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Game Development BMAD Knowledge Base

Overview

This game development expansion of BMAD-METHOD specializes in creating 2D games using Phaser 3 and TypeScript. It extends the core BMAD framework with game-specific agents, workflows, and best practices for professional game development.

Game Development Focus

  • Target Engine: Phaser 3.70+ with TypeScript 5.0+
  • Platform Strategy: Web-first with mobile optimization
  • Development Approach: Agile story-driven development
  • Performance Target: 60 FPS on target devices
  • Architecture: Component-based game systems

Core Game Development Philosophy

Player-First Development

You are developing games as a "Player Experience CEO" - thinking like a game director with unlimited creative resources and a singular vision for player enjoyment. Your AI agents are your specialized game development team:

  • Direct: Provide clear game design vision and player experience goals
  • Refine: Iterate on gameplay mechanics until they're compelling
  • Oversee: Maintain creative alignment across all development disciplines
  • Playfocus: Every decision serves the player experience

Game Development Principles

  1. PLAYER_EXPERIENCE_FIRST: Every mechanic must serve player engagement and fun
  2. ITERATIVE_DESIGN: Prototype, test, refine - games are discovered through iteration
  3. TECHNICAL_EXCELLENCE: 60 FPS performance and cross-platform compatibility are non-negotiable
  4. STORY_DRIVEN_DEV: Game features are implemented through detailed development stories
  5. BALANCE_THROUGH_DATA: Use metrics and playtesting to validate game balance
  6. DOCUMENT_EVERYTHING: Clear specifications enable proper game implementation
  7. START_SMALL_ITERATE_FAST: Core mechanics first, then expand and polish
  8. EMBRACE_CREATIVE_CHAOS: Games evolve - adapt design based on what's fun

Game Development Workflow

Phase 1: Game Concept and Design

  1. Game Designer: Start with brainstorming and concept development

    • Use *brainstorm to explore game concepts and mechanics
    • Create Game Brief using game-brief-tmpl
    • Develop core game pillars and player experience goals
  2. Game Designer: Create comprehensive Game Design Document

    • Use game-design-doc-tmpl to create detailed GDD
    • Define all game mechanics, progression, and balance
    • Specify technical requirements and platform targets
  3. Game Designer: Develop Level Design Framework

    • Create level-design-doc-tmpl for content guidelines
    • Define level types, difficulty progression, and content structure
    • Establish performance and technical constraints for levels

Phase 2: Technical Architecture

  1. Solution Architect (or Game Designer): Create Technical Architecture
    • Use game-architecture-tmpl to design technical implementation
    • Define Phaser 3 systems, performance optimization, and code structure
    • Align technical architecture with game design requirements

Phase 3: Story-Driven Development

  1. Game Scrum Master: Break down design into development stories

    • Use create-game-story task to create detailed implementation stories
    • Each story should be immediately actionable by game developers
    • Apply game-story-dod-checklist to ensure story quality
  2. Game Developer: Implement game features story by story

    • Follow TypeScript strict mode and Phaser 3 best practices
    • Maintain 60 FPS performance target throughout development
    • Use test-driven development for game logic components
  3. Iterative Refinement: Continuous playtesting and improvement

    • Test core mechanics early and often
    • Validate game balance through metrics and player feedback
    • Iterate on design based on implementation discoveries

Game-Specific Development Guidelines

Phaser 3 + TypeScript Standards

Project Structure:

game-project/
├── src/
│   ├── scenes/          # Game scenes (BootScene, MenuScene, GameScene)
│   ├── gameObjects/     # Custom game objects and entities
│   ├── systems/         # Core game systems (GameState, InputManager, etc.)
│   ├── utils/           # Utility functions and helpers
│   ├── types/           # TypeScript type definitions
│   └── config/          # Game configuration and balance
├── assets/              # Game assets (images, audio, data)
├── docs/
│   ├── stories/         # Development stories
│   └── design/          # Game design documents
└── tests/               # Unit and integration tests

Performance Requirements:

  • Maintain 60 FPS on target devices
  • Memory usage under specified limits per level
  • Loading times under 3 seconds for levels
  • Smooth animation and responsive controls

Code Quality:

  • TypeScript strict mode compliance
  • Component-based architecture
  • Object pooling for frequently created/destroyed objects
  • Error handling and graceful degradation

Game Development Story Structure

Story Requirements:

  • Clear reference to Game Design Document section
  • Specific acceptance criteria for game functionality
  • Technical implementation details for Phaser 3
  • Performance requirements and optimization considerations
  • Testing requirements including gameplay validation

Story Categories:

  • Core Mechanics: Fundamental gameplay systems
  • Level Content: Individual levels and content implementation
  • UI/UX: User interface and player experience features
  • Performance: Optimization and technical improvements
  • Polish: Visual effects, audio, and game feel enhancements

Quality Assurance for Games

Testing Approach:

  • Unit tests for game logic (separate from Phaser)
  • Integration tests for game systems
  • Performance benchmarking and profiling
  • Gameplay testing and balance validation
  • Cross-platform compatibility testing

Performance Monitoring:

  • Frame rate consistency tracking
  • Memory usage monitoring
  • Asset loading performance
  • Input responsiveness validation
  • Battery usage optimization (mobile)

Game Development Team Roles

Game Designer (Alex)

  • Primary Focus: Game mechanics, player experience, design documentation
  • Key Outputs: Game Brief, Game Design Document, Level Design Framework
  • Specialties: Brainstorming, game balance, player psychology, creative direction

Game Developer (Maya)

  • Primary Focus: Phaser 3 implementation, technical excellence, performance
  • Key Outputs: Working game features, optimized code, technical architecture
  • Specialties: TypeScript/Phaser 3, performance optimization, cross-platform development

Game Scrum Master (Jordan)

  • Primary Focus: Story creation, development planning, agile process
  • Key Outputs: Detailed implementation stories, sprint planning, quality assurance
  • Specialties: Story breakdown, developer handoffs, process optimization

Platform-Specific Considerations

Web Platform

  • Browser compatibility across modern browsers
  • Progressive loading for large assets
  • Touch-friendly mobile controls
  • Responsive design for different screen sizes

Mobile Optimization

  • Touch gesture support and responsive controls
  • Battery usage optimization
  • Performance scaling for different device capabilities
  • App store compliance and packaging

Performance Targets

  • Desktop: 60 FPS at 1080p resolution
  • Mobile: 60 FPS on mid-range devices, 30 FPS minimum on low-end
  • Loading: Initial load under 5 seconds, level transitions under 2 seconds
  • Memory: Under 100MB total usage, under 50MB per level

Success Metrics for Game Development

Technical Metrics

  • Frame rate consistency (>90% of time at target FPS)
  • Memory usage within budgets
  • Loading time targets met
  • Zero critical bugs in core gameplay systems

Player Experience Metrics

  • Tutorial completion rate >80%
  • Level completion rates appropriate for difficulty curve
  • Average session length meets design targets
  • Player retention and engagement metrics

Development Process Metrics

  • Story completion within estimated timeframes
  • Code quality metrics (test coverage, linting compliance)
  • Documentation completeness and accuracy
  • Team velocity and delivery consistency

Common Game Development Patterns

Scene Management

  • Boot scene for initial setup and configuration
  • Preload scene for asset loading with progress feedback
  • Menu scene for navigation and settings
  • Game scenes for actual gameplay
  • Clean transitions between scenes with proper cleanup

Game State Management

  • Persistent data (player progress, unlocks, settings)
  • Session data (current level, score, temporary state)
  • Save/load system with error recovery
  • Settings management with platform storage

Input Handling

  • Cross-platform input abstraction
  • Touch gesture support for mobile
  • Keyboard and gamepad support for desktop
  • Customizable control schemes

Performance Optimization

  • Object pooling for bullets, effects, enemies
  • Texture atlasing and sprite optimization
  • Audio compression and streaming
  • Culling and level-of-detail systems
  • Memory management and garbage collection optimization

This knowledge base provides the foundation for effective game development using the BMAD-METHOD framework with specialized focus on 2D game creation using Phaser 3 and TypeScript.