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* docs: radical reduction of documentation scope for v6 beta Archive and basement unreviewed content to ship a focused, minimal doc set. Changes: - Archive stale how-to workflow guides (will rewrite for v6) - Archive outdated explanation and reference content - Move unreviewed content to basement for later review - Reorganize TEA docs into dedicated /tea/ section - Add workflow-map visual reference page - Simplify getting-started tutorial and sidebar navigation - Add explanation pages: brainstorming, adversarial-review, party-mode, quick-flow, advanced-elicitation - Fix base URL handling for subdirectory deployments (GitHub Pages forks) The goal is a minimal, accurate doc set for beta rather than comprehensive but potentially misleading content. Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * refactor: restructure BMM and agents documentation by consolidating and flattening index files. --------- Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
58 lines
2.3 KiB
Markdown
58 lines
2.3 KiB
Markdown
---
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title: "Party Mode"
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description: Multi-agent collaboration - get all your AI agents in one conversation
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---
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Get all your AI agents in one conversation.
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## What is Party Mode?
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Run `party-mode` and you've got your whole AI team in one room - PM, Architect, Dev, UX Designer, whoever you need. BMad Master orchestrates, picking relevant agents per message. Agents respond in character, agree, disagree, and build on each other's ideas.
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The conversation continues as long as you want. Ask follow-ups, push back on answers, redirect the discussion - it's a real back-and-forth with your agents until you're done.
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**Good for:**
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- Big decisions with tradeoffs
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- Brainstorming sessions
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- Post-mortems when things go wrong
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- Sprint retrospectives and planning
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## Examples
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### Calling Out Bad Architecture
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**You:** "Okay team, our last sprint was a disaster. The authentication service went down three times. Who screwed this up?"
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**Architect:** "The design was sound - distributed authentication with proper fallbacks. If implementation deviated from the spec..."
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**Dev:** "I followed the architecture doc exactly. The spec didn't account for concurrent session invalidation race conditions."
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**PM:** "Both of you missed the bigger issue - we didn't validate session management requirements in the PRD. This is on me for not catching it."
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**TEA:** "And I should've caught this in integration tests. The test scenarios didn't cover concurrent invalidation."
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### Creative Brainstorming
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**You:** "How do we make onboarding feel magical instead of boring?"
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**UX Designer:** "Start with progressive disclosure - reveal features as users need them, not all at once in a tutorial."
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**Storyteller:** "What if onboarding was a story? Each step reveals a character's journey - the user IS the hero."
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**Game Designer:** "Building on that - what if the first 'quest' is actually solving a real user problem? They learn by doing something valuable."
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### Technical Decision
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**You:** "Monolith or microservices for MVP?"
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**Architect:** "Start monolith. Microservices add complexity you don't need at 1000 users."
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**PM:** "Agree. Time to market matters more than theoretical scalability."
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**Dev:** "Monolith with clear module boundaries. We can extract services later if needed."
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:::tip[Better Decisions]
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Better decisions through diverse perspectives. Welcome to party mode.
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:::
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