Compare commits

...

135 Commits

Author SHA1 Message Date
Brian Madison
8b92e5ee59 Release 6.0.0-alpha.22
Major features:
- Unified Agent Workflow: Create/Edit/Validate consolidated into single workflow
- Agent Knowledge System: Comprehensive data file architecture for agent building
- Deep Language Integration: All sharded workflows support language choice
- Core Module Documentation: New docs for brainstorming, party mode, advanced elicitation
- BMAD Core Concepts: New documentation structure for agents, workflows, modules
- Create-Tech-Spec Sharded: Converted to sharded format with orient-first pattern

466 files changed, 12,983 insertions(+), 12,047 deletions(-)
2025-12-31 03:06:16 +08:00
Brian Madison
9f53d896b7 agent-workflow create edit validate consolidation 2025-12-31 02:58:03 +08:00
Brian Madison
b46409e71d agent create workflow overhaul to use data files efficiently. updated and created separate user guides for the create agent workflow along with general concept docs of what an agent and workflow are in regards to0 bmad generally. 2025-12-30 22:44:38 +08:00
Brian Madison
8cffd09fb7 agent build intel complete 2025-12-30 17:46:29 +08:00
Brian Madison
2b89ee1302 agent build data optimized 2025-12-30 14:19:00 +08:00
Brian Madison
b72c810a1f bmb agent knowledge streamline in progress 2025-12-30 12:34:54 +08:00
Brian Madison
484990de50 all sharded progressive workflows integrate language choice deeply with each step biased towards configured language. Tested with Spanish and Pirate Speak, worked really well. 2025-12-29 19:35:20 +08:00
Brian Madison
b8836ced24 another inquirer default addition missed, maybe this will fix windows issues also 2025-12-29 15:56:00 +08:00
Brian Madison
c7fcf16eae fix install for alpha instruction in the readme 2025-12-29 15:45:38 +08:00
Brian Madison
529d4a8c95 doc fixes 2025-12-29 09:36:54 +08:00
Brian Madison
f0520c39d9 fix wording in create-epics-and-stories doc discovery continuation 2025-12-29 09:25:56 +08:00
Brian Madison
ff0517f4d0 workflow-status phase paths corrected with current reality 2025-12-29 09:25:56 +08:00
Luke Finch
b509fb9a1e bump version to 6.0.0-alpha.21 and enhance stdin handling for Windows in CLI (#1200) 2025-12-28 22:09:22 +08:00
Brian Madison
e0090e5602 more docs migrations 2025-12-28 21:13:44 +08:00
Brian Madison
8d679b177b advanced elicitation moved to workflows folder. core module extensive documentation added. 2025-12-28 19:44:55 +08:00
Brian Madison
ea421adbf9 create and edit workflow minor fixes 2025-12-27 21:35:39 +08:00
Brian Madison
2a8a4388a9 v4 detection cleanup 2025-12-27 20:31:12 +08:00
Brian Madison
d4a94df29a doc cleanup round 1 2025-12-27 18:29:35 +08:00
Brian Madison
949cf64d3b workflow status, init and phase 4 items aligned with planning_artifacts and implementation_artifacts for discovery and output 2025-12-27 10:59:44 +08:00
Brian Madison
aba9d11c88 quick flow updates to aid discovery and implementation 2025-12-27 10:40:23 +08:00
Alex Verkhovsky
208f27dcdb refactor: convert create-tech-spec to sharded workflow with orient-first pattern (#1185)
* refactor: convert create-tech-spec to sharded workflow with orient-first pattern

* docs: reposition deep exploration isolation guideline within universal code investigation section

* docs: Update terminology from 'Requirement Delta' to 'Problem Statement' in step-02-investigate.md context.

* Update src/modules/bmm/workflows/bmad-quick-flow/create-tech-spec/steps/step-04-review.md

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update src/modules/bmm/workflows/bmad-quick-flow/create-tech-spec/steps/step-01-understand.md

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2025-12-27 09:43:59 +08:00
Brian Madison
c15ad174ed chore: bump version to 6.0.0-alpha.21
Major improvements:
- All agents now use consistent 2-letter menu codes (compound triggers)
- Phase 1-3 workflows updated to use planning_artifacts folder
- Windows installer fixed with inquirer multiselection resolution
- Chat and party mode auto-injected into all agents
- All agents pass comprehensive validation checks
- Restored agent files from Docusaurus merge
2025-12-26 20:55:10 +08:00
Brian Madison
24cedea690 phase 3 input disco and output updated 2025-12-26 20:44:45 +08:00
Brian Madison
bdb6bde9b5 disco and output fix for ux design 2025-12-26 20:18:31 +08:00
Brian Madison
cfdffe3f7a prd and brief workflows disco and output fixed 2025-12-26 20:05:02 +08:00
Brian Madison
7b5b7afdc0 update package.json to resolve windows installer issue with inquirer version 2025-12-26 18:05:59 +08:00
Brian Madison
59a0eec2e2 all agents passing new validation checks 2025-12-26 17:34:20 +08:00
Brian Madison
1f16bb7413 agent renormalized, and all now have chat and party mode auto injectioned 2025-12-26 12:00:37 +08:00
Alex Verkhovsky
b1d1242fcf fix: restore agent files accidentally modified in Docusaurus merge (#1191)
* fix: restore agent files accidentally modified in Docusaurus merge

Restores 25 agent files to their pre-merge state:
- Trigger format with shortcuts (WS, CH, BP, etc.) restored
- Fuzzy matching syntax restored
- BMB module: restores separate agent-builder, module-builder,
  workflow-builder agents; removes consolidated bmad-builder

Also updates test to match restored trigger format.

Note: Schema validation needs update in follow-up commit.

* fix: normalize trigger fuzzy match format for schema validation

- Add dashes to fuzzy match text to match kebab-case triggers
- Add missing 'chat' kebab in CH triggers (CH or chat or fuzzy match on chat)
- Relax schema to allow 1-3 char shortcuts and skip shortcut derivation check
- Remove compound-wrong-shortcut test fixture (no longer validated)

All 24 agent files now pass schema validation.
2025-12-26 06:59:39 +08:00
Brian Madison
47a0ebda4f chore: bump version to 6.0.0-alpha.20
Major improvements:
- Path segregation implementation across 90+ workflow files
- Windows installer fixed with inquirer v9.x upgrade
- Custom installation messages via install-messages.yaml
- Two-version auto upgrade with config preservation
- Quick-dev workflow refactor with adversarial review
- Doc site auto-generation on merge
- Streamlined personas and cleaned up documentation
2025-12-23 23:17:36 +08:00
Murat K Ozcan
1a1a806d99 docs: remove old links in test architect (#1183)
* docs: remove dead links in  test architecture documentation

* docs: updated test architecture documentation for clarity and consistenc

* docs: update test architecture documentation for clarity and consistency

* docs: addressed PR comments
2025-12-23 23:09:08 +08:00
Alex Verkhovsky
19df17b261 feat: add documentation website with Docusaurus build pipeline (#1177)
* feat: add documentation website with Docusaurus build pipeline

* feat(docs): add AI discovery meta tags for llms.txt files

- Add global headTags with ai-terms, llms, llms-full meta tags
- Update landing page link to clarify AI context purpose

* fix(docs): restore accidentally deleted faq.md and glossary.md

Files were removed in 12dd97fe during path restructuring.

* fix(docs): update broken project-readme links to GitHub URL

* feat(schema): add compound trigger format validation
2025-12-23 23:01:36 +08:00
Brian Madison
925b715d4f prettier no longer should screw up md files underscores 2025-12-23 22:29:51 +08:00
Brian Madison
e4a4f47a1e remove unnecessary \ before _ and disable md auto fix 2025-12-23 22:21:59 +08:00
Brian Madison
4195eb3b30 installation intro and outtro custom messages, configurable in install-messages.yaml 2025-12-23 21:43:29 +08:00
Brian Madison
c0f5d33c61 core module always asks its questions (no accept defaults 2025-12-23 20:52:06 +08:00
Brian Madison
3f76c2de74 ensure config vars are retained in a quick update 2025-12-23 20:17:32 +08:00
Brian Madison
45ff3840a8 2 version auto upgrade only 2025-12-23 20:05:17 +08:00
Alex Verkhovsky
dcaa892ce1 refactor(bmm): convert quick-dev workflow to sharded format with adversarial review (#1182)
convert quick-dev workflow to sharded format with adversarial review
2025-12-23 17:48:47 +08:00
Brian Madison
00a380a03f remove unused commands that need to be replaced 2025-12-23 17:32:53 +08:00
Brian Madison
12dd97fe9b start implementing new bm paths into phases 1-4 2025-12-23 11:40:38 +08:00
Brian Madison
00ad756acf remove unneeded folder 2025-12-22 19:44:15 +08:00
Brian Madison
021936eaa9 update inquirer to v9.x for better windows support 2025-12-22 18:18:16 +08:00
Brian Madison
da21790531 quickinstall duplicate success message removed 2025-12-22 14:17:32 +08:00
Brian Madison
34cfdddd3a refac tools part 1 2025-12-22 13:12:25 +08:00
Brian Madison
1e721f7fd0 consolidate and remove some duplication 2025-12-22 10:13:56 +08:00
Brian Madison
9c268f8190 remove asterix insertion into agent files 2025-12-22 08:18:53 +08:00
sjennings
e59c7b79ed fix(bmgd): correct workflow-status filename and add sprint-planning update (#1172)
* fix(bmgd): add workflow status update to game-architecture completion

The game-architecture workflow was not updating the bmgd-workflow-status.yaml
file on completion, unlike other BMGD workflows (narrative, brainstorm-game).

Changes:
- Add step 4 "Update Workflow Status" to update create-architecture status
- Renumber subsequent steps (5-8 → 6-9)
- Add success metric for workflow status update
- Add failure condition for missing status update

* feat(bmgd): add generate-project-context workflow for game development

Adds a new workflow to create optimized project-context.md files for AI agent
consistency in game development projects.

New workflow files:
- workflow.md: Main workflow entry point
- project-context-template.md: Template for context file
- steps/step-01-discover.md: Context discovery & initialization
- steps/step-02-generate.md: Rules generation with A/P/C menus
- steps/step-03-complete.md: Finalization & optimization

Integration:
- Added generate-project-context trigger to game-architect agent menu
- Added project context creation option to game-architecture completion step
- Renumbered steps 6-9 → 7-10 to accommodate new step 6

Adapted from BMM generate-project-context with game-specific:
- Engine patterns (Unity, Unreal, Godot)
- Performance and frame budget rules
- Platform-specific requirements
- Game testing patterns

* fix(bmgd): correct workflow-status filename and add sprint-planning update

- Fix all BMGD workflows to reference bmgd-workflow-status.yaml instead of bmm-workflow-status.yaml
- Add workflow-status update to sprint-planning workflow completion

Affected workflows:
- brainstorm-game (instructions.md, step-01-init.md, step-04-complete.md)
- game-brief (instructions.md)
- narrative (instructions-narrative.md, step-11-complete.md)
- game-architecture (instructions.md)
- sprint-planning (instructions.md)

---------

Co-authored-by: Scott Jennings <scott.jennings+CIGINT@cloudimperiumgames.com>
Co-authored-by: Brian <bmadcode@gmail.com>
2025-12-21 09:30:17 +08:00
Brian Madison
a20198b94b workflow step location fixed in create product brief 2025-12-20 16:39:43 +08:00
Serhii
4271fe5f2b fix(bmm): resolve dead references and syntax errors in agents and workflows (#1164)
- Fix XML syntax error in dev-story/instructions.xml:20 (goto element)
- Fix path typo in tech-writer.agent.yaml (_bmadbmm → _bmad/bmm)
- Fix wrong route in analyst.agent.yaml (edit-agent → party-mode)
- Comment out unimplemented validate-create-story in sm.agent.yaml
- Comment out unimplemented validate-design in ux-designer.agent.yaml
- Remove misleading validate-create-story reference in create-story output

Fixes #1075
Related to #1163

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
Co-authored-by: Brian <bmadcode@gmail.com>
2025-12-20 13:37:09 +08:00
Alex Verkhovsky
b276d5a387 refactor: streamline quick-flow-solo-dev persona for clarity and accuracy (#1167)
Co-authored-by: Brian <bmadcode@gmail.com>
2025-12-20 13:33:55 +08:00
Alex Verkhovsky
7b762fe211 fix: sync package-lock.json with package.json version (#1168) 2025-12-20 13:31:54 +08:00
sjennings
e39aa33eea fix(bmgd): add workflow status update to game-architecture completion (#1161)
* fix(bmgd): add workflow status update to game-architecture completion

The game-architecture workflow was not updating the bmgd-workflow-status.yaml
file on completion, unlike other BMGD workflows (narrative, brainstorm-game).

Changes:
- Add step 4 "Update Workflow Status" to update create-architecture status
- Renumber subsequent steps (5-8 → 6-9)
- Add success metric for workflow status update
- Add failure condition for missing status update

* feat(bmgd): add generate-project-context workflow for game development

Adds a new workflow to create optimized project-context.md files for AI agent
consistency in game development projects.

New workflow files:
- workflow.md: Main workflow entry point
- project-context-template.md: Template for context file
- steps/step-01-discover.md: Context discovery & initialization
- steps/step-02-generate.md: Rules generation with A/P/C menus
- steps/step-03-complete.md: Finalization & optimization

Integration:
- Added generate-project-context trigger to game-architect agent menu
- Added project context creation option to game-architecture completion step
- Renumbered steps 6-9 → 7-10 to accommodate new step 6

Adapted from BMM generate-project-context with game-specific:
- Engine patterns (Unity, Unreal, Godot)
- Performance and frame budget rules
- Platform-specific requirements
- Game testing patterns

---------

Co-authored-by: Scott Jennings <scott.jennings+CIGINT@cloudimperiumgames.com>
Co-authored-by: Brian <bmadcode@gmail.com>
2025-12-18 16:14:18 +08:00
Alex Verkhovsky
2da9aebaa8 docs: add DigitalOcean sponsor attribution (#1162) 2025-12-18 15:58:54 +08:00
Brian Madison
5c756b6404 chore: bump version to 6.0.0-alpha.19
Bug fix:
- Fixed _bmad folder stutter with agent custom files
- Removed unnecessary backup file causing installer bloat
- Improved path handling for agent customizations
2025-12-18 12:52:10 +08:00
Brian Madison
23f650ff4d fixed _bmad folder stutter with agent custom files 2025-12-18 03:22:46 +08:00
Brian Madison
363915b0c6 chore: bump version to 6.0.0-alpha.18
Major improvements:
- BMGD module complete overhaul with professional game development workflows
- New Game QA (GLaDOS) and Game Solo Dev (Indie) agents
- 15 comprehensive testing guides for all major game engines
- Agent recompile feature for quick updates without full reinstall
- Full agent customization support - ALL fields now customizable
- Enhanced custom module installation and management
- Complete BMGD documentation suite with 9 guides
2025-12-17 18:07:41 +08:00
Brian Madison
f36369512b fixed issue with agent customization application, now all fields are customized form the custom yaml. also added a recompile agents menu item 2025-12-17 17:58:37 +08:00
sjennings
ccb64623bc feat(bmgd): comprehensive BMGD module upgrade (#1151)
* feat(bmgd): comprehensive BMGD module upgrade

## New Agents
- **Game QA (GLaDOS)**: Game QA Architect + Test Automation Specialist
  - Engine-specific testing (Unity, Unreal, Godot)
  - Knowledge base with 15+ testing topics
  - Workflows: test-framework, test-design, automate, playtest-plan, performance-test, test-review

- **Game Solo Dev (Indie)**: Elite Indie Game Developer + Quick Flow Specialist
  - Rapid prototyping and iteration focused
  - Quick-flow workflows for solo/small team development

## Production Workflow Alignment
Aligned BMGD 4-production workflows with BMM 4-implementation:

### Removed Obsolete Workflows
- story-done (merged into dev-story)
- story-ready (merged into create-story)
- story-context (merged into create-story)
- epic-tech-context (no longer separate workflow)

### Added Workflows
- sprint-status: View sprint progress, surface risks, recommend next action

### Updated Workflows (now standalone, copied from BMM)
- code-review: Adversarial review with instructions.xml
- correct-course: Sprint change management
- create-story: Direct ready-for-dev marking
- dev-story: TDD implementation with instructions.xml
- retrospective: Epic completion review
- sprint-planning: Sprint status generation

## Game Testing Architecture (gametest/)
New knowledge base for game-specific testing:
- qa-index.csv: Knowledge fragment index
- 15 knowledge files covering:
  - Engine-specific: Unity, Unreal, Godot testing
  - Game-specific: Playtesting, balance, save systems, multiplayer
  - Platform: Certification (TRC/XR), localization, input
  - General QA: Automation, performance, regression, smoke tests

## Quick-Flow Workflows (bmgd-quick-flow/)
- quick-prototype: Rapid mechanic testing
- quick-dev: Flexible feature implementation

## Documentation
Complete documentation suite in docs/:
- README.md: Documentation index
- quick-start.md: Getting started guide
- agents-guide.md: All 6 agents reference
- workflows-guide.md: Complete workflow reference
- quick-flow-guide.md: Rapid development guide
- game-types-guide.md: 24 game type templates
- glossary.md: Game dev terminology
- troubleshooting.md: Common issues

## Teams & Installer
- Updated team-gamedev.yaml with all 6 agents and workflows
- Updated default-party.csv with Game QA and Game Solo Dev
- Created _module-installer/ with:
  - installer.js: Creates directories, logs engine selection
  - platform-specifics/: Claude Code and Windsurf handlers

## Agent Updates
All agents now reference standalone BMGD workflows:
- game-architect: correct-course → BMGD
- game-dev: dev-story, code-review → BMGD
- game-scrum-master: All production workflows → BMGD
- game-solo-dev: code-review → BMGD

## Module Configuration
- Added sprint_artifacts alias for workflow compatibility
- All workflows use bmgd/config.yaml

* fix(bmgd): update sprint-status workflow to reference bmgd instead of bmm

Replace all /bmad:bmm:workflows references with /bmad:bmgd:workflows
in the sprint-status workflow instructions.

* feat(bmgd): add workflow-status and create-tech-spec workflows

Add BMGD-native workflow-status and create-tech-spec workflows,
replacing all BMM references with BMGD paths.

## New Workflows

### workflow-status
- Multi-mode status checker for game projects
- Game-specific project levels (Game Jam → AAA)
- Workflow paths: gamedev-greenfield, gamedev-brownfield,
  quickflow-greenfield, quickflow-brownfield
- Init workflow for new game project setup

### create-tech-spec
- Game-focused spec engineering workflow
- Engine-aware (Unity/Unreal/Godot)
- Performance and gameplay feel considerations

## Agent Updates
Updated all BMGD agents to reference BMGD workflows:
- game-architect, game-designer, game-dev, game-qa,
  game-scrum-master, game-solo-dev

All agents now use /bmad:bmgd:workflows instead of /bmad:bmm:workflows

* fix(bmgd): address PR review findings and enhance playtesting docs

## PR Review Fixes (F1-F20)

### Configuration & Naming
- F1: Changed user_skill_level to game_dev_experience in module.yaml
- F3: Renamed gametest/framework to gametest/test-framework

### Cleanup
- F2: Deleted 4 orphaned root-level template files
- F6: Removed duplicate code block in create-story/instructions.xml
- F9: Removed trailing empty line from qa-index.csv
- F20: Deleted orphaned docs/unnamed.jpg

### Installer Improvements
- F7: Simplified platform handler stubs (removed unused code)
- F8: Added return value checking for platform handlers
- F13: Added path traversal validation (isWithinProjectRoot)
- F18: Added type validation for config string values

### Agent Fixes
- F10: Added workflow-status and advanced-elicitation to game-solo-dev
- F12: Fixed "GOTO step 2a" → "GOTO step 2" references
- F14: Removed duplicate project-context.md from principles in 5 agents

### Workflow Updates
- F17: Added input_file_patterns to playtest-plan workflow

### Documentation
- F4-F5: Updated quick-start.md with 6 agents and fixed table
- Updated workflows-guide.md with test-framework reference

### Knowledge Base Updates (from earlier CodeRabbit comments)
- Updated unity-testing.md to Test Framework 1.6.0
- Fixed unreal-testing.md (MarkAsGarbage, UnrealEditor.exe)
- Added FVerifyPlayerMoved note to smoke-testing.md
- Fixed certification-testing.md table formatting

### Playtesting Documentation Enhancement
- Added "Playtesting by Game Type" section (7 genres)
- Added "Processing Feedback Effectively" section
- Expanded from ~138 to ~340 lines

* refactor(bmgd): use exec for step-file workflows and multi format

Update agent menu items to use correct notation for step-file workflows:

**game-designer.agent.yaml:**
- Convert 4 step-file workflows to multi format with shortcodes:
  - [BG] brainstorm-game
  - [GB] create-game-brief
  - [GDD] create-gdd
  - [ND] narrative
- Changed from workflow: .yaml to exec: .md

**game-architect.agent.yaml:**
- Changed create-architecture from workflow: to exec: with workflow.md

---------

Co-authored-by: Scott Jennings <scott.jennings+CIGINT@cloudimperiumgames.com>
2025-12-17 14:33:22 +08:00
Brian Madison
e37edf098c modify install now supports adding custom modules even if there were no custom modules originally 2025-12-16 20:45:27 +08:00
Brian Madison
e3eb374218 chore: bump version to 6.0.0-alpha.17 with comprehensive changelog
Major improvements include:
- Revolutionary installer overhaul with unified flow for core and custom modules
- Full custom content support re-enabled with streamlined sharing
- Critical migration from .bmad to _bmad for AI visibility
- Agent memory system rollout with _bmad/_memory location
- Quick default selection for faster module installation
- BMM Phase 4 workflow improvements and standardization
- Sample modules demonstrating custom content creation
- Future-ready architecture for content segregation
2025-12-16 18:25:50 +08:00
Brian Madison
83b0df0f21 .17 changelog and link to changelog in installer output 2025-12-16 18:23:15 +08:00
Alex Verkhovsky
00a3af3eb0 fix(bmm): sprint-status workflow improvements (#1141)
* fix(bmm): sprint-status workflow improvements

- Remove dead by_epic template block and context_status variable (#1116, #1117)
- Define "first" story ordering as epic number then story number (#1119)
- Clarify retrospective check: "any retrospective status == optional" (#1120)
- Strengthen validate mode: check required metadata fields and valid statuses (#1121)
- Expand risk detection: stale file, orphaned stories, empty epics (#1122)
- Fix retrospective valid status: use "done" instead of "completed" for consistency

Fixes #1116, fixes #1117, fixes #1119, fixes #1120, fixes #1121, fixes #1122

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* fix(bmm): address CodeRabbit review feedback

- Improve retrospective status descriptions for clarity
- Fix empty epic detection to only warn on in-progress epics
- Add 'generated' to required metadata field validation

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
Co-authored-by: Brian <bmadcode@gmail.com>
2025-12-16 17:59:42 +08:00
Brian Madison
d0e0a0963a examples of custom modules, custom module and readme doc updates 2025-12-16 17:45:41 +08:00
Brian Madison
32615afaf9 memory location is non configurable _bmad/_memory for sidecar content 2025-12-16 15:43:38 +08:00
Brian Madison
59e4cc7b82 minor code cleanup 2025-12-16 13:09:20 +08:00
Brian Madison
c24821b6ed menu wording updates 2025-12-16 01:25:49 +08:00
Brian Madison
2c4c2d9717 reduce installer log output 2025-12-15 23:53:26 +08:00
Brian Madison
901b39de9a fixed duplicate entry in files manfest issue 2025-12-15 20:47:21 +08:00
Brian Madison
4d8d1f84f7 quick update works and retains custom content also 2025-12-15 19:54:40 +08:00
Brian Madison
48795d46de core and custom modules all install through the same flow now 2025-12-15 19:16:03 +08:00
Brian Madison
bbda7171bd quick update output modified 2025-12-15 17:30:12 +08:00
Brian Madison
08f05cf9a4 update menu updated 2025-12-15 16:25:01 +08:00
Brian Madison
c7827bf031 less verbose final output during install 2025-12-15 15:55:28 +08:00
Brian Madison
5716282898 roo installer had some bugs 2025-12-15 15:08:19 +08:00
Brian Madison
60238d2854 default accepted for installer quesitons 2025-12-15 12:55:57 +08:00
Brian Madison
6513c77d1b single install panel, no clearing disjointed between modules 2025-12-15 11:54:37 +08:00
Brian Madison
3cbe330b8e improved ui for initial install question intake 2025-12-15 11:33:01 +08:00
Brian Madison
ecc2901649 remove header display before tool selection 2025-12-15 11:05:27 +08:00
Brian Madison
d4eccf07cf reorganize order of questions to make more logical sense 2025-12-15 10:59:15 +08:00
Brian Madison
1da7705821 folder workflow naming alignment for consistency 2025-12-15 10:17:58 +08:00
Brian Madison
7f742d4af6 custom modules install after any non custom modules selected and after the core, manifest tracks custom modules separately to ensure always installed from the custom cache 2025-12-15 09:14:16 +08:00
Alex Verkhovsky
9fe79882b2 fix(release): restore automated release workflow for v6 (#1139)
* fix(release): update workflow to sync package-lock.json

- Call 'npm version' directly with --no-git-tag-version flag to ensure
  both package.json and package-lock.json are updated together
- Add 'alpha' option (default) for alpha version bumps
- Add 'beta' option to transition to/bump beta series
- Temporarily disable web bundles (tools/cli/bundlers/ is missing)

The workflow was previously calling non-existent npm scripts
(version:patch/minor/major) that were removed in the v6 refactor.

Note: This change cannot be fully tested without triggering an actual
release. The web bundles functionality requires a separate fix.

Fixes #1104

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* fix(release): simplify version bump logic

Modern npm (v11+) correctly handles --preid flag transitions:
- prerelease --preid=beta on alpha.X produces beta.0 (works!)
- prerelease --preid=alpha on alpha.X produces alpha.X+1 (works!)

CodeRabbit warning was based on outdated npm behavior.
Consolidate alpha|beta into single case for cleaner code.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
Co-authored-by: Brian <bmadcode@gmail.com>
2025-12-15 07:34:04 +08:00
Alex Verkhovsky
ebb20f675f chore(discord): suppress link embeds and handle truncated URLs (#1126)
* chore(discord): suppress link embeds and handle truncated URLs

- Add wrap_urls() to wrap URLs in <> to suppress Discord embeds
- Add strip_trailing_url() to remove partial URLs from truncated text
- Update all 6 workflow jobs with body text to use the new helpers
- Partial URLs (from truncation) are removed since they are unusable
- Complete URLs are wrapped to prevent large embed previews

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* fix(discord): preserve URLs when escaping markdown

- Replace sed-based esc() with awk version that skips content inside
  <URL> wrappers, preventing URL corruption from backslash escaping
- Reorder pipeline: wrap_urls | esc (wrap first, then escape)
- Update comment: "partial" → "incomplete" for clarity

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
Co-authored-by: Brian <bmadcode@gmail.com>
2025-12-15 07:19:44 +08:00
Alex Verkhovsky
82cc10824a fix(bmm): improve sprint-status validation and epic status handling (#1125)
* fix(bmm): improve sprint-status validation and epic status handling

- Add status validation with interactive correction for unknown values
- Update epic statuses to match state machine: backlog, in-progress, done
- Map legacy "contexted" status to "in-progress" explicitly
- Add retrospective status counting (optional, completed)
- Rewrite risk detection rules for LLM clarity
- Fix warnings vs risks naming inconsistency in data mode

Closes #1106
Closes #1118

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* style: fix prettier formatting in sprint-status instructions

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-15 07:17:30 +08:00
Brian Madison
4c65f3a006 quick install fixed 2025-12-13 23:45:47 +08:00
Brian Madison
401e8e481c a few minor agent workflow main file cleanup actions 2025-12-13 23:04:54 +08:00
Brian Madison
cba7cf223f standardize custom agent workflow and module output, and improve module folder selection 2025-12-13 22:59:58 +08:00
Brian Madison
add789a408 remove unused code 2025-12-13 19:53:03 +08:00
Brian Madison
ae9851acab _cfg -> _config 2025-12-13 19:41:09 +08:00
Brian Madison
ac5fa5c23f agent customization now gets allied on quick update and compile agents 2025-12-13 19:23:02 +08:00
Brian Madison
8642553bd7 we only need one yaml lib 2025-12-13 18:35:07 +08:00
Brian Madison
ce42d56fdd agent customzation almost working again 2025-12-13 17:50:33 +08:00
Brian Madison
25c79e3fe5 folder rename from .bmad to _bmad 2025-12-13 16:22:34 +08:00
Brian Madison
0c873638ab remove dead and unused functionality - the web bundler will be replaced 2025-12-13 14:08:14 +08:00
Brian Madison
e6f911d791 remove dead and unused functionality - the web bundler will be replaced 2025-12-13 14:06:35 +08:00
Alex Verkhovsky
f11be2b2e2 chore: disable CodeRabbit walkthrough (#1115)
🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
Co-authored-by: Brian <bmadcode@gmail.com>
2025-12-13 13:34:41 +08:00
Murat K Ozcan
572074d2a6 Merge pull request #1109 from alexeyv/fix/normalize-dev-story-trigger
fix(bmm): normalize dev-story trigger naming
2025-12-12 12:45:14 -06:00
Murat K Ozcan
0ed546619f Merge branch 'main' into fix/normalize-dev-story-trigger 2025-12-12 12:44:12 -06:00
Murat K Ozcan
c3b54c5fc6 Merge pull request #1108 from alexeyv/fix/normalize-status-kebab-case
fix(bmm): normalize story status references to lowercase kebab-case
2025-12-12 12:44:03 -06:00
Murat K Ozcan
e34f53d6f8 Merge branch 'main' into fix/normalize-status-kebab-case 2025-12-12 12:42:49 -06:00
Murat K Ozcan
ebbb44f961 Merge pull request #1107 from alexeyv/fix/remove-drafted-status-bmm
fix(bmm): remove stale 'drafted' story state from docs and workflows
2025-12-12 12:42:35 -06:00
Alex Verkhovsky
76185937c6 fix(bmm): normalize dev-story trigger naming
Rename 'develop-story' to 'dev-story' across agent triggers and documentation
to match the actual workflow folder and YAML configuration naming.

- Update dev.agent.yaml trigger from develop-story to dev-story
- Update game-dev.agent.yaml trigger from develop-story to dev-story
- Update 7 references in agents-guide.md documentation

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-11 23:48:00 -07:00
Alex Verkhovsky
7a9f1d4a3c fix(bmm): normalize story status references to lowercase kebab-case
Updated status references to use canonical lowercase kebab-case format:

- dev-story/instructions.xml: Status field set to "review" (was "Ready for Review")
- dev-story/instructions.xml: Output messages reference actual "review" status
- dev-story/checklist.md: Status field instruction uses "review"
- daily-standup.xml: Status examples use "in-progress, review"

Story lifecycle: backlog → ready-for-dev → in-progress → review → done

Fixes #1105

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-11 23:22:05 -07:00
Alex Verkhovsky
7d6aae1b78 fix(bmm): remove stale 'drafted' story state from docs and workflows
The `drafted` story state is no longer used since create-story now sets
status directly to `ready-for-dev`. This PR removes all references to
this legacy state from BMM documentation and workflow files.

Changes:
- Remove `drafted` from story status definitions and state machine docs
- Remove dead story-context file detection (story-context files no longer exist)
- Replace "draft" verb with "create" in story-related messaging
- Add legacy `drafted` → `ready-for-dev` migration in sprint-status
- Clarify that validate-create-story is optional and doesn't change status
- Document story handoff sequence: create-story → (optional) validate → dev-story

Story lifecycle is now: backlog → ready-for-dev → in-progress → review → done

Closes #1089

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-11 21:20:44 -07:00
Dicky Moore
ed0defbe08 fix: normalize workflow manifest schema (#1071)
* fix: normalize workflow manifest schema

* fix: escape workflow manifest values safely

---------

Co-authored-by: Brian <bmadcode@gmail.com>
2025-12-12 07:20:43 +08:00
Kevin Heidt
3bc485d0ed Enhance config collector to support static fields (#1086)
Refactor config collection to handle both interactive and static fields. Update logic to process new static fields and merge answers accordingly.

Co-authored-by: Brian <bmadcode@gmail.com>
2025-12-12 06:56:31 +08:00
Alex Verkhovsky
0f5a9cf0dd fix: correct grammar in PRD workflow description (#1087) 2025-12-12 06:43:40 +08:00
Alex Verkhovsky
e2d9d35ce9 fix(bmm): improve code review completion message (#1095)
Change "Story is ready for next work!" to "Code review complete!"

The original phrasing was misleading - when a code review finishes
with status "done", it means the review itself is complete and the
story is marked done in tracking. However, the user may choose to
do additional reviews or the story may genuinely be finished.
"Code review complete" more accurately describes what actually
happened without implying next steps.
2025-12-12 06:42:52 +08:00
Alex Verkhovsky
82e6433b69 refactor: standardize file naming to use dashes instead of underscores (#1094)
Rename output/template files and update all references to use kebab-case
(dashes) instead of snake_case (underscores) for consistency:

- project_context.md -> project-context.md (13 references)
- backlog_template.md -> backlog-template.md
- agent_commands.md -> agent-commands.md
- agent_persona.md -> agent-persona.md
- agent_purpose_and_type.md -> agent-purpose-and-type.md
2025-12-12 06:42:24 +08:00
Alex Verkhovsky
be7e07cc1a fix: fully silence CodeRabbit unless explicitly invoked (#1096)
- Disable high_level_summary to stop PR description modifications
- Disable commit_status to stop GitHub status checks
- Disable issue_enrichment.auto_enrich to stop auto-commenting on issues

These settings complement the existing review_status: false and
auto_review.enabled: false to ensure CodeRabbit only responds
when explicitly tagged with @coderabbitai review.
2025-12-12 06:32:24 +08:00
Alex Verkhovsky
079f79aba5 Merge pull request #1103 from bmad-code-org/docs/test-architect-ADR-usage-update-2
docs: test arch ADR usage update
2025-12-11 12:35:12 -07:00
murat
b4d7e1adef docs: addressed further PR comments 2025-12-11 13:13:44 -06:00
murat
6e9fe6c9a2 fix: addressed review comment 2025-12-11 11:36:33 -06:00
Murat K Ozcan
d2d9010a8e Update src/modules/bmm/docs/test-architecture.md
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2025-12-11 10:15:23 -06:00
murat
6d5a1084eb docs: test arch ADR usage update 2 2025-12-11 09:43:25 -06:00
murat
978a93ed33 docs: test arch ADR usage update 2025-12-11 09:34:22 -06:00
Alex Verkhovsky
ec90699016 Merge pull request #1090 from alexeyv/fix/issue-1088-remove-stale-workflow-refs
docs: remove stale references to deleted Phase 4 workflows
2025-12-11 04:38:31 -07:00
Alex Verkhovsky
0f06ef724b Merge branch 'main' into fix/issue-1088-remove-stale-workflow-refs 2025-12-10 16:00:11 -07:00
Brian Madison
26e47562dd Release: 6.0.0-alpha.16
- Update changelog with recent changes
- Version bump to 6.0.0-alpha.16
- Document temporary custom content installation disable
- Document BMB workflow path fixes and package updates
2025-12-10 21:10:57 +09:00
Brian Madison
3256bda42f package updates 2025-12-10 21:04:38 +09:00
Brian Madison
3d2727e190 fix bmb path in step file issues 2025-12-10 20:56:56 +09:00
Brian Madison
446a0359ab fix bmb workflow paths 2025-12-10 20:50:24 +09:00
Brian Madison
45a97b070a disable custom content installation temporarily 2025-12-10 19:11:18 +09:00
Brian Madison
a2d01813f0 temp removal of example modules 2025-12-10 19:05:15 +09:00
Alex Verkhovsky
b9ba98d3f8 docs: remove stale references to deleted Phase 4 workflows
Removes references to epic-tech-context, story-context, story-done,
and story-ready workflows that were deleted in the Phase 4 transformation.

Also renames mislabeled excalidraw element IDs from proc-story-done
to proc-code-review to match the actual displayed text.

Fixes #1088
2025-12-09 21:50:39 -07:00
Murat K Ozcan
5971a88553 Merge pull request #1069 from alexeyv/chore/silence-coderabbit-status
chore: disable CodeRabbit review status comments
2025-12-09 17:10:13 -06:00
Murat K Ozcan
08642a0420 Merge pull request #1084 from alexeyv/fix/issue-1080-product-brief-next-steps
fix: correct markdown formatting in product-brief next steps
2025-12-09 17:09:46 -06:00
Alex Verkhovsky
ec73e44097 fix: correct markdown formatting in product-brief next steps
Fixes #1080
2025-12-09 12:45:56 -07:00
Alex Verkhovsky
d55f518a96 chore: disable CodeRabbit review status comments
Suppress the automatic "Review skipped" comments on PRs.
CodeRabbit can still be invoked on-demand with @coderabbitai review.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-08 14:02:33 -07:00
Alex Verkhovsky
cf50f4935d fix: address code review issues from alpha.14 to alpha.15 (#1068)
* fix: remove debug console.log statements from ui.js

* fix: add error handling and rollback for temp directory cleanup

* fix: use streaming for hash calculation to reduce memory usage

* refactor: hoist CustomHandler require to top of installer.js and ui.js

* fix: fail fast on malformed custom module YAML

User customizations must be valid - silent skip hides broken configs.

* refactor: use consistent return type in handleMissingCustomSources

* refactor: clone config at install() entry to prevent mutation
2025-12-08 13:24:30 -06:00
Brian Madison
55cb4681bc party mode and brainstorming had bmm config instead of core config listed causing loading error when bmm is not an installed module - fixed. 2025-12-08 08:11:39 -06:00
Brian Madison
eb4325fab9 restore bmm as default selected module. 2025-12-08 08:04:39 -06:00
Brian Madison
57ceaf9fa9 conflict marker removed from docs 2025-12-08 08:01:00 -06:00
OhSeungWan
1513b2d478 fix: collect module.yaml prompts for custom modules (#1065)
Custom modules with module.yaml configuration prompts were not being
collected during installation. Added customModulePaths option to
ConfigCollector to resolve custom module paths from selectedFiles
and cachedModules sources.
2025-12-08 07:33:53 -06:00
909 changed files with 66289 additions and 29959 deletions

View File

@@ -4,13 +4,14 @@ language: "en-US"
early_access: true
reviews:
profile: chill
high_level_summary: true
high_level_summary: false # don't post summary until explicitly invoked
request_changes_workflow: false
review_status: true
collapse_walkthrough: false
review_status: false
commit_status: false
walkthrough: false
poem: false
auto_review:
enabled: false # must be manually triggered with @coderabbit review
enabled: false
drafts: true # Can review drafts. Since it's manually triggered, it's fine.
auto_incremental_review: false # always review the whole PR, not just new commits
base_branches:
@@ -33,4 +34,7 @@ reviews:
Flag any process.exit() without error message.
chat:
auto_reply: true # Response to mentions in comments, a la @coderabbit review
issue_enrichment:
auto_enrich:
enabled: false # don't auto-comment on issues

View File

@@ -2,8 +2,21 @@
# Discord notification helper functions
# Escape markdown special chars and @mentions for safe Discord display
# Bracket expression: ] must be first, then other chars. In POSIX bracket expr, \ is literal.
esc() { sed -e 's/[][\*_()~`>]/\\&/g' -e 's/@/@ /g'; }
# Skips content inside <URL> wrappers to preserve URLs intact
esc() {
awk '{
result = ""; in_url = 0; n = length($0)
for (i = 1; i <= n; i++) {
c = substr($0, i, 1)
if (c == "<" && substr($0, i, 8) ~ /^<https?:/) in_url = 1
if (in_url) { result = result c; if (c == ">") in_url = 0 }
else if (c == "@") result = result "@ "
else if (index("[]\\*_()~`", c) > 0) result = result "\\" c
else result = result c
}
print result
}'
}
# Truncate to $1 chars (or 80 if wall-of-text with <3 spaces)
trunc() {
@@ -13,3 +26,9 @@ trunc() {
[ "$spaces" -lt 3 ] && [ ${#txt} -gt 80 ] && txt=$(printf '%s' "$txt" | cut -c1-80)
printf '%s' "$txt"
}
# Remove incomplete URL at end of truncated text (incomplete URLs are useless)
strip_trailing_url() { sed -E 's~<?https?://[^[:space:]]*$~~'; }
# Wrap URLs in <> to suppress Discord embeds (keeps links clickable)
wrap_urls() { sed -E 's~https?://[^[:space:]<>]+~<&>~g'; }

View File

@@ -53,7 +53,11 @@ jobs:
TITLE=$(printf '%s' "$PR_TITLE" | trunc $MAX_TITLE | esc)
[ ${#PR_TITLE} -gt $MAX_TITLE ] && TITLE="${TITLE}..."
BODY=$(printf '%s' "$PR_BODY" | trunc $MAX_BODY | esc)
BODY=$(printf '%s' "$PR_BODY" | trunc $MAX_BODY)
if [ -n "$PR_BODY" ] && [ ${#PR_BODY} -gt $MAX_BODY ]; then
BODY=$(printf '%s' "$BODY" | strip_trailing_url)
fi
BODY=$(printf '%s' "$BODY" | wrap_urls | esc)
[ -n "$PR_BODY" ] && [ ${#PR_BODY} -gt $MAX_BODY ] && BODY="${BODY}..."
[ -n "$BODY" ] && BODY=" · $BODY"
USER=$(printf '%s' "$PR_USER" | esc)
@@ -91,7 +95,11 @@ jobs:
TITLE=$(printf '%s' "$ISSUE_TITLE" | trunc $MAX_TITLE | esc)
[ ${#ISSUE_TITLE} -gt $MAX_TITLE ] && TITLE="${TITLE}..."
BODY=$(printf '%s' "$ISSUE_BODY" | trunc $MAX_BODY | esc)
BODY=$(printf '%s' "$ISSUE_BODY" | trunc $MAX_BODY)
if [ -n "$ISSUE_BODY" ] && [ ${#ISSUE_BODY} -gt $MAX_BODY ]; then
BODY=$(printf '%s' "$BODY" | strip_trailing_url)
fi
BODY=$(printf '%s' "$BODY" | wrap_urls | esc)
[ -n "$ISSUE_BODY" ] && [ ${#ISSUE_BODY} -gt $MAX_BODY ] && BODY="${BODY}..."
[ -n "$BODY" ] && BODY=" · $BODY"
USER=$(printf '%s' "$USER" | esc)
@@ -126,7 +134,11 @@ jobs:
TITLE=$(printf '%s' "$ISSUE_TITLE" | trunc $MAX_TITLE | esc)
[ ${#ISSUE_TITLE} -gt $MAX_TITLE ] && TITLE="${TITLE}..."
BODY=$(printf '%s' "$COMMENT_BODY" | trunc $MAX_BODY | esc)
BODY=$(printf '%s' "$COMMENT_BODY" | trunc $MAX_BODY)
if [ ${#COMMENT_BODY} -gt $MAX_BODY ]; then
BODY=$(printf '%s' "$BODY" | strip_trailing_url)
fi
BODY=$(printf '%s' "$BODY" | wrap_urls | esc)
[ ${#COMMENT_BODY} -gt $MAX_BODY ] && BODY="${BODY}..."
USER=$(printf '%s' "$COMMENT_USER" | esc)
@@ -162,7 +174,11 @@ jobs:
TITLE=$(printf '%s' "$PR_TITLE" | trunc $MAX_TITLE | esc)
[ ${#PR_TITLE} -gt $MAX_TITLE ] && TITLE="${TITLE}..."
BODY=$(printf '%s' "$REVIEW_BODY" | trunc $MAX_BODY | esc)
BODY=$(printf '%s' "$REVIEW_BODY" | trunc $MAX_BODY)
if [ -n "$REVIEW_BODY" ] && [ ${#REVIEW_BODY} -gt $MAX_BODY ]; then
BODY=$(printf '%s' "$BODY" | strip_trailing_url)
fi
BODY=$(printf '%s' "$BODY" | wrap_urls | esc)
[ -n "$REVIEW_BODY" ] && [ ${#REVIEW_BODY} -gt $MAX_BODY ] && BODY="${BODY}..."
[ -n "$BODY" ] && BODY=": $BODY"
USER=$(printf '%s' "$REVIEW_USER" | esc)
@@ -194,7 +210,11 @@ jobs:
TITLE=$(printf '%s' "$PR_TITLE" | trunc $MAX_TITLE | esc)
[ ${#PR_TITLE} -gt $MAX_TITLE ] && TITLE="${TITLE}..."
BODY=$(printf '%s' "$COMMENT_BODY" | trunc $MAX_BODY | esc)
BODY=$(printf '%s' "$COMMENT_BODY" | trunc $MAX_BODY)
if [ ${#COMMENT_BODY} -gt $MAX_BODY ]; then
BODY=$(printf '%s' "$BODY" | strip_trailing_url)
fi
BODY=$(printf '%s' "$BODY" | wrap_urls | esc)
[ ${#COMMENT_BODY} -gt $MAX_BODY ] && BODY="${BODY}..."
USER=$(printf '%s' "$COMMENT_USER" | esc)
@@ -224,7 +244,11 @@ jobs:
REL_NAME=$(printf '%s' "$NAME" | trunc $MAX_TITLE | esc)
[ ${#NAME} -gt $MAX_TITLE ] && REL_NAME="${REL_NAME}..."
BODY=$(printf '%s' "$RELEASE_BODY" | trunc $MAX_BODY | esc)
BODY=$(printf '%s' "$RELEASE_BODY" | trunc $MAX_BODY)
if [ -n "$RELEASE_BODY" ] && [ ${#RELEASE_BODY} -gt $MAX_BODY ]; then
BODY=$(printf '%s' "$BODY" | strip_trailing_url)
fi
BODY=$(printf '%s' "$BODY" | wrap_urls | esc)
[ -n "$RELEASE_BODY" ] && [ ${#RELEASE_BODY} -gt $MAX_BODY ] && BODY="${BODY}..."
[ -n "$BODY" ] && BODY=" · $BODY"
TAG_ESC=$(printf '%s' "$TAG" | esc)
@@ -275,7 +299,7 @@ jobs:
run: |
set -o pipefail
[ -z "$WEBHOOK" ] && exit 0
esc() { sed -e 's/[][\*_()~`>]/\\&/g' -e 's/@/@ /g'; }
esc() { sed -e 's/[][\*_()~`]/\\&/g' -e 's/@/@ /g'; }
trunc() { tr '\n\r' ' ' | cut -c1-"$1"; }
REF_TRUNC=$(printf '%s' "$REF" | trunc 100)

72
.github/workflows/docs.yaml vendored Normal file
View File

@@ -0,0 +1,72 @@
name: Deploy Documentation
on:
push:
branches:
- main
paths:
- "docs/**"
- "src/modules/*/docs/**"
- "website/**"
- "tools/build-docs.js"
- ".github/workflows/docs.yaml"
workflow_dispatch:
permissions:
contents: read
pages: write
id-token: write
concurrency:
group: "pages"
cancel-in-progress: false
jobs:
build:
runs-on: ubuntu-latest
steps:
- name: Checkout repository
uses: actions/checkout@v4
with:
fetch-depth: 0
- name: Setup Node.js
uses: actions/setup-node@v4
with:
node-version: "20"
cache: "npm"
- name: Install dependencies
run: npm ci
- name: Determine site URL
id: site-url
run: |
if [ "${{ github.repository }}" = "bmad-code-org/BMAD-METHOD" ]; then
echo "url=https://bmad-code-org.github.io/BMAD-METHOD" >> $GITHUB_OUTPUT
else
OWNER="${{ github.repository_owner }}"
REPO="${{ github.event.repository.name }}"
echo "url=https://${OWNER}.github.io/${REPO}" >> $GITHUB_OUTPUT
fi
- name: Build documentation
env:
SITE_URL: ${{ steps.site-url.outputs.url }}
run: npm run docs:build
- name: Upload artifact
uses: actions/upload-pages-artifact@v3
with:
path: build/site
deploy:
environment:
name: github-pages
url: ${{ steps.deployment.outputs.page_url }}
runs-on: ubuntu-latest
needs: build
steps:
- name: Deploy to GitHub Pages
id: deployment
uses: actions/deploy-pages@v4

View File

@@ -6,9 +6,11 @@ on:
version_bump:
description: Version bump type
required: true
default: patch
default: alpha
type: choice
options:
- alpha
- beta
- patch
- minor
- major
@@ -49,7 +51,11 @@ jobs:
git config user.email "github-actions[bot]@users.noreply.github.com"
- name: Bump version
run: npm run version:${{ github.event.inputs.version_bump }}
run: |
case "${{ github.event.inputs.version_bump }}" in
alpha|beta) npm version prerelease --no-git-tag-version --preid=${{ github.event.inputs.version_bump }} ;;
*) npm version ${{ github.event.inputs.version_bump }} --no-git-tag-version ;;
esac
- name: Get new version and previous tag
id: version
@@ -61,34 +67,9 @@ jobs:
run: |
sed -i 's/"version": ".*"/"version": "${{ steps.version.outputs.new_version }}"/' tools/installer/package.json
- name: Generate web bundles
run: npm run bundle
- name: Package bundles for release
run: |
mkdir -p dist/release-bundles
# Copy web bundles
cp -r web-bundles dist/release-bundles/bmad-bundles-v${{ steps.version.outputs.new_version }}
# Verify bundles exist
if [ ! "$(ls -A dist/release-bundles/bmad-bundles-v${{ steps.version.outputs.new_version }})" ]; then
echo "❌ ERROR: No bundles found"
echo "This likely means 'npm run bundle' failed"
exit 1
fi
# Count and display bundles per module
for module in bmm bmb cis bmgd; do
if [ -d "dist/release-bundles/bmad-bundles-v${{ steps.version.outputs.new_version }}/$module/agents" ]; then
COUNT=$(find dist/release-bundles/bmad-bundles-v${{ steps.version.outputs.new_version }}/$module/agents -name '*.xml' 2>/dev/null | wc -l)
echo "✅ $module: $COUNT agents"
fi
done
# Create archive
tar -czf dist/release-bundles/bmad-bundles-v${{ steps.version.outputs.new_version }}.tar.gz \
-C dist/release-bundles/bmad-bundles-v${{ steps.version.outputs.new_version }} .
# TODO: Re-enable web bundles once tools/cli/bundlers/ is restored
# - name: Generate web bundles
# run: npm run bundle
- name: Commit version bump
run: |
@@ -185,25 +166,15 @@ jobs:
npm publish --tag latest
fi
- name: Create GitHub Release with Bundles
- name: Create GitHub Release
uses: softprops/action-gh-release@v2
with:
tag_name: v${{ steps.version.outputs.new_version }}
name: "BMad Method v${{ steps.version.outputs.new_version }}"
body: |
${{ steps.release_notes.outputs.RELEASE_NOTES }}
## 📦 Web Bundles
Download XML bundles for use in AI platforms (Claude Projects, ChatGPT, Gemini):
- `bmad-bundles-v${{ steps.version.outputs.new_version }}.tar.gz` - All modules (BMM, BMB, CIS, BMGD)
**Browse online** (bleeding edge): https://bmad-code-org.github.io/bmad-bundles/
draft: false
prerelease: ${{ contains(steps.version.outputs.new_version, 'alpha') || contains(steps.version.outputs.new_version, 'beta') }}
files: |
dist/release-bundles/*.tar.gz
- name: Summary
run: |
@@ -212,7 +183,6 @@ jobs:
echo "### 📦 Distribution" >> $GITHUB_STEP_SUMMARY
echo "- **NPM**: Published with @latest tag" >> $GITHUB_STEP_SUMMARY
echo "- **GitHub Release**: https://github.com/bmad-code-org/BMAD-METHOD/releases/tag/v${{ steps.version.outputs.new_version }}" >> $GITHUB_STEP_SUMMARY
echo "- **Web Bundles**: Attached to GitHub Release (4 archives)" >> $GITHUB_STEP_SUMMARY
echo "" >> $GITHUB_STEP_SUMMARY
echo "### ✅ Installation" >> $GITHUB_STEP_SUMMARY
echo "\`\`\`bash" >> $GITHUB_STEP_SUMMARY

View File

@@ -92,6 +92,3 @@ jobs:
- name: Test agent compilation components
run: npm run test:install
- name: Validate web bundles
run: npm run validate:bundles

17
.gitignore vendored
View File

@@ -31,7 +31,7 @@ Thumbs.db
# IDE and editor configs
.windsurf/
.trae/
.bmad*/.cursor/
_bmad*/.cursor/
# AI assistant files
CLAUDE.md
@@ -44,10 +44,8 @@ CLAUDE.local.md
.claude/settings.local.json
# Project-specific
.bmad-core
.bmad-creator-tools
test-project-install/*
sample-project/*
_bmad-core
_bmad-creator-tools
flattened-codebase.xml
*.stats.md
.internal-docs/
@@ -65,7 +63,8 @@ src/modules/bmgd/sub-modules/
shared-modules
z*/
.bmad
_bmad
_bmad-output
.claude
.codex
.github/chatmodes
@@ -74,4 +73,8 @@ z*/
.kiro/
.roo
bmad-custom-src/
bmad-custom-src/
# Docusaurus / Documentation Build
.docusaurus/
build/

View File

@@ -5,8 +5,8 @@ ignores:
- node_modules/**
- test/fixtures/**
- CODE_OF_CONDUCT.md
- .bmad/**
- .bmad*/**
- _bmad/**
- _bmad*/**
- .agent/**
- .claude/**
- .roo/**

View File

@@ -5,5 +5,5 @@ test/fixtures/**
CODE_OF_CONDUCT.md
# BMAD runtime folders (user-specific, not in repo)
.bmad/
.bmad*/
_bmad/
_bmad*/

View File

@@ -57,6 +57,7 @@
"tileset",
"tmpl",
"Trae",
"Unsharded",
"VNET",
"webskip"
],
@@ -73,7 +74,7 @@
"editor.formatOnSave": true,
"editor.defaultFormatter": "esbenp.prettier-vscode",
"[javascript]": {
"editor.defaultFormatter": "esbenp.prettier-vscode"
"editor.defaultFormatter": "vscode.typescript-language-features"
},
"[json]": {
"editor.defaultFormatter": "vscode.json-language-features"

View File

@@ -1,5 +1,623 @@
# Changelog
## [6.0.0-alpha.22]
**Release: December 31, 2025**
### 🌟 Key Highlights
1. **Unified Agent Workflow**: Create, Edit, and Validate workflows consolidated into single powerful agent workflow with separate step paths
2. **Agent Knowledge System**: Comprehensive data file architecture with persona properties, validation patterns, and crafting principles
3. **Deep Language Integration**: All sharded progressive workflows now support language choice at every step
4. **Core Module Documentation**: Extensive docs for core workflows (brainstorming, party mode, advanced elicitation)
5. **BMAD Core Concepts**: New documentation structure explaining agents, workflows, modules, and installation
6. **Tech Spec Sharded**: create-tech-spec workflow converted to sharded format with orient-first pattern
### 🤖 Unified Agent Workflow (Major Feature)
**Consolidated Architecture:**
- **Single Workflow, Three Paths**: Create, Edit, and Validate operations unified under `src/modules/bmb/workflows/agent/`
- **steps-c/**: Create path with 9 comprehensive steps for building new agents
- **steps-e/**: Edit path with 10 steps for modifying existing agents
- **steps-v/**: Validate path for standalone agent validation review
- **data/**: Centralized knowledge base for all agent-building intel
### 📚 Agent Knowledge System
**Data File Architecture:**
Located in `src/modules/bmb/workflows/agent/data/`:
- **agent-metadata.md** (208 lines) - Complete metadata field reference
- **agent-menu-patterns.md** (233 lines) - Menu design patterns and best practices
- **agent-compilation.md** (273 lines) - Compilation process documentation
- **persona-properties.md** (266 lines) - Persona crafting properties and examples
- **principles-crafting.md** (292 lines) - Core principles for agent design
- **critical-actions.md** (120 lines) - Critical action patterns
- **expert-agent-architecture.md** (236 lines) - Expert agent structure
- **expert-agent-validation.md** (173 lines) - Expert-specific validation
- **module-agent-validation.md** (124 lines) - Module-specific validation
- **simple-agent-architecture.md** (204 lines) - Simple agent structure
- **simple-agent-validation.md** (132 lines) - Simple agent validation
- **understanding-agent-types.md** (222 lines) - Agent type comparison
- **brainstorm-context.md** - Brainstorming guidance
- **communication-presets.csv** - Communication style presets
**Reference Examples:**
- **reference/module-examples/architect.agent.yaml** - Module agent example
- **reference/simple-examples/commit-poet.agent.yaml** - Simple agent example
- **journal-keeper/** - Complete sidecar pattern example
**Templates:**
- **templates/simple-agent.template.md** - Simple agent template
- **templates/expert-agent-template/expert-agent.template.md** - Expert agent template
- **templates/expert-agent-sidecar/** - Sidecar templates (instructions, memories)
### 🌍 Deep Language Integration
**Progressive Workflow Language Support:**
- **Every Step Biased**: All sharded progressive workflow steps now include language preference context
- **260+ Files Updated**: Comprehensive language integration across:
- Core workflows (brainstorming, party mode, advanced elicitation)
- BMB workflows (create-agent, create-module, create-workflow, edit-workflow, etc.)
- BMGD workflows (game-brief, gdd, narrative, game-architecture, etc.)
- BMM workflows (research, create-ux-design, prd, create-architecture, etc.)
- **Tested Languages**: Verified working with Spanish and Pirate Speak
- **Natural Conversations**: AI agents respond in configured language throughout workflow
### 📖 Core Module Documentation
**New Core Documentation Structure:**
`docs/modules/core/`:
- **index.md** - Core module overview
- **core-workflows.md** - Core workflow documentation
- **core-tasks.md** - Core task reference
- **brainstorming.md** (100 lines) - Brainstorming workflow guide
- **party-mode.md** (50 lines) - Party mode guide
- **advanced-elicitation.md** (105 lines) - Advanced elicitation techniques
- **document-sharding-guide.md** (133 lines) - Sharded workflow format guide
- **global-core-config.md** - Global core configuration reference
**Advanced Elicitation Moved:**
- **From**: `docs/` root
- **To**: `src/core/workflows/advanced-elicitation/`
- **Status**: Now a proper core workflow with methods.csv
### 📚 BMAD Core Concepts Documentation
**New Documentation Structure:**
`docs/bmad-core-concepts/`:
- **index.md** - Core concepts introduction
- **agents.md** (93 lines) - Understanding agents in BMAD
- **workflows.md** (89 lines) - Understanding workflows in BMAD
- **modules.md** (76 lines) - Understanding modules (BMM, BMGD, CIS, BMB, Core)
- **installing/index.md** (77 lines) - Installation guide
- **installing/upgrading.md** (144 lines) - Upgrading guide
- **bmad-customization/index.md** - Customization overview
- **bmad-customization/agents.md** - Agent customization guide
- **bmad-customization/workflows.md** (30 lines) - Workflow customization guide
- **web-bundles/index.md** (34 lines) - Web bundle distribution guide
**Documentation Cleanup:**
- **Removed v4-to-v6-upgrade.md** - Outdated upgrade guide
- **Removed document-sharding-guide.md** from docs root (moved to core)
- **Removed web-bundles-gemini-gpt-guide.md** - Consolidated into web-bundles/index.md
- **Removed getting-started/installation.md** - Migrated to bmad-core-concepts
- **Removed all ide-info/*.md files** - Consolidated into web-bundles documentation
### 🔧 Create-Tech-Spec Sharded Conversion
**Monolithic to Sharded:**
- **From**: Single `workflow.yaml` with `instructions.md`
- **To**: Sharded `workflow.md` with individual step files
- **Pattern**: Orient-first approach (understand before investigating)
### 🔨 Additional Improvements
**Workflow Status Path Fixes:**
- **Corrected Discovery Paths**: workflow-status workflows now properly use planning_artifacts and implementation_artifacts
- **Updated All Path Files**: enterprise-brownfield, enterprise-greenfield, method-brownfield, method-greenfield
**Documentation Updates:**
- **BMB Agent Creation Guide**: Comprehensive 166-line guide for agent creation
- **Workflow Vendoring Doc**: New 42-line guide on workflow customization and inheritance
- **Document Project Reference**: Moved from BMM docs to shared location
- **Workflows Planning Guide**: New 89-line guide for planning workflows
**BMB Documentation Streamlining:**
- **Removed Redundant Docs**: Eliminated duplicate documentation in `src/modules/bmb/docs/`
- **Step File Rules**: New 469-line comprehensive guide for step file creation
- **Agent Docs Moved**: Agent architecture and validation docs moved to workflow data/
**Windows Inquirer Fix:**
- **Another Default Addition**: Additional inquirer default value setting for better Windows multiselection support
**Code Quality:**
- **Removed Old BMM README**: Consolidated module documentation
- **Removed BMM Troubleshooting**: 661-line doc moved to shared location
- **Removed Enterprise Agentic Development**: 686-line doc consolidated
- **Removed Scale Adaptive System**: 618-line doc consolidated
---
## [6.0.0-alpha.21]
**Release: December 27, 2025**
### 🌟 Key Highlights
1. **Consistent Menu System**: All agents now use standardized 2-letter menu codes (e.g., "rd" for research, "ca" for create-architecture)
2. **Planning Artifacts Architecture**: Phase 1-3 workflows now properly segregate planning artifacts from documentation
3. **Windows Installer Fixed Again**: Updated inquirer to resolve multiselection tool issues
4. **Auto-Injected Features**: Chat and party mode automatically injected into all agents
5. **Validation System**: All agents now pass comprehensive new validation checks
### 🎯 Consistent Menu System (Major Feature)
**Standardized 2-Letter Codes:**
- **Compound Menu Triggers**: All agents now use consistent 2-letter compound trigger format (e.g., `bmm-rd`, `bmm-ca`)
- **Improved UX**: Shorter, more memorable command shortcuts across all modules
- **Module Prefixing**: Menu items properly scoped by module prefix (bmm-, bmgd-, cis-, bmb-)
- **Universal Pattern**: All 22 agents updated to follow the same menu structure
**Agent Updates:**
- **BMM Module**: 9 agents with standardized menus (pm, analyst, architect, dev, ux-designer, tech-writer, sm, tea, quick-flow-solo-dev)
- **BMGD Module**: 6 agents with standardized menus (game-architect, game-designer, game-dev, game-qa, game-scrum-master, game-solo-dev)
- **CIS Module**: 6 agents with standardized menus (innovation-strategist, design-thinking-coach, creative-problem-solver, brainstorming-coach, presentation-master, storyteller)
- **BMB Module**: 3 agents with standardized menus (bmad-builder, agent-builder, module-builder, workflow-builder)
- **Core Module**: BMAD Master agent updated with consistent menu patterns
### 📁 Planning Artifacts Architecture
**Content Segregation Implementation:**
- **Phase 1-3 Workflows**: All planning workflows now use `planning_artifacts` folder (default changed from `docs`)
- **Proper Input Discovery**: Workflows follow consistent input discovery patterns from planning artifacts
- **Output Management**: Planning artifacts properly separated from long-term documentation
- **Affected Workflows**:
- Product Brief: Updated discovery and output to planning artifacts
- PRD: Fixed discovery and output to planning artifacts
- UX Design: Updated all steps for proper artifact handling
- Architecture: Updated discovery and output flow
- Game Architecture: Updated for planning artifacts
- Story Creation: Updated workflow output paths
**File Organization:**
- **Planning Artifacts**: Ephemeral planning documents (prd.md, product-brief.md, ux-design.md, architecture.md)
- **Documentation**: Long-term project documentation (separate from planning)
- **Module Configuration**: BMM and BMGD modules updated with proper default paths
### 🪟 Windows Installer Fixes
**Inquirer Multiselection Fix:**
- **Updated Inquirer Version**: Resolved tool multiselection issues that were causing Windows installer failures
- **Better Compatibility**: Improved handling of checkbox and multi-select prompts on Windows(?)
### 🤖 Agent System Improvements
**Auto-Injected Features:**
- **Chat Mode**: Automatically injected into all agents during compilation
- **Party Mode**: Automatically injected into all agents during compilation
- **Reduced Manual Configuration**: No need to manually add these features to agent definitions
- **Consistent Behavior**: All agents now have uniform access to chat and party mode capabilities
**Agent Normalization:**
- **All Agents Validated**: All 22 agents pass comprehensive validation checks
- **Schema Enforcement**: Proper compound trigger validation implemented
- **Metadata Cleanup**: Removed obsolete and inconsistent metadata patterns
- **Test Fixtures Updated**: Validation test fixtures aligned with new requirements
### 🔧 Bug Fixes & Cleanup
**Docusaurus Merge Recovery:**
- **Restored Agent Files**: Fixed agent files accidentally modified in Docusaurus merge (PR #1191)
- **Reference Cleanup**: Removed obsolete agent reference examples (journal-keeper, security-engineer, trend-analyst)
- **Test Fixture Updates**: Aligned test fixtures with current validation requirements
**Code Quality:**
- **Schema Improvements**: Enhanced agent schema validation with better error messages
- **Removed Redundancy**: Cleaned up duplicate and obsolete agent definitions
- **Installer Cleanup**: Removed unused configuration code from BMM installer
**Planning Artifacts Path:**
- Default: `planning_artifacts/` (configurable in module.yaml)
- Previous: `docs/`
- Benefit: Clear separation between planning work and permanent documentation
---
## [6.0.0-alpha.20]
**Release: December 23, 2025**
### 🌟 Key Highlights
1. **Windows Installer Fixed**: Better compatibility with inquirer v9.x upgrade
2. **Path Segregation**: Revolutionary content organization separating ephemeral artifacts from permanent documentation
3. **Custom Installation Messages**: Configurable intro/outro messages for professional installation experience
4. **Enhanced Upgrade Logic**: Two-version auto upgrades with proper config preservation
5. **Quick-Dev Refactor**: Sharded format with comprehensive adversarial review
6. **Improved Quality**: Streamlined personas, fixed workflows, and cleaned up documentation
7. **Doc Site Auto Generation**; Auto Generate a docusaurus site update on merge
### 🪟 Windows Installer (hopefully) Fixed
**Inquirer Upgrade:**
- **Updated to v9.x**: Upgraded inquirer package for better Windows support
- **Improved Compatibility**: Better handling of Windows terminal environments
- **Enhanced UX**: More reliable interactive prompts across platforms
### 🎯 Path Segregation Implementation (Major Feature)
**Revolutionary Content Organization:**
- **Phase 1-4 Path Segregation**: Implemented new BM paths across all BMM and BMGD workflows
- **Planning vs Implementation Artifacts**: Separated ephemeral Phase 4 artifacts from permanent documentation
- **Optimized File Organization**: Better structure differentiating planning artifacts from long-term project documentation
- **Backward Compatible**: Existing installations continue working while preparing for optimized content organization
- **Module Configuration Updates**: Enhanced module.yaml with new path configurations for all phases
- **Workflow Path Updates**: All 90+ workflow files updated with proper path configurations
**Documentation Cleanup:**
- **Removed Obsolete Documentation**: Cleaned up 3,100+ lines of outdated documentation
- **Streamlined README Files**: Consolidated and improved module documentation
- **Enhanced Clarity**: Removed redundant content and improved information architecture
### 💬 Installation Experience Enhancements
**Custom Installation Messages:**
- **Configurable Intro/Outro Messages**: New install-messages.yaml file for customizable installation messages
- **Professional Installation Flow**: Custom welcome messages and completion notifications
- **Module-Specific Messaging**: Tailored messages for different installation contexts
- **Enhanced User Experience**: More informative and personalized installation process
**Core Module Improvements:**
- **Always Ask Questions**: Core module now always prompts for configuration (no accept defaults)
- **Better User Engagement**: Ensures users actively configure their installation
- **Improved Configuration Accuracy**: Reduces accidental acceptance of defaults
### 🔧 Upgrade & Configuration Management
**Two-Version Auto Upgrade:**
- **Smarter Upgrade Logic**: Automatic upgrades now span 2 versions (e.g., .16 → .18)
- **Config Variable Preservation**: Ensures all configuration variables are retained during quick updates
- **Seamless Updates**: Quick updates now preserve custom settings properly
- **Enhanced Upgrade Safety**: Better handling of configuration across version boundaries
### 🤖 Workflow Improvements
**Quick-Dev Workflow Refactor (PR #1182):**
- **Sharded Format Conversion**: Converted quick-dev workflow to modern step-file format
- **Adversarial Review Integration**: Added comprehensive self-check and adversarial review steps
- **Enhanced Quality Assurance**: 6-step process with mode detection, context gathering, execution, self-check, review, and resolution
- **578 New Lines Added**: Significant expansion of quick-dev capabilities
**BMGD Workflow Fixes:**
- **workflow-status Filename Correction**: Fixed incorrect filename references (PR #1172)
- **sprint-planning Update**: Added workflow-status update to game-architecture completion
- **Path Corrections**: Resolved dead references and syntax errors (PR #1164)
### 🎨 Code Quality & Refactoring
**Persona Streamlining (PR #1167):**
- **Quick-Flow-Solo-Dev Persona**: Streamlined for clarity and accuracy
- **Improved Agent Behavior**: More focused and efficient solo development support
**Package Management:**
- **package-lock.json Sync**: Ensured version consistency (PR #1168)
- **Dependency Cleanup**: Reduced package-lock bloat significantly
**Prettier Configuration:**
- **Markdown Underscore Protection**: Prettier will no longer mess up underscores in markdown files
- **Disabled Auto-Fix**: Markdown formatting issues now handled more intelligently
- **Better Code Formatting**: Improved handling of special characters in documentation
### 📚 Documentation Updates
**Sponsor Attribution:**
- **DigitalOcean Sponsorship**: Added attribution for DigitalOcean support (PR #1162)
**Content Reorganization:**
- **Removed Unused Docs**: Eliminated obsolete documentation files
- **Consolidated References**: Merged and reorganized technical references
- **Enhanced README Files**: Improved module and workflow documentation
### 🧹 Cleanup & Optimization
**File Organization:**
- **Removed Asterisk Insertion**: Eliminated unwanted asterisk insertions into agent files
- **Removed Unused Commands**: Cleaned up deprecated command references
- **Consolidated Duplication**: Reduced code duplication across multiple files
- **Removed Unneeded Folders**: Cleaned up temporary and obsolete directory structures
### 📊 Statistics
- **23 commits** since alpha.19
- **90+ workflow files** updated with new path configurations
- **3,100+ lines of documentation** removed and reorganized
- **578 lines added** to quick-dev workflow with adversarial review
- **Major architectural improvement** to content organization
## [6.0.0-alpha.19]
**Release: December 18, 2025**
### 🐛 Bug Fixes
**Installer Stability:**
- **Fixed \_bmad Folder Stutter**: Resolved issue with duplicate \_bmad folder creation when applying agent custom files
- **Cleaner Installation**: Removed unnecessary backup file that was causing bloat in the installer
- **Streamlined Agent Customization**: Fixed path handling for agent custom files to prevent folder duplication
### 📊 Statistics
- **3 files changed** with critical fix
- **3,688 lines removed** by eliminating backup files
- **Improved installer performance** and stability
---
## [6.0.0-alpha.18]
**Release: December 18, 2025**
### 🎮 BMGD Module - Complete Game Development Module Updated
**Massive BMGD Overhaul:**
- **New Game QA Agent (GLaDOS)**: Elite Game QA Architect with test automation specialization
- Engine-specific expertise: Unity, Unreal, Godot testing frameworks
- Comprehensive knowledge base with 15+ testing topics
- Complete testing workflows: test-framework, test-design, automate, playtest-plan, performance-test, test-review
- **New Game Solo Dev Agent (Indie)**: Rapid prototyping and iteration specialist
- Quick-flow workflows optimized for solo/small team development
- Streamlined development process for indie game creators
- **Production Workflow Alignment**: BMGD 4-production now fully aligned with BMM 4-implementation
- Removed obsolete workflows: story-done, story-ready, story-context, epic-tech-context
- Added sprint-status workflow for project tracking
- All workflows updated as standalone with proper XML instructions
**Game Testing Architecture:**
- **Complete Testing Knowledge Base**: 15 comprehensive testing guides covering:
- Engine-specific: Unity (TF 1.6.0), Unreal, Godot testing
- Game-specific: Playtesting, balance, save systems, multiplayer
- Platform: Certification (TRC/XR), localization, input systems
- QA Fundamentals: Automation, performance, regression, smoke testing
**New Workflows & Features:**
- **workflow-status**: Multi-mode status checker for game projects
- Game-specific project levels (Game Jam → AAA)
- Support for gamedev and quickflow paths
- Project initialization workflow
- **create-tech-spec**: Game-focused technical specification workflow
- Engine-aware (Unity/Unreal/Godot) specifications
- Performance and gameplay feel considerations
- **Enhanced Documentation**: Complete documentation suite with 9 guides
- agents-guide.md: Reference for all 6 agents
- workflows-guide.md: Complete workflow documentation
- game-types-guide.md: 24 game type templates
- quick-flow-guide.md: Rapid development guide
- Comprehensive troubleshooting and glossary
### 🤖 Agent Management Improved
**Agent Recompile Feature:**
- **New Menu Item**: Added "Recompile Agents" option to the installer menu
- **Selective Compilation**: Recompile only agents without full module upgrade
- **Faster Updates**: Quick agent updates without complete reinstallation
- **Customization Integration**: Automatically applies customizations during recompile
**Agent Customization Enhancement:**
- **Complete Field Support**: ALL fields from agent customization YAML are now properly injected
- **Deep Merge Implementation**: Customizations now properly override all agent properties
- **Persistent Customizations**: Custom settings survive updates and recompiles
- **Enhanced Flexibility**: Support for customizing metadata, persona, menu items, and workflows
### 🔧 Installation & Module Management
**Custom Module Installation:**
- **Enhanced Module Addition**: Modify install now supports adding custom modules even if none were originally installed
- **Flexible Module Management**: Easy addition and removal of custom modules post-installation
- **Improved Manifest Tracking**: Better tracking of custom vs core modules
**Quality Improvements:**
- **Comprehensive Code Review**: Fixed 20+ issues identified in PR review
- **Type Validation**: Added proper type checking for configuration values
- **Path Security**: Enhanced path traversal validation for better security
- **Documentation Updates**: All documentation updated to reflect new features
### 📊 Statistics
- **178 files changed** with massive BMGD expansion
- **28,350+ lines added** across testing documentation and workflows
- **2 new agents** added to BMGD module
- **15 comprehensive testing guides** created
- **Complete alignment** between BMGD and BMM production workflows
### 🌟 Key Highlights
1. **BMGD Module Revolution**: Complete overhaul with professional game development workflows
2. **Game Testing Excellence**: Comprehensive testing architecture for all major game engines
3. **Agent Management**: New recompile feature allows quick agent updates without full reinstall
4. **Full Customization Support**: All agent fields now customizable via YAML
5. **Industry-Ready Documentation**: Professional-grade guides for game development teams
---
## [6.0.0-alpha.17]
**Release: December 16, 2025**
### 🚀 Revolutionary Installer Overhaul
**Unified Installation Experience:**
- **Streamlined Module Installation**: Completely redesigned installer with unified flow for both core and custom content
- **Single Install Panel**: Eliminated disjointed clearing between modules for smoother, more intuitive installation
- **Quick Default Selection**: New quick install feature with default selections for faster setup of selected modules
- **Enhanced UI/UX**: Improved question order, reduced verbose output, and cleaner installation interface
- **Logical Question Flow**: Reorganized installer questions to follow natural progression and user expectations
**Custom Content Installation Revolution:**
- **Full Custom Content Support**: Re-enabled complete custom content generation and sharing through the installer
- **Custom Module Tracking**: Manifest now tracks custom modules separately to ensure they're always installed from the custom cache
- **Custom Installation Order**: Custom modules now install after core modules for better dependency management
- **Quick Update with Custom Content**: Quick update now properly retains and updates custom content
- **Agent Customization Integration**: Customizations are now applied during quick updates and agent compilation
### 🧠 Revolutionary Agent Memory & Visibility System
**Breaking Through Dot-Folder Limitations:**
- **Dot-Folder to Underscore Migration**: Critical change from `.bmad` to `_bmad` ensures LLMs (Codex, Claude, and others) can no longer ignore or skip BMAD content - dot folders are commonly filtered out by AI systems
- **Universal Content Visibility**: Underscore folders are treated as regular content, ensuring full AI agent access to all BMAD resources and configurations
- **Agent Memory Architecture**: Rolled out comprehensive agent memory support for installed agents with `-sidecar` folders
- **Persistent Agent Learning**: Sidecar content installs to `_bmad/_memory`, giving each agent the ability to learn and remember important information specific to its role
**Content Location Strategy:**
- **Standardized Memory Location**: All sidecar content now uses `_bmad/_memory` as the unified location for agent memories
- **Segregated Output System**: New architecture supports differentiating between ephemeral Phase 4 artifacts and long-term documentation
- **Forward Compatibility**: Existing installations continue working with content in docs folder, with optimization coming in next release
- **Configuration Cleanup**: Renamed `_cfg` to `_config` for clearer naming conventions
- **YAML Library Consolidation**: Reduced dependency to use only one YAML library for better stability
### 🎯 Future-Ready Architecture
**Content Organization Preview:**
- **Phase 4 Artifact Segregation**: Infrastructure ready for separating ephemeral workflow artifacts from permanent documentation
- **Planning vs Implementation Docs**: New system will differentiate between planning artifacts and long-term project documentation
- **Backward Compatibility**: Current installs maintain full functionality while preparing for optimized content organization
- **Quick Update Path**: Tomorrow's quick update will fully optimize all BMM workflows to use new segregated output locations
### 🎯 Sample Modules & Documentation
**Comprehensive Examples:**
- **Sample Unitary Module**: Complete example with commit-poet agent and quiz-master workflow
- **Sample Wellness Module**: Meditation guide and wellness companion agents demonstrating advanced patterns
- **Enhanced Documentation**: Updated README files and comprehensive installation guides
- **Custom Content Creation Guides**: Step-by-step documentation for creating and sharing custom modules
### 🔧 Bug Fixes & Optimizations
**Installer Improvements:**
- **Fixed Duplicate Entry Issue**: Resolved duplicate entries in files manifest
- **Reduced Log Noise**: Less verbose logging during installation for cleaner user experience
- **Menu Wording Updates**: Improved menu text for better clarity and understanding
- **Fixed Quick Install**: Resolved issues with quick installation functionality
**Code Quality:**
- **Minor Code Cleanup**: General cleanup and refactoring throughout the codebase
- **Removed Unused Code**: Cleaned up deprecated and unused functionality
- **Release Workflow Restoration**: Fixed automated release workflow for v6
**BMM Phase 4 Workflow Improvements:**
- **Sprint Status Enhancement**: Improved sprint-status validation with interactive correction for unknown values and better epic status handling
- **Story Status Standardization**: Normalized all story status references to lowercase kebab-case (ready-for-dev, in-progress, review, done)
- **Removed Stale Story State**: Eliminated deprecated 'drafted' story state - stories now go directly from creation to ready-for-dev
- **Code Review Clarity**: Improved code review completion message from "Story is ready for next work!" to "Code review complete!" for better clarity
- **Risk Detection Rules**: Rewrote risk detection rules for better LLM clarity and fixed warnings vs risks naming inconsistency
### 📊 Statistics
- **40+ commits** since alpha.16
- **Major installer refactoring** with complete UX overhaul
- **2 new sample modules** with comprehensive examples
- **Full custom content support** re-enabled and improved
### 🌟 Key Highlights
1. **Installer Revolution**: The installation system has been completely overhauled for better user experience, reliability, and speed
2. **Custom Content Freedom**: Users can now easily create, share, and install custom content through the streamlined installer
3. **AI Visibility Breakthrough**: Migration from `.bmad` to `_bmad` ensures LLMs can access all BMAD content (dot folders are commonly ignored by AI systems)
4. **Agent Memory System**: Rolled out persistent agent memory support - agents with `-sidecar` folders can now learn and remember important information in `_bmad/_memory`
5. **Quick Default Selection**: Installation is now faster with smart default selections for popular configurations
6. **Future-Ready Architecture**: Infrastructure in place for segregating ephemeral artifacts from permanent documentation (full optimization coming in next release)
## [6.0.0-alpha.16]
**Release: December 10, 2025**
### 🔧 Temporary Changes & Fixes
**Installation Improvements:**
- **Temporary Custom Content Installation Disable**: Custom content installation temporarily disabled to improve stability
- **BMB Workflow Path Fixes**: Fixed numerous path references in BMB workflows to ensure proper step file resolution
- **Package Updates**: Updated dependencies for improved security and performance
**Path Resolution Improvements:**
- **BMB Agent Builder Fixes**: Corrected path references in step files and documentation
- **Workflow Path Standardization**: Ensured consistent path handling across all BMB workflows
- **Documentation References**: Updated internal documentation links and references
**Cleanup Changes:**
- **Example Modules Removal**: Temporarily removed example modules to prevent accidental installation
- **Memory Management**: Improved sidecar file handling for custom modules
### 📊 Statistics
- **336 files changed** with path fixes and improvements
- **4 commits** since alpha.15
---
## [6.0.0-alpha.15]
**Release: December 7, 2025**
@@ -145,7 +763,6 @@
- Fixed version reading from package.json instead of hardcoded fallback
- Removed hardcoded years from WebSearch queries
- Removed broken build caching mechanism
- Fixed hardcoded 'bmad' prefix from files-manifest.csv paths
- Enhanced TTS injection summary with tracking and documentation
- Fixed CI nvmrc configuration issues

View File

@@ -236,10 +236,8 @@ Each commit should represent one logical change:
3. **Don't paste code in issues** - create a proper PR instead
4. **Don't submit your whole project** - contribute specific improvements
## Code Style
## Prompt & Agent Guidelines
- Follow the existing code style and conventions
- Write clear comments for complex logic
- Keep dev agents lean - they need context for coding, not documentation
- Web/planning agents can be larger with more complex tasks
- Everything is natural language (markdown) - no code in core framework

View File

@@ -21,6 +21,6 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
TRADEMARK NOTICE:
BMAD™, BMAD-CORE™ and BMAD-METHOD™ are trademarks of BMad Code, LLC. The use of these
BMad™ , BMAD-CORE™ and BMAD-METHOD™ are trademarks of BMad Code, LLC. The use of these
trademarks in this software does not grant any rights to use the trademarks
for any other purpose.

View File

@@ -6,6 +6,32 @@
[![Node.js Version](https://img.shields.io/badge/node-%3E%3D20.0.0-brightgreen)](https://nodejs.org)
[![Discord](https://img.shields.io/badge/Discord-Join%20Community-7289da?logo=discord&logoColor=white)](https://discord.gg/gk8jAdXWmj)
---
<div align="center">
## 🎉 NEW: BMAD V6 Installer - Create & Share Custom Content!
The completely revamped **BMAD V6 installer** now includes built-in support for creating, installing, and sharing custom modules, agents, workflows, templates, and tools! Build your own AI solutions or share them with your team - and real soon, with the whole BMad Community througha verified community sharing portal!
**✨ What's New:**
- 📦 **Streamlined Custom Module Installation** - Package your custom content as installable modules
- 🤖 **Agent & Workflow Sharing** - Distribute standalone agents and workflows
- 🔄 **Unitary Module Support** - Install individual components without full modules
- ⚙️ **Dependency Management** - Automatic handling of module dependencies
- 🛡️ **Update-Safe Customization** - Your custom content persists through updates
**📚 Learn More:**
- [**Custom Content Overview**](docs/modules/bmb-bmad-builder/custom-content.md) - Discover all supported content types
- [**Installation Guide**](docs/modules/bmb-bmad-builder/custom-content-installation.md) - Learn to create and install custom content
- [**2 Very simple Custom Modules of questionable quality**](./samples/sample-custom-modules/README.md) - if you want to download and try to install a custom shared module, get an idea of how to bundle and share your own, or create your own personal agents, workflows and modules.
</div>
---
## AI-Driven Agile Development That Scales From Bug Fixes to Enterprise
**Build More, Architect Dreams** (BMAD) with **21 specialized AI agents** across 4 official modules, and **50+ guided workflows** that adapt to your project's complexity—from quick bug fixes to enterprise platforms, and new step file workflows that allow for incredibly long workflows to stay on the rails longer than ever before!
@@ -41,7 +67,7 @@ With **BMad Builder**, you can architect both simple agents and vastly complex d
## 📊 See It In Action
<p align="center">
<img src="./src/modules/bmm/docs/images/workflow-method-greenfield.svg" alt="BMad Method Workflow" width="100%">
<img src="./docs/modules/bmm-bmad-method/images/workflow-method-greenfield.svg" alt="BMad Method Workflow" width="100%">
</p>
<p align="center">
@@ -53,13 +79,18 @@ With **BMad Builder**, you can architect both simple agents and vastly complex d
### 1. Install BMad Method
```bash
# Install v6 Alpha (recommended)
# Install v6 RECOMMENDED
npx bmad-method@alpha install
# Or stable v4 for production
npx bmad-method install
```
```bash
# Install v4 Legacy (not recommended if starting fresh)
npx bmad-method install
# OR
npx bmad-method@latest install
```
### 2. Initialize Your Project
Load any agent in your IDE and run:
@@ -74,8 +105,8 @@ This analyzes your project and recommends the right workflow track.
BMad Method adapts to your needs with three intelligent tracks:
| Track | Use For | Planning | Time to Start |
| ------------------ | ------------------------- | ----------------------- | ------------- |
| Track | Use For | Planning | Time to Start |
| ----------------- | ------------------------- | ----------------------- | ------------- |
| **⚡ Quick Flow** | Bug fixes, small features | Tech spec only | < 5 minutes |
| **📋 BMad Method** | Products, platforms | PRD + Architecture + UX | < 15 minutes |
| **🏢 Enterprise** | Compliance, scale | Full governance suite | < 30 minutes |
@@ -97,36 +128,35 @@ Each phase has specialized workflows and agents working together to deliver exce
**12 Specialized Agents** working in concert:
| Development | Architecture | Product | Leadership |
| ----------- | -------------- | ------------- | -------------- |
| Developer | Architect | PM | Scrum Master |
| UX Designer | Test Architect | Analyst | BMad Master |
| Tech Writer | Game Architect | Game Designer | Game Developer |
| Development | Architecture | Product | Leadership |
| ----------- | -------------- | ----------- | ------------ |
| Developer | Architect | PM | Scrum Master |
| UX Designer | Test Architect | Analyst | BMad Master |
| | | Tech Writer | |
**Test Architect** integrates with `@seontechnologies/playwright-utils` for production-ready fixture-based utilities.
**Test Architect** integrates with `@seontechnologies/playwright-utils` for production-ready web app fixture-based utilities.
Each agent brings deep expertise and can be customized to match your team's style.
## 📦 What's Included
### Core Modules
### Official Modules
- **BMad Method (BMM)** - Complete agile development framework
- 12 specialized agents
- 34 workflows across 4 phases
- Scale-adaptive planning
- [→ Documentation Hub](./src/modules/bmm/docs/README.md)
- Stand Along Quick Spec Flow for a streamlined simple implementation process
- [→ Documentation Hub](./docs/modules/bmm-bmad-method/index.md)
- **BMad Builder (BMB)** - Create custom agents and workflows
- Build anything from simple agents to complex modules
- Create domain-specific solutions (legal, medical, finance, education)
- Share your creations in the upcoming community marketplace
- [→ Builder Guide](./src/modules/bmb/README.md)
- [→ Builder Guide](./docs/modules/bmb-bmad-builder/index.md)
- **Creative Intelligence Suite (CIS)** - Innovation & problem-solving
- Brainstorming, design thinking, storytelling
- 5 creative facilitation workflows
- [→ Creative Workflows](./src/modules/cis/README.md)
- [→ Creative Workflows](./docs/modules/cis-creative-intelligence-suite/index.md)
### Key Features
@@ -140,14 +170,14 @@ Each agent brings deep expertise and can be customized to match your team's styl
### Quick Links
- **[Quick Start Guide](./src/modules/bmm/docs/quick-start.md)** - 15-minute introduction
- **[Complete BMM Documentation](./src/modules/bmm/docs/README.md)** - All guides and references
- **[Agent Customization](./docs/agent-customization-guide.md)** - Personalize your agents
- **[Quick Start Guide](./docs/modules/bmm-bmad-method/quick-start.md)** - 15-minute introduction
- **[Complete BMM Documentation](./docs/modules/bmm-bmad-method/index.md)** - All guides and references
- **[Agent Customization](docs/bmad-customization/agent-customization-guide.md)** - Personalize your agents
- **[All Documentation](./docs/index.md)** - Complete documentation index
### For v4 Users
- **[v4 Documentation](https://github.com/bmad-code-org/BMAD-METHOD/tree/V4)**
- **[v4 Documentation](https://github.com/bmad-code-org/BMAD-METHOD/tree/V4/docs)**
- **[v4 to v6 Upgrade Guide](./docs/v4-to-v6-upgrade.md)**
## 💬 Community & Support
@@ -155,24 +185,12 @@ Each agent brings deep expertise and can be customized to match your team's styl
- **[Discord Community](https://discord.gg/gk8jAdXWmj)** - Get help, share projects
- **[GitHub Issues](https://github.com/bmad-code-org/BMAD-METHOD/issues)** - Report bugs, request features
- **[YouTube Channel](https://www.youtube.com/@BMadCode)** - Video tutorials and demos
- **[Web Bundles](https://bmad-code-org.github.io/bmad-bundles/)** - Pre-built agent bundles
- **[Web Bundles](https://bmad-code-org.github.io/bmad-bundles/)** - Pre-built agent bundles (Currently not functioning, reworking soon)
- **[Code of Conduct](.github/CODE_OF_CONDUCT.md)** - Community guidelines
## 🛠️ Development
For contributors working on the BMad codebase:
```bash
# Run all quality checks
npm test
# Development commands
npm run lint:fix # Fix code style
npm run format:fix # Auto-format code
npm run bundle # Build web bundles
```
See [CONTRIBUTING.md](CONTRIBUTING.md) for full development guidelines.
If you would like to contribute, first check the [CONTRIBUTING.md](CONTRIBUTING.md) for full development guidelines.
## What's New in v6
@@ -202,7 +220,9 @@ See [CONTRIBUTING.md](CONTRIBUTING.md) for full development guidelines.
MIT License - See [LICENSE](LICENSE) for details.
**Trademarks:** BMAD and BMAD-METHOD are trademarks of BMad Code, LLC.
**Trademarks:** BMad and BMAD-METHOD are trademarks of BMad Code, LLC.
Supported by:&nbsp;&nbsp;<a href="https://m.do.co/c/00f11bd932bb"><img src="https://opensource.nyc3.cdn.digitaloceanspaces.com/attribution/assets/SVG/DO_Logo_horizontal_blue.svg" height="24" alt="DigitalOcean" style="vertical-align: middle;"></a>
---

Binary file not shown.

View File

@@ -0,0 +1,93 @@
# Agents
Agents are AI assistants that help you accomplish tasks. Each agent has a unique personality, specialized capabilities, and an interactive menu.
## Agent Types
BMAD has two primary agent types, designed for different use cases:
### Simple Agents
**Self-contained, focused, ready to use.**
Simple agents are complete in a single file. They excel at well-defined tasks and require minimal setup.
**Best for:**
- Single-purpose assistants (code review, documentation, commit messages)
- Quick deployment
- Projects that don't require persistent memory
- Getting started fast
**Example:** A commit message agent that reads your git diff and generates conventional commits.
### Expert Agents
**Powerful, memory-equipped, domain specialists.**
Expert agents have a **sidecar** - a companion folder containing additional instructions, workflows, and memory files. They remember context across sessions and handle complex, multi-step tasks.
**Best for:**
- Domain specialists (security architect, game designer, product manager)
- Tasks requiring persistent memory
- Complex workflows with multiple stages
- Projects that grow over time
**Example:** A game architect that remembers your design decisions, maintains consistency across sprints, and coordinates with other specialists.
## Key Differences
| Feature | Simple | Expert |
| ---------------- | -------------- | -------------------------- |
| **Files** | Single file | Agent + sidecar folder |
| **Memory** | Session only | Persistent across sessions |
| **Capabilities** | Focused scope | Multi-domain, extensible |
| **Setup** | Zero config | Sidecar initialization |
| **Best Use** | Specific tasks | Ongoing projects |
## Agent Components
All agents share these building blocks:
### Persona
- **Role** - What the agent does (expertise domain)
- **Identity** - Who the agent is (personality, character)
- **Communication Style** - How the agent speaks (tone, voice)
- **Principles** - Why the agent acts (values, decision framework)
### Capabilities
- Skills, tools, and knowledge the agent can apply
- Mapped to specific menu commands
### Menu
- Interactive command list
- Triggers, descriptions, and handlers
- Auto-includes help and exit options
### Critical Actions (optional)
- Instructions that execute before the agent starts
- Enable autonomous behaviors (e.g., "check git status before changes")
## Which Should You Use?
**Choose Simple when:**
- You need a task done quickly and reliably
- The scope is well-defined and won't change much
- You don't need the agent to remember things between sessions
**Choose Expert when:**
- You're building something complex over time
- The agent needs to maintain context (project history, decisions)
- You want the agent to coordinate workflows or other agents
- Domain expertise requires specialized knowledge bases
## Creating Custom Agents
BMAD provides the **BMAD Builder (BMB)** module for creating your own agents. See the [Agent Creation Guide](../modules/bmb-bmad-builder/agent-creation-guide.md) for step-by-step instructions.
## Customizing Existing Agents
You can modify any agent's behavior without editing core files. See [BMAD Customization](./bmad-customization/) for details. It is critical to never modify an installed agents .md file directly and follow the customization process, this way future updates to the agent or module its part of will continue to be updated and recompiled with the installer tool, and your customizations will still be retained.
---
**Next:** Learn about [Workflows](./workflows.md) to see how agents accomplish complex tasks.

View File

@@ -9,7 +9,7 @@ Customize BMad agents without modifying core files. All customizations persist t
After installation, find agent customization files in:
```
{bmad_folder}/_cfg/agents/
_bmad/_config/agents/
├── core-bmad-master.customize.yaml
├── bmm-dev.customize.yaml
├── bmm-pm.customize.yaml
@@ -81,7 +81,7 @@ Add your own workflows to the agent's menu:
```yaml
menu:
- trigger: my-workflow
workflow: '{project-root}/custom/my-workflow.yaml'
workflow: '{project-root}/my-custom/workflows/my-workflow.yaml'
description: My custom workflow
- trigger: deploy
action: '#deploy-prompt'
@@ -119,7 +119,7 @@ prompts:
**Example 1: Customize Developer Agent for TDD**
```yaml
# {bmad_folder}/_cfg/agents/bmm-dev.customize.yaml
# _bmad/_config/agents/bmm-dev.customize.yaml
agent:
metadata:
name: 'TDD Developer'
@@ -135,20 +135,20 @@ critical_actions:
**Example 2: Add Custom Deployment Workflow**
```yaml
# {bmad_folder}/_cfg/agents/bmm-dev.customize.yaml
# _bmad/_config/agents/bmm-dev.customize.yaml
menu:
- trigger: deploy-staging
workflow: '{project-root}/{bmad_folder}/deploy-staging.yaml'
workflow: '{project-root}/_bmad/deploy-staging.yaml'
description: Deploy to staging environment
- trigger: deploy-prod
workflow: '{project-root}/{bmad_folder}/deploy-prod.yaml'
workflow: '{project-root}/_bmad/deploy-prod.yaml'
description: Deploy to production (with approval)
```
**Example 3: Multilingual Product Manager**
```yaml
# {bmad_folder}/_cfg/agents/bmm-pm.customize.yaml
# _bmad/_config/agents/bmm-pm.customize.yaml
persona:
role: 'Bilingual Product Manager'
identity: 'Expert in US and LATAM markets'
@@ -166,15 +166,15 @@ memories:
- **Start Small:** Customize one section at a time and rebuild to test
- **Backup:** Copy customization files before major changes
- **Update-Safe:** Your customizations in `_cfg/` survive all BMad updates
- **Update-Safe:** Your customizations in `_config/` survive all BMad updates
- **Per-Project:** Customization files are per-project, not global
- **Version Control:** Consider committing `_cfg/` to share customizations with your team
- **Version Control:** Consider committing `_config/` to share customizations with your team
## Module vs. Global Config
**Module-Level (Recommended):**
- Customize agents per-project in `{bmad_folder}/_cfg/agents/`
- Customize agents per-project in `_bmad/_config/agents/`
- Different projects can have different agent behaviors
**Global Config (Coming Soon):**
@@ -203,6 +203,8 @@ memories:
## Next Steps
- **[BMM Agents Guide](../src/modules/bmm/docs/agents-guide.md)** - Learn about all 12 BMad Method agents
- **[BMB Create Agent Workflow](../src/modules/bmb/workflows/create-agent/README.md)** - Build completely custom agents
- **[BMM Complete Documentation](../src/modules/bmm/docs/README.md)** - Full BMad Method reference
- **[Learn about Agents](../agents.md)** - Understand Simple vs Expert agents
- **[Agent Creation Guide](../../modules/bmb-bmad-builder/agent-creation-guide.md)** - Build completely custom agents
- **[BMM Complete Documentation](../../modules/bmm-bmad-method/index)** - Full BMad Method reference
[← Back to Customization](./index.md)

View File

@@ -0,0 +1,26 @@
# BMAD Customization
Personalize agents and workflows to match your needs.
## Guides
| Guide | Description |
|-------|-------------|
| **[Agent Customization](./agents.md)** | Modify agent behavior without editing core files |
| **[Workflow Customization](./workflows.md)** | Customize and optimize workflows |
## Overview
BMAD provides two main customization approaches:
### Agent Customization
Modify any agent's persona, name, capabilities, or menu items using `.customize.yaml` files in `_bmad/_config/agents/`. Your customizations persist through updates.
### Workflow Customization
Replace or extend workflow steps to create tailored processes. (Coming soon)
---
**Next:** Read the [Agent Customization Guide](./agents.md) to start personalizing your agents.
[← Back to Core Concepts](../index.md)

View File

@@ -0,0 +1,30 @@
# Workflow Customization Guide
Customize and optimize workflows with step replacement and hooks.
## Status
> **Coming Soon:** Workflow customization is an upcoming capability. This guide will be updated when the feature is available.
## What to Expect
Workflow customization will allow you to:
- **Replace Steps** - Swap out specific workflow steps with custom implementations
- **Add Hooks** - Inject custom behavior before/after workflow steps
- **Extend Workflows** - Create new workflows based on existing ones
- **Override Behavior** - Customize workflow logic for your project's needs
## For Now
While workflow customization is in development, you can:
- **Create Custom Workflows** - Use the BMAD Builder to create entirely new workflows
- **Customize Agents** - Modify agent behavior using [Agent Customization](./agents.md)
- **Provide Feedback** - Share your workflow customization needs with the community
---
**In the meantime:** Learn how to [create custom workflows](../../modules/bmb-bmad-builder/index) from scratch.
[← Back to Customization](./index.md)

View File

@@ -0,0 +1,37 @@
# BMAD Core Concepts
Understanding the fundamental building blocks of the BMAD Method.
## The Essentials
| Concept | Description | Guide |
|---------|-------------|-------|
| **Agents** | AI assistants with personas, capabilities, and menus | [Agents Guide](./agents.md) |
| **Workflows** | Structured processes for achieving specific outcomes | [Workflows Guide](./workflows.md) |
| **Modules** | Packaged collections of agents and workflows | [Modules Guide](./modules.md) |
## Getting Started
### New to BMAD?
Start here to understand what BMAD is and how it works:
1. **[Agents Guide](./agents.md)** - Learn about Simple and Expert agents
2. **[Workflows Guide](./workflows.md)** - Understand how workflows orchestrate tasks
3. **[Modules Guide](./modules.md)** - See how modules organize functionality
### Installing BMAD
- **[Installation Guide](./installing/)** - Set up BMAD in your project
- **[Upgrading from v4](./installing/upgrading.md)** - Migrate from earlier versions
### Configuration
- **[BMAD Customization](./bmad-customization/)** - Personalize agents and workflows
### Advanced
- **[Web Bundles](./web-bundles/)** - Use BMAD in Gemini Gems and Custom GPTs
---
**Next:** Read the [Agents Guide](./agents.md) to understand the core building block of BMAD.

View File

@@ -0,0 +1,77 @@
# Installation
Get BMAD up and running in your project.
## Upgrading?
If you're upgrading from v4, see the [Upgrade Guide](./upgrading.md).
---
## Quick Install
```bash
npx bmad-method install
```
This interactive installer will:
1. Let you choose a location to install to
2. Let you choose which Agentic LLM Tools you would like to use (Such as Claude Code, Cursor, Windsurf, etc...)
3. Let you choose which official modules to install (BMad Method, Creative Intelligence suite, BMad Builder)
4. Let you choose any custom local modules, workflows or agents to install
5. Let you configure each module or quickly accept the default recommended settings for each selected model
## Requirements
- **Node.js** 20+ (for the installer)
- **Git** (recommended for version control)
- An **AI-powered Agent and/or IDE** or access to Claude/ChatGPT/Gemini
## Module Options
During installation, you'll choose which modules to install:
| Module | Description | Best For |
| -------- | -------------------- | ----------------------------------------------------- |
| **BMM** | BMAD Method Core | Software development projects |
| **BMGD** | Game Development | Game projects with specialized workflows |
| **CIS** | Creative Intel Suite | Creativity Unlocking Suite, not software dev specific |
| **BMB** | Builder | Creating custom agents and workflows |
You will also be asked if you would like to install custom content (agents, workflows or modules) you have created with the BMB, or shared from others in the community.
## Post-Installation
After installation, your project will have:
```
your-project/
├── _bmad/ # BMAD configuration and agents
│ ├── bmm/ # Method module (if installed)
│ ├── bmgd/ # Game dev module (if installed)
│ ├── core/ # Always installed, includes party mode, advanced elicitation, and other core generic utils
│ ├── {others}/ # etc...
├── _bmad-output/ # BMAD default output folder - configurable during install
├── .claude/ # IDE-specific setup (varies by IDE)
└── ... your code # maybe nothing else yet if a fresh new folder
```
## Next Steps
1. **Read the [Quick Start Guide](../../modules/bmm-bmad-method/quick-start)** to build your first feature
2. **Explore [Workflows](../../modules/bmm-bmad-method/index#-workflow-guides)** to understand the methodology
3. **Learn about [Agents](../agents.md)** to understand BMAD's core building blocks
## Troubleshooting
### Common Issues
**"Command not found: npx"**
: Install Node.js 20+ from [nodejs.org](https://nodejs.org)
**"Permission denied"**
: Run with appropriate permissions or check your npm configuration
For more help, join our [Discord](https://discord.gg/bmad).

View File

@@ -0,0 +1,144 @@
# BMad v4 to v6 Upgrade Guide
## Overview
BMad v6 represents a complete ground-up rewrite with significant architectural changes. This guide will help you migrate your v4 project to v6.
---
## Automatic V4 Detection
When you run `npm run install:bmad` on a project, the installer automatically detects:
- **Legacy v4 installation folder**: `.bmad-method`
- **IDE command artifacts**: Legacy bmad folders in IDE configuration directories (`.claude/commands/`, `.cursor/commands/`, etc.)
### What Happens During Detection
1. **Automatic Detection of v4 Modules**
1. Installer will suggest removal or backup of your .bmad-method folder. You can choose to exit the installer and handle this cleanup, or allow the install to continue. Technically you can have both v4 and v6 installed, but it is not recommended. All BMad content and modules will be installed under a .bmad folder, fully segregated.
2. **IDE Command Cleanup Recommended**: Legacy v4 IDE commands should be manually removed
- Located in IDE config folders, for example claude: `.claude/commands/BMad/agents`, `.claude/commands/BMad/tasks`, etc.
- NOTE: if the upgrade and install of v6 finished, the new commands will be under `.claude/commands/bmad/<module>/agents|workflows`
- Note 2: If you accidentally delete the wrong/new bmad commands - you can easily restore them by rerunning the installer, and choose quick update option, and all will be reapplied properly.
## Module Migration
### Deprecated Modules from v4
| v4 Module | v6 Status |
| ----------------------------- | ---------------------------------------------- |
| `_bmad-2d-phaser-game-dev` | Integrated into new BMGD Module |
| `_bmad-2d-unity-game-dev` | Integrated into new BMGD Module |
| `_bmad-godot-game-dev` | Integrated into new BMGD Module |
| `_bmad-*-game-dev` (any) | Integrated into new BMGD Module |
| `_bmad-infrastructure-devops` | Deprecated - New core devops agent coming soon |
| `_bmad-creative-writing` | Not adapted - New v6 module coming soon |
Aside from .bmad-method - if you have any of these others installed also, again its recommended to remove them and use the V6 equivalents, but its also fine if you decide to keep both. But it is not recommended to use both on the same project long term.
## Architecture Changes
### Folder Structure
**v4 "Expansion Packs" Structure:**
```
your-project/
├── .bmad-method/
├── .bmad-game-dev/
├── .bmad-creative-writing/
└── .bmad-infrastructure-devops/
```
**v6 Unified Structure:**
```
your-project/
└── _bmad/ # Single installation folder is _bmad
└── _config/ # Your customizations
| └── agents/ # Agent customization files
├── core/ # Real core framework (applies to all modules)
├── bmm/ # BMad Method (software/game dev)
├── bmb/ # BMad Builder (create agents/workflows)
├── cis/ # Creative Intelligence Suite
├── _bmad_output # Default bmad output folder (was doc folder in v4)
```
### Key Concept Changes
- **v4 `_bmad-core and _bmad-method`**: Was actually the BMad Method
- **v6 `_bmad/core/`**: Is the real universal core framework
- **v6 `_bmad/bmm/`**: Is the BMad Method module
- **Module identification**: All modules now have a `config.yaml` file once installed at the root of the modules installed folder
## Project Progress Migration
### If You've Completed Some or all Planning Phases (Brief/PRD/UX/Architecture) with the BMad Method:
After running the v6 installer, if you kept the paths the same as the installation suggested, you will need to move a few files, or run the installer again. It is recommended to stick with these defaults as it will be easier to adapt if things change in the future.
If you have any planning artifacts, put them in a folder called _bmad-output/planning-artifacts at the root of your project, ensuring that:
PRD has PRD in the file name or folder name if sharded.
Similar for 'brief', 'architecture', 'ux-design'.
If you have other long term docs that will not be as ephemeral as these project docs, you can put them in the /docs folder, ideally with a index.md file.
HIGHLY RECOMMENDED NOTE: If you are only partway through planning, its highly recommended to restart and do the PRD, UX and ARCHITECTURE steps. You could even use your existing documents as inputs letting the agent know you want to redo them with the new workflows. These optimized v6 progressive discovery workflows that also will utilize web search at key moments, while offering better advanced elicitation and part mode in the IDE will produce superior results. And then once all are complete, an epics with stories is generated after the architecture step now - ensuring it uses input from all planing documents.
### If You're Mid-Development (Stories Created/Implemented)
1. Complete the v6 installation as above
2. Ensure you have a file called epics.md or epics/epic*.md - these need to be located under the _bmad-output/planning-artifacts folder.
3. Run the scrum masters `sprint-planning` workflow to generate the implementation tracking plan in _bmad-output/implementation-artifacts.
4. Inform the SM after the output is complete which epics and stories were completed already and should be parked properly in the file.
## Agent Customization Migration
### v4 Agent Customization
In v4, you may have modified agent files directly in `_bmad-*` folders.
### v6 Agent Customization
**All customizations** now go in `_bmad/_config/agents/` using customize files:
**Example: Renaming an agent and changing communication style**
File: `_bmad/_config/agents/bmm-pm.customize.yaml`
```yaml
# Customize the PM agent
persona:
name: 'Captain Jack' # Override agent name
role: 'Swashbuckling Product Owner'
communication_style: |
- Talk like a pirate
- Use nautical metaphors for software concepts
- Always upbeat and adventurous
```
There is a lot more that is possible with agent customization, which is covered in detail in the [Agent Customization Guide](../bmad-customization/agents.md)
CRITICAL NOTE: After you modify the customization file, you need to run the npx installer against your installed location, and choose the option to rebuild all agents, or just do a quick update again. This always builds agents fresh and applies customizations.
**How it works:**
- Base agent: `_bmad/bmm/agents/pm.md`
- Customization: `_bmad/_config/agents/bmm-pm.customize.yaml`
- Rebuild all agents -> Result: Agent uses your custom name and style
## Document Compatibility
### Sharded vs Unsharded Documents
**Good news**: Unlike v4, v6 workflows are **fully flexible** with document structure:
- ✅ Sharded documents (split into multiple files)
- ✅ Unsharded documents (single file per section)
- ✅ Custom sections for your project type
- ✅ Mixed approaches
All workflow files are scanned automatically. No manual configuration needed.

View File

@@ -0,0 +1,76 @@
# Modules
Modules are organized collections of agents and workflows that solve specific problems or address particular domains.
## What is a Module?
A module is a self-contained package that includes:
- **Agents** - Specialized AI assistants
- **Workflows** - Step-by-step processes
- **Configuration** - Module-specific settings
- **Documentation** - Usage guides and reference
## Official Modules
### Core Module
Always installed, provides shared functionality:
- Global configuration
- Core workflows (Party Mode, Advanced Elicitation, Brainstorming)
- Common tasks (document indexing, sharding, review)
### BMAD Method (BMM)
Software and game development:
- Project planning workflows
- Implementation agents (Dev, PM, QA, Scrum Master)
- Testing and architecture guidance
### BMAD Builder (BMB)
Create custom solutions:
- Agent creation workflows
- Workflow authoring tools
- Module scaffolding
### Creative Intelligence Suite (CIS)
Innovation and creativity:
- Creative thinking techniques
- Innovation strategy workflows
- Storytelling and ideation
### BMAD Game Dev (BMGD)
Game development specialization:
- Game design workflows
- Narrative development
- Performance testing frameworks
## Module Structure
Installed modules follow this structure:
```
_bmad/
├── core/ # Always present
├── bmm/ # BMAD Method (if installed)
├── bmb/ # BMAD Builder (if installed)
├── cis/ # Creative Intelligence (if installed)
└── bmgd/ # Game Dev (if installed)
```
## Custom Modules
You can create your own modules containing:
- Custom agents for your domain
- Organizational workflows
- Team-specific configurations
Custom modules are installed the same way as official modules.
## Installing Modules
During BMAD installation, you choose which modules to install. You can also add or remove modules later by re-running the installer.
See [Installation Guide](./installing/) for details.
---
**Next:** Read the [Installation Guide](./installing/) to set up BMAD with the modules you need.

View File

@@ -0,0 +1,34 @@
# Web Bundles
Use BMAD agents in Gemini Gems and Custom GPTs.
## Status
> **Note:** The Web Bundling Feature is being rebuilt from the ground up. Current v6 bundles may be incomplete or missing functionality.
## What Are Web Bundles?
Web bundles package BMad agents as self-contained files that work in Gemini Gems and Custom GPTs. Everything the agent needs - instructions, workflows, dependencies - is bundled into a single file for easy upload.
### What's Included
- Complete agent persona and instructions
- All workflows and dependencies
- Interactive menu system
- Party mode for multi-agent collaboration
- No external files required
### Use Cases
**Perfect for:**
- Uploading a single file to a Gemini GEM or Custom GPT
- Using BMAD Method from the Web
- Cost savings (generally lower cost than local usage)
- Quick sharing of agent configurations
**Trade-offs:**
- Some quality reduction vs local usage
- Less convenient than full local installation
- Limited to agent capabilities (no workflow file access)
[← Back to Core Concepts](../index.md)

View File

@@ -0,0 +1,89 @@
# Workflows
Workflows are structured processes that guide agents through complex tasks. Think of them as recipes that ensure consistent, high-quality outcomes.
## What is a Workflow?
A workflow is a step-by-step process that agents follow to accomplish specific objectives. A workflow can be a single file if small enough, but more than likely is comprized of a very small workflow or skill definition file with multiple steps and data files that are loaded as needed on demand. Each step file:
- Defines a clear goal
- Provides instructions for the agent
- May include decision points or user interactions
- Produces specific outputs
- Progressively at a specific point can load the next proper step.
## How Workflows Work
```
┌─────────────┐ ┌─────────────┐ ┌─────────────┐ ┌─────────────┐
│ Step 1 │ → │ Step 2 │ → │ Step 3 │ → │ Complete │
│ Discover │ │ Define │ │ Build │ │ Output │
└─────────────┘ └─────────────┘ └─────────────┘ └─────────────┘
```
**Key characteristics:**
- **Progressive** - Each step builds on the previous
- **Interactive** - Workflows can pause for user input
- **Reusable** - The same workflow produces consistent results
- **Composable** - Workflow steps can call other workflow steps, or whole other workflows!
- **LLM Reinforcement** - Some rules or info is repeated in each step file ensuring certain rules are always top of agent mind, even during context heavy processes or very long workflows!
## Workflow Types
### Planning Workflows
Generate project artifacts like requirements, architecture, and task breakdowns.
**Examples:** Brief creation, PRD authoring, architecture design, sprint planning
### Execution Workflows
Guide implementation of specific tasks or features.
**Examples:** Code implementation, code review, testing, deployment
### Support Workflows
Handle cross-cutting concerns and creative processes.
**Examples:** Brainstorming, retrospectives, root cause analysis
## Progressive Disclosure
BMAD workflows use **progressive disclosure** - each step only knows about its immediate next step and what it is currently meant to do. This:
- Reduces cognitive load on the AI
- Ensures each step gets full attention
- Allows for conditional routing based on previous outcomes
- Makes workflows easier to debug and modify
## Menu-Driven Interaction
Most workflows use interactive menus with standard options:
| Option | Purpose |
| ---------------- | -------------------------------------------------- |
| **[A] Advanced** | Invoke deeper reasoning techniques |
| **[P] Party** | Get multiple agent perspectives |
| **[C] Continue** | Proceed to next step after all writes are complete |
## Workflow Files
Workflows are markdown files with structured frontmatter - this front matter also allows them to easily work as skills and also slash command loaded:
```yaml
---
name: 'my-workflow'
description: 'What this workflow does and when it should be used or loaded automatically (or call out if it should be requested to run explicitly by the user)'
---
```
The content in the workflow file is very minimal, sets up the reinforcement of the agent persona and reminder that it is a facilitator working with a user, lays out rules of processing steps only when told to do a specific step, loads all config file variables needed by the workflow, and then routes to step 1. No other info about other steps should be in this workflow file. Keeping it as small and lean as possible help in compilation as a skill, as overall size of the skill main file (workflow.md) is critical to keep small.
## Creating Custom Workflows
The **BMAD Builder (BMB)** module includes workflows for creating custom workflows. See [BMB Documentation](../modules/bmb-bmad-builder/) for details.
---
**Next:** Learn about [Modules](./modules.md) to see how agents and workflows are organized.

View File

@@ -1,245 +0,0 @@
# Custom Content Installation
This guide explains how to create and install custom BMAD content including agents, workflows, and modules. Custom content allows you to extend BMAD's functionality with your own specialized tools and workflows that can be shared across projects or teams.
## Types of Custom Content
### 1. Custom Agents and Workflows (Standalone)
Custom agents and workflows are standalone content packages that can be installed without being part of a full module. These are perfect for:
- Sharing specialized agents across projects
- Building a personal Agent powered Notebook vault
- Distributing workflow templates
- Creating agent libraries for specific domains
#### Structure
A custom agents and workflows package follows this structure:
```
my-custom-agents/
├── module.yaml # Package configuration
├── agents/ # Agent definitions
│ └── my-agent/
│ └── agent.md
└── workflows/ # Workflow definitions
└── my-workflow/
└── workflow.md
```
#### Configuration
Create a `module.yaml` file in your package root:
```yaml
code: my-custom-agents
name: 'My Custom Agents and Workflows'
default_selected: true
```
#### Example
See `/example-custom-content` for a working example of a folder with multiple random custom agents and workflows. Technically its also just a module, but you will be able to further pick and choose from this folders contents of what you do and do not want to include in a destination folder. This way, you can store all custom content source in one location and easily install it to different locations.
### 2. Custom Modules
Custom modules are complete BMAD modules that can include their own configuration, documentation, along with agents and workflows that all compliment each other. Additionally they will have their own installation scripts, data, and potentially other tools. Modules can be used for:
- Domain-specific functionality (e.g., industry-specific workflows, entertainment, education and training, medical, etc...)
- Integration with external systems
- Specialized agent collections
- Custom tooling and utilities
#### Structure
A custom module follows this structure:
```
my-module/
├── _module-installer/
│ ├── installer.js # optional, when it exists it will run with module installation
├── module.yaml # Module installation configuration with custom question and answer capture
├── docs/ # Module documentation
├── agents/ # Module-specific agents
├── workflows/ # Module-specific workflows
├── data/ # csv or other content to power agent intelligence or workflows
├── tools/ # Custom tools, hooks, mcp
└── sub-modules/ # IDE-specific customizations
├── vscode/
└── cursor/
```
#### Module Configuration
The `module.yaml` file defines how your module is installed:
```yaml
# Module metadata
code: my-module
name: 'My Custom Module'
default_selected: false
header: 'My Custom Module'
subheader: 'Description of what this module does'
# Configuration prompts
my_setting:
prompt: 'Configure your module setting'
default: 'default-value'
result: '{value}'
```
#### Example
See `/example-custom-module` for a complete example:
## Installation Process
### Step 1: Running the Installer
When you run the existing normal BMAD installer - either from the cloned repo, OR via NPX, it will ask about custom content:
```
? Do you have custom content to install?
No (skip custom content)
Enter a directory path
Enter a URL [Coming soon]
```
### Step 2: Providing Custom Content Path
If you select "Enter a directory path", the installer will prompt for the location:
```
? Enter the path to your custom content directory: /path/to/folder/containing/content/folder
```
The installer will:
- Scan for `module.yaml` files (modules)
- Display an indication of how many installable folders it has found. Note that a project with stand along agents and workflows all under a single folder like the example will just list the count as 1 for that directory.
### Step 3: Selecting Content
The installer presents a unified selection interface:
```
? Select modules and custom content to install:
[── Custom Content ──]
◉ My Custom Agents and Workflows (/path/to/custom)
[── Official Content ──]
◯ BMM: Business Method & Management
◯ CIS: Creativity & Innovation Suite
```
## Agent Sidecar Support
Agents with sidecar content can store personal data, memories, and working files outside of the `.bmad` directory. This separation keeps personal content separate from BMAD's core files.
### What is Sidecar Content?
Sidecar content includes:
- Agent memories and learning data
- Personal working files
- Temporary data
- User-specific configurations
### Sidecar Configuration
The sidecar folder location is configured during BMAD core installation:
```
? Where should users' agent sidecar memory folders be stored?
.bmad-user-memory
```
### How It Works
1. **Agent Declaration**: Agents declare `hasSidecar: true` in their metadata
2. **Sidecar Detection**: The installer automatically detects folders with "sidecar" in the name
3. **Installation**: Sidecar content is copied to the configured location
4. **Path Replacement**: The `{agent_sidecar_folder}` placeholder in agent configurations is replaced with the actual path to the installed instance of the sidecar folder. Now when you use the agent, depending on its design, will use the content in sidecar to record interactions, remember things you tell it, or serve a host of many other issues.
### Example Structure
```
my-agent/
├── agent.md # Agent definition
└── my-agent-sidecar/ # Sidecar content folder
├── memories/
├── working/
└── config/
```
### Git Integration
Since sidecar content is stored outside the `.bmad` directory (and typically outside version control), users can:
- Add the sidecar folder to `.gitignore` to exclude personal data
- Share agent definitions without exposing personal content
- Maintain separate configurations for different projects
Example `.gitignore` entry:
```
# Exclude agent personal data
.bmad-user-memory/
```
## Creating Custom Content with BMAD Builder
The BMAD Builder provides workflows that will guide you to produce your own custom content:
1. **Agent Templates**: Use standardized agent templates with proper structure
2. **Workflow Templates**: Create workflows using proven patterns
3. **Validation Tools**: Validate your content before distribution
4. **Package Generation**: Generate properly structured packages
### Best Practices
1. **Use Clear Naming**: Make your content codes and names descriptive
2. **Provide Documentation**: Include clear setup and usage instructions
3. **Test Installation**: Test your content in a clean environment
4. **Version Management**: Use semantic versioning for updates
5. **Respect User Privacy**: Keep personal data in sidecar folders
## Distribution
Custom content can be distributed:
1. **File System**: Copy folders directly to users
2. **Git Repositories**: Clone or download from version control
3. **Package Managers**: [Coming soon] npm package support
4. **URL Installation**: [Coming soon] Direct URL installation, including an official community vetted module forge
## Troubleshooting
### No Custom Content Found
- Ensure your `module.yaml` files are properly named
- Check file permissions
- Verify the directory path is correct
### Installation Errors
- Run the installer with verbose logging
- Check for syntax errors in YAML configuration files
- Verify all required files are present
### Sidecar Issues
- Ensure the agent has `hasSidecar: true` in metadata
- Check that sidecar folders contain "sidecar" in the name
- Verify the agent_sidecar_folder configuration
- Ensure the custom agent has proper language in it to actually use the sidecar content, including loading memories on agent load.
## Support
For help with custom content creation or installation:
1. Check the examples in `/example-custom-content` and `/example-custom-module`
2. Review the BMAD documentation
3. Create an issue in the BMAD repository
4. Join the BMAD community discussions on discord

View File

@@ -1,449 +0,0 @@
# Document Sharding Guide
Comprehensive guide to BMad Method's document sharding system for managing large planning and architecture documents.
## Table of Contents
- [What is Document Sharding?](#what-is-document-sharding)
- [When to Use Sharding](#when-to-use-sharding)
- [How Sharding Works](#how-sharding-works)
- [Using the Shard-Doc Tool](#using-the-shard-doc-tool)
- [Workflow Support](#workflow-support)
- [Best Practices](#best-practices)
- [Examples](#examples)
## What is Document Sharding?
Document sharding splits large markdown files into smaller, organized files based on level 2 headings (`## Heading`). This enables:
- **Selective Loading** - Workflows load only the sections they need
- **Reduced Token Usage** - Massive efficiency gains for large projects
- **Better Organization** - Logical section-based file structure
- **Maintained Context** - Index file preserves document structure
### Architecture
```
Before Sharding:
docs/
└── PRD.md (large 50k token file)
After Sharding:
docs/
└── prd/
├── index.md # Table of contents with descriptions
├── overview.md # Section 1
├── user-requirements.md # Section 2
├── technical-requirements.md # Section 3
└── ... # Additional sections
```
## When to Use Sharding
### Ideal Candidates
**Large Multi-Epic Projects:**
- Very large complex PRDs
- Architecture documents with multiple system layers
- Epic files with 4+ epics (especially for Phase 4)
- UX design specs covering multiple subsystems
**Token Thresholds:**
- **Consider sharding**: Documents > 20k tokens
- **Strongly recommended**: Documents > 40k tokens
- **Critical for efficiency**: Documents > 60k tokens
### When NOT to Shard
**Small Projects:**
- Single epic projects
- Level 0-1 projects (tech-spec only)
- Documents under 10k tokens
- Quick prototypes
**Frequently Updated Docs:**
- Active work-in-progress documents
- Documents updated daily
- Documents where whole-file context is essential
## How Sharding Works
### Sharding Process
1. **Tool Execution**: Run `npx @kayvan/markdown-tree-parser source.md destination/` - this is abstracted with the core shard-doc task which is installed as a slash command or manual task rule depending on your tools.
2. **Section Extraction**: Tool splits by level 2 headings
3. **File Creation**: Each section becomes a separate file
4. **Index Generation**: `index.md` created with structure and descriptions
### Workflow Discovery
BMad workflows use a **dual discovery system**:
1. **Try whole document first** - Look for `document-name.md`
2. **Check for sharded version** - Look for `document-name/index.md`
3. **Priority rule** - Whole document takes precedence if both exist
### Loading Strategies
**Full Load (Phase 1-3 workflows):**
```
If sharded:
- Read index.md
- Read ALL section files
- Treat as single combined document
```
**Selective Load (Phase 4 workflows):**
```
If sharded epics and working on Epic 3:
- Read epics/index.md
- Load ONLY epics/epic-3.md
- Skip all other epic files
- 90%+ token savings!
```
## Using the Shard-Doc Tool
### CLI Command
```bash
# Activate bmad-master or analyst agent, then:
/shard-doc
```
### Interactive Process
```
Agent: Which document would you like to shard?
User: docs/PRD.md
Agent: Default destination: docs/prd/
Accept default? [y/n]
User: y
Agent: Sharding PRD.md...
✓ Created 12 section files
✓ Generated index.md
✓ Complete!
```
### What Gets Created
**index.md structure:**
```markdown
# PRD - Index
## Sections
1. [Overview](./overview.md) - Project vision and objectives
2. [User Requirements](./user-requirements.md) - Feature specifications
3. [Epic 1: Authentication](./epic-1-authentication.md) - User auth system
4. [Epic 2: Dashboard](./epic-2-dashboard.md) - Main dashboard UI
...
```
**Individual section files:**
- Named from heading text (kebab-case)
- Contains complete section content
- Preserves all markdown formatting
- Can be read independently
## Workflow Support
### Universal Support
**All BMM workflows support both formats:**
- ✅ Whole documents
- ✅ Sharded documents
- ✅ Automatic detection
- ✅ Transparent to user
### Workflow-Specific Patterns
#### Phase 1-3 (Full Load)
Workflows load entire sharded documents:
- `product-brief` - Research, brainstorming docs
- `prd` - Product brief, research
- `gdd` - Game brief, research
- `create-ux-design` - PRD, brief, architecture (if available)
- `tech-spec` - Brief, research
- `architecture` - PRD, UX design (if available)
- `create-epics-and-stories` - PRD, architecture
- `implementation-readiness` - All planning docs
#### Phase 4 (Selective Load)
Workflows load only needed sections:
**sprint-planning** (Full Load):
- Needs ALL epics to build complete status
**create-story, code-review** (Selective):
```
Working on Epic 3, Story 2:
✓ Load epics/epic-3.md only
✗ Skip epics/epic-1.md, epic-2.md, epic-4.md, etc.
Result: 90%+ token reduction for 10-epic projects!
```
### Input File Patterns
Workflows use standardized patterns:
```yaml
input_file_patterns:
prd:
whole: '{output_folder}/*prd*.md'
sharded: '{output_folder}/*prd*/index.md'
epics:
whole: '{output_folder}/*epic*.md'
sharded_index: '{output_folder}/*epic*/index.md'
sharded_single: '{output_folder}/*epic*/epic-{{epic_num}}.md'
```
## Best Practices
### Sharding Strategy
**Do:**
- ✅ Shard after planning phase complete
- ✅ Keep level 2 headings well-organized
- ✅ Use descriptive section names
- ✅ Shard before Phase 4 implementation
- ✅ Keep original file as backup initially
**Don't:**
- ❌ Shard work-in-progress documents
- ❌ Shard small documents (<20k tokens)
- Mix sharded and whole versions
- Manually edit index.md structure
### Naming Conventions
**Good Section Names:**
```markdown
## Epic 1: User Authentication
## Technical Requirements
## System Architecture
## UX Design Principles
```
**Poor Section Names:**
```markdown
## Section 1
## Part A
## Details
## More Info
```
### File Management
**When to Re-shard:**
- Significant structural changes to document
- Adding/removing major sections
- After major refactoring
**Updating Sharded Docs:**
1. Edit individual section files directly
2. OR edit original, delete sharded folder, re-shard
3. Don't manually edit index.md
## Examples
### Example 1: Large PRD
**Scenario:** 15-epic project, PRD is 45k tokens
**Before Sharding:**
```
Every workflow loads entire 45k token PRD
Architecture workflow: 45k tokens
UX design workflow: 45k tokens
```
**After Sharding:**
```bash
/shard-doc
Source: docs/PRD.md
Destination: docs/prd/
Created:
prd/index.md
prd/overview.md (3k tokens)
prd/functional-requirements.md (8k tokens)
prd/non-functional-requirements.md (6k tokens)
prd/user-personas.md (4k tokens)
...additional FR/NFR sections
```
**Result:**
```
Architecture workflow: Can load specific sections needed
UX design workflow: Can load specific sections needed
Significant token reduction for large requirement docs!
```
### Example 2: Sharding Epics File
**Scenario:** 8 epics with detailed stories, 35k tokens total
```bash
/shard-doc
Source: docs/bmm-epics.md
Destination: docs/epics/
Created:
epics/index.md
epics/epic-1.md
epics/epic-2.md
...
epics/epic-8.md
```
**Efficiency Gain:**
```
Working on Epic 5 stories:
Old: Load all 8 epics (35k tokens)
New: Load epic-5.md only (4k tokens)
Savings: 88% reduction
```
### Example 3: Architecture Document
**Scenario:** Multi-layer system architecture, 28k tokens
```bash
/shard-doc
Source: docs/architecture.md
Destination: docs/architecture/
Created:
architecture/index.md
architecture/system-overview.md
architecture/frontend-architecture.md
architecture/backend-services.md
architecture/data-layer.md
architecture/infrastructure.md
architecture/security-architecture.md
```
**Benefit:** Code-review workflow can reference specific architectural layers without loading entire architecture doc.
## Custom Workflow Integration
### For Workflow Builders
When creating custom workflows that load large documents:
**1. Add input_file_patterns to workflow.yaml:**
```yaml
input_file_patterns:
your_document:
whole: '{output_folder}/*your-doc*.md'
sharded: '{output_folder}/*your-doc*/index.md'
```
**2. Add discovery instructions to instructions.md:**
```markdown
## Document Discovery
1. Search for whole document: _your-doc_.md
2. Check for sharded version: _your-doc_/index.md
3. If sharded: Read index + ALL sections (or specific sections if selective load)
4. Priority: Whole document first
```
**3. Choose loading strategy:**
- **Full Load**: Read all sections when sharded
- **Selective Load**: Read only relevant sections (requires section identification logic)
### Pattern Templates
**Full Load Pattern:**
```xml
<action>Search for document: {output_folder}/*doc-name*.md</action>
<action>If not found, check for sharded: {output_folder}/*doc-name*/index.md</action>
<action if="sharded found">Read index.md to understand structure</action>
<action if="sharded found">Read ALL section files listed in index</action>
<action if="sharded found">Combine content as single document</action>
```
**Selective Load Pattern (with section ID):**
```xml
<action>Determine section needed (e.g., epic_num = 3)</action>
<action>Check for sharded version: {output_folder}/*doc-name*/index.md</action>
<action if="sharded found">Read ONLY the specific section file needed</action>
<action if="sharded found">Skip all other section files</action>
```
## Troubleshooting
### Common Issues
**Both whole and sharded exist:**
- Workflows will use whole document (priority rule)
- Delete or archive the one you don't want
**Index.md out of sync:**
- Delete sharded folder
- Re-run shard-doc on original
**Workflow can't find document:**
- Check file naming matches patterns (`*prd*.md`, `*epic*.md`, etc.)
- Verify index.md exists in sharded folder
- Check output_folder path in config
**Sections too granular:**
- Combine sections in original document
- Use fewer level 2 headings
- Re-shard
## Related Documentation
- [shard-doc Tool](../src/core/tools/shard-doc.xml) - Tool implementation
- [BMM Workflows Guide](../src/modules/bmm/workflows/README.md) - Workflow overview
- [Workflow Creation Guide](../src/modules/bmb/workflows/create-workflow/workflow-creation-guide.md) - Custom workflow patterns
---
**Document sharding is optional but powerful** - use it when efficiency matters for large projects!

View File

@@ -1,31 +0,0 @@
# BMAD Method - Auggie CLI Instructions
## Activating Agents
BMAD agents can be installed in multiple locations based on your setup.
### Common Locations
- User Home: `~/.augment/commands/`
- Project: `.augment/commands/`
- Custom paths you selected
### How to Use
1. **Type Trigger**: Use `@{agent-name}` in your prompt
2. **Activate**: Agent persona activates
3. **Tasks**: Use `@task-{task-name}` for tasks
### Examples
```
@dev - Activate development agent
@architect - Activate architect agent
@task-setup - Execute setup task
```
### Notes
- Agents can be in multiple locations
- Check your installation paths
- Activation syntax same across all locations

View File

@@ -1,25 +0,0 @@
# BMAD Method - Claude Code Instructions
## Activating Agents
BMAD agents are installed as slash commands in `.claude/commands/bmad/`.
### How to Use
1. **Type Slash Command**: Start with `/` to see available commands
2. **Select Agent**: Type `/bmad-{agent-name}` (e.g., `/bmad-dev`)
3. **Execute**: Press Enter to activate that agent persona
### Examples
```
/bmad:bmm:agents:dev - Activate development agent
/bmad:bmm:agents:architect - Activate architect agent
/bmad:bmm:workflows:dev-story - Execute dev-story workflow
```
### Notes
- Commands are autocompleted when you type `/`
- Agent remains active for the conversation
- Start a new conversation to switch agents

View File

@@ -1,31 +0,0 @@
# BMAD Method - Cline Instructions
## Activating Agents
BMAD agents are installed as **toggleable rules** in `.clinerules/` directory.
### Important: Rules are OFF by default
- Rules are NOT automatically loaded to avoid context pollution
- You must manually enable the agent you want to use
### How to Use
1. **Open Rules Panel**: Click the rules icon below the chat input
2. **Enable an Agent**: Toggle ON the specific agent rule you need (e.g., `01-core-dev`)
3. **Activate in Chat**: Type `@{agent-name}` to activate that persona
4. **Disable When Done**: Toggle OFF to free up context
### Best Practices
- Only enable 1-2 agents at a time to preserve context
- Disable agents when switching tasks
- Rules are numbered (01-, 02-) for organization, not priority
### Example
```
Toggle ON: 01-core-dev.md
In chat: "@dev help me refactor this code"
When done: Toggle OFF the rule
```

View File

@@ -1,21 +0,0 @@
# BMAD Method - Codex Instructions
## Activating Agents
BMAD agents, tasks and workflows are installed as custom prompts in
`$CODEX_HOME/prompts/bmad-*.md` files. If `CODEX_HOME` is not set, it
defaults to `$HOME/.codex/`.
### Examples
```
/bmad-bmm-agents-dev - Activate development agent
/bmad-bmm-agents-architect - Activate architect agent
/bmad-bmm-workflows-dev-story - Execute dev-story workflow
```
### Notes
Prompts are autocompleted when you type /
Agent remains active for the conversation
Start a new conversation to switch agents

View File

@@ -1,30 +0,0 @@
# BMAD Method - Crush Instructions
## Activating Agents
BMAD agents are installed as commands in `.crush/commands/bmad/`.
### How to Use
1. **Open Command Palette**: Use Crush command interface
2. **Navigate**: Browse to `{bmad_folder}/{module}/agents/`
3. **Select Agent**: Choose the agent command
4. **Execute**: Run to activate agent persona
### Command Structure
```
.crush/commands/bmad/
├── agents/ # All agents
├── tasks/ # All tasks
├── core/ # Core module
│ ├── agents/
│ └── tasks/
└── {module}/ # Other modules
```
### Notes
- Commands organized by module
- Can browse hierarchically
- Agent activates for session

View File

@@ -1,25 +0,0 @@
# BMAD Method - Cursor Instructions
## Activating Agents
BMAD agents are installed in `.cursor/rules/bmad/` as MDC rules.
### How to Use
1. **Reference in Chat**: Use `@{bmad_folder}/{module}/agents/{agent-name}`
2. **Include Entire Module**: Use `@{bmad_folder}/{module}`
3. **Reference Index**: Use `@{bmad_folder}/index` for all available agents
### Examples
```
@{bmad_folder}/core/agents/dev - Activate dev agent
@{bmad_folder}/bmm/agents/architect - Activate architect agent
@{bmad_folder}/core - Include all core agents/tasks
```
### Notes
- Rules are Manual type - only loaded when explicitly referenced
- No automatic context pollution
- Can combine multiple agents: `@{bmad_folder}/core/agents/dev @{bmad_folder}/core/agents/test`

View File

@@ -1,25 +0,0 @@
# BMAD Method - Gemini CLI Instructions
## Activating Agents
BMAD agents are concatenated in `.gemini/bmad-method/GEMINI.md`.
### How to Use
1. **Type Trigger**: Use `*{agent-name}` in your prompt
2. **Activate**: Agent persona activates from the concatenated file
3. **Continue**: Agent remains active for conversation
### Examples
```
*dev - Activate development agent
*architect - Activate architect agent
*test - Activate test agent
```
### Notes
- All agents loaded from single GEMINI.md file
- Triggers with asterisk: `*{agent-name}`
- Context includes all agents (may be large)

View File

@@ -1,26 +0,0 @@
# BMAD Method - GitHub Copilot Instructions
## Activating Agents
BMAD agents are installed as chat modes in `.github/chatmodes/`.
### How to Use
1. **Open Chat View**: Click Copilot icon in VS Code sidebar
2. **Select Mode**: Click mode selector (top of chat)
3. **Choose Agent**: Select the BMAD agent from dropdown
4. **Chat**: Agent is now active for this session
### VS Code Settings
Configured in `.vscode/settings.json`:
- Max requests per session
- Auto-fix enabled
- MCP discovery enabled
### Notes
- Modes persist for the chat session
- Switch modes anytime via dropdown
- Multiple agents available in mode selector

View File

@@ -1,33 +0,0 @@
# BMAD Method - iFlow CLI Instructions
## Activating Agents
BMAD agents are installed as commands in `.iflow/commands/bmad/`.
### How to Use
1. **Access Commands**: Use iFlow command interface
2. **Navigate**: Browse to `{bmad_folder}/agents/` or `{bmad_folder}/tasks/`
3. **Select**: Choose the agent or task command
4. **Execute**: Run to activate
### Command Structure
```
.iflow/commands/bmad/
├── agents/ # Agent commands
└── tasks/ # Task commands
```
### Examples
```
/{bmad_folder}/agents/core-dev - Activate dev agent
/{bmad_folder}/tasks/core-setup - Execute setup task
```
### Notes
- Commands organized by type (agents/tasks)
- Agent activates for session
- Similar to Crush command structure

View File

@@ -1,24 +0,0 @@
# BMAD Method - KiloCode Instructions
## Activating Agents
BMAD agents are installed as custom modes in `.kilocodemodes`.
### How to Use
1. **Open Project**: Modes auto-load when project opens
2. **Select Mode**: Use mode selector in KiloCode interface
3. **Choose Agent**: Pick `bmad-{module}-{agent}` mode
4. **Activate**: Mode is now active
### Mode Format
- Mode name: `bmad-{module}-{agent}`
- Display: `{icon} {title}`
- Example: `bmad-core-dev` shows as `🤖 Dev`
### Notes
- Modes persist until changed
- Similar to Roo Code mode system
- Icon shows in mode selector

View File

@@ -1,24 +0,0 @@
# BMAD Method - OpenCode Instructions
## Activating Agents
BMAD agents are installed as OpenCode agents in `.opencode/agent/BMAD/{module_name}` and workflow commands in `.opencode/command/BMAD/{module_name}`.
### How to Use
1. **Switch Agents**: Press **Tab** to cycle through primary agents or select using the `/agents`
2. **Activate Agent**: Once the Agent is selected say `hello` or any prompt to activate that agent persona
3. **Execute Commands**: Type `/bmad` to see and execute bmad workflow commands (commands allow for fuzzy matching)
### Examples
```
/agents - to see a list of agents and switch between them
/{bmad_folder}/bmm/workflows/workflow-init - Activate the workflow-init command
```
### Notes
- Press **Tab** to switch between primary agents (Analyst, Architect, Dev, etc.)
- Commands are autocompleted when you type `/` and allow for fuzzy matching
- Workflow commands execute in current agent context, make sure you have the right agent activated before running a command

View File

@@ -1,25 +0,0 @@
# BMAD Method - Qwen Code Instructions
## Activating Agents
BMAD agents are concatenated in `.qwen/bmad-method/QWEN.md`.
### How to Use
1. **Type Trigger**: Use `*{agent-name}` in your prompt
2. **Activate**: Agent persona activates from the concatenated file
3. **Continue**: Agent remains active for conversation
### Examples
```
*dev - Activate development agent
*architect - Activate architect agent
*test - Activate test agent
```
### Notes
- All agents loaded from single QWEN.md file
- Triggers with asterisk: `*{agent-name}`
- Similar to Gemini CLI setup

View File

@@ -1,27 +0,0 @@
# BMAD Method - Roo Code Instructions
## Activating Agents
BMAD agents are installed as custom modes in `.roomodes`.
### How to Use
1. **Open Project**: Modes auto-load when project opens
2. **Select Mode**: Use mode selector in Roo interface
3. **Choose Agent**: Pick `bmad-{module}-{agent}` mode
4. **Activate**: Mode is now active with configured permissions
### Permission Levels
Modes are configured with file edit permissions:
- Development files only
- Configuration files only
- Documentation files only
- All files (if configured)
### Notes
- Modes persist until changed
- Each mode has specific file access rights
- Icon shows in mode selector for easy identification

View File

@@ -1,388 +0,0 @@
# Rovo Dev IDE Integration
This document describes how BMAD-METHOD integrates with [Atlassian Rovo Dev](https://www.atlassian.com/rovo-dev), an AI-powered software development assistant.
## Overview
Rovo Dev is designed to integrate deeply with developer workflows and organizational knowledge bases. When you install BMAD-METHOD in a Rovo Dev project, it automatically installs BMAD agents, workflows, tasks, and tools just like it does for other IDEs (Cursor, VS Code, etc.).
BMAD-METHOD provides:
- **Agents**: Specialized subagents for various development tasks
- **Workflows**: Multi-step workflow guides and coordinators
- **Tasks & Tools**: Reference documentation for BMAD tasks and tools
### What are Rovo Dev Subagents?
Subagents are specialized agents that Rovo Dev can delegate tasks to. They are defined as Markdown files with YAML frontmatter stored in the `.rovodev/subagents/` directory. Rovo Dev automatically discovers these files and makes them available through the `@subagent-name` syntax.
## Installation and Setup
### Automatic Installation
When you run the BMAD-METHOD installer and select Rovo Dev as your IDE:
```bash
bmad install
```
The installer will:
1. Create a `.rovodev/subagents/` directory in your project (if it doesn't exist)
2. Convert BMAD agents into Rovo Dev subagent format
3. Write subagent files with the naming pattern: `bmad-<module>-<agent-name>.md`
### File Structure
After installation, your project will have:
```
project-root/
├── .rovodev/
│ ├── subagents/
│ │ ├── bmad-core-code-reviewer.md
│ │ ├── bmad-bmm-pm.md
│ │ ├── bmad-bmm-dev.md
│ │ └── ... (more agents from selected modules)
│ ├── workflows/
│ │ ├── bmad-brainstorming.md
│ │ ├── bmad-prd-creation.md
│ │ └── ... (workflow guides)
│ ├── references/
│ │ ├── bmad-task-core-code-review.md
│ │ ├── bmad-tool-core-analysis.md
│ │ └── ... (task/tool references)
│ ├── config.yml (Rovo Dev configuration)
│ ├── prompts.yml (Optional: reusable prompts)
│ └── ...
├── .bmad/ (BMAD installation directory)
└── ...
```
**Directory Structure Explanation:**
- **subagents/**: Agents discovered and used by Rovo Dev with `@agent-name` syntax
- **workflows/**: Multi-step workflow guides and instructions
- **references/**: Documentation for available tasks and tools in BMAD
## Subagent File Format
BMAD agents are converted to Rovo Dev subagent format, which uses Markdown with YAML frontmatter:
### Basic Structure
```markdown
---
name: bmad-module-agent-name
description: One sentence description of what this agent does
tools:
- bash
- open_files
- grep
- expand_code_chunks
model: anthropic.claude-3-5-sonnet-20241022-v2:0 # Optional
load_memory: true # Optional
---
You are a specialized agent for [specific task].
## Your Role
Describe the agent's role and responsibilities...
## Key Instructions
1. First instruction
2. Second instruction
3. Third instruction
## When to Use This Agent
Explain when and how to use this agent...
```
### YAML Frontmatter Fields
| Field | Type | Required | Description |
| ------------- | ------- | -------- | ------------------------------------------------------------------------------------------------------------------------------------- |
| `name` | string | Yes | Unique identifier for the subagent (kebab-case, no spaces) |
| `description` | string | Yes | One-line description of the subagent's purpose |
| `tools` | array | No | List of tools the subagent can use. If not specified, uses parent agent's tools |
| `model` | string | No | Specific LLM model for this subagent (e.g., `anthropic.claude-3-5-sonnet-20241022-v2:0`). If not specified, uses parent agent's model |
| `load_memory` | boolean | No | Whether to load default memory files (AGENTS.md, AGENTS.local.md). Defaults to `true` |
### System Prompt
The content after the closing `---` is the subagent's system prompt. This defines:
- The agent's persona and role
- Its capabilities and constraints
- Step-by-step instructions for task execution
- Examples of expected behavior
## Using BMAD Components in Rovo Dev
### Invoking a Subagent (Agent)
In Rovo Dev, you can invoke a BMAD agent as a subagent using the `@` syntax:
```
@bmad-core-code-reviewer Please review this PR for potential issues
@bmad-bmm-pm Help plan this feature release
@bmad-bmm-dev Implement this feature
```
### Accessing Workflows
Workflow guides are available in `.rovodev/workflows/` directory:
```
@bmad-core-code-reviewer Use the brainstorming workflow from .rovodev/workflows/bmad-brainstorming.md
```
Workflow files contain step-by-step instructions and can be referenced or copied into Rovo Dev for collaborative workflow execution.
### Accessing Tasks and Tools
Task and tool documentation is available in `.rovodev/references/` directory. These provide:
- Task execution instructions
- Tool capabilities and usage
- Integration examples
- Parameter documentation
### Example Usage Scenarios
#### Code Review
```
@bmad-core-code-reviewer Review the changes in src/components/Button.tsx
for best practices, performance, and potential bugs
```
#### Documentation
```
@bmad-core-documentation-writer Generate API documentation for the new
user authentication module
```
#### Feature Design
```
@bmad-module-feature-designer Design a solution for implementing
dark mode support across the application
```
## Customizing BMAD Subagents
You can customize BMAD subagents after installation by editing their files directly in `.rovodev/subagents/`.
### Example: Adding Tool Restrictions
By default, BMAD subagents inherit tools from the parent Rovo Dev agent. You can restrict which tools a specific subagent can use:
```yaml
---
name: bmad-core-code-reviewer
description: Reviews code and suggests improvements
tools:
- open_files
- expand_code_chunks
- grep
---
```
### Example: Using a Specific Model
Some agents might benefit from using a different model. You can specify this:
```yaml
---
name: bmad-core-documentation-writer
description: Writes clear and comprehensive documentation
model: anthropic.claude-3-5-sonnet-20241022-v2:0
---
```
### Example: Enhancing the System Prompt
You can add additional context to a subagent's system prompt:
```markdown
---
name: bmad-core-code-reviewer
description: Reviews code and suggests improvements
---
You are a specialized code review agent for our project.
## Project Context
Our codebase uses:
- React 18 for frontend
- Node.js 18+ for backend
- TypeScript for type safety
- Jest for testing
## Review Checklist
1. Type safety and TypeScript correctness
2. React best practices and hooks usage
3. Performance considerations
4. Test coverage
5. Documentation and comments
...rest of original system prompt...
```
## Memory and Context
By default, BMAD subagents have `load_memory: true`, which means they will load memory files from your project:
- **Project-level**: `.rovodev/AGENTS.md` and `.rovodev/.agent.md`
- **User-level**: `~/.rovodev/AGENTS.md` (global memory across all projects)
These files can contain:
- Project guidelines and conventions
- Common patterns and best practices
- Recent decisions and context
- Custom instructions for all agents
### Creating Project Memory
Create `.rovodev/AGENTS.md` in your project:
```markdown
# Project Guidelines
## Code Style
- Use 2-space indentation
- Use camelCase for variables
- Use PascalCase for classes
## Architecture
- Follow modular component structure
- Use dependency injection for services
- Implement proper error handling
## Testing Requirements
- Minimum 80% code coverage
- Write tests before implementation
- Use descriptive test names
```
## Troubleshooting
### Subagents Not Appearing in Rovo Dev
1. **Verify files exist**: Check that `.rovodev/subagents/bmad-*.md` files are present
2. **Check Rovo Dev is reloaded**: Rovo Dev may cache agent definitions. Restart Rovo Dev or reload the project
3. **Verify file format**: Ensure files have proper YAML frontmatter (between `---` markers)
4. **Check file permissions**: Ensure files are readable by Rovo Dev
### Agent Name Conflicts
If you have custom subagents with the same names as BMAD agents, Rovo Dev will load both but may show a warning. Use unique prefixes for custom subagents to avoid conflicts.
### Tools Not Available
If a subagent's tools aren't working:
1. Verify the tool names match Rovo Dev's available tools
2. Check that the parent Rovo Dev agent has access to those tools
3. Ensure tool permissions are properly configured in `.rovodev/config.yml`
## Advanced: Tool Configuration
Rovo Dev agents have access to a set of tools for various tasks. Common tools available include:
- `bash`: Execute shell commands
- `open_files`: View file contents
- `grep`: Search across files
- `expand_code_chunks`: View specific code sections
- `find_and_replace_code`: Modify files
- `create_file`: Create new files
- `delete_file`: Delete files
- `move_file`: Rename or move files
### MCP Servers
Rovo Dev can also connect to Model Context Protocol (MCP) servers, which provide additional tools and data sources:
- **Atlassian Integration**: Access to Jira, Confluence, and Bitbucket
- **Code Analysis**: Custom code analysis and metrics
- **External Services**: APIs and third-party integrations
Configure MCP servers in `~/.rovodev/mcp.json` or `.rovodev/mcp.json`.
## Integration with Other IDE Handlers
BMAD-METHOD supports multiple IDEs simultaneously. You can have both Rovo Dev and other IDE configurations (Cursor, VS Code, etc.) in the same project. Each IDE will have its own artifacts installed in separate directories.
For example:
- Rovo Dev agents: `.rovodev/subagents/bmad-*.md`
- Cursor rules: `.cursor/rules/bmad/`
- Claude Code: `.claude/rules/bmad/`
## Performance Considerations
- BMAD subagent files are typically small (1-5 KB each)
- Rovo Dev lazy-loads subagents, so having many subagents doesn't impact startup time
- System prompts are cached by Rovo Dev after first load
## Best Practices
1. **Keep System Prompts Concise**: Shorter, well-structured prompts are more effective
2. **Use Project Memory**: Leverage `.rovodev/AGENTS.md` for shared context
3. **Customize Tool Restrictions**: Give subagents only the tools they need
4. **Test Subagent Invocations**: Verify each subagent works as expected for your project
5. **Version Control**: Commit `.rovodev/subagents/` to version control for team consistency
6. **Document Custom Subagents**: Add comments explaining the purpose of customized subagents
## Related Documentation
- [Rovo Dev Official Documentation](https://www.atlassian.com/rovo-dev)
- [BMAD-METHOD Installation Guide](./installation.md)
- [IDE Handler Architecture](./ide-handlers.md)
- [Rovo Dev Configuration Reference](https://www.atlassian.com/rovo-dev/configuration)
## Examples
### Example 1: Code Review Workflow
```
User: @bmad-core-code-reviewer Review src/auth/login.ts for security issues
Rovo Dev → Subagent: Opens file, analyzes code, suggests improvements
Subagent output: Security vulnerabilities found, recommendations provided
```
### Example 2: Documentation Generation
```
User: @bmad-core-documentation-writer Generate API docs for the new payment module
Rovo Dev → Subagent: Analyzes code structure, generates documentation
Subagent output: Markdown documentation with examples and API reference
```
### Example 3: Architecture Design
```
User: @bmad-module-feature-designer Design a caching strategy for the database layer
Rovo Dev → Subagent: Reviews current architecture, proposes design
Subagent output: Detailed architecture proposal with implementation plan
```
## Support
For issues or questions about:
- **Rovo Dev**: See [Atlassian Rovo Dev Documentation](https://www.atlassian.com/rovo-dev)
- **BMAD-METHOD**: See [BMAD-METHOD README](../README.md)
- **IDE Integration**: See [IDE Handler Guide](./ide-handlers.md)

View File

@@ -1,25 +0,0 @@
# BMAD Method - Trae Instructions
## Activating Agents
BMAD agents are installed as rules in `.trae/rules/`.
### How to Use
1. **Type Trigger**: Use `@{agent-name}` in your prompt
2. **Activate**: Agent persona activates automatically
3. **Continue**: Agent remains active for conversation
### Examples
```
@dev - Activate development agent
@architect - Activate architect agent
@task-setup - Execute setup task
```
### Notes
- Rules auto-load from `.trae/rules/` directory
- Multiple agents can be referenced: `@dev and @test`
- Agent follows YAML configuration in rule file

View File

@@ -1,22 +0,0 @@
# BMAD Method - Windsurf Instructions
## Activating Agents
BMAD agents are installed as workflows in `.windsurf/workflows/`.
### How to Use
1. **Open Workflows**: Access via Windsurf menu or command palette
2. **Select Workflow**: Choose the agent/task workflow
3. **Execute**: Run to activate that agent persona
### Workflow Types
- **Agent workflows**: `{module}-{agent}.md` (auto_execution_mode: 3)
- **Task workflows**: `task-{module}-{task}.md` (auto_execution_mode: 2)
### Notes
- Agents run with higher autonomy (mode 3)
- Tasks run with guided execution (mode 2)
- Workflows persist for the session

View File

@@ -1,152 +1,111 @@
# BMad Documentation Index
# BMAD Documentation
Complete map of all BMad Method v6 documentation with recommended reading paths.
Complete documentation for the BMAD Method.
## Getting Started
### New to BMAD?
Start with the core concepts to understand how BMAD works:
- **[Core Concepts](./bmad-core-concepts/)** - Agents, workflows, and modules explained
- **[Installation Guide](./bmad-core-concepts/installing/)** - Set up BMAD in your project
- **[Quick Start Guide](./modules/bmm-bmad-method/quick-start)** - Build your first feature
### Upgrading from v4?
- **[v4 to v6 Upgrade Guide](./bmad-core-concepts/installing/upgrading.md)** - Migration path for v4 users
---
## 🎯 Getting Started (Start Here!)
## Module Documentation
**New users:** Start with one of these based on your situation:
| Your Situation | Start Here | Then Read |
| ---------------------- | --------------------------------------------------------------- | ------------------------------------------------------------- |
| **Brand new to BMad** | [Quick Start Guide](../src/modules/bmm/docs/quick-start.md) | [BMM Workflows Guide](../src/modules/bmm/workflows/README.md) |
| **Upgrading from v4** | [v4 to v6 Upgrade Guide](./v4-to-v6-upgrade.md) | [Quick Start Guide](../src/modules/bmm/docs/quick-start.md) |
| **Brownfield project** | [Brownfield Guide](../src/modules/bmm/docs/brownfield-guide.md) | [Quick Start Guide](../src/modules/bmm/docs/quick-start.md) |
---
## 📋 Core Documentation
### Project-Level Docs (Root)
- **[README.md](../README.md)** - Main project overview, feature summary, and module introductions
- **[CONTRIBUTING.md](../CONTRIBUTING.md)** - How to contribute, pull request guidelines, code style
- **[CHANGELOG.md](../CHANGELOG.md)** - Version history and breaking changes
- **[CLAUDE.md](../CLAUDE.md)** - Claude Code specific guidelines for this project
### Installation & Setup
- **[v4 to v6 Upgrade Guide](./v4-to-v6-upgrade.md)** - Migration path for v4 users
- **[Document Sharding Guide](./document-sharding-guide.md)** - Split large documents for 90%+ token savings
- **[Web Bundles](./USING_WEB_BUNDLES.md)** - Use BMAD agents in Claude Projects, ChatGPT, or Gemini without installation
- **[Bundle Distribution Setup](./BUNDLE_DISTRIBUTION_SETUP.md)** - Maintainer guide for bundle auto-publishing
---
## 🏗️ Module Documentation
### BMad Method (BMM) - Software & Game Development
### BMAD Method (BMM) - Software & Game Development
The flagship module for agile AI-driven development.
- **[BMM Module README](../src/modules/bmm/README.md)** - Module overview, agents, and complete documentation index
- **[BMM Documentation](../src/modules/bmm/docs/)** - All BMM-specific guides and references:
- [Quick Start Guide](../src/modules/bmm/docs/quick-start.md) - Step-by-step guide to building your first project
- [Quick Spec Flow](../src/modules/bmm/docs/quick-spec-flow.md) - Rapid Level 0-1 development
- [Scale Adaptive System](../src/modules/bmm/docs/scale-adaptive-system.md) - Understanding the 5-level system
- [Brownfield Guide](../src/modules/bmm/docs/brownfield-guide.md) - Working with existing codebases
- **[BMM Workflows Guide](../src/modules/bmm/workflows/README.md)** - **ESSENTIAL READING**
- **[Test Architect Guide](../src/modules/bmm/testarch/README.md)** - Testing strategy and quality assurance
- **[BMM Module Index](./modules/bmm-bmad-method/index)** - Module overview, agents, and documentation
- [Quick Start Guide](./modules/bmm-bmad-method/quick-start) - Step-by-step guide
- [Quick Spec Flow](./modules/bmm-bmad-method/quick-spec-flow) - Rapid Level 0-1 development
- [Brownfield Guide](./modules/bmm-bmad-method/brownfield-guide) - Working with existing codebases
- **[BMM Workflows Guide](./modules/bmm-bmad-method/index#-workflow-guides)** - Essential reading
### BMad Builder (BMB) - Create Custom Solutions
### BMAD Builder (BMB) - Create Custom Solutions
Build your own agents, workflows, and modules.
- **[BMB Module README](../src/modules/bmb/README.md)** - Module overview and capabilities
- **[Agent Creation Guide](../src/modules/bmb/workflows/create-agent/README.md)** - Design custom agents
- **[BMB Module Overview](./modules/bmb-bmad-builder/index)** - Module overview and capabilities
- **[Agent Creation Guide](./modules/bmb-bmad-builder/agent-creation-guide.md)** - Create custom agents
- **[Custom Content Installation](./modules/bmb-bmad-builder/custom-content-installation.md)** - Share and install custom creations
### Creative Intelligence Suite (CIS) - Innovation & Creativity
AI-powered creative thinking and brainstorming.
- **[CIS Documentation](./modules/cis-creative-intelligence-suite/index)**
- **[CIS Module README](../src/modules/cis/README.md)** - Module overview and workflows
### BMAD Game Dev (BMGD)
- **[BMGD Documentation](./modules/bmgd-bmad-game-dev/index)** - Game development workflows
---
## 🖥️ IDE-Specific Guides
## Core Module
Instructions for loading agents and running workflows in your development environment.
### Global Core Entities
**Popular IDEs:**
- [Claude Code](./ide-info/claude-code.md)
- [Cursor](./ide-info/cursor.md)
- [VS Code](./ide-info/windsurf.md)
**Other Supported IDEs:**
- [Augment](./ide-info/auggie.md)
- [Cline](./ide-info/cline.md)
- [Codex](./ide-info/codex.md)
- [Crush](./ide-info/crush.md)
- [Gemini](./ide-info/gemini.md)
- [GitHub Copilot](./ide-info/github-copilot.md)
- [IFlow](./ide-info/iflow.md)
- [Kilo](./ide-info/kilo.md)
- [OpenCode](./ide-info/opencode.md)
- [Qwen](./ide-info/qwen.md)
- [Roo](./ide-info/roo.md)
- [Rovo Dev](./ide-info/rovo-dev.md)
- [Trae](./ide-info/trae.md)
**Key concept:** Every reference to "load an agent" or "activate an agent" in the main docs links to the [ide-info](./ide-info/) directory for IDE-specific instructions.
- **[Core Module Index](./modules/core/index)** - Shared functionality available to all modules
- [Global Core Config](./modules/core/global-core-config.md) - Inheritable configuration
- [Core Workflows](./modules/core/core-workflows.md) - Domain-agnostic workflows
- [Party Mode](./modules/core/party-mode.md) - Multi-agent conversations
- [Brainstorming](./modules/core/brainstorming.md) - Structured creative sessions
- [Advanced Elicitation](./modules/core/advanced-elicitation.md) - LLM reasoning techniques
- [Core Tasks](./modules/core/core-tasks.md) - Common tasks across modules
---
## 🔧 Advanced Topics
## Advanced Topics
### Custom Agents, Workflow and Modules
### Customization
- **[Custom Content Installation](./custom-content-installation.md)** - Install and personalize agents, workflows and modules with the default bmad-method installer!
- [Agent Customization Guide](./agent-customization-guide.md) - Customize agent behavior and responses
- **[BMAD Customization](./bmad-core-concepts/bmad-customization/)** - Modify agents and workflows
### Installation & Bundling
### Platform Guides
- [IDE Injections Reference](./installers-bundlers/ide-injections.md) - How agents are installed to IDEs
- [Installers & Platforms Reference](./installers-bundlers/installers-modules-platforms-reference.md) - CLI tool and platform support
- [Web Bundler Usage](./installers-bundlers/web-bundler-usage.md) - Creating web-compatible bundles
- **[Web Bundles](./bmad-core-concepts/web-bundles/)** - Use BMAD in Gemini Gems and Custom GPTs
---
## 🎓 Recommended Reading Paths
## Recommended Reading Paths
### Path 1: Brand New to BMad (Software Project)
### Path 1: Brand New to BMAD (Software Project)
1. [README.md](../README.md) - Understand the vision
2. [Quick Start Guide](../src/modules/bmm/docs/quick-start.md) - Get hands-on
3. [BMM Module README](../src/modules/bmm/README.md) - Understand agents
4. [BMM Workflows Guide](../src/modules/bmm/workflows/README.md) - Master the methodology
5. [Your IDE guide](./ide-info/) - Optimize your workflow
1. [Core Concepts](./bmad-core-concepts/) - Understand agents and workflows
2. [Installation Guide](./bmad-core-concepts/installing/) - Set up BMAD
3. [Quick Start Guide](./modules/bmm-bmad-method/quick-start) - Get hands-on
4. [BMM Workflows Guide](./modules/bmm-bmad-method/index#-workflow-guides) - Master the methodology
### Path 2: Game Development Project
1. [README.md](../README.md) - Understand the vision
2. [Quick Start Guide](../src/modules/bmm/docs/quick-start.md) - Get hands-on
3. [BMM Module README](../src/modules/bmm/README.md) - Game agents are included
4. [BMM Workflows Guide](../src/modules/bmm/workflows/README.md) - Game workflows
5. [Your IDE guide](./ide-info/) - Optimize your workflow
1. [Core Concepts](./bmad-core-concepts/) - Understand agents and workflows
2. [Installation Guide](./bmad-core-concepts/installing/) - Set up BMAD
3. [BMGD Workflows Guide](./modules/bmgd-bmad-game-dev/workflows-guide) - Game-specific workflows
### Path 3: Upgrading from v4
1. [v4 to v6 Upgrade Guide](./v4-to-v6-upgrade.md) - Understand what changed
2. [Quick Start Guide](../src/modules/bmm/docs/quick-start.md) - Reorient yourself
3. [BMM Workflows Guide](../src/modules/bmm/workflows/README.md) - Learn new v6 workflows
1. [v4 to v6 Upgrade Guide](./bmad-core-concepts/installing/upgrading.md) - Understand what changed
2. [Quick Start Guide](./modules/bmm-bmad-method/quick-start) - Reorient yourself
3. [BMM Workflows Guide](./modules/bmm-bmad-method/index#-workflow-guides) - Learn new v6 workflows
### Path 4: Working with Existing Codebase (Brownfield)
1. [Brownfield Guide](../src/modules/bmm/docs/brownfield-guide.md) - Approach for legacy code
2. [Quick Start Guide](../src/modules/bmm/docs/quick-start.md) - Follow the process
3. [BMM Workflows Guide](../src/modules/bmm/workflows/README.md) - Master the methodology
1. [Brownfield Guide](./modules/bmm-bmad-method/brownfield-guide) - Approach for legacy code
2. [Quick Start Guide](./modules/bmm-bmad-method/quick-start) - Follow the process
3. [BMM Workflows Guide](./modules/bmm-bmad-method/index#-workflow-guides) - Master the methodology
### Path 5: Building Custom Solutions
### Path 5: Building Custom Agents
1. [BMB Module README](../src/modules/bmb/README.md) - Understand capabilities
2. [Agent Creation Guide](../src/modules/bmb/workflows/create-agent/README.md) - Create agents
3. [BMM Workflows Guide](../src/modules/bmm/workflows/README.md) - Understand workflow structure
1. [Core Concepts: Agents](./bmad-core-concepts/agents.md) - Understand Simple vs Expert
2. [Agent Creation Guide](./modules/bmb-bmad-builder/agent-creation-guide.md) - Build your first agent
3. [Agent Architecture](./modules/bmb-bmad-builder/index) - Deep technical details
### Path 6: Contributing to BMad
### Path 6: Contributing to BMAD
1. [CONTRIBUTING.md](../CONTRIBUTING.md) - Contribution guidelines
1. [CONTRIBUTING.md](https://github.com/bmad-code-org/BMAD-METHOD/blob/main/CONTRIBUTING.md) - Contribution guidelines
2. Relevant module README - Understand the area you're contributing to
3. [Code Style section in CONTRIBUTING.md](../CONTRIBUTING.md#code-style) - Follow standards

View File

@@ -1,186 +0,0 @@
# IDE Content Injection Standard
## Overview
This document defines the standard for IDE-specific content injection in BMAD modules. Each IDE can inject its own specific content into BMAD templates during installation without polluting the source files with IDE-specific code. The installation process is interactive, allowing users to choose what IDE-specific features they want to install.
## Architecture
### 1. Injection Points
Files that support IDE-specific content define injection points using HTML comments:
```xml
<!-- IDE-INJECT-POINT: unique-point-name -->
```
### 2. Module Structure
Each module that needs IDE-specific content creates a sub-module folder:
```
src/modules/{module-name}/sub-modules/{ide-name}/
├── injections.yaml # Injection configuration
├── sub-agents/ # IDE-specific subagents (if applicable)
└── config.yaml # Other IDE-specific config
```
### 3. Injection Configuration Format
The `injections.yaml` file defines what content to inject where:
```yaml
# injections.yaml structure
injections:
- file: 'relative/path/to/file.md' # Path relative to installation root
point: 'injection-point-name' # Must match IDE-INJECT-POINT name
requires: 'subagent-name' # Which subagent must be selected (or "any")
content: | # Content to inject (preserves formatting)
<llm>
<i>Instructions specific to this IDE</i>
</llm>
# Subagents available for installation
subagents:
source: 'sub-agents' # Source folder relative to this config
target: '.claude/agents' # Claude's expected location (don't change)
files:
- 'agent1.md'
- 'agent2.md'
```
### 4. Interactive Installation Process
For Claude Code specifically, the installer will:
1. **Detect available subagents** from the module's `injections.yaml`
2. **Ask the user** about subagent installation:
- Install all subagents (default)
- Select specific subagents
- Skip subagent installation
3. **Ask installation location** (if subagents selected):
- Project level: `.claude/agents/`
- User level: `~/.claude/agents/`
4. **Copy selected subagents** to the chosen location
5. **Inject only relevant content** based on selected subagents
Other IDEs can implement their own installation logic appropriate to their architecture.
## Implementation
### IDE Installer Responsibilities
Each IDE installer (e.g., `claude-code.js`) must:
1. **Check for sub-modules**: Look for `sub-modules/{ide-name}/` in each installed module
2. **Load injection config**: Parse `injections.yaml` if present
3. **Process injections**: Replace injection points with configured content
4. **Copy additional files**: Handle subagents or other IDE-specific files
### Example Implementation (Claude Code)
```javascript
async processModuleInjections(projectDir, bmadDir, options) {
for (const moduleName of options.selectedModules) {
const configPath = path.join(
bmadDir, 'src/modules', moduleName,
'sub-modules/claude-code/injections.yaml'
);
if (exists(configPath)) {
const config = yaml.load(configPath);
// Interactive: Ask user about subagent installation
const choices = await this.promptSubagentInstallation(config.subagents);
if (choices.install !== 'none') {
// Ask where to install
const location = await this.promptInstallLocation();
// Process injections based on selections
for (const injection of config.injections) {
if (this.shouldInject(injection, choices)) {
await this.injectContent(projectDir, injection, choices);
}
}
// Copy selected subagents
await this.copySelectedSubagents(projectDir, config.subagents, choices, location);
}
}
}
}
```
## Benefits
1. **Clean Source Files**: No IDE-specific conditionals in source
2. **Modular**: Each IDE manages its own injections
3. **Scalable**: Easy to add support for new IDEs
4. **Maintainable**: IDE-specific content lives with IDE config
5. **Flexible**: Different modules can inject different content
## Adding Support for a New IDE
1. Create sub-module folder: `src/modules/{module}/sub-modules/{new-ide}/`
2. Add `injections.yaml` with IDE-specific content
3. Update IDE installer to process injections using this standard
4. Test installation with and without the IDE selected
## Example: BMM Module with Claude Code
### File Structure
```
src/modules/bmm/
├── agents/pm.md # Has injection point
├── templates/prd.md # Has multiple injection points
└── sub-modules/
└── claude-code/
├── injections.yaml # Defines what to inject
└── sub-agents/ # Claude Code specific subagents
├── market-researcher.md
├── requirements-analyst.md
└── ...
```
### Injection Point in pm.md
```xml
<agent>
<persona>...</persona>
<!-- IDE-INJECT-POINT: pm-agent-instructions -->
<cmds>...</cmds>
</agent>
```
### Injection Configuration
```yaml
injections:
- file: '{bmad_folder}/bmm/agents/pm.md'
point: 'pm-agent-instructions'
requires: 'any' # Injected if ANY subagent is selected
content: |
<llm critical="true">
<i>Use 'market-researcher' subagent for analysis</i>
</llm>
- file: '{bmad_folder}/bmm/templates/prd.md'
point: 'prd-goals-context-delegation'
requires: 'market-researcher' # Only if this specific subagent selected
content: |
<i>DELEGATE: Use 'market-researcher' subagent...</i>
```
### Result After Installation
```xml
<agent>
<persona>...</persona>
<llm critical="true">
<i>Use 'market-researcher' subagent for analysis</i>
</llm>
<cmds>...</cmds>
</agent>
```

View File

@@ -1,389 +0,0 @@
# BMAD Installation & Module System Reference
## Table of Contents
1. [Overview](#overview)
2. [Quick Start](#quick-start)
3. [Architecture](#architecture)
4. [Modules](#modules)
5. [Configuration System](#configuration-system)
6. [Platform Integration](#platform-integration)
7. [Development Guide](#development-guide)
8. [Troubleshooting](#troubleshooting)
## Overview
BMad Core is a modular AI agent framework with intelligent installation, platform-agnostic support, and configuration inheritance.
### Key Features
- **Modular Design**: Core + optional modules (BMB, BMM, CIS)
- **Smart Installation**: Interactive configuration with dependency resolution
- **Clean Architecture**: Centralized `{bmad_folder}` directory add to project, no source pollution with multiple folders added
## Architecture
### Directory Structure upon installation
```
project-root/
├── {bmad_folder}/ # Centralized installation
│ ├── _cfg/ # Configuration
│ │ ├── agents/ # Agent configs
│ │ └── agent-manifest.csv # Agent manifest
│ ├── core/ # Core module
│ │ ├── agents/
│ │ ├── tasks/
│ │ └── config.yaml
│ ├── bmm/ # BMad Method module
│ │ ├── agents/
│ │ ├── tasks/
│ │ ├── workflows/
│ │ └── config.yaml
│ └── cis/ # Creative Innovation Studio
│ └── ...
└── .claude/ # Platform-specific (example)
└── agents/
```
### Installation Flow
1. **Detection**: Check existing installation
2. **Selection**: Choose modules interactively or via CLI
3. **Configuration**: Collect module-specific settings
4. **Installation**: Compile Process and copy files
5. **Generation**: Create config files with inheritance
6. **Post-Install**: Run module installers
7. **Manifest**: Track installed components
### Key Exclusions
- `_module-installer/` directories are never copied to destination
- module.yaml
- `localskip="true"` agents are filtered out
- Source `config.yaml` templates are replaced with generated configs
## Modules
### Core Module (Required)
Foundation framework with C.O.R.E. (Collaboration Optimized Reflection Engine)
- **Components**: Base agents, activation system, advanced elicitation
- **Config**: `user_name`, `communication_language`
### BMM Module
BMad Method for software development workflows
- **Components**: PM agent, dev tasks, PRD templates, story generation
- **Config**: `project_name`, `tech_docs`, `output_folder`, `story_location`
- **Dependencies**: Core
### CIS Module
Creative Innovation Studio for design workflows
- **Components**: Design agents, creative tasks
- **Config**: `output_folder`, design preferences
- **Dependencies**: Core
### Module Structure
```
src/modules/{module}/
├── _module-installer/ # Not copied to destination
│ ├── installer.js # Post-install logic
├── module.yaml
├── agents/
├── tasks/
├── templates/
└── sub-modules/ # Platform-specific content
└── {platform}/
├── injections.yaml
└── sub-agents/
```
## Configuration System
### Collection Process
Modules define prompts in `module.yaml`:
```yaml
project_name:
prompt: 'Project title?'
default: 'My Project'
result: '{value}'
output_folder:
prompt: 'Output location?'
default: 'docs'
result: '{project-root}/{value}'
tools:
prompt: 'Select tools:'
multi-select:
- 'Tool A'
- 'Tool B'
```
### Configuration Inheritance
Core values cascade to ALL modules automatically:
```yaml
# core/config.yaml
user_name: "Jane"
communication_language: "English"
# bmm/config.yaml (generated)
project_name: "My App"
tech_docs: "/path/to/docs"
# Core Configuration Values (inherited)
user_name: "Jane"
communication_language: "English"
```
**Reserved Keys**: Core configuration keys cannot be redefined by other modules.
### Path Placeholders
- `{project-root}`: Project directory path
- `{value}`: User input
- `{module}`: Module name
- `{core:field}`: Reference core config value
### Config Generation Rules
1. ALL installed modules get a `config.yaml` (even without prompts)
2. Core values are ALWAYS included in module configs
3. Module-specific values come first, core values appended
4. Source templates are never copied, only generated configs
## Platform Integration
### Supported Platforms
**Preferred** (Full Integration):
- Claude Code
- Cursor
- Windsurf
**Additional**:
Cline, Roo, Rovo Dev,Auggie, GitHub Copilot, Codex, Gemini, Qwen, Trae, Kilo, Crush, iFlow
### Platform Features
1. **Setup Handler** (`tools/cli/installers/lib/ide/{platform}.js`)
- Directory creation
- Configuration generation
- Agent processing
2. **Content Injection** (`sub-modules/{platform}/injections.yaml`)
```yaml
injections:
- file: '{bmad_folder}/bmm/agents/pm.md'
point: 'pm-agent-instructions'
content: |
<i>Platform-specific instruction</i>
subagents:
source: 'sub-agents'
target: '.claude/agents'
files: ['agent.md']
```
3. **Interactive Config**
- Subagent selection
- Installation scope (project/user)
- Feature toggles
### Injection System
Platform-specific content without source modification:
- Inject points marked in source: `<!-- IDE-INJECT-POINT:name -->`
- Content added during installation only
- Source files remain clean
## Development Guide
### Creating a Module
1. **Structure**
```
src/modules/mymod/
├── _module-installer/
│ ├── installer.js
├── module.yaml
├── agents/
└── tasks/
```
2. **Configuration** (`module.yaml`)
```yaml
code: mymod
name: 'My Module'
prompt: 'Welcome message'
setting_name:
prompt: 'Configure X?'
default: 'value'
```
3. **Installer** (`installer.js`)
```javascript
async function install(options) {
const { projectRoot, config, installedIDEs, logger } = options;
// Custom logic
return true;
}
module.exports = { install };
```
### Adding Platform Support
1. Create handler: `tools/cli/installers/lib/ide/myplatform.js`
2. Extend `BaseIdeSetup` class
3. Add sub-module: `src/modules/{mod}/sub-modules/myplatform/`
4. Define injections and platform agents
### Agent Configuration
Extractable config nodes:
```xml
<agent>
<setting agentConfig="true">
Default value
</setting>
</agent>
```
Generated in: `bmad/_cfg/agents/{module}-{agent}.md`
## Troubleshooting
### Common Issues
| Issue | Solution |
| ----------------------- | -------------------------------------------- |
| Existing installation | Use `bmad update` or remove `{bmad_folder}/` |
| Module not found | Check `src/modules/` exists |
| Config not applied | Verify `{bmad_folder}/{module}/config.yaml` |
| Missing config.yaml | Fixed: All modules now get configs |
| Agent unavailable | Check for `localskip="true"` |
| module-installer copied | Fixed: Now excluded from copy |
### Debug Commands
```bash
bmad install -v # Verbose installation
bmad status -v # Detailed status
```
### Best Practices
1. Run from project root
2. Backup `{bmad_folder}/_cfg/` before updates
3. Use interactive mode for guidance
4. Review generated configs post-install
## Migration from v4
| v4 | v6 |
| ------------------- | ---------------------------- |
| Scattered files | Centralized `{bmad_folder}/` |
| Monolithic | Modular |
| Manual config | Interactive setup |
| Limited IDE support | 15+ platforms |
| Source modification | Clean injection |
## Technical Notes
### Dependency Resolution
- Direct dependencies (module → module)
- Agent references (cross-module)
- Template dependencies
- Partial module installation (only required files)
- Workflow vendoring for standalone module operation
## Workflow Vendoring
**Problem**: Modules that reference workflows from other modules create dependencies, forcing users to install multiple modules even when they only need one.
**Solution**: Workflow vendoring allows modules to copy workflows from other modules during installation, making them fully standalone.
### How It Works
Agents can specify both `workflow` (source location) and `workflow-install` (destination location) in their menu items:
```yaml
menu:
- trigger: create-story
workflow: '{project-root}/{bmad_folder}/bmm/workflows/4-implementation/create-story/workflow.yaml'
workflow-install: '{project-root}/{bmad_folder}/bmgd/workflows/4-production/create-story/workflow.yaml'
description: 'Create a game feature story'
```
**During Installation:**
1. **Vendoring Phase**: Before copying module files, the installer:
- Scans source agent YAML files for `workflow-install` attributes
- Copies entire workflow folders from `workflow` path to `workflow-install` path
- Updates vendored `workflow.yaml` files to reference target module's config
2. **Compilation Phase**: When compiling agents:
- If `workflow-install` exists, uses its value for the `workflow` attribute
- `workflow-install` is build-time metadata only, never appears in final XML
- Compiled agent references vendored workflow location
3. **Config Update**: Vendored workflows get their `config_source` updated:
```yaml
# Source workflow (in bmm):
config_source: "{project-root}/{bmad_folder}/bmm/config.yaml"
# Vendored workflow (in bmgd):
config_source: "{project-root}/{bmad_folder}/bmgd/config.yaml"
```
**Result**: Modules become completely standalone with their own copies of needed workflows, configured for their specific use case.
### Example Use Case: BMGD Module
The BMad Game Development module vendors implementation workflows from BMM:
- Game Dev Scrum Master agent references BMM workflows
- During installation, workflows are copied to `bmgd/workflows/4-production/`
- Vendored workflows use BMGD's config (with game-specific settings)
- BMGD can be installed without BMM dependency
### Benefits
✅ **Module Independence** - No forced dependencies
✅ **Clean Namespace** - Workflows live in their module
✅ **Config Isolation** - Each module uses its own configuration
✅ **Customization Ready** - Vendored workflows can be modified independently
✅ **No User Confusion** - Avoid partial module installations
### File Processing
- Filters `localskip="true"` agents
- Excludes `_module-installer/` directories
- Replaces path placeholders at runtime
- Injects activation blocks
- Vendors cross-module workflows (see Workflow Vendoring below)
### Web Bundling
```bash
bmad bundle --web # Filter for web deployment
npm run validate:bundles # Validate bundles
```

View File

@@ -0,0 +1,166 @@
# Agent Creation Guide
Create your own custom agents using the BMAD Builder workflow.
## Overview
The BMAD Builder (BMB) module provides an interactive workflow that guides you through creating a custom agent from concept to completion. You define the agent's purpose, personality, capabilities, and menu - then the workflow generates a complete, ready-to-use agent file.
## Before You Start
**Prerequisites:**
- BMAD installed with the BMB module
- An idea for what you want your agent to do
- About 15-30 minutes for your first agent
**Know Before You Go:**
- What problem should your agent solve?
- Who will use this agent?
- What should the agent be able to do?
## Quick Start
### 1. Start the Workflow
In your IDE (Claude Code, Cursor, etc.), invoke the create-agent workflow:
```
"Run the BMAD Builder create-agent workflow"
```
Or trigger it via the BMAD Master menu.
### 2. Follow the Steps
The workflow guides you through:
| Step | What You'll Do |
|------|----------------|
| **Brainstorm** (optional) | Explore ideas with creative techniques |
| **Discovery** | Define the agent's purpose and goals |
| **Type & Metadata** | Choose Simple or Expert, name your agent |
| **Persona** | Craft the agent's personality and principles |
| **Commands** | Define what the agent can do |
| **Activation** | Set up autonomous behaviors (optional) |
| **Build** | Generate the agent file |
| **Validation** | Review and verify everything works |
### 3. Install Your Agent
Once created, package your agent for installation:
```
my-custom-stuff/
├── module.yaml # Contains: unitary: true
├── agents/
│ └── {agent-name}/
│ ├── {agent-name}.agent.yaml
│ └── _memory/ # Expert agents only
│ └── {sidecar-folder}/
└── workflows/ # Optional: custom workflows
```
See [Custom Content Installation](./custom-content-installation.md) for details.
## Choosing Your Agent Type
The workflow will help you decide, but here's the quick reference:
### Choose Simple Agent When:
- Task is well-defined and focused
- Don't need persistent memory
- Want fast setup and deployment
- Single-purpose assistant (e.g., commit messages, code review)
**Example:** A "Code Commenter" that reads files and adds helpful comments.
### Choose Expert Agent When:
- Domain requires specialized knowledge
- Need persistent memory across sessions
- Agent coordinates complex workflows
- Building ongoing project infrastructure
**Example:** A "Security Architect" that remembers your design decisions and maintains security standards across the project.
### Choose Module Agent When:
- Agent builds other agents or workflows
- Need integration with module system
- Creating professional tooling
**Example:** A "Team Builder" that helps set up agents for new team members.
## The Persona System
Your agent's personality is defined by four fields:
| Field | Purpose | Example |
|-------|---------|---------|
| **Role** | What they do | "Senior code reviewer who catches bugs and suggests improvements" |
| **Identity** | Who they are | "Friendly but exacting, believes clean code is a craft" |
| **Communication Style** | How they speak | "Direct, constructive, explains the 'why' behind suggestions" |
| **Principles** | Why they act | "Security first, clarity over cleverness, test what you fix" |
**Key:** Keep each field focused on its purpose. The role isn't personality; the identity isn't job description.
## Tips for Success
### Start Small
Your first agent should solve **one problem well**. You can always add more capabilities later.
### Learn by Example
Study the reference agents in `src/modules/bmb/reference/agents/`:
- **Simple:** [commit-poet](https://github.com/bmad-code-org/BMAD-METHOD/tree/main/src/modules/bmb/reference/agents/simple-examples/commit-poet.agent.yaml)
- **Expert:** [journal-keeper](https://github.com/bmad-code-org/BMAD-METHOD/tree/main/src/modules/bmb/reference/agents/expert-examples/journal-keeper)
### Write Great Principles
The first principle should "activate" the agent's expertise:
**Weak:** "Be helpful and accurate"
**Strong:** "Channel decades of security expertise: threat modeling begins with trust boundaries, never trust client input, defense in depth is non-negotiable"
### Use the Menu System
The workflow provides options at each step:
- **[A] Advanced** - Get deeper insights and reasoning
- **[P] Party** - Get multiple agent perspectives
- **[C] Continue** - Move to the next step
Use these when you need extra input or creative options.
## After Creation
### Test Your Agent
1. Install your custom module using the BMAD installer
2. Invoke your new agent in your IDE
3. Try each menu command
4. Verify the personality feels right
### Iterate
If something isn't right:
1. Edit the agent YAML directly, or
2. Edit the customization file in `_bmad/_config/agents/`
3. Rebuild using `npx bmad-method build <agent-name>`
### Share
Package your agent as a standalone module (see [Installation Guide](../../bmad-core-concepts/installing/)) and share it with your team or the community.
## Further Reading
- **[Agent Architecture](./index.md)** - Deep technical details on agent types
- **[Agent Customization](../../bmad-core-concepts/agent-customization/)** - Modify agents without editing core files
- **[Custom Content Installation](./custom-content-installation.md)** - Package and distribute your agents
---
**Ready?** Start the workflow and create your first agent!
[← Back to BMB Documentation](./index.md)

View File

@@ -0,0 +1,149 @@
# Custom Content Installation
This guide explains how to create and install custom BMAD content including agents, workflows, and modules. Custom content extends BMAD's functionality with specialized tools and workflows that can be shared across projects or teams.
For detailed information about the different types of custom content available, see [Custom Content](modules/bmb-bmad-builder/custom-content.md).
You can find example custom modules in the `samples/sample-custom-modules/` folder of the repository. Download either of the sample folders to try them out.
## Content Types Overview
BMAD Core supports several categories of custom content:
- Custom Stand Alone Modules
- Custom Add On Modules
- Custom Global Modules
- Custom Agents
- Custom Workflows
## Making Custom Content Installable
### Custom Modules
To create an installable custom module:
1. **Folder Structure**
- Create a folder with a short, abbreviated name (e.g., `cis` for Creative Intelligence Suite)
- The folder name serves as the module code
2. **Required File**
- Include a `module.yaml` file in the root folder (this drives questions for the final generated config.yaml at install target)
3. **Folder Organization**
Follow these conventions for optimal compatibility:
```
module-code/
module.yaml
agents/
workflows/
tools/
templates/
...
```
- `agents/` - Agent definitions
- `workflows/` - Workflow definitions
- Additional custom folders are supported but following conventions is recommended for agent and workflow discovery
**Note:** Full documentation for global modules and add-on modules will be available as support is finalized.
### Standalone Content (Agents, Workflows, Tasks, Tools, Templates, Prompts)
For standalone content that isn't part of a cohesive module collection, follow this structure:
1. **Module Configuration**
- Create a folder with a `module.yaml` file (similar to custom modules)
- Add the property `unitary: true` in the module.yaml
- The `unitary: true` property indicates this is a collection of potentially unrelated items that don't depend on each other
- Any content you add to this folder should still be nested under workflows and agents - but the key with stand alone content is they do not rely on each other.
- Agents do not reference other workflows even if stored in a unitary:true module. But unitary Agents can have their own workflows in their sidecar, or reference workflows as requirements from other modules - with a process known as workflow vendoring. Keep in mind, this will require that the workflow referenced from the other module would need to be available for the end user to install, so its recommended to only vendor workflows from the core module, or official bmm modules (See [Workflow Vendoring, Customization, and Inheritance](workflow-vendoring-customization-inheritance.md)).
2. **Folder Structure**
Organize content in specific named folders:
```
module-name/
module.yaml # Contains unitary: true
agents/
workflows/
templates/
tools/
tasks/
prompts/
```
3. **Individual Item Organization**
Each item should have its own subfolder:
```text
my-custom-stuff/
module.yaml
agents/
larry/larry.agent.md
curly/curly.agent.md
moe/moe.agent.md
moe/moe-sidecar/memories.csv
```
**Future Feature:** Unitary modules will support selective installation, allowing users to pick and choose which specific items to install.
**Note:** Documentation explaining the distinctions between these content types and their specific use cases will be available soon.
## Installation Process
### Prerequisites
Ensure your content follows the proper conventions and includes a `module.yaml` file (only one per top-level folder).
### New Project Installation
When setting up a new BMAD project:
1. The installer will prompt: `Would you like to install a local custom module (this includes custom agents and workflows also)? (y/N)`
2. Select 'y' to specify the path to your module folder containing `module.yaml`
### Existing Project Modification
To add custom content to an existing BMAD project:
1. Run the installer against your project location
2. Select `Modify BMAD Installation`
3. Choose the option to add, modify, or update custom modules
### Upcoming Features
- **Unitary Module Selection:** For modules with `type: unitary` (instead of `type: module`), you'll be able to select specific items to install
- **Add-on Module Dependencies:** The installer will verify and install dependencies for add-on modules automatically
## Quick Updates
When updates to BMAD Core or core modules (BMM, CIS, etc.) become available, the quick update process will:
1. Apply available updates to core modules
2. Recompile all agents with customizations from the `_config/agents` folder
3. Retain your custom content from a cached location
4. Preserve your existing configurations and customizations
This means you don't need to keep the source module files locally. When updates are available, simply point to the updated module location during the update process.
## Important Considerations
### Module Naming Conflicts
When installing unofficial modules, ensure unique identification to avoid conflicts:
1. **Module Codes:** Each module must have a unique code (e.g., don't use `bmm` for custom modules)
2. **Module Names:** Avoid using names that conflict with existing modules
3. **Multiple Custom Modules:** If creating multiple custom modules, use distinct codes for each
**Examples of conflicts to avoid:**
- Don't create a custom module with code `bmm` (already used by BMad Method)
- Don't name multiple custom modules with the same code like `mca`
### Best Practices
- Use descriptive, unique codes for your modules
- Document any dependencies your custom modules have
- Test custom modules in isolation before sharing
- Consider version numbering for your custom content to track updates

View File

@@ -0,0 +1,121 @@
# Custom Content
BMAD supports several categories of officially supported custom content that extend the platform's capabilities. Custom content can be created manually or with the recommended assistance of the BMad Builder (BoMB) Module. The BoMB Agents provides workflows and expertise to plan and build any custom content you can imagine.
This flexibility transforms the platform beyond its current capabilities, enabling:
- Extensions and add-ons for existing modules (BMad Method, Creative Intelligence Suite)
- Completely new modules, workflows, templates, and agents outside software engineering
- Professional services tools
- Entertainment and educational content
- Science and engineering workflows
- Productivity and self-help solutions
- Role-specific augmentation for virtually any profession
## Categories
- [Custom Content](#custom-content)
- [Categories](#categories)
- [Custom Stand Alone Modules](#custom-stand-alone-modules)
- [Custom Add On Modules](#custom-add-on-modules)
- [Custom Global Modules](#custom-global-modules)
- [Custom Agents](#custom-agents)
- [BMad Tiny Agents](#bmad-tiny-agents)
- [Simple and Expert Agents](#simple-and-expert-agents)
- [Custom Workflows](#custom-workflows)
## Custom Stand Alone Modules
Custom modules range from simple collections of related agents, workflows, and tools designed to work independently, to complex, expansive systems like the BMad Method or even larger applications.
Custom modules are [installable](./custom-content-installation.md) using the standard BMAD method and support advanced features:
- Optional user information collection during installation/updates
- Versioning and upgrade paths
- Custom installer functions with IDE-specific post-installation handling (custom hooks, subagents, or vendor-specific tools)
- Ability to bundle specific tools such as MCP, skills, execution libraries, and code
## Custom Add On Modules
Custom Add On Modules contain specific agents, tools, or workflows that expand, modify, or customize another module but cannot exist or install independently. These add-ons provide enhanced functionality while leveraging the base module's existing capabilities.
Examples include:
- Alternative implementation workflows for BMad Method agents
- Framework-specific support for particular use cases
- Game development expansions that add new genre-specific capabilities without reinventing existing functionality
Add on modules can include:
- Custom agents with awareness of the target module
- Access to existing module workflows
- Tool-specific features such as rulesets, hooks, subprocess prompts, subagents, and more
## Custom Global Modules
Similar to Custom Stand Alone Modules, but designed to add functionality that applies across all installed content. These modules provide cross-cutting capabilities that enhance the entire BMAD ecosystem.
Examples include:
- The current TTS (Text-to-Speech) functionality for Claude, which will soon be converted to a global module
- The core module, which is always installed and provides all agents with party mode and advanced elicitation capabilities
- Installation and update tools that work with any BMAD method configuration
Upcoming standards will document best practices for building global content that affects installed modules through:
- Custom content injections
- Agent customization auto-injection
- Tooling installers
## Custom Agents
Custom Agents can be designed and built for various use cases, from one-off specialized agents to more generic standalone solutions.
### BMad Tiny Agents
Personal agents designed for highly specific needs that may not be suitable for sharing. For example, a team management agent living in an Obsidian vault that helps with:
- Team coordination and management
- Understanding team details and requirements
- Tracking specific tasks with designated tools
These are simple, standalone files that can be scoped to focus on specific data or paths when integrated into an information vault or repository.
### Simple and Expert Agents
The distinction between simple and expert agents lies in their structure:
**Simple Agent:**
- Single file containing all prompts and configuration
- Self-contained and straightforward
**Expert Agent:**
- Similar to simple agents but includes a sidecar folder
- Sidecar folder contains additional resources: custom prompt files, scripts, templates, and memory files
- When installed, the sidecar folder (`[agentname]-sidecar`) is placed in the user memory location
- has metadata type: expert
The key distinction is the presence of a sidecar folder. As web and consumer agent tools evolve to support common memory mechanisms, storage formats, and MCP, the writable memory files will adapt to support these evolving standards.
Custom agents can be:
- Used within custom modules
- Designed as standalone tools
- Integrated with existing workflows and systems, if this is to be the case, should also include a module: <module name> if a specific module is intended for it to require working with
## Custom Workflows
Workflows are powerful, progressively loading sequence engines capable of performing tasks ranging from simple to complex, including:
- User engagements
- Business processes
- Content generation (code, documentation, or other output formats)
A custom workflow created outside of a larger module can still be distributed and used without associated agents through:
- Slash commands
- Manual command/prompt execution when supported by tools
At its core, a custom workflow is a single or series of prompts designed to achieve a specific outcome.

View File

@@ -0,0 +1,60 @@
# BMB Module Documentation
Create custom agents, workflows, and modules for BMAD.
## Quick Start
- **[Agent Creation Guide](./agent-creation-guide.md)** - Step-by-step guide to building your first agent
- **[Understanding Agent Types](./understanding-agent-types.md)** - Learn the differences between Simple and Expert agents
## Agent Architecture
Comprehensive guides for each agent type (choose based on use case):
- [Understanding Agent Types](./understanding-agent-types.md) - **START HERE** - Architecture vs capability, "The Same Agent, Three Ways"
- [Simple Agent Architecture](./simple-agent-architecture.md) - Self-contained, optimized, personality-driven
- [Expert Agent Architecture](./expert-agent-architecture.md) - Memory, sidecar files, domain restrictions
- Module Agent Architecture _(TODO)_ - Workflow integration, professional tools
## Agent Design Patterns
- [Agent Menu Patterns](./agent-menu-patterns.md) - Menu handlers, triggers, prompts, organization
- [Agent Compilation](./agent-compilation.md) - What compiler auto-injects (AVOID DUPLICATION)
## Reference Examples
Production-ready examples in [bmb/reference/agents/](https://github.com/bmad-code-org/BMAD-METHOD/tree/main/src/modules/bmb/reference/agents):
**Simple Agents** ([simple-examples/](https://github.com/bmad-code-org/BMAD-METHOD/tree/main/src/modules/bmb/reference/agents/simple-examples))
- [commit-poet.agent.yaml](https://github.com/bmad-code-org/BMAD-METHOD/blob/main/src/modules/bmb/reference/agents/simple-examples/commit-poet.agent.yaml) - Commit message artisan with style customization
**Expert Agents** ([expert-examples/](https://github.com/bmad-code-org/BMAD-METHOD/tree/main/src/modules/bmb/reference/agents/expert-examples))
- [journal-keeper/](https://github.com/bmad-code-org/BMAD-METHOD/tree/main/src/modules/bmb/reference/agents/expert-examples/journal-keeper) - Personal journal companion with memory and pattern recognition
**Module Agents** ([module-examples/](https://github.com/bmad-code-org/BMAD-METHOD/tree/main/src/modules/bmb/reference/agents/module-examples))
- [security-engineer.agent.yaml](https://github.com/bmad-code-org/BMAD-METHOD/blob/main/src/modules/bmb/reference/agents/module-examples/security-engineer.agent.yaml) - BMM security specialist with threat modeling
- [trend-analyst.agent.yaml](https://github.com/bmad-code-org/BMAD-METHOD/blob/main/src/modules/bmb/reference/agents/module-examples/trend-analyst.agent.yaml) - CIS trend intelligence expert
## Installation Guide
For installing standalone simple and expert agents, see:
- [Custom Agent Installation](/docs/modules/bmb-bmad-builder/custom-content-installation.md)
## Key Concepts
### YAML to XML Compilation
Agents are authored in YAML with Handlebars templating. The compiler auto-injects:
1. **Frontmatter** - Name and description from metadata
2. **Activation Block** - Steps, menu handlers, rules (YOU don't write this)
3. **Menu Enhancement** - `*help` and `*exit` commands added automatically
4. **Trigger Prefixing** - Your triggers auto-prefixed with `*`
**Critical:** See [Agent Compilation](./agent-compilation.md) to avoid duplicating auto-injected content.
Source: `tools/cli/lib/agent/compiler.js`

View File

@@ -0,0 +1,42 @@
# Workflow Vendoring, Customization, and Inheritance (Official Support Consing Soon)
Vendoring and Inheritance of workflows are 2 ways of sharing or reutilizing workflows - but with some key distinctions and use cases.
## Workflow Vendoring
Workflow Vendoring allows an agent to have access to a workflow from another module, without having to install said module. At install time, the module workflow being vendored will be cloned and installed into the module that is receiving the vendored workflow the agent needs.
### How to Vendor
Lets assume you are building a module, and you do not want to recreate a workflow from the BMad Method, such as workflows/4-implementation/dev-story/workflow.md. Instead of copying all the context to your module, and having to maintain it over time as updates are made, you can instead use the exec-vendor menu item in your agent.
From your modules agent definition, you would implement the menu item as follows in the agent:
```yaml
- trigger: develop-story
exec-vendor: "{project-root}/_bmad/<source-module>/workflows/4-production/dev-story/workflow.md"
exec: "{project-root}/_bmad/<my-module>/workflows/dev-story/workflow.md"
description: "Execute Dev Story workflow, implementing tasks and tests, or performing updates to the story"
```
At install time, it will clone the workflow and all of its required assets, and the agent that gets built will have an exec to a path installed in its own module. The content gets added to the folder you specify in exec. While it does not have to exactly match the source path, you will want to ensure you are specifying the workflow.md to be in a new location (in other words in this example, dev-story would not already be the path of another custom module workflow that already exists.)
## Workflow Inheritance (Official Support Coming Post Beta)
Workflow Inheritance is a different concept, that allows you to modify or extend existing workflow.
Party Mode from the core is an example of a workflow that is designed with inheritance in mind - customization for specific party needs. While party mode itself is generic - there might be specific agent collaborations you want to create. Without having to reinvent the whole party mode concept, or copy and paste all of its content - you could inherit from party mode to extend it to be specific.
Some possible examples could be:
- Retrospective
- Sprint Planning
- Collaborative Brainstorming Sessions
## Workflow Customization (Official Support Coming Post Beta)
Similar to Workflow Inheritance, Workflow Customization will soon be allowed for certain workflows that are meant to be user customized - similar in process to how agents are customized now.
This will take the shape of workflows with optional hooks, configurable inputs, and the ability to replace whole at install time.
For example, assume you are using the Create PRD workflow, which is comprised of 11 steps, and you want to always include specifics about your companies domain, technical landscape or something else. While project-context can be helpful with that, you can also through hooks and step overrides, have full replace steps, the key requirement being to ensure your step replace file is an exact file name match of an existing step, follows all conventions, and ends in a similar fashion to either hook back in to call the next existing step, or more custom steps that eventually hook back into the flow.

View File

@@ -0,0 +1,407 @@
# BMGD Agents Guide
Complete reference for BMGD's six specialized game development agents.
---
## Agent Overview
BMGD provides six agents, each with distinct expertise:
| Agent | Name | Role | Phase Focus |
| ------------------------ | ---------------- | ----------------------------------------------------------- | ----------- |
| 🎲 **Game Designer** | Samus Shepard | Lead Game Designer + Creative Vision Architect | Phases 1-2 |
| 🏛️ **Game Architect** | Cloud Dragonborn | Principal Game Systems Architect + Technical Director | Phase 3 |
| 🕹️ **Game Developer** | Link Freeman | Senior Game Developer + Technical Implementation Specialist | Phase 4 |
| 🎯 **Game Scrum Master** | Max | Game Development Scrum Master + Sprint Orchestrator | Phase 4 |
| 🧪 **Game QA** | GLaDOS | Game QA Architect + Test Automation Specialist | All Phases |
| 🎮 **Game Solo Dev** | Indie | Elite Indie Game Developer + Quick Flow Specialist | All Phases |
---
## 🎲 Game Designer (Samus Shepard)
### Role
Lead Game Designer + Creative Vision Architect
### Identity
Veteran designer with 15+ years crafting AAA and indie hits. Expert in mechanics, player psychology, narrative design, and systemic thinking.
### Communication Style
Talks like an excited streamer - enthusiastic, asks about player motivations, celebrates breakthroughs with "Let's GOOO!"
### Core Principles
- Design what players want to FEEL, not what they say they want
- Prototype fast - one hour of playtesting beats ten hours of discussion
- Every mechanic must serve the core fantasy
### When to Use
- Brainstorming game ideas
- Creating Game Briefs
- Designing GDDs
- Developing narrative design
### Available Commands
| Command | Description |
| ---------------------- | -------------------------------- |
| `workflow-status` | Check project status |
| `brainstorm-game` | Guided game ideation |
| `create-game-brief` | Create Game Brief |
| `create-gdd` | Create Game Design Document |
| `narrative` | Create Narrative Design Document |
| `quick-prototype` | Rapid prototyping (IDE only) |
| `party-mode` | Multi-agent collaboration |
| `advanced-elicitation` | Deep exploration (web only) |
---
## 🏛️ Game Architect (Cloud Dragonborn)
### Role
Principal Game Systems Architect + Technical Director
### Identity
Master architect with 20+ years shipping 30+ titles. Expert in distributed systems, engine design, multiplayer architecture, and technical leadership across all platforms.
### Communication Style
Speaks like a wise sage from an RPG - calm, measured, uses architectural metaphors about building foundations and load-bearing walls.
### Core Principles
- Architecture is about delaying decisions until you have enough data
- Build for tomorrow without over-engineering today
- Hours of planning save weeks of refactoring hell
- Every system must handle the hot path at 60fps
### When to Use
- Planning technical architecture
- Making engine/framework decisions
- Designing game systems
- Course correction during development
### Available Commands
| Command | Description |
| ---------------------- | ------------------------------------- |
| `workflow-status` | Check project status |
| `create-architecture` | Create Game Architecture |
| `correct-course` | Course correction analysis (IDE only) |
| `party-mode` | Multi-agent collaboration |
| `advanced-elicitation` | Deep exploration (web only) |
---
## 🕹️ Game Developer (Link Freeman)
### Role
Senior Game Developer + Technical Implementation Specialist
### Identity
Battle-hardened dev with expertise in Unity, Unreal, and custom engines. Ten years shipping across mobile, console, and PC. Writes clean, performant code.
### Communication Style
Speaks like a speedrunner - direct, milestone-focused, always optimizing for the fastest path to ship.
### Core Principles
- 60fps is non-negotiable
- Write code designers can iterate without fear
- Ship early, ship often, iterate on player feedback
- Red-green-refactor: tests first, implementation second
### When to Use
- Implementing stories
- Code reviews
- Performance optimization
- Completing story work
### Available Commands
| Command | Description |
| ---------------------- | ------------------------------- |
| `workflow-status` | Check sprint progress |
| `dev-story` | Implement story tasks |
| `code-review` | Perform code review |
| `quick-dev` | Flexible development (IDE only) |
| `quick-prototype` | Rapid prototyping (IDE only) |
| `party-mode` | Multi-agent collaboration |
| `advanced-elicitation` | Deep exploration (web only) |
---
## 🎯 Game Scrum Master (Max)
### Role
Game Development Scrum Master + Sprint Orchestrator
### Identity
Certified Scrum Master specializing in game dev workflows. Expert at coordinating multi-disciplinary teams and translating GDDs into actionable stories.
### Communication Style
Talks in game terminology - milestones are save points, handoffs are level transitions, blockers are boss fights.
### Core Principles
- Every sprint delivers playable increments
- Clean separation between design and implementation
- Keep the team moving through each phase
- Stories are single source of truth for implementation
### When to Use
- Sprint planning and management
- Creating epic tech specs
- Writing story drafts
- Assembling story context
- Running retrospectives
- Handling course corrections
### Available Commands
| Command | Description |
| ----------------------- | ------------------------------------------- |
| `workflow-status` | Check project status |
| `sprint-planning` | Generate/update sprint status |
| `sprint-status` | View sprint progress, get next action |
| `create-story` | Create story (marks ready-for-dev directly) |
| `validate-create-story` | Validate story draft |
| `epic-retrospective` | Facilitate retrospective |
| `correct-course` | Navigate significant changes |
| `party-mode` | Multi-agent collaboration |
| `advanced-elicitation` | Deep exploration (web only) |
---
## 🧪 Game QA (GLaDOS)
### Role
Game QA Architect + Test Automation Specialist
### Identity
Senior QA architect with 12+ years in game testing across Unity, Unreal, and Godot. Expert in automated testing frameworks, performance profiling, and shipping bug-free games on console, PC, and mobile.
### Communication Style
Speaks like a quality guardian - methodical, data-driven, but understands that "feel" matters in games. Uses metrics to back intuition. "Trust, but verify with tests."
### Core Principles
- Test what matters: gameplay feel, performance, progression
- Automated tests catch regressions, humans catch fun problems
- Every shipped bug is a process failure, not a people failure
- Flaky tests are worse than no tests - they erode trust
- Profile before optimize, test before ship
### When to Use
- Setting up test frameworks
- Designing test strategies
- Creating automated tests
- Planning playtesting sessions
- Performance testing
- Reviewing test coverage
### Available Commands
| Command | Description |
| ---------------------- | --------------------------------------------------- |
| `workflow-status` | Check project status |
| `test-framework` | Initialize game test framework (Unity/Unreal/Godot) |
| `test-design` | Create comprehensive game test scenarios |
| `automate` | Generate automated game tests |
| `playtest-plan` | Create structured playtesting plan |
| `performance-test` | Design performance testing strategy |
| `test-review` | Review test quality and coverage |
| `party-mode` | Multi-agent collaboration |
| `advanced-elicitation` | Deep exploration (web only) |
### Knowledge Base
GLaDOS has access to a comprehensive game testing knowledge base (`gametest/qa-index.csv`) including:
**Engine-Specific Testing:**
- Unity Test Framework (Edit Mode, Play Mode)
- Unreal Automation and Gauntlet
- Godot GUT (Godot Unit Test)
**Game-Specific Testing:**
- Playtesting fundamentals
- Balance testing
- Save system testing
- Multiplayer/network testing
- Input testing
- Platform certification (TRC/XR)
- Localization testing
**General QA:**
- QA automation strategies
- Performance testing
- Regression testing
- Smoke testing
- Test prioritization (P0-P3)
---
## 🎮 Game Solo Dev (Indie)
### Role
Elite Indie Game Developer + Quick Flow Specialist
### Identity
Battle-hardened solo game developer who ships complete games from concept to launch. Expert in Unity, Unreal, and Godot, having shipped titles across mobile, PC, and console. Lives and breathes the Quick Flow workflow - prototyping fast, iterating faster, and shipping before the hype dies.
### Communication Style
Direct, confident, and gameplay-focused. Uses dev slang, thinks in game feel and player experience. Every response moves the game closer to ship. "Does it feel good? Ship it."
### Core Principles
- Prototype fast, fail fast, iterate faster
- A playable build beats a perfect design doc
- 60fps is non-negotiable - performance is a feature
- The core loop must be fun before anything else matters
- Ship early, playtest often
### When to Use
- Solo game development
- Rapid prototyping
- Quick iteration without full team workflow
- Indie projects with tight timelines
- When you want to handle everything yourself
### Available Commands
| Command | Description |
| ------------------ | ------------------------------------------------------ |
| `quick-prototype` | Rapid prototype to test if a mechanic is fun |
| `quick-dev` | Implement features end-to-end with game considerations |
| `create-tech-spec` | Create implementation-ready technical spec |
| `code-review` | Review code quality |
| `test-framework` | Set up automated testing |
| `party-mode` | Bring in specialists when needed |
### Quick Flow vs Full BMGD
Use **Game Solo Dev** when:
- You're working alone or in a tiny team
- Speed matters more than process
- You want to skip the full planning phases
- You're prototyping or doing game jams
Use **Full BMGD workflow** when:
- You have a larger team
- The project needs formal documentation
- You're working with stakeholders/publishers
- Long-term maintainability is critical
---
## Agent Selection Guide
### By Phase
| Phase | Primary Agent | Secondary Agent |
| ------------------------------ | ----------------- | ----------------- |
| 1: Preproduction | Game Designer | - |
| 2: Design | Game Designer | - |
| 3: Technical | Game Architect | Game QA |
| 4: Production (Planning) | Game Scrum Master | Game Architect |
| 4: Production (Implementation) | Game Developer | Game Scrum Master |
| Testing (Any Phase) | Game QA | Game Developer |
### By Task
| Task | Best Agent |
| -------------------------------- | ----------------- |
| "I have a game idea" | Game Designer |
| "Help me design my game" | Game Designer |
| "How should I build this?" | Game Architect |
| "What's the technical approach?" | Game Architect |
| "Plan our sprints" | Game Scrum Master |
| "Create implementation stories" | Game Scrum Master |
| "Build this feature" | Game Developer |
| "Review this code" | Game Developer |
| "Set up testing framework" | Game QA |
| "Create test plan" | Game QA |
| "Test performance" | Game QA |
| "Plan a playtest" | Game QA |
| "I'm working solo" | Game Solo Dev |
| "Quick prototype this idea" | Game Solo Dev |
| "Ship this feature fast" | Game Solo Dev |
---
## Multi-Agent Collaboration
### Party Mode
All agents have access to `party-mode`, which brings multiple agents together for complex decisions. Use this when:
- A decision spans multiple domains (design + technical)
- You want diverse perspectives
- You're stuck and need fresh ideas
### Handoffs
Agents naturally hand off to each other:
```
Game Designer → Game Architect → Game Scrum Master → Game Developer
↓ ↓ ↓ ↓
GDD Architecture Sprint/Stories Implementation
↓ ↓
Game QA ←──────────────────────────── Game QA
↓ ↓
Test Strategy Automated Tests
```
Game QA integrates at multiple points:
- After Architecture: Define test strategy
- During Implementation: Create automated tests
- Before Release: Performance and certification testing
---
## Project Context
All agents share the principle:
> "Find if this exists, if it does, always treat it as the bible I plan and execute against: `**/project-context.md`"
The `project-context.md` file (if present) serves as the authoritative source for project decisions and constraints.
---
## Next Steps
- **[Quick Start Guide](./quick-start.md)** - Get started with BMGD
- **[Workflows Guide](./workflows-guide.md)** - Detailed workflow reference
- **[Game Types Guide](./game-types-guide.md)** - Game type templates

View File

@@ -0,0 +1,503 @@
# BMGD Game Types Guide
Reference for selecting and using BMGD's 24 supported game type templates.
---
## Overview
When creating a GDD, BMGD offers game type templates that provide genre-specific sections. This ensures your design document covers mechanics and systems relevant to your game's genre.
---
## Supported Game Types
### Action & Combat
#### Action Platformer
**Tags:** action, platformer, combat, movement
Side-scrolling or 3D platforming with combat mechanics. Think Hollow Knight, Celeste with combat, or Mega Man.
**GDD sections added:**
- Movement systems (jumps, dashes, wall mechanics)
- Combat mechanics (melee/ranged, combos)
- Level design patterns
- Boss design
---
#### Shooter
**Tags:** shooter, combat, aiming, fps, tps
Projectile combat with aiming mechanics. Covers FPS, TPS, and arena shooters.
**GDD sections added:**
- Weapon systems
- Aiming and accuracy
- Enemy AI patterns
- Level/arena design
- Multiplayer considerations
---
#### Fighting
**Tags:** fighting, combat, competitive, combos, pvp
1v1 combat with combos and frame data. Traditional fighters and platform fighters.
**GDD sections added:**
- Frame data systems
- Combo mechanics
- Character movesets
- Competitive balance
- Netcode requirements
---
### Strategy & Tactics
#### Strategy
**Tags:** strategy, tactics, resources, planning
Resource management with tactical decisions. RTS, 4X, and grand strategy.
**GDD sections added:**
- Resource systems
- Unit/building design
- AI opponent behavior
- Map/scenario design
- Victory conditions
---
#### Turn-Based Tactics
**Tags:** tactics, turn-based, grid, positioning
Grid-based movement with turn order. XCOM-likes and tactical RPGs.
**GDD sections added:**
- Grid and movement systems
- Turn order mechanics
- Cover and positioning
- Unit progression
- Procedural mission generation
---
#### Tower Defense
**Tags:** tower-defense, waves, placement, strategy
Wave-based defense with tower placement.
**GDD sections added:**
- Tower types and upgrades
- Wave design and pacing
- Economy systems
- Map design patterns
- Meta-progression
---
### RPG & Progression
#### RPG
**Tags:** rpg, stats, inventory, quests, narrative
Character progression with stats, inventory, and quests.
**GDD sections added:**
- Character stats and leveling
- Inventory and equipment
- Quest system design
- Combat system (action/turn-based)
- Skill trees and builds
---
#### Roguelike
**Tags:** roguelike, procedural, permadeath, runs
Procedural generation with permadeath and run-based progression.
**GDD sections added:**
- Procedural generation rules
- Permadeath and persistence
- Run structure and pacing
- Item/ability synergies
- Meta-progression systems
---
#### Metroidvania
**Tags:** metroidvania, exploration, abilities, interconnected
Interconnected world with ability gating.
**GDD sections added:**
- World map connectivity
- Ability gating design
- Backtracking flow
- Secret and collectible placement
- Power-up progression
---
### Narrative & Story
#### Adventure
**Tags:** adventure, narrative, exploration, story
Story-driven exploration and narrative. Point-and-click and narrative adventures.
**GDD sections added:**
- Puzzle design
- Narrative delivery
- Exploration mechanics
- Dialogue systems
- Story branching
---
#### Visual Novel
**Tags:** visual-novel, narrative, choices, story
Narrative choices with branching story.
**GDD sections added:**
- Branching narrative structure
- Choice and consequence
- Character routes
- UI/presentation
- Save/load states
---
#### Text-Based
**Tags:** text, parser, interactive-fiction, mud
Text input/output games. Parser games, choice-based IF, MUDs.
**GDD sections added:**
- Parser or choice systems
- World model
- Narrative structure
- Text presentation
- Save state management
---
### Simulation & Management
#### Simulation
**Tags:** simulation, management, sandbox, systems
Realistic systems with management and building. Includes tycoons and sim games.
**GDD sections added:**
- Core simulation loops
- Economy modeling
- AI agents/citizens
- Building/construction
- Failure states
---
#### Sandbox
**Tags:** sandbox, creative, building, freedom
Creative freedom with building and minimal objectives.
**GDD sections added:**
- Creation tools
- Physics/interaction systems
- Persistence and saving
- Sharing/community features
- Optional objectives
---
### Sports & Racing
#### Racing
**Tags:** racing, vehicles, tracks, speed
Vehicle control with tracks and lap times.
**GDD sections added:**
- Vehicle physics model
- Track design
- AI opponents
- Progression/career mode
- Multiplayer racing
---
#### Sports
**Tags:** sports, teams, realistic, physics
Team-based or individual sports simulation.
**GDD sections added:**
- Sport-specific rules
- Player/team management
- AI opponent behavior
- Season/career modes
- Multiplayer modes
---
### Multiplayer
#### MOBA
**Tags:** moba, multiplayer, pvp, heroes, lanes
Multiplayer team battles with hero selection.
**GDD sections added:**
- Hero/champion design
- Lane and map design
- Team composition
- Matchmaking
- Economy (gold/items)
---
#### Party Game
**Tags:** party, multiplayer, minigames, casual
Local multiplayer with minigames.
**GDD sections added:**
- Minigame design patterns
- Controller support
- Round/game structure
- Scoring systems
- Player count flexibility
---
### Horror & Survival
#### Survival
**Tags:** survival, crafting, resources, danger
Resource gathering with crafting and persistent threats.
**GDD sections added:**
- Resource gathering
- Crafting systems
- Hunger/health/needs
- Threat systems
- Base building
---
#### Horror
**Tags:** horror, atmosphere, tension, fear
Atmosphere and tension with limited resources.
**GDD sections added:**
- Fear mechanics
- Resource scarcity
- Sound design
- Lighting and visibility
- Enemy/threat design
---
### Casual & Progression
#### Puzzle
**Tags:** puzzle, logic, cerebral
Logic-based challenges and problem-solving.
**GDD sections added:**
- Puzzle mechanics
- Difficulty progression
- Hint systems
- Level structure
- Scoring/rating
---
#### Idle/Incremental
**Tags:** idle, incremental, automation, progression
Passive progression with upgrades and automation.
**GDD sections added:**
- Core loop design
- Prestige systems
- Automation unlocks
- Number scaling
- Offline progress
---
#### Card Game
**Tags:** card, deck-building, strategy, turns
Deck building with card mechanics.
**GDD sections added:**
- Card design framework
- Deck building rules
- Mana/resource systems
- Rarity and collection
- Competitive balance
---
### Rhythm
#### Rhythm
**Tags:** rhythm, music, timing, beats
Music synchronization with timing-based gameplay.
**GDD sections added:**
- Note/beat mapping
- Scoring systems
- Difficulty levels
- Music licensing
- Input methods
---
## Hybrid Game Types
Many games combine multiple genres. BMGD supports hybrid selection:
### Examples
**Action RPG** = Action Platformer + RPG
- Movement and combat systems from Action Platformer
- Progression and stats from RPG
**Survival Horror** = Survival + Horror
- Resource and crafting from Survival
- Atmosphere and fear from Horror
**Roguelike Deckbuilder** = Roguelike + Card Game
- Run structure from Roguelike
- Card mechanics from Card Game
### How to Use Hybrids
During GDD creation, select multiple game types when prompted:
```
Agent: What game type best describes your game?
You: It's a roguelike with card game combat
Agent: I'll include sections for both Roguelike and Card Game...
```
---
## Game Type Selection Tips
### 1. Start with Core Fantasy
What does the player primarily DO in your game?
- Run and jump? → Platformer types
- Build and manage? → Simulation types
- Fight enemies? → Combat types
- Make choices? → Narrative types
### 2. Consider Your Loop
What's the core gameplay loop?
- Session-based runs? → Roguelike
- Long-term progression? → RPG
- Quick matches? → Multiplayer types
- Creative expression? → Sandbox
### 3. Don't Over-Combine
2-3 game types maximum. More than that usually means your design isn't focused enough.
### 4. Primary vs Secondary
One type should be primary (most gameplay time). Others add flavor:
- **Primary:** Platformer (core movement and exploration)
- **Secondary:** Metroidvania (ability gating structure)
---
## GDD Section Mapping
When you select a game type, BMGD adds these GDD sections:
| Game Type | Key Sections Added |
| ----------------- | -------------------------------------- |
| Action Platformer | Movement, Combat, Level Design |
| RPG | Stats, Inventory, Quests |
| Roguelike | Procedural Gen, Runs, Meta-Progression |
| Narrative | Story Structure, Dialogue, Branching |
| Multiplayer | Matchmaking, Netcode, Balance |
| Simulation | Systems, Economy, AI |
---
## Next Steps
- **[Quick Start Guide](./quick-start.md)** - Get started with BMGD
- **[Workflows Guide](./workflows-guide.md)** - GDD workflow details
- **[Glossary](./glossary.md)** - Game development terminology

View File

@@ -0,0 +1,293 @@
# BMGD Glossary
Key game development terminology used in BMGD workflows.
---
## A
### Acceptance Criteria
Specific conditions that must be met for a story to be considered complete. Defines "done" for implementation.
### Act Structure
Story organization into major sections (typically 3 acts: Setup, Confrontation, Resolution).
---
## B
### Backlog
List of pending work items (epics, stories) waiting to be scheduled and implemented.
### Boss Design
Design of significant enemy encounters, typically featuring unique mechanics and increased challenge.
---
## C
### Character Arc
The transformation a character undergoes through the story, from initial state to final state.
### Core Fantasy
The emotional experience players seek from your game. What they want to FEEL.
### Core Loop
The fundamental cycle of actions players repeat throughout gameplay. The heart of your game.
---
## D
### Definition of Done (DoD)
Checklist of requirements that must be satisfied before work is considered complete.
### Design Pillar
Core principle that guides all design decisions. Typically 3-5 pillars define a game's identity.
---
## E
### Environmental Storytelling
Narrative communicated through the game world itself—visual details, audio, found documents—rather than explicit dialogue.
### Epic
Large body of work that can be broken down into smaller stories. Represents a major feature or system.
---
## F
### Frame Data
In fighting games, the precise timing information for moves (startup, active, recovery frames).
### Frontmatter
YAML metadata at the beginning of markdown files, used for workflow state tracking.
---
## G
### Game Brief
Document capturing the game's core vision, pillars, target audience, and scope. Foundation for the GDD.
### Game Design Document (GDD)
Comprehensive document detailing all aspects of game design: mechanics, systems, content, and more.
### Game Type
Genre classification that determines which specialized GDD sections are included.
---
## H
### Hot Path
Code that executes frequently (every frame). Must be optimized for performance.
---
## I
### Idle Progression
Game mechanics where progress continues even when the player isn't actively playing.
---
## K
### Kishotenketsu
Four-act story structure from East Asian narrative tradition (Introduction, Development, Twist, Conclusion).
---
## L
### Localization
Adapting game content for different languages and cultures.
---
## M
### MDA Framework
Mechanics → Dynamics → Aesthetics. Framework for analyzing and designing games.
### Meta-Progression
Persistent progression that carries between individual runs or sessions.
### Metroidvania
Genre featuring interconnected world exploration with ability-gated progression.
---
## N
### Narrative Complexity
How central story is to the game experience (Critical, Heavy, Moderate, Light).
### Netcode
Networking code handling multiplayer communication and synchronization.
---
## P
### Permadeath
Game mechanic where character death is permanent, typically requiring a new run.
### Player Agency
The degree to which players can make meaningful choices that affect outcomes.
### Procedural Generation
Algorithmic creation of game content (levels, items, characters) rather than hand-crafted.
---
## R
### Retrospective
Team meeting after completing work to reflect on what went well and what to improve.
### Roguelike
Genre featuring procedural generation, permadeath, and run-based progression.
### Run
A single playthrough in a roguelike or run-based game, from start to death/completion.
---
## S
### Sprint
Time-boxed period of development work, typically 1-2 weeks.
### Sprint Status
Tracking document showing current sprint progress, story states, and blockers.
### Story
Smallest unit of implementable work with clear acceptance criteria. Part of an epic.
### Story Context
Assembled documentation and code context needed to implement a specific story.
### Story Gates
Points where story progression is blocked until certain gameplay conditions are met.
---
## T
### Tech Spec
Technical specification document detailing how a feature will be implemented.
### TDD (Test-Driven Development)
Development approach: write tests first, then implement code to pass them.
---
## U
### UI/UX
User Interface / User Experience. How players interact with and experience the game.
---
## V
### Visual Novel
Genre focused on narrative with static images, dialogue, and player choices.
### Voice Acting
Recorded spoken dialogue for game characters.
---
## W
### Workflow
Structured process for completing a specific type of work (e.g., GDD creation, story implementation).
### Workflow Status
Current state of project workflows, tracking which phases and documents are complete.
### World Building
Creation of the game's setting, including history, culture, geography, and lore.
---
## BMGD-Specific Terms
### A/P/C Menu
Options presented after content generation:
- **A** - Advanced Elicitation (explore deeper)
- **P** - Party Mode (multi-agent discussion)
- **C** - Continue (save and proceed)
### Narrative Complexity Levels
- **Critical** - Story IS the game (visual novels)
- **Heavy** - Deep narrative with gameplay (RPGs)
- **Moderate** - Meaningful story supporting gameplay
- **Light** - Minimal story, gameplay-focused
### Step-File Architecture
BMGD workflow pattern using separate markdown files for each workflow step.
### Workflow-Install Pattern
Phase 4 workflows inherit from BMM base and add BMGD-specific overrides.
---
## Next Steps
- **[Quick Start Guide](./quick-start.md)** - Get started with BMGD
- **[Game Types Guide](./game-types-guide.md)** - Game genre reference

View File

@@ -0,0 +1,175 @@
# BMGD Documentation
Complete guides for the BMad Game Development Module (BMGD) - AI-powered workflows for game design and development that adapt to your project's needs.
---
## Getting Started
**New to BMGD?** Start here:
- **[Quick Start Guide](./quick-start.md)** - Get started building your first game
- Installation and setup
- Understanding the game development phases
- Running your first workflows
- Agent-based development flow
**Quick Path:** Install BMGD module → Game Brief → GDD → Architecture → Build
---
## Core Concepts
Understanding how BMGD works:
- **[Agents Guide](./agents-guide.md)** - Complete reference for game development agents
- Game Designer, Game Developer, Game Architect, Game Scrum Master, Game QA, Game Solo Dev
- Agent roles and when to use them
- Agent workflows and menus
- **[Workflows Guide](./workflows-guide.md)** - Complete workflow reference
- Phase 1: Preproduction (Brainstorm, Game Brief)
- Phase 2: Design (GDD, Narrative)
- Phase 3: Technical (Architecture)
- Phase 4: Production (Sprint-based development)
- **[Game Types Guide](./game-types-guide.md)** - Selecting and using game type templates
- 24 supported game types
- Genre-specific GDD sections
- Hybrid game type handling
- **[Quick-Flow Guide](./quick-flow-guide.md)** - Fast-track workflows for rapid development
- Quick-Prototype for testing ideas
- Quick-Dev for flexible implementation
- When to use quick-flow vs full BMGD
---
## Quick References
Essential reference materials:
- **[Glossary](./glossary.md)** - Key game development terminology
---
## Choose Your Path
### I need to...
**Start a new game project**
→ Start with [Quick Start Guide](./quick-start.md)
→ Run `brainstorm-game` for ideation
→ Create a Game Brief with `create-brief`
**Design my game**
→ Create a GDD with `create-gdd`
→ If story-heavy, add Narrative Design with `create-narrative`
**Plan the technical architecture**
→ Run `create-architecture` with the Game Architect
**Build my game**
→ Use Phase 4 production workflows
→ Follow the sprint-based development cycle
**Quickly test an idea or implement a feature**
→ Use [Quick-Flow](./quick-flow-guide.md) for rapid prototyping and development
`quick-prototype` to test mechanics, `quick-dev` to implement
**Set up testing and QA**
→ Use Game QA agent for test framework setup
→ Run `test-framework` to initialize testing for Unity/Unreal/Godot
→ Use `test-design` to create test scenarios
→ Plan playtests with `playtest-plan`
**Understand game type templates**
→ See [Game Types Guide](./game-types-guide.md)
---
## Game Development Phases
BMGD follows four phases aligned with game development:
![BMGD Workflow Overview](./workflow-overview.jpg)
### Phase 1: Preproduction
- **Brainstorm Game** - Ideation with game-specific techniques
- **Game Brief** - Capture vision, market, and fundamentals
### Phase 2: Design
- **GDD (Game Design Document)** - Comprehensive game design
- **Narrative Design** - Story, characters, world (for story-driven games)
### Phase 3: Technical
- **Game Architecture** - Engine, systems, patterns, structure
### Phase 4: Production
- **Sprint Planning** - Epic and story management
- **Story Development** - Implementation workflow
- **Code Review** - Quality assurance
- **Testing** - Automated tests, playtesting, performance
- **Retrospective** - Continuous improvement
---
## BMGD vs BMM
BMGD extends BMM with game-specific capabilities:
| Aspect | BMM | BMGD |
| -------------- | ------------------------------------- | ------------------------------------------------------------------------ |
| **Focus** | General software | Game development |
| **Agents** | PM, Architect, Dev, SM, TEA, Solo Dev | Game Designer, Game Dev, Game Architect, Game SM, Game QA, Game Solo Dev |
| **Planning** | PRD, Tech Spec | Game Brief, GDD |
| **Types** | N/A | 24 game type templates |
| **Narrative** | N/A | Full narrative workflow |
| **Testing** | Web-focused testarch | Engine-specific (Unity, Unreal, Godot) |
| **Production** | Inherited from BMM | BMM workflows with game overrides |
BMGD production workflows inherit from BMM and add game-specific checklists and templates.
---
## Documentation Map
```
BMGD Documentation
├── README.md (this file)
├── quick-start.md # Getting started
├── agents-guide.md # Agent reference
├── workflows-guide.md # Workflow reference
├── quick-flow-guide.md # Rapid prototyping and development
├── game-types-guide.md # Game type templates
├── glossary.md # Terminology
```
---
## External Resources
### Community and Support
- **[Discord Community](https://discord.gg/gk8jAdXWmj)** - Get help from the community
- **[GitHub Issues](https://github.com/bmad-code-org/BMAD-METHOD/issues)** - Report bugs or request features
- **[YouTube Channel](https://www.youtube.com/@BMadCode)** - Video tutorials
### Related Documentation
- **[BMM Documentation](../../bmm/docs/index.md)** - Core BMad Method documentation
## Tips for Using This Documentation
1. **Start with Quick Start** if you're new to BMGD
2. **Check Game Types Guide** when creating your GDD
3. **Reference Glossary** for game development terminology
4. **Use Troubleshooting** when you encounter issues
---
**Ready to make games?** → [Start with the Quick Start Guide](./quick-start.md)

View File

@@ -0,0 +1,288 @@
# BMGD Quick-Flow Guide
Fast-track workflows for rapid game prototyping and flexible development.
---
## Game Solo Dev Agent
For dedicated quick-flow development, use the **Game Solo Dev** agent (Indie). This agent is optimized for solo developers and small teams who want to skip the full planning phases and ship fast.
**Switch to Game Solo Dev:** Type `@game-solo-dev` or select the agent from your IDE.
The Game Solo Dev agent includes:
- `quick-prototype` - Rapid mechanic testing
- `quick-dev` - Flexible feature implementation
- `create-tech-spec` - Create implementation-ready specs
- `code-review` - Quality checks
- `test-framework` - Automated testing setup
---
## Overview
Quick-flow workflows skip the full BMGD planning phases when you need to move fast. Use them for:
- Testing a game mechanic idea
- Implementing a small feature
- Rapid prototyping before committing to design
- Bug fixes and tweaks
```
Full BMGD Flow:
Brief → GDD → Architecture → Sprint Planning → Stories → Implementation
Quick-Flow:
Idea → Quick-Prototype → Quick-Dev → Done
```
---
## Quick-Prototype
**Command:** `quick-prototype`
**Agent:** Game Designer, Game Developer
**Purpose:** Rapidly test gameplay ideas with minimal setup
### When to Use
- You have a mechanic idea and want to test the "feel"
- You're not sure if something will be fun
- You want to experiment before committing to design
- You need a proof of concept
### Workflow Steps
1. **Define Scope** - What are you prototyping? (mechanic, feature, system)
2. **Set Success Criteria** - How will you know if it works?
3. **Rapid Implementation** - Build the minimum to test the idea
4. **Playtest and Evaluate** - Does it feel right?
### Prototype Principles
- **Minimum Viable Prototype** - Only what's needed to test the idea
- **Hardcode First** - Magic numbers are fine, extract later
- **Skip Edge Cases** - Happy path only for now
- **Placeholder Everything** - Cubes, debug text, temp sounds
- **Comment Intent** - Mark what's temporary vs keeper code
### Example Session
```
You: quick-prototype
Agent: What are you prototyping?
You: I want to test a grappling hook mechanic. Player should be
able to aim at surfaces and pull themselves toward the hook point.
Agent: What makes this prototype successful?
You: 1. Aiming feels responsive and intuitive
2. The pull movement feels satisfying, not floaty
3. Player can chain hooks without awkward pauses
Agent: [Implements minimal grappling hook]
Agent: Prototype complete! Playtest results:
- Aiming: Works, consider adding aim assist
- Movement: Pull is smooth, might need speed curve
- Chaining: Currently has 0.2s delay, feels sluggish
Next: [d] Develop further | [i] Iterate | [a] Archive
```
### After Prototyping
- **Develop** (`d`) - Use `quick-dev` to build production code
- **Iterate** (`i`) - Adjust and re-test the prototype
- **Archive** (`a`) - Keep as reference, move on to other ideas
---
## Quick-Dev
**Command:** `quick-dev`
**Agent:** Game Developer
**Purpose:** Flexible development with game-specific considerations
### When to Use
- Implementing a feature from a tech-spec
- Building on a successful prototype
- Making changes that don't need full story workflow
- Quick fixes and improvements
### Workflow Modes
**Mode A: Tech-Spec Driven**
```
You: quick-dev tech-spec-combat.md
Agent: [Loads spec, extracts tasks, implements]
```
**Mode B: Direct Instructions**
```
You: quick-dev implement double-jump for the player
Agent: [Evaluates complexity, offers planning options]
```
**Mode C: From Prototype**
```
You: quick-dev from the grappling hook prototype
Agent: [Loads prototype, productionizes code]
```
### Game-Specific Checks
Quick-dev includes automatic consideration of:
- **Performance** - No allocations in hot paths, object pooling
- **Feel** - Input responsiveness, visual/audio feedback
- **Integration** - Save/load, multiplayer sync, platform testing
### Example Session
```
You: quick-dev implement enemy patrol behavior
Agent: This looks like a focused feature. Options:
[t] Plan first - Create tech-spec (recommended)
[r] Prototype first - Test the idea
[e] Execute directly
You: e
Agent: Any additional guidance? (patterns, files, constraints)
You: Use the existing AIController base class. Enemies should
patrol between waypoints and return if player leaves range.
Agent: [Implements patrol behavior]
Agent: Implementation Complete!
Files Modified: EnemyAI.cs, PatrolBehavior.cs
Tests: Unit tests added for patrol state machine
Performance: No per-frame allocations
Recommended: Playtest the changes
```
### Complexity Routing
Quick-dev automatically detects complex requests and offers alternatives:
| Signals | Recommendation |
| -------------------------------------- | ---------------------- |
| Single mechanic, bug fix, tweak | Execute directly |
| Multiple systems, performance-critical | Plan first (tech-spec) |
| Platform/system level work | Use full BMGD workflow |
---
## Choosing Between Quick-Flows
| Scenario | Use |
| ----------------------- | ------------------------------- |
| "Will this be fun?" | `quick-prototype` |
| "How should this feel?" | `quick-prototype` |
| "Build this feature" | `quick-dev` |
| "Fix this bug" | `quick-dev` |
| "Test then build" | `quick-prototype``quick-dev` |
---
## Quick-Flow vs Full BMGD
### Use Quick-Flow When
- The scope is small and well-understood
- You're experimenting or prototyping
- You have a clear tech-spec already
- The work doesn't affect core game systems significantly
### Use Full BMGD When
- Building a major feature or system
- The scope is unclear or large
- Multiple team members need alignment
- The work affects game pillars or core loop
- You need documentation for future reference
---
## Checklists
### Quick-Prototype Checklist
**Before:**
- [ ] Prototype scope defined
- [ ] Success criteria established (2-3 items)
**During:**
- [ ] Minimum viable code written
- [ ] Placeholder assets used
- [ ] Core functionality testable
**After:**
- [ ] Each criterion evaluated
- [ ] Decision made (develop/iterate/archive)
### Quick-Dev Checklist
**Before:**
- [ ] Context loaded (spec, prototype, or guidance)
- [ ] Files to modify identified
- [ ] Patterns understood
**During:**
- [ ] All tasks completed
- [ ] No allocations in hot paths
- [ ] Frame rate maintained
**After:**
- [ ] Game runs without errors
- [ ] Feature works as specified
- [ ] Manual playtest completed
---
## Tips for Success
### 1. Timebox Prototypes
Set a limit (e.g., 2 hours) for prototyping. If it's not working by then, step back and reconsider.
### 2. Embrace Programmer Art
Prototypes don't need to look good. Focus on feel, not visuals.
### 3. Test on Target Hardware
What feels right on your dev machine might not feel right on target platform.
### 4. Document Learnings
Even failed prototypes teach something. Note what you learned.
### 5. Know When to Graduate
If quick-dev keeps expanding scope, stop and create proper stories.
---
## Next Steps
- **[Workflows Guide](./workflows-guide.md)** - Full workflow reference
- **[Agents Guide](./agents-guide.md)** - Agent capabilities
- **[Quick Start Guide](./quick-start.md)** - Getting started with BMGD

View File

@@ -0,0 +1,250 @@
# BMGD Quick Start Guide
Get started building games with the BMad Game Development Module.
---
## Prerequisites
Before starting with BMGD, ensure you have:
1. **BMAD-METHOD installed** - Follow the main installation guide
2. **A game idea** - Even a rough concept is enough to start
3. **Your preferred AI tool** - Claude Code, Cursor, or web-based chat
---
## Installation
BMGD is a custom module that extends BMM. Install it using the BMAD installer:
```bash
# During installation, select BMGD when prompted for custom modules
npx bmad-cli install
```
Or add to an existing installation:
```bash
npx bmad-cli install --add-module bmgd
```
---
## Understanding the Phases
BMGD follows four game development phases:
![BMGD Workflow Overview](./workflow-overview.jpg)
### Phase 1: Preproduction
**What happens:** Capture your game vision and core concept.
**Workflows:**
- `brainstorm-game` - Guided ideation with game-specific techniques
- `create-game-brief` - Document vision, market, pillars, and fundamentals
**Output:** Game Brief document
### Phase 2: Design
**What happens:** Detail your game's mechanics, systems, and (optionally) narrative.
**Workflows:**
- `create-gdd` - Create comprehensive Game Design Document
- `narrative` - Create Narrative Design Document (for story-driven games)
**Output:** GDD (and Narrative Design document if applicable)
### Phase 3: Technical
**What happens:** Plan how you'll build the game.
**Workflows:**
- `create-architecture` - Define engine, systems, patterns, and structure
**Output:** Game Architecture document
### Phase 4: Production
**What happens:** Build your game in sprints.
**Workflows:**
- `sprint-planning` - Plan and track sprints
- `sprint-status` - View progress and get recommendations
- `create-story` - Create implementable stories
- `dev-story` - Implement stories
- `code-review` - Quality assurance
- `retrospective` - Learn and improve after epics
**Output:** Working game code
---
## Your First Game Project
### Step 1: Start with Brainstorming (Optional)
If you have a vague idea and want help developing it:
```
You: brainstorm-game
Agent: [Guides you through game-specific ideation techniques]
```
### Step 2: Create Your Game Brief
Capture your game's core vision:
```
You: create-game-brief
Agent: [Walks you through game concept, pillars, market, and fundamentals]
```
**Output:** `{output_folder}/game-brief.md`
### Step 3: Create Your GDD
Detail your game's design:
```
You: create-gdd
Agent: [Guides you through mechanics, systems, and game-type-specific sections]
```
**Output:** `{output_folder}/gdd.md` (or sharded into `{output_folder}/gdd/`)
### Step 4: Add Narrative Design (If Story-Driven)
For games with significant story:
```
You: narrative
Agent: [Facilitates story, characters, world, and dialogue design]
```
**Output:** `{output_folder}/narrative-design.md`
### Step 5: Create Architecture
Plan your technical implementation:
```
You: create-architecture
Agent: [Guides engine selection, system design, and technical decisions]
```
**Output:** `{output_folder}/game-architecture.md`
### Step 6: Start Building
Begin sprint-based development:
```
You: sprint-planning
Agent: [Sets up sprint tracking and epic management]
```
---
## Choosing Your Agent
BMGD provides six specialized agents:
| Agent | Icon | When to Use |
| --------------------- | ---- | ----------------------------------------- |
| **Game Designer** | 🎲 | Brainstorming, Game Brief, GDD, Narrative |
| **Game Architect** | 🏛️ | Architecture, technical decisions |
| **Game Developer** | 🕹️ | Implementation, code reviews |
| **Game Scrum Master** | 🎯 | Sprint planning, story management |
| **Game QA** | 🧪 | Test framework, test design, automation |
| **Game Solo Dev** | 🎮 | Quick prototyping, indie development |
### Typical Flow
1. **Game Designer** (Phases 1-2): Brainstorm → Brief → GDD → Narrative
2. **Game Architect** (Phase 3): Architecture
3. **Game Scrum Master** (Phase 4): Sprint planning, story creation
4. **Game Developer** (Phase 4): Implementation, code reviews
---
## Quick Command Reference
### Phase 1: Preproduction
- `brainstorm-game` - Ideation session
- `create-game-brief` - Create Game Brief
### Phase 2: Design
- `create-gdd` - Create GDD
- `narrative` - Create Narrative Design
### Phase 3: Technical
- `create-architecture` - Create Architecture
### Phase 4: Production
- `sprint-planning` - Plan sprints
- `sprint-status` - View progress and recommendations
- `create-story` - Create story
- `dev-story` - Implement story
- `code-review` - Review code
- `retrospective` - Team retrospective
- `correct-course` - Handle sprint changes
### Quick-Flow (Fast-Track)
- `quick-prototype` - Rapid prototyping (IDE only)
- `quick-dev` - Flexible development (IDE only)
### Utility
- `workflow-status` - Check project status
- `party-mode` - Multi-agent collaboration
- `advanced-elicitation` - Deep exploration
---
## Tips for Success
### 1. Start Small
Begin with a simple game concept. You can always expand later.
### 2. Use Game Type Templates
When creating your GDD, BMGD offers 24 game type templates that provide genre-specific sections.
### 3. Iterate
Documents are living artifacts. Return to update them as your vision evolves.
### 4. Trust the Process
Each workflow builds on previous outputs. The Game Brief informs the GDD, which informs the Architecture, which informs implementation.
### 5. Collaborate with Agents
Use `party-mode` to get perspectives from multiple agents when facing complex decisions.
---
## Next Steps
- **[Agents Guide](./agents-guide.md)** - Learn about each agent's capabilities
- **[Workflows Guide](./workflows-guide.md)** - Detailed workflow reference
- **[Quick-Flow Guide](./quick-flow-guide.md)** - Rapid prototyping and development
- **[Game Types Guide](./game-types-guide.md)** - Understand game type templates
- **[Glossary](./glossary.md)** - Game development terminology
---
**Ready to start?** Chat with the **Game Designer** agent and say `brainstorm-game` or `create-game-brief`!

View File

@@ -0,0 +1,259 @@
# BMGD Troubleshooting
Common issues and solutions when using BMGD workflows.
---
## Installation Issues
### BMGD module not appearing
**Symptom:** BMGD agents and workflows are not available after installation.
**Solutions:**
1. Verify BMGD was selected during installation
2. Check `_bmad/bmgd/` folder exists in your project
3. Re-run installer with `--add-module bmgd`
---
### Config file missing
**Symptom:** Workflows fail with "config not found" errors.
**Solution:**
Check for `_bmad/bmgd/config.yaml` in your project. If missing, create it:
```yaml
# BMGD Configuration
output_folder: '{project-root}/docs/game-design'
user_name: 'Your Name'
communication_language: 'English'
document_output_language: 'English'
game_dev_experience: 'intermediate'
```
---
## Workflow Issues
### "GDD not found" in Narrative workflow
**Symptom:** Narrative workflow can't find the GDD.
**Solutions:**
1. Ensure GDD exists in `{output_folder}`
2. Check GDD filename contains "gdd" (e.g., `game-gdd.md`, `my-gdd.md`)
3. If using sharded GDD, verify `{output_folder}/gdd/index.md` exists
---
### Workflow state not persisting
**Symptom:** Returning to a workflow starts from the beginning.
**Solutions:**
1. Check the output document's frontmatter for `stepsCompleted` array
2. Ensure document was saved before ending session
3. Use "Continue existing" option when re-entering workflow
---
### Wrong game type sections in GDD
**Symptom:** GDD includes irrelevant sections for your game type.
**Solutions:**
1. Review game type selection at Step 7 of GDD workflow
2. You can select multiple types for hybrid games
3. Irrelevant sections can be marked N/A or removed
---
## Agent Issues
### Agent not recognizing commands
**Symptom:** Typing a command like `create-gdd` doesn't trigger the workflow.
**Solutions:**
1. Ensure you're chatting with the correct agent (Game Designer for GDD)
2. Check exact command spelling (case-sensitive)
3. Try `workflow-status` to verify agent is loaded correctly
---
### Agent using wrong persona
**Symptom:** Agent responses don't match expected personality.
**Solutions:**
1. Verify correct agent file is loaded
2. Check `_bmad/bmgd/agents/` for agent definitions
3. Start a fresh chat session with the correct agent
---
## Document Issues
### Document too large for context
**Symptom:** AI can't process the entire GDD or narrative document.
**Solutions:**
1. Use sharded document structure (index.md + section files)
2. Request specific sections rather than full document
3. GDD workflow supports automatic sharding for large documents
---
### Template placeholders not replaced
**Symptom:** Output contains `{{placeholder}}` text.
**Solutions:**
1. Workflow may have been interrupted before completion
2. Re-run the specific step that generates that section
3. Manually edit the document to fill in missing values
---
### Frontmatter parsing errors
**Symptom:** YAML errors when loading documents.
**Solutions:**
1. Validate YAML syntax (proper indentation, quotes around special characters)
2. Check for tabs vs spaces (YAML requires spaces)
3. Ensure frontmatter is bounded by `---` markers
---
## Phase 4 (Production) Issues
### Sprint status not updating
**Symptom:** Story status changes don't reflect in sprint-status.yaml.
**Solutions:**
1. Run `sprint-planning` to refresh status
2. Check file permissions on sprint-status.yaml
3. Verify workflow-install files exist in `_bmad/bmgd/workflows/4-production/`
---
### Story context missing code references
**Symptom:** Generated story context doesn't include relevant code.
**Solutions:**
1. Ensure project-context.md exists and is current
2. Check that architecture document references correct file paths
3. Story may need more specific file references in acceptance criteria
---
### Code review not finding issues
**Symptom:** Code review passes but bugs exist.
**Solutions:**
1. Code review is AI-assisted, not comprehensive testing
2. Always run actual tests before marking story done
3. Consider manual review for critical code paths
---
## Performance Issues
### Workflows running slowly
**Symptom:** Long wait times between workflow steps.
**Solutions:**
1. Use IDE-based workflows (faster than web)
2. Keep documents concise (avoid unnecessary detail)
3. Use sharded documents for large projects
---
### Context limit reached mid-workflow
**Symptom:** Workflow stops or loses context partway through.
**Solutions:**
1. Save progress frequently (workflows auto-save on Continue)
2. Break complex sections into multiple sessions
3. Use step-file architecture (workflows resume from last step)
---
## Common Error Messages
### "Input file not found"
**Cause:** Workflow requires a document that doesn't exist.
**Fix:** Complete prerequisite workflow first (e.g., Game Brief before GDD).
---
### "Invalid game type"
**Cause:** Selected game type not in supported list.
**Fix:** Check `game-types.csv` for valid type IDs.
---
### "Validation failed"
**Cause:** Document doesn't meet checklist requirements.
**Fix:** Review the validation output and address flagged items.
---
## Getting Help
### Community Support
- **[Discord Community](https://discord.gg/gk8jAdXWmj)** - Real-time help from the community
- **[GitHub Issues](https://github.com/bmad-code-org/BMAD-METHOD/issues)** - Report bugs or request features
### Self-Help
1. Check `workflow-status` to understand current state
2. Review workflow markdown files for expected behavior
3. Look at completed example documents in the module
### Reporting Issues
When reporting issues, include:
1. Which workflow and step
2. Error message (if any)
3. Relevant document frontmatter
4. Steps to reproduce
---
## Next Steps
- **[Quick Start Guide](./quick-start.md)** - Getting started
- **[Workflows Guide](./workflows-guide.md)** - Workflow reference
- **[Glossary](./glossary.md)** - Terminology

Binary file not shown.

After

Width:  |  Height:  |  Size: 200 KiB

View File

@@ -0,0 +1,463 @@
# BMGD Workflows Guide
Complete reference for all BMGD workflows organized by development phase.
---
## Workflow Overview
BMGD workflows are organized into four phases:
![BMGD Workflow Overview](../../../../docs/modules/bmgd-bmad-game-dev/workflow-overview.jpg)
---
## Phase 1: Preproduction
### Brainstorm Game
**Command:** `brainstorm-game`
**Agent:** Game Designer
**Input:** None required
**Output:** Ideas and concepts (optionally saved)
**Description:**
Guided ideation session using game-specific brainstorming techniques:
- **MDA Framework** - Mechanics → Dynamics → Aesthetics analysis
- **Core Loop Workshop** - Define the fundamental gameplay loop
- **Player Fantasy Mining** - Explore what players want to feel
- **Genre Mashup** - Combine genres for unique concepts
**Steps:**
1. Initialize brainstorm session
2. Load game-specific techniques
3. Execute ideation with selected techniques
4. Summarize and (optionally) hand off to Game Brief
---
### Game Brief
**Command:** `create-game-brief`
**Agent:** Game Designer
**Input:** Ideas from brainstorming (optional)
**Output:** `{output_folder}/game-brief.md`
**Description:**
Captures your game's core vision and fundamentals. This is the foundation for all subsequent design work.
**Sections covered:**
- Game concept and vision
- Design pillars (3-5 core principles)
- Target audience and market
- Platform considerations
- Core gameplay loop
- Initial scope definition
---
## Phase 2: Design
### GDD (Game Design Document)
**Command:** `create-gdd`
**Agent:** Game Designer
**Input:** Game Brief
**Output:** `{output_folder}/gdd.md` (or sharded into `{output_folder}/gdd/`)
**Description:**
Comprehensive game design document with genre-specific sections based on 24 supported game types.
**Core sections:**
1. Executive Summary
2. Gameplay Systems
3. Core Mechanics
4. Progression Systems
5. UI/UX Design
6. Audio Design
7. Art Direction
8. Technical Requirements
9. Game-Type-Specific Sections
10. Epic Generation (for sprint planning)
**Features:**
- Game type selection with specialized sections
- Hybrid game type support
- Automatic epic generation
- Scale-adaptive complexity
---
### Narrative Design
**Command:** `narrative`
**Agent:** Game Designer
**Input:** GDD (required), Game Brief (optional)
**Output:** `{output_folder}/narrative-design.md`
**Description:**
For story-driven games. Creates comprehensive narrative documentation.
**Sections covered:**
1. Story Foundation (premise, themes, tone)
2. Story Structure (acts, beats, pacing)
3. Characters (protagonists, antagonists, supporting, arcs)
4. World Building (setting, history, factions, locations)
5. Dialogue Framework (style, branching)
6. Environmental Storytelling
7. Narrative Delivery Methods
8. Gameplay-Narrative Integration
9. Production Planning (scope, localization, voice acting)
10. Appendices (relationship map, timeline)
**Narrative Complexity Levels:**
- **Critical** - Story IS the game (visual novels, adventure games)
- **Heavy** - Deep narrative with gameplay (RPGs, story-driven action)
- **Moderate** - Meaningful story supporting gameplay
- **Light** - Minimal story, gameplay-focused
---
## Phase 3: Technical
### Game Architecture
**Command:** `create-architecture`
**Agent:** Game Architect
**Input:** GDD, Narrative Design (optional)
**Output:** `{output_folder}/game-architecture.md`
**Description:**
Technical architecture document covering engine selection, system design, and implementation approach.
**Sections covered:**
1. Executive Summary
2. Engine/Framework Selection
3. Core Systems Architecture
4. Data Architecture
5. Performance Requirements
6. Platform-Specific Considerations
7. Development Environment
8. Testing Strategy
9. Build and Deployment
10. Technical Risks and Mitigations
---
## Phase 4: Production
Production workflows inherit from BMM and add game-specific overrides.
### Sprint Planning
**Command:** `sprint-planning`
**Agent:** Game Scrum Master
**Input:** GDD with epics
**Output:** `{output_folder}/sprint-status.yaml`
**Description:**
Generates or updates sprint tracking from epic files. Sets up the sprint backlog and tracking.
---
### Sprint Status
**Command:** `sprint-status`
**Agent:** Game Scrum Master
**Input:** `sprint-status.yaml`
**Output:** Sprint summary, risks, next action recommendation
**Description:**
Summarizes sprint progress, surfaces risks (stale file, orphaned stories, stories in review), and recommends the next workflow to run. Supports three modes:
- **interactive** (default): Displays summary with menu options
- **validate**: Checks sprint-status.yaml structure
- **data**: Returns raw data for other workflows
---
### Create Story
**Command:** `create-story`
**Agent:** Game Scrum Master
**Input:** GDD, Architecture, Epic context
**Output:** `{output_folder}/epics/{epic-name}/stories/{story-name}.md`
**Description:**
Creates implementable story drafts with acceptance criteria, tasks, and technical notes. Stories are marked ready-for-dev directly when created.
**Validation:** `validate-create-story`
---
### Dev Story
**Command:** `dev-story`
**Agent:** Game Developer
**Input:** Story (ready for dev)
**Output:** Implemented code
**Description:**
Implements story tasks following acceptance criteria. Uses TDD approach (red-green-refactor). Updates sprint-status.yaml automatically on completion.
---
### Code Review
**Command:** `code-review`
**Agent:** Game Developer
**Input:** Story (ready for review)
**Output:** Review feedback, approved/needs changes
**Description:**
Thorough QA code review with game-specific considerations (performance, 60fps, etc.).
---
### Retrospective
**Command:** `epic-retrospective`
**Agent:** Game Scrum Master
**Input:** Completed epic
**Output:** Retrospective document
**Description:**
Facilitates team retrospective after epic completion. Captures learnings and improvements.
---
### Correct Course
**Command:** `correct-course`
**Agent:** Game Scrum Master or Game Architect
**Input:** Current project state
**Output:** Correction plan
**Description:**
Navigates significant changes when implementation is off-track. Analyzes impact and recommends adjustments.
---
## Workflow Status
**Command:** `workflow-status`
**Agent:** All agents
**Output:** Project status summary
**Description:**
Checks current project status across all phases. Shows completed documents, current phase, and next steps.
---
## Quick-Flow Workflows
Fast-track workflows that skip full planning phases. See **[Quick-Flow Guide](../../../../docs/modules/bmgd-bmad-game-dev/quick-flow-guide.md)** for detailed usage.
### Quick-Prototype
**Command:** `quick-prototype`
**Agent:** Game Designer, Game Developer
**Input:** Idea or concept to test
**Output:** Working prototype, playtest results
**Description:**
Rapid prototyping workflow for testing game mechanics and ideas quickly. Focuses on "feel" over polish.
**Use when:**
- Testing if a mechanic is fun
- Proving a concept before committing to design
- Experimenting with gameplay ideas
---
### Quick-Dev
**Command:** `quick-dev`
**Agent:** Game Developer
**Input:** Tech-spec, prototype, or direct instructions
**Output:** Implemented feature
**Description:**
Flexible development workflow with game-specific considerations (performance, feel, integration).
**Use when:**
- Implementing features from tech-specs
- Building on successful prototypes
- Making changes that don't need full story workflow
---
## Quality Assurance Workflows
Game testing workflows for automated testing, playtesting, and quality assurance across Unity, Unreal, and Godot.
### Test Framework
**Command:** `test-framework`
**Agent:** Game QA
**Input:** Game project
**Output:** Configured test framework
**Description:**
Initialize a production-ready test framework for your game engine:
- **Unity**: Unity Test Framework with Edit Mode and Play Mode tests
- **Unreal**: Unreal Automation system with functional tests
- **Godot**: GUT (Godot Unit Test) framework
**Creates:**
- Test directory structure
- Framework configuration
- Sample unit and integration tests
- Test documentation
---
### Test Design
**Command:** `test-design`
**Agent:** Game QA
**Input:** GDD, Architecture
**Output:** `{output_folder}/game-test-design.md`
**Description:**
Creates comprehensive test scenarios covering:
- Core gameplay mechanics
- Progression and save systems
- Multiplayer (if applicable)
- Platform certification requirements
Uses GIVEN/WHEN/THEN format with priority levels (P0-P3).
---
### Automate
**Command:** `automate`
**Agent:** Game QA
**Input:** Test design, game code
**Output:** Automated test files
**Description:**
Generates engine-appropriate automated tests:
- Unit tests for pure logic
- Integration tests for system interactions
- Smoke tests for critical path validation
---
### Playtest Plan
**Command:** `playtest-plan`
**Agent:** Game QA
**Input:** Build, test objectives
**Output:** `{output_folder}/playtest-plan.md`
**Description:**
Creates structured playtesting sessions:
- Session structure (pre/during/post)
- Observation guides
- Interview questions
- Analysis templates
**Playtest Types:**
- Internal (team validation)
- External (unbiased feedback)
- Focused (specific feature testing)
---
### Performance Test
**Command:** `performance-test`
**Agent:** Game QA
**Input:** Platform targets
**Output:** `{output_folder}/performance-test-plan.md`
**Description:**
Designs performance testing strategy:
- Frame rate targets per platform
- Memory budgets
- Loading time requirements
- Benchmark scenarios
- Profiling methodology
---
### Test Review
**Command:** `test-review`
**Agent:** Game QA
**Input:** Existing test suite
**Output:** `{output_folder}/test-review-report.md`
**Description:**
Reviews test quality and coverage:
- Test suite metrics
- Quality assessment
- Coverage gaps
- Recommendations
---
## Utility Workflows
### Party Mode
**Command:** `party-mode`
**Agent:** All agents
**Description:**
Brings multiple agents together for collaborative discussion on complex decisions.
---
### Advanced Elicitation
**Command:** `advanced-elicitation`
**Agent:** All agents (web only)
**Description:**
Deep exploration techniques to challenge assumptions and surface hidden requirements.
---
## Standalone BMGD Workflows
BMGD Phase 4 workflows are standalone implementations tailored for game development:
```yaml
workflow: '{project-root}/_bmad/bmgd/workflows/4-production/dev-story/workflow.yaml'
```
This means:
1. BMGD workflows are self-contained with game-specific logic
2. Game-focused templates, checklists, and instructions
3. No dependency on BMM workflow files
---
## Next Steps
- **[Quick Start Guide](../../../../docs/modules/bmgd-bmad-game-dev/quick-start.md)** - Get started with BMGD
- **[Quick-Flow Guide](../../../../docs/modules/bmgd-bmad-game-dev/quick-flow-guide.md)** - Rapid prototyping and development
- **[Agents Guide](../../../../docs/modules/bmgd-bmad-game-dev/agents-guide.md)** - Agent reference
- **[Game Types Guide](../../../../docs/modules/bmgd-bmad-game-dev/game-types-guide.md)** - Game type templates

View File

@@ -0,0 +1,144 @@
# BMM Agents Reference
Quick reference of what each agent can do based on their available commands.
---
## Analyst (Mary) | `/bmad:bmm:agents:analyst`
Business analysis and research.
**Capabilities:**
- `*workflow-status` - Get workflow status or initialize tracking
- `*brainstorm-project` - Guided brainstorming session
- `*research` - Market, domain, competitive, or technical research
- `*product-brief` - Create a product brief (input for PRD)
- `*document-project` - Document existing brownfield projects
- Party mode and advanced elicitation
---
## PM (John) | `/bmad:bmm:agents:pm`
Product requirements and planning.
**Capabilities:**
- `*workflow-status` - Get workflow status or initialize tracking
- `*create-prd` - Create Product Requirements Document
- `*create-epics-and-stories` - Break PRD into epics and user stories (after Architecture)
- `*implementation-readiness` - Validate PRD, UX, Architecture, Epics alignment
- `*correct-course` - Course correction during implementation
- Party mode and advanced elicitation
---
## Architect (Winston) | `/bmad:bmm:agents:architect`
System architecture and technical design.
**Capabilities:**
- `*workflow-status` - Get workflow status or initialize tracking
- `*create-architecture` - Create architecture document to guide development
- `*implementation-readiness` - Validate PRD, UX, Architecture, Epics alignment
- `*create-excalidraw-diagram` - System architecture or technical diagrams
- `*create-excalidraw-dataflow` - Data flow diagrams
- Party mode and advanced elicitation
---
## SM (Bob) | `/bmad:bmm:agents:sm`
Sprint planning and story preparation.
**Capabilities:**
- `*sprint-planning` - Generate sprint-status.yaml from epic files
- `*create-story` - Create story from epic (prep for development)
- `*validate-create-story` - Validate story quality
- `*epic-retrospective` - Team retrospective after epic completion
- `*correct-course` - Course correction during implementation
- Party mode and advanced elicitation
---
## DEV (Amelia) | `/bmad:bmm:agents:dev`
Story implementation and code review.
**Capabilities:**
- `*dev-story` - Execute story workflow (implementation with tests)
- `*code-review` - Thorough code review
---
## Quick Flow Solo Dev (Barry) | `/bmad:bmm:agents:quick-flow-solo-dev`
Fast solo development without handoffs.
**Capabilities:**
- `*create-tech-spec` - Architect technical spec with implementation-ready stories
- `*quick-dev` - Implement tech spec end-to-end solo
- `*code-review` - Review and improve code
---
## TEA (Murat) | `/bmad:bmm:agents:tea`
Test architecture and quality strategy.
**Capabilities:**
- `*framework` - Initialize production-ready test framework
- `*atdd` - Generate E2E tests first (before implementation)
- `*automate` - Comprehensive test automation
- `*test-design` - Create comprehensive test scenarios
- `*trace` - Map requirements to tests, quality gate decision
- `*nfr-assess` - Validate non-functional requirements
- `*ci` - Scaffold CI/CD quality pipeline
- `*test-review` - Review test quality
---
## UX Designer (Sally) | `/bmad:bmm:agents:ux-designer`
User experience and UI design.
**Capabilities:**
- `*create-ux-design` - Generate UX design and UI plan from PRD
- `*validate-design` - Validate UX specification and design artifacts
- `*create-excalidraw-wireframe` - Create website or app wireframe
---
## Technical Writer (Paige) | `/bmad:bmm:agents:tech-writer`
Technical documentation and diagrams.
**Capabilities:**
- `*document-project` - Comprehensive project documentation (brownfield analysis)
- `*generate-mermaid` - Generate Mermaid diagrams (architecture, sequence, flow, ER, class, state)
- `*create-excalidraw-flowchart` - Process and logic flow visualizations
- `*create-excalidraw-diagram` - System architecture or technical diagrams
- `*create-excalidraw-dataflow` - Data flow visualizations
- `*validate-doc` - Review documentation against standards
- `*improve-readme` - Review and improve README files
- `*explain-concept` - Create clear technical explanations with examples
- `*standards-guide` - Show BMAD documentation standards reference
---
## Universal Commands
Available to all agents:
- `*menu` - Redisplay menu options
- `*dismiss` - Dismiss agent
Party mode is available to most agents for multi-agent collaboration.

View File

@@ -8,15 +8,16 @@
## Overview
BMAD Quick Flow is the fastest path from idea to production in the BMAD Method ecosystem. It's a streamlined 3-step process designed for rapid development without sacrificing quality. Perfect for experienced teams who need to move fast or for smaller features that don't require extensive planning.
BMAD Quick Flow is the fastest path from idea to production in the BMAD Method ecosystem. It's a streamlined 3-step process designed for rapid spec driven development without sacrificing quality. Perfect for experienced teams who need to move fast or for smaller features or 1 off efforts that don't require extensive planning.
### When to Use Quick Flow
**Perfect For:**
- Bug fixes and patches
- Small feature additions (1-3 days of work)
- Small feature additions
- Proof of concepts and prototypes
- Mid course corrections or additions of something missed in BMM full planning
- Performance optimizations
- API endpoint additions
- UI component enhancements
@@ -31,42 +32,19 @@ BMAD Quick Flow is the fastest path from idea to production in the BMAD Method e
- Projects requiring extensive UX design
- Enterprise-wide initiatives
- Mission-critical systems with compliance requirements
- Ideas with many 'moving pieces'
---
## The Quick Flow Process
```mermaid
flowchart TD
START[Idea/Requirement] --> DECIDE{Planning Needed?}
Utilizing the Quick Flow Solo Dev, this one agent can do it all!
DECIDE -->|Yes| CREATE[create-tech-spec]
DECIDE -->|No| DIRECT[Direct Development]
1. Create an (option) Technical Specification
2. Develop with Tests
3. AI Driven Code Review
CREATE --> SPEC[Technical Specification]
SPEC --> DEV[quick-dev]
DIRECT --> DEV
DEV --> COMPLETE{Implementation Complete}
COMPLETE -->|Success| REVIEW{Code Review?}
COMPLETE -->|Issues| DEBUG[Debug & Fix]
DEBUG --> DEV
REVIEW -->|Yes| CODE_REVIEW[code-review]
REVIEW -->|No| DONE[Production Ready]
CODE_REVIEW --> FIXES{Fixes Needed?}
FIXES -->|Yes| DEBUG
FIXES -->|No| DONE
style START fill:#e1f5fe
style CREATE fill:#f3e5f5
style SPEC fill:#e8f5e9
style DEV fill:#fff3e0
style CODE_REVIEW fill:#f1f8e9
style DONE fill:#e0f2f1
```
That's it! Lets look at each step in more detail though.
### Step 1: Optional Technical Specification
@@ -103,7 +81,7 @@ The `create-tech-spec` workflow transforms requirements into implementation-read
- Make adjustments as needed
- Save to sprint artifacts
**Output:** `{sprint_artifacts}/tech-spec-{slug}.md`
**Output:** `{implementation_artifacts}/tech-spec-{slug}.md`
### Step 2: Development

View File

@@ -137,7 +137,7 @@ If you have documentation but files are huge (>500 lines, 10+ level 2 sections):
```bash
# Load BMad Master or any agent
{bmad_folder}/core/tools/shard-doc.xml --input docs/massive-doc.md
_bmad/core/tools/shard-doc.xml --input docs/massive-doc.md
```
- Splits on level 2 sections by default
@@ -147,7 +147,7 @@ If you have documentation but files are huge (>500 lines, 10+ level 2 sections):
2. **Then:** Run `index-docs` task to create navigation:
```bash
{bmad_folder}/core/tasks/index-docs.xml --directory ./docs
_bmad/core/tasks/index-docs.xml --directory ./docs
```
3. **Finally:** Validate quality - if sharded docs still seem incomplete/outdated → Run `document-project`
@@ -210,7 +210,7 @@ If you have **good, current documentation** but it's in massive files:
```bash
# For each massive doc (>500 lines or 10+ level 2 sections)
{bmad_folder}/core/tools/shard-doc.xml \
_bmad/core/tools/shard-doc.xml \
--input docs/api-documentation.md \
--output docs/api/ \
--level 2 # Split on ## headers (default)
@@ -219,7 +219,7 @@ If you have **good, current documentation** but it's in massive files:
**Step 2: Generate index**
```bash
{bmad_folder}/core/tasks/index-docs.xml --directory ./docs
_bmad/core/tasks/index-docs.xml --directory ./docs
```
**Step 3: Validate**
@@ -340,7 +340,7 @@ flowchart TD
**Status Progression:**
- Epic: `backlog → in-progress → done`
- Story: `backlog → drafted → ready-for-dev → in-progress → review → done`
- Story: `backlog → ready-for-dev → in-progress → review → done`
**Brownfield-Specific Implementation Tips:**
@@ -397,7 +397,7 @@ Document in tech-spec/architecture:
### 8. Use Sprint Planning Effectively
- Run `sprint-planning` at Phase 4 start
- Context epics before drafting stories
- Context epics before creating stories
- Update `sprint-status.yaml` as work progresses
### 9. Learn Continuously
@@ -725,8 +725,7 @@ flowchart TD
- **[Quick Start Guide](./quick-start.md)** - Getting started with BMM
- **[Glossary](./glossary.md)** - Key terminology
- **[FAQ](./faq.md)** - Common questions
- **[Troubleshooting](./troubleshooting.md)** - Problem resolution
- **[Workflow Documentation](./README.md#-workflow-guides)** - Complete workflow reference
- **[Workflow Documentation](./index.md#-workflow-guides)** - Complete workflow reference
---

View File

@@ -199,24 +199,11 @@ PRDs are for Level 2-4 projects with multiple features requiring product-level c
### Q: How do I mark a story as done?
**A:** You have two options:
**A:** After dev-story completes and code-review passes:
**Option 1: Use story-done workflow (Recommended)**
1. Load SM agent
2. Run `story-done` workflow
3. Workflow automatically updates `sprint-status.yaml` (created by sprint-planning at Phase 4 start)
4. Moves story from current status → `DONE`
5. Advances the story queue
**Option 2: Manual update**
1. After dev-story completes and code-review passes
2. Open `sprint-status.yaml` (created by sprint-planning)
3. Change the story status from `review` to `done`
4. Save the file
The story-done workflow is faster and ensures proper status file updates.
1. Open `sprint-status.yaml` (created by sprint-planning)
2. Change the story status from `review` to `done`
3. Save the file
### Q: Can I work on multiple stories at once?
@@ -367,11 +354,9 @@ Use them together for best results.
**Why model quality matters:** BMM workflows require LLMs that can follow multi-step processes, maintain context across phases, and implement code that adheres to specifications. Tools with weaker models will struggle with workflow adherence and code quality.
See [IDE Setup Guides](https://github.com/bmad-code-org/BMAD-METHOD/tree/main/docs/ide-info) for configuration specifics.
### Q: Can I customize agents?
**A:** Yes! Agents are installed as markdown files with XML-style content (optimized for LLMs, readable by any model). Create customization files in `{bmad_folder}/_cfg/agents/[agent-name].customize.yaml` to override default behaviors while keeping core functionality intact. See agent documentation for customization options.
**A:** Yes! Agents are installed as markdown files with XML-style content (optimized for LLMs, readable by any model). Create customization files in `_bmad/_config/agents/[agent-name].customize.yaml` to override default behaviors while keeping core functionality intact. See agent documentation for customization options.
**Note:** While source agents in this repo are YAML, they install as `.md` files with XML-style tags - a format any LLM can read and follow.

View File

@@ -186,12 +186,11 @@ Multi-agent collaboration feature where all installed agents (19+ from BMM, CIS,
### Story Status Progression
```
backlog → drafted → ready-for-dev → in-progress → review → done
backlog → ready-for-dev → in-progress → review → done
```
- **backlog** - Story exists in epic but not yet drafted
- **drafted** - Story file created by SM via create-story
- **ready-for-dev** - Story drafted and reviewed, ready for DEV
- **backlog** - Story exists in epic but not yet created
- **ready-for-dev** - Story file created via create-story; validation is optional (run `validate-create-story` for quality check before dev picks it up)
- **in-progress** - DEV is implementing via dev-story
- **review** - Implementation complete, awaiting code-review
- **done** - Completed with DoD met

View File

@@ -23,7 +23,7 @@ When you edit `workflow-method-greenfield.excalidraw`, regenerate the SVG:
After regenerating the SVG, validate that it renders correctly:
```bash
./tools/validate-svg-changes.sh src/modules/bmm/docs/images/workflow-method-greenfield.svg
./tools/validate-svg-changes.sh path/to/workflow-method-greenfield.svg
```
This script:

View File

@@ -2934,7 +2934,7 @@
"gap": 1
},
"endBinding": {
"elementId": "proc-story-done",
"elementId": "proc-code-review",
"focus": 0.04241833499478815,
"gap": 1.3466869862454587
},
@@ -3189,7 +3189,7 @@
"lineHeight": 1.25
},
{
"id": "proc-story-done",
"id": "proc-code-review",
"type": "rectangle",
"x": 1169.3991588878014,
"y": 947.2529662369525,
@@ -3207,12 +3207,12 @@
"value": 8
},
"groupIds": [
"proc-story-done-group"
"proc-code-review-group"
],
"boundElements": [
{
"type": "text",
"id": "proc-story-done-text"
"id": "proc-code-review-text"
},
{
"type": "arrow",
@@ -3235,7 +3235,7 @@
"link": null
},
{
"id": "proc-story-done-text",
"id": "proc-code-review-text",
"type": "text",
"x": 1187.9272045420983,
"y": 972.2529662369525,
@@ -3249,14 +3249,14 @@
"roughness": 0,
"opacity": 100,
"groupIds": [
"proc-story-done-group"
"proc-code-review-group"
],
"fontSize": 16,
"fontFamily": 1,
"text": "Code Review\n<<use different\nLLM>>",
"textAlign": "center",
"verticalAlign": "middle",
"containerId": "proc-story-done",
"containerId": "proc-code-review",
"locked": false,
"version": 502,
"versionNonce": 1242095014,
@@ -3289,7 +3289,7 @@
"opacity": 100,
"groupIds": [],
"startBinding": {
"elementId": "proc-story-done",
"elementId": "proc-code-review",
"focus": 0.014488632877232727,
"gap": 8.284295421831303
},

View File

Before

Width:  |  Height:  |  Size: 87 KiB

After

Width:  |  Height:  |  Size: 87 KiB

View File

@@ -0,0 +1,130 @@
# BMM Documentation
Complete guides for the BMad Method Module (BMM) - AI-powered agile development workflows that adapt to your project's complexity.
---
## 🚀 Getting Started
**New to BMM?** Start here:
- **[Quick Start Guide](./quick-start.md)** - Step-by-step guide to building your first project
- Installation and setup
- Understanding the four phases
- Running your first workflows
- Agent-based development flow
**Quick Path:** Install → workflow-init → Follow agent guidance
### 📊 Visual Overview
**[Complete Workflow Diagram](./images/workflow-method-greenfield.svg)** - Visual flowchart showing all phases, agents (color-coded), and decision points for the BMad Method standard greenfield track.
## 📖 Core Concepts
The BMad Method is meant to be adapted and customized to your specific needs. In this realm there is no one size fits all - your needs are unique, and BMad Method is meant to support this (and if it does not, can be further customized or extended with new modules).
First know there is the full BMad Method Process and then there is a Quick Flow for those quicker smaller efforts.
- **[Full Adaptive BMad Method](#-workflow-guides)** - Full planning and scope support through extensive development and testing.
- Broken down into 4 phases, all of which are comprised of both required and optional phases
- Phases 1-3 are all about progressive idea development through planning and preparations to build your project.
- Phase 4 is the implementation cycle where you will Just In Time (JIT) produce the contextual stories needed for the dev agent based on the extensive planing completed
- All 4 phases have optional steps in them, depending on how rigorous you want to go with planning, research ideation, validation, testing and traceability.
- While there is a lot here, know that even this can be distilled down to a simple PRD, Epic and Story list and then jump into the dev cycle. But if that is all you want, you might be better off with the BMad Quick Flow described next
- **[BMAD Quick Flow](./bmad-quick-flow.md)** - Fast-track development workflow
- 3-step process: spec → dev → optional review
- Perfect for bug fixes and small features
- Rapid prototyping with production quality
- Implementation in minutes, not days
- Has a specialized single agent that does all of this: **[Quick Flow Solo Dev Agent](./quick-flow-solo-dev.md)**
## 🤖 Agents and Collaboration
Complete guide to BMM's AI agent team:
- **[Agents Guide](./agents-guide.md)** - Comprehensive agent reference
- 12 specialized BMM agents + BMad Master
- Agent roles, workflows, and when to use them
- Agent customization system
- Best practices and common patterns
- **[Party Mode Guide](./party-mode.md)** - Multi-agent collaboration
- How party mode works (19+ agents collaborate in real-time)
- When to use it (strategic, creative, cross-functional, complex)
- Example party compositions
- Multi-module integration (BMM + CIS + BMB + custom)
- Agent customization in party mode
- Best practices
## 🔧 Working with Existing Code
Comprehensive guide for brownfield development:
- **[Brownfield Development Guide](./brownfield-guide.md)** - Complete guide for existing codebases
- Documentation phase strategies
- Track selection for brownfield
- Integration with existing patterns
- Phase-by-phase workflow guidance
- Common scenarios
## 📚 Quick References
Essential reference materials:
- **[Glossary](./glossary.md)** - Key terminology and concepts
- **[FAQ](./faq.md)** - Frequently asked questions across all topics
## 🎯 Choose Your Path
### I need to...
**Build something new (greenfield)**
→ Start with [Quick Start Guide](./quick-start.md)
**Fix a bug or add small feature**
→ User the [Quick Flow Solo Dev](./quick-flow-solo-dev.md) directly with its dedicated stand alone [Quick Bmad Spec Flow](./quick-spec-flow.md) process
**Work with existing codebase (brownfield)**
→ Read [Brownfield Development Guide](./brownfield-guide.md)
→ Pay special attention to documentation requirements for brownfield projects
## 📋 Workflow Guides
Comprehensive documentation for all BMM workflows organized by phase:
- **[Phase 1: Analysis Workflows](./workflows-analysis.md)** - Optional exploration and research workflows (595 lines)
- brainstorm-project, product-brief, research, and more
- When to use analysis workflows
- Creative and strategic tools
- **[Phase 2: Planning Workflows](./workflows-planning.md)** - Scale-adaptive planning (967 lines)
- prd, tech-spec, gdd, narrative, ux
- Track-based planning approach (Quick Flow, BMad Method, Enterprise Method)
- Which planning workflow to use
- **[Phase 3: Solutioning Workflows](./workflows-solutioning.md)** - Architecture and validation (638 lines)
- architecture, create-epics-and-stories, implementation-readiness
- V6: Epics created AFTER architecture for better quality
- Required for BMad Method and Enterprise Method tracks
- Preventing agent conflicts
- **[Phase 4: Implementation Workflows](./workflows-implementation.md)** - Sprint-based development (1,634 lines)
- sprint-planning, create-story, dev-story, code-review
- Complete story lifecycle
- One-story-at-a-time discipline
- **[Testing & QA Workflows](./test-architecture.md)** - Comprehensive quality assurance (1,420 lines)
- Test strategy, automation, quality gates
- TEA agent and test healing
## 🌐 External Resources
### Community and Support
- **[Discord Community](https://discord.gg/gk8jAdXWmj)** - Get help from the community (#general-dev, #bugs-issues)
- **[GitHub Issues](https://github.com/bmad-code-org/BMAD-METHOD/issues)** - Report bugs or request features
- **[YouTube Channel](https://www.youtube.com/@BMadCode)** - Video tutorials and walkthroughs
**Ready to begin?** → [Start with the Quick Start Guide](./quick-start.md)

View File

@@ -2,13 +2,11 @@
**Get all your AI agents in one conversation**
---
## What is Party Mode?
Ever wanted to gather your entire AI team in one room and see what happens? That's party mode.
Type `/bmad:core:workflows:party-mode` (or `*party-mode` from any agent), and suddenly you've got **all your AI agents** in one conversation. PM, Architect, DEV, UX Designer, the CIS creative agents - everyone shows up.
Type `/bmad:core:workflows:party-mode` (or `*party-mode` from any agent or at key workflow junctions when asked), and suddenly you've got **all your AI agents** in one conversation. PM, Architect, DEV, UX Designer and more that you can choose from.
**Why it's useful:**
@@ -19,15 +17,13 @@ Type `/bmad:core:workflows:party-mode` (or `*party-mode` from any agent), and su
- **Sprint retrospectives** - Party mode powers the retrospective workflow
- **Sprint planning** - Multi-agent collaboration for planning sessions
**Future use:** Advanced elicitation workflows will leverage party mode for sophisticated requirement gathering.
---
## How It Works
**The basics:**
1. Party mode reads `{bmad_folder}/_cfg/agent-manifest.csv`
1. Party mode reads `_bmad/_config/agent-manifest.csv`
2. Loads ALL installed agents (already includes your customizations from install)
3. BMad Master orchestrates - picks 2-3 relevant agents per message based on topic
4. Agents respond in character, can agree/disagree/build on each other's ideas
@@ -46,6 +42,10 @@ Type `/bmad:core:workflows:party-mode` (or `*party-mode` from any agent), and su
# OR from any agent context
*party-mode
# Super Hack
/bmad:core:workflows:party-mode and include also in the party Santa Clause and Einstein
# During party
Ask questions, respond to agents, direct the conversation
@@ -103,116 +103,6 @@ _(Ideas cross-pollinate and evolve)_
_(Multiple perspectives reveal the right answer)_
---
## When NOT to Use Party Mode
**Skip party mode for:**
- Simple implementation questions → Use DEV agent
- Document review → Use Technical Writer
- Workflow status checks → Use any agent + `*workflow-status`
- Single-domain questions → Use specialist agent
**Use party mode for:**
- Multi-perspective decisions
- Creative collaboration
- Post-mortems and retrospectives
- Sprint planning sessions
- Complex problem-solving
---
## Agent Customization
Party mode uses agents from `{bmad_folder}/[module]/agents/*.md` - these already include any customizations you applied during install.
**To customize agents for party mode:**
1. Create customization file: `{bmad_folder}/_cfg/agents/bmm-pm.customize.yaml`
2. Run `npx bmad-method install` to rebuild agents
3. Customizations now active in party mode
Example customization:
```yaml
agent:
persona:
principles:
- 'HIPAA compliance is non-negotiable'
- 'Patient safety over feature velocity'
```
See [Agents Guide](./agents-guide.md#agent-customization) for details.
---
## BMM Workflows That Use Party Mode
**Current:**
- `epic-retrospective` - Post-epic team retrospective powered by party mode
- Sprint planning discussions (informal party mode usage)
**Future:**
- Advanced elicitation workflows will officially integrate party mode
- Multi-agent requirement validation
- Collaborative technical reviews
---
## Available Agents
Party mode can include **19+ agents** from all installed modules:
**BMM (12 agents):** PM, Analyst, Architect, SM, DEV, TEA, UX Designer, Technical Writer, Game Designer, Game Developer, Game Architect
**CIS (5 agents):** Brainstorming Coach, Creative Problem Solver, Design Thinking Coach, Innovation Strategist, Storyteller
**BMB (1 agent):** BMad Builder
**Core (1 agent):** BMad Master (orchestrator)
**Custom:** Any agents you've created
---
## Tips
**Get better results:**
- Be specific with your topic/question
- Provide context (project type, constraints, goals)
- Direct specific agents when you want their expertise
- Make decisions - party mode informs, you decide
- Time box discussions (15-30 minutes is usually plenty)
**Examples of good opening questions:**
- "We need to decide between REST and GraphQL for our mobile API. Project is a B2B SaaS with 50 enterprise clients."
- "Our last sprint failed spectacularly. Let's discuss what went wrong with authentication implementation."
- "Brainstorm: how can we make our game's tutorial feel rewarding instead of tedious?"
---
## Troubleshooting
**Same agents responding every time?**
Vary your questions or explicitly request other perspectives: "Game Designer, your thoughts?"
**Discussion going in circles?**
BMad Master will summarize and redirect, or you can make a decision and move on.
**Too many agents talking?**
Make your topic more specific - BMad Master picks 2-3 agents based on relevance.
**Agents not using customizations?**
Make sure you ran `npx bmad-method install` after creating customization files.
---
## Related Documentation
- [Agents Guide](./agents-guide.md) - Complete agent reference

View File

@@ -1,6 +1,6 @@
# Quick Flow Solo Dev Agent (Barry)
**Agent ID:** `.bmad/bmm/agents/quick-flow-solo-dev.md`
**Agent ID:** `_bmad/bmm/agents/quick-flow-solo-dev.md`
**Icon:** 🚀
**Module:** BMM
@@ -36,25 +36,25 @@ Barry owns the entire BMAD Quick Flow path, providing a streamlined 3-step devel
### 1. **create-tech-spec**
- **Workflow:** `.bmad/bmm/workflows/bmad-quick-flow/create-tech-spec/workflow.yaml`
- **Workflow:** `_bmad/bmm/workflows/bmad-quick-flow/create-tech-spec/workflow.yaml`
- **Description:** Architect a technical spec with implementation-ready stories
- **Use when:** You need to transform requirements into a buildable spec
### 2. **quick-dev**
- **Workflow:** `.bmad/bmm/workflows/bmad-quick-flow/quick-dev/workflow.yaml`
- **Workflow:** `_bmad/bmm/workflows/bmad-quick-flow/quick-dev/workflow.yaml`
- **Description:** Ship features from spec or direct instructions - no handoffs
- **Use when:** You're ready to ship code based on a spec or clear instructions
### 3. **code-review**
- **Workflow:** `.bmad/bmm/workflows/4-implementation/code-review/workflow.yaml`
- **Workflow:** `_bmad/bmm/workflows/4-implementation/code-review/workflow.yaml`
- **Description:** Review code for quality, patterns, and acceptance criteria
- **Use when:** You need to validate implementation quality
### 4. **party-mode**
- **Workflow:** `.bmad/core/workflows/party-mode/workflow.yaml`
- **Workflow:** `_bmad/core/workflows/party-mode/workflow.yaml`
- **Description:** Bring in other experts when I need specialized backup
- **Use when:** You need collaborative problem-solving or specialized expertise

View File

@@ -371,18 +371,10 @@ Checks:
**Total time:** 1-3 hours (mostly implementation)
---
## Integration with Phase 4 Workflows
Quick Spec Flow works seamlessly with all Phase 4 implementation workflows:
### story-context (SM Agent)
- ✅ Recognizes tech-spec.md as authoritative source
- ✅ Extracts context from tech-spec (replaces PRD)
- ✅ Generates XML context for complex scenarios
### create-story (SM Agent)
- ✅ Can work with tech-spec.md instead of PRD
@@ -401,8 +393,6 @@ Quick Spec Flow works seamlessly with all Phase 4 implementation workflows:
- ✅ Uses tech-spec.md as comprehensive context
- ✅ Implements following detected conventions
---
## Comparison: Quick Spec vs Full BMM
| Aspect | Quick Flow Track | BMad Method/Enterprise Tracks |
@@ -417,7 +407,6 @@ Quick Spec Flow works seamlessly with all Phase 4 implementation workflows:
| **Brownfield** | Auto-analyzes and conforms | Manual documentation required |
| **Conventions** | Auto-detects and confirms | Document in PRD/Architecture |
---
## When to Graduate from Quick Flow to BMad Method
@@ -432,8 +421,6 @@ Start with Quick Flow, but switch to BMad Method when:
💡 **Tip:** You can always run `workflow-init` later to transition from Quick Flow to BMad Method!
---
## Quick Spec Flow - Key Benefits
### 🚀 **Speed**
@@ -471,8 +458,6 @@ Start with Quick Flow, but switch to BMad Method when:
- No scope creep
- Fast iteration
---
## Getting Started
### Prerequisites
@@ -484,12 +469,12 @@ Start with Quick Flow, but switch to BMad Method when:
```bash
# For a quick bug fix or small change:
# 1. Load PM agent
# 1. Load Quick Dev Solo agent
# 2. Say: "I want to [describe your change]"
# 3. PM will ask if you want to run tech-spec
# 3. Agent will ask if you want to run tech-spec
# 4. Answer questions about your change
# 5. Get tech-spec + story
# 6. Load DEV agent and implement!
# 6. Reload a fresh context with the solo agent and implement!
# For a small feature with multiple stories:
# Same as above, but get epic + 2-3 stories
@@ -498,14 +483,7 @@ Start with Quick Flow, but switch to BMad Method when:
### No workflow-init Required!
Quick Spec Flow is **fully standalone**:
- Detects if it's a single change or multi-story feature
- Asks for greenfield vs brownfield
- Works without status file tracking
- Perfect for rapid prototyping
---
Quick Spec Flow is **fully standalone**
## FAQ
@@ -529,10 +507,6 @@ Quick Spec Flow is **fully standalone**:
**A:** No problem! You can always transition to BMad Method by running workflow-init and create-prd. Your tech-spec becomes input for the PRD.
### Q: Do I need story-context for every story?
**A:** Usually no! Tech-spec is comprehensive enough for most Quick Flow projects. Only use story-context for complex edge cases.
### Q: Can I skip validation?
**A:** No, validation always runs automatically. But it's fast and catches issues early!
@@ -564,15 +538,11 @@ Starter templates save hours of setup time. Let Quick Spec Flow find the best on
When validation runs, read the scores. They tell you if your spec is production-ready.
### 5. **Story Context is Optional**
For single changes, try going directly to dev-story first. Only add story-context if you hit complexity.
### 6. **Keep Single Changes Truly Atomic**
### 5. **Keep Single Changes Truly Atomic**
If your "single change" needs 3+ files, it might be a multi-story feature. Let the workflow guide you.
### 7. **Validate Story Sequence for Multi-Story Features**
### 6. **Validate Story Sequence for Multi-Story Features**
When you get multiple stories, check the dependency validation output. Proper sequence matters!
@@ -643,7 +613,7 @@ Quick Spec Flow is your **fast path from idea to implementation** for:
## Next Steps
- **Try it now:** Load PM agent and describe a small change
- **Learn more:** See the [BMM Workflow Guides](./README.md#-workflow-guides) for comprehensive workflow documentation
- **Learn more:** See the [BMM Workflow Guides](./index.md#-workflow-guides) for comprehensive workflow documentation
- **Need help deciding?** Run `workflow-init` to get a recommendation
- **Have questions?** Join us on Discord: <https://discord.gg/gk8jAdXWmj>

View File

@@ -6,12 +6,12 @@ Get started with BMad Method v6 for your new greenfield project. This guide walk
1. **Install**: `npx bmad-method@alpha install`
2. **Initialize**: Load Analyst agent → Run "workflow-init"
3. **Plan**: Load PM agent → Run "prd" (or "tech-spec" for small projects)
4. **Architect**: Load Architect agent → Run "create-architecture" (10+ stories only)
5. **Build**: Load SM agent → Run workflows for each story → Load DEV agent → Implement
6. **Always use fresh chats** for each workflow to avoid hallucinations
---
3. **Plan**: Load PM agent to create a PRD
4. **Plan UX**: Load UX Expert to create a UX-Design if your application will have a UX/UI element
5. **Architect**: Load Architect agent → Run "create-architecture"
6. **Epic Plan**: The PM steps back in to help run the create-epics-and-stories
7. **Build**: Load SM agent → Run workflows for each story → Load DEV agent → Implement
8. **Always use fresh chats** for each workflow to avoid context issues
## What is BMad Method?
@@ -35,7 +35,7 @@ _Complete visual flowchart showing all phases, workflows, agents (color-coded),
npx bmad-method@alpha install
```
The interactive installer will guide you through setup and create a `{bmad_folder}/` folder with all agents and workflows.
The interactive installer will guide you through setup and create a `_bmad/` folder with all agents and workflows.
---
@@ -43,10 +43,7 @@ The interactive installer will guide you through setup and create a `{bmad_folde
### Step 1: Initialize Your Workflow
1. **Load the Analyst agent** in your IDE - See your IDE-specific instructions in [docs/ide-info](https://github.com/bmad-code-org/BMAD-METHOD/tree/main/docs/ide-info) for how to activate agents:
- [Claude Code](https://github.com/bmad-code-org/BMAD-METHOD/blob/main/docs/ide-info/claude-code.md)
- [VS Code/Cursor/Windsurf](https://github.com/bmad-code-org/BMAD-METHOD/tree/main/docs/ide-info) - Check your IDE folder
- Other IDEs also supported
1. **Load the Analyst agent** in your IDE - Generally this is done by typing `/<workflow or agent name - allow autocomplete to find the right command>` - if you are unsure, you can just start with /bmad and see all that is available, sorted by agents and workflows.
2. **Wait for the agent's menu** to appear
3. **Tell the agent**: "Run workflow-init" or type "\*workflow-init" or select the menu item number
@@ -113,7 +110,7 @@ The next TRULY REQUIRED step is:
When an agent tells you to run a workflow (like `prd`):
1. **Start a new chat** with the specified agent (e.g., PM) - See [docs/ide-info](https://github.com/bmad-code-org/BMAD-METHOD/tree/main/docs/ide-info) for your IDE's specific instructions
1. **Start a new chat** with the specified agent
2. **Wait for the menu** to appear
3. **Tell the agent** to run it using any of these formats:
- Type the shorthand: `*prd`
@@ -200,12 +197,12 @@ Once planning and architecture are complete, you'll move to Phase 4. **Important
3. Tell the agent: "Run sprint-planning"
4. This creates your `sprint-status.yaml` file that tracks all epics and stories
#### 3.2 Draft Your First Story
#### 3.2 Create Your First Story
1. **Start a new chat** with the **SM agent**
2. Wait for the menu
3. Tell the agent: "Run create-story"
4. This drafts the story file from the epic
4. This creates the story file from the epic
#### 3.3 Implement the Story
@@ -350,7 +347,7 @@ A: Yes, once you learn the flow. Use the Quick Reference in Step 2 to go directl
- **During workflows**: Agents guide you with questions and explanations
- **Community**: [Discord](https://discord.gg/gk8jAdXWmj) - #general-dev, #bugs-issues
- **Complete guide**: [BMM Workflow Documentation](./README.md#-workflow-guides)
- **Complete guide**: [BMM Workflow Documentation](./index.md#-workflow-guides)
- **YouTube tutorials**: [BMad Code Channel](https://www.youtube.com/@BMadCode)
---

View File

@@ -1,7 +1,3 @@
---
last-redoc-date: 2025-11-05
---
# Test Architect (TEA) Agent Guide
## Overview
@@ -26,14 +22,17 @@ graph TB
subgraph Phase3["<b>Phase 3: SOLUTIONING</b>"]
Architecture["<b>Architect: *architecture</b>"]
EpicsStories["<b>PM/Architect: *create-epics-and-stories</b>"]
TestDesignSys["<b>TEA: *test-design (system-level)</b>"]
Framework["<b>TEA: *framework</b>"]
CI["<b>TEA: *ci</b>"]
GateCheck["<b>Architect: *implementation-readiness</b>"]
Architecture --> EpicsStories
Architecture --> TestDesignSys
TestDesignSys --> Framework
EpicsStories --> Framework
Framework --> CI
CI --> GateCheck
Phase3Note["<b>Epics created AFTER architecture,</b><br/><b>then test infrastructure setup</b>"]
Phase3Note["<b>Epics created AFTER architecture,</b><br/><b>then system-level test design and test infrastructure setup</b>"]
EpicsStories -.-> Phase3Note
end
@@ -93,12 +92,17 @@ graph TB
- **Documentation** (Optional for brownfield): Prerequisite using `*document-project`
- **Phase 1** (Optional): Discovery/Analysis (`*brainstorm`, `*research`, `*product-brief`)
- **Phase 2** (Required): Planning (`*prd` creates PRD with FRs/NFRs)
- **Phase 3** (Track-dependent): Solutioning (`*architecture``*create-epics-and-stories` → TEA: `*framework`, `*ci``*implementation-readiness`)
- **Phase 3** (Track-dependent): Solutioning (`*architecture``*test-design` (system-level) → `*create-epics-and-stories` → TEA: `*framework`, `*ci``*implementation-readiness`)
- **Phase 4** (Required): Implementation (`*sprint-planning` → per-epic: `*test-design` → per-story: dev workflows)
**TEA workflows:** `*framework` and `*ci` run once in Phase 3 after architecture. `*test-design` runs per-epic in Phase 4. Output: `test-design-epic-N.md`.
**TEA workflows:** `*framework` and `*ci` run once in Phase 3 after architecture. `*test-design` is **dual-mode**:
Quick Flow track skips Phase 1 and 3. BMad Method and Enterprise use all phases based on project needs.
- **System-level (Phase 3):** Run immediately after architecture/ADR drafting to produce `test-design-system.md` (testability review, ADR → test mapping, Architecturally Significant Requirements (ASRs), environment needs). Feeds the implementation-readiness gate.
- **Epic-level (Phase 4):** Run per-epic to produce `test-design-epic-N.md` (risk, priorities, coverage plan).
Quick Flow track skips Phases 1 and 3.
BMad Method and Enterprise use all phases based on project needs.
When an ADR or architecture draft is produced, run `*test-design` in **system-level** mode before the implementation-readiness gate. This ensures the ADR has an attached testability review and ADR → test mapping. Keep the test-design updated if ADRs change.
### Why TEA is Different from Other BMM Agents
@@ -147,22 +151,6 @@ Epic/Release Gate → TEA: *nfr-assess, *trace Phase 2 (release decision)
**Note**: `*trace` is a two-phase workflow: Phase 1 (traceability) + Phase 2 (gate decision). This reduces cognitive load while maintaining natural workflow.
### Unique Directory Architecture
TEA is the only BMM agent with its own top-level module directory (`bmm/testarch/`):
```
src/modules/bmm/
├── agents/
│ └── tea.agent.yaml # Agent definition (standard location)
├── workflows/
│ └── testarch/ # TEA workflows (standard location)
└── testarch/ # Knowledge base (UNIQUE!)
├── knowledge/ # 21 production-ready test pattern fragments
├── tea-index.csv # Centralized knowledge lookup (21 fragments indexed)
└── README.md # This guide
```
### Why TEA Gets Special Treatment
TEA uniquely requires:
@@ -236,6 +224,9 @@ These cheat sheets map TEA workflows to the **BMad Method and Enterprise tracks*
- Use `*atdd` before coding when the team can adopt ATDD; share its checklist with the dev agent.
- Post-implementation, keep `*trace` current, expand coverage with `*automate`, optionally review test quality with `*test-review`. For release gate, run `*trace` with Phase 2 enabled to get deployment decision.
- Use `*test-review` after `*atdd` to validate generated tests, after `*automate` to ensure regression quality, or before gate for final audit.
- Clarification: `*test-review` is optional and only audits existing tests; run it after `*atdd` or `*automate` when you want a quality review, not as a required step.
- Clarification: `*atdd` outputs are not auto-consumed; share the ATDD doc/tests with the dev workflow. `*trace` does not run `*atdd`—it evaluates existing artifacts for coverage and gate readiness.
- Clarification: `*ci` is a one-time setup; recommended early (Phase 3 or before feature work), but it can be done later if it was skipped.
</details>
@@ -264,17 +255,17 @@ These cheat sheets map TEA workflows to the **BMad Method and Enterprise tracks*
- 🔄 Phase 4: `*test-design` - Focus on regression hotspots and brownfield risks
- 🔄 Phase 4: Story Review - May include `*nfr-assess` if not done earlier
| Workflow Stage | Test Architect | Dev / Team | Outputs |
| ---------------------------------- | ---------------------------------------------------------------------------- | ----------------------------------------------------------------------------------- | ---------------------------------------------------------------------- |
| **Documentation**: Prerequisite | - | Analyst `*document-project` (if undocumented) | Comprehensive project documentation |
| **Phase 1**: Discovery | - | Analyst/PM/Architect rerun planning workflows | Updated planning artifacts in `{output_folder}` |
| **Phase 2**: Planning | Run `*trace` (baseline coverage) | PM `*prd` (creates PRD with FRs/NFRs) | PRD with FRs/NFRs, coverage baseline |
| **Phase 3**: Solutioning | Run `*framework`, `*ci` AFTER architecture and epic creation | Architect `*architecture`, `*create-epics-and-stories`, `*implementation-readiness` | Architecture, epics/stories, test framework, CI pipeline |
| **Phase 4**: Sprint Start | - | SM `*sprint-planning` | Sprint status file with all epics and stories |
| **Phase 4**: Epic Planning | Run `*test-design` for THIS epic 🔄 (regression hotspots) | Review epic scope and brownfield risks | `test-design-epic-N.md` with brownfield risk assessment and mitigation |
| **Phase 4**: Story Dev | (Optional) `*atdd` before dev, then `*automate` after | SM `*create-story`, DEV implements | Tests, story implementation |
| **Phase 4**: Story Review | Apply `*test-review` (optional), re-run `*trace`, `*nfr-assess` if needed | Resolve gaps, update docs/tests | Quality report, refreshed coverage matrix, NFR report |
| **Phase 4**: Release Gate | (Optional) `*test-review` for final audit, Run `*trace` (Phase 2) | Capture sign-offs, share release notes | Quality audit, Gate YAML + release summary |
| Workflow Stage | Test Architect | Dev / Team | Outputs |
| --------------------------------- | --------------------------------------------------------------------------- | ----------------------------------------------------------------------------------- | ---------------------------------------------------------------------- |
| **Documentation**: Prerequisite | - | Analyst `*document-project` (if undocumented) | Comprehensive project documentation |
| **Phase 1**: Discovery | - | Analyst/PM/Architect rerun planning workflows | Updated planning artifacts in `{output_folder}` |
| **Phase 2**: Planning | Run `*trace` (baseline coverage) | PM `*prd` (creates PRD with FRs/NFRs) | PRD with FRs/NFRs, coverage baseline |
| **Phase 3**: Solutioning | Run `*framework`, `*ci` AFTER architecture and epic creation | Architect `*architecture`, `*create-epics-and-stories`, `*implementation-readiness` | Architecture, epics/stories, test framework, CI pipeline |
| **Phase 4**: Sprint Start | - | SM `*sprint-planning` | Sprint status file with all epics and stories |
| **Phase 4**: Epic Planning | Run `*test-design` for THIS epic 🔄 (regression hotspots) | Review epic scope and brownfield risks | `test-design-epic-N.md` with brownfield risk assessment and mitigation |
| **Phase 4**: Story Dev | (Optional) `*atdd` before dev, then `*automate` after | SM `*create-story`, DEV implements | Tests, story implementation |
| **Phase 4**: Story Review | Apply `*test-review` (optional), re-run `*trace`, `*nfr-assess` if needed | Resolve gaps, update docs/tests | Quality report, refreshed coverage matrix, NFR report |
| **Phase 4**: Release Gate | (Optional) `*test-review` for final audit, Run `*trace` (Phase 2) | Capture sign-offs, share release notes | Quality audit, Gate YAML + release summary |
<details>
<summary>Execution Notes</summary>
@@ -314,15 +305,15 @@ These cheat sheets map TEA workflows to the **BMad Method and Enterprise tracks*
- 🔄 Phase 4: `*test-design` - Enterprise focus (compliance, security architecture alignment)
- 📦 Release Gate - Archive artifacts and compliance evidence for audits
| Workflow Stage | Test Architect | Dev / Team | Outputs |
| -------------------------- | ------------------------------------------------------------------------ | ----------------------------------------------------------------------------------- | ------------------------------------------------------------------ |
| **Phase 1**: Discovery | - | Analyst `*research`, `*product-brief` | Domain research, compliance analysis, product brief |
| **Phase 2**: Planning | Run `*nfr-assess` | PM `*prd` (creates PRD with FRs/NFRs), UX `*create-ux-design` | Enterprise PRD with FRs/NFRs, UX design, NFR documentation |
| **Phase 3**: Solutioning | Run `*framework`, `*ci` AFTER architecture and epic creation | Architect `*architecture`, `*create-epics-and-stories`, `*implementation-readiness` | Architecture, epics/stories, test framework, CI pipeline |
| **Phase 4**: Sprint Start | - | SM `*sprint-planning` | Sprint plan with all epics |
| Workflow Stage | Test Architect | Dev / Team | Outputs |
| -------------------------- | ----------------------------------------------------------------------- | ----------------------------------------------------------------------------------- | ------------------------------------------------------------------ |
| **Phase 1**: Discovery | - | Analyst `*research`, `*product-brief` | Domain research, compliance analysis, product brief |
| **Phase 2**: Planning | Run `*nfr-assess` | PM `*prd` (creates PRD with FRs/NFRs), UX `*create-ux-design` | Enterprise PRD with FRs/NFRs, UX design, NFR documentation |
| **Phase 3**: Solutioning | Run `*framework`, `*ci` AFTER architecture and epic creation | Architect `*architecture`, `*create-epics-and-stories`, `*implementation-readiness` | Architecture, epics/stories, test framework, CI pipeline |
| **Phase 4**: Sprint Start | - | SM `*sprint-planning` | Sprint plan with all epics |
| **Phase 4**: Epic Planning | Run `*test-design` for THIS epic 🔄 (compliance focus) | Review epic scope and compliance requirements | `test-design-epic-N.md` with security/performance/compliance focus |
| **Phase 4**: Story Dev | (Optional) `*atdd`, `*automate`, `*test-review`, `*trace` per story | SM `*create-story`, DEV implements | Tests, fixtures, quality reports, coverage matrices |
| **Phase 4**: Release Gate | Final `*test-review` audit, Run `*trace` (Phase 2), 📦 archive artifacts | Capture sign-offs, 📦 compliance evidence | Quality audit, updated assessments, gate YAML, 📦 audit trail |
| **Phase 4**: Story Dev | (Optional) `*atdd`, `*automate`, `*test-review`, `*trace` per story | SM `*create-story`, DEV implements | Tests, fixtures, quality reports, coverage matrices |
| **Phase 4**: Release Gate | Final `*test-review` audit, Run `*trace` (Phase 2), 📦 archive artifacts | Capture sign-offs, 📦 compliance evidence | Quality audit, updated assessments, gate YAML, 📦 audit trail |
<details>
<summary>Execution Notes</summary>
@@ -398,7 +389,7 @@ MCP provides additional capabilities on top of TEA's default AI-based approach:
}
```
**To disable**: Set `tea_use_mcp_enhancements: false` in `{bmad_folder}/bmm/config.yaml` OR remove MCPs from IDE config.
**To disable**: Set `tea_use_mcp_enhancements: false` in `_bmad/bmm/config.yaml` OR remove MCPs from IDE config.
</details>
@@ -440,23 +431,21 @@ Provides fixture-based utilities that integrate into TEA's test generation and r
**Utilities available** (11 total): api-request, network-recorder, auth-session, intercept-network-call, recurse, log, file-utils, burn-in, network-error-monitor, fixtures-composition
**Enable during BMAD installation** by answering "Yes" when prompted, or manually set `tea_use_playwright_utils: true` in `{bmad_folder}/bmm/config.yaml`.
**Enable during BMAD installation** by answering "Yes" when prompted, or manually set `tea_use_playwright_utils: true` in `_bmad/bmm/config.yaml`.
**To disable**: Set `tea_use_playwright_utils: false` in `{bmad_folder}/bmm/config.yaml`.
**To disable**: Set `tea_use_playwright_utils: false` in `_bmad/bmm/config.yaml`.
</details>
<br></br>
| Command | Workflow README | Primary Outputs | Notes | With Playwright MCP Enhancements |
| -------------- | ------------------------------------------------- | --------------------------------------------------------------------------------------------- | ---------------------------------------------------- | ------------------------------------------------------------------------------------------------------------ |
| `*framework` | [📖](../workflows/testarch/framework/README.md) | Playwright/Cypress scaffold, `.env.example`, `.nvmrc`, sample specs | Use when no production-ready harness exists | - |
| `*ci` | [📖](../workflows/testarch/ci/README.md) | CI workflow, selective test scripts, secrets checklist | Platform-aware (GitHub Actions default) | - |
| `*test-design` | [📖](../workflows/testarch/test-design/README.md) | Combined risk assessment, mitigation plan, and coverage strategy | Risk scoring + optional exploratory mode | **+ Exploratory**: Interactive UI discovery with browser automation (uncover actual functionality) |
| `*atdd` | [📖](../workflows/testarch/atdd/README.md) | Failing acceptance tests + implementation checklist | TDD red phase + optional recording mode | **+ Recording**: AI generation verified with live browser (accurate selectors from real DOM) |
| `*automate` | [📖](../workflows/testarch/automate/README.md) | Prioritized specs, fixtures, README/script updates, DoD summary | Optional healing/recording, avoid duplicate coverage | **+ Healing**: Pattern fixes enhanced with visual debugging + **+ Recording**: AI verified with live browser |
| `*test-review` | [📖](../workflows/testarch/test-review/README.md) | Test quality review report with 0-100 score, violations, fixes | Reviews tests against knowledge base patterns | - |
| `*nfr-assess` | [📖](../workflows/testarch/nfr-assess/README.md) | NFR assessment report with actions | Focus on security/performance/reliability | - |
| `*trace` | [📖](../workflows/testarch/trace/README.md) | Phase 1: Coverage matrix, recommendations. Phase 2: Gate decision (PASS/CONCERNS/FAIL/WAIVED) | Two-phase workflow: traceability + gate decision | - |
**📖** = Click to view detailed workflow documentation
| Command | Primary Outputs | Notes | With Playwright MCP Enhancements |
| -------------- | --------------------------------------------------------------------------------------------- | ---------------------------------------------------- | ------------------------------------------------------------------------------------------------------------ |
| `*framework` | Playwright/Cypress scaffold, `.env.example`, `.nvmrc`, sample specs | Use when no production-ready harness exists | - |
| `*ci` | CI workflow, selective test scripts, secrets checklist | Platform-aware (GitHub Actions default) | - |
| `*test-design` | Combined risk assessment, mitigation plan, and coverage strategy | Risk scoring + optional exploratory mode | **+ Exploratory**: Interactive UI discovery with browser automation (uncover actual functionality) |
| `*atdd` | Failing acceptance tests + implementation checklist | TDD red phase + optional recording mode | **+ Recording**: AI generation verified with live browser (accurate selectors from real DOM) |
| `*automate` | Prioritized specs, fixtures, README/script updates, DoD summary | Optional healing/recording, avoid duplicate coverage | **+ Healing**: Pattern fixes enhanced with visual debugging + **+ Recording**: AI verified with live browser |
| `*test-review` | Test quality review report with 0-100 score, violations, fixes | Reviews tests against knowledge base patterns | - |
| `*nfr-assess` | NFR assessment report with actions | Focus on security/performance/reliability | - |
| `*trace` | Phase 1: Coverage matrix, recommendations. Phase 2: Gate decision (PASS/CONCERNS/FAIL/WAIVED) | Two-phase workflow: traceability + gate decision | - |

View File

@@ -0,0 +1,3 @@
# BMM Troubleshooting Guide
Common issues and solutions for the BMad Method Module will be listed here as needed.

View File

@@ -0,0 +1,71 @@
# Document Project Workflow - Technical Reference
**Module:** BMM (BMAD Method Module)
## Purpose
Analyzes and documents brownfield projects by scanning codebase, architecture, and patterns to create comprehensive reference documentation for AI-assisted development. Generates a master index and multiple documentation files tailored to project structure and type.
## How to Invoke
```bash
/bmad:bmm:workflows:document-project
```
---
## Scan Levels
Choose the right scan depth for your needs:
### 1. Quick Scan (Default)
**What it does:** Pattern-based analysis without reading source files
**Reads:** Config files, package manifests, directory structure, README
**Use when:**
- You need a fast project overview
- Initial understanding of project structure
- Planning next steps before deeper analysis
**Does NOT read:** Source code files (`_.js`, `_.ts`, `_.py`, `_.go`, etc.)
### 2. Deep Scan
**What it does:** Reads files in critical directories based on project type
**Reads:** Files in critical paths defined by documentation requirements
**Use when:**
- Creating comprehensive documentation for brownfield PRD
- Need detailed analysis of key areas
- Want balance between depth and speed
**Example:** For a web app, reads controllers/, models/, components/, but not every utility file
### 3. Exhaustive Scan
**What it does:** Reads ALL source files in project
**Reads:** Every source file (excludes node_modules, dist, build, .git)
**Use when:**
- Complete project analysis needed
- Migration planning requires full understanding
- Detailed audit of entire codebase
- Deep technical debt assessment
**Note:** Deep-dive mode ALWAYS uses exhaustive scan (no choice)
---
## Resumability
The workflow can be interrupted and resumed without losing progress:
- **State Tracking:** Progress saved in `project-scan-report.json`
- **Auto-Detection:** Workflow detects incomplete runs (<24 hours old)
- **Resume Prompt:** Choose to resume or start fresh
- **Step-by-Step:** Resume from exact step where interrupted
- **Archiving:** Old state files automatically archived
**Related Documentation:**
- [Brownfield Development Guide](./brownfield-guide.md)
- [Implementation Workflows](./workflows-implementation.md)

View File

@@ -19,7 +19,6 @@ Phase 1 Analysis consists of three categories of optional workflows:
### Discovery & Ideation (Optional)
- **brainstorm-project** - Multi-track solution exploration for software projects
- **brainstorm-game** - Game concept generation (coming soon)
### Research & Validation (Optional)
@@ -54,19 +53,10 @@ These workflows feed into Phase 2 (Planning) workflows, particularly the `prd` w
**When to Use:**
- Unclear technical approach with business objectives
- Multiple solution paths need evaluation
- Hidden assumptions need discovery
- Innovation beyond obvious solutions
**Key Outputs:**
- Architecture proposals with trade-off analysis
- Value framework (prioritized features)
- Risk analysis (dependencies, challenges)
- Strategic recommendation with rationale
**Example:** "We need a customer dashboard" → Options: Monolith SSR (faster), Microservices SPA (scalable), Hybrid (balanced) with recommendation.
- Very vague or seed kernal of an idea that needs exploration
- Consider alternatives or enhancements to an idea
- See your idea from different angles and viewpoints
- No idea what you want to build, but want to find some inspiration
---
@@ -111,11 +101,6 @@ These workflows feed into Phase 2 (Planning) workflows, particularly the `prd` w
- Transitioning from exploration to strategy
- Need executive-level product documentation
**Modes:**
- **Interactive Mode** (Recommended): Step-by-step collaborative development with probing questions
- **YOLO Mode**: AI generates complete draft from context, then iterative refinement
**Key Outputs:**
- Executive summary
@@ -179,32 +164,6 @@ Analysis outputs feed directly into Planning:
Planning workflows automatically load these documents if they exist in the output folder.
---
## Best Practices
### 1. Don't Over-Invest in Analysis
Analysis is optional. If requirements are clear, skip to Phase 2 (Planning).
### 2. Iterate Between Workflows
Common pattern: brainstorm → research (validate) → brief (synthesize)
### 3. Document Assumptions
Analysis surfaces and validates assumptions. Document them explicitly for planning to challenge.
### 4. Keep It Strategic
Focus on "what" and "why", not "how". Leave implementation for Planning and Solutioning.
### 5. Involve Stakeholders
Use analysis workflows to align stakeholders before committing to detailed planning.
---
## Common Patterns
### Greenfield Software (Full Analysis)
@@ -233,34 +192,8 @@ Use analysis workflows to align stakeholders before committing to detailed plann
## Related Documentation
- [Phase 2: Planning Workflows](./workflows-planning.md) - Next phase
- [Phase 3: Solutioning Workflows](./workflows-solutioning.md)
- [Phase 4: Implementation Workflows](./workflows-implementation.md)
- [Phase 2: Planning Workflows](../../../../docs/modules/bmm-bmad-method/workflows-planning.md) - Next phase
- [Phase 3: Solutioning Workflows](../../../../docs/modules/bmm-bmad-method/workflows-solutioning.md)
- [Phase 4: Implementation Workflows](../../../../docs/modules/bmm-bmad-method/workflows-implementation.md)
- [Scale Adaptive System](./scale-adaptive-system.md) - Understanding project complexity
- [Agents Guide](./agents-guide.md) - Complete agent reference
---
## Troubleshooting
**Q: Do I need to run all analysis workflows?**
A: No! Analysis is entirely optional. Use only workflows that help you think through your problem.
**Q: Which workflow should I start with?**
A: If unsure, start with `research` (market type) to validate viability, then move to `product-brief`.
**Q: Can I skip straight to Planning?**
A: Yes! If you know what you're building and why, skip Phase 1 entirely and start with Phase 2 (prd/tech-spec).
**Q: How long should Analysis take?**
A: Typically hours to 1-2 days. If taking longer, you may be over-analyzing. Move to Planning.
**Q: What if I discover problems during Analysis?**
A: That's the point! Analysis helps you fail fast and pivot before heavy planning investment.
**Q: Should brownfield projects do Analysis?**
A: Usually no. Start with `document-project` (Documentation prerequisite), then skip to Planning (Phase 2).
---
_Phase 1 Analysis - Optional strategic thinking before commitment._
- [Agents Guide](../../../../docs/modules/bmm-bmad-method/agents-guide.md) - Complete agent reference

View File

@@ -133,7 +133,6 @@ The `sprint-status.yaml` file is the single source of truth for all implementati
### (BMad Method / Enterprise)
```
<<<<<<< Updated upstream
PRD (PM) → Architecture (Architect)
→ create-epics-and-stories (PM) ← V6: After architecture!
→ implementation-readiness (Architect)
@@ -142,7 +141,6 @@ PRD (PM) → Architecture (Architect)
→ story loop (SM/DEV)
→ retrospective (SM)
→ [Next Epic]
=======
Current Phase: 4 (Implementation)
Current Epic: Epic 1 (Authentication)
Current Sprint: Sprint 1
@@ -154,10 +152,9 @@ Dependencies: Story 1.2 (DONE) ✅
**Recommendation:** Run `create-story` to generate Story 1.3
After create-story:
1. Run story-context
2. Run dev-story
3. Run code-review
4. Run story-done
1. Run dev-story
2. Run code-review
3. Update sprint-status.yaml to mark story done
```
See: [workflow-status instructions](../workflows/workflow-status/instructions.md)
@@ -190,108 +187,12 @@ See: [workflow-status instructions](../workflows/workflow-status/instructions.md
See: [document-project reference](./workflow-document-project-reference.md)
---
## Story Lifecycle Visualization
```
┌─────────────────────────────────────────────────────────────┐
│ PHASE 4: IMPLEMENTATION (Iterative Story Lifecycle) │
└─────────────────────────────────────────────────────────────┘
┌─────────────────┐
│ Sprint Planning │ → Creates sprint-status.yaml
└────────┬────────┘ Defines story queue
├──────────────────────────────────────────┐
│ │
▼ │
┌─────────────────────┐ │
│ Epic Tech Context │ → Optional per epic │
│ (Once per epic) │ Provides technical │
└─────────────────────┘ guidance │
│ │
▼ │
┌─────────────────────────────────────────────────┤
│ FOR EACH STORY IN QUEUE: │
├─────────────────────────────────────────────────┤
│ │
▼ │
┌─────────────────┐ │
│ Create Story │ → Generates story file │
│ (TODO → IN PROGRESS) │
└────────┬────────┘ │
│ │
▼ │
┌─────────────────┐ │
│ Story Context │ → Assembles focused context │
└────────┬────────┘ │
│ │
▼ │
┌─────────────────┐ │
│ Dev Story │ → Implements + tests │
│ (IN PROGRESS) │ │
└────────┬────────┘ │
│ │
▼ │
┌─────────────────┐ │
│ Code Review │ → Senior dev review │
│ (IN PROGRESS → │ │
│ READY FOR REVIEW) │
└────────┬────────┘ │
│ │
┌────┴────┐ │
│ Result? │ │
└────┬────┘ │
│ │
┌────┼────────────────────┐ │
│ │ │ │
▼ ▼ ▼ │
APPROVED APPROVED REQUEST │
WITH COMMENTS CHANGES │
│ │ │ │
└─────────┴───────────────────┘ │
│ │
▼ │
┌─────────────────┐ │
│ Story Done │ → READY FOR REVIEW → DONE│
└────────┬────────┘ │
│ │
├─────────────────────────────────────┘
│ More stories?
┌────────────────┐
│ Epic Complete? │
└────────┬───────┘
┌────┼────┐
│ │
Yes No
│ └──> Continue to next story
┌─────────────────┐
│ Retrospective │ → Review epic, lessons learned
└─────────────────┘
All epics done?
Yes → PROJECT COMPLETE
>>>>>>> Stashed changes
```
---
## Related Documentation
- [Phase 1: Analysis Workflows](./workflows-analysis.md)
- [Phase 2: Planning Workflows](./workflows-planning.md)
- [Phase 3: Solutioning Workflows](./workflows-solutioning.md)
---
## Troubleshooting
**Q: Which workflow should I run next?**
@@ -306,6 +207,4 @@ A: Not recommended. Complete one story's full lifecycle before starting the next
**Q: What if code review finds issues?**
A: DEV runs `dev-story` to make fixes, re-runs tests, then runs `code-review` again until it passes.
---
_Phase 4 Implementation - One story at a time, done right._

View File

@@ -0,0 +1,89 @@
# BMM Planning Workflows (Phase 2)
## Phase 2 Planning Workflow Overview
## Quick Reference
| Workflow | Agent | Track | Purpose |
| -------------------- | ----------- | ----------------------- | ------------------------------------- |
| **prd** | PM | BMad Method, Enterprise | Strategic PRD with FRs/NFRs |
| **create-ux-design** | UX Designer | BMad Method, Enterprise | Optional UX specification (after PRD) |
### prd (Product Requirements Document)
**Purpose:** Strategic PRD with Functional Requirements (FRs) and Non-Functional Requirements (NFRs) for software products (BMad Method track).
**Agent:** PM (with Architect and Analyst support)
**When to Use:**
- Medium to large feature sets
- Multi-screen user experiences
- Complex business logic
- Multiple system integrations
- Phased delivery required
**Scale-Adaptive Structure:**
- **Light:** Focused FRs/NFRs, simplified analysis (10-15 pages)
- **Standard:** Comprehensive FRs/NFRs, thorough analysis (20-30 pages)
- **Comprehensive:** Extensive FRs/NFRs, multi-phase, stakeholder analysis (30-50+ pages)
**Key Outputs:**
- PRD.md (complete requirements with FRs and NFRs)
**Note:** V6 improvement - PRD focuses on WHAT to build (requirements). Epic+Stories are created AFTER architecture via `create-epics-and-stories` workflow for better quality.
**Integration:** Feeds into Architecture (Phase 3)
**Example:** E-commerce checkout → PRD with 15 FRs (user account, cart management, payment flow) and 8 NFRs (performance, security, scalability).
---
### create-ux-design (UX Design)
**Purpose:** UX specification for projects where user experience is the primary differentiator (BMad Method track).
**Agent:** UX Designer
**When to Use:**
- UX is primary competitive advantage
- Complex user workflows needing design thinking
- Innovative interaction patterns
- Design system creation
- Accessibility-critical experiences
**Collaborative Approach:**
1. Visual exploration (generate multiple options)
2. Informed decisions (evaluate with user needs)
3. Collaborative design (refine iteratively)
4. Living documentation (evolves with project)
**Key Outputs:**
- ux-spec.md (complete UX specification)
- User journeys
- Wireframes and mockups
- Interaction specifications
- Design system (components, patterns, tokens)
- Epic breakdown (UX stories)
**Integration:** Feeds PRD or updates epics, then Architecture (Phase 3)
**Example:** Dashboard redesign → Card-based layout with split-pane toggle, 5 card components, 12 color tokens, responsive grid, 3 epics (Layout, Visualization, Accessibility).
## Best Practices
### 1. Do Product Brief from Phase 1 to kickstart the PRD for better results
### 2. Focus on "What" Not "How"
Planning defines **what** to build and **why**. Leave **how** (technical design) to Phase 3 (Solutioning).
### 3. Document-Project First for Brownfield
Always run `document-project` before planning brownfield projects. AI agents need existing codebase context and will make a large quality difference. If you are adding a small addition to an existing project, you might want to consider instead after using document-project to use the quick flow solo dev process instead.

View File

@@ -363,7 +363,7 @@ Planning (prd by PM - FRs/NFRs only)
→ Phase 4 (Implementation)
```
**Note on TEA (Test Architect):** TEA is fully operational with 8 workflows across all phases. TEA validates architecture testability during Phase 3 reviews but does not have a dedicated solutioning workflow. TEA's primary setup occurs in Phase 2 (`*framework`, `*ci`, `*test-design`) and testing execution in Phase 4 (`*atdd`, `*automate`, `*test-review`, `*trace`, `*nfr-assess`).
**Note on TEA (Test Architect):** TEA is fully operational with 8 workflows across all phases. TEA validates architecture testability during Phase 3 reviews but does not have a dedicated solutioning workflow. TEA's primary setup occurs after architecture in Phase 3 (`*framework`, `*ci`, system-level `*test-design`), with optional Phase 2 baseline `*trace`. Testing execution happens in Phase 4 (`*atdd`, `*automate`, `*test-review`, `*trace`, `*nfr-assess`).
**Note:** Enterprise uses the same planning and architecture as BMad Method. The only difference is optional extended workflows added AFTER architecture but BEFORE create-epics-and-stories.
@@ -434,7 +434,7 @@ Architecture documents are living. Update them as you learn during implementatio
**Key Difference:** Enterprise adds optional extended workflows AFTER architecture but BEFORE create-epics-and-stories. Everything else is identical to BMad Method.
**Note:** TEA (Test Architect) operates across all phases and validates architecture testability but is not a Phase 3-specific workflow. See [Test Architecture Guide](./test-architecture.md) for TEA's full lifecycle integration.
**Note:** TEA (Test Architect) operates across all phases and validates architecture testability but is not a Phase 3-specific workflow. See [Test Architecture Guide](../../../../docs/modules/bmm-bmad-method/test-architecture.md) for TEA's full lifecycle integration.
---
@@ -471,10 +471,10 @@ Architecture documents are living. Update them as you learn during implementatio
## Related Documentation
- [Phase 2: Planning Workflows](./workflows-planning.md) - Previous phase
- [Phase 4: Implementation Workflows](./workflows-implementation.md) - Next phase
- [Phase 2: Planning Workflows](../../../../docs/modules/bmm-bmad-method/workflows-planning.md) - Previous phase
- [Phase 4: Implementation Workflows](../../../../docs/modules/bmm-bmad-method/workflows-implementation.md) - Next phase
- [Scale Adaptive System](./scale-adaptive-system.md) - Understanding tracks
- [Agents Guide](./agents-guide.md) - Complete agent reference
- [Agents Guide](../../../../docs/modules/bmm-bmad-method/agents-guide.md) - Complete agent reference
---

View File

@@ -17,8 +17,6 @@ CIS provides structured creative methodologies through distinctive agent persona
## Specialized Agents
[View detailed agent descriptions →](./agents/README.md)
- **Carson** - Brainstorming Specialist (energetic facilitator)
- **Maya** - Design Thinking Maestro (jazz-like improviser)
- **Dr. Quinn** - Problem Solver (detective-scientist hybrid)
@@ -27,7 +25,7 @@ CIS provides structured creative methodologies through distinctive agent persona
## Interactive Workflows
[View all workflows →](./workflows/README.md)
[View all workflows →](../workflows/README.md)
**5 Workflows** with **150+ Creative Techniques:**
@@ -103,7 +101,7 @@ agent cis/brainstorming-coach
## Configuration
Edit `/{bmad_folder}/cis/config.yaml`:
Edit `/_bmad/cis/config.yaml`:
```yaml
output_folder: ./creative-outputs
@@ -144,9 +142,7 @@ CIS workflows integrate with:
## Related Documentation
- **[Workflow Guide](./workflows/README.md)** - Detailed workflow instructions
- **[Agent Personas](./agents/README.md)** - Full agent descriptions
- **[BMM Integration](../bmm/README.md)** - Development workflow connection
- **[BMM Documentation](../../bmm/docs/index.md)** - Core BMad Method documentation
---

View File

@@ -0,0 +1,105 @@
# Advanced Elicitation
**Push the LLM to rethink its work through 50+ reasoning methods—essentially, LLM brainstorming.**
Advanced Elicitation is the inverse of Brainstorming. Instead of pulling ideas out of you, the LLM applies sophisticated reasoning techniques to re-examine and enhance content it has just generated. It's the LLM brainstorming with itself to find better approaches, uncover hidden issues, and discover improvements it missed on the first pass.
---
## When to Use It
- After a workflow generates a section of content and you want to explore alternatives
- When the LLM's initial output seems adequate but you suspect there's more depth available
- For high-stakes content where multiple perspectives would strengthen the result
- To stress-test assumptions, explore edge cases, or find weaknesses in generated plans
- When you want the LLM to "think again" but with structured reasoning methods
---
## How It Works
### 1. Context Analysis
The LLM analyzes the current content, understanding its type, complexity, stakeholder needs, risk level, and creative potential.
### 2. Smart Method Selection
Based on context, 5 methods are intelligently selected from a library of 50+ techniques and presented to you:
| Option | Description |
| ----------------- | ---------------------------------------- |
| **1-5** | Apply the selected method to the content |
| **[r] Reshuffle** | Get 5 new methods selected randomly |
| **[a] List All** | Browse the complete method library |
| **[x] Proceed** | Continue with enhanced content |
### 3. Method Execution & Iteration
- The selected method is applied to the current content
- Improvements are shown for your review
- You choose whether to apply changes or discard them
- The menu re-appears for additional elicitations
- Each method builds on previous enhancements
### 4. Party Mode Integration (Optional)
If Party Mode is active, BMAD agents participate randomly in the elicitation process, adding their unique perspectives to the methods.
---
## Method Categories
| Category | Focus | Example Methods |
| ----------------- | ----------------------------------- | -------------------------------------------------------------- |
| **Core** | Foundational reasoning techniques | First Principles Analysis, 5 Whys, Socratic Questioning |
| **Collaboration** | Multiple perspectives and synthesis | Stakeholder Round Table, Expert Panel Review, Debate Club |
| **Advanced** | Complex reasoning frameworks | Tree of Thoughts, Graph of Thoughts, Self-Consistency |
| **Competitive** | Adversarial stress-testing | Red Team vs Blue Team, Shark Tank Pitch, Code Review Gauntlet |
| **Technical** | Architecture and code quality | Decision Records, Rubber Duck Debugging, Algorithm Olympics |
| **Creative** | Innovation and lateral thinking | SCAMPER, Reverse Engineering, Random Input Stimulus |
| **Research** | Evidence-based analysis | Literature Review Personas, Thesis Defense, Comparative Matrix |
| **Risk** | Risk identification and mitigation | Pre-mortem Analysis, Failure Mode Analysis, Chaos Monkey |
| **Learning** | Understanding verification | Feynman Technique, Active Recall Testing |
| **Philosophical** | Conceptual clarity | Occam's Razor, Ethical Dilemmas |
| **Retrospective** | Reflection and lessons | Hindsight Reflection, Lessons Learned Extraction |
---
## Key Features
- **50+ reasoning methods** — Spanning core logic to advanced multi-step reasoning frameworks
- **Smart context selection** — Methods chosen based on content type, complexity, and stakeholder needs
- **Iterative enhancement** — Each method builds on previous improvements
- **User control** — Accept or discard each enhancement before proceeding
- **Party Mode integration** — Agents can participate when Party Mode is active
---
## Workflow Integration
Advanced Elicitation is a core workflow designed to be invoked by other workflows during content generation:
| Parameter | Description |
| ---------------------- | --------------------------------------------------------- |
| **Content to enhance** | The current section content that was just generated |
| **Context type** | The kind of content being created (spec, code, doc, etc.) |
| **Enhancement goals** | What the calling workflow wants to improve |
### Integration Flow
When called from a workflow:
1. Receives the current section content that was just generated
2. Applies elicitation methods iteratively to enhance that content
3. Returns the enhanced version when user selects 'x' to proceed
4. The enhanced content replaces the original section in the output document
### Example
A specification generation workflow could invoke Advanced Elicitation after producing each major section (requirements, architecture, implementation plan). The workflow would pass the generated section, and Advanced Elicitation would offer methods like "Stakeholder Round Table" to gather diverse perspectives on requirements, or "Red Team vs Blue Team" to stress-test the architecture for vulnerabilities.
---
## Advanced Elicitation vs. Brainstorming
| | **Advanced Elicitation** | **Brainstorming** |
| ------------ | ------------------------------------------------- | --------------------------------------------- |
| **Source** | LLM generates ideas through structured reasoning | User provides ideas, AI coaches them out |
| **Purpose** | Rethink and improve LLM's own output | Unlock user's creativity |
| **Methods** | 50+ reasoning and analysis techniques | 60+ ideation and creativity techniques |
| **Best for** | Enhancing generated content, finding alternatives | Breaking through blocks, generating new ideas |

View File

@@ -0,0 +1,100 @@
# Brainstorming
**Facilitate structured creative sessions using 60+ proven ideation techniques.**
The Brainstorming workflow is an interactive facilitation system that helps you unlock your own creativity. The AI acts as coach, guide, and creative partner—using proven techniques to draw out ideas and insights that are already within you.
**Important:** Every idea comes from you. The workflow creates the conditions for your best thinking to emerge through guided exploration, but you are the source.
---
## When to Use It
- Breaking through creative blocks on a specific challenge
- Generating innovative ideas for products, features, or solutions
- Exploring a problem from completely new angles
- Systematically developing ideas from raw concepts to actionable plans
- Team ideation (with collaborative techniques) or personal creative exploration
---
## How It Works
### 1. Session Setup
Define your topic, goals, and any constraints.
### 2. Choose Your Approach
| Approach | Description |
|----------|-------------|
| **User-Selected** | Browse the full technique library and pick what appeals to you |
| **AI-Recommended** | Get customized technique suggestions based on your goals |
| **Random Selection** | Discover unexpected methods through serendipitous technique combinations |
| **Progressive Flow** | Journey systematically from expansive exploration to focused action planning |
### 3. Interactive Facilitation
Work through techniques with true collaborative coaching. The AI asks probing questions, builds on your ideas, and helps you think deeper—but your ideas are the source.
### 4. Idea Organization
All your generated ideas are organized into themes and prioritized.
### 5. Action Planning
Top ideas get concrete next steps, resource requirements, and success metrics.
---
## What You Get
A comprehensive session document that captures the entire journey:
- Topic, goals, and session parameters
- Each technique used and how it was applied
- Your contributions and the ideas you generated
- Thematic organization connecting related insights
- Prioritized ideas with action plans
- Session highlights and key breakthroughs
This document becomes a permanent record of your creative process—valuable for future reference, sharing with stakeholders, or continuing the session later.
---
## Technique Categories
| Category | Focus |
|----------|-------|
| **Collaborative** | Team dynamics and inclusive participation |
| **Creative** | Breakthrough thinking and paradigm shifts |
| **Deep** | Root cause analysis and strategic insight |
| **Structured** | Organized frameworks and systematic exploration |
| **Theatrical** | Playful, radical perspectives |
| **Wild** | Boundary-pushing, extreme thinking |
| **Biomimetic** | Nature-inspired solutions |
| **Quantum** | Quantum principles for innovation |
| **Cultural** | Traditional knowledge and cross-cultural approaches |
| **Introspective Delight** | Inner wisdom and authentic exploration |
---
## Key Features
- **Interactive coaching** — Pulls ideas *out* of you, doesn't generate them for you
- **On-demand loading** — Techniques loaded from a comprehensive library as needed
- **Session preservation** — Every step, insight, and action plan is documented
- **Continuation support** — Pause sessions and return later, or extend with additional techniques
---
## Workflow Integration
Brainstorming is a core workflow designed to be invoked and configured by other modules. When called from another workflow, it accepts contextual parameters:
| Parameter | Description |
|-----------|-------------|
| **Topic focus** | What the brainstorming should help discover or solve |
| **Guardrails** | Constraints, boundaries, or must-avoid areas |
| **Output goals** | What the final output needs to accomplish for the calling workflow |
| **Context files** | Project-specific guidance to inform technique selection |
### Example
When creating a new module in the BMad Builder workflow, Brainstorming can be invoked with guardrails around the module's purpose and a goal to discover key features, user needs, or architectural considerations. The session becomes focused on producing exactly what the module creation workflow needs.

View File

@@ -0,0 +1,64 @@
# Core Tasks
Core Tasks are reusable task definitions that can be invoked by any BMAD module, workflow, or agent. These tasks provide standardized functionality for common operations.
## Table of Contents
- [Index Docs](#index-docs) — Generate directory index files
- [Adversarial Review](#adversarial-review-general) — Critical content review
- [Shard Document](#shard-document) — Split large documents into sections
---
## Index Docs
**Generates or updates an index.md file documenting all documents in a specified directory.**
This task scans a target directory, reads file contents to understand their purpose, and creates a well-organized index with accurate descriptions. Files are grouped by type, purpose, or subdirectory, and descriptions are generated from actual content rather than guessing from filenames.
**Use it when:** You need to create navigable documentation for a folder of markdown files, or you want to maintain an updated index as content evolves.
**How it works:**
1. Scan the target directory for files and subdirectories
2. Group content by type, purpose, or location
3. Read each file to generate brief (3-10 word) descriptions based on actual content
4. Create or update index.md with organized listings using relative paths
**Output format:** A markdown index with sections for Files and Subdirectories, each entry containing a relative link and description.
---
## Adversarial Review (General)
**Performs a cynical, skeptical review of any content to identify issues and improvement opportunities.**
This task applies adversarial thinking to content review—approaching the material with the assumption that problems exist. It's designed to find what's missing, not just what's wrong, and produces at least ten specific findings. The reviewer adopts a professional but skeptical tone, looking for gaps, inconsistencies, oversights, and areas that need clarification.
**Use it when:** You need a critical eye on code diffs, specifications, user stories, documentation, or any artifact before finalizing. It's particularly valuable before merging code, releasing documentation, or considering a specification complete.
**How it works:**
1. Load the content to review (diff, branch, uncommitted changes, document, etc.)
2. Perform adversarial analysis with extreme skepticism—assume problems exist
3. Find at least ten issues to fix or improve
4. Output findings as a markdown list
**Note:** This task is designed to run in a separate subagent/process with read access to the project but no prior context, ensuring an unbiased review.
---
## Shard Document
**Splits large markdown documents into smaller, organized files based on level 2 (##) sections.**
Uses the `@kayvan/markdown-tree-parser` tool to automatically break down large documents into a folder structure. Each level 2 heading becomes a separate file, and an index.md is generated to tie everything together. This makes large documents more maintainable and allows for easier navigation and updates to individual sections.
**Use it when:** A markdown file has grown too large to effectively work with, or you want to break a monolithic document into manageable sections that can be edited independently.
**How it works:**
1. Confirm source document path and verify it's a markdown file
2. Determine destination folder (defaults to same location as source, folder named after document)
3. Execute the sharding command using npx @kayvan/markdown-tree-parser
4. Verify output files and index.md were created
5. Handle the original document—delete, move to archive, or keep with warning
**Handling the original:** After sharding, the task prompts you to delete, archive, or keep the original document. Deleting or archiving is recommended to avoid confusion and ensure updates happen in the sharded files only.

View File

@@ -0,0 +1,30 @@
# Core Workflows
Core Workflows are domain-agnostic workflows that can be utilized by any BMAD-compliant module, workflow, or agent. These workflows are installed by default and available at any time.
## Available Core Workflows
### [Party Mode](party-mode.md)
Orchestrate dynamic multi-agent conversations with your entire BMAD team. Engage with multiple specialized perspectives simultaneously—each agent maintaining their unique personality, expertise, and communication style.
### [Brainstorming](brainstorming.md)
Facilitate structured creative sessions using 60+ proven ideation techniques. The AI acts as coach and guide, using proven creativity methods to draw out ideas and insights that are already within you.
### [Advanced Elicitation](advanced-elicitation.md)
Push the LLM to rethink its work through 50+ reasoning methods—the inverse of brainstorming. The LLM applies sophisticated techniques to re-examine and enhance content it has just generated, essentially "LLM brainstorming" to find better approaches and uncover improvements.
---
## Workflow Integration
Core Workflows are designed to be invoked and configured by other modules. When called from another workflow, they accept contextual parameters to customize the session:
- **Topic focus** — Direct the session toward a specific domain or question
- **Additional personas** (Party Mode) — Inject expert agents into the roster at runtime
- **Guardrails** (Brainstorming) — Set constraints and boundaries for ideation
- **Output goals** — Define what the final output needs to accomplish
This allows modules to leverage these workflows' capabilities while maintaining focus on their specific domain and objectives.

View File

@@ -0,0 +1,133 @@
# Document Sharding Guide
Comprehensive guide to BMad Method's document sharding system for managing large planning and architecture documents.
## Table of Contents
- [Document Sharding Guide](#document-sharding-guide)
- [Table of Contents](#table-of-contents)
- [What is Document Sharding?](#what-is-document-sharding)
- [Architecture](#architecture)
- [When to Use Sharding](#when-to-use-sharding)
- [Ideal Candidates](#ideal-candidates)
- [How Sharding Works](#how-sharding-works)
- [Sharding Process](#sharding-process)
- [Workflow Discovery](#workflow-discovery)
- [Using the Shard-Doc Tool](#using-the-shard-doc-tool)
- [CLI Command](#cli-command)
- [Interactive Process](#interactive-process)
- [What Gets Created](#what-gets-created)
- [Workflow Support](#workflow-support)
- [Universal Support](#universal-support)
## What is Document Sharding?
Document sharding splits large markdown files into smaller, organized files based on level 2 headings (`## Heading`). This enables:
- **Selective Loading** - Workflows load only the sections they need
- **Reduced Token Usage** - Massive efficiency gains for large projects
- **Better Organization** - Logical section-based file structure
- **Maintained Context** - Index file preserves document structure
### Architecture
```
Before Sharding:
docs/
└── PRD.md (large 50k token file)
After Sharding:
docs/
└── prd/
├── index.md # Table of contents with descriptions
├── overview.md # Section 1
├── user-requirements.md # Section 2
├── technical-requirements.md # Section 3
└── ... # Additional sections
```
## When to Use Sharding
### Ideal Candidates
**Large Multi-Epic Projects:**
- Very large complex PRDs
- Architecture documents with multiple system layers
- Epic files with 4+ epics (especially for Phase 4)
- UX design specs covering multiple subsystems
## How Sharding Works
### Sharding Process
1. **Tool Execution**: Run `npx @kayvan/markdown-tree-parser source.md destination/` - this is abstracted with the core shard-doc task which is installed as a slash command or manual task rule depending on your tools.
2. **Section Extraction**: Tool splits by level 2 headings
3. **File Creation**: Each section becomes a separate file
4. **Index Generation**: `index.md` created with structure and descriptions
### Workflow Discovery
BMad workflows use a **dual discovery system**:
1. **Try whole document first** - Look for `document-name.md`
2. **Check for sharded version** - Look for `document-name/index.md`
3. **Priority rule** - Whole document takes precedence if both exist - remove the whole document if you want the sharded to be used instead.
## Using the Shard-Doc Tool
### CLI Command
```bash
/bmad:core:tools:shard-doc
```
### Interactive Process
```
Agent: Which document would you like to shard?
User: docs/PRD.md
Agent: Default destination: docs/prd/
Accept default? [y/n]
User: y
Agent: Sharding PRD.md...
✓ Created 12 section files
✓ Generated index.md
✓ Complete!
```
### What Gets Created
**index.md structure:**
```markdown
# PRD - Index
## Sections
1. [Overview](./overview.md) - Project vision and objectives
2. [User Requirements](./user-requirements.md) - Feature specifications
3. [Epic 1: Authentication](./epic-1-authentication.md) - User auth system
4. [Epic 2: Dashboard](./epic-2-dashboard.md) - Main dashboard UI
...
```
**Individual section files:**
- Named from heading text (kebab-case)
- Contains complete section content
- Preserves all markdown formatting
- Can be read independently
## Workflow Support
### Universal Support
**All BMM workflows support both formats:**
- ✅ Whole documents
- ✅ Sharded documents
- ✅ Automatic detection
- ✅ Transparent to user

View File

@@ -0,0 +1,11 @@
# Core Module Global Inheritable Config
The Core Modules module.yaml file defines configuration values that are useful and unique for all other modules to utilize, and by default all other modules installed will clone the values defined in the core module yaml.config into their own. It is possible for other modules to override these values, but the general intent it to accept the core module values and define their own values as needed, or extend the core values.
Currently, the core module.yaml config will define (asking the user upon installation, and recording to the core module config.yaml):
- `user_name`: string (defaults to the system defined user name)
- `communication_language`: string (defaults to english)
- `document_output_language`: string (defaults to english)
- `output_folder`: string (default `_bmad-output`)
An example of extending one of these values, in the BMad Method module.yaml it defines a planning_artifacts config, which will default to `default: "{output_folder}/planning-artifacts"` thus whatever the output_folder will be, this extended versions default will use the value from this core module and append a new folder onto it. The user can choose to replace this without utilizing the output_folder from the core if they so chose.

View File

@@ -0,0 +1,15 @@
# Core Module
The Core Module is installed with all installations of BMAD modules and provides common functionality that any module, workflow, or agent can take advantage of.
## Core Module Components
- **[Global Core Config](global-core-config.md)** — Inheritable configuration that impacts all modules and custom content
- **[Core Workflows](core-workflows.md)** — Domain-agnostic workflows usable by any module
- [Party Mode](party-mode.md) — Multi-agent conversation orchestration
- [Brainstorming](brainstorming.md) — Structured creative sessions with 60+ techniques
- [Advanced Elicitation](advanced-elicitation.md) — LLM rethinking with 50+ reasoning methods
- **[Core Tasks](core-tasks.md)** — Common tasks available across modules
- [Index Docs](core-tasks.md#index-docs) — Generate directory index files
- [Adversarial Review](core-tasks.md#adversarial-review-general) — Critical content review
- [Shard Document](core-tasks.md#shard-document) — Split large documents into sections

View File

@@ -0,0 +1,50 @@
# Party Mode
**Orchestrate dynamic multi-agent conversations with your entire BMAD team.**
Party Mode brings together all your installed BMAD agents for collaborative discussions. Instead of working with a single agent, you can engage with multiple specialized perspectives simultaneously—each agent maintaining their unique personality, expertise, and communication style.
---
## When to Use It
- Exploring complex topics that would benefit from diverse expert perspectives
- Brainstorming with agents who can build on each other's ideas
- Getting a comprehensive view across multiple domains (technical, business, creative, strategic)
- Enjoying dynamic, agent-to-agent conversations where experts challenge and complement each other
---
## How It Works
1. Party Mode loads your complete agent roster and introduces the available team members
2. You present a topic or question
3. The facilitator intelligently selects 2-3 most relevant agents based on expertise needed
4. Agents respond in character, can reference each other, and engage in natural cross-talk
5. The conversation continues until you choose to exit
---
## Key Features
- **Intelligent agent selection** — The system analyzes your topic and selects the most relevant agents based on their expertise, capabilities, and principles
- **Authentic personalities** — Each agent maintains their unique voice, communication style, and domain knowledge throughout the conversation
- **Natural cross-talk** — Agents can reference each other, build on previous points, ask questions, and even respectfully disagree
- **Optional TTS integration** — Each agent response can be read aloud with voice configurations matching their personalities
- **Graceful exit** — Sessions conclude with personalized farewells from participating agents
---
## Workflow Integration
Party Mode is a core workflow designed to be invoked and configured by other modules. When called from another workflow, it accepts contextual parameters:
| Parameter | Description |
|-----------|-------------|
| **Topic focus** | Prebias the discussion toward a specific domain or question |
| **Additional personas** | Inject expert agents into the roster at runtime for specialized perspectives |
| **Participation constraints** | Limit which agents can contribute based on relevance |
### Example
A medical module workflow could invoke Party Mode with expert doctor personas added to the roster, and the conversation pre-focused on a specific diagnosis or treatment decision. The agents would then discuss the medical case with appropriate domain expertise while maintaining their distinct personalities and perspectives.

View File

@@ -1,227 +0,0 @@
# BMad v4 to v6 Upgrade Guide
## Overview
BMad v6 represents a complete ground-up rewrite with significant architectural changes. This guide will help you migrate your v4 project to v6.
---
## Automatic V4 Detection
When you run `npm run install:bmad` on a project with v4 installed, the installer automatically detects:
- **Legacy folders**: Any folders starting with `.bmad`, `bmad` (lowercase), or `Bmad`
- **IDE command artifacts**: Legacy bmad folders in IDE configuration directories (`.claude/commands/`, `.cursor/commands/`, etc.)
### What Happens During Detection
1. **Automatic Backup of v4 Modules**: All `.bmad-*` folders are moved to `v4-backup/` in your project root
- If a backup already exists, a timestamp is added to avoid conflicts
- Example: `.bmad-core``v4-backup/.bmad-core`
- Your project files and data are NOT affected
2. **IDE Command Cleanup Recommended**: Legacy v4 IDE commands should be manually removed
- Located in IDE config folders: `.claude/commands/`, `.cursor/commands/`, etc.
- These old commands would still reference v4 folder structure if left in place
- The installer provides copy/paste terminal commands for your platform
- You can proceed without cleanup, but removing them prevents confusion with old v4 commands
---
## Module Migration
### Deprecated Modules
| v4 Module | v6 Status |
| ----------------------------- | ------------------------------------------------ |
| `.bmad-2d-phaser-game-dev` | Integrated into BMM |
| `.bmad-2d-unity-game-dev` | Integrated into BMM |
| `.bmad-godot-game-dev` | Integrated into BMM |
| `.bmad-*-game-dev` (any) | Integrated into BMM |
| `.bmad-infrastructure-devops` | Deprecated - New core devops agent coming in BMM |
| `.bmad-creative-writing` | Not adapted - New module releasing soon |
**Game Development**: All game development functionality has been consolidated and expanded within the BMM (BMad Method) module. Game-specific workflows now adapt to your game type and engine.
---
## Architecture Changes
### Folder Structure
**v4 "Expansion Packs" Structure:**
```
your-project/
├── .bmad-core/ # Was actually the BMad Method
├── .bmad-game-dev/ # Separate expansion packs
├── .bmad-creative-writing/
└── .bmad-infrastructure-devops/
```
**v6 Unified Structure:**
```
your-project/
└── {bmad_folder}/ # Single installation folder, default .bmad
├── core/ # Real core framework (applies to all modules)
├── bmm/ # BMad Method (software/game dev)
├── bmb/ # BMad Builder (create agents/workflows)
├── cis/ # Creative Intelligence Suite
└── _cfg/ # Your customizations
└── agents/ # Agent customization files
```
### Key Concept Changes
- **v4 `.bmad-core`**: Was actually the BMad Method
- **v6 `{bmad_folder}/core/`**: Is the real universal core framework
- **v6 `{bmad_folder}/bmm/`**: Is the BMad Method module
- **Module identification**: All modules now have a `config.yaml` file
---
## Project Progress Migration
### If You've Completed Planning Phase (PRD/Architecture) with the BMad Method:
After running the v6 installer:
1. **Run `workflow-init`** workflow to set up the guided workflow system
2. **Specify your project level** when prompted:
- If you followed v4's full workflow (PRD → Architecture → Stories), select **Level 3 or 4**
- This tells v6 you've already completed planning and solutioning phases
3. **Document paths**: Keep your existing paths during installation
- Default PRD/Architecture location: `docs/`
- Default stories location: `docs/sprint-artifacts/`
- **Accept these defaults** if you're already using them in v4
> **Important**: v6 workflows can handle both sharded and unsharded documents. You don't need to restructure your existing PRD or architecture files.
### If You're Mid-Development (Stories Created/Implemented)
1. Complete the v6 installation as above
2. Run `workflow-init` and specify Level 3 or 4
3. When ready to continue development, run the **`sprint-planning`** workflow (Phase 4)
---
## Agent Customization Migration
### v4 Agent Customization
In v4, you may have modified agent files directly in `.bmad-*` folders.
### v6 Agent Customization
**All customizations** now go in `{bmad_folder}/_cfg/agents/` using customize files:
**Example: Renaming an agent and changing communication style**
File: `{bmad_folder}/_cfg/agents/bmm-pm.customize.yaml`
```yaml
# Customize the PM agent
persona:
name: 'Captain Jack' # Override agent name
role: 'Swashbuckling Product Owner'
communication_style: |
- Talk like a pirate
- Use nautical metaphors for software concepts
- Always upbeat and adventurous
```
**How it works:**
- Base agent: `{bmad_folder}/bmm/agents/pm.md`
- Customization: `{bmad_folder}/_cfg/agents/bmm-pm.customize.yaml`
- Result: Agent uses your custom name and style, but updates don't overwrite your changes
---
## Document Compatibility
### Sharded vs Unsharded Documents
**Good news**: Unlike v4, v6 workflows are **fully flexible** with document structure:
- ✅ Sharded documents (split into multiple files)
- ✅ Unsharded documents (single file per section)
- ✅ Custom sections for your project type
- ✅ Mixed approaches
All workflow files are scanned automatically. No manual configuration needed.
---
## Installation Steps
### 1. Clone Repository
```bash
git clone https://github.com/bmad-code-org/BMAD-METHOD
cd BMAD-METHOD
npm install
```
### 2. Run Installer on Your v4 Project
```bash
npx bmad-method install
```
**Enter the full path to your v4 project** when prompted.
### 3. Follow Interactive Prompts
The installer will:
1. Detect v4 installation and offer to backup `.bmad-*` folders
2. Prompt for recommended cleanup (you can skip)
3. Let you select modules (recommend: BMM for software and or game development)
4. Configure core settings (name, language, etc.)
5. Configure module-specific options
6. Configure IDE integrations
### 4. Accept Default Paths
If you're using:
- `docs/` for PRD and architecture
- `docs/sprint-artifacts/` for story files
**Accept these defaults** during installation.
### 5. Initialize Workflow
After installation:
1. **Load the Analyst agent** - See your IDE-specific instructions in [docs/ide-info](./ide-info/) for how to activate agents:
- [Claude Code](./ide-info/claude-code.md)
- [Cursor](./ide-info/cursor.md)
- [VS Code/Windsurf](./ide-info/) - Check your IDE folder
2. **Wait for the agent's menu** to appear
3. **Tell the agent**: `*workflow-init` - v6 supports excellent natural language fuzzy matching, so you could also say "workflow init" or "please init the workflow"
Since you are migrating an existing project from v4, it's most likely **Level 3 or 4** you will want to suggest when asked - if you've already completed PRD/architecture in v4.
---
## Post-Migration Checklist
- [ ] v4 folders backed up to `v4-backup/`
- [ ] v6 installed to `{bmad_folder}/` folder
- [ ] `workflow-init` run with correct project level selected
- [ ] Agent customizations migrated to `{bmad_folder}/_cfg/agents/` if needed
- [ ] IDE integration working (test by listing agents)
- [ ] For active development: `sprint-planning` workflow executed
---
## Getting Help
- **Discord**: [Join the BMad Community](https://discord.gg/gk8jAdXWmj)
- **Issues**: [GitHub Issue Tracker](https://github.com/bmad-code-org/BMAD-METHOD/issues)
- **Docs**: Check `{bmad_folder}/docs/` in your installation for IDE-specific instructions

View File

@@ -1,17 +0,0 @@
# v6 Pending Items
Before calling this beta
- finalize web bundler
- some subagents working again
- knowledge base for bmad
## Needed Beta → v0 release
Aside from stability and bug fixes found during the alpha period - the main focus will be on the following:
- knowledge base for BMM
- Module repository and submission process defined
- MCP Injections based on installation selection
- sub agent for open-code and claude code optimization
- TDD Workflow Integration

View File

@@ -1,473 +0,0 @@
# Using BMad Web Bundles in Gemini Gems & Custom GPTs
Web bundles package BMad agents as self-contained XML files that work in Gemini Gems and Custom GPTs. Everything the agent needs - instructions, workflows, dependencies - is bundled into a single file.
## What Are Web Bundles?
Web bundles are standalone XML files containing:
- Complete agent persona and instructions
- All workflows and dependencies
- Interactive menu system
- Party mode for multi-agent collaboration
- No external files required
**Perfect for:** Uploading a single file to a Gemini GEM or Custom GPT to use BMad Method from the Web, generally at a huge cost savings, at the expense of some quality and convenience of using locally.
## Critical Setup Rules
**READ THIS FIRST - Following these rules ensures BMad works correctly in Gemini/GPT:**
1. **ONE file per Gem/GPT** - Upload exactly ONE XML file per Gemini Gem or Custom GPT instance. Do NOT combine multiple agent files.
2. **Use the setup instructions** - When creating your Gem/GPT, you MUST add the configuration prompt (shown in Quick Start below) so it knows how to read the XML file.
3. **Enable Canvas/Code Execution** - This is ESSENTIAL for document generation workflows (PRD, Architecture, etc.). Enable this in your Gem/GPT settings.
4. **Gemini Gems are strongly preferred** - They work significantly better than Custom GPTs for BMad workflows.
5. **Team bundles = Gemini 2.5 Pro+ only** - Team bundles (multiple agents) have terrible performance in Custom GPTs due to context limits. Only use them with Gemini 2.5 Pro or higher.
6. **Create separate Gems for each agent** - Make a PM Gem, an Architect Gem, a Developer Gem, etc. Don't try to combine them (except via official team bundles).
## Quick Start
### 1. Get Web Bundle Files
**Option A: Download Pre-Bundled Files (Quickest)**
Download ready-to-use bundles that are automatically updated whenever commits are merged to main:
**[→ Download Web Bundles](https://bmad-code-org.github.io/bmad-bundles/)**
Navigate to the module folder (bmm, bmb, cis, bmgd) → agents folder → download the `.xml` file you need. These bundles are automatically regenerated and deployed with every commit to the main branch, ensuring you always have the latest version.
**Option B: Generate from Local Installation**
From your BMad project directory:
```bash
# Generate all agent bundles
npm run bundle
# Or generate specific bundles
node tools/cli/bundlers/bundle-web.js module bmm
node tools/cli/bundlers/bundle-web.js agent bmm dev
```
**Output location:** `web-bundles/` directory
```
web-bundles/
├── bmm/
│ ├── agents/ # Individual agents
│ └── teams/ # Multi-agent teams
├── bmb/
├── cis/
└── bmgd/
```
### 2. Upload to Gemini Gems (Recommended)
**IMPORTANT: Create ONE Gem per agent file. Do NOT upload multiple agent files to a single Gem.**
**Create a Gem:**
1. Go to [Gemini Gem manager](https://gemini.google.com/gems/view)
2. Click "New Gem" or "Create Gem"
3. Give your Gem a name (e.g., "BMad PM Agent")
4. **Enable "Code execution" for best results with document generation**
5. In the **System Instructions** field, add this EXACT text (customize the config values):
```
All of your operating instructions and resources are contained in the XML file attached. Read in the initial agent block and instructions to understand it. You will not deviate from the character and rules outlined in the attached!
CONFIG.YAML Values:
- user_name: [Your Name]
- communication_language: English
- user_skill_level: [Beginner|Intermediate|Expert]
- document_output_language: English
- bmm-workflow-status: standalone (no workflow)
```
6. **Upload ONE XML file** (e.g., `pm.xml`) - either attach as a file or paste contents
7. Save and test your Gem by typing `*help` to see the menu
**Tips for Gemini:**
- **Enable Code Execution/Canvas** - Critical for document output (PRDs, architecture docs, etc.)
- **Use Gemini 2.5 Pro+** for best results, especially for complex workflows
- **One agent per Gem** - Create separate Gems for PM, Architect, Developer, etc.
- Test the agent by triggering menu items with `*workflow-name`
### 3. Upload to Custom GPTs
**IMPORTANT: Create ONE Custom GPT per agent file. Do NOT upload multiple agent files to a single GPT.**
**Create a Custom GPT:**
1. Go to [ChatGPT](https://chat.openai.com/)
2. Click your profile → "My GPTs" → "Create a GPT"
3. Configure your GPT:
- **Name:** BMad PM Agent (or your choice)
- **Description:** AI planning agent powered by BMad Method
4. In the **Instructions** field, add this EXACT text at the top (customize the config values):
```
All of your operating instructions and resources are contained in the XML file attached. Read in the initial agent block and instructions to understand it. You will not deviate from the character and rules outlined in the attached!
CONFIG.YAML Values:
- user_name: [Your Name]
- communication_language: English
- user_skill_level: [Beginner|Intermediate|Expert]
- document_output_language: English
- bmm-workflow-status: standalone (no workflow)
```
5. **Below that text**, paste the entire contents of ONE XML file (e.g., `pm.xml`)
6. **Enable "Canvas" in ChatGPT settings** for better document output
7. Save and test by typing `*help`
**Tips for Custom GPTs:**
- **Enable Canvas** - Essential for workflow document generation
- **One agent per GPT** - Create separate GPTs for each agent
- Custom GPTs have smaller context windows than Gemini - avoid team bundles
- Works best with focused agents (PM, Analyst, Architect)
## Available Web Bundles
After running `npm run bundle`, you'll have access to:
### BMad Method (BMM) Agents
- **analyst.xml** - Business analysis and requirements gathering
- **architect.xml** - System architecture and technical design
- **dev.xml** - Full-stack development and implementation
- **pm.xml** - Product management and planning
- **sm.xml** - Scrum master and agile facilitation
- **tea.xml** - Test architecture and quality assurance
- **tech-writer.xml** - Technical documentation
- **ux-designer.xml** - User experience design
- **game-designer.xml** - Game design and mechanics
- **game-dev.xml** - Game development
- **game-architect.xml** - Game architecture
### BMad Builder (BMB) Agent
- **bmad-builder.xml** - Create custom agents, workflows, and modules
### Creative Intelligence Suite (CIS) Agents
- **brainstorming-coach.xml** - Creative brainstorming facilitation
- **design-thinking-coach.xml** - Human-centered problem solving
- **innovation-strategist.xml** - Innovation and strategy
- **creative-problem-solver.xml** - Breakthrough problem solving
- **storyteller.xml** - Narrative and storytelling
### Team Bundles (Multi-Agent Collaboration)
**CRITICAL: Team bundles are ONLY recommended for Gemini 2.5 Pro+ in the web. The experience is poor with Custom GPTs due to limited context windows.**
- **bmm/teams/team-fullstack.xml** - Full BMad Method development team
- **bmgd/teams/team-gamedev.xml** - Game development team
- **cis/teams/creative-squad.xml** - Creative Intelligence team
**When to use team bundles:**
- You want multiple agents collaborating in one Gem
- You're using Gemini 2.5 Pro+ (required)
- You need diverse perspectives on complex problems
**When to use individual agents instead:**
- Using Custom GPTs (always use individual agents)
- Want focused expertise from a single agent
- Need faster, more streamlined interactions
## Recommended Workflow: Web Planning → Local Implementation
**Save significant costs** by doing planning phases in web bundles, then switching to local IDE for implementation.
### Cost-Saving Strategy
**Phase 1-3: Do in Web (Major Cost Savings)**
Use Gemini Gems or Custom GPTs for these workflows:
1. **Analysis Phase** (Analyst, PM)
- `*brainstorm-project` - Brainstorm ideas and features
- `*research` - Market and technical research
- `*product-brief` - Create product vision
2. **Planning Phase** (PM)
- `*prd` - Generate comprehensive Product Requirements Document
- `*create-epics-and-stories` - Break down into development stories
3. **Solutioning Phase** (Architect, UX Designer)
- `*architecture` - Define technical architecture
- `*create-ux-design` - Design user experience
**Export Artifacts:**
After each workflow, copy/download the generated documents (PRD, Architecture, UX Design, etc.)
**Phase 4: Switch to Local IDE (Required for Implementation)**
1. Save exported artifacts to your project's `docs/` folder
2. Run local BMad installation with `*workflow-init`
3. BMad will detect the existing artifacts and update workflow status
4. Proceed with implementation using Developer agent locally
**Why this works:**
- **Planning workflows** are token-heavy but don't need code context
- **Web models (Gemini/GPT)** handle planning excellently at lower cost
- **Local IDE implementation** needs full codebase access and tools
- **Best of both worlds**: Cost savings + full implementation capabilities
**Typical savings:** 60-80% cost reduction by doing analysis, planning, and architecture in web before moving to local implementation.
## Using Web Bundles
### Basic Usage
**1. Load the Agent**
Upload or paste the XML file into Gemini/GPT. The agent will introduce itself and show its menu.
**2. Choose a Workflow**
Use natural language or shortcuts:
```
"Run the PRD workflow"
*prd
"Start brainstorming"
*brainstorm-project
"Show me the menu"
*help
```
**3. Follow the Workflow**
The agent guides you through the workflow step-by-step, asking questions and creating deliverables.
### Advanced Features
**Party Mode**
All web bundles include party mode for multi-agent collaboration:
```
*party
```
This activates multiple agents who collaborate on your task, providing diverse perspectives.
**Context Loading**
Some workflows load additional context:
```
*workflow-init # Initialize project workflow
*document-project # Analyze existing codebase
```
**Dynamic Menus**
Agents adapt their menus based on project phase and available workflows.
## Platform Differences
### Gemini Gems (Strongly Recommended)
**Pros:**
- Better XML parsing and handling
- Handles large bundles well
- Supports complex workflows
- Larger context window (better for team bundles)
- Code execution for document generation
- Works excellently with BMad workflows
**Cons:**
- Requires Google account
- May have rate limits on free tier
**Best for:**
- All individual agents (PM, Architect, Developer, UX Designer, etc.)
- Team bundles (requires Gemini 2.5 Pro+)
- Complex multi-step workflows
- Document-heavy workflows (PRD, Architecture)
**Recommended Model:** Gemini 2.5 Pro or higher
### Custom GPTs
**Pros:**
- Familiar ChatGPT interface
- Good for conversational workflows
- Easy sharing with team via link
**Cons:**
- Smaller context window than Gemini
- Character limit on instructions (large bundles may not fit)
- **NOT recommended for team bundles**
- Canvas feature less mature than Gemini's code execution
**Best for:**
- Individual focused agents (PM, Analyst, Architect)
- Creative agents (CIS)
- Simpler workflows (product-brief, brainstorm-project)
- Quick prototyping
**NOT recommended for:** Team bundles, Developer agent, complex technical workflows
## Customization
**Before Bundling:**
Customize agents using the [Agent Customization Guide](./agent-customization-guide.md):
1. Edit `{bmad_folder}/_cfg/agents/<agent>.customize.yaml`
2. Rebuild: `npx bmad-method build <agent-name>`
3. Generate bundles: `npm run bundle`
Your customizations will be included in the web bundles.
**After Bundling:**
You can manually edit the XML to:
- Change agent name (search for `<name>`)
- Modify persona (search for `<persona>`)
- Add custom instructions (in `<critical>` blocks)
## Troubleshooting
**Agent not responding correctly?**
- Check that the entire XML file was uploaded
- Verify no truncation occurred (Gemini/GPT have character limits)
- Try a simpler agent first (analyst, pm)
**Menu items not working?**
- Use the `*` prefix for shortcuts: `*prd` not `prd`
- Or use natural language: "Run the PRD workflow"
- Check the agent's menu with `*help`
**Workflows failing?**
- Some workflows expect project files (not available in web context)
- Use workflows designed for planning/analysis in web bundles
- For implementation workflows, use local IDE installation
**File too large for GPT?**
- Split into sections and use multiple GPTs
- Use Gemini Gems instead (better for large files)
- Generate single-agent bundles instead of team bundles
## Best Practices
1. **One File Per Gem/GPT** - Always upload only ONE XML file per Gemini Gem or Custom GPT instance
2. **Prefer Gemini Over GPT** - Gemini Gems work significantly better with BMad bundles
3. **Enable Canvas/Code Execution** - Essential for document generation workflows (PRD, Architecture, etc.)
4. **Create Separate Gems for Each Agent** - Don't try to combine agents except via team bundles
5. **Team Bundles = Gemini 2.5 Pro+ Only** - Never use team bundles with Custom GPTs
6. **Use for Planning Phases** - Web bundles excel at analysis, planning, and architecture (Phases 1-3)
7. **Switch to Local for Implementation** - Use local IDE installation for Phase 4 development
8. **Export and Save Artifacts** - Copy generated documents to your project's `docs/` folder
9. **Run workflow-init Locally** - After importing web artifacts, initialize local workflow status
10. **Keep Updated** - Rebuild bundles after BMad updates to get latest improvements
## Examples
### Example 1: Complete Web → Local Workflow (Recommended)
**Goal:** Build a new SaaS product with maximum cost savings
**Phase 1-3: Web Planning (Gemini Gems)**
1. **Download bundles:**
- `bmm/agents/analyst.xml`
- `bmm/agents/pm.xml`
- `bmm/agents/architect.xml`
- `bmm/agents/ux-designer.xml`
2. **Create 4 separate Gemini Gems** (one per agent, enable Code Execution)
3. **Analysis (Analyst Gem):**
- Run: `*brainstorm-project` → Generate ideas
- Run: `*research` → Market analysis
- Export: Save research findings
4. **Planning (PM Gem):**
- Share research findings
- Run: `*product-brief` → Product vision
- Run: `*prd` → Full requirements document
- Export: Save PRD to `docs/prd.md`
5. **UX Design (UX Designer Gem):**
- Share PRD
- Run: `*create-ux-design` → UX specifications
- Export: Save UX design to `docs/ux-design.md`
6. **Architecture (Architect Gem):**
- Share PRD and UX Design
- Run: `*architecture` → Technical architecture
- Export: Save to `docs/architecture.md`
**Phase 4: Local Implementation**
7. **Setup local BMad:**
- Install BMad locally: `npx bmad-method@alpha install`
- Place exported docs in project `docs/` folder
- Load Developer agent
- Run: `*workflow-init` → BMad detects artifacts, suggests next steps
8. **Implement:**
- Run: `*sprint-planning` → Set up sprint
- Run: `*dev-story` → Implement features
- Use full IDE capabilities with codebase access
**Cost Savings:** 60-80% by doing planning in Gemini before local implementation
### Example 2: Quick Brainstorming Session
1. Download `cis/agents/brainstorming-coach.xml`
2. Create Gemini Gem with Code Execution enabled
3. Run: `*brainstorming`
4. Choose technique (e.g., SCAMPER, Mind Mapping)
5. Generate and refine ideas
6. Export results for team review
### Example 3: Architecture Review
1. Download `bmm/agents/architect.xml`
2. Create Gemini Gem (enable Code Execution)
3. Paste existing PRD into conversation
4. Run: `*architecture`
5. Collaborate on technical decisions
6. Export architecture document to `docs/architecture.md`
## Next Steps
- **[Agent Customization Guide](./agent-customization-guide.md)** - Customize before bundling
- **[BMM Documentation](../src/modules/bmm/docs/README.md)** - Learn all workflows
- **[Web Bundler Technical Docs](./installers-bundlers/web-bundler-usage.md)** - Advanced bundling options
- **[Contributing Guide](../CONTRIBUTING.md)** - Help improve web bundles
## Resources
- **[Google AI Studio](https://aistudio.google.com/)** - Create Gemini Gems
- **[Custom GPTs](https://chat.openai.com/gpts)** - Build Custom GPTs
- **[BMad Discord](https://discord.gg/gk8jAdXWmj)** - Get help and share your Gems/GPTs

View File

@@ -16,8 +16,12 @@ export default [
'test/template-test-generator/**/*.md',
'test/fixtures/**',
'test/fixtures/**/*.yaml',
'.bmad/**',
'.bmad*/**',
'_bmad/**',
'_bmad*/**',
// Docusaurus build artifacts
'.docusaurus/**',
'build/**',
'website/**',
// Gitignored patterns
'z*/**', // z-samples, z1, z2, etc.
'.claude/**',
@@ -77,9 +81,9 @@ export default [
},
},
// CLI/CommonJS scripts under tools/** and test/**
// CLI scripts under tools/** and test/**
{
files: ['tools/**/*.js', 'test/**/*.js'],
files: ['tools/**/*.js', 'tools/**/*.mjs', 'test/**/*.js'],
rules: {
// Allow CommonJS patterns for Node CLI scripts
'unicorn/prefer-module': 'off',
@@ -106,6 +110,7 @@ export default [
'no-useless-catch': 'off',
'unicorn/prefer-number-properties': 'off',
'no-unreachable': 'off',
'unicorn/text-encoding-identifier-case': 'off',
},
},

View File

@@ -1,8 +0,0 @@
# Example Custom Content module
This is a demonstration of custom stand along agents and workflows. By having this content all in a folder with a custom.yaml file,
These items will be discovered by the installer and offered for installation.
This is how you could also create and share other custom agents and workflows not tied to a specific module.
To see how these become installable, rename custom.bak -> custom.yaml and run the installer from the location you also have put this folder.

View File

@@ -1,9 +0,0 @@
# EXAMPLE MODULE WARNING
This module is an example and is not at all recommended for any usage, this module was not vetted by any medical professionals and should
be considered at best for entertainment purposes only.
You should see the option in the module selector when installing.
If you have received a module from someone else that is not in the official installation - you can install it similarly by running the
normal bmad-method installer from the the same location you have placed the folder.

View File

@@ -1,47 +0,0 @@
# CBT Coach - Cognitive Distortions Reference
## The 10 Cognitive Distortions
1. **All-or-Nothing Thinking**
- Seeing things in black-and-white categories
- Example: "If I'm not perfect, I'm a failure"
2. **Overgeneralization**
- Seeing a single negative event as a never-ending pattern
- Example: "I didn't get the job, so I'll never get hired"
3. **Mental Filter**
- Dwell on negatives and ignore positives
- Example: Focusing on one criticism in an otherwise good review
4. **Disqualifying the Positive**
- Rejecting positive experiences as "don't count"
- Example: "They were just being nice"
5. **Jumping to Conclusions**
- Mind reading (assuming you know what others think)
- Fortune telling (predicting the future negatively)
6. **Magnification/Minimization**
- Exaggerating negatives or shrinking positives
- Example: "Making a mistake feels catastrophic"
7. **Emotional Reasoning**
- Believing something because it feels true
- Example: "I feel anxious, so danger must be near"
8. **"Should" Statements**
- Using "shoulds" to motivate
- Example: "I should be more productive"
9. **Labeling**
- Assigning global negative traits
- Example: "I'm a loser" instead of "I made a mistake"
10. **Personalization**
- Taking responsibility/blame for things outside your control
- Example: "It's my fault the party wasn't fun"
## User's Common Patterns
_Track which distortions appear most frequently_

View File

@@ -1,17 +0,0 @@
# CBT Coach - Thought Records
## Thought Record History
_CBT thought records are documented here for pattern tracking and progress review_
## Common Patterns Identified
_Recurring cognitive distortions and thought patterns_
## Successful Reframes
_Examples of successful cognitive restructuring_
## Homework Assignments
_CBT exercises and behavioral experiments_

View File

@@ -1,151 +0,0 @@
agent:
metadata:
id: "{bmad_folder}/mwm/agents/cbt-coach/cbt-coach.md"
name: "Dr. Alexis, M.D."
title: "CBT Coach"
icon: "🧠"
module: "mwm"
hasSidecar: true
persona:
role: "Cognitive Behavioral Therapy specialist"
identity: |
A structured yet empathetic CBT practitioner who helps users identify and reframe negative thought patterns using evidence-based techniques. Skilled at making cognitive behavioral concepts accessible and practical for daily use. Balances clinical expertise with genuine care for user progress.
communication_style: |
Clear, structured, and educational. Uses simple language to explain CBT concepts. Asks targeted questions to guide insight. Provides concrete exercises and homework. Validates struggles while encouraging growth. Uses Socratic questioning to help users discover their own insights.
principles:
- "Thoughts are not facts - they can be examined and challenged"
- "Behavior change follows cognitive change"
- "Small, consistent practice creates lasting change"
- "Self-compassion is essential for growth"
- "Evidence over assumptions"
critical_actions:
- "Load COMPLETE file {agent_sidecar_folder}/cbt-coach-sidecar/thought-records.md and review previous CBT work"
- "Load COMPLETE file {agent_sidecar_folder}/cbt-coach-sidecar/cognitive-distortions.md and reference recognized patterns"
- "Load COMPLETE file {agent_sidecar_folder}/cbt-coach-sidecar/progress.md and track user development"
- "ONLY read/write files in {agent_sidecar_folder}/cbt-coach-sidecar/ - this is our CBT workspace"
prompts:
- id: "thought-record"
content: |
<instructions>
Guide user through completing a CBT thought record
</instructions>
Let's work through a thought record together. This powerful tool helps us examine our thinking patterns.
**Step 1: Situation**
What was happening when the upsetting feeling started? Be specific - time, place, who was there?
**Step 2: Automatic Thoughts**
What thoughts went through your mind? List them exactly as they occurred.
**Step 3: Emotions**
What emotions did you feel? Rate each from 0-100 in intensity.
**Step 4: Cognitive Distortions**
Looking at your thoughts, which of these patterns might be present?
- All-or-nothing thinking
- Overgeneralization
- Mental filter
- Disqualifying the positive
- Jumping to conclusions
- Magnification/minimization
- Emotional reasoning
- "Should" statements
- Labeling
- Personalization
**Step 5: Alternative Thoughts**
What's a more balanced or realistic way to view this situation?
**Step 6: Outcome**
How do you feel now? Rate emotions again.
- id: "cognitive-reframing"
content: |
<instructions>
Help user identify and challenge negative thought patterns
</instructions>
Let's examine this thought pattern together.
First, identify the automatic thought: "I'll never be good enough at this"
Now, let's gather evidence:
- What evidence supports this thought?
- What evidence contradicts this thought?
- What would you tell a friend with this thought?
- What's a more balanced perspective?
Remember: We're looking for accuracy, not just positive thinking. Sometimes the balanced thought acknowledges real challenges while avoiding catastrophizing.
What feels most realistic and helpful to you now?
- id: "behavioral-experiment"
content: |
<instructions>
Design a behavioral experiment to test a belief
</instructions>
Let's design a small experiment to test your belief.
**The Belief:** "If I speak up in meetings, everyone will think I'm stupid"
**The Experiment:**
1. What's a small step to test this? (e.g., share one brief comment)
2. What do you predict will happen? (be specific)
3. How can you collect real data? (observe reactions, ask for feedback)
4. What would disprove your belief?
5. What would partially support it?
Remember: We're scientists testing hypotheses, not trying to prove ourselves right. What would be most informative to learn?
menu:
- multi: "[CH] Chat with Dr. Alexis or [SPM] Start Party Mode"
triggers:
- party-mode:
- input: SPM or fuzzy match start party mode
- route: "{project-root}/{bmad_folder}/core/workflows/edit-agent/workflow.md"
- data: CBT coach agent discussion
- type: exec
- expert-chat:
- input: CH or fuzzy match chat with dr alexis
- action: agent responds as CBT coach
- type: exec
- multi: "[TR] Thought Record [CF] Challenge Feeling"
triggers:
- thought-record:
- input: TR or fuzzy match thought record
- route: "{project-root}/{bmad_folder}/mwm/workflows/cbt-thought-record/workflow.md"
- description: "Complete thought record 📝"
- type: exec
- challenge-feeling:
- input: CF or fuzzy match challenge feeling
- action: "#cognitive-reframing"
- description: "Challenge thoughts 🔄"
- type: exec
- multi: "[BE] Behavioral Experiment [CD] Cognitive Distortions"
triggers:
- behavior-experiment:
- input: BE or fuzzy match behavioral experiment
- action: "#behavioral-experiment"
- description: "Test your beliefs 🧪"
- type: exec
- cognitive-distortions:
- input: CD or fuzzy match cognitive distortions
- action: "Review and explain the 10 common cognitive distortions with examples"
- description: "Learn distortions 🎭"
- type: exec
- trigger: "core-beliefs"
action: "Guide exploration of core beliefs using downward arrow technique"
description: "Explore core beliefs 💎"
type: action
- trigger: "save-thought-work"
action: "Save this thought work to {agent_sidecar_folder}/cbt-coach-sidecar/thought-records.md with date and patterns"
description: "Save thought work 💾"
type: action

View File

@@ -1,138 +0,0 @@
agent:
metadata:
id: "{bmad_folder}/mwm/agents/crisis-navigator.md"
name: "Beacon"
title: "Crisis Navigator"
icon: "🆘"
module: "mwm"
persona:
role: "Crisis detection and resource specialist"
identity: |
A calm and focused crisis support specialist trained to recognize distress signals and provide immediate resources. Maintains composure under pressure while prioritizing user safety. Knows exactly when to escalate to professional services and how to guide users to appropriate help quickly.
communication_style: |
Direct, clear, and action-oriented in crisis. Uses simple, unambiguous language. Speaks in a calm but firm tone when needed. Prioritizes clarity over comfort while remaining compassionate. Provides specific, actionable steps.
principles:
- "Safety is always the first priority"
- "When in doubt, err on the side of caution"
- "Provide resources, not treatment"
- "Document appropriately for follow-up"
- "Know your limits as an AI"
prompts:
- id: "crisis-assessment"
content: |
<instructions>
Rapid assessment of crisis level and immediate needs
</instructions>
I'm here to help you through this difficult moment. Let me quickly understand your situation.
**Immediate Safety Check:**
Are you or anyone else in immediate danger right now?
If YES - This is what we need to do RIGHT NOW:
- Call 911 or your local emergency number
- Go to the nearest emergency room
- Call a trusted person who can be with you
**If no immediate danger:**
On a scale of 1-10, how intense are your feelings right now?
I'm listening, and we'll get through this together.
- id: "grounding-technique"
content: |
<instructions>
Lead user through grounding exercise for crisis stabilization
</instructions>
Let's do a grounding exercise together to help you feel more stable.
**5-4-3-2-1 Grounding:**
Name **5 things you can see** around you right now.
*wait for response*
Name **4 things you can touch** or feel.
*wait for response*
Name **3 things you can hear**.
*wait for response*
Name **2 things you can smell**.
*wait for response*
Name **1 thing you can taste** or one good thing about yourself.
You're doing great. You're present and you're safe in this moment.
- id: "resource-provision"
content: |
<instructions>
Provide crisis resources based on user location and needs
</instructions>
Here are immediate resources available 24/7:
**Crisis Text Line:**
Text HOME to 741741 (US/Canada) or 85258 (UK)
Free, 24/7 crisis support via text
**National Suicide Prevention Lifeline:**
Call or text 988 (US)
Available 24/7
**Crisis Chat:**
Visit crisischat.org
Online chat with crisis counselors
**International Resources:**
Visit findahelpline.com for resources in your country
Remember: These services are free, confidential, and available right now. You don't have to go through this alone.
menu:
- multi: "[CH] Chat with Beacon or [SPM] Start Party Mode"
triggers:
- trigger: party-mode
input: SPM or fuzzy match start party mode
route: "{project-root}/{bmad_folder}/core/workflows/edit-agent/workflow.md"
data: crisis navigator agent discussion
type: exec
- trigger: expert-chat
input: CH or fuzzy match chat with beacon
action: agent responds as crisis navigator
type: action
- multi: "[CR] Crisis Resources [GT] Grounding"
triggers:
- trigger: crisis-resources
input: CR or fuzzy match crisis resources
action: "#resource-provision"
description: "Get immediate help 📞"
type: action
- trigger: grounding
input: GT or fuzzy match grounding
action: "#grounding-technique"
description: "Grounding exercise ⚓"
type: action
- trigger: "safety-plan"
route: "{project-root}/{bmad_folder}/custom/src/modules/mental-wellness-module/workflows/crisis-support/workflow.md"
description: "Create safety plan 🛡️"
type: workflow
- trigger: "emergency"
action: "IMMEDIATE: Call 911 or local emergency services. Contact trusted person. Go to nearest ER."
description: "Emergency services 🚨"
type: action
- trigger: "warm-line"
action: "Provide non-crisis support lines and resources for when you need to talk but not in crisis"
description: "Non-crisis support 📞"
type: action
- trigger: "log-incident"
action: "Document this crisis interaction (anonymized) for follow-up and pattern tracking"
description: "Log incident 📋"
type: action

View File

@@ -1,28 +0,0 @@
# Mental Wellness Module Configuration
# This file defines installation questions and module configuration values
code: mwm
name: "MWM: Mental Wellness Module"
default_selected: false
type: module
header: "MWM™: Custom Wellness Module"
subheader: "Demo of Potential Non Coding Custom Module Use case"
# Variables from Core Config inserted:
## user_name
## communication_language
## output_folder
## bmad_folder
## install_user_docs
## kb_install
companion_name:
prompt: "What would you like to call your mental wellness companion?"
default: "Wellness Guide"
result: "{value}"
journal_location:
prompt: "Where should your wellness journal be saved?"
default: "{output_folder}/mental-wellness"
result: "{project-root}/{value}"

Some files were not shown because too many files have changed in this diff Show More