Files
BMAD-METHOD/expansion-packs/bmad-2d-phaser-game-dev/templates/game-story-tmpl.md
Brian 595342cb10 Node 20, installer improvements, agent improvements and Expansion Pack for game dev (#232)
* feat: add expansion pack installation system with game dev and infrastructure expansion packs

- Added expansion pack discovery and installation to BMAD installer
- Supports interactive and CLI installation of expansion packs
- Expansion pack files install to destination root (.bmad-core)
- Added game development expansion pack (.bmad-2d-phaser-game-dev)
  - Game designer, developer, and scrum master agents
  - Game-specific templates, tasks, workflows, and guidelines
  - Specialized for Phaser 3 + TypeScript development
- Added infrastructure devops expansion pack (.bmad-infrastructure-devops)
  - Platform engineering agent and infrastructure templates
- Expansion pack agents automatically integrate with IDE rules
- Added list:expansions command and --expansion-packs CLI option

🤖 Generated with Claude Code

Co-Authored-By: Claude <noreply@anthropic.com>

* alpha expansion packs and installer update to support installing expansion packs optionally

* node20

---------

Co-authored-by: Brian Madison <brianmadison@Brians-MacBook-Pro.local>
Co-authored-by: Claude <noreply@anthropic.com>
2025-06-16 18:34:12 -05:00

5.6 KiB

Story: {{Story Title}}

Epic: {{Epic Name}}
Story ID: {{ID}}
Priority: {{High|Medium|Low}}
Points: {{Story Points}}
Status: Draft

[[LLM: This template creates detailed game development stories that are immediately actionable by game developers. Each story should focus on a single, implementable feature that contributes to the overall game functionality.

Before starting, ensure you have access to:

  • Game Design Document (GDD)
  • Game Architecture Document
  • Any existing stories in this epic

The story should be specific enough that a developer can implement it without requiring additional design decisions.]]

Description

LLM: Provide a clear, concise description of what this story implements. Focus on the specific game feature or system being built. Reference the GDD section that defines this feature.

{{clear_description_of_what_needs_to_be_implemented}}

Acceptance Criteria

LLM: Define specific, testable conditions that must be met for the story to be considered complete. Each criterion should be verifiable and directly related to gameplay functionality.

Functional Requirements

  • {{specific_functional_requirement_1}}
  • {{specific_functional_requirement_2}}
  • {{specific_functional_requirement_3}}

Technical Requirements

  • Code follows TypeScript strict mode standards
  • Maintains 60 FPS on target devices
  • No memory leaks or performance degradation
  • {{specific_technical_requirement}}

Game Design Requirements

  • {{gameplay_requirement_from_gdd}}
  • {{balance_requirement_if_applicable}}
  • {{player_experience_requirement}}

Technical Specifications

LLM: Provide specific technical details that guide implementation. Include class names, file locations, and integration points based on the game architecture.

Files to Create/Modify

New Files:

  • {{file_path_1}} - {{purpose}}
  • {{file_path_2}} - {{purpose}}

Modified Files:

  • {{existing_file_1}} - {{changes_needed}}
  • {{existing_file_2}} - {{changes_needed}}

Class/Interface Definitions

LLM: Define specific TypeScript interfaces and class structures needed

// {{interface_name}}
interface {{InterfaceName}} {
    {{property_1}}: {{type}};
    {{property_2}}: {{type}};
    {{method_1}}({{params}}): {{return_type}};
}

// {{class_name}}
class {{ClassName}} extends {{PhaseClass}} {
    private {{property}}: {{type}};

    constructor({{params}}) {
        // Implementation requirements
    }

    public {{method}}({{params}}): {{return_type}} {
        // Method requirements
    }
}

Integration Points

LLM: Specify how this feature integrates with existing systems

Scene Integration:

  • {{scene_name}}: {{integration_details}}

System Dependencies:

  • {{system_name}}: {{dependency_description}}

Event Communication:

  • Emits: {{event_name}} when {{condition}}
  • Listens: {{event_name}} to {{response}}

Implementation Tasks

LLM: Break down the implementation into specific, ordered tasks. Each task should be completable in 1-4 hours.

Dev Agent Record

Tasks:

  • {{task_1_description}}
  • {{task_2_description}}
  • {{task_3_description}}
  • {{task_4_description}}
  • Write unit tests for {{component}}
  • Integration testing with {{related_system}}
  • Performance testing and optimization

Debug Log:

Task File Change Reverted?

Completion Notes:

Change Log:

Game Design Context

LLM: Reference the specific sections of the GDD that this story implements

GDD Reference: {{section_name}} ({{page_or_section_number}})

Game Mechanic: {{mechanic_name}}

Player Experience Goal: {{experience_description}}

Balance Parameters:

  • {{parameter_1}}: {{value_or_range}}
  • {{parameter_2}}: {{value_or_range}}

Testing Requirements

LLM: Define specific testing criteria for this game feature

Unit Tests

Test Files:

  • tests/{{component_name}}.test.ts

Test Scenarios:

  • {{test_scenario_1}}
  • {{test_scenario_2}}
  • {{edge_case_test}}

Game Testing

Manual Test Cases:

  1. {{test_case_1_description}}

    • Expected: {{expected_behavior}}
    • Performance: {{performance_expectation}}
  2. {{test_case_2_description}}

    • Expected: {{expected_behavior}}
    • Edge Case: {{edge_case_handling}}

Performance Tests

Metrics to Verify:

  • Frame rate maintains {{fps_target}} FPS
  • Memory usage stays under {{memory_limit}}MB
  • {{feature_specific_performance_metric}}

Dependencies

LLM: List any dependencies that must be completed before this story can be implemented

Story Dependencies:

  • {{story_id}}: {{dependency_description}}

Technical Dependencies:

  • {{system_or_file}}: {{requirement}}

Asset Dependencies:

  • {{asset_type}}: {{asset_description}}
  • Location: {{asset_path}}

Definition of Done

LLM: Checklist that must be completed before the story is considered finished

  • All acceptance criteria met
  • Code reviewed and approved
  • Unit tests written and passing
  • Integration tests passing
  • Performance targets met
  • No linting errors
  • Documentation updated
  • {{game_specific_dod_item}}

Notes

LLM: Any additional context, design decisions, or implementation notes

Implementation Notes:

  • {{note_1}}
  • {{note_2}}

Design Decisions:

  • {{decision_1}}: {{rationale}}
  • {{decision_2}}: {{rationale}}

Future Considerations:

  • {{future_enhancement_1}}
  • {{future_optimization_1}}