* feat: transform QA agent into Test Architect with advanced quality capabilities - Add 6 specialized quality assessment commands - Implement risk-based testing with scoring - Create quality gate system with deterministic decisions - Add comprehensive test design and NFR validation - Update documentation with stage-based workflow integration * feat: transform QA agent into Test Architect with advanced quality capabilities - Add 6 specialized quality assessment commands - Implement risk-based testing with scoring - Create quality gate system with deterministic decisions - Add comprehensive test design and NFR validation - Update documentation with stage-based workflow integration * docs: refined the docs for test architect * fix: addressed review comments from manjaroblack, round 1 * fix: addressed review comments from manjaroblack, round 1 --------- Co-authored-by: Murat Ozcan <murat@mac.lan> Co-authored-by: Brian <bmadcode@gmail.com>
6.1 KiB
6.1 KiB
Correct Course Task - Game Development
Purpose
- Guide a structured response to game development change triggers using the
{root}/checklists/game-change-checklist. - Analyze the impacts of changes on game features, technical systems, and milestone deliverables.
- Explore game-specific solutions (e.g., performance optimizations, feature scaling, platform adjustments).
- Draft specific, actionable proposed updates to affected game artifacts (e.g., GDD sections, technical specs, Unity configurations).
- Produce a consolidated "Game Development Change Proposal" document for review and approval.
- Ensure clear handoff path for changes requiring fundamental redesign or technical architecture updates.
Instructions
1. Initial Setup & Mode Selection
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Acknowledge Task & Inputs:
- Confirm with the user that the "Game Development Correct Course Task" is being initiated.
- Verify the change trigger (e.g., performance issue, platform constraint, gameplay feedback, technical blocker).
- Confirm access to relevant game artifacts:
- Game Design Document (GDD)
- Technical Design Documents
- Unity Architecture specifications
- Performance budgets and platform requirements
- Current sprint's game stories and epics
- Asset specifications and pipelines
- Confirm access to
{root}/checklists/game-change-checklist.
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Establish Interaction Mode:
- Ask the user their preferred interaction mode:
- "Incrementally (Default & Recommended): Work through the game-change-checklist section by section, discussing findings and drafting changes collaboratively. Best for complex technical or gameplay changes."
- "YOLO Mode (Batch Processing): Conduct batched analysis and present consolidated findings. Suitable for straightforward performance optimizations or minor adjustments."
- Confirm the selected mode and inform: "We will now use the game-change-checklist to analyze the change and draft proposed updates specific to our Unity game development context."
- Ask the user their preferred interaction mode:
2. Execute Game Development Checklist Analysis
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Systematically work through the game-change-checklist sections:
- Change Context & Game Impact
- Feature/System Impact Analysis
- Technical Artifact Conflict Resolution
- Performance & Platform Evaluation
- Path Forward Recommendation
-
For each checklist section:
- Present game-specific prompts and considerations
- Analyze impacts on:
- Unity scenes and prefabs
- Component dependencies
- Performance metrics (FPS, memory, build size)
- Platform-specific code paths
- Asset loading and management
- Third-party plugins/SDKs
- Discuss findings with clear technical context
- Record status:
[x] Addressed,[N/A],[!] Further Action Needed - Document Unity-specific decisions and constraints
3. Draft Game-Specific Proposed Changes
Based on the analysis and agreed path forward:
-
Identify affected game artifacts requiring updates:
- GDD sections (mechanics, systems, progression)
- Technical specifications (architecture, performance targets)
- Unity-specific configurations (build settings, quality settings)
- Game story modifications (scope, acceptance criteria)
- Asset pipeline adjustments
- Platform-specific adaptations
-
Draft explicit changes for each artifact:
- Game Stories: Revise story text, Unity-specific acceptance criteria, technical constraints
- Technical Specs: Update architecture diagrams, component hierarchies, performance budgets
- Unity Configurations: Propose settings changes, optimization strategies, platform variants
- GDD Updates: Modify feature descriptions, balance parameters, progression systems
- Asset Specifications: Adjust texture sizes, model complexity, audio compression
- Performance Targets: Update FPS goals, memory limits, load time requirements
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Include Unity-specific details:
- Prefab structure changes
- Scene organization updates
- Component refactoring needs
- Shader/material optimizations
- Build pipeline modifications
4. Generate "Game Development Change Proposal"
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Create a comprehensive proposal document containing:
A. Change Summary:
- Original issue (performance, gameplay, technical constraint)
- Game systems affected
- Platform/performance implications
- Chosen solution approach
B. Technical Impact Analysis:
- Unity architecture changes needed
- Performance implications (with metrics)
- Platform compatibility effects
- Asset pipeline modifications
- Third-party dependency impacts
C. Specific Proposed Edits:
- For each game story: "Change Story GS-X.Y from: [old] To: [new]"
- For technical specs: "Update Unity Architecture Section X: [changes]"
- For GDD: "Modify [Feature] in Section Y: [updates]"
- For configurations: "Change [Setting] from [old_value] to [new_value]"
D. Implementation Considerations:
- Required Unity version updates
- Asset reimport needs
- Shader recompilation requirements
- Platform-specific testing needs
5. Finalize & Determine Next Steps
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Obtain explicit approval for the "Game Development Change Proposal"
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Provide the finalized document to the user
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Based on change scope:
- Minor adjustments (can be handled in current sprint):
- Confirm task completion
- Suggest handoff to game-dev agent for implementation
- Note any required playtesting validation
- Major changes (require replanning):
- Clearly state need for deeper technical review
- Recommend engaging Game Architect or Technical Lead
- Provide proposal as input for architecture revision
- Flag any milestone/deadline impacts
- Minor adjustments (can be handled in current sprint):
Output Deliverables
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Primary: "Game Development Change Proposal" document containing:
- Game-specific change analysis
- Technical impact assessment with Unity context
- Platform and performance considerations
- Clearly drafted updates for all affected game artifacts
- Implementation guidance and constraints
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Secondary: Annotated game-change-checklist showing:
- Technical decisions made
- Performance trade-offs considered
- Platform-specific accommodations
- Unity-specific implementation notes