Files
BMAD-METHOD/docs/explanation/game-dev/index.md
forcetrainer e535f94325 docs: comprehensive style guide update with reference and glossary standards
Style Guide Additions:
- Add Reference Structure section with 6 document types (Index, Catalog,
  Deep-Dive, Configuration, Glossary, Comprehensive)
- Add Glossary Structure section with table-based format leveraging
  Starlight's right-nav for navigation
- Include checklists for both new document types

Reference Docs Updated:
- agents/index.md: Catalog format, universal commands tip admonition
- configuration/core-tasks.md: Configuration format with admonitions
- configuration/global-config.md: Table-based config reference
- workflows/index.md: Minimal index format
- workflows/core-workflows.md: Catalog format
- workflows/document-project.md: Deep-dive with Quick Facts admonition
- workflows/bmgd-workflows.md: Comprehensive format, removed ~30 hr rules

Glossary Rewritten:
- Converted from 373 lines with ### headers to 123 lines with tables
- Right nav now shows 9 categories instead of 50+ terms
- Added italic context markers (*BMGD.*, *Brownfield.*, etc.)
- Alphabetized terms within categories
- Removed redundant inline TOC

All Docs:
- Remove horizontal rules (---) per style guide
- Remove "Related" sections (sidebar handles navigation)
- Standardize admonition usage
- Archive deleted workflow customization docs

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-12 00:23:05 -05:00

2.3 KiB

title, description
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BMGD - Game Development Module AI-powered workflows for game design and development with BMGD

Complete guides for the BMad Game Development Module (BMGD) — AI-powered workflows for game design and development that adapt to your project's needs.

Getting Started

New to BMGD? Start here:

  • Quick Start Guide - Get started building your first game
    • Installation and setup
    • Understanding the game development phases
    • Running your first workflows
    • Agent-based development flow

:::tip[Quick Path] Install BMGD module → Game Brief → GDD → Architecture → Build :::

Core Documentation

Game Development Phases

BMGD follows four phases aligned with game development:

Phase 1: Preproduction

  • Brainstorm Game - Ideation with game-specific techniques
  • Game Brief - Capture vision, market, and fundamentals

Phase 2: Design

  • GDD (Game Design Document) - Comprehensive game design
  • Narrative Design - Story, characters, world (for story-driven games)

Phase 3: Technical

  • Game Architecture - Engine, systems, patterns, structure

Phase 4: Production

  • Sprint Planning - Epic and story management
  • Story Development - Implementation workflow
  • Code Review - Quality assurance
  • Testing - Automated tests, playtesting, performance
  • Retrospective - Continuous improvement

Choose Your Path

I need to...

Start a new game project → Start with Quick Start Guide → Run brainstorm-game for ideation → Create a Game Brief with create-brief

Design my game → Create a GDD with create-gdd → If story-heavy, add Narrative Design with create-narrative

Plan the technical architecture → Run create-architecture with the Game Architect

Build my game → Use Phase 4 production workflows → Follow the sprint-based development cycle

Quickly test an idea → Use Quick-Flow for rapid prototyping