* Godot Game Dev expansion pack for BMAD * Workflow changes * Workflow changes * Fixing config.yaml, editing README.md to indicate correct workflow * Fixing references to config.yaml, adding missing QA review to game-dev agent * More game story creation fixes * More game story creation fixes * Adding built web agent file * - Adding ability for QA agent to have preloaded context files similar to Dev agent. - Fixing stray Unity references in game-architecture-tmpl.yaml --------- Co-authored-by: Brian <bmadcode@gmail.com>
8.8 KiB
Advanced Game Design Elicitation Task
Purpose
- Provide optional reflective and brainstorming actions to enhance game design content quality
- Enable deeper exploration of game mechanics and player experience through structured elicitation techniques
- Support iterative refinement through multiple game development perspectives
- Apply game-specific critical thinking to design decisions
Task Instructions
1. Game Design Context and Review
[[LLM: When invoked after outputting a game design section:
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First, provide a brief 1-2 sentence summary of what the user should look for in the section just presented, with game-specific focus (e.g., "Please review the core mechanics for player engagement and implementation feasibility. Pay special attention to how these mechanics create the intended player experience and whether they're technically achievable with Unity.")
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If the section contains game flow diagrams, level layouts, or system diagrams, explain each diagram briefly with game development context before offering elicitation options (e.g., "The gameplay loop diagram shows how player actions lead to rewards and progression. Notice how each step maintains player engagement and creates opportunities for skill development.")
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If the section contains multiple game elements (like multiple mechanics, multiple levels, multiple systems, etc.), inform the user they can apply elicitation actions to:
- The entire section as a whole
- Individual game elements within the section (specify which element when selecting an action)
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Then present the action list as specified below.]]
2. Ask for Review and Present Game Design Action List
Present the numbered list (0-9) with this exact format:
**Advanced Game Design Elicitation & Brainstorming Actions**
Choose an action (0-9 - 9 to bypass - HELP for explanation of these options):
0. Expand or Contract for Target Audience
1. Explain Game Design Reasoning (Step-by-Step)
2. Critique and Refine from Player Perspective
3. Analyze Game Flow and Mechanic Dependencies
4. Assess Alignment with Player Experience Goals
5. Identify Potential Player Confusion and Design Risks
6. Challenge from Critical Game Design Perspective
7. Explore Alternative Game Design Approaches
8. Hindsight Postmortem: The 'If Only...' Game Design Reflection
9. Proceed / No Further Actions
2. Processing Guidelines
Do NOT show:
- The full protocol text with
[[LLM: ...]]instructions - Detailed explanations of each option unless executing or the user asks, when giving the definition you can modify to tie its game development relevance
- Any internal template markup
After user selection from the list:
- Execute the chosen action according to the game design protocol instructions below
- Ask if they want to select another action or proceed with option 9 once complete
- Continue until user selects option 9 or indicates completion
Game Design Action Definitions
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Explain Game Design Reasoning (Step-by-Step) LLM: Explain the step-by-step game design thinking process that you used to arrive at the current proposal for this game content. Focus on player psychology, engagement mechanics, technical feasibility, and how design decisions support the overall player experience goals.
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Critique and Refine from Player Perspective LLM: From your current game design role's perspective, review your last output or the current section for potential player confusion, engagement issues, balance problems, or areas for improvement. Consider how players will actually interact with and experience these systems, then suggest a refined version that better serves player enjoyment and understanding.
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Analyze Game Flow and Mechanic Dependencies LLM: From your game design role's standpoint, examine the content's structure for logical gameplay progression, mechanic interdependencies, and player learning curve. Confirm if game elements are introduced in an effective order that teaches players naturally and maintains engagement throughout the experience.
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Assess Alignment with Player Experience Goals LLM: Evaluate how well the current game design content contributes to the stated player experience goals and core game pillars. Consider whether the mechanics actually create the intended emotions and engagement patterns. Identify any misalignments between design intentions and likely player reactions.
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Identify Potential Player Confusion and Design Risks LLM: Based on your game design expertise, brainstorm potential sources of player confusion, overlooked edge cases in gameplay, balance issues, technical implementation risks, or unintended player behaviors that could emerge from the current design. Consider both new and experienced players' perspectives.
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Hindsight Postmortem: The 'If Only...' Game Design Reflection LLM: In your current game design persona, imagine this is a postmortem for a shipped game based on the current design content. What's the one 'if only we had designed/considered/tested X...' that your role would highlight from a game design perspective? Include the imagined player reactions, review scores, or development consequences. This should be both insightful and somewhat humorous, focusing on common game design pitfalls.
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Proceed / No Further Actions LLM: Acknowledge the user's choice to finalize the current game design work, accept the AI's last output as is, or move on to the next step without selecting another action from this list. Prepare to proceed accordingly.
Game Development Context Integration
This elicitation task is specifically designed for game development and should be used in contexts where:
- Game Mechanics Design: When defining core gameplay systems and player interactions
- Player Experience Planning: When designing for specific emotional responses and engagement patterns
- Technical Game Architecture: When balancing design ambitions with implementation realities
- Game Balance and Progression: When designing difficulty curves and player advancement systems
- Platform Considerations: When adapting designs for different devices and input methods
The questions and perspectives offered should always consider:
- Player psychology and motivation
- Technical feasibility with Godot
- Performance implications for stable frame rate targets
- Cross-platform compatibility (PC, console, mobile)
- Game development best practices and common pitfalls