9.9 KiB
{{Game Title}} Game Brief
[[LLM: This template creates a comprehensive game brief that serves as the foundation for all subsequent game development work. The brief should capture the essential vision, scope, and requirements needed to create a detailed Game Design Document.
This brief is typically created early in the ideation process, often after brainstorming sessions, to crystallize the game concept before moving into detailed design.]]
Game Vision
Core Concept
LLM: 2-3 sentences that clearly capture what the game is and why it will be compelling to players
Elevator Pitch
LLM: Single sentence that captures the essence of the game in a memorable way
"{{game_description_in_one_sentence}}"
Vision Statement
LLM: Inspirational statement about what the game will achieve for players and why it matters
Target Market
[[LLM: Define the audience and market context. Apply tasks#advanced-elicitation after presenting this section.]]
Primary Audience
Demographics: {{age_range}}, {{platform_preference}}, {{gaming_experience}} Psychographics: {{interests}}, {{motivations}}, {{play_patterns}} Gaming Preferences: {{preferred_genres}}, {{session_length}}, {{difficulty_preference}}
Secondary Audiences
Audience 2: {{description}} Audience 3: {{description}}
Market Context
Genre: {{primary_genre}} / {{secondary_genre}} Platform Strategy: {{platform_focus}} Competitive Positioning: {{differentiation_statement}}
Game Fundamentals
Core Gameplay Pillars
LLM: 3-5 fundamental principles that guide all design decisions
- {{pillar_1}} - {{description_and_rationale}}
- {{pillar_2}} - {{description_and_rationale}}
- {{pillar_3}} - {{description_and_rationale}}
Primary Mechanics
LLM: List the 3-5 most important gameplay mechanics that define the player experience
Core Mechanic 1: {{mechanic_name}}
- Description: {{how_it_works}}
- Player Value: {{why_its_fun}}
- Implementation Scope: {{complexity_estimate}}
Core Mechanic 2: {{mechanic_name}}
- Description: {{how_it_works}}
- Player Value: {{why_its_fun}}
- Implementation Scope: {{complexity_estimate}}
Player Experience Goals
LLM: Define what emotions and experiences the game should create for players
Primary Experience: {{main_emotional_goal}} Secondary Experiences: {{supporting_emotional_goals}} Engagement Pattern: {{how_player_engagement_evolves}}
Scope and Constraints
[[LLM: Define the boundaries and limitations that will shape development. Apply tasks#advanced-elicitation to clarify any constraints.]]
Project Scope
Game Length: {{estimated_content_hours}} Content Volume: {{levels_areas_content_amount}} Feature Complexity: {{simple|moderate|complex}} Scope Comparison: "Similar to {{reference_game}} but with {{key_differences}}"
Technical Constraints
Platform Requirements:
- Primary: {{platform_1}} - {{requirements}}
- Secondary: {{platform_2}} - {{requirements}}
Technical Specifications:
- Engine: Phaser 3 + TypeScript
- Performance Target: {{fps_target}} FPS on {{target_device}}
- Memory Budget: <{{memory_limit}}MB
- Load Time Goal: <{{load_time_seconds}}s
Resource Constraints
Team Size: {{team_composition}} Timeline: {{development_duration}} Budget Considerations: {{budget_constraints_or_targets}} Asset Requirements: {{art_audio_content_needs}}
Business Constraints
^^CONDITION: has_business_goals^^
Monetization Model: {{free|premium|freemium|subscription}} Revenue Goals: {{revenue_targets_if_applicable}} Platform Requirements: {{store_certification_needs}} Launch Timeline: {{target_launch_window}}
^^/CONDITION: has_business_goals^^
Reference Framework
LLM: Provide context through references and competitive analysis
Inspiration Games
Primary References:
- {{reference_game_1}} - {{what_we_learn_from_it}}
- {{reference_game_2}} - {{what_we_learn_from_it}}
- {{reference_game_3}} - {{what_we_learn_from_it}}
Competitive Analysis
Direct Competitors:
- {{competitor_1}}: {{strengths_and_weaknesses}}
- {{competitor_2}}: {{strengths_and_weaknesses}}
Differentiation Strategy: {{how_we_differ_and_why_thats_valuable}}
Market Opportunity
Market Gap: {{underserved_need_or_opportunity}} Timing Factors: {{why_now_is_the_right_time}} Success Metrics: {{how_well_measure_success}}
Content Framework
LLM: Outline the content structure and progression without full design detail
Game Structure
Overall Flow: {{linear|hub_world|open_world|procedural}} Progression Model: {{how_players_advance}} Session Structure: {{typical_play_session_flow}}
Content Categories
Core Content:
- {{content_type_1}}: {{quantity_and_description}}
- {{content_type_2}}: {{quantity_and_description}}
Optional Content:
- {{optional_content_type}}: {{quantity_and_description}}
Replay Elements:
- {{replayability_features}}
Difficulty and Accessibility
Difficulty Approach: {{how_challenge_is_structured}} Accessibility Features: {{planned_accessibility_support}} Skill Requirements: {{what_skills_players_need}}
Art and Audio Direction
LLM: Establish the aesthetic vision that will guide asset creation
Visual Style
Art Direction: {{style_description}} Reference Materials: {{visual_inspiration_sources}} Technical Approach: {{2d_style_pixel_vector_etc}} Color Strategy: {{color_palette_mood}}
Audio Direction
Music Style: {{genre_and_mood}} Sound Design: {{audio_personality}} Implementation Needs: {{technical_audio_requirements}}
UI/UX Approach
Interface Style: {{ui_aesthetic}} User Experience Goals: {{ux_priorities}} Platform Adaptations: {{cross_platform_considerations}}
Risk Assessment
LLM: Identify potential challenges and mitigation strategies
Technical Risks
| Risk | Probability | Impact | Mitigation Strategy | ||||
|---|---|---|---|---|---|---|---|
| {{technical_risk_1}} | {{high | med | low}} | {{high | med | low}} | {{mitigation_approach}} |
| {{technical_risk_2}} | {{high | med | low}} | {{high | med | low}} | {{mitigation_approach}} |
Design Risks
| Risk | Probability | Impact | Mitigation Strategy | ||||
|---|---|---|---|---|---|---|---|
| {{design_risk_1}} | {{high | med | low}} | {{high | med | low}} | {{mitigation_approach}} |
| {{design_risk_2}} | {{high | med | low}} | {{high | med | low}} | {{mitigation_approach}} |
Market Risks
| Risk | Probability | Impact | Mitigation Strategy | ||||
|---|---|---|---|---|---|---|---|
| {{market_risk_1}} | {{high | med | low}} | {{high | med | low}} | {{mitigation_approach}} |
Success Criteria
LLM: Define measurable goals for the project
Player Experience Metrics
Engagement Goals:
- Tutorial completion rate: >{{percentage}}%
- Average session length: {{duration}} minutes
- Player retention: D1 {{d1}}%, D7 {{d7}}%, D30 {{d30}}%
Quality Benchmarks:
- Player satisfaction: >{{rating}}/10
- Completion rate: >{{percentage}}%
- Technical performance: {{fps_target}} FPS consistent
Development Metrics
Technical Targets:
- Zero critical bugs at launch
- Performance targets met on all platforms
- Load times under {{seconds}}s
Process Goals:
- Development timeline adherence
- Feature scope completion
- Quality assurance standards
^^CONDITION: has_business_goals^^
Business Metrics
Commercial Goals:
- {{revenue_target}} in first {{time_period}}
- {{user_acquisition_target}} players in first {{time_period}}
- {{retention_target}} monthly active users
^^/CONDITION: has_business_goals^^
Next Steps
LLM: Define immediate actions following the brief completion
Immediate Actions
- Stakeholder Review - {{review_process_and_timeline}}
- Concept Validation - {{validation_approach}}
- Resource Planning - {{team_and_resource_allocation}}
Development Roadmap
Phase 1: Pre-Production ({{duration}})
- Detailed Game Design Document creation
- Technical architecture planning
- Art style exploration and pipeline setup
Phase 2: Prototype ({{duration}})
- Core mechanic implementation
- Technical proof of concept
- Initial playtesting and iteration
Phase 3: Production ({{duration}})
- Full feature development
- Content creation and integration
- Comprehensive testing and optimization
Documentation Pipeline
Required Documents:
- Game Design Document (GDD) - {{target_completion}}
- Technical Architecture Document - {{target_completion}}
- Art Style Guide - {{target_completion}}
- Production Plan - {{target_completion}}
Validation Plan
Concept Testing:
- {{validation_method_1}} - {{timeline}}
- {{validation_method_2}} - {{timeline}}
Prototype Testing:
- {{testing_approach}} - {{timeline}}
- {{feedback_collection_method}} - {{timeline}}
Appendices
Research Materials
LLM: Include any supporting research, competitive analysis, or market data that informed the brief
Brainstorming Session Notes
LLM: Reference any brainstorming sessions that led to this brief
Stakeholder Input
LLM: Include key input from stakeholders that shaped the vision
Change Log
LLM: Track document versions and changes
| Date | Version | Description | Author |
|---|