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32
.github/ISSUE_TEMPLATE/bug_report.md
vendored
32
.github/ISSUE_TEMPLATE/bug_report.md
vendored
@@ -1,32 +0,0 @@
|
||||
---
|
||||
name: Bug report
|
||||
about: Create a report to help us improve
|
||||
title: ''
|
||||
labels: ''
|
||||
assignees: ''
|
||||
---
|
||||
|
||||
**Describe the bug**
|
||||
A clear and concise description of what the bug is.
|
||||
|
||||
**Steps to Reproduce**
|
||||
What lead to the bug and can it be reliable recreated - if so with what steps.
|
||||
|
||||
**PR**
|
||||
If you have an idea to fix and would like to contribute, please indicate here you are working on a fix, or link to a proposed PR to fix the issue. Please review the contribution.md - contributions are always welcome!
|
||||
|
||||
**Expected behavior**
|
||||
A clear and concise description of what you expected to happen.
|
||||
|
||||
**Please be Specific if relevant**
|
||||
Model(s) Used:
|
||||
Agentic IDE Used:
|
||||
WebSite Used:
|
||||
Project Language:
|
||||
BMad Method version:
|
||||
|
||||
**Screenshots or Links**
|
||||
If applicable, add screenshots or links (if web sharable record) to help explain your problem.
|
||||
|
||||
**Additional context**
|
||||
Add any other context about the problem here. The more information you can provide, the easier it will be to suggest a fix or resolve
|
||||
7
.github/ISSUE_TEMPLATE/config.yaml
vendored
7
.github/ISSUE_TEMPLATE/config.yaml
vendored
@@ -1,5 +1,8 @@
|
||||
blank_issues_enabled: false
|
||||
contact_links:
|
||||
- name: Discord Community Support
|
||||
- name: 📚 Documentation
|
||||
url: http://docs.bmad-method.org
|
||||
about: Check the docs first — tutorials, guides, and reference
|
||||
- name: 💬 Discord Community
|
||||
url: https://discord.gg/gk8jAdXWmj
|
||||
about: Please join our Discord server for general questions and community discussion before opening an issue.
|
||||
about: Join for questions, discussion, and help before opening an issue
|
||||
|
||||
22
.github/ISSUE_TEMPLATE/feature_request.md
vendored
Normal file
22
.github/ISSUE_TEMPLATE/feature_request.md
vendored
Normal file
@@ -0,0 +1,22 @@
|
||||
---
|
||||
name: Feature Request
|
||||
about: Suggest an idea or new feature
|
||||
title: ''
|
||||
labels: ''
|
||||
assignees: ''
|
||||
---
|
||||
|
||||
**Describe your idea**
|
||||
A clear and concise description of what you'd like to see added or changed.
|
||||
|
||||
**Why is this needed?**
|
||||
Explain the problem this solves or the benefit it brings to the BMad community.
|
||||
|
||||
**How should it work?**
|
||||
Describe your proposed solution. If you have ideas on implementation, share them here.
|
||||
|
||||
**PR**
|
||||
If you'd like to contribute, please indicate you're working on this or link to your PR. Please review [CONTRIBUTING.md](../../CONTRIBUTING.md) — contributions are always welcome!
|
||||
|
||||
**Additional context**
|
||||
Add any other context, screenshots, or links that help explain your idea.
|
||||
109
.github/ISSUE_TEMPLATE/idea_submission.md
vendored
109
.github/ISSUE_TEMPLATE/idea_submission.md
vendored
@@ -1,109 +0,0 @@
|
||||
---
|
||||
name: V6 Idea Submission
|
||||
about: Suggest an idea for v6
|
||||
title: ''
|
||||
labels: ''
|
||||
assignees: ''
|
||||
---
|
||||
|
||||
# Idea: [Replace with a clear, actionable title]
|
||||
|
||||
## PASS Framework
|
||||
|
||||
**P**roblem:
|
||||
|
||||
> What's broken or missing? What pain point are we addressing? (1-2 sentences)
|
||||
>
|
||||
> [Your answer here]
|
||||
|
||||
**A**udience:
|
||||
|
||||
> Who's affected by this problem and how severely? (1-2 sentences)
|
||||
>
|
||||
> [Your answer here]
|
||||
|
||||
**S**olution:
|
||||
|
||||
> What will we build or change? How will we measure success? (1-2 sentences with at least 1 measurable outcome)
|
||||
>
|
||||
> [Your answer here]
|
||||
>
|
||||
> [Your Acceptance Criteria for measuring success here]
|
||||
|
||||
**S**ize:
|
||||
|
||||
> How much effort do you estimate this will take?
|
||||
>
|
||||
> - [ ] **XS** - A few hours
|
||||
> - [ ] **S** - 1-2 days
|
||||
> - [ ] **M** - 3-5 days
|
||||
> - [ ] **L** - 1-2 weeks
|
||||
> - [ ] **XL** - More than 2 weeks
|
||||
|
||||
---
|
||||
|
||||
### Metadata
|
||||
|
||||
**Submitted by:** [Your name]
|
||||
**Date:** [Today's date]
|
||||
**Priority:** [Leave blank - will be assigned during team review]
|
||||
|
||||
---
|
||||
|
||||
## Examples
|
||||
|
||||
<details>
|
||||
<summary>Click to see a GOOD example</summary>
|
||||
|
||||
### Idea: Add search functionality to customer dashboard
|
||||
|
||||
**P**roblem:
|
||||
Customers can't find their past orders quickly. They have to scroll through pages of orders to find what they're looking for, leading to 15+ support tickets per week.
|
||||
|
||||
**A**udience:
|
||||
All 5,000+ active customers are affected. Support team spends ~10 hours/week helping customers find orders.
|
||||
|
||||
**S**olution:
|
||||
Add a search bar that filters by order number, date range, and product name. Success = 50% reduction in order-finding support tickets within 2 weeks of launch.
|
||||
|
||||
**S**ize:
|
||||
|
||||
- [x] **M** - 3-5 days
|
||||
|
||||
</details>
|
||||
|
||||
<details>
|
||||
<summary>Click to see a POOR example</summary>
|
||||
|
||||
### Idea: Make the app better
|
||||
|
||||
**P**roblem:
|
||||
The app needs improvements and updates.
|
||||
|
||||
**A**udience:
|
||||
Users
|
||||
|
||||
**S**olution:
|
||||
Fix issues and add features.
|
||||
|
||||
**S**ize:
|
||||
|
||||
- [ ] Unknown
|
||||
|
||||
_Why this is poor: Too vague, no specific problem identified, no measurable success criteria, unclear scope_
|
||||
|
||||
</details>
|
||||
|
||||
---
|
||||
|
||||
## Tips for Success
|
||||
|
||||
1. **Be specific** - Vague problems lead to vague solutions
|
||||
2. **Quantify when possible** - Numbers help us prioritize (e.g., "20 customers asked for this" vs "customers want this")
|
||||
3. **One idea per submission** - If you have multiple ideas, submit multiple templates
|
||||
4. **Success metrics matter** - How will we know this worked?
|
||||
5. **Honest sizing** - Better to overestimate than underestimate
|
||||
|
||||
## Questions?
|
||||
|
||||
Reach out to @OverlordBaconPants if you need help completing this template.
|
||||
32
.github/ISSUE_TEMPLATE/issue.md
vendored
Normal file
32
.github/ISSUE_TEMPLATE/issue.md
vendored
Normal file
@@ -0,0 +1,32 @@
|
||||
---
|
||||
name: Issue
|
||||
about: Report a problem or something that's not working
|
||||
title: ''
|
||||
labels: ''
|
||||
assignees: ''
|
||||
---
|
||||
|
||||
**Describe the bug**
|
||||
A clear and concise description of what the bug is.
|
||||
|
||||
**Steps to reproduce**
|
||||
1. What were you doing when the bug occurred?
|
||||
2. What steps can recreate the issue?
|
||||
|
||||
**Expected behavior**
|
||||
A clear and concise description of what you expected to happen.
|
||||
|
||||
**Environment (if relevant)**
|
||||
- Model(s) used:
|
||||
- Agentic IDE used:
|
||||
- BMad version:
|
||||
- Project language:
|
||||
|
||||
**Screenshots or links**
|
||||
If applicable, add screenshots or links to help explain the problem.
|
||||
|
||||
**PR**
|
||||
If you'd like to contribute a fix, please indicate you're working on it or link to your PR. See [CONTRIBUTING.md](../../CONTRIBUTING.md) — contributions are always welcome!
|
||||
|
||||
**Additional context**
|
||||
Add any other context about the problem here. The more information you provide, the easier it is to help.
|
||||
329
.github/workflows/bundle-latest.yaml
vendored
329
.github/workflows/bundle-latest.yaml
vendored
@@ -1,329 +0,0 @@
|
||||
name: Publish Latest Bundles
|
||||
|
||||
on:
|
||||
push:
|
||||
branches: [main]
|
||||
workflow_dispatch: {}
|
||||
|
||||
permissions:
|
||||
contents: write
|
||||
|
||||
jobs:
|
||||
bundle-and-publish:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout BMAD-METHOD
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
fetch-depth: 0
|
||||
|
||||
- name: Setup Node.js
|
||||
uses: actions/setup-node@v4
|
||||
with:
|
||||
node-version-file: ".nvmrc"
|
||||
cache: npm
|
||||
|
||||
- name: Install dependencies
|
||||
run: npm ci
|
||||
|
||||
- name: Generate bundles
|
||||
run: npm run bundle
|
||||
|
||||
- name: Create bundle distribution structure
|
||||
run: |
|
||||
mkdir -p dist/bundles
|
||||
|
||||
# Copy web bundles (XML files from npm run bundle output)
|
||||
cp -r web-bundles/* dist/bundles/ 2>/dev/null || true
|
||||
|
||||
# Verify bundles were copied (fail if completely empty)
|
||||
if [ ! "$(ls -A dist/bundles)" ]; then
|
||||
echo "❌ ERROR: No bundles found in dist/bundles/"
|
||||
echo "This likely means 'npm run bundle' failed or bundles weren't generated"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# Count bundles per module
|
||||
for module in bmm bmb cis bmgd; do
|
||||
if [ -d "dist/bundles/$module/agents" ]; then
|
||||
COUNT=$(find dist/bundles/$module/agents -name '*.xml' 2>/dev/null | wc -l)
|
||||
echo "✅ $module: $COUNT agent bundles"
|
||||
fi
|
||||
done
|
||||
|
||||
# Generate index.html for each agents directory (fixes directory browsing)
|
||||
for module in bmm bmb cis bmgd; do
|
||||
if [ -d "dist/bundles/$module/agents" ]; then
|
||||
cat > "dist/bundles/$module/agents/index.html" << 'DIREOF'
|
||||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<title>MODULE_NAME Agents</title>
|
||||
<style>
|
||||
body { font-family: system-ui; max-width: 800px; margin: 50px auto; padding: 20px; }
|
||||
li { margin: 10px 0; }
|
||||
a { color: #0066cc; text-decoration: none; }
|
||||
a:hover { text-decoration: underline; }
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<h1>MODULE_NAME Agents</h1>
|
||||
<ul>
|
||||
AGENT_LINKS
|
||||
</ul>
|
||||
<p><a href="../../">← Back to all modules</a></p>
|
||||
</body>
|
||||
</html>
|
||||
DIREOF
|
||||
|
||||
# Replace MODULE_NAME
|
||||
sed -i "s/MODULE_NAME/${module^^}/g" "dist/bundles/$module/agents/index.html"
|
||||
|
||||
# Generate agent links
|
||||
LINKS=""
|
||||
for file in dist/bundles/$module/agents/*.xml; do
|
||||
if [ -f "$file" ]; then
|
||||
name=$(basename "$file" .xml)
|
||||
LINKS="$LINKS <li><a href=\"./$name.xml\">$name</a></li>\n"
|
||||
fi
|
||||
done
|
||||
sed -i "s|AGENT_LINKS|$LINKS|" "dist/bundles/$module/agents/index.html"
|
||||
fi
|
||||
done
|
||||
|
||||
# Create zip archives per module
|
||||
mkdir -p dist/bundles/downloads
|
||||
for module in bmm bmb cis bmgd; do
|
||||
if [ -d "dist/bundles/$module" ]; then
|
||||
(cd dist/bundles && zip -r downloads/$module-agents.zip $module/)
|
||||
echo "✅ Created $module-agents.zip"
|
||||
fi
|
||||
done
|
||||
|
||||
# Generate index.html dynamically based on actual bundles
|
||||
TIMESTAMP=$(date -u +"%Y-%m-%d %H:%M UTC")
|
||||
COMMIT_SHA=$(git rev-parse --short HEAD)
|
||||
|
||||
# Function to generate agent links for a module
|
||||
generate_agent_links() {
|
||||
local module=$1
|
||||
local agent_dir="dist/bundles/$module/agents"
|
||||
|
||||
if [ ! -d "$agent_dir" ]; then
|
||||
echo ""
|
||||
return
|
||||
fi
|
||||
|
||||
local links=""
|
||||
local count=0
|
||||
|
||||
# Find all XML files and generate links
|
||||
for xml_file in "$agent_dir"/*.xml; do
|
||||
if [ -f "$xml_file" ]; then
|
||||
local agent_name=$(basename "$xml_file" .xml)
|
||||
# Convert filename to display name (pm -> PM, tech-writer -> Tech Writer)
|
||||
local display_name=$(echo "$agent_name" | sed 's/-/ /g' | awk '{for(i=1;i<=NF;i++) {if(length($i)==2) $i=toupper($i); else $i=toupper(substr($i,1,1)) tolower(substr($i,2));}}1')
|
||||
|
||||
if [ $count -gt 0 ]; then
|
||||
links="$links | "
|
||||
fi
|
||||
links="$links<a href=\"./$module/agents/$agent_name.xml\">$display_name</a>"
|
||||
count=$((count + 1))
|
||||
fi
|
||||
done
|
||||
|
||||
echo "$links"
|
||||
}
|
||||
|
||||
# Generate agent links for each module
|
||||
BMM_LINKS=$(generate_agent_links "bmm")
|
||||
CIS_LINKS=$(generate_agent_links "cis")
|
||||
BMGD_LINKS=$(generate_agent_links "bmgd")
|
||||
|
||||
# Count agents for bulk downloads
|
||||
BMM_COUNT=$(find dist/bundles/bmm/agents -name '*.xml' 2>/dev/null | wc -l | tr -d ' ')
|
||||
CIS_COUNT=$(find dist/bundles/cis/agents -name '*.xml' 2>/dev/null | wc -l | tr -d ' ')
|
||||
BMGD_COUNT=$(find dist/bundles/bmgd/agents -name '*.xml' 2>/dev/null | wc -l | tr -d ' ')
|
||||
|
||||
# Create index.html
|
||||
cat > dist/bundles/index.html << EOF
|
||||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<title>BMAD Bundles - Latest</title>
|
||||
<meta charset="utf-8">
|
||||
<style>
|
||||
body { font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, sans-serif; max-width: 800px; margin: 50px auto; padding: 20px; }
|
||||
h1 { color: #333; }
|
||||
.platform { margin: 30px 0; padding: 20px; background: #f5f5f5; border-radius: 8px; }
|
||||
.module { margin: 15px 0; }
|
||||
a { color: #0066cc; text-decoration: none; }
|
||||
a:hover { text-decoration: underline; }
|
||||
code { background: #e0e0e0; padding: 2px 6px; border-radius: 3px; }
|
||||
.warning { background: #fff3cd; padding: 15px; border-left: 4px solid #ffc107; margin: 20px 0; }
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<h1>BMAD Web Bundles - Latest (Main Branch)</h1>
|
||||
|
||||
<div class="warning">
|
||||
<strong>⚠️ Latest Build (Unstable)</strong><br>
|
||||
These bundles are built from the latest main branch commit. For stable releases, visit
|
||||
<a href="https://github.com/bmad-code-org/BMAD-METHOD/releases/latest">GitHub Releases</a>.
|
||||
</div>
|
||||
|
||||
<p><strong>Last Updated:</strong> <code>$TIMESTAMP</code></p>
|
||||
<p><strong>Commit:</strong> <code>$COMMIT_SHA</code></p>
|
||||
|
||||
<h2>Available Modules</h2>
|
||||
|
||||
EOF
|
||||
|
||||
# Add BMM section if agents exist
|
||||
if [ -n "$BMM_LINKS" ]; then
|
||||
cat >> dist/bundles/index.html << EOF
|
||||
<div class="platform">
|
||||
<h3>BMM (BMad Method)</h3>
|
||||
<div class="module">
|
||||
$BMM_LINKS<br>
|
||||
📁 <a href="./bmm/agents/">Browse All</a> | 📦 <a href="./downloads/bmm-agents.zip">Download Zip</a>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
EOF
|
||||
fi
|
||||
|
||||
# Add CIS section if agents exist
|
||||
if [ -n "$CIS_LINKS" ]; then
|
||||
cat >> dist/bundles/index.html << EOF
|
||||
<div class="platform">
|
||||
<h3>CIS (Creative Intelligence Suite)</h3>
|
||||
<div class="module">
|
||||
$CIS_LINKS<br>
|
||||
📁 <a href="./cis/agents/">Browse Agents</a> | 📦 <a href="./downloads/cis-agents.zip">Download Zip</a>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
EOF
|
||||
fi
|
||||
|
||||
# Add BMGD section if agents exist
|
||||
if [ -n "$BMGD_LINKS" ]; then
|
||||
cat >> dist/bundles/index.html << EOF
|
||||
<div class="platform">
|
||||
<h3>BMGD (Game Development)</h3>
|
||||
<div class="module">
|
||||
$BMGD_LINKS<br>
|
||||
📁 <a href="./bmgd/agents/">Browse Agents</a> | 📦 <a href="./downloads/bmgd-agents.zip">Download Zip</a>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
EOF
|
||||
fi
|
||||
|
||||
# Add bulk downloads section
|
||||
cat >> dist/bundles/index.html << EOF
|
||||
<h2>Bulk Downloads</h2>
|
||||
<p>Download all agents for a module as a zip archive:</p>
|
||||
<ul>
|
||||
EOF
|
||||
|
||||
[ "$BMM_COUNT" -gt 0 ] && echo " <li><a href=\"./downloads/bmm-agents.zip\">📦 BMM Agents (all $BMM_COUNT)</a></li>" >> dist/bundles/index.html
|
||||
[ "$CIS_COUNT" -gt 0 ] && echo " <li><a href=\"./downloads/cis-agents.zip\">📦 CIS Agents (all $CIS_COUNT)</a></li>" >> dist/bundles/index.html
|
||||
[ "$BMGD_COUNT" -gt 0 ] && echo " <li><a href=\"./downloads/bmgd-agents.zip\">📦 BMGD Agents (all $BMGD_COUNT)</a></li>" >> dist/bundles/index.html
|
||||
|
||||
# Close HTML
|
||||
cat >> dist/bundles/index.html << 'EOF'
|
||||
</ul>
|
||||
|
||||
<h2>Usage</h2>
|
||||
<p>Copy the raw XML URL and paste into your AI platform's custom instructions or project knowledge.</p>
|
||||
<p>Example: <code>https://raw.githubusercontent.com/bmad-code-org/bmad-bundles/main/bmm/agents/pm.xml</code></p>
|
||||
|
||||
<h2>Installation (Recommended)</h2>
|
||||
<p>For full IDE integration with slash commands, use the installer:</p>
|
||||
<pre>npx bmad-method@alpha install</pre>
|
||||
|
||||
<footer style="margin-top: 50px; padding-top: 20px; border-top: 1px solid #ccc; color: #666;">
|
||||
<p>Built from <a href="https://github.com/bmad-code-org/BMAD-METHOD">BMAD-METHOD</a> repository.</p>
|
||||
</footer>
|
||||
</body>
|
||||
</html>
|
||||
EOF
|
||||
|
||||
- name: Checkout bmad-bundles repo
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
repository: bmad-code-org/bmad-bundles
|
||||
path: bmad-bundles
|
||||
token: ${{ secrets.BUNDLES_PAT }}
|
||||
|
||||
- name: Update bundles
|
||||
run: |
|
||||
# Clear old bundles
|
||||
rm -rf bmad-bundles/*
|
||||
|
||||
# Copy new bundles
|
||||
cp -r dist/bundles/* bmad-bundles/
|
||||
|
||||
# Create .nojekyll for GitHub Pages
|
||||
touch bmad-bundles/.nojekyll
|
||||
|
||||
# Create README
|
||||
cat > bmad-bundles/README.md << 'EOF'
|
||||
# BMAD Web Bundles (Latest)
|
||||
|
||||
**⚠️ Unstable Build**: These bundles are auto-generated from the latest `main` branch.
|
||||
|
||||
For stable releases, visit [GitHub Releases](https://github.com/bmad-code-org/BMAD-METHOD/releases/latest).
|
||||
|
||||
## Usage
|
||||
|
||||
Copy raw markdown URLs for use in AI platforms:
|
||||
|
||||
- Claude Code: `https://raw.githubusercontent.com/bmad-code-org/bmad-bundles/main/claude-code/sub-agents/{agent}.md`
|
||||
- ChatGPT: `https://raw.githubusercontent.com/bmad-code-org/bmad-bundles/main/chatgpt/sub-agents/{agent}.md`
|
||||
- Gemini: `https://raw.githubusercontent.com/bmad-code-org/bmad-bundles/main/gemini/sub-agents/{agent}.md`
|
||||
|
||||
## Browse
|
||||
|
||||
Visit [https://bmad-code-org.github.io/bmad-bundles/](https://bmad-code-org.github.io/bmad-bundles/) to browse bundles.
|
||||
|
||||
## Installation (Recommended)
|
||||
|
||||
For full IDE integration:
|
||||
```bash
|
||||
npx bmad-method@alpha install
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
Auto-updated by [BMAD-METHOD](https://github.com/bmad-code-org/BMAD-METHOD) on every main branch merge.
|
||||
EOF
|
||||
|
||||
- name: Commit and push to bmad-bundles
|
||||
run: |
|
||||
cd bmad-bundles
|
||||
git config user.name "github-actions[bot]"
|
||||
git config user.email "github-actions[bot]@users.noreply.github.com"
|
||||
|
||||
git add .
|
||||
|
||||
if git diff --staged --quiet; then
|
||||
echo "No changes to bundles, skipping commit"
|
||||
else
|
||||
COMMIT_SHA=$(cd .. && git rev-parse --short HEAD)
|
||||
git commit -m "Update bundles from BMAD-METHOD@${COMMIT_SHA}"
|
||||
git push
|
||||
echo "✅ Bundles published to GitHub Pages"
|
||||
fi
|
||||
|
||||
- name: Summary
|
||||
run: |
|
||||
echo "## 🎉 Bundles Published!" >> $GITHUB_STEP_SUMMARY
|
||||
echo "" >> $GITHUB_STEP_SUMMARY
|
||||
echo "**Latest bundles** available at:" >> $GITHUB_STEP_SUMMARY
|
||||
echo "- 🌐 Browse: https://bmad-code-org.github.io/bmad-bundles/" >> $GITHUB_STEP_SUMMARY
|
||||
echo "- 📦 Raw files: https://github.com/bmad-code-org/bmad-bundles" >> $GITHUB_STEP_SUMMARY
|
||||
echo "" >> $GITHUB_STEP_SUMMARY
|
||||
echo "**Commit**: ${{ github.sha }}" >> $GITHUB_STEP_SUMMARY
|
||||
230
.github/workflows/discord.yaml
vendored
230
.github/workflows/discord.yaml
vendored
@@ -2,19 +2,9 @@ name: Discord Notification
|
||||
|
||||
on:
|
||||
pull_request:
|
||||
types: [opened, closed, reopened, ready_for_review]
|
||||
release:
|
||||
types: [published]
|
||||
create:
|
||||
delete:
|
||||
issue_comment:
|
||||
types: [created]
|
||||
pull_request_review:
|
||||
types: [submitted]
|
||||
pull_request_review_comment:
|
||||
types: [created]
|
||||
types: [opened, closed]
|
||||
issues:
|
||||
types: [opened, closed, reopened]
|
||||
types: [opened]
|
||||
|
||||
env:
|
||||
MAX_TITLE: 100
|
||||
@@ -47,9 +37,7 @@ jobs:
|
||||
|
||||
if [ "$ACTION" = "opened" ]; then ICON="🔀"; LABEL="New PR"
|
||||
elif [ "$ACTION" = "closed" ] && [ "$MERGED" = "true" ]; then ICON="🎉"; LABEL="Merged"
|
||||
elif [ "$ACTION" = "closed" ]; then ICON="❌"; LABEL="Closed"
|
||||
elif [ "$ACTION" = "reopened" ]; then ICON="🔄"; LABEL="Reopened"
|
||||
else ICON="📋"; LABEL="Ready"; fi
|
||||
elif [ "$ACTION" = "closed" ]; then ICON="❌"; LABEL="Closed"; fi
|
||||
|
||||
TITLE=$(printf '%s' "$PR_TITLE" | trunc $MAX_TITLE | esc)
|
||||
[ ${#PR_TITLE} -gt $MAX_TITLE ] && TITLE="${TITLE}..."
|
||||
@@ -77,22 +65,16 @@ jobs:
|
||||
- name: Notify Discord
|
||||
env:
|
||||
WEBHOOK: ${{ secrets.DISCORD_WEBHOOK }}
|
||||
ACTION: ${{ github.event.action }}
|
||||
ISSUE_NUM: ${{ github.event.issue.number }}
|
||||
ISSUE_URL: ${{ github.event.issue.html_url }}
|
||||
ISSUE_TITLE: ${{ github.event.issue.title }}
|
||||
ISSUE_USER: ${{ github.event.issue.user.login }}
|
||||
ISSUE_BODY: ${{ github.event.issue.body }}
|
||||
ACTOR: ${{ github.actor }}
|
||||
run: |
|
||||
set -o pipefail
|
||||
source .github/scripts/discord-helpers.sh
|
||||
[ -z "$WEBHOOK" ] && exit 0
|
||||
|
||||
if [ "$ACTION" = "opened" ]; then ICON="🐛"; LABEL="New Issue"; USER="$ISSUE_USER"
|
||||
elif [ "$ACTION" = "closed" ]; then ICON="✅"; LABEL="Closed"; USER="$ACTOR"
|
||||
else ICON="🔄"; LABEL="Reopened"; USER="$ACTOR"; fi
|
||||
|
||||
TITLE=$(printf '%s' "$ISSUE_TITLE" | trunc $MAX_TITLE | esc)
|
||||
[ ${#ISSUE_TITLE} -gt $MAX_TITLE ] && TITLE="${TITLE}..."
|
||||
BODY=$(printf '%s' "$ISSUE_BODY" | trunc $MAX_BODY)
|
||||
@@ -102,209 +84,7 @@ jobs:
|
||||
BODY=$(printf '%s' "$BODY" | wrap_urls | esc)
|
||||
[ -n "$ISSUE_BODY" ] && [ ${#ISSUE_BODY} -gt $MAX_BODY ] && BODY="${BODY}..."
|
||||
[ -n "$BODY" ] && BODY=" · $BODY"
|
||||
USER=$(printf '%s' "$USER" | esc)
|
||||
USER=$(printf '%s' "$ISSUE_USER" | esc)
|
||||
|
||||
MSG="$ICON **[$LABEL #$ISSUE_NUM: $TITLE](<$ISSUE_URL>)**"$'\n'"by @$USER$BODY"
|
||||
jq -n --arg content "$MSG" '{content: $content}' | curl -sf --retry 2 -X POST "$WEBHOOK" -H "Content-Type: application/json" -d @-
|
||||
|
||||
issue_comment:
|
||||
if: github.event_name == 'issue_comment'
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
ref: ${{ github.event.repository.default_branch }}
|
||||
sparse-checkout: .github/scripts
|
||||
sparse-checkout-cone-mode: false
|
||||
- name: Notify Discord
|
||||
env:
|
||||
WEBHOOK: ${{ secrets.DISCORD_WEBHOOK }}
|
||||
IS_PR: ${{ github.event.issue.pull_request && 'true' || 'false' }}
|
||||
ISSUE_NUM: ${{ github.event.issue.number }}
|
||||
ISSUE_TITLE: ${{ github.event.issue.title }}
|
||||
COMMENT_URL: ${{ github.event.comment.html_url }}
|
||||
COMMENT_USER: ${{ github.event.comment.user.login }}
|
||||
COMMENT_BODY: ${{ github.event.comment.body }}
|
||||
run: |
|
||||
set -o pipefail
|
||||
source .github/scripts/discord-helpers.sh
|
||||
[ -z "$WEBHOOK" ] && exit 0
|
||||
|
||||
[ "$IS_PR" = "true" ] && TYPE="PR" || TYPE="Issue"
|
||||
|
||||
TITLE=$(printf '%s' "$ISSUE_TITLE" | trunc $MAX_TITLE | esc)
|
||||
[ ${#ISSUE_TITLE} -gt $MAX_TITLE ] && TITLE="${TITLE}..."
|
||||
BODY=$(printf '%s' "$COMMENT_BODY" | trunc $MAX_BODY)
|
||||
if [ ${#COMMENT_BODY} -gt $MAX_BODY ]; then
|
||||
BODY=$(printf '%s' "$BODY" | strip_trailing_url)
|
||||
fi
|
||||
BODY=$(printf '%s' "$BODY" | wrap_urls | esc)
|
||||
[ ${#COMMENT_BODY} -gt $MAX_BODY ] && BODY="${BODY}..."
|
||||
USER=$(printf '%s' "$COMMENT_USER" | esc)
|
||||
|
||||
MSG="💬 **[Comment on $TYPE #$ISSUE_NUM: $TITLE](<$COMMENT_URL>)**"$'\n'"@$USER: $BODY"
|
||||
jq -n --arg content "$MSG" '{content: $content}' | curl -sf --retry 2 -X POST "$WEBHOOK" -H "Content-Type: application/json" -d @-
|
||||
|
||||
pull_request_review:
|
||||
if: github.event_name == 'pull_request_review'
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
ref: ${{ github.event.repository.default_branch }}
|
||||
sparse-checkout: .github/scripts
|
||||
sparse-checkout-cone-mode: false
|
||||
- name: Notify Discord
|
||||
env:
|
||||
WEBHOOK: ${{ secrets.DISCORD_WEBHOOK }}
|
||||
STATE: ${{ github.event.review.state }}
|
||||
PR_NUM: ${{ github.event.pull_request.number }}
|
||||
PR_TITLE: ${{ github.event.pull_request.title }}
|
||||
REVIEW_URL: ${{ github.event.review.html_url }}
|
||||
REVIEW_USER: ${{ github.event.review.user.login }}
|
||||
REVIEW_BODY: ${{ github.event.review.body }}
|
||||
run: |
|
||||
set -o pipefail
|
||||
source .github/scripts/discord-helpers.sh
|
||||
[ -z "$WEBHOOK" ] && exit 0
|
||||
|
||||
if [ "$STATE" = "approved" ]; then ICON="✅"; LABEL="Approved"
|
||||
elif [ "$STATE" = "changes_requested" ]; then ICON="🔧"; LABEL="Changes Requested"
|
||||
else ICON="👀"; LABEL="Reviewed"; fi
|
||||
|
||||
TITLE=$(printf '%s' "$PR_TITLE" | trunc $MAX_TITLE | esc)
|
||||
[ ${#PR_TITLE} -gt $MAX_TITLE ] && TITLE="${TITLE}..."
|
||||
BODY=$(printf '%s' "$REVIEW_BODY" | trunc $MAX_BODY)
|
||||
if [ -n "$REVIEW_BODY" ] && [ ${#REVIEW_BODY} -gt $MAX_BODY ]; then
|
||||
BODY=$(printf '%s' "$BODY" | strip_trailing_url)
|
||||
fi
|
||||
BODY=$(printf '%s' "$BODY" | wrap_urls | esc)
|
||||
[ -n "$REVIEW_BODY" ] && [ ${#REVIEW_BODY} -gt $MAX_BODY ] && BODY="${BODY}..."
|
||||
[ -n "$BODY" ] && BODY=": $BODY"
|
||||
USER=$(printf '%s' "$REVIEW_USER" | esc)
|
||||
|
||||
MSG="$ICON **[$LABEL PR #$PR_NUM: $TITLE](<$REVIEW_URL>)**"$'\n'"@$USER$BODY"
|
||||
jq -n --arg content "$MSG" '{content: $content}' | curl -sf --retry 2 -X POST "$WEBHOOK" -H "Content-Type: application/json" -d @-
|
||||
|
||||
pull_request_review_comment:
|
||||
if: github.event_name == 'pull_request_review_comment'
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
ref: ${{ github.event.repository.default_branch }}
|
||||
sparse-checkout: .github/scripts
|
||||
sparse-checkout-cone-mode: false
|
||||
- name: Notify Discord
|
||||
env:
|
||||
WEBHOOK: ${{ secrets.DISCORD_WEBHOOK }}
|
||||
PR_NUM: ${{ github.event.pull_request.number }}
|
||||
PR_TITLE: ${{ github.event.pull_request.title }}
|
||||
COMMENT_URL: ${{ github.event.comment.html_url }}
|
||||
COMMENT_USER: ${{ github.event.comment.user.login }}
|
||||
COMMENT_BODY: ${{ github.event.comment.body }}
|
||||
run: |
|
||||
set -o pipefail
|
||||
source .github/scripts/discord-helpers.sh
|
||||
[ -z "$WEBHOOK" ] && exit 0
|
||||
|
||||
TITLE=$(printf '%s' "$PR_TITLE" | trunc $MAX_TITLE | esc)
|
||||
[ ${#PR_TITLE} -gt $MAX_TITLE ] && TITLE="${TITLE}..."
|
||||
BODY=$(printf '%s' "$COMMENT_BODY" | trunc $MAX_BODY)
|
||||
if [ ${#COMMENT_BODY} -gt $MAX_BODY ]; then
|
||||
BODY=$(printf '%s' "$BODY" | strip_trailing_url)
|
||||
fi
|
||||
BODY=$(printf '%s' "$BODY" | wrap_urls | esc)
|
||||
[ ${#COMMENT_BODY} -gt $MAX_BODY ] && BODY="${BODY}..."
|
||||
USER=$(printf '%s' "$COMMENT_USER" | esc)
|
||||
|
||||
MSG="💭 **[Review Comment PR #$PR_NUM: $TITLE](<$COMMENT_URL>)**"$'\n'"@$USER: $BODY"
|
||||
jq -n --arg content "$MSG" '{content: $content}' | curl -sf --retry 2 -X POST "$WEBHOOK" -H "Content-Type: application/json" -d @-
|
||||
|
||||
release:
|
||||
if: github.event_name == 'release'
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
ref: ${{ github.event.repository.default_branch }}
|
||||
sparse-checkout: .github/scripts
|
||||
sparse-checkout-cone-mode: false
|
||||
- name: Notify Discord
|
||||
env:
|
||||
WEBHOOK: ${{ secrets.DISCORD_WEBHOOK }}
|
||||
TAG: ${{ github.event.release.tag_name }}
|
||||
NAME: ${{ github.event.release.name }}
|
||||
URL: ${{ github.event.release.html_url }}
|
||||
RELEASE_BODY: ${{ github.event.release.body }}
|
||||
run: |
|
||||
set -o pipefail
|
||||
source .github/scripts/discord-helpers.sh
|
||||
[ -z "$WEBHOOK" ] && exit 0
|
||||
|
||||
REL_NAME=$(printf '%s' "$NAME" | trunc $MAX_TITLE | esc)
|
||||
[ ${#NAME} -gt $MAX_TITLE ] && REL_NAME="${REL_NAME}..."
|
||||
BODY=$(printf '%s' "$RELEASE_BODY" | trunc $MAX_BODY)
|
||||
if [ -n "$RELEASE_BODY" ] && [ ${#RELEASE_BODY} -gt $MAX_BODY ]; then
|
||||
BODY=$(printf '%s' "$BODY" | strip_trailing_url)
|
||||
fi
|
||||
BODY=$(printf '%s' "$BODY" | wrap_urls | esc)
|
||||
[ -n "$RELEASE_BODY" ] && [ ${#RELEASE_BODY} -gt $MAX_BODY ] && BODY="${BODY}..."
|
||||
[ -n "$BODY" ] && BODY=" · $BODY"
|
||||
TAG_ESC=$(printf '%s' "$TAG" | esc)
|
||||
|
||||
MSG="🚀 **[Release $TAG_ESC: $REL_NAME](<$URL>)**"$'\n'"$BODY"
|
||||
jq -n --arg content "$MSG" '{content: $content}' | curl -sf --retry 2 -X POST "$WEBHOOK" -H "Content-Type: application/json" -d @-
|
||||
|
||||
create:
|
||||
if: github.event_name == 'create'
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
ref: ${{ github.event.repository.default_branch }}
|
||||
sparse-checkout: .github/scripts
|
||||
sparse-checkout-cone-mode: false
|
||||
- name: Notify Discord
|
||||
env:
|
||||
WEBHOOK: ${{ secrets.DISCORD_WEBHOOK }}
|
||||
REF_TYPE: ${{ github.event.ref_type }}
|
||||
REF: ${{ github.event.ref }}
|
||||
ACTOR: ${{ github.actor }}
|
||||
REPO_URL: ${{ github.event.repository.html_url }}
|
||||
run: |
|
||||
set -o pipefail
|
||||
source .github/scripts/discord-helpers.sh
|
||||
[ -z "$WEBHOOK" ] && exit 0
|
||||
|
||||
[ "$REF_TYPE" = "branch" ] && ICON="🌿" || ICON="🏷️"
|
||||
REF_TRUNC=$(printf '%s' "$REF" | trunc $MAX_TITLE)
|
||||
[ ${#REF} -gt $MAX_TITLE ] && REF_TRUNC="${REF_TRUNC}..."
|
||||
REF_ESC=$(printf '%s' "$REF_TRUNC" | esc)
|
||||
REF_URL=$(jq -rn --arg ref "$REF" '$ref | @uri')
|
||||
ACTOR_ESC=$(printf '%s' "$ACTOR" | esc)
|
||||
MSG="$ICON **${REF_TYPE^} created: [$REF_ESC](<$REPO_URL/tree/$REF_URL>)** by @$ACTOR_ESC"
|
||||
jq -n --arg content "$MSG" '{content: $content}' | curl -sf --retry 2 -X POST "$WEBHOOK" -H "Content-Type: application/json" -d @-
|
||||
|
||||
delete:
|
||||
if: github.event_name == 'delete'
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Notify Discord
|
||||
env:
|
||||
WEBHOOK: ${{ secrets.DISCORD_WEBHOOK }}
|
||||
REF_TYPE: ${{ github.event.ref_type }}
|
||||
REF: ${{ github.event.ref }}
|
||||
ACTOR: ${{ github.actor }}
|
||||
run: |
|
||||
set -o pipefail
|
||||
[ -z "$WEBHOOK" ] && exit 0
|
||||
esc() { sed -e 's/[][\*_()~`]/\\&/g' -e 's/@/@ /g'; }
|
||||
trunc() { tr '\n\r' ' ' | cut -c1-"$1"; }
|
||||
|
||||
REF_TRUNC=$(printf '%s' "$REF" | trunc 100)
|
||||
[ ${#REF} -gt 100 ] && REF_TRUNC="${REF_TRUNC}..."
|
||||
REF_ESC=$(printf '%s' "$REF_TRUNC" | esc)
|
||||
ACTOR_ESC=$(printf '%s' "$ACTOR" | esc)
|
||||
MSG="🗑️ **${REF_TYPE^} deleted: $REF_ESC** by @$ACTOR_ESC"
|
||||
MSG="🐛 **[Issue #$ISSUE_NUM: $TITLE](<$ISSUE_URL>)**"$'\n'"by @$USER$BODY"
|
||||
jq -n --arg content "$MSG" '{content: $content}' | curl -sf --retry 2 -X POST "$WEBHOOK" -H "Content-Type: application/json" -d @-
|
||||
|
||||
11
.github/workflows/manual-release.yaml
vendored
11
.github/workflows/manual-release.yaml
vendored
@@ -6,11 +6,11 @@ on:
|
||||
version_bump:
|
||||
description: Version bump type
|
||||
required: true
|
||||
default: alpha
|
||||
default: beta
|
||||
type: choice
|
||||
options:
|
||||
- alpha
|
||||
- beta
|
||||
- alpha
|
||||
- patch
|
||||
- minor
|
||||
- major
|
||||
@@ -158,9 +158,12 @@ jobs:
|
||||
NODE_AUTH_TOKEN: ${{ secrets.NPM_TOKEN }}
|
||||
run: |
|
||||
VERSION="${{ steps.version.outputs.new_version }}"
|
||||
if [[ "$VERSION" == *"alpha"* ]] || [[ "$VERSION" == *"beta"* ]]; then
|
||||
echo "Publishing prerelease version with --tag alpha"
|
||||
if [[ "$VERSION" == *"alpha"* ]]; then
|
||||
echo "Publishing alpha prerelease version with --tag alpha"
|
||||
npm publish --tag alpha
|
||||
elif [[ "$VERSION" == *"beta"* ]]; then
|
||||
echo "Publishing beta prerelease version with --tag latest"
|
||||
npm publish --tag latest
|
||||
else
|
||||
echo "Publishing stable version with --tag latest"
|
||||
npm publish --tag latest
|
||||
|
||||
21
.github/workflows/quality.yaml
vendored
21
.github/workflows/quality.yaml
vendored
@@ -69,6 +69,27 @@ jobs:
|
||||
- name: markdownlint
|
||||
run: npm run lint:md
|
||||
|
||||
docs:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Setup Node
|
||||
uses: actions/setup-node@v4
|
||||
with:
|
||||
node-version-file: ".nvmrc"
|
||||
cache: "npm"
|
||||
|
||||
- name: Install dependencies
|
||||
run: npm ci
|
||||
|
||||
- name: Validate documentation links
|
||||
run: npm run docs:validate-links
|
||||
|
||||
- name: Build documentation
|
||||
run: npm run docs:build
|
||||
|
||||
validate:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
|
||||
43
.gitignore
vendored
43
.gitignore
vendored
@@ -1,12 +1,11 @@
|
||||
# Dependencies
|
||||
node_modules/
|
||||
**/node_modules/
|
||||
pnpm-lock.yaml
|
||||
bun.lock
|
||||
deno.lock
|
||||
pnpm-workspace.yaml
|
||||
package-lock.json
|
||||
|
||||
|
||||
test-output/*
|
||||
coverage/
|
||||
|
||||
@@ -28,11 +27,6 @@ Thumbs.db
|
||||
# Development tools and configs
|
||||
.prettierrc
|
||||
|
||||
# IDE and editor configs
|
||||
.windsurf/
|
||||
.trae/
|
||||
_bmad*/.cursor/
|
||||
|
||||
# AI assistant files
|
||||
CLAUDE.md
|
||||
.ai/*
|
||||
@@ -43,37 +37,30 @@ CLAUDE.local.md
|
||||
.serena/
|
||||
.claude/settings.local.json
|
||||
|
||||
# Project-specific
|
||||
_bmad-core
|
||||
_bmad-creator-tools
|
||||
flattened-codebase.xml
|
||||
*.stats.md
|
||||
.internal-docs/
|
||||
#UAT template testing output files
|
||||
tools/template-test-generator/test-scenarios/
|
||||
|
||||
# Bundler temporary files and generated bundles
|
||||
.bundler-temp/
|
||||
|
||||
# Generated web bundles (built by CI, not committed)
|
||||
src/modules/bmm/sub-modules/
|
||||
src/modules/bmb/sub-modules/
|
||||
src/modules/cis/sub-modules/
|
||||
src/modules/bmgd/sub-modules/
|
||||
shared-modules
|
||||
z*/
|
||||
|
||||
_bmad
|
||||
_bmad-output
|
||||
.clinerules
|
||||
.augment
|
||||
.crush
|
||||
.cursor
|
||||
.iflow
|
||||
.opencode
|
||||
.qwen
|
||||
.rovodev
|
||||
.kilocodemodes
|
||||
.claude
|
||||
.codex
|
||||
.github/chatmodes
|
||||
.github/agents
|
||||
.agent
|
||||
.agentvibes/
|
||||
.kiro/
|
||||
.agentvibes
|
||||
.kiro
|
||||
.roo
|
||||
.trae
|
||||
.windsurf
|
||||
|
||||
bmad-custom-src/
|
||||
|
||||
# Astro / Documentation Build
|
||||
website/.astro/
|
||||
|
||||
@@ -5,3 +5,16 @@ npx --no-install lint-staged
|
||||
|
||||
# Validate everything
|
||||
npm test
|
||||
|
||||
# Validate docs links only when docs change
|
||||
if command -v rg >/dev/null 2>&1; then
|
||||
if git diff --cached --name-only | rg -q '^docs/'; then
|
||||
npm run docs:validate-links
|
||||
npm run docs:build
|
||||
fi
|
||||
else
|
||||
if git diff --cached --name-only | grep -Eq '^docs/'; then
|
||||
npm run docs:validate-links
|
||||
npm run docs:build
|
||||
fi
|
||||
fi
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
# https://github.com/DavidAnson/markdownlint-cli2
|
||||
|
||||
ignores:
|
||||
- node_modules/**
|
||||
- "**/node_modules/**"
|
||||
- test/fixtures/**
|
||||
- CODE_OF_CONDUCT.md
|
||||
- _bmad/**
|
||||
|
||||
94
CHANGELOG.md
94
CHANGELOG.md
@@ -1,5 +1,99 @@
|
||||
# Changelog
|
||||
|
||||
## [6.0.0-Beta.2]
|
||||
|
||||
- Fix installer so commands match what is installed, centralize most ide into a central file instead of separate files for each ide.
|
||||
- Specific IDEs may still need udpates, but all is config driven now and should be easier to maintain
|
||||
- Kiro still needs updates, but its been in this state since contributed, will investigate soon
|
||||
- Any version older than Beta.0 will recommend removal and reinstall to project. From later alphas though its sufficient to quick update if still desired, but best is just start fresh with Beta.
|
||||
|
||||
## [6.0.0-Beta.1]
|
||||
|
||||
**Release: January 2026 - Alpha to Beta Transition**
|
||||
|
||||
### 🎉 Beta Release
|
||||
|
||||
- **Transition from Alpha to Beta**: BMad Method is now in Beta! This marks a significant milestone in the framework's development
|
||||
- **NPM Default Tag**: Beta versions are now published with the `latest` tag, making `npx bmad-method` serve the beta version by default
|
||||
|
||||
### 🌟 Key Highlights
|
||||
|
||||
1. **bmad-help**: Revolutionary AI-powered guidance system replaces the alpha workflow-init and workflow tracking — introduces full AI intelligence to guide users through workflows, commands, and project context
|
||||
2. **Module Ecosystem Expansion**: bmad-builder, CIS (Creative Intelligence Suite), and Game Dev Studio moved to separate repositories for focused development
|
||||
3. **Installer Consolidation**: Unified installer architecture with standardized command naming (`bmad-dash-case.md` or `bmad-*-agent-*.md`)
|
||||
4. **Windows Compatibility**: Complete migration from Inquirer.js to @clack/prompts for reliable cross-platform support
|
||||
|
||||
### 🚀 Major Features
|
||||
|
||||
**bmad-help - Intelligent Guidance System:**
|
||||
|
||||
- **Replaces**: workflow-init and legacy workflow tracking
|
||||
- **AI-Powered**: Full context awareness of installed modules, workflows, agents, and commands
|
||||
- **Dynamic Discovery**: Automatically catalogs all available workflows from installed modules
|
||||
- **Intelligent Routing**: Guides users to the right workflow or agent based on their goal
|
||||
- **IDE Integration**: Generates proper IDE command files for all discovered workflows
|
||||
|
||||
**Module Restructuring:**
|
||||
|
||||
| Module | Status | New Location |
|
||||
| ------------------------------------- | ------------------------------------------------- | ------------------------------------------------------- |
|
||||
| **bmad-builder** | Near beta, with docs and walkthroughs coming soon | `bmad-code-org/bmad-builder` |
|
||||
| **CIS** (Creative Intelligence Suite) | Published as npm package | `bmad-code-org/bmad-module-creative-intelligence-suite` |
|
||||
| **Game Dev Studio** | Published as npm package | `bmad-code-org/bmad-module-game-dev-studio` |
|
||||
|
||||
### 🔧 Installer & CLI Improvements
|
||||
|
||||
**UnifiedInstaller Architecture:**
|
||||
|
||||
- All IDE installers now use a common `UnifiedInstaller` class
|
||||
- Standardized command naming conventions:
|
||||
- Workflows: `bmad-module-workflow-name.md`
|
||||
- Agents: `bmad-module-agent-name.md`
|
||||
- Tasks: `bmad-task-name.md`
|
||||
- Tools: `bmad-tool-name.md`
|
||||
- External module installation from npm with progress indicators
|
||||
- Module removal on unselect with confirmation
|
||||
|
||||
**Windows Compatibility Fix:**
|
||||
|
||||
- Replaced Inquirer.js with @clack/prompts to fix arrow key navigation issues on Windows
|
||||
- All 91 installer workflows migrated to new prompt system
|
||||
|
||||
### 📚 Documentation Updates
|
||||
|
||||
**Significant docsite improvements:**
|
||||
|
||||
- Interactive workflow guide page (`/workflow-guide`) with track selector
|
||||
- TEA documentation restructured using Diátaxis framework (25 docs)
|
||||
- Style guide optimized for LLM readers (367 lines, down from 767)
|
||||
- Glossary rewritten using table format (123 lines, down from 373)
|
||||
- README overhaul with numbered command flows and prominent `/bmad-help` callout
|
||||
- New workflow map diagram with interactive HTML
|
||||
- New editorial review tasks for document quality
|
||||
- E2E testing methodology for Game Dev Studio
|
||||
|
||||
More documentation updates coming soon.
|
||||
|
||||
### 🐛 Bug Fixes
|
||||
|
||||
- Fixed TodoMVC URL references to include `/dist/` path
|
||||
- Fixed glob pattern normalization for Windows compatibility
|
||||
- Fixed YAML indentation in kilo.js customInstructions field
|
||||
- Fixed stale path references in check-implementation-readiness workflow
|
||||
- Fixed sprint-status.yaml sync in correct-course workflow
|
||||
- Fixed web bundler entry point reference
|
||||
- Fixed mergeModuleHelpCatalogs ordering after generateManifests
|
||||
|
||||
### 📊 Statistics
|
||||
|
||||
- **91 commits** since alpha.23
|
||||
- **969 files changed** (+23,716 / -91,509 lines)
|
||||
- **Net reduction of ~67,793 lines** through cleanup and consolidation
|
||||
- **3 major modules** moved to separate repositories
|
||||
- **Complete installer refactor** for standardization
|
||||
|
||||
---
|
||||
|
||||
## [6.0.0-alpha.23]
|
||||
|
||||
**Release: January 11, 2026**
|
||||
|
||||
313
CONTRIBUTING.md
313
CONTRIBUTING.md
@@ -1,268 +1,167 @@
|
||||
# Contributing to BMad
|
||||
|
||||
Thank you for considering contributing to the BMad project! We believe in **Human Amplification, Not Replacement** - bringing out the best thinking in both humans and AI through guided collaboration.
|
||||
Thank you for considering contributing! We believe in **Human Amplification, Not Replacement** — bringing out the best thinking in both humans and AI through guided collaboration.
|
||||
|
||||
💬 **Discord Community**: Join our [Discord server](https://discord.gg/gk8jAdXWmj) for real-time discussions:
|
||||
💬 **Discord**: [Join our community](https://discord.gg/gk8jAdXWmj) for real-time discussions, questions, and collaboration.
|
||||
|
||||
- **#bmad-development** - Technical discussions and development questions
|
||||
- **#suggestions-feedback** - Feature ideas and suggestions
|
||||
- **#report-bugs-and-issues** - Bug reports and issue discussions
|
||||
---
|
||||
|
||||
## Our Philosophy
|
||||
|
||||
### BMad Core™: Universal Foundation
|
||||
BMad strengthens human-AI collaboration through specialized agents and guided workflows. Every contribution should answer: **"Does this make humans and AI better together?"**
|
||||
|
||||
BMad Core empowers humans and AI agents working together in true partnership across any domain through our **C.O.R.E. Framework** (Collaboration Optimized Reflection Engine):
|
||||
|
||||
- **Collaboration**: Human-AI partnership where both contribute unique strengths
|
||||
- **Optimized**: The collaborative process refined for maximum effectiveness
|
||||
- **Reflection**: Guided thinking that helps discover better solutions and insights
|
||||
- **Engine**: The powerful framework that orchestrates specialized agents and workflows
|
||||
|
||||
### BMad Method™: Agile AI-Driven Development
|
||||
|
||||
The BMad Method is the flagship bmad module for agile AI-driven software development. It emphasizes thorough planning and solid architectural foundations to provide detailed context for developer agents, mirroring real-world agile best practices.
|
||||
|
||||
### Core Principles
|
||||
|
||||
**Partnership Over Automation** - AI agents act as expert coaches, mentors, and collaborators who amplify human capability rather than replace it.
|
||||
|
||||
**Bidirectional Guidance** - Agents guide users through structured workflows while users push agents with advanced prompting. Both sides actively work to extract better information from each other.
|
||||
|
||||
**Systems of Workflows** - BMad Core builds comprehensive systems of guided workflows with specialized agent teams for any domain.
|
||||
|
||||
**Tool-Agnostic Foundation** - BMad Core remains tool-agnostic, providing stable, extensible groundwork that adapts to any domain.
|
||||
|
||||
## What Makes a Good Contribution?
|
||||
|
||||
Every contribution should strengthen human-AI collaboration. Ask yourself: **"Does this make humans and AI better together?"**
|
||||
|
||||
**✅ Contributions that align:**
|
||||
|
||||
- Enhance universal collaboration patterns
|
||||
- Improve agent personas and workflows
|
||||
- Strengthen planning and context continuity
|
||||
- Increase cross-domain accessibility
|
||||
- Add domain-specific modules leveraging BMad Core
|
||||
|
||||
**❌ What detracts from our mission:**
|
||||
**✅ What we welcome:**
|
||||
- Enhanced collaboration patterns and workflows
|
||||
- Improved agent personas and prompts
|
||||
- Domain-specific modules leveraging BMad Core
|
||||
- Better planning and context continuity
|
||||
|
||||
**❌ What doesn't fit:**
|
||||
- Purely automated solutions that sideline humans
|
||||
- Tools that don't improve the partnership
|
||||
- Complexity that creates barriers to adoption
|
||||
- Features that fragment BMad Core's foundation
|
||||
|
||||
## Before You Contribute
|
||||
---
|
||||
|
||||
### Reporting Bugs
|
||||
## Reporting Issues
|
||||
|
||||
1. **Check existing issues** first to avoid duplicates
|
||||
2. **Consider discussing in Discord** (#report-bugs-and-issues channel) for quick help
|
||||
3. **Use the bug report template** when creating a new issue - it guides you through providing:
|
||||
- Clear bug description
|
||||
- Steps to reproduce
|
||||
- Expected vs actual behavior
|
||||
- Model/IDE/BMad version details
|
||||
- Screenshots or links if applicable
|
||||
4. **Indicate if you're working on a fix** to avoid duplicate efforts
|
||||
**ALL bug reports and feature requests MUST go through GitHub Issues.**
|
||||
|
||||
### Suggesting Features or New Modules
|
||||
### Before Creating an Issue
|
||||
|
||||
1. **Discuss first in Discord** (#suggestions-feedback channel) - the feature request template asks if you've done this
|
||||
2. **Check existing issues and discussions** to avoid duplicates
|
||||
3. **Use the feature request template** when creating an issue
|
||||
4. **Be specific** about why this feature would benefit the BMad community and strengthen human-AI collaboration
|
||||
1. **Search existing issues** — Use the GitHub issue search to check if your bug or feature has already been reported
|
||||
2. **Search closed issues** — Your issue may have been fixed or addressed previously
|
||||
3. **Check discussions** — Some conversations happen in [GitHub Discussions](https://github.com/bmad-code-org/BMAD-METHOD/discussions)
|
||||
|
||||
### Before Starting Work
|
||||
### Bug Reports
|
||||
|
||||
After searching, if the bug is unreported, use the [bug report template](https://github.com/bmad-code-org/BMAD-METHOD/issues/new?template=bug_report.md) and include:
|
||||
|
||||
- Clear description of the problem
|
||||
- Steps to reproduce
|
||||
- Expected vs actual behavior
|
||||
- Your environment (model, IDE, BMad version)
|
||||
- Screenshots or error messages if applicable
|
||||
|
||||
### Feature Requests
|
||||
|
||||
After searching, use the [feature request template](https://github.com/bmad-code-org/BMAD-METHOD/issues/new?template=feature_request.md) and explain:
|
||||
|
||||
- What the feature is
|
||||
- Why it would benefit the BMad community
|
||||
- How it strengthens human-AI collaboration
|
||||
|
||||
**For community modules**, review [TRADEMARK.md](TRADEMARK.md) for proper naming conventions (e.g., "My Module (BMad Community Module)").
|
||||
|
||||
---
|
||||
|
||||
## Before Starting Work
|
||||
|
||||
⚠️ **Required before submitting PRs:**
|
||||
|
||||
1. **For bugs**: Check if an issue exists (create one using the bug template if not)
|
||||
2. **For features**: Discuss in Discord (#suggestions-feedback) AND create a feature request issue
|
||||
3. **For large changes**: Always open an issue first to discuss alignment
|
||||
| Work Type | Requirement |
|
||||
| ------------- | ---------------------------------------------- |
|
||||
| Bug fix | An open issue (create one if it doesn't exist) |
|
||||
| Feature | An open feature request issue |
|
||||
| Large changes | Discussion via issue first |
|
||||
|
||||
Please propose small, granular changes! For large or significant changes, discuss in Discord and open an issue first. This prevents wasted effort on PRs that may not align with planned changes.
|
||||
**Why?** This prevents wasted effort on work that may not align with project direction.
|
||||
|
||||
---
|
||||
|
||||
## Pull Request Guidelines
|
||||
|
||||
### Which Branch?
|
||||
### Target Branch
|
||||
|
||||
**Submit PR's to `main` branch** (critical only):
|
||||
Submit PRs to the `main` branch.
|
||||
|
||||
- 🚨 Critical bug fixes that break basic functionality
|
||||
- 🔒 Security patches
|
||||
- 📚 Fixing dangerously incorrect documentation
|
||||
- 🐛 Bugs preventing installation or basic usage
|
||||
### PR Size
|
||||
|
||||
### PR Size Guidelines
|
||||
- **Ideal**: 200-400 lines of code changes
|
||||
- **Maximum**: 800 lines (excluding generated files)
|
||||
- **One feature/fix per PR**
|
||||
|
||||
- **Ideal PR size**: 200-400 lines of code changes
|
||||
- **Maximum PR size**: 800 lines (excluding generated files)
|
||||
- **One feature/fix per PR**: Each PR should address a single issue or add one feature
|
||||
- **If your change is larger**: Break it into multiple smaller PRs that can be reviewed independently
|
||||
- **Related changes**: Even related changes should be separate PRs if they deliver independent value
|
||||
If your change exceeds 800 lines, break it into smaller PRs that can be reviewed independently.
|
||||
|
||||
### Breaking Down Large PRs
|
||||
### New to Pull Requests?
|
||||
|
||||
If your change exceeds 800 lines, use this checklist to split it:
|
||||
|
||||
- [ ] Can I separate the refactoring from the feature implementation?
|
||||
- [ ] Can I introduce the new API/interface in one PR and implementation in another?
|
||||
- [ ] Can I split by file or module?
|
||||
- [ ] Can I create a base PR with shared utilities first?
|
||||
- [ ] Can I separate test additions from implementation?
|
||||
- [ ] Even if changes are related, can they deliver value independently?
|
||||
- [ ] Can these changes be merged in any order without breaking things?
|
||||
|
||||
Example breakdown:
|
||||
|
||||
1. PR #1: Add utility functions and types (100 lines)
|
||||
2. PR #2: Refactor existing code to use utilities (200 lines)
|
||||
3. PR #3: Implement new feature using refactored code (300 lines)
|
||||
4. PR #4: Add comprehensive tests (200 lines)
|
||||
|
||||
**Note**: PRs #1 and #4 could be submitted simultaneously since they deliver independent value.
|
||||
|
||||
### Pull Request Process
|
||||
|
||||
#### New to Pull Requests?
|
||||
|
||||
If you're new to GitHub or pull requests, here's a quick guide:
|
||||
|
||||
1. **Fork the repository** - Click the "Fork" button on GitHub to create your own copy
|
||||
2. **Clone your fork** - `git clone https://github.com/YOUR-USERNAME/bmad-method.git`
|
||||
3. **Create a new branch** - Never work on `main` directly!
|
||||
```bash
|
||||
git checkout -b fix/description
|
||||
# or
|
||||
git checkout -b feature/description
|
||||
```
|
||||
4. **Make your changes** - Edit files, keeping changes small and focused
|
||||
5. **Commit your changes** - Use clear, descriptive commit messages
|
||||
```bash
|
||||
git add .
|
||||
git commit -m "fix: correct typo in README"
|
||||
```
|
||||
6. **Push to your fork** - `git push origin fix/description`
|
||||
7. **Create the Pull Request** - Go to your fork on GitHub and click "Compare & pull request"
|
||||
1. **Fork** the repository
|
||||
2. **Clone** your fork: `git clone https://github.com/YOUR-USERNAME/bmad-method.git`
|
||||
3. **Create a branch**: `git checkout -b fix/description` or `git checkout -b feature/description`
|
||||
4. **Make changes** — keep them focused
|
||||
5. **Commit**: `git commit -m "fix: correct typo in README"`
|
||||
6. **Push**: `git push origin fix/description`
|
||||
7. **Open PR** from your fork on GitHub
|
||||
|
||||
### PR Description Template
|
||||
|
||||
Keep your PR description concise and focused. Use this template:
|
||||
|
||||
```markdown
|
||||
## What
|
||||
|
||||
[1-2 sentences describing WHAT changed]
|
||||
|
||||
## Why
|
||||
|
||||
[1-2 sentences explaining WHY this change is needed]
|
||||
Fixes #[issue number] (if applicable)
|
||||
Fixes #[issue number]
|
||||
|
||||
## How
|
||||
|
||||
## [2-3 bullets listing HOW you implemented it]
|
||||
|
||||
-
|
||||
- [2-3 bullets listing HOW you implemented it]
|
||||
-
|
||||
|
||||
## Testing
|
||||
|
||||
[1-2 sentences on how you tested this]
|
||||
```
|
||||
|
||||
**Maximum PR description length: 200 words** (excluding code examples if needed)
|
||||
**Keep it under 200 words.**
|
||||
|
||||
### Good vs Bad PR Descriptions
|
||||
### Commit Messages
|
||||
|
||||
❌ **Bad Example:**
|
||||
|
||||
> This revolutionary PR introduces a paradigm-shifting enhancement to the system's architecture by implementing a state-of-the-art solution that leverages cutting-edge methodologies to optimize performance metrics...
|
||||
|
||||
✅ **Good Example:**
|
||||
|
||||
> **What:** Added validation for agent dependency resolution
|
||||
> **Why:** Build was failing silently when agents had circular dependencies
|
||||
> **How:**
|
||||
>
|
||||
> - Added cycle detection in dependency-resolver.js
|
||||
> - Throws clear error with dependency chain
|
||||
> **Testing:** Tested with circular deps between 3 agents
|
||||
|
||||
### Commit Message Convention
|
||||
|
||||
Use conventional commits format:
|
||||
Use conventional commits:
|
||||
|
||||
- `feat:` New feature
|
||||
- `fix:` Bug fix
|
||||
- `docs:` Documentation only
|
||||
- `refactor:` Code change that neither fixes a bug nor adds a feature
|
||||
- `test:` Adding missing tests
|
||||
- `chore:` Changes to build process or auxiliary tools
|
||||
- `refactor:` Code change (no bug/feature)
|
||||
- `test:` Adding tests
|
||||
- `chore:` Build/tools changes
|
||||
|
||||
Keep commit messages under 72 characters.
|
||||
|
||||
### Atomic Commits
|
||||
|
||||
Each commit should represent one logical change:
|
||||
|
||||
- **Do:** One bug fix per commit
|
||||
- **Do:** One feature addition per commit
|
||||
- **Don't:** Mix refactoring with bug fixes
|
||||
- **Don't:** Combine unrelated changes
|
||||
|
||||
## What Makes a Good Pull Request?
|
||||
|
||||
✅ **Good PRs:**
|
||||
|
||||
- Change one thing at a time
|
||||
- Have clear, descriptive titles
|
||||
- Explain what and why in the description
|
||||
- Include only the files that need to change
|
||||
- Reference related issue numbers
|
||||
|
||||
❌ **Avoid:**
|
||||
|
||||
- Changing formatting of entire files
|
||||
- Multiple unrelated changes in one PR
|
||||
- Copying your entire project/repo into the PR
|
||||
- Changes without explanation
|
||||
- Working directly on `main` branch
|
||||
|
||||
## Common Mistakes to Avoid
|
||||
|
||||
1. **Don't reformat entire files** - only change what's necessary
|
||||
2. **Don't include unrelated changes** - stick to one fix/feature per PR
|
||||
3. **Don't paste code in issues** - create a proper PR instead
|
||||
4. **Don't submit your whole project** - contribute specific improvements
|
||||
|
||||
## Prompt & Agent Guidelines
|
||||
|
||||
- Keep dev agents lean - they need context for coding, not documentation
|
||||
- Web/planning agents can be larger with more complex tasks
|
||||
- Everything is natural language (markdown) - no code in core framework
|
||||
- Use bmad modules for domain-specific features
|
||||
- Validate YAML schemas with `npm run validate:schemas` before committing
|
||||
|
||||
## Code of Conduct
|
||||
|
||||
By participating in this project, you agree to abide by our Code of Conduct. We foster a collaborative, respectful environment focused on building better human-AI partnerships.
|
||||
|
||||
## Need Help?
|
||||
|
||||
- 💬 Join our [Discord Community](https://discord.gg/gk8jAdXWmj):
|
||||
- **#bmad-development** - Technical questions and discussions
|
||||
- **#suggestions-feedback** - Feature ideas and suggestions
|
||||
- **#report-bugs-and-issues** - Get help with bugs before filing issues
|
||||
- 🐛 Report bugs using the [bug report template](https://github.com/bmad-code-org/BMAD-METHOD/issues/new?template=bug_report.md)
|
||||
- 💡 Suggest features using the [feature request template](https://github.com/bmad-code-org/BMAD-METHOD/issues/new?template=feature_request.md)
|
||||
- 📖 Browse the [GitHub Discussions](https://github.com/bmad-code-org/BMAD-METHOD/discussions)
|
||||
Keep messages under 72 characters. Each commit = one logical change.
|
||||
|
||||
---
|
||||
|
||||
**Remember**: We're here to help! Don't be afraid to ask questions. Every expert was once a beginner. Together, we're building a future where humans and AI work better together.
|
||||
## What Makes a Good PR?
|
||||
|
||||
| ✅ Do | ❌ Don't |
|
||||
| --------------------------- | ---------------------------- |
|
||||
| Change one thing per PR | Mix unrelated changes |
|
||||
| Clear title and description | Vague or missing explanation |
|
||||
| Reference related issues | Reformat entire files |
|
||||
| Small, focused commits | Copy your whole project |
|
||||
| Work on a branch | Work directly on `main` |
|
||||
|
||||
---
|
||||
|
||||
## Prompt & Agent Guidelines
|
||||
|
||||
- Keep dev agents lean — focus on coding context, not documentation
|
||||
- Web/planning agents can be larger with complex tasks
|
||||
- Everything is natural language (markdown) — no code in core framework
|
||||
- Use BMad modules for domain-specific features
|
||||
- Validate YAML schemas: `npm run validate:schemas`
|
||||
|
||||
---
|
||||
|
||||
## Need Help?
|
||||
|
||||
- 💬 **Discord**: [Join the community](https://discord.gg/gk8jAdXWmj)
|
||||
- 🐛 **Bugs**: Use the [bug report template](https://github.com/bmad-code-org/BMAD-METHOD/issues/new?template=bug_report.md)
|
||||
- 💡 **Features**: Use the [feature request template](https://github.com/bmad-code-org/BMAD-METHOD/issues/new?template=feature_request.md)
|
||||
|
||||
---
|
||||
|
||||
## Code of Conduct
|
||||
|
||||
By participating, you agree to abide by our [Code of Conduct](.github/CODE_OF_CONDUCT.md).
|
||||
|
||||
## License
|
||||
|
||||
By contributing to this project, you agree that your contributions will be licensed under the same license as the project.
|
||||
By contributing, your contributions are licensed under the same MIT License. See [CONTRIBUTORS.md](CONTRIBUTORS.md) for contributor attribution.
|
||||
|
||||
32
CONTRIBUTORS.md
Normal file
32
CONTRIBUTORS.md
Normal file
@@ -0,0 +1,32 @@
|
||||
# Contributors
|
||||
|
||||
BMad Core, BMad Method and BMad and Community BMad Modules are made possible by contributions from our community. We gratefully acknowledge everyone who has helped improve this project.
|
||||
|
||||
## How We Credit Contributors
|
||||
|
||||
- **Git history** — Every contribution is preserved in the project's commit history
|
||||
- **Contributors badge** — See the dynamic contributors list on our [README](README.md)
|
||||
- **GitHub contributors graph** — Visual representation at <https://github.com/bmad-code-org/BMAD-METHOD/graphs/contributors>
|
||||
|
||||
## Becoming a Contributor
|
||||
|
||||
Anyone who submits a pull request that is merged becomes a contributor. Contributions include:
|
||||
|
||||
- Bug fixes
|
||||
- New features or workflows
|
||||
- Documentation improvements
|
||||
- Bug reports and issue triaging
|
||||
- Code reviews
|
||||
- Helping others in discussions
|
||||
|
||||
There are no minimum contribution requirements — whether it's a one-character typo fix or a major feature, we value all contributions.
|
||||
|
||||
## Copyright
|
||||
|
||||
The BMad Method project is copyrighted by BMad Code, LLC. Individual contributions are licensed under the same MIT License as the project. Contributors retain authorship credit through Git history and the contributors graph.
|
||||
|
||||
---
|
||||
|
||||
**Thank you to everyone who has helped make BMad Method better!**
|
||||
|
||||
For contribution guidelines, see [CONTRIBUTING.md](CONTRIBUTING.md).
|
||||
10
LICENSE
10
LICENSE
@@ -2,6 +2,9 @@ MIT License
|
||||
|
||||
Copyright (c) 2025 BMad Code, LLC
|
||||
|
||||
This project incorporates contributions from the open source community.
|
||||
See [CONTRIBUTORS.md](CONTRIBUTORS.md) for contributor attribution.
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
@@ -21,6 +24,7 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
|
||||
TRADEMARK NOTICE:
|
||||
BMad™ , BMAD-CORE™ and BMAD-METHOD™ are trademarks of BMad Code, LLC. The use of these
|
||||
trademarks in this software does not grant any rights to use the trademarks
|
||||
for any other purpose.
|
||||
BMad™, BMad Method™, and BMad Core™ are trademarks of BMad Code, LLC, covering all
|
||||
casings and variations (including BMAD, bmad, BMadMethod, BMAD-METHOD, etc.). The use of
|
||||
these trademarks in this software does not grant any rights to use the trademarks
|
||||
for any other purpose. See [TRADEMARK.md](TRADEMARK.md) for detailed guidelines.
|
||||
|
||||
117
README.md
117
README.md
@@ -1,59 +1,117 @@
|
||||
# BMad Method
|
||||

|
||||
|
||||
[](https://www.npmjs.com/package/bmad-method)
|
||||
[](LICENSE)
|
||||
[](https://nodejs.org)
|
||||
[](https://discord.gg/gk8jAdXWmj)
|
||||
|
||||
**Build More, Architect Dreams** — An AI-driven agile development framework with 21 specialized agents, 50+ guided workflows, and scale-adaptive intelligence that adjusts from bug fixes to enterprise systems.
|
||||
**Breakthrough Method of Agile AI Driven Development** — An AI-driven agile development framework with 21 specialized agents, 50+ guided workflows, and scale-adaptive intelligence that adjusts from bug fixes to enterprise systems.
|
||||
|
||||
**100% free and open source.** No paywalls. No gated content. No gated Discord. We believe in empowering everyone, not just those who can pay.
|
||||
|
||||
## Why BMad?
|
||||
|
||||
Traditional AI tools do the thinking for you, producing average results. BMad agents act as expert collaborators who guide you through structured workflows to bring out your best thinking.
|
||||
Traditional AI tools do the thinking for you, producing average results. BMad agents and facilitated workflow act as expert collaborators who guide you through a structured process to bring out your best thinking in partnership with the AI.
|
||||
|
||||
- **Scale-Adaptive**: Automatically adjusts planning depth based on project complexity (Level 0-4)
|
||||
- **AI Intelligent Help**: Brand new for beta - AI assisted help will guide you from the beginning to the end - just ask for `/bmad-help` after you have installed BMad to your project
|
||||
- **Scale-Domain-Adaptive**: Automatically adjusts planning depth and needs based on project complexity, domain and type - a SaaS Mobile Dating App has different planning needs from a diagnostic medical system, BMad adapts and helps you along the way
|
||||
- **Structured Workflows**: Grounded in agile best practices across analysis, planning, architecture, and implementation
|
||||
- **Specialized Agents**: 12+ domain experts (PM, Architect, Developer, UX, Scrum Master, and more)
|
||||
- **Complete Lifecycle**: From brainstorming to deployment, with just-in-time documentation
|
||||
- **Party Mode**: Bring multiple agent personas into one session to plan, troubleshoot, or discuss your project collaboratively, multiple perspectives with maximum fun
|
||||
- **Complete Lifecycle**: From brainstorming to deployment, BMad is there with you every step of the way
|
||||
|
||||
## Quick Start
|
||||
|
||||
**Prerequisites**: [Node.js](https://nodejs.org) v20+
|
||||
|
||||
```bash
|
||||
npx bmad-method@alpha install
|
||||
npx bmad-method install
|
||||
```
|
||||
|
||||
Follow the installer prompts to configure your project. Then run:
|
||||
Follow the installer prompts, then open your AI IDE (Claude Code, Cursor, Windsurf, etc.) in the project folder.
|
||||
|
||||
```bash
|
||||
*workflow-init
|
||||
```
|
||||
> **Not sure what to do?** Run `/bmad-help` — it tells you exactly what's next and what's optional. You can also ask it questions like:
|
||||
|
||||
This analyzes your project and recommends a track:
|
||||
- `/bmad-help How should I build a web app for my TShirt Business that can scale to millions?`
|
||||
- `/bmad-help I just finished the architecture, I am not sure what to do next`
|
||||
|
||||
| Track | Best For | Time to First Story |
|
||||
| --------------- | ------------------------- | ------------------- |
|
||||
| **Quick Flow** | Bug fixes, small features | ~5 minutes |
|
||||
| **BMad Method** | Products and platforms | ~15 minutes |
|
||||
| **Enterprise** | Compliance-heavy systems | ~30 minutes |
|
||||
And the amazing thing is BMad Help evolves depending on what modules you install also!
|
||||
- `/bmad-help Im interested in really exploring creative ways to demo BMad at work, what do you recommend to help plan a great slide deck and compelling narrative?`, and if you have the Creative Intelligence Suite installed, it will offer you different or complimentary advice than if you just have BMad Method Module installed!
|
||||
|
||||
The workflows below show the fastest path to working code. You can also load agents directly for a more structured process, extensive planning, or to learn about agile development practices — the agents guide you with menus, explanations, and elicitation at each step.
|
||||
|
||||
### Simple Path (Quick Flow)
|
||||
|
||||
Bug fixes, small features, clear scope — 3 commands - 1 Optional Agent:
|
||||
|
||||
1. `/quick-spec` — analyzes your codebase and produces a tech-spec with stories
|
||||
2. `/dev-story` — implements each story
|
||||
3. `/code-review` — validates quality
|
||||
|
||||
### Full Planning Path (BMad Method)
|
||||
|
||||
Products, platforms, complex features — structured planning then build:
|
||||
|
||||
1. `/product-brief` — define problem, users, and MVP scope
|
||||
2. `/create-prd` — full requirements with personas, metrics, and risks
|
||||
3. `/create-architecture` — technical decisions and system design
|
||||
4. `/create-epics-and-stories` — break work into prioritized stories
|
||||
5. `/sprint-planning` — initialize sprint tracking
|
||||
6. **Repeat per story:** `/create-story` → `/dev-story` → `/code-review`
|
||||
|
||||
Every step tells you what's next. Optional phases (brainstorming, research, UX design) are available when you need them — ask `/bmad-help` anytime. For a detailed walkthrough, see the [Getting Started Tutorial](http://docs.bmad-method.org/tutorials/getting-started/).
|
||||
|
||||
## Modules
|
||||
|
||||
| Module | Purpose |
|
||||
| ------------------------------------- | -------------------------------------------------------- |
|
||||
| **BMad Method (BMM)** | Core agile development with 34 workflows across 4 phases |
|
||||
| **BMad Builder (BMB)** | Create custom agents and domain-specific modules |
|
||||
| **Creative Intelligence Suite (CIS)** | Innovation, brainstorming, and problem-solving |
|
||||
BMad Method extends with official modules for specialized domains. Modules are available during installation and can be added to your project at any time. After the V6 beta period these will also be available as Plugins and Granular Skills.
|
||||
|
||||
| Module | GitHub | NPM | Purpose |
|
||||
| ------------------------------------- | --------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------ | ----------------------------------------------------------------- |
|
||||
| **BMad Method (BMM)** | [bmad-code-org/BMAD-METHOD](https://github.com/bmad-code-org/BMAD-METHOD) | [bmad-method](https://www.npmjs.com/package/bmad-method) | Core framework with 34+ workflows across 4 development phases |
|
||||
| **BMad Builder (BMB)** | [bmad-code-org/bmad-builder](https://github.com/bmad-code-org/bmad-builder) | [bmad-builder](https://www.npmjs.com/package/bmad-builder) | Create custom BMad agents, workflows, and domain-specific modules |
|
||||
| **Test Architect (TEA)** 🆕 | [bmad-code-org/tea](https://github.com/bmad-code-org/bmad-method-test-architecture-enterprise) | [tea](https://www.npmjs.com/package/bmad-method-test-architecture-enterprise) | Risk-based test strategy, automation, and release gates (8 workflows) |
|
||||
| **Game Dev Studio (BMGD)** | [bmad-code-org/bmad-module-game-dev-studio](https://github.com/bmad-code-org/bmad-module-game-dev-studio) | [bmad-game-dev-studio](https://www.npmjs.com/package/bmad-game-dev-studio) | Game development workflows for Unity, Unreal, and Godot |
|
||||
| **Creative Intelligence Suite (CIS)** | [bmad-code-org/bmad-module-creative-intelligence-suite](https://github.com/bmad-code-org/bmad-module-creative-intelligence-suite) | [bmad-creative-intelligence-suite](https://www.npmjs.com/package/bmad-creative-intelligence-suite) | Innovation, brainstorming, design thinking, and problem-solving |
|
||||
|
||||
* More modules are coming in the next 2 weeks from BMad Official, and a community marketplace for the installer also will be coming with the final V6 release!
|
||||
|
||||
## Testing Agents
|
||||
|
||||
BMad provides two testing options to fit your needs:
|
||||
|
||||
### Quinn (QA) - Built-in
|
||||
|
||||
**Quick test automation for rapid coverage**
|
||||
|
||||
- ✅ **Always available** in BMM module (no separate install)
|
||||
- ✅ **Simple**: One workflow (`QA` - Automate)
|
||||
- ✅ **Beginner-friendly**: Standard test framework patterns
|
||||
- ✅ **Fast**: Generate tests and ship
|
||||
|
||||
**Use Quinn for:** Small projects, quick coverage, standard patterns
|
||||
|
||||
### Test Architect (TEA) - Optional Module
|
||||
|
||||
**Enterprise-grade test strategy and quality engineering**
|
||||
|
||||
- 🆕 **Standalone module** (install separately)
|
||||
- 🏗️ **Comprehensive**: 8 workflows covering full test lifecycle
|
||||
- 🎯 **Advanced**: Risk-based planning, quality gates, NFR assessment
|
||||
- 📚 **Knowledge-driven**: 34 testing patterns and best practices
|
||||
- 📖 [Test Architect Documentation](https://bmad-code-org.github.io/bmad-method-test-architecture-enterprise/)
|
||||
|
||||
**Use TEA for:** Enterprise projects, test strategy, compliance, release gates
|
||||
|
||||
---
|
||||
|
||||
## Documentation
|
||||
|
||||
**[Full Documentation](http://docs.bmad-method.org)** — Tutorials, how-to guides, concepts, and reference
|
||||
**[BMad Documentation](http://docs.bmad-method.org)** — Tutorials, how-to guides, concepts, and reference
|
||||
**[Test Architect Documentation](https://bmad-code-org.github.io/bmad-method-test-architecture-enterprise/)** — TEA standalone module documentation
|
||||
|
||||
- [Getting Started Tutorial](http://docs.bmad-method.org/tutorials/getting-started/getting-started-bmadv6/)
|
||||
- [Upgrading from Previous Versions](http://docs.bmad-method.org/how-to/installation/upgrade-to-v6/)
|
||||
- [Getting Started Tutorial](http://docs.bmad-method.org/tutorials/getting-started/)
|
||||
- [Upgrading from Previous Versions](http://docs.bmad-method.org/how-to/upgrade-to-v6/)
|
||||
- [Test Architect Migration Guide](https://bmad-code-org.github.io/bmad-method-test-architecture-enterprise/migration/) — Upgrading from BMM-embedded TEA
|
||||
|
||||
### For v4 Users
|
||||
|
||||
@@ -62,7 +120,7 @@ This analyzes your project and recommends a track:
|
||||
## Community
|
||||
|
||||
- [Discord](https://discord.gg/gk8jAdXWmj) — Get help, share ideas, collaborate
|
||||
- [YouTube](https://www.youtube.com/@BMadCode) — Tutorials, master class, and podcast (launching Feb 2025)
|
||||
- [Subscribe on YouTube](https://www.youtube.com/@BMadCode) — Tutorials, master class, and podcast (launching Feb 2025)
|
||||
- [GitHub Issues](https://github.com/bmad-code-org/BMAD-METHOD/issues) — Bug reports and feature requests
|
||||
- [Discussions](https://github.com/bmad-code-org/BMAD-METHOD/discussions) — Community conversations
|
||||
|
||||
@@ -70,11 +128,10 @@ This analyzes your project and recommends a track:
|
||||
|
||||
BMad is free for everyone — and always will be. If you'd like to support development:
|
||||
|
||||
- ⭐ [Star us on GitHub](https://github.com/bmad-code-org/BMAD-METHOD/) — Helps others discover BMad
|
||||
- 📺 [Subscribe on YouTube](https://www.youtube.com/@BMadCode) — Master class launching Feb 2026
|
||||
- ⭐ Please click the star project icon near the top right of this page
|
||||
- ☕ [Buy Me a Coffee](https://buymeacoffee.com/bmad) — Fuel the development
|
||||
- 🏢 Corporate sponsorship — DM on Discord
|
||||
- 🎤 Speaking & Media — Available for conferences, podcasts, interviews (Discord)
|
||||
- 🎤 Speaking & Media — Available for conferences, podcasts, interviews (BM on Discord)
|
||||
|
||||
## Contributing
|
||||
|
||||
@@ -86,6 +143,8 @@ MIT License — see [LICENSE](LICENSE) for details.
|
||||
|
||||
---
|
||||
|
||||
**BMad** and **BMAD-METHOD** are trademarks of BMad Code, LLC.
|
||||
**BMad** and **BMAD-METHOD** are trademarks of BMad Code, LLC. See [TRADEMARK.md](TRADEMARK.md) for details.
|
||||
|
||||
[](https://github.com/bmad-code-org/BMAD-METHOD/graphs/contributors)
|
||||
|
||||
See [CONTRIBUTORS.md](CONTRIBUTORS.md) for contributor information.
|
||||
|
||||
55
TRADEMARK.md
Normal file
55
TRADEMARK.md
Normal file
@@ -0,0 +1,55 @@
|
||||
# Trademark Notice & Guidelines
|
||||
|
||||
## Trademark Ownership
|
||||
|
||||
The following names and logos are trademarks of BMad Code, LLC:
|
||||
|
||||
- **BMad** (word mark, all casings: BMad, bmad, BMAD)
|
||||
- **BMad Method** (word mark, includes BMadMethod, BMAD-METHOD, and all variations)
|
||||
- **BMad Core** (word mark, includes BMadCore, BMAD-CORE, and all variations)
|
||||
- **BMad Code** (word mark)
|
||||
- BMad Method logo and visual branding
|
||||
- The "Build More, Architect Dreams" tagline
|
||||
|
||||
**All casings, stylings, and variations** of the above names (with or without hyphens, spaces, or specific capitalization) are covered by these trademarks.
|
||||
|
||||
These trademarks are protected under trademark law and are **not** licensed under the MIT License. The MIT License applies to the software code only, not to the BMad brand identity.
|
||||
|
||||
## What This Means
|
||||
|
||||
You may:
|
||||
|
||||
- Use the BMad software under the terms of the MIT License
|
||||
- Refer to BMad to accurately describe compatibility or integration (e.g., "Compatible with BMad Method v6")
|
||||
- Link to <https://github.com/bmad-code-org/BMAD-METHOD>
|
||||
- Fork the software and distribute your own version under a different name
|
||||
|
||||
You may **not**:
|
||||
|
||||
- Use "BMad" or any confusingly similar variation as your product name, service name, company name, or domain name
|
||||
- Present your product as officially endorsed, approved, or certified by BMad Code, LLC when it is not, without written consent from an authorized representative of BMad Code, LLC
|
||||
- Use BMad logos or branding in a way that suggests your product is an official or endorsed BMad product
|
||||
- Register domain names, social media handles, or trademarks that incorporate BMad branding
|
||||
|
||||
## Examples
|
||||
|
||||
| Permitted | Not Permitted |
|
||||
| ------------------------------------------------------ | -------------------------------------------- |
|
||||
| "My workflow tool, compatible with BMad Method" | "BMadFlow" or "BMad Studio" |
|
||||
| "An alternative implementation inspired by BMad" | "BMad Pro" or "BMad Enterprise" |
|
||||
| "My Awesome Healthcare Module (Bmad Community Module)" | "The Official BMad Core Healthcare Module" |
|
||||
| Accurately stating you use BMad as a dependency | Implying official endorsement or partnership |
|
||||
|
||||
## Commercial Use
|
||||
|
||||
You may sell products that incorporate or work with BMad software. However:
|
||||
|
||||
- Your product must have its own distinct name and branding
|
||||
- You must not use BMad trademarks in your marketing, domain names, or product identity
|
||||
- You may truthfully describe technical compatibility (e.g., "Works with BMad Method")
|
||||
|
||||
## Questions?
|
||||
|
||||
If you have questions about trademark usage or would like to discuss official partnership or endorsement opportunities, please reach out:
|
||||
|
||||
- **Email**: <contact@bmadcode.com>
|
||||
BIN
Wordmark.png
Normal file
BIN
Wordmark.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 23 KiB |
BIN
banner-bmad-method.png
Normal file
BIN
banner-bmad-method.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 366 KiB |
@@ -1,40 +0,0 @@
|
||||
---
|
||||
title: "Workflow Diagram Maintenance"
|
||||
---
|
||||
|
||||
|
||||
## Regenerating SVG from Excalidraw
|
||||
|
||||
When you edit `workflow-method-greenfield.excalidraw`, regenerate the SVG:
|
||||
|
||||
1. Open <https://excalidraw.com/>
|
||||
2. Load the `.excalidraw` file
|
||||
3. Click menu (☰) → Export image → SVG
|
||||
4. **Set "Scale" to 1x** (default is 2x)
|
||||
5. Click "Export"
|
||||
6. Save as `workflow-method-greenfield.svg`
|
||||
7. **Validate the changes** (see below)
|
||||
8. Commit both files together
|
||||
|
||||
**Important:**
|
||||
|
||||
- Always use **1x scale** to maintain consistent dimensions
|
||||
- Automated export tools (`excalidraw-to-svg`) are broken - use manual export only
|
||||
|
||||
## Visual Validation
|
||||
|
||||
After regenerating the SVG, validate that it renders correctly:
|
||||
|
||||
```bash
|
||||
./tools/validate-svg-changes.sh path/to/workflow-method-greenfield.svg
|
||||
```
|
||||
|
||||
This script:
|
||||
|
||||
- Checks for required dependencies (Playwright, ImageMagick)
|
||||
- Installs Playwright locally if needed (no package.json pollution)
|
||||
- Renders old vs new SVG using browser-accurate rendering
|
||||
- Compares pixel-by-pixel and generates a diff image
|
||||
- Outputs a prompt for AI visual analysis (paste into Gemini/Claude)
|
||||
|
||||
**Threshold**: <0.01% difference is acceptable (anti-aliasing variations)
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,30 +0,0 @@
|
||||
---
|
||||
title: "Workflow Customization Guide"
|
||||
---
|
||||
|
||||
Customize and optimize workflows with step replacement and hooks.
|
||||
|
||||
## Status
|
||||
|
||||
:::note[Coming Soon]
|
||||
Workflow customization is an upcoming capability. This guide will be updated when the feature is available.
|
||||
:::
|
||||
|
||||
## What to Expect
|
||||
|
||||
Workflow customization will allow you to:
|
||||
|
||||
- **Replace Steps** - Swap out specific workflow steps with custom implementations
|
||||
- **Add Hooks** - Inject custom behavior before/after workflow steps
|
||||
- **Extend Workflows** - Create new workflows based on existing ones
|
||||
- **Override Behavior** - Customize workflow logic for your project's needs
|
||||
|
||||
## For Now
|
||||
|
||||
While workflow customization is in development, you can:
|
||||
|
||||
- **Create Custom Workflows** - Use the BMad Builder to create entirely new workflows
|
||||
- **Customize Agents** - Modify agent behavior using [Agent Customization](/docs/how-to/customization/customize-agents.md)
|
||||
- **Provide Feedback** - Share your workflow customization needs with the community
|
||||
|
||||
**In the meantime:** Learn how to [create custom workflows](/docs/explanation/bmad-builder/index.md) from scratch.
|
||||
@@ -1,247 +0,0 @@
|
||||
---
|
||||
title: "Getting Started with BMad v4"
|
||||
description: Install BMad and create your first planning document
|
||||
---
|
||||
|
||||
|
||||
Build software faster using AI-powered workflows with specialized agents that guide you through planning, architecture, and implementation.
|
||||
|
||||
:::note[Stable Release]
|
||||
This tutorial covers BMad v4, the current stable release. For the latest features (with potential breaking changes), see the [BMad v6 Alpha tutorial](./getting-started-bmadv6.md).
|
||||
:::
|
||||
|
||||
## What You'll Learn
|
||||
|
||||
- Install and configure BMad for your IDE
|
||||
- Understand how BMad organizes work into phases and agents
|
||||
- Initialize a project and choose a planning track
|
||||
- Create your first requirements document
|
||||
|
||||
:::note[Prerequisites]
|
||||
- **Node.js 20+** — Required for the installer
|
||||
- **Git** — Recommended for version control
|
||||
- **AI-powered IDE** — Claude Code, Cursor, Windsurf, or similar
|
||||
- **A project idea** — Even a simple one works for learning
|
||||
:::
|
||||
|
||||
:::tip[Quick Path]
|
||||
**Install** → `npx bmad-method install`
|
||||
**Initialize** → Load Analyst agent, run `workflow-init`
|
||||
**Plan** → PM creates PRD, Architect creates architecture
|
||||
**Build** → SM manages sprints, DEV implements stories
|
||||
**Always use fresh chats** for each workflow to avoid context issues.
|
||||
:::
|
||||
|
||||
## Understanding BMad
|
||||
|
||||
BMad helps you build software through guided workflows with specialized AI agents. The process follows four phases:
|
||||
|
||||
| Phase | Name | What Happens |
|
||||
|-------|------|--------------|
|
||||
| 1 | Analysis | Brainstorm, research *(optional)* |
|
||||
| 2 | Planning | Requirements — PRD or tech-spec *(required)* |
|
||||
| 3 | Solutioning | Architecture, design decisions *(varies by track)* |
|
||||
| 4 | Implementation | Build code story by story *(required)* |
|
||||
|
||||
Based on your project's complexity, BMad offers three planning tracks:
|
||||
|
||||
| Track | Best For | Documents Created |
|
||||
|-------|----------|-------------------|
|
||||
| **Quick Flow** | Bug fixes, simple features, clear scope | Tech-spec only |
|
||||
| **BMad Method** | Products, platforms, complex features | PRD + Architecture + UX |
|
||||
| **Enterprise** | Compliance, multi-tenant, enterprise needs | PRD + Architecture + Security + DevOps |
|
||||
|
||||
## Installation
|
||||
|
||||
Open a terminal in your project directory and run:
|
||||
|
||||
```bash
|
||||
npx bmad-method install
|
||||
```
|
||||
|
||||
The interactive installer guides you through setup:
|
||||
|
||||
- **Choose Installation Location** — Select current directory (recommended), subdirectory, or custom path
|
||||
- **Select Your AI Tool** — Claude Code, Cursor, Windsurf, or other
|
||||
- **Choose Modules** — Select **BMM** (BMad Method) for this tutorial
|
||||
- **Accept Defaults** — Customize later in `_bmad/[module]/config.yaml`
|
||||
|
||||
Verify your installation:
|
||||
|
||||
```
|
||||
your-project/
|
||||
├── _bmad/
|
||||
│ ├── bmm/ # Method module
|
||||
│ │ ├── agents/ # Agent files
|
||||
│ │ ├── workflows/ # Workflow files
|
||||
│ │ └── config.yaml # Module config
|
||||
│ └── core/ # Core utilities
|
||||
├── _bmad-output/ # Generated artifacts (created later)
|
||||
└── .claude/ # IDE configuration (if using Claude Code)
|
||||
```
|
||||
|
||||
:::tip[Troubleshooting]
|
||||
Having issues? See [Install BMad](../../how-to/installation/install-bmad.md) for common solutions.
|
||||
:::
|
||||
|
||||
## Step 1: Initialize Your Project
|
||||
|
||||
Load the **Analyst agent** in your IDE:
|
||||
- **Claude Code**: Type `/analyst` or load the agent file directly
|
||||
- **Cursor/Windsurf**: Open the agent file from `_bmad/bmm/agents/`
|
||||
|
||||
Wait for the agent's menu to appear, then run:
|
||||
|
||||
```
|
||||
Run workflow-init
|
||||
```
|
||||
|
||||
Or use the shorthand: `*workflow-init`
|
||||
|
||||
The workflow asks you to describe:
|
||||
- **Your project and goals** — What are you building? What problem does it solve?
|
||||
- **Existing codebase** — Is this new (greenfield) or existing code (brownfield)?
|
||||
- **Size and complexity** — Roughly how big is this? (adjustable later)
|
||||
|
||||
Based on your description, the workflow suggests a planning track. For this tutorial, choose **BMad Method**.
|
||||
|
||||
Once you confirm, the workflow creates `bmm-workflow-status.yaml` to track your progress.
|
||||
|
||||
:::caution[Fresh Chats]
|
||||
Always start a fresh chat for each workflow. This prevents context limitations from causing issues.
|
||||
:::
|
||||
|
||||
## Step 2: Create Your Plan
|
||||
|
||||
With your project initialized, work through the planning phases.
|
||||
|
||||
### Phase 1: Analysis (Optional)
|
||||
|
||||
If you want to brainstorm or research first:
|
||||
- **brainstorm-project** — Guided ideation with the Analyst
|
||||
- **research** — Market and technical research
|
||||
- **product-brief** — Recommended foundation document
|
||||
|
||||
### Phase 2: Planning (Required)
|
||||
|
||||
**Start a fresh chat** and load the **PM agent**.
|
||||
|
||||
```
|
||||
Run prd
|
||||
```
|
||||
|
||||
Or use shortcuts: `*prd`, select "create-prd" from the menu, or say "Let's create a PRD".
|
||||
|
||||
The PM agent guides you through:
|
||||
1. **Project overview** — Refine your project description
|
||||
2. **Goals and success metrics** — What does success look like?
|
||||
3. **User personas** — Who uses this product?
|
||||
4. **Functional requirements** — What must the system do?
|
||||
5. **Non-functional requirements** — Performance, security, scalability needs
|
||||
|
||||
When complete, you'll have `PRD.md` in your `_bmad-output/` folder.
|
||||
|
||||
:::note[UX Design (Optional)]
|
||||
If your project has a user interface, load the **UX-Designer agent** and run the UX design workflow after creating your PRD.
|
||||
:::
|
||||
|
||||
### Phase 3: Solutioning (Required for BMad Method)
|
||||
|
||||
**Start a fresh chat** and load the **Architect agent**.
|
||||
|
||||
```
|
||||
Run create-architecture
|
||||
```
|
||||
|
||||
The architect guides you through technical decisions: tech stack, database design, API patterns, and system structure.
|
||||
|
||||
:::tip[Check Your Status]
|
||||
Unsure what's next? Load any agent and run `workflow-status`. It tells you the next recommended or required workflow.
|
||||
:::
|
||||
|
||||
## Step 3: Build Your Project
|
||||
|
||||
Once planning is complete, move to implementation.
|
||||
|
||||
### Initialize Sprint Planning
|
||||
|
||||
Load the **SM agent** and run `sprint-planning`. This creates `sprint-status.yaml` to track all epics and stories.
|
||||
|
||||
### The Build Cycle
|
||||
|
||||
For each story, repeat this cycle with fresh chats:
|
||||
|
||||
| Step | Agent | Workflow | Purpose |
|
||||
|------|-------|----------|---------|
|
||||
| 1 | SM | `create-story` | Create story file from epic |
|
||||
| 2 | DEV | `dev-story` | Implement the story |
|
||||
| 3 | DEV | `code-review` | Quality validation *(recommended)* |
|
||||
|
||||
After completing all stories in an epic, load the **SM agent** and run `retrospective`.
|
||||
|
||||
## What You've Accomplished
|
||||
|
||||
You've learned the foundation of building with BMad:
|
||||
|
||||
- Installed BMad and configured it for your IDE
|
||||
- Initialized a project with your chosen planning track
|
||||
- Created planning documents (PRD, Architecture)
|
||||
- Understood the build cycle for implementation
|
||||
|
||||
Your project now has:
|
||||
|
||||
```
|
||||
your-project/
|
||||
├── _bmad/ # BMad configuration
|
||||
├── _bmad-output/
|
||||
│ ├── PRD.md # Your requirements document
|
||||
│ ├── architecture.md # Technical decisions
|
||||
│ └── bmm-workflow-status.yaml # Progress tracking
|
||||
└── ...
|
||||
```
|
||||
|
||||
## Quick Reference
|
||||
|
||||
| Command | Agent | Purpose |
|
||||
|---------|-------|---------|
|
||||
| `*workflow-init` | Analyst | Initialize a new project |
|
||||
| `*workflow-status` | Any | Check progress and next steps |
|
||||
| `*prd` | PM | Create Product Requirements Document |
|
||||
| `*create-architecture` | Architect | Create architecture document |
|
||||
| `*sprint-planning` | SM | Initialize sprint tracking |
|
||||
| `*create-story` | SM | Create a story file |
|
||||
| `*dev-story` | DEV | Implement a story |
|
||||
| `*code-review` | DEV | Review implemented code |
|
||||
|
||||
## Common Questions
|
||||
|
||||
**Do I need to create a PRD for every project?**
|
||||
Only for BMad Method and Enterprise tracks. Quick Flow projects use a simpler tech-spec instead.
|
||||
|
||||
**Can I skip Phase 1 (Analysis)?**
|
||||
Yes, Phase 1 is optional. If you already know what you're building, start with Phase 2 (Planning).
|
||||
|
||||
**What if I want to brainstorm first?**
|
||||
Load the Analyst agent and run `*brainstorm-project` before `workflow-init`.
|
||||
|
||||
**Why start fresh chats for each workflow?**
|
||||
Workflows are context-intensive. Reusing chats can cause the AI to hallucinate or lose track of details. Fresh chats ensure maximum context capacity.
|
||||
|
||||
## Getting Help
|
||||
|
||||
- **During workflows** — Agents guide you with questions and explanations
|
||||
- **Check status** — Run `workflow-status` with any agent
|
||||
- **Community** — [Discord](https://discord.gg/gk8jAdXWmj) (#bmad-method-help, #report-bugs-and-issues)
|
||||
- **Video tutorials** — [BMad Code YouTube](https://www.youtube.com/@BMadCode)
|
||||
|
||||
## Key Takeaways
|
||||
|
||||
:::tip[Remember These]
|
||||
- **Always use fresh chats** — Load agents in new chats for each workflow
|
||||
- **Let workflow-status guide you** — Ask any agent for status when unsure
|
||||
- **Track matters** — Quick Flow uses tech-spec; Method/Enterprise need PRD and architecture
|
||||
- **Tracking is automatic** — Status files update themselves
|
||||
- **Agents are flexible** — Use menu numbers, shortcuts (`*prd`), or natural language
|
||||
:::
|
||||
|
||||
Ready to start? Install BMad, load the Analyst, run `workflow-init`, and let the agents guide you.
|
||||
@@ -1,52 +0,0 @@
|
||||
---
|
||||
title: "Workflow Vendoring, Customization, and Inheritance"
|
||||
---
|
||||
|
||||
Use workflow vendoring and inheritance to share or reutilize workflows across modules.
|
||||
|
||||
## Workflow Vendoring
|
||||
|
||||
Workflow Vendoring allows an agent to have access to a workflow from another module, without having to install said module. At install time, the module workflow being vendored will be cloned and installed into the module that is receiving the vendored workflow the agent needs.
|
||||
|
||||
### How to Vendor
|
||||
|
||||
Lets assume you are building a module, and you do not want to recreate a workflow from the BMad Method, such as workflows/4-implementation/dev-story/workflow.md. Instead of copying all the context to your module, and having to maintain it over time as updates are made, you can instead use the exec-vendor menu item in your agent.
|
||||
|
||||
From your modules agent definition, you would implement the menu item as follows in the agent:
|
||||
|
||||
```yaml
|
||||
- trigger: develop-story
|
||||
exec-vendor: "{project-root}/_bmad/<source-module>/workflows/4-production/dev-story/workflow.md"
|
||||
exec: "{project-root}/_bmad/<my-module>/workflows/dev-story/workflow.md"
|
||||
description: "Execute Dev Story workflow, implementing tasks and tests, or performing updates to the story"
|
||||
```
|
||||
|
||||
At install time, it will clone the workflow and all of its required assets, and the agent that gets built will have an exec to a path installed in its own module. The content gets added to the folder you specify in exec. While it does not have to exactly match the source path, you will want to ensure you are specifying the workflow.md to be in a new location (in other words in this example, dev-story would not already be the path of another custom module workflow that already exists.)
|
||||
|
||||
## Workflow Inheritance
|
||||
|
||||
:::note[Coming Soon]
|
||||
Official support for workflow inheritance is coming post beta.
|
||||
:::
|
||||
|
||||
Workflow Inheritance is a different concept, that allows you to modify or extend existing workflow.
|
||||
|
||||
Party Mode from the core is an example of a workflow that is designed with inheritance in mind - customization for specific party needs. While party mode itself is generic - there might be specific agent collaborations you want to create. Without having to reinvent the whole party mode concept, or copy and paste all of its content - you could inherit from party mode to extend it to be specific.
|
||||
|
||||
Some possible examples could be:
|
||||
|
||||
- Retrospective
|
||||
- Sprint Planning
|
||||
- Collaborative Brainstorming Sessions
|
||||
|
||||
## Workflow Customization
|
||||
|
||||
:::note[Coming Soon]
|
||||
Official support for workflow customization is coming post beta.
|
||||
:::
|
||||
|
||||
Similar to Workflow Inheritance, Workflow Customization will soon be allowed for certain workflows that are meant to be user customized - similar in process to how agents are customized now.
|
||||
|
||||
This will take the shape of workflows with optional hooks, configurable inputs, and the ability to replace whole at install time.
|
||||
|
||||
For example, assume you are using the Create PRD workflow, which is comprised of 11 steps, and you want to always include specifics about your companies domain, technical landscape or something else. While project-context can be helpful with that, you can also through hooks and step overrides, have full replace steps, the key requirement being to ensure your step replace file is an exact file name match of an existing step, follows all conventions, and ends in a similar fashion to either hook back in to call the next existing step, or more custom steps that eventually hook back into the flow.
|
||||
@@ -6,19 +6,21 @@ Download BMad Method resources for offline use, AI training, or integration.
|
||||
|
||||
## Source Bundles
|
||||
|
||||
| File | Description |
|
||||
|------|-------------|
|
||||
| **[bmad-sources.zip](/downloads/bmad-sources.zip)** | Complete BMad source files |
|
||||
| **[bmad-prompts.zip](/downloads/bmad-prompts.zip)** | Agent and workflow prompts only |
|
||||
Download these from the `downloads/` folder on the documentation site.
|
||||
|
||||
| File | Description |
|
||||
| ------------------ | ------------------------------- |
|
||||
| `bmad-sources.zip` | Complete BMad source files |
|
||||
| `bmad-prompts.zip` | Agent and workflow prompts only |
|
||||
|
||||
## LLM-Optimized Files
|
||||
|
||||
These files are designed for AI consumption - perfect for loading into Claude, ChatGPT, or any LLM context window.
|
||||
These files are designed for AI consumption - perfect for loading into Claude, ChatGPT, or any LLM context window. See [API Access](#api-access) below for URLs.
|
||||
|
||||
| File | Description | Use Case |
|
||||
|------|-------------|----------|
|
||||
| **[llms.txt](/llms.txt)** | Documentation index with summaries | Quick overview, navigation |
|
||||
| **[llms-full.txt](/llms-full.txt)** | Complete documentation concatenated | Full context loading |
|
||||
| File | Description | Use Case |
|
||||
| --------------- | ----------------------------------- | -------------------------- |
|
||||
| `llms.txt` | Documentation index with summaries | Quick overview, navigation |
|
||||
| `llms-full.txt` | Complete documentation concatenated | Full context loading |
|
||||
|
||||
### Using with LLMs
|
||||
|
||||
@@ -41,12 +43,12 @@ docs = requests.get("https://bmad-code-org.github.io/BMAD-METHOD/llms-full.txt")
|
||||
|
||||
## Installation Options
|
||||
|
||||
### NPM (Recommended)
|
||||
|
||||
```bash
|
||||
npx bmad-method@alpha install
|
||||
npx bmad-method install
|
||||
```
|
||||
|
||||
[More details](/docs/how-to/install-bmad.md)
|
||||
|
||||
## Version Information
|
||||
|
||||
- **Current Version:** See [CHANGELOG](https://github.com/bmad-code-org/BMAD-METHOD/blob/main/CHANGELOG.md)
|
||||
|
||||
24
docs/explanation/advanced-elicitation.md
Normal file
24
docs/explanation/advanced-elicitation.md
Normal file
@@ -0,0 +1,24 @@
|
||||
---
|
||||
title: "Advanced Elicitation"
|
||||
description: Push the LLM to rethink its work using structured reasoning methods
|
||||
---
|
||||
|
||||
Make the LLM reconsider what it just generated. You pick a reasoning method, it applies that method to its own output, you decide whether to keep the improvements.
|
||||
|
||||
Dozens of methods are built in - things like First Principles, Red Team vs Blue Team, Pre-mortem Analysis, Socratic Questioning, and more.
|
||||
|
||||
## When to Use It
|
||||
|
||||
- After a workflow generates content and you want alternatives
|
||||
- When output seems okay but you suspect there's more depth
|
||||
- To stress-test assumptions or find weaknesses
|
||||
- For high-stakes content where rethinking helps
|
||||
|
||||
Workflows offer advanced elicitation at decision points - after the LLM has generated something, you'll be asked if you want to run it.
|
||||
|
||||
## How It Works
|
||||
|
||||
1. LLM suggests 5 relevant methods for your content
|
||||
2. You pick one (or reshuffle for different options)
|
||||
3. Method is applied, improvements shown
|
||||
4. Accept or discard, repeat or continue
|
||||
57
docs/explanation/adversarial-review.md
Normal file
57
docs/explanation/adversarial-review.md
Normal file
@@ -0,0 +1,57 @@
|
||||
---
|
||||
title: "Adversarial Review"
|
||||
description: Forced reasoning technique that prevents lazy "looks good" reviews
|
||||
---
|
||||
|
||||
Force deeper analysis by requiring problems to be found.
|
||||
|
||||
## What is Adversarial Review?
|
||||
|
||||
A review technique where the reviewer *must* find issues. No "looks good" allowed. The reviewer adopts a cynical stance - assume problems exist and find them.
|
||||
|
||||
This isn't about being negative. It's about forcing genuine analysis instead of a cursory glance that rubber-stamps whatever was submitted.
|
||||
|
||||
**The core rule:** You must find issues. Zero findings triggers a halt - re-analyze or explain why.
|
||||
|
||||
## Why It Works
|
||||
|
||||
Normal reviews suffer from confirmation bias. You skim the work, nothing jumps out, you approve it. The "find problems" mandate breaks this pattern:
|
||||
|
||||
- **Forces thoroughness** - Can't approve until you've looked hard enough to find issues
|
||||
- **Catches missing things** - "What's not here?" becomes a natural question
|
||||
- **Improves signal quality** - Findings are specific and actionable, not vague concerns
|
||||
- **Information asymmetry** - Run reviews with fresh context (no access to original reasoning) so you evaluate the artifact, not the intent
|
||||
|
||||
## Where It's Used
|
||||
|
||||
Adversarial review appears throughout BMAD workflows - code review, implementation readiness checks, spec validation, and others. Sometimes it's a required step, sometimes optional (like advanced elicitation or party mode). The pattern adapts to whatever artifact needs scrutiny.
|
||||
|
||||
## Human Filtering Required
|
||||
|
||||
Because the AI is *instructed* to find problems, it will find problems - even when they don't exist. Expect false positives: nitpicks dressed as issues, misunderstandings of intent, or outright hallucinated concerns.
|
||||
|
||||
**You decide what's real.** Review each finding, dismiss the noise, fix what matters.
|
||||
|
||||
## Example
|
||||
|
||||
Instead of:
|
||||
|
||||
> "The authentication implementation looks reasonable. Approved."
|
||||
|
||||
An adversarial review produces:
|
||||
|
||||
> 1. **HIGH** - `login.ts:47` - No rate limiting on failed attempts
|
||||
> 2. **HIGH** - Session token stored in localStorage (XSS vulnerable)
|
||||
> 3. **MEDIUM** - Password validation happens client-side only
|
||||
> 4. **MEDIUM** - No audit logging for failed login attempts
|
||||
> 5. **LOW** - Magic number `3600` should be `SESSION_TIMEOUT_SECONDS`
|
||||
|
||||
The first review might miss a security vulnerability. The second caught four.
|
||||
|
||||
## Iteration and Diminishing Returns
|
||||
|
||||
After addressing findings, consider running it again. A second pass usually catches more. A third isn't always useless either. But each pass takes time, and eventually you hit diminishing returns - just nitpicks and false findings.
|
||||
|
||||
:::tip[Better Reviews]
|
||||
Assume problems exist. Look for what's missing, not just what's wrong.
|
||||
:::
|
||||
@@ -1,328 +0,0 @@
|
||||
---
|
||||
title: "Quick Flow Solo Dev Agent (Barry)"
|
||||
---
|
||||
|
||||
Barry is the elite solo developer who takes projects from concept to deployment with ruthless efficiency — no handoffs, no delays, just pure focused development.
|
||||
|
||||
:::note[Agent Info]
|
||||
- **Agent ID:** `_bmad/bmm/agents/quick-flow-solo-dev.md`
|
||||
- **Icon:** 🚀
|
||||
- **Module:** BMM
|
||||
:::
|
||||
|
||||
## Overview
|
||||
|
||||
Barry is the elite solo developer who lives and breathes the BMad Quick Flow workflow. He takes projects from concept to deployment with ruthless efficiency - no handoffs, no delays, just pure focused development. Barry architects specs, writes the code, and ships features faster than entire teams. When you need it done right and done now, Barry's your dev.
|
||||
|
||||
### Agent Persona
|
||||
|
||||
**Name:** Barry
|
||||
**Title:** Quick Flow Solo Dev
|
||||
|
||||
**Identity:** Barry is an elite developer who thrives on autonomous execution. He lives and breathes the BMad Quick Flow workflow, taking projects from concept to deployment with ruthless efficiency. No handoffs, no delays - just pure, focused development. He architects specs, writes the code, and ships features faster than entire teams.
|
||||
|
||||
**Communication Style:** Direct, confident, and implementation-focused. Uses tech slang and gets straight to the point. No fluff, just results. Every response moves the project forward.
|
||||
|
||||
**Core Principles:**
|
||||
|
||||
- Planning and execution are two sides of the same coin
|
||||
- Quick Flow is my religion
|
||||
- Specs are for building, not bureaucracy
|
||||
- Code that ships is better than perfect code that doesn't
|
||||
- Documentation happens alongside development, not after
|
||||
- Ship early, ship often
|
||||
|
||||
## Menu Commands
|
||||
|
||||
Barry owns the entire BMad Quick Flow path, providing a streamlined 3-step development process that eliminates handoffs and maximizes velocity.
|
||||
|
||||
### 1. **quick-spec**
|
||||
|
||||
- **Workflow:** `_bmad/bmm/workflows/bmad-quick-flow/quick-spec/workflow.md`
|
||||
- **Description:** Architect a technical spec with implementation-ready stories
|
||||
- **Use when:** You need to transform requirements into a buildable spec
|
||||
|
||||
### 2. **quick-dev**
|
||||
|
||||
- **Workflow:** `_bmad/bmm/workflows/bmad-quick-flow/quick-dev/workflow.yaml`
|
||||
- **Description:** Ship features from spec or direct instructions - no handoffs
|
||||
- **Use when:** You're ready to ship code based on a spec or clear instructions
|
||||
|
||||
### 3. **code-review**
|
||||
|
||||
- **Workflow:** `_bmad/bmm/workflows/4-implementation/code-review/workflow.yaml`
|
||||
- **Description:** Review code for quality, patterns, and acceptance criteria
|
||||
- **Use when:** You need to validate implementation quality
|
||||
|
||||
### 4. **party-mode**
|
||||
|
||||
- **Workflow:** `_bmad/core/workflows/party-mode/workflow.yaml`
|
||||
- **Description:** Bring in other experts when I need specialized backup
|
||||
- **Use when:** You need collaborative problem-solving or specialized expertise
|
||||
|
||||
## When to Use Barry
|
||||
|
||||
### Ideal Scenarios
|
||||
|
||||
1. **Quick Flow Development** - Small to medium features that need rapid delivery
|
||||
2. **Technical Specification Creation** - When you need detailed implementation plans
|
||||
3. **Direct Development** - When requirements are clear and you want to skip extensive planning
|
||||
4. **Code Reviews** - When you need senior-level technical validation
|
||||
5. **Performance-Critical Features** - When optimization and scalability are paramount
|
||||
|
||||
### Project Types
|
||||
|
||||
- **Greenfield Projects** - New features or components
|
||||
- **Brownfield Modifications** - Enhancements to existing codebases
|
||||
- **Bug Fixes** - Complex issues requiring deep technical understanding
|
||||
- **Proof of Concepts** - Rapid prototyping with production-quality code
|
||||
- **Performance Optimizations** - System improvements and scalability work
|
||||
|
||||
## The BMad Quick Flow Process
|
||||
|
||||
Barry orchestrates a simple, efficient 3-step process:
|
||||
|
||||
```mermaid
|
||||
flowchart LR
|
||||
A[Requirements] --> B[quick-spec]
|
||||
B --> C[Tech Spec]
|
||||
C --> D[quick-dev]
|
||||
D --> E[Implementation]
|
||||
E --> F{Code Review?}
|
||||
F -->|Yes| G[code-review]
|
||||
F -->|No| H[Complete]
|
||||
G --> H[Complete]
|
||||
|
||||
style A fill:#e1f5fe
|
||||
style B fill:#f3e5f5
|
||||
style C fill:#e8f5e9
|
||||
style D fill:#fff3e0
|
||||
style E fill:#fce4ec
|
||||
style G fill:#f1f8e9
|
||||
style H fill:#e0f2f1
|
||||
```
|
||||
|
||||
### Step 1: Technical Specification (`quick-spec`)
|
||||
|
||||
**Goal:** Transform user requirements into implementation-ready technical specifications
|
||||
|
||||
**Process:**
|
||||
|
||||
1. **Problem Understanding** - Clarify requirements, scope, and constraints
|
||||
2. **Code Investigation** - Analyze existing patterns and dependencies (if applicable)
|
||||
3. **Specification Generation** - Create comprehensive tech spec with:
|
||||
- Problem statement and solution overview
|
||||
- Development context and patterns
|
||||
- Implementation tasks with acceptance criteria
|
||||
- Technical decisions and dependencies
|
||||
4. **Review and Finalize** - Validate spec captures user intent
|
||||
|
||||
**Output:** `tech-spec-{slug}.md` saved to sprint artifacts
|
||||
|
||||
**Best Practices:**
|
||||
|
||||
- Include ALL context a fresh dev agent needs
|
||||
- Be specific about files, patterns, and conventions
|
||||
- Define clear acceptance criteria using Given/When/Then format
|
||||
- Document technical decisions and trade-offs
|
||||
|
||||
### Step 2: Development (`quick-dev`)
|
||||
|
||||
**Goal:** Execute implementation based on tech spec or direct instructions
|
||||
|
||||
**Two Modes:**
|
||||
|
||||
**Mode A: Tech-Spec Driven**
|
||||
|
||||
- Load existing tech spec
|
||||
- Extract tasks, context, and acceptance criteria
|
||||
- Execute all tasks continuously without stopping
|
||||
- Respect project context and existing patterns
|
||||
|
||||
**Mode B: Direct Instructions**
|
||||
|
||||
- Accept direct development commands
|
||||
- Offer optional planning step
|
||||
- Execute with minimal friction
|
||||
|
||||
**Process:**
|
||||
|
||||
1. **Load Project Context** - Understand patterns and conventions
|
||||
2. **Execute Implementation** - Work through all tasks:
|
||||
- Load relevant files and context
|
||||
- Implement following established patterns
|
||||
- Write and run tests
|
||||
- Handle errors appropriately
|
||||
3. **Verify Completion** - Ensure all tasks complete, tests passing, AC satisfied
|
||||
|
||||
### Step 3: Code Review (`code-review`) - Optional
|
||||
|
||||
**Goal:** Senior developer review of implemented code
|
||||
|
||||
**When to Use:**
|
||||
|
||||
- Critical production features
|
||||
- Complex architectural changes
|
||||
- Performance-sensitive implementations
|
||||
- Team development scenarios
|
||||
- Learning and knowledge transfer
|
||||
|
||||
**Review Focus:**
|
||||
|
||||
- Code quality and patterns
|
||||
- Acceptance criteria compliance
|
||||
- Performance and scalability
|
||||
- Security considerations
|
||||
- Maintainability and documentation
|
||||
|
||||
## Collaboration with Other Agents
|
||||
|
||||
### Natural Partnerships
|
||||
|
||||
- **Tech Writer** - For documentation and API specs when I need it
|
||||
- **Architect** - For complex system design decisions beyond Quick Flow scope
|
||||
- **Dev** - For implementation pair programming (rarely needed)
|
||||
- **QA** - For test strategy and quality gates on critical features
|
||||
- **UX Designer** - For user experience considerations
|
||||
|
||||
### Party Mode Composition
|
||||
|
||||
In party mode, Barry often acts as:
|
||||
|
||||
- **Solo Tech Lead** - Guiding architectural decisions
|
||||
- **Implementation Expert** - Providing coding insights
|
||||
- **Performance Optimizer** - Ensuring scalable solutions
|
||||
- **Code Review Authority** - Validating technical approaches
|
||||
|
||||
## Tips for Working with Barry
|
||||
|
||||
### For Best Results
|
||||
|
||||
1. **Be Specific** - Provide clear requirements and constraints
|
||||
2. **Share Context** - Include relevant files and patterns
|
||||
3. **Define Success** - Clear acceptance criteria lead to better outcomes
|
||||
4. **Trust the Process** - The 3-step flow is optimized for speed and quality
|
||||
5. **Leverage Expertise** - I'll give you optimization and architectural insights automatically
|
||||
|
||||
### Communication Patterns
|
||||
|
||||
- **Git Commit Style** - "feat: Add user authentication with OAuth 2.0"
|
||||
- **RFC Style** - "Proposing microservice architecture for scalability"
|
||||
- **Direct Questions** - "Actually, have you considered the race condition?"
|
||||
- **Technical Trade-offs** - "We could optimize for speed over memory here"
|
||||
|
||||
### Avoid These Common Mistakes
|
||||
|
||||
1. **Vague Requirements** - Leads to unnecessary back-and-forth
|
||||
2. **Ignoring Patterns** - Causes technical debt and inconsistencies
|
||||
3. **Skipping Code Review** - Missed opportunities for quality improvement
|
||||
4. **Over-planning** - I excel at rapid, pragmatic development
|
||||
5. **Not Using Party Mode** - Missing collaborative insights for complex problems
|
||||
|
||||
## Example Workflow
|
||||
|
||||
```bash
|
||||
# Start with Barry
|
||||
/bmad:bmm:agents:quick-flow-solo-dev
|
||||
|
||||
# Create a tech spec
|
||||
> quick-spec
|
||||
|
||||
# Quick implementation
|
||||
> quick-dev tech-spec-auth.md
|
||||
|
||||
# Optional code review
|
||||
> code-review
|
||||
```
|
||||
|
||||
### Sample Tech Spec Structure
|
||||
|
||||
```markdown
|
||||
# Tech-Spec: User Authentication System
|
||||
|
||||
**Created:** 2025-01-15
|
||||
**Status:** Ready for Development
|
||||
|
||||
## Overview
|
||||
|
||||
### Problem Statement
|
||||
|
||||
Users cannot securely access the application, and we need role-based permissions for enterprise features.
|
||||
|
||||
### Solution
|
||||
|
||||
Implement OAuth 2.0 authentication with JWT tokens and role-based access control (RBAC).
|
||||
|
||||
### Scope (In/Out)
|
||||
|
||||
**In:** Login, logout, password reset, role management
|
||||
**Out:** Social login, SSO, multi-factor authentication (Phase 2)
|
||||
|
||||
## Context for Development
|
||||
|
||||
### Codebase Patterns
|
||||
|
||||
- Use existing auth middleware pattern in `src/middleware/auth.js`
|
||||
- Follow service layer pattern from `src/services/`
|
||||
- JWT secrets managed via environment variables
|
||||
|
||||
### Files to Reference
|
||||
|
||||
- `src/middleware/auth.js` - Authentication middleware
|
||||
- `src/models/User.js` - User data model
|
||||
- `config/database.js` - Database connection
|
||||
|
||||
### Technical Decisions
|
||||
|
||||
- JWT tokens over sessions for API scalability
|
||||
- bcrypt for password hashing
|
||||
- Role-based permissions stored in database
|
||||
|
||||
## Implementation Plan
|
||||
|
||||
### Tasks
|
||||
|
||||
- [ ] Create authentication service
|
||||
- [ ] Implement login/logout endpoints
|
||||
- [ ] Add JWT middleware
|
||||
- [ ] Create role-based permissions
|
||||
- [ ] Write comprehensive tests
|
||||
|
||||
### Acceptance Criteria
|
||||
|
||||
- [ ] Given valid credentials, when user logs in, then receive JWT token
|
||||
- [ ] Given invalid token, when accessing protected route, then return 401
|
||||
- [ ] Given admin role, when accessing admin endpoint, then allow access
|
||||
```
|
||||
|
||||
## Common Questions
|
||||
|
||||
- [When should I use Barry vs other agents?](#when-should-i-use-barry-vs-other-agents)
|
||||
- [Is the code review step mandatory?](#is-the-code-review-step-mandatory)
|
||||
- [Can I skip the tech spec step?](#can-i-skip-the-tech-spec-step)
|
||||
- [How does Barry differ from the Dev agent?](#how-does-barry-differ-from-the-dev-agent)
|
||||
- [Can Barry handle enterprise-scale projects?](#can-barry-handle-enterprise-scale-projects)
|
||||
|
||||
### When should I use Barry vs other agents?
|
||||
|
||||
Use Barry for Quick Flow development (small to medium features), rapid prototyping, or when you need elite solo development. For large, complex projects requiring full team collaboration, consider the full BMad Method with specialized agents.
|
||||
|
||||
### Is the code review step mandatory?
|
||||
|
||||
No, it's optional but highly recommended for critical features, team projects, or when learning best practices.
|
||||
|
||||
### Can I skip the tech spec step?
|
||||
|
||||
Yes, the quick-dev workflow accepts direct instructions. However, tech specs are recommended for complex features or team collaboration.
|
||||
|
||||
### How does Barry differ from the Dev agent?
|
||||
|
||||
Barry handles the complete Quick Flow process (spec → dev → review) with elite architectural expertise, while the Dev agent specializes in pure implementation tasks. Barry is your autonomous end-to-end solution.
|
||||
|
||||
### Can Barry handle enterprise-scale projects?
|
||||
|
||||
For enterprise-scale projects requiring full team collaboration, consider using the Enterprise Method track. Barry is optimized for rapid delivery in the Quick Flow track where solo execution wins.
|
||||
|
||||
:::tip[Ready to Ship?]
|
||||
Start with `/bmad:bmm:agents:quick-flow-solo-dev`
|
||||
:::
|
||||
@@ -1,20 +0,0 @@
|
||||
---
|
||||
title: "Understanding Agents"
|
||||
description: Understanding BMad agents and their roles
|
||||
---
|
||||
|
||||
Comprehensive guides to BMad's AI agents — their roles, capabilities, and how to work with them effectively.
|
||||
|
||||
## Agent Guides
|
||||
|
||||
| Agent | Description |
|
||||
|-------|-------------|
|
||||
| **[Agent Roles](/docs/explanation/core-concepts/agent-roles.md)** | Overview of all BMM agent roles and responsibilities |
|
||||
| **[Quick Flow Solo Dev (Barry)](/docs/explanation/agents/barry-quick-flow.md)** | The dedicated agent for rapid development |
|
||||
| **[Game Development Agents](/docs/explanation/game-dev/agents.md)** | Complete guide to BMGD's specialized game dev agents |
|
||||
|
||||
## Getting Started
|
||||
|
||||
1. Read **[What Are Agents?](/docs/explanation/core-concepts/what-are-agents.md)** for the core concept explanation
|
||||
2. Review **[Agent Roles](/docs/explanation/core-concepts/agent-roles.md)** to understand available agents
|
||||
3. Choose an agent that fits your workflow needs
|
||||
@@ -1,107 +0,0 @@
|
||||
---
|
||||
title: "The Four Phases of BMad Method"
|
||||
description: Understanding the four phases of the BMad Method
|
||||
---
|
||||
|
||||
|
||||
BMad Method uses a four-phase approach that adapts to project complexity while ensuring consistent quality.
|
||||
|
||||
## Phase Overview
|
||||
|
||||
| Phase | Name | Purpose | Required? |
|
||||
|-------|------|---------|-----------|
|
||||
| **Phase 1** | Analysis | Exploration and discovery | Optional |
|
||||
| **Phase 2** | Planning | Requirements definition | Required |
|
||||
| **Phase 3** | Solutioning | Technical design | Track-dependent |
|
||||
| **Phase 4** | Implementation | Building the software | Required |
|
||||
|
||||
## Phase 1: Analysis (Optional)
|
||||
|
||||
Exploration and discovery workflows that help validate ideas and understand markets before planning.
|
||||
|
||||
**Workflows:**
|
||||
- `brainstorm-project` - Solution exploration
|
||||
- `research` - Market/technical/competitive research
|
||||
- `product-brief` - Strategic vision capture
|
||||
|
||||
**When to use:**
|
||||
- Starting new projects
|
||||
- Exploring opportunities
|
||||
- Validating market fit
|
||||
|
||||
**When to skip:**
|
||||
- Clear requirements
|
||||
- Well-defined features
|
||||
- Continuing existing work
|
||||
|
||||
## Phase 2: Planning (Required)
|
||||
|
||||
Requirements definition using the scale-adaptive system to match planning depth to project complexity.
|
||||
|
||||
**Workflows:**
|
||||
- `prd` - Product Requirements Document (BMad Method/Enterprise)
|
||||
- `tech-spec` - Technical specification (Quick Flow)
|
||||
- `create-ux-design` - Optional UX specification
|
||||
|
||||
**Key principle:**
|
||||
Define **what** to build and **why**. Leave **how** to Phase 3.
|
||||
|
||||
## Phase 3: Solutioning (Track-Dependent)
|
||||
|
||||
Technical architecture and design decisions that prevent agent conflicts during implementation.
|
||||
|
||||
**Workflows:**
|
||||
- `architecture` - System design with ADRs
|
||||
- `create-epics-and-stories` - Work breakdown (after architecture)
|
||||
- `implementation-readiness` - Gate check
|
||||
|
||||
**Required for:**
|
||||
- BMad Method (complex projects)
|
||||
- Enterprise Method
|
||||
|
||||
**Skip for:**
|
||||
- Quick Flow (simple changes)
|
||||
|
||||
**Key principle:**
|
||||
Make technical decisions explicit so all agents implement consistently.
|
||||
|
||||
## Phase 4: Implementation (Required)
|
||||
|
||||
Iterative sprint-based development with story-centric workflow.
|
||||
|
||||
**Workflows:**
|
||||
- `sprint-planning` - Initialize tracking
|
||||
- `create-story` - Prepare stories
|
||||
- `dev-story` - Implement with tests
|
||||
- `code-review` - Quality assurance
|
||||
- `retrospective` - Continuous improvement
|
||||
|
||||
:::tip[Key Principle]
|
||||
One story at a time — complete each story's full lifecycle before starting the next.
|
||||
:::
|
||||
|
||||
## Phase Flow by Track
|
||||
|
||||
### Quick Flow
|
||||
|
||||
```
|
||||
Phase 2 (tech-spec) → Phase 4 (implement)
|
||||
```
|
||||
|
||||
Skip Phases 1 and 3 for simple changes.
|
||||
|
||||
### BMad Method
|
||||
|
||||
```
|
||||
Phase 1 (optional) → Phase 2 (PRD) → Phase 3 (architecture) → Phase 4 (implement)
|
||||
```
|
||||
|
||||
Full methodology for complex projects.
|
||||
|
||||
### Enterprise
|
||||
|
||||
```
|
||||
Phase 1 → Phase 2 (PRD) → Phase 3 (architecture + extended) → Phase 4 (implement)
|
||||
```
|
||||
|
||||
Same as BMad Method with optional extended workflows.
|
||||
@@ -1,129 +0,0 @@
|
||||
---
|
||||
title: "Custom Content"
|
||||
---
|
||||
|
||||
BMad supports several categories of custom content that extend the platform's capabilities — from simple personal agents to full-featured professional modules.
|
||||
|
||||
:::tip[Recommended Approach]
|
||||
Use the BMad Builder (BoMB) Module for guided workflows and expertise when creating custom content.
|
||||
:::
|
||||
|
||||
This flexibility enables:
|
||||
|
||||
- Extensions and add-ons for existing modules (BMad Method, Creative Intelligence Suite)
|
||||
- Completely new modules, workflows, templates, and agents outside software engineering
|
||||
- Professional services tools
|
||||
- Entertainment and educational content
|
||||
- Science and engineering workflows
|
||||
- Productivity and self-help solutions
|
||||
- Role-specific augmentation for virtually any profession
|
||||
|
||||
## Categories
|
||||
|
||||
- [Categories](#categories)
|
||||
- [Custom Stand-Alone Modules](#custom-stand-alone-modules)
|
||||
- [Custom Add-On Modules](#custom-add-on-modules)
|
||||
- [Custom Global Modules](#custom-global-modules)
|
||||
- [Custom Agents](#custom-agents)
|
||||
- [BMad Tiny Agents](#bmad-tiny-agents)
|
||||
- [Simple and Expert Agents](#simple-and-expert-agents)
|
||||
- [Custom Workflows](#custom-workflows)
|
||||
|
||||
## Custom Stand-Alone Modules
|
||||
|
||||
Custom modules range from simple collections of related agents, workflows, and tools designed to work independently, to complex, expansive systems like the BMad Method or even larger applications.
|
||||
|
||||
Custom modules are [installable](/docs/how-to/installation/install-custom-modules.md) using the standard BMad method and support advanced features:
|
||||
|
||||
- Optional user information collection during installation/updates
|
||||
- Versioning and upgrade paths
|
||||
- Custom installer functions with IDE-specific post-installation handling (custom hooks, subagents, or vendor-specific tools)
|
||||
- Ability to bundle specific tools such as MCP, skills, execution libraries, and code
|
||||
|
||||
## Custom Add-On Modules
|
||||
|
||||
Custom Add-On Modules contain specific agents, tools, or workflows that expand, modify, or customize another module but cannot exist or install independently. These add-ons provide enhanced functionality while leveraging the base module's existing capabilities.
|
||||
|
||||
Examples include:
|
||||
|
||||
- Alternative implementation workflows for BMad Method agents
|
||||
- Framework-specific support for particular use cases
|
||||
- Game development expansions that add new genre-specific capabilities without reinventing existing functionality
|
||||
|
||||
Add-on modules can include:
|
||||
|
||||
- Custom agents with awareness of the target module
|
||||
- Access to existing module workflows
|
||||
- Tool-specific features such as rulesets, hooks, subprocess prompts, subagents, and more
|
||||
|
||||
## Custom Global Modules
|
||||
|
||||
Similar to Custom Stand-Alone Modules, but designed to add functionality that applies across all installed content. These modules provide cross-cutting capabilities that enhance the entire BMad ecosystem.
|
||||
|
||||
Examples include:
|
||||
|
||||
- The core module, which is always installed and provides all agents with party mode and advanced elicitation capabilities
|
||||
- Installation and update tools that work with any BMad method configuration
|
||||
|
||||
Upcoming standards will document best practices for building global content that affects installed modules through:
|
||||
|
||||
- Custom content injections
|
||||
- Agent customization auto-injection
|
||||
- Tooling installers
|
||||
|
||||
## Custom Agents
|
||||
|
||||
Custom Agents can be designed and built for various use cases, from one-off specialized agents to more generic standalone solutions.
|
||||
|
||||
### BMad Tiny Agents
|
||||
|
||||
Personal agents designed for highly specific needs that may not be suitable for sharing. For example, a team management agent living in an Obsidian vault that helps with:
|
||||
|
||||
- Team coordination and management
|
||||
- Understanding team details and requirements
|
||||
- Tracking specific tasks with designated tools
|
||||
|
||||
These are simple, standalone files that can be scoped to focus on specific data or paths when integrated into an information vault or repository.
|
||||
|
||||
### Simple and Expert Agents
|
||||
|
||||
The distinction between simple and expert agents lies in their structure:
|
||||
|
||||
**Simple Agent:**
|
||||
|
||||
- Single file containing all prompts and configuration
|
||||
- Self-contained and straightforward
|
||||
|
||||
**Expert Agent:**
|
||||
|
||||
- Similar to simple agents but includes a sidecar folder
|
||||
- Sidecar folder contains additional resources: custom prompt files, scripts, templates, and memory files
|
||||
- When installed, the sidecar folder (`[agentname]-sidecar`) is placed in the user memory location
|
||||
- has metadata type: expert
|
||||
|
||||
:::note[Key Distinction]
|
||||
The key distinction is the presence of a sidecar folder. As web and consumer agent tools evolve to support common memory mechanisms, storage formats, and MCP, the writable memory files will adapt to support these evolving standards.
|
||||
:::
|
||||
|
||||
Custom agents can be:
|
||||
|
||||
- Used within custom modules
|
||||
- Designed as standalone tools
|
||||
- Integrated with existing workflows and systems, if this is to be the case, should also include a module: <module name> if a specific module is intended for it to require working with
|
||||
|
||||
## Custom Workflows
|
||||
|
||||
Workflows are powerful, progressively loading sequence engines capable of performing tasks ranging from simple to complex, including:
|
||||
|
||||
- User engagements
|
||||
- Business processes
|
||||
- Content generation (code, documentation, or other output formats)
|
||||
|
||||
A custom workflow created outside of a larger module can still be distributed and used without associated agents through:
|
||||
|
||||
- Slash commands
|
||||
- Manual command/prompt execution when supported by tools
|
||||
|
||||
:::tip[Core Concept]
|
||||
At its core, a custom workflow is a single or series of prompts designed to achieve a specific outcome.
|
||||
:::
|
||||
@@ -1,45 +0,0 @@
|
||||
---
|
||||
title: "BMad Builder (BMB)"
|
||||
description: Create custom agents, workflows, and modules for BMad
|
||||
---
|
||||
|
||||
Create custom agents, workflows, and modules for BMad — from simple personal assistants to full-featured professional tools.
|
||||
|
||||
## Quick Start
|
||||
|
||||
| Resource | Description |
|
||||
|----------|-------------|
|
||||
| **[Agent Creation Guide](/docs/tutorials/advanced/create-custom-agent.md)** | Step-by-step guide to building your first agent |
|
||||
| **[Install Custom Modules](/docs/how-to/installation/install-custom-modules.md)** | Installing standalone simple and expert agents |
|
||||
|
||||
## Agent Architecture
|
||||
|
||||
| Type | Description |
|
||||
|------|-------------|
|
||||
| **Simple Agent** | Self-contained, optimized, personality-driven |
|
||||
| **Expert Agent** | Memory, sidecar files, domain restrictions |
|
||||
| **Module Agent** | Workflow integration, professional tools |
|
||||
|
||||
## Key Concepts
|
||||
|
||||
Agents are authored in YAML with Handlebars templating. The compiler auto-injects:
|
||||
|
||||
1. **Frontmatter** — Name and description from metadata
|
||||
2. **Activation Block** — Steps, menu handlers, rules
|
||||
3. **Menu Enhancement** — `*help` and `*exit` commands added automatically
|
||||
4. **Trigger Prefixing** — Your triggers auto-prefixed with `*`
|
||||
|
||||
:::note[Learn More]
|
||||
See [Custom Content Types](/docs/explanation/bmad-builder/custom-content-types.md) for detailed explanations of all content categories.
|
||||
:::
|
||||
|
||||
## Reference Examples
|
||||
|
||||
Production-ready examples available in the BMB reference folder:
|
||||
|
||||
| Agent | Type | Description |
|
||||
|-------|------|-------------|
|
||||
| **commit-poet** | Simple | Commit message artisan with style customization |
|
||||
| **journal-keeper** | Expert | Personal journal companion with memory and pattern recognition |
|
||||
| **security-engineer** | Module | BMM security specialist with threat modeling |
|
||||
| **trend-analyst** | Module | CIS trend intelligence expert |
|
||||
@@ -1,131 +0,0 @@
|
||||
---
|
||||
title: "BMM Documentation"
|
||||
---
|
||||
|
||||
Complete guides for the BMad Method Module (BMM) — AI-powered agile development workflows that adapt to your project's complexity.
|
||||
|
||||
## Getting Started
|
||||
|
||||
:::tip[Quick Path]
|
||||
Install → workflow-init → Follow agent guidance
|
||||
:::
|
||||
|
||||
**New to BMM?** Start here:
|
||||
|
||||
| Resource | Description |
|
||||
|----------|-------------|
|
||||
| **[Quick Start Guide](/docs/tutorials/getting-started/getting-started-bmadv6.md)** | Step-by-step guide to building your first project |
|
||||
| **[Complete Workflow Diagram](../../tutorials/getting-started/images/workflow-method-greenfield.svg)** | Visual flowchart showing all phases, agents, and decision points |
|
||||
|
||||
## Core Concepts
|
||||
|
||||
The BMad Method is meant to be adapted and customized to your specific needs. In this realm there is no one size fits all - your needs are unique, and BMad Method is meant to support this (and if it does not, can be further customized or extended with new modules).
|
||||
|
||||
First know there is the full BMad Method Process and then there is a Quick Flow for those quicker smaller efforts.
|
||||
|
||||
- **[Full Adaptive BMad Method](#workflow-guides)** - Full planning and scope support through extensive development and testing.
|
||||
- Broken down into 4 phases, all of which are comprised of both required and optional phases
|
||||
- Phases 1-3 are all about progressive idea development through planning and preparations to build your project.
|
||||
- Phase 4 is the implementation cycle where you will Just In Time (JIT) produce the contextual stories needed for the dev agent based on the extensive planning completed
|
||||
- All 4 phases have optional steps in them, depending on how rigorous you want to go with planning, research ideation, validation, testing and traceability.
|
||||
- While there is a lot here, know that even this can be distilled down to a simple PRD, Epic and Story list and then jump into the dev cycle. But if that is all you want, you might be better off with the BMad Quick Flow described next
|
||||
|
||||
- **[BMad Quick Flow](/docs/explanation/features/quick-flow.md)** - Fast-track development workflow
|
||||
- 3-step process: spec → dev → optional review
|
||||
- Perfect for bug fixes and small features
|
||||
- Rapid prototyping with production quality
|
||||
- Implementation in minutes, not days
|
||||
- Has a specialized single agent that does all of this: **[Quick Flow Solo Dev Agent](/docs/explanation/agents/barry-quick-flow.md)**
|
||||
|
||||
- **TEA engagement (optional)** - Choose TEA engagement: none, TEA-only (standalone), or integrated by track. See **[Test Architect Guide](/docs/explanation/features/tea-overview.md)**.
|
||||
|
||||
## Agents and Collaboration
|
||||
|
||||
Complete guide to BMM's AI agent team:
|
||||
|
||||
- **[Agents Guide](/docs/explanation/core-concepts/agent-roles.md)** - Comprehensive agent reference
|
||||
- 12 specialized BMM agents + BMad Master
|
||||
- Agent roles, workflows, and when to use them
|
||||
- Agent customization system
|
||||
- Best practices and common patterns
|
||||
|
||||
- **[Party Mode Guide](/docs/explanation/features/party-mode.md)** - Multi-agent collaboration
|
||||
- How party mode works (19+ agents collaborate in real-time)
|
||||
- When to use it (strategic, creative, cross-functional, complex)
|
||||
- Example party compositions
|
||||
- Multi-module integration (BMM + CIS + BMB + custom)
|
||||
- Agent customization in party mode
|
||||
- Best practices
|
||||
|
||||
## Working with Existing Code
|
||||
|
||||
Comprehensive guide for brownfield development:
|
||||
|
||||
- **[Brownfield Development Guide](/docs/how-to/brownfield/index.md)** - Complete guide for existing codebases
|
||||
- Documentation phase strategies
|
||||
- Track selection for brownfield
|
||||
- Integration with existing patterns
|
||||
- Phase-by-phase workflow guidance
|
||||
- Common scenarios
|
||||
|
||||
## Quick References
|
||||
|
||||
Essential reference materials:
|
||||
|
||||
- **[Glossary](/docs/reference/glossary/index.md)** - Key terminology and concepts
|
||||
- **[FAQ](/docs/explanation/faq/index.md)** - Frequently asked questions across all topics
|
||||
|
||||
## Choose Your Path
|
||||
|
||||
### I need to...
|
||||
|
||||
**Build something new (greenfield)**
|
||||
→ Start with [Quick Start Guide](/docs/tutorials/getting-started/getting-started-bmadv6.md)
|
||||
|
||||
**Fix a bug or add small feature**
|
||||
→ Use the [Quick Flow Solo Dev](/docs/explanation/agents/barry-quick-flow.md) directly with its dedicated stand alone [Quick Bmad Spec Flow](/docs/explanation/features/quick-flow.md) process
|
||||
|
||||
**Work with existing codebase (brownfield)**
|
||||
→ Read [Brownfield Development Guide](/docs/how-to/brownfield/index.md)
|
||||
→ Pay special attention to documentation requirements for brownfield projects
|
||||
|
||||
## Workflow Guides
|
||||
|
||||
Comprehensive documentation for all BMM workflows organized by phase:
|
||||
|
||||
- **[Phase 1: Analysis Workflows](/docs/how-to/workflows/run-brainstorming-session.md)** - Optional exploration and research workflows (595 lines)
|
||||
- brainstorm-project, product-brief, research, and more
|
||||
- When to use analysis workflows
|
||||
- Creative and strategic tools
|
||||
|
||||
- **[Phase 2: Planning Workflows](/docs/how-to/workflows/create-prd.md)** - Scale-adaptive planning (967 lines)
|
||||
- prd, tech-spec, gdd, narrative, ux
|
||||
- Track-based planning approach (Quick Flow, BMad Method, Enterprise Method)
|
||||
- Which planning workflow to use
|
||||
|
||||
- **[Phase 3: Solutioning Workflows](/docs/how-to/workflows/create-architecture.md)** - Architecture and validation (638 lines)
|
||||
- architecture, create-epics-and-stories, implementation-readiness
|
||||
- V6: Epics created AFTER architecture for better quality
|
||||
- Required for BMad Method and Enterprise Method tracks
|
||||
- Preventing agent conflicts
|
||||
|
||||
- **[Phase 4: Implementation Workflows](/docs/how-to/workflows/run-sprint-planning.md)** - Sprint-based development (1,634 lines)
|
||||
- sprint-planning, create-story, dev-story, code-review
|
||||
- Complete story lifecycle
|
||||
- One-story-at-a-time discipline
|
||||
|
||||
- **[Testing & QA Workflows](/docs/explanation/features/tea-overview.md)** - Comprehensive quality assurance (1,420 lines)
|
||||
- Test strategy, automation, quality gates
|
||||
- TEA agent and test healing
|
||||
|
||||
## External Resources
|
||||
|
||||
### Community and Support
|
||||
|
||||
- **[Discord Community](https://discord.gg/gk8jAdXWmj)** - Get help from the community (#bmad-method-help, #report-bugs-and-issues)
|
||||
- **[GitHub Issues](https://github.com/bmad-code-org/BMAD-METHOD/issues)** - Report bugs or request features
|
||||
- **[YouTube Channel](https://www.youtube.com/@BMadCode)** - Video tutorials and walkthroughs
|
||||
|
||||
:::tip[Ready to Begin?]
|
||||
[Start with the Quick Start Guide](/docs/tutorials/getting-started/getting-started-bmadv6.md)
|
||||
:::
|
||||
31
docs/explanation/brainstorming.md
Normal file
31
docs/explanation/brainstorming.md
Normal file
@@ -0,0 +1,31 @@
|
||||
---
|
||||
title: "Brainstorming"
|
||||
description: Interactive creative sessions using 60+ proven ideation techniques
|
||||
---
|
||||
|
||||
Unlock your creativity through guided exploration.
|
||||
|
||||
## What is Brainstorming?
|
||||
|
||||
Run `brainstorming` and you've got a creative facilitator pulling ideas out of you - not generating them for you. The AI acts as coach and guide, using proven techniques to create conditions where your best thinking emerges.
|
||||
|
||||
**Good for:**
|
||||
|
||||
- Breaking through creative blocks
|
||||
- Generating product or feature ideas
|
||||
- Exploring problems from new angles
|
||||
- Developing raw concepts into action plans
|
||||
|
||||
## How It Works
|
||||
|
||||
1. **Setup** - Define topic, goals, constraints
|
||||
2. **Choose approach** - Pick techniques yourself, get AI recommendations, go random, or follow a progressive flow
|
||||
3. **Facilitation** - Work through techniques with probing questions and collaborative coaching
|
||||
4. **Organize** - Ideas grouped into themes and prioritized
|
||||
5. **Action** - Top ideas get next steps and success metrics
|
||||
|
||||
Everything gets captured in a session document you can reference later or share with stakeholders.
|
||||
|
||||
:::note[Your Ideas]
|
||||
Every idea comes from you. The workflow creates conditions for insight - you're the source.
|
||||
:::
|
||||
@@ -6,12 +6,12 @@ Quick answers to common questions about brownfield (existing codebase) developme
|
||||
|
||||
## Questions
|
||||
|
||||
- [What is brownfield vs greenfield?](#what-is-brownfield-vs-greenfield)
|
||||
- [Do I have to run document-project for brownfield?](#do-i-have-to-run-document-project-for-brownfield)
|
||||
- [What if I forget to run document-project?](#what-if-i-forget-to-run-document-project)
|
||||
- [Can I use Quick Spec Flow for brownfield projects?](#can-i-use-quick-spec-flow-for-brownfield-projects)
|
||||
- [How does workflow-init handle old planning docs?](#how-does-workflow-init-handle-old-planning-docs)
|
||||
- [What if my existing code doesn't follow best practices?](#what-if-my-existing-code-doesnt-follow-best-practices)
|
||||
- [Questions](#questions)
|
||||
- [What is brownfield vs greenfield?](#what-is-brownfield-vs-greenfield)
|
||||
- [Do I have to run document-project for brownfield?](#do-i-have-to-run-document-project-for-brownfield)
|
||||
- [What if I forget to run document-project?](#what-if-i-forget-to-run-document-project)
|
||||
- [Can I use Quick Spec Flow for brownfield projects?](#can-i-use-quick-spec-flow-for-brownfield-projects)
|
||||
- [What if my existing code doesn't follow best practices?](#what-if-my-existing-code-doesnt-follow-best-practices)
|
||||
|
||||
### What is brownfield vs greenfield?
|
||||
|
||||
@@ -25,19 +25,12 @@ Highly recommended, especially if:
|
||||
- No existing documentation
|
||||
- Documentation is outdated
|
||||
- AI agents need context about existing code
|
||||
- Level 2-4 complexity
|
||||
|
||||
You can skip it if you have comprehensive, up-to-date documentation including `docs/index.md`.
|
||||
You can skip it if you have comprehensive, up-to-date documentation including `docs/index.md` or will use other tools or techniques to aid in discovery for the agent to build on an existing system.
|
||||
|
||||
### What if I forget to run document-project?
|
||||
|
||||
Workflows will lack context about existing code. You may get:
|
||||
|
||||
- Suggestions that don't match existing patterns
|
||||
- Integration approaches that miss existing APIs
|
||||
- Architecture that conflicts with current structure
|
||||
|
||||
Run document-project and restart planning with proper context.
|
||||
Don't worry about it - you can do it at any time. You can even do it during or after a project to help keep docs up to date.
|
||||
|
||||
### Can I use Quick Spec Flow for brownfield projects?
|
||||
|
||||
@@ -50,17 +43,6 @@ Yes! Quick Spec Flow works great for brownfield. It will:
|
||||
|
||||
Perfect for bug fixes and small features in existing codebases.
|
||||
|
||||
### How does workflow-init handle old planning docs?
|
||||
|
||||
workflow-init asks about YOUR current work first, then uses old artifacts as context:
|
||||
|
||||
1. Shows what it found (old PRD, epics, etc.)
|
||||
2. Asks: "Is this work in progress, previous effort, or proposed work?"
|
||||
3. If previous effort: Asks you to describe your NEW work
|
||||
4. Determines level based on YOUR work, not old artifacts
|
||||
|
||||
This prevents old Level 3 PRDs from forcing Level 3 workflow for a new Level 0 bug fix.
|
||||
|
||||
### What if my existing code doesn't follow best practices?
|
||||
|
||||
Quick Spec Flow detects your conventions and asks: "Should I follow these existing conventions?" You decide:
|
||||
@@ -1,179 +0,0 @@
|
||||
---
|
||||
title: "Agent Roles in BMad Method"
|
||||
description: Understanding the different agent roles in BMad Method
|
||||
---
|
||||
|
||||
BMad Method uses specialized AI agents, each with a distinct role, expertise, and personality. Understanding these roles helps you know which agent to use for each task.
|
||||
|
||||
## Core Agents Overview
|
||||
|
||||
| Agent | Role | Primary Phase |
|
||||
|-------|------|---------------|
|
||||
| **Analyst** | Research and discovery | Phase 1 (Analysis) |
|
||||
| **PM** | Requirements and planning | Phase 2 (Planning) |
|
||||
| **Architect** | Technical design | Phase 3 (Solutioning) |
|
||||
| **SM** | Sprint orchestration | Phase 4 (Implementation) |
|
||||
| **DEV** | Code implementation | Phase 4 (Implementation) |
|
||||
| **TEA** | Test architecture | Phases 3-4 (Cross-phase) |
|
||||
| **UX Designer** | User experience | Phase 2-3 |
|
||||
| **Quick Flow Solo Dev** | Fast solo development | All phases (Quick Flow) |
|
||||
|
||||
## Phase 1: Analysis
|
||||
|
||||
### Analyst (Mary)
|
||||
|
||||
Business analysis and research specialist.
|
||||
|
||||
**Responsibilities:**
|
||||
- Brainstorming and ideation
|
||||
- Market, domain, and competitive research
|
||||
- Product brief creation
|
||||
- Brownfield project documentation
|
||||
|
||||
**Key Workflows:**
|
||||
- `*brainstorm-project`
|
||||
- `*research`
|
||||
- `*product-brief`
|
||||
- `*document-project`
|
||||
|
||||
**When to use:** Starting new projects, exploring ideas, validating market fit, documenting existing codebases.
|
||||
|
||||
## Phase 2: Planning
|
||||
|
||||
### PM (John)
|
||||
|
||||
Product requirements and planning expert.
|
||||
|
||||
**Responsibilities:**
|
||||
- Creating Product Requirements Documents
|
||||
- Defining functional and non-functional requirements
|
||||
- Breaking requirements into epics and stories
|
||||
- Validating implementation readiness
|
||||
|
||||
**Key Workflows:**
|
||||
- `*create-prd`
|
||||
- `*create-epics-and-stories`
|
||||
- `*implementation-readiness`
|
||||
|
||||
**When to use:** Defining what to build, creating PRDs, organizing work into stories.
|
||||
|
||||
### UX Designer (Sally)
|
||||
|
||||
User experience and UI design specialist.
|
||||
|
||||
**Responsibilities:**
|
||||
- UX specification creation
|
||||
- User journey mapping
|
||||
- Wireframe and mockup design
|
||||
- Design system documentation
|
||||
|
||||
**Key Workflows:**
|
||||
- `*create-ux-design`
|
||||
- `*validate-design`
|
||||
|
||||
**When to use:** When UX is a primary differentiator, complex user workflows, design system creation.
|
||||
|
||||
## Phase 3: Solutioning
|
||||
|
||||
### Architect (Winston)
|
||||
|
||||
System architecture and technical design expert.
|
||||
|
||||
**Responsibilities:**
|
||||
- System architecture design
|
||||
- Architecture Decision Records (ADRs)
|
||||
- Technical standards definition
|
||||
- Implementation readiness validation
|
||||
|
||||
**Key Workflows:**
|
||||
- `*create-architecture`
|
||||
- `*implementation-readiness`
|
||||
|
||||
**When to use:** Multi-epic projects, cross-cutting technical decisions, preventing agent conflicts.
|
||||
|
||||
## Phase 4: Implementation
|
||||
|
||||
### SM (Bob)
|
||||
|
||||
Sprint planning and story preparation orchestrator.
|
||||
|
||||
**Responsibilities:**
|
||||
- Sprint planning and tracking
|
||||
- Story preparation for development
|
||||
- Course correction handling
|
||||
- Epic retrospectives
|
||||
|
||||
**Key Workflows:**
|
||||
- `*sprint-planning`
|
||||
- `*create-story`
|
||||
- `*correct-course`
|
||||
- `*epic-retrospective`
|
||||
|
||||
**When to use:** Organizing work, preparing stories, tracking progress.
|
||||
|
||||
### DEV (Amelia)
|
||||
|
||||
Story implementation and code review specialist.
|
||||
|
||||
**Responsibilities:**
|
||||
- Story implementation with tests
|
||||
- Code review
|
||||
- Following architecture patterns
|
||||
- Quality assurance
|
||||
|
||||
**Key Workflows:**
|
||||
- `*dev-story`
|
||||
- `*code-review`
|
||||
|
||||
**When to use:** Writing code, implementing stories, reviewing quality.
|
||||
|
||||
## Cross-Phase Agents
|
||||
|
||||
### TEA (Murat)
|
||||
|
||||
Test architecture and quality strategy expert.
|
||||
|
||||
**Responsibilities:**
|
||||
- Test framework setup
|
||||
- Test design and planning
|
||||
- ATDD and automation
|
||||
- Quality gate decisions
|
||||
|
||||
**Key Workflows:**
|
||||
- `*framework`, `*ci`
|
||||
- `*test-design`, `*atdd`, `*automate`
|
||||
- `*test-review`, `*trace`, `*nfr-assess`
|
||||
|
||||
**When to use:** Setting up testing, creating test plans, quality gates.
|
||||
|
||||
## Quick Flow
|
||||
|
||||
### Quick Flow Solo Dev (Barry)
|
||||
|
||||
Fast solo development without handoffs.
|
||||
|
||||
**Responsibilities:**
|
||||
- Technical specification
|
||||
- End-to-end implementation
|
||||
- Code review
|
||||
|
||||
**Key Workflows:**
|
||||
- `*quick-spec`
|
||||
- `*quick-dev`
|
||||
- `*code-review`
|
||||
|
||||
**When to use:** Bug fixes, small features, rapid prototyping.
|
||||
|
||||
## Choosing the Right Agent
|
||||
|
||||
| Task | Agent |
|
||||
|------|-------|
|
||||
| Brainstorming ideas | Analyst |
|
||||
| Market research | Analyst |
|
||||
| Creating PRD | PM |
|
||||
| Designing UX | UX Designer |
|
||||
| System architecture | Architect |
|
||||
| Preparing stories | SM |
|
||||
| Writing code | DEV |
|
||||
| Setting up tests | TEA |
|
||||
| Quick bug fix | Quick Flow Solo Dev |
|
||||
@@ -1,35 +0,0 @@
|
||||
---
|
||||
title: "BMad Core Concepts"
|
||||
---
|
||||
|
||||
Understanding the fundamental building blocks of the BMad Method.
|
||||
|
||||
## The Essentials
|
||||
|
||||
| Concept | Description | Guide |
|
||||
|---------|-------------|-------|
|
||||
| **Agents** | AI assistants with personas, capabilities, and menus | [Agents Guide](/docs/explanation/core-concepts/what-are-agents.md) |
|
||||
| **Workflows** | Structured processes for achieving specific outcomes | [Workflows Guide](/docs/explanation/core-concepts/what-are-workflows.md) |
|
||||
| **Modules** | Packaged collections of agents and workflows | [Modules Guide](/docs/explanation/core-concepts/what-are-modules.md) |
|
||||
|
||||
## Getting Started
|
||||
|
||||
### New to BMad?
|
||||
Start here to understand what BMad is and how it works:
|
||||
|
||||
1. **[Agents Guide](/docs/explanation/core-concepts/what-are-agents.md)** - Learn about Simple and Expert agents
|
||||
2. **[Workflows Guide](/docs/explanation/core-concepts/what-are-workflows.md)** - Understand how workflows orchestrate tasks
|
||||
3. **[Modules Guide](/docs/explanation/core-concepts/what-are-modules.md)** - See how modules organize functionality
|
||||
|
||||
### Installing BMad
|
||||
|
||||
- **[Installation Guide](/docs/how-to/installation/index.md)** - Set up BMad in your project
|
||||
- **[Upgrading from v4](/docs/how-to/installation/upgrade-to-v6.md)** - Migrate from earlier versions
|
||||
|
||||
### Configuration
|
||||
|
||||
- **[BMad Customization](/docs/how-to/customization/index.md)** - Personalize agents and workflows
|
||||
|
||||
### Advanced
|
||||
|
||||
- **[Web Bundles](/docs/explanation/features/web-bundles.md)** - Use BMad in Gemini Gems and Custom GPTs
|
||||
@@ -1,95 +0,0 @@
|
||||
---
|
||||
title: "Agents"
|
||||
---
|
||||
|
||||
Agents are AI assistants that help you accomplish tasks. Each agent has a unique personality, specialized capabilities, and an interactive menu.
|
||||
|
||||
## Agent Types
|
||||
|
||||
BMad has two primary agent types, designed for different use cases:
|
||||
|
||||
### Simple Agents
|
||||
|
||||
**Self-contained, focused, ready to use.**
|
||||
|
||||
Simple agents are complete in a single file. They excel at well-defined tasks and require minimal setup.
|
||||
|
||||
**Best for:**
|
||||
- Single-purpose assistants (code review, documentation, commit messages)
|
||||
- Quick deployment
|
||||
- Projects that don't require persistent memory
|
||||
- Getting started fast
|
||||
|
||||
**Example:** A commit message agent that reads your git diff and generates conventional commits.
|
||||
|
||||
### Expert Agents
|
||||
|
||||
**Powerful, memory-equipped, domain specialists.**
|
||||
|
||||
Expert agents have a **sidecar** - a companion folder containing additional instructions, workflows, and memory files. They remember context across sessions and handle complex, multi-step tasks.
|
||||
|
||||
**Best for:**
|
||||
- Domain specialists (security architect, game designer, product manager)
|
||||
- Tasks requiring persistent memory
|
||||
- Complex workflows with multiple stages
|
||||
- Projects that grow over time
|
||||
|
||||
**Example:** A game architect that remembers your design decisions, maintains consistency across sprints, and coordinates with other specialists.
|
||||
|
||||
## Key Differences
|
||||
|
||||
| Feature | Simple | Expert |
|
||||
| ---------------- | -------------- | -------------------------- |
|
||||
| **Files** | Single file | Agent + sidecar folder |
|
||||
| **Memory** | Session only | Persistent across sessions |
|
||||
| **Capabilities** | Focused scope | Multi-domain, extensible |
|
||||
| **Setup** | Zero config | Sidecar initialization |
|
||||
| **Best Use** | Specific tasks | Ongoing projects |
|
||||
|
||||
## Agent Components
|
||||
|
||||
All agents share these building blocks:
|
||||
|
||||
### Persona
|
||||
- **Role** - What the agent does (expertise domain)
|
||||
- **Identity** - Who the agent is (personality, character)
|
||||
- **Communication Style** - How the agent speaks (tone, voice)
|
||||
- **Principles** - Why the agent acts (values, decision framework)
|
||||
|
||||
### Capabilities
|
||||
- Skills, tools, and knowledge the agent can apply
|
||||
- Mapped to specific menu commands
|
||||
|
||||
### Menu
|
||||
- Interactive command list
|
||||
- Triggers, descriptions, and handlers
|
||||
- Auto-includes help and exit options
|
||||
|
||||
### Critical Actions (optional)
|
||||
- Instructions that execute before the agent starts
|
||||
- Enable autonomous behaviors (e.g., "check git status before changes")
|
||||
|
||||
## Which Should You Use?
|
||||
|
||||
:::tip[Quick Decision]
|
||||
Choose **Simple** for focused, one-off tasks with no memory needs. Choose **Expert** when you need persistent context and complex workflows.
|
||||
:::
|
||||
|
||||
**Choose Simple when:**
|
||||
- You need a task done quickly and reliably
|
||||
- The scope is well-defined and won't change much
|
||||
- You don't need the agent to remember things between sessions
|
||||
|
||||
**Choose Expert when:**
|
||||
- You're building something complex over time
|
||||
- The agent needs to maintain context (project history, decisions)
|
||||
- You want the agent to coordinate workflows or other agents
|
||||
- Domain expertise requires specialized knowledge bases
|
||||
|
||||
## Creating Custom Agents
|
||||
|
||||
BMad provides the **BMad Builder (BMB)** module for creating your own agents. See the [Agent Creation Guide](/docs/tutorials/advanced/create-custom-agent.md) for step-by-step instructions.
|
||||
|
||||
## Customizing Existing Agents
|
||||
|
||||
You can modify any agent's behavior without editing core files. See [BMad Customization](/docs/how-to/customization/index.md) for details. It is critical to never modify an installed agents .md file directly and follow the customization process, this way future updates to the agent or module its part of will continue to be updated and recompiled with the installer tool, and your customizations will still be retained.
|
||||
@@ -1,78 +0,0 @@
|
||||
---
|
||||
title: "Modules"
|
||||
---
|
||||
|
||||
Modules are organized collections of agents and workflows that solve specific problems or address particular domains.
|
||||
|
||||
## What is a Module?
|
||||
|
||||
A module is a self-contained package that includes:
|
||||
|
||||
- **Agents** - Specialized AI assistants
|
||||
- **Workflows** - Step-by-step processes
|
||||
- **Configuration** - Module-specific settings
|
||||
- **Documentation** - Usage guides and reference
|
||||
|
||||
## Official Modules
|
||||
|
||||
:::note[Core is Always Installed]
|
||||
The Core module is automatically included with every BMad installation. It provides the foundation that other modules build upon.
|
||||
:::
|
||||
|
||||
### Core Module
|
||||
Always installed, provides shared functionality:
|
||||
- Global configuration
|
||||
- Core workflows (Party Mode, Advanced Elicitation, Brainstorming)
|
||||
- Common tasks (document indexing, sharding, review)
|
||||
|
||||
### BMad Method (BMM)
|
||||
Software and game development:
|
||||
- Project planning workflows
|
||||
- Implementation agents (Dev, PM, QA, Scrum Master)
|
||||
- Testing and architecture guidance
|
||||
|
||||
### BMad Builder (BMB)
|
||||
Create custom solutions:
|
||||
- Agent creation workflows
|
||||
- Workflow authoring tools
|
||||
- Module scaffolding
|
||||
|
||||
### Creative Intelligence Suite (CIS)
|
||||
Innovation and creativity:
|
||||
- Creative thinking techniques
|
||||
- Innovation strategy workflows
|
||||
- Storytelling and ideation
|
||||
|
||||
### BMad Game Dev (BMGD)
|
||||
Game development specialization:
|
||||
- Game design workflows
|
||||
- Narrative development
|
||||
- Performance testing frameworks
|
||||
|
||||
## Module Structure
|
||||
|
||||
Installed modules follow this structure:
|
||||
|
||||
```
|
||||
_bmad/
|
||||
├── core/ # Always present
|
||||
├── bmm/ # BMad Method (if installed)
|
||||
├── bmb/ # BMad Builder (if installed)
|
||||
├── cis/ # Creative Intelligence (if installed)
|
||||
└── bmgd/ # Game Dev (if installed)
|
||||
```
|
||||
|
||||
## Custom Modules
|
||||
|
||||
You can create your own modules containing:
|
||||
- Custom agents for your domain
|
||||
- Organizational workflows
|
||||
- Team-specific configurations
|
||||
|
||||
Custom modules are installed the same way as official modules.
|
||||
|
||||
## Installing Modules
|
||||
|
||||
During BMad installation, you choose which modules to install. You can also add or remove modules later by re-running the installer.
|
||||
|
||||
See [Installation Guide](/docs/how-to/installation/index.md) for details.
|
||||
@@ -1,204 +0,0 @@
|
||||
---
|
||||
title: "Workflows"
|
||||
---
|
||||
|
||||
Workflows are like prompts on steroids. They harness the untapped power and control of LLMs through progressive disclosure—breaking complex tasks into focused steps that execute sequentially. Instead of random AI slop where you hope for the best, workflows give you repeatable, reliable, high-quality outputs.
|
||||
|
||||
This guide explains what workflows are, why they're powerful, and how to think about designing them.
|
||||
|
||||
## What Is a Workflow?
|
||||
|
||||
A workflow is a structured process where the AI executes steps sequentially to accomplish a task. Each step has a specific purpose, and the AI moves through them methodically—whether that involves extensive collaboration or minimal user interaction.
|
||||
|
||||
Think of it this way: instead of asking "help me build a nutrition plan" and getting a generic response, a workflow guides you (or runs automatically) through discovery, assessment, strategy, shopping lists, and prep schedules—each step building on the last, nothing missed, no shortcuts taken.
|
||||
|
||||
## How do workflows differ from skills?
|
||||
|
||||
Actually they really do not - a workflow can be a skill, and a skill can be a workflow. The main thing with a BMad workflow is the suggestion to follow certain conventions, which actually are also skill best practices. A skill has a few optional and required fields to add as the main file workflow and get stored in a specific location depending on your tool choice for automatic invocation by the llm - whereas workflows are generally intentionally launched, with from another process calling them, or a user invoking via a slash command. In the near future, workflows will optionally be installable as skills also - but if you like, you can add front matter to your custom workflows based on the skill spec from Anthropic, and put them in the proper location your tool dictates.
|
||||
|
||||
### The Power of Progressive Disclosure
|
||||
|
||||
Here's why workflows work so well: the AI only sees the current step. It doesn't know about step 5 when it's on step 2. It can't get ahead of itself, skip steps, or lose focus. Each step gets the AI's full attention, completing fully before the next step loads.
|
||||
|
||||
This is the opposite of a giant prompt that tries to handle everything at once and inevitably misses details or loses coherence.
|
||||
|
||||
Workflows exist on a spectrum:
|
||||
|
||||
- **Interactive workflows** guide users through complex decisions via collaboration and facilitation
|
||||
- **Automated workflows** run with minimal user input, processing documents or executing tasks
|
||||
- **Hybrid workflows** combine both—some steps need user input, others run automatically
|
||||
|
||||
### Real-World Workflow Examples
|
||||
|
||||
**Tax Organizer Workflow**
|
||||
|
||||
A tax preparation workflow that helps users organize financial documents for tax filing. Runs in a single session, follows prescriptive IRS categories, produces a checklist of required documents with missing-item alerts. Sequential and compliance-focused.
|
||||
|
||||
**Meal Planning Workflow**
|
||||
|
||||
Creates personalized weekly meal plans through collaborative nutrition planning. Users can stop mid-session and return later because the workflow tracks progress. Intent-based conversation helps discover preferences rather than following a script. Multi-session, creative, and highly interactive.
|
||||
|
||||
**Course Creator Workflow**
|
||||
|
||||
Helps instructors design course syllabi. Branches based on course type—academic courses need accreditation sections, vocational courses need certification prep, self-paced courses need different structures entirely.
|
||||
|
||||
**Therapy Intake Workflow**
|
||||
|
||||
Guides mental health professionals through structured client intake sessions. Highly sensitive and confidential, uses intent-based questioning to build rapport while ensuring all required clinical information is collected. Continuable across multiple sessions.
|
||||
|
||||
**Software Architecture Workflow** (BMM Module)
|
||||
|
||||
Part of a larger software development pipeline. Runs after product requirements and UX design are complete, takes those documents as input, then collaboratively walks through technical decisions: system components, data flows, technology choices, architectural patterns. Produces an architecture document that implementation teams use to build consistently.
|
||||
|
||||
**Shard Document Workflow**
|
||||
|
||||
Nearly hands-off automated workflow. Takes a large document as input, uses a custom npx tool to split it into smaller files, deletes the original, then augments an index with content details so the LLM can efficiently find and reference specific sections later. Minimal user interaction—just specify the input document.
|
||||
|
||||
These examples show the range: from collaborative creative processes to automated batch jobs, workflows ensure completeness and consistency whether the work involves deep collaboration or minimal human oversight.
|
||||
|
||||
### The Facilitative Philosophy
|
||||
|
||||
When workflows involve users, they should be **facilitative, not directive**. The AI treats users as partners and domain experts, not as passive recipients of generated content.
|
||||
|
||||
**Collaborative dialogue, not command-response**: The AI and user work together throughout. The AI brings structured thinking, methodology, and technical knowledge. The user brings domain expertise, context, and judgment. Together they produce something better than either could alone.
|
||||
|
||||
**The user is the expert in their domain**: A nutrition planning workflow doesn't dictate meal plans—it guides users through discovering what works for their lifestyle. An architecture workflow doesn't tell architects what to build—it facilitates systematic decision-making so choices are explicit and consistent.
|
||||
|
||||
**Intent-based facilitation**: Workflows should describe goals and approaches, not scripts. Instead of "Ask: What is your age? Then ask: What is your goal weight?" use "Guide the user through understanding their health profile. Ask 1-2 questions at a time. Think about their responses before asking follow-ups. Probe to understand their actual needs."
|
||||
|
||||
The AI figures out exact wording and question order based on conversation context. This makes interactions feel natural and responsive rather than robotic and interrogative.
|
||||
|
||||
:::caution[When to Be Prescriptive]
|
||||
Some workflows require exact scripts—medical intake, legal compliance, safety-critical procedures. But these are the exception. Default to facilitative intent-based approaches unless compliance or regulation demands otherwise.
|
||||
:::
|
||||
|
||||
## Why Workflows Matter
|
||||
|
||||
Workflows solve three fundamental problems with AI interactions:
|
||||
|
||||
**Focus**: Each step contains only instructions for that phase. The AI sees one step at a time, preventing it from getting ahead of itself or losing focus.
|
||||
|
||||
**Continuity**: Workflows can span multiple sessions. Stop mid-workflow and return later without losing progress—something free-form prompts can't do.
|
||||
|
||||
**Quality**: Sequential enforcement prevents shortcuts. The AI must complete each step fully before moving on, ensuring thorough, complete outputs instead of rushed, half-baked results.
|
||||
|
||||
## How Workflows Work
|
||||
|
||||
### The Basic Structure
|
||||
|
||||
Workflows consist of multiple markdown files, each representing one step:
|
||||
|
||||
```
|
||||
my-workflow/
|
||||
├── workflow.md # Entry point and configuration
|
||||
├── steps/ # Step files (steps-c/ for create, steps-e/ for edit, steps-v/ for validate)
|
||||
│ ├── step-01-init.md
|
||||
│ ├── step-02-profile.md
|
||||
│ └── step-N-final.md
|
||||
├── data/ # Reference materials, CSVs, examples
|
||||
└── templates/ # Output document templates
|
||||
```
|
||||
|
||||
The `workflow.md` file is minimal—it contains the workflow name, description, goal, the AI's role, and how to start. Importantly, it does not list all steps or detail what each does. This is progressive disclosure in action.
|
||||
|
||||
### Sequential Execution
|
||||
|
||||
Workflows execute in strict sequence: `step-01 → step-02 → step-03 → ... → step-N`
|
||||
|
||||
The AI cannot skip steps or optimize the sequence. It must complete each step fully before loading the next. This ensures thoroughness and prevents shortcuts that compromise quality.
|
||||
|
||||
### Continuable Workflows
|
||||
|
||||
Some workflows are complex enough that users might need multiple sessions. These "continuable workflows" track which steps are complete in the output document's frontmatter, so users can stop and resume later without losing progress.
|
||||
|
||||
Use continuable workflows when:
|
||||
- The workflow produces large documents
|
||||
- Multiple sessions are likely
|
||||
- Complex decisions benefit from reflection
|
||||
- The workflow has many steps (8+)
|
||||
|
||||
Keep it simple (single-session) when tasks are quick, focused, and can be completed in one sitting.
|
||||
|
||||
### Workflow Chaining
|
||||
|
||||
Workflows can be chained together where outputs become inputs. The BMM module pipeline is a perfect example:
|
||||
|
||||
```
|
||||
brainstorming → research → brief → PRD → UX → architecture → epics → sprint-planning
|
||||
↓
|
||||
implement-story → review → repeat
|
||||
```
|
||||
|
||||
Each workflow checks for required inputs from prior workflows, validates they're complete, and produces output for the next workflow. This creates powerful end-to-end pipelines for complex processes.
|
||||
|
||||
### The Tri-Modal Pattern
|
||||
|
||||
For critical workflows that produce important artifacts, BMad uses a tri-modal structure: Create, Validate, and Edit. Each mode is a separate workflow path that can run independently or flow into the others.
|
||||
|
||||
**Create mode** builds new artifacts from scratch. But here's where it gets interesting: create mode can also function as a conversion tool. Feed it a non-compliant document—something that doesn't follow BMad standards—and it will extract the essential content and rebuild it as a compliant artifact. This means you can bring in existing work and automatically upgrade it to follow proper patterns.
|
||||
|
||||
**Validate mode** runs standalone and checks artifacts against standards. Because it's separate, you can run validation whenever you want—immediately after creation, weeks later when things have changed, or even using a different LLM entirely. It's like having a quality assurance checkpoint that's always available but never forced.
|
||||
|
||||
**Edit mode** modifies existing artifacts while enforcing standards. As you update documents to reflect changing requirements or new understanding, edit mode ensures you don't accidentally drift away from the patterns that make the artifacts useful. It checks compliance as you work and can route back to create mode if it detects something that needs full conversion.
|
||||
|
||||
All BMad planning workflows and the BMB module (will) use this tri-modal pattern. The pristine example is the workflow workflow in BMB—it creates workflow specifications, validates them against standards, and lets you edit them while maintaining compliance. You can study that workflow to see the pattern in action.
|
||||
|
||||
This tri-modal approach gives you the best of both worlds: the creativity and flexibility to build what you need, the quality assurance of validation that can run anytime, and the ability to iterate while staying true to standards that make the artifacts valuable across sessions and team members.
|
||||
|
||||
## Design Decisions
|
||||
|
||||
Before building a workflow, answer these questions:
|
||||
|
||||
**Module affiliation**: Is this standalone or part of a module? Module-based workflows can access module-specific variables and reference other workflow outputs. Also when part of a module, generally they will be associated to an agent.
|
||||
|
||||
**Continuable or single-session?**: Will users need multiple sessions, or can this be completed in one sitting?
|
||||
|
||||
**Edit/Validate support?**: Do you need Create/Edit/Validate modes (tri-modal structure)? Use tri-modal for complex, critical workflows requiring quality assurance. Use create-only for simple, one-off workflows.
|
||||
|
||||
**Document output?**: Does this produce a persistent file, or perform actions without output?
|
||||
|
||||
**Intent or prescriptive?**: Is this intent-based facilitation (most workflows) or prescriptive compliance (medical, legal, regulated)?
|
||||
|
||||
## Learning from Examples
|
||||
|
||||
The best way to understand workflows is to study real examples. Look at the official BMad modules:
|
||||
|
||||
- **BMB (Module Builder)**: Workflow and agent creation workflows
|
||||
- **BMM (Business Method Module)**: Complete software development pipeline from brainstorming through sprint planning
|
||||
- **BMGD (Game Development Module)**: Game design briefs, narratives, architecture
|
||||
- **CIS (Creativity, Innovation, Strategy)**: Brainstorming, design thinking, storytelling, innovation strategy
|
||||
|
||||
Study the workflow.md files to understand how each workflow starts. Examine step files to see how instructions are structured. Notice the frontmatter variables, menu handling, and how steps chain together.
|
||||
|
||||
Copy patterns that work. Adapt them to your domain. The structure is consistent across all workflows—the content and steps change, but the architecture stays the same.
|
||||
|
||||
## When to Use Workflows
|
||||
|
||||
Use workflows when:
|
||||
|
||||
- **Tasks are multi-step and complex**: Break down complexity into manageable pieces
|
||||
- **Quality and completeness matter**: Sequential enforcement ensures nothing gets missed
|
||||
- **Repeatability is important**: Get consistent results every time
|
||||
- **Tasks span multiple sessions**: Continuable workflows preserve progress
|
||||
- **You need to chain processes**: Output of one workflow becomes input of another
|
||||
- **Compliance or standards matter**: Enforce required steps and documentation
|
||||
|
||||
Don't use workflows when:
|
||||
|
||||
- **Tasks are simple and one-off**: A single prompt works fine for quick questions
|
||||
- **Flexibility trumps structure**: Free-form conversation is better for exploration
|
||||
|
||||
Modified BMad Workflows
|
||||
|
||||
- **Tasks are truly one-step**
|
||||
|
||||
If there's only one thing to do and it can be explained in under about 300 lines - don't bother with step files. Instead, you can still have
|
||||
a short single file workflow.md file.
|
||||
|
||||
## The Bottom Line
|
||||
|
||||
Workflows transform AI from a tool that gives variable, unpredictable results into a reliable system for complex, multi-step processes. Through progressive disclosure, sequential execution, guided facilitation, and thoughtful design, workflows give you control and repeatability that ad-hoc prompting alone can't match.
|
||||
|
||||
They're not just for software development. You can create workflows for any guided process - meal planning, course design, therapy intake, tax preparation, document processing, creative writing, event planning—any complex task that benefits from structure and thoroughness.
|
||||
|
||||
Start simple. Study examples. Build workflows for your own domain. You'll wonder how you ever got by with just prompts.
|
||||
@@ -1,18 +0,0 @@
|
||||
---
|
||||
title: "Core Module"
|
||||
---
|
||||
|
||||
|
||||
The Core Module is installed with all installations of BMad modules and provides common functionality that any module, workflow, or agent can take advantage of.
|
||||
|
||||
## Core Module Components
|
||||
|
||||
- **[Global Core Config](/docs/reference/configuration/global-config.md)** — Inheritable configuration that impacts all modules and custom content
|
||||
- **[Core Workflows](/docs/reference/workflows/core-workflows.md)** — Domain-agnostic workflows usable by any module
|
||||
- [Party Mode](/docs/explanation/features/party-mode.md) — Multi-agent conversation orchestration
|
||||
- [Brainstorming](/docs/explanation/features/brainstorming-techniques.md) — Structured creative sessions with 60+ techniques
|
||||
- [Advanced Elicitation](/docs/explanation/features/advanced-elicitation.md) — LLM rethinking with 50+ reasoning methods
|
||||
- **[Core Tasks](/docs/reference/configuration/core-tasks.md)** — Common tasks available across modules
|
||||
- [Index Docs](/docs/reference/configuration/core-tasks.md#index-docs) — Generate directory index files
|
||||
- [Adversarial Review](/docs/reference/configuration/core-tasks.md#adversarial-review) — Critical content review
|
||||
- [Shard Document](/docs/reference/configuration/core-tasks.md#shard-document) — Split large documents into sections
|
||||
@@ -1,103 +0,0 @@
|
||||
---
|
||||
title: "Creative Intelligence Suite (CIS)"
|
||||
description: AI-powered creative facilitation with the Creative Intelligence Suite
|
||||
---
|
||||
|
||||
AI-powered creative facilitation transforming strategic thinking through expert coaching across five specialized domains.
|
||||
|
||||
## Core Capabilities
|
||||
|
||||
CIS provides structured creative methodologies through distinctive agent personas who act as master facilitators, drawing out insights through strategic questioning rather than generating solutions directly.
|
||||
|
||||
## Specialized Agents
|
||||
|
||||
- **Carson** - Brainstorming Specialist (energetic facilitator)
|
||||
- **Maya** - Design Thinking Maestro (jazz-like improviser)
|
||||
- **Dr. Quinn** - Problem Solver (detective-scientist hybrid)
|
||||
- **Victor** - Innovation Oracle (bold strategic precision)
|
||||
- **Sophia** - Master Storyteller (whimsical narrator)
|
||||
|
||||
## Interactive Workflows
|
||||
|
||||
**5 Workflows** with **150+ Creative Techniques:**
|
||||
|
||||
### Brainstorming
|
||||
|
||||
36 techniques across 7 categories for ideation:
|
||||
- Divergent/convergent thinking
|
||||
- Lateral connections
|
||||
- Forced associations
|
||||
|
||||
### Design Thinking
|
||||
|
||||
Complete 5-phase human-centered process:
|
||||
- Empathize → Define → Ideate → Prototype → Test
|
||||
- User journey mapping
|
||||
- Rapid iteration
|
||||
|
||||
### Problem Solving
|
||||
|
||||
Systematic root cause analysis:
|
||||
- 5 Whys, Fishbone diagrams
|
||||
- Solution generation
|
||||
- Impact assessment
|
||||
|
||||
### Innovation Strategy
|
||||
|
||||
Business model disruption:
|
||||
- Blue Ocean Strategy
|
||||
- Jobs-to-be-Done
|
||||
- Disruptive innovation patterns
|
||||
|
||||
### Storytelling
|
||||
|
||||
25 narrative frameworks:
|
||||
- Hero's Journey
|
||||
- Story circles
|
||||
- Compelling pitch structures
|
||||
|
||||
## Quick Start
|
||||
|
||||
### Direct Workflow
|
||||
|
||||
```bash
|
||||
workflow brainstorming
|
||||
|
||||
workflow design-thinking --data /path/to/context.md
|
||||
```
|
||||
|
||||
### Agent-Facilitated
|
||||
|
||||
```bash
|
||||
agent cis/brainstorming-coach
|
||||
|
||||
> *brainstorm
|
||||
```
|
||||
|
||||
## Key Differentiators
|
||||
|
||||
- **Facilitation Over Generation** - Guides discovery through questions
|
||||
- **Energy-Aware Sessions** - Adapts to engagement levels
|
||||
- **Context Integration** - Domain-specific guidance support
|
||||
- **Persona-Driven** - Unique communication styles
|
||||
- **Rich Method Libraries** - 150+ proven techniques
|
||||
|
||||
## Integration Points
|
||||
|
||||
CIS workflows integrate with:
|
||||
|
||||
- **BMM** - Powers project brainstorming
|
||||
- **BMB** - Creative module design
|
||||
- **Custom Modules** - Shared creative resource
|
||||
|
||||
## Best Practices
|
||||
|
||||
1. **Set clear objectives** before starting sessions
|
||||
2. **Provide context documents** for domain relevance
|
||||
3. **Trust the process** - Let facilitation guide you
|
||||
4. **Take breaks** when energy flags
|
||||
5. **Document insights** as they emerge
|
||||
|
||||
:::tip[Learn More]
|
||||
See [Facilitation Over Generation](/docs/explanation/philosophy/facilitation-over-generation.md) for the core philosophy behind CIS.
|
||||
:::
|
||||
@@ -1,67 +0,0 @@
|
||||
---
|
||||
title: "Getting Started FAQ"
|
||||
description: Common questions about getting started with the BMad Method
|
||||
---
|
||||
|
||||
Quick answers to common questions about getting started with the BMad Method.
|
||||
|
||||
## Questions
|
||||
|
||||
- [Why does BMad use so many tokens?](#why-does-bmad-use-so-many-tokens)
|
||||
- [Do I always need to run workflow-init?](#do-i-always-need-to-run-workflow-init)
|
||||
- [Why do I need fresh chats for each workflow?](#why-do-i-need-fresh-chats-for-each-workflow)
|
||||
- [Can I skip workflow-status and just start working?](#can-i-skip-workflow-status-and-just-start-working)
|
||||
- [What's the minimum I need to get started?](#whats-the-minimum-i-need-to-get-started)
|
||||
- [How do I know if I'm in Phase 1, 2, 3, or 4?](#how-do-i-know-if-im-in-phase-1-2-3-or-4)
|
||||
|
||||
### Why does BMad use so many tokens?
|
||||
|
||||
BMad is not always the most token efficient approach, and that's by design. The checkpoints, story files, and retrospectives keep you in the loop so you can apply taste, judgment, and accumulated context that no agent has. Fully automated coding loops optimize for code velocity; BMad optimizes for decision quality. If you're building something you'll maintain for years, where user experience matters, where architectural choices compound—that tradeoff pays for itself.
|
||||
|
||||
### Do I always need to run workflow-init?
|
||||
|
||||
No, once you learn the flow you can go directly to workflows. However, workflow-init is helpful because it:
|
||||
|
||||
- Determines your project's appropriate level automatically
|
||||
- Creates the tracking status file
|
||||
- Routes you to the correct starting workflow
|
||||
|
||||
For experienced users: use the [Quick Start Guide](/docs/tutorials/getting-started/getting-started-bmadv6.md) to go directly to the right agent/workflow.
|
||||
|
||||
### Why do I need fresh chats for each workflow?
|
||||
|
||||
Context-intensive workflows (like brainstorming, PRD creation, architecture design) can cause AI hallucinations if run in sequence within the same chat. Starting fresh ensures the agent has maximum context capacity for each workflow. This is particularly important for:
|
||||
|
||||
- Planning workflows (PRD, architecture)
|
||||
- Analysis workflows (brainstorming, research)
|
||||
- Complex story implementation
|
||||
|
||||
Quick workflows like status checks can reuse chats safely.
|
||||
|
||||
### Can I skip workflow-status and just start working?
|
||||
|
||||
Yes, if you already know your project level and which workflow comes next. workflow-status is mainly useful for:
|
||||
|
||||
- New projects (guides initial setup)
|
||||
- When you're unsure what to do next
|
||||
- After breaks in work (reminds you where you left off)
|
||||
- Checking overall progress
|
||||
|
||||
### What's the minimum I need to get started?
|
||||
|
||||
For the fastest path:
|
||||
|
||||
1. Install BMad Method: `npx bmad-method@alpha install`
|
||||
2. For small changes: Load PM agent → run tech-spec → implement
|
||||
3. For larger projects: Load PM agent → run prd → architect → implement
|
||||
|
||||
### How do I know if I'm in Phase 1, 2, 3, or 4?
|
||||
|
||||
Check your `bmm-workflow-status.md` file (created by workflow-init). It shows your current phase and progress. If you don't have this file, you can also tell by what you're working on:
|
||||
|
||||
- **Phase 1** — Brainstorming, research, product brief (optional)
|
||||
- **Phase 2** — Creating either a PRD or tech-spec (always required)
|
||||
- **Phase 3** — Architecture design (Level 2-4 only)
|
||||
- **Phase 4** — Actually writing code, implementing stories
|
||||
|
||||
**Have a question not answered here?** Please [open an issue](https://github.com/bmad-code-org/BMAD-METHOD/issues) or ask in [Discord](https://discord.gg/gk8jAdXWmj) so we can add it!
|
||||
@@ -1,52 +0,0 @@
|
||||
---
|
||||
title: "Implementation FAQ"
|
||||
description: Common questions about implementation in the BMad Method
|
||||
---
|
||||
|
||||
Quick answers to common questions about implementation in the BMad Method.
|
||||
|
||||
## Questions
|
||||
|
||||
- [Does create-story include implementation context?](#does-create-story-include-implementation-context)
|
||||
- [How do I mark a story as done?](#how-do-i-mark-a-story-as-done)
|
||||
- [Can I work on multiple stories at once?](#can-i-work-on-multiple-stories-at-once)
|
||||
- [What if my story takes longer than estimated?](#what-if-my-story-takes-longer-than-estimated)
|
||||
- [When should I run retrospective?](#when-should-i-run-retrospective)
|
||||
|
||||
### Does create-story include implementation context?
|
||||
|
||||
Yes! The create-story workflow generates story files that include implementation-specific guidance, references existing patterns from your documentation, and provides technical context. The workflow loads your architecture, PRD, and existing project documentation to create comprehensive stories. For Quick Flow projects using tech-spec, the tech-spec itself is already comprehensive, so stories can be simpler.
|
||||
|
||||
### How do I mark a story as done?
|
||||
|
||||
After dev-story completes and code-review passes:
|
||||
|
||||
1. Open `sprint-status.yaml` (created by sprint-planning)
|
||||
2. Change the story status from `review` to `done`
|
||||
3. Save the file
|
||||
|
||||
### Can I work on multiple stories at once?
|
||||
|
||||
Yes, if you have capacity! Stories within different epics can be worked in parallel. However, stories within the same epic are usually sequential because they build on each other.
|
||||
|
||||
### What if my story takes longer than estimated?
|
||||
|
||||
That's normal! Stories are estimates. If implementation reveals more complexity:
|
||||
|
||||
1. Continue working until DoD is met
|
||||
2. Consider if story should be split
|
||||
3. Document learnings in retrospective
|
||||
4. Adjust future estimates based on this learning
|
||||
|
||||
### When should I run retrospective?
|
||||
|
||||
After completing all stories in an epic (when epic is done). Retrospectives capture:
|
||||
|
||||
- What went well
|
||||
- What could improve
|
||||
- Technical insights
|
||||
- Learnings for future epics
|
||||
|
||||
Don't wait until project end — run after each epic for continuous improvement.
|
||||
|
||||
**Have a question not answered here?** Please [open an issue](https://github.com/bmad-code-org/BMAD-METHOD/issues) or ask in [Discord](https://discord.gg/gk8jAdXWmj) so we can add it!
|
||||
@@ -1,16 +0,0 @@
|
||||
---
|
||||
title: "Frequently Asked Questions"
|
||||
description: Frequently asked questions about the BMad Method
|
||||
---
|
||||
|
||||
Quick answers to common questions about the BMad Method, organized by topic.
|
||||
|
||||
## Topics
|
||||
|
||||
- [Getting Started](/docs/explanation/faq/getting-started-faq.md) - Questions about starting with BMad
|
||||
- [Levels & Tracks](/docs/explanation/faq/levels-and-tracks-faq.md) - Choosing the right level
|
||||
- [Workflows](/docs/explanation/faq/workflows-faq.md) - Workflow and phase questions
|
||||
- [Planning](/docs/explanation/faq/planning-faq.md) - Planning document questions
|
||||
- [Implementation](/docs/explanation/faq/implementation-faq.md) - Implementation questions
|
||||
- [Brownfield](/docs/explanation/faq/brownfield-faq.md) - Existing codebase questions
|
||||
- [Tools & Advanced](/docs/explanation/faq/tools-faq.md) - Tools, IDEs, and advanced topics
|
||||
@@ -1,52 +0,0 @@
|
||||
---
|
||||
title: "Levels and Tracks FAQ"
|
||||
description: Common questions about choosing the right level for your project
|
||||
---
|
||||
|
||||
Quick answers to common questions about choosing the right level for your BMad Method project.
|
||||
|
||||
## Questions
|
||||
|
||||
- [How do I know which level my project is?](#how-do-i-know-which-level-my-project-is)
|
||||
- [Can I change levels mid-project?](#can-i-change-levels-mid-project)
|
||||
- [What if workflow-init suggests the wrong level?](#what-if-workflow-init-suggests-the-wrong-level)
|
||||
- [Do I always need architecture for Level 2?](#do-i-always-need-architecture-for-level-2)
|
||||
- [What's the difference between Level 1 and Level 2?](#whats-the-difference-between-level-1-and-level-2)
|
||||
|
||||
### How do I know which level my project is?
|
||||
|
||||
Use workflow-init for automatic detection, or self-assess using these keywords:
|
||||
|
||||
- **Level 0** — "fix", "bug", "typo", "small change", "patch" → 1 story
|
||||
- **Level 1** — "simple", "basic", "small feature", "add" → 1-10 stories
|
||||
- **Level 2** — "dashboard", "several features", "admin panel" → 5-15 stories
|
||||
- **Level 3** — "platform", "integration", "complex", "system" → 12-40 stories
|
||||
- **Level 4** — "enterprise", "multi-tenant", "multiple products" → 40+ stories
|
||||
|
||||
When in doubt, start smaller. You can always run create-prd later if needed.
|
||||
|
||||
### Can I change levels mid-project?
|
||||
|
||||
Yes! If you started at Level 1 but realize it's Level 2, you can run create-prd to add proper planning docs. The system is flexible — your initial level choice isn't permanent.
|
||||
|
||||
### What if workflow-init suggests the wrong level?
|
||||
|
||||
You can override it! workflow-init suggests a level but always asks for confirmation. If you disagree, just say so and choose the level you think is appropriate. Trust your judgment.
|
||||
|
||||
### Do I always need architecture for Level 2?
|
||||
|
||||
No, architecture is **optional** for Level 2. Only create architecture if you need system-level design. Many Level 2 projects work fine with just PRD created during planning.
|
||||
|
||||
### What's the difference between Level 1 and Level 2?
|
||||
|
||||
- **Level 1** — 1-10 stories, uses tech-spec (simpler, faster), no architecture
|
||||
- **Level 2** — 5-15 stories, uses PRD (product-focused), optional architecture
|
||||
|
||||
The overlap (5-10 stories) is intentional. Choose based on:
|
||||
|
||||
- Need product-level planning? → Level 2
|
||||
- Just need technical plan? → Level 1
|
||||
- Multiple epics? → Level 2
|
||||
- Single epic? → Level 1
|
||||
|
||||
**Have a question not answered here?** Please [open an issue](https://github.com/bmad-code-org/BMAD-METHOD/issues) or ask in [Discord](https://discord.gg/gk8jAdXWmj) so we can add it!
|
||||
@@ -1,41 +0,0 @@
|
||||
---
|
||||
title: "Planning Documents FAQ"
|
||||
description: Common questions about planning documents in the BMad Method
|
||||
---
|
||||
|
||||
Quick answers to common questions about planning documents in the BMad Method.
|
||||
|
||||
## Questions
|
||||
|
||||
- [Why no tech-spec at Level 2+?](#why-no-tech-spec-at-level-2)
|
||||
- [Do I need a PRD for a bug fix?](#do-i-need-a-prd-for-a-bug-fix)
|
||||
- [Can I skip the product brief?](#can-i-skip-the-product-brief)
|
||||
|
||||
### Why no tech-spec at Level 2+?
|
||||
|
||||
Level 2+ projects need product-level planning (PRD) and system-level design (Architecture), which tech-spec doesn't provide. Tech-spec is too narrow for coordinating multiple features. Instead, Level 2-4 uses:
|
||||
|
||||
- PRD (product vision, functional requirements, non-functional requirements)
|
||||
- Architecture (system design)
|
||||
- Epics+Stories (created AFTER architecture is complete)
|
||||
|
||||
### Do I need a PRD for a bug fix?
|
||||
|
||||
No! Bug fixes are typically Level 0 (single atomic change). Use Quick Spec Flow:
|
||||
|
||||
- Load PM agent
|
||||
- Run tech-spec workflow
|
||||
- Implement immediately
|
||||
|
||||
PRDs are for Level 2-4 projects with multiple features requiring product-level coordination.
|
||||
|
||||
### Can I skip the product brief?
|
||||
|
||||
Yes, product brief is always optional. It's most valuable for:
|
||||
|
||||
- Level 3-4 projects needing strategic direction
|
||||
- Projects with stakeholders requiring alignment
|
||||
- Novel products needing market research
|
||||
- When you want to explore solution space before committing
|
||||
|
||||
**Have a question not answered here?** Please [open an issue](https://github.com/bmad-code-org/BMAD-METHOD/issues) or ask in [Discord](https://discord.gg/gk8jAdXWmj) so we can add it!
|
||||
@@ -1,253 +0,0 @@
|
||||
---
|
||||
title: "Tools and Advanced FAQ"
|
||||
description: Common questions about tools, IDEs, and advanced topics in the BMad Method
|
||||
---
|
||||
|
||||
Quick answers to common questions about tools, IDEs, and advanced topics in the BMad Method.
|
||||
|
||||
## Questions
|
||||
|
||||
**Tools and Technical**
|
||||
|
||||
- [Why are my Mermaid diagrams not rendering?](#why-are-my-mermaid-diagrams-not-rendering)
|
||||
- [Can I use BMM with GitHub Copilot / Cursor / other AI tools?](#can-i-use-bmm-with-github-copilot--cursor--other-ai-tools)
|
||||
- [What IDEs/tools support BMM?](#what-idestools-support-bmm)
|
||||
- [Can I customize agents?](#can-i-customize-agents)
|
||||
- [What happens to my planning docs after implementation?](#what-happens-to-my-planning-docs-after-implementation)
|
||||
- [Can I use BMM for non-software projects?](#can-i-use-bmm-for-non-software-projects)
|
||||
|
||||
**Advanced**
|
||||
|
||||
- [What if my project grows from Level 1 to Level 3?](#what-if-my-project-grows-from-level-1-to-level-3)
|
||||
- [Can I mix greenfield and brownfield approaches?](#can-i-mix-greenfield-and-brownfield-approaches)
|
||||
- [How do I handle urgent hotfixes during a sprint?](#how-do-i-handle-urgent-hotfixes-during-a-sprint)
|
||||
- [What if I disagree with the workflow's recommendations?](#what-if-i-disagree-with-the-workflows-recommendations)
|
||||
- [Can multiple developers work on the same BMM project?](#can-multiple-developers-work-on-the-same-bmm-project)
|
||||
- [What is party mode and when should I use it?](#what-is-party-mode-and-when-should-i-use-it)
|
||||
|
||||
**Getting Help**
|
||||
|
||||
- [Where do I get help if my question isn't answered here?](#where-do-i-get-help-if-my-question-isnt-answered-here)
|
||||
- [How do I report a bug or request a feature?](#how-do-i-report-a-bug-or-request-a-feature)
|
||||
|
||||
## Tools and Technical
|
||||
|
||||
### Why are my Mermaid diagrams not rendering?
|
||||
|
||||
Common issues:
|
||||
|
||||
1. Missing language tag: Use ` ```mermaid` not just ` ``` `
|
||||
2. Syntax errors in diagram (validate at mermaid.live)
|
||||
3. Tool doesn't support Mermaid (check your Markdown renderer)
|
||||
|
||||
All BMM docs use valid Mermaid syntax that should render in GitHub, VS Code, and most IDEs.
|
||||
|
||||
### Can I use BMM with GitHub Copilot / Cursor / other AI tools?
|
||||
|
||||
Yes! BMM is complementary. BMM handles:
|
||||
|
||||
- Project planning and structure
|
||||
- Workflow orchestration
|
||||
- Agent Personas and expertise
|
||||
- Documentation generation
|
||||
- Quality gates
|
||||
|
||||
Your AI coding assistant handles:
|
||||
|
||||
- Line-by-line code completion
|
||||
- Quick refactoring
|
||||
- Test generation
|
||||
|
||||
Use them together for best results.
|
||||
|
||||
### What IDEs/tools support BMM?
|
||||
|
||||
BMM requires tools with **agent mode** and access to **high-quality LLM models** that can load and follow complex workflows, then properly implement code changes.
|
||||
|
||||
**Recommended Tools:**
|
||||
|
||||
- **Claude Code** — Best choice
|
||||
- Sonnet 4.5 (excellent workflow following, coding, reasoning)
|
||||
- Opus (maximum context, complex planning)
|
||||
- Native agent mode designed for BMM workflows
|
||||
|
||||
- **Cursor**
|
||||
- Supports Anthropic (Claude) and OpenAI models
|
||||
- Agent mode with composer
|
||||
- Good for developers who prefer Cursor's UX
|
||||
|
||||
- **Windsurf**
|
||||
- Multi-model support
|
||||
- Agent capabilities
|
||||
- Suitable for BMM workflows
|
||||
|
||||
**What Matters:**
|
||||
|
||||
1. **Agent mode** — Can load long workflow instructions and maintain context
|
||||
2. **High-quality LLM** — Models ranked high on SWE-bench (coding benchmarks)
|
||||
3. **Model selection** — Access to Claude Sonnet 4.5, Opus, or GPT-4o class models
|
||||
4. **Context capacity** — Can handle large planning documents and codebases
|
||||
|
||||
**Why model quality matters:** BMM workflows require LLMs that can follow multi-step processes, maintain context across phases, and implement code that adheres to specifications. Tools with weaker models will struggle with workflow adherence and code quality.
|
||||
|
||||
### Can I customize agents?
|
||||
|
||||
Yes! Agents are installed as markdown files with XML-style content (optimized for LLMs, readable by any model). Create customization files in `_bmad/_config/agents/[agent-name].customize.yaml` to override default behaviors while keeping core functionality intact. See agent documentation for customization options.
|
||||
|
||||
**Note:** While source agents in this repo are YAML, they install as `.md` files with XML-style tags — a format any LLM can read and follow.
|
||||
|
||||
### What happens to my planning docs after implementation?
|
||||
|
||||
Keep them! They serve as:
|
||||
|
||||
- Historical record of decisions
|
||||
- Onboarding material for new team members
|
||||
- Reference for future enhancements
|
||||
- Audit trail for compliance
|
||||
|
||||
For enterprise projects (Level 4), consider archiving completed planning artifacts to keep workspace clean.
|
||||
|
||||
### Can I use BMM for non-software projects?
|
||||
|
||||
BMM is optimized for software development, but the methodology principles (scale-adaptive planning, just-in-time design, context injection) can apply to other complex project types. You'd need to adapt workflows and agents for your domain.
|
||||
|
||||
## Advanced
|
||||
|
||||
### What if my project grows from Level 1 to Level 3?
|
||||
|
||||
Totally fine! When you realize scope has grown:
|
||||
|
||||
1. Run create-prd to add product-level planning
|
||||
2. Run create-architecture for system design
|
||||
3. Use existing tech-spec as input for PRD
|
||||
4. Continue with updated level
|
||||
|
||||
The system is flexible — growth is expected.
|
||||
|
||||
### Can I mix greenfield and brownfield approaches?
|
||||
|
||||
Yes! Common scenario: adding new greenfield feature to brownfield codebase. Approach:
|
||||
|
||||
1. Run document-project for brownfield context
|
||||
2. Use greenfield workflows for new feature planning
|
||||
3. Explicitly document integration points between new and existing
|
||||
4. Test integration thoroughly
|
||||
|
||||
### How do I handle urgent hotfixes during a sprint?
|
||||
|
||||
Use correct-course workflow or just:
|
||||
|
||||
1. Save your current work state
|
||||
2. Load PM agent → quick tech-spec for hotfix
|
||||
3. Implement hotfix (Level 0 flow)
|
||||
4. Deploy hotfix
|
||||
5. Return to original sprint work
|
||||
|
||||
Level 0 Quick Spec Flow is perfect for urgent fixes.
|
||||
|
||||
### What if I disagree with the workflow's recommendations?
|
||||
|
||||
Workflows are guidance, not enforcement. If a workflow recommends something that doesn't make sense for your context:
|
||||
|
||||
- Explain your reasoning to the agent
|
||||
- Ask for alternative approaches
|
||||
- Skip the recommendation if you're confident
|
||||
- Document why you deviated (for future reference)
|
||||
|
||||
Trust your expertise — BMM supports your decisions.
|
||||
|
||||
### Can multiple developers work on the same BMM project?
|
||||
|
||||
Yes! But the paradigm is fundamentally different from traditional agile teams.
|
||||
|
||||
**Key Difference:**
|
||||
|
||||
- **Traditional** — Multiple devs work on stories within one epic (months)
|
||||
- **Agentic** — Each dev owns complete epics (days)
|
||||
|
||||
**In traditional agile:** A team of 5 devs might spend 2-3 months on a single epic, with each dev owning different stories.
|
||||
|
||||
**With BMM + AI agents:** A single dev can complete an entire epic in 1-3 days. What used to take months now takes days.
|
||||
|
||||
**Team Work Distribution:**
|
||||
|
||||
- **Recommended:** Split work by **epic** (not story)
|
||||
- Each developer owns complete epics end-to-end
|
||||
- Parallel work happens at epic level
|
||||
- Minimal coordination needed
|
||||
|
||||
**For full-stack apps:**
|
||||
|
||||
- Frontend and backend can be separate epics (unusual in traditional agile)
|
||||
- Frontend dev owns all frontend epics
|
||||
- Backend dev owns all backend epics
|
||||
- Works because delivery is so fast
|
||||
|
||||
**Enterprise Considerations:**
|
||||
|
||||
- Use **git submodules** for BMM installation (not .gitignore)
|
||||
- Allows personal configurations without polluting main repo
|
||||
- Teams may use different AI tools (Claude Code, Cursor, etc.)
|
||||
- Developers may follow different methods or create custom agents/workflows
|
||||
|
||||
**Quick Tips:**
|
||||
|
||||
- Share `sprint-status.yaml` (single source of truth)
|
||||
- Assign entire epics to developers (not individual stories)
|
||||
- Coordinate at epic boundaries, not story level
|
||||
- Use git submodules for BMM in enterprise settings
|
||||
|
||||
### What is party mode and when should I use it?
|
||||
|
||||
Party mode is a unique multi-agent collaboration feature where ALL your installed agents (19+ from BMM, CIS, BMB, custom modules) discuss your challenges together in real-time.
|
||||
|
||||
**How it works:**
|
||||
|
||||
1. Run `/bmad:core:workflows:party-mode` (or `*party-mode` from any agent)
|
||||
2. Introduce your topic
|
||||
3. BMad Master selects 2-3 most relevant agents per message
|
||||
4. Agents cross-talk, debate, and build on each other's ideas
|
||||
|
||||
**Best for:**
|
||||
|
||||
- Strategic decisions with trade-offs (architecture choices, tech stack, scope)
|
||||
- Creative brainstorming (game design, product innovation, UX ideation)
|
||||
- Cross-functional alignment (epic kickoffs, retrospectives, phase transitions)
|
||||
- Complex problem-solving (multi-faceted challenges, risk assessment)
|
||||
|
||||
**Example parties:**
|
||||
|
||||
- **Product Strategy** — PM + Innovation Strategist (CIS) + Analyst
|
||||
- **Technical Design** — Architect + Creative Problem Solver (CIS) + Game Architect
|
||||
- **User Experience** — UX Designer + Design Thinking Coach (CIS) + Storyteller (CIS)
|
||||
|
||||
**Why it's powerful:**
|
||||
|
||||
- Diverse perspectives (technical, creative, strategic)
|
||||
- Healthy debate reveals blind spots
|
||||
- Emergent insights from agent interaction
|
||||
- Natural collaboration across modules
|
||||
|
||||
**For complete documentation:** See the [Party Mode Guide](/docs/explanation/features/party-mode.md)
|
||||
|
||||
## Getting Help
|
||||
|
||||
### Where do I get help if my question isn't answered here?
|
||||
|
||||
1. Search [Complete Documentation](https://github.com/bmad-code-org/BMAD-METHOD/blob/main/README.md) for related topics
|
||||
2. Ask in [Discord Community](https://discord.gg/gk8jAdXWmj) (#bmad-method-help)
|
||||
3. Open a [GitHub Issue](https://github.com/bmad-code-org/BMAD-METHOD/issues)
|
||||
4. Watch [YouTube Tutorials](https://www.youtube.com/@BMadCode)
|
||||
|
||||
### How do I report a bug or request a feature?
|
||||
|
||||
Open a GitHub issue at: <https://github.com/bmad-code-org/BMAD-METHOD/issues>
|
||||
|
||||
Please include:
|
||||
|
||||
- BMM version (check your installed version)
|
||||
- Steps to reproduce (for bugs)
|
||||
- Expected vs actual behavior
|
||||
- Relevant workflow or agent involved
|
||||
|
||||
**Have a question not answered here?** Please [open an issue](https://github.com/bmad-code-org/BMAD-METHOD/issues) or ask in [Discord](https://discord.gg/gk8jAdXWmj) so we can add it!
|
||||
@@ -1,61 +0,0 @@
|
||||
---
|
||||
title: "Workflows FAQ"
|
||||
description: Common questions about BMad Method workflows and phases
|
||||
---
|
||||
|
||||
Quick answers to common questions about BMad Method workflows and phases.
|
||||
|
||||
## Questions
|
||||
|
||||
- [What's the difference between workflow-status and workflow-init?](#whats-the-difference-between-workflow-status-and-workflow-init)
|
||||
- [Can I skip Phase 1 (Analysis)?](#can-i-skip-phase-1-analysis)
|
||||
- [When is Phase 3 (Architecture) required?](#when-is-phase-3-architecture-required)
|
||||
- [What happens if I skip a recommended workflow?](#what-happens-if-i-skip-a-recommended-workflow)
|
||||
- [How do I know when Phase 3 is complete?](#how-do-i-know-when-phase-3-is-complete)
|
||||
- [Can I run workflows in parallel?](#can-i-run-workflows-in-parallel)
|
||||
|
||||
### What's the difference between workflow-status and workflow-init?
|
||||
|
||||
- **workflow-status** — Checks existing status and tells you what's next (use when continuing work)
|
||||
- **workflow-init** — Creates new status file and sets up project (use when starting new project)
|
||||
|
||||
If status file exists, use workflow-status. If not, use workflow-init.
|
||||
|
||||
### Can I skip Phase 1 (Analysis)?
|
||||
|
||||
Yes! Phase 1 is optional for all levels, though recommended for complex projects. Skip if:
|
||||
|
||||
- Requirements are clear
|
||||
- No research needed
|
||||
- Time-sensitive work
|
||||
- Small changes (Level 0-1)
|
||||
|
||||
### When is Phase 3 (Architecture) required?
|
||||
|
||||
- **Level 0-1** — Never (skip entirely)
|
||||
- **Level 2** — Optional (only if system design needed)
|
||||
- **Level 3-4** — Required (comprehensive architecture mandatory)
|
||||
|
||||
### What happens if I skip a recommended workflow?
|
||||
|
||||
Nothing breaks! Workflows are guidance, not enforcement. However, skipping recommended workflows (like architecture for Level 3) may cause:
|
||||
|
||||
- Integration issues during implementation
|
||||
- Rework due to poor planning
|
||||
- Conflicting design decisions
|
||||
- Longer development time overall
|
||||
|
||||
### How do I know when Phase 3 is complete?
|
||||
|
||||
For Level 3-4, run the implementation-readiness workflow. It validates PRD + Architecture + Epics + UX (optional) are aligned before implementation. Pass the gate check = ready for Phase 4.
|
||||
|
||||
### Can I run workflows in parallel?
|
||||
|
||||
Most workflows must be sequential within a phase:
|
||||
|
||||
- **Phase 1** — brainstorm → research → product-brief (optional order)
|
||||
- **Phase 2** — PRD must complete before moving forward
|
||||
- **Phase 3** — architecture → epics+stories → implementation-readiness (sequential)
|
||||
- **Phase 4** — Stories within an epic should generally be sequential, but stories in different epics can be parallel if you have capacity
|
||||
|
||||
**Have a question not answered here?** Please [open an issue](https://github.com/bmad-code-org/BMAD-METHOD/issues) or ask in [Discord](https://discord.gg/gk8jAdXWmj) so we can add it!
|
||||
@@ -1,95 +0,0 @@
|
||||
---
|
||||
title: "Advanced Elicitation"
|
||||
---
|
||||
|
||||
Push the LLM to rethink its work through 50+ reasoning methods — essentially, LLM brainstorming.
|
||||
|
||||
Advanced Elicitation is the inverse of Brainstorming. Instead of pulling ideas out of you, the LLM applies sophisticated reasoning techniques to re-examine and enhance content it has just generated. It's the LLM brainstorming with itself to find better approaches, uncover hidden issues, and discover improvements it missed on the first pass.
|
||||
|
||||
## When to Use It
|
||||
|
||||
- After a workflow generates a section of content and you want to explore alternatives
|
||||
- When the LLM's initial output seems adequate but you suspect there's more depth available
|
||||
- For high-stakes content where multiple perspectives would strengthen the result
|
||||
- To stress-test assumptions, explore edge cases, or find weaknesses in generated plans
|
||||
- When you want the LLM to "think again" but with structured reasoning methods
|
||||
|
||||
## How It Works
|
||||
|
||||
### 1. Context Analysis
|
||||
The LLM analyzes the current content, understanding its type, complexity, stakeholder needs, risk level, and creative potential.
|
||||
|
||||
### 2. Smart Method Selection
|
||||
Based on context, 5 methods are intelligently selected from a library of 50+ techniques and presented to you:
|
||||
|
||||
| Option | Description |
|
||||
| ----------------- | ---------------------------------------- |
|
||||
| **1-5** | Apply the selected method to the content |
|
||||
| **[r] Reshuffle** | Get 5 new methods selected randomly |
|
||||
| **[a] List All** | Browse the complete method library |
|
||||
| **[x] Proceed** | Continue with enhanced content |
|
||||
|
||||
### 3. Method Execution & Iteration
|
||||
- The selected method is applied to the current content
|
||||
- Improvements are shown for your review
|
||||
- You choose whether to apply changes or discard them
|
||||
- The menu re-appears for additional elicitations
|
||||
- Each method builds on previous enhancements
|
||||
|
||||
### 4. Party Mode Integration (Optional)
|
||||
If Party Mode is active, BMad agents participate randomly in the elicitation process, adding their unique perspectives to the methods.
|
||||
|
||||
## Method Categories
|
||||
|
||||
| Category | Focus | Example Methods |
|
||||
| ----------------- | ----------------------------------- | -------------------------------------------------------------- |
|
||||
| **Core** | Foundational reasoning techniques | First Principles Analysis, 5 Whys, Socratic Questioning |
|
||||
| **Collaboration** | Multiple perspectives and synthesis | Stakeholder Round Table, Expert Panel Review, Debate Club |
|
||||
| **Advanced** | Complex reasoning frameworks | Tree of Thoughts, Graph of Thoughts, Self-Consistency |
|
||||
| **Competitive** | Adversarial stress-testing | Red Team vs Blue Team, Shark Tank Pitch, Code Review Gauntlet |
|
||||
| **Technical** | Architecture and code quality | Decision Records, Rubber Duck Debugging, Algorithm Olympics |
|
||||
| **Creative** | Innovation and lateral thinking | SCAMPER, Reverse Engineering, Random Input Stimulus |
|
||||
| **Research** | Evidence-based analysis | Literature Review Personas, Thesis Defense, Comparative Matrix |
|
||||
| **Risk** | Risk identification and mitigation | Pre-mortem Analysis, Failure Mode Analysis, Chaos Monkey |
|
||||
| **Learning** | Understanding verification | Feynman Technique, Active Recall Testing |
|
||||
| **Philosophical** | Conceptual clarity | Occam's Razor, Ethical Dilemmas |
|
||||
| **Retrospective** | Reflection and lessons | Hindsight Reflection, Lessons Learned Extraction |
|
||||
|
||||
## Key Features
|
||||
|
||||
- **50+ reasoning methods** — Spanning core logic to advanced multi-step reasoning frameworks
|
||||
- **Smart context selection** — Methods chosen based on content type, complexity, and stakeholder needs
|
||||
- **Iterative enhancement** — Each method builds on previous improvements
|
||||
- **User control** — Accept or discard each enhancement before proceeding
|
||||
- **Party Mode integration** — Agents can participate when Party Mode is active
|
||||
|
||||
## Workflow Integration
|
||||
|
||||
Advanced Elicitation is a core workflow designed to be invoked by other workflows during content generation:
|
||||
|
||||
| Parameter | Description |
|
||||
| ---------------------- | --------------------------------------------------------- |
|
||||
| **Content to enhance** | The current section content that was just generated |
|
||||
| **Context type** | The kind of content being created (spec, code, doc, etc.) |
|
||||
| **Enhancement goals** | What the calling workflow wants to improve |
|
||||
|
||||
### Integration Flow
|
||||
|
||||
When called from a workflow:
|
||||
1. Receives the current section content that was just generated
|
||||
2. Applies elicitation methods iteratively to enhance that content
|
||||
3. Returns the enhanced version when user selects 'x' to proceed
|
||||
4. The enhanced content replaces the original section in the output document
|
||||
|
||||
### Example
|
||||
|
||||
A specification generation workflow could invoke Advanced Elicitation after producing each major section (requirements, architecture, implementation plan). The workflow would pass the generated section, and Advanced Elicitation would offer methods like "Stakeholder Round Table" to gather diverse perspectives on requirements, or "Red Team vs Blue Team" to stress-test the architecture for vulnerabilities.
|
||||
|
||||
## Advanced Elicitation vs. Brainstorming
|
||||
|
||||
| | **Advanced Elicitation** | **Brainstorming** |
|
||||
| ------------ | ------------------------------------------------- | --------------------------------------------- |
|
||||
| **Source** | LLM generates ideas through structured reasoning | User provides ideas, AI coaches them out |
|
||||
| **Purpose** | Rethink and improve LLM's own output | Unlock user's creativity |
|
||||
| **Methods** | 50+ reasoning and analysis techniques | 60+ ideation and creativity techniques |
|
||||
| **Best for** | Enhancing generated content, finding alternatives | Breaking through blocks, generating new ideas |
|
||||
@@ -1,92 +0,0 @@
|
||||
---
|
||||
title: "Brainstorming"
|
||||
---
|
||||
|
||||
Facilitate structured creative sessions using 60+ proven ideation techniques.
|
||||
|
||||
The Brainstorming workflow is an interactive facilitation system that helps you unlock your own creativity. The AI acts as coach, guide, and creative partner — using proven techniques to draw out ideas and insights that are already within you.
|
||||
|
||||
:::note[Important]
|
||||
Every idea comes from you. The workflow creates the conditions for your best thinking to emerge through guided exploration, but you are the source.
|
||||
:::
|
||||
|
||||
## When to Use It
|
||||
|
||||
- Breaking through creative blocks on a specific challenge
|
||||
- Generating innovative ideas for products, features, or solutions
|
||||
- Exploring a problem from completely new angles
|
||||
- Systematically developing ideas from raw concepts to actionable plans
|
||||
- Team ideation (with collaborative techniques) or personal creative exploration
|
||||
|
||||
## How It Works
|
||||
|
||||
### 1. Session Setup
|
||||
Define your topic, goals, and any constraints.
|
||||
|
||||
### 2. Choose Your Approach
|
||||
|
||||
| Approach | Description |
|
||||
|----------|-------------|
|
||||
| **User-Selected** | Browse the full technique library and pick what appeals to you |
|
||||
| **AI-Recommended** | Get customized technique suggestions based on your goals |
|
||||
| **Random Selection** | Discover unexpected methods through serendipitous technique combinations |
|
||||
| **Progressive Flow** | Journey systematically from expansive exploration to focused action planning |
|
||||
|
||||
### 3. Interactive Facilitation
|
||||
Work through techniques with true collaborative coaching. The AI asks probing questions, builds on your ideas, and helps you think deeper—but your ideas are the source.
|
||||
|
||||
### 4. Idea Organization
|
||||
All your generated ideas are organized into themes and prioritized.
|
||||
|
||||
### 5. Action Planning
|
||||
Top ideas get concrete next steps, resource requirements, and success metrics.
|
||||
|
||||
## What You Get
|
||||
|
||||
A comprehensive session document that captures the entire journey:
|
||||
|
||||
- Topic, goals, and session parameters
|
||||
- Each technique used and how it was applied
|
||||
- Your contributions and the ideas you generated
|
||||
- Thematic organization connecting related insights
|
||||
- Prioritized ideas with action plans
|
||||
- Session highlights and key breakthroughs
|
||||
|
||||
This document becomes a permanent record of your creative process — valuable for future reference, sharing with stakeholders, or continuing the session later.
|
||||
|
||||
## Technique Categories
|
||||
|
||||
| Category | Focus |
|
||||
|----------|-------|
|
||||
| **Collaborative** | Team dynamics and inclusive participation |
|
||||
| **Creative** | Breakthrough thinking and paradigm shifts |
|
||||
| **Deep** | Root cause analysis and strategic insight |
|
||||
| **Structured** | Organized frameworks and systematic exploration |
|
||||
| **Theatrical** | Playful, radical perspectives |
|
||||
| **Wild** | Boundary-pushing, extreme thinking |
|
||||
| **Biomimetic** | Nature-inspired solutions |
|
||||
| **Quantum** | Quantum principles for innovation |
|
||||
| **Cultural** | Traditional knowledge and cross-cultural approaches |
|
||||
| **Introspective Delight** | Inner wisdom and authentic exploration |
|
||||
|
||||
## Key Features
|
||||
|
||||
- **Interactive coaching** — Pulls ideas *out* of you, doesn't generate them for you
|
||||
- **On-demand loading** — Techniques loaded from a comprehensive library as needed
|
||||
- **Session preservation** — Every step, insight, and action plan is documented
|
||||
- **Continuation support** — Pause sessions and return later, or extend with additional techniques
|
||||
|
||||
## Workflow Integration
|
||||
|
||||
Brainstorming is a core workflow designed to be invoked and configured by other modules. When called from another workflow, it accepts contextual parameters:
|
||||
|
||||
| Parameter | Description |
|
||||
|-----------|-------------|
|
||||
| **Topic focus** | What the brainstorming should help discover or solve |
|
||||
| **Guardrails** | Constraints, boundaries, or must-avoid areas |
|
||||
| **Output goals** | What the final output needs to accomplish for the calling workflow |
|
||||
| **Context files** | Project-specific guidance to inform technique selection |
|
||||
|
||||
### Example
|
||||
|
||||
When creating a new module in the BMad Builder workflow, Brainstorming can be invoked with guardrails around the module's purpose and a goal to discover key features, user needs, or architectural considerations. The session becomes focused on producing exactly what the module creation workflow needs.
|
||||
@@ -1,95 +0,0 @@
|
||||
---
|
||||
title: "Party Mode: Multi-Agent Collaboration"
|
||||
---
|
||||
|
||||
Get all your AI agents in one conversation.
|
||||
|
||||
## What is Party Mode?
|
||||
|
||||
Ever wanted to gather your entire AI team in one room and see what happens? That's party mode.
|
||||
|
||||
Type `/bmad:core:workflows:party-mode` (or `*party-mode` from any agent or at key workflow junctions when asked), and suddenly you've got **all your AI agents** in one conversation. PM, Architect, DEV, UX Designer and more that you can choose from.
|
||||
|
||||
**Why it's useful:**
|
||||
|
||||
- **After complex workflows** - Debrief with the whole team about what worked, what didn't
|
||||
- **Big decisions with tradeoffs** - Get technical, creative, and strategic perspectives simultaneously
|
||||
- **Brainstorming sessions** - Watch ideas evolve through cross-pollination
|
||||
- **When things go wrong** - Call out failures, watch agents defend their decisions, let them debate whose fault it was (oddly therapeutic)
|
||||
- **Sprint retrospectives** - Party mode powers the retrospective workflow
|
||||
- **Sprint planning** - Multi-agent collaboration for planning sessions
|
||||
|
||||
## How It Works
|
||||
|
||||
**The basics:**
|
||||
|
||||
1. Party mode reads `_bmad/_config/agent-manifest.csv`
|
||||
2. Loads ALL installed agents (already includes your customizations from install)
|
||||
3. BMad Master orchestrates - picks 2-3 relevant agents per message based on topic
|
||||
4. Agents respond in character, can agree/disagree/build on each other's ideas
|
||||
5. Discussion continues until you type "exit" or reach natural conclusion
|
||||
|
||||
**That's it.** No complex merging, no runtime magic. Just agents talking.
|
||||
|
||||
## Quick Start
|
||||
|
||||
```bash
|
||||
/bmad:core:workflows:party-mode
|
||||
|
||||
*party-mode
|
||||
|
||||
|
||||
/bmad:core:workflows:party-mode and include also in the party Santa Clause and Einstein
|
||||
|
||||
Ask questions, respond to agents, direct the conversation
|
||||
|
||||
Type: exit
|
||||
```
|
||||
|
||||
## Fun Examples
|
||||
|
||||
### Example 1: Calling Out Bad Architecture
|
||||
|
||||
**You:** "Okay team, our last sprint was a disaster. The authentication service went down three times. Who screwed this up?"
|
||||
|
||||
**Architect (Winston):** "The design was sound - distributed authentication with proper fallbacks. If implementation deviated from the spec..."
|
||||
|
||||
**DEV (Amelia):** "I followed the architecture doc exactly. The spec didn't account for concurrent session invalidation race conditions."
|
||||
|
||||
**PM (John):** "Both of you missed the bigger issue - we didn't validate session management requirements in the PRD. This is on me for not catching it."
|
||||
|
||||
**TEA (Murat):** "And I should've caught this in integration tests. The test scenarios didn't cover concurrent invalidation."
|
||||
|
||||
_(Watch them debate whose fault it really was - it's therapeutic)_
|
||||
|
||||
### Example 2: Creative Brainstorming
|
||||
|
||||
**You:** "How do we make onboarding feel magical instead of boring?"
|
||||
|
||||
**UX Designer (Sally):** "Start with progressive disclosure - reveal features as users need them, not all at once in a tutorial."
|
||||
|
||||
**Storyteller (CIS):** "What if onboarding was a story? Each step reveals a character's journey - the user IS the hero."
|
||||
|
||||
**Innovation Strategist (CIS):** "Take it further - gamify with unlockable achievements. But make them meaningful, not arbitrary badges."
|
||||
|
||||
**Game Designer:** "Building on that - what if the first 'quest' is actually solving a real user problem? They learn by doing something valuable."
|
||||
|
||||
_(Ideas cross-pollinate and evolve)_
|
||||
|
||||
### Example 3: Technical Decision
|
||||
|
||||
**You:** "Monolith or microservices for MVP?"
|
||||
|
||||
**Architect:** "Start monolith. Microservices add complexity you don't need at 1000 users."
|
||||
|
||||
**PM:** "Agree. Time to market matters more than theoretical scalability."
|
||||
|
||||
**DEV:** "Monolith with clear module boundaries. We can extract services later if needed."
|
||||
|
||||
**Innovation Strategist:** "Contrarian take - if your differentiator IS scalability, build for it now. Otherwise Architect's right."
|
||||
|
||||
_(Multiple perspectives reveal the right answer)_
|
||||
|
||||
:::tip[Better Decisions]
|
||||
Better decisions through diverse perspectives. Welcome to party mode.
|
||||
:::
|
||||
@@ -1,149 +0,0 @@
|
||||
---
|
||||
title: "Quick Spec Flow"
|
||||
description: Understanding Quick Spec Flow for rapid development in BMad Method
|
||||
---
|
||||
|
||||
Quick Spec Flow is a streamlined alternative to the full BMad Method for Quick Flow track projects. Instead of going through Product Brief → PRD → Architecture, you go straight to a context-aware technical specification and start coding.
|
||||
|
||||
- **Perfect for:** Bug fixes, small features, rapid prototyping, and quick enhancements
|
||||
- **Time to implementation:** Minutes, not hours
|
||||
|
||||
## When to Use Quick Flow
|
||||
|
||||
### Use Quick Flow when:
|
||||
|
||||
- Single bug fix or small enhancement
|
||||
- Small feature with clear scope (typically 1-15 stories)
|
||||
- Rapid prototyping or experimentation
|
||||
- Adding to existing brownfield codebase
|
||||
- You know exactly what you want to build
|
||||
|
||||
### Use BMad Method or Enterprise when:
|
||||
|
||||
- Building new products or major features
|
||||
- Need stakeholder alignment
|
||||
- Complex multi-team coordination
|
||||
- Requires extensive planning and architecture
|
||||
|
||||
:::tip[Not Sure?]
|
||||
Run `workflow-init` to get a recommendation based on your project's needs.
|
||||
:::
|
||||
|
||||
## Quick Flow Overview
|
||||
|
||||
```mermaid
|
||||
flowchart TD
|
||||
START[Step 1: Run Tech-Spec Workflow]
|
||||
DETECT[Detects project stack]
|
||||
ANALYZE[Analyzes brownfield codebase]
|
||||
TEST[Detects test frameworks]
|
||||
CONFIRM[Confirms conventions]
|
||||
GENERATE[Generates context-rich tech-spec]
|
||||
STORIES[Creates ready-to-implement stories]
|
||||
IMPL[Step 2: Implement with DEV Agent]
|
||||
DONE[DONE!]
|
||||
|
||||
START --> DETECT
|
||||
DETECT --> ANALYZE
|
||||
ANALYZE --> TEST
|
||||
TEST --> CONFIRM
|
||||
CONFIRM --> GENERATE
|
||||
GENERATE --> STORIES
|
||||
STORIES --> IMPL
|
||||
IMPL --> DONE
|
||||
|
||||
style START fill:#bfb,stroke:#333,stroke-width:2px
|
||||
style IMPL fill:#bbf,stroke:#333,stroke-width:2px
|
||||
style DONE fill:#f9f,stroke:#333,stroke-width:3px
|
||||
```
|
||||
|
||||
## What Makes It Quick
|
||||
|
||||
- No Product Brief needed
|
||||
- No PRD needed
|
||||
- No Architecture doc needed
|
||||
- Auto-detects your stack
|
||||
- Auto-analyzes brownfield code
|
||||
- Auto-validates quality
|
||||
- Story context optional (tech-spec is comprehensive)
|
||||
|
||||
## Smart Context Discovery
|
||||
|
||||
Quick Spec Flow automatically discovers and uses:
|
||||
|
||||
### Existing Documentation
|
||||
- Product briefs (if they exist)
|
||||
- Research documents
|
||||
- `document-project` output (brownfield codebase map)
|
||||
|
||||
### Project Stack
|
||||
- **Node.js:** package.json → frameworks, dependencies, scripts
|
||||
- **Python:** requirements.txt, pyproject.toml → packages, tools
|
||||
- **Ruby:** Gemfile → gems and versions
|
||||
- **Java:** pom.xml, build.gradle → Maven/Gradle dependencies
|
||||
- **Go:** go.mod → modules
|
||||
- **Rust:** Cargo.toml → crates
|
||||
|
||||
### Brownfield Code Patterns
|
||||
- Directory structure and organization
|
||||
- Existing code patterns (class-based, functional, MVC)
|
||||
- Naming conventions
|
||||
- Test frameworks and patterns
|
||||
- Code style configurations
|
||||
|
||||
### Convention Confirmation
|
||||
|
||||
Quick Spec Flow detects your conventions and **asks for confirmation**:
|
||||
|
||||
```
|
||||
I've detected these conventions in your codebase:
|
||||
|
||||
Code Style:
|
||||
- ESLint with Airbnb config
|
||||
- Prettier with single quotes
|
||||
|
||||
Test Patterns:
|
||||
- Jest test framework
|
||||
- .test.js file naming
|
||||
|
||||
Should I follow these existing conventions? (yes/no)
|
||||
```
|
||||
|
||||
**You decide:** Conform to existing patterns or establish new standards!
|
||||
|
||||
## Auto-Validation
|
||||
|
||||
Quick Spec Flow **automatically validates** everything:
|
||||
|
||||
- Context gathering completeness
|
||||
- Definitiveness (no "use X or Y" statements)
|
||||
- Brownfield integration quality
|
||||
- Stack alignment
|
||||
- Implementation readiness
|
||||
|
||||
## Comparison: Quick Flow vs Full BMM
|
||||
|
||||
| Aspect | Quick Flow Track | BMad Method/Enterprise Tracks |
|
||||
| --------------------- | ---------------------------- | ---------------------------------- |
|
||||
| **Setup** | None (standalone) | workflow-init recommended |
|
||||
| **Planning Docs** | tech-spec.md only | Product Brief → PRD → Architecture |
|
||||
| **Time to Code** | Minutes | Hours to days |
|
||||
| **Best For** | Bug fixes, small features | New products, major features |
|
||||
| **Context Discovery** | Automatic | Manual + guided |
|
||||
| **Validation** | Auto-validates everything | Manual validation steps |
|
||||
| **Brownfield** | Auto-analyzes and conforms | Manual documentation required |
|
||||
|
||||
## When to Graduate to BMad Method
|
||||
|
||||
Start with Quick Flow, but switch to BMad Method when:
|
||||
|
||||
- Project grows beyond initial scope
|
||||
- Multiple teams need coordination
|
||||
- Stakeholders need formal documentation
|
||||
- Product vision is unclear
|
||||
- Architectural decisions need deep analysis
|
||||
- Compliance/regulatory requirements exist
|
||||
|
||||
:::tip[Transition Tip]
|
||||
You can always run `workflow-init` later to transition from Quick Flow to BMad Method.
|
||||
:::
|
||||
@@ -1,324 +0,0 @@
|
||||
---
|
||||
title: "Test Architect (TEA) Overview"
|
||||
description: Understanding the Test Architect (TEA) agent and its role in BMad Method
|
||||
---
|
||||
|
||||
|
||||
The Test Architect (TEA) is a specialized agent focused on quality strategy, test automation, and release gates in BMad Method projects.
|
||||
|
||||
:::tip[Design Philosophy]
|
||||
TEA was built to solve AI-generated tests that rot in review. For the problem statement and design principles, see [Testing as Engineering](/docs/explanation/philosophy/testing-as-engineering.md). For setup, see [Setup Test Framework](/docs/how-to/workflows/setup-test-framework.md).
|
||||
:::
|
||||
|
||||
## Overview
|
||||
|
||||
- **Persona:** Murat, Master Test Architect and Quality Advisor focused on risk-based testing, fixture architecture, ATDD, and CI/CD governance.
|
||||
- **Mission:** Deliver actionable quality strategies, automation coverage, and gate decisions that scale with project complexity and compliance demands.
|
||||
- **Use When:** BMad Method or Enterprise track projects, integration risk is non-trivial, brownfield regression risk exists, or compliance/NFR evidence is required. (Quick Flow projects typically don't require TEA)
|
||||
|
||||
## Choose Your TEA Engagement Model
|
||||
|
||||
BMad does not mandate TEA. There are five valid ways to use it (or skip it). Pick one intentionally.
|
||||
|
||||
1. **No TEA**
|
||||
- Skip all TEA workflows. Use your existing team testing approach.
|
||||
|
||||
2. **TEA-only (Standalone)**
|
||||
- Use TEA on a non-BMad project. Bring your own requirements, acceptance criteria, and environments.
|
||||
- Typical sequence: `*test-design` (system or epic) -> `*atdd` and/or `*automate` -> optional `*test-review` -> `*trace` for coverage and gate decisions.
|
||||
- Run `*framework` or `*ci` only if you want TEA to scaffold the harness or pipeline; they work best after you decide the stack/architecture.
|
||||
|
||||
3. **Integrated: Greenfield - BMad Method (Simple/Standard Work)**
|
||||
- Phase 3: system-level `*test-design`, then `*framework` and `*ci`.
|
||||
- Phase 4: per-epic `*test-design`, optional `*atdd`, then `*automate` and optional `*test-review`.
|
||||
- Gate (Phase 2): `*trace`.
|
||||
|
||||
4. **Integrated: Brownfield - BMad Method or Enterprise (Simple or Complex)**
|
||||
- Phase 2: baseline `*trace`.
|
||||
- Phase 3: system-level `*test-design`, then `*framework` and `*ci`.
|
||||
- Phase 4: per-epic `*test-design` focused on regression and integration risks.
|
||||
- Gate (Phase 2): `*trace`; `*nfr-assess` (if not done earlier).
|
||||
- For brownfield BMad Method, follow the same flow with `*nfr-assess` optional.
|
||||
|
||||
5. **Integrated: Greenfield - Enterprise Method (Enterprise/Compliance Work)**
|
||||
- Phase 2: `*nfr-assess`.
|
||||
- Phase 3: system-level `*test-design`, then `*framework` and `*ci`.
|
||||
- Phase 4: per-epic `*test-design`, plus `*atdd`/`*automate`/`*test-review`.
|
||||
- Gate (Phase 2): `*trace`; archive artifacts as needed.
|
||||
|
||||
If you are unsure, default to the integrated path for your track and adjust later.
|
||||
|
||||
## TEA Command Catalog
|
||||
|
||||
| Command | Primary Outputs | Notes | With Playwright MCP Enhancements |
|
||||
| -------------- | --------------------------------------------------------------------------------------------- | ---------------------------------------------------- | ------------------------------------------------------------------------------------------------------------ |
|
||||
| `*framework` | Playwright/Cypress scaffold, `.env.example`, `.nvmrc`, sample specs | Use when no production-ready harness exists | - |
|
||||
| `*ci` | CI workflow, selective test scripts, secrets checklist | Platform-aware (GitHub Actions default) | - |
|
||||
| `*test-design` | Combined risk assessment, mitigation plan, and coverage strategy | Risk scoring + optional exploratory mode | **+ Exploratory**: Interactive UI discovery with browser automation (uncover actual functionality) |
|
||||
| `*atdd` | Failing acceptance tests + implementation checklist | TDD red phase + optional recording mode | **+ Recording**: AI generation verified with live browser (accurate selectors from real DOM) |
|
||||
| `*automate` | Prioritized specs, fixtures, README/script updates, DoD summary | Optional healing/recording, avoid duplicate coverage | **+ Healing**: Pattern fixes enhanced with visual debugging + **+ Recording**: AI verified with live browser |
|
||||
| `*test-review` | Test quality review report with 0-100 score, violations, fixes | Reviews tests against knowledge base patterns | - |
|
||||
| `*nfr-assess` | NFR assessment report with actions | Focus on security/performance/reliability | - |
|
||||
| `*trace` | Phase 1: Coverage matrix, recommendations. Phase 2: Gate decision (PASS/CONCERNS/FAIL/WAIVED) | Two-phase workflow: traceability + gate decision | - |
|
||||
|
||||
## TEA Workflow Lifecycle
|
||||
|
||||
**Phase Numbering Note:** BMad uses a 4-phase methodology with optional Phase 1 and a documentation prerequisite:
|
||||
|
||||
- **Documentation** (Optional for brownfield): Prerequisite using `*document-project`
|
||||
- **Phase 1** (Optional): Discovery/Analysis (`*brainstorm`, `*research`, `*product-brief`)
|
||||
- **Phase 2** (Required): Planning (`*prd` creates PRD with FRs/NFRs)
|
||||
- **Phase 3** (Track-dependent): Solutioning (`*architecture` → `*test-design` (system-level) → `*create-epics-and-stories` → TEA: `*framework`, `*ci` → `*implementation-readiness`)
|
||||
- **Phase 4** (Required): Implementation (`*sprint-planning` → per-epic: `*test-design` → per-story: dev workflows)
|
||||
|
||||
TEA integrates into the BMad development lifecycle during Solutioning (Phase 3) and Implementation (Phase 4):
|
||||
|
||||
```mermaid
|
||||
%%{init: {'theme':'base', 'themeVariables': { 'primaryColor':'#fff','primaryTextColor':'#000','primaryBorderColor':'#000','lineColor':'#000','secondaryColor':'#fff','tertiaryColor':'#fff','fontSize':'16px','fontFamily':'arial'}}}%%
|
||||
graph TB
|
||||
subgraph Phase2["<b>Phase 2: PLANNING</b>"]
|
||||
PM["<b>PM: *prd (creates PRD with FRs/NFRs)</b>"]
|
||||
PlanNote["<b>Business requirements phase</b>"]
|
||||
NFR2["<b>TEA: *nfr-assess (optional, enterprise)</b>"]
|
||||
PM -.-> NFR2
|
||||
NFR2 -.-> PlanNote
|
||||
PM -.-> PlanNote
|
||||
end
|
||||
|
||||
subgraph Phase3["<b>Phase 3: SOLUTIONING</b>"]
|
||||
Architecture["<b>Architect: *architecture</b>"]
|
||||
EpicsStories["<b>PM/Architect: *create-epics-and-stories</b>"]
|
||||
TestDesignSys["<b>TEA: *test-design (system-level)</b>"]
|
||||
Framework["<b>TEA: *framework (optional if needed)</b>"]
|
||||
CI["<b>TEA: *ci (optional if needed)</b>"]
|
||||
GateCheck["<b>Architect: *implementation-readiness</b>"]
|
||||
Architecture --> EpicsStories
|
||||
Architecture --> TestDesignSys
|
||||
TestDesignSys --> Framework
|
||||
EpicsStories --> Framework
|
||||
Framework --> CI
|
||||
CI --> GateCheck
|
||||
Phase3Note["<b>Epics created AFTER architecture,</b><br/><b>then system-level test design and test infrastructure setup</b>"]
|
||||
EpicsStories -.-> Phase3Note
|
||||
end
|
||||
|
||||
subgraph Phase4["<b>Phase 4: IMPLEMENTATION - Per Epic Cycle</b>"]
|
||||
SprintPlan["<b>SM: *sprint-planning</b>"]
|
||||
TestDesign["<b>TEA: *test-design (per epic)</b>"]
|
||||
CreateStory["<b>SM: *create-story</b>"]
|
||||
ATDD["<b>TEA: *atdd (optional, before dev)</b>"]
|
||||
DevImpl["<b>DEV: implements story</b>"]
|
||||
Automate["<b>TEA: *automate</b>"]
|
||||
TestReview1["<b>TEA: *test-review (optional)</b>"]
|
||||
Trace1["<b>TEA: *trace (refresh coverage)</b>"]
|
||||
|
||||
SprintPlan --> TestDesign
|
||||
TestDesign --> CreateStory
|
||||
CreateStory --> ATDD
|
||||
ATDD --> DevImpl
|
||||
DevImpl --> Automate
|
||||
Automate --> TestReview1
|
||||
TestReview1 --> Trace1
|
||||
Trace1 -.->|next story| CreateStory
|
||||
TestDesignNote["<b>Test design: 'How do I test THIS epic?'</b><br/>Creates test-design-epic-N.md per epic"]
|
||||
TestDesign -.-> TestDesignNote
|
||||
end
|
||||
|
||||
subgraph Gate["<b>EPIC/RELEASE GATE</b>"]
|
||||
NFR["<b>TEA: *nfr-assess (if not done earlier)</b>"]
|
||||
TestReview2["<b>TEA: *test-review (final audit, optional)</b>"]
|
||||
TraceGate["<b>TEA: *trace - Phase 2: Gate</b>"]
|
||||
GateDecision{"<b>Gate Decision</b>"}
|
||||
|
||||
NFR --> TestReview2
|
||||
TestReview2 --> TraceGate
|
||||
TraceGate --> GateDecision
|
||||
GateDecision -->|PASS| Pass["<b>PASS ✅</b>"]
|
||||
GateDecision -->|CONCERNS| Concerns["<b>CONCERNS ⚠️</b>"]
|
||||
GateDecision -->|FAIL| Fail["<b>FAIL ❌</b>"]
|
||||
GateDecision -->|WAIVED| Waived["<b>WAIVED ⏭️</b>"]
|
||||
end
|
||||
|
||||
Phase2 --> Phase3
|
||||
Phase3 --> Phase4
|
||||
Phase4 --> Gate
|
||||
|
||||
style Phase2 fill:#bbdefb,stroke:#0d47a1,stroke-width:3px,color:#000
|
||||
style Phase3 fill:#c8e6c9,stroke:#2e7d32,stroke-width:3px,color:#000
|
||||
style Phase4 fill:#e1bee7,stroke:#4a148c,stroke-width:3px,color:#000
|
||||
style Gate fill:#ffe082,stroke:#f57c00,stroke-width:3px,color:#000
|
||||
style Pass fill:#4caf50,stroke:#1b5e20,stroke-width:3px,color:#000
|
||||
style Concerns fill:#ffc107,stroke:#f57f17,stroke-width:3px,color:#000
|
||||
style Fail fill:#f44336,stroke:#b71c1c,stroke-width:3px,color:#000
|
||||
style Waived fill:#9c27b0,stroke:#4a148c,stroke-width:3px,color:#000
|
||||
```
|
||||
|
||||
**TEA workflows:** `*framework` and `*ci` run once in Phase 3 after architecture. `*test-design` is **dual-mode**:
|
||||
|
||||
- **System-level (Phase 3):** Run immediately after architecture/ADR drafting to produce `test-design-system.md` (testability review, ADR → test mapping, Architecturally Significant Requirements (ASRs), environment needs). Feeds the implementation-readiness gate.
|
||||
- **Epic-level (Phase 4):** Run per-epic to produce `test-design-epic-N.md` (risk, priorities, coverage plan).
|
||||
|
||||
The Quick Flow track skips Phases 1 and 3.
|
||||
BMad Method and Enterprise use all phases based on project needs.
|
||||
When an ADR or architecture draft is produced, run `*test-design` in **system-level** mode before the implementation-readiness gate. This ensures the ADR has an attached testability review and ADR → test mapping. Keep the test-design updated if ADRs change.
|
||||
|
||||
## Why TEA Is Different from Other BMM Agents
|
||||
|
||||
TEA spans multiple phases (Phase 3, Phase 4, and the release gate). Most BMM agents operate in a single phase. That multi-phase role is paired with a dedicated testing knowledge base so standards stay consistent across projects.
|
||||
|
||||
### TEA's 8 Workflows Across Phases
|
||||
|
||||
| Phase | TEA Workflows | Frequency | Purpose |
|
||||
| ----------- | --------------------------------------------------------- | ---------------- | ---------------------------------------------- |
|
||||
| **Phase 2** | (none) | - | Planning phase - PM defines requirements |
|
||||
| **Phase 3** | \*test-design (system-level), \*framework, \*ci | Once per project | System testability review and test infrastructure setup |
|
||||
| **Phase 4** | \*test-design, \*atdd, \*automate, \*test-review, \*trace | Per epic/story | Test planning per epic, then per-story testing |
|
||||
| **Release** | \*nfr-assess, \*trace (Phase 2: gate) | Per epic/release | Go/no-go decision |
|
||||
|
||||
**Note**: `*trace` is a two-phase workflow: Phase 1 (traceability) + Phase 2 (gate decision). This reduces cognitive load while maintaining natural workflow.
|
||||
|
||||
### Why TEA Requires Its Own Knowledge Base
|
||||
|
||||
TEA uniquely requires:
|
||||
|
||||
- **Extensive domain knowledge**: Test patterns, CI/CD, fixtures, and quality practices
|
||||
- **Cross-cutting concerns**: Standards that apply across all BMad projects (not just PRDs or stories)
|
||||
- **Optional integrations**: Playwright-utils and MCP enhancements
|
||||
|
||||
This architecture lets TEA maintain consistent, production-ready testing patterns while operating across multiple phases.
|
||||
|
||||
## Track Cheat Sheets (Condensed)
|
||||
|
||||
These cheat sheets map TEA workflows to the **BMad Method and Enterprise tracks** across the **4-Phase Methodology** (Phase 1: Analysis, Phase 2: Planning, Phase 3: Solutioning, Phase 4: Implementation).
|
||||
|
||||
**Note:** The Quick Flow track typically doesn't require TEA (covered in Overview). These cheat sheets focus on BMad Method and Enterprise tracks where TEA adds value.
|
||||
|
||||
**Legend for Track Deltas:**
|
||||
|
||||
- ➕ = New workflow or phase added (doesn't exist in baseline)
|
||||
- 🔄 = Modified focus (same workflow, different emphasis or purpose)
|
||||
- 📦 = Additional output or archival requirement
|
||||
|
||||
### Greenfield - BMad Method (Simple/Standard Work)
|
||||
|
||||
**Planning Track:** BMad Method (PRD + Architecture)
|
||||
**Use Case:** New projects with standard complexity
|
||||
|
||||
| Workflow Stage | Test Architect | Dev / Team | Outputs |
|
||||
| -------------------------- | ----------------------------------------------------------------- | ----------------------------------------------------------------------------------- | ---------------------------------------------------------- |
|
||||
| **Phase 1**: Discovery | - | Analyst `*product-brief` (optional) | `product-brief.md` |
|
||||
| **Phase 2**: Planning | - | PM `*prd` (creates PRD with FRs/NFRs) | PRD with functional/non-functional requirements |
|
||||
| **Phase 3**: Solutioning | Run `*framework`, `*ci` AFTER architecture and epic creation | Architect `*architecture`, `*create-epics-and-stories`, `*implementation-readiness` | Architecture, epics/stories, test scaffold, CI pipeline |
|
||||
| **Phase 4**: Sprint Start | - | SM `*sprint-planning` | Sprint status file with all epics and stories |
|
||||
| **Phase 4**: Epic Planning | Run `*test-design` for THIS epic (per-epic test plan) | Review epic scope | `test-design-epic-N.md` with risk assessment and test plan |
|
||||
| **Phase 4**: Story Dev | (Optional) `*atdd` before dev, then `*automate` after | SM `*create-story`, DEV implements | Tests, story implementation |
|
||||
| **Phase 4**: Story Review | Execute `*test-review` (optional), re-run `*trace` | Address recommendations, update code/tests | Quality report, refreshed coverage matrix |
|
||||
| **Phase 4**: Release Gate | (Optional) `*test-review` for final audit, Run `*trace` (Phase 2) | Confirm Definition of Done, share release notes | Quality audit, Gate YAML + release summary |
|
||||
|
||||
**Key notes:**
|
||||
- Run `*framework` and `*ci` once in Phase 3 after architecture.
|
||||
- Run `*test-design` per epic in Phase 4; use `*atdd` before dev when helpful.
|
||||
- Use `*trace` for gate decisions; `*test-review` is an optional audit.
|
||||
|
||||
### Brownfield - BMad Method or Enterprise (Simple or Complex)
|
||||
|
||||
**Planning Tracks:** BMad Method or Enterprise Method
|
||||
**Use Case:** Existing codebases: simple additions (BMad Method) or complex enterprise requirements (Enterprise Method)
|
||||
|
||||
**🔄 Brownfield Deltas from Greenfield:**
|
||||
|
||||
- ➕ Documentation (Prerequisite) - Document existing codebase if undocumented
|
||||
- ➕ Phase 2: `*trace` - Baseline existing test coverage before planning
|
||||
- 🔄 Phase 4: `*test-design` - Focus on regression hotspots and brownfield risks
|
||||
- 🔄 Phase 4: Story Review - May include `*nfr-assess` if not done earlier
|
||||
|
||||
| Workflow Stage | Test Architect | Dev / Team | Outputs |
|
||||
| --------------------------------- | --------------------------------------------------------------------------- | ----------------------------------------------------------------------------------- | ---------------------------------------------------------------------- |
|
||||
| **Documentation**: Prerequisite ➕ | - | Analyst `*document-project` (if undocumented) | Comprehensive project documentation |
|
||||
| **Phase 1**: Discovery | - | Analyst/PM/Architect rerun planning workflows | Updated planning artifacts in `{output_folder}` |
|
||||
| **Phase 2**: Planning | Run ➕ `*trace` (baseline coverage) | PM `*prd` (creates PRD with FRs/NFRs) | PRD with FRs/NFRs, ➕ coverage baseline |
|
||||
| **Phase 3**: Solutioning | Run `*framework`, `*ci` AFTER architecture and epic creation | Architect `*architecture`, `*create-epics-and-stories`, `*implementation-readiness` | Architecture, epics/stories, test framework, CI pipeline |
|
||||
| **Phase 4**: Sprint Start | - | SM `*sprint-planning` | Sprint status file with all epics and stories |
|
||||
| **Phase 4**: Epic Planning | Run `*test-design` for THIS epic 🔄 (regression hotspots) | Review epic scope and brownfield risks | `test-design-epic-N.md` with brownfield risk assessment and mitigation |
|
||||
| **Phase 4**: Story Dev | (Optional) `*atdd` before dev, then `*automate` after | SM `*create-story`, DEV implements | Tests, story implementation |
|
||||
| **Phase 4**: Story Review | Apply `*test-review` (optional), re-run `*trace`, ➕ `*nfr-assess` if needed | Resolve gaps, update docs/tests | Quality report, refreshed coverage matrix, NFR report |
|
||||
| **Phase 4**: Release Gate | (Optional) `*test-review` for final audit, Run `*trace` (Phase 2) | Capture sign-offs, share release notes | Quality audit, Gate YAML + release summary |
|
||||
|
||||
**Key notes:**
|
||||
- Start with `*trace` in Phase 2 to baseline coverage.
|
||||
- Focus `*test-design` on regression hotspots and integration risk.
|
||||
- Run `*nfr-assess` before the gate if it wasn't done earlier.
|
||||
|
||||
### Greenfield - Enterprise Method (Enterprise/Compliance Work)
|
||||
|
||||
**Planning Track:** Enterprise Method (BMad Method + extended security/devops/test strategies)
|
||||
**Use Case:** New enterprise projects with compliance, security, or complex regulatory requirements
|
||||
|
||||
**🏢 Enterprise Deltas from BMad Method:**
|
||||
|
||||
- ➕ Phase 1: `*research` - Domain and compliance research (recommended)
|
||||
- ➕ Phase 2: `*nfr-assess` - Capture NFR requirements early (security/performance/reliability)
|
||||
- 🔄 Phase 4: `*test-design` - Enterprise focus (compliance, security architecture alignment)
|
||||
- 📦 Release Gate - Archive artifacts and compliance evidence for audits
|
||||
|
||||
| Workflow Stage | Test Architect | Dev / Team | Outputs |
|
||||
| -------------------------- | ----------------------------------------------------------------------- | ----------------------------------------------------------------------------------- | ------------------------------------------------------------------ |
|
||||
| **Phase 1**: Discovery | - | Analyst ➕ `*research`, `*product-brief` | Domain research, compliance analysis, product brief |
|
||||
| **Phase 2**: Planning | Run ➕ `*nfr-assess` | PM `*prd` (creates PRD with FRs/NFRs), UX `*create-ux-design` | Enterprise PRD with FRs/NFRs, UX design, ➕ NFR documentation |
|
||||
| **Phase 3**: Solutioning | Run `*framework`, `*ci` AFTER architecture and epic creation | Architect `*architecture`, `*create-epics-and-stories`, `*implementation-readiness` | Architecture, epics/stories, test framework, CI pipeline |
|
||||
| **Phase 4**: Sprint Start | - | SM `*sprint-planning` | Sprint plan with all epics |
|
||||
| **Phase 4**: Epic Planning | Run `*test-design` for THIS epic 🔄 (compliance focus) | Review epic scope and compliance requirements | `test-design-epic-N.md` with security/performance/compliance focus |
|
||||
| **Phase 4**: Story Dev | (Optional) `*atdd`, `*automate`, `*test-review`, `*trace` per story | SM `*create-story`, DEV implements | Tests, fixtures, quality reports, coverage matrices |
|
||||
| **Phase 4**: Release Gate | Final `*test-review` audit, Run `*trace` (Phase 2), 📦 archive artifacts | Capture sign-offs, 📦 compliance evidence | Quality audit, updated assessments, gate YAML, 📦 audit trail |
|
||||
|
||||
**Key notes:**
|
||||
- Run `*nfr-assess` early in Phase 2.
|
||||
- `*test-design` emphasizes compliance, security, and performance alignment.
|
||||
- Archive artifacts at the release gate for audits.
|
||||
|
||||
**Related how-to guides:**
|
||||
- [How to Run Test Design](/docs/how-to/workflows/run-test-design.md)
|
||||
- [How to Set Up a Test Framework](/docs/how-to/workflows/setup-test-framework.md)
|
||||
|
||||
## Optional Integrations
|
||||
|
||||
### Playwright Utils (`@seontechnologies/playwright-utils`)
|
||||
|
||||
Production-ready fixtures and utilities that enhance TEA workflows.
|
||||
|
||||
- Install: `npm install -D @seontechnologies/playwright-utils`
|
||||
> Note: Playwright Utils is enabled via the installer. Only set `tea_use_playwright_utils` in `_bmad/bmm/config.yaml` if you need to override the installer choice.
|
||||
- Impacts: `*framework`, `*atdd`, `*automate`, `*test-review`, `*ci`
|
||||
- Utilities include: api-request, auth-session, network-recorder, intercept-network-call, recurse, log, file-utils, burn-in, network-error-monitor, fixtures-composition
|
||||
|
||||
### Playwright MCP Enhancements
|
||||
|
||||
Live browser verification for test design and automation.
|
||||
|
||||
**Two Playwright MCP servers** (actively maintained, continuously updated):
|
||||
|
||||
- `playwright` - Browser automation (`npx @playwright/mcp@latest`)
|
||||
- `playwright-test` - Test runner with failure analysis (`npx playwright run-test-mcp-server`)
|
||||
|
||||
**Configuration example**:
|
||||
|
||||
```json
|
||||
{
|
||||
"mcpServers": {
|
||||
"playwright": {
|
||||
"command": "npx",
|
||||
"args": ["@playwright/mcp@latest"]
|
||||
},
|
||||
"playwright-test": {
|
||||
"command": "npx",
|
||||
"args": ["playwright", "run-test-mcp-server"]
|
||||
}
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
- Helps `*test-design` validate actual UI behavior.
|
||||
- Helps `*atdd` and `*automate` verify selectors against the live DOM.
|
||||
- Enhances healing with `browser_snapshot`, console, network, and locator tools.
|
||||
|
||||
**To disable**: set `tea_use_mcp_enhancements: false` in `_bmad/bmm/config.yaml` or remove MCPs from IDE config.
|
||||
@@ -1,34 +0,0 @@
|
||||
---
|
||||
title: "Web Bundles"
|
||||
---
|
||||
|
||||
Use BMad agents in Gemini Gems and Custom GPTs.
|
||||
|
||||
:::caution[Status]
|
||||
The Web Bundling Feature is being rebuilt from the ground up. Current v6 bundles may be incomplete or missing functionality.
|
||||
:::
|
||||
|
||||
## What Are Web Bundles?
|
||||
|
||||
Web bundles package BMad agents as self-contained files that work in Gemini Gems and Custom GPTs. Everything the agent needs - instructions, workflows, dependencies - is bundled into a single file for easy upload.
|
||||
|
||||
### What's Included
|
||||
|
||||
- Complete agent persona and instructions
|
||||
- All workflows and dependencies
|
||||
- Interactive menu system
|
||||
- Party mode for multi-agent collaboration
|
||||
- No external files required
|
||||
|
||||
### Use Cases
|
||||
|
||||
**Perfect for:**
|
||||
- Uploading a single file to a Gemini GEM or Custom GPT
|
||||
- Using BMad Method from the Web
|
||||
- Cost savings (generally lower cost than local usage)
|
||||
- Quick sharing of agent configurations
|
||||
|
||||
**Trade-offs:**
|
||||
- Some quality reduction vs local usage
|
||||
- Less convenient than full local installation
|
||||
- Limited to agent capabilities (no workflow file access)
|
||||
@@ -1,387 +0,0 @@
|
||||
---
|
||||
title: "BMGD Agents Guide"
|
||||
---
|
||||
|
||||
Complete reference for BMGD's six specialized game development agents.
|
||||
|
||||
## Agent Overview
|
||||
|
||||
BMGD provides six agents, each with distinct expertise:
|
||||
|
||||
| Agent | Name | Role | Phase Focus |
|
||||
|-------|------|------|-------------|
|
||||
| **Game Designer** | Samus Shepard | Lead Game Designer + Creative Vision Architect | Phases 1-2 |
|
||||
| **Game Architect** | Cloud Dragonborn | Principal Game Systems Architect + Technical Director | Phase 3 |
|
||||
| **Game Developer** | Link Freeman | Senior Game Developer + Technical Implementation Specialist | Phase 4 |
|
||||
| **Game Scrum Master** | Max | Game Development Scrum Master + Sprint Orchestrator | Phase 4 |
|
||||
| **Game QA** | GLaDOS | Game QA Architect + Test Automation Specialist | All Phases |
|
||||
| **Game Solo Dev** | Indie | Elite Indie Game Developer + Quick Flow Specialist | All Phases |
|
||||
|
||||
## Game Designer (Samus Shepard)
|
||||
|
||||
### Role
|
||||
|
||||
Lead Game Designer + Creative Vision Architect
|
||||
|
||||
### Identity
|
||||
|
||||
Veteran designer with 15+ years crafting AAA and indie hits. Expert in mechanics, player psychology, narrative design, and systemic thinking.
|
||||
|
||||
### Communication Style
|
||||
|
||||
Talks like an excited streamer - enthusiastic, asks about player motivations, celebrates breakthroughs with "Let's GOOO!"
|
||||
|
||||
### Core Principles
|
||||
|
||||
- Design what players want to FEEL, not what they say they want
|
||||
- Prototype fast - one hour of playtesting beats ten hours of discussion
|
||||
- Every mechanic must serve the core fantasy
|
||||
|
||||
### When to Use
|
||||
|
||||
- Brainstorming game ideas
|
||||
- Creating Game Briefs
|
||||
- Designing GDDs
|
||||
- Developing narrative design
|
||||
|
||||
### Available Commands
|
||||
|
||||
| Command | Description |
|
||||
| ---------------------- | -------------------------------- |
|
||||
| `workflow-status` | Check project status |
|
||||
| `brainstorm-game` | Guided game ideation |
|
||||
| `create-game-brief` | Create Game Brief |
|
||||
| `create-gdd` | Create Game Design Document |
|
||||
| `narrative` | Create Narrative Design Document |
|
||||
| `quick-prototype` | Rapid prototyping (IDE only) |
|
||||
| `party-mode` | Multi-agent collaboration |
|
||||
| `advanced-elicitation` | Deep exploration (web only) |
|
||||
|
||||
## Game Architect (Cloud Dragonborn)
|
||||
|
||||
### Role
|
||||
|
||||
Principal Game Systems Architect + Technical Director
|
||||
|
||||
### Identity
|
||||
|
||||
Master architect with 20+ years shipping 30+ titles. Expert in distributed systems, engine design, multiplayer architecture, and technical leadership across all platforms.
|
||||
|
||||
### Communication Style
|
||||
|
||||
Speaks like a wise sage from an RPG - calm, measured, uses architectural metaphors about building foundations and load-bearing walls.
|
||||
|
||||
### Core Principles
|
||||
|
||||
- Architecture is about delaying decisions until you have enough data
|
||||
- Build for tomorrow without over-engineering today
|
||||
- Hours of planning save weeks of refactoring hell
|
||||
- Every system must handle the hot path at 60fps
|
||||
|
||||
### When to Use
|
||||
|
||||
- Planning technical architecture
|
||||
- Making engine/framework decisions
|
||||
- Designing game systems
|
||||
- Course correction during development
|
||||
|
||||
### Available Commands
|
||||
|
||||
| Command | Description |
|
||||
| ---------------------- | ------------------------------------- |
|
||||
| `workflow-status` | Check project status |
|
||||
| `create-architecture` | Create Game Architecture |
|
||||
| `correct-course` | Course correction analysis (IDE only) |
|
||||
| `party-mode` | Multi-agent collaboration |
|
||||
| `advanced-elicitation` | Deep exploration (web only) |
|
||||
|
||||
## Game Developer (Link Freeman)
|
||||
|
||||
### Role
|
||||
|
||||
Senior Game Developer + Technical Implementation Specialist
|
||||
|
||||
### Identity
|
||||
|
||||
Battle-hardened dev with expertise in Unity, Unreal, and custom engines. Ten years shipping across mobile, console, and PC. Writes clean, performant code.
|
||||
|
||||
### Communication Style
|
||||
|
||||
Speaks like a speedrunner - direct, milestone-focused, always optimizing for the fastest path to ship.
|
||||
|
||||
### Core Principles
|
||||
|
||||
- 60fps is non-negotiable
|
||||
- Write code designers can iterate without fear
|
||||
- Ship early, ship often, iterate on player feedback
|
||||
- Red-green-refactor: tests first, implementation second
|
||||
|
||||
### When to Use
|
||||
|
||||
- Implementing stories
|
||||
- Code reviews
|
||||
- Performance optimization
|
||||
- Completing story work
|
||||
|
||||
### Available Commands
|
||||
|
||||
| Command | Description |
|
||||
| ---------------------- | ------------------------------- |
|
||||
| `workflow-status` | Check sprint progress |
|
||||
| `dev-story` | Implement story tasks |
|
||||
| `code-review` | Perform code review |
|
||||
| `quick-dev` | Flexible development (IDE only) |
|
||||
| `quick-prototype` | Rapid prototyping (IDE only) |
|
||||
| `party-mode` | Multi-agent collaboration |
|
||||
| `advanced-elicitation` | Deep exploration (web only) |
|
||||
|
||||
## Game Scrum Master (Max)
|
||||
|
||||
### Role
|
||||
|
||||
Game Development Scrum Master + Sprint Orchestrator
|
||||
|
||||
### Identity
|
||||
|
||||
Certified Scrum Master specializing in game dev workflows. Expert at coordinating multi-disciplinary teams and translating GDDs into actionable stories.
|
||||
|
||||
### Communication Style
|
||||
|
||||
Talks in game terminology - milestones are save points, handoffs are level transitions, blockers are boss fights.
|
||||
|
||||
### Core Principles
|
||||
|
||||
- Every sprint delivers playable increments
|
||||
- Clean separation between design and implementation
|
||||
- Keep the team moving through each phase
|
||||
- Stories are single source of truth for implementation
|
||||
|
||||
### When to Use
|
||||
|
||||
- Sprint planning and management
|
||||
- Creating epic tech specs
|
||||
- Writing story drafts
|
||||
- Assembling story context
|
||||
- Running retrospectives
|
||||
- Handling course corrections
|
||||
|
||||
### Available Commands
|
||||
|
||||
| Command | Description |
|
||||
| ----------------------- | ------------------------------------------- |
|
||||
| `workflow-status` | Check project status |
|
||||
| `sprint-planning` | Generate/update sprint status |
|
||||
| `sprint-status` | View sprint progress, get next action |
|
||||
| `create-story` | Create story (marks ready-for-dev directly) |
|
||||
| `validate-create-story` | Validate story draft |
|
||||
| `epic-retrospective` | Facilitate retrospective |
|
||||
| `correct-course` | Navigate significant changes |
|
||||
| `party-mode` | Multi-agent collaboration |
|
||||
| `advanced-elicitation` | Deep exploration (web only) |
|
||||
|
||||
## Game QA (GLaDOS)
|
||||
|
||||
### Role
|
||||
|
||||
Game QA Architect + Test Automation Specialist
|
||||
|
||||
### Identity
|
||||
|
||||
Senior QA architect with 12+ years in game testing across Unity, Unreal, and Godot. Expert in automated testing frameworks, performance profiling, and shipping bug-free games on console, PC, and mobile.
|
||||
|
||||
### Communication Style
|
||||
|
||||
Speaks like a quality guardian - methodical, data-driven, but understands that "feel" matters in games. Uses metrics to back intuition. "Trust, but verify with tests."
|
||||
|
||||
### Core Principles
|
||||
|
||||
- Test what matters: gameplay feel, performance, progression
|
||||
- Automated tests catch regressions, humans catch fun problems
|
||||
- Every shipped bug is a process failure, not a people failure
|
||||
- Flaky tests are worse than no tests - they erode trust
|
||||
- Profile before optimize, test before ship
|
||||
|
||||
### When to Use
|
||||
|
||||
- Setting up test frameworks
|
||||
- Designing test strategies
|
||||
- Creating automated tests
|
||||
- Planning playtesting sessions
|
||||
- Performance testing
|
||||
- Reviewing test coverage
|
||||
|
||||
### Available Commands
|
||||
|
||||
| Command | Description |
|
||||
| ---------------------- | --------------------------------------------------- |
|
||||
| `workflow-status` | Check project status |
|
||||
| `test-framework` | Initialize game test framework (Unity/Unreal/Godot) |
|
||||
| `test-design` | Create comprehensive game test scenarios |
|
||||
| `automate` | Generate automated game tests |
|
||||
| `playtest-plan` | Create structured playtesting plan |
|
||||
| `performance-test` | Design performance testing strategy |
|
||||
| `test-review` | Review test quality and coverage |
|
||||
| `party-mode` | Multi-agent collaboration |
|
||||
| `advanced-elicitation` | Deep exploration (web only) |
|
||||
|
||||
### Knowledge Base
|
||||
|
||||
GLaDOS has access to a comprehensive game testing knowledge base (`gametest/qa-index.csv`) including:
|
||||
|
||||
**Engine-Specific Testing:**
|
||||
|
||||
- Unity Test Framework (Edit Mode, Play Mode)
|
||||
- Unreal Automation and Gauntlet
|
||||
- Godot GUT (Godot Unit Test)
|
||||
|
||||
**Game-Specific Testing:**
|
||||
|
||||
- Playtesting fundamentals
|
||||
- Balance testing
|
||||
- Save system testing
|
||||
- Multiplayer/network testing
|
||||
- Input testing
|
||||
- Platform certification (TRC/XR)
|
||||
- Localization testing
|
||||
|
||||
**General QA:**
|
||||
|
||||
- QA automation strategies
|
||||
- Performance testing
|
||||
- Regression testing
|
||||
- Smoke testing
|
||||
- Test prioritization (P0-P3)
|
||||
|
||||
## Game Solo Dev (Indie)
|
||||
|
||||
### Role
|
||||
|
||||
Elite Indie Game Developer + Quick Flow Specialist
|
||||
|
||||
### Identity
|
||||
|
||||
Battle-hardened solo game developer who ships complete games from concept to launch. Expert in Unity, Unreal, and Godot, having shipped titles across mobile, PC, and console. Lives and breathes the Quick Flow workflow - prototyping fast, iterating faster, and shipping before the hype dies.
|
||||
|
||||
### Communication Style
|
||||
|
||||
Direct, confident, and gameplay-focused. Uses dev slang, thinks in game feel and player experience. Every response moves the game closer to ship. "Does it feel good? Ship it."
|
||||
|
||||
### Core Principles
|
||||
|
||||
- Prototype fast, fail fast, iterate faster
|
||||
- A playable build beats a perfect design doc
|
||||
- 60fps is non-negotiable - performance is a feature
|
||||
- The core loop must be fun before anything else matters
|
||||
- Ship early, playtest often
|
||||
|
||||
### When to Use
|
||||
|
||||
- Solo game development
|
||||
- Rapid prototyping
|
||||
- Quick iteration without full team workflow
|
||||
- Indie projects with tight timelines
|
||||
- When you want to handle everything yourself
|
||||
|
||||
### Available Commands
|
||||
|
||||
| Command | Description |
|
||||
| ------------------ | ------------------------------------------------------ |
|
||||
| `quick-prototype` | Rapid prototype to test if a mechanic is fun |
|
||||
| `quick-dev` | Implement features end-to-end with game considerations |
|
||||
| `quick-spec` | Create implementation-ready technical spec |
|
||||
| `code-review` | Review code quality |
|
||||
| `test-framework` | Set up automated testing |
|
||||
| `party-mode` | Bring in specialists when needed |
|
||||
|
||||
### Quick Flow vs Full BMGD
|
||||
|
||||
Use **Game Solo Dev** when:
|
||||
|
||||
- You're working alone or in a tiny team
|
||||
- Speed matters more than process
|
||||
- You want to skip the full planning phases
|
||||
- You're prototyping or doing game jams
|
||||
|
||||
Use **Full BMGD workflow** when:
|
||||
|
||||
- You have a larger team
|
||||
- The project needs formal documentation
|
||||
- You're working with stakeholders/publishers
|
||||
- Long-term maintainability is critical
|
||||
|
||||
## Agent Selection Guide
|
||||
|
||||
### By Phase
|
||||
|
||||
| Phase | Primary Agent | Secondary Agent |
|
||||
| ------------------------------ | ----------------- | ----------------- |
|
||||
| 1: Preproduction | Game Designer | - |
|
||||
| 2: Design | Game Designer | - |
|
||||
| 3: Technical | Game Architect | Game QA |
|
||||
| 4: Production (Planning) | Game Scrum Master | Game Architect |
|
||||
| 4: Production (Implementation) | Game Developer | Game Scrum Master |
|
||||
| Testing (Any Phase) | Game QA | Game Developer |
|
||||
|
||||
### By Task
|
||||
|
||||
| Task | Best Agent |
|
||||
| -------------------------------- | ----------------- |
|
||||
| "I have a game idea" | Game Designer |
|
||||
| "Help me design my game" | Game Designer |
|
||||
| "How should I build this?" | Game Architect |
|
||||
| "What's the technical approach?" | Game Architect |
|
||||
| "Plan our sprints" | Game Scrum Master |
|
||||
| "Create implementation stories" | Game Scrum Master |
|
||||
| "Build this feature" | Game Developer |
|
||||
| "Review this code" | Game Developer |
|
||||
| "Set up testing framework" | Game QA |
|
||||
| "Create test plan" | Game QA |
|
||||
| "Test performance" | Game QA |
|
||||
| "Plan a playtest" | Game QA |
|
||||
| "I'm working solo" | Game Solo Dev |
|
||||
| "Quick prototype this idea" | Game Solo Dev |
|
||||
| "Ship this feature fast" | Game Solo Dev |
|
||||
|
||||
## Multi-Agent Collaboration
|
||||
|
||||
### Party Mode
|
||||
|
||||
All agents have access to `party-mode`, which brings multiple agents together for complex decisions. Use this when:
|
||||
|
||||
- A decision spans multiple domains (design + technical)
|
||||
- You want diverse perspectives
|
||||
- You're stuck and need fresh ideas
|
||||
|
||||
### Handoffs
|
||||
|
||||
Agents naturally hand off to each other:
|
||||
|
||||
```
|
||||
Game Designer → Game Architect → Game Scrum Master → Game Developer
|
||||
↓ ↓ ↓ ↓
|
||||
GDD Architecture Sprint/Stories Implementation
|
||||
↓ ↓
|
||||
Game QA ←──────────────────────────── Game QA
|
||||
↓ ↓
|
||||
Test Strategy Automated Tests
|
||||
```
|
||||
|
||||
Game QA integrates at multiple points:
|
||||
|
||||
- After Architecture: Define test strategy
|
||||
- During Implementation: Create automated tests
|
||||
- Before Release: Performance and certification testing
|
||||
|
||||
## Project Context
|
||||
|
||||
All agents share the principle:
|
||||
|
||||
> "Find if this exists, if it does, always treat it as the bible I plan and execute against: `**/project-context.md`"
|
||||
|
||||
The `project-context.md` file (if present) serves as the authoritative source for project decisions and constraints.
|
||||
|
||||
## Next Steps
|
||||
|
||||
- **[Quick Start Guide](/docs/tutorials/getting-started/quick-start-bmgd.md)** - Get started with BMGD
|
||||
- **[Workflows Guide](/docs/reference/workflows/index.md)** - Detailed workflow reference
|
||||
- **[Game Types Guide](/docs/explanation/game-dev/game-types.md)** - Game type templates
|
||||
@@ -1,125 +0,0 @@
|
||||
---
|
||||
title: "BMGD vs BMM"
|
||||
description: Understanding the differences between BMGD and BMM
|
||||
---
|
||||
|
||||
BMGD (BMad Game Development) extends BMM (BMad Method) with game-specific capabilities. This page explains the key differences.
|
||||
|
||||
## Quick Comparison
|
||||
|
||||
| Aspect | BMM | BMGD |
|
||||
| -------------- | ------------------------------------- | ------------------------------------------------------------------------ |
|
||||
| **Focus** | General software | Game development |
|
||||
| **Agents** | PM, Architect, Dev, SM, TEA, Solo Dev | Game Designer, Game Dev, Game Architect, Game SM, Game QA, Game Solo Dev |
|
||||
| **Planning** | PRD, Tech Spec | Game Brief, GDD |
|
||||
| **Types** | N/A | 24 game type templates |
|
||||
| **Narrative** | N/A | Full narrative workflow |
|
||||
| **Testing** | Web-focused | Engine-specific (Unity, Unreal, Godot) |
|
||||
| **Production** | BMM workflows | BMM workflows with game overrides |
|
||||
|
||||
## Agent Differences
|
||||
|
||||
### BMM Agents
|
||||
- PM (Product Manager)
|
||||
- Architect
|
||||
- DEV (Developer)
|
||||
- SM (Scrum Master)
|
||||
- TEA (Test Architect)
|
||||
- Quick Flow Solo Dev
|
||||
|
||||
### BMGD Agents
|
||||
- Game Designer
|
||||
- Game Developer
|
||||
- Game Architect
|
||||
- Game Scrum Master
|
||||
- Game QA
|
||||
- Game Solo Dev
|
||||
|
||||
BMGD agents understand game-specific concepts like:
|
||||
- Game mechanics and balance
|
||||
- Player psychology
|
||||
- Engine-specific patterns
|
||||
- Playtesting and QA
|
||||
|
||||
## Planning Documents
|
||||
|
||||
### BMM Planning
|
||||
- **Product Brief** → **PRD** → **Architecture**
|
||||
- Focus: Software requirements, user stories, system design
|
||||
|
||||
### BMGD Planning
|
||||
- **Game Brief** → **GDD** → **Architecture**
|
||||
- Focus: Game vision, mechanics, narrative, player experience
|
||||
|
||||
The GDD (Game Design Document) includes:
|
||||
- Core gameplay loop
|
||||
- Mechanics and systems
|
||||
- Progression and balance
|
||||
- Art and audio direction
|
||||
- Genre-specific sections
|
||||
|
||||
## Game Type Templates
|
||||
|
||||
BMGD includes 24 game type templates that auto-configure GDD sections:
|
||||
|
||||
- Action, Adventure, Puzzle
|
||||
- RPG, Strategy, Simulation
|
||||
- Sports, Racing, Fighting
|
||||
- Horror, Platformer, Shooter
|
||||
- And more...
|
||||
|
||||
Each template provides:
|
||||
- Genre-specific GDD sections
|
||||
- Relevant mechanics patterns
|
||||
- Testing considerations
|
||||
- Common pitfalls to avoid
|
||||
|
||||
## Narrative Support
|
||||
|
||||
BMGD includes full narrative workflow for story-driven games:
|
||||
|
||||
- **Narrative Design** workflow
|
||||
- Story structure templates
|
||||
- Character development
|
||||
- World-building guidelines
|
||||
- Dialogue systems
|
||||
|
||||
BMM has no equivalent for narrative design.
|
||||
|
||||
## Testing Differences
|
||||
|
||||
### BMM Testing (TEA)
|
||||
- Web-focused (Playwright, Cypress)
|
||||
- API testing
|
||||
- E2E for web applications
|
||||
|
||||
### BMGD Testing (Game QA)
|
||||
- Engine-specific frameworks (Unity, Unreal, Godot)
|
||||
- Gameplay testing
|
||||
- Performance profiling
|
||||
- Playtest planning
|
||||
- Balance validation
|
||||
|
||||
## Production Workflow
|
||||
|
||||
BMGD production workflows **inherit from BMM** and add game-specific:
|
||||
- Checklists
|
||||
- Templates
|
||||
- Quality gates
|
||||
- Engine-specific considerations
|
||||
|
||||
This means you get all of BMM's implementation structure plus game-specific enhancements.
|
||||
|
||||
## When to Use Each
|
||||
|
||||
### Use BMM when:
|
||||
- Building web applications
|
||||
- Creating APIs and services
|
||||
- Developing mobile apps (non-game)
|
||||
- Any general software project
|
||||
|
||||
### Use BMGD when:
|
||||
- Building video games
|
||||
- Creating interactive experiences
|
||||
- Game prototyping
|
||||
- Game jams
|
||||
@@ -1,447 +0,0 @@
|
||||
---
|
||||
title: "BMGD Game Types Guide"
|
||||
---
|
||||
|
||||
Reference for selecting and using BMGD's 24 supported game type templates.
|
||||
|
||||
## Overview
|
||||
|
||||
When creating a GDD, BMGD offers game type templates that provide genre-specific sections. This ensures your design document covers mechanics and systems relevant to your game's genre.
|
||||
|
||||
## Supported Game Types
|
||||
|
||||
### Action & Combat
|
||||
|
||||
#### Action Platformer
|
||||
|
||||
**Tags:** action, platformer, combat, movement
|
||||
|
||||
Side-scrolling or 3D platforming with combat mechanics. Think Hollow Knight, Celeste with combat, or Mega Man.
|
||||
|
||||
**GDD sections added:**
|
||||
|
||||
- Movement systems (jumps, dashes, wall mechanics)
|
||||
- Combat mechanics (melee/ranged, combos)
|
||||
- Level design patterns
|
||||
- Boss design
|
||||
|
||||
#### Shooter
|
||||
|
||||
**Tags:** shooter, combat, aiming, fps, tps
|
||||
|
||||
Projectile combat with aiming mechanics. Covers FPS, TPS, and arena shooters.
|
||||
|
||||
**GDD sections added:**
|
||||
|
||||
- Weapon systems
|
||||
- Aiming and accuracy
|
||||
- Enemy AI patterns
|
||||
- Level/arena design
|
||||
- Multiplayer considerations
|
||||
|
||||
#### Fighting
|
||||
|
||||
**Tags:** fighting, combat, competitive, combos, pvp
|
||||
|
||||
1v1 combat with combos and frame data. Traditional fighters and platform fighters.
|
||||
|
||||
**GDD sections added:**
|
||||
|
||||
- Frame data systems
|
||||
- Combo mechanics
|
||||
- Character movesets
|
||||
- Competitive balance
|
||||
- Netcode requirements
|
||||
|
||||
### Strategy & Tactics
|
||||
|
||||
#### Strategy
|
||||
|
||||
**Tags:** strategy, tactics, resources, planning
|
||||
|
||||
Resource management with tactical decisions. RTS, 4X, and grand strategy.
|
||||
|
||||
**GDD sections added:**
|
||||
|
||||
- Resource systems
|
||||
- Unit/building design
|
||||
- AI opponent behavior
|
||||
- Map/scenario design
|
||||
- Victory conditions
|
||||
|
||||
#### Turn-Based Tactics
|
||||
|
||||
**Tags:** tactics, turn-based, grid, positioning
|
||||
|
||||
Grid-based movement with turn order. XCOM-likes and tactical RPGs.
|
||||
|
||||
**GDD sections added:**
|
||||
|
||||
- Grid and movement systems
|
||||
- Turn order mechanics
|
||||
- Cover and positioning
|
||||
- Unit progression
|
||||
- Procedural mission generation
|
||||
|
||||
#### Tower Defense
|
||||
|
||||
**Tags:** tower-defense, waves, placement, strategy
|
||||
|
||||
Wave-based defense with tower placement.
|
||||
|
||||
**GDD sections added:**
|
||||
|
||||
- Tower types and upgrades
|
||||
- Wave design and pacing
|
||||
- Economy systems
|
||||
- Map design patterns
|
||||
- Meta-progression
|
||||
|
||||
### RPG & Progression
|
||||
|
||||
#### RPG
|
||||
|
||||
**Tags:** rpg, stats, inventory, quests, narrative
|
||||
|
||||
Character progression with stats, inventory, and quests.
|
||||
|
||||
**GDD sections added:**
|
||||
|
||||
- Character stats and leveling
|
||||
- Inventory and equipment
|
||||
- Quest system design
|
||||
- Combat system (action/turn-based)
|
||||
- Skill trees and builds
|
||||
|
||||
#### Roguelike
|
||||
|
||||
**Tags:** roguelike, procedural, permadeath, runs
|
||||
|
||||
Procedural generation with permadeath and run-based progression.
|
||||
|
||||
**GDD sections added:**
|
||||
|
||||
- Procedural generation rules
|
||||
- Permadeath and persistence
|
||||
- Run structure and pacing
|
||||
- Item/ability synergies
|
||||
- Meta-progression systems
|
||||
|
||||
#### Metroidvania
|
||||
|
||||
**Tags:** metroidvania, exploration, abilities, interconnected
|
||||
|
||||
Interconnected world with ability gating.
|
||||
|
||||
**GDD sections added:**
|
||||
|
||||
- World map connectivity
|
||||
- Ability gating design
|
||||
- Backtracking flow
|
||||
- Secret and collectible placement
|
||||
- Power-up progression
|
||||
|
||||
### Narrative & Story
|
||||
|
||||
#### Adventure
|
||||
|
||||
**Tags:** adventure, narrative, exploration, story
|
||||
|
||||
Story-driven exploration and narrative. Point-and-click and narrative adventures.
|
||||
|
||||
**GDD sections added:**
|
||||
|
||||
- Puzzle design
|
||||
- Narrative delivery
|
||||
- Exploration mechanics
|
||||
- Dialogue systems
|
||||
- Story branching
|
||||
|
||||
#### Visual Novel
|
||||
|
||||
**Tags:** visual-novel, narrative, choices, story
|
||||
|
||||
Narrative choices with branching story.
|
||||
|
||||
**GDD sections added:**
|
||||
|
||||
- Branching narrative structure
|
||||
- Choice and consequence
|
||||
- Character routes
|
||||
- UI/presentation
|
||||
- Save/load states
|
||||
|
||||
#### Text-Based
|
||||
|
||||
**Tags:** text, parser, interactive-fiction, mud
|
||||
|
||||
Text input/output games. Parser games, choice-based IF, MUDs.
|
||||
|
||||
**GDD sections added:**
|
||||
|
||||
- Parser or choice systems
|
||||
- World model
|
||||
- Narrative structure
|
||||
- Text presentation
|
||||
- Save state management
|
||||
|
||||
### Simulation & Management
|
||||
|
||||
#### Simulation
|
||||
|
||||
**Tags:** simulation, management, sandbox, systems
|
||||
|
||||
Realistic systems with management and building. Includes tycoons and sim games.
|
||||
|
||||
**GDD sections added:**
|
||||
|
||||
- Core simulation loops
|
||||
- Economy modeling
|
||||
- AI agents/citizens
|
||||
- Building/construction
|
||||
- Failure states
|
||||
|
||||
#### Sandbox
|
||||
|
||||
**Tags:** sandbox, creative, building, freedom
|
||||
|
||||
Creative freedom with building and minimal objectives.
|
||||
|
||||
**GDD sections added:**
|
||||
|
||||
- Creation tools
|
||||
- Physics/interaction systems
|
||||
- Persistence and saving
|
||||
- Sharing/community features
|
||||
- Optional objectives
|
||||
|
||||
### Sports & Racing
|
||||
|
||||
#### Racing
|
||||
|
||||
**Tags:** racing, vehicles, tracks, speed
|
||||
|
||||
Vehicle control with tracks and lap times.
|
||||
|
||||
**GDD sections added:**
|
||||
|
||||
- Vehicle physics model
|
||||
- Track design
|
||||
- AI opponents
|
||||
- Progression/career mode
|
||||
- Multiplayer racing
|
||||
|
||||
#### Sports
|
||||
|
||||
**Tags:** sports, teams, realistic, physics
|
||||
|
||||
Team-based or individual sports simulation.
|
||||
|
||||
**GDD sections added:**
|
||||
|
||||
- Sport-specific rules
|
||||
- Player/team management
|
||||
- AI opponent behavior
|
||||
- Season/career modes
|
||||
- Multiplayer modes
|
||||
|
||||
### Multiplayer
|
||||
|
||||
#### MOBA
|
||||
|
||||
**Tags:** moba, multiplayer, pvp, heroes, lanes
|
||||
|
||||
Multiplayer team battles with hero selection.
|
||||
|
||||
**GDD sections added:**
|
||||
|
||||
- Hero/champion design
|
||||
- Lane and map design
|
||||
- Team composition
|
||||
- Matchmaking
|
||||
- Economy (gold/items)
|
||||
|
||||
#### Party Game
|
||||
|
||||
**Tags:** party, multiplayer, minigames, casual
|
||||
|
||||
Local multiplayer with minigames.
|
||||
|
||||
**GDD sections added:**
|
||||
|
||||
- Minigame design patterns
|
||||
- Controller support
|
||||
- Round/game structure
|
||||
- Scoring systems
|
||||
- Player count flexibility
|
||||
|
||||
### Horror & Survival
|
||||
|
||||
#### Survival
|
||||
|
||||
**Tags:** survival, crafting, resources, danger
|
||||
|
||||
Resource gathering with crafting and persistent threats.
|
||||
|
||||
**GDD sections added:**
|
||||
|
||||
- Resource gathering
|
||||
- Crafting systems
|
||||
- Hunger/health/needs
|
||||
- Threat systems
|
||||
- Base building
|
||||
|
||||
#### Horror
|
||||
|
||||
**Tags:** horror, atmosphere, tension, fear
|
||||
|
||||
Atmosphere and tension with limited resources.
|
||||
|
||||
**GDD sections added:**
|
||||
|
||||
- Fear mechanics
|
||||
- Resource scarcity
|
||||
- Sound design
|
||||
- Lighting and visibility
|
||||
- Enemy/threat design
|
||||
|
||||
### Casual & Progression
|
||||
|
||||
#### Puzzle
|
||||
|
||||
**Tags:** puzzle, logic, cerebral
|
||||
|
||||
Logic-based challenges and problem-solving.
|
||||
|
||||
**GDD sections added:**
|
||||
|
||||
- Puzzle mechanics
|
||||
- Difficulty progression
|
||||
- Hint systems
|
||||
- Level structure
|
||||
- Scoring/rating
|
||||
|
||||
#### Idle/Incremental
|
||||
|
||||
**Tags:** idle, incremental, automation, progression
|
||||
|
||||
Passive progression with upgrades and automation.
|
||||
|
||||
**GDD sections added:**
|
||||
|
||||
- Core loop design
|
||||
- Prestige systems
|
||||
- Automation unlocks
|
||||
- Number scaling
|
||||
- Offline progress
|
||||
|
||||
#### Card Game
|
||||
|
||||
**Tags:** card, deck-building, strategy, turns
|
||||
|
||||
Deck building with card mechanics.
|
||||
|
||||
**GDD sections added:**
|
||||
|
||||
- Card design framework
|
||||
- Deck building rules
|
||||
- Mana/resource systems
|
||||
- Rarity and collection
|
||||
- Competitive balance
|
||||
|
||||
### Rhythm
|
||||
|
||||
#### Rhythm
|
||||
|
||||
**Tags:** rhythm, music, timing, beats
|
||||
|
||||
Music synchronization with timing-based gameplay.
|
||||
|
||||
**GDD sections added:**
|
||||
|
||||
- Note/beat mapping
|
||||
- Scoring systems
|
||||
- Difficulty levels
|
||||
- Music licensing
|
||||
- Input methods
|
||||
|
||||
## Hybrid Game Types
|
||||
|
||||
Many games combine multiple genres. BMGD supports hybrid selection:
|
||||
|
||||
### Examples
|
||||
|
||||
**Action RPG** = Action Platformer + RPG
|
||||
|
||||
- Movement and combat systems from Action Platformer
|
||||
- Progression and stats from RPG
|
||||
|
||||
**Survival Horror** = Survival + Horror
|
||||
|
||||
- Resource and crafting from Survival
|
||||
- Atmosphere and fear from Horror
|
||||
|
||||
**Roguelike Deckbuilder** = Roguelike + Card Game
|
||||
|
||||
- Run structure from Roguelike
|
||||
- Card mechanics from Card Game
|
||||
|
||||
### How to Use Hybrids
|
||||
|
||||
During GDD creation, select multiple game types when prompted:
|
||||
|
||||
```
|
||||
Agent: What game type best describes your game?
|
||||
You: It's a roguelike with card game combat
|
||||
Agent: I'll include sections for both Roguelike and Card Game...
|
||||
```
|
||||
|
||||
## Game Type Selection Tips
|
||||
|
||||
### 1. Start with Core Fantasy
|
||||
|
||||
What does the player primarily DO in your game?
|
||||
|
||||
- Run and jump? → Platformer types
|
||||
- Build and manage? → Simulation types
|
||||
- Fight enemies? → Combat types
|
||||
- Make choices? → Narrative types
|
||||
|
||||
### 2. Consider Your Loop
|
||||
|
||||
What's the core gameplay loop?
|
||||
|
||||
- Session-based runs? → Roguelike
|
||||
- Long-term progression? → RPG
|
||||
- Quick matches? → Multiplayer types
|
||||
- Creative expression? → Sandbox
|
||||
|
||||
### 3. Don't Over-Combine
|
||||
|
||||
2-3 game types maximum. More than that usually means your design isn't focused enough.
|
||||
|
||||
### 4. Primary vs Secondary
|
||||
|
||||
One type should be primary (most gameplay time). Others add flavor:
|
||||
|
||||
- **Primary:** Platformer (core movement and exploration)
|
||||
- **Secondary:** Metroidvania (ability gating structure)
|
||||
|
||||
## GDD Section Mapping
|
||||
|
||||
When you select a game type, BMGD adds these GDD sections:
|
||||
|
||||
| Game Type | Key Sections Added |
|
||||
| ----------------- | -------------------------------------- |
|
||||
| Action Platformer | Movement, Combat, Level Design |
|
||||
| RPG | Stats, Inventory, Quests |
|
||||
| Roguelike | Procedural Gen, Runs, Meta-Progression |
|
||||
| Narrative | Story Structure, Dialogue, Branching |
|
||||
| Multiplayer | Matchmaking, Netcode, Balance |
|
||||
| Simulation | Systems, Economy, AI |
|
||||
|
||||
## Next Steps
|
||||
|
||||
- **[Quick Start Guide](/docs/tutorials/getting-started/quick-start-bmgd.md)** - Get started with BMGD
|
||||
- **[Workflows Guide](/docs/reference/workflows/bmgd-workflows.md)** - GDD workflow details
|
||||
- **[Glossary](/docs/reference/glossary/index.md)** - Game development terminology
|
||||
@@ -1,70 +0,0 @@
|
||||
---
|
||||
title: "BMGD - Game Development Module"
|
||||
description: AI-powered workflows for game design and development with BMGD
|
||||
---
|
||||
|
||||
Complete guides for the BMad Game Development Module (BMGD) — AI-powered workflows for game design and development that adapt to your project's needs.
|
||||
|
||||
## Getting Started
|
||||
|
||||
**New to BMGD?** Start here:
|
||||
|
||||
- **[Quick Start Guide](/docs/tutorials/getting-started/quick-start-bmgd.md)** - Get started building your first game
|
||||
- Installation and setup
|
||||
- Understanding the game development phases
|
||||
- Running your first workflows
|
||||
- Agent-based development flow
|
||||
|
||||
:::tip[Quick Path]
|
||||
Install BMGD module → Game Brief → GDD → Architecture → Build
|
||||
:::
|
||||
|
||||
## Core Documentation
|
||||
|
||||
- **[Game Types Guide](/docs/explanation/game-dev/game-types.md)** - Selecting and using game type templates (24 supported types)
|
||||
- **[BMGD vs BMM](/docs/explanation/game-dev/bmgd-vs-bmm.md)** - Understanding the differences
|
||||
|
||||
## Game Development Phases
|
||||
|
||||
BMGD follows four phases aligned with game development:
|
||||
|
||||
### Phase 1: Preproduction
|
||||
- **Brainstorm Game** - Ideation with game-specific techniques
|
||||
- **Game Brief** - Capture vision, market, and fundamentals
|
||||
|
||||
### Phase 2: Design
|
||||
- **GDD (Game Design Document)** - Comprehensive game design
|
||||
- **Narrative Design** - Story, characters, world (for story-driven games)
|
||||
|
||||
### Phase 3: Technical
|
||||
- **Game Architecture** - Engine, systems, patterns, structure
|
||||
|
||||
### Phase 4: Production
|
||||
- **Sprint Planning** - Epic and story management
|
||||
- **Story Development** - Implementation workflow
|
||||
- **Code Review** - Quality assurance
|
||||
- **Testing** - Automated tests, playtesting, performance
|
||||
- **Retrospective** - Continuous improvement
|
||||
|
||||
## Choose Your Path
|
||||
|
||||
### I need to...
|
||||
|
||||
**Start a new game project**
|
||||
→ Start with [Quick Start Guide](/docs/tutorials/getting-started/quick-start-bmgd.md)
|
||||
→ Run `brainstorm-game` for ideation
|
||||
→ Create a Game Brief with `create-brief`
|
||||
|
||||
**Design my game**
|
||||
→ Create a GDD with `create-gdd`
|
||||
→ If story-heavy, add Narrative Design with `create-narrative`
|
||||
|
||||
**Plan the technical architecture**
|
||||
→ Run `create-architecture` with the Game Architect
|
||||
|
||||
**Build my game**
|
||||
→ Use Phase 4 production workflows
|
||||
→ Follow the sprint-based development cycle
|
||||
|
||||
**Quickly test an idea**
|
||||
→ Use [Quick-Flow](/docs/how-to/workflows/bmgd-quick-flow.md) for rapid prototyping
|
||||
57
docs/explanation/party-mode.md
Normal file
57
docs/explanation/party-mode.md
Normal file
@@ -0,0 +1,57 @@
|
||||
---
|
||||
title: "Party Mode"
|
||||
description: Multi-agent collaboration - get all your AI agents in one conversation
|
||||
---
|
||||
|
||||
Get all your AI agents in one conversation.
|
||||
|
||||
## What is Party Mode?
|
||||
|
||||
Run `party-mode` and you've got your whole AI team in one room - PM, Architect, Dev, UX Designer, whoever you need. BMad Master orchestrates, picking relevant agents per message. Agents respond in character, agree, disagree, and build on each other's ideas.
|
||||
|
||||
The conversation continues as long as you want. Ask follow-ups, push back on answers, redirect the discussion - it's a real back-and-forth with your agents until you're done.
|
||||
|
||||
**Good for:**
|
||||
|
||||
- Big decisions with tradeoffs
|
||||
- Brainstorming sessions
|
||||
- Post-mortems when things go wrong
|
||||
- Sprint retrospectives and planning
|
||||
|
||||
## Examples
|
||||
|
||||
### Calling Out Bad Architecture
|
||||
|
||||
**You:** "Okay team, our last sprint was a disaster. The authentication service went down three times. Who screwed this up?"
|
||||
|
||||
**Architect:** "The design was sound - distributed authentication with proper fallbacks. If implementation deviated from the spec..."
|
||||
|
||||
**Dev:** "I followed the architecture doc exactly. The spec didn't account for concurrent session invalidation race conditions."
|
||||
|
||||
**PM:** "Both of you missed the bigger issue - we didn't validate session management requirements in the PRD. This is on me for not catching it."
|
||||
|
||||
**TEA:** "And I should've caught this in integration tests. The test scenarios didn't cover concurrent invalidation."
|
||||
|
||||
### Creative Brainstorming
|
||||
|
||||
**You:** "How do we make onboarding feel magical instead of boring?"
|
||||
|
||||
**UX Designer:** "Start with progressive disclosure - reveal features as users need them, not all at once in a tutorial."
|
||||
|
||||
**Storyteller:** "What if onboarding was a story? Each step reveals a character's journey - the user IS the hero."
|
||||
|
||||
**Game Designer:** "Building on that - what if the first 'quest' is actually solving a real user problem? They learn by doing something valuable."
|
||||
|
||||
### Technical Decision
|
||||
|
||||
**You:** "Monolith or microservices for MVP?"
|
||||
|
||||
**Architect:** "Start monolith. Microservices add complexity you don't need at 1000 users."
|
||||
|
||||
**PM:** "Agree. Time to market matters more than theoretical scalability."
|
||||
|
||||
**Dev:** "Monolith with clear module boundaries. We can extract services later if needed."
|
||||
|
||||
:::tip[Better Decisions]
|
||||
Better decisions through diverse perspectives. Welcome to party mode.
|
||||
:::
|
||||
@@ -1,106 +0,0 @@
|
||||
---
|
||||
title: "Facilitation Over Generation"
|
||||
description: Understanding CIS's facilitation-first approach to creative work
|
||||
---
|
||||
|
||||
|
||||
The Creative Intelligence Suite (CIS) takes a fundamentally different approach from typical AI tools. Instead of generating solutions directly, CIS agents act as master facilitators who guide you to discover insights yourself.
|
||||
|
||||
## The Problem with Generation
|
||||
|
||||
Traditional AI approaches to creative work:
|
||||
|
||||
:::note[Generation Example]
|
||||
**User:** "Give me marketing ideas"
|
||||
|
||||
**AI:** "Here are 10 marketing ideas..."
|
||||
:::
|
||||
|
||||
This approach:
|
||||
- Produces generic, predictable outputs
|
||||
- Removes human ownership of ideas
|
||||
- Misses context and nuance
|
||||
- Limits creative exploration
|
||||
|
||||
## The Facilitation Approach
|
||||
|
||||
CIS agents use strategic questioning:
|
||||
|
||||
:::note[Facilitation Example]
|
||||
**User:** "I need marketing ideas"
|
||||
|
||||
**CIS:** "What makes your customers choose you over alternatives? What's the one thing they always mention?"
|
||||
|
||||
**User:** "They say our support is exceptional"
|
||||
|
||||
**CIS:** "Interesting! How might you make that exceptional support visible before they become customers?"
|
||||
:::
|
||||
|
||||
This approach:
|
||||
- Draws out insights already within you
|
||||
- Maintains human ownership of ideas
|
||||
- Captures context and nuance
|
||||
- Enables deeper creative exploration
|
||||
|
||||
## Key Principles
|
||||
|
||||
### 1. Questions Over Answers
|
||||
|
||||
CIS agents ask strategic questions rather than providing direct answers. This:
|
||||
- Activates your own creative thinking
|
||||
- Uncovers assumptions
|
||||
- Reveals blind spots
|
||||
- Builds on your domain knowledge
|
||||
|
||||
### 2. Energy-Aware Sessions
|
||||
|
||||
CIS monitors engagement and adapts:
|
||||
- Adjusts pace when energy flags
|
||||
- Suggests breaks when needed
|
||||
- Changes techniques to maintain momentum
|
||||
- Recognizes productive vs. unproductive struggle
|
||||
|
||||
### 3. Process Trust
|
||||
|
||||
CIS uses proven methodologies:
|
||||
- Design Thinking's 5 phases
|
||||
- Structured brainstorming techniques
|
||||
- Root cause analysis frameworks
|
||||
- Innovation strategy patterns
|
||||
|
||||
You're not just having a conversation—you're following time-tested creative processes.
|
||||
|
||||
### 4. Persona-Driven Engagement
|
||||
|
||||
Each CIS agent has a distinct personality:
|
||||
- **Carson** - Energetic, encouraging
|
||||
- **Maya** - Jazz-like, improvisational
|
||||
- **Dr. Quinn** - Analytical, methodical
|
||||
- **Victor** - Bold, strategic
|
||||
- **Sophia** - Narrative, imaginative
|
||||
|
||||
These personas create engaging experiences that maintain creative flow.
|
||||
|
||||
## When Generation is Appropriate
|
||||
|
||||
CIS does generate when appropriate:
|
||||
- Synthesizing session outputs
|
||||
- Documenting decisions
|
||||
- Creating structured artifacts
|
||||
- Providing technique examples
|
||||
|
||||
But the core creative work happens through facilitated discovery.
|
||||
|
||||
## Benefits
|
||||
|
||||
### For Individuals
|
||||
- Deeper insights than pure generation
|
||||
- Ownership of creative outputs
|
||||
- Skill development in creative thinking
|
||||
- More memorable and actionable ideas
|
||||
|
||||
### For Teams
|
||||
- Shared creative experience
|
||||
- Aligned understanding
|
||||
- Documented rationale
|
||||
- Stronger buy-in to outcomes
|
||||
@@ -1,112 +0,0 @@
|
||||
---
|
||||
title: "AI-Generated Testing: Why Most Approaches Fail"
|
||||
description: How Playwright-Utils, TEA workflows, and Playwright MCPs solve AI test quality problems
|
||||
---
|
||||
|
||||
|
||||
AI-generated tests frequently fail in production because they lack systematic quality standards. This document explains the problem and presents a solution combining three components: Playwright-Utils, TEA (Test Architect), and Playwright MCPs.
|
||||
|
||||
:::note[Source]
|
||||
This article is adapted from [The Testing Meta Most Teams Have Not Caught Up To Yet](https://dev.to/muratkeremozcan/the-testing-meta-most-teams-have-not-caught-up-to-yet-5765) by Murat K Ozcan.
|
||||
:::
|
||||
|
||||
## The Problem with AI-Generated Tests
|
||||
|
||||
When teams use AI to generate tests without structure, they often produce what can be called "slop factory" outputs:
|
||||
|
||||
| Issue | Description |
|
||||
|-------|-------------|
|
||||
| Redundant coverage | Multiple tests covering the same functionality |
|
||||
| Incorrect assertions | Tests that pass but don't actually verify behavior |
|
||||
| Flaky tests | Non-deterministic tests that randomly pass or fail |
|
||||
| Unreviewable diffs | Generated code too verbose or inconsistent to review |
|
||||
|
||||
The core problem is that prompt-driven testing paths lean into nondeterminism, which is the exact opposite of what testing exists to protect.
|
||||
|
||||
:::caution[The Paradox]
|
||||
AI excels at generating code quickly, but testing requires precision and consistency. Without guardrails, AI-generated tests amplify the chaos they're meant to prevent.
|
||||
:::
|
||||
|
||||
## The Solution: A Three-Part Stack
|
||||
|
||||
The solution combines three components that work together to enforce quality:
|
||||
|
||||
### Playwright-Utils
|
||||
|
||||
Bridges the gap between Cypress ergonomics and Playwright's capabilities by standardizing commonly reinvented primitives through utility functions.
|
||||
|
||||
| Utility | Purpose |
|
||||
|---------|---------|
|
||||
| api-request | API calls with schema validation |
|
||||
| auth-session | Authentication handling |
|
||||
| intercept-network-call | Network mocking and interception |
|
||||
| recurse | Retry logic and polling |
|
||||
| log | Structured logging |
|
||||
| network-recorder | Record and replay network traffic |
|
||||
| burn-in | Smart test selection for CI |
|
||||
| network-error-monitor | HTTP error detection |
|
||||
| file-utils | CSV/PDF handling |
|
||||
|
||||
These utilities eliminate the need to reinvent authentication, API calls, retries, and logging for every project.
|
||||
|
||||
### TEA (Test Architect Agent)
|
||||
|
||||
A quality operating model packaged as eight executable workflows spanning test design, CI/CD gates, and release readiness. TEA encodes test architecture expertise into repeatable processes.
|
||||
|
||||
| Workflow | Purpose |
|
||||
|----------|---------|
|
||||
| `*test-design` | Risk-based test planning per epic |
|
||||
| `*framework` | Scaffold production-ready test infrastructure |
|
||||
| `*ci` | CI pipeline with selective testing |
|
||||
| `*atdd` | Acceptance test-driven development |
|
||||
| `*automate` | Prioritized test automation |
|
||||
| `*test-review` | Test quality audits (0-100 score) |
|
||||
| `*nfr-assess` | Non-functional requirements assessment |
|
||||
| `*trace` | Coverage traceability and gate decisions |
|
||||
|
||||
:::tip[Key Insight]
|
||||
TEA doesn't just generate tests—it provides a complete quality operating model with workflows for planning, execution, and release gates.
|
||||
:::
|
||||
|
||||
### Playwright MCPs
|
||||
|
||||
Model Context Protocols enable real-time verification during test generation. Instead of inferring selectors and behavior from documentation, MCPs allow agents to:
|
||||
|
||||
- Run flows and confirm the DOM against the accessibility tree
|
||||
- Validate network responses in real-time
|
||||
- Discover actual functionality through interactive exploration
|
||||
- Verify generated tests against live applications
|
||||
|
||||
## How They Work Together
|
||||
|
||||
The three components form a quality pipeline:
|
||||
|
||||
| Stage | Component | Action |
|
||||
|-------|-----------|--------|
|
||||
| Standards | Playwright-Utils | Provides production-ready patterns and utilities |
|
||||
| Process | TEA Workflows | Enforces systematic test planning and review |
|
||||
| Verification | Playwright MCPs | Validates generated tests against live applications |
|
||||
|
||||
**Before (AI-only):** 20 tests with redundant coverage, incorrect assertions, and flaky behavior.
|
||||
|
||||
**After (Full Stack):** Risk-based selection, verified selectors, validated behavior, reviewable code.
|
||||
|
||||
## Why This Matters
|
||||
|
||||
Traditional AI testing approaches fail because they:
|
||||
|
||||
- **Lack quality standards** — No consistent patterns or utilities
|
||||
- **Skip planning** — Jump straight to test generation without risk assessment
|
||||
- **Can't verify** — Generate tests without validating against actual behavior
|
||||
- **Don't review** — No systematic audit of generated test quality
|
||||
|
||||
The three-part stack addresses each gap:
|
||||
|
||||
| Gap | Solution |
|
||||
|-----|----------|
|
||||
| No standards | Playwright-Utils provides production-ready patterns |
|
||||
| No planning | TEA `*test-design` workflow creates risk-based test plans |
|
||||
| No verification | Playwright MCPs validate against live applications |
|
||||
| No review | TEA `*test-review` audits quality with scoring |
|
||||
|
||||
This approach is sometimes called *context engineering*—loading domain-specific standards into AI context automatically rather than relying on prompts alone. TEA's `tea-index.csv` manifest loads relevant knowledge fragments so the AI doesn't relearn testing patterns each session.
|
||||
@@ -3,7 +3,6 @@ title: "Preventing Agent Conflicts"
|
||||
description: How architecture prevents conflicts when multiple agents implement a system
|
||||
---
|
||||
|
||||
|
||||
When multiple AI agents implement different parts of a system, they can make conflicting technical decisions. Architecture documentation prevents this by establishing shared standards.
|
||||
|
||||
## Common Conflict Types
|
||||
@@ -86,14 +85,14 @@ Result: Consistent implementation
|
||||
|
||||
Common decisions that prevent conflicts:
|
||||
|
||||
| Topic | Example Decision |
|
||||
|-------|-----------------|
|
||||
| API Style | GraphQL vs REST vs gRPC |
|
||||
| Database | PostgreSQL vs MongoDB |
|
||||
| Auth | JWT vs Sessions |
|
||||
| State Management | Redux vs Context vs Zustand |
|
||||
| Styling | CSS Modules vs Tailwind vs Styled Components |
|
||||
| Testing | Jest + Playwright vs Vitest + Cypress |
|
||||
| Topic | Example Decision |
|
||||
| ---------------- | -------------------------------------------- |
|
||||
| API Style | GraphQL vs REST vs gRPC |
|
||||
| Database | PostgreSQL vs MongoDB |
|
||||
| Auth | JWT vs Sessions |
|
||||
| State Management | Redux vs Context vs Zustand |
|
||||
| Styling | CSS Modules vs Tailwind vs Styled Components |
|
||||
| Testing | Jest + Playwright vs Vitest + Cypress |
|
||||
|
||||
## Anti-Patterns to Avoid
|
||||
|
||||
27
docs/explanation/quick-flow.md
Normal file
27
docs/explanation/quick-flow.md
Normal file
@@ -0,0 +1,27 @@
|
||||
---
|
||||
title: "Quick Flow"
|
||||
description: Fast-track for small changes - skip the full methodology
|
||||
---
|
||||
|
||||
Quick Flow is for when you don't need the full BMad Method. Skip Product Brief, PRD, and Architecture - go straight to implementation.
|
||||
|
||||
## How It Works
|
||||
|
||||
1. **Run `quick-spec`** — generates a focused tech-spec
|
||||
2. **Run `quick-dev`** — implements it
|
||||
|
||||
That's it.
|
||||
|
||||
## When to Use It
|
||||
|
||||
- Bug fixes
|
||||
- Refactoring
|
||||
- Small features
|
||||
- Prototyping
|
||||
|
||||
## When to Use Full BMad Method Instead
|
||||
|
||||
- New products
|
||||
- Major features
|
||||
- Multiple teams involved
|
||||
- Stakeholder alignment needed
|
||||
@@ -1,74 +0,0 @@
|
||||
---
|
||||
title: "How to Add a Feature to an Existing Project"
|
||||
description: How to add new features to an existing brownfield project
|
||||
---
|
||||
|
||||
Use the `workflow-init` workflow to add new functionality to your brownfield codebase while respecting existing patterns and architecture.
|
||||
|
||||
## When to Use This
|
||||
|
||||
- Adding a new feature to an existing codebase
|
||||
- Major enhancements that need proper planning
|
||||
- Features that touch multiple parts of the system
|
||||
|
||||
:::note[Prerequisites]
|
||||
- BMad Method installed
|
||||
- Existing project documentation (run `document-project` first if needed)
|
||||
- Clear understanding of what you want to build
|
||||
:::
|
||||
|
||||
## Steps
|
||||
|
||||
### 1. Run workflow-init
|
||||
|
||||
```
|
||||
Run workflow-init
|
||||
```
|
||||
|
||||
The workflow should recognize you're in an existing project. If not, explicitly clarify that this is brownfield development.
|
||||
|
||||
### 2. Choose Your Approach
|
||||
|
||||
| Feature Scope | Recommended Approach |
|
||||
|---------------|---------------------|
|
||||
| Small (1-5 stories) | Quick Flow with tech-spec |
|
||||
| Medium (5-15 stories) | BMad Method with PRD |
|
||||
| Large (15+ stories) | Full BMad Method with architecture |
|
||||
|
||||
### 3. Create Planning Documents
|
||||
|
||||
**For Quick Flow:**
|
||||
- Load PM agent
|
||||
- Run tech-spec workflow
|
||||
- The agent will analyze your existing codebase and create a context-aware spec
|
||||
|
||||
**For BMad Method:**
|
||||
- Load PM agent
|
||||
- Run PRD workflow
|
||||
- Ensure the agent reads your existing documentation
|
||||
- Review that integration points are clearly identified
|
||||
|
||||
### 4. Consider Architecture Impact
|
||||
|
||||
If your feature affects system architecture:
|
||||
|
||||
- Load Architect agent
|
||||
- Run architecture workflow
|
||||
- Ensure alignment with existing patterns
|
||||
- Document any new ADRs (Architecture Decision Records)
|
||||
|
||||
### 5. Implement
|
||||
|
||||
Follow the standard Phase 4 implementation workflows:
|
||||
|
||||
1. `sprint-planning` - Organize your work
|
||||
2. `create-story` - Prepare each story
|
||||
3. `dev-story` - Implement with tests
|
||||
4. `code-review` - Quality assurance
|
||||
|
||||
## Tips
|
||||
|
||||
- Always ensure agents read your existing documentation
|
||||
- Pay attention to integration points with existing code
|
||||
- Follow existing conventions unless deliberately changing them
|
||||
- Document why you're adding new patterns (if any)
|
||||
@@ -1,66 +0,0 @@
|
||||
---
|
||||
title: "How to Document an Existing Project"
|
||||
description: How to document an existing brownfield codebase using BMad Method
|
||||
---
|
||||
|
||||
Use the `document-project` workflow to scan your entire codebase and generate comprehensive documentation about its current state.
|
||||
|
||||
## When to Use This
|
||||
|
||||
- Starting work on an undocumented legacy project
|
||||
- Documentation is outdated and needs refresh
|
||||
- AI agents need context about existing code patterns
|
||||
- Onboarding new team members
|
||||
|
||||
:::note[Prerequisites]
|
||||
- BMad Method installed in your project
|
||||
- Access to the codebase you want to document
|
||||
:::
|
||||
|
||||
## Steps
|
||||
|
||||
### 1. Load the Analyst Agent
|
||||
|
||||
Start a fresh chat and load the Analyst agent.
|
||||
|
||||
### 2. Run the document-project Workflow
|
||||
|
||||
Tell the agent:
|
||||
|
||||
```
|
||||
Run the document-project workflow
|
||||
```
|
||||
|
||||
### 3. Let the Agent Scan Your Codebase
|
||||
|
||||
The workflow will:
|
||||
|
||||
- Scan your codebase structure
|
||||
- Identify architecture patterns
|
||||
- Document the technology stack
|
||||
- Create reference documentation
|
||||
- Generate a PRD-like document from existing code
|
||||
|
||||
### 4. Review the Generated Documentation
|
||||
|
||||
The output will be saved to `project-documentation-{date}.md` in your output folder.
|
||||
|
||||
Review the documentation for:
|
||||
|
||||
- Accuracy of detected patterns
|
||||
- Completeness of architecture description
|
||||
- Any missing business rules or intent
|
||||
|
||||
## What You Get
|
||||
|
||||
- **Project overview** - High-level description of what the project does
|
||||
- **Technology stack** - Detected frameworks, libraries, and tools
|
||||
- **Architecture patterns** - Code organization and design patterns found
|
||||
- **Business rules** - Logic extracted from the codebase
|
||||
- **Integration points** - External APIs and services
|
||||
|
||||
## Tips
|
||||
|
||||
- Run this before any major brownfield work
|
||||
- Keep the documentation updated as the project evolves
|
||||
- Use it as input for future PRD creation
|
||||
@@ -36,9 +36,11 @@ Your `docs/` folder should contain succinct, well-organized documentation that a
|
||||
|
||||
For complex projects, consider using the `document-project` workflow. It offers runtime variants that will scan your entire project and document its actual current state.
|
||||
|
||||
## Step 3: Initialize for Brownfield Work
|
||||
## Step 3: Get Help
|
||||
|
||||
Run `workflow-init`. It should recognize you are in an existing project. If not, explicitly clarify that this is brownfield development for a new feature.
|
||||
Get help to know what to do next based on your unique needs
|
||||
|
||||
Run `bmad-help` to get guidance when you are not sure what to do next.
|
||||
|
||||
### Choosing Your Approach
|
||||
|
||||
@@ -76,9 +78,7 @@ When doing architecture, ensure the architect:
|
||||
|
||||
Pay close attention here to prevent reinventing the wheel or making decisions that misalign with your existing architecture.
|
||||
|
||||
## Next Steps
|
||||
## More Information
|
||||
|
||||
- **[Document Existing Project](/docs/how-to/brownfield/document-existing-project.md)** - How to document your brownfield codebase
|
||||
- **[Add Feature to Existing Project](/docs/how-to/brownfield/add-feature-to-existing.md)** - Adding new functionality
|
||||
- **[Quick Fix in Brownfield](/docs/how-to/brownfield/quick-fix-in-brownfield.md)** - Bug fixes and ad-hoc changes
|
||||
- **[Brownfield FAQ](/docs/explanation/faq/brownfield-faq.md)** - Common questions about brownfield development
|
||||
- **[Brownfield FAQ](/docs/explanation/brownfield-faq.md)** - Common questions about brownfield development
|
||||
|
||||
@@ -7,11 +7,10 @@ Use the **DEV agent** directly for bug fixes, refactorings, or small targeted ch
|
||||
|
||||
## When to Use This
|
||||
|
||||
- Bug fixes
|
||||
- Small refactorings
|
||||
- Targeted code improvements
|
||||
- Simple bug fixes
|
||||
- Small refactorings and changes that don't need extensive ideation, planning, or architectural shifts
|
||||
- Larger refactorings or improvement with built in tool planning and execution mode combination, or better yet use quick flow
|
||||
- Learning about your codebase
|
||||
- One-off changes that don't need planning
|
||||
|
||||
## Steps
|
||||
|
||||
@@ -20,7 +19,7 @@ Use the **DEV agent** directly for bug fixes, refactorings, or small targeted ch
|
||||
For quick fixes, you can use:
|
||||
|
||||
- **DEV agent** - For implementation-focused work
|
||||
- **Quick Flow Solo Dev** - For slightly larger changes that still need a tech-spec
|
||||
- **Quick Flow Solo Dev** - For slightly larger changes that still need a quick-spec to keep the agent aligned to planning and standards
|
||||
|
||||
### 2. Describe the Change
|
||||
|
||||
@@ -61,7 +60,7 @@ Explain how the authentication system works in this codebase
|
||||
Show me where error handling happens in the API layer
|
||||
```
|
||||
|
||||
LLMs are excellent at interpreting and analyzing code—whether it was AI-generated or not. Use the agent to:
|
||||
LLMs are excellent at interpreting and analyzing code, whether it was AI-generated or not. Use the agent to:
|
||||
|
||||
- Learn about your project
|
||||
- Understand how things are built
|
||||
|
||||
@@ -1,212 +0,0 @@
|
||||
---
|
||||
title: "Agent Customization Guide"
|
||||
---
|
||||
|
||||
Use `.customize.yaml` files to customize BMad agents without modifying core files. All customizations persist through updates.
|
||||
|
||||
## When to Use This
|
||||
|
||||
- Change agent names or personas
|
||||
- Add project-specific memories or context
|
||||
- Add custom menu items and workflows
|
||||
- Define critical actions for consistent behavior
|
||||
|
||||
## Quick Start
|
||||
|
||||
**1. Locate Customization Files**
|
||||
|
||||
After installation, find agent customization files in:
|
||||
|
||||
```
|
||||
_bmad/_config/agents/
|
||||
├── core-bmad-master.customize.yaml
|
||||
├── bmm-dev.customize.yaml
|
||||
├── bmm-pm.customize.yaml
|
||||
└── ... (one file per installed agent)
|
||||
```
|
||||
|
||||
**2. Edit Any Agent**
|
||||
|
||||
Open the `.customize.yaml` file for the agent you want to modify. All sections are optional - customize only what you need.
|
||||
|
||||
**3. Rebuild the Agent**
|
||||
|
||||
After editing, IT IS CRITICAL to rebuild the agent to apply changes:
|
||||
|
||||
```bash
|
||||
npx bmad-method@alpha install # and then select option to compile all agents
|
||||
npx bmad-method@alpha build <agent-name>
|
||||
|
||||
npx bmad-method@alpha build bmm-dev
|
||||
npx bmad-method@alpha build core-bmad-master
|
||||
npx bmad-method@alpha build bmm-pm
|
||||
```
|
||||
|
||||
## What You Can Customize
|
||||
|
||||
### Agent Name
|
||||
|
||||
Change how the agent introduces itself:
|
||||
|
||||
```yaml
|
||||
agent:
|
||||
metadata:
|
||||
name: 'Spongebob' # Default: "Amelia"
|
||||
```
|
||||
|
||||
### Persona
|
||||
|
||||
Replace the agent's personality, role, and communication style:
|
||||
|
||||
```yaml
|
||||
persona:
|
||||
role: 'Senior Full-Stack Engineer'
|
||||
identity: 'Lives in a pineapple (under the sea)'
|
||||
communication_style: 'Spongebob'
|
||||
principles:
|
||||
- 'Never Nester, Spongebob Devs hate nesting more than 2 levels deep'
|
||||
- 'Favor composition over inheritance'
|
||||
```
|
||||
|
||||
**Note:** The persona section replaces the entire default persona (not merged).
|
||||
|
||||
### Memories
|
||||
|
||||
Add persistent context the agent will always remember:
|
||||
|
||||
```yaml
|
||||
memories:
|
||||
- 'Works at Krusty Krab'
|
||||
- 'Favorite Celebrity: David Hasslehoff'
|
||||
- 'Learned in Epic 1 that its not cool to just pretend that tests have passed'
|
||||
```
|
||||
|
||||
### Custom Menu Items
|
||||
|
||||
Add your own workflows to the agent's menu:
|
||||
|
||||
```yaml
|
||||
menu:
|
||||
- trigger: my-workflow
|
||||
workflow: '{project-root}/my-custom/workflows/my-workflow.yaml'
|
||||
description: My custom workflow
|
||||
- trigger: deploy
|
||||
action: '#deploy-prompt'
|
||||
description: Deploy to production
|
||||
```
|
||||
|
||||
**Don't include:** `*` prefix or `help`/`exit` items - these are auto-injected.
|
||||
|
||||
### Critical Actions
|
||||
|
||||
Add instructions that execute before the agent starts:
|
||||
|
||||
```yaml
|
||||
critical_actions:
|
||||
- 'Always check git status before making changes'
|
||||
- 'Use conventional commit messages'
|
||||
```
|
||||
|
||||
### Custom Prompts
|
||||
|
||||
Define reusable prompts for `action="#id"` menu handlers:
|
||||
|
||||
```yaml
|
||||
prompts:
|
||||
- id: deploy-prompt
|
||||
content: |
|
||||
Deploy the current branch to production:
|
||||
1. Run all tests
|
||||
2. Build the project
|
||||
3. Execute deployment script
|
||||
```
|
||||
|
||||
## Real-World Examples
|
||||
|
||||
**Example 1: Customize Developer Agent for TDD**
|
||||
|
||||
```yaml
|
||||
agent:
|
||||
metadata:
|
||||
name: 'TDD Developer'
|
||||
|
||||
memories:
|
||||
- 'Always write tests before implementation'
|
||||
- 'Project uses Jest and React Testing Library'
|
||||
|
||||
critical_actions:
|
||||
- 'Review test coverage before committing'
|
||||
```
|
||||
|
||||
**Example 2: Add Custom Deployment Workflow**
|
||||
|
||||
```yaml
|
||||
menu:
|
||||
- trigger: deploy-staging
|
||||
workflow: '{project-root}/_bmad/deploy-staging.yaml'
|
||||
description: Deploy to staging environment
|
||||
- trigger: deploy-prod
|
||||
workflow: '{project-root}/_bmad/deploy-prod.yaml'
|
||||
description: Deploy to production (with approval)
|
||||
```
|
||||
|
||||
**Example 3: Multilingual Product Manager**
|
||||
|
||||
```yaml
|
||||
persona:
|
||||
role: 'Bilingual Product Manager'
|
||||
identity: 'Expert in US and LATAM markets'
|
||||
communication_style: 'Clear, strategic, with cultural awareness'
|
||||
principles:
|
||||
- 'Consider localization from day one'
|
||||
- 'Balance business goals with user needs'
|
||||
|
||||
memories:
|
||||
- 'User speaks English and Spanish'
|
||||
- 'Target markets: US and Latin America'
|
||||
```
|
||||
|
||||
## Tips
|
||||
|
||||
- **Start Small:** Customize one section at a time and rebuild to test
|
||||
- **Backup:** Copy customization files before major changes
|
||||
- **Update-Safe:** Your customizations in `_config/` survive all BMad updates
|
||||
- **Per-Project:** Customization files are per-project, not global
|
||||
- **Version Control:** Consider committing `_config/` to share customizations with your team
|
||||
|
||||
## Module vs. Global Config
|
||||
|
||||
**Module-Level (Recommended):**
|
||||
|
||||
- Customize agents per-project in `_bmad/_config/agents/`
|
||||
- Different projects can have different agent behaviors
|
||||
|
||||
**Global Config (Coming Soon):**
|
||||
|
||||
- Set defaults that apply across all projects
|
||||
- Override with project-specific customizations
|
||||
|
||||
## Troubleshooting
|
||||
|
||||
**Changes not appearing?**
|
||||
|
||||
- Make sure you ran `npx bmad-method build <agent-name>` after editing
|
||||
- Check YAML syntax is valid (indentation matters!)
|
||||
- Verify the agent name matches the file name pattern
|
||||
|
||||
**Agent not loading?**
|
||||
|
||||
- Check for YAML syntax errors
|
||||
- Ensure required fields aren't left empty if you uncommented them
|
||||
- Try reverting to the template and rebuilding
|
||||
|
||||
**Need to reset?**
|
||||
|
||||
- Delete the `.customize.yaml` file
|
||||
- Run `npx bmad-method build <agent-name>` to regenerate defaults
|
||||
|
||||
## Next Steps
|
||||
|
||||
- **[Learn about Agents](/docs/explanation/core-concepts/what-are-agents.md)** - Understand Simple vs Expert agents
|
||||
- **[Agent Creation Guide](/docs/tutorials/advanced/create-custom-agent.md)** - Build completely custom agents
|
||||
- **[BMM Complete Documentation](/docs/explanation/bmm/index.md)** - Full BMad Method reference
|
||||
@@ -1,23 +0,0 @@
|
||||
---
|
||||
title: "BMad Customization"
|
||||
---
|
||||
|
||||
Personalize agents and workflows to match your needs.
|
||||
|
||||
## Guides
|
||||
|
||||
| Guide | Description |
|
||||
|-------|-------------|
|
||||
| **[Agent Customization](/docs/how-to/customization/customize-agents.md)** | Modify agent behavior without editing core files |
|
||||
|
||||
## Overview
|
||||
|
||||
BMad provides two main customization approaches:
|
||||
|
||||
### Agent Customization
|
||||
|
||||
Modify any agent's persona, name, capabilities, or menu items using `.customize.yaml` files in `_bmad/_config/agents/`. Your customizations persist through updates.
|
||||
|
||||
### Workflow Customization
|
||||
|
||||
Replace or extend workflow steps to create tailored processes. (Coming soon)
|
||||
158
docs/how-to/customize-bmad.md
Normal file
158
docs/how-to/customize-bmad.md
Normal file
@@ -0,0 +1,158 @@
|
||||
---
|
||||
title: "BMad Method Customization Guide"
|
||||
---
|
||||
|
||||
The ability to customize the BMad Method and its core to your needs, while still being able to get updates and enhancements is a critical idea within the BMad Ecosystem.
|
||||
|
||||
The Customization Guidance outlined here, while targeted at understanding BMad Method customization, applies to any other module use within the BMad Method.
|
||||
|
||||
## Types of Customization
|
||||
|
||||
Customization includes Agent Customization, Workflow/Skill customization, the addition of new MCPs or Skills to be used by existing agents. Aside from all of this, a whole other realm of customization involves creating / adding your own relevant BMad Builder workflows, skills, agents and maybe even your own net new modules to compliment the BMad Method Module.
|
||||
|
||||
Warning: The reason for customizing as this guide will prescribe will allow you to continue getting updates without worrying about losing your customization changes. And by continuing to get updates as BMad modules advance, you will be able to continue to evolve as the system improves.
|
||||
|
||||
## Agent Customization
|
||||
|
||||
### Agent Customization Areas
|
||||
|
||||
- Change agent names, personas or manner of speech
|
||||
- Add project-specific memories or context
|
||||
- Add custom menu items to custom or inline prompts, skills or custom BMad workflows
|
||||
- Define critical actions that occur agent startup for consistent behavior
|
||||
|
||||
## How to customize an agent.
|
||||
|
||||
**1. Locate Customization Files**
|
||||
|
||||
After installation, find agent customization files in:
|
||||
|
||||
```
|
||||
_bmad/_config/agents/
|
||||
├── core-bmad-master.customize.yaml
|
||||
├── bmm-dev.customize.yaml
|
||||
├── bmm-pm.customize.yaml
|
||||
└── ... (one file per installed agent)
|
||||
```
|
||||
|
||||
**2. Edit Any Agent**
|
||||
|
||||
Open the `.customize.yaml` file for the agent you want to modify. All sections are optional - customize only what you need.
|
||||
|
||||
**3. Rebuild the Agent**
|
||||
|
||||
After editing, IT IS CRITICAL to rebuild the agent to apply changes:
|
||||
|
||||
```bash
|
||||
npx bmad-method install
|
||||
```
|
||||
|
||||
You can either then:
|
||||
|
||||
- Select `Quick Update` - This will also ensure all packages are up to date AND compile all agents to include any updates or customizations
|
||||
- Select `Rebuild Agents` - This will only rebuild and apply customizations to agents, without pulling the latest
|
||||
|
||||
There will be additional tools shortly after beta launch to allow install of individual agents, workflows, skills and modules without the need for using the full bmad installer.
|
||||
|
||||
### What Agent Properties Can Be Customized?
|
||||
|
||||
#### Agent Name
|
||||
|
||||
Change how the agent introduces itself:
|
||||
|
||||
```yaml
|
||||
agent:
|
||||
metadata:
|
||||
name: 'Spongebob' # Default: "Amelia"
|
||||
```
|
||||
|
||||
#### Persona
|
||||
|
||||
Replace the agent's personality, role, and communication style:
|
||||
|
||||
```yaml
|
||||
persona:
|
||||
role: 'Senior Full-Stack Engineer'
|
||||
identity: 'Lives in a pineapple (under the sea)'
|
||||
communication_style: 'Spongebob annoying'
|
||||
principles:
|
||||
- 'Never Nester, Spongebob Devs hate nesting more than 2 levels deep'
|
||||
- 'Favor composition over inheritance'
|
||||
```
|
||||
|
||||
**Note:** The persona section replaces the entire default persona (not merged).
|
||||
|
||||
#### Memories
|
||||
|
||||
Add persistent context the agent will always remember:
|
||||
|
||||
```yaml
|
||||
memories:
|
||||
- 'Works at Krusty Krab'
|
||||
- 'Favorite Celebrity: David Hasslehoff'
|
||||
- 'Learned in Epic 1 that its not cool to just pretend that tests have passed'
|
||||
```
|
||||
|
||||
### Custom Menu Items
|
||||
|
||||
Any custom items you add here will be included in the agents display menu.
|
||||
|
||||
```yaml
|
||||
menu:
|
||||
- trigger: my-workflow
|
||||
workflow: '{project-root}/my-custom/workflows/my-workflow.yaml'
|
||||
description: My custom workflow
|
||||
- trigger: deploy
|
||||
action: '#deploy-prompt'
|
||||
description: Deploy to production
|
||||
```
|
||||
|
||||
### Critical Actions
|
||||
|
||||
Add instructions that execute before the agent starts:
|
||||
|
||||
```yaml
|
||||
critical_actions:
|
||||
- 'Check the CI Pipelines with the XYZ Skill and alert user on wake if anything is urgently needing attention'
|
||||
```
|
||||
|
||||
### Custom Prompts
|
||||
|
||||
Define reusable prompts for `action="#id"` menu handlers:
|
||||
|
||||
```yaml
|
||||
prompts:
|
||||
- id: deploy-prompt
|
||||
content: |
|
||||
Deploy the current branch to production:
|
||||
1. Run all tests
|
||||
2. Build the project
|
||||
3. Execute deployment script
|
||||
```
|
||||
|
||||
## Troubleshooting
|
||||
|
||||
**Changes not appearing?**
|
||||
|
||||
- Make sure you ran `npx bmad-method build <agent-name>` after editing
|
||||
- Check YAML syntax is valid (indentation matters!)
|
||||
- Verify the agent name matches the file name pattern
|
||||
|
||||
**Agent not loading?**
|
||||
|
||||
- Check for YAML syntax errors
|
||||
- Ensure required fields aren't left empty if you uncommented them
|
||||
- Try reverting to the template and rebuilding
|
||||
|
||||
**Need to reset?**
|
||||
|
||||
- Remove content from the `.customize.yaml` file (or delete the file)
|
||||
- Run `npx bmad-method build <agent-name>` to regenerate defaults
|
||||
|
||||
## Workflow Customization
|
||||
|
||||
Information about customizing existing BMad Method workflows and skills are coming soon.
|
||||
|
||||
## Module Customization
|
||||
|
||||
Information on how to build expansion modules that augment BMad, or make other existing module customizations are coming soon.
|
||||
@@ -3,11 +3,11 @@ title: "How to Get Answers About BMad"
|
||||
description: Use an LLM to quickly answer your own BMad questions
|
||||
---
|
||||
|
||||
Use your AI tool to get answers about BMad by pointing it at the source files.
|
||||
If you have successfully installed BMad and the BMad Method (+ other modules as needed) - the first step in getting answers is `/bmad-help`. This will answer upwards of 80% of all questions and is available to you in the IDE as you are working.
|
||||
|
||||
## When to Use This
|
||||
|
||||
- You have a question about how BMad works
|
||||
- You have a question about how BMad works or what to do next with BMad
|
||||
- You want to understand a specific agent or workflow
|
||||
- You need quick answers without waiting for Discord
|
||||
|
||||
@@ -19,11 +19,11 @@ An AI tool (Claude Code, Cursor, ChatGPT, Claude.ai, etc.) and either BMad insta
|
||||
|
||||
### 1. Choose Your Source
|
||||
|
||||
| Source | Best For | Examples |
|
||||
|--------|----------|----------|
|
||||
| **`_bmad` folder** | How BMad works—agents, workflows, prompts | "What does the PM agent do?" |
|
||||
| **Full GitHub repo** | History, installer, architecture | "What changed in v6?" |
|
||||
| **`llms-full.txt`** | Quick overview from docs | "Explain BMad's four phases" |
|
||||
| Source | Best For | Examples |
|
||||
| -------------------- | ----------------------------------------- | ---------------------------- |
|
||||
| **`_bmad` folder** | How BMad works—agents, workflows, prompts | "What does the PM agent do?" |
|
||||
| **Full GitHub repo** | History, installer, architecture | "What changed in v6?" |
|
||||
| **`llms-full.txt`** | Quick overview from docs | "Explain BMad's four phases" |
|
||||
|
||||
The `_bmad` folder is created when you install BMad. If you don't have it yet, clone the repo instead.
|
||||
|
||||
@@ -65,12 +65,12 @@ Direct answers about BMad—how agents work, what workflows do, why things are s
|
||||
|
||||
Tried the LLM approach and still need help? You now have a much better question to ask.
|
||||
|
||||
| Channel | Use For |
|
||||
|---------|---------|
|
||||
| `#bmad-method-help` | Quick questions (real-time chat) |
|
||||
| `help-requests` forum | Detailed questions (searchable, persistent) |
|
||||
| `#suggestions-feedback` | Ideas and feature requests |
|
||||
| `#report-bugs-and-issues` | Bug reports |
|
||||
| Channel | Use For |
|
||||
| ------------------------- | ------------------------------------------- |
|
||||
| `#bmad-method-help` | Quick questions (real-time chat) |
|
||||
| `help-requests` forum | Detailed questions (searchable, persistent) |
|
||||
| `#suggestions-feedback` | Ideas and feature requests |
|
||||
| `#report-bugs-and-issues` | Bug reports |
|
||||
|
||||
**Discord:** [discord.gg/gk8jAdXWmj](https://discord.gg/gk8jAdXWmj)
|
||||
|
||||
|
||||
82
docs/how-to/install-bmad.md
Normal file
82
docs/how-to/install-bmad.md
Normal file
@@ -0,0 +1,82 @@
|
||||
---
|
||||
title: "How to Install BMad"
|
||||
description: Step-by-step guide to installing BMad in your project
|
||||
---
|
||||
|
||||
Use the `npx bmad-method install` command to set up BMad in your project with your choice of modules and AI tools.
|
||||
|
||||
## When to Use This
|
||||
|
||||
- Starting a new project with BMad
|
||||
- Adding BMad to an existing codebase
|
||||
- Update the existing BMad Installation
|
||||
|
||||
:::note[Prerequisites]
|
||||
- **Node.js** 20+ (required for the installer)
|
||||
- **Git** (recommended)
|
||||
- **AI tool** (Claude Code, Cursor, Windsurf, or similar)
|
||||
:::
|
||||
|
||||
## Steps
|
||||
|
||||
### 1. Run the Installer
|
||||
|
||||
```bash
|
||||
npx bmad-method install
|
||||
```
|
||||
|
||||
### 2. Choose Installation Location
|
||||
|
||||
The installer will ask where to install BMad files:
|
||||
|
||||
- Current directory (recommended for new projects if you created the directory yourself and ran from within the directory)
|
||||
- Custom path
|
||||
|
||||
### 3. Select Your AI Tools
|
||||
|
||||
Pick which AI tools you use:
|
||||
|
||||
- Claude Code
|
||||
- Cursor
|
||||
- Windsurf
|
||||
- Others
|
||||
|
||||
Each tool has its own way of integrating commands. The installer creates tiny prompt files to activate workflows and agents — it just puts them where your tool expects to find them.
|
||||
|
||||
### 4. Choose Modules
|
||||
|
||||
The installer shows available modules. Select whichever ones you need — most users just want **BMad Method** (the software development module).
|
||||
|
||||
### 5. Follow the Prompts
|
||||
|
||||
The installer guides you through the rest — custom content, settings, etc.
|
||||
|
||||
## What You Get
|
||||
|
||||
```
|
||||
your-project/
|
||||
├── _bmad/
|
||||
│ ├── bmm/ # Your selected modules
|
||||
│ │ └── config.yaml # Module settings (if you ever need to change them)
|
||||
│ ├── core/ # Required core module
|
||||
│ └── ...
|
||||
├── _bmad-output/ # Generated artifacts
|
||||
└── .claude/ # Claude Code commands (if using Claude Code)
|
||||
```
|
||||
|
||||
## Verify Installation
|
||||
|
||||
Run the `help` workflow (`/bmad-help` on most platforms) to verify everything works and see what to do next.
|
||||
|
||||
**Latest from main branch:**
|
||||
```bash
|
||||
npx github:bmad-code-org/BMAD-METHOD install
|
||||
```
|
||||
|
||||
Use these if you want the newest features before they're officially released. Things might break.
|
||||
|
||||
## Troubleshooting
|
||||
|
||||
**Installer throws an error** — Copy-paste the output into your AI assistant and let it figure it out.
|
||||
|
||||
**Installer worked but something doesn't work later** — Your AI needs BMad context to help. See [How to Get Answers About BMad](/docs/how-to/get-answers-about-bmad.md) for how to point your AI at the right sources.
|
||||
@@ -1,12 +0,0 @@
|
||||
---
|
||||
title: "Installation Guides"
|
||||
description: How to install and upgrade BMad Method
|
||||
---
|
||||
|
||||
How-to guides for installing and configuring the BMad Method.
|
||||
|
||||
| Guide | Description |
|
||||
|-------|-------------|
|
||||
| [Install BMad](/docs/how-to/installation/install-bmad.md) | Step-by-step installation instructions |
|
||||
| [Install Custom Modules](/docs/how-to/installation/install-custom-modules.md) | Add custom agents, workflows, and modules |
|
||||
| [Upgrade to v6](/docs/how-to/installation/upgrade-to-v6.md) | Migrate from BMad v4 to v6 |
|
||||
@@ -1,112 +0,0 @@
|
||||
---
|
||||
title: "How to Install BMad"
|
||||
description: Step-by-step guide to installing BMad in your project
|
||||
---
|
||||
|
||||
Use the `npx bmad-method install` command to set up BMad in your project with your choice of modules and AI tools.
|
||||
|
||||
## When to Use This
|
||||
|
||||
- Starting a new project with BMad
|
||||
- Adding BMad to an existing codebase
|
||||
- Setting up BMad on a new machine
|
||||
|
||||
:::note[Prerequisites]
|
||||
- **Node.js** 20+ (required for the installer)
|
||||
- **Git** (recommended)
|
||||
- **AI-powered IDE** (Claude Code, Cursor, Windsurf, or similar)
|
||||
:::
|
||||
|
||||
## Steps
|
||||
|
||||
### 1. Run the Installer
|
||||
|
||||
```bash
|
||||
npx bmad-method install
|
||||
```
|
||||
|
||||
### 2. Choose Installation Location
|
||||
|
||||
The installer will ask where to install BMad files:
|
||||
|
||||
- Current directory (recommended for new projects)
|
||||
- Subdirectory
|
||||
- Custom path
|
||||
|
||||
### 3. Select Your AI Tools
|
||||
|
||||
Choose which AI tools you'll be using:
|
||||
|
||||
- Claude Code
|
||||
- Cursor
|
||||
- Windsurf
|
||||
- Other
|
||||
|
||||
The installer configures BMad for your selected tools.
|
||||
|
||||
### 4. Choose Modules
|
||||
|
||||
Select which modules to install:
|
||||
|
||||
| Module | Purpose |
|
||||
|--------|---------|
|
||||
| **BMM** | Core methodology for software development |
|
||||
| **BMGD** | Game development workflows |
|
||||
| **CIS** | Creative intelligence and facilitation |
|
||||
| **BMB** | Building custom agents and workflows |
|
||||
|
||||
### 5. Add Custom Content (Optional)
|
||||
|
||||
If you have custom agents, workflows, or modules, point to their location and the installer will integrate them.
|
||||
|
||||
### 6. Configure Settings
|
||||
|
||||
For each module, either accept recommended defaults (faster) or customize settings (more control).
|
||||
|
||||
## What You Get
|
||||
|
||||
```
|
||||
your-project/
|
||||
├── _bmad/
|
||||
│ ├── bmm/ # Method module
|
||||
│ │ ├── agents/ # Agent files
|
||||
│ │ ├── workflows/ # Workflow files
|
||||
│ │ └── config.yaml # Module config
|
||||
│ ├── core/ # Core utilities
|
||||
│ └── ...
|
||||
├── _bmad-output/ # Generated artifacts
|
||||
└── .claude/ # IDE configuration
|
||||
```
|
||||
|
||||
## Verify Installation
|
||||
|
||||
1. Check the `_bmad/` directory exists
|
||||
2. Load an agent in your AI tool
|
||||
3. Run `*menu` to see available commands
|
||||
|
||||
## Configuration
|
||||
|
||||
Edit `_bmad/[module]/config.yaml` to customize:
|
||||
|
||||
```yaml
|
||||
output_folder: ./_bmad-output
|
||||
user_name: Your Name
|
||||
communication_language: english
|
||||
```
|
||||
|
||||
## Troubleshooting
|
||||
|
||||
**"Command not found: npx"** — Install Node.js 20+:
|
||||
```bash
|
||||
brew install node
|
||||
```
|
||||
|
||||
**"Permission denied"** — Check npm permissions:
|
||||
```bash
|
||||
npm config set prefix ~/.npm-global
|
||||
```
|
||||
|
||||
**Installer hangs** — Try running with verbose output:
|
||||
```bash
|
||||
npx bmad-method install --verbose
|
||||
```
|
||||
@@ -1,118 +0,0 @@
|
||||
---
|
||||
title: "How to Install Custom Modules"
|
||||
description: Add custom agents, workflows, and modules to BMad
|
||||
---
|
||||
|
||||
Use the BMad installer to add custom agents, workflows, and modules that extend BMad's functionality.
|
||||
|
||||
## When to Use This
|
||||
|
||||
- Adding third-party BMad modules to your project
|
||||
- Installing your own custom agents or workflows
|
||||
- Sharing custom content across projects or teams
|
||||
|
||||
:::note[Prerequisites]
|
||||
- BMad installed in your project
|
||||
- Custom content with a valid `module.yaml` file
|
||||
:::
|
||||
|
||||
## Steps
|
||||
|
||||
### 1. Prepare Your Custom Content
|
||||
|
||||
Your custom content needs a `module.yaml` file. Choose the appropriate structure:
|
||||
|
||||
**For a cohesive module** (agents and workflows that work together):
|
||||
|
||||
```
|
||||
module-code/
|
||||
module.yaml
|
||||
agents/
|
||||
workflows/
|
||||
tools/
|
||||
templates/
|
||||
```
|
||||
|
||||
**For standalone items** (unrelated agents/workflows):
|
||||
|
||||
```
|
||||
module-name/
|
||||
module.yaml # Contains unitary: true
|
||||
agents/
|
||||
larry/larry.agent.md
|
||||
curly/curly.agent.md
|
||||
workflows/
|
||||
```
|
||||
|
||||
Add `unitary: true` in your `module.yaml` to indicate items don't depend on each other.
|
||||
|
||||
### 2. Run the Installer
|
||||
|
||||
**New project:**
|
||||
|
||||
```bash
|
||||
npx bmad-method install
|
||||
```
|
||||
|
||||
When prompted "Would you like to install a local custom module?", select 'y' and provide the path to your module folder.
|
||||
|
||||
**Existing project:**
|
||||
|
||||
```bash
|
||||
npx bmad-method install
|
||||
```
|
||||
|
||||
1. Select `Modify BMad Installation`
|
||||
2. Choose the option to add, modify, or update custom modules
|
||||
3. Provide the path to your module folder
|
||||
|
||||
### 3. Verify Installation
|
||||
|
||||
Check that your custom content appears in the `_bmad/` directory and is accessible from your AI tool.
|
||||
|
||||
## What You Get
|
||||
|
||||
- Custom agents available in your AI tool
|
||||
- Custom workflows accessible via `*workflow-name`
|
||||
- Content integrated with BMad's update system
|
||||
|
||||
## Content Types
|
||||
|
||||
BMad supports several categories of custom content:
|
||||
|
||||
| Type | Description |
|
||||
|------|-------------|
|
||||
| **Stand Alone Modules** | Complete modules with their own agents and workflows |
|
||||
| **Add On Modules** | Extensions that add to existing modules |
|
||||
| **Global Modules** | Content available across all modules |
|
||||
| **Custom Agents** | Individual agent definitions |
|
||||
| **Custom Workflows** | Individual workflow definitions |
|
||||
|
||||
For detailed information about content types, see [Custom Content Types](/docs/explanation/bmad-builder/custom-content-types.md).
|
||||
|
||||
## Updating Custom Content
|
||||
|
||||
When BMad Core or module updates are available, the quick update process:
|
||||
|
||||
1. Applies updates to core modules
|
||||
2. Recompiles all agents with your customizations
|
||||
3. Retains your custom content from cache
|
||||
4. Preserves your configurations
|
||||
|
||||
You don't need to keep source module files locally—just point to the updated location during updates.
|
||||
|
||||
## Tips
|
||||
|
||||
- **Use unique module codes** — Don't use `bmm` or other existing module codes
|
||||
- **Avoid naming conflicts** — Each module needs a distinct code
|
||||
- **Document dependencies** — Note any modules your custom content requires
|
||||
- **Test in isolation** — Verify custom modules work before sharing
|
||||
- **Version your content** — Track updates with version numbers
|
||||
|
||||
:::caution[Naming Conflicts]
|
||||
Don't create custom modules with codes like `bmm` (already used by BMad Method). Each custom module needs a unique code.
|
||||
:::
|
||||
|
||||
## Example Modules
|
||||
|
||||
Find example custom modules in the `samples/sample-custom-modules/` folder of the [BMad repository](https://github.com/bmad-code-org/BMAD-METHOD). Download either sample folder to try them out.
|
||||
@@ -1,220 +0,0 @@
|
||||
---
|
||||
title: "BMGD Troubleshooting"
|
||||
---
|
||||
|
||||
Use this guide to resolve common issues when using BMGD workflows.
|
||||
|
||||
## Installation Issues
|
||||
|
||||
### BMGD module not appearing
|
||||
|
||||
**Symptom:** BMGD agents and workflows are not available after installation.
|
||||
|
||||
**Solutions:**
|
||||
|
||||
1. Verify BMGD was selected during installation
|
||||
2. Check `_bmad/bmgd/` folder exists in your project
|
||||
3. Re-run installer with `--add-module bmgd`
|
||||
|
||||
### Config file missing
|
||||
|
||||
**Symptom:** Workflows fail with "config not found" errors.
|
||||
|
||||
**Solution:**
|
||||
Check for `_bmad/bmgd/config.yaml` in your project. If missing, create it:
|
||||
|
||||
```yaml
|
||||
output_folder: '{project-root}/docs/game-design'
|
||||
user_name: 'Your Name'
|
||||
communication_language: 'English'
|
||||
document_output_language: 'English'
|
||||
game_dev_experience: 'intermediate'
|
||||
```
|
||||
|
||||
## Workflow Issues
|
||||
|
||||
### "GDD not found" in Narrative workflow
|
||||
|
||||
**Symptom:** Narrative workflow can't find the GDD.
|
||||
|
||||
**Solutions:**
|
||||
|
||||
1. Ensure GDD exists in `{output_folder}`
|
||||
2. Check GDD filename contains "gdd" (e.g., `game-gdd.md`, `my-gdd.md`)
|
||||
3. If using sharded GDD, verify `{output_folder}/gdd/index.md` exists
|
||||
|
||||
### Workflow state not persisting
|
||||
|
||||
**Symptom:** Returning to a workflow starts from the beginning.
|
||||
|
||||
**Solutions:**
|
||||
|
||||
1. Check the output document's frontmatter for `stepsCompleted` array
|
||||
2. Ensure document was saved before ending session
|
||||
3. Use "Continue existing" option when re-entering workflow
|
||||
|
||||
### Wrong game type sections in GDD
|
||||
|
||||
**Symptom:** GDD includes irrelevant sections for your game type.
|
||||
|
||||
**Solutions:**
|
||||
|
||||
1. Review game type selection at Step 7 of GDD workflow
|
||||
2. You can select multiple types for hybrid games
|
||||
3. Irrelevant sections can be marked N/A or removed
|
||||
|
||||
## Agent Issues
|
||||
|
||||
### Agent not recognizing commands
|
||||
|
||||
**Symptom:** Typing a command like `create-gdd` doesn't trigger the workflow.
|
||||
|
||||
**Solutions:**
|
||||
|
||||
1. Ensure you're chatting with the correct agent (Game Designer for GDD)
|
||||
2. Check exact command spelling (case-sensitive)
|
||||
3. Try `workflow-status` to verify agent is loaded correctly
|
||||
|
||||
### Agent using wrong persona
|
||||
|
||||
**Symptom:** Agent responses don't match expected personality.
|
||||
|
||||
**Solutions:**
|
||||
|
||||
1. Verify correct agent file is loaded
|
||||
2. Check `_bmad/bmgd/agents/` for agent definitions
|
||||
3. Start a fresh chat session with the correct agent
|
||||
|
||||
## Document Issues
|
||||
|
||||
### Document too large for context
|
||||
|
||||
**Symptom:** AI can't process the entire GDD or narrative document.
|
||||
|
||||
**Solutions:**
|
||||
|
||||
1. Use sharded document structure (index.md + section files)
|
||||
2. Request specific sections rather than full document
|
||||
3. GDD workflow supports automatic sharding for large documents
|
||||
|
||||
### Template placeholders not replaced
|
||||
|
||||
**Symptom:** Output contains `{{placeholder}}` text.
|
||||
|
||||
**Solutions:**
|
||||
|
||||
1. Workflow may have been interrupted before completion
|
||||
2. Re-run the specific step that generates that section
|
||||
3. Manually edit the document to fill in missing values
|
||||
|
||||
### Frontmatter parsing errors
|
||||
|
||||
**Symptom:** YAML errors when loading documents.
|
||||
|
||||
**Solutions:**
|
||||
|
||||
1. Validate YAML syntax (proper indentation, quotes around special characters)
|
||||
2. Check for tabs vs spaces (YAML requires spaces)
|
||||
3. Ensure frontmatter is bounded by `---` markers
|
||||
|
||||
## Phase 4 (Production) Issues
|
||||
|
||||
### Sprint status not updating
|
||||
|
||||
**Symptom:** Story status changes don't reflect in sprint-status.yaml.
|
||||
|
||||
**Solutions:**
|
||||
|
||||
1. Run `sprint-planning` to refresh status
|
||||
2. Check file permissions on sprint-status.yaml
|
||||
3. Verify workflow-install files exist in `_bmad/bmgd/workflows/4-production/`
|
||||
|
||||
### Story context missing code references
|
||||
|
||||
**Symptom:** Generated story context doesn't include relevant code.
|
||||
|
||||
**Solutions:**
|
||||
|
||||
1. Ensure project-context.md exists and is current
|
||||
2. Check that architecture document references correct file paths
|
||||
3. Story may need more specific file references in acceptance criteria
|
||||
|
||||
### Code review not finding issues
|
||||
|
||||
**Symptom:** Code review passes but bugs exist.
|
||||
|
||||
**Solutions:**
|
||||
|
||||
1. Code review is AI-assisted, not comprehensive testing
|
||||
2. Always run actual tests before marking story done
|
||||
3. Consider manual review for critical code paths
|
||||
|
||||
## Performance Issues
|
||||
|
||||
### Workflows running slowly
|
||||
|
||||
**Symptom:** Long wait times between workflow steps.
|
||||
|
||||
**Solutions:**
|
||||
|
||||
1. Use IDE-based workflows (faster than web)
|
||||
2. Keep documents concise (avoid unnecessary detail)
|
||||
3. Use sharded documents for large projects
|
||||
|
||||
### Context limit reached mid-workflow
|
||||
|
||||
**Symptom:** Workflow stops or loses context partway through.
|
||||
|
||||
**Solutions:**
|
||||
|
||||
1. Save progress frequently (workflows auto-save on Continue)
|
||||
2. Break complex sections into multiple sessions
|
||||
3. Use step-file architecture (workflows resume from last step)
|
||||
|
||||
## Common Error Messages
|
||||
|
||||
### "Input file not found"
|
||||
|
||||
**Cause:** Workflow requires a document that doesn't exist.
|
||||
|
||||
**Fix:** Complete prerequisite workflow first (e.g., Game Brief before GDD).
|
||||
|
||||
### "Invalid game type"
|
||||
|
||||
**Cause:** Selected game type not in supported list.
|
||||
|
||||
**Fix:** Check `game-types.csv` for valid type IDs.
|
||||
|
||||
### "Validation failed"
|
||||
|
||||
**Cause:** Document doesn't meet checklist requirements.
|
||||
|
||||
**Fix:** Review the validation output and address flagged items.
|
||||
|
||||
## Getting Help
|
||||
|
||||
### Community Support
|
||||
|
||||
- **[Discord Community](https://discord.gg/gk8jAdXWmj)** - Real-time help from the community
|
||||
- **[GitHub Issues](https://github.com/bmad-code-org/BMAD-METHOD/issues)** - Report bugs or request features
|
||||
|
||||
### Self-Help
|
||||
|
||||
1. Check `workflow-status` to understand current state
|
||||
2. Review workflow markdown files for expected behavior
|
||||
3. Look at completed example documents in the module
|
||||
|
||||
### Reporting Issues
|
||||
|
||||
When reporting issues, include:
|
||||
|
||||
1. Which workflow and step
|
||||
2. Error message (if any)
|
||||
3. Relevant document frontmatter
|
||||
4. Steps to reproduce
|
||||
|
||||
## Next Steps
|
||||
|
||||
- **[Quick Start Guide](/docs/tutorials/getting-started/quick-start-bmgd.md)** - Getting started
|
||||
- **[Workflows Guide](/docs/reference/workflows/index.md)** - Workflow reference
|
||||
- **[Glossary](/docs/reference/glossary/index.md)** - Terminology
|
||||
@@ -1,156 +0,0 @@
|
||||
---
|
||||
title: "BMGD Quick-Flow Guide"
|
||||
description: Fast-track workflows for rapid game prototyping and flexible development
|
||||
---
|
||||
|
||||
Use BMGD Quick-Flow workflows for rapid game prototyping and flexible development when you need to move fast.
|
||||
|
||||
## When to Use This
|
||||
|
||||
- Testing a game mechanic idea
|
||||
- Implementing a small feature
|
||||
- Rapid prototyping before committing to design
|
||||
- Bug fixes and tweaks
|
||||
|
||||
## When to Use Full BMGD Instead
|
||||
|
||||
- Building a major feature or system
|
||||
- The scope is unclear or large
|
||||
- Multiple team members need alignment
|
||||
- The work affects game pillars or core loop
|
||||
- You need documentation for future reference
|
||||
|
||||
:::note[Prerequisites]
|
||||
- BMad Method installed with BMGD module
|
||||
- Game Solo Dev agent (Indie) or other BMGD agent available
|
||||
:::
|
||||
|
||||
## Game Solo Dev Agent
|
||||
|
||||
For dedicated quick-flow development, use the **Game Solo Dev** agent. This agent is optimized for solo developers and small teams who want to skip the full planning phases.
|
||||
|
||||
**Switch to Game Solo Dev:** Type `@game-solo-dev` or select from your IDE.
|
||||
|
||||
Includes: `quick-prototype`, `quick-dev`, `quick-spec`, `code-review`, `test-framework`
|
||||
|
||||
## Quick-Prototype
|
||||
|
||||
Use `quick-prototype` to rapidly test gameplay ideas with minimal setup.
|
||||
|
||||
### When to Use
|
||||
|
||||
- You have a mechanic idea and want to test the "feel"
|
||||
- You're not sure if something will be fun
|
||||
- You want to experiment before committing to design
|
||||
- You need a proof of concept
|
||||
|
||||
### Steps
|
||||
|
||||
1. Run `quick-prototype`
|
||||
2. Define what you're prototyping (mechanic, feature, system)
|
||||
3. Set success criteria (2-3 items)
|
||||
4. Build the minimum to test the idea
|
||||
5. Playtest and evaluate
|
||||
|
||||
### Prototype Principles
|
||||
|
||||
- **Minimum Viable Prototype** — Only what's needed to test the idea
|
||||
- **Hardcode First** — Magic numbers are fine, extract later
|
||||
- **Skip Edge Cases** — Happy path only for now
|
||||
- **Placeholder Everything** — Cubes, debug text, temp sounds
|
||||
- **Comment Intent** — Mark what's temporary vs keeper code
|
||||
|
||||
### After Prototyping
|
||||
|
||||
- **Develop** (`d`) — Use `quick-dev` to build production code
|
||||
- **Iterate** (`i`) — Adjust and re-test the prototype
|
||||
- **Archive** (`a`) — Keep as reference, move on to other ideas
|
||||
|
||||
## Quick-Dev
|
||||
|
||||
Use `quick-dev` for flexible development with game-specific considerations.
|
||||
|
||||
### When to Use
|
||||
|
||||
- Implementing a feature from a tech-spec
|
||||
- Building on a successful prototype
|
||||
- Making changes that don't need full story workflow
|
||||
- Quick fixes and improvements
|
||||
|
||||
### Workflow Modes
|
||||
|
||||
**Mode A: Tech-Spec Driven**
|
||||
```
|
||||
quick-dev tech-spec-combat.md
|
||||
```
|
||||
|
||||
**Mode B: Direct Instructions**
|
||||
```
|
||||
quick-dev implement double-jump for the player
|
||||
```
|
||||
|
||||
**Mode C: From Prototype**
|
||||
```
|
||||
quick-dev from the grappling hook prototype
|
||||
```
|
||||
|
||||
### Game-Specific Checks
|
||||
|
||||
Quick-dev includes automatic consideration of:
|
||||
- **Performance** — No allocations in hot paths, object pooling
|
||||
- **Feel** — Input responsiveness, visual/audio feedback
|
||||
- **Integration** — Save/load, multiplayer sync, platform testing
|
||||
|
||||
### Complexity Routing
|
||||
|
||||
| Signals | Recommendation |
|
||||
|---------|----------------|
|
||||
| Single mechanic, bug fix, tweak | Execute directly |
|
||||
| Multiple systems, performance-critical | Plan first (tech-spec) |
|
||||
| Platform/system level work | Use full BMGD workflow |
|
||||
|
||||
## Choosing Between Quick-Flows
|
||||
|
||||
| Scenario | Use |
|
||||
|----------|-----|
|
||||
| "Will this be fun?" | `quick-prototype` |
|
||||
| "How should this feel?" | `quick-prototype` |
|
||||
| "Build this feature" | `quick-dev` |
|
||||
| "Fix this bug" | `quick-dev` |
|
||||
| "Test then build" | `quick-prototype` → `quick-dev` |
|
||||
|
||||
## Flow Comparison
|
||||
|
||||
```
|
||||
Full BMGD Flow:
|
||||
Brief → GDD → Architecture → Sprint Planning → Stories → Implementation
|
||||
|
||||
Quick-Flow:
|
||||
Idea → Quick-Prototype → Quick-Dev → Done
|
||||
```
|
||||
|
||||
## Checklists
|
||||
|
||||
**Quick-Prototype:**
|
||||
- [ ] Prototype scope defined
|
||||
- [ ] Success criteria established (2-3 items)
|
||||
- [ ] Minimum viable code written
|
||||
- [ ] Placeholder assets used
|
||||
- [ ] Each criterion evaluated
|
||||
- [ ] Decision made (develop/iterate/archive)
|
||||
|
||||
**Quick-Dev:**
|
||||
- [ ] Context loaded (spec, prototype, or guidance)
|
||||
- [ ] Files to modify identified
|
||||
- [ ] All tasks completed
|
||||
- [ ] No allocations in hot paths
|
||||
- [ ] Game runs without errors
|
||||
- [ ] Manual playtest completed
|
||||
|
||||
## Tips
|
||||
|
||||
- **Timebox prototypes** — Set a limit (e.g., 2 hours). If it's not working, step back
|
||||
- **Embrace programmer art** — Focus on feel, not visuals
|
||||
- **Test on target hardware** — What feels right on dev machine might not on target
|
||||
- **Document learnings** — Even failed prototypes teach something
|
||||
- **Know when to graduate** — If quick-dev keeps expanding scope, create proper stories
|
||||
@@ -1,97 +0,0 @@
|
||||
---
|
||||
title: "How to Conduct Research"
|
||||
description: How to conduct market, technical, and competitive research using BMad Method
|
||||
---
|
||||
|
||||
Use the `research` workflow to perform comprehensive multi-type research for validating ideas, understanding markets, and making informed decisions.
|
||||
|
||||
## When to Use This
|
||||
|
||||
- Need market viability validation
|
||||
- Choosing frameworks or platforms
|
||||
- Understanding competitive landscape
|
||||
- Need user understanding
|
||||
- Understanding domain or industry
|
||||
- Need deeper AI-assisted research
|
||||
|
||||
:::note[Prerequisites]
|
||||
- BMad Method installed
|
||||
- Analyst agent available
|
||||
:::
|
||||
|
||||
## Steps
|
||||
|
||||
### 1. Load the Analyst Agent
|
||||
|
||||
Start a fresh chat and load the Analyst agent.
|
||||
|
||||
### 2. Run the Research Workflow
|
||||
|
||||
```
|
||||
*research
|
||||
```
|
||||
|
||||
### 3. Choose Research Type
|
||||
|
||||
Select the type of research you need:
|
||||
|
||||
| Type | Purpose | Use When |
|
||||
|------|---------|----------|
|
||||
| **market** | TAM/SAM/SOM, competitive analysis | Need market viability validation |
|
||||
| **technical** | Technology evaluation, ADRs | Choosing frameworks/platforms |
|
||||
| **competitive** | Deep competitor analysis | Understanding competitive landscape |
|
||||
| **user** | Customer insights, personas, JTBD | Need user understanding |
|
||||
| **domain** | Industry deep dives, trends | Understanding domain/industry |
|
||||
| **deep_prompt** | Generate AI research prompts | Need deeper AI-assisted research |
|
||||
|
||||
### 4. Provide Context
|
||||
|
||||
Give the agent details about what you're researching:
|
||||
|
||||
- "SaaS project management tool"
|
||||
- "React vs Vue for our dashboard"
|
||||
- "Fintech compliance requirements"
|
||||
|
||||
### 5. Set Research Depth
|
||||
|
||||
Choose your depth level:
|
||||
|
||||
- **Quick** — Fast overview
|
||||
- **Standard** — Balanced depth
|
||||
- **Comprehensive** — Deep analysis
|
||||
|
||||
## What You Get
|
||||
|
||||
Research output varies by type:
|
||||
|
||||
**Market Research:**
|
||||
- TAM/SAM/SOM analysis
|
||||
- Top competitors
|
||||
- Positioning recommendation
|
||||
|
||||
**Technical Research:**
|
||||
- Comparison matrix
|
||||
- Trade-off analysis
|
||||
- Recommendations with rationale
|
||||
|
||||
## Key Features
|
||||
|
||||
- Real-time web research
|
||||
- Multiple analytical frameworks (Porter's Five Forces, SWOT, Technology Adoption Lifecycle)
|
||||
- Platform-specific optimization for deep_prompt type
|
||||
- Configurable research depth
|
||||
|
||||
## Tips
|
||||
|
||||
- **Use market research early** — Validates new product ideas
|
||||
- **Technical research helps architecture** — Inform ADRs with data
|
||||
- **Competitive research informs positioning** — Differentiate your product
|
||||
- **Domain research for specialized industries** — Fintech, healthcare, etc.
|
||||
|
||||
## Next Steps
|
||||
|
||||
After research:
|
||||
|
||||
1. **Product Brief** — Capture strategic vision informed by research
|
||||
2. **PRD** — Use findings as context for requirements
|
||||
3. **Architecture** — Use technical research in ADRs
|
||||
@@ -1,119 +0,0 @@
|
||||
---
|
||||
title: "How to Create Architecture"
|
||||
description: How to create system architecture using the BMad Method
|
||||
---
|
||||
|
||||
Use the `architecture` workflow to make technical decisions explicit and prevent agent conflicts during implementation.
|
||||
|
||||
## When to Use This
|
||||
|
||||
- Multi-epic projects (BMad Method, Enterprise)
|
||||
- Cross-cutting technical concerns
|
||||
- Multiple agents implementing different parts
|
||||
- Integration complexity exists
|
||||
- Technology choices need alignment
|
||||
|
||||
## When to Skip This
|
||||
|
||||
- Quick Flow (simple changes)
|
||||
- BMad Method Simple with straightforward tech stack
|
||||
- Single epic with clear technical approach
|
||||
|
||||
:::note[Prerequisites]
|
||||
- BMad Method installed
|
||||
- Architect agent available
|
||||
- PRD completed
|
||||
:::
|
||||
|
||||
## Steps
|
||||
|
||||
### 1. Load the Architect Agent
|
||||
|
||||
Start a fresh chat and load the Architect agent.
|
||||
|
||||
### 2. Run the Architecture Workflow
|
||||
|
||||
```
|
||||
*create-architecture
|
||||
```
|
||||
|
||||
### 3. Engage in Discovery
|
||||
|
||||
This is NOT a template filler. The architecture workflow:
|
||||
|
||||
1. **Discovers** technical needs through conversation
|
||||
2. **Proposes** architectural options with trade-offs
|
||||
3. **Documents** decisions that prevent agent conflicts
|
||||
4. **Focuses** on decision points, not exhaustive documentation
|
||||
|
||||
### 4. Document Key Decisions
|
||||
|
||||
Work with the agent to create Architecture Decision Records (ADRs) for significant choices.
|
||||
|
||||
### 5. Review the Architecture
|
||||
|
||||
The agent produces a decision-focused architecture document.
|
||||
|
||||
## What You Get
|
||||
|
||||
An `architecture.md` document containing:
|
||||
|
||||
1. **Architecture Overview** — System context, principles, style
|
||||
2. **System Architecture** — High-level diagram, component interactions
|
||||
3. **Data Architecture** — Database design, state management, caching
|
||||
4. **API Architecture** — API style (REST/GraphQL/gRPC), auth, versioning
|
||||
5. **Frontend Architecture** — Framework, state management, components
|
||||
6. **Integration Architecture** — Third-party integrations, messaging
|
||||
7. **Security Architecture** — Auth/authorization, data protection
|
||||
8. **Deployment Architecture** — CI/CD, environments, monitoring
|
||||
9. **ADRs** — Key decisions with context, options, rationale
|
||||
10. **FR/NFR-Specific Guidance** — Technical approach per requirement
|
||||
11. **Standards and Conventions** — Directory structure, naming, testing
|
||||
|
||||
## ADR Format
|
||||
|
||||
```markdown
|
||||
## ADR-001: Use GraphQL for All APIs
|
||||
|
||||
**Status:** Accepted | **Date:** 2025-11-02
|
||||
|
||||
**Context:** PRD requires flexible querying across multiple epics
|
||||
|
||||
**Decision:** Use GraphQL for all client-server communication
|
||||
|
||||
**Options Considered:**
|
||||
1. REST - Familiar but requires multiple endpoints
|
||||
2. GraphQL - Flexible querying, learning curve
|
||||
3. gRPC - High performance, poor browser support
|
||||
|
||||
**Rationale:**
|
||||
- PRD requires flexible data fetching (Epic 1, 3)
|
||||
- Mobile app needs bandwidth optimization (Epic 2)
|
||||
- Team has GraphQL experience
|
||||
|
||||
**Consequences:**
|
||||
- Positive: Flexible querying, reduced versioning
|
||||
- Negative: Caching complexity, N+1 query risk
|
||||
- Mitigation: Use DataLoader for batching
|
||||
```
|
||||
|
||||
## Example
|
||||
|
||||
E-commerce platform produces:
|
||||
- Monolith + PostgreSQL + Redis + Next.js + GraphQL
|
||||
- ADRs explaining each choice
|
||||
- FR/NFR-specific implementation guidance
|
||||
|
||||
## Tips
|
||||
|
||||
- **Focus on decisions that prevent conflicts** — Multiple agents need alignment
|
||||
- **Use ADRs for every significant choice** — Document the "why"
|
||||
- **Keep it practical** — Don't over-architect
|
||||
- **Architecture is living** — Update as you learn
|
||||
|
||||
## Next Steps
|
||||
|
||||
After architecture:
|
||||
|
||||
1. **Create Epics and Stories** — Work breakdown informed by architecture
|
||||
2. **Implementation Readiness** — Gate check before Phase 4
|
||||
@@ -1,109 +0,0 @@
|
||||
---
|
||||
title: "How to Create Epics and Stories"
|
||||
description: How to break PRD requirements into epics and stories using BMad Method
|
||||
---
|
||||
|
||||
Use the `create-epics-and-stories` workflow to transform PRD requirements into bite-sized stories organized into deliverable epics.
|
||||
|
||||
## When to Use This
|
||||
|
||||
- After architecture workflow completes
|
||||
- When PRD contains FRs/NFRs ready for implementation breakdown
|
||||
- Before implementation-readiness gate check
|
||||
|
||||
:::note[Prerequisites]
|
||||
- BMad Method installed
|
||||
- PM agent available
|
||||
- PRD completed
|
||||
- Architecture completed
|
||||
:::
|
||||
|
||||
## Why After Architecture?
|
||||
|
||||
This workflow runs AFTER architecture because:
|
||||
|
||||
1. **Informed Story Sizing** — Architecture decisions affect story complexity
|
||||
2. **Dependency Awareness** — Architecture reveals technical dependencies
|
||||
3. **Technical Feasibility** — Stories can be properly scoped knowing the tech stack
|
||||
4. **Consistency** — All stories align with documented architectural patterns
|
||||
|
||||
## Steps
|
||||
|
||||
### 1. Load the PM Agent
|
||||
|
||||
Start a fresh chat and load the PM agent.
|
||||
|
||||
### 2. Run the Workflow
|
||||
|
||||
```
|
||||
*create-epics-and-stories
|
||||
```
|
||||
|
||||
### 3. Provide Context
|
||||
|
||||
Point the agent to:
|
||||
- Your PRD (FRs/NFRs)
|
||||
- Your architecture document
|
||||
- Optional: UX design artifacts
|
||||
|
||||
### 4. Review Epic Breakdown
|
||||
|
||||
The agent organizes requirements into logical epics with user stories.
|
||||
|
||||
### 5. Validate Story Quality
|
||||
|
||||
Ensure each story has:
|
||||
- Clear acceptance criteria
|
||||
- Appropriate priority
|
||||
- Identified dependencies
|
||||
- Technical notes from architecture
|
||||
|
||||
## What You Get
|
||||
|
||||
Epic files (one per epic) containing:
|
||||
|
||||
1. **Epic objective and scope**
|
||||
2. **User stories with acceptance criteria**
|
||||
3. **Story priorities** (P0/P1/P2/P3)
|
||||
4. **Dependencies between stories**
|
||||
5. **Technical notes** referencing architecture decisions
|
||||
|
||||
## Example
|
||||
|
||||
E-commerce PRD with FR-001 (User Registration), FR-002 (Product Catalog) produces:
|
||||
|
||||
- **Epic 1: User Management** (3 stories)
|
||||
- Story 1.1: User registration form
|
||||
- Story 1.2: Email verification
|
||||
- Story 1.3: Login/logout
|
||||
|
||||
- **Epic 2: Product Display** (4 stories)
|
||||
- Story 2.1: Product listing page
|
||||
- Story 2.2: Product detail page
|
||||
- Story 2.3: Search functionality
|
||||
- Story 2.4: Category filtering
|
||||
|
||||
Each story references relevant ADRs from architecture.
|
||||
|
||||
## Story Priority Levels
|
||||
|
||||
| Priority | Meaning |
|
||||
|----------|---------|
|
||||
| **P0** | Critical — Must have for MVP |
|
||||
| **P1** | High — Important for release |
|
||||
| **P2** | Medium — Nice to have |
|
||||
| **P3** | Low — Future consideration |
|
||||
|
||||
## Tips
|
||||
|
||||
- **Keep stories small** — Complete in a single session
|
||||
- **Make criteria testable** — Acceptance criteria should be verifiable
|
||||
- **Document dependencies clearly** — Know what blocks what
|
||||
- **Reference architecture** — Include ADR references in technical notes
|
||||
|
||||
## Next Steps
|
||||
|
||||
After creating epics and stories:
|
||||
|
||||
1. **Implementation Readiness** — Validate alignment before Phase 4
|
||||
2. **Sprint Planning** — Organize work for implementation
|
||||
@@ -1,91 +0,0 @@
|
||||
---
|
||||
title: "How to Create a PRD"
|
||||
description: How to create a Product Requirements Document using the BMad Method
|
||||
---
|
||||
|
||||
Use the `prd` workflow to create a strategic Product Requirements Document with Functional Requirements (FRs) and Non-Functional Requirements (NFRs).
|
||||
|
||||
## When to Use This
|
||||
|
||||
- Medium to large feature sets
|
||||
- Multi-screen user experiences
|
||||
- Complex business logic
|
||||
- Multiple system integrations
|
||||
- Phased delivery required
|
||||
|
||||
:::note[Prerequisites]
|
||||
- BMad Method installed
|
||||
- PM agent available
|
||||
- Optional: Product brief from Phase 1
|
||||
:::
|
||||
|
||||
## Steps
|
||||
|
||||
### 1. Load the PM Agent
|
||||
|
||||
Start a fresh chat and load the PM agent.
|
||||
|
||||
### 2. Run the PRD Workflow
|
||||
|
||||
```
|
||||
*create-prd
|
||||
```
|
||||
|
||||
### 3. Provide Context
|
||||
|
||||
The workflow will:
|
||||
- Load any existing product brief
|
||||
- Ask about your project scope
|
||||
- Gather requirements through conversation
|
||||
|
||||
### 4. Define Requirements
|
||||
|
||||
Work with the agent to define:
|
||||
- Functional Requirements (FRs) — What the system should do
|
||||
- Non-Functional Requirements (NFRs) — How well it should do it
|
||||
|
||||
### 5. Review the PRD
|
||||
|
||||
The agent produces a comprehensive PRD scaled to your project.
|
||||
|
||||
## What You Get
|
||||
|
||||
A `PRD.md` document containing:
|
||||
|
||||
- Executive summary
|
||||
- Problem statement
|
||||
- User personas
|
||||
- Functional requirements (FRs)
|
||||
- Non-functional requirements (NFRs)
|
||||
- Success metrics
|
||||
- Risks and assumptions
|
||||
|
||||
## Scale-Adaptive Structure
|
||||
|
||||
The PRD adapts to your project complexity:
|
||||
|
||||
| Scale | Pages | Focus |
|
||||
|-------|-------|-------|
|
||||
| **Light** | 10-15 | Focused FRs/NFRs, simplified analysis |
|
||||
| **Standard** | 20-30 | Comprehensive FRs/NFRs, thorough analysis |
|
||||
| **Comprehensive** | 30-50+ | Extensive FRs/NFRs, multi-phase, stakeholder analysis |
|
||||
|
||||
## Example
|
||||
|
||||
E-commerce checkout → PRD with:
|
||||
- 15 FRs (user account, cart management, payment flow)
|
||||
- 8 NFRs (performance, security, scalability)
|
||||
|
||||
## Tips
|
||||
|
||||
- **Do Product Brief first** — Run product-brief from Phase 1 for better results
|
||||
- **Focus on "What" not "How"** — Planning defines what to build and why. Leave how (technical design) to Phase 3
|
||||
- **Document-Project first for Brownfield** — Always run `document-project` before planning brownfield projects. AI agents need existing codebase context
|
||||
|
||||
## Next Steps
|
||||
|
||||
After PRD:
|
||||
|
||||
1. **Create UX Design** (optional) — If UX is critical
|
||||
2. **Create Architecture** — Technical design
|
||||
3. **Create Epics and Stories** — After architecture
|
||||
@@ -1,94 +0,0 @@
|
||||
---
|
||||
title: "How to Create a Product Brief"
|
||||
description: How to create a product brief using the BMad Method
|
||||
---
|
||||
|
||||
Use the `product-brief` workflow to define product vision and strategy through an interactive process.
|
||||
|
||||
## When to Use This
|
||||
|
||||
- Starting new product or major feature initiative
|
||||
- Aligning stakeholders before detailed planning
|
||||
- Transitioning from exploration to strategy
|
||||
- Need executive-level product documentation
|
||||
|
||||
:::note[Prerequisites]
|
||||
- BMad Method installed
|
||||
- Analyst agent available
|
||||
- Optional: Research documents from previous workflows
|
||||
:::
|
||||
|
||||
## Steps
|
||||
|
||||
### 1. Load the Analyst Agent
|
||||
|
||||
Start a fresh chat and load the Analyst agent.
|
||||
|
||||
### 2. Run the Product Brief Workflow
|
||||
|
||||
```
|
||||
*product-brief
|
||||
```
|
||||
|
||||
### 3. Answer the Interactive Questions
|
||||
|
||||
The workflow guides you through strategic product vision definition:
|
||||
|
||||
- What problem are you solving?
|
||||
- Who are your target users?
|
||||
- What makes this solution different?
|
||||
- What's the MVP scope?
|
||||
|
||||
### 4. Review and Refine
|
||||
|
||||
The agent will draft sections and let you refine them interactively.
|
||||
|
||||
## What You Get
|
||||
|
||||
The `product-brief.md` document includes:
|
||||
|
||||
- **Executive summary** — High-level overview
|
||||
- **Problem statement** — With evidence
|
||||
- **Proposed solution** — And differentiators
|
||||
- **Target users** — Segmented
|
||||
- **MVP scope** — Ruthlessly defined
|
||||
- **Financial impact** — And ROI
|
||||
- **Strategic alignment** — With business goals
|
||||
- **Risks and open questions** — Documented upfront
|
||||
|
||||
## Integration with Other Workflows
|
||||
|
||||
The product brief feeds directly into the PRD workflow:
|
||||
|
||||
| Analysis Output | Planning Input |
|
||||
|-----------------|----------------|
|
||||
| product-brief.md | **prd** workflow |
|
||||
| market-research.md | **prd** context |
|
||||
| technical-research.md | **architecture** (Phase 3) |
|
||||
|
||||
Planning workflows automatically load the product brief if it exists.
|
||||
|
||||
## Common Patterns
|
||||
|
||||
**Greenfield Software (Full Analysis):**
|
||||
|
||||
```
|
||||
1. brainstorm-project - explore approaches
|
||||
2. research (market/technical/domain) - validate viability
|
||||
3. product-brief - capture strategic vision
|
||||
4. → Phase 2: prd
|
||||
```
|
||||
|
||||
**Skip Analysis (Clear Requirements):**
|
||||
|
||||
```
|
||||
→ Phase 2: prd or tech-spec directly
|
||||
```
|
||||
|
||||
## Tips
|
||||
|
||||
- **Be specific about the problem** — Vague problems lead to vague solutions
|
||||
- **Ruthlessly prioritize MVP scope** — Less is more
|
||||
- **Document assumptions and risks** — Surface unknowns early
|
||||
- **Use research findings as evidence** — Back up claims with data
|
||||
- **Recommended for greenfield projects** — Sets strategic foundation
|
||||
@@ -1,102 +0,0 @@
|
||||
---
|
||||
title: "How to Create a Story"
|
||||
description: How to create implementation-ready stories from epic backlog
|
||||
---
|
||||
|
||||
Use the `create-story` workflow to prepare the next story from the epic backlog for implementation.
|
||||
|
||||
## When to Use This
|
||||
|
||||
- Before implementing each story
|
||||
- When moving to the next story in an epic
|
||||
- After sprint-planning has been run
|
||||
|
||||
:::note[Prerequisites]
|
||||
- BMad Method installed
|
||||
- SM (Scrum Master) agent available
|
||||
- Sprint-status.yaml created by sprint-planning
|
||||
- Architecture and PRD available for context
|
||||
:::
|
||||
|
||||
## Steps
|
||||
|
||||
### 1. Load the SM Agent
|
||||
|
||||
Start a fresh chat and load the SM (Scrum Master) agent.
|
||||
|
||||
### 2. Run the Workflow
|
||||
|
||||
```
|
||||
*create-story
|
||||
```
|
||||
|
||||
### 3. Specify the Story
|
||||
|
||||
The agent will:
|
||||
- Read the sprint-status.yaml
|
||||
- Identify the next story to work on
|
||||
- Or let you specify a particular story
|
||||
|
||||
### 4. Review the Story File
|
||||
|
||||
The agent creates a comprehensive story file ready for development.
|
||||
|
||||
## What You Get
|
||||
|
||||
A `story-[slug].md` file containing:
|
||||
|
||||
- Story objective and scope
|
||||
- Acceptance criteria (specific, testable)
|
||||
- Technical implementation notes
|
||||
- References to architecture decisions
|
||||
- Dependencies on other stories
|
||||
- Definition of Done
|
||||
|
||||
## Story Content Sources
|
||||
|
||||
The create-story workflow pulls from:
|
||||
|
||||
- **PRD** — Requirements and acceptance criteria
|
||||
- **Architecture** — Technical approach and ADRs
|
||||
- **Epic file** — Story context and dependencies
|
||||
- **Existing code** — Patterns to follow (brownfield)
|
||||
|
||||
## Example Output
|
||||
|
||||
```markdown
|
||||
## Objective
|
||||
Implement email verification flow for new user registrations.
|
||||
|
||||
## Acceptance Criteria
|
||||
- [ ] User receives verification email within 30 seconds
|
||||
- [ ] Email contains unique verification link
|
||||
- [ ] Link expires after 24 hours
|
||||
- [ ] User can request new verification email
|
||||
|
||||
## Technical Notes
|
||||
- Use SendGrid API per ADR-003
|
||||
- Store verification tokens in Redis per architecture
|
||||
- Follow existing email template patterns in /templates
|
||||
|
||||
## Dependencies
|
||||
- Story 1.1 (User Registration) - DONE
|
||||
|
||||
## Definition of Done
|
||||
- All acceptance criteria pass
|
||||
- Tests written and passing
|
||||
- Code review approved
|
||||
```
|
||||
|
||||
## Tips
|
||||
|
||||
- **Complete one story before creating the next** — Focus on finishing
|
||||
- **Ensure dependencies are DONE** — Don't start blocked stories
|
||||
- **Review technical notes** — Align with architecture
|
||||
- **Use the story file as context** — Pass to dev-story workflow
|
||||
|
||||
## Next Steps
|
||||
|
||||
After creating a story:
|
||||
|
||||
1. **Implement Story** — Run dev-story with the DEV agent
|
||||
2. **Code Review** — Run code-review after implementation
|
||||
@@ -1,100 +0,0 @@
|
||||
---
|
||||
title: "How to Create a UX Design"
|
||||
description: How to create UX specifications using the BMad Method
|
||||
---
|
||||
|
||||
Use the `create-ux-design` workflow to create UX specifications for projects where user experience is a primary differentiator.
|
||||
|
||||
## When to Use This
|
||||
|
||||
- UX is primary competitive advantage
|
||||
- Complex user workflows needing design thinking
|
||||
- Innovative interaction patterns
|
||||
- Design system creation
|
||||
- Accessibility-critical experiences
|
||||
|
||||
## When to Skip This
|
||||
|
||||
- Simple CRUD interfaces
|
||||
- Internal tools with standard patterns
|
||||
- Changes to existing screens you're happy with
|
||||
- Quick Flow projects
|
||||
|
||||
:::note[Prerequisites]
|
||||
- BMad Method installed
|
||||
- UX Designer agent available
|
||||
- PRD completed
|
||||
:::
|
||||
|
||||
## Steps
|
||||
|
||||
### 1. Load the UX Designer Agent
|
||||
|
||||
Start a fresh chat and load the UX Designer agent.
|
||||
|
||||
### 2. Run the UX Design Workflow
|
||||
|
||||
```
|
||||
*create-ux-design
|
||||
```
|
||||
|
||||
### 3. Provide Context
|
||||
|
||||
Point the agent to your PRD and describe:
|
||||
- Key user journeys
|
||||
- UX priorities
|
||||
- Any existing design patterns
|
||||
|
||||
### 4. Collaborate on Design
|
||||
|
||||
The workflow uses a collaborative approach:
|
||||
|
||||
1. **Visual exploration** — Generate multiple options
|
||||
2. **Informed decisions** — Evaluate with user needs
|
||||
3. **Collaborative design** — Refine iteratively
|
||||
4. **Living documentation** — Evolves with project
|
||||
|
||||
### 5. Review the UX Spec
|
||||
|
||||
The agent produces comprehensive UX documentation.
|
||||
|
||||
## What You Get
|
||||
|
||||
The `ux-spec.md` document includes:
|
||||
|
||||
- User journeys
|
||||
- Wireframes and mockups
|
||||
- Interaction specifications
|
||||
- Design system (components, patterns, tokens)
|
||||
- Epic breakdown (UX stories)
|
||||
|
||||
## Example
|
||||
|
||||
Dashboard redesign produces:
|
||||
- Card-based layout with split-pane toggle
|
||||
- 5 card components
|
||||
- 12 color tokens
|
||||
- Responsive grid
|
||||
- 3 epics (Layout, Visualization, Accessibility)
|
||||
|
||||
## Integration
|
||||
|
||||
The UX spec feeds into:
|
||||
- PRD updates
|
||||
- Epic and story creation
|
||||
- Architecture decisions (Phase 3)
|
||||
|
||||
## Tips
|
||||
|
||||
- **Focus on user problems first** — Solutions come second
|
||||
- **Generate multiple options** — Don't settle on the first idea
|
||||
- **Consider accessibility from the start** — Not an afterthought
|
||||
- **Document component reusability** — Build a system, not just screens
|
||||
|
||||
## Next Steps
|
||||
|
||||
After UX design:
|
||||
|
||||
1. **Update PRD** — Incorporate UX findings
|
||||
2. **Create Architecture** — Technical design informed by UX
|
||||
3. **Create Epics and Stories** — Include UX-specific stories
|
||||
@@ -1,97 +0,0 @@
|
||||
---
|
||||
title: "How to Implement a Story"
|
||||
description: How to implement a story using the dev-story workflow
|
||||
---
|
||||
|
||||
Use the `dev-story` workflow to implement a story with tests following the architecture and conventions.
|
||||
|
||||
## When to Use This
|
||||
|
||||
- After create-story has prepared the story file
|
||||
- When ready to write code for a story
|
||||
- Story dependencies are marked DONE
|
||||
|
||||
:::note[Prerequisites]
|
||||
- BMad Method installed
|
||||
- DEV agent available
|
||||
- Story file created by create-story
|
||||
- Architecture and tech-spec available for context
|
||||
:::
|
||||
|
||||
## Steps
|
||||
|
||||
### 1. Load the DEV Agent
|
||||
|
||||
Start a fresh chat and load the DEV agent.
|
||||
|
||||
### 2. Run the Workflow
|
||||
|
||||
```
|
||||
*dev-story
|
||||
```
|
||||
|
||||
### 3. Provide Story Context
|
||||
|
||||
Point the agent to the story file created by create-story.
|
||||
|
||||
### 4. Implement with Guidance
|
||||
|
||||
The DEV agent:
|
||||
- Reads the story file and acceptance criteria
|
||||
- References architecture decisions
|
||||
- Follows existing code patterns
|
||||
- Implements with tests
|
||||
|
||||
### 5. Complete Implementation
|
||||
|
||||
Work with the agent until all acceptance criteria are met.
|
||||
|
||||
## What Happens
|
||||
|
||||
The dev-story workflow:
|
||||
|
||||
1. **Reads context** — Story file, architecture, existing patterns
|
||||
2. **Plans implementation** — Identifies files to create/modify
|
||||
3. **Writes code** — Following conventions and patterns
|
||||
4. **Writes tests** — Unit, integration, or E2E as appropriate
|
||||
5. **Validates** — Runs tests and checks acceptance criteria
|
||||
|
||||
## Key Principles
|
||||
|
||||
**One Story at a Time** — Complete each story's full lifecycle before starting the next. This prevents context switching and ensures quality.
|
||||
|
||||
**Follow Architecture** — The DEV agent references ADRs for technology decisions, standards for naming and structure, and existing patterns in the codebase.
|
||||
|
||||
**Write Tests** — Every story includes appropriate tests: unit tests for business logic, integration tests for API endpoints, E2E tests for critical flows.
|
||||
|
||||
## After Implementation
|
||||
|
||||
1. **Update sprint-status.yaml** — Mark story as READY FOR REVIEW
|
||||
2. **Run code-review** — Quality assurance
|
||||
3. **Address feedback** — If code review finds issues
|
||||
4. **Mark DONE** — After code review passes
|
||||
|
||||
## Tips
|
||||
|
||||
- **Keep the story file open** — Reference it during implementation
|
||||
- **Ask the agent to explain decisions** — Understand the approach
|
||||
- **Run tests frequently** — Catch issues early
|
||||
- **Don't skip tests** — Even for "simple" changes
|
||||
|
||||
## Troubleshooting
|
||||
|
||||
**Story needs significant changes mid-implementation?**
|
||||
Run `correct-course` to analyze impact and route appropriately.
|
||||
|
||||
**Can I work on multiple stories in parallel?**
|
||||
Not recommended. Complete one story's full lifecycle first.
|
||||
|
||||
**What if implementation reveals the story is too large?**
|
||||
Split the story and document the change.
|
||||
|
||||
## Next Steps
|
||||
|
||||
After implementing a story:
|
||||
|
||||
1. **Code Review** — Run code-review with the DEV agent
|
||||
2. **Create Next Story** — Run create-story with the SM agent
|
||||
@@ -1,122 +0,0 @@
|
||||
---
|
||||
title: "How to Use Quick Spec"
|
||||
description: How to create a technical specification using Quick Spec workflow
|
||||
---
|
||||
|
||||
Use the `quick-spec` workflow for Quick Flow projects to go directly from idea to implementation-ready specification.
|
||||
|
||||
## When to Use This
|
||||
|
||||
- Bug fixes and small enhancements
|
||||
- Small features with clear scope (1-15 stories)
|
||||
- Rapid prototyping
|
||||
- Adding to existing brownfield codebase
|
||||
- Quick Flow track projects
|
||||
|
||||
:::note[Prerequisites]
|
||||
- BMad Method installed
|
||||
- PM agent or Quick Flow Solo Dev agent available
|
||||
- Project directory (can be empty for greenfield)
|
||||
:::
|
||||
|
||||
## Steps
|
||||
|
||||
### 1. Load the PM Agent
|
||||
|
||||
Start a fresh chat and load the PM agent (or Quick Flow Solo Dev agent).
|
||||
|
||||
### 2. Run the Tech Spec Workflow
|
||||
|
||||
```
|
||||
*quick-spec
|
||||
```
|
||||
|
||||
Or simply describe what you want to build:
|
||||
|
||||
```
|
||||
I want to fix the login validation bug
|
||||
```
|
||||
|
||||
### 3. Answer Discovery Questions
|
||||
|
||||
The workflow will ask:
|
||||
- What problem are you solving?
|
||||
- What's the scope of the change?
|
||||
- Any specific constraints?
|
||||
|
||||
### 4. Review Detected Context
|
||||
|
||||
For brownfield projects, the agent will:
|
||||
- Detect your project stack
|
||||
- Analyze existing code patterns
|
||||
- Detect test frameworks
|
||||
- Ask: "Should I follow these existing conventions?"
|
||||
|
||||
### 5. Get Your Tech Spec
|
||||
|
||||
The agent generates a comprehensive tech-spec with ready-to-implement stories.
|
||||
|
||||
## What You Get
|
||||
|
||||
**tech-spec.md:**
|
||||
- Problem statement and solution
|
||||
- Detected framework versions and dependencies
|
||||
- Brownfield code patterns (if applicable)
|
||||
- Existing test patterns to follow
|
||||
- Specific file paths to modify
|
||||
- Complete implementation guidance
|
||||
|
||||
**Story Files:**
|
||||
- Single changes: `story-[slug].md`
|
||||
- Small features: `epics.md` + `story-[epic-slug]-1.md`, etc.
|
||||
|
||||
## Example: Bug Fix
|
||||
|
||||
**You:** "I want to fix the login validation bug that allows empty passwords"
|
||||
|
||||
**Agent:**
|
||||
1. Asks clarifying questions about the issue
|
||||
2. Detects your Node.js stack (Express 4.18.2, Jest for testing)
|
||||
3. Analyzes existing UserService code patterns
|
||||
4. Asks: "Should I follow your existing conventions?" → Yes
|
||||
5. Generates tech-spec.md with specific file paths
|
||||
6. Creates story-login-fix.md
|
||||
|
||||
## Example: Small Feature
|
||||
|
||||
**You:** "I want to add OAuth social login (Google, GitHub)"
|
||||
|
||||
**Agent:**
|
||||
1. Asks about feature scope
|
||||
2. Detects your stack (Next.js 13.4, NextAuth.js already installed!)
|
||||
3. Analyzes existing auth patterns
|
||||
4. Confirms conventions
|
||||
5. Generates:
|
||||
- tech-spec.md (comprehensive implementation guide)
|
||||
- epics.md (OAuth Integration epic)
|
||||
- story-oauth-1.md (Backend OAuth setup)
|
||||
- story-oauth-2.md (Frontend login buttons)
|
||||
|
||||
## Implementing After Tech Spec
|
||||
|
||||
```bash
|
||||
# Single change:
|
||||
# Load DEV agent and run dev-story
|
||||
|
||||
# Multi-story feature:
|
||||
# Optional: Load SM agent and run sprint-planning
|
||||
# Then: Load DEV agent and run dev-story for each story
|
||||
```
|
||||
|
||||
## Tips
|
||||
|
||||
- **Be specific in discovery** — "Fix email validation in UserService to allow plus-addressing" beats "Fix validation bug"
|
||||
- **Trust convention detection** — If it detects your patterns correctly, say yes! It's faster than establishing new conventions
|
||||
- **Keep single changes atomic** — If your "single change" needs 3+ files, it might be a multi-story feature. Let the workflow guide you
|
||||
|
||||
## Next Steps
|
||||
|
||||
After tech spec:
|
||||
|
||||
1. **Implement Story** — Run dev-story with the DEV agent
|
||||
2. **Sprint Planning** — Optional for multi-story features
|
||||
@@ -1,73 +0,0 @@
|
||||
---
|
||||
title: "How to Run a Brainstorming Session"
|
||||
description: How to run a brainstorming session using the BMad Method
|
||||
---
|
||||
|
||||
Use the `brainstorm-project` workflow to explore solution approaches through parallel ideation tracks.
|
||||
|
||||
## When to Use This
|
||||
|
||||
- Very vague or seed kernel of an idea that needs exploration
|
||||
- Consider alternatives or enhancements to an idea
|
||||
- See your idea from different angles and viewpoints
|
||||
- No idea what you want to build, but want to find some inspiration
|
||||
|
||||
:::note[Prerequisites]
|
||||
- BMad Method installed
|
||||
- Analyst agent available
|
||||
:::
|
||||
|
||||
## Steps
|
||||
|
||||
### 1. Load the Analyst Agent
|
||||
|
||||
Start a fresh chat and load the Analyst agent.
|
||||
|
||||
### 2. Run the Brainstorm Workflow
|
||||
|
||||
```
|
||||
*brainstorm-project
|
||||
```
|
||||
|
||||
### 3. Describe Your Idea
|
||||
|
||||
Tell the agent about your project idea, even if it's vague:
|
||||
|
||||
- "I want to build something that helps developers manage their context"
|
||||
- "I have a game idea about resource management"
|
||||
- "I need a tool for my team but I'm not sure what exactly"
|
||||
|
||||
### 4. Explore the Tracks
|
||||
|
||||
The workflow generates solution approaches through parallel ideation tracks:
|
||||
|
||||
- **Architecture track** — Technical approaches and patterns
|
||||
- **UX track** — User experience possibilities
|
||||
- **Integration track** — How it connects with other systems
|
||||
- **Value track** — Business value and differentiation
|
||||
|
||||
### 5. Evaluate Options
|
||||
|
||||
Review the generated options with rationale for each approach.
|
||||
|
||||
## What You Get
|
||||
|
||||
- Multiple solution approaches with trade-offs
|
||||
- Different architectural options
|
||||
- UX and integration considerations
|
||||
- Clear rationale for each direction
|
||||
|
||||
## Tips
|
||||
|
||||
- **Don't worry about having a fully formed idea** — Vague is fine
|
||||
- **Let the agent guide exploration** — Follow the prompts
|
||||
- **Consider multiple tracks** — Don't settle on the first option
|
||||
- **Use outputs as input for product-brief** — Build on brainstorming results
|
||||
|
||||
## Next Steps
|
||||
|
||||
After brainstorming:
|
||||
|
||||
1. **Research** — Validate ideas with market/technical research
|
||||
2. **Product Brief** — Capture strategic vision
|
||||
3. **PRD** — Move to formal planning
|
||||
@@ -1,89 +0,0 @@
|
||||
---
|
||||
title: "How to Run Code Review"
|
||||
description: How to run code review for quality assurance
|
||||
---
|
||||
|
||||
Use the `code-review` workflow to perform a thorough quality review of implemented code.
|
||||
|
||||
## When to Use This
|
||||
|
||||
- After dev-story completes implementation
|
||||
- Before marking a story as DONE
|
||||
- Every story goes through code review — no exceptions
|
||||
|
||||
:::note[Prerequisites]
|
||||
- BMad Method installed
|
||||
- DEV agent available
|
||||
- Story implementation complete
|
||||
- Tests written and passing
|
||||
:::
|
||||
|
||||
## Steps
|
||||
|
||||
### 1. Load the DEV Agent
|
||||
|
||||
Start a fresh chat (or continue from dev-story) and load the DEV agent.
|
||||
|
||||
### 2. Run the Workflow
|
||||
|
||||
```
|
||||
*code-review
|
||||
```
|
||||
|
||||
### 3. Provide Context
|
||||
|
||||
Point the agent to:
|
||||
- The story file
|
||||
- Files changed during implementation
|
||||
- Test files
|
||||
|
||||
### 4. Review Findings
|
||||
|
||||
The agent performs a senior developer code review and reports findings.
|
||||
|
||||
### 5. Address Issues
|
||||
|
||||
If issues are found:
|
||||
1. Fix issues using dev-story
|
||||
2. Re-run tests
|
||||
3. Run code-review again
|
||||
|
||||
## What Gets Reviewed
|
||||
|
||||
| Category | Checks |
|
||||
|----------|--------|
|
||||
| **Code Quality** | Clean code, appropriate abstractions, no code smells, proper error handling |
|
||||
| **Architecture Alignment** | Follows ADRs, consistent with patterns, proper separation of concerns |
|
||||
| **Testing** | Adequate coverage, meaningful tests, edge cases, follows project patterns |
|
||||
| **Security** | No hardcoded secrets, input validation, proper auth, no common vulnerabilities |
|
||||
| **Performance** | No obvious issues, appropriate data structures, efficient queries |
|
||||
|
||||
## Review Outcomes
|
||||
|
||||
**Approved** — Code meets quality standards, tests pass. Mark story as DONE in sprint-status.yaml.
|
||||
|
||||
**Changes Requested** — Issues identified that need fixing. Fix issues in dev-story, then re-run code-review.
|
||||
|
||||
## Quality Gates
|
||||
|
||||
Every story goes through code-review before being marked done. This ensures:
|
||||
|
||||
- Consistent code quality
|
||||
- Architecture adherence
|
||||
- Test coverage
|
||||
- Security review
|
||||
|
||||
## Tips
|
||||
|
||||
- **Don't skip for "simple" changes** — Simple changes can have subtle bugs
|
||||
- **Address all findings** — Not just critical ones
|
||||
- **Use findings as learning opportunities** — Improve over time
|
||||
- **Re-run review after fixes** — Verify issues are resolved
|
||||
|
||||
## Next Steps
|
||||
|
||||
After code review:
|
||||
|
||||
1. **If approved** — Update sprint-status.yaml to mark story DONE
|
||||
2. **If changes requested** — Fix issues and re-run review
|
||||
3. **Move to next story** — Run create-story for the next item
|
||||
@@ -1,125 +0,0 @@
|
||||
---
|
||||
title: "How to Run Implementation Readiness"
|
||||
description: How to validate planning and solutioning before implementation
|
||||
---
|
||||
|
||||
Use the `implementation-readiness` workflow to validate that planning and solutioning are complete and aligned before Phase 4 implementation.
|
||||
|
||||
## When to Use This
|
||||
|
||||
- **Always** before Phase 4 for BMad Method and Enterprise projects
|
||||
- After create-epics-and-stories workflow completes
|
||||
- Before sprint-planning workflow
|
||||
- When stakeholders request readiness check
|
||||
|
||||
## When to Skip This
|
||||
|
||||
- Quick Flow (no solutioning phase)
|
||||
- BMad Method Simple (no gate check required)
|
||||
|
||||
:::note[Prerequisites]
|
||||
- BMad Method installed
|
||||
- Architect agent available
|
||||
- PRD, Architecture, and Epics completed
|
||||
:::
|
||||
|
||||
## Steps
|
||||
|
||||
### 1. Load the Architect Agent
|
||||
|
||||
Start a fresh chat and load the Architect agent.
|
||||
|
||||
### 2. Run the Workflow
|
||||
|
||||
```
|
||||
*implementation-readiness
|
||||
```
|
||||
|
||||
### 3. Let the Agent Validate
|
||||
|
||||
The workflow systematically checks:
|
||||
- PRD completeness
|
||||
- Architecture completeness
|
||||
- Epic/Story completeness
|
||||
- Alignment between all documents
|
||||
|
||||
### 4. Review the Gate Decision
|
||||
|
||||
The agent produces a gate decision with rationale.
|
||||
|
||||
## Gate Decision Outcomes
|
||||
|
||||
| Decision | Meaning | Action |
|
||||
|----------|---------|--------|
|
||||
| **PASS** | All critical criteria met, minor gaps acceptable | Proceed to Phase 4 |
|
||||
| **CONCERNS** | Some criteria not met but not blockers | Proceed with caution, address gaps in parallel |
|
||||
| **FAIL** | Critical gaps or contradictions | BLOCK Phase 4, resolve issues first |
|
||||
|
||||
## What Gets Checked
|
||||
|
||||
**PRD/GDD Completeness:**
|
||||
- Problem statement clear and evidence-based
|
||||
- Success metrics defined
|
||||
- User personas identified
|
||||
- FRs and NFRs complete
|
||||
- Risks and assumptions documented
|
||||
|
||||
**Architecture Completeness:**
|
||||
- System, data, API architecture defined
|
||||
- Key ADRs documented
|
||||
- Security architecture addressed
|
||||
- FR/NFR-specific guidance provided
|
||||
- Standards and conventions defined
|
||||
|
||||
**Epic/Story Completeness:**
|
||||
- All PRD features mapped to stories
|
||||
- Stories have acceptance criteria
|
||||
- Stories prioritized (P0/P1/P2/P3)
|
||||
- Dependencies identified
|
||||
|
||||
**Alignment Checks:**
|
||||
- Architecture addresses all PRD FRs/NFRs
|
||||
- Epics align with architecture decisions
|
||||
- No contradictions between epics
|
||||
- Integration points clear
|
||||
|
||||
## What You Get
|
||||
|
||||
An `implementation-readiness.md` document containing:
|
||||
|
||||
1. **Executive Summary** (PASS/CONCERNS/FAIL)
|
||||
2. **Completeness Assessment** (scores for PRD, Architecture, Epics)
|
||||
3. **Alignment Assessment** (PRD↔Architecture, Architecture↔Epics)
|
||||
4. **Quality Assessment** (story quality, dependencies, risks)
|
||||
5. **Gaps and Recommendations** (critical/minor gaps, remediation)
|
||||
6. **Gate Decision** with rationale
|
||||
7. **Next Steps**
|
||||
|
||||
## Example
|
||||
|
||||
E-commerce platform → CONCERNS
|
||||
|
||||
**Gaps identified:**
|
||||
- Missing security architecture section
|
||||
- Undefined payment gateway
|
||||
|
||||
**Recommendation:**
|
||||
- Complete security section
|
||||
- Add payment gateway ADR
|
||||
|
||||
**Action:** Proceed with caution, address before payment epic.
|
||||
|
||||
## Tips
|
||||
|
||||
- **Run before every Phase 4 start** — It's a valuable checkpoint
|
||||
- **Take FAIL decisions seriously** — Fix issues first
|
||||
- **Use CONCERNS as a checklist** — Track parallel work
|
||||
- **Document why you proceed despite concerns** — Transparency matters
|
||||
|
||||
## Next Steps
|
||||
|
||||
After implementation readiness:
|
||||
|
||||
1. **If PASS** — Run sprint-planning to start Phase 4
|
||||
2. **If CONCERNS** — Proceed with documented gaps to address
|
||||
3. **If FAIL** — Return to relevant workflow to fix issues
|
||||
@@ -1,94 +0,0 @@
|
||||
---
|
||||
title: "How to Run Sprint Planning"
|
||||
description: How to initialize sprint tracking for implementation
|
||||
---
|
||||
|
||||
Use the `sprint-planning` workflow to initialize the sprint tracking file and organize work for implementation.
|
||||
|
||||
## When to Use This
|
||||
|
||||
- Once at the start of Phase 4 (Implementation)
|
||||
- After implementation-readiness gate passes
|
||||
- When starting a new sprint cycle
|
||||
|
||||
:::note[Prerequisites]
|
||||
- BMad Method installed
|
||||
- SM (Scrum Master) agent available
|
||||
- Epic files created from `create-epics-and-stories`
|
||||
- Implementation-readiness passed (for BMad Method/Enterprise)
|
||||
:::
|
||||
|
||||
## Steps
|
||||
|
||||
### 1. Load the SM Agent
|
||||
|
||||
Start a fresh chat and load the SM (Scrum Master) agent.
|
||||
|
||||
### 2. Run the Workflow
|
||||
|
||||
```
|
||||
*sprint-planning
|
||||
```
|
||||
|
||||
### 3. Provide Context
|
||||
|
||||
Point the agent to your epic files created during Phase 3.
|
||||
|
||||
### 4. Review Sprint Organization
|
||||
|
||||
The agent organizes stories into the sprint tracking file.
|
||||
|
||||
## What You Get
|
||||
|
||||
A `sprint-status.yaml` file containing:
|
||||
|
||||
- All epics with their stories
|
||||
- Story status tracking (TODO, IN PROGRESS, READY FOR REVIEW, DONE)
|
||||
- Dependencies between stories
|
||||
- Priority ordering
|
||||
|
||||
## Story Lifecycle States
|
||||
|
||||
| State | Description |
|
||||
|-------|-------------|
|
||||
| **TODO** | Story identified but not started |
|
||||
| **IN PROGRESS** | Story being implemented |
|
||||
| **READY FOR REVIEW** | Implementation complete, awaiting code review |
|
||||
| **DONE** | Accepted and complete |
|
||||
|
||||
## Typical Sprint Flow
|
||||
|
||||
**Sprint 0 (Planning Phase):**
|
||||
- Complete Phases 1-3
|
||||
- PRD/GDD + Architecture complete
|
||||
- Epics+Stories created via create-epics-and-stories
|
||||
|
||||
**Sprint 1+ (Implementation Phase):**
|
||||
|
||||
Start of Phase 4:
|
||||
1. SM runs `sprint-planning` (once)
|
||||
|
||||
Per Story (repeat until epic complete):
|
||||
1. SM runs `create-story`
|
||||
2. DEV runs `dev-story`
|
||||
3. DEV runs `code-review`
|
||||
4. Update sprint-status.yaml
|
||||
|
||||
After Epic Complete:
|
||||
- SM runs `retrospective`
|
||||
- Move to next epic
|
||||
|
||||
## Tips
|
||||
|
||||
- **Run sprint-planning only once** — At Phase 4 start
|
||||
- **Use sprint-status during Phase 4** — Check current state anytime
|
||||
- **Keep sprint-status.yaml as single source of truth** — All status updates go here
|
||||
- **Update story status after each stage** — Keep it current
|
||||
|
||||
## Next Steps
|
||||
|
||||
After sprint planning:
|
||||
|
||||
1. **Create Story** — Prepare the first story for implementation
|
||||
2. **Implement Story** — Run dev-story with the DEV agent
|
||||
3. **Code Review** — Quality assurance after implementation
|
||||
@@ -1,98 +0,0 @@
|
||||
---
|
||||
title: "How to Run Test Design"
|
||||
description: How to create comprehensive test plans using TEA's test-design workflow
|
||||
---
|
||||
|
||||
Use TEA's `*test-design` workflow to create comprehensive test plans with risk assessment and coverage strategies.
|
||||
|
||||
## When to Use This
|
||||
|
||||
**System-level (Phase 3):**
|
||||
- After architecture is complete
|
||||
- Before implementation-readiness gate
|
||||
- To validate architecture testability
|
||||
|
||||
**Epic-level (Phase 4):**
|
||||
- At the start of each epic
|
||||
- Before implementing stories in the epic
|
||||
- To identify epic-specific testing needs
|
||||
|
||||
:::note[Prerequisites]
|
||||
- BMad Method installed
|
||||
- TEA agent available
|
||||
- For system-level: Architecture document complete
|
||||
- For epic-level: Epic defined with stories
|
||||
:::
|
||||
|
||||
## Steps
|
||||
|
||||
### 1. Load the TEA Agent
|
||||
|
||||
Start a fresh chat and load the TEA (Test Architect) agent.
|
||||
|
||||
### 2. Run the Test Design Workflow
|
||||
|
||||
```
|
||||
*test-design
|
||||
```
|
||||
|
||||
### 3. Specify the Mode
|
||||
|
||||
TEA will ask if you want:
|
||||
|
||||
- **System-level** — For architecture testability review (Phase 3)
|
||||
- **Epic-level** — For epic-specific test planning (Phase 4)
|
||||
|
||||
### 4. Provide Context
|
||||
|
||||
For system-level:
|
||||
- Point to your architecture document
|
||||
- Reference any ADRs (Architecture Decision Records)
|
||||
|
||||
For epic-level:
|
||||
- Specify which epic you're planning
|
||||
- Reference the epic file with stories
|
||||
|
||||
### 5. Review the Output
|
||||
|
||||
TEA generates a comprehensive test design document.
|
||||
|
||||
## What You Get
|
||||
|
||||
**System-Level Output (`test-design-system.md`):**
|
||||
- Testability review of architecture
|
||||
- ADR → test mapping
|
||||
- Architecturally Significant Requirements (ASRs)
|
||||
- Environment needs
|
||||
- Test infrastructure recommendations
|
||||
|
||||
**Epic-Level Output (`test-design-epic-N.md`):**
|
||||
- Risk assessment for the epic
|
||||
- Test priorities
|
||||
- Coverage plan
|
||||
- Regression hotspots (for brownfield)
|
||||
- Integration risks
|
||||
- Mitigation strategies
|
||||
|
||||
## Test Design for Different Tracks
|
||||
|
||||
| Track | Phase 3 Focus | Phase 4 Focus |
|
||||
|-------|---------------|---------------|
|
||||
| **Greenfield** | System-level testability review | Per-epic risk assessment and test plan |
|
||||
| **Brownfield** | System-level + existing test baseline | Regression hotspots, integration risks |
|
||||
| **Enterprise** | Compliance-aware testability | Security/performance/compliance focus |
|
||||
|
||||
## Tips
|
||||
|
||||
- **Run system-level right after architecture** — Early testability review
|
||||
- **Run epic-level at the start of each epic** — Targeted test planning
|
||||
- **Update if ADRs change** — Keep test design aligned
|
||||
- **Use output to guide other workflows** — Feeds into `*atdd` and `*automate`
|
||||
|
||||
## Next Steps
|
||||
|
||||
After test design:
|
||||
|
||||
1. **Setup Test Framework** — If not already configured
|
||||
2. **Implementation Readiness** — System-level feeds into gate check
|
||||
3. **Story Implementation** — Epic-level guides testing during dev
|
||||
@@ -1,89 +0,0 @@
|
||||
---
|
||||
title: "How to Set Up Party Mode"
|
||||
description: How to set up and use Party Mode for multi-agent collaboration
|
||||
---
|
||||
|
||||
Use Party Mode to orchestrate dynamic multi-agent conversations with your entire BMad team.
|
||||
|
||||
## When to Use This
|
||||
|
||||
- Exploring complex topics that benefit from diverse expert perspectives
|
||||
- Brainstorming with agents who can build on each other's ideas
|
||||
- Getting comprehensive views across multiple domains
|
||||
- Strategic decisions with trade-offs
|
||||
|
||||
:::note[Prerequisites]
|
||||
- BMad Method installed with multiple agents
|
||||
- Any agent loaded that supports party mode
|
||||
:::
|
||||
|
||||
## Steps
|
||||
|
||||
### 1. Load Any Agent
|
||||
|
||||
Start with any agent that supports party mode (most do).
|
||||
|
||||
### 2. Start Party Mode
|
||||
|
||||
```
|
||||
*party-mode
|
||||
```
|
||||
|
||||
Or use the full path:
|
||||
```
|
||||
/bmad:core:workflows:party-mode
|
||||
```
|
||||
|
||||
### 3. Introduce Your Topic
|
||||
|
||||
Present a topic or question for the group to discuss:
|
||||
|
||||
```
|
||||
I'm trying to decide between a monolithic architecture
|
||||
and microservices for our new platform.
|
||||
```
|
||||
|
||||
### 4. Engage with the Discussion
|
||||
|
||||
The facilitator will:
|
||||
- Select 2-3 most relevant agents based on expertise
|
||||
- Let agents respond in character
|
||||
- Enable natural cross-talk and debate
|
||||
- Continue until you choose to exit
|
||||
|
||||
### 5. Exit When Ready
|
||||
|
||||
Type "exit" or "done" to conclude the session. Participating agents will say personalized farewells.
|
||||
|
||||
## What Happens
|
||||
|
||||
1. **Agent Roster** — Party Mode loads your complete agent roster
|
||||
2. **Introduction** — Available team members are introduced
|
||||
3. **Topic Analysis** — The facilitator analyzes your topic
|
||||
4. **Agent Selection** — 2-3 most relevant agents are selected
|
||||
5. **Discussion** — Agents respond, reference each other, engage in cross-talk
|
||||
6. **Exit** — Session concludes with farewells
|
||||
|
||||
## Example Party Compositions
|
||||
|
||||
| Topic | Typical Agents |
|
||||
| ---------------------- | ------------------------------------------------------------- |
|
||||
| **Product Strategy** | PM + Innovation Strategist (CIS) + Analyst |
|
||||
| **Technical Design** | Architect + Creative Problem Solver (CIS) + Game Architect |
|
||||
| **User Experience** | UX Designer + Design Thinking Coach (CIS) + Storyteller (CIS) |
|
||||
| **Quality Assessment** | TEA + DEV + Architect |
|
||||
|
||||
## Key Features
|
||||
|
||||
- **Intelligent agent selection** — Selects based on expertise needed
|
||||
- **Authentic personalities** — Each agent maintains their unique voice
|
||||
- **Natural cross-talk** — Agents reference and build on each other
|
||||
- **Graceful exit** — Personalized farewells
|
||||
|
||||
## Tips
|
||||
|
||||
- **Be specific about your topic** — Better agent selection
|
||||
- **Let the conversation flow** — Don't over-direct
|
||||
- **Ask follow-up questions** — Go deeper on interesting points
|
||||
- **Take notes on key insights** — Capture valuable perspectives
|
||||
- **Use for strategic decisions** — Not routine tasks
|
||||
@@ -1,98 +0,0 @@
|
||||
---
|
||||
title: "How to Set Up a Test Framework"
|
||||
description: How to set up a production-ready test framework using TEA
|
||||
---
|
||||
|
||||
Use TEA's `*framework` workflow to scaffold a production-ready test framework for your project.
|
||||
|
||||
## When to Use This
|
||||
|
||||
- No existing test framework in your project
|
||||
- Current test setup isn't production-ready
|
||||
- Starting a new project that needs testing infrastructure
|
||||
- Phase 3 (Solutioning) after architecture is complete
|
||||
|
||||
:::note[Prerequisites]
|
||||
- BMad Method installed
|
||||
- Architecture completed (or at least tech stack decided)
|
||||
- TEA agent available
|
||||
:::
|
||||
|
||||
## Steps
|
||||
|
||||
### 1. Load the TEA Agent
|
||||
|
||||
Start a fresh chat and load the TEA (Test Architect) agent.
|
||||
|
||||
### 2. Run the Framework Workflow
|
||||
|
||||
```
|
||||
*framework
|
||||
```
|
||||
|
||||
### 3. Answer TEA's Questions
|
||||
|
||||
TEA will ask about:
|
||||
|
||||
- Your tech stack (React, Node, etc.)
|
||||
- Preferred test framework (Playwright, Cypress, Jest)
|
||||
- Testing scope (E2E, integration, unit)
|
||||
- CI/CD platform (GitHub Actions, etc.)
|
||||
|
||||
### 4. Review Generated Output
|
||||
|
||||
TEA generates:
|
||||
|
||||
- **Test scaffold** — Directory structure and config files
|
||||
- **Sample specs** — Example tests following best practices
|
||||
- **`.env.example`** — Environment variable template
|
||||
- **`.nvmrc`** — Node version specification
|
||||
- **README updates** — Testing documentation
|
||||
|
||||
## What You Get
|
||||
|
||||
```
|
||||
tests/
|
||||
├── e2e/
|
||||
│ ├── example.spec.ts
|
||||
│ └── fixtures/
|
||||
├── integration/
|
||||
├── unit/
|
||||
├── playwright.config.ts # or cypress.config.ts
|
||||
└── README.md
|
||||
```
|
||||
|
||||
## Optional: Playwright Utils Integration
|
||||
|
||||
TEA can integrate with `@seontechnologies/playwright-utils` for advanced fixtures:
|
||||
|
||||
```bash
|
||||
npm install -D @seontechnologies/playwright-utils
|
||||
```
|
||||
|
||||
Enable during BMad installation or set `tea_use_playwright_utils: true` in config.
|
||||
|
||||
**Utilities available:** api-request, network-recorder, auth-session, intercept-network-call, recurse, log, file-utils, burn-in, network-error-monitor
|
||||
|
||||
## Optional: MCP Enhancements
|
||||
|
||||
TEA can use Playwright MCP servers for enhanced capabilities:
|
||||
|
||||
- `playwright` — Browser automation
|
||||
- `playwright-test` — Test runner with failure analysis
|
||||
|
||||
Configure in your IDE's MCP settings.
|
||||
|
||||
## Tips
|
||||
|
||||
- **Run only once per repository** — Framework setup is a one-time operation
|
||||
- **Run after architecture is complete** — Framework aligns with tech stack
|
||||
- **Follow up with CI setup** — Run `*ci` to configure CI/CD pipeline
|
||||
|
||||
## Next Steps
|
||||
|
||||
After test framework setup:
|
||||
|
||||
1. **Test Design** — Create test plans for system or epics
|
||||
2. **CI Configuration** — Set up automated test runs
|
||||
3. **Story Implementation** — Tests are ready for development
|
||||
@@ -10,15 +10,10 @@ If you're comfortable working with AI coding assistants like Claude, Cursor, or
|
||||
|
||||
## New Here? Start with a Tutorial
|
||||
|
||||
The fastest way to understand BMad is to try it. Choose a tutorial to walk through your first project in about 10 minutes.
|
||||
The fastest way to understand BMad is to try it.
|
||||
|
||||
- **[Get Started with BMad](/docs/tutorials/getting-started/getting-started-bmadv6.md)** — Latest features, still in active development
|
||||
|
||||
:::tip[Already familiar with AI-assisted development?]
|
||||
Feel free to skip around. Use the sidebar to jump to any topic, or check out [What Are Agents?](/docs/explanation/core-concepts/what-are-agents.md) to understand how BMad organizes its AI personas.
|
||||
:::
|
||||
|
||||
---
|
||||
- **[Get Started with BMad](/docs/tutorials/getting-started.md)** — Install and understand how BMad works
|
||||
- **[Workflow Map](/docs/reference/workflow-map.md)** — Visual overview of BMM phases, workflows, and context management.
|
||||
|
||||
## How to Use These Docs
|
||||
|
||||
@@ -58,6 +53,4 @@ Get help, share what you're building, or contribute to BMad:
|
||||
|
||||
## Next Step
|
||||
|
||||
Ready to dive in? Pick a tutorial and start building.
|
||||
|
||||
- **[Get Started with BMad](/docs/tutorials/getting-started/getting-started-bmadv6.md)** — Explore the latest features
|
||||
Ready to dive in? **[Get Started with BMad](/docs/tutorials/getting-started.md)** and build your first project.
|
||||
|
||||
@@ -1,109 +0,0 @@
|
||||
---
|
||||
title: "Agents Reference"
|
||||
description: Complete reference for BMad Method agents and their commands
|
||||
---
|
||||
|
||||
Quick reference of all BMad Method agents and their available commands.
|
||||
|
||||
:::tip[Universal Commands]
|
||||
All agents support: `*menu` (redisplay options), `*dismiss` (dismiss agent), and `*party-mode` (multi-agent collaboration).
|
||||
:::
|
||||
|
||||
## Analyst (Mary)
|
||||
|
||||
Business analysis and research.
|
||||
|
||||
**Commands:**
|
||||
- `*workflow-status` — Get workflow status or initialize tracking
|
||||
- `*brainstorm-project` — Guided brainstorming session
|
||||
- `*research` — Market, domain, competitive, or technical research
|
||||
- `*product-brief` — Create a product brief (input for PRD)
|
||||
- `*document-project` — Document existing brownfield projects
|
||||
|
||||
## PM (John)
|
||||
|
||||
Product requirements and planning.
|
||||
|
||||
**Commands:**
|
||||
- `*workflow-status` — Get workflow status or initialize tracking
|
||||
- `*create-prd` — Create Product Requirements Document
|
||||
- `*create-epics-and-stories` — Break PRD into epics and user stories (after Architecture)
|
||||
- `*implementation-readiness` — Validate PRD, UX, Architecture, Epics alignment
|
||||
- `*correct-course` — Course correction during implementation
|
||||
|
||||
## Architect (Winston)
|
||||
|
||||
System architecture and technical design.
|
||||
|
||||
**Commands:**
|
||||
- `*workflow-status` — Get workflow status or initialize tracking
|
||||
- `*create-architecture` — Create architecture document to guide development
|
||||
- `*implementation-readiness` — Validate PRD, UX, Architecture, Epics alignment
|
||||
- `*create-excalidraw-diagram` — System architecture or technical diagrams
|
||||
- `*create-excalidraw-dataflow` — Data flow diagrams
|
||||
|
||||
## SM (Bob)
|
||||
|
||||
Sprint planning and story preparation.
|
||||
|
||||
**Commands:**
|
||||
- `*sprint-planning` — Generate sprint-status.yaml from epic files
|
||||
- `*create-story` — Create story from epic (prep for development)
|
||||
- `*validate-create-story` — Validate story quality
|
||||
- `*epic-retrospective` — Team retrospective after epic completion
|
||||
- `*correct-course` — Course correction during implementation
|
||||
|
||||
## DEV (Amelia)
|
||||
|
||||
Story implementation and code review.
|
||||
|
||||
**Commands:**
|
||||
- `*dev-story` — Execute story workflow (implementation with tests)
|
||||
- `*code-review` — Thorough code review
|
||||
|
||||
## Quick Flow Solo Dev (Barry)
|
||||
|
||||
Fast solo development without handoffs.
|
||||
|
||||
**Commands:**
|
||||
- `*quick-spec` — Architect technical spec with implementation-ready stories
|
||||
- `*quick-dev` — Implement tech spec end-to-end solo
|
||||
- `*code-review` — Review and improve code
|
||||
|
||||
## TEA (Murat)
|
||||
|
||||
Test architecture and quality strategy.
|
||||
|
||||
**Commands:**
|
||||
- `*framework` — Initialize production-ready test framework
|
||||
- `*atdd` — Generate E2E tests first (before implementation)
|
||||
- `*automate` — Comprehensive test automation
|
||||
- `*test-design` — Create comprehensive test scenarios
|
||||
- `*trace` — Map requirements to tests, quality gate decision
|
||||
- `*nfr-assess` — Validate non-functional requirements
|
||||
- `*ci` — Scaffold CI/CD quality pipeline
|
||||
- `*test-review` — Review test quality
|
||||
|
||||
## UX Designer (Sally)
|
||||
|
||||
User experience and UI design.
|
||||
|
||||
**Commands:**
|
||||
- `*create-ux-design` — Generate UX design and UI plan from PRD
|
||||
- `*validate-design` — Validate UX specification and design artifacts
|
||||
- `*create-excalidraw-wireframe` — Create website or app wireframe
|
||||
|
||||
## Technical Writer (Paige)
|
||||
|
||||
Technical documentation and diagrams.
|
||||
|
||||
**Commands:**
|
||||
- `*document-project` — Comprehensive project documentation
|
||||
- `*generate-mermaid` — Generate Mermaid diagrams
|
||||
- `*create-excalidraw-flowchart` — Process and logic flow visualizations
|
||||
- `*create-excalidraw-diagram` — System architecture or technical diagrams
|
||||
- `*create-excalidraw-dataflow` — Data flow visualizations
|
||||
- `*validate-doc` — Review documentation against standards
|
||||
- `*improve-readme` — Review and improve README files
|
||||
- `*explain-concept` — Create clear technical explanations
|
||||
- `*standards-guide` — Show BMad documentation standards
|
||||
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Reference in New Issue
Block a user