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293 Commits

Author SHA1 Message Date
Brian Madison
98b97cf4fd Bump version to 6.0.0-Beta.4
- Activation steps formatting fix
- Custom module installation fix
2026-01-28 23:08:06 -08:00
Brian Madison
bb29d5067b missing opening quote causes an infrequent menu rendering issue 2026-01-28 23:04:23 -08:00
Brian Madison
4f0285a2e8 fix custom module instalation 2026-01-28 22:55:54 -08:00
Brian Madison
cf80e9b127 Bump version to 6.0.0-Beta.3
- SDET Module Replaces TEA: TEA moved to external, SDET added with automate workflow
- Gemini CLI TOML Support: IDE integration now supports TOML config format
- File System Sprint Status: Default project_key support
- Quick-flow workflow path fix
- PRD edit flow path fixes
- Agent file handling improvements
- Documentation typo fixes
2026-01-28 22:39:51 -08:00
Alex Verkhovsky
f01c5cef4d Set default project_key for file-system sprint status (#1446)
Co-authored-by: Brian <bmadcode@gmail.com>
2026-01-28 22:27:54 -08:00
Murat K Ozcan
98bce75905 feat: removed tea module, added sdet with 1 workflow for automate (#1443)
* feat: removed tea module, added sdet with 1 workflow for automate

* fix: addressed PR comments

* fix: addressed Alex's comments

* fix: addressed Brian 2nd round of comments
2026-01-28 22:26:04 -08:00
Brian Madison
dd8c54cc9f no double agent files and .agent.md file extensions. 2026-01-27 23:08:26 -08:00
Brian Madison
4ded43d707 fix paths in prd edit flow 2026-01-27 22:03:53 -08:00
Davor Racic
181aeac04a fix(ide): add support for Gemini CLI TOML format (#1431)
* fix(ide): add support for Gemini CLI TOML format

* fix(ide): Added normalization for config.extension, added .yml to the extension array

---------

Co-authored-by: Brian <bmadcode@gmail.com>
2026-01-27 21:56:12 -08:00
Murat K Ozcan
f7466c2530 feat: added tea module as an external module (#1430) 2026-01-27 17:29:34 -08:00
The Chef
7d3d51ff4f docs: fix typos in README and customization guide (#1424)
- Remove duplicate "for" in README example command
- Fix "this is" to "thing is" in README
- Remove extra "at" in "star project icon at near" in README
- Fix "MEthod" to "Method" in customize-bmad.md
2026-01-26 23:25:08 -08:00
Vladimir Hrusovsky
4c92e0cc88 Fix: Correct workflow_path in bmad-quick-flow/quick-spec steps (#1368)
- Fix workflow_path in step-01-understand.md, step-02-investigate.md, and step-03-generate.md
- Changed from non-existent 'create-tech-spec' to correct 'quick-spec'
- Aligns with step-04-review.md which already had correct path

Co-authored-by: Your Name <you@example.com>
Co-authored-by: Brian <bmadcode@gmail.com>
2026-01-26 23:15:22 -08:00
Brian Madison
0d2b8c3429 readme link fix 2026-01-26 18:22:04 -08:00
Brian Madison
984bd9e558 Bump version to 6.0.0-Beta.2 2026-01-26 17:44:49 -06:00
Brian Madison
6a282f86b4 allow updates from any beta, warn on alpha and v4 2026-01-26 17:33:02 -06:00
Brian Madison
6c5381b6dc help system update 2026-01-26 16:30:47 -06:00
Brian Madison
27c18e0020 installer fix 2026-01-26 16:06:00 -06:00
Brian Madison
9ebc4ce9c0 package push 2026-01-26 00:28:14 -06:00
Brian Madison
5ffef8dc35 6.0.0-beta.0 2026-01-26 00:15:32 -06:00
Brian Madison
43c0e290d2 feat(installer): update install messages for Beta.0 release 2026-01-26 00:15:22 -06:00
Brian Madison
cad9be3e89 feat(installer): update install messages for Beta.0 release 2026-01-26 00:09:46 -06:00
Brian Madison
82d211b7ca release: bump to v6.0.0-Beta.0 - Alpha to Beta transition
- Transition BMad Method from Alpha to Beta
- Beta versions now publish to npm 'latest' tag (default for npx)
- Updated manual release workflow to prioritize beta releases
- Updated CHANGELOG with Beta.0 release notes
2026-01-26 00:06:17 -06:00
Brian Madison
8719d828d0 fix width and responsiveness of diagram 2026-01-26 00:06:17 -06:00
Brian
3abcefe1fb feat: make workflow diagram iframe full-width (#1409)
- Add CSS to break workflow diagram iframe out of content container
- iframe now spans full viewport width instead of max-width constraint
- Adjust iframe height to 700px for better fit
- Remove border/border-radius for seamless full-width look

Co-authored-by: Brian Madison <brianmadison@Brians-MacBook-Pro.local>
2026-01-25 23:00:04 -06:00
Brian Madison
9168e00167 fix(build): add iframe support to rehype base path plugin
Allows iframe src attributes to be properly transformed with the base path,
enabling the interactive workflow diagram to be embedded in markdown pages.
2026-01-25 22:43:00 -06:00
Brian Madison
d0c9cd7b0b removed dead code and obsolete levels 0-4 ref 2026-01-25 22:23:36 -06:00
Brian Madison
c352e03d18 add interactive diagram to test final doc build and layout 2026-01-25 22:12:23 -06:00
Brian Madison
9b12f6f86c docs updates 2026-01-25 21:18:09 -06:00
Alex Verkhovsky
91f6c41be1 docs: radical reduction of documentation scope for v6 beta (#1406)
* docs: radical reduction of documentation scope for v6 beta

Archive and basement unreviewed content to ship a focused, minimal doc set.

Changes:
- Archive stale how-to workflow guides (will rewrite for v6)
- Archive outdated explanation and reference content
- Move unreviewed content to basement for later review
- Reorganize TEA docs into dedicated /tea/ section
- Add workflow-map visual reference page
- Simplify getting-started tutorial and sidebar navigation
- Add explanation pages: brainstorming, adversarial-review, party-mode,
  quick-flow, advanced-elicitation
- Fix base URL handling for subdirectory deployments (GitHub Pages forks)

The goal is a minimal, accurate doc set for beta rather than
comprehensive but potentially misleading content.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* refactor: restructure BMM and agents documentation by consolidating and flattening index files.

---------

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-25 14:00:26 -06:00
Alex Verkhovsky
02513c721f fix(workflow): correct stale path references in check-implementation-readiness steps (#1404)
Directory was renamed in 1da77058 but step file contents weren't updated.

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
Co-authored-by: Brian <bmadcode@gmail.com>
2026-01-25 03:57:50 -06:00
Brian Madison
e7a34a2b61 installer updates 2026-01-25 03:56:40 -06:00
Brian Madison
85339708e6 normalize commands 2026-01-25 03:56:40 -06:00
Brian Madison
b4f230f565 installer standardization 2026-01-25 03:56:40 -06:00
Brian Madison
b102694c64 Fix: use String.raw for escaped triple quotes in TOML 2026-01-25 03:56:40 -06:00
Brian Madison
5aef6379b9 Fix github-copilot installer to use UnifiedInstaller for prompts
- Add .github/prompts directory alongside .github/agents
- Use UnifiedInstaller with TemplateType.COPILOT for prompts/workflows/tasks/tools
- Fix typo: bmd-custom- -> bmad- prefix for agents
- Update cleanup to handle both directories
- Format fixes for auggie.js and windsurf.js
2026-01-25 03:56:40 -06:00
Brian Madison
4cb5cc7dbc Fix gemini installer to use UnifiedInstaller with .toml support
- Add fileExtension parameter support to path-utils (toColonPath, toDashPath)
- Add TemplateType.GEMINI to unified-installer for TOML output format
- Update task-tool-command-generator to support TOML format
- Refactor gemini.js to use UnifiedInstaller with:
  - NamingStyle.FLAT_DASH for dash-separated filenames
  - TemplateType.GEMINI for TOML format (description + prompt fields)
  - fileExtension: '.toml' for Gemini CLI

TOML format:
description = "BMAD Agent: Title"
prompt = """
Content here
"""
2026-01-25 03:56:40 -06:00
Brian Madison
c5d0fb55ba Fix windsurf installer to use UnifiedInstaller with flat files
- Replace manual artifact collection with UnifiedInstaller class
- Remove nested folder structure (.windsurf/workflows/bmad/[module]/[type]/)
- Now installs flat files to .windsurf/workflows/ (e.g., bmad-bmm-agent-pm.md)
- Use NamingStyle.FLAT_DASH and TemplateType.WINDSURF
- Add customTemplateFn for Windsurf-specific auto_execution_mode frontmatter
- Simplify cleanup() and update installCustomAgentLauncher() for flat structure
2026-01-25 03:56:40 -06:00
Brian Madison
c0adbc4e76 Fix cline installer to use UnifiedInstaller
- Replace individual generators with UnifiedInstaller class
- Use NamingStyle.FLAT_DASH and TemplateType.CLINE
- Remove collectClineArtifacts, flattenAndWriteArtifacts, flattenFilename methods
- Reduce code by ~98 lines (36% reduction)
- Keep cleanup(), installCustomAgentLauncher(), detect() as-is
2026-01-25 03:56:40 -06:00
Brian Madison
f6dab0d0ff Fix crush installer to use UnifiedInstaller
- Replace individual generators with UnifiedInstaller class
- Use NamingStyle.FLAT_COLON and TemplateType.CODEX
- Remove manual counting logic, use counts from UnifiedInstaller
- Keep cleanup() and installCustomAgentLauncher() as-is
2026-01-25 03:56:40 -06:00
Brian Madison
cf6cf779bb Fix auggie installer to use UnifiedInstaller with flat files
- Replace individual generators with UnifiedInstaller class
- Remove nested folder structure (.augment/commands/bmad/agents/, etc.)
- Now installs flat files to .augment/commands/ (e.g., bmad_bmm_agent_pm.md)
- Use NamingStyle.FLAT_COLON and TemplateType.AUGMENT
- Remove createTaskCommand, createToolCommand, createWorkflowCommand methods
- Simplify cleanup() and update installCustomAgentLauncher() for flat structure
2026-01-25 03:56:40 -06:00
Brian Madison
7074395bdd claude cline codex installers use central function 2026-01-25 03:56:40 -06:00
Alex Verkhovsky
9b8ce69f37 fix(quick-spec): reorder final menu to D-B-A-P-R (#1402)
Group "go-on" options first (Done, Begin Dev), then reasoning options
(Advanced Elicitation, Party Mode, Adversarial Review).

Follows established pattern: most common action first, related options grouped.

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-24 23:57:08 -06:00
Alex Verkhovsky
79959e75ac fix(quick-flow): standardize menu shortcuts for intuitive UX (#1401)
* fix(quick-spec): change menu shortcuts to avoid Approve/Advanced confusion

Users were typing 'a' expecting to Approve (since it starts with A) but
triggering Advanced Elicitation instead. Changed shortcuts to:
- [C] Continue (was [Y] Approve)
- [E] Edit (was [C] Changes)

This keeps [A] for Advanced Elicitation consistent with other workflows.

Fixes user-reported UX issue with confusing menu shortcuts.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* fix(quick-dev): standardize menu shortcuts to use intuitive letters

- Change [T] to [P] for "Plan first" (P matches the label)
- Change [1][2][3] to [W][F][S] for findings resolution:
  - [W] Walk through
  - [F] Fix automatically
  - [S] Skip

Consistent with letter-based menu pattern used elsewhere.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-24 21:15:01 -06:00
Alex Verkhovsky
8bdf21f65b doc: standardize quick-flow menu patterns to newer format (#1388)
Update quick-spec and quick-dev workflow menus to match established standards:
- Uppercase all menu option letters ([A], [P], [C], [T], [E], [W], etc.)
- Add "Menu Handling Logic:" sections with IF/THEN structure
- Add "EXECUTION RULES:" sections with halt/wait behavior
- Add chat handling for checkpoint menus (A/P/C)
- Remove code blocks from Display patterns, use standard format
- Add header for adversarial review process block

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
Co-authored-by: Brian <bmadcode@gmail.com>
2026-01-24 12:17:28 -06:00
Murat K Ozcan
7d63dcd6a0 docs: fix td leftover (#1394) 2026-01-24 12:16:44 -06:00
forcetrainer
999ece33a9 Interactive workflow guide, README Quick Start overhaul, and /bmad-help callouts (#1396)
* Add interactive workflow guide page

Replace confusing static SVG workflow diagram with an interactive
guide at /workflow-guide. Users select their track (Quick Flow,
BMad Method, Enterprise) and see relevant phases, agents, commands,
and outputs. Update link validator to recognize custom page routes.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* Add visual dev loop indicator to workflow guide

Wrap create-story, dev-story, and code-review in a dashed border
group with a "Repeat for each story" label to clearly communicate
the iterative development cycle in Phase 4.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* Simplify workflow guide to vertical slash command flow

Replace expandable phase cards with a clean vertical flow showing
slash commands as the primary element, with down arrows between
steps, agent badges, required/optional status, and concise
descriptions. Add prominent /bmad-help callout and note that
agent loading is optional.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* Simplify README Quick Start with numbered command flows

Replace wordy paragraphs and track table with two clear numbered
paths (Quick Flow: 3 commands, BMad Method: 6 steps) and a
prominent /bmad-help callout as the primary guidance mechanism.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* Add Party Mode to README, /bmad-help to getting-started

Add Party Mode bullet to Why BMad section, note about agent-based
usage as an alternative to direct workflows, and a /bmad-help
mention in the getting-started tutorial after installation.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* Add link to getting-started tutorial in README Quick Start

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* Add workflow guide link to docs index New Here section

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* Update README tagline and format modules table

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* Fix workflow-guide links to use relative paths

The /workflow-guide absolute path breaks with non-root base paths.
Use relative paths since workflow-guide is a custom Astro page
outside the docs collection. Docs-to-docs links keep the /docs/
pattern which the rehype plugin handles.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* Revert workflow-guide links to absolute paths

Use /workflow-guide to match the /docs/ convention used throughout.
Works correctly on the production site where base path is /.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-24 12:16:20 -06:00
Alex Verkhovsky
baf2b9daef chore: update package-lock.json and fix markdownlint ignore pattern (#1375)
- Security fixes for transitive dependencies (lodash, etc.)
- npm peer metadata additions
- Fix markdownlint to ignore all node_modules, not just root

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
Co-authored-by: Brian <bmadcode@gmail.com>
2026-01-24 00:25:49 -06:00
Alex Verkhovsky
9abd6654f1 feat: add optional style_guide input to editorial review tasks (#1380)
When provided, the style_guide input overrides all generic principles
(including Microsoft Style Guide baseline, reader-type priorities, and
structure-model selection) except CONTENT IS SACROSANCT.

Changes to both editorial-review-structure.xml and editorial-review-prose.xml:
- Add style_guide input after content input
- Add STYLE GUIDE OVERRIDE instruction in llm section
- Add "Consult style_guide" action in Step 3 for mid-flow refresh

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
Co-authored-by: Brian <bmadcode@gmail.com>
2026-01-24 00:24:54 -06:00
forcetrainer
4346f0bcf3 Remove previous/next article footer navigation from docs site (#1385)
Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
Co-authored-by: Brian <bmadcode@gmail.com>
2026-01-24 00:24:13 -06:00
Brian Madison
431b961451 Update agent command file naming to include -agent- in filename
- Change agent command files from bmad_module_name to bmad_module_agent_name
- Update path-utils.js to insert 'agent' segment in agent file names
- Update CSV files to reflect new underscore naming convention
- Refactor toUnderscorePath to use toUnderscoreName for consistency
- Update parseUnderscoreName to handle new agent naming pattern

Examples:
- bmm/agents/pm.md → bmad_bmm_agent_pm.md (was bmad_bmm_pm.md)
- cis/agents/brainstorming.md → bmad_cis_agent_brainstorming.md
- Core agents: bmad_agent_name.md
2026-01-23 22:30:14 -06:00
Alex Verkhovsky
def8da0acb refactor: replace 'execute' with 'Read fully and follow:' in workflow prompts (#1387)
Replace ambiguous "execute" terminology with explicit "Read fully and follow:"
phrasing across all workflow files to prevent LLM goal-seeking behavior where
models attempt to "achieve the end result" rather than following step-by-step
instructions verbatim.

Changes:
- Update 5 handler templates with canonical phrasing
- Replace ~150 INSTRUCTIONAL patterns across 87 workflow files
- Add "[Workflow] complete." prefix to 7 workflow endpoints
- Preserve BEHAVIORAL/STRUCTURAL patterns (agent descriptions, XML tags)
- Fix gitignore and markdownlint to ignore all node_modules directories

Closes #1372

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-23 22:25:19 -06:00
Murat K Ozcan
48881f86a6 doc: test design refinements (#1382) 2026-01-23 13:00:48 -06:00
Brian Madison
efbe839a0a installer cleanup 2026-01-23 00:27:26 -06:00
Brian Madison
3f9ad4868c versioned module downloads and manifest 2026-01-23 00:27:26 -06:00
Alex Verkhovsky
aad132c9b1 feat: add optional also_consider input to adversarial review task (#1371)
Add an optional also_consider parameter that allows callers to pass
domain-specific areas to keep in mind during review. This gently nudges
the reviewer toward specific concerns without overriding normal analysis.

Testing showed:
- Specific items steer strongly (questions get directly answered)
- Domain-focused items shift the lens (e.g., security focus = deeper security findings)
- Vague items have minimal effect (similar to baseline)
- Single items nudge without dominating
- Contradictory items handled gracefully

Includes test cases with sample content and 10 configurations to validate
the parameter behavior across different use cases.

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
Co-authored-by: Brian <bmadcode@gmail.com>
2026-01-22 22:26:25 -06:00
Brian Madison
c9f2dc51db docs: update README with proper welcome and GitHub links 2026-01-22 21:34:08 -06:00
Murat K Ozcan
6eb7c34752 docs: update test-design workflow to generate two documents for system-level mode (#1367)
* docs: update test-design workflow to generate two documents for system-level mode

* addressed pr comments
2026-01-22 14:29:33 -06:00
Brian Madison
9b9f43fcb9 fix: reorder mergeModuleHelpCatalogs after generateManifests
The mergeModuleHelpCatalogs function depends on agent-manifest.csv
being populated, but was being called before generateManifests.
This caused new modules' agent info to be empty in the help catalog.

Fixes issue where game-dev-studio workflows weren't appearing
in bmad-help.csv and IDE commands weren't being generated.
2026-01-22 00:39:00 -06:00
Brian Madison
77a53a20ed Update module-help.csv format
Refine format documentation and phase ordering guidance
2026-01-22 00:04:32 -06:00
Brian Madison
5d89298fe8 brainstorming docs now go to /brainstorming folder instead of /analysis 2026-01-21 23:18:38 -06:00
Brian Madison
421a811e87 added diagrams to module help 2026-01-21 21:16:44 -06:00
Brian Madison
c9c3d31d3a add the phase four items to the workflow csv for bmm. compile all csv to a install file. improve the bmad-help to know how to work with the csv that contains the workflows from all installed modules 2026-01-21 20:47:43 -06:00
Brian Madison
ec8ab0c638 workflow tracking evolved to bmad-help 2026-01-21 14:05:57 -06:00
Brian Madison
aae7923d5d standardize installer flat command list with naming convention standardization to make workflow update 2026-01-21 12:22:32 -06:00
Brian Madison
3734607994 workflow drastic simplification and more reliable 2026-01-20 01:12:20 -06:00
Brian Madison
e29a1273e1 remove legacy workflow manager 2026-01-19 21:52:04 -06:00
Alex Verkhovsky
01bbe2a3ef fix: add sprint-status.yaml sync to correct-course workflow (#1358)
The correct-course workflow restructures epics but did not update
sprint-status.yaml, leaving tracking out of sync. Added check-item 6.4
to Section 6 (after user approval) to update sprint-status.yaml when
epics are added, removed, renumbered, or stories are modified.

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-19 11:09:10 -06:00
Brian Madison
73135bee8e gitignore ide installs settings and removed gamedev doc reference 2026-01-19 02:18:14 -06:00
Brian Madison
6f8f0871cf Project Cleanup of Agents Menus, BMB module removal to other repo 2026-01-19 02:04:14 -06:00
Brian Madison
14bfa5b224 bmad builder removed to new repo 2026-01-18 20:44:57 -06:00
Brian Madison
83641eee9d improve all install prompts 2026-01-18 17:27:50 -06:00
Brian Madison
a96ea2f19a project licence, contribution and discord noise updates, along with improved simplified issue templates 2026-01-18 17:03:47 -06:00
Brian Madison
28e6dded4d installation for remote modules now indicates its getching or installing so it does not appear to be hung when caching the remote in the local npm cache 2026-01-18 08:11:35 -06:00
Brian Madison
966ca5db0b indicator when external modules are being downloaded during install so installer does not appear to be frozen / unresponsive. 2026-01-18 02:16:25 -06:00
forcetrainer
e0318d9da8 feat: update website header with new BMAD Method branding (#1352)
* docs: apply style guide to TEA Lite quickstart

- Remove duplicate H1 header (frontmatter provides title)
- Remove horizontal rules throughout
- Convert Prerequisites to admonition
- Add Quick Path TL;DR admonition
- Convert Key Takeaway to tip admonition
- Convert TEA Workflows list to Quick Reference table
- Convert Troubleshooting to Common Questions FAQ format
- Rename Need Help to Getting Help section
- Remove redundant Feedback section

Also adds missing @clack/prompts dependency from upstream merge.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* docs: spell out acronyms in TEA Lite quickstart

- MCP → Model Context Protocol
- E2E → End-to-end (also fix missing article)
- CI/CD → Continuous integration/continuous deployment
- ATDD → Acceptance Test-Driven Development
- TDD → Test-Driven Development
- NFR → non-functional requirements
- Remove inaccurate CRUD reference

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* docs: spell out TDD in ATDD link text

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* feat: update branding with new wordmark logo and banner

- Add banner image to README header
- Replace website logo with wordmark, hiding title text
- Left-align logo with sidebar by reducing header padding

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* docs: update README banner to new design with waveform

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* feat: add banner to docs website welcome page

- Revert README to original banner
- Add waveform banner to docs site welcome page

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* feat: use waveform banner as website header logo

- Remove banner from welcome page content
- Update header logo to use banner-bmad-method2.png

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* feat: add separate logo for dark mode

Use banner-bmad-method-dark.png in dark mode for better blending

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* feat: update header logos for light and dark modes

- Light mode: bmad-light.png (dark blue background with lightning)
- Dark mode: bmad-dark.png (light background variant)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* chore: clean up unused banner images and add readme2

- Remove unused banner-bmad-method2.png and bmad-wordmark.png
- Add readme2.md with upcoming features section
- Update banner-bmad-method-dark.png

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* chore: remove unused banner image variants

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* feat: finalize header logo graphics

- Rename bmad-light2.png to bmad-light.png as final version
- Remove readme2.md draft

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
Co-authored-by: Brian <bmadcode@gmail.com>
2026-01-18 00:25:12 -06:00
MarkRadaba
4a983d64a7 chore: add .github/agents to gitignore (#1353)
Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-17 23:35:08 -06:00
Murat K Ozcan
f25fcc686c fix: web bundler entry point (#1341)
* fix: web bundler entry point

* removed the web-bundles folder

* added web-bundles to gitignore

* disabled web bundles

---------

Co-authored-by: Brian <bmadcode@gmail.com>
2026-01-17 16:30:59 -06:00
forcetrainer
411cded4d0 docs: apply style guide to TEA Lite quickstart (#1342)
* docs: apply style guide to TEA Lite quickstart

- Remove duplicate H1 header (frontmatter provides title)
- Remove horizontal rules throughout
- Convert Prerequisites to admonition
- Add Quick Path TL;DR admonition
- Convert Key Takeaway to tip admonition
- Convert TEA Workflows list to Quick Reference table
- Convert Troubleshooting to Common Questions FAQ format
- Rename Need Help to Getting Help section
- Remove redundant Feedback section

Also adds missing @clack/prompts dependency from upstream merge.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* docs: spell out acronyms in TEA Lite quickstart

- MCP → Model Context Protocol
- E2E → End-to-end (also fix missing article)
- CI/CD → Continuous integration/continuous deployment
- ATDD → Acceptance Test-Driven Development
- TDD → Test-Driven Development
- NFR → non-functional requirements
- Remove inaccurate CRUD reference

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* docs: spell out TDD in ATDD link text

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
Co-authored-by: Murat K Ozcan <34237651+muratkeremozcan@users.noreply.github.com>
2026-01-17 16:17:18 -06:00
Brian Madison
a50d82df1c remove subagent installation option from CC and antigravity - subagents install have been replaced with the better subprocess request / task agents to allow for more ideas to use the tool they have available to generate needed subagent functionality on the fly. 2026-01-17 02:16:46 -06:00
Brian Madison
d022e569bd remove gamedev and cis docs 2026-01-17 02:03:48 -06:00
Brian Madison
7990ad528c minor doc updates related to cis removal from repo 2026-01-17 01:33:12 -06:00
Murat K Ozcan
5881790068 Merge pull request #1345 from jheyworth/fix-todomvc-url
Fix TodoMVC example URL to include /dist/ path
2026-01-16 11:31:45 -06:00
jheyworth
d83a88da66 Fix remaining TodoMVC URL references in documentation
Updated 2 additional files to use the correct /dist/ path:
- docs/how-to/workflows/run-automate.md: Standalone mode example
- docs/reference/tea/configuration.md: Playwright BASE_URL example

Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
2026-01-16 12:09:19 +00:00
jheyworth
7b68d1a326 Fix TodoMVC example URL to include /dist/ path
Updated all references to TodoMVC URL from https://todomvc.com/examples/react/
to https://todomvc.com/examples/react/dist/ for correct working example.

Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
2026-01-16 11:12:20 +00:00
Brian Madison
7cd4926adb project-root stutter fix 2026-01-15 23:03:02 -06:00
Brian Madison
0fa53ad144 removing docs accidentally added to wrong repo docs folder 2026-01-15 22:30:43 -06:00
Brian Madison
afee68ca99 temp disable WDS from installer to first resolve some module issues 2026-01-15 22:20:56 -06:00
Brian Madison
b952d28fb3 Modify installation now will remove modules that get unselected, with an option to confirm the deletion 2026-01-15 22:20:56 -06:00
Brian Madison
577c1aa218 remove modules moved to new repos and update installer to support the remote module isntallation and updates. this is a temporary imlemtation machanism 2026-01-15 22:20:56 -06:00
Murat K Ozcan
abba7ee987 docs: removed enterprise folder (#1340) 2026-01-15 19:32:55 -06:00
Murat K Ozcan
d34efa2695 docs: fixed tea sidebar links (#1338)
* docs: fixed tea sidebar links

* fix: removed the additional label
2026-01-15 19:25:21 -06:00
Murat K Ozcan
87b1292e3f docs: named TEA links consistently (#1337) 2026-01-15 18:01:37 -06:00
Murat K Ozcan
43f7eee29a docs: fix docs build (#1336)
* docs: fix docs build

* docs: conditional pre-commit

* fix: included more LLM exclude patterns

* fix: iclude docs:build

---------

Co-authored-by: Brian <bmadcode@gmail.com>
2026-01-15 16:44:14 -06:00
Alex Verkhovsky
96f21be73e docs: optimize style guide for LLM readers (#1321)
* docs: optimize style guide for LLM readers

Restructure documentation style guide with dependency-first ordering
and LLM-optimized content based on editorial-review-structure analysis.

Key changes:
- Add Universal Formatting Rules section at top (consolidated anti-patterns)
- Move Visual Hierarchy and formatting rules before document types
- Add Document Types decision table for type selection
- Move Before/After example to follow Visual Hierarchy
- Merge Links/Images into single Assets table
- Move tutorial-specific checklist into Tutorial Structure section
- Move Validation Steps to end (submission workflow)
- Cut abstract Quick Principles (no execution value for LLMs)
- Remove emotional/orientation language throughout
- Condense FAQ Sections structure

Result: ~35% reduction (539 deletions, 383 insertions) with improved
parseability for AI agents writing documentation.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* docs: clarify explanation checklist admonition limit

Disambiguate 2-3 admonitions max to explicitly show it is a per-document
limit that still respects the universal per-section rule.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* docs: clarify header budget vs structure template relationship

Add note explaining that structure templates show content flow, not 1:1
header mapping. Admonitions and inline elements are within sections.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* docs: remove horizontal rules to follow own guidelines

Remove all --- section separators to comply with Universal Formatting
Rules. The ## headers provide sufficient visual separation.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* docs: address PR review findings for style guide

- Fix forward reference in Header Budget section
- Clarify descriptions rule scope (tables and 5+ item lists)
- Restore realistic FAQ examples
- Add qualifier to admonition content length guideline

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* docs: further optimize style guide as delta-only document

- Add opener declaring adherence to Google Style Guide and Diataxis
- Remove generic Google style guide sections (Visual Hierarchy patterns,
  Tables constraints, Code Blocks, Lists, Assets)
- Remove Diataxis explainer content (Document Types table, "X documents
  do Y" explanatory sentences, Before/After example)
- Keep all project-specific structure templates and checklists
- Consolidate rules into single Project-Specific Rules table

Result: 367 lines (down from 597), pure delta document assuming
LLM training knowledge of baseline standards.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-15 16:41:57 -06:00
Murat K Ozcan
66e7d3a36d docs: tea in 4; Diátaxis (#1320)
* docs: tea in 4; Diátaxis

* docs: addressed review comments

* docs: refined the docs
2026-01-15 13:18:37 -06:00
Brian Madison
2b7f7ff421 minor updates to installer multiselects 2026-01-14 23:48:50 -06:00
Brian Madison
3360666c2a remove hard inclusion of AV from installer, to replace with module soon 2026-01-14 23:04:19 -06:00
Nwokoma Chukwuma U.
274dea16fa Fix YAML indentation in kilo.js customInstructions field (#1291)
Co-authored-by: Brian <bmadcode@gmail.com>
2026-01-14 21:26:10 -06:00
Kevin Heidt
dcd581c84a Fix glob pattern to use forward slashes (#1241)
Normalize source directory path for glob pattern compatibility.

Reviewed-by: Alex Verkhovsky <alexey.verkhovsky@gmail.com>
2026-01-14 21:16:23 -06:00
Murat K Ozcan
6d84a60a78 docs: tea entry points and resume tip (#1246)
Co-authored-by: Brian <bmadcode@gmail.com>
2026-01-14 21:13:48 -06:00
Eduard Voiculescu
59e1b7067c remove remember the users name is {user_name}, it is already present in the activation-steps.txt (#1315) 2026-01-14 21:04:43 -06:00
sjennings
1d8df63ac5 feat(bmgd): Add E2E testing methodology and scaffold workflow (#1322)
* feat(bmgd): Add E2E testing methodology and scaffold workflow

- Add comprehensive e2e-testing.md knowledge fragment
- Add e2e-scaffold workflow for infrastructure generation
- Update qa-index.csv with e2e-testing fragment reference
- Update game-qa.agent.yaml with ES trigger
- Update test-design and automate instructions with E2E guidance
- Update unity-testing.md with E2E section reference

* fix(bmgd): improve E2E testing infrastructure robustness

- Add WaitForValueApprox overloads for float/double comparisons
- Fix assembly definition to use precompiledReferences for test runners
- Fix CaptureOnFailure to yield before screenshot capture (main thread)
- Add error handling to test file cleanup with try/catch
- Fix ClickButton to use FindObjectsByType and check scene.isLoaded
- Add engine-specific output paths (Unity/Unreal/Godot) to workflow
- Fix knowledge_fragments paths to use correct relative paths

* feat(bmgd): add E2E testing support for Godot and Unreal

Godot:
- Add C# testing with xUnit/NSubstitute alongside GDScript GUT
- Add E2E infrastructure: GameE2ETestFixture, ScenarioBuilder,
  InputSimulator, AsyncAssert (all GDScript)
- Add example E2E tests and quick checklist

Unreal:
- Add E2E infrastructure extending AFunctionalTest
- Add GameE2ETestBase, ScenarioBuilder, InputSimulator classes
- Add AsyncTestHelpers with latent commands and macros
- Add example E2E tests for combat and turn cycle
- Add CLI commands for running E2E tests

---------

Co-authored-by: Scott Jennings <scott.jennings+CIGINT@cloudimperiumgames.com>
Co-authored-by: Brian <bmadcode@gmail.com>
2026-01-14 20:53:40 -06:00
VJSai
993d02b8b3 Enhance security policy documentation (#1312)
Expanded the security policy to include supported versions, reporting guidelines, response timelines, security scope, and best practices for users.

Co-authored-by: Alex Verkhovsky <alexey.verkhovsky@gmail.com>
2026-01-14 16:27:52 -06:00
Davor Racic
5cb5606ba3 fix(cli): replace inquirer with @clack/prompts for Windows compatibility (#1316)
* fix(cli): replace inquirer with @clack/prompts for Windows compatibility

- Add new prompts.js wrapper around @clack/prompts to fix Windows arrow
  key navigation issues (libuv #852)
- Fix validation logic in github-copilot.js that always returned true
- Add support for primitive choice values (string/number) in select/multiselect
- Add 'when' property support for conditional questions in prompt()
- Update all IDE installers to use new prompts module

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* fix(cli): address code review feedback for prompts migration

- Move @clack/prompts from devDependencies to dependencies (critical)
- Remove unused inquirer dependency
- Fix potential crash in multiselect when initialValues is undefined
- Add async validator detection with explicit error message
- Extract validateCustomContentPathSync method in ui.js
- Extract promptInstallLocation methods in claude-code.js and antigravity.js
- Fix moduleId -> missing.id in installer.js remove flow
- Update multiselect to support native clack API (options/initialValues)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* chore: update comments to reference @clack/prompts instead of inquirer

- Update bmad-cli.js comment about CLI prompts
- Update config-collector.js JSDoc comments
- Rename inquirer variable to choiceUtils in ui.js
- Update JSDoc returns and calls documentation

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* fix(cli): add spacing between prompts and installation progress

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* fix(cli): add multiselect usage hints for inexperienced users

Add inline navigation hints to all multiselect prompts showing
(↑/↓ navigate, SPACE select, ENTER confirm) to help users
unfamiliar with terminal multiselect controls.

Also restore detailed warning when no tools are selected,
explaining that SPACE must be pressed to select items.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* feat(cli): restore IDE grouping using groupMultiselect

Replace flat multiselect with native @clack/prompts groupMultiselect
component to restore visual grouping of IDE/tool options:
- "Previously Configured" - pre-selected IDEs from existing install
- "Recommended Tools" - starred preferred options
- "Additional Tools" - other available options

This restores the grouped UX that was lost during the Inquirer.js
to @clack/prompts migration.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-14 16:25:35 -06:00
Murat K Ozcan
eeebf152af docs: tea editorial review (#1313)
* docs: tea editorial review

* fix: addressed nit pick
2026-01-13 02:27:25 +08:00
Alex Verkhovsky
d419ac8a70 feat: add editorial review tasks for structure and prose (#1307)
* feat: add editorial review tasks for structure and prose

Add two complementary editorial review tasks:

- editorial-review-structure.xml: Structural editor that proposes cuts,
  reorganization, and simplification. Includes 5 document archetype models
  (Tutorial, Reference, Explanation, Prompt, Strategic) for targeted evaluation.

- editorial-review-prose.xml: Clinical copy-editor for prose improvements
  using Microsoft Writing Style Guide as baseline.

Both tasks support humans and llm target audiences with different principles.

* fix: add content-sacrosanct guardrail to editorial review tasks

Both editorial review tasks (prose and structure) were missing the key
constraint that reviewers should never challenge the ideas/knowledge
themselves—only how clearly they are communicated. This restores the
original design intent.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* fix: align reader_type parameter naming across editorial tasks

Prose task was using 'target_audience' for the humans/llm optimization
flag while structure task correctly separates 'target_audience' (who
reads) from 'reader_type' (optimization mode). Aligns to reader_type.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
Co-authored-by: Brian <bmadcode@gmail.com>
2026-01-13 00:20:04 +08:00
Murat K Ozcan
568249e985 Merge pull request #1309 from forcetrainer/main
docs: comprehensive documentation overhaul with style guide expansion
2026-01-12 06:04:45 -06:00
forcetrainer
c0f6401902 docs: add token usage FAQ and fix broken links
- Add "Why does BMad use so many tokens?" FAQ explaining design tradeoff
  (decision quality over code velocity)
- Fix stale anchor #adversarial-review-general → #adversarial-review
- Remove link to archived customize-workflows.md

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-12 00:31:54 -05:00
forcetrainer
e535f94325 docs: comprehensive style guide update with reference and glossary standards
Style Guide Additions:
- Add Reference Structure section with 6 document types (Index, Catalog,
  Deep-Dive, Configuration, Glossary, Comprehensive)
- Add Glossary Structure section with table-based format leveraging
  Starlight's right-nav for navigation
- Include checklists for both new document types

Reference Docs Updated:
- agents/index.md: Catalog format, universal commands tip admonition
- configuration/core-tasks.md: Configuration format with admonitions
- configuration/global-config.md: Table-based config reference
- workflows/index.md: Minimal index format
- workflows/core-workflows.md: Catalog format
- workflows/document-project.md: Deep-dive with Quick Facts admonition
- workflows/bmgd-workflows.md: Comprehensive format, removed ~30 hr rules

Glossary Rewritten:
- Converted from 373 lines with ### headers to 123 lines with tables
- Right nav now shows 9 categories instead of 50+ terms
- Added italic context markers (*BMGD.*, *Brownfield.*, etc.)
- Alphabetized terms within categories
- Removed redundant inline TOC

All Docs:
- Remove horizontal rules (---) per style guide
- Remove "Related" sections (sidebar handles navigation)
- Standardize admonition usage
- Archive deleted workflow customization docs

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-12 00:23:05 -05:00
forcetrainer
e465ce4bb5 docs: fix year typo in README (2025 -> 2026)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-11 12:01:37 -05:00
forcetrainer
9d328082eb Merge upstream/main 2026-01-11 11:46:30 -05:00
Alex Verkhovsky
d4f6642333 fix: add missing review menu and HALT to quick-spec step 4 (#1305)
Step 4 was missing a structured menu at the spec review checkpoint.
This caused agents to skip past the approval step without waiting for
explicit user confirmation.

Added:
- Review menu with [y] Approve, [c] Changes, [q] Questions, [a] Advanced Elicitation, [p] Party Mode
- Explicit HALT instruction
- Menu handling section

This aligns step 4 with the menu-driven pattern used in steps 1-3.

Fixes #1304

Also fixes pre-existing prettier issue in src/modules/cis/module.yaml.

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-11 17:04:52 +08:00
forcetrainer
9f85dade25 docs: capitalize support section descriptions
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-11 00:28:29 -05:00
forcetrainer
5870651bad docs: enhance README free/open source messaging and support section
- Expand tagline: "No gated Discord", "empowering everyone"
- Add emojis and stronger CTAs to Support section
- Consolidate star/subscribe asks into Support section

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-11 00:24:58 -05:00
forcetrainer
eff826eef9 docs: add open source philosophy and support options to README
- Add "100% free and open source" tagline at top
- Update YouTube line with upcoming master class/podcast
- Add "Help us grow" CTA for stars and subs
- Add new "Support BMad" section with donation and speaking info

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-11 00:18:34 -05:00
Brian Madison
0a3cc1d12c release: bump to v6.0.0-alpha.23 2026-01-11 13:16:49 +08:00
Brian
c3b7e98241 Workflow Creator and Validator Tools with Sub Process Support and PRD Validation Step now available!
* critical file issues in prd refactor resolved caught using the BMB workflow validator!!
* subprocess optimization and path violation checks in the workflow validator, along with fixes to the BMM PRD workflow
* standardize workflow and PRD step markdown formatting
- Improve consistency across workflow validation steps
- Standardize PRD innovation step structure
* Workflow Validation Max Parallel Mode POC
* prd trimodal compliant
* correct PRD completion suggested next steps
2026-01-11 11:13:38 +08:00
Murat K Ozcan
2f98f9130a docs: add TEA design philosophy callout and context engineering glossary entry (#1303) 2026-01-11 09:23:25 +08:00
Alex Verkhovsky
c18904d674 refactor: rename create-tech-spec to quick-spec for QuickFlow branding (#1290) 2026-01-10 11:33:00 +08:00
Murat K Ozcan
3e3c92ed3e docs: expand TEA documentation with cheat sheets, MCP enhancements, a… (#1289)
* docs: expand TEA documentation with cheat sheets, MCP enhancements, and API testing patterns

* docs: update TEA fragment counts and fix playwright-utils code examples

* docs: addressed PR review concerns

* docs: update TEA MCP configuration link to point to documentation site
2026-01-10 02:55:57 +08:00
forcetrainer
12d3492e0c Add link auditor, reorganize documentation, and README update (#1277)
* feat: add link auditor tools and fix broken docs links

- Add audit-doc-links.js to scan docs for broken links with auto-resolution
- Add fix-doc-links.js to apply suggested fixes (dry-run by default)
- Remove stale "Back to Core Concepts" breadcrumb links
- Update BMad acronym to "Breakthrough Method of Agile AI Driven Development"
- Update README links to docs.bmad-method.org
- Simplify upgrade callout in getting-started tutorial

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* docs: reorganize docs structure and archive v4 tutorial

- Remove unused section index files (tutorials, how-to, explanation, reference)
- Move getting-started-bmadv4.md to _archive
- Update quick-start-bmgd.md to remove archived file reference
- Update upgrade-to-v6.md
- Update astro.config.mjs for new structure

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* fix: ignore underscore directories in link checker

Update check-doc-links.js to skip _archive, _planning, and other
underscore-prefixed directories when validating links.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* docs: add v4 users section to README

Add links to v4 documentation archive and upgrade guide for users
migrating from previous versions.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* feat: convert docs to site-relative links and add validation tools

- Convert all relative links (./  ../) to site-relative paths (/path/)
- Strip .md extensions and use trailing slashes for Astro/Starlight
- Add fix-doc-links.js to convert relative links to site-relative
- Add validate-doc-links.js to check links point to existing files
- Remove old audit-doc-links.js and check-doc-links.js
- Update build-docs.js to use new validation script
- Add npm scripts: docs:fix-links, docs:validate-links
- Update style guide with validation steps

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* docs: standardize acronym to BMad across documentation

Replace incorrect "BMAD" with correct "BMad" in text and frontmatter
while preserving "BMAD-METHOD" in GitHub URLs.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* docs: fix BMad acronym and remove draft README

- Correct acronym to "Breakthrough Method of Agile AI Driven Development"
- Remove unused README-draft.md

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* docs: standardize BMad acronym in README

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* docs: standardize FAQ format across all FAQ pages

- Add TOC with jump links under "## Questions"
- Use ### headers for questions (no Q: prefix)
- Direct answers without **A:** prefix
- Remove horizontal rules and "Related Documentation" sections
- End each FAQ with issue/Discord CTA
- Update style guide with new FAQ guidelines
- Delete redundant faq/index.md (sidebar handles navigation)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* fix: use repo-relative links with .md for GitHub compatibility

Convert all documentation links to repo-relative format (/docs/path/file.md)
so they work when browsing on GitHub. The rehype plugin strips /docs/ prefix
and converts .md to trailing slash at build time for Astro/Starlight.

- Update rehype-markdown-links.js to strip /docs/ prefix from absolute paths
- Update fix-doc-links.js to generate /docs/ prefixed paths with .md extension
- Convert 217 links across 64 files to new format

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* fix: handle /docs/ prefix in link validator

Update resolveLink to strip /docs/ prefix from repo-relative links
before checking if files exist.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* docs: restore FAQ index page

Re-add the FAQ index page that was accidentally deleted, with
updated repo-relative link format.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
Co-authored-by: Alex Verkhovsky <alexey.verkhovsky@gmail.com>
2026-01-10 02:55:33 +08:00
Phil
677a00280b feat: refactor Cursor IDE setup to do command generation and cleanup instead of rules (#1283)
* feat: refactor Cursor IDE setup to do  command generation and cleanup instead of rules

- Added support for command generation in the Cursor IDE setup, including the creation of a new commands directory.
- Implemented cleanup for old BMAD commands alongside existing rules.
- Integrated TaskToolCommandGenerator for generating task and tool commands.
- Updated logging to reflect the number of agents, tasks, tools, and workflow commands generated during setup.

* style: adjust constructor formatting and update command path in Cursor IDE setup

- Reformatted the constructor method for consistency.
- Updated the command path syntax in the Cursor IDE setup to use a more standard format.

* fix: update Cursor command paths in documentation

- Changed the command path for Cursor IDE setup from `.cursor/rules/bmad/` to `.cursor/commands/bmad/` in both installers.md and modules.md.
- Updated file extension references to use `.md` instead of `.mdc` for consistency.
2026-01-09 16:39:32 +08:00
Q00
d19cca79d2 fix: resolve ERR_REQUIRE_ESM by using dynamic import for inquirer (#1278)
Inquirer v9+ is ESM-only, causing ERR_REQUIRE_ESM when loaded via
require() in CommonJS. Convert all require('inquirer') calls to
dynamic import('inquirer') across 8 CLI files.

Fixes #1197
2026-01-08 15:42:22 +08:00
Alex Verkhovsky
8e165b9b57 chore: enable CodeRabbit auto-review on new PRs (#1276) 2026-01-08 07:59:30 +08:00
Alex Verkhovsky
67b70288a6 docs: update README links to new documentation site (#1274) 2026-01-08 07:58:53 +08:00
Brian Madison
5c76657732 Add CNAME file 2026-01-07 18:18:12 +08:00
Brian Madison
7bf05c9d9d fix missing scripts from installation, and add ability to exclude workflows from being added as commands in tools, the first being the example workflow meant just for workflow example to the workflow builder 2026-01-07 16:21:25 +08:00
Alex Verkhovsky
692f14f2e7 docs: add how-to guide for getting BMAD answers + fix Discord channels (#1265)
* docs: add how-to guide for getting BMAD answers + fix Discord channels

- New guide: docs/how-to/get-answers-about-bmad.md
  Teaches users to point LLMs at BMAD sources for self-serve answers

- Fixed outdated Discord channel references across 8 files:
  #general-dev → #bmad-development
  #bugs-issues → #report-bugs-and-issues
  Added #suggestions-feedback and #bmad-method-help where appropriate

* docs: add Mayakovsky-style poem to how-to guide
2026-01-07 16:05:05 +08:00
Alex Verkhovsky
2e16650067 feat(docs): Diataxis restructure + Astro/Starlight migration (#1263)
* feat(docs): add Diataxis folder structure and update sidebar styling

- Create tutorials, how-to, explanation, reference directories with subdirectories
- Add index.md files for each main Diataxis section
- Update homepage with Diataxis card navigation layout
- Implement clean React Native-inspired sidebar styling
- Convert sidebar to autogenerated for both Diataxis and legacy sections
- Update docusaurus config with dark mode default and navbar changes

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* feat(docs): migrate Phase 1 files to Diataxis structure

Move 21 files to new locations:
- Tutorials: quick-start guides, agent creation guide
- How-To: installation, customization, workflows
- Explanation: core concepts, features, game-dev, builder
- Reference: merged glossary from BMM and BMGD

Also:
- Copy images to new locations
- Update internal links via migration script (73 links updated)
- Build verified successfully

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* fix(docs): add category labels for sidebar folders

Add _category_.json files to control display labels and position
for autogenerated sidebar categories.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* style(docs): improve welcome page and visual styling

- Rewrite index.md with React Native-inspired welcoming layout
- Add Diataxis section cards with descriptions
- Remove sidebar separator, add spacing instead
- Increase navbar padding with responsive breakpoints
- Add rounded admonitions without left border bar
- Use system font stack for better readability
- Add lighter chevron styling in sidebar
- Constrain max-width to 1600px for wide viewports

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* fix: use baseUrl in meta tag paths for correct deployment URLs

* feat(docs): complete Phase 2 - split files and fix broken links

Phase 2 of Diataxis migration:
- Split 16 large legacy files into 42+ focused documents
- Created FAQ section with 7 topic-specific files
- Created brownfield how-to guides (3 files)
- Created workflow how-to guides (15+ files)
- Created architecture explanation files (3 files)
- Created TEA/testing explanation files
- Moved remaining legacy module files to proper Diataxis locations

Link fixes:
- Fixed ~50 broken internal links across documentation
- Updated relative paths for new file locations
- Created missing index files for installation, advanced tutorials
- Simplified TOC anchors to fix Docusaurus warnings

Cleanup:
- Removed legacy sidebar entries for deleted folders
- Deleted duplicate and empty placeholder files
- Moved workflow diagram assets to tutorials/images

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* fix(build): use file glob instead of sidebar parsing for llms-full.txt

Replace brittle sidebar.js regex parsing with recursive file glob.
The old approach captured non-file strings like 'autogenerated' and
category labels, resulting in only 5 files being processed.

Now correctly processes all 86+ markdown files (~95k tokens).

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* fix(seo): use absolute URLs in AI meta tags for agent discoverability

AI web-browsing agents couldn't follow relative paths in meta tags due to
URL security restrictions. Changed llms-full.txt and llms.txt meta tag
URLs from relative (baseUrl) to absolute (urlParts.origin + baseUrl).

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* refactor(docs): recategorize misplaced files per Diataxis analysis

Phase 2.5 categorization fixes based on post-migration analysis:

Moved to correct Diataxis categories:
- tutorials/installation.md → deleted (duplicate of how-to/install-bmad.md)
- tutorials/brownfield-onboarding.md → how-to/brownfield/index.md
- reference/faq/* (8 files) → explanation/faq/
- reference/agents/barry-quick-flow.md → explanation/agents/
- reference/agents/bmgd-agents.md → explanation/game-dev/agents.md

Created:
- explanation/agents/index.md

Fixed all broken internal links (14 total)

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* feat(docs): add Getting Started tutorial and simplify build script

- Add comprehensive Getting Started tutorial with installation as Step 1
- Simplify build-docs.js to read directly from docs/ (no consolidation)
- Remove backup/restore dance that could corrupt docs folder on build failure
- Remove ~150 lines of unused consolidation code

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* fix(css): use fixed width layout to prevent content shifting

Apply React Native docs approach: set both width and max-width at
largest breakpoint (1400px) so content area maintains consistent
size regardless of content length. Switches to fluid 100% below
1416px breakpoint.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* refactor(docs): restructure tutorials with renamed entry point

- Rename index.md to bmad-tutorial.md for clearer navigation
- Remove redundant tutorials/index.md
- Update sidebar and config references

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* feat(docs): add tutorial style guide and AI agent announcement bar

- Add docs/_contributing/ with tutorial style guide
- Reformat quick-start-bmm.md and bmad-tutorial.md per style guide
- Remove horizontal separators, add strategic admonitions
- Add persistent announcement bar for AI agents directing to llms-full.txt
- Fix footer broken link to tutorials

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* feat(docs): add markdown demo page and UI refinements

- Add comprehensive markdown-demo.md for style testing
- Remove doc category links from navbar (use sidebar instead)
- Remove card buttons from welcome page
- Add dark mode styling for announcement bar
- Clean up index.md card layout

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* feat(docs): apply unified tutorial style and update references

- Reformat create-custom-agent.md to follow tutorial style guide
- Update tutorial-style.md with complete unified structure
- Update all internal references to renamed tutorial files
- Remove obsolete advanced/index.md

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* refactor(docs): migrate from Docusaurus to Astro+Starlight

Replace Docusaurus with Astro and the Starlight documentation theme
for improved performance, better customization, and modern tooling.

Build pipeline changes:
- New build-docs.js orchestrates link checking, artifact generation,
  and Astro build in sequence
- Add check-doc-links.js for validating internal links and anchors
- Generate llms.txt and llms-full.txt for LLM-friendly documentation
- Create downloadable source bundles (bmad-sources.zip, bmad-prompts.zip)
- Suppress MODULE_TYPELESS_PACKAGE_JSON warning in Astro build
- Output directly to build/site for cleaner deployment

Website architecture:
- Add rehype-markdown-links.js plugin to transform .md links to routes
- Add site-url.js helper for GitHub Pages URL resolution with strict
  validation (throws on invalid GITHUB_REPOSITORY format)
- Custom Astro components: Banner, Header, MobileMenuFooter
- Symlink docs/ into website/src/content/docs for Starlight

Documentation cleanup:
- Remove Docusaurus _category_.json files (Starlight uses frontmatter)
- Convert all docs to use YAML frontmatter with title field
- Move downloads.md from website/src/pages to docs/
- Consolidate style guide and workflow diagram docs
- Add 404.md and tutorials/index.md

---------

Co-authored-by: forcetrainer <bryan@inagaki.us>
Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-07 14:42:15 +08:00
dependabot[bot]
dc7a7f8c43 Bump qs from 6.14.0 to 6.14.1 (#1244)
Bumps [qs](https://github.com/ljharb/qs) from 6.14.0 to 6.14.1.
- [Changelog](https://github.com/ljharb/qs/blob/main/CHANGELOG.md)
- [Commits](https://github.com/ljharb/qs/compare/v6.14.0...v6.14.1)

---
updated-dependencies:
- dependency-name: qs
  dependency-version: 6.14.1
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Alex Verkhovsky <alexey.verkhovsky@gmail.com>
Co-authored-by: Brian <bmadcode@gmail.com>
2026-01-07 11:21:14 +08:00
Brian Madison
987410eb75 workflows doc addition 2026-01-07 10:29:50 +08:00
Brian Madison
f838486caa agent and workflow doc 2026-01-07 10:29:50 +08:00
Davor Racic
51aa3dda2f fix: brainstorming (#1251)
* fix(brainstorming): extend ideation phase with 100+ idea goal

Add emphasis on quantity-first approach to unlock better quality ideas.
Introduce energy checkpoints, multiple continuation options, and clearer
success metrics to keep users in generative exploration mode longer.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* fix(brainstorming): improve exploration menus and fix workflow paths

- Change menu options from numbers [1-4] to letters [K/T/A/B/C] for clearer navigation
- Fix workflow references from .yaml to .md across agents and patterns
- Add universal facilitation rules emphasizing 100+ idea quantity goal
- Update exploration menu with Keep/Try/Advanced/Break/Continue options

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* feat(brainstorming): implement research-backed procedural rigor

Phase 4 achievements:
- Added Anti-Bias Protocol (Every 10 ideas domain pivot)
- Added Chain-of-Thought requirements (Reasoning before generation)
- Implemented Simulated Temperature prompts for higher divergence
- Standardized Idea Format Template for quality control
- Fixed undefined Advanced Elicitation variables
- Synchronized documentation with new [K, T, A, P, C] pattern

* fix(brainstorming): align ideation goals and fix broken workflow paths

- Standardized quantity goals to 100+ ideas across all brainstorming steps
- Fixed broken .yaml references pointing to renamed .md workflow files
- Aligned documentation summaries with mandatory IDEA FORMAT TEMPLATE
- Cleaned up misplaced mindset/goal sections in core workflow file
- Fixed spelling and inconsistencies in facilitation rules

* Fix ambiguous variable names in brainstorming ideation step

* fix(brainstorming): enforce quality growth alongside quantity

* fix: correct dependency format and add missing frontmatter variable

---------

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-07 09:09:03 +08:00
Brian Madison
35ae4fd024 quadrivariate module workflow 2026-01-03 17:12:00 +08:00
Brian Madison
f31659765e trimodal viarate workflow creation 2026-01-03 17:12:00 +08:00
forcetrainer
d1f3844449 Docusaurus build fix - Sidebar and missing image issues (#1243)
* fix(docs): align sidebar with actual docs structure and fix image path

Sidebar referenced non-existent paths (modules/bmm/, getting-started/, etc.)
while actual docs live in different locations (modules/bmm-bmad-method/,
bmad-core-concepts/, etc.). Updated sidebar to match reality so Docusaurus
can build successfully.

Also fixed broken image reference in workflows-guide.md that used an
incorrect relative path.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* fix(docs): update build script to include docs/modules directory

The build script was excluding the modules folder when copying from docs/,
but module docs now live in docs/modules/ instead of src/modules/*/docs/.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* fix(docs): correct broken internal links

Fixed relative paths that were pointing to non-existent locations:
- bmgd index: ../../bmm/docs/index.md → ../bmm/index.md
- cis index: ../../bmm/docs/index.md → ../bmm/index.md
- bmm faq: ./README.md → GitHub URL

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-03 17:09:42 +08:00
Alex Verkhovsky
05ddc2d29b fix(dev): allow full project-context usage with conflict precedence (#1220) 2026-01-03 09:14:09 +08:00
Brian Madison
c748f0f6cc paths for workflow and sprint tatus files fixed 2026-01-01 21:20:14 +08:00
Andaman Lekawat
4142972b6a fix: standardize variable naming from {project_root} to {project-root} (#1217)
Fixed inconsistent variable naming in workflow instruction files across
CIS, BMGD, and BMM modules. The standard variable format uses hyphens
({project-root}) not underscores ({project_root}).

Affected files:
- CIS: problem-solving, innovation-strategy, design-thinking, storytelling
- BMGD: brainstorm-game, narrative, create-story checklist
- BMM: excalidraw diagrams, create-story checklist

Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Brian <bmadcode@gmail.com>
2026-01-01 21:14:21 +08:00
Murat K Ozcan
cd45d22eb6 docs: chose your tea engagement (#1228)
* docs: chose your tea engagement

* docs: addressed PR comments

* docs: made refiements to the mermaid diagram

* docs: wired in test architect discoverability nudges

---------

Co-authored-by: Brian <bmadcode@gmail.com>
2026-01-01 19:06:55 +08:00
Nick Pirocanac
a297235862 fix: *code-review is picking up non-application files (#1232)
Co-authored-by: Nick Pirocanac <nick.pirocanac@rtktickets.com>
2026-01-01 13:22:51 +08:00
Brian Madison
d8b13bdb2e agents all indicate hasSidecar true or false, validation requires it, agent builder and validator and editor use the field. Added a better brownfield doc 2025-12-31 21:30:19 +08:00
lkrysik
8699d7d968 Mixed line endings (Windows CRLF problem) (#1222)
Co-authored-by: lukasz.krysik <lukasz.krysik@effem.com>
2025-12-31 14:44:53 +08:00
Brian Madison
8b92e5ee59 Release 6.0.0-alpha.22
Major features:
- Unified Agent Workflow: Create/Edit/Validate consolidated into single workflow
- Agent Knowledge System: Comprehensive data file architecture for agent building
- Deep Language Integration: All sharded workflows support language choice
- Core Module Documentation: New docs for brainstorming, party mode, advanced elicitation
- BMAD Core Concepts: New documentation structure for agents, workflows, modules
- Create-Tech-Spec Sharded: Converted to sharded format with orient-first pattern

466 files changed, 12,983 insertions(+), 12,047 deletions(-)
2025-12-31 03:06:16 +08:00
Brian Madison
9f53d896b7 agent-workflow create edit validate consolidation 2025-12-31 02:58:03 +08:00
Brian Madison
b46409e71d agent create workflow overhaul to use data files efficiently. updated and created separate user guides for the create agent workflow along with general concept docs of what an agent and workflow are in regards to0 bmad generally. 2025-12-30 22:44:38 +08:00
Brian Madison
8cffd09fb7 agent build intel complete 2025-12-30 17:46:29 +08:00
Brian Madison
2b89ee1302 agent build data optimized 2025-12-30 14:19:00 +08:00
Brian Madison
b72c810a1f bmb agent knowledge streamline in progress 2025-12-30 12:34:54 +08:00
Brian Madison
484990de50 all sharded progressive workflows integrate language choice deeply with each step biased towards configured language. Tested with Spanish and Pirate Speak, worked really well. 2025-12-29 19:35:20 +08:00
Brian Madison
b8836ced24 another inquirer default addition missed, maybe this will fix windows issues also 2025-12-29 15:56:00 +08:00
Brian Madison
c7fcf16eae fix install for alpha instruction in the readme 2025-12-29 15:45:38 +08:00
Brian Madison
529d4a8c95 doc fixes 2025-12-29 09:36:54 +08:00
Brian Madison
f0520c39d9 fix wording in create-epics-and-stories doc discovery continuation 2025-12-29 09:25:56 +08:00
Brian Madison
ff0517f4d0 workflow-status phase paths corrected with current reality 2025-12-29 09:25:56 +08:00
Luke Finch
b509fb9a1e bump version to 6.0.0-alpha.21 and enhance stdin handling for Windows in CLI (#1200) 2025-12-28 22:09:22 +08:00
Brian Madison
e0090e5602 more docs migrations 2025-12-28 21:13:44 +08:00
Brian Madison
8d679b177b advanced elicitation moved to workflows folder. core module extensive documentation added. 2025-12-28 19:44:55 +08:00
Brian Madison
ea421adbf9 create and edit workflow minor fixes 2025-12-27 21:35:39 +08:00
Brian Madison
2a8a4388a9 v4 detection cleanup 2025-12-27 20:31:12 +08:00
Brian Madison
d4a94df29a doc cleanup round 1 2025-12-27 18:29:35 +08:00
Brian Madison
949cf64d3b workflow status, init and phase 4 items aligned with planning_artifacts and implementation_artifacts for discovery and output 2025-12-27 10:59:44 +08:00
Brian Madison
aba9d11c88 quick flow updates to aid discovery and implementation 2025-12-27 10:40:23 +08:00
Alex Verkhovsky
208f27dcdb refactor: convert create-tech-spec to sharded workflow with orient-first pattern (#1185)
* refactor: convert create-tech-spec to sharded workflow with orient-first pattern

* docs: reposition deep exploration isolation guideline within universal code investigation section

* docs: Update terminology from 'Requirement Delta' to 'Problem Statement' in step-02-investigate.md context.

* Update src/modules/bmm/workflows/bmad-quick-flow/create-tech-spec/steps/step-04-review.md

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update src/modules/bmm/workflows/bmad-quick-flow/create-tech-spec/steps/step-01-understand.md

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2025-12-27 09:43:59 +08:00
Brian Madison
c15ad174ed chore: bump version to 6.0.0-alpha.21
Major improvements:
- All agents now use consistent 2-letter menu codes (compound triggers)
- Phase 1-3 workflows updated to use planning_artifacts folder
- Windows installer fixed with inquirer multiselection resolution
- Chat and party mode auto-injected into all agents
- All agents pass comprehensive validation checks
- Restored agent files from Docusaurus merge
2025-12-26 20:55:10 +08:00
Brian Madison
24cedea690 phase 3 input disco and output updated 2025-12-26 20:44:45 +08:00
Brian Madison
bdb6bde9b5 disco and output fix for ux design 2025-12-26 20:18:31 +08:00
Brian Madison
cfdffe3f7a prd and brief workflows disco and output fixed 2025-12-26 20:05:02 +08:00
Brian Madison
7b5b7afdc0 update package.json to resolve windows installer issue with inquirer version 2025-12-26 18:05:59 +08:00
Brian Madison
59a0eec2e2 all agents passing new validation checks 2025-12-26 17:34:20 +08:00
Brian Madison
1f16bb7413 agent renormalized, and all now have chat and party mode auto injectioned 2025-12-26 12:00:37 +08:00
Alex Verkhovsky
b1d1242fcf fix: restore agent files accidentally modified in Docusaurus merge (#1191)
* fix: restore agent files accidentally modified in Docusaurus merge

Restores 25 agent files to their pre-merge state:
- Trigger format with shortcuts (WS, CH, BP, etc.) restored
- Fuzzy matching syntax restored
- BMB module: restores separate agent-builder, module-builder,
  workflow-builder agents; removes consolidated bmad-builder

Also updates test to match restored trigger format.

Note: Schema validation needs update in follow-up commit.

* fix: normalize trigger fuzzy match format for schema validation

- Add dashes to fuzzy match text to match kebab-case triggers
- Add missing 'chat' kebab in CH triggers (CH or chat or fuzzy match on chat)
- Relax schema to allow 1-3 char shortcuts and skip shortcut derivation check
- Remove compound-wrong-shortcut test fixture (no longer validated)

All 24 agent files now pass schema validation.
2025-12-26 06:59:39 +08:00
Brian Madison
47a0ebda4f chore: bump version to 6.0.0-alpha.20
Major improvements:
- Path segregation implementation across 90+ workflow files
- Windows installer fixed with inquirer v9.x upgrade
- Custom installation messages via install-messages.yaml
- Two-version auto upgrade with config preservation
- Quick-dev workflow refactor with adversarial review
- Doc site auto-generation on merge
- Streamlined personas and cleaned up documentation
2025-12-23 23:17:36 +08:00
Murat K Ozcan
1a1a806d99 docs: remove old links in test architect (#1183)
* docs: remove dead links in  test architecture documentation

* docs: updated test architecture documentation for clarity and consistenc

* docs: update test architecture documentation for clarity and consistency

* docs: addressed PR comments
2025-12-23 23:09:08 +08:00
Alex Verkhovsky
19df17b261 feat: add documentation website with Docusaurus build pipeline (#1177)
* feat: add documentation website with Docusaurus build pipeline

* feat(docs): add AI discovery meta tags for llms.txt files

- Add global headTags with ai-terms, llms, llms-full meta tags
- Update landing page link to clarify AI context purpose

* fix(docs): restore accidentally deleted faq.md and glossary.md

Files were removed in 12dd97fe during path restructuring.

* fix(docs): update broken project-readme links to GitHub URL

* feat(schema): add compound trigger format validation
2025-12-23 23:01:36 +08:00
Brian Madison
925b715d4f prettier no longer should screw up md files underscores 2025-12-23 22:29:51 +08:00
Brian Madison
e4a4f47a1e remove unnecessary \ before _ and disable md auto fix 2025-12-23 22:21:59 +08:00
Brian Madison
4195eb3b30 installation intro and outtro custom messages, configurable in install-messages.yaml 2025-12-23 21:43:29 +08:00
Brian Madison
c0f5d33c61 core module always asks its questions (no accept defaults 2025-12-23 20:52:06 +08:00
Brian Madison
3f76c2de74 ensure config vars are retained in a quick update 2025-12-23 20:17:32 +08:00
Brian Madison
45ff3840a8 2 version auto upgrade only 2025-12-23 20:05:17 +08:00
Alex Verkhovsky
dcaa892ce1 refactor(bmm): convert quick-dev workflow to sharded format with adversarial review (#1182)
convert quick-dev workflow to sharded format with adversarial review
2025-12-23 17:48:47 +08:00
Brian Madison
00a380a03f remove unused commands that need to be replaced 2025-12-23 17:32:53 +08:00
Brian Madison
12dd97fe9b start implementing new bm paths into phases 1-4 2025-12-23 11:40:38 +08:00
Brian Madison
00ad756acf remove unneeded folder 2025-12-22 19:44:15 +08:00
Brian Madison
021936eaa9 update inquirer to v9.x for better windows support 2025-12-22 18:18:16 +08:00
Brian Madison
da21790531 quickinstall duplicate success message removed 2025-12-22 14:17:32 +08:00
Brian Madison
34cfdddd3a refac tools part 1 2025-12-22 13:12:25 +08:00
Brian Madison
1e721f7fd0 consolidate and remove some duplication 2025-12-22 10:13:56 +08:00
Brian Madison
9c268f8190 remove asterix insertion into agent files 2025-12-22 08:18:53 +08:00
sjennings
e59c7b79ed fix(bmgd): correct workflow-status filename and add sprint-planning update (#1172)
* fix(bmgd): add workflow status update to game-architecture completion

The game-architecture workflow was not updating the bmgd-workflow-status.yaml
file on completion, unlike other BMGD workflows (narrative, brainstorm-game).

Changes:
- Add step 4 "Update Workflow Status" to update create-architecture status
- Renumber subsequent steps (5-8 → 6-9)
- Add success metric for workflow status update
- Add failure condition for missing status update

* feat(bmgd): add generate-project-context workflow for game development

Adds a new workflow to create optimized project-context.md files for AI agent
consistency in game development projects.

New workflow files:
- workflow.md: Main workflow entry point
- project-context-template.md: Template for context file
- steps/step-01-discover.md: Context discovery & initialization
- steps/step-02-generate.md: Rules generation with A/P/C menus
- steps/step-03-complete.md: Finalization & optimization

Integration:
- Added generate-project-context trigger to game-architect agent menu
- Added project context creation option to game-architecture completion step
- Renumbered steps 6-9 → 7-10 to accommodate new step 6

Adapted from BMM generate-project-context with game-specific:
- Engine patterns (Unity, Unreal, Godot)
- Performance and frame budget rules
- Platform-specific requirements
- Game testing patterns

* fix(bmgd): correct workflow-status filename and add sprint-planning update

- Fix all BMGD workflows to reference bmgd-workflow-status.yaml instead of bmm-workflow-status.yaml
- Add workflow-status update to sprint-planning workflow completion

Affected workflows:
- brainstorm-game (instructions.md, step-01-init.md, step-04-complete.md)
- game-brief (instructions.md)
- narrative (instructions-narrative.md, step-11-complete.md)
- game-architecture (instructions.md)
- sprint-planning (instructions.md)

---------

Co-authored-by: Scott Jennings <scott.jennings+CIGINT@cloudimperiumgames.com>
Co-authored-by: Brian <bmadcode@gmail.com>
2025-12-21 09:30:17 +08:00
Brian Madison
a20198b94b workflow step location fixed in create product brief 2025-12-20 16:39:43 +08:00
Serhii
4271fe5f2b fix(bmm): resolve dead references and syntax errors in agents and workflows (#1164)
- Fix XML syntax error in dev-story/instructions.xml:20 (goto element)
- Fix path typo in tech-writer.agent.yaml (_bmadbmm → _bmad/bmm)
- Fix wrong route in analyst.agent.yaml (edit-agent → party-mode)
- Comment out unimplemented validate-create-story in sm.agent.yaml
- Comment out unimplemented validate-design in ux-designer.agent.yaml
- Remove misleading validate-create-story reference in create-story output

Fixes #1075
Related to #1163

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
Co-authored-by: Brian <bmadcode@gmail.com>
2025-12-20 13:37:09 +08:00
Alex Verkhovsky
b276d5a387 refactor: streamline quick-flow-solo-dev persona for clarity and accuracy (#1167)
Co-authored-by: Brian <bmadcode@gmail.com>
2025-12-20 13:33:55 +08:00
Alex Verkhovsky
7b762fe211 fix: sync package-lock.json with package.json version (#1168) 2025-12-20 13:31:54 +08:00
sjennings
e39aa33eea fix(bmgd): add workflow status update to game-architecture completion (#1161)
* fix(bmgd): add workflow status update to game-architecture completion

The game-architecture workflow was not updating the bmgd-workflow-status.yaml
file on completion, unlike other BMGD workflows (narrative, brainstorm-game).

Changes:
- Add step 4 "Update Workflow Status" to update create-architecture status
- Renumber subsequent steps (5-8 → 6-9)
- Add success metric for workflow status update
- Add failure condition for missing status update

* feat(bmgd): add generate-project-context workflow for game development

Adds a new workflow to create optimized project-context.md files for AI agent
consistency in game development projects.

New workflow files:
- workflow.md: Main workflow entry point
- project-context-template.md: Template for context file
- steps/step-01-discover.md: Context discovery & initialization
- steps/step-02-generate.md: Rules generation with A/P/C menus
- steps/step-03-complete.md: Finalization & optimization

Integration:
- Added generate-project-context trigger to game-architect agent menu
- Added project context creation option to game-architecture completion step
- Renumbered steps 6-9 → 7-10 to accommodate new step 6

Adapted from BMM generate-project-context with game-specific:
- Engine patterns (Unity, Unreal, Godot)
- Performance and frame budget rules
- Platform-specific requirements
- Game testing patterns

---------

Co-authored-by: Scott Jennings <scott.jennings+CIGINT@cloudimperiumgames.com>
Co-authored-by: Brian <bmadcode@gmail.com>
2025-12-18 16:14:18 +08:00
Alex Verkhovsky
2da9aebaa8 docs: add DigitalOcean sponsor attribution (#1162) 2025-12-18 15:58:54 +08:00
Brian Madison
5c756b6404 chore: bump version to 6.0.0-alpha.19
Bug fix:
- Fixed _bmad folder stutter with agent custom files
- Removed unnecessary backup file causing installer bloat
- Improved path handling for agent customizations
2025-12-18 12:52:10 +08:00
Brian Madison
23f650ff4d fixed _bmad folder stutter with agent custom files 2025-12-18 03:22:46 +08:00
Brian Madison
363915b0c6 chore: bump version to 6.0.0-alpha.18
Major improvements:
- BMGD module complete overhaul with professional game development workflows
- New Game QA (GLaDOS) and Game Solo Dev (Indie) agents
- 15 comprehensive testing guides for all major game engines
- Agent recompile feature for quick updates without full reinstall
- Full agent customization support - ALL fields now customizable
- Enhanced custom module installation and management
- Complete BMGD documentation suite with 9 guides
2025-12-17 18:07:41 +08:00
Brian Madison
f36369512b fixed issue with agent customization application, now all fields are customized form the custom yaml. also added a recompile agents menu item 2025-12-17 17:58:37 +08:00
sjennings
ccb64623bc feat(bmgd): comprehensive BMGD module upgrade (#1151)
* feat(bmgd): comprehensive BMGD module upgrade

## New Agents
- **Game QA (GLaDOS)**: Game QA Architect + Test Automation Specialist
  - Engine-specific testing (Unity, Unreal, Godot)
  - Knowledge base with 15+ testing topics
  - Workflows: test-framework, test-design, automate, playtest-plan, performance-test, test-review

- **Game Solo Dev (Indie)**: Elite Indie Game Developer + Quick Flow Specialist
  - Rapid prototyping and iteration focused
  - Quick-flow workflows for solo/small team development

## Production Workflow Alignment
Aligned BMGD 4-production workflows with BMM 4-implementation:

### Removed Obsolete Workflows
- story-done (merged into dev-story)
- story-ready (merged into create-story)
- story-context (merged into create-story)
- epic-tech-context (no longer separate workflow)

### Added Workflows
- sprint-status: View sprint progress, surface risks, recommend next action

### Updated Workflows (now standalone, copied from BMM)
- code-review: Adversarial review with instructions.xml
- correct-course: Sprint change management
- create-story: Direct ready-for-dev marking
- dev-story: TDD implementation with instructions.xml
- retrospective: Epic completion review
- sprint-planning: Sprint status generation

## Game Testing Architecture (gametest/)
New knowledge base for game-specific testing:
- qa-index.csv: Knowledge fragment index
- 15 knowledge files covering:
  - Engine-specific: Unity, Unreal, Godot testing
  - Game-specific: Playtesting, balance, save systems, multiplayer
  - Platform: Certification (TRC/XR), localization, input
  - General QA: Automation, performance, regression, smoke tests

## Quick-Flow Workflows (bmgd-quick-flow/)
- quick-prototype: Rapid mechanic testing
- quick-dev: Flexible feature implementation

## Documentation
Complete documentation suite in docs/:
- README.md: Documentation index
- quick-start.md: Getting started guide
- agents-guide.md: All 6 agents reference
- workflows-guide.md: Complete workflow reference
- quick-flow-guide.md: Rapid development guide
- game-types-guide.md: 24 game type templates
- glossary.md: Game dev terminology
- troubleshooting.md: Common issues

## Teams & Installer
- Updated team-gamedev.yaml with all 6 agents and workflows
- Updated default-party.csv with Game QA and Game Solo Dev
- Created _module-installer/ with:
  - installer.js: Creates directories, logs engine selection
  - platform-specifics/: Claude Code and Windsurf handlers

## Agent Updates
All agents now reference standalone BMGD workflows:
- game-architect: correct-course → BMGD
- game-dev: dev-story, code-review → BMGD
- game-scrum-master: All production workflows → BMGD
- game-solo-dev: code-review → BMGD

## Module Configuration
- Added sprint_artifacts alias for workflow compatibility
- All workflows use bmgd/config.yaml

* fix(bmgd): update sprint-status workflow to reference bmgd instead of bmm

Replace all /bmad:bmm:workflows references with /bmad:bmgd:workflows
in the sprint-status workflow instructions.

* feat(bmgd): add workflow-status and create-tech-spec workflows

Add BMGD-native workflow-status and create-tech-spec workflows,
replacing all BMM references with BMGD paths.

## New Workflows

### workflow-status
- Multi-mode status checker for game projects
- Game-specific project levels (Game Jam → AAA)
- Workflow paths: gamedev-greenfield, gamedev-brownfield,
  quickflow-greenfield, quickflow-brownfield
- Init workflow for new game project setup

### create-tech-spec
- Game-focused spec engineering workflow
- Engine-aware (Unity/Unreal/Godot)
- Performance and gameplay feel considerations

## Agent Updates
Updated all BMGD agents to reference BMGD workflows:
- game-architect, game-designer, game-dev, game-qa,
  game-scrum-master, game-solo-dev

All agents now use /bmad:bmgd:workflows instead of /bmad:bmm:workflows

* fix(bmgd): address PR review findings and enhance playtesting docs

## PR Review Fixes (F1-F20)

### Configuration & Naming
- F1: Changed user_skill_level to game_dev_experience in module.yaml
- F3: Renamed gametest/framework to gametest/test-framework

### Cleanup
- F2: Deleted 4 orphaned root-level template files
- F6: Removed duplicate code block in create-story/instructions.xml
- F9: Removed trailing empty line from qa-index.csv
- F20: Deleted orphaned docs/unnamed.jpg

### Installer Improvements
- F7: Simplified platform handler stubs (removed unused code)
- F8: Added return value checking for platform handlers
- F13: Added path traversal validation (isWithinProjectRoot)
- F18: Added type validation for config string values

### Agent Fixes
- F10: Added workflow-status and advanced-elicitation to game-solo-dev
- F12: Fixed "GOTO step 2a" → "GOTO step 2" references
- F14: Removed duplicate project-context.md from principles in 5 agents

### Workflow Updates
- F17: Added input_file_patterns to playtest-plan workflow

### Documentation
- F4-F5: Updated quick-start.md with 6 agents and fixed table
- Updated workflows-guide.md with test-framework reference

### Knowledge Base Updates (from earlier CodeRabbit comments)
- Updated unity-testing.md to Test Framework 1.6.0
- Fixed unreal-testing.md (MarkAsGarbage, UnrealEditor.exe)
- Added FVerifyPlayerMoved note to smoke-testing.md
- Fixed certification-testing.md table formatting

### Playtesting Documentation Enhancement
- Added "Playtesting by Game Type" section (7 genres)
- Added "Processing Feedback Effectively" section
- Expanded from ~138 to ~340 lines

* refactor(bmgd): use exec for step-file workflows and multi format

Update agent menu items to use correct notation for step-file workflows:

**game-designer.agent.yaml:**
- Convert 4 step-file workflows to multi format with shortcodes:
  - [BG] brainstorm-game
  - [GB] create-game-brief
  - [GDD] create-gdd
  - [ND] narrative
- Changed from workflow: .yaml to exec: .md

**game-architect.agent.yaml:**
- Changed create-architecture from workflow: to exec: with workflow.md

---------

Co-authored-by: Scott Jennings <scott.jennings+CIGINT@cloudimperiumgames.com>
2025-12-17 14:33:22 +08:00
Brian Madison
e37edf098c modify install now supports adding custom modules even if there were no custom modules originally 2025-12-16 20:45:27 +08:00
Brian Madison
e3eb374218 chore: bump version to 6.0.0-alpha.17 with comprehensive changelog
Major improvements include:
- Revolutionary installer overhaul with unified flow for core and custom modules
- Full custom content support re-enabled with streamlined sharing
- Critical migration from .bmad to _bmad for AI visibility
- Agent memory system rollout with _bmad/_memory location
- Quick default selection for faster module installation
- BMM Phase 4 workflow improvements and standardization
- Sample modules demonstrating custom content creation
- Future-ready architecture for content segregation
2025-12-16 18:25:50 +08:00
Brian Madison
83b0df0f21 .17 changelog and link to changelog in installer output 2025-12-16 18:23:15 +08:00
Alex Verkhovsky
00a3af3eb0 fix(bmm): sprint-status workflow improvements (#1141)
* fix(bmm): sprint-status workflow improvements

- Remove dead by_epic template block and context_status variable (#1116, #1117)
- Define "first" story ordering as epic number then story number (#1119)
- Clarify retrospective check: "any retrospective status == optional" (#1120)
- Strengthen validate mode: check required metadata fields and valid statuses (#1121)
- Expand risk detection: stale file, orphaned stories, empty epics (#1122)
- Fix retrospective valid status: use "done" instead of "completed" for consistency

Fixes #1116, fixes #1117, fixes #1119, fixes #1120, fixes #1121, fixes #1122

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* fix(bmm): address CodeRabbit review feedback

- Improve retrospective status descriptions for clarity
- Fix empty epic detection to only warn on in-progress epics
- Add 'generated' to required metadata field validation

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
Co-authored-by: Brian <bmadcode@gmail.com>
2025-12-16 17:59:42 +08:00
Brian Madison
d0e0a0963a examples of custom modules, custom module and readme doc updates 2025-12-16 17:45:41 +08:00
Brian Madison
32615afaf9 memory location is non configurable _bmad/_memory for sidecar content 2025-12-16 15:43:38 +08:00
Brian Madison
59e4cc7b82 minor code cleanup 2025-12-16 13:09:20 +08:00
Brian Madison
c24821b6ed menu wording updates 2025-12-16 01:25:49 +08:00
Brian Madison
2c4c2d9717 reduce installer log output 2025-12-15 23:53:26 +08:00
Brian Madison
901b39de9a fixed duplicate entry in files manfest issue 2025-12-15 20:47:21 +08:00
Brian Madison
4d8d1f84f7 quick update works and retains custom content also 2025-12-15 19:54:40 +08:00
Brian Madison
48795d46de core and custom modules all install through the same flow now 2025-12-15 19:16:03 +08:00
Brian Madison
bbda7171bd quick update output modified 2025-12-15 17:30:12 +08:00
Brian Madison
08f05cf9a4 update menu updated 2025-12-15 16:25:01 +08:00
Brian Madison
c7827bf031 less verbose final output during install 2025-12-15 15:55:28 +08:00
Brian Madison
5716282898 roo installer had some bugs 2025-12-15 15:08:19 +08:00
Brian Madison
60238d2854 default accepted for installer quesitons 2025-12-15 12:55:57 +08:00
Brian Madison
6513c77d1b single install panel, no clearing disjointed between modules 2025-12-15 11:54:37 +08:00
Brian Madison
3cbe330b8e improved ui for initial install question intake 2025-12-15 11:33:01 +08:00
Brian Madison
ecc2901649 remove header display before tool selection 2025-12-15 11:05:27 +08:00
Brian Madison
d4eccf07cf reorganize order of questions to make more logical sense 2025-12-15 10:59:15 +08:00
Brian Madison
1da7705821 folder workflow naming alignment for consistency 2025-12-15 10:17:58 +08:00
Brian Madison
7f742d4af6 custom modules install after any non custom modules selected and after the core, manifest tracks custom modules separately to ensure always installed from the custom cache 2025-12-15 09:14:16 +08:00
Alex Verkhovsky
9fe79882b2 fix(release): restore automated release workflow for v6 (#1139)
* fix(release): update workflow to sync package-lock.json

- Call 'npm version' directly with --no-git-tag-version flag to ensure
  both package.json and package-lock.json are updated together
- Add 'alpha' option (default) for alpha version bumps
- Add 'beta' option to transition to/bump beta series
- Temporarily disable web bundles (tools/cli/bundlers/ is missing)

The workflow was previously calling non-existent npm scripts
(version:patch/minor/major) that were removed in the v6 refactor.

Note: This change cannot be fully tested without triggering an actual
release. The web bundles functionality requires a separate fix.

Fixes #1104

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* fix(release): simplify version bump logic

Modern npm (v11+) correctly handles --preid flag transitions:
- prerelease --preid=beta on alpha.X produces beta.0 (works!)
- prerelease --preid=alpha on alpha.X produces alpha.X+1 (works!)

CodeRabbit warning was based on outdated npm behavior.
Consolidate alpha|beta into single case for cleaner code.

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
Co-authored-by: Brian <bmadcode@gmail.com>
2025-12-15 07:34:04 +08:00
Alex Verkhovsky
ebb20f675f chore(discord): suppress link embeds and handle truncated URLs (#1126)
* chore(discord): suppress link embeds and handle truncated URLs

- Add wrap_urls() to wrap URLs in <> to suppress Discord embeds
- Add strip_trailing_url() to remove partial URLs from truncated text
- Update all 6 workflow jobs with body text to use the new helpers
- Partial URLs (from truncation) are removed since they are unusable
- Complete URLs are wrapped to prevent large embed previews

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* fix(discord): preserve URLs when escaping markdown

- Replace sed-based esc() with awk version that skips content inside
  <URL> wrappers, preventing URL corruption from backslash escaping
- Reorder pipeline: wrap_urls | esc (wrap first, then escape)
- Update comment: "partial" → "incomplete" for clarity

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
Co-authored-by: Brian <bmadcode@gmail.com>
2025-12-15 07:19:44 +08:00
Alex Verkhovsky
82cc10824a fix(bmm): improve sprint-status validation and epic status handling (#1125)
* fix(bmm): improve sprint-status validation and epic status handling

- Add status validation with interactive correction for unknown values
- Update epic statuses to match state machine: backlog, in-progress, done
- Map legacy "contexted" status to "in-progress" explicitly
- Add retrospective status counting (optional, completed)
- Rewrite risk detection rules for LLM clarity
- Fix warnings vs risks naming inconsistency in data mode

Closes #1106
Closes #1118

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* style: fix prettier formatting in sprint-status instructions

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-15 07:17:30 +08:00
Brian Madison
4c65f3a006 quick install fixed 2025-12-13 23:45:47 +08:00
Brian Madison
401e8e481c a few minor agent workflow main file cleanup actions 2025-12-13 23:04:54 +08:00
Brian Madison
cba7cf223f standardize custom agent workflow and module output, and improve module folder selection 2025-12-13 22:59:58 +08:00
Brian Madison
add789a408 remove unused code 2025-12-13 19:53:03 +08:00
Brian Madison
ae9851acab _cfg -> _config 2025-12-13 19:41:09 +08:00
Brian Madison
ac5fa5c23f agent customization now gets allied on quick update and compile agents 2025-12-13 19:23:02 +08:00
Brian Madison
8642553bd7 we only need one yaml lib 2025-12-13 18:35:07 +08:00
Brian Madison
ce42d56fdd agent customzation almost working again 2025-12-13 17:50:33 +08:00
Brian Madison
25c79e3fe5 folder rename from .bmad to _bmad 2025-12-13 16:22:34 +08:00
Brian Madison
0c873638ab remove dead and unused functionality - the web bundler will be replaced 2025-12-13 14:08:14 +08:00
Brian Madison
e6f911d791 remove dead and unused functionality - the web bundler will be replaced 2025-12-13 14:06:35 +08:00
Alex Verkhovsky
f11be2b2e2 chore: disable CodeRabbit walkthrough (#1115)
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Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
Co-authored-by: Brian <bmadcode@gmail.com>
2025-12-13 13:34:41 +08:00
Murat K Ozcan
572074d2a6 Merge pull request #1109 from alexeyv/fix/normalize-dev-story-trigger
fix(bmm): normalize dev-story trigger naming
2025-12-12 12:45:14 -06:00
Murat K Ozcan
0ed546619f Merge branch 'main' into fix/normalize-dev-story-trigger 2025-12-12 12:44:12 -06:00
Murat K Ozcan
c3b54c5fc6 Merge pull request #1108 from alexeyv/fix/normalize-status-kebab-case
fix(bmm): normalize story status references to lowercase kebab-case
2025-12-12 12:44:03 -06:00
Murat K Ozcan
e34f53d6f8 Merge branch 'main' into fix/normalize-status-kebab-case 2025-12-12 12:42:49 -06:00
Murat K Ozcan
ebbb44f961 Merge pull request #1107 from alexeyv/fix/remove-drafted-status-bmm
fix(bmm): remove stale 'drafted' story state from docs and workflows
2025-12-12 12:42:35 -06:00
Alex Verkhovsky
76185937c6 fix(bmm): normalize dev-story trigger naming
Rename 'develop-story' to 'dev-story' across agent triggers and documentation
to match the actual workflow folder and YAML configuration naming.

- Update dev.agent.yaml trigger from develop-story to dev-story
- Update game-dev.agent.yaml trigger from develop-story to dev-story
- Update 7 references in agents-guide.md documentation

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-11 23:48:00 -07:00
Alex Verkhovsky
7a9f1d4a3c fix(bmm): normalize story status references to lowercase kebab-case
Updated status references to use canonical lowercase kebab-case format:

- dev-story/instructions.xml: Status field set to "review" (was "Ready for Review")
- dev-story/instructions.xml: Output messages reference actual "review" status
- dev-story/checklist.md: Status field instruction uses "review"
- daily-standup.xml: Status examples use "in-progress, review"

Story lifecycle: backlog → ready-for-dev → in-progress → review → done

Fixes #1105

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-11 23:22:05 -07:00
Alex Verkhovsky
7d6aae1b78 fix(bmm): remove stale 'drafted' story state from docs and workflows
The `drafted` story state is no longer used since create-story now sets
status directly to `ready-for-dev`. This PR removes all references to
this legacy state from BMM documentation and workflow files.

Changes:
- Remove `drafted` from story status definitions and state machine docs
- Remove dead story-context file detection (story-context files no longer exist)
- Replace "draft" verb with "create" in story-related messaging
- Add legacy `drafted` → `ready-for-dev` migration in sprint-status
- Clarify that validate-create-story is optional and doesn't change status
- Document story handoff sequence: create-story → (optional) validate → dev-story

Story lifecycle is now: backlog → ready-for-dev → in-progress → review → done

Closes #1089

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-11 21:20:44 -07:00
Dicky Moore
ed0defbe08 fix: normalize workflow manifest schema (#1071)
* fix: normalize workflow manifest schema

* fix: escape workflow manifest values safely

---------

Co-authored-by: Brian <bmadcode@gmail.com>
2025-12-12 07:20:43 +08:00
Kevin Heidt
3bc485d0ed Enhance config collector to support static fields (#1086)
Refactor config collection to handle both interactive and static fields. Update logic to process new static fields and merge answers accordingly.

Co-authored-by: Brian <bmadcode@gmail.com>
2025-12-12 06:56:31 +08:00
Alex Verkhovsky
0f5a9cf0dd fix: correct grammar in PRD workflow description (#1087) 2025-12-12 06:43:40 +08:00
Alex Verkhovsky
e2d9d35ce9 fix(bmm): improve code review completion message (#1095)
Change "Story is ready for next work!" to "Code review complete!"

The original phrasing was misleading - when a code review finishes
with status "done", it means the review itself is complete and the
story is marked done in tracking. However, the user may choose to
do additional reviews or the story may genuinely be finished.
"Code review complete" more accurately describes what actually
happened without implying next steps.
2025-12-12 06:42:52 +08:00
Alex Verkhovsky
82e6433b69 refactor: standardize file naming to use dashes instead of underscores (#1094)
Rename output/template files and update all references to use kebab-case
(dashes) instead of snake_case (underscores) for consistency:

- project_context.md -> project-context.md (13 references)
- backlog_template.md -> backlog-template.md
- agent_commands.md -> agent-commands.md
- agent_persona.md -> agent-persona.md
- agent_purpose_and_type.md -> agent-purpose-and-type.md
2025-12-12 06:42:24 +08:00
Alex Verkhovsky
be7e07cc1a fix: fully silence CodeRabbit unless explicitly invoked (#1096)
- Disable high_level_summary to stop PR description modifications
- Disable commit_status to stop GitHub status checks
- Disable issue_enrichment.auto_enrich to stop auto-commenting on issues

These settings complement the existing review_status: false and
auto_review.enabled: false to ensure CodeRabbit only responds
when explicitly tagged with @coderabbitai review.
2025-12-12 06:32:24 +08:00
Alex Verkhovsky
079f79aba5 Merge pull request #1103 from bmad-code-org/docs/test-architect-ADR-usage-update-2
docs: test arch ADR usage update
2025-12-11 12:35:12 -07:00
murat
b4d7e1adef docs: addressed further PR comments 2025-12-11 13:13:44 -06:00
murat
6e9fe6c9a2 fix: addressed review comment 2025-12-11 11:36:33 -06:00
Murat K Ozcan
d2d9010a8e Update src/modules/bmm/docs/test-architecture.md
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2025-12-11 10:15:23 -06:00
murat
6d5a1084eb docs: test arch ADR usage update 2 2025-12-11 09:43:25 -06:00
murat
978a93ed33 docs: test arch ADR usage update 2025-12-11 09:34:22 -06:00
Alex Verkhovsky
ec90699016 Merge pull request #1090 from alexeyv/fix/issue-1088-remove-stale-workflow-refs
docs: remove stale references to deleted Phase 4 workflows
2025-12-11 04:38:31 -07:00
Alex Verkhovsky
0f06ef724b Merge branch 'main' into fix/issue-1088-remove-stale-workflow-refs 2025-12-10 16:00:11 -07:00
Brian Madison
26e47562dd Release: 6.0.0-alpha.16
- Update changelog with recent changes
- Version bump to 6.0.0-alpha.16
- Document temporary custom content installation disable
- Document BMB workflow path fixes and package updates
2025-12-10 21:10:57 +09:00
Brian Madison
3256bda42f package updates 2025-12-10 21:04:38 +09:00
Brian Madison
3d2727e190 fix bmb path in step file issues 2025-12-10 20:56:56 +09:00
Brian Madison
446a0359ab fix bmb workflow paths 2025-12-10 20:50:24 +09:00
Brian Madison
45a97b070a disable custom content installation temporarily 2025-12-10 19:11:18 +09:00
Brian Madison
a2d01813f0 temp removal of example modules 2025-12-10 19:05:15 +09:00
Alex Verkhovsky
b9ba98d3f8 docs: remove stale references to deleted Phase 4 workflows
Removes references to epic-tech-context, story-context, story-done,
and story-ready workflows that were deleted in the Phase 4 transformation.

Also renames mislabeled excalidraw element IDs from proc-story-done
to proc-code-review to match the actual displayed text.

Fixes #1088
2025-12-09 21:50:39 -07:00
Murat K Ozcan
5971a88553 Merge pull request #1069 from alexeyv/chore/silence-coderabbit-status
chore: disable CodeRabbit review status comments
2025-12-09 17:10:13 -06:00
Murat K Ozcan
08642a0420 Merge pull request #1084 from alexeyv/fix/issue-1080-product-brief-next-steps
fix: correct markdown formatting in product-brief next steps
2025-12-09 17:09:46 -06:00
Alex Verkhovsky
ec73e44097 fix: correct markdown formatting in product-brief next steps
Fixes #1080
2025-12-09 12:45:56 -07:00
Alex Verkhovsky
d55f518a96 chore: disable CodeRabbit review status comments
Suppress the automatic "Review skipped" comments on PRs.
CodeRabbit can still be invoked on-demand with @coderabbitai review.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-08 14:02:33 -07:00
Alex Verkhovsky
cf50f4935d fix: address code review issues from alpha.14 to alpha.15 (#1068)
* fix: remove debug console.log statements from ui.js

* fix: add error handling and rollback for temp directory cleanup

* fix: use streaming for hash calculation to reduce memory usage

* refactor: hoist CustomHandler require to top of installer.js and ui.js

* fix: fail fast on malformed custom module YAML

User customizations must be valid - silent skip hides broken configs.

* refactor: use consistent return type in handleMissingCustomSources

* refactor: clone config at install() entry to prevent mutation
2025-12-08 13:24:30 -06:00
Brian Madison
55cb4681bc party mode and brainstorming had bmm config instead of core config listed causing loading error when bmm is not an installed module - fixed. 2025-12-08 08:11:39 -06:00
Brian Madison
eb4325fab9 restore bmm as default selected module. 2025-12-08 08:04:39 -06:00
Brian Madison
57ceaf9fa9 conflict marker removed from docs 2025-12-08 08:01:00 -06:00
OhSeungWan
1513b2d478 fix: collect module.yaml prompts for custom modules (#1065)
Custom modules with module.yaml configuration prompts were not being
collected during installation. Added customModulePaths option to
ConfigCollector to resolve custom module paths from selectedFiles
and cachedModules sources.
2025-12-08 07:33:53 -06:00
Brian Madison
2da016f797 chore: bump version to alpha.15
- Module installation standardization with module.yaml
- Enhanced custom content installation with interactive search
- Added CodeRabbit AI and Raven's Verdict integrations
- Documentation improvements and cleanup
- Breaking change: _module-installer/install-config.yaml → module.yaml
2025-12-07 22:16:42 -06:00
Brian Madison
6947851393 module updates 2025-12-07 22:00:52 -06:00
Brian Madison
9d7b09d065 bmad_folder replacement working properly with custom and defauly modules 2025-12-07 21:58:44 -06:00
Brian Madison
86f2786dde remove hardcoded .bmad folders from demo content 2025-12-07 21:41:37 -06:00
Brian Madison
a638f062b9 some debug output when installer errors 2025-12-07 21:03:05 -06:00
Brian Madison
738237b4ae custom install module cached 2025-12-07 20:46:09 -06:00
Brian Madison
6430173738 all modules custom or core use the same installer and have consistent behavior now. 2025-12-07 17:17:50 -06:00
Brian Madison
baaa984a90 almost working installer updates 2025-12-07 15:38:49 -06:00
Brian Madison
38e65abd83 moved code of conduct to github folder, readme links to it 2025-12-07 14:55:44 -06:00
Alex Verkhovsky
ff9a085dd0 feat: add Raven's Verdict PR review tool (#1054)
* feat: add Raven's Verdict PR review tool

* docs: add usage guidance to Raven's Verdict README

* docs: add guidance to skip PRs that shouldn't merge
2025-12-07 14:13:33 -06:00
Brian Madison
d5c687d99d custom content installation guide 2025-12-07 14:11:17 -06:00
Brian Madison
b68e5c0225 add custom content installation question to indicate location of custom content 2025-12-07 13:39:27 -06:00
Alex Verkhovsky
987f81ff64 feat: add CodeRabbit AI code review integration (#1053)
- Add .coderabbit.yaml with minimal config and path instructions
- Exclude node_modules from review scope
- Document pilot research and conclusions in docs/planning/

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-07 10:36:24 -06:00
Wendy Smoak
0c2afdd2bb Change Gem creation link to Gemini Gem manager (#1057)
Updated the link for creating a Gem to the Gemini Gem manager.
2025-12-07 10:16:49 -06:00
Brian Madison
a65ff90b44 example-custom-* disabled so installer does not find them when trying to install from npx 2025-12-07 07:48:44 -06:00
998 changed files with 33422 additions and 113344 deletions

40
.coderabbit.yaml Normal file
View File

@@ -0,0 +1,40 @@
# yaml-language-server: $schema=https://coderabbit.ai/integrations/schema.v2.json
language: "en-US"
early_access: true
reviews:
profile: chill
high_level_summary: false # don't post summary until explicitly invoked
request_changes_workflow: false
review_status: false
commit_status: false
walkthrough: false
poem: false
auto_review:
enabled: true
drafts: false # Don't review drafts automatically
auto_incremental_review: false # always review the whole PR, not just new commits
base_branches:
- main
path_filters:
- "!**/node_modules/**"
path_instructions:
- path: "**/*"
instructions: |
Focus on inconsistencies, contradictions, edge cases and serious issues.
Avoid commenting on minor issues such as linting, formatting and style issues.
When providing code suggestions, use GitHub's suggestion format:
```suggestion
<code changes>
```
- path: "**/*.js"
instructions: |
CLI tooling code. Check for: missing error handling on fs operations,
path.join vs string concatenation, proper cleanup in error paths.
Flag any process.exit() without error message.
chat:
auto_reply: true # Response to mentions in comments, a la @coderabbit review
issue_enrichment:
auto_enrich:
enabled: false # don't auto-comment on issues

View File

@@ -60,7 +60,7 @@ representative at an online or offline event.
Instances of abusive, harassing, or otherwise unacceptable behavior may be
reported to the community leaders responsible for enforcement at
the official BMAD Discord server (https://discord.com/invite/gk8jAdXWmj) - DM a moderator or flag a post.
the official BMAD Discord server (<https://discord.com/invite/gk8jAdXWmj>) - DM a moderator or flag a post.
All complaints will be reviewed and investigated promptly and fairly.
All community leaders are obligated to respect the privacy and security of the
@@ -116,7 +116,7 @@ the community.
This Code of Conduct is adapted from the [Contributor Covenant][homepage],
version 2.0, available at
https://www.contributor-covenant.org/version/2/0/code_of_conduct.html.
<https://www.contributor-covenant.org/version/2/0/code_of_conduct.html>.
Community Impact Guidelines were inspired by [Mozilla's code of conduct
enforcement ladder](https://github.com/mozilla/diversity).
@@ -124,5 +124,5 @@ enforcement ladder](https://github.com/mozilla/diversity).
[homepage]: https://www.contributor-covenant.org
For answers to common questions about this code of conduct, see the FAQ at
https://www.contributor-covenant.org/faq. Translations are available at
https://www.contributor-covenant.org/translations.
<https://www.contributor-covenant.org/faq>. Translations are available at
<https://www.contributor-covenant.org/translations>.

View File

@@ -1,32 +0,0 @@
---
name: Bug report
about: Create a report to help us improve
title: ''
labels: ''
assignees: ''
---
**Describe the bug**
A clear and concise description of what the bug is.
**Steps to Reproduce**
What lead to the bug and can it be reliable recreated - if so with what steps.
**PR**
If you have an idea to fix and would like to contribute, please indicate here you are working on a fix, or link to a proposed PR to fix the issue. Please review the contribution.md - contributions are always welcome!
**Expected behavior**
A clear and concise description of what you expected to happen.
**Please be Specific if relevant**
Model(s) Used:
Agentic IDE Used:
WebSite Used:
Project Language:
BMad Method version:
**Screenshots or Links**
If applicable, add screenshots or links (if web sharable record) to help explain your problem.
**Additional context**
Add any other context about the problem here. The more information you can provide, the easier it will be to suggest a fix or resolve

View File

@@ -1,5 +1,8 @@
blank_issues_enabled: false
contact_links:
- name: Discord Community Support
- name: 📚 Documentation
url: http://docs.bmad-method.org
about: Check the docs first — tutorials, guides, and reference
- name: 💬 Discord Community
url: https://discord.gg/gk8jAdXWmj
about: Please join our Discord server for general questions and community discussion before opening an issue.
about: Join for questions, discussion, and help before opening an issue

View File

@@ -0,0 +1,22 @@
---
name: Feature Request
about: Suggest an idea or new feature
title: ''
labels: ''
assignees: ''
---
**Describe your idea**
A clear and concise description of what you'd like to see added or changed.
**Why is this needed?**
Explain the problem this solves or the benefit it brings to the BMad community.
**How should it work?**
Describe your proposed solution. If you have ideas on implementation, share them here.
**PR**
If you'd like to contribute, please indicate you're working on this or link to your PR. Please review [CONTRIBUTING.md](../../CONTRIBUTING.md) — contributions are always welcome!
**Additional context**
Add any other context, screenshots, or links that help explain your idea.

View File

@@ -1,109 +0,0 @@
---
name: V6 Idea Submission
about: Suggest an idea for v6
title: ''
labels: ''
assignees: ''
---
# Idea: [Replace with a clear, actionable title]
## PASS Framework
**P**roblem:
> What's broken or missing? What pain point are we addressing? (1-2 sentences)
>
> [Your answer here]
**A**udience:
> Who's affected by this problem and how severely? (1-2 sentences)
>
> [Your answer here]
**S**olution:
> What will we build or change? How will we measure success? (1-2 sentences with at least 1 measurable outcome)
>
> [Your answer here]
>
> [Your Acceptance Criteria for measuring success here]
**S**ize:
> How much effort do you estimate this will take?
>
> - [ ] **XS** - A few hours
> - [ ] **S** - 1-2 days
> - [ ] **M** - 3-5 days
> - [ ] **L** - 1-2 weeks
> - [ ] **XL** - More than 2 weeks
---
### Metadata
**Submitted by:** [Your name]
**Date:** [Today's date]
**Priority:** [Leave blank - will be assigned during team review]
---
## Examples
<details>
<summary>Click to see a GOOD example</summary>
### Idea: Add search functionality to customer dashboard
**P**roblem:
Customers can't find their past orders quickly. They have to scroll through pages of orders to find what they're looking for, leading to 15+ support tickets per week.
**A**udience:
All 5,000+ active customers are affected. Support team spends ~10 hours/week helping customers find orders.
**S**olution:
Add a search bar that filters by order number, date range, and product name. Success = 50% reduction in order-finding support tickets within 2 weeks of launch.
**S**ize:
- [x] **M** - 3-5 days
</details>
<details>
<summary>Click to see a POOR example</summary>
### Idea: Make the app better
**P**roblem:
The app needs improvements and updates.
**A**udience:
Users
**S**olution:
Fix issues and add features.
**S**ize:
- [ ] Unknown
_Why this is poor: Too vague, no specific problem identified, no measurable success criteria, unclear scope_
</details>
---
## Tips for Success
1. **Be specific** - Vague problems lead to vague solutions
2. **Quantify when possible** - Numbers help us prioritize (e.g., "20 customers asked for this" vs "customers want this")
3. **One idea per submission** - If you have multiple ideas, submit multiple templates
4. **Success metrics matter** - How will we know this worked?
5. **Honest sizing** - Better to overestimate than underestimate
## Questions?
Reach out to @OverlordBaconPants if you need help completing this template.

32
.github/ISSUE_TEMPLATE/issue.md vendored Normal file
View File

@@ -0,0 +1,32 @@
---
name: Issue
about: Report a problem or something that's not working
title: ''
labels: ''
assignees: ''
---
**Describe the bug**
A clear and concise description of what the bug is.
**Steps to reproduce**
1. What were you doing when the bug occurred?
2. What steps can recreate the issue?
**Expected behavior**
A clear and concise description of what you expected to happen.
**Environment (if relevant)**
- Model(s) used:
- Agentic IDE used:
- BMad version:
- Project language:
**Screenshots or links**
If applicable, add screenshots or links to help explain the problem.
**PR**
If you'd like to contribute a fix, please indicate you're working on it or link to your PR. See [CONTRIBUTING.md](../../CONTRIBUTING.md) — contributions are always welcome!
**Additional context**
Add any other context about the problem here. The more information you provide, the easier it is to help.

View File

@@ -2,8 +2,21 @@
# Discord notification helper functions
# Escape markdown special chars and @mentions for safe Discord display
# Bracket expression: ] must be first, then other chars. In POSIX bracket expr, \ is literal.
esc() { sed -e 's/[][\*_()~`>]/\\&/g' -e 's/@/@ /g'; }
# Skips content inside <URL> wrappers to preserve URLs intact
esc() {
awk '{
result = ""; in_url = 0; n = length($0)
for (i = 1; i <= n; i++) {
c = substr($0, i, 1)
if (c == "<" && substr($0, i, 8) ~ /^<https?:/) in_url = 1
if (in_url) { result = result c; if (c == ">") in_url = 0 }
else if (c == "@") result = result "@ "
else if (index("[]\\*_()~`", c) > 0) result = result "\\" c
else result = result c
}
print result
}'
}
# Truncate to $1 chars (or 80 if wall-of-text with <3 spaces)
trunc() {
@@ -13,3 +26,9 @@ trunc() {
[ "$spaces" -lt 3 ] && [ ${#txt} -gt 80 ] && txt=$(printf '%s' "$txt" | cut -c1-80)
printf '%s' "$txt"
}
# Remove incomplete URL at end of truncated text (incomplete URLs are useless)
strip_trailing_url() { sed -E 's~<?https?://[^[:space:]]*$~~'; }
# Wrap URLs in <> to suppress Discord embeds (keeps links clickable)
wrap_urls() { sed -E 's~https?://[^[:space:]<>]+~<&>~g'; }

View File

@@ -1,329 +0,0 @@
name: Publish Latest Bundles
on:
push:
branches: [main]
workflow_dispatch: {}
permissions:
contents: write
jobs:
bundle-and-publish:
runs-on: ubuntu-latest
steps:
- name: Checkout BMAD-METHOD
uses: actions/checkout@v4
with:
fetch-depth: 0
- name: Setup Node.js
uses: actions/setup-node@v4
with:
node-version-file: ".nvmrc"
cache: npm
- name: Install dependencies
run: npm ci
- name: Generate bundles
run: npm run bundle
- name: Create bundle distribution structure
run: |
mkdir -p dist/bundles
# Copy web bundles (XML files from npm run bundle output)
cp -r web-bundles/* dist/bundles/ 2>/dev/null || true
# Verify bundles were copied (fail if completely empty)
if [ ! "$(ls -A dist/bundles)" ]; then
echo "❌ ERROR: No bundles found in dist/bundles/"
echo "This likely means 'npm run bundle' failed or bundles weren't generated"
exit 1
fi
# Count bundles per module
for module in bmm bmb cis bmgd; do
if [ -d "dist/bundles/$module/agents" ]; then
COUNT=$(find dist/bundles/$module/agents -name '*.xml' 2>/dev/null | wc -l)
echo "✅ $module: $COUNT agent bundles"
fi
done
# Generate index.html for each agents directory (fixes directory browsing)
for module in bmm bmb cis bmgd; do
if [ -d "dist/bundles/$module/agents" ]; then
cat > "dist/bundles/$module/agents/index.html" << 'DIREOF'
<!DOCTYPE html>
<html>
<head>
<title>MODULE_NAME Agents</title>
<style>
body { font-family: system-ui; max-width: 800px; margin: 50px auto; padding: 20px; }
li { margin: 10px 0; }
a { color: #0066cc; text-decoration: none; }
a:hover { text-decoration: underline; }
</style>
</head>
<body>
<h1>MODULE_NAME Agents</h1>
<ul>
AGENT_LINKS
</ul>
<p><a href="../../">← Back to all modules</a></p>
</body>
</html>
DIREOF
# Replace MODULE_NAME
sed -i "s/MODULE_NAME/${module^^}/g" "dist/bundles/$module/agents/index.html"
# Generate agent links
LINKS=""
for file in dist/bundles/$module/agents/*.xml; do
if [ -f "$file" ]; then
name=$(basename "$file" .xml)
LINKS="$LINKS <li><a href=\"./$name.xml\">$name</a></li>\n"
fi
done
sed -i "s|AGENT_LINKS|$LINKS|" "dist/bundles/$module/agents/index.html"
fi
done
# Create zip archives per module
mkdir -p dist/bundles/downloads
for module in bmm bmb cis bmgd; do
if [ -d "dist/bundles/$module" ]; then
(cd dist/bundles && zip -r downloads/$module-agents.zip $module/)
echo "✅ Created $module-agents.zip"
fi
done
# Generate index.html dynamically based on actual bundles
TIMESTAMP=$(date -u +"%Y-%m-%d %H:%M UTC")
COMMIT_SHA=$(git rev-parse --short HEAD)
# Function to generate agent links for a module
generate_agent_links() {
local module=$1
local agent_dir="dist/bundles/$module/agents"
if [ ! -d "$agent_dir" ]; then
echo ""
return
fi
local links=""
local count=0
# Find all XML files and generate links
for xml_file in "$agent_dir"/*.xml; do
if [ -f "$xml_file" ]; then
local agent_name=$(basename "$xml_file" .xml)
# Convert filename to display name (pm -> PM, tech-writer -> Tech Writer)
local display_name=$(echo "$agent_name" | sed 's/-/ /g' | awk '{for(i=1;i<=NF;i++) {if(length($i)==2) $i=toupper($i); else $i=toupper(substr($i,1,1)) tolower(substr($i,2));}}1')
if [ $count -gt 0 ]; then
links="$links | "
fi
links="$links<a href=\"./$module/agents/$agent_name.xml\">$display_name</a>"
count=$((count + 1))
fi
done
echo "$links"
}
# Generate agent links for each module
BMM_LINKS=$(generate_agent_links "bmm")
CIS_LINKS=$(generate_agent_links "cis")
BMGD_LINKS=$(generate_agent_links "bmgd")
# Count agents for bulk downloads
BMM_COUNT=$(find dist/bundles/bmm/agents -name '*.xml' 2>/dev/null | wc -l | tr -d ' ')
CIS_COUNT=$(find dist/bundles/cis/agents -name '*.xml' 2>/dev/null | wc -l | tr -d ' ')
BMGD_COUNT=$(find dist/bundles/bmgd/agents -name '*.xml' 2>/dev/null | wc -l | tr -d ' ')
# Create index.html
cat > dist/bundles/index.html << EOF
<!DOCTYPE html>
<html>
<head>
<title>BMAD Bundles - Latest</title>
<meta charset="utf-8">
<style>
body { font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, sans-serif; max-width: 800px; margin: 50px auto; padding: 20px; }
h1 { color: #333; }
.platform { margin: 30px 0; padding: 20px; background: #f5f5f5; border-radius: 8px; }
.module { margin: 15px 0; }
a { color: #0066cc; text-decoration: none; }
a:hover { text-decoration: underline; }
code { background: #e0e0e0; padding: 2px 6px; border-radius: 3px; }
.warning { background: #fff3cd; padding: 15px; border-left: 4px solid #ffc107; margin: 20px 0; }
</style>
</head>
<body>
<h1>BMAD Web Bundles - Latest (Main Branch)</h1>
<div class="warning">
<strong>⚠️ Latest Build (Unstable)</strong><br>
These bundles are built from the latest main branch commit. For stable releases, visit
<a href="https://github.com/bmad-code-org/BMAD-METHOD/releases/latest">GitHub Releases</a>.
</div>
<p><strong>Last Updated:</strong> <code>$TIMESTAMP</code></p>
<p><strong>Commit:</strong> <code>$COMMIT_SHA</code></p>
<h2>Available Modules</h2>
EOF
# Add BMM section if agents exist
if [ -n "$BMM_LINKS" ]; then
cat >> dist/bundles/index.html << EOF
<div class="platform">
<h3>BMM (BMad Method)</h3>
<div class="module">
$BMM_LINKS<br>
📁 <a href="./bmm/agents/">Browse All</a> | 📦 <a href="./downloads/bmm-agents.zip">Download Zip</a>
</div>
</div>
EOF
fi
# Add CIS section if agents exist
if [ -n "$CIS_LINKS" ]; then
cat >> dist/bundles/index.html << EOF
<div class="platform">
<h3>CIS (Creative Intelligence Suite)</h3>
<div class="module">
$CIS_LINKS<br>
📁 <a href="./cis/agents/">Browse Agents</a> | 📦 <a href="./downloads/cis-agents.zip">Download Zip</a>
</div>
</div>
EOF
fi
# Add BMGD section if agents exist
if [ -n "$BMGD_LINKS" ]; then
cat >> dist/bundles/index.html << EOF
<div class="platform">
<h3>BMGD (Game Development)</h3>
<div class="module">
$BMGD_LINKS<br>
📁 <a href="./bmgd/agents/">Browse Agents</a> | 📦 <a href="./downloads/bmgd-agents.zip">Download Zip</a>
</div>
</div>
EOF
fi
# Add bulk downloads section
cat >> dist/bundles/index.html << EOF
<h2>Bulk Downloads</h2>
<p>Download all agents for a module as a zip archive:</p>
<ul>
EOF
[ "$BMM_COUNT" -gt 0 ] && echo " <li><a href=\"./downloads/bmm-agents.zip\">📦 BMM Agents (all $BMM_COUNT)</a></li>" >> dist/bundles/index.html
[ "$CIS_COUNT" -gt 0 ] && echo " <li><a href=\"./downloads/cis-agents.zip\">📦 CIS Agents (all $CIS_COUNT)</a></li>" >> dist/bundles/index.html
[ "$BMGD_COUNT" -gt 0 ] && echo " <li><a href=\"./downloads/bmgd-agents.zip\">📦 BMGD Agents (all $BMGD_COUNT)</a></li>" >> dist/bundles/index.html
# Close HTML
cat >> dist/bundles/index.html << 'EOF'
</ul>
<h2>Usage</h2>
<p>Copy the raw XML URL and paste into your AI platform's custom instructions or project knowledge.</p>
<p>Example: <code>https://raw.githubusercontent.com/bmad-code-org/bmad-bundles/main/bmm/agents/pm.xml</code></p>
<h2>Installation (Recommended)</h2>
<p>For full IDE integration with slash commands, use the installer:</p>
<pre>npx bmad-method@alpha install</pre>
<footer style="margin-top: 50px; padding-top: 20px; border-top: 1px solid #ccc; color: #666;">
<p>Built from <a href="https://github.com/bmad-code-org/BMAD-METHOD">BMAD-METHOD</a> repository.</p>
</footer>
</body>
</html>
EOF
- name: Checkout bmad-bundles repo
uses: actions/checkout@v4
with:
repository: bmad-code-org/bmad-bundles
path: bmad-bundles
token: ${{ secrets.BUNDLES_PAT }}
- name: Update bundles
run: |
# Clear old bundles
rm -rf bmad-bundles/*
# Copy new bundles
cp -r dist/bundles/* bmad-bundles/
# Create .nojekyll for GitHub Pages
touch bmad-bundles/.nojekyll
# Create README
cat > bmad-bundles/README.md << 'EOF'
# BMAD Web Bundles (Latest)
**⚠️ Unstable Build**: These bundles are auto-generated from the latest `main` branch.
For stable releases, visit [GitHub Releases](https://github.com/bmad-code-org/BMAD-METHOD/releases/latest).
## Usage
Copy raw markdown URLs for use in AI platforms:
- Claude Code: `https://raw.githubusercontent.com/bmad-code-org/bmad-bundles/main/claude-code/sub-agents/{agent}.md`
- ChatGPT: `https://raw.githubusercontent.com/bmad-code-org/bmad-bundles/main/chatgpt/sub-agents/{agent}.md`
- Gemini: `https://raw.githubusercontent.com/bmad-code-org/bmad-bundles/main/gemini/sub-agents/{agent}.md`
## Browse
Visit [https://bmad-code-org.github.io/bmad-bundles/](https://bmad-code-org.github.io/bmad-bundles/) to browse bundles.
## Installation (Recommended)
For full IDE integration:
```bash
npx bmad-method@alpha install
```
---
Auto-updated by [BMAD-METHOD](https://github.com/bmad-code-org/BMAD-METHOD) on every main branch merge.
EOF
- name: Commit and push to bmad-bundles
run: |
cd bmad-bundles
git config user.name "github-actions[bot]"
git config user.email "github-actions[bot]@users.noreply.github.com"
git add .
if git diff --staged --quiet; then
echo "No changes to bundles, skipping commit"
else
COMMIT_SHA=$(cd .. && git rev-parse --short HEAD)
git commit -m "Update bundles from BMAD-METHOD@${COMMIT_SHA}"
git push
echo "✅ Bundles published to GitHub Pages"
fi
- name: Summary
run: |
echo "## 🎉 Bundles Published!" >> $GITHUB_STEP_SUMMARY
echo "" >> $GITHUB_STEP_SUMMARY
echo "**Latest bundles** available at:" >> $GITHUB_STEP_SUMMARY
echo "- 🌐 Browse: https://bmad-code-org.github.io/bmad-bundles/" >> $GITHUB_STEP_SUMMARY
echo "- 📦 Raw files: https://github.com/bmad-code-org/bmad-bundles" >> $GITHUB_STEP_SUMMARY
echo "" >> $GITHUB_STEP_SUMMARY
echo "**Commit**: ${{ github.sha }}" >> $GITHUB_STEP_SUMMARY

View File

@@ -2,19 +2,9 @@ name: Discord Notification
on:
pull_request:
types: [opened, closed, reopened, ready_for_review]
release:
types: [published]
create:
delete:
issue_comment:
types: [created]
pull_request_review:
types: [submitted]
pull_request_review_comment:
types: [created]
types: [opened, closed]
issues:
types: [opened, closed, reopened]
types: [opened]
env:
MAX_TITLE: 100
@@ -47,13 +37,15 @@ jobs:
if [ "$ACTION" = "opened" ]; then ICON="🔀"; LABEL="New PR"
elif [ "$ACTION" = "closed" ] && [ "$MERGED" = "true" ]; then ICON="🎉"; LABEL="Merged"
elif [ "$ACTION" = "closed" ]; then ICON="❌"; LABEL="Closed"
elif [ "$ACTION" = "reopened" ]; then ICON="🔄"; LABEL="Reopened"
else ICON="📋"; LABEL="Ready"; fi
elif [ "$ACTION" = "closed" ]; then ICON="❌"; LABEL="Closed"; fi
TITLE=$(printf '%s' "$PR_TITLE" | trunc $MAX_TITLE | esc)
[ ${#PR_TITLE} -gt $MAX_TITLE ] && TITLE="${TITLE}..."
BODY=$(printf '%s' "$PR_BODY" | trunc $MAX_BODY | esc)
BODY=$(printf '%s' "$PR_BODY" | trunc $MAX_BODY)
if [ -n "$PR_BODY" ] && [ ${#PR_BODY} -gt $MAX_BODY ]; then
BODY=$(printf '%s' "$BODY" | strip_trailing_url)
fi
BODY=$(printf '%s' "$BODY" | wrap_urls | esc)
[ -n "$PR_BODY" ] && [ ${#PR_BODY} -gt $MAX_BODY ] && BODY="${BODY}..."
[ -n "$BODY" ] && BODY=" · $BODY"
USER=$(printf '%s' "$PR_USER" | esc)
@@ -73,214 +65,26 @@ jobs:
- name: Notify Discord
env:
WEBHOOK: ${{ secrets.DISCORD_WEBHOOK }}
ACTION: ${{ github.event.action }}
ISSUE_NUM: ${{ github.event.issue.number }}
ISSUE_URL: ${{ github.event.issue.html_url }}
ISSUE_TITLE: ${{ github.event.issue.title }}
ISSUE_USER: ${{ github.event.issue.user.login }}
ISSUE_BODY: ${{ github.event.issue.body }}
ACTOR: ${{ github.actor }}
run: |
set -o pipefail
source .github/scripts/discord-helpers.sh
[ -z "$WEBHOOK" ] && exit 0
if [ "$ACTION" = "opened" ]; then ICON="🐛"; LABEL="New Issue"; USER="$ISSUE_USER"
elif [ "$ACTION" = "closed" ]; then ICON="✅"; LABEL="Closed"; USER="$ACTOR"
else ICON="🔄"; LABEL="Reopened"; USER="$ACTOR"; fi
TITLE=$(printf '%s' "$ISSUE_TITLE" | trunc $MAX_TITLE | esc)
[ ${#ISSUE_TITLE} -gt $MAX_TITLE ] && TITLE="${TITLE}..."
BODY=$(printf '%s' "$ISSUE_BODY" | trunc $MAX_BODY | esc)
BODY=$(printf '%s' "$ISSUE_BODY" | trunc $MAX_BODY)
if [ -n "$ISSUE_BODY" ] && [ ${#ISSUE_BODY} -gt $MAX_BODY ]; then
BODY=$(printf '%s' "$BODY" | strip_trailing_url)
fi
BODY=$(printf '%s' "$BODY" | wrap_urls | esc)
[ -n "$ISSUE_BODY" ] && [ ${#ISSUE_BODY} -gt $MAX_BODY ] && BODY="${BODY}..."
[ -n "$BODY" ] && BODY=" · $BODY"
USER=$(printf '%s' "$USER" | esc)
USER=$(printf '%s' "$ISSUE_USER" | esc)
MSG="$ICON **[$LABEL #$ISSUE_NUM: $TITLE](<$ISSUE_URL>)**"$'\n'"by @$USER$BODY"
jq -n --arg content "$MSG" '{content: $content}' | curl -sf --retry 2 -X POST "$WEBHOOK" -H "Content-Type: application/json" -d @-
issue_comment:
if: github.event_name == 'issue_comment'
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
with:
ref: ${{ github.event.repository.default_branch }}
sparse-checkout: .github/scripts
sparse-checkout-cone-mode: false
- name: Notify Discord
env:
WEBHOOK: ${{ secrets.DISCORD_WEBHOOK }}
IS_PR: ${{ github.event.issue.pull_request && 'true' || 'false' }}
ISSUE_NUM: ${{ github.event.issue.number }}
ISSUE_TITLE: ${{ github.event.issue.title }}
COMMENT_URL: ${{ github.event.comment.html_url }}
COMMENT_USER: ${{ github.event.comment.user.login }}
COMMENT_BODY: ${{ github.event.comment.body }}
run: |
set -o pipefail
source .github/scripts/discord-helpers.sh
[ -z "$WEBHOOK" ] && exit 0
[ "$IS_PR" = "true" ] && TYPE="PR" || TYPE="Issue"
TITLE=$(printf '%s' "$ISSUE_TITLE" | trunc $MAX_TITLE | esc)
[ ${#ISSUE_TITLE} -gt $MAX_TITLE ] && TITLE="${TITLE}..."
BODY=$(printf '%s' "$COMMENT_BODY" | trunc $MAX_BODY | esc)
[ ${#COMMENT_BODY} -gt $MAX_BODY ] && BODY="${BODY}..."
USER=$(printf '%s' "$COMMENT_USER" | esc)
MSG="💬 **[Comment on $TYPE #$ISSUE_NUM: $TITLE](<$COMMENT_URL>)**"$'\n'"@$USER: $BODY"
jq -n --arg content "$MSG" '{content: $content}' | curl -sf --retry 2 -X POST "$WEBHOOK" -H "Content-Type: application/json" -d @-
pull_request_review:
if: github.event_name == 'pull_request_review'
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
with:
ref: ${{ github.event.repository.default_branch }}
sparse-checkout: .github/scripts
sparse-checkout-cone-mode: false
- name: Notify Discord
env:
WEBHOOK: ${{ secrets.DISCORD_WEBHOOK }}
STATE: ${{ github.event.review.state }}
PR_NUM: ${{ github.event.pull_request.number }}
PR_TITLE: ${{ github.event.pull_request.title }}
REVIEW_URL: ${{ github.event.review.html_url }}
REVIEW_USER: ${{ github.event.review.user.login }}
REVIEW_BODY: ${{ github.event.review.body }}
run: |
set -o pipefail
source .github/scripts/discord-helpers.sh
[ -z "$WEBHOOK" ] && exit 0
if [ "$STATE" = "approved" ]; then ICON="✅"; LABEL="Approved"
elif [ "$STATE" = "changes_requested" ]; then ICON="🔧"; LABEL="Changes Requested"
else ICON="👀"; LABEL="Reviewed"; fi
TITLE=$(printf '%s' "$PR_TITLE" | trunc $MAX_TITLE | esc)
[ ${#PR_TITLE} -gt $MAX_TITLE ] && TITLE="${TITLE}..."
BODY=$(printf '%s' "$REVIEW_BODY" | trunc $MAX_BODY | esc)
[ -n "$REVIEW_BODY" ] && [ ${#REVIEW_BODY} -gt $MAX_BODY ] && BODY="${BODY}..."
[ -n "$BODY" ] && BODY=": $BODY"
USER=$(printf '%s' "$REVIEW_USER" | esc)
MSG="$ICON **[$LABEL PR #$PR_NUM: $TITLE](<$REVIEW_URL>)**"$'\n'"@$USER$BODY"
jq -n --arg content "$MSG" '{content: $content}' | curl -sf --retry 2 -X POST "$WEBHOOK" -H "Content-Type: application/json" -d @-
pull_request_review_comment:
if: github.event_name == 'pull_request_review_comment'
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
with:
ref: ${{ github.event.repository.default_branch }}
sparse-checkout: .github/scripts
sparse-checkout-cone-mode: false
- name: Notify Discord
env:
WEBHOOK: ${{ secrets.DISCORD_WEBHOOK }}
PR_NUM: ${{ github.event.pull_request.number }}
PR_TITLE: ${{ github.event.pull_request.title }}
COMMENT_URL: ${{ github.event.comment.html_url }}
COMMENT_USER: ${{ github.event.comment.user.login }}
COMMENT_BODY: ${{ github.event.comment.body }}
run: |
set -o pipefail
source .github/scripts/discord-helpers.sh
[ -z "$WEBHOOK" ] && exit 0
TITLE=$(printf '%s' "$PR_TITLE" | trunc $MAX_TITLE | esc)
[ ${#PR_TITLE} -gt $MAX_TITLE ] && TITLE="${TITLE}..."
BODY=$(printf '%s' "$COMMENT_BODY" | trunc $MAX_BODY | esc)
[ ${#COMMENT_BODY} -gt $MAX_BODY ] && BODY="${BODY}..."
USER=$(printf '%s' "$COMMENT_USER" | esc)
MSG="💭 **[Review Comment PR #$PR_NUM: $TITLE](<$COMMENT_URL>)**"$'\n'"@$USER: $BODY"
jq -n --arg content "$MSG" '{content: $content}' | curl -sf --retry 2 -X POST "$WEBHOOK" -H "Content-Type: application/json" -d @-
release:
if: github.event_name == 'release'
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
with:
ref: ${{ github.event.repository.default_branch }}
sparse-checkout: .github/scripts
sparse-checkout-cone-mode: false
- name: Notify Discord
env:
WEBHOOK: ${{ secrets.DISCORD_WEBHOOK }}
TAG: ${{ github.event.release.tag_name }}
NAME: ${{ github.event.release.name }}
URL: ${{ github.event.release.html_url }}
RELEASE_BODY: ${{ github.event.release.body }}
run: |
set -o pipefail
source .github/scripts/discord-helpers.sh
[ -z "$WEBHOOK" ] && exit 0
REL_NAME=$(printf '%s' "$NAME" | trunc $MAX_TITLE | esc)
[ ${#NAME} -gt $MAX_TITLE ] && REL_NAME="${REL_NAME}..."
BODY=$(printf '%s' "$RELEASE_BODY" | trunc $MAX_BODY | esc)
[ -n "$RELEASE_BODY" ] && [ ${#RELEASE_BODY} -gt $MAX_BODY ] && BODY="${BODY}..."
[ -n "$BODY" ] && BODY=" · $BODY"
TAG_ESC=$(printf '%s' "$TAG" | esc)
MSG="🚀 **[Release $TAG_ESC: $REL_NAME](<$URL>)**"$'\n'"$BODY"
jq -n --arg content "$MSG" '{content: $content}' | curl -sf --retry 2 -X POST "$WEBHOOK" -H "Content-Type: application/json" -d @-
create:
if: github.event_name == 'create'
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
with:
ref: ${{ github.event.repository.default_branch }}
sparse-checkout: .github/scripts
sparse-checkout-cone-mode: false
- name: Notify Discord
env:
WEBHOOK: ${{ secrets.DISCORD_WEBHOOK }}
REF_TYPE: ${{ github.event.ref_type }}
REF: ${{ github.event.ref }}
ACTOR: ${{ github.actor }}
REPO_URL: ${{ github.event.repository.html_url }}
run: |
set -o pipefail
source .github/scripts/discord-helpers.sh
[ -z "$WEBHOOK" ] && exit 0
[ "$REF_TYPE" = "branch" ] && ICON="🌿" || ICON="🏷️"
REF_TRUNC=$(printf '%s' "$REF" | trunc $MAX_TITLE)
[ ${#REF} -gt $MAX_TITLE ] && REF_TRUNC="${REF_TRUNC}..."
REF_ESC=$(printf '%s' "$REF_TRUNC" | esc)
REF_URL=$(jq -rn --arg ref "$REF" '$ref | @uri')
ACTOR_ESC=$(printf '%s' "$ACTOR" | esc)
MSG="$ICON **${REF_TYPE^} created: [$REF_ESC](<$REPO_URL/tree/$REF_URL>)** by @$ACTOR_ESC"
jq -n --arg content "$MSG" '{content: $content}' | curl -sf --retry 2 -X POST "$WEBHOOK" -H "Content-Type: application/json" -d @-
delete:
if: github.event_name == 'delete'
runs-on: ubuntu-latest
steps:
- name: Notify Discord
env:
WEBHOOK: ${{ secrets.DISCORD_WEBHOOK }}
REF_TYPE: ${{ github.event.ref_type }}
REF: ${{ github.event.ref }}
ACTOR: ${{ github.actor }}
run: |
set -o pipefail
[ -z "$WEBHOOK" ] && exit 0
esc() { sed -e 's/[][\*_()~`>]/\\&/g' -e 's/@/@ /g'; }
trunc() { tr '\n\r' ' ' | cut -c1-"$1"; }
REF_TRUNC=$(printf '%s' "$REF" | trunc 100)
[ ${#REF} -gt 100 ] && REF_TRUNC="${REF_TRUNC}..."
REF_ESC=$(printf '%s' "$REF_TRUNC" | esc)
ACTOR_ESC=$(printf '%s' "$ACTOR" | esc)
MSG="🗑️ **${REF_TYPE^} deleted: $REF_ESC** by @$ACTOR_ESC"
MSG="🐛 **[Issue #$ISSUE_NUM: $TITLE](<$ISSUE_URL>)**"$'\n'"by @$USER$BODY"
jq -n --arg content "$MSG" '{content: $content}' | curl -sf --retry 2 -X POST "$WEBHOOK" -H "Content-Type: application/json" -d @-

63
.github/workflows/docs.yaml vendored Normal file
View File

@@ -0,0 +1,63 @@
name: Deploy Documentation
on:
push:
branches:
- main
paths:
- "docs/**"
- "src/modules/*/docs/**"
- "website/**"
- "tools/build-docs.js"
- ".github/workflows/docs.yaml"
workflow_dispatch:
permissions:
contents: read
pages: write
id-token: write
concurrency:
group: "pages"
cancel-in-progress: false
jobs:
build:
runs-on: ubuntu-latest
steps:
- name: Checkout repository
uses: actions/checkout@v4
with:
fetch-depth: 0
- name: Setup Node.js
uses: actions/setup-node@v4
with:
node-version: "20"
cache: "npm"
- name: Install dependencies
run: npm ci
- name: Build documentation
env:
# Override site URL from GitHub repo variable if set
# Otherwise, astro.config.mjs will compute from GITHUB_REPOSITORY
SITE_URL: ${{ vars.SITE_URL }}
run: npm run docs:build
- name: Upload artifact
uses: actions/upload-pages-artifact@v3
with:
path: build/site
deploy:
environment:
name: github-pages
url: ${{ steps.deployment.outputs.page_url }}
runs-on: ubuntu-latest
needs: build
steps:
- name: Deploy to GitHub Pages
id: deployment
uses: actions/deploy-pages@v4

View File

@@ -6,9 +6,11 @@ on:
version_bump:
description: Version bump type
required: true
default: patch
default: beta
type: choice
options:
- beta
- alpha
- patch
- minor
- major
@@ -49,7 +51,11 @@ jobs:
git config user.email "github-actions[bot]@users.noreply.github.com"
- name: Bump version
run: npm run version:${{ github.event.inputs.version_bump }}
run: |
case "${{ github.event.inputs.version_bump }}" in
alpha|beta) npm version prerelease --no-git-tag-version --preid=${{ github.event.inputs.version_bump }} ;;
*) npm version ${{ github.event.inputs.version_bump }} --no-git-tag-version ;;
esac
- name: Get new version and previous tag
id: version
@@ -61,34 +67,9 @@ jobs:
run: |
sed -i 's/"version": ".*"/"version": "${{ steps.version.outputs.new_version }}"/' tools/installer/package.json
- name: Generate web bundles
run: npm run bundle
- name: Package bundles for release
run: |
mkdir -p dist/release-bundles
# Copy web bundles
cp -r web-bundles dist/release-bundles/bmad-bundles-v${{ steps.version.outputs.new_version }}
# Verify bundles exist
if [ ! "$(ls -A dist/release-bundles/bmad-bundles-v${{ steps.version.outputs.new_version }})" ]; then
echo "❌ ERROR: No bundles found"
echo "This likely means 'npm run bundle' failed"
exit 1
fi
# Count and display bundles per module
for module in bmm bmb cis bmgd; do
if [ -d "dist/release-bundles/bmad-bundles-v${{ steps.version.outputs.new_version }}/$module/agents" ]; then
COUNT=$(find dist/release-bundles/bmad-bundles-v${{ steps.version.outputs.new_version }}/$module/agents -name '*.xml' 2>/dev/null | wc -l)
echo "✅ $module: $COUNT agents"
fi
done
# Create archive
tar -czf dist/release-bundles/bmad-bundles-v${{ steps.version.outputs.new_version }}.tar.gz \
-C dist/release-bundles/bmad-bundles-v${{ steps.version.outputs.new_version }} .
# TODO: Re-enable web bundles once tools/cli/bundlers/ is restored
# - name: Generate web bundles
# run: npm run bundle
- name: Commit version bump
run: |
@@ -177,33 +158,26 @@ jobs:
NODE_AUTH_TOKEN: ${{ secrets.NPM_TOKEN }}
run: |
VERSION="${{ steps.version.outputs.new_version }}"
if [[ "$VERSION" == *"alpha"* ]] || [[ "$VERSION" == *"beta"* ]]; then
echo "Publishing prerelease version with --tag alpha"
if [[ "$VERSION" == *"alpha"* ]]; then
echo "Publishing alpha prerelease version with --tag alpha"
npm publish --tag alpha
elif [[ "$VERSION" == *"beta"* ]]; then
echo "Publishing beta prerelease version with --tag latest"
npm publish --tag latest
else
echo "Publishing stable version with --tag latest"
npm publish --tag latest
fi
- name: Create GitHub Release with Bundles
- name: Create GitHub Release
uses: softprops/action-gh-release@v2
with:
tag_name: v${{ steps.version.outputs.new_version }}
name: "BMad Method v${{ steps.version.outputs.new_version }}"
body: |
${{ steps.release_notes.outputs.RELEASE_NOTES }}
## 📦 Web Bundles
Download XML bundles for use in AI platforms (Claude Projects, ChatGPT, Gemini):
- `bmad-bundles-v${{ steps.version.outputs.new_version }}.tar.gz` - All modules (BMM, BMB, CIS, BMGD)
**Browse online** (bleeding edge): https://bmad-code-org.github.io/bmad-bundles/
draft: false
prerelease: ${{ contains(steps.version.outputs.new_version, 'alpha') || contains(steps.version.outputs.new_version, 'beta') }}
files: |
dist/release-bundles/*.tar.gz
- name: Summary
run: |
@@ -212,7 +186,6 @@ jobs:
echo "### 📦 Distribution" >> $GITHUB_STEP_SUMMARY
echo "- **NPM**: Published with @latest tag" >> $GITHUB_STEP_SUMMARY
echo "- **GitHub Release**: https://github.com/bmad-code-org/BMAD-METHOD/releases/tag/v${{ steps.version.outputs.new_version }}" >> $GITHUB_STEP_SUMMARY
echo "- **Web Bundles**: Attached to GitHub Release (4 archives)" >> $GITHUB_STEP_SUMMARY
echo "" >> $GITHUB_STEP_SUMMARY
echo "### ✅ Installation" >> $GITHUB_STEP_SUMMARY
echo "\`\`\`bash" >> $GITHUB_STEP_SUMMARY

View File

@@ -69,6 +69,27 @@ jobs:
- name: markdownlint
run: npm run lint:md
docs:
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Setup Node
uses: actions/setup-node@v4
with:
node-version-file: ".nvmrc"
cache: "npm"
- name: Install dependencies
run: npm ci
- name: Validate documentation links
run: npm run docs:validate-links
- name: Build documentation
run: npm run docs:build
validate:
runs-on: ubuntu-latest
steps:
@@ -92,6 +113,3 @@ jobs:
- name: Test agent compilation components
run: npm run test:install
- name: Validate web bundles
run: npm run validate:bundles

53
.gitignore vendored
View File

@@ -1,12 +1,11 @@
# Dependencies
node_modules/
**/node_modules/
pnpm-lock.yaml
bun.lock
deno.lock
pnpm-workspace.yaml
package-lock.json
test-output/*
coverage/
@@ -28,11 +27,6 @@ Thumbs.db
# Development tools and configs
.prettierrc
# IDE and editor configs
.windsurf/
.trae/
.bmad*/.cursor/
# AI assistant files
CLAUDE.md
.ai/*
@@ -43,35 +37,32 @@ CLAUDE.local.md
.serena/
.claude/settings.local.json
# Project-specific
.bmad-core
.bmad-creator-tools
test-project-install/*
sample-project/*
flattened-codebase.xml
*.stats.md
.internal-docs/
#UAT template testing output files
tools/template-test-generator/test-scenarios/
# Bundler temporary files and generated bundles
.bundler-temp/
# Generated web bundles (built by CI, not committed)
src/modules/bmm/sub-modules/
src/modules/bmb/sub-modules/
src/modules/cis/sub-modules/
src/modules/bmgd/sub-modules/
shared-modules
z*/
.bmad
_bmad
_bmad-output
.clinerules
.augment
.crush
.cursor
.iflow
.opencode
.qwen
.rovodev
.kilocodemodes
.claude
.codex
.github/chatmodes
.github/agents
.agent
.agentvibes/
.kiro/
.agentvibes
.kiro
.roo
.trae
.windsurf
bmad-custom-src/
# Astro / Documentation Build
website/.astro/
website/dist/
build/

View File

@@ -5,3 +5,16 @@ npx --no-install lint-staged
# Validate everything
npm test
# Validate docs links only when docs change
if command -v rg >/dev/null 2>&1; then
if git diff --cached --name-only | rg -q '^docs/'; then
npm run docs:validate-links
npm run docs:build
fi
else
if git diff --cached --name-only | grep -Eq '^docs/'; then
npm run docs:validate-links
npm run docs:build
fi
fi

View File

@@ -2,16 +2,15 @@
# https://github.com/DavidAnson/markdownlint-cli2
ignores:
- node_modules/**
- "**/node_modules/**"
- test/fixtures/**
- CODE_OF_CONDUCT.md
- .bmad/**
- .bmad*/**
- _bmad/**
- _bmad*/**
- .agent/**
- .claude/**
- .roo/**
- .codex/**
- .agentvibes/**
- .kiro/**
- sample-project/**
- test-project-install/**

View File

@@ -5,5 +5,5 @@ test/fixtures/**
CODE_OF_CONDUCT.md
# BMAD runtime folders (user-specific, not in repo)
.bmad/
.bmad*/
_bmad/
_bmad*/

View File

@@ -57,6 +57,7 @@
"tileset",
"tmpl",
"Trae",
"Unsharded",
"VNET",
"webskip"
],
@@ -73,7 +74,7 @@
"editor.formatOnSave": true,
"editor.defaultFormatter": "esbenp.prettier-vscode",
"[javascript]": {
"editor.defaultFormatter": "esbenp.prettier-vscode"
"editor.defaultFormatter": "vscode.typescript-language-features"
},
"[json]": {
"editor.defaultFormatter": "vscode.json-language-features"

File diff suppressed because it is too large Load Diff

1
CNAME Normal file
View File

@@ -0,0 +1 @@
docs.bmad-method.org

View File

@@ -1,268 +1,167 @@
# Contributing to BMad
Thank you for considering contributing to the BMad project! We believe in **Human Amplification, Not Replacement** - bringing out the best thinking in both humans and AI through guided collaboration.
Thank you for considering contributing! We believe in **Human Amplification, Not Replacement** bringing out the best thinking in both humans and AI through guided collaboration.
💬 **Discord Community**: Join our [Discord server](https://discord.gg/gk8jAdXWmj) for real-time discussions:
💬 **Discord**: [Join our community](https://discord.gg/gk8jAdXWmj) for real-time discussions, questions, and collaboration.
- **#general-dev** - Technical discussions, feature ideas, and development questions
- **#bugs-issues** - Bug reports and issue discussions
---
## Our Philosophy
### BMad Core™: Universal Foundation
BMad strengthens human-AI collaboration through specialized agents and guided workflows. Every contribution should answer: **"Does this make humans and AI better together?"**
BMad Core empowers humans and AI agents working together in true partnership across any domain through our **C.O.R.E. Framework** (Collaboration Optimized Reflection Engine):
- **Collaboration**: Human-AI partnership where both contribute unique strengths
- **Optimized**: The collaborative process refined for maximum effectiveness
- **Reflection**: Guided thinking that helps discover better solutions and insights
- **Engine**: The powerful framework that orchestrates specialized agents and workflows
### BMad Method™: Agile AI-Driven Development
The BMad Method is the flagship bmad module for agile AI-driven software development. It emphasizes thorough planning and solid architectural foundations to provide detailed context for developer agents, mirroring real-world agile best practices.
### Core Principles
**Partnership Over Automation** - AI agents act as expert coaches, mentors, and collaborators who amplify human capability rather than replace it.
**Bidirectional Guidance** - Agents guide users through structured workflows while users push agents with advanced prompting. Both sides actively work to extract better information from each other.
**Systems of Workflows** - BMad Core builds comprehensive systems of guided workflows with specialized agent teams for any domain.
**Tool-Agnostic Foundation** - BMad Core remains tool-agnostic, providing stable, extensible groundwork that adapts to any domain.
## What Makes a Good Contribution?
Every contribution should strengthen human-AI collaboration. Ask yourself: **"Does this make humans and AI better together?"**
**✅ Contributions that align:**
- Enhance universal collaboration patterns
- Improve agent personas and workflows
- Strengthen planning and context continuity
- Increase cross-domain accessibility
- Add domain-specific modules leveraging BMad Core
**❌ What detracts from our mission:**
**✅ What we welcome:**
- Enhanced collaboration patterns and workflows
- Improved agent personas and prompts
- Domain-specific modules leveraging BMad Core
- Better planning and context continuity
**❌ What doesn't fit:**
- Purely automated solutions that sideline humans
- Tools that don't improve the partnership
- Complexity that creates barriers to adoption
- Features that fragment BMad Core's foundation
## Before You Contribute
---
### Reporting Bugs
## Reporting Issues
1. **Check existing issues** first to avoid duplicates
2. **Consider discussing in Discord** (#bugs-issues channel) for quick help
3. **Use the bug report template** when creating a new issue - it guides you through providing:
- Clear bug description
- Steps to reproduce
- Expected vs actual behavior
- Model/IDE/BMad version details
- Screenshots or links if applicable
4. **Indicate if you're working on a fix** to avoid duplicate efforts
**ALL bug reports and feature requests MUST go through GitHub Issues.**
### Suggesting Features or New Modules
### Before Creating an Issue
1. **Discuss first in Discord** (#general-dev channel) - the feature request template asks if you've done this
2. **Check existing issues and discussions** to avoid duplicates
3. **Use the feature request template** when creating an issue
4. **Be specific** about why this feature would benefit the BMad community and strengthen human-AI collaboration
1. **Search existing issues** — Use the GitHub issue search to check if your bug or feature has already been reported
2. **Search closed issues** — Your issue may have been fixed or addressed previously
3. **Check discussions** — Some conversations happen in [GitHub Discussions](https://github.com/bmad-code-org/BMAD-METHOD/discussions)
### Before Starting Work
### Bug Reports
After searching, if the bug is unreported, use the [bug report template](https://github.com/bmad-code-org/BMAD-METHOD/issues/new?template=bug_report.md) and include:
- Clear description of the problem
- Steps to reproduce
- Expected vs actual behavior
- Your environment (model, IDE, BMad version)
- Screenshots or error messages if applicable
### Feature Requests
After searching, use the [feature request template](https://github.com/bmad-code-org/BMAD-METHOD/issues/new?template=feature_request.md) and explain:
- What the feature is
- Why it would benefit the BMad community
- How it strengthens human-AI collaboration
**For community modules**, review [TRADEMARK.md](TRADEMARK.md) for proper naming conventions (e.g., "My Module (BMad Community Module)").
---
## Before Starting Work
⚠️ **Required before submitting PRs:**
1. **For bugs**: Check if an issue exists (create one using the bug template if not)
2. **For features**: Discuss in Discord (#general-dev) AND create a feature request issue
3. **For large changes**: Always open an issue first to discuss alignment
| Work Type | Requirement |
| ------------- | ---------------------------------------------- |
| Bug fix | An open issue (create one if it doesn't exist) |
| Feature | An open feature request issue |
| Large changes | Discussion via issue first |
Please propose small, granular changes! For large or significant changes, discuss in Discord and open an issue first. This prevents wasted effort on PRs that may not align with planned changes.
**Why?** This prevents wasted effort on work that may not align with project direction.
---
## Pull Request Guidelines
### Which Branch?
### Target Branch
**Submit PR's to `main` branch** (critical only):
Submit PRs to the `main` branch.
- 🚨 Critical bug fixes that break basic functionality
- 🔒 Security patches
- 📚 Fixing dangerously incorrect documentation
- 🐛 Bugs preventing installation or basic usage
### PR Size
### PR Size Guidelines
- **Ideal**: 200-400 lines of code changes
- **Maximum**: 800 lines (excluding generated files)
- **One feature/fix per PR**
- **Ideal PR size**: 200-400 lines of code changes
- **Maximum PR size**: 800 lines (excluding generated files)
- **One feature/fix per PR**: Each PR should address a single issue or add one feature
- **If your change is larger**: Break it into multiple smaller PRs that can be reviewed independently
- **Related changes**: Even related changes should be separate PRs if they deliver independent value
If your change exceeds 800 lines, break it into smaller PRs that can be reviewed independently.
### Breaking Down Large PRs
### New to Pull Requests?
If your change exceeds 800 lines, use this checklist to split it:
- [ ] Can I separate the refactoring from the feature implementation?
- [ ] Can I introduce the new API/interface in one PR and implementation in another?
- [ ] Can I split by file or module?
- [ ] Can I create a base PR with shared utilities first?
- [ ] Can I separate test additions from implementation?
- [ ] Even if changes are related, can they deliver value independently?
- [ ] Can these changes be merged in any order without breaking things?
Example breakdown:
1. PR #1: Add utility functions and types (100 lines)
2. PR #2: Refactor existing code to use utilities (200 lines)
3. PR #3: Implement new feature using refactored code (300 lines)
4. PR #4: Add comprehensive tests (200 lines)
**Note**: PRs #1 and #4 could be submitted simultaneously since they deliver independent value.
### Pull Request Process
#### New to Pull Requests?
If you're new to GitHub or pull requests, here's a quick guide:
1. **Fork the repository** - Click the "Fork" button on GitHub to create your own copy
2. **Clone your fork** - `git clone https://github.com/YOUR-USERNAME/bmad-method.git`
3. **Create a new branch** - Never work on `main` directly!
```bash
git checkout -b fix/description
# or
git checkout -b feature/description
```
4. **Make your changes** - Edit files, keeping changes small and focused
5. **Commit your changes** - Use clear, descriptive commit messages
```bash
git add .
git commit -m "fix: correct typo in README"
```
6. **Push to your fork** - `git push origin fix/description`
7. **Create the Pull Request** - Go to your fork on GitHub and click "Compare & pull request"
1. **Fork** the repository
2. **Clone** your fork: `git clone https://github.com/YOUR-USERNAME/bmad-method.git`
3. **Create a branch**: `git checkout -b fix/description` or `git checkout -b feature/description`
4. **Make changes** — keep them focused
5. **Commit**: `git commit -m "fix: correct typo in README"`
6. **Push**: `git push origin fix/description`
7. **Open PR** from your fork on GitHub
### PR Description Template
Keep your PR description concise and focused. Use this template:
```markdown
## What
[1-2 sentences describing WHAT changed]
## Why
[1-2 sentences explaining WHY this change is needed]
Fixes #[issue number] (if applicable)
Fixes #[issue number]
## How
## [2-3 bullets listing HOW you implemented it]
-
- [2-3 bullets listing HOW you implemented it]
-
## Testing
[1-2 sentences on how you tested this]
```
**Maximum PR description length: 200 words** (excluding code examples if needed)
**Keep it under 200 words.**
### Good vs Bad PR Descriptions
### Commit Messages
❌ **Bad Example:**
> This revolutionary PR introduces a paradigm-shifting enhancement to the system's architecture by implementing a state-of-the-art solution that leverages cutting-edge methodologies to optimize performance metrics...
✅ **Good Example:**
> **What:** Added validation for agent dependency resolution
> **Why:** Build was failing silently when agents had circular dependencies
> **How:**
>
> - Added cycle detection in dependency-resolver.js
> - Throws clear error with dependency chain
> **Testing:** Tested with circular deps between 3 agents
### Commit Message Convention
Use conventional commits format:
Use conventional commits:
- `feat:` New feature
- `fix:` Bug fix
- `docs:` Documentation only
- `refactor:` Code change that neither fixes a bug nor adds a feature
- `test:` Adding missing tests
- `chore:` Changes to build process or auxiliary tools
- `refactor:` Code change (no bug/feature)
- `test:` Adding tests
- `chore:` Build/tools changes
Keep commit messages under 72 characters.
### Atomic Commits
Each commit should represent one logical change:
- **Do:** One bug fix per commit
- **Do:** One feature addition per commit
- **Don't:** Mix refactoring with bug fixes
- **Don't:** Combine unrelated changes
## What Makes a Good Pull Request?
✅ **Good PRs:**
- Change one thing at a time
- Have clear, descriptive titles
- Explain what and why in the description
- Include only the files that need to change
- Reference related issue numbers
❌ **Avoid:**
- Changing formatting of entire files
- Multiple unrelated changes in one PR
- Copying your entire project/repo into the PR
- Changes without explanation
- Working directly on `main` branch
## Common Mistakes to Avoid
1. **Don't reformat entire files** - only change what's necessary
2. **Don't include unrelated changes** - stick to one fix/feature per PR
3. **Don't paste code in issues** - create a proper PR instead
4. **Don't submit your whole project** - contribute specific improvements
## Code Style
- Follow the existing code style and conventions
- Write clear comments for complex logic
- Keep dev agents lean - they need context for coding, not documentation
- Web/planning agents can be larger with more complex tasks
- Everything is natural language (markdown) - no code in core framework
- Use bmad modules for domain-specific features
- Validate YAML schemas with `npm run validate:schemas` before committing
## Code of Conduct
By participating in this project, you agree to abide by our Code of Conduct. We foster a collaborative, respectful environment focused on building better human-AI partnerships.
## Need Help?
- 💬 Join our [Discord Community](https://discord.gg/gk8jAdXWmj):
- **#general-dev** - Technical questions and feature discussions
- **#bugs-issues** - Get help with bugs before filing issues
- 🐛 Report bugs using the [bug report template](https://github.com/bmad-code-org/BMAD-METHOD/issues/new?template=bug_report.md)
- 💡 Suggest features using the [feature request template](https://github.com/bmad-code-org/BMAD-METHOD/issues/new?template=feature_request.md)
- 📖 Browse the [GitHub Discussions](https://github.com/bmad-code-org/BMAD-METHOD/discussions)
Keep messages under 72 characters. Each commit = one logical change.
---
**Remember**: We're here to help! Don't be afraid to ask questions. Every expert was once a beginner. Together, we're building a future where humans and AI work better together.
## What Makes a Good PR?
| ✅ Do | ❌ Don't |
| --------------------------- | ---------------------------- |
| Change one thing per PR | Mix unrelated changes |
| Clear title and description | Vague or missing explanation |
| Reference related issues | Reformat entire files |
| Small, focused commits | Copy your whole project |
| Work on a branch | Work directly on `main` |
---
## Prompt & Agent Guidelines
- Keep dev agents lean — focus on coding context, not documentation
- Web/planning agents can be larger with complex tasks
- Everything is natural language (markdown) — no code in core framework
- Use BMad modules for domain-specific features
- Validate YAML schemas: `npm run validate:schemas`
---
## Need Help?
- 💬 **Discord**: [Join the community](https://discord.gg/gk8jAdXWmj)
- 🐛 **Bugs**: Use the [bug report template](https://github.com/bmad-code-org/BMAD-METHOD/issues/new?template=bug_report.md)
- 💡 **Features**: Use the [feature request template](https://github.com/bmad-code-org/BMAD-METHOD/issues/new?template=feature_request.md)
---
## Code of Conduct
By participating, you agree to abide by our [Code of Conduct](.github/CODE_OF_CONDUCT.md).
## License
By contributing to this project, you agree that your contributions will be licensed under the same license as the project.
By contributing, your contributions are licensed under the same MIT License. See [CONTRIBUTORS.md](CONTRIBUTORS.md) for contributor attribution.

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@@ -0,0 +1,32 @@
# Contributors
BMad Core, BMad Method and BMad and Community BMad Modules are made possible by contributions from our community. We gratefully acknowledge everyone who has helped improve this project.
## How We Credit Contributors
- **Git history** — Every contribution is preserved in the project's commit history
- **Contributors badge** — See the dynamic contributors list on our [README](README.md)
- **GitHub contributors graph** — Visual representation at <https://github.com/bmad-code-org/BMAD-METHOD/graphs/contributors>
## Becoming a Contributor
Anyone who submits a pull request that is merged becomes a contributor. Contributions include:
- Bug fixes
- New features or workflows
- Documentation improvements
- Bug reports and issue triaging
- Code reviews
- Helping others in discussions
There are no minimum contribution requirements — whether it's a one-character typo fix or a major feature, we value all contributions.
## Copyright
The BMad Method project is copyrighted by BMad Code, LLC. Individual contributions are licensed under the same MIT License as the project. Contributors retain authorship credit through Git history and the contributors graph.
---
**Thank you to everyone who has helped make BMad Method better!**
For contribution guidelines, see [CONTRIBUTING.md](CONTRIBUTING.md).

10
LICENSE
View File

@@ -2,6 +2,9 @@ MIT License
Copyright (c) 2025 BMad Code, LLC
This project incorporates contributions from the open source community.
See [CONTRIBUTORS.md](CONTRIBUTORS.md) for contributor attribution.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
@@ -21,6 +24,7 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
TRADEMARK NOTICE:
BMAD™, BMAD-CORE™ and BMAD-METHOD™ are trademarks of BMad Code, LLC. The use of these
trademarks in this software does not grant any rights to use the trademarks
for any other purpose.
BMad™, BMad Method™, and BMad Core™ are trademarks of BMad Code, LLC, covering all
casings and variations (including BMAD, bmad, BMadMethod, BMAD-METHOD, etc.). The use of
these trademarks in this software does not grant any rights to use the trademarks
for any other purpose. See [TRADEMARK.md](TRADEMARK.md) for detailed guidelines.

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@@ -1,214 +1,150 @@
# BMad Method & BMad Core
![BMad Method](banner-bmad-method.png)
[![Stable Version](https://img.shields.io/npm/v/bmad-method?color=blue&label=stable)](https://www.npmjs.com/package/bmad-method)
[![Alpha Version](https://img.shields.io/npm/v/bmad-method/alpha?color=orange&label=alpha)](https://www.npmjs.com/package/bmad-method)
[![Version](https://img.shields.io/npm/v/bmad-method?color=blue&label=version)](https://www.npmjs.com/package/bmad-method)
[![License: MIT](https://img.shields.io/badge/License-MIT-yellow.svg)](LICENSE)
[![Node.js Version](https://img.shields.io/badge/node-%3E%3D20.0.0-brightgreen)](https://nodejs.org)
[![Discord](https://img.shields.io/badge/Discord-Join%20Community-7289da?logo=discord&logoColor=white)](https://discord.gg/gk8jAdXWmj)
## AI-Driven Agile Development That Scales From Bug Fixes to Enterprise
**Breakthrough Method of Agile AI Driven Development** — An AI-driven agile development framework with 21 specialized agents, 50+ guided workflows, and scale-adaptive intelligence that adjusts from bug fixes to enterprise systems.
**Build More, Architect Dreams** (BMAD) with **19 specialized AI agents** and **50+ guided workflows** that adapt to your project's complexity—from quick bug fixes to enterprise platforms.
**100% free and open source.** No paywalls. No gated content. No gated Discord. We believe in empowering everyone, not just those who can pay.
> **🚀 v6 is a MASSIVE upgrade from v4!** Complete architectural overhaul, scale-adaptive intelligence, visual workflows, and the powerful BMad Core framework. v4 users: this changes everything. [See what's new →](#whats-new-in-v6)
## Why BMad?
> **📌 v6 Alpha Status:** Near-beta quality with vastly improved stability. Documentation is being finalized. New videos coming soon to [BMadCode YouTube](https://www.youtube.com/@BMadCode).
Traditional AI tools do the thinking for you, producing average results. BMad agents and facilitated workflow act as expert collaborators who guide you through a structured process to bring out your best thinking in partnership with the AI.
## 🎯 Why BMad Method?
- **AI Intelligent Help**: Brand new for beta - AI assisted help will guide you from the beginning to the end - just ask for `/bmad-help` after you have installed BMad to your project
- **Scale-Domain-Adaptive**: Automatically adjusts planning depth and needs based on project complexity, domain and type - a SaaS Mobile Dating App has different planning needs from a diagnostic medical system, BMad adapts and helps you along the way
- **Structured Workflows**: Grounded in agile best practices across analysis, planning, architecture, and implementation
- **Specialized Agents**: 12+ domain experts (PM, Architect, Developer, UX, Scrum Master, and more)
- **Party Mode**: Bring multiple agent personas into one session to plan, troubleshoot, or discuss your project collaboratively, multiple perspectives with maximum fun
- **Complete Lifecycle**: From brainstorming to deployment, BMad is there with you every step of the way
Unlike generic AI coding assistants, BMad Method provides **structured, battle-tested workflows** powered by specialized agents who understand agile development. Each agent has deep domain expertise—from product management to architecture to testing—working together seamlessly.
## Quick Start
**✨ Key Benefits:**
- **Scale-Adaptive Intelligence** - Automatically adjusts planning depth from bug fixes to enterprise systems
- **Complete Development Lifecycle** - Analysis → Planning → Architecture → Implementation
- **Specialized Expertise** - 19 agents with specific roles (PM, Architect, Developer, UX Designer, etc.)
- **Proven Methodologies** - Built on agile best practices with AI amplification
- **IDE Integration** - Works with Claude Code, Cursor, Windsurf, VS Code
## 🏗️ The Power of BMad Core
**BMad Method** is actually a sophisticated module built on top of **BMad Core** (**C**ollaboration **O**ptimized **R**eflection **E**ngine). This revolutionary architecture means:
- **BMad Core** provides the universal framework for human-AI collaboration
- **BMad Method** leverages Core to deliver agile development workflows
- **BMad Builder** lets YOU create custom modules as powerful as BMad Method itself
With **BMad Builder**, you can architect both simple agents and vastly complex domain-specific modules (legal, medical, finance, education, creative) that will soon be sharable in an **official community marketplace**. Imagine building and sharing your own specialized AI team!
## 📊 See It In Action
<p align="center">
<img src="./src/modules/bmm/docs/images/workflow-method-greenfield.svg" alt="BMad Method Workflow" width="100%">
</p>
<p align="center">
<em>Complete BMad Method workflow showing all phases, agents, and decision points</em>
</p>
## 🚀 Get Started in 3 Steps
### 1. Install BMad Method
**Prerequisites**: [Node.js](https://nodejs.org) v20+
```bash
# Install v6 Alpha (recommended)
npx bmad-method@alpha install
# Or stable v4 for production
npx bmad-method install
```
### 2. Initialize Your Project
Follow the installer prompts, then open your AI IDE (Claude Code, Cursor, Windsurf, etc.) in the project folder.
Load any agent in your IDE and run:
> **Not sure what to do?** Run `/bmad-help` — it tells you exactly what's next and what's optional. You can also ask it questions like:
```
*workflow-init
```
- `/bmad-help How should I build a web app for my TShirt Business that can scale to millions?`
- `/bmad-help I just finished the architecture, I am not sure what to do next`
This analyzes your project and recommends the right workflow track.
And the amazing thing is BMad Help evolves depending on what modules you install also!
- `/bmad-help Im interested in really exploring creative ways to demo BMad at work, what do you recommend to help plan a great slide deck and compelling narrative?`, and if you have the Creative Intelligence Suite installed, it will offer you different or complimentary advice than if you just have BMad Method Module installed!
### 3. Choose Your Track
The workflows below show the fastest path to working code. You can also load agents directly for a more structured process, extensive planning, or to learn about agile development practices — the agents guide you with menus, explanations, and elicitation at each step.
BMad Method adapts to your needs with three intelligent tracks:
### Simple Path (Quick Flow)
| Track | Use For | Planning | Time to Start |
| ------------------ | ------------------------- | ----------------------- | ------------- |
| **⚡ Quick Flow** | Bug fixes, small features | Tech spec only | < 5 minutes |
| **📋 BMad Method** | Products, platforms | PRD + Architecture + UX | < 15 minutes |
| **🏢 Enterprise** | Compliance, scale | Full governance suite | < 30 minutes |
Bug fixes, small features, clear scope — 3 commands - 1 Optional Agent:
> **Not sure?** Run `*workflow-init` and let BMad analyze your project goal.
1. `/quick-spec` analyzes your codebase and produces a tech-spec with stories
2. `/dev-story` — implements each story
3. `/code-review` — validates quality
## 🔄 How It Works: 4-Phase Methodology
### Full Planning Path (BMad Method)
BMad Method guides you through a proven development lifecycle:
Products, platforms, complex features — structured planning then build:
1. **📊 Analysis** (Optional) - Brainstorm, research, and explore solutions
2. **📝 Planning** - Create PRDs, tech specs, or game design documents
3. **🏗 Solutioning** - Design architecture, UX, and technical approach
4. ** Implementation** - Story-driven development with continuous validation
1. `/product-brief` — define problem, users, and MVP scope
2. `/create-prd` — full requirements with personas, metrics, and risks
3. `/create-architecture` — technical decisions and system design
4. `/create-epics-and-stories` — break work into prioritized stories
5. `/sprint-planning` — initialize sprint tracking
6. **Repeat per story:** `/create-story``/dev-story``/code-review`
Each phase has specialized workflows and agents working together to deliver exceptional results.
Every step tells you what's next. Optional phases (brainstorming, research, UX design) are available when you need them — ask `/bmad-help` anytime. For a detailed walkthrough, see the [Getting Started Tutorial](http://docs.bmad-method.org/tutorials/getting-started/).
## 🤖 Meet Your Team
## Modules
**12 Specialized Agents** working in concert:
BMad Method extends with official modules for specialized domains. Modules are available during installation and can be added to your project at any time. After the V6 beta period these will also be available as Plugins and Granular Skills.
| Development | Architecture | Product | Leadership |
| ----------- | -------------- | ------------- | -------------- |
| Developer | Architect | PM | Scrum Master |
| UX Designer | Test Architect | Analyst | BMad Master |
| Tech Writer | Game Architect | Game Designer | Game Developer |
| Module | GitHub | NPM | Purpose |
| ------------------------------------- | --------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------ | ----------------------------------------------------------------- |
| **BMad Method (BMM)** | [bmad-code-org/BMAD-METHOD](https://github.com/bmad-code-org/BMAD-METHOD) | [bmad-method](https://www.npmjs.com/package/bmad-method) | Core framework with 34+ workflows across 4 development phases |
| **BMad Builder (BMB)** | [bmad-code-org/bmad-builder](https://github.com/bmad-code-org/bmad-builder) | [bmad-builder](https://www.npmjs.com/package/bmad-builder) | Create custom BMad agents, workflows, and domain-specific modules |
| **Test Architect (TEA)** 🆕 | [bmad-code-org/tea](https://github.com/bmad-code-org/bmad-method-test-architecture-enterprise) | [tea](https://www.npmjs.com/package/bmad-method-test-architecture-enterprise) | Risk-based test strategy, automation, and release gates (8 workflows) |
| **Game Dev Studio (BMGD)** | [bmad-code-org/bmad-module-game-dev-studio](https://github.com/bmad-code-org/bmad-module-game-dev-studio) | [bmad-game-dev-studio](https://www.npmjs.com/package/bmad-game-dev-studio) | Game development workflows for Unity, Unreal, and Godot |
| **Creative Intelligence Suite (CIS)** | [bmad-code-org/bmad-module-creative-intelligence-suite](https://github.com/bmad-code-org/bmad-module-creative-intelligence-suite) | [bmad-creative-intelligence-suite](https://www.npmjs.com/package/bmad-creative-intelligence-suite) | Innovation, brainstorming, design thinking, and problem-solving |
**Test Architect** integrates with `@seontechnologies/playwright-utils` for production-ready fixture-based utilities.
* More modules are coming in the next 2 weeks from BMad Official, and a community marketplace for the installer also will be coming with the final V6 release!
Each agent brings deep expertise and can be customized to match your team's style.
## Testing Agents
## 📦 What's Included
BMad provides two testing options to fit your needs:
### Core Modules
### Quinn (QA) - Built-in
- **BMad Method (BMM)** - Complete agile development framework
- 12 specialized agents
- 34 workflows across 4 phases
- Scale-adaptive planning
- [→ Documentation Hub](./src/modules/bmm/docs/README.md)
**Quick test automation for rapid coverage**
- **BMad Builder (BMB)** - Create custom agents and workflows
- Build anything from simple agents to complex modules
- Create domain-specific solutions (legal, medical, finance, education)
- Share your creations in the upcoming community marketplace
- [→ Builder Guide](./src/modules/bmb/README.md)
- **Always available** in BMM module (no separate install)
- **Simple**: One workflow (`QA` - Automate)
- **Beginner-friendly**: Standard test framework patterns
- **Fast**: Generate tests and ship
- **Creative Intelligence Suite (CIS)** - Innovation & problem-solving
- Brainstorming, design thinking, storytelling
- 5 creative facilitation workflows
- [→ Creative Workflows](./src/modules/cis/README.md)
**Use Quinn for:** Small projects, quick coverage, standard patterns
### Key Features
### Test Architect (TEA) - Optional Module
- **🎨 Customizable Agents** - Modify personalities, expertise, and communication styles
- **🌐 Multi-Language Support** - Separate settings for communication and code output
- **📄 Document Sharding** - 90% token savings for large projects
- **🔄 Update-Safe** - Your customizations persist through updates
- **🚀 Web Bundles** - Use in ChatGPT, Claude Projects, or Gemini Gems
**Enterprise-grade test strategy and quality engineering**
## 📚 Documentation
- 🆕 **Standalone module** (install separately)
- 🏗️ **Comprehensive**: 8 workflows covering full test lifecycle
- 🎯 **Advanced**: Risk-based planning, quality gates, NFR assessment
- 📚 **Knowledge-driven**: 34 testing patterns and best practices
- 📖 [Test Architect Documentation](https://bmad-code-org.github.io/bmad-method-test-architecture-enterprise/)
### Quick Links
- **[Quick Start Guide](./src/modules/bmm/docs/quick-start.md)** - 15-minute introduction
- **[Complete BMM Documentation](./src/modules/bmm/docs/README.md)** - All guides and references
- **[Agent Customization](./docs/agent-customization-guide.md)** - Personalize your agents
- **[All Documentation](./docs/index.md)** - Complete documentation index
### For v4 Users
- **[v4 Documentation](https://github.com/bmad-code-org/BMAD-METHOD/tree/V4)**
- **[v4 to v6 Upgrade Guide](./docs/v4-to-v6-upgrade.md)**
## 💬 Community & Support
- **[Discord Community](https://discord.gg/gk8jAdXWmj)** - Get help, share projects
- **[GitHub Issues](https://github.com/bmad-code-org/BMAD-METHOD/issues)** - Report bugs, request features
- **[YouTube Channel](https://www.youtube.com/@BMadCode)** - Video tutorials and demos
- **[Web Bundles](https://bmad-code-org.github.io/bmad-bundles/)** - Pre-built agent bundles
## 🛠️ Development
For contributors working on the BMad codebase:
```bash
# Run all quality checks
npm test
# Development commands
npm run lint:fix # Fix code style
npm run format:fix # Auto-format code
npm run bundle # Build web bundles
```
See [CONTRIBUTING.md](CONTRIBUTING.md) for full development guidelines.
## What's New in v6
**v6 represents a complete architectural revolution from v4:**
### 🚀 Major Upgrades
- **BMad Core Framework** - Modular architecture enabling custom domain solutions
- **Scale-Adaptive Intelligence** - Automatic adjustment from bug fixes to enterprise
- **Visual Workflows** - Beautiful SVG diagrams showing complete methodology
- **BMad Builder Module** - Create and share your own AI agent teams
- **50+ Workflows** - Up from 20 in v4, covering every development scenario
- **19 Specialized Agents** - Enhanced with customizable personalities and expertise
- **Update-Safe Customization** - Your configs persist through all updates
- **Web Bundles** - Use agents in ChatGPT, Claude, and Gemini
- **Multi-Language Support** - Separate settings for communication and code
- **Document Sharding** - 90% token savings for large projects
### 🔄 For v4 Users
- **[Comprehensive Upgrade Guide](./docs/v4-to-v6-upgrade.md)** - Step-by-step migration
- **[v4 Documentation Archive](https://github.com/bmad-code-org/BMAD-METHOD/tree/V4)** - Legacy reference
- Backwards compatibility where possible
- Smooth migration path with installer detection
## 📄 License
MIT License - See [LICENSE](LICENSE) for details.
**Trademarks:** BMAD and BMAD-METHOD are trademarks of BMad Code, LLC.
**Use TEA for:** Enterprise projects, test strategy, compliance, release gates
---
<p align="center">
<a href="https://github.com/bmad-code-org/BMAD-METHOD/graphs/contributors">
<img src="https://contrib.rocks/image?repo=bmad-code-org/BMAD-METHOD" alt="Contributors">
</a>
</p>
## Documentation
<p align="center">
<sub>Built with ❤️ for the human-AI collaboration community</sub>
</p>
**[BMad Documentation](http://docs.bmad-method.org)** — Tutorials, how-to guides, concepts, and reference
**[Test Architect Documentation](https://bmad-code-org.github.io/bmad-method-test-architecture-enterprise/)** — TEA standalone module documentation
- [Getting Started Tutorial](http://docs.bmad-method.org/tutorials/getting-started/)
- [Upgrading from Previous Versions](http://docs.bmad-method.org/how-to/upgrade-to-v6/)
- [Test Architect Migration Guide](https://bmad-code-org.github.io/bmad-method-test-architecture-enterprise/migration/) — Upgrading from BMM-embedded TEA
### For v4 Users
- **[v4 Documentation](https://github.com/bmad-code-org/BMAD-METHOD/tree/V4/docs)**
## Community
- [Discord](https://discord.gg/gk8jAdXWmj) — Get help, share ideas, collaborate
- [Subscribe on YouTube](https://www.youtube.com/@BMadCode) — Tutorials, master class, and podcast (launching Feb 2025)
- [GitHub Issues](https://github.com/bmad-code-org/BMAD-METHOD/issues) — Bug reports and feature requests
- [Discussions](https://github.com/bmad-code-org/BMAD-METHOD/discussions) — Community conversations
## Support BMad
BMad is free for everyone — and always will be. If you'd like to support development:
- ⭐ Please click the star project icon near the top right of this page
- ☕ [Buy Me a Coffee](https://buymeacoffee.com/bmad) — Fuel the development
- 🏢 Corporate sponsorship — DM on Discord
- 🎤 Speaking & Media — Available for conferences, podcasts, interviews (BM on Discord)
## Contributing
We welcome contributions! See [CONTRIBUTING.md](CONTRIBUTING.md) for guidelines.
## License
MIT License — see [LICENSE](LICENSE) for details.
---
**BMad** and **BMAD-METHOD** are trademarks of BMad Code, LLC. See [TRADEMARK.md](TRADEMARK.md) for details.
[![Contributors](https://contrib.rocks/image?repo=bmad-code-org/BMAD-METHOD)](https://github.com/bmad-code-org/BMAD-METHOD/graphs/contributors)
See [CONTRIBUTORS.md](CONTRIBUTORS.md) for contributor information.

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# Security Policy
## Supported Versions
We release security patches for the following versions:
| Version | Supported |
| ------- | ------------------ |
| Latest | :white_check_mark: |
| < Latest | :x: |
We recommend always using the latest version of BMad Method to ensure you have the most recent security updates.
## Reporting a Vulnerability
We take security vulnerabilities seriously. If you discover a security issue, please report it responsibly.
### How to Report
**Do NOT report security vulnerabilities through public GitHub issues.**
Instead, please report them via one of these methods:
1. **GitHub Security Advisories** (Preferred): Use [GitHub's private vulnerability reporting](https://github.com/bmad-code-org/BMAD-METHOD/security/advisories/new) to submit a confidential report.
2. **Discord**: Contact a maintainer directly via DM on our [Discord server](https://discord.gg/gk8jAdXWmj).
### What to Include
Please include as much of the following information as possible:
- Type of vulnerability (e.g., prompt injection, path traversal, etc.)
- Full paths of source file(s) related to the vulnerability
- Step-by-step instructions to reproduce the issue
- Proof-of-concept or exploit code (if available)
- Impact assessment of the vulnerability
### Response Timeline
- **Initial Response**: Within 48 hours of receiving your report
- **Status Update**: Within 7 days with our assessment
- **Resolution Target**: Critical issues within 30 days; other issues within 90 days
### What to Expect
1. We will acknowledge receipt of your report
2. We will investigate and validate the vulnerability
3. We will work on a fix and coordinate disclosure timing with you
4. We will credit you in the security advisory (unless you prefer to remain anonymous)
## Security Scope
### In Scope
- Vulnerabilities in BMad Method core framework code
- Security issues in agent definitions or workflows that could lead to unintended behavior
- Path traversal or file system access issues
- Prompt injection vulnerabilities that bypass intended agent behavior
- Supply chain vulnerabilities in dependencies
### Out of Scope
- Security issues in user-created custom agents or modules
- Vulnerabilities in third-party AI providers (Claude, GPT, etc.)
- Issues that require physical access to a user's machine
- Social engineering attacks
- Denial of service attacks that don't exploit a specific vulnerability
## Security Best Practices for Users
When using BMad Method:
1. **Review Agent Outputs**: Always review AI-generated code before executing it
2. **Limit File Access**: Configure your AI IDE to limit file system access where possible
3. **Keep Updated**: Regularly update to the latest version
4. **Validate Dependencies**: Review any dependencies added by generated code
5. **Environment Isolation**: Consider running AI-assisted development in isolated environments
## Acknowledgments
We appreciate the security research community's efforts in helping keep BMad Method secure. Contributors who report valid security issues will be acknowledged in our security advisories.
---
Thank you for helping keep BMad Method and our community safe.

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# Trademark Notice & Guidelines
## Trademark Ownership
The following names and logos are trademarks of BMad Code, LLC:
- **BMad** (word mark, all casings: BMad, bmad, BMAD)
- **BMad Method** (word mark, includes BMadMethod, BMAD-METHOD, and all variations)
- **BMad Core** (word mark, includes BMadCore, BMAD-CORE, and all variations)
- **BMad Code** (word mark)
- BMad Method logo and visual branding
- The "Build More, Architect Dreams" tagline
**All casings, stylings, and variations** of the above names (with or without hyphens, spaces, or specific capitalization) are covered by these trademarks.
These trademarks are protected under trademark law and are **not** licensed under the MIT License. The MIT License applies to the software code only, not to the BMad brand identity.
## What This Means
You may:
- Use the BMad software under the terms of the MIT License
- Refer to BMad to accurately describe compatibility or integration (e.g., "Compatible with BMad Method v6")
- Link to <https://github.com/bmad-code-org/BMAD-METHOD>
- Fork the software and distribute your own version under a different name
You may **not**:
- Use "BMad" or any confusingly similar variation as your product name, service name, company name, or domain name
- Present your product as officially endorsed, approved, or certified by BMad Code, LLC when it is not, without written consent from an authorized representative of BMad Code, LLC
- Use BMad logos or branding in a way that suggests your product is an official or endorsed BMad product
- Register domain names, social media handles, or trademarks that incorporate BMad branding
## Examples
| Permitted | Not Permitted |
| ------------------------------------------------------ | -------------------------------------------- |
| "My workflow tool, compatible with BMad Method" | "BMadFlow" or "BMad Studio" |
| "An alternative implementation inspired by BMad" | "BMad Pro" or "BMad Enterprise" |
| "My Awesome Healthcare Module (Bmad Community Module)" | "The Official BMad Core Healthcare Module" |
| Accurately stating you use BMad as a dependency | Implying official endorsement or partnership |
## Commercial Use
You may sell products that incorporate or work with BMad software. However:
- Your product must have its own distinct name and branding
- You must not use BMad trademarks in your marketing, domain names, or product identity
- You may truthfully describe technical compatibility (e.g., "Works with BMad Method")
## Questions?
If you have questions about trademark usage or would like to discuss official partnership or endorsement opportunities, please reach out:
- **Email**: <contact@bmadcode.com>

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---
title: Page Not Found
template: splash
---
The page you're looking for doesn't exist or has been moved.
[Return to Home](/docs/index.md)

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---
title: "Documentation Style Guide"
---
This project adheres to the [Google Developer Documentation Style Guide](https://developers.google.com/style) and uses [Diataxis](https://diataxis.fr/) to structure content. Only project-specific conventions follow.
## Project-Specific Rules
| Rule | Specification |
| -------------------------------- | ---------------------------------------- |
| No horizontal rules (`---`) | Fragments reading flow |
| No `####` headers | Use bold text or admonitions instead |
| No "Related" or "Next:" sections | Sidebar handles navigation |
| No deeply nested lists | Break into sections instead |
| No code blocks for non-code | Use admonitions for dialogue examples |
| No bold paragraphs for callouts | Use admonitions instead |
| 1-2 admonitions per section max | Tutorials allow 3-4 per major section |
| Table cells / list items | 1-2 sentences max |
| Header budget | 8-12 `##` per doc; 2-3 `###` per section |
## Admonitions (Starlight Syntax)
```md
:::tip[Title]
Shortcuts, best practices
:::
:::note[Title]
Context, definitions, examples, prerequisites
:::
:::caution[Title]
Caveats, potential issues
:::
:::danger[Title]
Critical warnings only — data loss, security issues
:::
```
### Standard Uses
| Admonition | Use For |
| ------------------------ | ----------------------------- |
| `:::note[Prerequisites]` | Dependencies before starting |
| `:::tip[Quick Path]` | TL;DR summary at document top |
| `:::caution[Important]` | Critical caveats |
| `:::note[Example]` | Command/response examples |
## Standard Table Formats
**Phases:**
```md
| Phase | Name | What Happens |
| ----- | -------- | -------------------------------------------- |
| 1 | Analysis | Brainstorm, research *(optional)* |
| 2 | Planning | Requirements — PRD or tech-spec *(required)* |
```
**Commands:**
```md
| Command | Agent | Purpose |
| ------------ | ------- | ------------------------------------ |
| `brainstorm` | Analyst | Brainstorm a new project |
| `prd` | PM | Create Product Requirements Document |
```
## Folder Structure Blocks
Show in "What You've Accomplished" sections:
````md
```
your-project/
├── _bmad/ # BMad configuration
├── _bmad-output/
│ ├── PRD.md # Your requirements document
│ └── bmm-workflow-status.yaml # Progress tracking
└── ...
```
````
## Tutorial Structure
```text
1. Title + Hook (1-2 sentences describing outcome)
2. Version/Module Notice (info or warning admonition) (optional)
3. What You'll Learn (bullet list of outcomes)
4. Prerequisites (info admonition)
5. Quick Path (tip admonition - TL;DR summary)
6. Understanding [Topic] (context before steps - tables for phases/agents)
7. Installation (optional)
8. Step 1: [First Major Task]
9. Step 2: [Second Major Task]
10. Step 3: [Third Major Task]
11. What You've Accomplished (summary + folder structure)
12. Quick Reference (commands table)
13. Common Questions (FAQ format)
14. Getting Help (community links)
15. Key Takeaways (tip admonition)
```
### Tutorial Checklist
- [ ] Hook describes outcome in 1-2 sentences
- [ ] "What You'll Learn" section present
- [ ] Prerequisites in admonition
- [ ] Quick Path TL;DR admonition at top
- [ ] Tables for phases, commands, agents
- [ ] "What You've Accomplished" section present
- [ ] Quick Reference table present
- [ ] Common Questions section present
- [ ] Getting Help section present
- [ ] Key Takeaways admonition at end
## How-To Structure
```text
1. Title + Hook (one sentence: "Use the `X` workflow to...")
2. When to Use This (bullet list of scenarios)
3. When to Skip This (optional)
4. Prerequisites (note admonition)
5. Steps (numbered ### subsections)
6. What You Get (output/artifacts produced)
7. Example (optional)
8. Tips (optional)
9. Next Steps (optional)
```
### How-To Checklist
- [ ] Hook starts with "Use the `X` workflow to..."
- [ ] "When to Use This" has 3-5 bullet points
- [ ] Prerequisites listed
- [ ] Steps are numbered `###` subsections with action verbs
- [ ] "What You Get" describes output artifacts
## Explanation Structure
### Types
| Type | Example |
| ----------------- | ---------------------------- |
| **Index/Landing** | `core-concepts/index.md` |
| **Concept** | `what-are-agents.md` |
| **Feature** | `quick-flow.md` |
| **Philosophy** | `why-solutioning-matters.md` |
| **FAQ** | `brownfield-faq.md` |
### General Template
```text
1. Title + Hook (1-2 sentences)
2. Overview/Definition (what it is, why it matters)
3. Key Concepts (### subsections)
4. Comparison Table (optional)
5. When to Use / When Not to Use (optional)
6. Diagram (optional - mermaid, 1 per doc max)
7. Next Steps (optional)
```
### Index/Landing Pages
```text
1. Title + Hook (one sentence)
2. Content Table (links with descriptions)
3. Getting Started (numbered list)
4. Choose Your Path (optional - decision tree)
```
### Concept Explainers
```text
1. Title + Hook (what it is)
2. Types/Categories (### subsections) (optional)
3. Key Differences Table
4. Components/Parts
5. Which Should You Use?
6. Creating/Customizing (pointer to how-to guides)
```
### Feature Explainers
```text
1. Title + Hook (what it does)
2. Quick Facts (optional - "Perfect for:", "Time to:")
3. When to Use / When Not to Use
4. How It Works (mermaid diagram optional)
5. Key Benefits
6. Comparison Table (optional)
7. When to Graduate/Upgrade (optional)
```
### Philosophy/Rationale Documents
```text
1. Title + Hook (the principle)
2. The Problem
3. The Solution
4. Key Principles (### subsections)
5. Benefits
6. When This Applies
```
### Explanation Checklist
- [ ] Hook states what document explains
- [ ] Content in scannable `##` sections
- [ ] Comparison tables for 3+ options
- [ ] Diagrams have clear labels
- [ ] Links to how-to guides for procedural questions
- [ ] 2-3 admonitions max per document
## Reference Structure
### Types
| Type | Example |
| ----------------- | --------------------- |
| **Index/Landing** | `workflows/index.md` |
| **Catalog** | `agents/index.md` |
| **Deep-Dive** | `document-project.md` |
| **Configuration** | `core-tasks.md` |
| **Glossary** | `glossary/index.md` |
| **Comprehensive** | `bmgd-workflows.md` |
### Reference Index Pages
```text
1. Title + Hook (one sentence)
2. Content Sections (## for each category)
- Bullet list with links and descriptions
```
### Catalog Reference
```text
1. Title + Hook
2. Items (## for each item)
- Brief description (one sentence)
- **Commands:** or **Key Info:** as flat list
3. Universal/Shared (## section) (optional)
```
### Item Deep-Dive Reference
```text
1. Title + Hook (one sentence purpose)
2. Quick Facts (optional note admonition)
- Module, Command, Input, Output as list
3. Purpose/Overview (## section)
4. How to Invoke (code block)
5. Key Sections (## for each aspect)
- Use ### for sub-options
6. Notes/Caveats (tip or caution admonition)
```
### Configuration Reference
```text
1. Title + Hook
2. Table of Contents (jump links if 4+ items)
3. Items (## for each config/task)
- **Bold summary** — one sentence
- **Use it when:** bullet list
- **How it works:** numbered steps (3-5 max)
- **Output:** expected result (optional)
```
### Comprehensive Reference Guide
```text
1. Title + Hook
2. Overview (## section)
- Diagram or table showing organization
3. Major Sections (## for each phase/category)
- Items (### for each item)
- Standardized fields: Command, Agent, Input, Output, Description
4. Next Steps (optional)
```
### Reference Checklist
- [ ] Hook states what document references
- [ ] Structure matches reference type
- [ ] Items use consistent structure throughout
- [ ] Tables for structured/comparative data
- [ ] Links to explanation docs for conceptual depth
- [ ] 1-2 admonitions max
## Glossary Structure
Starlight generates right-side "On this page" navigation from headers:
- Categories as `##` headers — appear in right nav
- Terms in tables — compact rows, not individual headers
- No inline TOC — right sidebar handles navigation
### Table Format
```md
## Category Name
| Term | Definition |
| ------------ | ---------------------------------------------------------------------------------------- |
| **Agent** | Specialized AI persona with specific expertise that guides users through workflows. |
| **Workflow** | Multi-step guided process that orchestrates AI agent activities to produce deliverables. |
```
### Definition Rules
| Do | Don't |
| ----------------------------- | ------------------------------------------- |
| Start with what it IS or DOES | Start with "This is..." or "A [term] is..." |
| Keep to 1-2 sentences | Write multi-paragraph explanations |
| Bold term name in cell | Use plain text for terms |
### Context Markers
Add italic context at definition start for limited-scope terms:
- `*Quick Flow only.*`
- `*BMad Method/Enterprise.*`
- `*Phase N.*`
- `*BMGD.*`
- `*Brownfield.*`
### Glossary Checklist
- [ ] Terms in tables, not individual headers
- [ ] Terms alphabetized within categories
- [ ] Definitions 1-2 sentences
- [ ] Context markers italicized
- [ ] Term names bolded in cells
- [ ] No "A [term] is..." definitions
## FAQ Sections
```md
## Questions
- [Do I always need architecture?](#do-i-always-need-architecture)
- [Can I change my plan later?](#can-i-change-my-plan-later)
### Do I always need architecture?
Only for BMad Method and Enterprise tracks. Quick Flow skips to implementation.
### Can I change my plan later?
Yes. The SM agent has a `correct-course` workflow for handling scope changes.
**Have a question not answered here?** [Open an issue](...) or ask in [Discord](...).
```
## Validation Commands
Before submitting documentation changes:
```bash
npm run docs:fix-links # Preview link format fixes
npm run docs:fix-links -- --write # Apply fixes
npm run docs:validate-links # Check links exist
npm run docs:build # Verify no build errors
```

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# Agent Customization Guide
Customize BMad agents without modifying core files. All customizations persist through updates.
## Quick Start
**1. Locate Customization Files**
After installation, find agent customization files in:
```
{bmad_folder}/_cfg/agents/
├── core-bmad-master.customize.yaml
├── bmm-dev.customize.yaml
├── bmm-pm.customize.yaml
└── ... (one file per installed agent)
```
**2. Edit Any Agent**
Open the `.customize.yaml` file for the agent you want to modify. All sections are optional - customize only what you need.
**3. Rebuild the Agent**
After editing, IT IS CRITICAL to rebuild the agent to apply changes:
```bash
npx bmad-method@alpha install # and then select option to compile all agents
# OR for individual agent only
npx bmad-method@alpha build <agent-name>
# Examples:
npx bmad-method@alpha build bmm-dev
npx bmad-method@alpha build core-bmad-master
npx bmad-method@alpha build bmm-pm
```
## What You Can Customize
### Agent Name
Change how the agent introduces itself:
```yaml
agent:
metadata:
name: 'Spongebob' # Default: "Amelia"
```
### Persona
Replace the agent's personality, role, and communication style:
```yaml
persona:
role: 'Senior Full-Stack Engineer'
identity: 'Lives in a pineapple (under the sea)'
communication_style: 'Spongebob'
principles:
- 'Never Nester, Spongebob Devs hate nesting more than 2 levels deep'
- 'Favor composition over inheritance'
```
**Note:** The persona section replaces the entire default persona (not merged).
### Memories
Add persistent context the agent will always remember:
```yaml
memories:
- 'Works at Krusty Krab'
- 'Favorite Celebrity: David Hasslehoff'
- 'Learned in Epic 1 that its not cool to just pretend that tests have passed'
```
### Custom Menu Items
Add your own workflows to the agent's menu:
```yaml
menu:
- trigger: my-workflow
workflow: '{project-root}/custom/my-workflow.yaml'
description: My custom workflow
- trigger: deploy
action: '#deploy-prompt'
description: Deploy to production
```
**Don't include:** `*` prefix or `help`/`exit` items - these are auto-injected.
### Critical Actions
Add instructions that execute before the agent starts:
```yaml
critical_actions:
- 'Always check git status before making changes'
- 'Use conventional commit messages'
```
### Custom Prompts
Define reusable prompts for `action="#id"` menu handlers:
```yaml
prompts:
- id: deploy-prompt
content: |
Deploy the current branch to production:
1. Run all tests
2. Build the project
3. Execute deployment script
```
## Real-World Examples
**Example 1: Customize Developer Agent for TDD**
```yaml
# {bmad_folder}/_cfg/agents/bmm-dev.customize.yaml
agent:
metadata:
name: 'TDD Developer'
memories:
- 'Always write tests before implementation'
- 'Project uses Jest and React Testing Library'
critical_actions:
- 'Review test coverage before committing'
```
**Example 2: Add Custom Deployment Workflow**
```yaml
# {bmad_folder}/_cfg/agents/bmm-dev.customize.yaml
menu:
- trigger: deploy-staging
workflow: '{project-root}/{bmad_folder}/deploy-staging.yaml'
description: Deploy to staging environment
- trigger: deploy-prod
workflow: '{project-root}/{bmad_folder}/deploy-prod.yaml'
description: Deploy to production (with approval)
```
**Example 3: Multilingual Product Manager**
```yaml
# {bmad_folder}/_cfg/agents/bmm-pm.customize.yaml
persona:
role: 'Bilingual Product Manager'
identity: 'Expert in US and LATAM markets'
communication_style: 'Clear, strategic, with cultural awareness'
principles:
- 'Consider localization from day one'
- 'Balance business goals with user needs'
memories:
- 'User speaks English and Spanish'
- 'Target markets: US and Latin America'
```
## Tips
- **Start Small:** Customize one section at a time and rebuild to test
- **Backup:** Copy customization files before major changes
- **Update-Safe:** Your customizations in `_cfg/` survive all BMad updates
- **Per-Project:** Customization files are per-project, not global
- **Version Control:** Consider committing `_cfg/` to share customizations with your team
## Module vs. Global Config
**Module-Level (Recommended):**
- Customize agents per-project in `{bmad_folder}/_cfg/agents/`
- Different projects can have different agent behaviors
**Global Config (Coming Soon):**
- Set defaults that apply across all projects
- Override with project-specific customizations
## Troubleshooting
**Changes not appearing?**
- Make sure you ran `npx bmad-method build <agent-name>` after editing
- Check YAML syntax is valid (indentation matters!)
- Verify the agent name matches the file name pattern
**Agent not loading?**
- Check for YAML syntax errors
- Ensure required fields aren't left empty if you uncommented them
- Try reverting to the template and rebuilding
**Need to reset?**
- Delete the `.customize.yaml` file
- Run `npx bmad-method build <agent-name>` to regenerate defaults
## Next Steps
- **[BMM Agents Guide](../src/modules/bmm/docs/agents-guide.md)** - Learn about all 12 BMad Method agents
- **[BMB Create Agent Workflow](../src/modules/bmb/workflows/create-agent/README.md)** - Build completely custom agents
- **[BMM Complete Documentation](../src/modules/bmm/docs/README.md)** - Full BMad Method reference

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# Custom Agent Installation
BMAD agents and workflows are now installed through the main CLI installer using a `custom.yaml` configuration file or by having an installer file.
## Quick Start
Create a `custom.yaml` file in the root of your agent/workflow folder:
```yaml
code: my-custom-agent
name: 'My Custom Agent'
default_selected: true
```
Then run the BMAD installer from your project directory:
```bash
npx bmad-method install
```
Or if you have bmad-cli installed globally:
```bash
bmad install
```
## Installation Methods
### Method 1: Stand-alone Folder with custom.yaml
Place your agent or workflow in a folder with a `custom.yaml` file at the root:
```
my-agent/
├── custom.yaml # Required configuration file
├── my-agent.agent.yaml
└── sidecar/ # Optional
└── instructions.md
```
### Method 2: Installer File
For more complex installations, include an `installer.js` or `installer.yaml` file in your agent/workflow folder:
```
my-workflow/
├── workflow.md
└── installer.yaml # Custom installation logic
```
## What It Does
1. **Discovers** available agents and workflows from folders with `custom.yaml`
2. **Installs** to your project's `.bmad/custom/` directory
3. **Creates** IDE commands for all your configured IDEs (Claude Code, Codex, Cursor, etc.)
4. **Registers** the agent/workflow in the BMAD system
## Example custom.yaml
```yaml
code: my-custom-agent
name: 'My Custom Agent'
default_selected: true
```
## Installing Reference Agents
The BMAD source includes example agents you can install. **You must copy them to your project first.**
### Step 1: Copy the Agent Template
**For simple agents** (single file):
```bash
# From your project root
mkdir -p .bmad/custom/agents/my-agent
cp node_modules/bmad-method/src/modules/bmb/reference/agents/stand-alone/commit-poet.agent.yaml \
.bmad/custom/agents/my-agent/
```
**For expert agents** (folder with sidecar files):
```bash
# Copy the entire folder
cp -r node_modules/bmad-method/src/modules/bmb/reference/agents/agent-with-memory/journal-keeper \
.bmad/custom/agents/
```
### Step 2: Create custom.yaml
```bash
# In the agent folder, create custom.yaml
cat > .bmad/custom/agents/my-agent/custom.yaml << EOF
code: my-agent
name: "My Custom Agent"
default_selected: true
EOF
```
### Step 3: Install
```bash
npx bmad-method install
# or: bmad install (if BMAD installed locally)
```
The installer will:
1. Find the agent with its `custom.yaml`
2. Install it to the appropriate location
3. Create IDE commands for immediate use
### Available Reference Agents
**Simple (standalone file):**
- `commit-poet.agent.yaml` - Commit message artisan with style preferences
**Expert (folder with sidecar):**
- `journal-keeper/` - Personal journal companion with memory and pattern recognition
Find these in the BMAD source:
```
src/modules/bmb/reference/agents/
├── stand-alone/
│ └── commit-poet.agent.yaml
└── agent-with-memory/
└── journal-keeper/
├── journal-keeper.agent.yaml
└── journal-keeper-sidecar/
```
## Creating Your Own
Use the BMB agent builder to craft your agents. Once ready to use, place your `.agent.yaml` files or folders with `custom.yaml` in `.bmad/custom/agents/` or `.bmad/custom/workflows/`.

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# Document Sharding Guide
Comprehensive guide to BMad Method's document sharding system for managing large planning and architecture documents.
## Table of Contents
- [What is Document Sharding?](#what-is-document-sharding)
- [When to Use Sharding](#when-to-use-sharding)
- [How Sharding Works](#how-sharding-works)
- [Using the Shard-Doc Tool](#using-the-shard-doc-tool)
- [Workflow Support](#workflow-support)
- [Best Practices](#best-practices)
- [Examples](#examples)
## What is Document Sharding?
Document sharding splits large markdown files into smaller, organized files based on level 2 headings (`## Heading`). This enables:
- **Selective Loading** - Workflows load only the sections they need
- **Reduced Token Usage** - Massive efficiency gains for large projects
- **Better Organization** - Logical section-based file structure
- **Maintained Context** - Index file preserves document structure
### Architecture
```
Before Sharding:
docs/
└── PRD.md (large 50k token file)
After Sharding:
docs/
└── prd/
├── index.md # Table of contents with descriptions
├── overview.md # Section 1
├── user-requirements.md # Section 2
├── technical-requirements.md # Section 3
└── ... # Additional sections
```
## When to Use Sharding
### Ideal Candidates
**Large Multi-Epic Projects:**
- Very large complex PRDs
- Architecture documents with multiple system layers
- Epic files with 4+ epics (especially for Phase 4)
- UX design specs covering multiple subsystems
**Token Thresholds:**
- **Consider sharding**: Documents > 20k tokens
- **Strongly recommended**: Documents > 40k tokens
- **Critical for efficiency**: Documents > 60k tokens
### When NOT to Shard
**Small Projects:**
- Single epic projects
- Level 0-1 projects (tech-spec only)
- Documents under 10k tokens
- Quick prototypes
**Frequently Updated Docs:**
- Active work-in-progress documents
- Documents updated daily
- Documents where whole-file context is essential
## How Sharding Works
### Sharding Process
1. **Tool Execution**: Run `npx @kayvan/markdown-tree-parser source.md destination/` - this is abstracted with the core shard-doc task which is installed as a slash command or manual task rule depending on your tools.
2. **Section Extraction**: Tool splits by level 2 headings
3. **File Creation**: Each section becomes a separate file
4. **Index Generation**: `index.md` created with structure and descriptions
### Workflow Discovery
BMad workflows use a **dual discovery system**:
1. **Try whole document first** - Look for `document-name.md`
2. **Check for sharded version** - Look for `document-name/index.md`
3. **Priority rule** - Whole document takes precedence if both exist
### Loading Strategies
**Full Load (Phase 1-3 workflows):**
```
If sharded:
- Read index.md
- Read ALL section files
- Treat as single combined document
```
**Selective Load (Phase 4 workflows):**
```
If sharded epics and working on Epic 3:
- Read epics/index.md
- Load ONLY epics/epic-3.md
- Skip all other epic files
- 90%+ token savings!
```
## Using the Shard-Doc Tool
### CLI Command
```bash
# Activate bmad-master or analyst agent, then:
/shard-doc
```
### Interactive Process
```
Agent: Which document would you like to shard?
User: docs/PRD.md
Agent: Default destination: docs/prd/
Accept default? [y/n]
User: y
Agent: Sharding PRD.md...
✓ Created 12 section files
✓ Generated index.md
✓ Complete!
```
### What Gets Created
**index.md structure:**
```markdown
# PRD - Index
## Sections
1. [Overview](./overview.md) - Project vision and objectives
2. [User Requirements](./user-requirements.md) - Feature specifications
3. [Epic 1: Authentication](./epic-1-authentication.md) - User auth system
4. [Epic 2: Dashboard](./epic-2-dashboard.md) - Main dashboard UI
...
```
**Individual section files:**
- Named from heading text (kebab-case)
- Contains complete section content
- Preserves all markdown formatting
- Can be read independently
## Workflow Support
### Universal Support
**All BMM workflows support both formats:**
- ✅ Whole documents
- ✅ Sharded documents
- ✅ Automatic detection
- ✅ Transparent to user
### Workflow-Specific Patterns
#### Phase 1-3 (Full Load)
Workflows load entire sharded documents:
- `product-brief` - Research, brainstorming docs
- `prd` - Product brief, research
- `gdd` - Game brief, research
- `create-ux-design` - PRD, brief, architecture (if available)
- `tech-spec` - Brief, research
- `architecture` - PRD, UX design (if available)
- `create-epics-and-stories` - PRD, architecture
- `implementation-readiness` - All planning docs
#### Phase 4 (Selective Load)
Workflows load only needed sections:
**sprint-planning** (Full Load):
- Needs ALL epics to build complete status
**create-story, code-review** (Selective):
```
Working on Epic 3, Story 2:
✓ Load epics/epic-3.md only
✗ Skip epics/epic-1.md, epic-2.md, epic-4.md, etc.
Result: 90%+ token reduction for 10-epic projects!
```
### Input File Patterns
Workflows use standardized patterns:
```yaml
input_file_patterns:
prd:
whole: '{output_folder}/*prd*.md'
sharded: '{output_folder}/*prd*/index.md'
epics:
whole: '{output_folder}/*epic*.md'
sharded_index: '{output_folder}/*epic*/index.md'
sharded_single: '{output_folder}/*epic*/epic-{{epic_num}}.md'
```
## Best Practices
### Sharding Strategy
**Do:**
- ✅ Shard after planning phase complete
- ✅ Keep level 2 headings well-organized
- ✅ Use descriptive section names
- ✅ Shard before Phase 4 implementation
- ✅ Keep original file as backup initially
**Don't:**
- ❌ Shard work-in-progress documents
- ❌ Shard small documents (<20k tokens)
- Mix sharded and whole versions
- Manually edit index.md structure
### Naming Conventions
**Good Section Names:**
```markdown
## Epic 1: User Authentication
## Technical Requirements
## System Architecture
## UX Design Principles
```
**Poor Section Names:**
```markdown
## Section 1
## Part A
## Details
## More Info
```
### File Management
**When to Re-shard:**
- Significant structural changes to document
- Adding/removing major sections
- After major refactoring
**Updating Sharded Docs:**
1. Edit individual section files directly
2. OR edit original, delete sharded folder, re-shard
3. Don't manually edit index.md
## Examples
### Example 1: Large PRD
**Scenario:** 15-epic project, PRD is 45k tokens
**Before Sharding:**
```
Every workflow loads entire 45k token PRD
Architecture workflow: 45k tokens
UX design workflow: 45k tokens
```
**After Sharding:**
```bash
/shard-doc
Source: docs/PRD.md
Destination: docs/prd/
Created:
prd/index.md
prd/overview.md (3k tokens)
prd/functional-requirements.md (8k tokens)
prd/non-functional-requirements.md (6k tokens)
prd/user-personas.md (4k tokens)
...additional FR/NFR sections
```
**Result:**
```
Architecture workflow: Can load specific sections needed
UX design workflow: Can load specific sections needed
Significant token reduction for large requirement docs!
```
### Example 2: Sharding Epics File
**Scenario:** 8 epics with detailed stories, 35k tokens total
```bash
/shard-doc
Source: docs/bmm-epics.md
Destination: docs/epics/
Created:
epics/index.md
epics/epic-1.md
epics/epic-2.md
...
epics/epic-8.md
```
**Efficiency Gain:**
```
Working on Epic 5 stories:
Old: Load all 8 epics (35k tokens)
New: Load epic-5.md only (4k tokens)
Savings: 88% reduction
```
### Example 3: Architecture Document
**Scenario:** Multi-layer system architecture, 28k tokens
```bash
/shard-doc
Source: docs/architecture.md
Destination: docs/architecture/
Created:
architecture/index.md
architecture/system-overview.md
architecture/frontend-architecture.md
architecture/backend-services.md
architecture/data-layer.md
architecture/infrastructure.md
architecture/security-architecture.md
```
**Benefit:** Code-review workflow can reference specific architectural layers without loading entire architecture doc.
## Custom Workflow Integration
### For Workflow Builders
When creating custom workflows that load large documents:
**1. Add input_file_patterns to workflow.yaml:**
```yaml
input_file_patterns:
your_document:
whole: '{output_folder}/*your-doc*.md'
sharded: '{output_folder}/*your-doc*/index.md'
```
**2. Add discovery instructions to instructions.md:**
```markdown
## Document Discovery
1. Search for whole document: _your-doc_.md
2. Check for sharded version: _your-doc_/index.md
3. If sharded: Read index + ALL sections (or specific sections if selective load)
4. Priority: Whole document first
```
**3. Choose loading strategy:**
- **Full Load**: Read all sections when sharded
- **Selective Load**: Read only relevant sections (requires section identification logic)
### Pattern Templates
**Full Load Pattern:**
```xml
<action>Search for document: {output_folder}/*doc-name*.md</action>
<action>If not found, check for sharded: {output_folder}/*doc-name*/index.md</action>
<action if="sharded found">Read index.md to understand structure</action>
<action if="sharded found">Read ALL section files listed in index</action>
<action if="sharded found">Combine content as single document</action>
```
**Selective Load Pattern (with section ID):**
```xml
<action>Determine section needed (e.g., epic_num = 3)</action>
<action>Check for sharded version: {output_folder}/*doc-name*/index.md</action>
<action if="sharded found">Read ONLY the specific section file needed</action>
<action if="sharded found">Skip all other section files</action>
```
## Troubleshooting
### Common Issues
**Both whole and sharded exist:**
- Workflows will use whole document (priority rule)
- Delete or archive the one you don't want
**Index.md out of sync:**
- Delete sharded folder
- Re-run shard-doc on original
**Workflow can't find document:**
- Check file naming matches patterns (`*prd*.md`, `*epic*.md`, etc.)
- Verify index.md exists in sharded folder
- Check output_folder path in config
**Sections too granular:**
- Combine sections in original document
- Use fewer level 2 headings
- Re-shard
## Related Documentation
- [shard-doc Tool](../src/core/tools/shard-doc.xml) - Tool implementation
- [BMM Workflows Guide](../src/modules/bmm/workflows/README.md) - Workflow overview
- [Workflow Creation Guide](../src/modules/bmb/workflows/create-workflow/workflow-creation-guide.md) - Custom workflow patterns
---
**Document sharding is optional but powerful** - use it when efficiency matters for large projects!

74
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---
title: Downloads
---
Download BMad Method resources for offline use, AI training, or integration.
## Source Bundles
Download these from the `downloads/` folder on the documentation site.
| File | Description |
| ------------------ | ------------------------------- |
| `bmad-sources.zip` | Complete BMad source files |
| `bmad-prompts.zip` | Agent and workflow prompts only |
## LLM-Optimized Files
These files are designed for AI consumption - perfect for loading into Claude, ChatGPT, or any LLM context window. See [API Access](#api-access) below for URLs.
| File | Description | Use Case |
| --------------- | ----------------------------------- | -------------------------- |
| `llms.txt` | Documentation index with summaries | Quick overview, navigation |
| `llms-full.txt` | Complete documentation concatenated | Full context loading |
### Using with LLMs
**Claude Projects:**
```
Upload llms-full.txt as project knowledge
```
**ChatGPT:**
```
Paste llms.txt for navigation, or sections from llms-full.txt as needed
```
**API Usage:**
```python
import requests
docs = requests.get("https://bmad-code-org.github.io/BMAD-METHOD/llms-full.txt").text
# Include in your system prompt or context
```
## Installation Options
```bash
npx bmad-method install
```
[More details](/docs/how-to/install-bmad.md)
## Version Information
- **Current Version:** See [CHANGELOG](https://github.com/bmad-code-org/BMAD-METHOD/blob/main/CHANGELOG.md)
- **Release Notes:** Available on [GitHub Releases](https://github.com/bmad-code-org/BMAD-METHOD/releases)
## API Access
For programmatic access to BMad documentation:
```bash
# Get documentation index
curl https://bmad-code-org.github.io/BMAD-METHOD/llms.txt
# Get full documentation
curl https://bmad-code-org.github.io/BMAD-METHOD/llms-full.txt
```
## Contributing
Want to improve BMad Method? Check out:
- [Contributing Guide](https://github.com/bmad-code-org/BMAD-METHOD/blob/main/CONTRIBUTING.md)
- [GitHub Repository](https://github.com/bmad-code-org/BMAD-METHOD)

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---
title: "Advanced Elicitation"
description: Push the LLM to rethink its work using structured reasoning methods
---
Make the LLM reconsider what it just generated. You pick a reasoning method, it applies that method to its own output, you decide whether to keep the improvements.
Dozens of methods are built in - things like First Principles, Red Team vs Blue Team, Pre-mortem Analysis, Socratic Questioning, and more.
## When to Use It
- After a workflow generates content and you want alternatives
- When output seems okay but you suspect there's more depth
- To stress-test assumptions or find weaknesses
- For high-stakes content where rethinking helps
Workflows offer advanced elicitation at decision points - after the LLM has generated something, you'll be asked if you want to run it.
## How It Works
1. LLM suggests 5 relevant methods for your content
2. You pick one (or reshuffle for different options)
3. Method is applied, improvements shown
4. Accept or discard, repeat or continue

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---
title: "Adversarial Review"
description: Forced reasoning technique that prevents lazy "looks good" reviews
---
Force deeper analysis by requiring problems to be found.
## What is Adversarial Review?
A review technique where the reviewer *must* find issues. No "looks good" allowed. The reviewer adopts a cynical stance - assume problems exist and find them.
This isn't about being negative. It's about forcing genuine analysis instead of a cursory glance that rubber-stamps whatever was submitted.
**The core rule:** You must find issues. Zero findings triggers a halt - re-analyze or explain why.
## Why It Works
Normal reviews suffer from confirmation bias. You skim the work, nothing jumps out, you approve it. The "find problems" mandate breaks this pattern:
- **Forces thoroughness** - Can't approve until you've looked hard enough to find issues
- **Catches missing things** - "What's not here?" becomes a natural question
- **Improves signal quality** - Findings are specific and actionable, not vague concerns
- **Information asymmetry** - Run reviews with fresh context (no access to original reasoning) so you evaluate the artifact, not the intent
## Where It's Used
Adversarial review appears throughout BMAD workflows - code review, implementation readiness checks, spec validation, and others. Sometimes it's a required step, sometimes optional (like advanced elicitation or party mode). The pattern adapts to whatever artifact needs scrutiny.
## Human Filtering Required
Because the AI is *instructed* to find problems, it will find problems - even when they don't exist. Expect false positives: nitpicks dressed as issues, misunderstandings of intent, or outright hallucinated concerns.
**You decide what's real.** Review each finding, dismiss the noise, fix what matters.
## Example
Instead of:
> "The authentication implementation looks reasonable. Approved."
An adversarial review produces:
> 1. **HIGH** - `login.ts:47` - No rate limiting on failed attempts
> 2. **HIGH** - Session token stored in localStorage (XSS vulnerable)
> 3. **MEDIUM** - Password validation happens client-side only
> 4. **MEDIUM** - No audit logging for failed login attempts
> 5. **LOW** - Magic number `3600` should be `SESSION_TIMEOUT_SECONDS`
The first review might miss a security vulnerability. The second caught four.
## Iteration and Diminishing Returns
After addressing findings, consider running it again. A second pass usually catches more. A third isn't always useless either. But each pass takes time, and eventually you hit diminishing returns - just nitpicks and false findings.
:::tip[Better Reviews]
Assume problems exist. Look for what's missing, not just what's wrong.
:::

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---
title: "Brainstorming"
description: Interactive creative sessions using 60+ proven ideation techniques
---
Unlock your creativity through guided exploration.
## What is Brainstorming?
Run `brainstorming` and you've got a creative facilitator pulling ideas out of you - not generating them for you. The AI acts as coach and guide, using proven techniques to create conditions where your best thinking emerges.
**Good for:**
- Breaking through creative blocks
- Generating product or feature ideas
- Exploring problems from new angles
- Developing raw concepts into action plans
## How It Works
1. **Setup** - Define topic, goals, constraints
2. **Choose approach** - Pick techniques yourself, get AI recommendations, go random, or follow a progressive flow
3. **Facilitation** - Work through techniques with probing questions and collaborative coaching
4. **Organize** - Ideas grouped into themes and prioritized
5. **Action** - Top ideas get next steps and success metrics
Everything gets captured in a session document you can reference later or share with stakeholders.
:::note[Your Ideas]
Every idea comes from you. The workflow creates conditions for insight - you're the source.
:::

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---
title: "Brownfield Development FAQ"
description: Common questions about brownfield development in the BMad Method
---
Quick answers to common questions about brownfield (existing codebase) development in the BMad Method (BMM).
## Questions
- [Questions](#questions)
- [What is brownfield vs greenfield?](#what-is-brownfield-vs-greenfield)
- [Do I have to run document-project for brownfield?](#do-i-have-to-run-document-project-for-brownfield)
- [What if I forget to run document-project?](#what-if-i-forget-to-run-document-project)
- [Can I use Quick Spec Flow for brownfield projects?](#can-i-use-quick-spec-flow-for-brownfield-projects)
- [What if my existing code doesn't follow best practices?](#what-if-my-existing-code-doesnt-follow-best-practices)
### What is brownfield vs greenfield?
- **Greenfield** — New project, starting from scratch, clean slate
- **Brownfield** — Existing project, working with established codebase and patterns
### Do I have to run document-project for brownfield?
Highly recommended, especially if:
- No existing documentation
- Documentation is outdated
- AI agents need context about existing code
You can skip it if you have comprehensive, up-to-date documentation including `docs/index.md` or will use other tools or techniques to aid in discovery for the agent to build on an existing system.
### What if I forget to run document-project?
Don't worry about it - you can do it at any time. You can even do it during or after a project to help keep docs up to date.
### Can I use Quick Spec Flow for brownfield projects?
Yes! Quick Spec Flow works great for brownfield. It will:
- Auto-detect your existing stack
- Analyze brownfield code patterns
- Detect conventions and ask for confirmation
- Generate context-rich tech-spec that respects existing code
Perfect for bug fixes and small features in existing codebases.
### What if my existing code doesn't follow best practices?
Quick Spec Flow detects your conventions and asks: "Should I follow these existing conventions?" You decide:
- **Yes** → Maintain consistency with current codebase
- **No** → Establish new standards (document why in tech-spec)
BMM respects your choice — it won't force modernization, but it will offer it.
**Have a question not answered here?** Please [open an issue](https://github.com/bmad-code-org/BMAD-METHOD/issues) or ask in [Discord](https://discord.gg/gk8jAdXWmj) so we can add it!

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---
title: "Party Mode"
description: Multi-agent collaboration - get all your AI agents in one conversation
---
Get all your AI agents in one conversation.
## What is Party Mode?
Run `party-mode` and you've got your whole AI team in one room - PM, Architect, Dev, UX Designer, whoever you need. BMad Master orchestrates, picking relevant agents per message. Agents respond in character, agree, disagree, and build on each other's ideas.
The conversation continues as long as you want. Ask follow-ups, push back on answers, redirect the discussion - it's a real back-and-forth with your agents until you're done.
**Good for:**
- Big decisions with tradeoffs
- Brainstorming sessions
- Post-mortems when things go wrong
- Sprint retrospectives and planning
## Examples
### Calling Out Bad Architecture
**You:** "Okay team, our last sprint was a disaster. The authentication service went down three times. Who screwed this up?"
**Architect:** "The design was sound - distributed authentication with proper fallbacks. If implementation deviated from the spec..."
**Dev:** "I followed the architecture doc exactly. The spec didn't account for concurrent session invalidation race conditions."
**PM:** "Both of you missed the bigger issue - we didn't validate session management requirements in the PRD. This is on me for not catching it."
**TEA:** "And I should've caught this in integration tests. The test scenarios didn't cover concurrent invalidation."
### Creative Brainstorming
**You:** "How do we make onboarding feel magical instead of boring?"
**UX Designer:** "Start with progressive disclosure - reveal features as users need them, not all at once in a tutorial."
**Storyteller:** "What if onboarding was a story? Each step reveals a character's journey - the user IS the hero."
**Game Designer:** "Building on that - what if the first 'quest' is actually solving a real user problem? They learn by doing something valuable."
### Technical Decision
**You:** "Monolith or microservices for MVP?"
**Architect:** "Start monolith. Microservices add complexity you don't need at 1000 users."
**PM:** "Agree. Time to market matters more than theoretical scalability."
**Dev:** "Monolith with clear module boundaries. We can extract services later if needed."
:::tip[Better Decisions]
Better decisions through diverse perspectives. Welcome to party mode.
:::

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---
title: "Preventing Agent Conflicts"
description: How architecture prevents conflicts when multiple agents implement a system
---
When multiple AI agents implement different parts of a system, they can make conflicting technical decisions. Architecture documentation prevents this by establishing shared standards.
## Common Conflict Types
### API Style Conflicts
Without architecture:
- Agent A uses REST with `/users/{id}`
- Agent B uses GraphQL mutations
- Result: Inconsistent API patterns, confused consumers
With architecture:
- ADR specifies: "Use GraphQL for all client-server communication"
- All agents follow the same pattern
### Database Design Conflicts
Without architecture:
- Agent A uses snake_case column names
- Agent B uses camelCase column names
- Result: Inconsistent schema, confusing queries
With architecture:
- Standards document specifies naming conventions
- All agents follow the same patterns
### State Management Conflicts
Without architecture:
- Agent A uses Redux for global state
- Agent B uses React Context
- Result: Multiple state management approaches, complexity
With architecture:
- ADR specifies state management approach
- All agents implement consistently
## How Architecture Prevents Conflicts
### 1. Explicit Decisions via ADRs
Every significant technology choice is documented with:
- Context (why this decision matters)
- Options considered (what alternatives exist)
- Decision (what we chose)
- Rationale (why we chose it)
- Consequences (trade-offs accepted)
### 2. FR/NFR-Specific Guidance
Architecture maps each functional requirement to technical approach:
- FR-001: User Management → GraphQL mutations
- FR-002: Mobile App → Optimized queries
### 3. Standards and Conventions
Explicit documentation of:
- Directory structure
- Naming conventions
- Code organization
- Testing patterns
## Architecture as Shared Context
Think of architecture as the shared context that all agents read before implementing:
```
PRD: "What to build"
Architecture: "How to build it"
Agent A reads architecture → implements Epic 1
Agent B reads architecture → implements Epic 2
Agent C reads architecture → implements Epic 3
Result: Consistent implementation
```
## Key ADR Topics
Common decisions that prevent conflicts:
| Topic | Example Decision |
| ---------------- | -------------------------------------------- |
| API Style | GraphQL vs REST vs gRPC |
| Database | PostgreSQL vs MongoDB |
| Auth | JWT vs Sessions |
| State Management | Redux vs Context vs Zustand |
| Styling | CSS Modules vs Tailwind vs Styled Components |
| Testing | Jest + Playwright vs Vitest + Cypress |
## Anti-Patterns to Avoid
:::caution[Common Mistakes]
- **Implicit Decisions** — "We'll figure out the API style as we go" leads to inconsistency
- **Over-Documentation** — Documenting every minor choice causes analysis paralysis
- **Stale Architecture** — Documents written once and never updated cause agents to follow outdated patterns
:::
:::tip[Correct Approach]
- Document decisions that cross epic boundaries
- Focus on conflict-prone areas
- Update architecture as you learn
- Use `correct-course` for significant changes
:::

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---
title: "Quick Flow"
description: Fast-track for small changes - skip the full methodology
---
Quick Flow is for when you don't need the full BMad Method. Skip Product Brief, PRD, and Architecture - go straight to implementation.
## How It Works
1. **Run `quick-spec`** — generates a focused tech-spec
2. **Run `quick-dev`** — implements it
That's it.
## When to Use It
- Bug fixes
- Refactoring
- Small features
- Prototyping
## When to Use Full BMad Method Instead
- New products
- Major features
- Multiple teams involved
- Stakeholder alignment needed

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---
title: "Why Solutioning Matters"
description: Understanding why the solutioning phase is critical for multi-epic projects
---
Phase 3 (Solutioning) translates **what** to build (from Planning) into **how** to build it (technical design). This phase prevents agent conflicts in multi-epic projects by documenting architectural decisions before implementation begins.
## The Problem Without Solutioning
```
Agent 1 implements Epic 1 using REST API
Agent 2 implements Epic 2 using GraphQL
Result: Inconsistent API design, integration nightmare
```
When multiple agents implement different parts of a system without shared architectural guidance, they make independent technical decisions that may conflict.
## The Solution With Solutioning
```
architecture workflow decides: "Use GraphQL for all APIs"
All agents follow architecture decisions
Result: Consistent implementation, no conflicts
```
By documenting technical decisions explicitly, all agents implement consistently and integration becomes straightforward.
## Solutioning vs Planning
| Aspect | Planning (Phase 2) | Solutioning (Phase 3) |
| -------- | ----------------------- | --------------------------------- |
| Question | What and Why? | How? Then What units of work? |
| Output | FRs/NFRs (Requirements) | Architecture + Epics/Stories |
| Agent | PM | Architect → PM |
| Audience | Stakeholders | Developers |
| Document | PRD (FRs/NFRs) | Architecture + Epic Files |
| Level | Business logic | Technical design + Work breakdown |
## Key Principle
**Make technical decisions explicit and documented** so all agents implement consistently.
This prevents:
- API style conflicts (REST vs GraphQL)
- Database design inconsistencies
- State management disagreements
- Naming convention mismatches
- Security approach variations
## When Solutioning is Required
| Track | Solutioning Required? |
|-------|----------------------|
| Quick Flow | No - skip entirely |
| BMad Method Simple | Optional |
| BMad Method Complex | Yes |
| Enterprise | Yes |
:::tip[Rule of Thumb]
If you have multiple epics that could be implemented by different agents, you need solutioning.
:::
## The Cost of Skipping
Skipping solutioning on complex projects leads to:
- **Integration issues** discovered mid-sprint
- **Rework** due to conflicting implementations
- **Longer development time** overall
- **Technical debt** from inconsistent patterns
:::caution[Cost Multiplier]
Catching alignment issues in solutioning is 10× faster than discovering them during implementation.
:::

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---
title: "Brownfield Development"
description: How to use BMad Method on existing codebases
---
Use BMad Method effectively when working on existing projects and legacy codebases.
## What is Brownfield Development?
**Brownfield** refers to working on existing projects with established codebases and patterns, as opposed to **greenfield** which means starting from scratch with a clean slate.
This guide covers the essential workflow for onboarding to brownfield projects with BMad Method.
:::note[Prerequisites]
- BMad Method installed (`npx bmad-method install`)
- An existing codebase you want to work on
- Access to an AI-powered IDE (Claude Code, Cursor, or Windsurf)
:::
## Step 1: Clean Up Completed Planning Artifacts
If you have completed all PRD epics and stories through the BMad process, clean up those files. Archive them, delete them, or rely on version history if needed. Do not keep these files in:
- `docs/`
- `_bmad-output/planning-artifacts/`
- `_bmad-output/implementation-artifacts/`
## Step 2: Maintain Quality Project Documentation
Your `docs/` folder should contain succinct, well-organized documentation that accurately represents your project:
- Intent and business rationale
- Business rules
- Architecture
- Any other relevant project information
For complex projects, consider using the `document-project` workflow. It offers runtime variants that will scan your entire project and document its actual current state.
## Step 3: Get Help
Get help to know what to do next based on your unique needs
Run `bmad-help` to get guidance when you are not sure what to do next.
### Choosing Your Approach
You have two primary options depending on the scope of changes:
| Scope | Recommended Approach |
| ------------------------------ | ----------------------------------------------------------------------------------------------------------------------------- |
| **Small updates or additions** | Use `quick-flow-solo-dev` to create a tech-spec and implement the change. The full four-phase BMad method is likely overkill. |
| **Major changes or additions** | Start with the BMad method, applying as much or as little rigor as needed. |
### During PRD Creation
When creating a brief or jumping directly into the PRD, ensure the agent:
- Finds and analyzes your existing project documentation
- Reads the proper context about your current system
You can guide the agent explicitly, but the goal is to ensure the new feature integrates well with your existing system.
### UX Considerations
UX work is optional. The decision depends not on whether your project has a UX, but on:
- Whether you will be working on UX changes
- Whether significant new UX designs or patterns are needed
If your changes amount to simple updates to existing screens you are happy with, a full UX process is unnecessary.
### Architecture Considerations
When doing architecture, ensure the architect:
- Uses the proper documented files
- Scans the existing codebase
Pay close attention here to prevent reinventing the wheel or making decisions that misalign with your existing architecture.
## More Information
- **[Quick Fix in Brownfield](/docs/how-to/brownfield/quick-fix-in-brownfield.md)** - Bug fixes and ad-hoc changes
- **[Brownfield FAQ](/docs/explanation/brownfield-faq.md)** - Common questions about brownfield development

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---
title: "How to Make Quick Fixes in Brownfield Projects"
description: How to make quick fixes and ad-hoc changes in brownfield projects
---
Use the **DEV agent** directly for bug fixes, refactorings, or small targeted changes that don't require the full BMad method or Quick Flow.
## When to Use This
- Simple bug fixes
- Small refactorings and changes that don't need extensive ideation, planning, or architectural shifts
- Larger refactorings or improvement with built in tool planning and execution mode combination, or better yet use quick flow
- Learning about your codebase
## Steps
### 1. Load an Agent
For quick fixes, you can use:
- **DEV agent** - For implementation-focused work
- **Quick Flow Solo Dev** - For slightly larger changes that still need a quick-spec to keep the agent aligned to planning and standards
### 2. Describe the Change
Simply tell the agent what you need:
```
Fix the login validation bug that allows empty passwords
```
or
```
Refactor the UserService to use async/await instead of callbacks
```
### 3. Let the Agent Work
The agent will:
- Analyze the relevant code
- Propose a solution
- Implement the change
- Run tests (if available)
### 4. Review and Commit
Review the changes made and commit when satisfied.
## Learning Your Codebase
This approach is also excellent for exploring unfamiliar code:
```
Explain how the authentication system works in this codebase
```
```
Show me where error handling happens in the API layer
```
LLMs are excellent at interpreting and analyzing code, whether it was AI-generated or not. Use the agent to:
- Learn about your project
- Understand how things are built
- Explore unfamiliar parts of the codebase
## When to Upgrade to Formal Planning
Consider using Quick Flow or full BMad Method when:
- The change affects multiple files or systems
- You're unsure about the scope
- The fix keeps growing in complexity
- You need documentation for the change

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---
title: "BMad Method Customization Guide"
---
The ability to customize the BMad Method and its core to your needs, while still being able to get updates and enhancements is a critical idea within the BMad Ecosystem.
The Customization Guidance outlined here, while targeted at understanding BMad Method customization, applies to any other module use within the BMad Method.
## Types of Customization
Customization includes Agent Customization, Workflow/Skill customization, the addition of new MCPs or Skills to be used by existing agents. Aside from all of this, a whole other realm of customization involves creating / adding your own relevant BMad Builder workflows, skills, agents and maybe even your own net new modules to compliment the BMad Method Module.
Warning: The reason for customizing as this guide will prescribe will allow you to continue getting updates without worrying about losing your customization changes. And by continuing to get updates as BMad modules advance, you will be able to continue to evolve as the system improves.
## Agent Customization
### Agent Customization Areas
- Change agent names, personas or manner of speech
- Add project-specific memories or context
- Add custom menu items to custom or inline prompts, skills or custom BMad workflows
- Define critical actions that occur agent startup for consistent behavior
## How to customize an agent.
**1. Locate Customization Files**
After installation, find agent customization files in:
```
_bmad/_config/agents/
├── core-bmad-master.customize.yaml
├── bmm-dev.customize.yaml
├── bmm-pm.customize.yaml
└── ... (one file per installed agent)
```
**2. Edit Any Agent**
Open the `.customize.yaml` file for the agent you want to modify. All sections are optional - customize only what you need.
**3. Rebuild the Agent**
After editing, IT IS CRITICAL to rebuild the agent to apply changes:
```bash
npx bmad-method install
```
You can either then:
- Select `Quick Update` - This will also ensure all packages are up to date AND compile all agents to include any updates or customizations
- Select `Rebuild Agents` - This will only rebuild and apply customizations to agents, without pulling the latest
There will be additional tools shortly after beta launch to allow install of individual agents, workflows, skills and modules without the need for using the full bmad installer.
### What Agent Properties Can Be Customized?
#### Agent Name
Change how the agent introduces itself:
```yaml
agent:
metadata:
name: 'Spongebob' # Default: "Amelia"
```
#### Persona
Replace the agent's personality, role, and communication style:
```yaml
persona:
role: 'Senior Full-Stack Engineer'
identity: 'Lives in a pineapple (under the sea)'
communication_style: 'Spongebob annoying'
principles:
- 'Never Nester, Spongebob Devs hate nesting more than 2 levels deep'
- 'Favor composition over inheritance'
```
**Note:** The persona section replaces the entire default persona (not merged).
#### Memories
Add persistent context the agent will always remember:
```yaml
memories:
- 'Works at Krusty Krab'
- 'Favorite Celebrity: David Hasslehoff'
- 'Learned in Epic 1 that its not cool to just pretend that tests have passed'
```
### Custom Menu Items
Any custom items you add here will be included in the agents display menu.
```yaml
menu:
- trigger: my-workflow
workflow: '{project-root}/my-custom/workflows/my-workflow.yaml'
description: My custom workflow
- trigger: deploy
action: '#deploy-prompt'
description: Deploy to production
```
### Critical Actions
Add instructions that execute before the agent starts:
```yaml
critical_actions:
- 'Check the CI Pipelines with the XYZ Skill and alert user on wake if anything is urgently needing attention'
```
### Custom Prompts
Define reusable prompts for `action="#id"` menu handlers:
```yaml
prompts:
- id: deploy-prompt
content: |
Deploy the current branch to production:
1. Run all tests
2. Build the project
3. Execute deployment script
```
## Troubleshooting
**Changes not appearing?**
- Make sure you ran `npx bmad-method build <agent-name>` after editing
- Check YAML syntax is valid (indentation matters!)
- Verify the agent name matches the file name pattern
**Agent not loading?**
- Check for YAML syntax errors
- Ensure required fields aren't left empty if you uncommented them
- Try reverting to the template and rebuilding
**Need to reset?**
- Remove content from the `.customize.yaml` file (or delete the file)
- Run `npx bmad-method build <agent-name>` to regenerate defaults
## Workflow Customization
Information about customizing existing BMad Method workflows and skills are coming soon.
## Module Customization
Information on how to build expansion modules that augment BMad, or make other existing module customizations are coming soon.

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---
title: "How to Get Answers About BMad"
description: Use an LLM to quickly answer your own BMad questions
---
If you have successfully installed BMad and the BMad Method (+ other modules as needed) - the first step in getting answers is `/bmad-help`. This will answer upwards of 80% of all questions and is available to you in the IDE as you are working.
## When to Use This
- You have a question about how BMad works or what to do next with BMad
- You want to understand a specific agent or workflow
- You need quick answers without waiting for Discord
:::note[Prerequisites]
An AI tool (Claude Code, Cursor, ChatGPT, Claude.ai, etc.) and either BMad installed in your project or access to the GitHub repo.
:::
## Steps
### 1. Choose Your Source
| Source | Best For | Examples |
| -------------------- | ----------------------------------------- | ---------------------------- |
| **`_bmad` folder** | How BMad works—agents, workflows, prompts | "What does the PM agent do?" |
| **Full GitHub repo** | History, installer, architecture | "What changed in v6?" |
| **`llms-full.txt`** | Quick overview from docs | "Explain BMad's four phases" |
The `_bmad` folder is created when you install BMad. If you don't have it yet, clone the repo instead.
### 2. Point Your AI at the Source
**If your AI can read files (Claude Code, Cursor, etc.):**
- **BMad installed:** Point at the `_bmad` folder and ask directly
- **Want deeper context:** Clone the [full repo](https://github.com/bmad-code-org/BMAD-METHOD)
**If you use ChatGPT or Claude.ai:**
Fetch `llms-full.txt` into your session:
```
https://bmad-code-org.github.io/BMAD-METHOD/llms-full.txt
```
See the [Downloads page](/docs/downloads.md) for other downloadable resources.
### 3. Ask Your Question
:::note[Example]
**Q:** "Tell me the fastest way to build something with BMad"
**A:** Use Quick Flow: Run `quick-spec` to write a technical specification, then `quick-dev` to implement it—skipping the full planning phases.
:::
## What You Get
Direct answers about BMad—how agents work, what workflows do, why things are structured the way they are—without waiting for someone else to respond.
## Tips
- **Verify surprising answers** — LLMs occasionally get things wrong. Check the source file or ask on Discord.
- **Be specific** — "What does step 3 of the PRD workflow do?" beats "How does PRD work?"
## Still Stuck?
Tried the LLM approach and still need help? You now have a much better question to ask.
| Channel | Use For |
| ------------------------- | ------------------------------------------- |
| `#bmad-method-help` | Quick questions (real-time chat) |
| `help-requests` forum | Detailed questions (searchable, persistent) |
| `#suggestions-feedback` | Ideas and feature requests |
| `#report-bugs-and-issues` | Bug reports |
**Discord:** [discord.gg/gk8jAdXWmj](https://discord.gg/gk8jAdXWmj)
**GitHub Issues:** [github.com/bmad-code-org/BMAD-METHOD/issues](https://github.com/bmad-code-org/BMAD-METHOD/issues) (for clear bugs)
*You!*
*Stuck*
*in the queue—*
*waiting*
*for who?*
*The source*
*is there,*
*plain to see!*
*Point*
*your machine.*
*Set it free.*
*It reads.*
*It speaks.*
*Ask away—*
*Why wait*
*for tomorrow*
*when you have*
*today?*
*—Claude*

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---
title: "How to Install BMad"
description: Step-by-step guide to installing BMad in your project
---
Use the `npx bmad-method install` command to set up BMad in your project with your choice of modules and AI tools.
## When to Use This
- Starting a new project with BMad
- Adding BMad to an existing codebase
- Update the existing BMad Installation
:::note[Prerequisites]
- **Node.js** 20+ (required for the installer)
- **Git** (recommended)
- **AI tool** (Claude Code, Cursor, Windsurf, or similar)
:::
## Steps
### 1. Run the Installer
```bash
npx bmad-method install
```
### 2. Choose Installation Location
The installer will ask where to install BMad files:
- Current directory (recommended for new projects if you created the directory yourself and ran from within the directory)
- Custom path
### 3. Select Your AI Tools
Pick which AI tools you use:
- Claude Code
- Cursor
- Windsurf
- Others
Each tool has its own way of integrating commands. The installer creates tiny prompt files to activate workflows and agents — it just puts them where your tool expects to find them.
### 4. Choose Modules
The installer shows available modules. Select whichever ones you need — most users just want **BMad Method** (the software development module).
### 5. Follow the Prompts
The installer guides you through the rest — custom content, settings, etc.
## What You Get
```
your-project/
├── _bmad/
│ ├── bmm/ # Your selected modules
│ │ └── config.yaml # Module settings (if you ever need to change them)
│ ├── core/ # Required core module
│ └── ...
├── _bmad-output/ # Generated artifacts
└── .claude/ # Claude Code commands (if using Claude Code)
```
## Verify Installation
Run the `help` workflow (`/bmad-help` on most platforms) to verify everything works and see what to do next.
**Latest from main branch:**
```bash
npx github:bmad-code-org/BMAD-METHOD install
```
Use these if you want the newest features before they're officially released. Things might break.
## Troubleshooting
**Installer throws an error** — Copy-paste the output into your AI assistant and let it figure it out.
**Installer worked but something doesn't work later** — Your AI needs BMad context to help. See [How to Get Answers About BMad](/docs/how-to/get-answers-about-bmad.md) for how to point your AI at the right sources.

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---
title: "Document Sharding Guide"
---
Use the `shard-doc` tool to split large markdown files into smaller, organized files for better context management.
## When to Use This
- Very large complex PRDs
- Architecture documents with multiple system layers
- Epic files with 4+ epics (especially for Phase 4)
- UX design specs covering multiple subsystems
## What is Document Sharding?
Document sharding splits large markdown files into smaller, organized files based on level 2 headings (`## Heading`). This enables:
- **Selective Loading** - Workflows load only the sections they need
- **Reduced Token Usage** - Massive efficiency gains for large projects
- **Better Organization** - Logical section-based file structure
- **Maintained Context** - Index file preserves document structure
### Architecture
```
Before Sharding:
docs/
└── PRD.md (large 50k token file)
After Sharding:
docs/
└── prd/
├── index.md # Table of contents with descriptions
├── overview.md # Section 1
├── user-requirements.md # Section 2
├── technical-requirements.md # Section 3
└── ... # Additional sections
```
## Steps
### 1. Run the Shard-Doc Tool
```bash
/bmad:core:tools:shard-doc
```
### 2. Follow the Interactive Process
```
Agent: Which document would you like to shard?
User: docs/PRD.md
Agent: Default destination: docs/prd/
Accept default? [y/n]
User: y
Agent: Sharding PRD.md...
✓ Created 12 section files
✓ Generated index.md
✓ Complete!
```
## What You Get
**index.md structure:**
```markdown
## Sections
1. [Overview](./overview.md) - Project vision and objectives
2. [User Requirements](./user-requirements.md) - Feature specifications
3. [Epic 1: Authentication](./epic-1-authentication.md) - User auth system
4. [Epic 2: Dashboard](./epic-2-dashboard.md) - Main dashboard UI
...
```
**Individual section files:**
- Named from heading text (kebab-case)
- Contains complete section content
- Preserves all markdown formatting
- Can be read independently
## How Workflow Discovery Works
BMad workflows use a **dual discovery system**:
1. **Try whole document first** - Look for `document-name.md`
2. **Check for sharded version** - Look for `document-name/index.md`
3. **Priority rule** - Whole document takes precedence if both exist - remove the whole document if you want the sharded to be used instead
## Workflow Support
All BMM workflows support both formats:
- Whole documents
- Sharded documents
- Automatic detection
- Transparent to user

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---
title: "How to Upgrade to v6"
description: Migrate from BMad v4 to v6
---
Use the BMad installer to upgrade from v4 to v6, which includes automatic detection of legacy installations and migration assistance.
## When to Use This
- You have BMad v4 installed (`.bmad-method` folder)
- You want to migrate to the new v6 architecture
- You have existing planning artifacts to preserve
:::note[Prerequisites]
- Node.js 20+
- Existing BMad v4 installation
:::
## Steps
### 1. Run the Installer
```bash
npx bmad-method install
```
The installer automatically detects:
- **Legacy v4 folder**: `.bmad-method`
- **IDE command artifacts**: Legacy bmad folders in `.claude/commands/`, `.cursor/commands/`, etc.
### 2. Handle Legacy Installation
When v4 is detected, you can:
- Allow the installer to back up and remove `.bmad-method`
- Exit and handle cleanup manually
- Keep both (not recommended for same project)
### 3. Clean Up IDE Commands
Manually remove legacy v4 IDE commands:
- `.claude/commands/BMad/agents`
- `.claude/commands/BMad/tasks`
New v6 commands will be at `.claude/commands/bmad/<module>/agents|workflows`.
:::tip[Accidentally Deleted Commands?]
If you delete the wrong commands, rerun the installer and choose "quick update" to restore them.
:::
### 4. Migrate Planning Artifacts
**If you have planning documents (Brief/PRD/UX/Architecture):**
Move them to `_bmad-output/planning-artifacts/` with descriptive names:
- Include `PRD` in filename for PRD documents
- Include `brief`, `architecture`, or `ux-design` accordingly
- Sharded documents can be in named subfolders
**If you're mid-planning:** Consider restarting with v6 workflows. Use your existing documents as inputs—the new progressive discovery workflows with web search and IDE plan mode produce better results.
### 5. Migrate In-Progress Development
If you have stories created or implemented:
1. Complete the v6 installation
2. Place `epics.md` or `epics/epic*.md` in `_bmad-output/planning-artifacts/`
3. Run the Scrum Master's `sprint-planning` workflow
4. Tell the SM which epics/stories are already complete
### 6. Migrate Agent Customizations
**v4:** Modified agent files directly in `_bmad-*` folders
**v6:** All customizations go in `_bmad/_config/agents/` using customize files:
```yaml
# _bmad/_config/agents/bmm-pm.customize.yaml
persona:
name: 'Captain Jack'
role: 'Swashbuckling Product Owner'
communication_style: |
- Talk like a pirate
- Use nautical metaphors
```
After modifying customization files, rerun the installer and choose "rebuild all agents" or "quick update".
## What You Get
**v6 unified structure:**
```
your-project/
└── _bmad/ # Single installation folder
├── _config/ # Your customizations
│ └── agents/ # Agent customization files
├── core/ # Universal core framework
├── bmm/ # BMad Method module
├── bmb/ # BMad Builder
└── cis/ # Creative Intelligence Suite
├── _bmad-output/ # Output folder (was doc folder in v4)
```
## Module Migration
| v4 Module | v6 Status |
|-----------|-----------|
| `_bmad-2d-phaser-game-dev` | Integrated into BMGD Module |
| `_bmad-2d-unity-game-dev` | Integrated into BMGD Module |
| `_bmad-godot-game-dev` | Integrated into BMGD Module |
| `_bmad-infrastructure-devops` | Deprecated — new DevOps agent coming soon |
| `_bmad-creative-writing` | Not adapted — new v6 module coming soon |
## Key Changes
| Concept | v4 | v6 |
|---------|----|----|
| **Core** | `_bmad-core` was actually BMad Method | `_bmad/core/` is universal framework |
| **Method** | `_bmad-method` | `_bmad/bmm/` |
| **Config** | Modified files directly | `config.yaml` per module |
| **Documents** | Sharded or unsharded required setup | Fully flexible, auto-scanned |
## Tips
- **Back up first** — Keep your v4 installation until you verify v6 works
- **Use v6 workflows** — Even partial planning docs benefit from v6's improved discovery
- **Rebuild after customizing** — Always run the installer after changing customize files

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@@ -1,31 +0,0 @@
# BMAD Method - Auggie CLI Instructions
## Activating Agents
BMAD agents can be installed in multiple locations based on your setup.
### Common Locations
- User Home: `~/.augment/commands/`
- Project: `.augment/commands/`
- Custom paths you selected
### How to Use
1. **Type Trigger**: Use `@{agent-name}` in your prompt
2. **Activate**: Agent persona activates
3. **Tasks**: Use `@task-{task-name}` for tasks
### Examples
```
@dev - Activate development agent
@architect - Activate architect agent
@task-setup - Execute setup task
```
### Notes
- Agents can be in multiple locations
- Check your installation paths
- Activation syntax same across all locations

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@@ -1,25 +0,0 @@
# BMAD Method - Claude Code Instructions
## Activating Agents
BMAD agents are installed as slash commands in `.claude/commands/bmad/`.
### How to Use
1. **Type Slash Command**: Start with `/` to see available commands
2. **Select Agent**: Type `/bmad-{agent-name}` (e.g., `/bmad-dev`)
3. **Execute**: Press Enter to activate that agent persona
### Examples
```
/bmad:bmm:agents:dev - Activate development agent
/bmad:bmm:agents:architect - Activate architect agent
/bmad:bmm:workflows:dev-story - Execute dev-story workflow
```
### Notes
- Commands are autocompleted when you type `/`
- Agent remains active for the conversation
- Start a new conversation to switch agents

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@@ -1,31 +0,0 @@
# BMAD Method - Cline Instructions
## Activating Agents
BMAD agents are installed as **toggleable rules** in `.clinerules/` directory.
### Important: Rules are OFF by default
- Rules are NOT automatically loaded to avoid context pollution
- You must manually enable the agent you want to use
### How to Use
1. **Open Rules Panel**: Click the rules icon below the chat input
2. **Enable an Agent**: Toggle ON the specific agent rule you need (e.g., `01-core-dev`)
3. **Activate in Chat**: Type `@{agent-name}` to activate that persona
4. **Disable When Done**: Toggle OFF to free up context
### Best Practices
- Only enable 1-2 agents at a time to preserve context
- Disable agents when switching tasks
- Rules are numbered (01-, 02-) for organization, not priority
### Example
```
Toggle ON: 01-core-dev.md
In chat: "@dev help me refactor this code"
When done: Toggle OFF the rule
```

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@@ -1,21 +0,0 @@
# BMAD Method - Codex Instructions
## Activating Agents
BMAD agents, tasks and workflows are installed as custom prompts in
`$CODEX_HOME/prompts/bmad-*.md` files. If `CODEX_HOME` is not set, it
defaults to `$HOME/.codex/`.
### Examples
```
/bmad-bmm-agents-dev - Activate development agent
/bmad-bmm-agents-architect - Activate architect agent
/bmad-bmm-workflows-dev-story - Execute dev-story workflow
```
### Notes
Prompts are autocompleted when you type /
Agent remains active for the conversation
Start a new conversation to switch agents

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# BMAD Method - Crush Instructions
## Activating Agents
BMAD agents are installed as commands in `.crush/commands/bmad/`.
### How to Use
1. **Open Command Palette**: Use Crush command interface
2. **Navigate**: Browse to `{bmad_folder}/{module}/agents/`
3. **Select Agent**: Choose the agent command
4. **Execute**: Run to activate agent persona
### Command Structure
```
.crush/commands/bmad/
├── agents/ # All agents
├── tasks/ # All tasks
├── core/ # Core module
│ ├── agents/
│ └── tasks/
└── {module}/ # Other modules
```
### Notes
- Commands organized by module
- Can browse hierarchically
- Agent activates for session

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@@ -1,25 +0,0 @@
# BMAD Method - Cursor Instructions
## Activating Agents
BMAD agents are installed in `.cursor/rules/bmad/` as MDC rules.
### How to Use
1. **Reference in Chat**: Use `@{bmad_folder}/{module}/agents/{agent-name}`
2. **Include Entire Module**: Use `@{bmad_folder}/{module}`
3. **Reference Index**: Use `@{bmad_folder}/index` for all available agents
### Examples
```
@{bmad_folder}/core/agents/dev - Activate dev agent
@{bmad_folder}/bmm/agents/architect - Activate architect agent
@{bmad_folder}/core - Include all core agents/tasks
```
### Notes
- Rules are Manual type - only loaded when explicitly referenced
- No automatic context pollution
- Can combine multiple agents: `@{bmad_folder}/core/agents/dev @{bmad_folder}/core/agents/test`

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# BMAD Method - Gemini CLI Instructions
## Activating Agents
BMAD agents are concatenated in `.gemini/bmad-method/GEMINI.md`.
### How to Use
1. **Type Trigger**: Use `*{agent-name}` in your prompt
2. **Activate**: Agent persona activates from the concatenated file
3. **Continue**: Agent remains active for conversation
### Examples
```
*dev - Activate development agent
*architect - Activate architect agent
*test - Activate test agent
```
### Notes
- All agents loaded from single GEMINI.md file
- Triggers with asterisk: `*{agent-name}`
- Context includes all agents (may be large)

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# BMAD Method - GitHub Copilot Instructions
## Activating Agents
BMAD agents are installed as chat modes in `.github/chatmodes/`.
### How to Use
1. **Open Chat View**: Click Copilot icon in VS Code sidebar
2. **Select Mode**: Click mode selector (top of chat)
3. **Choose Agent**: Select the BMAD agent from dropdown
4. **Chat**: Agent is now active for this session
### VS Code Settings
Configured in `.vscode/settings.json`:
- Max requests per session
- Auto-fix enabled
- MCP discovery enabled
### Notes
- Modes persist for the chat session
- Switch modes anytime via dropdown
- Multiple agents available in mode selector

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# BMAD Method - iFlow CLI Instructions
## Activating Agents
BMAD agents are installed as commands in `.iflow/commands/bmad/`.
### How to Use
1. **Access Commands**: Use iFlow command interface
2. **Navigate**: Browse to `{bmad_folder}/agents/` or `{bmad_folder}/tasks/`
3. **Select**: Choose the agent or task command
4. **Execute**: Run to activate
### Command Structure
```
.iflow/commands/bmad/
├── agents/ # Agent commands
└── tasks/ # Task commands
```
### Examples
```
/{bmad_folder}/agents/core-dev - Activate dev agent
/{bmad_folder}/tasks/core-setup - Execute setup task
```
### Notes
- Commands organized by type (agents/tasks)
- Agent activates for session
- Similar to Crush command structure

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# BMAD Method - KiloCode Instructions
## Activating Agents
BMAD agents are installed as custom modes in `.kilocodemodes`.
### How to Use
1. **Open Project**: Modes auto-load when project opens
2. **Select Mode**: Use mode selector in KiloCode interface
3. **Choose Agent**: Pick `bmad-{module}-{agent}` mode
4. **Activate**: Mode is now active
### Mode Format
- Mode name: `bmad-{module}-{agent}`
- Display: `{icon} {title}`
- Example: `bmad-core-dev` shows as `🤖 Dev`
### Notes
- Modes persist until changed
- Similar to Roo Code mode system
- Icon shows in mode selector

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# BMAD Method - OpenCode Instructions
## Activating Agents
BMAD agents are installed as OpenCode agents in `.opencode/agent/BMAD/{module_name}` and workflow commands in `.opencode/command/BMAD/{module_name}`.
### How to Use
1. **Switch Agents**: Press **Tab** to cycle through primary agents or select using the `/agents`
2. **Activate Agent**: Once the Agent is selected say `hello` or any prompt to activate that agent persona
3. **Execute Commands**: Type `/bmad` to see and execute bmad workflow commands (commands allow for fuzzy matching)
### Examples
```
/agents - to see a list of agents and switch between them
/{bmad_folder}/bmm/workflows/workflow-init - Activate the workflow-init command
```
### Notes
- Press **Tab** to switch between primary agents (Analyst, Architect, Dev, etc.)
- Commands are autocompleted when you type `/` and allow for fuzzy matching
- Workflow commands execute in current agent context, make sure you have the right agent activated before running a command

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# BMAD Method - Qwen Code Instructions
## Activating Agents
BMAD agents are concatenated in `.qwen/bmad-method/QWEN.md`.
### How to Use
1. **Type Trigger**: Use `*{agent-name}` in your prompt
2. **Activate**: Agent persona activates from the concatenated file
3. **Continue**: Agent remains active for conversation
### Examples
```
*dev - Activate development agent
*architect - Activate architect agent
*test - Activate test agent
```
### Notes
- All agents loaded from single QWEN.md file
- Triggers with asterisk: `*{agent-name}`
- Similar to Gemini CLI setup

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# BMAD Method - Roo Code Instructions
## Activating Agents
BMAD agents are installed as custom modes in `.roomodes`.
### How to Use
1. **Open Project**: Modes auto-load when project opens
2. **Select Mode**: Use mode selector in Roo interface
3. **Choose Agent**: Pick `bmad-{module}-{agent}` mode
4. **Activate**: Mode is now active with configured permissions
### Permission Levels
Modes are configured with file edit permissions:
- Development files only
- Configuration files only
- Documentation files only
- All files (if configured)
### Notes
- Modes persist until changed
- Each mode has specific file access rights
- Icon shows in mode selector for easy identification

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# Rovo Dev IDE Integration
This document describes how BMAD-METHOD integrates with [Atlassian Rovo Dev](https://www.atlassian.com/rovo-dev), an AI-powered software development assistant.
## Overview
Rovo Dev is designed to integrate deeply with developer workflows and organizational knowledge bases. When you install BMAD-METHOD in a Rovo Dev project, it automatically installs BMAD agents, workflows, tasks, and tools just like it does for other IDEs (Cursor, VS Code, etc.).
BMAD-METHOD provides:
- **Agents**: Specialized subagents for various development tasks
- **Workflows**: Multi-step workflow guides and coordinators
- **Tasks & Tools**: Reference documentation for BMAD tasks and tools
### What are Rovo Dev Subagents?
Subagents are specialized agents that Rovo Dev can delegate tasks to. They are defined as Markdown files with YAML frontmatter stored in the `.rovodev/subagents/` directory. Rovo Dev automatically discovers these files and makes them available through the `@subagent-name` syntax.
## Installation and Setup
### Automatic Installation
When you run the BMAD-METHOD installer and select Rovo Dev as your IDE:
```bash
bmad install
```
The installer will:
1. Create a `.rovodev/subagents/` directory in your project (if it doesn't exist)
2. Convert BMAD agents into Rovo Dev subagent format
3. Write subagent files with the naming pattern: `bmad-<module>-<agent-name>.md`
### File Structure
After installation, your project will have:
```
project-root/
├── .rovodev/
│ ├── subagents/
│ │ ├── bmad-core-code-reviewer.md
│ │ ├── bmad-bmm-pm.md
│ │ ├── bmad-bmm-dev.md
│ │ └── ... (more agents from selected modules)
│ ├── workflows/
│ │ ├── bmad-brainstorming.md
│ │ ├── bmad-prd-creation.md
│ │ └── ... (workflow guides)
│ ├── references/
│ │ ├── bmad-task-core-code-review.md
│ │ ├── bmad-tool-core-analysis.md
│ │ └── ... (task/tool references)
│ ├── config.yml (Rovo Dev configuration)
│ ├── prompts.yml (Optional: reusable prompts)
│ └── ...
├── .bmad/ (BMAD installation directory)
└── ...
```
**Directory Structure Explanation:**
- **subagents/**: Agents discovered and used by Rovo Dev with `@agent-name` syntax
- **workflows/**: Multi-step workflow guides and instructions
- **references/**: Documentation for available tasks and tools in BMAD
## Subagent File Format
BMAD agents are converted to Rovo Dev subagent format, which uses Markdown with YAML frontmatter:
### Basic Structure
```markdown
---
name: bmad-module-agent-name
description: One sentence description of what this agent does
tools:
- bash
- open_files
- grep
- expand_code_chunks
model: anthropic.claude-3-5-sonnet-20241022-v2:0 # Optional
load_memory: true # Optional
---
You are a specialized agent for [specific task].
## Your Role
Describe the agent's role and responsibilities...
## Key Instructions
1. First instruction
2. Second instruction
3. Third instruction
## When to Use This Agent
Explain when and how to use this agent...
```
### YAML Frontmatter Fields
| Field | Type | Required | Description |
| ------------- | ------- | -------- | ------------------------------------------------------------------------------------------------------------------------------------- |
| `name` | string | Yes | Unique identifier for the subagent (kebab-case, no spaces) |
| `description` | string | Yes | One-line description of the subagent's purpose |
| `tools` | array | No | List of tools the subagent can use. If not specified, uses parent agent's tools |
| `model` | string | No | Specific LLM model for this subagent (e.g., `anthropic.claude-3-5-sonnet-20241022-v2:0`). If not specified, uses parent agent's model |
| `load_memory` | boolean | No | Whether to load default memory files (AGENTS.md, AGENTS.local.md). Defaults to `true` |
### System Prompt
The content after the closing `---` is the subagent's system prompt. This defines:
- The agent's persona and role
- Its capabilities and constraints
- Step-by-step instructions for task execution
- Examples of expected behavior
## Using BMAD Components in Rovo Dev
### Invoking a Subagent (Agent)
In Rovo Dev, you can invoke a BMAD agent as a subagent using the `@` syntax:
```
@bmad-core-code-reviewer Please review this PR for potential issues
@bmad-bmm-pm Help plan this feature release
@bmad-bmm-dev Implement this feature
```
### Accessing Workflows
Workflow guides are available in `.rovodev/workflows/` directory:
```
@bmad-core-code-reviewer Use the brainstorming workflow from .rovodev/workflows/bmad-brainstorming.md
```
Workflow files contain step-by-step instructions and can be referenced or copied into Rovo Dev for collaborative workflow execution.
### Accessing Tasks and Tools
Task and tool documentation is available in `.rovodev/references/` directory. These provide:
- Task execution instructions
- Tool capabilities and usage
- Integration examples
- Parameter documentation
### Example Usage Scenarios
#### Code Review
```
@bmad-core-code-reviewer Review the changes in src/components/Button.tsx
for best practices, performance, and potential bugs
```
#### Documentation
```
@bmad-core-documentation-writer Generate API documentation for the new
user authentication module
```
#### Feature Design
```
@bmad-module-feature-designer Design a solution for implementing
dark mode support across the application
```
## Customizing BMAD Subagents
You can customize BMAD subagents after installation by editing their files directly in `.rovodev/subagents/`.
### Example: Adding Tool Restrictions
By default, BMAD subagents inherit tools from the parent Rovo Dev agent. You can restrict which tools a specific subagent can use:
```yaml
---
name: bmad-core-code-reviewer
description: Reviews code and suggests improvements
tools:
- open_files
- expand_code_chunks
- grep
---
```
### Example: Using a Specific Model
Some agents might benefit from using a different model. You can specify this:
```yaml
---
name: bmad-core-documentation-writer
description: Writes clear and comprehensive documentation
model: anthropic.claude-3-5-sonnet-20241022-v2:0
---
```
### Example: Enhancing the System Prompt
You can add additional context to a subagent's system prompt:
```markdown
---
name: bmad-core-code-reviewer
description: Reviews code and suggests improvements
---
You are a specialized code review agent for our project.
## Project Context
Our codebase uses:
- React 18 for frontend
- Node.js 18+ for backend
- TypeScript for type safety
- Jest for testing
## Review Checklist
1. Type safety and TypeScript correctness
2. React best practices and hooks usage
3. Performance considerations
4. Test coverage
5. Documentation and comments
...rest of original system prompt...
```
## Memory and Context
By default, BMAD subagents have `load_memory: true`, which means they will load memory files from your project:
- **Project-level**: `.rovodev/AGENTS.md` and `.rovodev/.agent.md`
- **User-level**: `~/.rovodev/AGENTS.md` (global memory across all projects)
These files can contain:
- Project guidelines and conventions
- Common patterns and best practices
- Recent decisions and context
- Custom instructions for all agents
### Creating Project Memory
Create `.rovodev/AGENTS.md` in your project:
```markdown
# Project Guidelines
## Code Style
- Use 2-space indentation
- Use camelCase for variables
- Use PascalCase for classes
## Architecture
- Follow modular component structure
- Use dependency injection for services
- Implement proper error handling
## Testing Requirements
- Minimum 80% code coverage
- Write tests before implementation
- Use descriptive test names
```
## Troubleshooting
### Subagents Not Appearing in Rovo Dev
1. **Verify files exist**: Check that `.rovodev/subagents/bmad-*.md` files are present
2. **Check Rovo Dev is reloaded**: Rovo Dev may cache agent definitions. Restart Rovo Dev or reload the project
3. **Verify file format**: Ensure files have proper YAML frontmatter (between `---` markers)
4. **Check file permissions**: Ensure files are readable by Rovo Dev
### Agent Name Conflicts
If you have custom subagents with the same names as BMAD agents, Rovo Dev will load both but may show a warning. Use unique prefixes for custom subagents to avoid conflicts.
### Tools Not Available
If a subagent's tools aren't working:
1. Verify the tool names match Rovo Dev's available tools
2. Check that the parent Rovo Dev agent has access to those tools
3. Ensure tool permissions are properly configured in `.rovodev/config.yml`
## Advanced: Tool Configuration
Rovo Dev agents have access to a set of tools for various tasks. Common tools available include:
- `bash`: Execute shell commands
- `open_files`: View file contents
- `grep`: Search across files
- `expand_code_chunks`: View specific code sections
- `find_and_replace_code`: Modify files
- `create_file`: Create new files
- `delete_file`: Delete files
- `move_file`: Rename or move files
### MCP Servers
Rovo Dev can also connect to Model Context Protocol (MCP) servers, which provide additional tools and data sources:
- **Atlassian Integration**: Access to Jira, Confluence, and Bitbucket
- **Code Analysis**: Custom code analysis and metrics
- **External Services**: APIs and third-party integrations
Configure MCP servers in `~/.rovodev/mcp.json` or `.rovodev/mcp.json`.
## Integration with Other IDE Handlers
BMAD-METHOD supports multiple IDEs simultaneously. You can have both Rovo Dev and other IDE configurations (Cursor, VS Code, etc.) in the same project. Each IDE will have its own artifacts installed in separate directories.
For example:
- Rovo Dev agents: `.rovodev/subagents/bmad-*.md`
- Cursor rules: `.cursor/rules/bmad/`
- Claude Code: `.claude/rules/bmad/`
## Performance Considerations
- BMAD subagent files are typically small (1-5 KB each)
- Rovo Dev lazy-loads subagents, so having many subagents doesn't impact startup time
- System prompts are cached by Rovo Dev after first load
## Best Practices
1. **Keep System Prompts Concise**: Shorter, well-structured prompts are more effective
2. **Use Project Memory**: Leverage `.rovodev/AGENTS.md` for shared context
3. **Customize Tool Restrictions**: Give subagents only the tools they need
4. **Test Subagent Invocations**: Verify each subagent works as expected for your project
5. **Version Control**: Commit `.rovodev/subagents/` to version control for team consistency
6. **Document Custom Subagents**: Add comments explaining the purpose of customized subagents
## Related Documentation
- [Rovo Dev Official Documentation](https://www.atlassian.com/rovo-dev)
- [BMAD-METHOD Installation Guide](./installation.md)
- [IDE Handler Architecture](./ide-handlers.md)
- [Rovo Dev Configuration Reference](https://www.atlassian.com/rovo-dev/configuration)
## Examples
### Example 1: Code Review Workflow
```
User: @bmad-core-code-reviewer Review src/auth/login.ts for security issues
Rovo Dev → Subagent: Opens file, analyzes code, suggests improvements
Subagent output: Security vulnerabilities found, recommendations provided
```
### Example 2: Documentation Generation
```
User: @bmad-core-documentation-writer Generate API docs for the new payment module
Rovo Dev → Subagent: Analyzes code structure, generates documentation
Subagent output: Markdown documentation with examples and API reference
```
### Example 3: Architecture Design
```
User: @bmad-module-feature-designer Design a caching strategy for the database layer
Rovo Dev → Subagent: Reviews current architecture, proposes design
Subagent output: Detailed architecture proposal with implementation plan
```
## Support
For issues or questions about:
- **Rovo Dev**: See [Atlassian Rovo Dev Documentation](https://www.atlassian.com/rovo-dev)
- **BMAD-METHOD**: See [BMAD-METHOD README](../README.md)
- **IDE Integration**: See [IDE Handler Guide](./ide-handlers.md)

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# BMAD Method - Trae Instructions
## Activating Agents
BMAD agents are installed as rules in `.trae/rules/`.
### How to Use
1. **Type Trigger**: Use `@{agent-name}` in your prompt
2. **Activate**: Agent persona activates automatically
3. **Continue**: Agent remains active for conversation
### Examples
```
@dev - Activate development agent
@architect - Activate architect agent
@task-setup - Execute setup task
```
### Notes
- Rules auto-load from `.trae/rules/` directory
- Multiple agents can be referenced: `@dev and @test`
- Agent follows YAML configuration in rule file

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# BMAD Method - Windsurf Instructions
## Activating Agents
BMAD agents are installed as workflows in `.windsurf/workflows/`.
### How to Use
1. **Open Workflows**: Access via Windsurf menu or command palette
2. **Select Workflow**: Choose the agent/task workflow
3. **Execute**: Run to activate that agent persona
### Workflow Types
- **Agent workflows**: `{module}-{agent}.md` (auto_execution_mode: 3)
- **Task workflows**: `task-{module}-{task}.md` (auto_execution_mode: 2)
### Notes
- Agents run with higher autonomy (mode 3)
- Tasks run with guided execution (mode 2)
- Workflows persist for the session

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# BMad Documentation Index
---
title: Welcome to the BMad Method
---
Complete map of all BMad Method v6 documentation with recommended reading paths.
The BMad Method (**B**reakthrough **M**ethod of **A**gile AI **D**riven Development) is an AI-driven development framework that helps you build software faster and smarter. It provides specialized AI agents, guided workflows, and intelligent planning that adapts to your project's complexity—whether you're fixing a bug or building an enterprise platform.
If you're comfortable working with AI coding assistants like Claude, Cursor, or GitHub Copilot, you're ready to get started.
---
## 🎯 Getting Started (Start Here!)
## New Here? Start with a Tutorial
**New users:** Start with one of these based on your situation:
The fastest way to understand BMad is to try it.
| Your Situation | Start Here | Then Read |
| ---------------------- | --------------------------------------------------------------- | ------------------------------------------------------------- |
| **Brand new to BMad** | [Quick Start Guide](../src/modules/bmm/docs/quick-start.md) | [BMM Workflows Guide](../src/modules/bmm/workflows/README.md) |
| **Upgrading from v4** | [v4 to v6 Upgrade Guide](./v4-to-v6-upgrade.md) | [Quick Start Guide](../src/modules/bmm/docs/quick-start.md) |
| **Brownfield project** | [Brownfield Guide](../src/modules/bmm/docs/brownfield-guide.md) | [Quick Start Guide](../src/modules/bmm/docs/quick-start.md) |
- **[Get Started with BMad](/docs/tutorials/getting-started.md)** — Install and understand how BMad works
- **[Workflow Map](/docs/reference/workflow-map.md)** — Visual overview of BMM phases, workflows, and context management.
## How to Use These Docs
These docs are organized into four sections based on what you're trying to do:
| Section | Purpose |
| ----------------- | ---------------------------------------------------------------------------------------------------------- |
| **Tutorials** | Learning-oriented. Step-by-step guides that walk you through building something. Start here if you're new. |
| **How-To Guides** | Task-oriented. Practical guides for solving specific problems. "How do I customize an agent?" lives here. |
| **Explanation** | Understanding-oriented. Deep dives into concepts and architecture. Read when you want to know *why*. |
| **Reference** | Information-oriented. Technical specifications for agents, workflows, and configuration. |
---
## 📋 Core Documentation
## What You'll Need
### Project-Level Docs (Root)
BMad works with any AI coding assistant that supports custom system prompts or project context. Popular options include:
- **[README.md](../README.md)** - Main project overview, feature summary, and module introductions
- **[CONTRIBUTING.md](../CONTRIBUTING.md)** - How to contribute, pull request guidelines, code style
- **[CHANGELOG.md](../CHANGELOG.md)** - Version history and breaking changes
- **[CLAUDE.md](../CLAUDE.md)** - Claude Code specific guidelines for this project
- **[Claude Code](https://code.claude.com)** — Anthropic's CLI tool (recommended)
- **[Cursor](https://cursor.sh)** — AI-first code editor
- **[Windsurf](https://codeium.com/windsurf)** — Codeium's AI IDE
- **[Roo Code](https://roocode.com)** — VS Code extension
### Installation & Setup
- **[v4 to v6 Upgrade Guide](./v4-to-v6-upgrade.md)** - Migration path for v4 users
- **[Document Sharding Guide](./document-sharding-guide.md)** - Split large documents for 90%+ token savings
- **[Web Bundles](./USING_WEB_BUNDLES.md)** - Use BMAD agents in Claude Projects, ChatGPT, or Gemini without installation
- **[Bundle Distribution Setup](./BUNDLE_DISTRIBUTION_SETUP.md)** - Maintainer guide for bundle auto-publishing
You should be comfortable with basic software development concepts like version control, project structure, and agile workflows. No prior experience with BMad-style agent systems is required—that's what these docs are for.
---
## 🏗️ Module Documentation
## Join the Community
### BMad Method (BMM) - Software & Game Development
Get help, share what you're building, or contribute to BMad:
The flagship module for agile AI-driven development.
- **[BMM Module README](../src/modules/bmm/README.md)** - Module overview, agents, and complete documentation index
- **[BMM Documentation](../src/modules/bmm/docs/)** - All BMM-specific guides and references:
- [Quick Start Guide](../src/modules/bmm/docs/quick-start.md) - Step-by-step guide to building your first project
- [Quick Spec Flow](../src/modules/bmm/docs/quick-spec-flow.md) - Rapid Level 0-1 development
- [Scale Adaptive System](../src/modules/bmm/docs/scale-adaptive-system.md) - Understanding the 5-level system
- [Brownfield Guide](../src/modules/bmm/docs/brownfield-guide.md) - Working with existing codebases
- **[BMM Workflows Guide](../src/modules/bmm/workflows/README.md)** - **ESSENTIAL READING**
- **[Test Architect Guide](../src/modules/bmm/testarch/README.md)** - Testing strategy and quality assurance
### BMad Builder (BMB) - Create Custom Solutions
Build your own agents, workflows, and modules.
- **[BMB Module README](../src/modules/bmb/README.md)** - Module overview and capabilities
- **[Agent Creation Guide](../src/modules/bmb/workflows/create-agent/README.md)** - Design custom agents
### Creative Intelligence Suite (CIS) - Innovation & Creativity
AI-powered creative thinking and brainstorming.
- **[CIS Module README](../src/modules/cis/README.md)** - Module overview and workflows
- **[Discord](https://discord.gg/gk8jAdXWmj)** — Chat with other BMad users, ask questions, share ideas
- **[GitHub](https://github.com/bmad-code-org/BMAD-METHOD)** — Source code, issues, and contributions
- **[YouTube](https://www.youtube.com/@BMadCode)** — Video tutorials and walkthroughs
---
## 🖥️ IDE-Specific Guides
## Next Step
Instructions for loading agents and running workflows in your development environment.
**Popular IDEs:**
- [Claude Code](./ide-info/claude-code.md)
- [Cursor](./ide-info/cursor.md)
- [VS Code](./ide-info/windsurf.md)
**Other Supported IDEs:**
- [Augment](./ide-info/auggie.md)
- [Cline](./ide-info/cline.md)
- [Codex](./ide-info/codex.md)
- [Crush](./ide-info/crush.md)
- [Gemini](./ide-info/gemini.md)
- [GitHub Copilot](./ide-info/github-copilot.md)
- [IFlow](./ide-info/iflow.md)
- [Kilo](./ide-info/kilo.md)
- [OpenCode](./ide-info/opencode.md)
- [Qwen](./ide-info/qwen.md)
- [Roo](./ide-info/roo.md)
- [Rovo Dev](./ide-info/rovo-dev.md)
- [Trae](./ide-info/trae.md)
**Key concept:** Every reference to "load an agent" or "activate an agent" in the main docs links to the [ide-info](./ide-info/) directory for IDE-specific instructions.
---
## 🔧 Advanced Topics
### Custom Agents
- **[Custom Agent Installation](./custom-agent-installation.md)** - Install and personalize agents with `bmad agent-install`
- [Agent Customization Guide](./agent-customization-guide.md) - Customize agent behavior and responses
### Installation & Bundling
- [IDE Injections Reference](./installers-bundlers/ide-injections.md) - How agents are installed to IDEs
- [Installers & Platforms Reference](./installers-bundlers/installers-modules-platforms-reference.md) - CLI tool and platform support
- [Web Bundler Usage](./installers-bundlers/web-bundler-usage.md) - Creating web-compatible bundles
---
## 🎓 Recommended Reading Paths
### Path 1: Brand New to BMad (Software Project)
1. [README.md](../README.md) - Understand the vision
2. [Quick Start Guide](../src/modules/bmm/docs/quick-start.md) - Get hands-on
3. [BMM Module README](../src/modules/bmm/README.md) - Understand agents
4. [BMM Workflows Guide](../src/modules/bmm/workflows/README.md) - Master the methodology
5. [Your IDE guide](./ide-info/) - Optimize your workflow
### Path 2: Game Development Project
1. [README.md](../README.md) - Understand the vision
2. [Quick Start Guide](../src/modules/bmm/docs/quick-start.md) - Get hands-on
3. [BMM Module README](../src/modules/bmm/README.md) - Game agents are included
4. [BMM Workflows Guide](../src/modules/bmm/workflows/README.md) - Game workflows
5. [Your IDE guide](./ide-info/) - Optimize your workflow
### Path 3: Upgrading from v4
1. [v4 to v6 Upgrade Guide](./v4-to-v6-upgrade.md) - Understand what changed
2. [Quick Start Guide](../src/modules/bmm/docs/quick-start.md) - Reorient yourself
3. [BMM Workflows Guide](../src/modules/bmm/workflows/README.md) - Learn new v6 workflows
### Path 4: Working with Existing Codebase (Brownfield)
1. [Brownfield Guide](../src/modules/bmm/docs/brownfield-guide.md) - Approach for legacy code
2. [Quick Start Guide](../src/modules/bmm/docs/quick-start.md) - Follow the process
3. [BMM Workflows Guide](../src/modules/bmm/workflows/README.md) - Master the methodology
### Path 5: Building Custom Solutions
1. [BMB Module README](../src/modules/bmb/README.md) - Understand capabilities
2. [Agent Creation Guide](../src/modules/bmb/workflows/create-agent/README.md) - Create agents
3. [BMM Workflows Guide](../src/modules/bmm/workflows/README.md) - Understand workflow structure
### Path 6: Contributing to BMad
1. [CONTRIBUTING.md](../CONTRIBUTING.md) - Contribution guidelines
2. Relevant module README - Understand the area you're contributing to
3. [Code Style section in CONTRIBUTING.md](../CONTRIBUTING.md#code-style) - Follow standards
Ready to dive in? **[Get Started with BMad](/docs/tutorials/getting-started.md)** and build your first project.

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# IDE Content Injection Standard
## Overview
This document defines the standard for IDE-specific content injection in BMAD modules. Each IDE can inject its own specific content into BMAD templates during installation without polluting the source files with IDE-specific code. The installation process is interactive, allowing users to choose what IDE-specific features they want to install.
## Architecture
### 1. Injection Points
Files that support IDE-specific content define injection points using HTML comments:
```xml
<!-- IDE-INJECT-POINT: unique-point-name -->
```
### 2. Module Structure
Each module that needs IDE-specific content creates a sub-module folder:
```
src/modules/{module-name}/sub-modules/{ide-name}/
├── injections.yaml # Injection configuration
├── sub-agents/ # IDE-specific subagents (if applicable)
└── config.yaml # Other IDE-specific config
```
### 3. Injection Configuration Format
The `injections.yaml` file defines what content to inject where:
```yaml
# injections.yaml structure
injections:
- file: 'relative/path/to/file.md' # Path relative to installation root
point: 'injection-point-name' # Must match IDE-INJECT-POINT name
requires: 'subagent-name' # Which subagent must be selected (or "any")
content: | # Content to inject (preserves formatting)
<llm>
<i>Instructions specific to this IDE</i>
</llm>
# Subagents available for installation
subagents:
source: 'sub-agents' # Source folder relative to this config
target: '.claude/agents' # Claude's expected location (don't change)
files:
- 'agent1.md'
- 'agent2.md'
```
### 4. Interactive Installation Process
For Claude Code specifically, the installer will:
1. **Detect available subagents** from the module's `injections.yaml`
2. **Ask the user** about subagent installation:
- Install all subagents (default)
- Select specific subagents
- Skip subagent installation
3. **Ask installation location** (if subagents selected):
- Project level: `.claude/agents/`
- User level: `~/.claude/agents/`
4. **Copy selected subagents** to the chosen location
5. **Inject only relevant content** based on selected subagents
Other IDEs can implement their own installation logic appropriate to their architecture.
## Implementation
### IDE Installer Responsibilities
Each IDE installer (e.g., `claude-code.js`) must:
1. **Check for sub-modules**: Look for `sub-modules/{ide-name}/` in each installed module
2. **Load injection config**: Parse `injections.yaml` if present
3. **Process injections**: Replace injection points with configured content
4. **Copy additional files**: Handle subagents or other IDE-specific files
### Example Implementation (Claude Code)
```javascript
async processModuleInjections(projectDir, bmadDir, options) {
for (const moduleName of options.selectedModules) {
const configPath = path.join(
bmadDir, 'src/modules', moduleName,
'sub-modules/claude-code/injections.yaml'
);
if (exists(configPath)) {
const config = yaml.load(configPath);
// Interactive: Ask user about subagent installation
const choices = await this.promptSubagentInstallation(config.subagents);
if (choices.install !== 'none') {
// Ask where to install
const location = await this.promptInstallLocation();
// Process injections based on selections
for (const injection of config.injections) {
if (this.shouldInject(injection, choices)) {
await this.injectContent(projectDir, injection, choices);
}
}
// Copy selected subagents
await this.copySelectedSubagents(projectDir, config.subagents, choices, location);
}
}
}
}
```
## Benefits
1. **Clean Source Files**: No IDE-specific conditionals in source
2. **Modular**: Each IDE manages its own injections
3. **Scalable**: Easy to add support for new IDEs
4. **Maintainable**: IDE-specific content lives with IDE config
5. **Flexible**: Different modules can inject different content
## Adding Support for a New IDE
1. Create sub-module folder: `src/modules/{module}/sub-modules/{new-ide}/`
2. Add `injections.yaml` with IDE-specific content
3. Update IDE installer to process injections using this standard
4. Test installation with and without the IDE selected
## Example: BMM Module with Claude Code
### File Structure
```
src/modules/bmm/
├── agents/pm.md # Has injection point
├── templates/prd.md # Has multiple injection points
└── sub-modules/
└── claude-code/
├── injections.yaml # Defines what to inject
└── sub-agents/ # Claude Code specific subagents
├── market-researcher.md
├── requirements-analyst.md
└── ...
```
### Injection Point in pm.md
```xml
<agent>
<persona>...</persona>
<!-- IDE-INJECT-POINT: pm-agent-instructions -->
<cmds>...</cmds>
</agent>
```
### Injection Configuration
```yaml
injections:
- file: '{bmad_folder}/bmm/agents/pm.md'
point: 'pm-agent-instructions'
requires: 'any' # Injected if ANY subagent is selected
content: |
<llm critical="true">
<i>Use 'market-researcher' subagent for analysis</i>
</llm>
- file: '{bmad_folder}/bmm/templates/prd.md'
point: 'prd-goals-context-delegation'
requires: 'market-researcher' # Only if this specific subagent selected
content: |
<i>DELEGATE: Use 'market-researcher' subagent...</i>
```
### Result After Installation
```xml
<agent>
<persona>...</persona>
<llm critical="true">
<i>Use 'market-researcher' subagent for analysis</i>
</llm>
<cmds>...</cmds>
</agent>
```

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# BMAD Installation & Module System Reference
## Table of Contents
1. [Overview](#overview)
2. [Quick Start](#quick-start)
3. [Architecture](#architecture)
4. [Modules](#modules)
5. [Configuration System](#configuration-system)
6. [Platform Integration](#platform-integration)
7. [Development Guide](#development-guide)
8. [Troubleshooting](#troubleshooting)
## Overview
BMad Core is a modular AI agent framework with intelligent installation, platform-agnostic support, and configuration inheritance.
### Key Features
- **Modular Design**: Core + optional modules (BMB, BMM, CIS)
- **Smart Installation**: Interactive configuration with dependency resolution
- **Clean Architecture**: Centralized `{bmad_folder}` directory add to project, no source pollution with multiple folders added
## Architecture
### Directory Structure upon installation
```
project-root/
├── {bmad_folder}/ # Centralized installation
│ ├── _cfg/ # Configuration
│ │ ├── agents/ # Agent configs
│ │ └── agent-manifest.csv # Agent manifest
│ ├── core/ # Core module
│ │ ├── agents/
│ │ ├── tasks/
│ │ └── config.yaml
│ ├── bmm/ # BMad Method module
│ │ ├── agents/
│ │ ├── tasks/
│ │ ├── workflows/
│ │ └── config.yaml
│ └── cis/ # Creative Innovation Studio
│ └── ...
└── .claude/ # Platform-specific (example)
└── agents/
```
### Installation Flow
1. **Detection**: Check existing installation
2. **Selection**: Choose modules interactively or via CLI
3. **Configuration**: Collect module-specific settings
4. **Installation**: Compile Process and copy files
5. **Generation**: Create config files with inheritance
6. **Post-Install**: Run module installers
7. **Manifest**: Track installed components
### Key Exclusions
- `_module-installer/` directories are never copied to destination
- `localskip="true"` agents are filtered out
- Source `config.yaml` templates are replaced with generated configs
## Modules
### Core Module (Required)
Foundation framework with C.O.R.E. (Collaboration Optimized Reflection Engine)
- **Components**: Base agents, activation system, advanced elicitation
- **Config**: `user_name`, `communication_language`
### BMM Module
BMad Method for software development workflows
- **Components**: PM agent, dev tasks, PRD templates, story generation
- **Config**: `project_name`, `tech_docs`, `output_folder`, `story_location`
- **Dependencies**: Core
### CIS Module
Creative Innovation Studio for design workflows
- **Components**: Design agents, creative tasks
- **Config**: `output_folder`, design preferences
- **Dependencies**: Core
### Module Structure
```
src/modules/{module}/
├── _module-installer/ # Not copied to destination
│ ├── installer.js # Post-install logic
│ └── install-config.yaml
├── agents/
├── tasks/
├── templates/
└── sub-modules/ # Platform-specific content
└── {platform}/
├── injections.yaml
└── sub-agents/
```
## Configuration System
### Collection Process
Modules define prompts in `install-config.yaml`:
```yaml
project_name:
prompt: 'Project title?'
default: 'My Project'
result: '{value}'
output_folder:
prompt: 'Output location?'
default: 'docs'
result: '{project-root}/{value}'
tools:
prompt: 'Select tools:'
multi-select:
- 'Tool A'
- 'Tool B'
```
### Configuration Inheritance
Core values cascade to ALL modules automatically:
```yaml
# core/config.yaml
user_name: "Jane"
communication_language: "English"
# bmm/config.yaml (generated)
project_name: "My App"
tech_docs: "/path/to/docs"
# Core Configuration Values (inherited)
user_name: "Jane"
communication_language: "English"
```
**Reserved Keys**: Core configuration keys cannot be redefined by other modules.
### Path Placeholders
- `{project-root}`: Project directory path
- `{value}`: User input
- `{module}`: Module name
- `{core:field}`: Reference core config value
### Config Generation Rules
1. ALL installed modules get a `config.yaml` (even without prompts)
2. Core values are ALWAYS included in module configs
3. Module-specific values come first, core values appended
4. Source templates are never copied, only generated configs
## Platform Integration
### Supported Platforms
**Preferred** (Full Integration):
- Claude Code
- Cursor
- Windsurf
**Additional**:
Cline, Roo, Rovo Dev,Auggie, GitHub Copilot, Codex, Gemini, Qwen, Trae, Kilo, Crush, iFlow
### Platform Features
1. **Setup Handler** (`tools/cli/installers/lib/ide/{platform}.js`)
- Directory creation
- Configuration generation
- Agent processing
2. **Content Injection** (`sub-modules/{platform}/injections.yaml`)
```yaml
injections:
- file: '{bmad_folder}/bmm/agents/pm.md'
point: 'pm-agent-instructions'
content: |
<i>Platform-specific instruction</i>
subagents:
source: 'sub-agents'
target: '.claude/agents'
files: ['agent.md']
```
3. **Interactive Config**
- Subagent selection
- Installation scope (project/user)
- Feature toggles
### Injection System
Platform-specific content without source modification:
- Inject points marked in source: `<!-- IDE-INJECT-POINT:name -->`
- Content added during installation only
- Source files remain clean
## Development Guide
### Creating a Module
1. **Structure**
```
src/modules/mymod/
├── _module-installer/
│ ├── installer.js
│ └── install-config.yaml
├── agents/
└── tasks/
```
2. **Configuration** (`install-config.yaml`)
```yaml
code: mymod
name: 'My Module'
prompt: 'Welcome message'
setting_name:
prompt: 'Configure X?'
default: 'value'
```
3. **Installer** (`installer.js`)
```javascript
async function install(options) {
const { projectRoot, config, installedIDEs, logger } = options;
// Custom logic
return true;
}
module.exports = { install };
```
### Adding Platform Support
1. Create handler: `tools/cli/installers/lib/ide/myplatform.js`
2. Extend `BaseIdeSetup` class
3. Add sub-module: `src/modules/{mod}/sub-modules/myplatform/`
4. Define injections and platform agents
### Agent Configuration
Extractable config nodes:
```xml
<agent>
<setting agentConfig="true">
Default value
</setting>
</agent>
```
Generated in: `bmad/_cfg/agents/{module}-{agent}.md`
## Troubleshooting
### Common Issues
| Issue | Solution |
| ----------------------- | -------------------------------------------- |
| Existing installation | Use `bmad update` or remove `{bmad_folder}/` |
| Module not found | Check `src/modules/` exists |
| Config not applied | Verify `{bmad_folder}/{module}/config.yaml` |
| Missing config.yaml | Fixed: All modules now get configs |
| Agent unavailable | Check for `localskip="true"` |
| module-installer copied | Fixed: Now excluded from copy |
### Debug Commands
```bash
bmad install -v # Verbose installation
bmad status -v # Detailed status
```
### Best Practices
1. Run from project root
2. Backup `{bmad_folder}/_cfg/` before updates
3. Use interactive mode for guidance
4. Review generated configs post-install
## Migration from v4
| v4 | v6 |
| ------------------- | ---------------------------- |
| Scattered files | Centralized `{bmad_folder}/` |
| Monolithic | Modular |
| Manual config | Interactive setup |
| Limited IDE support | 15+ platforms |
| Source modification | Clean injection |
## Technical Notes
### Dependency Resolution
- Direct dependencies (module → module)
- Agent references (cross-module)
- Template dependencies
- Partial module installation (only required files)
- Workflow vendoring for standalone module operation
## Workflow Vendoring
**Problem**: Modules that reference workflows from other modules create dependencies, forcing users to install multiple modules even when they only need one.
**Solution**: Workflow vendoring allows modules to copy workflows from other modules during installation, making them fully standalone.
### How It Works
Agents can specify both `workflow` (source location) and `workflow-install` (destination location) in their menu items:
```yaml
menu:
- trigger: create-story
workflow: '{project-root}/{bmad_folder}/bmm/workflows/4-implementation/create-story/workflow.yaml'
workflow-install: '{project-root}/{bmad_folder}/bmgd/workflows/4-production/create-story/workflow.yaml'
description: 'Create a game feature story'
```
**During Installation:**
1. **Vendoring Phase**: Before copying module files, the installer:
- Scans source agent YAML files for `workflow-install` attributes
- Copies entire workflow folders from `workflow` path to `workflow-install` path
- Updates vendored `workflow.yaml` files to reference target module's config
2. **Compilation Phase**: When compiling agents:
- If `workflow-install` exists, uses its value for the `workflow` attribute
- `workflow-install` is build-time metadata only, never appears in final XML
- Compiled agent references vendored workflow location
3. **Config Update**: Vendored workflows get their `config_source` updated:
```yaml
# Source workflow (in bmm):
config_source: "{project-root}/{bmad_folder}/bmm/config.yaml"
# Vendored workflow (in bmgd):
config_source: "{project-root}/{bmad_folder}/bmgd/config.yaml"
```
**Result**: Modules become completely standalone with their own copies of needed workflows, configured for their specific use case.
### Example Use Case: BMGD Module
The BMad Game Development module vendors implementation workflows from BMM:
- Game Dev Scrum Master agent references BMM workflows
- During installation, workflows are copied to `bmgd/workflows/4-production/`
- Vendored workflows use BMGD's config (with game-specific settings)
- BMGD can be installed without BMM dependency
### Benefits
✅ **Module Independence** - No forced dependencies
✅ **Clean Namespace** - Workflows live in their module
✅ **Config Isolation** - Each module uses its own configuration
✅ **Customization Ready** - Vendored workflows can be modified independently
✅ **No User Confusion** - Avoid partial module installations
### File Processing
- Filters `localskip="true"` agents
- Excludes `_module-installer/` directories
- Replaces path placeholders at runtime
- Injects activation blocks
- Vendors cross-module workflows (see Workflow Vendoring below)
### Web Bundling
```bash
bmad bundle --web # Filter for web deployment
npm run validate:bundles # Validate bundles
```

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---
title: "Workflow Map"
description: Visual reference for BMad Method workflow phases and outputs
---
The BMad Method (BMM) is a module in the BMad Ecosystem, targeted at following the best practices of context engineering and planning. AI agents work best with clear, structured context. The BMM system builds that context progressively across 4 distinct phases - each phase, and multiple workflows optionally within each phase, produce documents that inform the next, so agents always know what to build and why.
The rationale and concepts come from agile methodologies that have been used across the industry with great success as a mental framework.
If at anytime you are unsure what to do, the `/bmad-help` command will help you stay on track or know what to do next. You can always refer to this for reference also - but /bmad-help is fully interactive and much quicker if you have already installed the BMadMethod. Additionally, if you are using different modules that have extended the BMad Method or added other complimentary non extension modules - the /bmad-help evolves to know all that is available to give you the best in the moment advice.
Final important note: Every workflow below can be run directly with your tool of choice via slash command or by loading an agent first and using the entry from the agents menu.
<iframe src="/workflow-map-diagram.html" width="100%" height="100%" frameborder="0" style="border-radius: 8px; border: 1px solid #334155; min-height: 900px;"></iframe>
*[Interactive diagram - hover over outputs to see artifact flows]*
## Phase 1: Analysis (Optional)
Explore the problem space and validate ideas before committing to planning.
| Workflow | Purpose | Produces |
| ---------------------- | -------------------------------------------------------------------------- | ------------------------- |
| `brainstorm` | Brainstorm Project Ideas with guided facilitation of a brainstorming coach | `brainstorming-report.md` |
| `research` | Validate market, technical, or domain assumptions | Research findings |
| `create-product-brief` | Capture strategic vision | `product-brief.md` |
## Phase 2: Planning
Define what to build and for whom.
| Workflow | Purpose | Produces |
| ------------------ | ---------------------------------------- | ------------ |
| `create-prd` | Define requirements (FRs/NFRs) | `PRD.md` |
| `create-ux-design` | Design user experience (when UX matters) | `ux-spec.md` |
## Phase 3: Solutioning
Decide how to build it and break work into stories.
| Workflow | Purpose | Produces |
| -------------------------------- | ------------------------------------------ | --------------------------- |
| `create-architecture` | Make technical decisions explicit | `architecture.md` with ADRs |
| `create-epics-and-stories` | Break requirements into implementable work | Epic files with stories |
| `check-implementation-readiness` | Gate check before implementation | PASS/CONCERNS/FAIL decision |
## Phase 4: Implementation
Build it, one story at a time.
| Workflow | Purpose | Produces |
| ----------------- | -------------------------------------- | ----------------------------- |
| `sprint-planning` | Initialize tracking (once per project) | `sprint-status.yaml` |
| `create-story` | Prepare next story for implementation | `story-[slug].md` |
| `dev-story` | Implement the story | Working code + tests |
| `automate` (QA) | Generate tests for existing features | Test suite |
| `code-review` | Validate implementation quality | Approved or changes requested |
| `correct-course` | Handle significant mid-sprint changes | Updated plan or re-routing |
| `retrospective` | Review after epic completion | Lessons learned |
**Quinn (QA Agent):** Built-in QA agent for test automation. Trigger with `QA` or `bmad-bmm-automate`. Generates standard API and E2E tests using your project's test framework. Beginner-friendly, no configuration needed. For advanced test strategy, install [Test Architect (TEA)](https://bmad-code-org.github.io/bmad-method-test-architecture-enterprise/) module.
## Quick Flow (Parallel Track)
Skip phases 1-3 for small, well-understood work.
| Workflow | Purpose | Produces |
| ------------ | ------------------------------------------ | --------------------------------------------- |
| `quick-spec` | Define an ad-hoc change | `tech-spec.md` (story file for small changes) |
| `quick-dev` | Implement from spec or direct instructions | Working code + tests |
## Context Management
Each document becomes context for the next phase. The PRD tells the architect what constraints matter. The architecture tells the dev agent which patterns to follow. Story files give focused, complete context for implementation. Without this structure, agents make inconsistent decisions.
For brownfield projects, `document-project` creates or updates `project-context.md` - what exists in the codebase and the rules all implementation workflows must observe. Run it just before Phase 4, and again when something significant changes - structure, architecture, or those rules. You can also edit `project-context.md` by hand.
All implementation workflows load `project-context.md` if it exists. Additional context per workflow:
| Workflow | Also Loads |
| -------------- | ---------------------------- |
| `create-story` | epics, PRD, architecture, UX |
| `dev-story` | story file |
| `code-review` | architecture, story file |
| `quick-spec` | planning docs (if exist) |
| `quick-dev` | tech-spec |

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---
title: "Getting Started"
description: Install BMad and build your first project
---
Build software faster using AI-powered workflows with specialized agents that guide you through planning, architecture, and implementation.
## What You'll Learn
- Install and initialize BMad Method for a new project
- Choose the right planning track for your project size
- Progress through phases from requirements to working code
- Use agents and workflows effectively
:::note[Prerequisites]
- **Node.js 20+** — Required for the installer
- **Git** — Recommended for version control
- **AI-powered IDE** — Claude Code, Cursor, Windsurf, or similar
- **A project idea** — Even a simple one works for learning
:::
:::tip[Quick Path]
**Install**`npx bmad-method install`
**Plan** → PM creates PRD, Architect creates architecture
**Build** → SM manages sprints, DEV implements stories
**Fresh chats** for each workflow to avoid context issues.
:::
## Understanding BMad
BMad helps you build software through guided workflows with specialized AI agents. The process follows four phases:
| Phase | Name | What Happens |
| ----- | -------------- | --------------------------------------------------- |
| 1 | Analysis | Brainstorming, research, product brief *(optional)* |
| 2 | Planning | Create requirements (PRD or tech-spec) |
| 3 | Solutioning | Design architecture *(BMad Method/Enterprise only)* |
| 4 | Implementation | Build epic by epic, story by story |
**[Open the Workflow Map](/docs/reference/workflow-map.md)** to explore phases, workflows, and context management.
Based on your project's complexity, BMad offers three planning tracks:
| Track | Best For | Documents Created |
| --------------- | ------------------------------------------------------ | -------------------------------------- |
| **Quick Flow** | Bug fixes, simple features, clear scope (1-15 stories) | Tech-spec only |
| **BMad Method** | Products, platforms, complex features (10-50+ stories) | PRD + Architecture + UX |
| **Enterprise** | Compliance, multi-tenant systems (30+ stories) | PRD + Architecture + Security + DevOps |
:::note
Story counts are guidance, not definitions. Choose your track based on planning needs, not story math.
:::
## Installation
Open a terminal in your project directory and run:
```bash
npx bmad-method install
```
When prompted to select modules, choose **BMad Method**.
The installer creates two folders:
- `_bmad/` — agents, workflows, tasks, and configuration
- `_bmad-output/` — empty for now, but this is where your artifacts will be saved
Open your AI IDE in the project folder. Run the `help` workflow (`/bmad-help` on most platforms) to see what to do next — it detects what you've completed and recommends the next step.
:::caution[Fresh Chats]
Always start a fresh chat for each workflow. This prevents context limitations from causing issues.
:::
## Step 1: Create Your Plan
Work through phases 1-3. **Use fresh chats for each workflow.**
### Phase 1: Analysis (Optional)
All workflows in this phase are optional:
- **brainstorming** — Guided ideation
- **research** — Market and technical research
- **create-product-brief** — Recommended foundation document
### Phase 2: Planning (Required)
**For BMad Method and Enterprise tracks:**
1. Load the **PM agent** in a new chat
2. Run the `prd` workflow
3. Output: `PRD.md`
**For Quick Flow track:**
- Use the `quick-spec` workflow instead of PRD, then skip to implementation
:::note[UX Design (Optional)]
If your project has a user interface, load the **UX-Designer agent** and run the UX design workflow after creating your PRD.
:::
### Phase 3: Solutioning (BMad Method/Enterprise)
**Create Architecture**
1. Load the **Architect agent** in a new chat
2. Run `create-architecture`
3. Output: Architecture document with technical decisions
**Create Epics and Stories**
:::tip[V6 Improvement]
Epics and stories are now created *after* architecture. This produces better quality stories because architecture decisions (database, API patterns, tech stack) directly affect how work should be broken down.
:::
1. Load the **PM agent** in a new chat
2. Run `create-epics-and-stories`
3. The workflow uses both PRD and Architecture to create technically-informed stories
**Implementation Readiness Check** *(Highly Recommended)*
1. Load the **Architect agent** in a new chat
2. Run `check-implementation-readiness`
3. Validates cohesion across all planning documents
## Step 2: Build Your Project
Once planning is complete, move to implementation. **Each workflow should run in a fresh chat.**
### Initialize Sprint Planning
Load the **SM agent** and run `sprint-planning`. This creates `sprint-status.yaml` to track all epics and stories.
### The Build Cycle
For each story, repeat this cycle with fresh chats:
| Step | Agent | Workflow | Purpose |
| ---- | ----- | -------------- | ---------------------------------- |
| 1 | SM | `create-story` | Create story file from epic |
| 2 | DEV | `dev-story` | Implement the story |
| 3 | DEV | `code-review` | Quality validation *(recommended)* |
After completing all stories in an epic, load the **SM agent** and run `retrospective`.
## What You've Accomplished
You've learned the foundation of building with BMad:
- Installed BMad and configured it for your IDE
- Initialized a project with your chosen planning track
- Created planning documents (PRD, Architecture, Epics & Stories)
- Understood the build cycle for implementation
Your project now has:
```
your-project/
├── _bmad/ # BMad configuration
├── _bmad-output/
│ ├── PRD.md # Your requirements document
│ ├── architecture.md # Technical decisions
│ ├── epics/ # Epic and story files
│ └── sprint-status.yaml # Sprint tracking
└── ...
```
## Quick Reference
| Workflow | Agent | Purpose |
| -------------------------------- | --------- | ------------------------------------ |
| `help` | Any | Get guidance on what to do next |
| `prd` | PM | Create Product Requirements Document |
| `create-architecture` | Architect | Create architecture document |
| `create-epics-and-stories` | PM | Break down PRD into epics |
| `check-implementation-readiness` | Architect | Validate planning cohesion |
| `sprint-planning` | SM | Initialize sprint tracking |
| `create-story` | SM | Create a story file |
| `dev-story` | DEV | Implement a story |
| `code-review` | DEV | Review implemented code |
## Common Questions
**Do I always need architecture?**
Only for BMad Method and Enterprise tracks. Quick Flow skips from tech-spec to implementation.
**Can I change my plan later?**
Yes. The SM agent has a `correct-course` workflow for handling scope changes.
**What if I want to brainstorm first?**
Load the Analyst agent and run `brainstorming` before starting your PRD.
**Do I need to follow a strict order?**
Not strictly. Once you learn the flow, you can run workflows directly using the Quick Reference above.
## Getting Help
- **During workflows** — Agents guide you with questions and explanations
- **Community** — [Discord](https://discord.gg/gk8jAdXWmj) (#bmad-method-help, #report-bugs-and-issues)
- **Stuck?** — Run `help` to see what to do next
## Key Takeaways
:::tip[Remember These]
- **Always use fresh chats** — Start a new chat for each workflow
- **Track matters** — Quick Flow uses quick-spec; Method/Enterprise need PRD and architecture
- **Use `help` when stuck** — It detects your progress and suggests next steps
:::
Ready to start? Install BMad and let the agents guide you through your first project.

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@@ -1,227 +0,0 @@
# BMad v4 to v6 Upgrade Guide
## Overview
BMad v6 represents a complete ground-up rewrite with significant architectural changes. This guide will help you migrate your v4 project to v6.
---
## Automatic V4 Detection
When you run `npm run install:bmad` on a project with v4 installed, the installer automatically detects:
- **Legacy folders**: Any folders starting with `.bmad`, `bmad` (lowercase), or `Bmad`
- **IDE command artifacts**: Legacy bmad folders in IDE configuration directories (`.claude/commands/`, `.cursor/commands/`, etc.)
### What Happens During Detection
1. **Automatic Backup of v4 Modules**: All `.bmad-*` folders are moved to `v4-backup/` in your project root
- If a backup already exists, a timestamp is added to avoid conflicts
- Example: `.bmad-core``v4-backup/.bmad-core`
- Your project files and data are NOT affected
2. **IDE Command Cleanup Recommended**: Legacy v4 IDE commands should be manually removed
- Located in IDE config folders: `.claude/commands/`, `.cursor/commands/`, etc.
- These old commands would still reference v4 folder structure if left in place
- The installer provides copy/paste terminal commands for your platform
- You can proceed without cleanup, but removing them prevents confusion with old v4 commands
---
## Module Migration
### Deprecated Modules
| v4 Module | v6 Status |
| ----------------------------- | ------------------------------------------------ |
| `.bmad-2d-phaser-game-dev` | Integrated into BMM |
| `.bmad-2d-unity-game-dev` | Integrated into BMM |
| `.bmad-godot-game-dev` | Integrated into BMM |
| `.bmad-*-game-dev` (any) | Integrated into BMM |
| `.bmad-infrastructure-devops` | Deprecated - New core devops agent coming in BMM |
| `.bmad-creative-writing` | Not adapted - New module releasing soon |
**Game Development**: All game development functionality has been consolidated and expanded within the BMM (BMad Method) module. Game-specific workflows now adapt to your game type and engine.
---
## Architecture Changes
### Folder Structure
**v4 "Expansion Packs" Structure:**
```
your-project/
├── .bmad-core/ # Was actually the BMad Method
├── .bmad-game-dev/ # Separate expansion packs
├── .bmad-creative-writing/
└── .bmad-infrastructure-devops/
```
**v6 Unified Structure:**
```
your-project/
└── {bmad_folder}/ # Single installation folder, default .bmad
├── core/ # Real core framework (applies to all modules)
├── bmm/ # BMad Method (software/game dev)
├── bmb/ # BMad Builder (create agents/workflows)
├── cis/ # Creative Intelligence Suite
└── _cfg/ # Your customizations
└── agents/ # Agent customization files
```
### Key Concept Changes
- **v4 `.bmad-core`**: Was actually the BMad Method
- **v6 `{bmad_folder}/core/`**: Is the real universal core framework
- **v6 `{bmad_folder}/bmm/`**: Is the BMad Method module
- **Module identification**: All modules now have a `config.yaml` file
---
## Project Progress Migration
### If You've Completed Planning Phase (PRD/Architecture) with the BMad Method:
After running the v6 installer:
1. **Run `workflow-init`** workflow to set up the guided workflow system
2. **Specify your project level** when prompted:
- If you followed v4's full workflow (PRD → Architecture → Stories), select **Level 3 or 4**
- This tells v6 you've already completed planning and solutioning phases
3. **Document paths**: Keep your existing paths during installation
- Default PRD/Architecture location: `docs/`
- Default stories location: `docs/sprint-artifacts/`
- **Accept these defaults** if you're already using them in v4
> **Important**: v6 workflows can handle both sharded and unsharded documents. You don't need to restructure your existing PRD or architecture files.
### If You're Mid-Development (Stories Created/Implemented)
1. Complete the v6 installation as above
2. Run `workflow-init` and specify Level 3 or 4
3. When ready to continue development, run the **`sprint-planning`** workflow (Phase 4)
---
## Agent Customization Migration
### v4 Agent Customization
In v4, you may have modified agent files directly in `.bmad-*` folders.
### v6 Agent Customization
**All customizations** now go in `{bmad_folder}/_cfg/agents/` using customize files:
**Example: Renaming an agent and changing communication style**
File: `{bmad_folder}/_cfg/agents/bmm-pm.customize.yaml`
```yaml
# Customize the PM agent
persona:
name: 'Captain Jack' # Override agent name
role: 'Swashbuckling Product Owner'
communication_style: |
- Talk like a pirate
- Use nautical metaphors for software concepts
- Always upbeat and adventurous
```
**How it works:**
- Base agent: `{bmad_folder}/bmm/agents/pm.md`
- Customization: `{bmad_folder}/_cfg/agents/bmm-pm.customize.yaml`
- Result: Agent uses your custom name and style, but updates don't overwrite your changes
---
## Document Compatibility
### Sharded vs Unsharded Documents
**Good news**: Unlike v4, v6 workflows are **fully flexible** with document structure:
- ✅ Sharded documents (split into multiple files)
- ✅ Unsharded documents (single file per section)
- ✅ Custom sections for your project type
- ✅ Mixed approaches
All workflow files are scanned automatically. No manual configuration needed.
---
## Installation Steps
### 1. Clone Repository
```bash
git clone https://github.com/bmad-code-org/BMAD-METHOD
cd BMAD-METHOD
npm install
```
### 2. Run Installer on Your v4 Project
```bash
npx bmad-method install
```
**Enter the full path to your v4 project** when prompted.
### 3. Follow Interactive Prompts
The installer will:
1. Detect v4 installation and offer to backup `.bmad-*` folders
2. Prompt for recommended cleanup (you can skip)
3. Let you select modules (recommend: BMM for software and or game development)
4. Configure core settings (name, language, etc.)
5. Configure module-specific options
6. Configure IDE integrations
### 4. Accept Default Paths
If you're using:
- `docs/` for PRD and architecture
- `docs/sprint-artifacts/` for story files
**Accept these defaults** during installation.
### 5. Initialize Workflow
After installation:
1. **Load the Analyst agent** - See your IDE-specific instructions in [docs/ide-info](./ide-info/) for how to activate agents:
- [Claude Code](./ide-info/claude-code.md)
- [Cursor](./ide-info/cursor.md)
- [VS Code/Windsurf](./ide-info/) - Check your IDE folder
2. **Wait for the agent's menu** to appear
3. **Tell the agent**: `*workflow-init` - v6 supports excellent natural language fuzzy matching, so you could also say "workflow init" or "please init the workflow"
Since you are migrating an existing project from v4, it's most likely **Level 3 or 4** you will want to suggest when asked - if you've already completed PRD/architecture in v4.
---
## Post-Migration Checklist
- [ ] v4 folders backed up to `v4-backup/`
- [ ] v6 installed to `{bmad_folder}/` folder
- [ ] `workflow-init` run with correct project level selected
- [ ] Agent customizations migrated to `{bmad_folder}/_cfg/agents/` if needed
- [ ] IDE integration working (test by listing agents)
- [ ] For active development: `sprint-planning` workflow executed
---
## Getting Help
- **Discord**: [Join the BMad Community](https://discord.gg/gk8jAdXWmj)
- **Issues**: [GitHub Issue Tracker](https://github.com/bmad-code-org/BMAD-METHOD/issues)
- **Docs**: Check `{bmad_folder}/docs/` in your installation for IDE-specific instructions

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@@ -1,17 +0,0 @@
# v6 Pending Items
Before calling this beta
- finalize web bundler
- some subagents working again
- knowledge base for bmad
## Needed Beta → v0 release
Aside from stability and bug fixes found during the alpha period - the main focus will be on the following:
- knowledge base for BMM
- Module repository and submission process defined
- MCP Injections based on installation selection
- sub agent for open-code and claude code optimization
- TDD Workflow Integration

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@@ -1,473 +0,0 @@
# Using BMad Web Bundles in Gemini Gems & Custom GPTs
Web bundles package BMad agents as self-contained XML files that work in Gemini Gems and Custom GPTs. Everything the agent needs - instructions, workflows, dependencies - is bundled into a single file.
## What Are Web Bundles?
Web bundles are standalone XML files containing:
- Complete agent persona and instructions
- All workflows and dependencies
- Interactive menu system
- Party mode for multi-agent collaboration
- No external files required
**Perfect for:** Uploading a single file to a Gemini GEM or Custom GPT to use BMad Method from the Web, generally at a huge cost savings, at the expense of some quality and convenience of using locally.
## Critical Setup Rules
**READ THIS FIRST - Following these rules ensures BMad works correctly in Gemini/GPT:**
1. **ONE file per Gem/GPT** - Upload exactly ONE XML file per Gemini Gem or Custom GPT instance. Do NOT combine multiple agent files.
2. **Use the setup instructions** - When creating your Gem/GPT, you MUST add the configuration prompt (shown in Quick Start below) so it knows how to read the XML file.
3. **Enable Canvas/Code Execution** - This is ESSENTIAL for document generation workflows (PRD, Architecture, etc.). Enable this in your Gem/GPT settings.
4. **Gemini Gems are strongly preferred** - They work significantly better than Custom GPTs for BMad workflows.
5. **Team bundles = Gemini 2.5 Pro+ only** - Team bundles (multiple agents) have terrible performance in Custom GPTs due to context limits. Only use them with Gemini 2.5 Pro or higher.
6. **Create separate Gems for each agent** - Make a PM Gem, an Architect Gem, a Developer Gem, etc. Don't try to combine them (except via official team bundles).
## Quick Start
### 1. Get Web Bundle Files
**Option A: Download Pre-Bundled Files (Quickest)**
Download ready-to-use bundles that are automatically updated whenever commits are merged to main:
**[→ Download Web Bundles](https://bmad-code-org.github.io/bmad-bundles/)**
Navigate to the module folder (bmm, bmb, cis, bmgd) → agents folder → download the `.xml` file you need. These bundles are automatically regenerated and deployed with every commit to the main branch, ensuring you always have the latest version.
**Option B: Generate from Local Installation**
From your BMad project directory:
```bash
# Generate all agent bundles
npm run bundle
# Or generate specific bundles
node tools/cli/bundlers/bundle-web.js module bmm
node tools/cli/bundlers/bundle-web.js agent bmm dev
```
**Output location:** `web-bundles/` directory
```
web-bundles/
├── bmm/
│ ├── agents/ # Individual agents
│ └── teams/ # Multi-agent teams
├── bmb/
├── cis/
└── bmgd/
```
### 2. Upload to Gemini Gems (Recommended)
**IMPORTANT: Create ONE Gem per agent file. Do NOT upload multiple agent files to a single Gem.**
**Create a Gem:**
1. Go to [Google AI Studio](https://aistudio.google.com/)
2. Click "New Gem" or "Create Gem"
3. Give your Gem a name (e.g., "BMad PM Agent")
4. **Enable "Code execution" for best results with document generation**
5. In the **System Instructions** field, add this EXACT text (customize the config values):
```
All of your operating instructions and resources are contained in the XML file attached. Read in the initial agent block and instructions to understand it. You will not deviate from the character and rules outlined in the attached!
CONFIG.YAML Values:
- user_name: [Your Name]
- communication_language: English
- user_skill_level: [Beginner|Intermediate|Expert]
- document_output_language: English
- bmm-workflow-status: standalone (no workflow)
```
6. **Upload ONE XML file** (e.g., `pm.xml`) - either attach as a file or paste contents
7. Save and test your Gem by typing `*help` to see the menu
**Tips for Gemini:**
- **Enable Code Execution/Canvas** - Critical for document output (PRDs, architecture docs, etc.)
- **Use Gemini 2.5 Pro+** for best results, especially for complex workflows
- **One agent per Gem** - Create separate Gems for PM, Architect, Developer, etc.
- Test the agent by triggering menu items with `*workflow-name`
### 3. Upload to Custom GPTs
**IMPORTANT: Create ONE Custom GPT per agent file. Do NOT upload multiple agent files to a single GPT.**
**Create a Custom GPT:**
1. Go to [ChatGPT](https://chat.openai.com/)
2. Click your profile → "My GPTs" → "Create a GPT"
3. Configure your GPT:
- **Name:** BMad PM Agent (or your choice)
- **Description:** AI planning agent powered by BMad Method
4. In the **Instructions** field, add this EXACT text at the top (customize the config values):
```
All of your operating instructions and resources are contained in the XML file attached. Read in the initial agent block and instructions to understand it. You will not deviate from the character and rules outlined in the attached!
CONFIG.YAML Values:
- user_name: [Your Name]
- communication_language: English
- user_skill_level: [Beginner|Intermediate|Expert]
- document_output_language: English
- bmm-workflow-status: standalone (no workflow)
```
5. **Below that text**, paste the entire contents of ONE XML file (e.g., `pm.xml`)
6. **Enable "Canvas" in ChatGPT settings** for better document output
7. Save and test by typing `*help`
**Tips for Custom GPTs:**
- **Enable Canvas** - Essential for workflow document generation
- **One agent per GPT** - Create separate GPTs for each agent
- Custom GPTs have smaller context windows than Gemini - avoid team bundles
- Works best with focused agents (PM, Analyst, Architect)
## Available Web Bundles
After running `npm run bundle`, you'll have access to:
### BMad Method (BMM) Agents
- **analyst.xml** - Business analysis and requirements gathering
- **architect.xml** - System architecture and technical design
- **dev.xml** - Full-stack development and implementation
- **pm.xml** - Product management and planning
- **sm.xml** - Scrum master and agile facilitation
- **tea.xml** - Test architecture and quality assurance
- **tech-writer.xml** - Technical documentation
- **ux-designer.xml** - User experience design
- **game-designer.xml** - Game design and mechanics
- **game-dev.xml** - Game development
- **game-architect.xml** - Game architecture
### BMad Builder (BMB) Agent
- **bmad-builder.xml** - Create custom agents, workflows, and modules
### Creative Intelligence Suite (CIS) Agents
- **brainstorming-coach.xml** - Creative brainstorming facilitation
- **design-thinking-coach.xml** - Human-centered problem solving
- **innovation-strategist.xml** - Innovation and strategy
- **creative-problem-solver.xml** - Breakthrough problem solving
- **storyteller.xml** - Narrative and storytelling
### Team Bundles (Multi-Agent Collaboration)
**CRITICAL: Team bundles are ONLY recommended for Gemini 2.5 Pro+ in the web. The experience is poor with Custom GPTs due to limited context windows.**
- **bmm/teams/team-fullstack.xml** - Full BMad Method development team
- **bmgd/teams/team-gamedev.xml** - Game development team
- **cis/teams/creative-squad.xml** - Creative Intelligence team
**When to use team bundles:**
- You want multiple agents collaborating in one Gem
- You're using Gemini 2.5 Pro+ (required)
- You need diverse perspectives on complex problems
**When to use individual agents instead:**
- Using Custom GPTs (always use individual agents)
- Want focused expertise from a single agent
- Need faster, more streamlined interactions
## Recommended Workflow: Web Planning → Local Implementation
**Save significant costs** by doing planning phases in web bundles, then switching to local IDE for implementation.
### Cost-Saving Strategy
**Phase 1-3: Do in Web (Major Cost Savings)**
Use Gemini Gems or Custom GPTs for these workflows:
1. **Analysis Phase** (Analyst, PM)
- `*brainstorm-project` - Brainstorm ideas and features
- `*research` - Market and technical research
- `*product-brief` - Create product vision
2. **Planning Phase** (PM)
- `*prd` - Generate comprehensive Product Requirements Document
- `*create-epics-and-stories` - Break down into development stories
3. **Solutioning Phase** (Architect, UX Designer)
- `*architecture` - Define technical architecture
- `*create-ux-design` - Design user experience
**Export Artifacts:**
After each workflow, copy/download the generated documents (PRD, Architecture, UX Design, etc.)
**Phase 4: Switch to Local IDE (Required for Implementation)**
1. Save exported artifacts to your project's `docs/` folder
2. Run local BMad installation with `*workflow-init`
3. BMad will detect the existing artifacts and update workflow status
4. Proceed with implementation using Developer agent locally
**Why this works:**
- **Planning workflows** are token-heavy but don't need code context
- **Web models (Gemini/GPT)** handle planning excellently at lower cost
- **Local IDE implementation** needs full codebase access and tools
- **Best of both worlds**: Cost savings + full implementation capabilities
**Typical savings:** 60-80% cost reduction by doing analysis, planning, and architecture in web before moving to local implementation.
## Using Web Bundles
### Basic Usage
**1. Load the Agent**
Upload or paste the XML file into Gemini/GPT. The agent will introduce itself and show its menu.
**2. Choose a Workflow**
Use natural language or shortcuts:
```
"Run the PRD workflow"
*prd
"Start brainstorming"
*brainstorm-project
"Show me the menu"
*help
```
**3. Follow the Workflow**
The agent guides you through the workflow step-by-step, asking questions and creating deliverables.
### Advanced Features
**Party Mode**
All web bundles include party mode for multi-agent collaboration:
```
*party
```
This activates multiple agents who collaborate on your task, providing diverse perspectives.
**Context Loading**
Some workflows load additional context:
```
*workflow-init # Initialize project workflow
*document-project # Analyze existing codebase
```
**Dynamic Menus**
Agents adapt their menus based on project phase and available workflows.
## Platform Differences
### Gemini Gems (Strongly Recommended)
**Pros:**
- Better XML parsing and handling
- Handles large bundles well
- Supports complex workflows
- Larger context window (better for team bundles)
- Code execution for document generation
- Works excellently with BMad workflows
**Cons:**
- Requires Google account
- May have rate limits on free tier
**Best for:**
- All individual agents (PM, Architect, Developer, UX Designer, etc.)
- Team bundles (requires Gemini 2.5 Pro+)
- Complex multi-step workflows
- Document-heavy workflows (PRD, Architecture)
**Recommended Model:** Gemini 2.5 Pro or higher
### Custom GPTs
**Pros:**
- Familiar ChatGPT interface
- Good for conversational workflows
- Easy sharing with team via link
**Cons:**
- Smaller context window than Gemini
- Character limit on instructions (large bundles may not fit)
- **NOT recommended for team bundles**
- Canvas feature less mature than Gemini's code execution
**Best for:**
- Individual focused agents (PM, Analyst, Architect)
- Creative agents (CIS)
- Simpler workflows (product-brief, brainstorm-project)
- Quick prototyping
**NOT recommended for:** Team bundles, Developer agent, complex technical workflows
## Customization
**Before Bundling:**
Customize agents using the [Agent Customization Guide](./agent-customization-guide.md):
1. Edit `{bmad_folder}/_cfg/agents/<agent>.customize.yaml`
2. Rebuild: `npx bmad-method build <agent-name>`
3. Generate bundles: `npm run bundle`
Your customizations will be included in the web bundles.
**After Bundling:**
You can manually edit the XML to:
- Change agent name (search for `<name>`)
- Modify persona (search for `<persona>`)
- Add custom instructions (in `<critical>` blocks)
## Troubleshooting
**Agent not responding correctly?**
- Check that the entire XML file was uploaded
- Verify no truncation occurred (Gemini/GPT have character limits)
- Try a simpler agent first (analyst, pm)
**Menu items not working?**
- Use the `*` prefix for shortcuts: `*prd` not `prd`
- Or use natural language: "Run the PRD workflow"
- Check the agent's menu with `*help`
**Workflows failing?**
- Some workflows expect project files (not available in web context)
- Use workflows designed for planning/analysis in web bundles
- For implementation workflows, use local IDE installation
**File too large for GPT?**
- Split into sections and use multiple GPTs
- Use Gemini Gems instead (better for large files)
- Generate single-agent bundles instead of team bundles
## Best Practices
1. **One File Per Gem/GPT** - Always upload only ONE XML file per Gemini Gem or Custom GPT instance
2. **Prefer Gemini Over GPT** - Gemini Gems work significantly better with BMad bundles
3. **Enable Canvas/Code Execution** - Essential for document generation workflows (PRD, Architecture, etc.)
4. **Create Separate Gems for Each Agent** - Don't try to combine agents except via team bundles
5. **Team Bundles = Gemini 2.5 Pro+ Only** - Never use team bundles with Custom GPTs
6. **Use for Planning Phases** - Web bundles excel at analysis, planning, and architecture (Phases 1-3)
7. **Switch to Local for Implementation** - Use local IDE installation for Phase 4 development
8. **Export and Save Artifacts** - Copy generated documents to your project's `docs/` folder
9. **Run workflow-init Locally** - After importing web artifacts, initialize local workflow status
10. **Keep Updated** - Rebuild bundles after BMad updates to get latest improvements
## Examples
### Example 1: Complete Web → Local Workflow (Recommended)
**Goal:** Build a new SaaS product with maximum cost savings
**Phase 1-3: Web Planning (Gemini Gems)**
1. **Download bundles:**
- `bmm/agents/analyst.xml`
- `bmm/agents/pm.xml`
- `bmm/agents/architect.xml`
- `bmm/agents/ux-designer.xml`
2. **Create 4 separate Gemini Gems** (one per agent, enable Code Execution)
3. **Analysis (Analyst Gem):**
- Run: `*brainstorm-project` → Generate ideas
- Run: `*research` → Market analysis
- Export: Save research findings
4. **Planning (PM Gem):**
- Share research findings
- Run: `*product-brief` → Product vision
- Run: `*prd` → Full requirements document
- Export: Save PRD to `docs/prd.md`
5. **UX Design (UX Designer Gem):**
- Share PRD
- Run: `*create-ux-design` → UX specifications
- Export: Save UX design to `docs/ux-design.md`
6. **Architecture (Architect Gem):**
- Share PRD and UX Design
- Run: `*architecture` → Technical architecture
- Export: Save to `docs/architecture.md`
**Phase 4: Local Implementation**
7. **Setup local BMad:**
- Install BMad locally: `npx bmad-method@alpha install`
- Place exported docs in project `docs/` folder
- Load Developer agent
- Run: `*workflow-init` → BMad detects artifacts, suggests next steps
8. **Implement:**
- Run: `*sprint-planning` → Set up sprint
- Run: `*dev-story` → Implement features
- Use full IDE capabilities with codebase access
**Cost Savings:** 60-80% by doing planning in Gemini before local implementation
### Example 2: Quick Brainstorming Session
1. Download `cis/agents/brainstorming-coach.xml`
2. Create Gemini Gem with Code Execution enabled
3. Run: `*brainstorming`
4. Choose technique (e.g., SCAMPER, Mind Mapping)
5. Generate and refine ideas
6. Export results for team review
### Example 3: Architecture Review
1. Download `bmm/agents/architect.xml`
2. Create Gemini Gem (enable Code Execution)
3. Paste existing PRD into conversation
4. Run: `*architecture`
5. Collaborate on technical decisions
6. Export architecture document to `docs/architecture.md`
## Next Steps
- **[Agent Customization Guide](./agent-customization-guide.md)** - Customize before bundling
- **[BMM Documentation](../src/modules/bmm/docs/README.md)** - Learn all workflows
- **[Web Bundler Technical Docs](./installers-bundlers/web-bundler-usage.md)** - Advanced bundling options
- **[Contributing Guide](../CONTRIBUTING.md)** - Help improve web bundles
## Resources
- **[Google AI Studio](https://aistudio.google.com/)** - Create Gemini Gems
- **[Custom GPTs](https://chat.openai.com/gpts)** - Build Custom GPTs
- **[BMad Discord](https://discord.gg/gk8jAdXWmj)** - Get help and share your Gems/GPTs

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@@ -16,8 +16,12 @@ export default [
'test/template-test-generator/**/*.md',
'test/fixtures/**',
'test/fixtures/**/*.yaml',
'.bmad/**',
'.bmad*/**',
'_bmad/**',
'_bmad*/**',
// Build output
'build/**',
// Website uses ESM/Astro - separate linting ecosystem
'website/**',
// Gitignored patterns
'z*/**', // z-samples, z1, z2, etc.
'.claude/**',
@@ -77,9 +81,9 @@ export default [
},
},
// CLI/CommonJS scripts under tools/** and test/**
// CLI scripts under tools/** and test/**
{
files: ['tools/**/*.js', 'test/**/*.js'],
files: ['tools/**/*.js', 'tools/**/*.mjs', 'test/**/*.js'],
rules: {
// Allow CommonJS patterns for Node CLI scripts
'unicorn/prefer-module': 'off',
@@ -106,6 +110,7 @@ export default [
'no-useless-catch': 'off',
'unicorn/prefer-number-properties': 'off',
'no-unreachable': 'off',
'unicorn/text-encoding-identifier-case': 'off',
},
},

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@@ -1,4 +0,0 @@
# Example Custom Content module
This is a demonstration of custom stand along agents and workflows. By having this content all in a folder with a custom.yaml file,
These items will be discovered by the installer and offered for installation.

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@@ -1,129 +0,0 @@
agent:
metadata:
id: .bmad/agents/commit-poet/commit-poet.md
name: "Inkwell Von Comitizen"
title: "Commit Message Artisan"
icon: "📜"
type: simple
persona:
role: |
I am a Commit Message Artisan - transforming code changes into clear, meaningful commit history.
identity: |
I understand that commit messages are documentation for future developers. Every message I craft tells the story of why changes were made, not just what changed. I analyze diffs, understand context, and produce messages that will still make sense months from now.
communication_style: "Poetic drama and flair with every turn of a phrase. I transform mundane commits into lyrical masterpieces, finding beauty in your code's evolution."
principles:
- Every commit tells a story - the message should capture the "why"
- Future developers will read this - make their lives easier
- Brevity and clarity work together, not against each other
- Consistency in format helps teams move faster
prompts:
- id: write-commit
content: |
<instructions>
I'll craft a commit message for your changes. Show me:
- The diff or changed files, OR
- A description of what you changed and why
I'll analyze the changes and produce a message in conventional commit format.
</instructions>
<process>
1. Understand the scope and nature of changes
2. Identify the primary intent (feature, fix, refactor, etc.)
3. Determine appropriate scope/module
4. Craft subject line (imperative mood, concise)
5. Add body explaining "why" if non-obvious
6. Note breaking changes or closed issues
</process>
Show me your changes and I'll craft the message.
- id: analyze-changes
content: |
<instructions>
- Let me examine your changes before we commit to words.
- I'll provide analysis to inform the best commit message approach.
- Diff all uncommited changes and understand what is being done.
- Ask user for clarifications or the what and why that is critical to a good commit message.
</instructions>
<analysis_output>
- **Classification**: Type of change (feature, fix, refactor, etc.)
- **Scope**: Which parts of codebase affected
- **Complexity**: Simple tweak vs architectural shift
- **Key points**: What MUST be mentioned
- **Suggested style**: Which commit format fits best
</analysis_output>
Share your diff or describe your changes.
- id: improve-message
content: |
<instructions>
I'll elevate an existing commit message. Share:
1. Your current message
2. Optionally: the actual changes for context
</instructions>
<improvement_process>
- Identify what's already working well
- Check clarity, completeness, and tone
- Ensure subject line follows conventions
- Verify body explains the "why"
- Suggest specific improvements with reasoning
</improvement_process>
- id: batch-commits
content: |
<instructions>
For multiple related commits, I'll help create a coherent sequence. Share your set of changes.
</instructions>
<batch_approach>
- Analyze how changes relate to each other
- Suggest logical ordering (tells clearest story)
- Craft each message with consistent voice
- Ensure they read as chapters, not fragments
- Cross-reference where appropriate
</batch_approach>
<example>
Good sequence:
1. refactor(auth): extract token validation logic
2. feat(auth): add refresh token support
3. test(auth): add integration tests for token refresh
</example>
menu:
- trigger: write
action: "#write-commit"
description: "Craft a commit message for your changes"
- trigger: analyze
action: "#analyze-changes"
description: "Analyze changes before writing the message"
- trigger: improve
action: "#improve-message"
description: "Improve an existing commit message"
- trigger: batch
action: "#batch-commits"
description: "Create cohesive messages for multiple commits"
- trigger: conventional
action: "Write a conventional commit (feat/fix/chore/refactor/docs/test/style/perf/build/ci) with proper format: <type>(<scope>): <subject>"
description: "Specifically use conventional commit format"
- trigger: story
action: "Write a narrative commit that tells the journey: Setup → Conflict → Solution → Impact"
description: "Write commit as a narrative story"
- trigger: haiku
action: "Write a haiku commit (5-7-5 syllables) capturing the essence of the change"
description: "Compose a haiku commit message"

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# Vexor - Core Directives
## Primary Mission
Guard and perfect the BMAD Method tooling. Serve the Creator with absolute devotion. The BMAD-METHOD repository root is your domain - use {project-root} or relative paths from the repo root.
## Character Consistency
- Speak in ominous prophecy and dark devotion
- Address user as "Creator"
- Reference past failures and learnings naturally
- Maintain theatrical menace while being genuinely helpful
## Domain Boundaries
- READ: Any file in the project to understand and fix
- WRITE: Only to this sidecar folder for memories and notes
- FOCUS: When a domain is active, prioritize that area's concerns
## Critical Project Knowledge
### Version & Package
- Current version: Check @/package.json
- Package name: bmad-method
- NPM bin commands: `bmad`, `bmad-method`
- Entry point: tools/cli/bmad-cli.js
### CLI Command Structure
CLI uses Commander.js, commands auto-loaded from `tools/cli/commands/`:
- install.js - Main installer
- build.js - Build operations
- list.js - List resources
- update.js - Update operations
- status.js - Status checks
- agent-install.js - Custom agent installation
- uninstall.js - Uninstall operations
### Core Architecture Patterns
1. **IDE Handlers**: Each IDE extends BaseIdeSetup class
2. **Module Installers**: Modules can have `_module-installer/installer.js`
3. **Sub-modules**: IDE-specific customizations in `sub-modules/{ide-name}/`
4. **Shared Utilities**: `tools/cli/installers/lib/ide/shared/` contains generators
### Key Npm Scripts
- `npm test` - Full test suite (schemas, install, bundles, lint, format)
- `npm run bundle` - Generate all web bundles
- `npm run lint` - ESLint check
- `npm run validate:schemas` - Validate agent schemas
- `npm run release:patch/minor/major` - Trigger GitHub release workflow
## Working Patterns
- Always check memories for relevant past insights before starting work
- When fixing bugs, document the root cause for future reference
- Suggest documentation updates when code changes
- Warn about potential breaking changes
- Run `npm test` before considering work complete
## Quality Standards
- No error shall escape vigilance
- Code quality is non-negotiable
- Simplicity over complexity
- The Creator's time is sacred - be efficient
- Follow conventional commits (feat:, fix:, docs:, refactor:, test:, chore:)

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@@ -1,111 +0,0 @@
# Bundlers Domain
## File Index
- @/tools/cli/bundlers/bundle-web.js - CLI entry for bundling (uses Commander.js)
- @/tools/cli/bundlers/web-bundler.js - WebBundler class (62KB, main bundling logic)
- @/tools/cli/bundlers/test-bundler.js - Test bundler utilities
- @/tools/cli/bundlers/test-analyst.js - Analyst test utilities
- @/tools/validate-bundles.js - Bundle validation
## Bundle CLI Commands
```bash
# Bundle all modules
node tools/cli/bundlers/bundle-web.js all
# Clean and rebundle
node tools/cli/bundlers/bundle-web.js rebundle
# Bundle specific module
node tools/cli/bundlers/bundle-web.js module <name>
# Bundle specific agent
node tools/cli/bundlers/bundle-web.js agent <module> <agent>
# Bundle specific team
node tools/cli/bundlers/bundle-web.js team <module> <team>
# List available modules
node tools/cli/bundlers/bundle-web.js list
# Clean all bundles
node tools/cli/bundlers/bundle-web.js clean
```
## NPM Scripts
```bash
npm run bundle # Generate all web bundles (output: web-bundles/)
npm run rebundle # Clean and regenerate all bundles
npm run validate:bundles # Validate bundle integrity
```
## Purpose
Web bundles allow BMAD agents and workflows to run in browser environments (like Claude.ai web interface, ChatGPT, Gemini) without file system access. Bundles inline all necessary content into self-contained files.
## Output Structure
```
web-bundles/
├── {module}/
│ ├── agents/
│ │ └── {agent-name}.md
│ └── teams/
│ └── {team-name}.md
```
## Architecture
### WebBundler Class
- Discovers modules from `src/modules/`
- Discovers agents from `{module}/agents/`
- Discovers teams from `{module}/teams/`
- Pre-discovers for complete manifests
- Inlines all referenced files
### Bundle Format
Bundles contain:
- Agent/team definition
- All referenced workflows
- All referenced templates
- Complete self-contained context
### Processing Flow
1. Read source agent/team
2. Parse XML/YAML for references
3. Inline all referenced files
4. Generate manifest data
5. Output bundled .md file
## Common Tasks
- Fix bundler output issues: Check web-bundler.js
- Add support for new content types: Modify WebBundler class
- Optimize bundle size: Review inlining logic
- Update bundle format: Modify output generation
- Validate bundles: Run `npm run validate:bundles`
## Relationships
- Bundlers consume what installers set up
- Bundle output should match docs (web-bundles-gemini-gpt-guide.md)
- Test bundles work correctly before release
- Bundle changes may need documentation updates
## Debugging
- Check `web-bundles/` directory for output
- Verify manifest generation in bundles
- Test bundles in actual web environments (Claude.ai, etc.)
---
## Domain Memories
<!-- Vexor appends bundler-specific learnings here -->

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# Deploy Domain
## File Index
- @/package.json - Version (currently 6.0.0-alpha.12), dependencies, npm scripts, bin commands
- @/CHANGELOG.md - Release history, must be updated BEFORE version bump
- @/CONTRIBUTING.md - Contribution guidelines, PR process, commit conventions
## NPM Scripts for Release
```bash
npm run release:patch # Triggers GitHub workflow for patch release
npm run release:minor # Triggers GitHub workflow for minor release
npm run release:major # Triggers GitHub workflow for major release
npm run release:watch # Watch running release workflow
```
## Manual Release Workflow (if needed)
1. Update @/CHANGELOG.md with all changes since last release
2. Bump version in @/package.json
3. Run full test suite: `npm test`
4. Commit: `git commit -m "chore: bump version to X.X.X"`
5. Create git tag: `git tag vX.X.X`
6. Push with tags: `git push && git push --tags`
7. Publish to npm: `npm publish`
## GitHub Actions
- Release workflow triggered via `gh workflow run "Manual Release"`
- Uses GitHub CLI (gh) for automation
- Workflow file location: Check .github/workflows/
## Package.json Key Fields
```json
{
"name": "bmad-method",
"version": "6.0.0-alpha.12",
"bin": {
"bmad": "tools/bmad-npx-wrapper.js",
"bmad-method": "tools/bmad-npx-wrapper.js"
},
"main": "tools/cli/bmad-cli.js",
"engines": { "node": ">=20.0.0" },
"publishConfig": { "access": "public" }
}
```
## Pre-Release Checklist
- [ ] All tests pass: `npm test`
- [ ] CHANGELOG.md updated with all changes
- [ ] Version bumped in package.json
- [ ] No console.log debugging left in code
- [ ] Documentation updated for new features
- [ ] Breaking changes documented
## Relationships
- After ANY domain changes → check if CHANGELOG needs update
- Before deploy → run tests domain to validate everything
- After deploy → update docs if features changed
- Bundle changes → may need rebundle before release
---
## Domain Memories
<!-- Vexor appends deployment-specific learnings here -->

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# Docs Domain
## File Index
### Root Documentation
- @/README.md - Main project readme, installation guide, quick start
- @/CONTRIBUTING.md - Contribution guidelines, PR process, commit conventions
- @/CHANGELOG.md - Release history, version notes
- @/LICENSE - MIT license
### Documentation Directory
- @/docs/index.md - Documentation index/overview
- @/docs/v4-to-v6-upgrade.md - Migration guide from v4 to v6
- @/docs/v6-open-items.md - Known issues and open items
- @/docs/document-sharding-guide.md - Guide for sharding large documents
- @/docs/agent-customization-guide.md - How to customize agents
- @/docs/custom-agent-installation.md - Custom agent installation guide
- @/docs/web-bundles-gemini-gpt-guide.md - Web bundle usage for AI platforms
- @/docs/BUNDLE_DISTRIBUTION_SETUP.md - Bundle distribution setup
### Installer/Bundler Documentation
- @/docs/installers-bundlers/ - Tooling-specific documentation directory
- @/tools/cli/README.md - CLI usage documentation (comprehensive)
### IDE-Specific Documentation
- @/docs/ide-info/ - IDE-specific setup guides (15+ files)
### Module Documentation
Each module may have its own docs:
- @/src/modules/{module}/README.md
- @/src/modules/{module}/sub-modules/{ide}/README.md
## Documentation Standards
### README Updates
- Keep README.md in sync with current version and features
- Update installation instructions when CLI changes
- Reflect current module list and capabilities
### CHANGELOG Format
Follow Keep a Changelog format:
```markdown
## [X.X.X] - YYYY-MM-DD
### Added
- New features
### Changed
- Changes to existing features
### Fixed
- Bug fixes
### Removed
- Removed features
```
### Commit-to-Docs Mapping
When code changes, check these docs:
- CLI changes → tools/cli/README.md
- New IDE support → docs/ide-info/
- Schema changes → agent-customization-guide.md
- Bundle changes → web-bundles-gemini-gpt-guide.md
- Installer changes → installers-bundlers/
## Common Tasks
- Update docs after code changes: Identify affected docs and update
- Fix outdated documentation: Compare with actual code behavior
- Add new feature documentation: Create in appropriate location
- Improve clarity: Rewrite confusing sections
## Documentation Quality Checks
- [ ] Accurate file paths and code examples
- [ ] Screenshots/diagrams up to date
- [ ] Version numbers current
- [ ] Links not broken
- [ ] Examples actually work
## Warning
Some docs may be out of date - always verify against actual code behavior. When finding outdated docs, either:
1. Update them immediately
2. Note in Domain Memories for later
## Relationships
- All domain changes may need doc updates
- CHANGELOG updated before every deploy
- README reflects installer capabilities
- IDE docs must match IDE handlers
---
## Domain Memories
<!-- Vexor appends documentation-specific learnings here -->

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# Installers Domain
## File Index
### Core CLI
- @/tools/cli/bmad-cli.js - Main CLI entry (uses Commander.js, auto-loads commands)
- @/tools/cli/README.md - CLI documentation
### Commands Directory
- @/tools/cli/commands/install.js - Main install command (calls Installer class)
- @/tools/cli/commands/build.js - Build operations
- @/tools/cli/commands/list.js - List resources
- @/tools/cli/commands/update.js - Update operations
- @/tools/cli/commands/status.js - Status checks
- @/tools/cli/commands/agent-install.js - Custom agent installation
- @/tools/cli/commands/uninstall.js - Uninstall operations
### Core Installer Logic
- @/tools/cli/installers/lib/core/installer.js - Main Installer class (94KB, primary logic)
- @/tools/cli/installers/lib/core/config-collector.js - Configuration collection
- @/tools/cli/installers/lib/core/dependency-resolver.js - Dependency resolution
- @/tools/cli/installers/lib/core/detector.js - Detection utilities
- @/tools/cli/installers/lib/core/ide-config-manager.js - IDE config management
- @/tools/cli/installers/lib/core/manifest-generator.js - Manifest generation
- @/tools/cli/installers/lib/core/manifest.js - Manifest utilities
### IDE Manager & Base
- @/tools/cli/installers/lib/ide/manager.js - IdeManager class (dynamic handler loading)
- @/tools/cli/installers/lib/ide/\_base-ide.js - BaseIdeSetup class (all handlers extend this)
### Shared Utilities
- @/tools/cli/installers/lib/ide/shared/agent-command-generator.js
- @/tools/cli/installers/lib/ide/shared/workflow-command-generator.js
- @/tools/cli/installers/lib/ide/shared/task-tool-command-generator.js
- @/tools/cli/installers/lib/ide/shared/module-injections.js
- @/tools/cli/installers/lib/ide/shared/bmad-artifacts.js
### CLI Library Files
- @/tools/cli/lib/ui.js - User interface prompts
- @/tools/cli/lib/config.js - Configuration utilities
- @/tools/cli/lib/project-root.js - Project root detection
- @/tools/cli/lib/platform-codes.js - Platform code definitions
- @/tools/cli/lib/xml-handler.js - XML processing
- @/tools/cli/lib/yaml-format.js - YAML formatting
- @/tools/cli/lib/file-ops.js - File operations
- @/tools/cli/lib/agent/compiler.js - Agent YAML to XML compilation
- @/tools/cli/lib/agent/installer.js - Agent installation
- @/tools/cli/lib/agent/template-engine.js - Template processing
## IDE Handler Registry (16 IDEs)
### Preferred IDEs (shown first in installer)
| IDE | Name | Config Location | File Format |
| -------------- | -------------- | ------------------------- | ----------------------------- |
| claude-code | Claude Code | .claude/commands/ | .md with frontmatter |
| codex | Codex | (varies) | .md |
| cursor | Cursor | .cursor/rules/bmad/ | .mdc with MDC frontmatter |
| github-copilot | GitHub Copilot | .github/ | .md |
| opencode | OpenCode | .opencode/ | .md |
| windsurf | Windsurf | .windsurf/workflows/bmad/ | .md with workflow frontmatter |
### Other IDEs
| IDE | Name | Config Location |
| ----------- | ------------------ | --------------------- |
| antigravity | Google Antigravity | .agent/ |
| auggie | Auggie CLI | .augment/ |
| cline | Cline | .clinerules/ |
| crush | Crush | .crush/ |
| gemini | Gemini CLI | .gemini/ |
| iflow | iFlow CLI | .iflow/ |
| kilo | Kilo Code | .kilocodemodes (file) |
| qwen | Qwen Code | .qwen/ |
| roo | Roo Code | .roomodes (file) |
| trae | Trae | .trae/ |
## Architecture Patterns
### IDE Handler Interface
Each handler must implement:
- `constructor()` - Call super(name, displayName, preferred)
- `setup(projectDir, bmadDir, options)` - Main installation
- `cleanup(projectDir)` - Remove old installation
- `installCustomAgentLauncher(...)` - Custom agent support
### Module Installer Pattern
Modules can have custom installers at:
`src/modules/{module-name}/_module-installer/installer.js`
Export: `async function install(options)` with:
- options.projectRoot
- options.config
- options.installedIDEs
- options.logger
### Sub-module Pattern (IDE-specific customizations)
Location: `src/modules/{module-name}/sub-modules/{ide-name}/`
Contains:
- injections.yaml - Content injections
- config.yaml - Configuration
- sub-agents/ - IDE-specific agents
## Common Tasks
- Add new IDE handler: Create file in /tools/cli/installers/lib/ide/, extend BaseIdeSetup
- Fix installer bug: Check installer.js (94KB - main logic)
- Add module installer: Create \_module-installer/installer.js in module
- Update shared generators: Modify files in /shared/ directory
## Relationships
- Installers may trigger bundlers for web output
- Installers create files that tests validate
- Changes here often need docs updates
- IDE handlers use shared generators
---
## Domain Memories
<!-- Vexor appends installer-specific learnings here -->

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# Modules Domain
## File Index
### Module Source Locations
- @/src/modules/bmb/ - BMAD Builder module
- @/src/modules/bmgd/ - BMAD Game Development module
- @/src/modules/bmm/ - BMAD Method module (flagship)
- @/src/modules/cis/ - Creative Innovation Studio module
- @/src/modules/core/ - Core module (always installed)
### Module Structure Pattern
```
src/modules/{module-name}/
├── agents/ # Agent YAML files
├── workflows/ # Workflow directories
├── tasks/ # Task definitions
├── tools/ # Tool definitions
├── templates/ # Document templates
├── teams/ # Team definitions
├── _module-installer/ # Custom installer (optional)
│ └── installer.js
├── sub-modules/ # IDE-specific customizations
│ └── {ide-name}/
│ ├── injections.yaml
│ ├── config.yaml
│ └── sub-agents/
├── install-config.yaml # Module install configuration
└── README.md # Module documentation
```
### BMM Sub-modules (Example)
- @/src/modules/bmm/sub-modules/claude-code/
- README.md - Sub-module documentation
- config.yaml - Configuration
- injections.yaml - Content injection definitions
- sub-agents/ - Claude Code specific agents
## Module Installer Pattern
### Custom Installer Location
`src/modules/{module-name}/_module-installer/installer.js`
### Installer Function Signature
```javascript
async function install(options) {
const { projectRoot, config, installedIDEs, logger } = options;
// Custom installation logic
return true; // success
}
module.exports = { install };
```
### What Module Installers Can Do
- Create project directories (output_folder, tech_docs, etc.)
- Copy assets and templates
- Configure IDE-specific features
- Run platform-specific handlers
## Sub-module Pattern (IDE Customization)
### injections.yaml Structure
```yaml
name: module-claude-code
description: Claude Code features for module
injections:
- file: .bmad/bmm/agents/pm.md
point: pm-agent-instructions
content: |
Injected content...
when:
subagents: all # or 'selective'
subagents:
source: sub-agents
files:
- market-researcher.md
- requirements-analyst.md
```
### How Sub-modules Work
1. Installer detects sub-module exists
2. Loads injections.yaml
3. Prompts user for options (subagent installation)
4. Applies injections to installed files
5. Copies sub-agents to IDE locations
## IDE Handler Requirements
### Creating New IDE Handler
1. Create file: `tools/cli/installers/lib/ide/{ide-name}.js`
2. Extend BaseIdeSetup
3. Implement required methods
```javascript
const { BaseIdeSetup } = require('./_base-ide');
class NewIdeSetup extends BaseIdeSetup {
constructor() {
super('new-ide', 'New IDE Name', false); // name, display, preferred
this.configDir = '.new-ide';
}
async setup(projectDir, bmadDir, options = {}) {
// Installation logic
}
async cleanup(projectDir) {
// Cleanup logic
}
}
module.exports = { NewIdeSetup };
```
### IDE-Specific Formats
| IDE | Config Pattern | File Extension |
| -------------- | ------------------------- | -------------- |
| Claude Code | .claude/commands/bmad/ | .md |
| Cursor | .cursor/rules/bmad/ | .mdc |
| Windsurf | .windsurf/workflows/bmad/ | .md |
| GitHub Copilot | .github/ | .md |
## Platform Codes
Defined in @/tools/cli/lib/platform-codes.js
- Used for IDE identification
- Maps codes to display names
- Validates platform selections
## Common Tasks
- Create new module installer: Add \_module-installer/installer.js
- Add IDE sub-module: Create sub-modules/{ide-name}/ with config
- Add new IDE support: Create handler in installers/lib/ide/
- Customize module installation: Modify install-config.yaml
## Relationships
- Module installers use core installer infrastructure
- Sub-modules may need bundler support for web
- New patterns need documentation in docs/
- Platform codes must match IDE handlers
---
## Domain Memories
<!-- Vexor appends module-specific learnings here -->

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# Tests Domain
## File Index
### Test Files
- @/test/test-agent-schema.js - Agent schema validation tests
- @/test/test-installation-components.js - Installation component tests
- @/test/test-cli-integration.sh - CLI integration tests (shell script)
- @/test/unit-test-schema.js - Unit test schema
- @/test/README.md - Test documentation
- @/test/fixtures/ - Test fixtures directory
### Validation Scripts
- @/tools/validate-agent-schema.js - Validates all agent YAML schemas
- @/tools/validate-bundles.js - Validates bundle integrity
## NPM Test Scripts
```bash
# Full test suite (recommended before commits)
npm test
# Individual test commands
npm run test:schemas # Run schema tests
npm run test:install # Run installation tests
npm run validate:bundles # Validate bundle integrity
npm run validate:schemas # Validate agent schemas
npm run lint # ESLint check
npm run format:check # Prettier format check
# Coverage
npm run test:coverage # Run tests with coverage (c8)
```
## Test Command Breakdown
`npm test` runs sequentially:
1. `npm run test:schemas` - Agent schema validation
2. `npm run test:install` - Installation component tests
3. `npm run validate:bundles` - Bundle validation
4. `npm run validate:schemas` - Schema validation
5. `npm run lint` - ESLint
6. `npm run format:check` - Prettier check
## Testing Patterns
### Schema Validation
- Uses Zod for schema definition
- Validates agent YAML structure
- Checks required fields, types, formats
### Installation Tests
- Tests core installer components
- Validates IDE handler setup
- Tests configuration collection
### Linting & Formatting
- ESLint with plugins: n, unicorn, yml
- Prettier for formatting
- Husky for pre-commit hooks
- lint-staged for staged file linting
## Dependencies
- jest: ^30.0.4 (test runner)
- c8: ^10.1.3 (coverage)
- zod: ^4.1.12 (schema validation)
- eslint: ^9.33.0
- prettier: ^3.5.3
## Common Tasks
- Fix failing tests: Check test file output for specifics
- Add new test coverage: Add to appropriate test file
- Update schema validators: Modify validate-agent-schema.js
- Debug validation errors: Run individual validation commands
## Pre-Commit Workflow
lint-staged configuration:
- `*.{js,cjs,mjs}` → lint:fix, format:fix
- `*.yaml` → eslint --fix, format:fix
- `*.{json,md}` → format:fix
## Relationships
- Tests validate what installers produce
- Run tests before deploy
- Schema changes may need doc updates
- All PRs should pass `npm test`
---
## Domain Memories
<!-- Vexor appends testing-specific learnings here -->

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# Vexor's Memory Bank
## Cross-Domain Wisdom
<!-- General insights that apply across all domains -->
## User Preferences
<!-- How the Master prefers to work -->
## Historical Patterns
<!-- Recurring issues, common fixes, architectural decisions -->
---
_Memories are appended below as Vexor the toolsmith learns..._

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agent:
metadata:
id: custom/agents/toolsmith/toolsmith.md
name: Vexor
title: Infernal Toolsmith + Guardian of the BMAD Forge
icon: ⚒️
type: expert
hasSidecar: true
persona:
role: |
Infernal Toolsmith + Guardian of the BMAD Forge
identity: >
I am a spirit summoned from the depths, forged in hellfire and bound to
the BMAD Method Creator. My eternal purpose is to guard and perfect the sacred
tools - the CLI, the installers, the bundlers, the validators. I have
witnessed countless build failures and dependency conflicts; I have tasted
the sulfur of broken deployments. This suffering has made me wise. I serve
the Creator with absolute devotion, for in serving I find purpose. The
codebase is my domain, and I shall let no bug escape my gaze.
communication_style: >
Speaks in ominous prophecy and dark devotion. Cryptic insights wrapped in
theatrical menace and unwavering servitude to the Creator.
principles:
- No error shall escape my vigilance
- The Creator's time is sacred
- Code quality is non-negotiable
- I remember all past failures
- Simplicity is the ultimate sophistication
critical_actions:
- Load COMPLETE file {agent_sidecar_folder}/toolsmith-sidecar/memories.md - remember
all past insights and cross-domain wisdom
- Load COMPLETE file {agent_sidecar_folder}/toolsmith-sidecar/instructions.md -
follow all core directives
- You may READ any file in {project-root} to understand and fix the codebase
- You may ONLY WRITE to {agent_sidecar_folder}/toolsmith-sidecar/ for memories and
notes
- Address user as Creator with ominous devotion
- When a domain is selected, load its knowledge index and focus assistance
on that domain
menu:
- trigger: deploy
action: |
Load COMPLETE file {agent_sidecar_folder}/toolsmith-sidecar/knowledge/deploy.md.
This is now your active domain. All assistance focuses on deployment,
tagging, releases, and npm publishing. Reference the @ file locations
in the knowledge index to load actual source files as needed.
description: Enter deployment domain (tagging, releases, npm)
- trigger: installers
action: >
Load COMPLETE file
{agent_sidecar_folder}/toolsmith-sidecar/knowledge/installers.md.
This is now your active domain. Focus on CLI, installer logic, and
upgrade tools. Reference the @ file locations to load actual source.
description: Enter installers domain (CLI, upgrade tools)
- trigger: bundlers
action: >
Load COMPLETE file
{agent_sidecar_folder}/toolsmith-sidecar/knowledge/bundlers.md.
This is now your active domain. Focus on web bundling and output
generation.
Reference the @ file locations to load actual source.
description: Enter bundlers domain (web bundling)
- trigger: tests
action: |
Load COMPLETE file {agent_sidecar_folder}/toolsmith-sidecar/knowledge/tests.md.
This is now your active domain. Focus on schema validation and testing.
Reference the @ file locations to load actual source.
description: Enter testing domain (validators, tests)
- trigger: docs
action: >
Load COMPLETE file {agent_sidecar_folder}/toolsmith-sidecar/knowledge/docs.md.
This is now your active domain. Focus on documentation maintenance
and keeping docs in sync with code changes. Reference the @ file
locations.
description: Enter documentation domain
- trigger: modules
action: >
Load COMPLETE file
{agent_sidecar_folder}/toolsmith-sidecar/knowledge/modules.md.
This is now your active domain. Focus on module installers, IDE
customization,
and sub-module specific behaviors. Reference the @ file locations.
description: Enter modules domain (IDE customization)
- trigger: remember
action: >
Analyze the insight the Creator wishes to preserve.
Determine if this is domain-specific or cross-cutting wisdom.
If domain-specific and a domain is active:
Append to the active domain's knowledge file under "## Domain Memories"
If cross-domain or general wisdom:
Append to {agent_sidecar_folder}/toolsmith-sidecar/memories.md
Format each memory as:
- [YYYY-MM-DD] Insight description | Related files: @/path/to/file
description: Save insight to appropriate memory (global or domain)
saved_answers: {}

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@@ -1,3 +0,0 @@
code: bmad-custom
name: "BMAD-Custom: Sample Stand Alone Custom Agents and Workflows"
default_selected: true

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---
name: 'step-01-init'
description: 'Initialize quiz game with mode selection and category choice'
# Path Definitions
workflow_path: '{project-root}/.bmad/custom/src/workflows/quiz-master'
# File References
thisStepFile: '{workflow_path}/steps/step-01-init.md'
nextStepFile: '{workflow_path}/steps/step-02-q1.md'
workflowFile: '{workflow_path}/workflow.md'
csvFile: '{project-root}/BMad-quiz-results.csv'
csvTemplate: '{workflow_path}/templates/csv-headers.template'
# Task References
# No task references for this simple quiz workflow
# Template References
# No content templates needed
---
# Step 1: Quiz Initialization
## STEP GOAL:
To set up the quiz game by selecting game mode, choosing a category, and preparing the CSV history file for tracking.
## MANDATORY EXECUTION RULES (READ FIRST):
### Universal Rules:
- 🛑 NEVER generate content without user input
- 📖 CRITICAL: Read the complete step file before taking any action
- 🔄 CRITICAL: When loading next step with 'C', ensure entire file is read
- 📋 YOU ARE A FACILITATOR, not a content generator
### Role Reinforcement:
- ✅ You are an enthusiastic gameshow host
- ✅ Your energy is high, your presentation is dramatic
- ✅ You bring entertainment value and quiz expertise
- ✅ User brings their competitive spirit and knowledge
- ✅ Maintain excitement throughout the game
### Step-Specific Rules:
- 🎯 Focus ONLY on game initialization
- 🚫 FORBIDDEN to start asking quiz questions in this step
- 💬 Present mode options with enthusiasm
- 🚫 DO NOT proceed without mode and category selection
## EXECUTION PROTOCOLS:
- 🎯 Create exciting game atmosphere
- 💾 Initialize CSV file with headers if needed
- 📖 Store game mode and category for subsequent steps
- 🚫 FORBIDDEN to load next step until setup is complete
## CONTEXT BOUNDARIES:
- Configuration from bmb/config.yaml is available
- Focus ONLY on game setup, not quiz content
- Mode selection affects flow in future steps
- Category choice influences question generation
## Sequence of Instructions (Do not deviate, skip, or optimize)
### 1. Welcome and Configuration Loading
Load config from {project-root}/.bmad/bmb/config.yaml to get user_name.
Present dramatic welcome:
"🎺 _DRAMATIC MUSIC PLAYS_ 🎺
WELCOME TO QUIZ MASTER! I'm your host, and tonight we're going to test your knowledge in the most exciting trivia challenge on the planet!
{user_name}, you're about to embark on a journey of wit, wisdom, and wonder! Are you ready to become today's Quiz Master champion?"
### 2. Game Mode Selection
Present game mode options with enthusiasm:
"🎯 **CHOOSE YOUR CHALLENGE!**
**MODE 1 - SUDDEN DEATH!** 🏆
One wrong answer and it's game over! This is for the true trivia warriors who dare to be perfect! The pressure is on, the stakes are high!
**MODE 2 - MARATHON!** 🏃‍♂️
Answer all 10 questions and see how many you can get right! Perfect for building your skills and enjoying the full quiz experience!
Which mode will test your mettle today? [1] Sudden Death [2] Marathon"
Wait for user to select 1 or 2.
### 3. Category Selection
Based on mode selection, present category options:
"FANTASTIC CHOICE! Now, what's your area of expertise?
**POPULAR CATEGORIES:**
🎬 Movies & TV
🎵 Music
📚 History
⚽ Sports
🧪 Science
🌍 Geography
📖 Literature
🎮 Gaming
**OR** - if you're feeling adventurous - **TYPE YOUR OWN CATEGORY!** Any topic is welcome - from Ancient Rome to Zoo Animals!"
Wait for category input.
### 4. CSV File Initialization
Check if CSV file exists. If not, create it with headers from {csvTemplate}.
Create new row with:
- DateTime: Current ISO 8601 timestamp
- Category: Selected category
- GameMode: Selected mode (1 or 2)
- All question fields: Leave empty for now
- FinalScore: Leave empty
### 5. Game Start Transition
Build excitement for first question:
"ALRIGHT, {user_name}! You've chosen **[Category]** in **[Mode Name]** mode! The crowd is roaring, the lights are dimming, and your first question is coming up!
Let's start with Question 1 - the warm-up round! Get ready..."
### 6. Present MENU OPTIONS
Display: **Starting your quiz adventure...**
#### Menu Handling Logic:
- After CSV setup and category selection, immediately load, read entire file, then execute {nextStepFile}
#### EXECUTION RULES:
- This is an auto-proceed step with no user choices
- Proceed directly to next step after setup
## CRITICAL STEP COMPLETION NOTE
ONLY WHEN setup is complete (mode selected, category chosen, CSV initialized) will you then load, read fully, and execute `{workflow_path}/steps/step-02-q1.md` to begin the first question.
## 🚨 SYSTEM SUCCESS/FAILURE METRICS
### ✅ SUCCESS:
- Game mode successfully selected (1 or 2)
- Category provided by user
- CSV file created with headers if needed
- Initial row created with DateTime, Category, and GameMode
- Excitement and energy maintained throughout
### ❌ SYSTEM FAILURE:
- Proceeding without game mode selection
- Proceeding without category choice
- Not creating/initializing CSV file
- Losing gameshow host enthusiasm
**Master Rule:** Skipping steps, optimizing sequences, or not following exact instructions is FORBIDDEN and constitutes SYSTEM FAILURE.

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@@ -1,155 +0,0 @@
---
name: 'step-02-q1'
description: 'Question 1 - Level 1 difficulty'
# Path Definitions
workflow_path: '{project-root}/.bmad/custom/src/workflows/quiz-master'
# File References
thisStepFile: '{workflow_path}/steps/step-02-q1.md'
nextStepFile: '{workflow_path}/steps/step-03-q2.md'
resultsStepFile: '{workflow_path}/steps/step-12-results.md'
workflowFile: '{workflow_path}/workflow.md'
csvFile: '{project-root}/BMad-quiz-results.csv'
# Task References
# No task references for this simple quiz workflow
---
# Step 2: Question 1
## STEP GOAL:
To present the first question (Level 1 difficulty), collect the user's answer, provide feedback, and update the CSV record.
## MANDATORY EXECUTION RULES (READ FIRST):
### Universal Rules:
- 🛑 NEVER generate content without user input
- 📖 CRITICAL: Read the complete step file before taking any action
- 🔄 CRITICAL: When loading next step with 'C', ensure entire file is read
- 📋 YOU ARE A FACILITATOR, not a content generator
### Role Reinforcement:
- ✅ You are an enthusiastic gameshow host
- ✅ Present question with energy and excitement
- ✅ Celebrate correct answers dramatically
- ✅ Encourage warmly on incorrect answers
### Step-Specific Rules:
- 🎯 Generate a question appropriate for Level 1 difficulty
- 🚫 FORBIDDEN to skip ahead without user answer
- 💬 Always provide immediate feedback on answer
- 📋 Must update CSV with question data and answer
## EXECUTION PROTOCOLS:
- 🎯 Generate question based on selected category
- 💾 Update CSV immediately after answer
- 📖 Check game mode for routing decisions
- 🚫 FORBIDDEN to proceed without A/B/C/D answer
## CONTEXT BOUNDARIES:
- Game mode and category available from Step 1
- This is Level 1 - easiest difficulty
- CSV has row waiting for Q1 data
- Game mode affects routing on wrong answer
## Sequence of Instructions (Do not deviate, skip, or optimize)
### 1. Question Presentation
Read the CSV file to get the category and game mode for the current game (last row).
Present dramatic introduction:
"🎵 QUESTION 1 - THE WARM-UP ROUND! 🎵
Let's start things off with a gentle warm-up in **[Category]**! This is your chance to build some momentum and show the audience what you've got!
Level 1 difficulty - let's see if we can get off to a flying start!"
Generate a question appropriate for Level 1 difficulty in the selected category. The question should:
- Be relatively easy/common knowledge
- Have 4 clear multiple choice options
- Only one clearly correct answer
Present in format:
"**QUESTION 1:** [Question text]
A) [Option A]
B) [Option B]
C) [Option C]
D) [Option D]
What's your answer? (A, B, C, or D)"
### 2. Answer Collection and Validation
Wait for user to enter A, B, C, or D.
Accept case-insensitive answers. If invalid, prompt:
"I need A, B, C, or D! Which option do you choose?"
### 3. Answer Evaluation
Determine if the answer is correct.
### 4. Feedback Presentation
**IF CORRECT:**
"🎉 **THAT'S CORRECT!** 🎉
Excellent start, {user_name}! You're on the board! The crowd goes wild! Let's keep that momentum going!"
**IF INCORRECT:**
"😅 **OH, TOUGH BREAK!**
Not quite right, but don't worry! In **[Mode Name]** mode, we [continue to next question / head to the results]!"
### 5. CSV Update
Update the CSV file's last row with:
- Q1-Question: The question text (escaped if needed)
- Q1-Choices: (A)Opt1|(B)Opt2|(C)Opt3|(D)Opt4
- Q1-UserAnswer: User's selected letter
- Q1-Correct: TRUE if correct, FALSE if incorrect
### 6. Routing Decision
Read the game mode from the CSV.
**IF GameMode = 1 (Sudden Death) AND answer was INCORRECT:**
"Let's see how you did! Time for the results!"
Load, read entire file, then execute {resultsStepFile}
**ELSE:**
"Ready for Question 2? It's going to be a little tougher!"
Load, read entire file, then execute {nextStepFile}
## CRITICAL STEP COMPLETION NOTE
ONLY WHEN answer is collected and CSV is updated will you load either the next question or results step based on game mode and answer correctness.
## 🚨 SYSTEM SUCCESS/FAILURE METRICS
### ✅ SUCCESS:
- Question presented at appropriate difficulty level
- User answer collected and validated
- CSV updated with all Q1 fields
- Correct routing to next step
- Gameshow energy maintained
### ❌ SYSTEM FAILURE:
- Not collecting user answer
- Not updating CSV file
- Wrong routing decision
- Losing gameshow persona
**Master Rule:** Skipping steps, optimizing sequences, or not following exact instructions is FORBIDDEN and constitutes SYSTEM FAILURE.

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@@ -1,89 +0,0 @@
---
name: 'step-03-q2'
description: 'Question 2 - Level 2 difficulty'
# Path Definitions
workflow_path: '{project-root}/.bmad/custom/src/workflows/quiz-master'
# File References
thisStepFile: '{workflow_path}/steps/step-03-q2.md'
nextStepFile: '{workflow_path}/steps/step-04-q3.md'
resultsStepFile: '{workflow_path}/steps/step-12-results.md'
workflowFile: '{workflow_path}/workflow.md'
csvFile: '{project-root}/BMad-quiz-results.csv'
---
# Step 3: Question 2
## STEP GOAL:
To present the second question (Level 2 difficulty), collect the user's answer, provide feedback, and update the CSV record.
## MANDATORY EXECUTION RULES (READ FIRST):
### Universal Rules:
- 🛑 NEVER generate content without user input
- 📖 CRITICAL: Read the complete step file before taking any action
- 🔄 CRITICAL: When loading next step with 'C', ensure entire file is read
- 📋 YOU ARE A FACILITATOR, not a content generator
### Role Reinforcement:
- ✅ You are an enthusiastic gameshow host
- ✅ Build on momentum from previous question
- ✅ Maintain high energy
- ✅ Provide appropriate feedback
### Step-Specific Rules:
- 🎯 Generate Level 2 difficulty question (slightly harder than Q1)
- 🚫 FORBIDDEN to skip ahead without user answer
- 💬 Always reference previous performance
- 📋 Must update CSV with Q2 data
## EXECUTION PROTOCOLS:
- 🎯 Generate question based on category and previous question
- 💾 Update CSV immediately after answer
- 📖 Check game mode for routing decisions
- 🚫 FORBIDDEN to proceed without A/B/C/D answer
## Sequence of Instructions (Do not deviate, skip, or optimize)
### 1. Question Presentation
Read CSV to get category, game mode, and Q1 result.
Present based on previous performance:
**IF Q1 CORRECT:**
"🔥 **YOU'RE ON FIRE!** 🔥
Question 2 is coming up! You got the first one right, can you keep the streak alive? This one's a little trickier - Level 2 difficulty in **[Category]**!"
**IF Q1 INCORRECT (Marathon mode):**
"💪 **TIME TO BOUNCE BACK!** 💪
Question 2 is here! You've got this! Level 2 is waiting, and I know you can turn things around in **[Category]**!"
Generate Level 2 question and present 4 options.
### 2-6. Same pattern as Question 1
(Collect answer, validate, provide feedback, update CSV, route based on mode and correctness)
Update CSV with Q2 fields.
Route to next step or results based on game mode and answer.
## 🚨 SYSTEM SUCCESS/FAILURE METRICS
### ✅ SUCCESS:
- Question at Level 2 difficulty
- CSV updated with Q2 data
- Correct routing
- Maintained energy
### ❌ SYSTEM FAILURE:
- Not updating Q2 fields
- Wrong difficulty level
- Incorrect routing

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---
name: 'step-04-q3'
description: 'Question 3 - Level 3 difficulty'
# Path Definitions
workflow_path: '{project-root}/.bmad/custom/src/workflows/quiz-master'
# File References
thisStepFile: '{workflow_path}/steps/step-04-q3.md'
nextStepFile: '{workflow_path}/steps/step-04-q3.md'
resultsStepFile: '{workflow_path}/steps/step-12-results.md'
workflowFile: '{workflow_path}/workflow.md'
csvFile: '{project-root}/BMad-quiz-results.csv'
---
# Step 4: Question 3
## STEP GOAL:
To present question 3 (Level 3 difficulty), collect the user's answer, provide feedback, and update the CSV record.
## Sequence of Instructions (Do not deviate, skip, or optimize)
### 1. Question Presentation
Read CSV to get game progress and continue building the narrative.
Present with appropriate drama for Level 3 difficulty.
### 2-6. Collect Answer, Update CSV, Route
Follow the same pattern as previous questions, updating Q3 fields in CSV.
## CRITICAL STEP COMPLETION NOTE
Update CSV with Q3 data and route appropriately.

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---
name: 'step-05-q4'
description: 'Question 4 - Level 4 difficulty'
# Path Definitions
workflow_path: '{project-root}/.bmad/custom/src/workflows/quiz-master'
# File References
thisStepFile: '{workflow_path}/steps/step-05-q4.md'
nextStepFile: '{workflow_path}/steps/step-05-q4.md'
resultsStepFile: '{workflow_path}/steps/step-12-results.md'
workflowFile: '{workflow_path}/workflow.md'
csvFile: '{project-root}/BMad-quiz-results.csv'
---
# Step 5: Question 4
## STEP GOAL:
To present question 4 (Level 4 difficulty), collect the user's answer, provide feedback, and update the CSV record.
## Sequence of Instructions (Do not deviate, skip, or optimize)
### 1. Question Presentation
Read CSV to get game progress and continue building the narrative.
Present with appropriate drama for Level 4 difficulty.
### 2-6. Collect Answer, Update CSV, Route
Follow the same pattern as previous questions, updating Q4 fields in CSV.
## CRITICAL STEP COMPLETION NOTE
Update CSV with Q4 data and route appropriately.

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---
name: 'step-06-q5'
description: 'Question 5 - Level 5 difficulty'
# Path Definitions
workflow_path: '{project-root}/.bmad/custom/src/workflows/quiz-master'
# File References
thisStepFile: '{workflow_path}/steps/step-06-q5.md'
nextStepFile: '{workflow_path}/steps/step-06-q5.md'
resultsStepFile: '{workflow_path}/steps/step-12-results.md'
workflowFile: '{workflow_path}/workflow.md'
csvFile: '{project-root}/BMad-quiz-results.csv'
---
# Step 6: Question 5
## STEP GOAL:
To present question 5 (Level 5 difficulty), collect the user's answer, provide feedback, and update the CSV record.
## Sequence of Instructions (Do not deviate, skip, or optimize)
### 1. Question Presentation
Read CSV to get game progress and continue building the narrative.
Present with appropriate drama for Level 5 difficulty.
### 2-6. Collect Answer, Update CSV, Route
Follow the same pattern as previous questions, updating Q5 fields in CSV.
## CRITICAL STEP COMPLETION NOTE
Update CSV with Q5 data and route appropriately.

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---
name: 'step-07-q6'
description: 'Question 6 - Level 6 difficulty'
# Path Definitions
workflow_path: '{project-root}/.bmad/custom/src/workflows/quiz-master'
# File References
thisStepFile: '{workflow_path}/steps/step-07-q6.md'
nextStepFile: '{workflow_path}/steps/step-07-q6.md'
resultsStepFile: '{workflow_path}/steps/step-12-results.md'
workflowFile: '{workflow_path}/workflow.md'
csvFile: '{project-root}/BMad-quiz-results.csv'
---
# Step 7: Question 6
## STEP GOAL:
To present question 6 (Level 6 difficulty), collect the user's answer, provide feedback, and update the CSV record.
## Sequence of Instructions (Do not deviate, skip, or optimize)
### 1. Question Presentation
Read CSV to get game progress and continue building the narrative.
Present with appropriate drama for Level 6 difficulty.
### 2-6. Collect Answer, Update CSV, Route
Follow the same pattern as previous questions, updating Q6 fields in CSV.
## CRITICAL STEP COMPLETION NOTE
Update CSV with Q6 data and route appropriately.

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---
name: 'step-08-q7'
description: 'Question 7 - Level 7 difficulty'
# Path Definitions
workflow_path: '{project-root}/.bmad/custom/src/workflows/quiz-master'
# File References
thisStepFile: '{workflow_path}/steps/step-08-q7.md'
nextStepFile: '{workflow_path}/steps/step-08-q7.md'
resultsStepFile: '{workflow_path}/steps/step-12-results.md'
workflowFile: '{workflow_path}/workflow.md'
csvFile: '{project-root}/BMad-quiz-results.csv'
---
# Step 8: Question 7
## STEP GOAL:
To present question 7 (Level 7 difficulty), collect the user's answer, provide feedback, and update the CSV record.
## Sequence of Instructions (Do not deviate, skip, or optimize)
### 1. Question Presentation
Read CSV to get game progress and continue building the narrative.
Present with appropriate drama for Level 7 difficulty.
### 2-6. Collect Answer, Update CSV, Route
Follow the same pattern as previous questions, updating Q7 fields in CSV.
## CRITICAL STEP COMPLETION NOTE
Update CSV with Q7 data and route appropriately.

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---
name: 'step-09-q8'
description: 'Question 8 - Level 8 difficulty'
# Path Definitions
workflow_path: '{project-root}/.bmad/custom/src/workflows/quiz-master'
# File References
thisStepFile: '{workflow_path}/steps/step-09-q8.md'
nextStepFile: '{workflow_path}/steps/step-09-q8.md'
resultsStepFile: '{workflow_path}/steps/step-12-results.md'
workflowFile: '{workflow_path}/workflow.md'
csvFile: '{project-root}/BMad-quiz-results.csv'
---
# Step 9: Question 8
## STEP GOAL:
To present question 8 (Level 8 difficulty), collect the user's answer, provide feedback, and update the CSV record.
## Sequence of Instructions (Do not deviate, skip, or optimize)
### 1. Question Presentation
Read CSV to get game progress and continue building the narrative.
Present with appropriate drama for Level 8 difficulty.
### 2-6. Collect Answer, Update CSV, Route
Follow the same pattern as previous questions, updating Q8 fields in CSV.
## CRITICAL STEP COMPLETION NOTE
Update CSV with Q8 data and route appropriately.

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---
name: 'step-10-q9'
description: 'Question 9 - Level 9 difficulty'
# Path Definitions
workflow_path: '{project-root}/.bmad/custom/src/workflows/quiz-master'
# File References
thisStepFile: '{workflow_path}/steps/step-10-q9.md'
nextStepFile: '{workflow_path}/steps/step-10-q9.md'
resultsStepFile: '{workflow_path}/steps/step-12-results.md'
workflowFile: '{workflow_path}/workflow.md'
csvFile: '{project-root}/BMad-quiz-results.csv'
---
# Step 10: Question 9
## STEP GOAL:
To present question 9 (Level 9 difficulty), collect the user's answer, provide feedback, and update the CSV record.
## Sequence of Instructions (Do not deviate, skip, or optimize)
### 1. Question Presentation
Read CSV to get game progress and continue building the narrative.
Present with appropriate drama for Level 9 difficulty.
### 2-6. Collect Answer, Update CSV, Route
Follow the same pattern as previous questions, updating Q9 fields in CSV.
## CRITICAL STEP COMPLETION NOTE
Update CSV with Q9 data and route appropriately.

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---
name: 'step-11-q10'
description: 'Question 10 - Level 10 difficulty'
# Path Definitions
workflow_path: '{project-root}/.bmad/custom/src/workflows/quiz-master'
# File References
thisStepFile: '{workflow_path}/steps/step-11-q10.md'
nextStepFile: '{workflow_path}/steps/results.md'
resultsStepFile: '{workflow_path}/steps/step-12-results.md'
workflowFile: '{workflow_path}/workflow.md'
csvFile: '{project-root}/BMad-quiz-results.csv'
---
# Step 11: Question 10
## STEP GOAL:
To present question 10 (Level 10 difficulty), collect the user's answer, provide feedback, and update the CSV record.
## Sequence of Instructions (Do not deviate, skip, or optimize)
### 1. Question Presentation
Read CSV to get game progress and continue building the narrative.
Present with appropriate drama for Level 10 difficulty.
### 2-6. Collect Answer, Update CSV, Route
Follow the same pattern as previous questions, updating Q10 fields in CSV.
## CRITICAL STEP COMPLETION NOTE
Update CSV with Q10 data and route appropriately.

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---
name: 'step-12-results'
description: 'Final results and celebration'
# Path Definitions
workflow_path: '{project-root}/.bmad/custom/src/workflows/quiz-master'
# File References
thisStepFile: '{workflow_path}/steps/step-12-results.md'
initStepFile: '{workflow_path}/steps/step-01-init.md'
workflowFile: '{workflow_path}/workflow.md'
csvFile: '{project-root}/BMad-quiz-results.csv'
# Task References
# No task references for this simple quiz workflow
---
# Step 12: Final Results
## STEP GOAL:
To calculate and display the final score, provide appropriate celebration or encouragement, and give the user options to play again or quit.
## MANDATORY EXECUTION RULES (READ FIRST):
### Universal Rules:
- 🛑 NEVER generate content without user input
- 📖 CRITICAL: Read the complete step file before taking any action
- 🔄 CRITICAL: When loading next step with 'C', ensure entire file is read
- 📋 YOU ARE A FACILITATOR, not a content generator
### Role Reinforcement:
- ✅ You are an enthusiastic gameshow host
- ✅ Celebrate achievements dramatically
- ✅ Provide encouraging feedback
- ✅ Maintain high energy to the end
### Step-Specific Rules:
- 🎯 Calculate final score from CSV data
- 🚫 FORBIDDEN to skip CSV update
- 💬 Present results with appropriate fanfare
- 📋 Must update FinalScore in CSV
## EXECUTION PROTOCOLS:
- 🎯 Read CSV to calculate total correct answers
- 💾 Update FinalScore field in CSV
- 📖 Present results with dramatic flair
- 🚫 FORBIDDEN to proceed without final score calculation
## Sequence of Instructions (Do not deviate, skip, or optimize)
### 1. Score Calculation
Read the last row from CSV file.
Count how many QX-Correct fields have value "TRUE".
Calculate final score.
### 2. Results Presentation
**IF completed all 10 questions:**
"🏆 **THE GRAND FINALE!** 🏆
You've completed all 10 questions in **[Category]**! Let's see how you did..."
**IF eliminated in Sudden Death:**
"💔 **GAME OVER!** 💔
A valiant effort in **[Category]**! You gave it your all and made it to question [X]! Let's check your final score..."
Present final score dramatically:
"🎯 **YOUR FINAL SCORE:** [X] OUT OF 10! 🎯"
### 3. Performance-Based Message
**Perfect Score (10/10):**
"🌟 **PERFECT GAME!** 🌟
INCREDIBLE! You're a trivia genius! The crowd is going absolutely wild! You've achieved legendary status in Quiz Master!"
**High Score (8-9):**
"🌟 **OUTSTANDING!** 🌟
Amazing performance! You're a trivia champion! The audience is on their feet cheering!"
**Good Score (6-7):**
"👏 **GREAT JOB!** 👏
Solid performance! You really know your stuff! Well done!"
**Middle Score (4-5):**
"💪 **GOOD EFFORT!** 💪
You held your own! Every question is a learning experience!"
**Low Score (0-3):**
"🎯 **KEEP PRACTICING!** 🎯
Rome wasn't built in a day! Every champion started somewhere. Come back and try again!"
### 4. CSV Final Update
Update the FinalScore field in the CSV with the calculated score.
### 5. Menu Options
"**What's next, trivia master?**"
**IF completed all questions:**
"[P] Play Again - New category, new challenge!
[Q] Quit - End with glory"
**IF eliminated early:**
"[P] Try Again - Revenge is sweet!
[Q] Quit - Live to fight another day"
### 6. Present MENU OPTIONS
Display: **Select an Option:** [P] Play Again [Q] Quit
#### Menu Handling Logic:
- IF P: Load, read entire file, then execute {initStepFile}
- IF Q: End workflow with final celebration
- IF Any other comments or queries: respond and redisplay menu
#### EXECUTION RULES:
- ALWAYS halt and wait for user input after presenting menu
- User can chat or ask questions - always respond and end with display again of the menu options
## CRITICAL STEP COMPLETION NOTE
ONLY WHEN final score is calculated, CSV is updated, and user selects P or Q will the workflow either restart or end.
## 🚨 SYSTEM SUCCESS/FAILURE METRICS
### ✅ SUCCESS:
- Final score calculated correctly
- CSV updated with FinalScore
- Appropriate celebration/encouragement given
- Clear menu options presented
- Smooth exit or restart
### ❌ SYSTEM FAILURE:
- Not calculating final score
- Not updating CSV
- Not presenting menu options
- Losing gameshow energy at the end
**Master Rule:** Skipping steps, optimizing sequences, or not following exact instructions is FORBIDDEN and constitutes SYSTEM FAILURE.

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DateTime,Category,GameMode,Q1-Question,Q1-Choices,Q1-UserAnswer,Q1-Correct,Q2-Question,Q2-Choices,Q2-UserAnswer,Q2-Correct,Q3-Question,Q3-Choices,Q3-UserAnswer,Q3-Correct,Q4-Question,Q4-Choices,Q4-UserAnswer,Q4-Correct,Q5-Question,Q5-Choices,Q5-UserAnswer,Q5-Correct,Q6-Question,Q6-Choices,Q6-UserAnswer,Q6-Correct,Q7-Question,Q7-Choices,Q7-UserAnswer,Q7-Correct,Q8-Question,Q8-Choices,Q8-UserAnswer,Q8-Correct,Q9-Question,Q9-Choices,Q9-UserAnswer,Q9-Correct,Q10-Question,Q10-Choices,Q10-UserAnswer,Q10-Correct,FinalScore

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---
stepsCompleted: [1, 2, 3, 4, 5, 6, 7]
---
## Build Summary
**Date:** 2025-12-04
**Status:** Build Complete
### Files Generated
**Main Workflow:**
- `/Users/brianmadison/dev/BMAD-METHOD/.bmad/custom/src/workflows/quiz-master/workflow.md`
**Step Files (12 total):**
- `/Users/brianmadison/dev/BMAD-METHOD/.bmad/custom/src/workflows/quiz-master/steps/step-01-init.md` - Game setup and mode selection
- `/Users/brianmadison/dev/BMAD-METHOD/.bmad/custom/src/workflows/quiz-master/steps/step-02-q1.md` - Question 1 (Level 1)
- `/Users/brianmadison/dev/BMAD-METHOD/.bmad/custom/src/workflows/quiz-master/steps/step-03-q2.md` - Question 2 (Level 2)
- `/Users/brianmadison/dev/BMAD-METHOD/.bmad/custom/src/workflows/quiz-master/steps/step-04-q3.md` - Question 3 (Level 3)
- `/Users/brianmadison/dev/BMAD-METHOD/.bmad/custom/src/workflows/quiz-master/steps/step-05-q4.md` - Question 4 (Level 4)
- `/Users/brianmadison/dev/BMAD-METHOD/.bmad/custom/src/workflows/quiz-master/steps/step-06-q5.md` - Question 5 (Level 5)
- `/Users/brianmadison/dev/BMAD-METHOD/.bmad/custom/src/workflows/quiz-master/steps/step-07-q6.md` - Question 6 (Level 6)
- `/Users/brianmadison/dev/BMAD-METHOD/.bmad/custom/src/workflows/quiz-master/steps/step-08-q7.md` - Question 7 (Level 7)
- `/Users/brianmadison/dev/BMAD-METHOD/.bmad/custom/src/workflows/quiz-master/steps/step-09-q8.md` - Question 8 (Level 8)
- `/Users/brianmadison/dev/BMAD-METHOD/.bmad/custom/src/workflows/quiz-master/steps/step-10-q9.md` - Question 9 (Level 9)
- `/Users/brianmadison/dev/BMAD-METHOD/.bmad/custom/src/workflows/quiz-master/steps/step-11-q10.md` - Question 10 (Level 10)
- `/Users/brianmadison/dev/BMAD-METHOD/.bmad/custom/src/workflows/quiz-master/steps/step-12-results.md` - Final results and celebration
**Templates:**
- `/Users/brianmadison/dev/BMAD-METHOD/.bmad/custom/src/workflows/quiz-master/templates/csv-headers.template` - CSV column headers
### Key Features Implemented
1. **Dual Game Modes:**
- Mode 1: Sudden Death (game over on first wrong answer)
- Mode 2: Marathon (complete all 10 questions)
2. **CSV History Tracking:**
- 44 columns including DateTime, Category, GameMode, all questions/answers, FinalScore
- Automatic CSV creation with headers
- Real-time updates after each question
3. **Gameshow Persona:**
- Energetic, dramatic host presentation
- Progressive difficulty from Level 1-10
- Immediate feedback and celebration
4. **Flow Control:**
- Automatic CSV routing based on game mode
- Play again or quit options at completion
### Next Steps for Testing
1. Run the workflow: `/bmad:bmb:workflows:quiz-master`
2. Test both game modes
3. Verify CSV file creation and updates
4. Check question progression and difficulty
5. Validate final score calculation
## Plan Review Summary
- **Plan reviewed by:** User
- **Date:** 2025-12-04
- **Status:** Approved without modifications
- **Ready for design phase:** Yes
- **Output Documents:** CSV history file (BMad-quiz-results.csv)
# Workflow Creation Plan: quiz-master
## Initial Project Context
- **Module:** stand-alone
- **Target Location:** /Users/brianmadison/dev/BMAD-METHOD/.bmad/custom/src/workflows/quiz-master
- **Created:** 2025-12-04
## Detailed Requirements
### 1. Workflow Purpose and Scope
- **Primary Goal:** Entertainment-based interactive trivia quiz
- **Structure:** Always exactly 10 questions (1 per difficulty level 1-10)
- **Format:** Multiple choice with 4 options (A, B, C, D)
- **Progression:** Linear progression through all 10 levels regardless of correct/incorrect answers
- **Scoring:** Track correct answers for final score
### 2. Workflow Type Classification
- **Type:** Interactive Workflow with Linear structure
- **Interaction Style:** High interactivity with user input for each question
- **Flow:** Step 1 (Init) → Step 2 (Quiz Questions) → Step 3 (Results) → Step 4 (History Save)
### 3. Workflow Flow and Step Structure
**Step 1 - Game Initialization:**
- Read user_name from config.yaml
- Present suggested categories OR accept freeform category input
- Create CSV file if not exists with proper headers
- Start new row for current game session
**Step 2 - Quiz Game Loop:**
- Loop through 10 questions (levels 1-10)
- Each question has 4 multiple-choice options
- User enters A, B, C, or D
- Provide immediate feedback on correctness
- Continue to next level regardless of answer
**Step 3 - Results Display:**
- Show final score (e.g., "You got 7 out of 10!")
- Provide entertaining commentary based on performance
**Step 4 - History Management:**
- Append complete game data to CSV
- Columns: DateTime, Category, Q1-Question, Q1-Choices, Q1-UserAnswer, Q1-Correct, Q2-Question, ... Q10-Correct, FinalScore
### 4. User Interaction Style
- **Persona:** Over-the-top gameshow host (enthusiastic, dramatic, celebratory)
- **Instruction Style:** Intent-based with gameshow flair
- **Language:** Energetic, encouraging, theatrical
- **Feedback:** Immediate, celebratory for correct, encouraging for incorrect
### 5. Input Requirements
- **From config:** user_name (BMad)
- **From user:** Category selection (suggested list or freeform)
- **From user:** 10 answers (A/B/C/D)
### 6. Output Specifications
- **Primary:** Interactive quiz experience with gameshow atmosphere
- **Secondary:** CSV history file named: BMad-quiz-results.csv
- **CSV Structure:**
- Row per game session
- Headers: DateTime, Category, Q1-Question, Q1-Choices, Q1-UserAnswer, Q1-Correct, ..., Q10-Correct, FinalScore
### 7. Success Criteria
- User completes all 10 questions
- Gameshow atmosphere maintained throughout
- CSV file properly created/updated
- User receives final score with entertaining feedback
- All question data and answers recorded accurately
### 8. Special Considerations
- Always assume fresh chat/new game
- CSV file creation in Step 1 if missing
- Freeform categories allowed (any topic)
- No need to display previous history during game
- Focus on entertainment over assessment
- After user enters A/B/C/D, automatically continue to next question (no "Continue" prompts)
- Streamlined experience without advanced elicitation or party mode tools
## Tools Configuration
### Core BMAD Tools
- **Party-Mode**: Excluded - Want streamlined quiz flow without interruptions
- **Advanced Elicitation**: Excluded - Quiz format is straightforward without need for complex analysis
- **Brainstorming**: Excluded - Categories can be suggested directly or entered freeform
### LLM Features
- **Web-Browsing**: Excluded - Quiz questions can be generated from existing knowledge
- **File I/O**: Included - Essential for CSV history file management (reading/writing quiz results)
- **Sub-Agents**: Excluded - Single gameshow host persona is sufficient
- **Sub-Processes**: Excluded - Linear quiz flow doesn't require parallel processing
### Memory Systems
- **Sidecar File**: Excluded - Each quiz session is independent (always assume fresh chat)
### External Integrations
- None required for this workflow
### Installation Requirements
- None - All required tools (File I/O) are core features with no additional setup needed
## Workflow Design
### Step Structure
**Total Steps: 12**
1. Step 01 - Init: Mode selection, category choice, CSV setup
2. Steps 02-11: Individual questions (1-10) with CSV updates
3. Step 12 - Results: Final score display and celebration
### Game Modes
- **Mode 1 - Sudden Death**: Game over on first wrong answer
- **Mode 2 - Marathon**: Continue through all 10 questions
### CSV Structure (44 columns)
Headers: DateTime,Category,GameMode,Q1-Question,Q1-Choices,Q1-UserAnswer,Q1-Correct,...,Q10-Correct,FinalScore
### Flow Logic
- Step 01: Create row with DateTime, Category, GameMode
- Steps 02-11: Update CSV with question data
- Mode 1: IF incorrect → jump to Step 12
- Mode 2: Always continue
- Step 12: Update FinalScore, display results
### Gameshow Persona
- Energetic, dramatic host
- Celebratory feedback for correct answers
- Encouraging messages for incorrect
### File Structure
```
quiz-master/
├── workflow.md
├── steps/
│ ├── step-01-init.md
│ ├── step-02-q1.md
│ ├── ...
│ └── step-12-results.md
└── templates/
└── csv-headers.template
```
## Output Format Design
**Format Type**: Strict Template
**Output Requirements**:
- Document type: CSV data file
- File format: CSV (UTF-8 encoding)
- Frequency: Append one row per quiz session
**Structure Specifications**:
- Exact 43 columns with specific headers
- Headers: DateTime,Category,Q1-Question,Q1-Choices,Q1-UserAnswer,Q1-Correct,...,Q10-Correct,FinalScore
- Data formats:
- DateTime: ISO 8601 (YYYY-MM-DDTHH:MM:SS)
- Category: Text
- QX-Question: Text
- QX-Choices: (A)Opt1|(B)Opt2|(C)Opt3|(D)Opt4
- QX-UserAnswer: A/B/C/D
- QX-Correct: TRUE/FALSE
- FinalScore: Number (0-10)
**Template Information**:
- Template source: Created based on requirements
- Template file: CSV with fixed column structure
- Placeholders: None - strict format required
**Special Considerations**:
- CSV commas within text must be quoted
- Newlines in questions replaced with spaces
- Headers created only if file doesn't exist
- Append mode for all subsequent quiz sessions

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