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* feat(docs): add Diataxis folder structure and update sidebar styling - Create tutorials, how-to, explanation, reference directories with subdirectories - Add index.md files for each main Diataxis section - Update homepage with Diataxis card navigation layout - Implement clean React Native-inspired sidebar styling - Convert sidebar to autogenerated for both Diataxis and legacy sections - Update docusaurus config with dark mode default and navbar changes 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * feat(docs): migrate Phase 1 files to Diataxis structure Move 21 files to new locations: - Tutorials: quick-start guides, agent creation guide - How-To: installation, customization, workflows - Explanation: core concepts, features, game-dev, builder - Reference: merged glossary from BMM and BMGD Also: - Copy images to new locations - Update internal links via migration script (73 links updated) - Build verified successfully 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * fix(docs): add category labels for sidebar folders Add _category_.json files to control display labels and position for autogenerated sidebar categories. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * style(docs): improve welcome page and visual styling - Rewrite index.md with React Native-inspired welcoming layout - Add Diataxis section cards with descriptions - Remove sidebar separator, add spacing instead - Increase navbar padding with responsive breakpoints - Add rounded admonitions without left border bar - Use system font stack for better readability - Add lighter chevron styling in sidebar - Constrain max-width to 1600px for wide viewports 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * fix: use baseUrl in meta tag paths for correct deployment URLs * feat(docs): complete Phase 2 - split files and fix broken links Phase 2 of Diataxis migration: - Split 16 large legacy files into 42+ focused documents - Created FAQ section with 7 topic-specific files - Created brownfield how-to guides (3 files) - Created workflow how-to guides (15+ files) - Created architecture explanation files (3 files) - Created TEA/testing explanation files - Moved remaining legacy module files to proper Diataxis locations Link fixes: - Fixed ~50 broken internal links across documentation - Updated relative paths for new file locations - Created missing index files for installation, advanced tutorials - Simplified TOC anchors to fix Docusaurus warnings Cleanup: - Removed legacy sidebar entries for deleted folders - Deleted duplicate and empty placeholder files - Moved workflow diagram assets to tutorials/images 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * fix(build): use file glob instead of sidebar parsing for llms-full.txt Replace brittle sidebar.js regex parsing with recursive file glob. The old approach captured non-file strings like 'autogenerated' and category labels, resulting in only 5 files being processed. Now correctly processes all 86+ markdown files (~95k tokens). 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * fix(seo): use absolute URLs in AI meta tags for agent discoverability AI web-browsing agents couldn't follow relative paths in meta tags due to URL security restrictions. Changed llms-full.txt and llms.txt meta tag URLs from relative (baseUrl) to absolute (urlParts.origin + baseUrl). 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * refactor(docs): recategorize misplaced files per Diataxis analysis Phase 2.5 categorization fixes based on post-migration analysis: Moved to correct Diataxis categories: - tutorials/installation.md → deleted (duplicate of how-to/install-bmad.md) - tutorials/brownfield-onboarding.md → how-to/brownfield/index.md - reference/faq/* (8 files) → explanation/faq/ - reference/agents/barry-quick-flow.md → explanation/agents/ - reference/agents/bmgd-agents.md → explanation/game-dev/agents.md Created: - explanation/agents/index.md Fixed all broken internal links (14 total) 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * feat(docs): add Getting Started tutorial and simplify build script - Add comprehensive Getting Started tutorial with installation as Step 1 - Simplify build-docs.js to read directly from docs/ (no consolidation) - Remove backup/restore dance that could corrupt docs folder on build failure - Remove ~150 lines of unused consolidation code 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * fix(css): use fixed width layout to prevent content shifting Apply React Native docs approach: set both width and max-width at largest breakpoint (1400px) so content area maintains consistent size regardless of content length. Switches to fluid 100% below 1416px breakpoint. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * refactor(docs): restructure tutorials with renamed entry point - Rename index.md to bmad-tutorial.md for clearer navigation - Remove redundant tutorials/index.md - Update sidebar and config references 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * feat(docs): add tutorial style guide and AI agent announcement bar - Add docs/_contributing/ with tutorial style guide - Reformat quick-start-bmm.md and bmad-tutorial.md per style guide - Remove horizontal separators, add strategic admonitions - Add persistent announcement bar for AI agents directing to llms-full.txt - Fix footer broken link to tutorials 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * feat(docs): add markdown demo page and UI refinements - Add comprehensive markdown-demo.md for style testing - Remove doc category links from navbar (use sidebar instead) - Remove card buttons from welcome page - Add dark mode styling for announcement bar - Clean up index.md card layout 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * feat(docs): apply unified tutorial style and update references - Reformat create-custom-agent.md to follow tutorial style guide - Update tutorial-style.md with complete unified structure - Update all internal references to renamed tutorial files - Remove obsolete advanced/index.md 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * refactor(docs): migrate from Docusaurus to Astro+Starlight Replace Docusaurus with Astro and the Starlight documentation theme for improved performance, better customization, and modern tooling. Build pipeline changes: - New build-docs.js orchestrates link checking, artifact generation, and Astro build in sequence - Add check-doc-links.js for validating internal links and anchors - Generate llms.txt and llms-full.txt for LLM-friendly documentation - Create downloadable source bundles (bmad-sources.zip, bmad-prompts.zip) - Suppress MODULE_TYPELESS_PACKAGE_JSON warning in Astro build - Output directly to build/site for cleaner deployment Website architecture: - Add rehype-markdown-links.js plugin to transform .md links to routes - Add site-url.js helper for GitHub Pages URL resolution with strict validation (throws on invalid GITHUB_REPOSITORY format) - Custom Astro components: Banner, Header, MobileMenuFooter - Symlink docs/ into website/src/content/docs for Starlight Documentation cleanup: - Remove Docusaurus _category_.json files (Starlight uses frontmatter) - Convert all docs to use YAML frontmatter with title field - Move downloads.md from website/src/pages to docs/ - Consolidate style guide and workflow diagram docs - Add 404.md and tutorials/index.md --------- Co-authored-by: forcetrainer <bryan@inagaki.us> Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
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title, description
| title | description |
|---|---|
| BMGD vs BMM | Understanding the differences between BMGD and BMM |
BMGD (BMad Game Development) extends BMM (BMad Method) with game-specific capabilities. This page explains the key differences.
Quick Comparison
| Aspect | BMM | BMGD |
|---|---|---|
| Focus | General software | Game development |
| Agents | PM, Architect, Dev, SM, TEA, Solo Dev | Game Designer, Game Dev, Game Architect, Game SM, Game QA, Game Solo Dev |
| Planning | PRD, Tech Spec | Game Brief, GDD |
| Types | N/A | 24 game type templates |
| Narrative | N/A | Full narrative workflow |
| Testing | Web-focused | Engine-specific (Unity, Unreal, Godot) |
| Production | BMM workflows | BMM workflows with game overrides |
Agent Differences
BMM Agents
- PM (Product Manager)
- Architect
- DEV (Developer)
- SM (Scrum Master)
- TEA (Test Architect)
- Quick Flow Solo Dev
BMGD Agents
- Game Designer
- Game Developer
- Game Architect
- Game Scrum Master
- Game QA
- Game Solo Dev
BMGD agents understand game-specific concepts like:
- Game mechanics and balance
- Player psychology
- Engine-specific patterns
- Playtesting and QA
Planning Documents
BMM Planning
- Product Brief → PRD → Architecture
- Focus: Software requirements, user stories, system design
BMGD Planning
- Game Brief → GDD → Architecture
- Focus: Game vision, mechanics, narrative, player experience
The GDD (Game Design Document) includes:
- Core gameplay loop
- Mechanics and systems
- Progression and balance
- Art and audio direction
- Genre-specific sections
Game Type Templates
BMGD includes 24 game type templates that auto-configure GDD sections:
- Action, Adventure, Puzzle
- RPG, Strategy, Simulation
- Sports, Racing, Fighting
- Horror, Platformer, Shooter
- And more...
Each template provides:
- Genre-specific GDD sections
- Relevant mechanics patterns
- Testing considerations
- Common pitfalls to avoid
Narrative Support
BMGD includes full narrative workflow for story-driven games:
- Narrative Design workflow
- Story structure templates
- Character development
- World-building guidelines
- Dialogue systems
BMM has no equivalent for narrative design.
Testing Differences
BMM Testing (TEA)
- Web-focused (Playwright, Cypress)
- API testing
- E2E for web applications
BMGD Testing (Game QA)
- Engine-specific frameworks (Unity, Unreal, Godot)
- Gameplay testing
- Performance profiling
- Playtest planning
- Balance validation
Production Workflow
BMGD production workflows inherit from BMM and add game-specific:
- Checklists
- Templates
- Quality gates
- Engine-specific considerations
This means you get all of BMM's implementation structure plus game-specific enhancements.
When to Use Each
Use BMM when:
- Building web applications
- Creating APIs and services
- Developing mobile apps (non-game)
- Any general software project
Use BMGD when:
- Building video games
- Creating interactive experiences
- Game prototyping
- Game jams
Related
- BMGD Overview - Getting started with BMGD
- Game Types Guide - Understanding game templates
- Quick Start BMGD - Tutorial