* Updated game-sm agent to match the new core framework patterns * feat:Created more comprehensive game story matching new format system as well * feat:Added Game specific course correct task * feat:Updated dod-checklist to match new DoD format * feat:Added new Architect agent for appropriate architecture doc creation and design * feat:Overhaul of game-architecture-tmpl template * feat:Updated rest of templates besides level which doesnt really need it * feat: Finished extended architecture documentation needed for new game story tasks * feat: Updated game Developer to new format * feat: Updated last agent to new format and updated bmad-kb. bmad-kb I did my best with but im not sure of it's valid usage in the expansion pack, the AI generated more of the file then myself. I made sure to include it due to the new core-config file * feat: Finished updating designer agent to new format and cleaned up template linting errors * Built dist for web bundle * Increased expansion pack minor verison number * Updated architecht and design for sharding built-in * chore: bump bmad-2d-unity-game-dev version (minor) * updated config.yaml for game-specific pieces to supplement core-config.yaml * Updated game-core-config and epic processing for game story and game design. Initial implementation was far too generic * chore: bump bmad-2d-unity-game-dev version (patch) * feat: Fixed issue with multi-configs being needed. chore: bump bmad-2d-unity-game-dev version (patch) * Chore: Built web-bundle * feat: Added the ability to specify the unity editor install location.\nchore: bump bmad-2d-unity-game-dev version (patch) * feat: core-config must be in two places to support inherited tasks at this time so added instructions to copy and create one in expansion pack folder as well. chore: bump bmad-2d-unity-game-dev version (patch)
6.2 KiB
6.2 KiB
Correct Course Task - Game Development
Purpose
- Guide a structured response to game development change triggers using the
{root}/checklists/game-change-checklist. - Analyze the impacts of changes on game features, technical systems, and milestone deliverables.
- Explore game-specific solutions (e.g., performance optimizations, feature scaling, platform adjustments).
- Draft specific, actionable proposed updates to affected game artifacts (e.g., GDD sections, technical specs, Unity configurations).
- Produce a consolidated "Game Development Change Proposal" document for review and approval.
- Ensure clear handoff path for changes requiring fundamental redesign or technical architecture updates.
Instructions
1. Initial Setup & Mode Selection
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Acknowledge Task & Inputs:
- Confirm with the user that the "Game Development Correct Course Task" is being initiated.
- Verify the change trigger (e.g., performance issue, platform constraint, gameplay feedback, technical blocker).
- Confirm access to relevant game artifacts:
- Game Design Document (GDD)
- Technical Design Documents
- Unity Architecture specifications
- Performance budgets and platform requirements
- Current sprint's game stories and epics
- Asset specifications and pipelines
- Confirm access to
{root}/checklists/game-change-checklist.
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Establish Interaction Mode:
- Ask the user their preferred interaction mode:
- "Incrementally (Default & Recommended): Work through the game-change-checklist section by section, discussing findings and drafting changes collaboratively. Best for complex technical or gameplay changes."
- "YOLO Mode (Batch Processing): Conduct batched analysis and present consolidated findings. Suitable for straightforward performance optimizations or minor adjustments."
- Confirm the selected mode and inform: "We will now use the game-change-checklist to analyze the change and draft proposed updates specific to our Unity game development context."
- Ask the user their preferred interaction mode:
2. Execute Game Development Checklist Analysis
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Systematically work through the game-change-checklist sections:
- Change Context & Game Impact
- Feature/System Impact Analysis
- Technical Artifact Conflict Resolution
- Performance & Platform Evaluation
- Path Forward Recommendation
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For each checklist section:
- Present game-specific prompts and considerations
- Analyze impacts on:
- Unity scenes and prefabs
- Component dependencies
- Performance metrics (FPS, memory, build size)
- Platform-specific code paths
- Asset loading and management
- Third-party plugins/SDKs
- Discuss findings with clear technical context
- Record status:
[x] Addressed,[N/A],[!] Further Action Needed - Document Unity-specific decisions and constraints
3. Draft Game-Specific Proposed Changes
Based on the analysis and agreed path forward:
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Identify affected game artifacts requiring updates:
- GDD sections (mechanics, systems, progression)
- Technical specifications (architecture, performance targets)
- Unity-specific configurations (build settings, quality settings)
- Game story modifications (scope, acceptance criteria)
- Asset pipeline adjustments
- Platform-specific adaptations
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Draft explicit changes for each artifact:
- Game Stories: Revise story text, Unity-specific acceptance criteria, technical constraints
- Technical Specs: Update architecture diagrams, component hierarchies, performance budgets
- Unity Configurations: Propose settings changes, optimization strategies, platform variants
- GDD Updates: Modify feature descriptions, balance parameters, progression systems
- Asset Specifications: Adjust texture sizes, model complexity, audio compression
- Performance Targets: Update FPS goals, memory limits, load time requirements
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Include Unity-specific details:
- Prefab structure changes
- Scene organization updates
- Component refactoring needs
- Shader/material optimizations
- Build pipeline modifications
4. Generate "Game Development Change Proposal"
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Create a comprehensive proposal document containing:
A. Change Summary:
- Original issue (performance, gameplay, technical constraint)
- Game systems affected
- Platform/performance implications
- Chosen solution approach
B. Technical Impact Analysis:
- Unity architecture changes needed
- Performance implications (with metrics)
- Platform compatibility effects
- Asset pipeline modifications
- Third-party dependency impacts
C. Specific Proposed Edits:
- For each game story: "Change Story GS-X.Y from: [old] To: [new]"
- For technical specs: "Update Unity Architecture Section X: [changes]"
- For GDD: "Modify [Feature] in Section Y: [updates]"
- For configurations: "Change [Setting] from [old_value] to [new_value]"
D. Implementation Considerations:
- Required Unity version updates
- Asset reimport needs
- Shader recompilation requirements
- Platform-specific testing needs
5. Finalize & Determine Next Steps
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Obtain explicit approval for the "Game Development Change Proposal"
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Provide the finalized document to the user
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Based on change scope:
- Minor adjustments (can be handled in current sprint):
- Confirm task completion
- Suggest handoff to game-dev agent for implementation
- Note any required playtesting validation
- Major changes (require replanning):
- Clearly state need for deeper technical review
- Recommend engaging Game Architect or Technical Lead
- Provide proposal as input for architecture revision
- Flag any milestone/deadline impacts
- Minor adjustments (can be handled in current sprint):
Output Deliverables
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Primary: "Game Development Change Proposal" document containing:
- Game-specific change analysis
- Technical impact assessment with Unity context
- Platform and performance considerations
- Clearly drafted updates for all affected game artifacts
- Implementation guidance and constraints
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Secondary: Annotated game-change-checklist showing:
- Technical decisions made
- Performance trade-offs considered
- Platform-specific accommodations
- Unity-specific implementation notes