3.6 KiB
Concept Map Template
Use this template when the playground is about learning, exploration, or mapping relationships: concept maps, knowledge gap identification, scope mapping, task decomposition with dependencies.
Layout
+--------------------------------------+
| Canvas (draggable nodes, edges) |
| with tooltip on hover |
+-------------------------+------------+
| | |
| Sidebar: | Prompt |
| • Knowledge levels | output |
| • Connection types | |
| • Node list | [Copy] |
| • Actions | |
+-------------------------+------------+
Canvas-based playgrounds differ from the two-panel split. The interactive visual IS the control — users drag nodes and draw connections rather than adjusting sliders. The sidebar supplements with toggles and list controls.
Control types for concept maps
| Decision | Control | Example |
|---|---|---|
| Knowledge level per node | Click-to-cycle button in sidebar list | Know → Fuzzy → Unknown |
| Connection type | Selector before drawing | calls, depends on, contains, reads from |
| Node arrangement | Drag on canvas | spatial layout reflects mental model |
| Which nodes to include | Toggle or checkbox per node | hide/show concepts |
| Actions | Buttons | Auto-layout (force-directed), clear edges, reset |
Canvas rendering
Use a <canvas> element with manual draw calls. Key patterns:
- Hit testing: Check mouse position against node bounding circles on mousedown/mousemove
- Drag: On mousedown on a node, track offset and update position on mousemove
- Edge drawing: Click node A, then click node B. Draw arrow between them with the selected relationship type
- Tooltips: On hover, position a div absolutely over the canvas with description text
- Force-directed auto-layout: Simple spring simulation — repulsion between all pairs, attraction along edges, iterate 100-200 times with damping
function draw() {
ctx.clearRect(0, 0, W, H);
edges.forEach(e => drawEdge(e)); // edges first, under nodes
nodes.forEach(n => drawNode(n)); // nodes on top
}
Prompt output for concept maps
The prompt should be a targeted learning request shaped by the user's knowledge markings:
"I'm learning [CODEBASE/DOMAIN]. I already understand: [know nodes]. I'm fuzzy on: [fuzzy nodes]. I have no idea about: [unknown nodes]. Here are the relationships I want to understand: [edge list in natural language]. Please explain the fuzzy and unknown concepts, focusing on these relationships. Build on what I already know. Use concrete code references."
Only include edges the user drew. Only mention concepts they marked as fuzzy or unknown in the explanation request.
Pre-populating with real data
For codebases or domains, pre-populate with:
- Nodes: 15-20 key concepts with real file paths and short descriptions
- Edges: 20-30 pre-drawn relationships based on actual architecture
- Knowledge: Default all to "Fuzzy" so the user adjusts from there
- Presets: "Zoom out" (hide internal nodes, show only top-level), "Focus on [layer]" (highlight nodes in one area)
Example topics
- Codebase architecture map (modules, data flow, state management)
- Framework learning (how React hooks connect, Next.js data fetching layers)
- System design (services, databases, queues, caches and how they relate)
- Task decomposition (goals → sub-tasks with dependency arrows, knowledge tags)
- API surface map (endpoints grouped by resource, shared middleware, auth layers)