* feat(docs): add Diataxis folder structure and update sidebar styling - Create tutorials, how-to, explanation, reference directories with subdirectories - Add index.md files for each main Diataxis section - Update homepage with Diataxis card navigation layout - Implement clean React Native-inspired sidebar styling - Convert sidebar to autogenerated for both Diataxis and legacy sections - Update docusaurus config with dark mode default and navbar changes 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * feat(docs): migrate Phase 1 files to Diataxis structure Move 21 files to new locations: - Tutorials: quick-start guides, agent creation guide - How-To: installation, customization, workflows - Explanation: core concepts, features, game-dev, builder - Reference: merged glossary from BMM and BMGD Also: - Copy images to new locations - Update internal links via migration script (73 links updated) - Build verified successfully 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * fix(docs): add category labels for sidebar folders Add _category_.json files to control display labels and position for autogenerated sidebar categories. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * style(docs): improve welcome page and visual styling - Rewrite index.md with React Native-inspired welcoming layout - Add Diataxis section cards with descriptions - Remove sidebar separator, add spacing instead - Increase navbar padding with responsive breakpoints - Add rounded admonitions without left border bar - Use system font stack for better readability - Add lighter chevron styling in sidebar - Constrain max-width to 1600px for wide viewports 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * fix: use baseUrl in meta tag paths for correct deployment URLs * feat(docs): complete Phase 2 - split files and fix broken links Phase 2 of Diataxis migration: - Split 16 large legacy files into 42+ focused documents - Created FAQ section with 7 topic-specific files - Created brownfield how-to guides (3 files) - Created workflow how-to guides (15+ files) - Created architecture explanation files (3 files) - Created TEA/testing explanation files - Moved remaining legacy module files to proper Diataxis locations Link fixes: - Fixed ~50 broken internal links across documentation - Updated relative paths for new file locations - Created missing index files for installation, advanced tutorials - Simplified TOC anchors to fix Docusaurus warnings Cleanup: - Removed legacy sidebar entries for deleted folders - Deleted duplicate and empty placeholder files - Moved workflow diagram assets to tutorials/images 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * fix(build): use file glob instead of sidebar parsing for llms-full.txt Replace brittle sidebar.js regex parsing with recursive file glob. The old approach captured non-file strings like 'autogenerated' and category labels, resulting in only 5 files being processed. Now correctly processes all 86+ markdown files (~95k tokens). 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * fix(seo): use absolute URLs in AI meta tags for agent discoverability AI web-browsing agents couldn't follow relative paths in meta tags due to URL security restrictions. Changed llms-full.txt and llms.txt meta tag URLs from relative (baseUrl) to absolute (urlParts.origin + baseUrl). 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * refactor(docs): recategorize misplaced files per Diataxis analysis Phase 2.5 categorization fixes based on post-migration analysis: Moved to correct Diataxis categories: - tutorials/installation.md → deleted (duplicate of how-to/install-bmad.md) - tutorials/brownfield-onboarding.md → how-to/brownfield/index.md - reference/faq/* (8 files) → explanation/faq/ - reference/agents/barry-quick-flow.md → explanation/agents/ - reference/agents/bmgd-agents.md → explanation/game-dev/agents.md Created: - explanation/agents/index.md Fixed all broken internal links (14 total) 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * feat(docs): add Getting Started tutorial and simplify build script - Add comprehensive Getting Started tutorial with installation as Step 1 - Simplify build-docs.js to read directly from docs/ (no consolidation) - Remove backup/restore dance that could corrupt docs folder on build failure - Remove ~150 lines of unused consolidation code 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * fix(css): use fixed width layout to prevent content shifting Apply React Native docs approach: set both width and max-width at largest breakpoint (1400px) so content area maintains consistent size regardless of content length. Switches to fluid 100% below 1416px breakpoint. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * refactor(docs): restructure tutorials with renamed entry point - Rename index.md to bmad-tutorial.md for clearer navigation - Remove redundant tutorials/index.md - Update sidebar and config references 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * feat(docs): add tutorial style guide and AI agent announcement bar - Add docs/_contributing/ with tutorial style guide - Reformat quick-start-bmm.md and bmad-tutorial.md per style guide - Remove horizontal separators, add strategic admonitions - Add persistent announcement bar for AI agents directing to llms-full.txt - Fix footer broken link to tutorials 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * feat(docs): add markdown demo page and UI refinements - Add comprehensive markdown-demo.md for style testing - Remove doc category links from navbar (use sidebar instead) - Remove card buttons from welcome page - Add dark mode styling for announcement bar - Clean up index.md card layout 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * feat(docs): apply unified tutorial style and update references - Reformat create-custom-agent.md to follow tutorial style guide - Update tutorial-style.md with complete unified structure - Update all internal references to renamed tutorial files - Remove obsolete advanced/index.md 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * refactor(docs): migrate from Docusaurus to Astro+Starlight Replace Docusaurus with Astro and the Starlight documentation theme for improved performance, better customization, and modern tooling. Build pipeline changes: - New build-docs.js orchestrates link checking, artifact generation, and Astro build in sequence - Add check-doc-links.js for validating internal links and anchors - Generate llms.txt and llms-full.txt for LLM-friendly documentation - Create downloadable source bundles (bmad-sources.zip, bmad-prompts.zip) - Suppress MODULE_TYPELESS_PACKAGE_JSON warning in Astro build - Output directly to build/site for cleaner deployment Website architecture: - Add rehype-markdown-links.js plugin to transform .md links to routes - Add site-url.js helper for GitHub Pages URL resolution with strict validation (throws on invalid GITHUB_REPOSITORY format) - Custom Astro components: Banner, Header, MobileMenuFooter - Symlink docs/ into website/src/content/docs for Starlight Documentation cleanup: - Remove Docusaurus _category_.json files (Starlight uses frontmatter) - Convert all docs to use YAML frontmatter with title field - Move downloads.md from website/src/pages to docs/ - Consolidate style guide and workflow diagram docs - Add 404.md and tutorials/index.md --------- Co-authored-by: forcetrainer <bryan@inagaki.us> Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
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title
| title |
|---|
| BMGD Quick-Flow Guide |
Fast-track workflows for rapid game prototyping and flexible development.
Game Solo Dev Agent
For dedicated quick-flow development, use the Game Solo Dev agent (Indie). This agent is optimized for solo developers and small teams who want to skip the full planning phases and ship fast.
Switch to Game Solo Dev: Type @game-solo-dev or select the agent from your IDE.
The Game Solo Dev agent includes:
quick-prototype- Rapid mechanic testingquick-dev- Flexible feature implementationcreate-tech-spec- Create implementation-ready specscode-review- Quality checkstest-framework- Automated testing setup
Overview
Quick-flow workflows skip the full BMGD planning phases when you need to move fast. Use them for:
- Testing a game mechanic idea
- Implementing a small feature
- Rapid prototyping before committing to design
- Bug fixes and tweaks
Full BMGD Flow:
Brief → GDD → Architecture → Sprint Planning → Stories → Implementation
Quick-Flow:
Idea → Quick-Prototype → Quick-Dev → Done
Quick-Prototype
Command: quick-prototype
Agent: Game Designer, Game Developer
Purpose: Rapidly test gameplay ideas with minimal setup
When to Use
- You have a mechanic idea and want to test the "feel"
- You're not sure if something will be fun
- You want to experiment before committing to design
- You need a proof of concept
Workflow Steps
- Define Scope - What are you prototyping? (mechanic, feature, system)
- Set Success Criteria - How will you know if it works?
- Rapid Implementation - Build the minimum to test the idea
- Playtest and Evaluate - Does it feel right?
Prototype Principles
- Minimum Viable Prototype - Only what's needed to test the idea
- Hardcode First - Magic numbers are fine, extract later
- Skip Edge Cases - Happy path only for now
- Placeholder Everything - Cubes, debug text, temp sounds
- Comment Intent - Mark what's temporary vs keeper code
Example Session
You: quick-prototype
Agent: What are you prototyping?
You: I want to test a grappling hook mechanic. Player should be
able to aim at surfaces and pull themselves toward the hook point.
Agent: What makes this prototype successful?
You: 1. Aiming feels responsive and intuitive
2. The pull movement feels satisfying, not floaty
3. Player can chain hooks without awkward pauses
Agent: [Implements minimal grappling hook]
Agent: Prototype complete! Playtest results:
- Aiming: Works, consider adding aim assist
- Movement: Pull is smooth, might need speed curve
- Chaining: Currently has 0.2s delay, feels sluggish
Next: [d] Develop further | [i] Iterate | [a] Archive
After Prototyping
- Develop (
d) - Usequick-devto build production code - Iterate (
i) - Adjust and re-test the prototype - Archive (
a) - Keep as reference, move on to other ideas
Quick-Dev
Command: quick-dev
Agent: Game Developer
Purpose: Flexible development with game-specific considerations
When to Use
- Implementing a feature from a tech-spec
- Building on a successful prototype
- Making changes that don't need full story workflow
- Quick fixes and improvements
Workflow Modes
Mode A: Tech-Spec Driven
You: quick-dev tech-spec-combat.md
Agent: [Loads spec, extracts tasks, implements]
Mode B: Direct Instructions
You: quick-dev implement double-jump for the player
Agent: [Evaluates complexity, offers planning options]
Mode C: From Prototype
You: quick-dev from the grappling hook prototype
Agent: [Loads prototype, productionizes code]
Game-Specific Checks
Quick-dev includes automatic consideration of:
- Performance - No allocations in hot paths, object pooling
- Feel - Input responsiveness, visual/audio feedback
- Integration - Save/load, multiplayer sync, platform testing
Example Session
You: quick-dev implement enemy patrol behavior
Agent: This looks like a focused feature. Options:
[t] Plan first - Create tech-spec (recommended)
[r] Prototype first - Test the idea
[e] Execute directly
You: e
Agent: Any additional guidance? (patterns, files, constraints)
You: Use the existing AIController base class. Enemies should
patrol between waypoints and return if player leaves range.
Agent: [Implements patrol behavior]
Agent: Implementation Complete!
Files Modified: EnemyAI.cs, PatrolBehavior.cs
Tests: Unit tests added for patrol state machine
Performance: No per-frame allocations
Recommended: Playtest the changes
Complexity Routing
Quick-dev automatically detects complex requests and offers alternatives:
| Signals | Recommendation |
|---|---|
| Single mechanic, bug fix, tweak | Execute directly |
| Multiple systems, performance-critical | Plan first (tech-spec) |
| Platform/system level work | Use full BMGD workflow |
Choosing Between Quick-Flows
| Scenario | Use |
|---|---|
| "Will this be fun?" | quick-prototype |
| "How should this feel?" | quick-prototype |
| "Build this feature" | quick-dev |
| "Fix this bug" | quick-dev |
| "Test then build" | quick-prototype → quick-dev |
Quick-Flow vs Full BMGD
Use Quick-Flow When
- The scope is small and well-understood
- You're experimenting or prototyping
- You have a clear tech-spec already
- The work doesn't affect core game systems significantly
Use Full BMGD When
- Building a major feature or system
- The scope is unclear or large
- Multiple team members need alignment
- The work affects game pillars or core loop
- You need documentation for future reference
Checklists
Quick-Prototype Checklist
Before:
- Prototype scope defined
- Success criteria established (2-3 items)
During:
- Minimum viable code written
- Placeholder assets used
- Core functionality testable
After:
- Each criterion evaluated
- Decision made (develop/iterate/archive)
Quick-Dev Checklist
Before:
- Context loaded (spec, prototype, or guidance)
- Files to modify identified
- Patterns understood
During:
- All tasks completed
- No allocations in hot paths
- Frame rate maintained
After:
- Game runs without errors
- Feature works as specified
- Manual playtest completed
Tips for Success
1. Timebox Prototypes
Set a limit (e.g., 2 hours) for prototyping. If it's not working by then, step back and reconsider.
2. Embrace Programmer Art
Prototypes don't need to look good. Focus on feel, not visuals.
3. Test on Target Hardware
What feels right on your dev machine might not feel right on target platform.
4. Document Learnings
Even failed prototypes teach something. Note what you learned.
5. Know When to Graduate
If quick-dev keeps expanding scope, stop and create proper stories.
Next Steps
- Workflows Guide - Full workflow reference
- Agents Guide - Agent capabilities
- Quick Start Guide - Getting started with BMGD