161 lines
7.5 KiB
Markdown
161 lines
7.5 KiB
Markdown
# Game Development Story Definition of Done Checklist
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## Story Completeness
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### Basic Story Elements
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- [ ] **Story Title** - Clear, descriptive title that identifies the feature
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- [ ] **Epic Assignment** - Story is properly assigned to relevant epic
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- [ ] **Priority Level** - Appropriate priority assigned (High/Medium/Low)
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- [ ] **Story Points** - Realistic estimation for implementation complexity
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- [ ] **Description** - Clear, concise description of what needs to be implemented
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### Game Design Alignment
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- [ ] **GDD Reference** - Specific Game Design Document section referenced
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- [ ] **Game Mechanic Context** - Clear connection to game mechanics defined in GDD
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- [ ] **Player Experience Goal** - Describes the intended player experience
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- [ ] **Balance Parameters** - Includes any relevant game balance values
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- [ ] **Design Intent** - Purpose and rationale for the feature is clear
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## Technical Specifications
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### Architecture Compliance
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- [ ] **File Organization** - Follows game architecture document structure
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- [ ] **Class Definitions** - TypeScript interfaces and classes are properly defined
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- [ ] **Integration Points** - Clear specification of how feature integrates with existing systems
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- [ ] **Event Communication** - Event emitting and listening requirements specified
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- [ ] **Dependencies** - All system dependencies clearly identified
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### Phaser 3 Requirements
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- [ ] **Scene Integration** - Specifies which scenes are affected and how
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- [ ] **Game Object Usage** - Proper use of Phaser 3 game objects and components
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- [ ] **Physics Integration** - Physics requirements specified if applicable
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- [ ] **Asset Requirements** - All needed assets (sprites, audio, data) identified
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- [ ] **Performance Considerations** - 60 FPS target and optimization requirements
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### Code Quality Standards
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- [ ] **TypeScript Strict Mode** - All code must comply with strict TypeScript
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- [ ] **Error Handling** - Error scenarios and handling requirements specified
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- [ ] **Memory Management** - Object pooling and cleanup requirements where needed
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- [ ] **Cross-Platform Support** - Desktop and mobile considerations addressed
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- [ ] **Code Organization** - Follows established game project structure
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## Implementation Readiness
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### Acceptance Criteria
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- [ ] **Functional Requirements** - All functional acceptance criteria are specific and testable
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- [ ] **Technical Requirements** - Technical acceptance criteria are complete and verifiable
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- [ ] **Game Design Requirements** - Game-specific requirements match GDD specifications
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- [ ] **Performance Requirements** - Frame rate and memory usage criteria specified
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- [ ] **Completeness** - No acceptance criteria are vague or unmeasurable
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### Implementation Tasks
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- [ ] **Task Breakdown** - Story broken into specific, ordered implementation tasks
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- [ ] **Task Scope** - Each task is completable in 1-4 hours
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- [ ] **Task Clarity** - Each task has clear, actionable instructions
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- [ ] **File Specifications** - Exact file paths and purposes specified
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- [ ] **Development Flow** - Tasks follow logical implementation order
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### Dependencies
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- [ ] **Story Dependencies** - All prerequisite stories identified with IDs
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- [ ] **Technical Dependencies** - Required systems and files identified
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- [ ] **Asset Dependencies** - All needed assets specified with locations
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- [ ] **External Dependencies** - Any third-party or external requirements noted
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- [ ] **Dependency Validation** - All dependencies are actually available
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## Testing Requirements
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### Test Coverage
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- [ ] **Unit Test Requirements** - Specific unit test files and scenarios defined
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- [ ] **Integration Test Cases** - Integration testing with other game systems specified
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- [ ] **Manual Test Cases** - Game-specific manual testing procedures defined
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- [ ] **Performance Tests** - Frame rate and memory testing requirements specified
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- [ ] **Edge Case Testing** - Edge cases and error conditions covered
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### Test Implementation
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- [ ] **Test File Paths** - Exact test file locations specified
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- [ ] **Test Scenarios** - All test scenarios are complete and executable
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- [ ] **Expected Behaviors** - Clear expected outcomes for all tests defined
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- [ ] **Performance Metrics** - Specific performance targets for testing
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- [ ] **Test Data** - Any required test data or mock objects specified
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## Game-Specific Quality
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### Gameplay Implementation
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- [ ] **Mechanic Accuracy** - Implementation matches GDD mechanic specifications
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- [ ] **Player Controls** - Input handling requirements are complete
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- [ ] **Game Feel** - Requirements for juice, feedback, and responsiveness specified
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- [ ] **Balance Implementation** - Numeric values and parameters from GDD included
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- [ ] **State Management** - Game state changes and persistence requirements defined
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### User Experience
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- [ ] **UI Requirements** - User interface elements and behaviors specified
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- [ ] **Audio Integration** - Sound effect and music requirements defined
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- [ ] **Visual Feedback** - Animation and visual effect requirements specified
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- [ ] **Accessibility** - Mobile touch and responsive design considerations
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- [ ] **Error Recovery** - User-facing error handling and recovery specified
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### Performance Optimization
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- [ ] **Frame Rate Targets** - Specific FPS requirements for different platforms
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- [ ] **Memory Usage** - Memory consumption limits and monitoring requirements
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- [ ] **Asset Optimization** - Texture, audio, and data optimization requirements
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- [ ] **Mobile Considerations** - Touch controls and mobile performance requirements
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- [ ] **Loading Performance** - Asset loading and scene transition requirements
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## Documentation and Communication
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### Story Documentation
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- [ ] **Implementation Notes** - Additional context and implementation guidance provided
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- [ ] **Design Decisions** - Key design choices documented with rationale
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- [ ] **Future Considerations** - Potential future enhancements or modifications noted
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- [ ] **Change Tracking** - Process for tracking any requirement changes during development
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- [ ] **Reference Materials** - Links to relevant GDD sections and architecture docs
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### Developer Handoff
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- [ ] **Immediate Actionability** - Developer can start implementation without additional questions
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- [ ] **Complete Context** - All necessary context provided within the story
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- [ ] **Clear Boundaries** - What is and isn't included in the story scope is clear
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- [ ] **Success Criteria** - Objective measures for story completion defined
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- [ ] **Communication Plan** - Process for developer questions and updates established
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## Final Validation
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### Story Readiness
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- [ ] **No Ambiguity** - No sections require interpretation or additional design decisions
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- [ ] **Technical Completeness** - All technical requirements are specified and actionable
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- [ ] **Scope Appropriateness** - Story scope matches assigned story points
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- [ ] **Quality Standards** - Story meets all game development quality standards
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- [ ] **Review Completion** - Story has been reviewed for completeness and accuracy
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### Implementation Preparedness
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- [ ] **Environment Ready** - Development environment requirements specified
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- [ ] **Resources Available** - All required resources (assets, docs, dependencies) accessible
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- [ ] **Testing Prepared** - Testing environment and data requirements specified
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- [ ] **Definition of Done** - Clear, objective completion criteria established
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- [ ] **Handoff Complete** - Story is ready for developer assignment and implementation
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## Checklist Completion
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**Overall Story Quality:** ⭐⭐⭐⭐⭐
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**Ready for Development:** [ ] Yes [ ] No
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**Additional Notes:**
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_Any specific concerns, recommendations, or clarifications needed before development begins._
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