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BMAD-METHOD/bmad/bmm/workflows/2-plan/gdd/gdd-template.md
Brian Madison 5ee4cf535c BoMB updates
2025-10-04 00:22:59 -05:00

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# {{game_name}} - Game Design Document
**Author:** {{user_name}}
**Game Type:** {{game_type}}
**Target Platform(s):** {{platforms}}
---
## Executive Summary
### Core Concept
{{description}}
### Target Audience
{{target_audience}}
### Unique Selling Points (USPs)
{{unique_selling_points}}
---
## Goals and Context
### Project Goals
{{goals}}
### Background and Rationale
{{context}}
---
## Core Gameplay
### Game Pillars
{{game_pillars}}
### Core Gameplay Loop
{{gameplay_loop}}
### Win/Loss Conditions
{{win_loss_conditions}}
---
## Game Mechanics
### Primary Mechanics
{{primary_mechanics}}
### Controls and Input
{{controls}}
---
{{GAME_TYPE_SPECIFIC_SECTIONS}}
---
## Progression and Balance
### Player Progression
{{player_progression}}
### Difficulty Curve
{{difficulty_curve}}
### Economy and Resources
{{economy_resources}}
---
## Level Design Framework
### Level Types
{{level_types}}
### Level Progression
{{level_progression}}
---
## Art and Audio Direction
### Art Style
{{art_style}}
### Audio and Music
{{audio_music}}
---
## Technical Specifications
### Performance Requirements
{{performance_requirements}}
### Platform-Specific Details
{{platform_details}}
### Asset Requirements
{{asset_requirements}}
---
## Development Epics
### Epic Structure
{{epics}}
---
## Success Metrics
### Technical Metrics
{{technical_metrics}}
### Gameplay Metrics
{{gameplay_metrics}}
---
## Out of Scope
{{out_of_scope}}
---
## Assumptions and Dependencies
{{assumptions_and_dependencies}}
---
## Change Log
{{change_log}}