* feat: add link auditor tools and fix broken docs links - Add audit-doc-links.js to scan docs for broken links with auto-resolution - Add fix-doc-links.js to apply suggested fixes (dry-run by default) - Remove stale "Back to Core Concepts" breadcrumb links - Update BMad acronym to "Breakthrough Method of Agile AI Driven Development" - Update README links to docs.bmad-method.org - Simplify upgrade callout in getting-started tutorial Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * docs: reorganize docs structure and archive v4 tutorial - Remove unused section index files (tutorials, how-to, explanation, reference) - Move getting-started-bmadv4.md to _archive - Update quick-start-bmgd.md to remove archived file reference - Update upgrade-to-v6.md - Update astro.config.mjs for new structure Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * fix: ignore underscore directories in link checker Update check-doc-links.js to skip _archive, _planning, and other underscore-prefixed directories when validating links. Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * docs: add v4 users section to README Add links to v4 documentation archive and upgrade guide for users migrating from previous versions. Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * feat: convert docs to site-relative links and add validation tools - Convert all relative links (./ ../) to site-relative paths (/path/) - Strip .md extensions and use trailing slashes for Astro/Starlight - Add fix-doc-links.js to convert relative links to site-relative - Add validate-doc-links.js to check links point to existing files - Remove old audit-doc-links.js and check-doc-links.js - Update build-docs.js to use new validation script - Add npm scripts: docs:fix-links, docs:validate-links - Update style guide with validation steps Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * docs: standardize acronym to BMad across documentation Replace incorrect "BMAD" with correct "BMad" in text and frontmatter while preserving "BMAD-METHOD" in GitHub URLs. Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * docs: fix BMad acronym and remove draft README - Correct acronym to "Breakthrough Method of Agile AI Driven Development" - Remove unused README-draft.md Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * docs: standardize BMad acronym in README Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * docs: standardize FAQ format across all FAQ pages - Add TOC with jump links under "## Questions" - Use ### headers for questions (no Q: prefix) - Direct answers without **A:** prefix - Remove horizontal rules and "Related Documentation" sections - End each FAQ with issue/Discord CTA - Update style guide with new FAQ guidelines - Delete redundant faq/index.md (sidebar handles navigation) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * fix: use repo-relative links with .md for GitHub compatibility Convert all documentation links to repo-relative format (/docs/path/file.md) so they work when browsing on GitHub. The rehype plugin strips /docs/ prefix and converts .md to trailing slash at build time for Astro/Starlight. - Update rehype-markdown-links.js to strip /docs/ prefix from absolute paths - Update fix-doc-links.js to generate /docs/ prefixed paths with .md extension - Convert 217 links across 64 files to new format Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * fix: handle /docs/ prefix in link validator Update resolveLink to strip /docs/ prefix from repo-relative links before checking if files exist. Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * docs: restore FAQ index page Re-add the FAQ index page that was accidentally deleted, with updated repo-relative link format. Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com> Co-authored-by: Alex Verkhovsky <alexey.verkhovsky@gmail.com>
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title, description
| title | description |
|---|---|
| BMGD - Game Development Module | AI-powered workflows for game design and development with BMGD |
Complete guides for the BMad Game Development Module (BMGD) - AI-powered workflows for game design and development that adapt to your project's needs.
Getting Started
New to BMGD? Start here:
- Quick Start Guide - Get started building your first game
- Installation and setup
- Understanding the game development phases
- Running your first workflows
- Agent-based development flow
Quick Path: Install BMGD module → Game Brief → GDD → Architecture → Build
Core Documentation
- Game Types Guide - Selecting and using game type templates (24 supported types)
- BMGD vs BMM - Understanding the differences
Game Development Phases
BMGD follows four phases aligned with game development:
Phase 1: Preproduction
- Brainstorm Game - Ideation with game-specific techniques
- Game Brief - Capture vision, market, and fundamentals
Phase 2: Design
- GDD (Game Design Document) - Comprehensive game design
- Narrative Design - Story, characters, world (for story-driven games)
Phase 3: Technical
- Game Architecture - Engine, systems, patterns, structure
Phase 4: Production
- Sprint Planning - Epic and story management
- Story Development - Implementation workflow
- Code Review - Quality assurance
- Testing - Automated tests, playtesting, performance
- Retrospective - Continuous improvement
Choose Your Path
I need to...
Start a new game project
→ Start with Quick Start Guide
→ Run brainstorm-game for ideation
→ Create a Game Brief with create-brief
Design my game
→ Create a GDD with create-gdd
→ If story-heavy, add Narrative Design with create-narrative
Plan the technical architecture
→ Run create-architecture with the Game Architect
Build my game → Use Phase 4 production workflows → Follow the sprint-based development cycle
Quickly test an idea → Use Quick-Flow for rapid prototyping
Related
- Game Types Guide - Understanding game type templates
- BMGD vs BMM - Comparison with core method
- Glossary - Terminology reference