Files
BMAD-METHOD/docs/_basement/explanation/core-concepts/what-are-modules.md
Alex Verkhovsky 91f6c41be1 docs: radical reduction of documentation scope for v6 beta (#1406)
* docs: radical reduction of documentation scope for v6 beta

Archive and basement unreviewed content to ship a focused, minimal doc set.

Changes:
- Archive stale how-to workflow guides (will rewrite for v6)
- Archive outdated explanation and reference content
- Move unreviewed content to basement for later review
- Reorganize TEA docs into dedicated /tea/ section
- Add workflow-map visual reference page
- Simplify getting-started tutorial and sidebar navigation
- Add explanation pages: brainstorming, adversarial-review, party-mode,
  quick-flow, advanced-elicitation
- Fix base URL handling for subdirectory deployments (GitHub Pages forks)

The goal is a minimal, accurate doc set for beta rather than
comprehensive but potentially misleading content.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* refactor: restructure BMM and agents documentation by consolidating and flattening index files.

---------

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-25 14:00:26 -06:00

2.6 KiB

title
title
Modules

Modules are organized collections of agents and workflows that solve specific problems or address particular domains.

What is a Module?

A module is a self-contained package that includes:

  • Agents - Specialized AI assistants
  • Workflows - Step-by-step processes
  • Configuration - Module-specific settings
  • Documentation - Usage guides and reference

Official BMad Method and Builder Modules

:::note[Core is Always Installed] The Core module is automatically included with every BMad installation. It provides the foundation that other modules build upon. :::

Core Module

Always installed, provides shared functionality:

  • Global configuration
  • Core workflows (Party Mode, Advanced Elicitation, Brainstorming)
  • Common tasks (document indexing, sharding, review)

BMad Method (BMM)

Software and game development:

  • Project planning workflows
  • Implementation agents (Dev, PM, QA, Scrum Master)
  • Testing and architecture guidance

BMad Builder (BMB)

Create custom solutions:

  • Agent creation workflows
  • Workflow authoring tools
  • Module scaffolding

Additional Official BMad Modules

These are officially maintained modules by BMad but have their own repo's and docs. These give a good idea also of what can be done with the BMad builder and creating your own custom modules.

Creative Intelligence Suite (CIS)

Innovation and creativity:

  • Creative thinking techniques
  • Innovation strategy workflows
  • Storytelling and ideation
  • Available Here

BMad Game Dev (BMGD)

Game development specialization:

  • Game design workflows
  • Narrative development
  • Performance testing frameworks
  • Available Here

Module Structure

Installed modules follow this structure:

_bmad/
├── core/           # Always present
├── bmm/            # BMad Method (if installed)
├── bmb/            # BMad Builder (if installed)
├── cis/            # Creative Intelligence (if installed)
└── bmgd/           # Game Dev (if installed)

Custom Modules

You can create your own modules containing:

  • Custom agents for your domain
  • Organizational workflows
  • Team-specific configurations

Custom modules are installed the same way as official modules.

Installing Modules

During BMad installation, you choose which modules to install. You can also add or remove modules later by re-running the installer.

See Installation Guide for details.