Style Guide Additions: - Add Reference Structure section with 6 document types (Index, Catalog, Deep-Dive, Configuration, Glossary, Comprehensive) - Add Glossary Structure section with table-based format leveraging Starlight's right-nav for navigation - Include checklists for both new document types Reference Docs Updated: - agents/index.md: Catalog format, universal commands tip admonition - configuration/core-tasks.md: Configuration format with admonitions - configuration/global-config.md: Table-based config reference - workflows/index.md: Minimal index format - workflows/core-workflows.md: Catalog format - workflows/document-project.md: Deep-dive with Quick Facts admonition - workflows/bmgd-workflows.md: Comprehensive format, removed ~30 hr rules Glossary Rewritten: - Converted from 373 lines with ### headers to 123 lines with tables - Right nav now shows 9 categories instead of 50+ terms - Added italic context markers (*BMGD.*, *Brownfield.*, etc.) - Alphabetized terms within categories - Removed redundant inline TOC All Docs: - Remove horizontal rules (---) per style guide - Remove "Related" sections (sidebar handles navigation) - Standardize admonition usage - Archive deleted workflow customization docs Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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title, description
| title | description |
|---|---|
| BMGD - Game Development Module | AI-powered workflows for game design and development with BMGD |
Complete guides for the BMad Game Development Module (BMGD) — AI-powered workflows for game design and development that adapt to your project's needs.
Getting Started
New to BMGD? Start here:
- Quick Start Guide - Get started building your first game
- Installation and setup
- Understanding the game development phases
- Running your first workflows
- Agent-based development flow
:::tip[Quick Path] Install BMGD module → Game Brief → GDD → Architecture → Build :::
Core Documentation
- Game Types Guide - Selecting and using game type templates (24 supported types)
- BMGD vs BMM - Understanding the differences
Game Development Phases
BMGD follows four phases aligned with game development:
Phase 1: Preproduction
- Brainstorm Game - Ideation with game-specific techniques
- Game Brief - Capture vision, market, and fundamentals
Phase 2: Design
- GDD (Game Design Document) - Comprehensive game design
- Narrative Design - Story, characters, world (for story-driven games)
Phase 3: Technical
- Game Architecture - Engine, systems, patterns, structure
Phase 4: Production
- Sprint Planning - Epic and story management
- Story Development - Implementation workflow
- Code Review - Quality assurance
- Testing - Automated tests, playtesting, performance
- Retrospective - Continuous improvement
Choose Your Path
I need to...
Start a new game project
→ Start with Quick Start Guide
→ Run brainstorm-game for ideation
→ Create a Game Brief with create-brief
Design my game
→ Create a GDD with create-gdd
→ If story-heavy, add Narrative Design with create-narrative
Plan the technical architecture
→ Run create-architecture with the Game Architect
Build my game → Use Phase 4 production workflows → Follow the sprint-based development cycle
Quickly test an idea → Use Quick-Flow for rapid prototyping