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BMAD-METHOD/expansion-packs/bmad-2d-phaser-game-dev/templates/game-story-tmpl.md
Brian 595342cb10 Node 20, installer improvements, agent improvements and Expansion Pack for game dev (#232)
* feat: add expansion pack installation system with game dev and infrastructure expansion packs

- Added expansion pack discovery and installation to BMAD installer
- Supports interactive and CLI installation of expansion packs
- Expansion pack files install to destination root (.bmad-core)
- Added game development expansion pack (.bmad-2d-phaser-game-dev)
  - Game designer, developer, and scrum master agents
  - Game-specific templates, tasks, workflows, and guidelines
  - Specialized for Phaser 3 + TypeScript development
- Added infrastructure devops expansion pack (.bmad-infrastructure-devops)
  - Platform engineering agent and infrastructure templates
- Expansion pack agents automatically integrate with IDE rules
- Added list:expansions command and --expansion-packs CLI option

🤖 Generated with Claude Code

Co-Authored-By: Claude <noreply@anthropic.com>

* alpha expansion packs and installer update to support installing expansion packs optionally

* node20

---------

Co-authored-by: Brian Madison <brianmadison@Brians-MacBook-Pro.local>
Co-authored-by: Claude <noreply@anthropic.com>
2025-06-16 18:34:12 -05:00

236 lines
5.6 KiB
Markdown

# Story: {{Story Title}}
**Epic:** {{Epic Name}}
**Story ID:** {{ID}}
**Priority:** {{High|Medium|Low}}
**Points:** {{Story Points}}
**Status:** Draft
[[LLM: This template creates detailed game development stories that are immediately actionable by game developers. Each story should focus on a single, implementable feature that contributes to the overall game functionality.
Before starting, ensure you have access to:
- Game Design Document (GDD)
- Game Architecture Document
- Any existing stories in this epic
The story should be specific enough that a developer can implement it without requiring additional design decisions.]]
## Description
[[LLM: Provide a clear, concise description of what this story implements. Focus on the specific game feature or system being built. Reference the GDD section that defines this feature.]]
{{clear_description_of_what_needs_to_be_implemented}}
## Acceptance Criteria
[[LLM: Define specific, testable conditions that must be met for the story to be considered complete. Each criterion should be verifiable and directly related to gameplay functionality.]]
### Functional Requirements
- [ ] {{specific_functional_requirement_1}}
- [ ] {{specific_functional_requirement_2}}
- [ ] {{specific_functional_requirement_3}}
### Technical Requirements
- [ ] Code follows TypeScript strict mode standards
- [ ] Maintains 60 FPS on target devices
- [ ] No memory leaks or performance degradation
- [ ] {{specific_technical_requirement}}
### Game Design Requirements
- [ ] {{gameplay_requirement_from_gdd}}
- [ ] {{balance_requirement_if_applicable}}
- [ ] {{player_experience_requirement}}
## Technical Specifications
[[LLM: Provide specific technical details that guide implementation. Include class names, file locations, and integration points based on the game architecture.]]
### Files to Create/Modify
**New Files:**
- `{{file_path_1}}` - {{purpose}}
- `{{file_path_2}}` - {{purpose}}
**Modified Files:**
- `{{existing_file_1}}` - {{changes_needed}}
- `{{existing_file_2}}` - {{changes_needed}}
### Class/Interface Definitions
[[LLM: Define specific TypeScript interfaces and class structures needed]]
```typescript
// {{interface_name}}
interface {{InterfaceName}} {
{{property_1}}: {{type}};
{{property_2}}: {{type}};
{{method_1}}({{params}}): {{return_type}};
}
// {{class_name}}
class {{ClassName}} extends {{PhaseClass}} {
private {{property}}: {{type}};
constructor({{params}}) {
// Implementation requirements
}
public {{method}}({{params}}): {{return_type}} {
// Method requirements
}
}
```
### Integration Points
[[LLM: Specify how this feature integrates with existing systems]]
**Scene Integration:**
- {{scene_name}}: {{integration_details}}
**System Dependencies:**
- {{system_name}}: {{dependency_description}}
**Event Communication:**
- Emits: `{{event_name}}` when {{condition}}
- Listens: `{{event_name}}` to {{response}}
## Implementation Tasks
[[LLM: Break down the implementation into specific, ordered tasks. Each task should be completable in 1-4 hours.]]
### Dev Agent Record
**Tasks:**
- [ ] {{task_1_description}}
- [ ] {{task_2_description}}
- [ ] {{task_3_description}}
- [ ] {{task_4_description}}
- [ ] Write unit tests for {{component}}
- [ ] Integration testing with {{related_system}}
- [ ] Performance testing and optimization
**Debug Log:**
| Task | File | Change | Reverted? |
|------|------|--------|-----------|
| | | | |
**Completion Notes:**
<!-- Only note deviations from requirements, keep under 50 words -->
**Change Log:**
<!-- Only requirement changes during implementation -->
## Game Design Context
[[LLM: Reference the specific sections of the GDD that this story implements]]
**GDD Reference:** {{section_name}} ({{page_or_section_number}})
**Game Mechanic:** {{mechanic_name}}
**Player Experience Goal:** {{experience_description}}
**Balance Parameters:**
- {{parameter_1}}: {{value_or_range}}
- {{parameter_2}}: {{value_or_range}}
## Testing Requirements
[[LLM: Define specific testing criteria for this game feature]]
### Unit Tests
**Test Files:**
- `tests/{{component_name}}.test.ts`
**Test Scenarios:**
- {{test_scenario_1}}
- {{test_scenario_2}}
- {{edge_case_test}}
### Game Testing
**Manual Test Cases:**
1. {{test_case_1_description}}
- Expected: {{expected_behavior}}
- Performance: {{performance_expectation}}
2. {{test_case_2_description}}
- Expected: {{expected_behavior}}
- Edge Case: {{edge_case_handling}}
### Performance Tests
**Metrics to Verify:**
- Frame rate maintains {{fps_target}} FPS
- Memory usage stays under {{memory_limit}}MB
- {{feature_specific_performance_metric}}
## Dependencies
[[LLM: List any dependencies that must be completed before this story can be implemented]]
**Story Dependencies:**
- {{story_id}}: {{dependency_description}}
**Technical Dependencies:**
- {{system_or_file}}: {{requirement}}
**Asset Dependencies:**
- {{asset_type}}: {{asset_description}}
- Location: `{{asset_path}}`
## Definition of Done
[[LLM: Checklist that must be completed before the story is considered finished]]
- [ ] All acceptance criteria met
- [ ] Code reviewed and approved
- [ ] Unit tests written and passing
- [ ] Integration tests passing
- [ ] Performance targets met
- [ ] No linting errors
- [ ] Documentation updated
- [ ] {{game_specific_dod_item}}
## Notes
[[LLM: Any additional context, design decisions, or implementation notes]]
**Implementation Notes:**
- {{note_1}}
- {{note_2}}
**Design Decisions:**
- {{decision_1}}: {{rationale}}
- {{decision_2}}: {{rationale}}
**Future Considerations:**
- {{future_enhancement_1}}
- {{future_optimization_1}}