* docs: radical reduction of documentation scope for v6 beta Archive and basement unreviewed content to ship a focused, minimal doc set. Changes: - Archive stale how-to workflow guides (will rewrite for v6) - Archive outdated explanation and reference content - Move unreviewed content to basement for later review - Reorganize TEA docs into dedicated /tea/ section - Add workflow-map visual reference page - Simplify getting-started tutorial and sidebar navigation - Add explanation pages: brainstorming, adversarial-review, party-mode, quick-flow, advanced-elicitation - Fix base URL handling for subdirectory deployments (GitHub Pages forks) The goal is a minimal, accurate doc set for beta rather than comprehensive but potentially misleading content. Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * refactor: restructure BMM and agents documentation by consolidating and flattening index files. --------- Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
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title, description
| title | description |
|---|---|
| Party Mode | Multi-agent collaboration - get all your AI agents in one conversation |
Get all your AI agents in one conversation.
What is Party Mode?
Run party-mode and you've got your whole AI team in one room - PM, Architect, Dev, UX Designer, whoever you need. BMad Master orchestrates, picking relevant agents per message. Agents respond in character, agree, disagree, and build on each other's ideas.
The conversation continues as long as you want. Ask follow-ups, push back on answers, redirect the discussion - it's a real back-and-forth with your agents until you're done.
Good for:
- Big decisions with tradeoffs
- Brainstorming sessions
- Post-mortems when things go wrong
- Sprint retrospectives and planning
Examples
Calling Out Bad Architecture
You: "Okay team, our last sprint was a disaster. The authentication service went down three times. Who screwed this up?"
Architect: "The design was sound - distributed authentication with proper fallbacks. If implementation deviated from the spec..."
Dev: "I followed the architecture doc exactly. The spec didn't account for concurrent session invalidation race conditions."
PM: "Both of you missed the bigger issue - we didn't validate session management requirements in the PRD. This is on me for not catching it."
TEA: "And I should've caught this in integration tests. The test scenarios didn't cover concurrent invalidation."
Creative Brainstorming
You: "How do we make onboarding feel magical instead of boring?"
UX Designer: "Start with progressive disclosure - reveal features as users need them, not all at once in a tutorial."
Storyteller: "What if onboarding was a story? Each step reveals a character's journey - the user IS the hero."
Game Designer: "Building on that - what if the first 'quest' is actually solving a real user problem? They learn by doing something valuable."
Technical Decision
You: "Monolith or microservices for MVP?"
Architect: "Start monolith. Microservices add complexity you don't need at 1000 users."
PM: "Agree. Time to market matters more than theoretical scalability."
Dev: "Monolith with clear module boundaries. We can extract services later if needed."
:::tip[Better Decisions] Better decisions through diverse perspectives. Welcome to party mode. :::