* feat: add link auditor tools and fix broken docs links - Add audit-doc-links.js to scan docs for broken links with auto-resolution - Add fix-doc-links.js to apply suggested fixes (dry-run by default) - Remove stale "Back to Core Concepts" breadcrumb links - Update BMad acronym to "Breakthrough Method of Agile AI Driven Development" - Update README links to docs.bmad-method.org - Simplify upgrade callout in getting-started tutorial Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * docs: reorganize docs structure and archive v4 tutorial - Remove unused section index files (tutorials, how-to, explanation, reference) - Move getting-started-bmadv4.md to _archive - Update quick-start-bmgd.md to remove archived file reference - Update upgrade-to-v6.md - Update astro.config.mjs for new structure Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * fix: ignore underscore directories in link checker Update check-doc-links.js to skip _archive, _planning, and other underscore-prefixed directories when validating links. Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * docs: add v4 users section to README Add links to v4 documentation archive and upgrade guide for users migrating from previous versions. Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * feat: convert docs to site-relative links and add validation tools - Convert all relative links (./ ../) to site-relative paths (/path/) - Strip .md extensions and use trailing slashes for Astro/Starlight - Add fix-doc-links.js to convert relative links to site-relative - Add validate-doc-links.js to check links point to existing files - Remove old audit-doc-links.js and check-doc-links.js - Update build-docs.js to use new validation script - Add npm scripts: docs:fix-links, docs:validate-links - Update style guide with validation steps Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * docs: standardize acronym to BMad across documentation Replace incorrect "BMAD" with correct "BMad" in text and frontmatter while preserving "BMAD-METHOD" in GitHub URLs. Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * docs: fix BMad acronym and remove draft README - Correct acronym to "Breakthrough Method of Agile AI Driven Development" - Remove unused README-draft.md Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * docs: standardize BMad acronym in README Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * docs: standardize FAQ format across all FAQ pages - Add TOC with jump links under "## Questions" - Use ### headers for questions (no Q: prefix) - Direct answers without **A:** prefix - Remove horizontal rules and "Related Documentation" sections - End each FAQ with issue/Discord CTA - Update style guide with new FAQ guidelines - Delete redundant faq/index.md (sidebar handles navigation) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * fix: use repo-relative links with .md for GitHub compatibility Convert all documentation links to repo-relative format (/docs/path/file.md) so they work when browsing on GitHub. The rehype plugin strips /docs/ prefix and converts .md to trailing slash at build time for Astro/Starlight. - Update rehype-markdown-links.js to strip /docs/ prefix from absolute paths - Update fix-doc-links.js to generate /docs/ prefixed paths with .md extension - Convert 217 links across 64 files to new format Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * fix: handle /docs/ prefix in link validator Update resolveLink to strip /docs/ prefix from repo-relative links before checking if files exist. Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * docs: restore FAQ index page Re-add the FAQ index page that was accidentally deleted, with updated repo-relative link format. Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com> Co-authored-by: Alex Verkhovsky <alexey.verkhovsky@gmail.com>
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| BMad Glossary |
Comprehensive terminology reference for the BMad Method.
Navigation
- Core Concepts
- Scale and Complexity
- Planning Documents
- Workflow and Phases
- Agents and Roles
- Status and Tracking
- Project Types
- Implementation Terms
- Game Development Terms
Core Concepts
BMad (Breakthrough Method of Agile AI Driven Development)
AI-driven agile development framework with specialized agents, guided workflows, and scale-adaptive intelligence.
BMM (BMad Method Module)
Core orchestration system for AI-driven agile development, providing comprehensive lifecycle management through specialized agents and workflows.
BMad Method
The complete methodology for AI-assisted software development, encompassing planning, architecture, implementation, and quality assurance workflows that adapt to project complexity.
Scale-Adaptive System
BMad Method's intelligent workflow orchestration that automatically adjusts planning depth, documentation requirements, and implementation processes based on project needs through three distinct planning tracks (Quick Flow, BMad Method, Enterprise Method).
Agent
A specialized AI persona with specific expertise (PM, Architect, SM, DEV, TEA) that guides users through workflows and creates deliverables. Agents have defined capabilities, communication styles, and workflow access.
Workflow
A multi-step guided process that orchestrates AI agent activities to produce specific deliverables. Workflows are interactive and adapt to user context.
Scale and Complexity
Quick Flow Track
Fast implementation track using tech-spec planning only. Best for bug fixes, small features, and changes with clear scope. Typical range: 1-15 stories. No architecture phase needed. Examples: bug fixes, OAuth login, search features.
BMad Method Track
Full product planning track using PRD + Architecture + UX. Best for products, platforms, and complex features requiring system design. Typical range: 10-50+ stories. Examples: admin dashboards, e-commerce platforms, SaaS products.
Enterprise Method Track
Extended enterprise planning track adding Security Architecture, DevOps Strategy, and Test Strategy to BMad Method. Best for enterprise requirements, compliance needs, and multi-tenant systems. Typical range: 30+ stories. Examples: multi-tenant platforms, compliance-driven systems, mission-critical applications.
Planning Track
The methodology path (Quick Flow, BMad Method, or Enterprise Method) chosen for a project based on planning needs, complexity, and requirements rather than story count alone.
Note: Story counts are guidance, not definitions. Tracks are determined by what planning the project needs, not story math.
Planning Documents
Tech-Spec (Technical Specification)
Quick Flow track only. Comprehensive technical plan created upfront that serves as the primary planning document for small changes or features. Contains problem statement, solution approach, file-level changes, stack detection (brownfield), testing strategy, and developer resources.
PRD (Product Requirements Document)
BMad Method/Enterprise tracks. Product-level planning document containing vision, goals, Functional Requirements (FRs), Non-Functional Requirements (NFRs), success criteria, and UX considerations. Replaces tech-spec for larger projects that need product planning. V6 Note: PRD focuses on WHAT to build (requirements). Epic+Stories are created separately AFTER architecture via create-epics-and-stories workflow.
Architecture Document
BMad Method/Enterprise tracks. System-wide design document defining structure, components, interactions, data models, integration patterns, security, performance, and deployment.
Scale-Adaptive: Architecture complexity scales with track - BMad Method is lightweight to moderate, Enterprise Method is comprehensive with security/devops/test strategies.
Epics
High-level feature groupings that contain multiple related stories. Typically span 5-15 stories each and represent cohesive functionality (e.g., "User Authentication Epic").
Product Brief
Optional strategic planning document created in Phase 1 (Analysis) that captures product vision, market context, user needs, and high-level requirements before detailed planning.
GDD (Game Design Document)
Game development equivalent of PRD, created by Game Designer agent for game projects. Comprehensive document detailing all aspects of game design: mechanics, systems, content, and more.
Game Brief
Document capturing the game's core vision, pillars, target audience, and scope. Foundation for the GDD.
Workflow and Phases
Phase 0: Documentation (Prerequisite)
Conditional phase for brownfield projects. Creates comprehensive codebase documentation before planning. Only required if existing documentation is insufficient for AI agents.
Phase 1: Analysis (Optional)
Discovery and research phase including brainstorming, research workflows, and product brief creation. Optional for Quick Flow, recommended for BMad Method, required for Enterprise Method.
Phase 2: Planning (Required)
Always required. Creates formal requirements and work breakdown. Routes to tech-spec (Quick Flow) or PRD (BMad Method/Enterprise) based on selected track.
Phase 3: Solutioning (Track-Dependent)
Architecture design phase. Required for BMad Method and Enterprise Method tracks. Includes architecture creation, validation, and gate checks.
Phase 4: Implementation (Required)
Sprint-based development through story-by-story iteration. Uses sprint-planning, create-story, dev-story, code-review, and retrospective workflows.
Quick Spec Flow
Fast-track workflow system for Quick Flow track projects that goes straight from idea to tech-spec to implementation, bypassing heavy planning. Designed for bug fixes, small features, and rapid prototyping.
Agents and Roles
PM (Product Manager)
Agent responsible for creating PRDs, tech-specs, and managing product requirements. Primary agent for Phase 2 planning.
Analyst (Business Analyst)
Agent that initializes workflows, conducts research, creates product briefs, and tracks progress. Often the entry point for new projects.
Architect
Agent that designs system architecture, creates architecture documents, performs technical reviews, and validates designs. Primary agent for Phase 3 solutioning.
SM (Scrum Master)
Agent that manages sprints, creates stories, generates contexts, and coordinates implementation. Primary orchestrator for Phase 4 implementation.
DEV (Developer)
Agent that implements stories, writes code, runs tests, and performs code reviews. Primary implementer in Phase 4.
TEA (Test Architect)
Agent responsible for test strategy, quality gates, NFR assessment, and comprehensive quality assurance. Integrates throughout all phases.
Technical Writer
Agent specialized in creating and maintaining high-quality technical documentation. Expert in documentation standards, information architecture, and professional technical writing.
UX Designer
Agent that creates UX design documents, interaction patterns, and visual specifications for UI-heavy projects.
Game Designer
Specialized agent for game development projects. Creates game design documents (GDD) and game-specific workflows.
Game Architect
Agent that designs game system architecture, creates technical architecture for games, and validates game-specific designs.
BMad Master
Meta-level orchestrator agent from BMad Core. Facilitates party mode, lists available tasks and workflows, and provides high-level guidance across all modules.
Party Mode
Multi-agent collaboration feature where all installed agents discuss challenges together in real-time. BMad Master orchestrates, selecting 2-3 relevant agents per message for natural cross-talk and debate. Best for strategic decisions, creative brainstorming, cross-functional alignment, and complex problem-solving.
Status and Tracking
bmm-workflow-status.yaml
Phases 1-3. Tracking file that shows current phase, completed workflows, progress, and next recommended actions. Created by workflow-init, updated automatically.
sprint-status.yaml
Phase 4 only. Single source of truth for implementation tracking. Contains all epics, stories, and retrospectives with current status for each. Created by sprint-planning, updated by agents.
Story Status Progression
backlog → ready-for-dev → in-progress → review → done
- backlog - Story exists in epic but not yet created
- ready-for-dev - Story file created via create-story; validation is optional
- in-progress - DEV is implementing via dev-story
- review - Implementation complete, awaiting code-review
- done - Completed with DoD met
Epic Status Progression
backlog → in-progress → done
- backlog - Epic not yet started
- in-progress - Epic actively being worked on
- done - All stories in epic completed
Retrospective
Workflow run after completing each epic to capture learnings, identify improvements, and feed insights into next epic planning. Critical for continuous improvement.
Project Types
Greenfield
New project starting from scratch with no existing codebase. Freedom to establish patterns, choose stack, and design from clean slate.
Brownfield
Existing project with established codebase, patterns, and constraints. Requires understanding existing architecture, respecting established conventions, and planning integration with current systems.
Critical: Brownfield projects should run document-project workflow BEFORE planning to ensure AI agents have adequate context about existing code.
document-project Workflow
Brownfield prerequisite. Analyzes and documents existing codebase, creating comprehensive documentation including project overview, architecture analysis, source tree, API contracts, and data models. Three scan levels: quick, deep, exhaustive.
Implementation Terms
Story
Single unit of implementable work with clear acceptance criteria, typically 2-8 hours of development effort. Stories are grouped into epics and tracked in sprint-status.yaml.
Story File
Markdown file containing story details: description, acceptance criteria, technical notes, dependencies, implementation guidance, and testing requirements.
Story Context
Implementation guidance embedded within story files during the create-story workflow. Provides implementation-specific context, references existing patterns, suggests approaches, and helps maintain consistency with established codebase conventions.
Sprint Planning
Workflow that initializes Phase 4 implementation by creating sprint-status.yaml, extracting all epics/stories from planning docs, and setting up tracking infrastructure.
Sprint
Time-boxed period of development work, typically 1-2 weeks.
Gate Check
Validation workflow (implementation-readiness) run before Phase 4 to ensure PRD + Architecture + Epics + UX (optional) are aligned with no gaps or contradictions. Required for BMad Method and Enterprise Method tracks.
DoD (Definition of Done)
Criteria that must be met before marking a story as done. Typically includes: implementation complete, tests written and passing, code reviewed, documentation updated, and acceptance criteria validated.
Shard / Sharding
For runtime LLM optimization only (NOT human docs). Splitting large planning documents (PRD, epics, architecture) into smaller section-based files to improve workflow efficiency. Phase 1-3 workflows load entire sharded documents transparently. Phase 4 workflows selectively load only needed sections for massive token savings.
Game Development Terms
Core Fantasy
The emotional experience players seek from your game. What they want to FEEL.
Core Loop
The fundamental cycle of actions players repeat throughout gameplay. The heart of your game.
Design Pillar
Core principle that guides all design decisions. Typically 3-5 pillars define a game's identity.
Game Type
Genre classification that determines which specialized GDD sections are included.
Narrative Complexity
How central story is to the game experience:
- Critical - Story IS the game (visual novels)
- Heavy - Deep narrative with gameplay (RPGs)
- Moderate - Meaningful story supporting gameplay
- Light - Minimal story, gameplay-focused
Environmental Storytelling
Narrative communicated through the game world itself—visual details, audio, found documents—rather than explicit dialogue.
MDA Framework
Mechanics → Dynamics → Aesthetics. Framework for analyzing and designing games.
Procedural Generation
Algorithmic creation of game content (levels, items, characters) rather than hand-crafted.
Roguelike
Genre featuring procedural generation, permadeath, and run-based progression.
Metroidvania
Genre featuring interconnected world exploration with ability-gated progression.
Meta-Progression
Persistent progression that carries between individual runs or sessions.
Permadeath
Game mechanic where character death is permanent, typically requiring a new run.
Player Agency
The degree to which players can make meaningful choices that affect outcomes.
Additional Terms
Workflow Status
Universal entry point workflow that checks for existing status file, displays current phase/progress, and recommends next action based on project state.
Workflow Init
Initialization workflow that creates bmm-workflow-status.yaml, detects greenfield vs brownfield, determines planning track, and sets up appropriate workflow path.
Track Selection
Automatic analysis by workflow-init that uses keyword analysis, complexity indicators, and project requirements to suggest appropriate track (Quick Flow, BMad Method, or Enterprise Method). User can override suggested track.
Correct Course
Workflow run during Phase 4 when significant changes or issues arise. Analyzes impact, proposes solutions, and routes to appropriate remediation workflows.
Feature Flags
Implementation technique for brownfield projects that allows gradual rollout of new functionality, easy rollback, and A/B testing. Recommended for BMad Method and Enterprise brownfield changes.
Integration Points
Specific locations where new code connects with existing systems. Must be documented explicitly in brownfield tech-specs and architectures.
Convention Detection
Quick Spec Flow feature that automatically detects existing code style, naming conventions, patterns, and frameworks from brownfield codebases, then asks user to confirm before proceeding.