* feat: add expansion pack installation system with game dev and infrastructure expansion packs - Added expansion pack discovery and installation to BMAD installer - Supports interactive and CLI installation of expansion packs - Expansion pack files install to destination root (.bmad-core) - Added game development expansion pack (.bmad-2d-phaser-game-dev) - Game designer, developer, and scrum master agents - Game-specific templates, tasks, workflows, and guidelines - Specialized for Phaser 3 + TypeScript development - Added infrastructure devops expansion pack (.bmad-infrastructure-devops) - Platform engineering agent and infrastructure templates - Expansion pack agents automatically integrate with IDE rules - Added list:expansions command and --expansion-packs CLI option 🤖 Generated with Claude Code Co-Authored-By: Claude <noreply@anthropic.com> * alpha expansion packs and installer update to support installing expansion packs optionally * node20 --------- Co-authored-by: Brian Madison <brianmadison@Brians-MacBook-Pro.local> Co-authored-by: Claude <noreply@anthropic.com>
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Story: {{Story Title}}
Epic: {{Epic Name}}
Story ID: {{ID}}
Priority: {{High|Medium|Low}}
Points: {{Story Points}}
Status: Draft
[[LLM: This template creates detailed game development stories that are immediately actionable by game developers. Each story should focus on a single, implementable feature that contributes to the overall game functionality.
Before starting, ensure you have access to:
- Game Design Document (GDD)
- Game Architecture Document
- Any existing stories in this epic
The story should be specific enough that a developer can implement it without requiring additional design decisions.]]
Description
{{clear_description_of_what_needs_to_be_implemented}}
Acceptance Criteria
Functional Requirements
- {{specific_functional_requirement_1}}
- {{specific_functional_requirement_2}}
- {{specific_functional_requirement_3}}
Technical Requirements
- Code follows TypeScript strict mode standards
- Maintains 60 FPS on target devices
- No memory leaks or performance degradation
- {{specific_technical_requirement}}
Game Design Requirements
- {{gameplay_requirement_from_gdd}}
- {{balance_requirement_if_applicable}}
- {{player_experience_requirement}}
Technical Specifications
Files to Create/Modify
New Files:
{{file_path_1}}- {{purpose}}{{file_path_2}}- {{purpose}}
Modified Files:
{{existing_file_1}}- {{changes_needed}}{{existing_file_2}}- {{changes_needed}}
Class/Interface Definitions
LLM: Define specific TypeScript interfaces and class structures needed
// {{interface_name}}
interface {{InterfaceName}} {
{{property_1}}: {{type}};
{{property_2}}: {{type}};
{{method_1}}({{params}}): {{return_type}};
}
// {{class_name}}
class {{ClassName}} extends {{PhaseClass}} {
private {{property}}: {{type}};
constructor({{params}}) {
// Implementation requirements
}
public {{method}}({{params}}): {{return_type}} {
// Method requirements
}
}
Integration Points
LLM: Specify how this feature integrates with existing systems
Scene Integration:
- {{scene_name}}: {{integration_details}}
System Dependencies:
- {{system_name}}: {{dependency_description}}
Event Communication:
- Emits:
{{event_name}}when {{condition}} - Listens:
{{event_name}}to {{response}}
Implementation Tasks
Dev Agent Record
Tasks:
- {{task_1_description}}
- {{task_2_description}}
- {{task_3_description}}
- {{task_4_description}}
- Write unit tests for {{component}}
- Integration testing with {{related_system}}
- Performance testing and optimization
Debug Log:
| Task | File | Change | Reverted? |
|---|---|---|---|
Completion Notes:
Change Log:
Game Design Context
LLM: Reference the specific sections of the GDD that this story implements
GDD Reference: {{section_name}} ({{page_or_section_number}})
Game Mechanic: {{mechanic_name}}
Player Experience Goal: {{experience_description}}
Balance Parameters:
- {{parameter_1}}: {{value_or_range}}
- {{parameter_2}}: {{value_or_range}}
Testing Requirements
LLM: Define specific testing criteria for this game feature
Unit Tests
Test Files:
tests/{{component_name}}.test.ts
Test Scenarios:
- {{test_scenario_1}}
- {{test_scenario_2}}
- {{edge_case_test}}
Game Testing
Manual Test Cases:
-
{{test_case_1_description}}
- Expected: {{expected_behavior}}
- Performance: {{performance_expectation}}
-
{{test_case_2_description}}
- Expected: {{expected_behavior}}
- Edge Case: {{edge_case_handling}}
Performance Tests
Metrics to Verify:
- Frame rate maintains {{fps_target}} FPS
- Memory usage stays under {{memory_limit}}MB
- {{feature_specific_performance_metric}}
Dependencies
LLM: List any dependencies that must be completed before this story can be implemented
Story Dependencies:
- {{story_id}}: {{dependency_description}}
Technical Dependencies:
- {{system_or_file}}: {{requirement}}
Asset Dependencies:
- {{asset_type}}: {{asset_description}}
- Location:
{{asset_path}}
Definition of Done
LLM: Checklist that must be completed before the story is considered finished
- All acceptance criteria met
- Code reviewed and approved
- Unit tests written and passing
- Integration tests passing
- Performance targets met
- No linting errors
- Documentation updated
- {{game_specific_dod_item}}
Notes
LLM: Any additional context, design decisions, or implementation notes
Implementation Notes:
- {{note_1}}
- {{note_2}}
Design Decisions:
- {{decision_1}}: {{rationale}}
- {{decision_2}}: {{rationale}}
Future Considerations:
- {{future_enhancement_1}}
- {{future_optimization_1}}