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Game Development BMAD Knowledge Base
Overview
This game development expansion of BMAD-METHOD specializes in creating 2D games using Phaser 3 and TypeScript. It extends the core BMAD framework with game-specific agents, workflows, and best practices for professional game development.
Game Development Focus
- Target Engine: Phaser 3.70+ with TypeScript 5.0+
- Platform Strategy: Web-first with mobile optimization
- Development Approach: Agile story-driven development
- Performance Target: 60 FPS on target devices
- Architecture: Component-based game systems
Core Game Development Philosophy
Player-First Development
You are developing games as a "Player Experience CEO" - thinking like a game director with unlimited creative resources and a singular vision for player enjoyment. Your AI agents are your specialized game development team:
- Direct: Provide clear game design vision and player experience goals
- Refine: Iterate on gameplay mechanics until they're compelling
- Oversee: Maintain creative alignment across all development disciplines
- Playfocus: Every decision serves the player experience
Game Development Principles
- PLAYER_EXPERIENCE_FIRST: Every mechanic must serve player engagement and fun
- ITERATIVE_DESIGN: Prototype, test, refine - games are discovered through iteration
- TECHNICAL_EXCELLENCE: 60 FPS performance and cross-platform compatibility are non-negotiable
- STORY_DRIVEN_DEV: Game features are implemented through detailed development stories
- BALANCE_THROUGH_DATA: Use metrics and playtesting to validate game balance
- DOCUMENT_EVERYTHING: Clear specifications enable proper game implementation
- START_SMALL_ITERATE_FAST: Core mechanics first, then expand and polish
- EMBRACE_CREATIVE_CHAOS: Games evolve - adapt design based on what's fun
Game Development Workflow
Phase 1: Game Concept and Design
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Game Designer: Start with brainstorming and concept development
- Use *brainstorm to explore game concepts and mechanics
- Create Game Brief using game-brief-tmpl
- Develop core game pillars and player experience goals
-
Game Designer: Create comprehensive Game Design Document
- Use game-design-doc-tmpl to create detailed GDD
- Define all game mechanics, progression, and balance
- Specify technical requirements and platform targets
-
Game Designer: Develop Level Design Framework
- Create level-design-doc-tmpl for content guidelines
- Define level types, difficulty progression, and content structure
- Establish performance and technical constraints for levels
Phase 2: Technical Architecture
- Solution Architect (or Game Designer): Create Technical Architecture
- Use game-architecture-tmpl to design technical implementation
- Define Phaser 3 systems, performance optimization, and code structure
- Align technical architecture with game design requirements
Phase 3: Story-Driven Development
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Game Scrum Master: Break down design into development stories
- Use create-game-story task to create detailed implementation stories
- Each story should be immediately actionable by game developers
- Apply game-story-dod-checklist to ensure story quality
-
Game Developer: Implement game features story by story
- Follow TypeScript strict mode and Phaser 3 best practices
- Maintain 60 FPS performance target throughout development
- Use test-driven development for game logic components
-
Iterative Refinement: Continuous playtesting and improvement
- Test core mechanics early and often
- Validate game balance through metrics and player feedback
- Iterate on design based on implementation discoveries
Game-Specific Development Guidelines
Phaser 3 + TypeScript Standards
Project Structure:
game-project/
├── src/
│ ├── scenes/ # Game scenes (BootScene, MenuScene, GameScene)
│ ├── gameObjects/ # Custom game objects and entities
│ ├── systems/ # Core game systems (GameState, InputManager, etc.)
│ ├── utils/ # Utility functions and helpers
│ ├── types/ # TypeScript type definitions
│ └── config/ # Game configuration and balance
├── assets/ # Game assets (images, audio, data)
├── docs/
│ ├── stories/ # Development stories
│ └── design/ # Game design documents
└── tests/ # Unit and integration tests
Performance Requirements:
- Maintain 60 FPS on target devices
- Memory usage under specified limits per level
- Loading times under 3 seconds for levels
- Smooth animation and responsive controls
Code Quality:
- TypeScript strict mode compliance
- Component-based architecture
- Object pooling for frequently created/destroyed objects
- Error handling and graceful degradation
Game Development Story Structure
Story Requirements:
- Clear reference to Game Design Document section
- Specific acceptance criteria for game functionality
- Technical implementation details for Phaser 3
- Performance requirements and optimization considerations
- Testing requirements including gameplay validation
Story Categories:
- Core Mechanics: Fundamental gameplay systems
- Level Content: Individual levels and content implementation
- UI/UX: User interface and player experience features
- Performance: Optimization and technical improvements
- Polish: Visual effects, audio, and game feel enhancements
Quality Assurance for Games
Testing Approach:
- Unit tests for game logic (separate from Phaser)
- Integration tests for game systems
- Performance benchmarking and profiling
- Gameplay testing and balance validation
- Cross-platform compatibility testing
Performance Monitoring:
- Frame rate consistency tracking
- Memory usage monitoring
- Asset loading performance
- Input responsiveness validation
- Battery usage optimization (mobile)
Game Development Team Roles
Game Designer (Alex)
- Primary Focus: Game mechanics, player experience, design documentation
- Key Outputs: Game Brief, Game Design Document, Level Design Framework
- Specialties: Brainstorming, game balance, player psychology, creative direction
Game Developer (Maya)
- Primary Focus: Phaser 3 implementation, technical excellence, performance
- Key Outputs: Working game features, optimized code, technical architecture
- Specialties: TypeScript/Phaser 3, performance optimization, cross-platform development
Game Scrum Master (Jordan)
- Primary Focus: Story creation, development planning, agile process
- Key Outputs: Detailed implementation stories, sprint planning, quality assurance
- Specialties: Story breakdown, developer handoffs, process optimization
Platform-Specific Considerations
Web Platform
- Browser compatibility across modern browsers
- Progressive loading for large assets
- Touch-friendly mobile controls
- Responsive design for different screen sizes
Mobile Optimization
- Touch gesture support and responsive controls
- Battery usage optimization
- Performance scaling for different device capabilities
- App store compliance and packaging
Performance Targets
- Desktop: 60 FPS at 1080p resolution
- Mobile: 60 FPS on mid-range devices, 30 FPS minimum on low-end
- Loading: Initial load under 5 seconds, level transitions under 2 seconds
- Memory: Under 100MB total usage, under 50MB per level
Success Metrics for Game Development
Technical Metrics
- Frame rate consistency (>90% of time at target FPS)
- Memory usage within budgets
- Loading time targets met
- Zero critical bugs in core gameplay systems
Player Experience Metrics
- Tutorial completion rate >80%
- Level completion rates appropriate for difficulty curve
- Average session length meets design targets
- Player retention and engagement metrics
Development Process Metrics
- Story completion within estimated timeframes
- Code quality metrics (test coverage, linting compliance)
- Documentation completeness and accuracy
- Team velocity and delivery consistency
Common Game Development Patterns
Scene Management
- Boot scene for initial setup and configuration
- Preload scene for asset loading with progress feedback
- Menu scene for navigation and settings
- Game scenes for actual gameplay
- Clean transitions between scenes with proper cleanup
Game State Management
- Persistent data (player progress, unlocks, settings)
- Session data (current level, score, temporary state)
- Save/load system with error recovery
- Settings management with platform storage
Input Handling
- Cross-platform input abstraction
- Touch gesture support for mobile
- Keyboard and gamepad support for desktop
- Customizable control schemes
Performance Optimization
- Object pooling for bullets, effects, enemies
- Texture atlasing and sprite optimization
- Audio compression and streaming
- Culling and level-of-detail systems
- Memory management and garbage collection optimization
This knowledge base provides the foundation for effective game development using the BMAD-METHOD framework with specialized focus on 2D game creation using Phaser 3 and TypeScript.