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273 Commits

Author SHA1 Message Date
murat
1d584108dc docs: add TEA design philosophy callout and context engineering glossary entry 2026-01-10 18:45:07 -06:00
Alex Verkhovsky
c18904d674 refactor: rename create-tech-spec to quick-spec for QuickFlow branding (#1290) 2026-01-10 11:33:00 +08:00
Murat K Ozcan
3e3c92ed3e docs: expand TEA documentation with cheat sheets, MCP enhancements, a… (#1289)
* docs: expand TEA documentation with cheat sheets, MCP enhancements, and API testing patterns

* docs: update TEA fragment counts and fix playwright-utils code examples

* docs: addressed PR review concerns

* docs: update TEA MCP configuration link to point to documentation site
2026-01-10 02:55:57 +08:00
forcetrainer
12d3492e0c Add link auditor, reorganize documentation, and README update (#1277)
* feat: add link auditor tools and fix broken docs links

- Add audit-doc-links.js to scan docs for broken links with auto-resolution
- Add fix-doc-links.js to apply suggested fixes (dry-run by default)
- Remove stale "Back to Core Concepts" breadcrumb links
- Update BMad acronym to "Breakthrough Method of Agile AI Driven Development"
- Update README links to docs.bmad-method.org
- Simplify upgrade callout in getting-started tutorial

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* docs: reorganize docs structure and archive v4 tutorial

- Remove unused section index files (tutorials, how-to, explanation, reference)
- Move getting-started-bmadv4.md to _archive
- Update quick-start-bmgd.md to remove archived file reference
- Update upgrade-to-v6.md
- Update astro.config.mjs for new structure

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* fix: ignore underscore directories in link checker

Update check-doc-links.js to skip _archive, _planning, and other
underscore-prefixed directories when validating links.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* docs: add v4 users section to README

Add links to v4 documentation archive and upgrade guide for users
migrating from previous versions.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* feat: convert docs to site-relative links and add validation tools

- Convert all relative links (./  ../) to site-relative paths (/path/)
- Strip .md extensions and use trailing slashes for Astro/Starlight
- Add fix-doc-links.js to convert relative links to site-relative
- Add validate-doc-links.js to check links point to existing files
- Remove old audit-doc-links.js and check-doc-links.js
- Update build-docs.js to use new validation script
- Add npm scripts: docs:fix-links, docs:validate-links
- Update style guide with validation steps

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* docs: standardize acronym to BMad across documentation

Replace incorrect "BMAD" with correct "BMad" in text and frontmatter
while preserving "BMAD-METHOD" in GitHub URLs.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* docs: fix BMad acronym and remove draft README

- Correct acronym to "Breakthrough Method of Agile AI Driven Development"
- Remove unused README-draft.md

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* docs: standardize BMad acronym in README

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* docs: standardize FAQ format across all FAQ pages

- Add TOC with jump links under "## Questions"
- Use ### headers for questions (no Q: prefix)
- Direct answers without **A:** prefix
- Remove horizontal rules and "Related Documentation" sections
- End each FAQ with issue/Discord CTA
- Update style guide with new FAQ guidelines
- Delete redundant faq/index.md (sidebar handles navigation)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* fix: use repo-relative links with .md for GitHub compatibility

Convert all documentation links to repo-relative format (/docs/path/file.md)
so they work when browsing on GitHub. The rehype plugin strips /docs/ prefix
and converts .md to trailing slash at build time for Astro/Starlight.

- Update rehype-markdown-links.js to strip /docs/ prefix from absolute paths
- Update fix-doc-links.js to generate /docs/ prefixed paths with .md extension
- Convert 217 links across 64 files to new format

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* fix: handle /docs/ prefix in link validator

Update resolveLink to strip /docs/ prefix from repo-relative links
before checking if files exist.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* docs: restore FAQ index page

Re-add the FAQ index page that was accidentally deleted, with
updated repo-relative link format.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
Co-authored-by: Alex Verkhovsky <alexey.verkhovsky@gmail.com>
2026-01-10 02:55:33 +08:00
Phil
677a00280b feat: refactor Cursor IDE setup to do command generation and cleanup instead of rules (#1283)
* feat: refactor Cursor IDE setup to do  command generation and cleanup instead of rules

- Added support for command generation in the Cursor IDE setup, including the creation of a new commands directory.
- Implemented cleanup for old BMAD commands alongside existing rules.
- Integrated TaskToolCommandGenerator for generating task and tool commands.
- Updated logging to reflect the number of agents, tasks, tools, and workflow commands generated during setup.

* style: adjust constructor formatting and update command path in Cursor IDE setup

- Reformatted the constructor method for consistency.
- Updated the command path syntax in the Cursor IDE setup to use a more standard format.

* fix: update Cursor command paths in documentation

- Changed the command path for Cursor IDE setup from `.cursor/rules/bmad/` to `.cursor/commands/bmad/` in both installers.md and modules.md.
- Updated file extension references to use `.md` instead of `.mdc` for consistency.
2026-01-09 16:39:32 +08:00
Q00
d19cca79d2 fix: resolve ERR_REQUIRE_ESM by using dynamic import for inquirer (#1278)
Inquirer v9+ is ESM-only, causing ERR_REQUIRE_ESM when loaded via
require() in CommonJS. Convert all require('inquirer') calls to
dynamic import('inquirer') across 8 CLI files.

Fixes #1197
2026-01-08 15:42:22 +08:00
Alex Verkhovsky
8e165b9b57 chore: enable CodeRabbit auto-review on new PRs (#1276) 2026-01-08 07:59:30 +08:00
Alex Verkhovsky
67b70288a6 docs: update README links to new documentation site (#1274) 2026-01-08 07:58:53 +08:00
Brian Madison
5c76657732 Add CNAME file 2026-01-07 18:18:12 +08:00
Brian Madison
7bf05c9d9d fix missing scripts from installation, and add ability to exclude workflows from being added as commands in tools, the first being the example workflow meant just for workflow example to the workflow builder 2026-01-07 16:21:25 +08:00
Alex Verkhovsky
692f14f2e7 docs: add how-to guide for getting BMAD answers + fix Discord channels (#1265)
* docs: add how-to guide for getting BMAD answers + fix Discord channels

- New guide: docs/how-to/get-answers-about-bmad.md
  Teaches users to point LLMs at BMAD sources for self-serve answers

- Fixed outdated Discord channel references across 8 files:
  #general-dev → #bmad-development
  #bugs-issues → #report-bugs-and-issues
  Added #suggestions-feedback and #bmad-method-help where appropriate

* docs: add Mayakovsky-style poem to how-to guide
2026-01-07 16:05:05 +08:00
Alex Verkhovsky
2e16650067 feat(docs): Diataxis restructure + Astro/Starlight migration (#1263)
* feat(docs): add Diataxis folder structure and update sidebar styling

- Create tutorials, how-to, explanation, reference directories with subdirectories
- Add index.md files for each main Diataxis section
- Update homepage with Diataxis card navigation layout
- Implement clean React Native-inspired sidebar styling
- Convert sidebar to autogenerated for both Diataxis and legacy sections
- Update docusaurus config with dark mode default and navbar changes

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* feat(docs): migrate Phase 1 files to Diataxis structure

Move 21 files to new locations:
- Tutorials: quick-start guides, agent creation guide
- How-To: installation, customization, workflows
- Explanation: core concepts, features, game-dev, builder
- Reference: merged glossary from BMM and BMGD

Also:
- Copy images to new locations
- Update internal links via migration script (73 links updated)
- Build verified successfully

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* fix(docs): add category labels for sidebar folders

Add _category_.json files to control display labels and position
for autogenerated sidebar categories.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* style(docs): improve welcome page and visual styling

- Rewrite index.md with React Native-inspired welcoming layout
- Add Diataxis section cards with descriptions
- Remove sidebar separator, add spacing instead
- Increase navbar padding with responsive breakpoints
- Add rounded admonitions without left border bar
- Use system font stack for better readability
- Add lighter chevron styling in sidebar
- Constrain max-width to 1600px for wide viewports

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* fix: use baseUrl in meta tag paths for correct deployment URLs

* feat(docs): complete Phase 2 - split files and fix broken links

Phase 2 of Diataxis migration:
- Split 16 large legacy files into 42+ focused documents
- Created FAQ section with 7 topic-specific files
- Created brownfield how-to guides (3 files)
- Created workflow how-to guides (15+ files)
- Created architecture explanation files (3 files)
- Created TEA/testing explanation files
- Moved remaining legacy module files to proper Diataxis locations

Link fixes:
- Fixed ~50 broken internal links across documentation
- Updated relative paths for new file locations
- Created missing index files for installation, advanced tutorials
- Simplified TOC anchors to fix Docusaurus warnings

Cleanup:
- Removed legacy sidebar entries for deleted folders
- Deleted duplicate and empty placeholder files
- Moved workflow diagram assets to tutorials/images

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* fix(build): use file glob instead of sidebar parsing for llms-full.txt

Replace brittle sidebar.js regex parsing with recursive file glob.
The old approach captured non-file strings like 'autogenerated' and
category labels, resulting in only 5 files being processed.

Now correctly processes all 86+ markdown files (~95k tokens).

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* fix(seo): use absolute URLs in AI meta tags for agent discoverability

AI web-browsing agents couldn't follow relative paths in meta tags due to
URL security restrictions. Changed llms-full.txt and llms.txt meta tag
URLs from relative (baseUrl) to absolute (urlParts.origin + baseUrl).

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* refactor(docs): recategorize misplaced files per Diataxis analysis

Phase 2.5 categorization fixes based on post-migration analysis:

Moved to correct Diataxis categories:
- tutorials/installation.md → deleted (duplicate of how-to/install-bmad.md)
- tutorials/brownfield-onboarding.md → how-to/brownfield/index.md
- reference/faq/* (8 files) → explanation/faq/
- reference/agents/barry-quick-flow.md → explanation/agents/
- reference/agents/bmgd-agents.md → explanation/game-dev/agents.md

Created:
- explanation/agents/index.md

Fixed all broken internal links (14 total)

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* feat(docs): add Getting Started tutorial and simplify build script

- Add comprehensive Getting Started tutorial with installation as Step 1
- Simplify build-docs.js to read directly from docs/ (no consolidation)
- Remove backup/restore dance that could corrupt docs folder on build failure
- Remove ~150 lines of unused consolidation code

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* fix(css): use fixed width layout to prevent content shifting

Apply React Native docs approach: set both width and max-width at
largest breakpoint (1400px) so content area maintains consistent
size regardless of content length. Switches to fluid 100% below
1416px breakpoint.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* refactor(docs): restructure tutorials with renamed entry point

- Rename index.md to bmad-tutorial.md for clearer navigation
- Remove redundant tutorials/index.md
- Update sidebar and config references

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* feat(docs): add tutorial style guide and AI agent announcement bar

- Add docs/_contributing/ with tutorial style guide
- Reformat quick-start-bmm.md and bmad-tutorial.md per style guide
- Remove horizontal separators, add strategic admonitions
- Add persistent announcement bar for AI agents directing to llms-full.txt
- Fix footer broken link to tutorials

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* feat(docs): add markdown demo page and UI refinements

- Add comprehensive markdown-demo.md for style testing
- Remove doc category links from navbar (use sidebar instead)
- Remove card buttons from welcome page
- Add dark mode styling for announcement bar
- Clean up index.md card layout

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* feat(docs): apply unified tutorial style and update references

- Reformat create-custom-agent.md to follow tutorial style guide
- Update tutorial-style.md with complete unified structure
- Update all internal references to renamed tutorial files
- Remove obsolete advanced/index.md

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* refactor(docs): migrate from Docusaurus to Astro+Starlight

Replace Docusaurus with Astro and the Starlight documentation theme
for improved performance, better customization, and modern tooling.

Build pipeline changes:
- New build-docs.js orchestrates link checking, artifact generation,
  and Astro build in sequence
- Add check-doc-links.js for validating internal links and anchors
- Generate llms.txt and llms-full.txt for LLM-friendly documentation
- Create downloadable source bundles (bmad-sources.zip, bmad-prompts.zip)
- Suppress MODULE_TYPELESS_PACKAGE_JSON warning in Astro build
- Output directly to build/site for cleaner deployment

Website architecture:
- Add rehype-markdown-links.js plugin to transform .md links to routes
- Add site-url.js helper for GitHub Pages URL resolution with strict
  validation (throws on invalid GITHUB_REPOSITORY format)
- Custom Astro components: Banner, Header, MobileMenuFooter
- Symlink docs/ into website/src/content/docs for Starlight

Documentation cleanup:
- Remove Docusaurus _category_.json files (Starlight uses frontmatter)
- Convert all docs to use YAML frontmatter with title field
- Move downloads.md from website/src/pages to docs/
- Consolidate style guide and workflow diagram docs
- Add 404.md and tutorials/index.md

---------

Co-authored-by: forcetrainer <bryan@inagaki.us>
Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-07 14:42:15 +08:00
dependabot[bot]
dc7a7f8c43 Bump qs from 6.14.0 to 6.14.1 (#1244)
Bumps [qs](https://github.com/ljharb/qs) from 6.14.0 to 6.14.1.
- [Changelog](https://github.com/ljharb/qs/blob/main/CHANGELOG.md)
- [Commits](https://github.com/ljharb/qs/compare/v6.14.0...v6.14.1)

---
updated-dependencies:
- dependency-name: qs
  dependency-version: 6.14.1
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Alex Verkhovsky <alexey.verkhovsky@gmail.com>
Co-authored-by: Brian <bmadcode@gmail.com>
2026-01-07 11:21:14 +08:00
Brian Madison
987410eb75 workflows doc addition 2026-01-07 10:29:50 +08:00
Brian Madison
f838486caa agent and workflow doc 2026-01-07 10:29:50 +08:00
Davor Racic
51aa3dda2f fix: brainstorming (#1251)
* fix(brainstorming): extend ideation phase with 100+ idea goal

Add emphasis on quantity-first approach to unlock better quality ideas.
Introduce energy checkpoints, multiple continuation options, and clearer
success metrics to keep users in generative exploration mode longer.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* fix(brainstorming): improve exploration menus and fix workflow paths

- Change menu options from numbers [1-4] to letters [K/T/A/B/C] for clearer navigation
- Fix workflow references from .yaml to .md across agents and patterns
- Add universal facilitation rules emphasizing 100+ idea quantity goal
- Update exploration menu with Keep/Try/Advanced/Break/Continue options

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* feat(brainstorming): implement research-backed procedural rigor

Phase 4 achievements:
- Added Anti-Bias Protocol (Every 10 ideas domain pivot)
- Added Chain-of-Thought requirements (Reasoning before generation)
- Implemented Simulated Temperature prompts for higher divergence
- Standardized Idea Format Template for quality control
- Fixed undefined Advanced Elicitation variables
- Synchronized documentation with new [K, T, A, P, C] pattern

* fix(brainstorming): align ideation goals and fix broken workflow paths

- Standardized quantity goals to 100+ ideas across all brainstorming steps
- Fixed broken .yaml references pointing to renamed .md workflow files
- Aligned documentation summaries with mandatory IDEA FORMAT TEMPLATE
- Cleaned up misplaced mindset/goal sections in core workflow file
- Fixed spelling and inconsistencies in facilitation rules

* Fix ambiguous variable names in brainstorming ideation step

* fix(brainstorming): enforce quality growth alongside quantity

* fix: correct dependency format and add missing frontmatter variable

---------

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-07 09:09:03 +08:00
Brian Madison
35ae4fd024 quadrivariate module workflow 2026-01-03 17:12:00 +08:00
Brian Madison
f31659765e trimodal viarate workflow creation 2026-01-03 17:12:00 +08:00
forcetrainer
d1f3844449 Docusaurus build fix - Sidebar and missing image issues (#1243)
* fix(docs): align sidebar with actual docs structure and fix image path

Sidebar referenced non-existent paths (modules/bmm/, getting-started/, etc.)
while actual docs live in different locations (modules/bmm-bmad-method/,
bmad-core-concepts/, etc.). Updated sidebar to match reality so Docusaurus
can build successfully.

Also fixed broken image reference in workflows-guide.md that used an
incorrect relative path.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* fix(docs): update build script to include docs/modules directory

The build script was excluding the modules folder when copying from docs/,
but module docs now live in docs/modules/ instead of src/modules/*/docs/.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* fix(docs): correct broken internal links

Fixed relative paths that were pointing to non-existent locations:
- bmgd index: ../../bmm/docs/index.md → ../bmm/index.md
- cis index: ../../bmm/docs/index.md → ../bmm/index.md
- bmm faq: ./README.md → GitHub URL

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-03 17:09:42 +08:00
Alex Verkhovsky
05ddc2d29b fix(dev): allow full project-context usage with conflict precedence (#1220) 2026-01-03 09:14:09 +08:00
Brian Madison
c748f0f6cc paths for workflow and sprint tatus files fixed 2026-01-01 21:20:14 +08:00
Andaman Lekawat
4142972b6a fix: standardize variable naming from {project_root} to {project-root} (#1217)
Fixed inconsistent variable naming in workflow instruction files across
CIS, BMGD, and BMM modules. The standard variable format uses hyphens
({project-root}) not underscores ({project_root}).

Affected files:
- CIS: problem-solving, innovation-strategy, design-thinking, storytelling
- BMGD: brainstorm-game, narrative, create-story checklist
- BMM: excalidraw diagrams, create-story checklist

Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Brian <bmadcode@gmail.com>
2026-01-01 21:14:21 +08:00
Murat K Ozcan
cd45d22eb6 docs: chose your tea engagement (#1228)
* docs: chose your tea engagement

* docs: addressed PR comments

* docs: made refiements to the mermaid diagram

* docs: wired in test architect discoverability nudges

---------

Co-authored-by: Brian <bmadcode@gmail.com>
2026-01-01 19:06:55 +08:00
Nick Pirocanac
a297235862 fix: *code-review is picking up non-application files (#1232)
Co-authored-by: Nick Pirocanac <nick.pirocanac@rtktickets.com>
2026-01-01 13:22:51 +08:00
Brian Madison
d8b13bdb2e agents all indicate hasSidecar true or false, validation requires it, agent builder and validator and editor use the field. Added a better brownfield doc 2025-12-31 21:30:19 +08:00
lkrysik
8699d7d968 Mixed line endings (Windows CRLF problem) (#1222)
Co-authored-by: lukasz.krysik <lukasz.krysik@effem.com>
2025-12-31 14:44:53 +08:00
Brian Madison
8b92e5ee59 Release 6.0.0-alpha.22
Major features:
- Unified Agent Workflow: Create/Edit/Validate consolidated into single workflow
- Agent Knowledge System: Comprehensive data file architecture for agent building
- Deep Language Integration: All sharded workflows support language choice
- Core Module Documentation: New docs for brainstorming, party mode, advanced elicitation
- BMAD Core Concepts: New documentation structure for agents, workflows, modules
- Create-Tech-Spec Sharded: Converted to sharded format with orient-first pattern

466 files changed, 12,983 insertions(+), 12,047 deletions(-)
2025-12-31 03:06:16 +08:00
Brian Madison
9f53d896b7 agent-workflow create edit validate consolidation 2025-12-31 02:58:03 +08:00
Brian Madison
b46409e71d agent create workflow overhaul to use data files efficiently. updated and created separate user guides for the create agent workflow along with general concept docs of what an agent and workflow are in regards to0 bmad generally. 2025-12-30 22:44:38 +08:00
Brian Madison
8cffd09fb7 agent build intel complete 2025-12-30 17:46:29 +08:00
Brian Madison
2b89ee1302 agent build data optimized 2025-12-30 14:19:00 +08:00
Brian Madison
b72c810a1f bmb agent knowledge streamline in progress 2025-12-30 12:34:54 +08:00
Brian Madison
484990de50 all sharded progressive workflows integrate language choice deeply with each step biased towards configured language. Tested with Spanish and Pirate Speak, worked really well. 2025-12-29 19:35:20 +08:00
Brian Madison
b8836ced24 another inquirer default addition missed, maybe this will fix windows issues also 2025-12-29 15:56:00 +08:00
Brian Madison
c7fcf16eae fix install for alpha instruction in the readme 2025-12-29 15:45:38 +08:00
Brian Madison
529d4a8c95 doc fixes 2025-12-29 09:36:54 +08:00
Brian Madison
f0520c39d9 fix wording in create-epics-and-stories doc discovery continuation 2025-12-29 09:25:56 +08:00
Brian Madison
ff0517f4d0 workflow-status phase paths corrected with current reality 2025-12-29 09:25:56 +08:00
Luke Finch
b509fb9a1e bump version to 6.0.0-alpha.21 and enhance stdin handling for Windows in CLI (#1200) 2025-12-28 22:09:22 +08:00
Brian Madison
e0090e5602 more docs migrations 2025-12-28 21:13:44 +08:00
Brian Madison
8d679b177b advanced elicitation moved to workflows folder. core module extensive documentation added. 2025-12-28 19:44:55 +08:00
Brian Madison
ea421adbf9 create and edit workflow minor fixes 2025-12-27 21:35:39 +08:00
Brian Madison
2a8a4388a9 v4 detection cleanup 2025-12-27 20:31:12 +08:00
Brian Madison
d4a94df29a doc cleanup round 1 2025-12-27 18:29:35 +08:00
Brian Madison
949cf64d3b workflow status, init and phase 4 items aligned with planning_artifacts and implementation_artifacts for discovery and output 2025-12-27 10:59:44 +08:00
Brian Madison
aba9d11c88 quick flow updates to aid discovery and implementation 2025-12-27 10:40:23 +08:00
Alex Verkhovsky
208f27dcdb refactor: convert create-tech-spec to sharded workflow with orient-first pattern (#1185)
* refactor: convert create-tech-spec to sharded workflow with orient-first pattern

* docs: reposition deep exploration isolation guideline within universal code investigation section

* docs: Update terminology from 'Requirement Delta' to 'Problem Statement' in step-02-investigate.md context.

* Update src/modules/bmm/workflows/bmad-quick-flow/create-tech-spec/steps/step-04-review.md

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update src/modules/bmm/workflows/bmad-quick-flow/create-tech-spec/steps/step-01-understand.md

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2025-12-27 09:43:59 +08:00
Brian Madison
c15ad174ed chore: bump version to 6.0.0-alpha.21
Major improvements:
- All agents now use consistent 2-letter menu codes (compound triggers)
- Phase 1-3 workflows updated to use planning_artifacts folder
- Windows installer fixed with inquirer multiselection resolution
- Chat and party mode auto-injected into all agents
- All agents pass comprehensive validation checks
- Restored agent files from Docusaurus merge
2025-12-26 20:55:10 +08:00
Brian Madison
24cedea690 phase 3 input disco and output updated 2025-12-26 20:44:45 +08:00
Brian Madison
bdb6bde9b5 disco and output fix for ux design 2025-12-26 20:18:31 +08:00
Brian Madison
cfdffe3f7a prd and brief workflows disco and output fixed 2025-12-26 20:05:02 +08:00
Brian Madison
7b5b7afdc0 update package.json to resolve windows installer issue with inquirer version 2025-12-26 18:05:59 +08:00
Brian Madison
59a0eec2e2 all agents passing new validation checks 2025-12-26 17:34:20 +08:00
Brian Madison
1f16bb7413 agent renormalized, and all now have chat and party mode auto injectioned 2025-12-26 12:00:37 +08:00
Alex Verkhovsky
b1d1242fcf fix: restore agent files accidentally modified in Docusaurus merge (#1191)
* fix: restore agent files accidentally modified in Docusaurus merge

Restores 25 agent files to their pre-merge state:
- Trigger format with shortcuts (WS, CH, BP, etc.) restored
- Fuzzy matching syntax restored
- BMB module: restores separate agent-builder, module-builder,
  workflow-builder agents; removes consolidated bmad-builder

Also updates test to match restored trigger format.

Note: Schema validation needs update in follow-up commit.

* fix: normalize trigger fuzzy match format for schema validation

- Add dashes to fuzzy match text to match kebab-case triggers
- Add missing 'chat' kebab in CH triggers (CH or chat or fuzzy match on chat)
- Relax schema to allow 1-3 char shortcuts and skip shortcut derivation check
- Remove compound-wrong-shortcut test fixture (no longer validated)

All 24 agent files now pass schema validation.
2025-12-26 06:59:39 +08:00
Brian Madison
47a0ebda4f chore: bump version to 6.0.0-alpha.20
Major improvements:
- Path segregation implementation across 90+ workflow files
- Windows installer fixed with inquirer v9.x upgrade
- Custom installation messages via install-messages.yaml
- Two-version auto upgrade with config preservation
- Quick-dev workflow refactor with adversarial review
- Doc site auto-generation on merge
- Streamlined personas and cleaned up documentation
2025-12-23 23:17:36 +08:00
Murat K Ozcan
1a1a806d99 docs: remove old links in test architect (#1183)
* docs: remove dead links in  test architecture documentation

* docs: updated test architecture documentation for clarity and consistenc

* docs: update test architecture documentation for clarity and consistency

* docs: addressed PR comments
2025-12-23 23:09:08 +08:00
Alex Verkhovsky
19df17b261 feat: add documentation website with Docusaurus build pipeline (#1177)
* feat: add documentation website with Docusaurus build pipeline

* feat(docs): add AI discovery meta tags for llms.txt files

- Add global headTags with ai-terms, llms, llms-full meta tags
- Update landing page link to clarify AI context purpose

* fix(docs): restore accidentally deleted faq.md and glossary.md

Files were removed in 12dd97fe during path restructuring.

* fix(docs): update broken project-readme links to GitHub URL

* feat(schema): add compound trigger format validation
2025-12-23 23:01:36 +08:00
Brian Madison
925b715d4f prettier no longer should screw up md files underscores 2025-12-23 22:29:51 +08:00
Brian Madison
e4a4f47a1e remove unnecessary \ before _ and disable md auto fix 2025-12-23 22:21:59 +08:00
Brian Madison
4195eb3b30 installation intro and outtro custom messages, configurable in install-messages.yaml 2025-12-23 21:43:29 +08:00
Brian Madison
c0f5d33c61 core module always asks its questions (no accept defaults 2025-12-23 20:52:06 +08:00
Brian Madison
3f76c2de74 ensure config vars are retained in a quick update 2025-12-23 20:17:32 +08:00
Brian Madison
45ff3840a8 2 version auto upgrade only 2025-12-23 20:05:17 +08:00
Alex Verkhovsky
dcaa892ce1 refactor(bmm): convert quick-dev workflow to sharded format with adversarial review (#1182)
convert quick-dev workflow to sharded format with adversarial review
2025-12-23 17:48:47 +08:00
Brian Madison
00a380a03f remove unused commands that need to be replaced 2025-12-23 17:32:53 +08:00
Brian Madison
12dd97fe9b start implementing new bm paths into phases 1-4 2025-12-23 11:40:38 +08:00
Brian Madison
00ad756acf remove unneeded folder 2025-12-22 19:44:15 +08:00
Brian Madison
021936eaa9 update inquirer to v9.x for better windows support 2025-12-22 18:18:16 +08:00
Brian Madison
da21790531 quickinstall duplicate success message removed 2025-12-22 14:17:32 +08:00
Brian Madison
34cfdddd3a refac tools part 1 2025-12-22 13:12:25 +08:00
Brian Madison
1e721f7fd0 consolidate and remove some duplication 2025-12-22 10:13:56 +08:00
Brian Madison
9c268f8190 remove asterix insertion into agent files 2025-12-22 08:18:53 +08:00
sjennings
e59c7b79ed fix(bmgd): correct workflow-status filename and add sprint-planning update (#1172)
* fix(bmgd): add workflow status update to game-architecture completion

The game-architecture workflow was not updating the bmgd-workflow-status.yaml
file on completion, unlike other BMGD workflows (narrative, brainstorm-game).

Changes:
- Add step 4 "Update Workflow Status" to update create-architecture status
- Renumber subsequent steps (5-8 → 6-9)
- Add success metric for workflow status update
- Add failure condition for missing status update

* feat(bmgd): add generate-project-context workflow for game development

Adds a new workflow to create optimized project-context.md files for AI agent
consistency in game development projects.

New workflow files:
- workflow.md: Main workflow entry point
- project-context-template.md: Template for context file
- steps/step-01-discover.md: Context discovery & initialization
- steps/step-02-generate.md: Rules generation with A/P/C menus
- steps/step-03-complete.md: Finalization & optimization

Integration:
- Added generate-project-context trigger to game-architect agent menu
- Added project context creation option to game-architecture completion step
- Renumbered steps 6-9 → 7-10 to accommodate new step 6

Adapted from BMM generate-project-context with game-specific:
- Engine patterns (Unity, Unreal, Godot)
- Performance and frame budget rules
- Platform-specific requirements
- Game testing patterns

* fix(bmgd): correct workflow-status filename and add sprint-planning update

- Fix all BMGD workflows to reference bmgd-workflow-status.yaml instead of bmm-workflow-status.yaml
- Add workflow-status update to sprint-planning workflow completion

Affected workflows:
- brainstorm-game (instructions.md, step-01-init.md, step-04-complete.md)
- game-brief (instructions.md)
- narrative (instructions-narrative.md, step-11-complete.md)
- game-architecture (instructions.md)
- sprint-planning (instructions.md)

---------

Co-authored-by: Scott Jennings <scott.jennings+CIGINT@cloudimperiumgames.com>
Co-authored-by: Brian <bmadcode@gmail.com>
2025-12-21 09:30:17 +08:00
Brian Madison
a20198b94b workflow step location fixed in create product brief 2025-12-20 16:39:43 +08:00
Serhii
4271fe5f2b fix(bmm): resolve dead references and syntax errors in agents and workflows (#1164)
- Fix XML syntax error in dev-story/instructions.xml:20 (goto element)
- Fix path typo in tech-writer.agent.yaml (_bmadbmm → _bmad/bmm)
- Fix wrong route in analyst.agent.yaml (edit-agent → party-mode)
- Comment out unimplemented validate-create-story in sm.agent.yaml
- Comment out unimplemented validate-design in ux-designer.agent.yaml
- Remove misleading validate-create-story reference in create-story output

Fixes #1075
Related to #1163

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
Co-authored-by: Brian <bmadcode@gmail.com>
2025-12-20 13:37:09 +08:00
Alex Verkhovsky
b276d5a387 refactor: streamline quick-flow-solo-dev persona for clarity and accuracy (#1167)
Co-authored-by: Brian <bmadcode@gmail.com>
2025-12-20 13:33:55 +08:00
Alex Verkhovsky
7b762fe211 fix: sync package-lock.json with package.json version (#1168) 2025-12-20 13:31:54 +08:00
sjennings
e39aa33eea fix(bmgd): add workflow status update to game-architecture completion (#1161)
* fix(bmgd): add workflow status update to game-architecture completion

The game-architecture workflow was not updating the bmgd-workflow-status.yaml
file on completion, unlike other BMGD workflows (narrative, brainstorm-game).

Changes:
- Add step 4 "Update Workflow Status" to update create-architecture status
- Renumber subsequent steps (5-8 → 6-9)
- Add success metric for workflow status update
- Add failure condition for missing status update

* feat(bmgd): add generate-project-context workflow for game development

Adds a new workflow to create optimized project-context.md files for AI agent
consistency in game development projects.

New workflow files:
- workflow.md: Main workflow entry point
- project-context-template.md: Template for context file
- steps/step-01-discover.md: Context discovery & initialization
- steps/step-02-generate.md: Rules generation with A/P/C menus
- steps/step-03-complete.md: Finalization & optimization

Integration:
- Added generate-project-context trigger to game-architect agent menu
- Added project context creation option to game-architecture completion step
- Renumbered steps 6-9 → 7-10 to accommodate new step 6

Adapted from BMM generate-project-context with game-specific:
- Engine patterns (Unity, Unreal, Godot)
- Performance and frame budget rules
- Platform-specific requirements
- Game testing patterns

---------

Co-authored-by: Scott Jennings <scott.jennings+CIGINT@cloudimperiumgames.com>
Co-authored-by: Brian <bmadcode@gmail.com>
2025-12-18 16:14:18 +08:00
Alex Verkhovsky
2da9aebaa8 docs: add DigitalOcean sponsor attribution (#1162) 2025-12-18 15:58:54 +08:00
Brian Madison
5c756b6404 chore: bump version to 6.0.0-alpha.19
Bug fix:
- Fixed _bmad folder stutter with agent custom files
- Removed unnecessary backup file causing installer bloat
- Improved path handling for agent customizations
2025-12-18 12:52:10 +08:00
Brian Madison
23f650ff4d fixed _bmad folder stutter with agent custom files 2025-12-18 03:22:46 +08:00
Brian Madison
363915b0c6 chore: bump version to 6.0.0-alpha.18
Major improvements:
- BMGD module complete overhaul with professional game development workflows
- New Game QA (GLaDOS) and Game Solo Dev (Indie) agents
- 15 comprehensive testing guides for all major game engines
- Agent recompile feature for quick updates without full reinstall
- Full agent customization support - ALL fields now customizable
- Enhanced custom module installation and management
- Complete BMGD documentation suite with 9 guides
2025-12-17 18:07:41 +08:00
Brian Madison
f36369512b fixed issue with agent customization application, now all fields are customized form the custom yaml. also added a recompile agents menu item 2025-12-17 17:58:37 +08:00
sjennings
ccb64623bc feat(bmgd): comprehensive BMGD module upgrade (#1151)
* feat(bmgd): comprehensive BMGD module upgrade

## New Agents
- **Game QA (GLaDOS)**: Game QA Architect + Test Automation Specialist
  - Engine-specific testing (Unity, Unreal, Godot)
  - Knowledge base with 15+ testing topics
  - Workflows: test-framework, test-design, automate, playtest-plan, performance-test, test-review

- **Game Solo Dev (Indie)**: Elite Indie Game Developer + Quick Flow Specialist
  - Rapid prototyping and iteration focused
  - Quick-flow workflows for solo/small team development

## Production Workflow Alignment
Aligned BMGD 4-production workflows with BMM 4-implementation:

### Removed Obsolete Workflows
- story-done (merged into dev-story)
- story-ready (merged into create-story)
- story-context (merged into create-story)
- epic-tech-context (no longer separate workflow)

### Added Workflows
- sprint-status: View sprint progress, surface risks, recommend next action

### Updated Workflows (now standalone, copied from BMM)
- code-review: Adversarial review with instructions.xml
- correct-course: Sprint change management
- create-story: Direct ready-for-dev marking
- dev-story: TDD implementation with instructions.xml
- retrospective: Epic completion review
- sprint-planning: Sprint status generation

## Game Testing Architecture (gametest/)
New knowledge base for game-specific testing:
- qa-index.csv: Knowledge fragment index
- 15 knowledge files covering:
  - Engine-specific: Unity, Unreal, Godot testing
  - Game-specific: Playtesting, balance, save systems, multiplayer
  - Platform: Certification (TRC/XR), localization, input
  - General QA: Automation, performance, regression, smoke tests

## Quick-Flow Workflows (bmgd-quick-flow/)
- quick-prototype: Rapid mechanic testing
- quick-dev: Flexible feature implementation

## Documentation
Complete documentation suite in docs/:
- README.md: Documentation index
- quick-start.md: Getting started guide
- agents-guide.md: All 6 agents reference
- workflows-guide.md: Complete workflow reference
- quick-flow-guide.md: Rapid development guide
- game-types-guide.md: 24 game type templates
- glossary.md: Game dev terminology
- troubleshooting.md: Common issues

## Teams & Installer
- Updated team-gamedev.yaml with all 6 agents and workflows
- Updated default-party.csv with Game QA and Game Solo Dev
- Created _module-installer/ with:
  - installer.js: Creates directories, logs engine selection
  - platform-specifics/: Claude Code and Windsurf handlers

## Agent Updates
All agents now reference standalone BMGD workflows:
- game-architect: correct-course → BMGD
- game-dev: dev-story, code-review → BMGD
- game-scrum-master: All production workflows → BMGD
- game-solo-dev: code-review → BMGD

## Module Configuration
- Added sprint_artifacts alias for workflow compatibility
- All workflows use bmgd/config.yaml

* fix(bmgd): update sprint-status workflow to reference bmgd instead of bmm

Replace all /bmad:bmm:workflows references with /bmad:bmgd:workflows
in the sprint-status workflow instructions.

* feat(bmgd): add workflow-status and create-tech-spec workflows

Add BMGD-native workflow-status and create-tech-spec workflows,
replacing all BMM references with BMGD paths.

## New Workflows

### workflow-status
- Multi-mode status checker for game projects
- Game-specific project levels (Game Jam → AAA)
- Workflow paths: gamedev-greenfield, gamedev-brownfield,
  quickflow-greenfield, quickflow-brownfield
- Init workflow for new game project setup

### create-tech-spec
- Game-focused spec engineering workflow
- Engine-aware (Unity/Unreal/Godot)
- Performance and gameplay feel considerations

## Agent Updates
Updated all BMGD agents to reference BMGD workflows:
- game-architect, game-designer, game-dev, game-qa,
  game-scrum-master, game-solo-dev

All agents now use /bmad:bmgd:workflows instead of /bmad:bmm:workflows

* fix(bmgd): address PR review findings and enhance playtesting docs

## PR Review Fixes (F1-F20)

### Configuration & Naming
- F1: Changed user_skill_level to game_dev_experience in module.yaml
- F3: Renamed gametest/framework to gametest/test-framework

### Cleanup
- F2: Deleted 4 orphaned root-level template files
- F6: Removed duplicate code block in create-story/instructions.xml
- F9: Removed trailing empty line from qa-index.csv
- F20: Deleted orphaned docs/unnamed.jpg

### Installer Improvements
- F7: Simplified platform handler stubs (removed unused code)
- F8: Added return value checking for platform handlers
- F13: Added path traversal validation (isWithinProjectRoot)
- F18: Added type validation for config string values

### Agent Fixes
- F10: Added workflow-status and advanced-elicitation to game-solo-dev
- F12: Fixed "GOTO step 2a" → "GOTO step 2" references
- F14: Removed duplicate project-context.md from principles in 5 agents

### Workflow Updates
- F17: Added input_file_patterns to playtest-plan workflow

### Documentation
- F4-F5: Updated quick-start.md with 6 agents and fixed table
- Updated workflows-guide.md with test-framework reference

### Knowledge Base Updates (from earlier CodeRabbit comments)
- Updated unity-testing.md to Test Framework 1.6.0
- Fixed unreal-testing.md (MarkAsGarbage, UnrealEditor.exe)
- Added FVerifyPlayerMoved note to smoke-testing.md
- Fixed certification-testing.md table formatting

### Playtesting Documentation Enhancement
- Added "Playtesting by Game Type" section (7 genres)
- Added "Processing Feedback Effectively" section
- Expanded from ~138 to ~340 lines

* refactor(bmgd): use exec for step-file workflows and multi format

Update agent menu items to use correct notation for step-file workflows:

**game-designer.agent.yaml:**
- Convert 4 step-file workflows to multi format with shortcodes:
  - [BG] brainstorm-game
  - [GB] create-game-brief
  - [GDD] create-gdd
  - [ND] narrative
- Changed from workflow: .yaml to exec: .md

**game-architect.agent.yaml:**
- Changed create-architecture from workflow: to exec: with workflow.md

---------

Co-authored-by: Scott Jennings <scott.jennings+CIGINT@cloudimperiumgames.com>
2025-12-17 14:33:22 +08:00
Brian Madison
e37edf098c modify install now supports adding custom modules even if there were no custom modules originally 2025-12-16 20:45:27 +08:00
Brian Madison
e3eb374218 chore: bump version to 6.0.0-alpha.17 with comprehensive changelog
Major improvements include:
- Revolutionary installer overhaul with unified flow for core and custom modules
- Full custom content support re-enabled with streamlined sharing
- Critical migration from .bmad to _bmad for AI visibility
- Agent memory system rollout with _bmad/_memory location
- Quick default selection for faster module installation
- BMM Phase 4 workflow improvements and standardization
- Sample modules demonstrating custom content creation
- Future-ready architecture for content segregation
2025-12-16 18:25:50 +08:00
Brian Madison
83b0df0f21 .17 changelog and link to changelog in installer output 2025-12-16 18:23:15 +08:00
Alex Verkhovsky
00a3af3eb0 fix(bmm): sprint-status workflow improvements (#1141)
* fix(bmm): sprint-status workflow improvements

- Remove dead by_epic template block and context_status variable (#1116, #1117)
- Define "first" story ordering as epic number then story number (#1119)
- Clarify retrospective check: "any retrospective status == optional" (#1120)
- Strengthen validate mode: check required metadata fields and valid statuses (#1121)
- Expand risk detection: stale file, orphaned stories, empty epics (#1122)
- Fix retrospective valid status: use "done" instead of "completed" for consistency

Fixes #1116, fixes #1117, fixes #1119, fixes #1120, fixes #1121, fixes #1122

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* fix(bmm): address CodeRabbit review feedback

- Improve retrospective status descriptions for clarity
- Fix empty epic detection to only warn on in-progress epics
- Add 'generated' to required metadata field validation

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
Co-authored-by: Brian <bmadcode@gmail.com>
2025-12-16 17:59:42 +08:00
Brian Madison
d0e0a0963a examples of custom modules, custom module and readme doc updates 2025-12-16 17:45:41 +08:00
Brian Madison
32615afaf9 memory location is non configurable _bmad/_memory for sidecar content 2025-12-16 15:43:38 +08:00
Brian Madison
59e4cc7b82 minor code cleanup 2025-12-16 13:09:20 +08:00
Brian Madison
c24821b6ed menu wording updates 2025-12-16 01:25:49 +08:00
Brian Madison
2c4c2d9717 reduce installer log output 2025-12-15 23:53:26 +08:00
Brian Madison
901b39de9a fixed duplicate entry in files manfest issue 2025-12-15 20:47:21 +08:00
Brian Madison
4d8d1f84f7 quick update works and retains custom content also 2025-12-15 19:54:40 +08:00
Brian Madison
48795d46de core and custom modules all install through the same flow now 2025-12-15 19:16:03 +08:00
Brian Madison
bbda7171bd quick update output modified 2025-12-15 17:30:12 +08:00
Brian Madison
08f05cf9a4 update menu updated 2025-12-15 16:25:01 +08:00
Brian Madison
c7827bf031 less verbose final output during install 2025-12-15 15:55:28 +08:00
Brian Madison
5716282898 roo installer had some bugs 2025-12-15 15:08:19 +08:00
Brian Madison
60238d2854 default accepted for installer quesitons 2025-12-15 12:55:57 +08:00
Brian Madison
6513c77d1b single install panel, no clearing disjointed between modules 2025-12-15 11:54:37 +08:00
Brian Madison
3cbe330b8e improved ui for initial install question intake 2025-12-15 11:33:01 +08:00
Brian Madison
ecc2901649 remove header display before tool selection 2025-12-15 11:05:27 +08:00
Brian Madison
d4eccf07cf reorganize order of questions to make more logical sense 2025-12-15 10:59:15 +08:00
Brian Madison
1da7705821 folder workflow naming alignment for consistency 2025-12-15 10:17:58 +08:00
Brian Madison
7f742d4af6 custom modules install after any non custom modules selected and after the core, manifest tracks custom modules separately to ensure always installed from the custom cache 2025-12-15 09:14:16 +08:00
Alex Verkhovsky
9fe79882b2 fix(release): restore automated release workflow for v6 (#1139)
* fix(release): update workflow to sync package-lock.json

- Call 'npm version' directly with --no-git-tag-version flag to ensure
  both package.json and package-lock.json are updated together
- Add 'alpha' option (default) for alpha version bumps
- Add 'beta' option to transition to/bump beta series
- Temporarily disable web bundles (tools/cli/bundlers/ is missing)

The workflow was previously calling non-existent npm scripts
(version:patch/minor/major) that were removed in the v6 refactor.

Note: This change cannot be fully tested without triggering an actual
release. The web bundles functionality requires a separate fix.

Fixes #1104

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* fix(release): simplify version bump logic

Modern npm (v11+) correctly handles --preid flag transitions:
- prerelease --preid=beta on alpha.X produces beta.0 (works!)
- prerelease --preid=alpha on alpha.X produces alpha.X+1 (works!)

CodeRabbit warning was based on outdated npm behavior.
Consolidate alpha|beta into single case for cleaner code.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
Co-authored-by: Brian <bmadcode@gmail.com>
2025-12-15 07:34:04 +08:00
Alex Verkhovsky
ebb20f675f chore(discord): suppress link embeds and handle truncated URLs (#1126)
* chore(discord): suppress link embeds and handle truncated URLs

- Add wrap_urls() to wrap URLs in <> to suppress Discord embeds
- Add strip_trailing_url() to remove partial URLs from truncated text
- Update all 6 workflow jobs with body text to use the new helpers
- Partial URLs (from truncation) are removed since they are unusable
- Complete URLs are wrapped to prevent large embed previews

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* fix(discord): preserve URLs when escaping markdown

- Replace sed-based esc() with awk version that skips content inside
  <URL> wrappers, preventing URL corruption from backslash escaping
- Reorder pipeline: wrap_urls | esc (wrap first, then escape)
- Update comment: "partial" → "incomplete" for clarity

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
Co-authored-by: Brian <bmadcode@gmail.com>
2025-12-15 07:19:44 +08:00
Alex Verkhovsky
82cc10824a fix(bmm): improve sprint-status validation and epic status handling (#1125)
* fix(bmm): improve sprint-status validation and epic status handling

- Add status validation with interactive correction for unknown values
- Update epic statuses to match state machine: backlog, in-progress, done
- Map legacy "contexted" status to "in-progress" explicitly
- Add retrospective status counting (optional, completed)
- Rewrite risk detection rules for LLM clarity
- Fix warnings vs risks naming inconsistency in data mode

Closes #1106
Closes #1118

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* style: fix prettier formatting in sprint-status instructions

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-15 07:17:30 +08:00
Brian Madison
4c65f3a006 quick install fixed 2025-12-13 23:45:47 +08:00
Brian Madison
401e8e481c a few minor agent workflow main file cleanup actions 2025-12-13 23:04:54 +08:00
Brian Madison
cba7cf223f standardize custom agent workflow and module output, and improve module folder selection 2025-12-13 22:59:58 +08:00
Brian Madison
add789a408 remove unused code 2025-12-13 19:53:03 +08:00
Brian Madison
ae9851acab _cfg -> _config 2025-12-13 19:41:09 +08:00
Brian Madison
ac5fa5c23f agent customization now gets allied on quick update and compile agents 2025-12-13 19:23:02 +08:00
Brian Madison
8642553bd7 we only need one yaml lib 2025-12-13 18:35:07 +08:00
Brian Madison
ce42d56fdd agent customzation almost working again 2025-12-13 17:50:33 +08:00
Brian Madison
25c79e3fe5 folder rename from .bmad to _bmad 2025-12-13 16:22:34 +08:00
Brian Madison
0c873638ab remove dead and unused functionality - the web bundler will be replaced 2025-12-13 14:08:14 +08:00
Brian Madison
e6f911d791 remove dead and unused functionality - the web bundler will be replaced 2025-12-13 14:06:35 +08:00
Alex Verkhovsky
f11be2b2e2 chore: disable CodeRabbit walkthrough (#1115)
🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
Co-authored-by: Brian <bmadcode@gmail.com>
2025-12-13 13:34:41 +08:00
Murat K Ozcan
572074d2a6 Merge pull request #1109 from alexeyv/fix/normalize-dev-story-trigger
fix(bmm): normalize dev-story trigger naming
2025-12-12 12:45:14 -06:00
Murat K Ozcan
0ed546619f Merge branch 'main' into fix/normalize-dev-story-trigger 2025-12-12 12:44:12 -06:00
Murat K Ozcan
c3b54c5fc6 Merge pull request #1108 from alexeyv/fix/normalize-status-kebab-case
fix(bmm): normalize story status references to lowercase kebab-case
2025-12-12 12:44:03 -06:00
Murat K Ozcan
e34f53d6f8 Merge branch 'main' into fix/normalize-status-kebab-case 2025-12-12 12:42:49 -06:00
Murat K Ozcan
ebbb44f961 Merge pull request #1107 from alexeyv/fix/remove-drafted-status-bmm
fix(bmm): remove stale 'drafted' story state from docs and workflows
2025-12-12 12:42:35 -06:00
Alex Verkhovsky
76185937c6 fix(bmm): normalize dev-story trigger naming
Rename 'develop-story' to 'dev-story' across agent triggers and documentation
to match the actual workflow folder and YAML configuration naming.

- Update dev.agent.yaml trigger from develop-story to dev-story
- Update game-dev.agent.yaml trigger from develop-story to dev-story
- Update 7 references in agents-guide.md documentation

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-11 23:48:00 -07:00
Alex Verkhovsky
7a9f1d4a3c fix(bmm): normalize story status references to lowercase kebab-case
Updated status references to use canonical lowercase kebab-case format:

- dev-story/instructions.xml: Status field set to "review" (was "Ready for Review")
- dev-story/instructions.xml: Output messages reference actual "review" status
- dev-story/checklist.md: Status field instruction uses "review"
- daily-standup.xml: Status examples use "in-progress, review"

Story lifecycle: backlog → ready-for-dev → in-progress → review → done

Fixes #1105

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-11 23:22:05 -07:00
Alex Verkhovsky
7d6aae1b78 fix(bmm): remove stale 'drafted' story state from docs and workflows
The `drafted` story state is no longer used since create-story now sets
status directly to `ready-for-dev`. This PR removes all references to
this legacy state from BMM documentation and workflow files.

Changes:
- Remove `drafted` from story status definitions and state machine docs
- Remove dead story-context file detection (story-context files no longer exist)
- Replace "draft" verb with "create" in story-related messaging
- Add legacy `drafted` → `ready-for-dev` migration in sprint-status
- Clarify that validate-create-story is optional and doesn't change status
- Document story handoff sequence: create-story → (optional) validate → dev-story

Story lifecycle is now: backlog → ready-for-dev → in-progress → review → done

Closes #1089

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-11 21:20:44 -07:00
Dicky Moore
ed0defbe08 fix: normalize workflow manifest schema (#1071)
* fix: normalize workflow manifest schema

* fix: escape workflow manifest values safely

---------

Co-authored-by: Brian <bmadcode@gmail.com>
2025-12-12 07:20:43 +08:00
Kevin Heidt
3bc485d0ed Enhance config collector to support static fields (#1086)
Refactor config collection to handle both interactive and static fields. Update logic to process new static fields and merge answers accordingly.

Co-authored-by: Brian <bmadcode@gmail.com>
2025-12-12 06:56:31 +08:00
Alex Verkhovsky
0f5a9cf0dd fix: correct grammar in PRD workflow description (#1087) 2025-12-12 06:43:40 +08:00
Alex Verkhovsky
e2d9d35ce9 fix(bmm): improve code review completion message (#1095)
Change "Story is ready for next work!" to "Code review complete!"

The original phrasing was misleading - when a code review finishes
with status "done", it means the review itself is complete and the
story is marked done in tracking. However, the user may choose to
do additional reviews or the story may genuinely be finished.
"Code review complete" more accurately describes what actually
happened without implying next steps.
2025-12-12 06:42:52 +08:00
Alex Verkhovsky
82e6433b69 refactor: standardize file naming to use dashes instead of underscores (#1094)
Rename output/template files and update all references to use kebab-case
(dashes) instead of snake_case (underscores) for consistency:

- project_context.md -> project-context.md (13 references)
- backlog_template.md -> backlog-template.md
- agent_commands.md -> agent-commands.md
- agent_persona.md -> agent-persona.md
- agent_purpose_and_type.md -> agent-purpose-and-type.md
2025-12-12 06:42:24 +08:00
Alex Verkhovsky
be7e07cc1a fix: fully silence CodeRabbit unless explicitly invoked (#1096)
- Disable high_level_summary to stop PR description modifications
- Disable commit_status to stop GitHub status checks
- Disable issue_enrichment.auto_enrich to stop auto-commenting on issues

These settings complement the existing review_status: false and
auto_review.enabled: false to ensure CodeRabbit only responds
when explicitly tagged with @coderabbitai review.
2025-12-12 06:32:24 +08:00
Alex Verkhovsky
079f79aba5 Merge pull request #1103 from bmad-code-org/docs/test-architect-ADR-usage-update-2
docs: test arch ADR usage update
2025-12-11 12:35:12 -07:00
murat
b4d7e1adef docs: addressed further PR comments 2025-12-11 13:13:44 -06:00
murat
6e9fe6c9a2 fix: addressed review comment 2025-12-11 11:36:33 -06:00
Murat K Ozcan
d2d9010a8e Update src/modules/bmm/docs/test-architecture.md
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2025-12-11 10:15:23 -06:00
murat
6d5a1084eb docs: test arch ADR usage update 2 2025-12-11 09:43:25 -06:00
murat
978a93ed33 docs: test arch ADR usage update 2025-12-11 09:34:22 -06:00
Alex Verkhovsky
ec90699016 Merge pull request #1090 from alexeyv/fix/issue-1088-remove-stale-workflow-refs
docs: remove stale references to deleted Phase 4 workflows
2025-12-11 04:38:31 -07:00
Alex Verkhovsky
0f06ef724b Merge branch 'main' into fix/issue-1088-remove-stale-workflow-refs 2025-12-10 16:00:11 -07:00
Brian Madison
26e47562dd Release: 6.0.0-alpha.16
- Update changelog with recent changes
- Version bump to 6.0.0-alpha.16
- Document temporary custom content installation disable
- Document BMB workflow path fixes and package updates
2025-12-10 21:10:57 +09:00
Brian Madison
3256bda42f package updates 2025-12-10 21:04:38 +09:00
Brian Madison
3d2727e190 fix bmb path in step file issues 2025-12-10 20:56:56 +09:00
Brian Madison
446a0359ab fix bmb workflow paths 2025-12-10 20:50:24 +09:00
Brian Madison
45a97b070a disable custom content installation temporarily 2025-12-10 19:11:18 +09:00
Brian Madison
a2d01813f0 temp removal of example modules 2025-12-10 19:05:15 +09:00
Alex Verkhovsky
b9ba98d3f8 docs: remove stale references to deleted Phase 4 workflows
Removes references to epic-tech-context, story-context, story-done,
and story-ready workflows that were deleted in the Phase 4 transformation.

Also renames mislabeled excalidraw element IDs from proc-story-done
to proc-code-review to match the actual displayed text.

Fixes #1088
2025-12-09 21:50:39 -07:00
Murat K Ozcan
5971a88553 Merge pull request #1069 from alexeyv/chore/silence-coderabbit-status
chore: disable CodeRabbit review status comments
2025-12-09 17:10:13 -06:00
Murat K Ozcan
08642a0420 Merge pull request #1084 from alexeyv/fix/issue-1080-product-brief-next-steps
fix: correct markdown formatting in product-brief next steps
2025-12-09 17:09:46 -06:00
Alex Verkhovsky
ec73e44097 fix: correct markdown formatting in product-brief next steps
Fixes #1080
2025-12-09 12:45:56 -07:00
Alex Verkhovsky
d55f518a96 chore: disable CodeRabbit review status comments
Suppress the automatic "Review skipped" comments on PRs.
CodeRabbit can still be invoked on-demand with @coderabbitai review.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-08 14:02:33 -07:00
Alex Verkhovsky
cf50f4935d fix: address code review issues from alpha.14 to alpha.15 (#1068)
* fix: remove debug console.log statements from ui.js

* fix: add error handling and rollback for temp directory cleanup

* fix: use streaming for hash calculation to reduce memory usage

* refactor: hoist CustomHandler require to top of installer.js and ui.js

* fix: fail fast on malformed custom module YAML

User customizations must be valid - silent skip hides broken configs.

* refactor: use consistent return type in handleMissingCustomSources

* refactor: clone config at install() entry to prevent mutation
2025-12-08 13:24:30 -06:00
Brian Madison
55cb4681bc party mode and brainstorming had bmm config instead of core config listed causing loading error when bmm is not an installed module - fixed. 2025-12-08 08:11:39 -06:00
Brian Madison
eb4325fab9 restore bmm as default selected module. 2025-12-08 08:04:39 -06:00
Brian Madison
57ceaf9fa9 conflict marker removed from docs 2025-12-08 08:01:00 -06:00
OhSeungWan
1513b2d478 fix: collect module.yaml prompts for custom modules (#1065)
Custom modules with module.yaml configuration prompts were not being
collected during installation. Added customModulePaths option to
ConfigCollector to resolve custom module paths from selectedFiles
and cachedModules sources.
2025-12-08 07:33:53 -06:00
Brian Madison
2da016f797 chore: bump version to alpha.15
- Module installation standardization with module.yaml
- Enhanced custom content installation with interactive search
- Added CodeRabbit AI and Raven's Verdict integrations
- Documentation improvements and cleanup
- Breaking change: _module-installer/install-config.yaml → module.yaml
2025-12-07 22:16:42 -06:00
Brian Madison
6947851393 module updates 2025-12-07 22:00:52 -06:00
Brian Madison
9d7b09d065 bmad_folder replacement working properly with custom and defauly modules 2025-12-07 21:58:44 -06:00
Brian Madison
86f2786dde remove hardcoded .bmad folders from demo content 2025-12-07 21:41:37 -06:00
Brian Madison
a638f062b9 some debug output when installer errors 2025-12-07 21:03:05 -06:00
Brian Madison
738237b4ae custom install module cached 2025-12-07 20:46:09 -06:00
Brian Madison
6430173738 all modules custom or core use the same installer and have consistent behavior now. 2025-12-07 17:17:50 -06:00
Brian Madison
baaa984a90 almost working installer updates 2025-12-07 15:38:49 -06:00
Brian Madison
38e65abd83 moved code of conduct to github folder, readme links to it 2025-12-07 14:55:44 -06:00
Alex Verkhovsky
ff9a085dd0 feat: add Raven's Verdict PR review tool (#1054)
* feat: add Raven's Verdict PR review tool

* docs: add usage guidance to Raven's Verdict README

* docs: add guidance to skip PRs that shouldn't merge
2025-12-07 14:13:33 -06:00
Brian Madison
d5c687d99d custom content installation guide 2025-12-07 14:11:17 -06:00
Brian Madison
b68e5c0225 add custom content installation question to indicate location of custom content 2025-12-07 13:39:27 -06:00
Alex Verkhovsky
987f81ff64 feat: add CodeRabbit AI code review integration (#1053)
- Add .coderabbit.yaml with minimal config and path instructions
- Exclude node_modules from review scope
- Document pilot research and conclusions in docs/planning/

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-07 10:36:24 -06:00
Wendy Smoak
0c2afdd2bb Change Gem creation link to Gemini Gem manager (#1057)
Updated the link for creating a Gem to the Gemini Gem manager.
2025-12-07 10:16:49 -06:00
Brian Madison
a65ff90b44 example-custom-* disabled so installer does not find them when trying to install from npx 2025-12-07 07:48:44 -06:00
Brian Madison
80a90c01d4 chore: bump version to alpha.14
- Updated CHANGELOG.md with comprehensive Alpha.14 release notes
- Added advanced builder features and custom installation improvements
- IDE configuration preservation during upgrades
- Breaking change: removed legacy agent-install command
2025-12-07 02:21:49 -06:00
Brian Madison
119187a1e7 custom module installer improved, and removed agent-install 2025-12-07 02:10:03 -06:00
Brian Madison
b252778043 custom inst imporove 2025-12-07 01:43:44 -06:00
Brian Madison
eacfba2e5b custom agents and workflows can now also be installed with a simple custom.yaml designation 2025-12-06 22:45:02 -06:00
Brian Madison
903c7a4133 remove hardcoded agent sidecar locations to fully use config option 2025-12-06 21:37:43 -06:00
Brian Madison
8c04ccf3f0 rename default folder location for agent_sidecar_folder installation location 2025-12-06 21:21:03 -06:00
Brian Madison
6d98864ec1 sidecar files retained on updates 2025-12-06 21:17:13 -06:00
Brian Madison
1697a45376 sidecar content goes to custom core config location 2025-12-06 21:08:57 -06:00
Brian Madison
ba2c81263b remove: all legacy file cleanup functionality
- Removed scanForLegacyFiles, performCleanup, and related methods from installer.js
- Removed --skip-cleanup option from install command
- Deleted cleanup.js command file entirely
- Simplified installation flow by removing cleanup prompts
- All tests passing after removal
2025-12-06 17:11:40 -06:00
Brian Madison
8d044f8c3e fix: prevent modules from showing as obsolete during reinstall
- Skip module selection prompt during update/reinstall
- Keep all existing installed modules by default
- This prevents inquirer from showing modules as 'obsolete items' with confusing delete options
- Modules are now preserved during update/reinstall operations
2025-12-06 16:56:09 -06:00
Brian Madison
74d071708d fix: nested agents now appear in CLI commands
- Fix getAgentsFromDir in bmad-artifacts.js to recursively scan subdirectories
- This ensures agents like cbt-coach and wellness-companion that are in subdirectories are properly found
- Agents now correctly get slash commands in .claude/commands/bmad/mwm/agents/
- All agents from the manifest now have corresponding IDE commands
2025-12-06 16:39:28 -06:00
Brian Madison
86e2daabba fix: ManifestGenerator now recursively scans for agents
- Updated getAgentsFromDir to search subdirectories for .md files
- Fixed installPath construction to include nested directory structure
- This ensures agents in subdirectories (like cbt-coach/cbt-coach.md) get added to agent-manifest.csv
- All agents now get proper CLI slash commands regardless of nesting depth
2025-12-06 16:31:32 -06:00
Brian Madison
aad7a71718 fix: ManifestGenerator now scans for all installed modules
- Previously only scanned selectedModules, missing modules installed from custom locations
- Now scans the bmad directory to find all actually installed modules
- Any module with agents/workflows/tasks/tools will be included in manifests
- This fixes issue where MWM workflows weren't getting slash commands
- All modules now get equal treatment in IDE integration
2025-12-06 16:16:48 -06:00
Brian Madison
f052967f65 fix: ModuleManager now creates customize.yaml files for agents
- Added logic to create customize template files during agent compilation
- ModuleManager was only using existing customize files, not creating them
- Now customize.yaml files will be created for all module agents
- This fixes issue where agents in subdirectories had no customization support

Next: Need to fix agent-manifest.csv to find agents in subdirectories
2025-12-06 16:02:07 -06:00
Brian Madison
1bd01e1ce6 feat: implement recursive agent discovery and compilation
- Module agents now discovered recursively at any depth in agents folder
- .agent.yaml files are compiled to .md format during module installation
- Custom agents also support subdirectory structure
- Agents maintain their directory structure when installed
- YAML files are skipped during file copying as they're compiled separately
- Added compileModuleAgents method to handle YAML-to-MD compilation
- Updated discoverAgents to recursively search for .agent.yaml files
- Agents in subdirectories are properly placed in _cfg/agents with relative paths

This fixes issue where agents like cbt-coach were not being compiled
and were only copied as YAML files.
2025-12-06 15:38:38 -06:00
Brian Madison
0d83799ecf refactor: simplify module discovery to scan entire project
- Module discovery now scans entire project recursively for install-config.yaml
- Removed hardcoded module locations (bmad-custom-src, etc.)
- Modules can exist anywhere with _module-installer/install-config.yaml
- All modules treated equally regardless of location
- No special UI handling for 'custom' modules
- Core module excluded from selection list (always installed first)
- Only install-config.yaml is valid (removed support for legacy config.yaml)

Modules are now discovered by structure, not location.
2025-12-06 15:28:37 -06:00
Brian Madison
7c5c97a914 atl rovo dev not in preferred list until fully tested 2025-12-06 14:25:29 -06:00
Brian Madison
7545bf9227 remove custom test content from src control 2025-12-06 12:53:43 -06:00
Brian Madison
228dfa28a5 installer updates working with basic flow 2025-12-06 12:53:43 -06:00
Alex Verkhovsky
e3f756488a feat(quality): add markdownlint-cli2 to quality checks (#1039)
- Add markdownlint-cli2 as dev dependency
- Add lint:md script to package.json
- Add markdownlint job to CI workflow
- Configure 5 rules: heading-increment, no-duplicate-heading,
  no-trailing-punctuation, no-bare-urls, no-space-in-emphasis
- Fix existing violations across 19 markdown files
- No auto-fix to prevent destructive changes

Closes #1034

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Brian <bmadcode@gmail.com>
2025-12-06 12:40:07 -06:00
Alex Verkhovsky
d85090060b fix: read version from package.json instead of hardcoded fallback (#1041)
Co-authored-by: Brian <bmadcode@gmail.com>
2025-12-06 12:39:39 -06:00
Alex Verkhovsky
a0442d4fb7 chore(cli): remove broken build caching (#1042)
The agent build caching never worked - BUILD-META comments were
never written to output files, so every build acted like --force.

Since building all 29 agents takes ~300ms, caching provided no
meaningful benefit. Removed ~190 lines of dead code including
checkIfNeedsRebuild, checkBuildStatus, buildMetadataComment,
and the --force flag.

Co-authored-by: Brian <bmadcode@gmail.com>
2025-12-06 12:38:56 -06:00
Alex Verkhovsky
e979b47fe5 fix(workflows): remove hardcoded years from WebSearch queries (#1040)
* update 2024 to 2025

* fix(workflows): remove hardcoded years from WebSearch queries

Years in search queries (2024/2025) do not improve results - search
engines already prioritize current documentation. Tested all patterns
and confirmed identical quality results with/without years.

Removes years from:
- step-03-starter.md (5 queries)
- step-04-decisions.md (2 queries)
- game-architecture/instructions.md (2 queries)

Leaves file-utils.md unchanged (test fixture data, not a search query).

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>

* fix(workflows): remove year placeholders from research WebSearch queries

Search engines return current results regardless of year - removes
{{current_year}} and hardcoded 2025 from step-05-technical-trends.md

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>

* refactor(workflows): replace {{current_year}} with semantic alternatives

Replaces year placeholder with context-appropriate wording:
- 'current data' for up-to-date information
- 'web searches' without year qualifier
- Updated failure mode to focus on using web searches

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>

* fix(workflows): clarify failure mode about stale training data

Rephrased to explicitly mention training data cutoff as the reason
to use web searches for current technology trends.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>

* refactor(workflows): make web search references platform-agnostic

- Remove hardcoded year references from WebSearch queries
- Replace `WebSearch` tool name with natural language "search the web"
- Soften "training data is stale" to "verify and supplement your knowledge"
- Add web search prerequisite check to research workflow
- Add platform-agnostic design note to CLAUDE.md

This framework targets 15+ agentic platforms, not just Claude Code.
Tool-specific syntax like `WebSearch:` won't work across all platforms.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* refactor(research): clean up prompts and routing

---------

Co-authored-by: Pomazan Bohdan <pomazan.bogdan@gmail.com>
Co-authored-by: Brian <bmadcode@gmail.com>
Co-authored-by: Claude <noreply@anthropic.com>
2025-12-06 12:37:50 -06:00
Alex Verkhovsky
a6dffb4706 fix(installer): remove hardcoded 'bmad' prefix from files-manifest.csv paths (#1043)
The manifest writer hardcoded 'bmad' as the path prefix regardless of
the actual folder name (.bmad, bmad, etc). The reader had a matching
hardcoded strip, so it worked by accident.

Now paths are stored relative to bmadDir without any prefix. Legacy
fallback strips 'bmad/' on read - safe because no real path inside
bmadDir would start with 'bmad/'.

Co-authored-by: Brian <bmadcode@gmail.com>
2025-12-06 12:36:17 -06:00
Hang
282bc27c7e feat(bmm): enhance PRD workflow with brownfield project support (#1047)
- Add three-branch conditional logic for document-based discovery:
  - PATH A: Has Product Brief (any project type)
  - PATH B: No Brief + Has Project Docs (brownfield)
  - PATH C: No Documents (greenfield from scratch)
- Add YAML frontmatter to all 12 PRD step files
- Add documentCounts to frontmatter for state tracking
- Fix step count (11 steps, not 10) and path typos
- Remove non-existent workflow references (story-context, validate-architecture)
- Update workflow chains and glossary definitions

Key insight: Branch based on DOCUMENT TYPE, not PROJECT TYPE.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-authored-by: Claude <noreply@anthropic.com>
2025-12-06 12:35:30 -06:00
Alex Verkhovsky
5ee1551b5b fix(bmm): remove stale validate-prd references (fixes #1030) (#1038)
- Remove validate-prd workflow references from all workflow path YAML files
- Update Excalidraw diagram: remove Validate PRD box and zombie JSON elements
- Re-export SVG at 1x scale
- Standardize implementation-readiness descriptions across all docs
- Add validation script (validate-svg-changes.sh) and README for SVG export process
- Correct Excalidraw timestamps

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Brian <bmadcode@gmail.com>
2025-12-05 21:35:46 -06:00
Alex Verkhovsky
c95b65f462 fix(bmm): correct code-review workflow status logic and checklist (#1015) (#1028)
- Fix checklist to only accept 'review' status (not 'ready-for-review')
- Include MEDIUM issues in done/in-progress status determination
- Initialize and track fixed_count/action_count variables for summary
- Add sprint-status.yaml sync when story status changes

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-authored-by: Claude <noreply@anthropic.com>
2025-12-05 21:27:11 -06:00
Nguyen Quang Huy
72ef9e9722 fix: use backticks for quoted phrase in code-review description (#1025)
Replace 'looks good' with `looks good` to avoid nested single quote
issues when IDEs generate command files from workflow YAML.

Co-authored-by: Brian <bmadcode@gmail.com>
2025-12-05 21:26:04 -06:00
Paul Preibisch
8265bbf295 feat(installer): Enhanced TTS injection summary with tracking and documentation (#1037)
## Summary
- Track all files with TTS injection applied during installation
- Display informative summary explaining what TTS injection does
- Show backup location and restore command for recovery

## What is TTS Injection?
TTS (Text-to-Speech) injection adds voice instructions to BMAD agents,
enabling them to speak their responses aloud using AgentVibes.

Example: When you activate the PM agent, it will greet you with
spoken audio like "Hey! I'm your Project Manager. How can I help?"

## Changes
- **installer.js**: Track files in `processAgentFiles()`, `buildStandaloneAgents()`,
  and `rebuildAgentFiles()` when TTS markers are processed
- **compiler.js**: Add TTS injection support for custom agent compilation
- **ui.js**: Enhanced installation summary showing:
  - Explanation of what TTS injection is with example
  - List of all files with TTS injection applied (grouped by type)
  - Backup location (~/.bmad-tts-backups/)
  - Restore command for recovery

## Example Output
```
═══════════════════════════════════════════════════
            AgentVibes TTS Injection Summary
═══════════════════════════════════════════════════

What is TTS Injection?

  TTS (Text-to-Speech) injection adds voice instructions to BMAD agents,
  enabling them to speak their responses aloud using AgentVibes.

  Example: When you activate the PM agent, it will greet you with
  spoken audio like "Hey! I'm your Project Manager. How can I help?"

 TTS injection applied to 11 file(s):

  Party Mode (multi-agent conversations):
    • .bmad/core/workflows/party-mode/instructions.md
  Agent TTS (individual agent voices):
    • .bmad/bmm/agents/analyst.md
    • .bmad/bmm/agents/architect.md
    ...

Backups & Recovery:

  Pre-injection backups are stored in:
    ~/.bmad-tts-backups/

  To restore original files (removes TTS instructions):
    bmad-tts-injector.sh --restore /path/to/.bmad
```

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-authored-by: Paul Preibisch <paul@paulpreibisch.com>
Co-authored-by: Claude <noreply@anthropic.com>
2025-12-05 18:54:03 -06:00
Murat K Ozcan
f99e192e74 fix: tea ci nvmrc (#1036) 2025-12-05 12:30:20 -06:00
Brian Madison
0b9290789e installer fixes 2025-12-03 22:44:13 -06:00
Brian Madison
aa1cf76f88 new workflow types generate slash commands 2025-12-03 21:36:24 -06:00
Alex Verkhovsky
b8b4b65c10 feat(discord): compact plain-text notifications with bug fixes (#1021)
- Fix esc() bracket expression (] must be first in POSIX regex)
- Fix delete job: inline helper to avoid checkout of deleted ref
- Fix issue notifications: attribute close/reopen to actor, not author
- Simplify trunc() comment (remove false Unicode-safe claim)
- Smart truncation with wall-of-text detection
- Escape markdown and @mentions for safe display

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Brian <bmadcode@gmail.com>
2025-12-03 20:22:59 -06:00
Brian Madison
73db5538bf roo installer improovement 2025-12-03 19:56:23 -06:00
Philip Louw
41f9cc1913 feat: add kiro-cli installer with BMad Core compliance (#993)
- Implement KiroCliSetup class extending BaseIdeSetup
- Generate 21 agents from YAML sources with JSON configs and markdown prompts
- Add runtime resource loading and numbered menu formatting
- Include BMad Core validation for required agent fields
- Fix agent naming conventions to prevent double prefixes
- Add .kiro/ directory to gitignore

Follows BMad Method standards for IDE installer integration.

Co-authored-by: Brian <bmadcode@gmail.com>
2025-12-03 12:17:02 -06:00
Alex Verkhovsky
686af5b0ee feat: add intelligent routing to quick-dev workflow (#1019)
Add escalation threshold and scale-adaptive routing to quick-dev:
- Simple requests get standard [t]/[e] choice
- Complex requests evaluated against project-levels.yaml
- Level 1-2 or uncertain → tech-spec recommended
- Level 3+ → BMad Method (workflow-init) recommended

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Brian <bmadcode@gmail.com>
2025-12-03 12:14:36 -06:00
Dicky Moore
65658a499b Feat/sprint status command (#1012)
* feat: add sprint-status command

* minor changes to reduce the change radius

---------

Co-authored-by: mq-bot <mq-bot@local>
Co-authored-by: Brian <bmadcode@gmail.com>
2025-12-03 12:00:34 -06:00
Alex Verkhovsky
d553a09f73 docs: create CODE_OF_CONDUCT.md (#1013)
* docs: create CODE_OF_CONDUCT.md

* chore: exclude CODE_OF_CONDUCT.md from Prettier

Third-party artifact should not be reformatted.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>

* docs: add Discord as enforcement contact channel

Uses permanent invite link. Discord is common practice for
open source project Code of Conduct enforcement.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>

---------

Co-authored-by: Claude <noreply@anthropic.com>
2025-12-03 10:42:28 -06:00
Brian Madison
c79d081128 fix pm and architect agents menu items to load new step sharded workflows 2025-12-02 22:40:57 -06:00
Brian Madison
0b3964902a workflow builder has template LOD output options 2025-12-02 22:36:44 -06:00
Brian Madison
1e6fc4ba14 workflow creation update 2025-12-02 21:44:30 -06:00
Brian Madison
aa30ef3e79 convert create epics and stories and implementation readiness to the new workflow step format 2025-12-02 19:22:15 -06:00
Brian Madison
6365a63dff workflow builder understands how to build continuable workflows 2025-12-02 19:22:15 -06:00
Alex Verkhovsky
fe0817f590 fix(bmm): complete cleanup of epic-tech-context workflow removal (#1001)
- Remove references to deprecated epic-tech-context, story-context,
  validate-epic-tech-context, validate-story-context, and story-done workflows
- Simplify epic status: backlog → in-progress → done (was backlog → contexted)
- Update create-story to handle legacy 'contexted' status for backward compat
- Clean up sprint-planning instructions and status template
- Update docs: agents-guide, brownfield-guide, faq, glossary, quick-start

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Brian <bmadcode@gmail.com>
2025-11-30 23:52:04 -06:00
Brian Madison
afd2a163bf chore: bump version to alpha.13 2025-11-30 23:23:08 -06:00
Brian Madison
9223174f40 remove legacy workflows from bmb that were upgraded to step sharded flows and prep .13 changelog 2025-11-30 23:18:01 -06:00
Brian Madison
47ad645f22 complience check of workflow fix 2025-11-30 22:47:28 -06:00
Brian Madison
788c746857 product brief compliance with documented workflow standards 2025-11-30 22:45:48 -06:00
Brian Madison
ad053a6508 create workflow validation check fixes 2025-11-30 21:51:46 -06:00
Brian Madison
4539ca7436 feat: implement granular step-file workflow architecture with multi-menu support
## Major Features Added
- **Step-file workflow architecture**: Transform monolithic workflows into granular step files for improved LLM adherence and consistency
- **Multi-menu handler system**: New `handler-multi.xml` enables grouped menu items with fuzzy matching
- **Workflow compliance checker**: Added automated compliance validation for all workflows
- **Create/edit agent workflows**: New structured workflows for agent creation and editing

## Workflow Enhancements
- **Create-workflow**: Expanded from 6 to 14 detailed steps covering tools, design, compliance
- **Granular step execution**: Each workflow step now has dedicated files for focused execution
- **New documentation**: Added CSV data standards, intent vs prescriptive spectrum, and common tools reference

## Complete Migration Status
- **4 workflows fully migrated**: `create-agent`, `edit-agent`, `create-workflow`, and `edit-workflow` now use the new granular step-file architecture
- **Legacy transformation**: `edit-workflow` includes built-in capability to transform legacy single-file workflows into the new improved granular format
- **Future cleanup**: Legacy versions will be removed in a future commit after validation

## Schema Updates
- **Multi-menu support**: Updated agent schema to support `triggers` array for grouped menu items
- **Legacy compatibility**: Maintains backward compatibility with single `trigger` field
- **Discussion enhancements**: Added conversational_knowledge recommendation for discussion agents

## File Structure Changes
- Added: `create-agent/`, `edit-agent/`, `edit-workflow/`, `workflow-compliance-check/` workflows
- Added: Documentation standards and CSV reference files
- Refactored: `create-workflow/steps/` with detailed granular step files

## Handler Improvements
- Enhanced `handler-exec.xml` with clearer execution instructions
- Improved data passing context for executed files
- Better error handling and user guidance

This architectural change significantly improves workflow execution consistency across all LLM models by breaking complex processes into manageable, focused steps. The edit-workflow transformation tool ensures smooth migration of existing workflows to the new format.
2025-11-30 15:09:23 -06:00
Brian Madison
829d051c91 move agent builder docs, create workflow builder docs, and a new workflow builder to conform to stepwise workflow creation 2025-11-29 23:23:35 -06:00
Brian Madison
a0732df56c more step sharded workflows added for architecture and some fixes across all workflows to improve their file loading and reduction of time based estimates. 2025-11-29 01:49:15 -06:00
Brian Madison
4e254d7c63 brainstorming, research and partymode updated to use sharded step flow workflows 2025-11-29 01:49:15 -06:00
Brian Madison
00e72e66f8 Initial stepwise converstion of the phase 1 and 2 workflows complete. 2025-11-29 01:49:15 -06:00
Brian Madison
5a11519dc1 converted ux design to sharded step workflow 2025-11-29 01:49:14 -06:00
Alex Verkhovsky
5ea02d7091 feat: add adversarial code review recommendation to quick-dev workflow (#989)
* feat: add adversarial code review recommendation to quick-dev workflow

* fix: clarify scope of code review with 'in it' reference
2025-11-27 23:38:54 -06:00
Alex Verkhovsky
7b21708868 feat: recommend different LLM for code review in dev-story (#984)
Co-authored-by: Brian <bmadcode@gmail.com>
2025-11-27 23:38:32 -06:00
Brian Madison
3c81d78991 the first reworked sharded workflow, prd, works great and resolves the issues with latest sonnet udpates 2025-11-27 22:33:03 -06:00
Brian Madison
dcaf02f665 Fix phase numbering throughout documentation
- Removed all references to Phase 0 (should be Documentation prerequisite)
- Updated phase transitions from 'Phase 3→4' to 'Phase 3 to Phase 4'
- Ensured all phases are numbered 1-4 consistently
- Documentation for brownfield projects is now correctly referred to as 'Documentation prerequisite' rather than Phase 0
2025-11-26 20:59:46 -06:00
Brian Madison
04b328bd2a Fix workflow documentation - remove non-existent workflows and Mermaid diagrams
- Updated workflows-implementation.md: removed validate workflows, epic-tech-context, story-context
- Updated workflows-analysis.md: removed brainstorm-game, game-brief, added domain-research
- Updated workflows-planning.md: removed gdd, narrative, moved create-epics-and-stories to Phase 3
- Updated workflows-solutioning.md: already correct with create-epics-and-stories in Phase 3
- Removed all Mermaid diagrams and replaced with text descriptions
- Updated quick reference tables to reflect actual workflows
- Fixed flow examples to match current implementation
2025-11-26 20:42:20 -06:00
Brian Madison
355ccebca2 workflow-status can call workflow init 2025-11-26 19:48:47 -06:00
Brian Madison
dfc35f35f8 BMad Agents menu items are logically ordered and marked with optional or recommended and some required tags 2025-11-26 18:22:24 -06:00
Brian Madison
677c000820 github uses agents folder now instead of chatmodes 2025-11-26 17:46:26 -06:00
Brian Madison
3ac539b61f npm vulnerabilities resolved 2025-11-26 17:07:09 -06:00
Brian Madison
331a67eeb3 installer allows cleanup of unneeded files in upgrades 2025-11-26 16:47:15 -06:00
Brian Madison
fbdb91b991 standard greenfield workflow updated diagrams 2025-11-26 15:14:34 -06:00
Jorge Castillo
54e6745a55 fix: update GitHub Copilot tools names for consistency (#880)
Copilot was triggering warning or errors in the chatmode files due to some changes in tool names.
- findTestFiles is internal tool, cannot be used.
- Other tools have change names.
- Added new tools: todos and runSubAgents.

Co-authored-by: Brian <bmadcode@gmail.com>
2025-11-26 14:49:17 -06:00
Serhii
f793cf8fcd fix: add radix parameter to parseInt() calls (#862)
Add explicit radix=10 to parseInt() calls and NaN validation to prevent
unexpected hex parsing and invalid config values.

Changes:
- Line 52: Add radix and NaN check in input validation
- Line 189-192: Add radix and NaN fallback for config parsing

Fixes potential issues:
- Hex input (0x10) now rejected instead of parsed as 16
- Invalid strings return default value instead of NaN→null

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Brian <bmadcode@gmail.com>
2025-11-26 14:44:12 -06:00
fikri-kompanion
9223e2be21 fix: give kilocode tool access to bmad modes (#961)
Co-authored-by: Ahmad Fikrizaman <ahmadfikrizaman@gmail.com>
Co-authored-by: Brian <bmadcode@gmail.com>
2025-11-26 13:48:16 -06:00
Brian Madison
2cac74cfb5 agent vibes injection and installer update 2025-11-26 11:00:46 -06:00
Paul Preibisch
5702195ef7 Add Text-to-Speech Integration via TTS_INJECTION System (#934)
* feat: Add provider-agnostic TTS integration via injection point system

Implements comprehensive Text-to-Speech integration for BMAD agents using a generic
TTS_INJECTION marker system. When AgentVibes (or any compatible TTS provider) is
installed, all BMAD agents can speak their responses with unique AI voices.

## Key Features

**Provider-Agnostic Architecture**
- Uses generic `TTS_INJECTION` markers instead of vendor-specific naming
- Future-proof for multiple TTS providers beyond AgentVibes
- Clean separation - BMAD stays TTS-agnostic, providers handle injection

**Installation Flow**
- BMAD → AgentVibes: TTS instructions injected when AgentVibes detects existing BMAD installation
- AgentVibes → BMAD: TTS instructions injected during BMAD installation when AgentVibes detected
- User must manually create voice assignment file when AgentVibes installs first (documented limitation)

**Party Mode Voice Support**
- Each agent speaks with unique assigned voice in multi-agent discussions
- PM, Architect, Developer, Analyst, UX Designer, etc. - all with distinct voices

**Zero Breaking Changes**
- Fully backward compatible - works without any TTS provider
- `TTS_INJECTION` markers are benign HTML comments if not processed
- No changes to existing agent behavior or non-TTS workflows

## Implementation Details

**Files Modified:**
- `tools/cli/installers/lib/core/installer.js` - TTS injection processing logic
- `tools/cli/lib/ui.js` - AgentVibes detection and installation prompts
- `tools/cli/commands/install.js` - Post-install guidance for AgentVibes setup
- `src/utility/models/fragments/activation-rules.xml` - TTS_INJECTION marker for agents
- `src/core/workflows/party-mode/instructions.md` - TTS_INJECTION marker for party mode

**Injection Point System:**
```xml
<rules>
  - ALWAYS communicate in {communication_language}
  <!-- TTS_INJECTION:agent-tts -->
  - Stay in character until exit selected
</rules>
```

When AgentVibes is detected, the installer replaces this marker with:
```
- When responding to user messages, speak your responses using TTS:
  Call: `.claude/hooks/bmad-speak.sh '{agent-id}' '{response-text}'` after each response
  IMPORTANT: Use single quotes - do NOT escape special characters like ! or $
```

**Special Character Handling:**
- Explicit guidance to use single quotes without escaping
- Prevents "backslash exclamation" artifacts in speech

**User Experience:**
```
User: "How should we architect this feature?"
Architect: [Text response] + 🔊 [Professional voice explains architecture]
```

Party Mode:
```
PM (John): "I'll focus on user value..." 🔊 [Male professional voice]
UX Designer (Sara): "From a user perspective..." 🔊 [Female voice]
Architect (Marcus): "The technical approach..." 🔊 [Male technical voice]
```

## Testing

**Unit Tests:**  62/62 passing
- 49/49 schema validation tests
- 13/13 installation component tests

**Integration Testing:**
-  BMAD → AgentVibes (automatic injection)
-  AgentVibes → BMAD (automatic injection)
-  No TTS provider (markers remain as comments)

## Documentation

Comprehensive testing guide created with:
- Both installation scenario walkthroughs
- Verification commands and expected outputs
- Troubleshooting guidance

## Known Limitations

**AgentVibes → BMAD Installation Order:**
When AgentVibes installs first, voice assignment file must be created manually:
```bash
mkdir -p .bmad/_cfg
cat > .bmad/_cfg/agent-voice-map.csv << 'EOF'
agent_id,voice_name
pm,en_US-ryan-high
architect,en_US-danny-low
dev,en_US-joe-medium
EOF
```

This limitation exists to prevent false legacy v4 detection warnings from BMAD installer.

**Recommended:** Install BMAD first, then AgentVibes for automatic voice assignment.

## Related Work

**Companion Implementation:**
- Repository: paulpreibisch/AgentVibes
- Commits: 6 commits implementing injection processing and voice routing
- Features: Retroactive injection, file path extraction, escape stripping

**GitHub Issues:**
- paulpreibisch/AgentVibes#36 - BMAD agent ID support

## Breaking Changes

None. Feature is opt-in and requires separate TTS provider installation.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>

* fix: Enforce project hooks over global hooks in party mode

before, claude would sometimes favor global agent vibes hooks over project specific

* feat: Automate AgentVibes installer invocation after BMAD install

Instead of showing manual installation instructions, the installer now:
- Prompts "Press Enter to start AgentVibes installer..."
- Automatically runs npx agentvibes@latest install
- Handles errors gracefully with fallback instructions

This provides a seamless installation flow matching the test script's
interactive approach.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>

* docs: Add automated testing script and guide for PR #934

Added comprehensive testing tools for AgentVibes party mode integration:

- test-bmad-pr.sh: Fully automated installation and verification script
  - Interactive mode selection (official PR or custom fork)
  - Automatic BMAD CLI setup and linking
  - AgentVibes installation with guided prompts
  - Built-in verification checks for voice maps and hooks
  - Saved configuration for quick re-testing

- TESTING.md: Complete testing documentation
  - Quick start with one-line npx command
  - Manual installation alternative
  - Troubleshooting guide
  - Cleanup instructions

Testers can now run a single command to test the full AgentVibes integration
without needing to understand the complex setup process.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>

* fix: Add shell: true to npx execSync to prevent permission denied error

The execSync call for 'npx agentvibes@latest install' was failing with
'Permission denied' because the shell was trying to execute 'agentvibes@latest'
directly instead of passing it as an argument to npx.

Adding shell: true ensures the command runs in a proper shell context
where npx can correctly interpret the @latest version syntax.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>

* fix: Remove duplicate AgentVibes installation step from test script

The test script was calling AgentVibes installer twice:
1. BMAD installer now automatically runs AgentVibes (new feature)
2. Test script had a separate Step 6 that also ran AgentVibes

This caused the installer to run twice, with the second call failing
because it was already installed.

Changes:
- Removed redundant Step 6 (AgentVibes installation)
- Updated Step 5 to indicate it includes AgentVibes
- Updated step numbers from 7 to 6 throughout
- Added guidance that AgentVibes runs automatically

Now the flow is cleaner: BMAD installer handles everything!

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>

* fix: Address bmadcode review - preserve variables and move TTS logic to injection

Fixes requested changes from PR review:

1. Preserve {bmad_folder} variable placeholder
   - Changed: {project_root}/.bmad/core/tasks/workflow.xml
   - To: {project_root}/{bmad_folder}/core/tasks/workflow.xml
   - Allows users to choose custom BMAD folder names during installation

2. Move TTS-specific hook guidance to injection system
   - Removed hardcoded hook enforcement from source files
   - Added hook guidance to processTTSInjectionPoints() in installer.js
   - Now only appears when AgentVibes is installed (via TTS_INJECTION)

3. Maintain TTS-agnostic source architecture
   - Source files remain clean of TTS-specific instructions
   - TTS details injected at install-time only when needed
   - Preserves provider-agnostic design principle

Changes made:
- src/core/workflows/party-mode/instructions.md
  - Reverted .bmad to {bmad_folder} variable
  - Replaced hardcoded hook guidance with <!-- TTS_INJECTION:party-mode -->
  - Removed <note> about play-tts.sh hook location

- tools/cli/installers/lib/core/installer.js
  - Added hook enforcement to party-mode injection replacement
  - Guidance now injected only when enableAgentVibes is true

Addresses review comments from bmadcode:
- "needs to remain the variable. it will get set in the file at the install destination."
- "items like this we will need to inject if user is using claude and TTS"

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>

* fix: Change 'claude-code' to 'claude' in test script instructions

The correct command to start Claude is 'claude', not 'claude-code'.
Updated line 362-363 in test-bmad-pr.sh to show the correct command.

* fix: Remove npm link from test script to avoid global namespace pollution

- Removed 'npm link' command that was installing BMAD globally
- Changed 'bmad install' to direct node execution using local clone
- Updated success message to reflect no global installation

This keeps testing fully isolated and prevents conflicts with:
- Existing BMAD installations
- Future official BMAD installs
- Orphaned symlinks when test directory is deleted

The test script now runs completely self-contained without modifying
the user's global npm environment.

---------

Co-authored-by: Claude Code <claude@anthropic.com>
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Paul Preibisch <paul@paulpreibisch.com>
Co-authored-by: Brian <bmadcode@gmail.com>
2025-11-26 09:51:57 -06:00
mreis-atlassian
11a1dbaefc feat: Adding support for Rovo Dev (#975)
- Adding support for rovo dev
- Adding rovo dev translation wrappers
2025-11-26 09:05:04 -06:00
Brian Madison
d6b98afd2b minor udpates to prd, architecture, and create epics and stories flows. 2025-11-26 00:28:49 -06:00
Brian Madison
24e952c511 updated code review 2025-11-25 16:59:00 -06:00
Brian Madison
3740a554f0 fix: optimize agent compiler and complete handler cleanup
- Add deployment-aware handler generation (filters web-only/ide-only commands)
- Remove unused run-workflow handler type (ghost handler cleanup)
- Implement missing validate-workflow and data handler generation
- Update schema validation to support exactly 6 active handler types
- Clean up activation templates and web bundler logic
- Prevent generation of unused handler instructions for better performance
- All 62 tests pass with backward compatibility maintained
2025-11-23 21:28:50 -06:00
Brian Madison
cd98a7f5bb feat: complete Phase 4 workflow transformation - simpler, faster, better results
MAJOR BREAKING CHANGES: Phase 4 completely reengineered for developer efficiency and quality

🚀 **Phase 4 Streamlined & Supercharged:**
- **Reduced from 11 to 5 essential workflows** (55% reduction in complexity)
- **Eliminated redundant steps** that created token waste and confusion
- **Created single source of truth** story files with comprehensive implementation context
- **Achieved more reliable results** with fewer steps and better developer guidance

💡 **Revolutionary Dev Agent Behavior Fixes:**
- **Story file is now LAW:** Tasks/subtasks sequence is absolutely binding
- **Red-green-refactor enforcement:** Tests written first, validated, then implementation
- **Zero tolerance for cheating:** Tests must ACTUALLY exist and pass before marking complete
- **Sequential execution only:** No more "doing whatever you want" - follow the story exactly
- **Continuous execution:** No premature pausing until all tasks complete

🎯 **Quality Competition System:**
- **Enhanced story context engine** prevents common LLM development mistakes
- **Quality competition between LLMs** ensures optimal story preparation
- **Comprehensive anti-pattern prevention** stops wheel reinvention and wrong approaches
- **Developer optimization focus** for maximum clarity with minimum verbosity

📋 **Enhanced Definition of Done:**
- **27-point validation checklist** covers all implementation aspects
- **Multiple validation gates** prevent claiming work that isn't actually done
- **Comprehensive test requirements** ensure no functionality goes untested
- **File tracking and documentation** for complete project visibility

🔧 **Technical Improvements:**
- **Variable consistency** throughout all workflow files
- **XML instruction format** for better workflow engine compatibility
- **Proper ask tag handling** for user interaction clarity
- **Project context integration** without blocking implementation
- **Fixed all agent schema compliance** for proper array formatting

**Result:** Phase 4 now delivers superior development outcomes with:
-  **55% fewer workflows** to learn and maintain
-  **Dramatically reduced token usage** and context switching
-  **Eliminated dev agent behavioral issues** that caused quality problems
-  **Faster time-to-completion** with more reliable, predictable results
-  **Better developer experience** with clearer guidance and validation

This represents the most significant Phase 4 improvement since BMAD Method inception - fundamentally fixing developer workflow quality while drastically simplifying the implementation process.
2025-11-23 16:43:04 -06:00
Brian Madison
4308b36d4d feat: add custom agents and quick-flow workflows, remove tech-spec track
Major Changes:
- Add sample custom agents demonstrating installable agent system
  - commit-poet: Generates semantic commit messages (BMAD Method repo sample)
  - toolsmith: Development tooling expert with knowledge base covering bundlers, deployment, docs, installers, modules, and tests (BMAD Method repo sample)
  - Both agents demonstrate custom agent architecture and are installable to projects via BMAD installer system
  - Include comprehensive installation guides and sidecar knowledge bases

- Add bmad-quick-flow methodology for rapid development
  - create-tech-spec: Direct technical specification workflow
  - quick-dev: Flexible execution workflow supporting both tech-spec-driven and direct instruction development
  - quick-flow-solo-dev (Barry): 1 man show agent specialized in bmad-quick-flow methodology
  - Comprehensive documentation for quick-flow approach and solo development

- Remove deprecated tech-spec workflow track
  - Delete entire tech-spec workflow directory and templates
  - Remove quick-spec-flow.md documentation (replaced by quick-flow docs)
  - Clean up unused epic and story templates

- Fix custom agent installation across IDE installers
  - Repair antigravity and multiple IDE installers to properly support custom agents
  - Enable custom agent installation via quick installer, agent installer, regular installer, and special agent installer
  - All installation methods now accessible via npx with full documentation

Infrastructure:
- Update BMM module configurations and team setups
- Modify workflow status paths to support quick-flow integration
- Reorganize documentation with new agent and workflow guides
- Add custom/ directory for user customizations
- Update platform codes and installer configurations
2025-11-23 08:51:26 -06:00
Brian Madison
6907d44810 fix: display proper persona names in custom agent manifests
## Problem
Custom agents showed generic names (like "Commit Poet") instead of their
actual persona names (like "Inkwell Von Comitizen") in the agent manifest.

## Root Cause
The extractManifestData function was using metadata.name/title instead of
extracting the persona name from the compiled agent XML.

## Solution
1. Added extractAgentAttribute function to pull attributes from <agent> tag
2. Prioritize XML extraction over metadata for persona info:
   - displayName: uses agent title attribute from XML
   - title: uses agent title attribute from XML
   - icon: uses agent icon attribute from XML
   - Falls back to metadata if XML extraction fails

## Result
Custom agents now display their actual persona names in manifests:
- Before: "Commit Poet"
- After: "Inkwell Von Comitizen"

This provides better user experience with proper agent identification
in IDE integrations and manifests.
2025-11-23 08:51:26 -06:00
Brian Madison
efc2b6d0df feat: complete custom agent support for ALL remaining IDEs
## Added installCustomAgentLauncher to remaining IDEs:

 Qwen (.qwen/commands/BMad/)
- TOML format with proper description and prompt fields
- Uses existing processAgentLauncherContent method
- Format: custom-{agent-name}.toml

 Trae (.trae/rules/)
- Markdown format with bmad-agent-custom- prefix
- Follows existing BMAD naming pattern
- Format: bmad-agent-custom-{agent-name}.md

 Roo (.roomodes)
- YAML format appends to existing customModes section
- Creates customModes section if missing
- Format: bmad-custom-{agent-name} (slug-based)

 Kilo (.kilocodemodes)
- YAML format identical to Roo pattern
- Handles existing customModes gracefully
- Format: bmad-custom-{agent-name} (slug-based)

 Auggie (.augment/commands/bmad/)
- Frontmatter + Markdown format
- Follows existing Auggie command pattern
- Format: custom-{agent-name}.md

## Complete IDE Coverage:
ALL IDEs now support custom agent installation:
- 16 total IDEs with custom agent support
- Various formats: TOML, YAML, Markdown, file-based
- All include @agentPath references and usage instructions
- Proper IDE-specific naming and directory structures

Custom agents from .bmad/custom/src/agents/ now install to EVERY configured IDE!
2025-11-23 08:51:25 -06:00
Brian Madison
98342f2174 feat: add custom agent support to more IDEs
## Added installCustomAgentLauncher function to:

 Cline (.clinerules/workflows/)
- Creates workflow files with custom agent launchers
- Format: bmad-custom-{agent-name}.md

 Crush (.crush/commands/bmad/)
- Creates command files with custom agent launchers
- Format: custom-{agent-name}.md

 Gemini (.gemini/commands/)
- Creates TOML command files with custom agent launchers
- Format: bmad-custom-{agent-name}.toml

 iFlow (.iflow/commands/bmad/)
- Creates command files with custom agent launchers
- Format: custom-{agent-name}.md

## All Custom Agent Launchers Include:
- @agentPath reference to load complete agent
- Usage instructions for loading first, then activating
- Proper IDE-specific formatting and file structure
- Return values for tracking installations

Now custom agents install to 8+ IDEs instead of just 4!
2025-11-23 08:51:25 -06:00
Brian Madison
2edadd11ae fix: add custom agent support to Antigravity IDE
## Problem
Custom agents were only installing to Claude Code (.claude/commands/)
but not to Antigravity (.agent/) or other IDEs that lack installCustomAgentLauncher function.

## Root Cause
Antigravity was missing the installCustomAgentLauncher function that the
IdeManager calls to install custom agents during agent installation.

## Solution
Added installCustomAgentLauncher function to Antigravity that:
- Creates .agent directory if needed
- Generates custom agent launchers with @agentPath references
- Uses same pattern as existing Antigravity agent launchers
- Returns proper installation result for tracking

## Result
Custom agents now install to:
- Claude Code: .claude/commands/bmad/custom/agents/ 
- Antigravity: .agent/bmad-custom-agents-{agentName}.md 
- Codex: (already working) 

All configured IDEs now receive custom agent installations!
2025-11-23 08:51:25 -06:00
Brian Madison
0aeaa5b2ea fix: compile agents now checks multiple source locations
## Problem
Compile Agents ignored custom agents in source locations like:
- {project-root}/custom/src/agents/
- {bmad-folder}/custom/src/agents/

## Solution
Update reinstallCustomAgents to check all locations:
1. _cfg/custom/agents/ (backup location)
2. {bmad-folder}/custom/src/agents/ (source in BMAD folder)
3. {project-root}/custom/src/agents/ (source at project root)

## Changes
- Search multiple locations for agents during compile
- Avoid duplicate processing with Set tracking
- Auto-backup source YAML to _cfg/custom/agents/ if needed
- Works with any custom bmad_folder name from config

Now 'Compile Agents' works with agents in any source location!
2025-11-23 08:51:25 -06:00
Brian Madison
b20773e7f7 docs: remove fluff from installation guide
- Remove verbose explanations and marketing language
- Keep only essential commands and process steps
- Reduce from verbose guide to concise reference
- Focus on what users need to know, not explanations
2025-11-23 08:51:25 -06:00
Brian Madison
c57ada4d9c feat: improve agent creation workflow and documentation
## BMB Agent Workflow Improvements
- Always create folders for agents (even simple ones)
- Add compact info-and-installation-guide.md (20 lines max)
- Include installation guide with every created agent
- Update workflow to use standalone_output_folder structure

## Documentation Updates
- Clarify --defaults makes installation non-interactive
- Update all parameter documentation for clarity
- Fix npm package references (bmad-method only)

## New Agent Structure
Every agent now gets:
  agent-folder/
  ├── agent-name.agent.yaml    # Source YAML
  └── info-and-installation-guide.md  # Quick install guide + description

## Quick Install Commands (added to guide)
- Interactive: npx bmad-method agent-install --source ./agent.yaml
- Non-interactive: npx bmad-method agent-install --source ./agent.yaml --defaults

This makes agent installation much more user-friendly and consistent.
2025-11-23 08:51:25 -06:00
Brian Madison
05cbc6ccb8 feat: rename agent-install parameters for clarity
- Change --path → --source (much clearer purpose)
- Change --target → --destination (more intuitive)
- Update all code references and documentation
- Add advanced parameter examples to installation guide
- Keep short aliases: -s for --source, -t for --destination

Parameters are now much more self-explanatory:
- --source: where to find the agent YAML
- --destination: where to install the compiled agent
2025-11-23 08:51:25 -06:00
Brian Madison
905f9ca346 docs: fix incorrect npm package references
- Fix npx bmad → npx bmad-method in documentation
- Only bmad-method is registered in npm registry, not bmad
- Clarify that bmad command works locally when BMAD is installed
- Update installation guides to use correct package name

Ensures users don't get 'package not found' errors when trying npx bmad
2025-11-23 08:51:25 -06:00
Brian Madison
90af352247 docs: update installation guide with npx support
- Add npx bmad-method agent-install option for users without cloned repo
- Show both local and npx commands side by side
- Clarify when to use each installation option
- Update automatic updates section with npx option
- Add prominent note about npx capability

Users can now install custom agents without needing to clone the BMAD repository.
2025-11-23 08:51:25 -06:00
Brian Madison
13b1fc7517 fix: remove remaining webskip keys from presentation-master.agent.yaml
All menu items now conform to agent schema validation.
2025-11-23 08:51:25 -06:00
Murat K Ozcan
9d510fc075 docs: playwright untils note in test-architecture.md (#957)
Co-authored-by: Murat Ozcan <murat@Murats-MacBook-Pro.local>
2025-11-21 09:19:22 -06:00
Murat K Ozcan
00b541f5d4 feat: playwright-utils integration (#954)
* feat: playwright-utils integration

* removed the temp plan file, and addressed changelog

* feat: edited the installer question for pw-utils

* feat: even more n00b friendly install prompt

* Update README.md

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update src/modules/bmm/_module-installer/install-config.yaml

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

---------

Co-authored-by: Murat Ozcan <murat@mac.lan>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2025-11-20 17:34:08 -06:00
Murat K Ozcan
55fd621664 fix: enabled web bundles for test and dev (#948)
* fix: enabled web bundles for test and dev

* fix: only bundle non webskip agents

* fix: addressed pr comments

* fix: addressed pr comments

---------

Co-authored-by: Murat Ozcan <murat@mac.lan>
2025-11-20 13:44:48 -06:00
Alex Verkhovsky
da00b295a9 fix: remove .agent from gitignore for Antigravity workflow access (#953)
Antigravity respects .gitignore rules which blocks access to workflow files
in .agent/workflows/, preventing custom workflows from being discovered.
Removing .agent from gitignore to allow Antigravity to scan workflow files.

Note: Codex and Claude Code ignore .gitignore when scanning for custom
prompts, so this only affects Antigravity users.
2025-11-20 12:33:14 -06:00
Brian Madison
a6f089cfd2 feat: add empty IDE selection warning and promote Antigravity to recommended
- Add persistent warning loop when no tools selected in installer
- Users must press spacebar to select, not just highlight
- Red warning explains the issue and offers to go back
- Only way to proceed without tools is explicit "No" confirmation
- Promote Google Antigravity to preferred/recommended IDE section
2025-11-19 22:12:45 -06:00
Alex Verkhovsky
09533e4abb Chore/update gitignore (#945)
* feat: Add Google Antigravity IDE installer

Implements installer for Google Antigravity IDE with flattened slash command
naming to match Antigravity's namespace requirements.

Key features:
- Flattened file naming (bmad-module-agents-name.md) for proper slash commands
- Subagent installation support (project-level or user-level)
- Module-specific injection configuration
- Agent, workflow, task, and tool command generation

Implementation:
- Added AntigravitySetup class extending BaseIdeSetup
- Extracted flattenFilename() to BaseIdeSetup for reuse across IDE handlers
- Uses .agent/workflows directory structure
- Supports both interactive and non-interactive configuration

Fixes:
- Proper namespace isolation: /bmad-module-agents-dev instead of /dev
- Prevents conflicts between modules with same agent names

Note: This installer shares 95% of its code with claude-code.js.
Future refactoring could extract common patterns to IdeWithSlashCommandsSetup
base class (see design documents for details).

* chore: update gitignore for antigravity installer

---------

Co-authored-by: Brian <bmadcode@gmail.com>
2025-11-19 20:41:08 -06:00
Dicky Moore
d7f045b11e Align UX design workflow references (#935)
Co-authored-by: Brian <bmadcode@gmail.com>
2025-11-19 20:40:07 -06:00
Alex Verkhovsky
e8e13a9aa3 feat: default installer username to system user (#939)
good idea here, thank you!
2025-11-19 20:36:54 -06:00
Brian Madison
be04d687dc chore: bump version to 6.0.0-alpha.12 and add yaml dependency
- Add missing yaml package dependency to fix MODULE_NOT_FOUND error
- Update CHANGELOG.md with alpha.12 release notes
2025-11-19 00:36:31 -06:00
1142 changed files with 120250 additions and 56117 deletions

40
.coderabbit.yaml Normal file
View File

@@ -0,0 +1,40 @@
# yaml-language-server: $schema=https://coderabbit.ai/integrations/schema.v2.json
language: "en-US"
early_access: true
reviews:
profile: chill
high_level_summary: false # don't post summary until explicitly invoked
request_changes_workflow: false
review_status: false
commit_status: false
walkthrough: false
poem: false
auto_review:
enabled: true
drafts: false # Don't review drafts automatically
auto_incremental_review: false # always review the whole PR, not just new commits
base_branches:
- main
path_filters:
- "!**/node_modules/**"
path_instructions:
- path: "**/*"
instructions: |
Focus on inconsistencies, contradictions, edge cases and serious issues.
Avoid commenting on minor issues such as linting, formatting and style issues.
When providing code suggestions, use GitHub's suggestion format:
```suggestion
<code changes>
```
- path: "**/*.js"
instructions: |
CLI tooling code. Check for: missing error handling on fs operations,
path.join vs string concatenation, proper cleanup in error paths.
Flag any process.exit() without error message.
chat:
auto_reply: true # Response to mentions in comments, a la @coderabbit review
issue_enrichment:
auto_enrich:
enabled: false # don't auto-comment on issues

128
.github/CODE_OF_CONDUCT.md vendored Normal file
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@@ -0,0 +1,128 @@
# Contributor Covenant Code of Conduct
## Our Pledge
We as members, contributors, and leaders pledge to make participation in our
community a harassment-free experience for everyone, regardless of age, body
size, visible or invisible disability, ethnicity, sex characteristics, gender
identity and expression, level of experience, education, socio-economic status,
nationality, personal appearance, race, religion, or sexual identity
and orientation.
We pledge to act and interact in ways that contribute to an open, welcoming,
diverse, inclusive, and healthy community.
## Our Standards
Examples of behavior that contributes to a positive environment for our
community include:
* Demonstrating empathy and kindness toward other people
* Being respectful of differing opinions, viewpoints, and experiences
* Giving and gracefully accepting constructive feedback
* Accepting responsibility and apologizing to those affected by our mistakes,
and learning from the experience
* Focusing on what is best not just for us as individuals, but for the
overall community
Examples of unacceptable behavior include:
* The use of sexualized language or imagery, and sexual attention or
advances of any kind
* Trolling, insulting or derogatory comments, and personal or political attacks
* Public or private harassment
* Publishing others' private information, such as a physical or email
address, without their explicit permission
* Other conduct which could reasonably be considered inappropriate in a
professional setting
## Enforcement Responsibilities
Community leaders are responsible for clarifying and enforcing our standards of
acceptable behavior and will take appropriate and fair corrective action in
response to any behavior that they deem inappropriate, threatening, offensive,
or harmful.
Community leaders have the right and responsibility to remove, edit, or reject
comments, commits, code, wiki edits, issues, and other contributions that are
not aligned to this Code of Conduct, and will communicate reasons for moderation
decisions when appropriate.
## Scope
This Code of Conduct applies within all community spaces, and also applies when
an individual is officially representing the community in public spaces.
Examples of representing our community include using an official e-mail address,
posting via an official social media account, or acting as an appointed
representative at an online or offline event.
## Enforcement
Instances of abusive, harassing, or otherwise unacceptable behavior may be
reported to the community leaders responsible for enforcement at
the official BMAD Discord server (<https://discord.com/invite/gk8jAdXWmj>) - DM a moderator or flag a post.
All complaints will be reviewed and investigated promptly and fairly.
All community leaders are obligated to respect the privacy and security of the
reporter of any incident.
## Enforcement Guidelines
Community leaders will follow these Community Impact Guidelines in determining
the consequences for any action they deem in violation of this Code of Conduct:
### 1. Correction
**Community Impact**: Use of inappropriate language or other behavior deemed
unprofessional or unwelcome in the community.
**Consequence**: A private, written warning from community leaders, providing
clarity around the nature of the violation and an explanation of why the
behavior was inappropriate. A public apology may be requested.
### 2. Warning
**Community Impact**: A violation through a single incident or series
of actions.
**Consequence**: A warning with consequences for continued behavior. No
interaction with the people involved, including unsolicited interaction with
those enforcing the Code of Conduct, for a specified period of time. This
includes avoiding interactions in community spaces as well as external channels
like social media. Violating these terms may lead to a temporary or
permanent ban.
### 3. Temporary Ban
**Community Impact**: A serious violation of community standards, including
sustained inappropriate behavior.
**Consequence**: A temporary ban from any sort of interaction or public
communication with the community for a specified period of time. No public or
private interaction with the people involved, including unsolicited interaction
with those enforcing the Code of Conduct, is allowed during this period.
Violating these terms may lead to a permanent ban.
### 4. Permanent Ban
**Community Impact**: Demonstrating a pattern of violation of community
standards, including sustained inappropriate behavior, harassment of an
individual, or aggression toward or disparagement of classes of individuals.
**Consequence**: A permanent ban from any sort of public interaction within
the community.
## Attribution
This Code of Conduct is adapted from the [Contributor Covenant][homepage],
version 2.0, available at
<https://www.contributor-covenant.org/version/2/0/code_of_conduct.html>.
Community Impact Guidelines were inspired by [Mozilla's code of conduct
enforcement ladder](https://github.com/mozilla/diversity).
[homepage]: https://www.contributor-covenant.org
For answers to common questions about this code of conduct, see the FAQ at
<https://www.contributor-covenant.org/faq>. Translations are available at
<https://www.contributor-covenant.org/translations>.

View File

@@ -8,7 +8,7 @@ assignees: ''
# Idea: [Replace with a clear, actionable title]
### PASS Framework
## PASS Framework
**P**roblem:

34
.github/scripts/discord-helpers.sh vendored Normal file
View File

@@ -0,0 +1,34 @@
#!/bin/bash
# Discord notification helper functions
# Escape markdown special chars and @mentions for safe Discord display
# Skips content inside <URL> wrappers to preserve URLs intact
esc() {
awk '{
result = ""; in_url = 0; n = length($0)
for (i = 1; i <= n; i++) {
c = substr($0, i, 1)
if (c == "<" && substr($0, i, 8) ~ /^<https?:/) in_url = 1
if (in_url) { result = result c; if (c == ">") in_url = 0 }
else if (c == "@") result = result "@ "
else if (index("[]\\*_()~`", c) > 0) result = result "\\" c
else result = result c
}
print result
}'
}
# Truncate to $1 chars (or 80 if wall-of-text with <3 spaces)
trunc() {
local max=$1
local txt=$(tr '\n\r' ' ' | cut -c1-"$max")
local spaces=$(printf '%s' "$txt" | tr -cd ' ' | wc -c)
[ "$spaces" -lt 3 ] && [ ${#txt} -gt 80 ] && txt=$(printf '%s' "$txt" | cut -c1-80)
printf '%s' "$txt"
}
# Remove incomplete URL at end of truncated text (incomplete URLs are useless)
strip_trailing_url() { sed -E 's~<?https?://[^[:space:]]*$~~'; }
# Wrap URLs in <> to suppress Discord embeds (keeps links clickable)
wrap_urls() { sed -E 's~https?://[^[:space:]<>]+~<&>~g'; }

View File

@@ -100,8 +100,53 @@ jobs:
fi
done
# Create index.html for GitHub Pages
cat > dist/bundles/index.html << 'EOF'
# Generate index.html dynamically based on actual bundles
TIMESTAMP=$(date -u +"%Y-%m-%d %H:%M UTC")
COMMIT_SHA=$(git rev-parse --short HEAD)
# Function to generate agent links for a module
generate_agent_links() {
local module=$1
local agent_dir="dist/bundles/$module/agents"
if [ ! -d "$agent_dir" ]; then
echo ""
return
fi
local links=""
local count=0
# Find all XML files and generate links
for xml_file in "$agent_dir"/*.xml; do
if [ -f "$xml_file" ]; then
local agent_name=$(basename "$xml_file" .xml)
# Convert filename to display name (pm -> PM, tech-writer -> Tech Writer)
local display_name=$(echo "$agent_name" | sed 's/-/ /g' | awk '{for(i=1;i<=NF;i++) {if(length($i)==2) $i=toupper($i); else $i=toupper(substr($i,1,1)) tolower(substr($i,2));}}1')
if [ $count -gt 0 ]; then
links="$links | "
fi
links="$links<a href=\"./$module/agents/$agent_name.xml\">$display_name</a>"
count=$((count + 1))
fi
done
echo "$links"
}
# Generate agent links for each module
BMM_LINKS=$(generate_agent_links "bmm")
CIS_LINKS=$(generate_agent_links "cis")
BMGD_LINKS=$(generate_agent_links "bmgd")
# Count agents for bulk downloads
BMM_COUNT=$(find dist/bundles/bmm/agents -name '*.xml' 2>/dev/null | wc -l | tr -d ' ')
CIS_COUNT=$(find dist/bundles/cis/agents -name '*.xml' 2>/dev/null | wc -l | tr -d ' ')
BMGD_COUNT=$(find dist/bundles/bmgd/agents -name '*.xml' 2>/dev/null | wc -l | tr -d ' ')
# Create index.html
cat > dist/bundles/index.html << EOF
<!DOCTYPE html>
<html>
<head>
@@ -132,50 +177,63 @@ jobs:
<h2>Available Modules</h2>
EOF
# Add BMM section if agents exist
if [ -n "$BMM_LINKS" ]; then
cat >> dist/bundles/index.html << EOF
<div class="platform">
<h3>BMM (BMad Method)</h3>
<div class="module">
<a href="./bmm/agents/pm.xml">PM</a> |
<a href="./bmm/agents/architect.xml">Architect</a> |
<a href="./bmm/agents/tea.xml">TEA</a> |
<a href="./bmm/agents/dev.xml">Developer</a> |
<a href="./bmm/agents/analyst.xml">Analyst</a> |
<a href="./bmm/agents/sm.xml">Scrum Master</a> |
<a href="./bmm/agents/ux-designer.xml">UX Designer</a> |
<a href="./bmm/agents/tech-writer.xml">Tech Writer</a><br>
$BMM_LINKS<br>
📁 <a href="./bmm/agents/">Browse All</a> | 📦 <a href="./downloads/bmm-agents.zip">Download Zip</a>
</div>
</div>
<div class="platform">
<h3>BMB (BMad Builder)</h3>
<div class="module">
<a href="./bmb/agents/bmad-builder.xml">Builder Agent</a><br>
📁 <a href="./bmb/agents/">Browse All</a> | 📦 <a href="./downloads/bmb-agents.zip">Download Zip</a>
</div>
</div>
EOF
fi
# Add CIS section if agents exist
if [ -n "$CIS_LINKS" ]; then
cat >> dist/bundles/index.html << EOF
<div class="platform">
<h3>CIS (Creative Intelligence Suite)</h3>
<div class="module">
$CIS_LINKS<br>
📁 <a href="./cis/agents/">Browse Agents</a> | 📦 <a href="./downloads/cis-agents.zip">Download Zip</a>
</div>
</div>
EOF
fi
# Add BMGD section if agents exist
if [ -n "$BMGD_LINKS" ]; then
cat >> dist/bundles/index.html << EOF
<div class="platform">
<h3>BMGD (Game Development)</h3>
<div class="module">
$BMGD_LINKS<br>
📁 <a href="./bmgd/agents/">Browse Agents</a> | 📦 <a href="./downloads/bmgd-agents.zip">Download Zip</a>
</div>
</div>
EOF
fi
# Add bulk downloads section
cat >> dist/bundles/index.html << EOF
<h2>Bulk Downloads</h2>
<p>Download all agents for a module as a zip archive:</p>
<ul>
<li><a href="./downloads/bmm-agents.zip">📦 BMM Agents (all 8)</a></li>
<li><a href="./downloads/bmb-agents.zip">📦 BMB Agents (all 1)</a></li>
<li><a href="./downloads/cis-agents.zip">📦 CIS Agents (all 5)</a></li>
<li><a href="./downloads/bmgd-agents.zip">📦 BMGD Agents (all 4)</a></li>
EOF
[ "$BMM_COUNT" -gt 0 ] && echo " <li><a href=\"./downloads/bmm-agents.zip\">📦 BMM Agents (all $BMM_COUNT)</a></li>" >> dist/bundles/index.html
[ "$CIS_COUNT" -gt 0 ] && echo " <li><a href=\"./downloads/cis-agents.zip\">📦 CIS Agents (all $CIS_COUNT)</a></li>" >> dist/bundles/index.html
[ "$BMGD_COUNT" -gt 0 ] && echo " <li><a href=\"./downloads/bmgd-agents.zip\">📦 BMGD Agents (all $BMGD_COUNT)</a></li>" >> dist/bundles/index.html
# Close HTML
cat >> dist/bundles/index.html << 'EOF'
</ul>
<h2>Usage</h2>
@@ -193,12 +251,6 @@ jobs:
</html>
EOF
# Replace placeholders
TIMESTAMP=$(date -u +"%Y-%m-%d %H:%M UTC")
COMMIT_SHA=$(git rev-parse --short HEAD)
sed -i "s/\$TIMESTAMP/$TIMESTAMP/" dist/bundles/index.html
sed -i "s/\$COMMIT_SHA/$COMMIT_SHA/" dist/bundles/index.html
- name: Checkout bmad-bundles repo
uses: actions/checkout@v4
with:

View File

@@ -1,16 +1,310 @@
name: Discord Notification
"on": [pull_request, release, create, delete, issue_comment, pull_request_review, pull_request_review_comment]
on:
pull_request:
types: [opened, closed, reopened, ready_for_review]
release:
types: [published]
create:
delete:
issue_comment:
types: [created]
pull_request_review:
types: [submitted]
pull_request_review_comment:
types: [created]
issues:
types: [opened, closed, reopened]
env:
MAX_TITLE: 100
MAX_BODY: 250
jobs:
notify:
pull_request:
if: github.event_name == 'pull_request'
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
with:
ref: ${{ github.event.repository.default_branch }}
sparse-checkout: .github/scripts
sparse-checkout-cone-mode: false
- name: Notify Discord
env:
WEBHOOK: ${{ secrets.DISCORD_WEBHOOK }}
ACTION: ${{ github.event.action }}
MERGED: ${{ github.event.pull_request.merged }}
PR_NUM: ${{ github.event.pull_request.number }}
PR_URL: ${{ github.event.pull_request.html_url }}
PR_TITLE: ${{ github.event.pull_request.title }}
PR_USER: ${{ github.event.pull_request.user.login }}
PR_BODY: ${{ github.event.pull_request.body }}
run: |
set -o pipefail
source .github/scripts/discord-helpers.sh
[ -z "$WEBHOOK" ] && exit 0
if [ "$ACTION" = "opened" ]; then ICON="🔀"; LABEL="New PR"
elif [ "$ACTION" = "closed" ] && [ "$MERGED" = "true" ]; then ICON="🎉"; LABEL="Merged"
elif [ "$ACTION" = "closed" ]; then ICON="❌"; LABEL="Closed"
elif [ "$ACTION" = "reopened" ]; then ICON="🔄"; LABEL="Reopened"
else ICON="📋"; LABEL="Ready"; fi
TITLE=$(printf '%s' "$PR_TITLE" | trunc $MAX_TITLE | esc)
[ ${#PR_TITLE} -gt $MAX_TITLE ] && TITLE="${TITLE}..."
BODY=$(printf '%s' "$PR_BODY" | trunc $MAX_BODY)
if [ -n "$PR_BODY" ] && [ ${#PR_BODY} -gt $MAX_BODY ]; then
BODY=$(printf '%s' "$BODY" | strip_trailing_url)
fi
BODY=$(printf '%s' "$BODY" | wrap_urls | esc)
[ -n "$PR_BODY" ] && [ ${#PR_BODY} -gt $MAX_BODY ] && BODY="${BODY}..."
[ -n "$BODY" ] && BODY=" · $BODY"
USER=$(printf '%s' "$PR_USER" | esc)
MSG="$ICON **[$LABEL #$PR_NUM: $TITLE](<$PR_URL>)**"$'\n'"by @$USER$BODY"
jq -n --arg content "$MSG" '{content: $content}' | curl -sf --retry 2 -X POST "$WEBHOOK" -H "Content-Type: application/json" -d @-
issues:
if: github.event_name == 'issues'
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
with:
ref: ${{ github.event.repository.default_branch }}
sparse-checkout: .github/scripts
sparse-checkout-cone-mode: false
- name: Notify Discord
env:
WEBHOOK: ${{ secrets.DISCORD_WEBHOOK }}
ACTION: ${{ github.event.action }}
ISSUE_NUM: ${{ github.event.issue.number }}
ISSUE_URL: ${{ github.event.issue.html_url }}
ISSUE_TITLE: ${{ github.event.issue.title }}
ISSUE_USER: ${{ github.event.issue.user.login }}
ISSUE_BODY: ${{ github.event.issue.body }}
ACTOR: ${{ github.actor }}
run: |
set -o pipefail
source .github/scripts/discord-helpers.sh
[ -z "$WEBHOOK" ] && exit 0
if [ "$ACTION" = "opened" ]; then ICON="🐛"; LABEL="New Issue"; USER="$ISSUE_USER"
elif [ "$ACTION" = "closed" ]; then ICON="✅"; LABEL="Closed"; USER="$ACTOR"
else ICON="🔄"; LABEL="Reopened"; USER="$ACTOR"; fi
TITLE=$(printf '%s' "$ISSUE_TITLE" | trunc $MAX_TITLE | esc)
[ ${#ISSUE_TITLE} -gt $MAX_TITLE ] && TITLE="${TITLE}..."
BODY=$(printf '%s' "$ISSUE_BODY" | trunc $MAX_BODY)
if [ -n "$ISSUE_BODY" ] && [ ${#ISSUE_BODY} -gt $MAX_BODY ]; then
BODY=$(printf '%s' "$BODY" | strip_trailing_url)
fi
BODY=$(printf '%s' "$BODY" | wrap_urls | esc)
[ -n "$ISSUE_BODY" ] && [ ${#ISSUE_BODY} -gt $MAX_BODY ] && BODY="${BODY}..."
[ -n "$BODY" ] && BODY=" · $BODY"
USER=$(printf '%s' "$USER" | esc)
MSG="$ICON **[$LABEL #$ISSUE_NUM: $TITLE](<$ISSUE_URL>)**"$'\n'"by @$USER$BODY"
jq -n --arg content "$MSG" '{content: $content}' | curl -sf --retry 2 -X POST "$WEBHOOK" -H "Content-Type: application/json" -d @-
issue_comment:
if: github.event_name == 'issue_comment'
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
with:
ref: ${{ github.event.repository.default_branch }}
sparse-checkout: .github/scripts
sparse-checkout-cone-mode: false
- name: Notify Discord
env:
WEBHOOK: ${{ secrets.DISCORD_WEBHOOK }}
IS_PR: ${{ github.event.issue.pull_request && 'true' || 'false' }}
ISSUE_NUM: ${{ github.event.issue.number }}
ISSUE_TITLE: ${{ github.event.issue.title }}
COMMENT_URL: ${{ github.event.comment.html_url }}
COMMENT_USER: ${{ github.event.comment.user.login }}
COMMENT_BODY: ${{ github.event.comment.body }}
run: |
set -o pipefail
source .github/scripts/discord-helpers.sh
[ -z "$WEBHOOK" ] && exit 0
[ "$IS_PR" = "true" ] && TYPE="PR" || TYPE="Issue"
TITLE=$(printf '%s' "$ISSUE_TITLE" | trunc $MAX_TITLE | esc)
[ ${#ISSUE_TITLE} -gt $MAX_TITLE ] && TITLE="${TITLE}..."
BODY=$(printf '%s' "$COMMENT_BODY" | trunc $MAX_BODY)
if [ ${#COMMENT_BODY} -gt $MAX_BODY ]; then
BODY=$(printf '%s' "$BODY" | strip_trailing_url)
fi
BODY=$(printf '%s' "$BODY" | wrap_urls | esc)
[ ${#COMMENT_BODY} -gt $MAX_BODY ] && BODY="${BODY}..."
USER=$(printf '%s' "$COMMENT_USER" | esc)
MSG="💬 **[Comment on $TYPE #$ISSUE_NUM: $TITLE](<$COMMENT_URL>)**"$'\n'"@$USER: $BODY"
jq -n --arg content "$MSG" '{content: $content}' | curl -sf --retry 2 -X POST "$WEBHOOK" -H "Content-Type: application/json" -d @-
pull_request_review:
if: github.event_name == 'pull_request_review'
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
with:
ref: ${{ github.event.repository.default_branch }}
sparse-checkout: .github/scripts
sparse-checkout-cone-mode: false
- name: Notify Discord
env:
WEBHOOK: ${{ secrets.DISCORD_WEBHOOK }}
STATE: ${{ github.event.review.state }}
PR_NUM: ${{ github.event.pull_request.number }}
PR_TITLE: ${{ github.event.pull_request.title }}
REVIEW_URL: ${{ github.event.review.html_url }}
REVIEW_USER: ${{ github.event.review.user.login }}
REVIEW_BODY: ${{ github.event.review.body }}
run: |
set -o pipefail
source .github/scripts/discord-helpers.sh
[ -z "$WEBHOOK" ] && exit 0
if [ "$STATE" = "approved" ]; then ICON="✅"; LABEL="Approved"
elif [ "$STATE" = "changes_requested" ]; then ICON="🔧"; LABEL="Changes Requested"
else ICON="👀"; LABEL="Reviewed"; fi
TITLE=$(printf '%s' "$PR_TITLE" | trunc $MAX_TITLE | esc)
[ ${#PR_TITLE} -gt $MAX_TITLE ] && TITLE="${TITLE}..."
BODY=$(printf '%s' "$REVIEW_BODY" | trunc $MAX_BODY)
if [ -n "$REVIEW_BODY" ] && [ ${#REVIEW_BODY} -gt $MAX_BODY ]; then
BODY=$(printf '%s' "$BODY" | strip_trailing_url)
fi
BODY=$(printf '%s' "$BODY" | wrap_urls | esc)
[ -n "$REVIEW_BODY" ] && [ ${#REVIEW_BODY} -gt $MAX_BODY ] && BODY="${BODY}..."
[ -n "$BODY" ] && BODY=": $BODY"
USER=$(printf '%s' "$REVIEW_USER" | esc)
MSG="$ICON **[$LABEL PR #$PR_NUM: $TITLE](<$REVIEW_URL>)**"$'\n'"@$USER$BODY"
jq -n --arg content "$MSG" '{content: $content}' | curl -sf --retry 2 -X POST "$WEBHOOK" -H "Content-Type: application/json" -d @-
pull_request_review_comment:
if: github.event_name == 'pull_request_review_comment'
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
with:
ref: ${{ github.event.repository.default_branch }}
sparse-checkout: .github/scripts
sparse-checkout-cone-mode: false
- name: Notify Discord
env:
WEBHOOK: ${{ secrets.DISCORD_WEBHOOK }}
PR_NUM: ${{ github.event.pull_request.number }}
PR_TITLE: ${{ github.event.pull_request.title }}
COMMENT_URL: ${{ github.event.comment.html_url }}
COMMENT_USER: ${{ github.event.comment.user.login }}
COMMENT_BODY: ${{ github.event.comment.body }}
run: |
set -o pipefail
source .github/scripts/discord-helpers.sh
[ -z "$WEBHOOK" ] && exit 0
TITLE=$(printf '%s' "$PR_TITLE" | trunc $MAX_TITLE | esc)
[ ${#PR_TITLE} -gt $MAX_TITLE ] && TITLE="${TITLE}..."
BODY=$(printf '%s' "$COMMENT_BODY" | trunc $MAX_BODY)
if [ ${#COMMENT_BODY} -gt $MAX_BODY ]; then
BODY=$(printf '%s' "$BODY" | strip_trailing_url)
fi
BODY=$(printf '%s' "$BODY" | wrap_urls | esc)
[ ${#COMMENT_BODY} -gt $MAX_BODY ] && BODY="${BODY}..."
USER=$(printf '%s' "$COMMENT_USER" | esc)
MSG="💭 **[Review Comment PR #$PR_NUM: $TITLE](<$COMMENT_URL>)**"$'\n'"@$USER: $BODY"
jq -n --arg content "$MSG" '{content: $content}' | curl -sf --retry 2 -X POST "$WEBHOOK" -H "Content-Type: application/json" -d @-
release:
if: github.event_name == 'release'
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
with:
ref: ${{ github.event.repository.default_branch }}
sparse-checkout: .github/scripts
sparse-checkout-cone-mode: false
- name: Notify Discord
env:
WEBHOOK: ${{ secrets.DISCORD_WEBHOOK }}
TAG: ${{ github.event.release.tag_name }}
NAME: ${{ github.event.release.name }}
URL: ${{ github.event.release.html_url }}
RELEASE_BODY: ${{ github.event.release.body }}
run: |
set -o pipefail
source .github/scripts/discord-helpers.sh
[ -z "$WEBHOOK" ] && exit 0
REL_NAME=$(printf '%s' "$NAME" | trunc $MAX_TITLE | esc)
[ ${#NAME} -gt $MAX_TITLE ] && REL_NAME="${REL_NAME}..."
BODY=$(printf '%s' "$RELEASE_BODY" | trunc $MAX_BODY)
if [ -n "$RELEASE_BODY" ] && [ ${#RELEASE_BODY} -gt $MAX_BODY ]; then
BODY=$(printf '%s' "$BODY" | strip_trailing_url)
fi
BODY=$(printf '%s' "$BODY" | wrap_urls | esc)
[ -n "$RELEASE_BODY" ] && [ ${#RELEASE_BODY} -gt $MAX_BODY ] && BODY="${BODY}..."
[ -n "$BODY" ] && BODY=" · $BODY"
TAG_ESC=$(printf '%s' "$TAG" | esc)
MSG="🚀 **[Release $TAG_ESC: $REL_NAME](<$URL>)**"$'\n'"$BODY"
jq -n --arg content "$MSG" '{content: $content}' | curl -sf --retry 2 -X POST "$WEBHOOK" -H "Content-Type: application/json" -d @-
create:
if: github.event_name == 'create'
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
with:
ref: ${{ github.event.repository.default_branch }}
sparse-checkout: .github/scripts
sparse-checkout-cone-mode: false
- name: Notify Discord
env:
WEBHOOK: ${{ secrets.DISCORD_WEBHOOK }}
REF_TYPE: ${{ github.event.ref_type }}
REF: ${{ github.event.ref }}
ACTOR: ${{ github.actor }}
REPO_URL: ${{ github.event.repository.html_url }}
run: |
set -o pipefail
source .github/scripts/discord-helpers.sh
[ -z "$WEBHOOK" ] && exit 0
[ "$REF_TYPE" = "branch" ] && ICON="🌿" || ICON="🏷️"
REF_TRUNC=$(printf '%s' "$REF" | trunc $MAX_TITLE)
[ ${#REF} -gt $MAX_TITLE ] && REF_TRUNC="${REF_TRUNC}..."
REF_ESC=$(printf '%s' "$REF_TRUNC" | esc)
REF_URL=$(jq -rn --arg ref "$REF" '$ref | @uri')
ACTOR_ESC=$(printf '%s' "$ACTOR" | esc)
MSG="$ICON **${REF_TYPE^} created: [$REF_ESC](<$REPO_URL/tree/$REF_URL>)** by @$ACTOR_ESC"
jq -n --arg content "$MSG" '{content: $content}' | curl -sf --retry 2 -X POST "$WEBHOOK" -H "Content-Type: application/json" -d @-
delete:
if: github.event_name == 'delete'
runs-on: ubuntu-latest
steps:
- name: Notify Discord
uses: sarisia/actions-status-discord@v1
if: always()
with:
webhook: ${{ secrets.DISCORD_WEBHOOK }}
status: ${{ job.status }}
title: "Triggered by ${{ github.event_name }}"
color: 0x5865F2
env:
WEBHOOK: ${{ secrets.DISCORD_WEBHOOK }}
REF_TYPE: ${{ github.event.ref_type }}
REF: ${{ github.event.ref }}
ACTOR: ${{ github.actor }}
run: |
set -o pipefail
[ -z "$WEBHOOK" ] && exit 0
esc() { sed -e 's/[][\*_()~`]/\\&/g' -e 's/@/@ /g'; }
trunc() { tr '\n\r' ' ' | cut -c1-"$1"; }
REF_TRUNC=$(printf '%s' "$REF" | trunc 100)
[ ${#REF} -gt 100 ] && REF_TRUNC="${REF_TRUNC}..."
REF_ESC=$(printf '%s' "$REF_TRUNC" | esc)
ACTOR_ESC=$(printf '%s' "$ACTOR" | esc)
MSG="🗑️ **${REF_TYPE^} deleted: $REF_ESC** by @$ACTOR_ESC"
jq -n --arg content "$MSG" '{content: $content}' | curl -sf --retry 2 -X POST "$WEBHOOK" -H "Content-Type: application/json" -d @-

63
.github/workflows/docs.yaml vendored Normal file
View File

@@ -0,0 +1,63 @@
name: Deploy Documentation
on:
push:
branches:
- main
paths:
- "docs/**"
- "src/modules/*/docs/**"
- "website/**"
- "tools/build-docs.js"
- ".github/workflows/docs.yaml"
workflow_dispatch:
permissions:
contents: read
pages: write
id-token: write
concurrency:
group: "pages"
cancel-in-progress: false
jobs:
build:
runs-on: ubuntu-latest
steps:
- name: Checkout repository
uses: actions/checkout@v4
with:
fetch-depth: 0
- name: Setup Node.js
uses: actions/setup-node@v4
with:
node-version: "20"
cache: "npm"
- name: Install dependencies
run: npm ci
- name: Build documentation
env:
# Override site URL from GitHub repo variable if set
# Otherwise, astro.config.mjs will compute from GITHUB_REPOSITORY
SITE_URL: ${{ vars.SITE_URL }}
run: npm run docs:build
- name: Upload artifact
uses: actions/upload-pages-artifact@v3
with:
path: build/site
deploy:
environment:
name: github-pages
url: ${{ steps.deployment.outputs.page_url }}
runs-on: ubuntu-latest
needs: build
steps:
- name: Deploy to GitHub Pages
id: deployment
uses: actions/deploy-pages@v4

View File

@@ -6,9 +6,11 @@ on:
version_bump:
description: Version bump type
required: true
default: patch
default: alpha
type: choice
options:
- alpha
- beta
- patch
- minor
- major
@@ -49,7 +51,11 @@ jobs:
git config user.email "github-actions[bot]@users.noreply.github.com"
- name: Bump version
run: npm run version:${{ github.event.inputs.version_bump }}
run: |
case "${{ github.event.inputs.version_bump }}" in
alpha|beta) npm version prerelease --no-git-tag-version --preid=${{ github.event.inputs.version_bump }} ;;
*) npm version ${{ github.event.inputs.version_bump }} --no-git-tag-version ;;
esac
- name: Get new version and previous tag
id: version
@@ -61,34 +67,9 @@ jobs:
run: |
sed -i 's/"version": ".*"/"version": "${{ steps.version.outputs.new_version }}"/' tools/installer/package.json
- name: Generate web bundles
run: npm run bundle
- name: Package bundles for release
run: |
mkdir -p dist/release-bundles
# Copy web bundles
cp -r web-bundles dist/release-bundles/bmad-bundles-v${{ steps.version.outputs.new_version }}
# Verify bundles exist
if [ ! "$(ls -A dist/release-bundles/bmad-bundles-v${{ steps.version.outputs.new_version }})" ]; then
echo "❌ ERROR: No bundles found"
echo "This likely means 'npm run bundle' failed"
exit 1
fi
# Count and display bundles per module
for module in bmm bmb cis bmgd; do
if [ -d "dist/release-bundles/bmad-bundles-v${{ steps.version.outputs.new_version }}/$module/agents" ]; then
COUNT=$(find dist/release-bundles/bmad-bundles-v${{ steps.version.outputs.new_version }}/$module/agents -name '*.xml' 2>/dev/null | wc -l)
echo "✅ $module: $COUNT agents"
fi
done
# Create archive
tar -czf dist/release-bundles/bmad-bundles-v${{ steps.version.outputs.new_version }}.tar.gz \
-C dist/release-bundles/bmad-bundles-v${{ steps.version.outputs.new_version }} .
# TODO: Re-enable web bundles once tools/cli/bundlers/ is restored
# - name: Generate web bundles
# run: npm run bundle
- name: Commit version bump
run: |
@@ -185,25 +166,15 @@ jobs:
npm publish --tag latest
fi
- name: Create GitHub Release with Bundles
- name: Create GitHub Release
uses: softprops/action-gh-release@v2
with:
tag_name: v${{ steps.version.outputs.new_version }}
name: "BMad Method v${{ steps.version.outputs.new_version }}"
body: |
${{ steps.release_notes.outputs.RELEASE_NOTES }}
## 📦 Web Bundles
Download XML bundles for use in AI platforms (Claude Projects, ChatGPT, Gemini):
- `bmad-bundles-v${{ steps.version.outputs.new_version }}.tar.gz` - All modules (BMM, BMB, CIS, BMGD)
**Browse online** (bleeding edge): https://bmad-code-org.github.io/bmad-bundles/
draft: false
prerelease: ${{ contains(steps.version.outputs.new_version, 'alpha') || contains(steps.version.outputs.new_version, 'beta') }}
files: |
dist/release-bundles/*.tar.gz
- name: Summary
run: |
@@ -212,7 +183,6 @@ jobs:
echo "### 📦 Distribution" >> $GITHUB_STEP_SUMMARY
echo "- **NPM**: Published with @latest tag" >> $GITHUB_STEP_SUMMARY
echo "- **GitHub Release**: https://github.com/bmad-code-org/BMAD-METHOD/releases/tag/v${{ steps.version.outputs.new_version }}" >> $GITHUB_STEP_SUMMARY
echo "- **Web Bundles**: Attached to GitHub Release (4 archives)" >> $GITHUB_STEP_SUMMARY
echo "" >> $GITHUB_STEP_SUMMARY
echo "### ✅ Installation" >> $GITHUB_STEP_SUMMARY
echo "\`\`\`bash" >> $GITHUB_STEP_SUMMARY

View File

@@ -3,6 +3,7 @@ name: Quality & Validation
# Runs comprehensive quality checks on all PRs:
# - Prettier (formatting)
# - ESLint (linting)
# - markdownlint (markdown quality)
# - Schema validation (YAML structure)
# - Agent schema tests (fixture-based validation)
# - Installation component tests (compilation)
@@ -50,6 +51,24 @@ jobs:
- name: ESLint
run: npm run lint
markdownlint:
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Setup Node
uses: actions/setup-node@v4
with:
node-version-file: ".nvmrc"
cache: "npm"
- name: Install dependencies
run: npm ci
- name: markdownlint
run: npm run lint:md
validate:
runs-on: ubuntu-latest
steps:
@@ -73,6 +92,3 @@ jobs:
- name: Test agent compilation components
run: npm run test:install
- name: Validate web bundles
run: npm run validate:bundles

26
.gitignore vendored
View File

@@ -31,7 +31,7 @@ Thumbs.db
# IDE and editor configs
.windsurf/
.trae/
.bmad*/.cursor/
_bmad*/.cursor/
# AI assistant files
CLAUDE.md
@@ -44,10 +44,8 @@ CLAUDE.local.md
.claude/settings.local.json
# Project-specific
.bmad-core
.bmad-creator-tools
test-project-install/*
sample-project/*
_bmad-core
_bmad-creator-tools
flattened-codebase.xml
*.stats.md
.internal-docs/
@@ -62,8 +60,22 @@ src/modules/bmm/sub-modules/
src/modules/bmb/sub-modules/
src/modules/cis/sub-modules/
src/modules/bmgd/sub-modules/
shared-modules
z*/
.bmad
_bmad
_bmad-output
.claude
.codex
.github/chatmodes
.agent
.agentvibes/
.kiro/
.roo
bmad-custom-src/
# Astro / Documentation Build
website/.astro/
website/dist/
build/

42
.markdownlint-cli2.yaml Normal file
View File

@@ -0,0 +1,42 @@
# markdownlint-cli2 configuration
# https://github.com/DavidAnson/markdownlint-cli2
ignores:
- node_modules/**
- test/fixtures/**
- CODE_OF_CONDUCT.md
- _bmad/**
- _bmad*/**
- .agent/**
- .claude/**
- .roo/**
- .codex/**
- .agentvibes/**
- .kiro/**
- sample-project/**
- test-project-install/**
- z*/**
# Rule configuration
config:
# Disable all rules by default
default: false
# Heading levels should increment by one (h1 -> h2 -> h3, not h1 -> h3)
MD001: true
# Duplicate sibling headings (same heading text at same level under same parent)
MD024:
siblings_only: true
# Trailing commas in headings (likely typos)
MD026:
punctuation: ","
# Bare URLs - may not render as links in all parsers
# Should use <url> or [text](url) format
MD034: true
# Spaces inside emphasis markers - breaks rendering
# e.g., "* text *" won't render as emphasis
MD037: true

View File

@@ -1,6 +1,9 @@
# Test fixtures with intentionally broken/malformed files
test/fixtures/**
# Contributor Covenant (external standard)
CODE_OF_CONDUCT.md
# BMAD runtime folders (user-specific, not in repo)
.bmad/
.bmad*/
_bmad/
_bmad*/

View File

@@ -57,6 +57,7 @@
"tileset",
"tmpl",
"Trae",
"Unsharded",
"VNET",
"webskip"
],
@@ -73,7 +74,7 @@
"editor.formatOnSave": true,
"editor.defaultFormatter": "esbenp.prettier-vscode",
"[javascript]": {
"editor.defaultFormatter": "esbenp.prettier-vscode"
"editor.defaultFormatter": "vscode.typescript-language-features"
},
"[json]": {
"editor.defaultFormatter": "vscode.json-language-features"

File diff suppressed because it is too large Load Diff

1
CNAME Normal file
View File

@@ -0,0 +1 @@
docs.bmad-method.org

View File

@@ -4,8 +4,9 @@ Thank you for considering contributing to the BMad project! We believe in **Huma
💬 **Discord Community**: Join our [Discord server](https://discord.gg/gk8jAdXWmj) for real-time discussions:
- **#general-dev** - Technical discussions, feature ideas, and development questions
- **#bugs-issues** - Bug reports and issue discussions
- **#bmad-development** - Technical discussions and development questions
- **#suggestions-feedback** - Feature ideas and suggestions
- **#report-bugs-and-issues** - Bug reports and issue discussions
## Our Philosophy
@@ -56,7 +57,7 @@ Every contribution should strengthen human-AI collaboration. Ask yourself: **"Do
### Reporting Bugs
1. **Check existing issues** first to avoid duplicates
2. **Consider discussing in Discord** (#bugs-issues channel) for quick help
2. **Consider discussing in Discord** (#report-bugs-and-issues channel) for quick help
3. **Use the bug report template** when creating a new issue - it guides you through providing:
- Clear bug description
- Steps to reproduce
@@ -67,7 +68,7 @@ Every contribution should strengthen human-AI collaboration. Ask yourself: **"Do
### Suggesting Features or New Modules
1. **Discuss first in Discord** (#general-dev channel) - the feature request template asks if you've done this
1. **Discuss first in Discord** (#suggestions-feedback channel) - the feature request template asks if you've done this
2. **Check existing issues and discussions** to avoid duplicates
3. **Use the feature request template** when creating an issue
4. **Be specific** about why this feature would benefit the BMad community and strengthen human-AI collaboration
@@ -77,7 +78,7 @@ Every contribution should strengthen human-AI collaboration. Ask yourself: **"Do
⚠️ **Required before submitting PRs:**
1. **For bugs**: Check if an issue exists (create one using the bug template if not)
2. **For features**: Discuss in Discord (#general-dev) AND create a feature request issue
2. **For features**: Discuss in Discord (#suggestions-feedback) AND create a feature request issue
3. **For large changes**: Always open an issue first to discuss alignment
Please propose small, granular changes! For large or significant changes, discuss in Discord and open an issue first. This prevents wasted effort on PRs that may not align with planned changes.
@@ -236,10 +237,8 @@ Each commit should represent one logical change:
3. **Don't paste code in issues** - create a proper PR instead
4. **Don't submit your whole project** - contribute specific improvements
## Code Style
## Prompt & Agent Guidelines
- Follow the existing code style and conventions
- Write clear comments for complex logic
- Keep dev agents lean - they need context for coding, not documentation
- Web/planning agents can be larger with more complex tasks
- Everything is natural language (markdown) - no code in core framework
@@ -253,8 +252,9 @@ By participating in this project, you agree to abide by our Code of Conduct. We
## Need Help?
- 💬 Join our [Discord Community](https://discord.gg/gk8jAdXWmj):
- **#general-dev** - Technical questions and feature discussions
- **#bugs-issues** - Get help with bugs before filing issues
- **#bmad-development** - Technical questions and discussions
- **#suggestions-feedback** - Feature ideas and suggestions
- **#report-bugs-and-issues** - Get help with bugs before filing issues
- 🐛 Report bugs using the [bug report template](https://github.com/bmad-code-org/BMAD-METHOD/issues/new?template=bug_report.md)
- 💡 Suggest features using the [feature request template](https://github.com/bmad-code-org/BMAD-METHOD/issues/new?template=feature_request.md)
- 📖 Browse the [GitHub Discussions](https://github.com/bmad-code-org/BMAD-METHOD/discussions)

View File

@@ -21,6 +21,6 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
TRADEMARK NOTICE:
BMAD™, BMAD-CORE™ and BMAD-METHOD™ are trademarks of BMad Code, LLC. The use of these
BMad™ , BMAD-CORE™ and BMAD-METHOD™ are trademarks of BMad Code, LLC. The use of these
trademarks in this software does not grant any rights to use the trademarks
for any other purpose.

215
README.md
View File

@@ -1,212 +1,79 @@
# BMad Method & BMad Core
# BMad Method
[![Stable Version](https://img.shields.io/npm/v/bmad-method?color=blue&label=stable)](https://www.npmjs.com/package/bmad-method)
[![Alpha Version](https://img.shields.io/npm/v/bmad-method/alpha?color=orange&label=alpha)](https://www.npmjs.com/package/bmad-method)
[![Version](https://img.shields.io/npm/v/bmad-method?color=blue&label=version)](https://www.npmjs.com/package/bmad-method)
[![License: MIT](https://img.shields.io/badge/License-MIT-yellow.svg)](LICENSE)
[![Node.js Version](https://img.shields.io/badge/node-%3E%3D20.0.0-brightgreen)](https://nodejs.org)
[![Discord](https://img.shields.io/badge/Discord-Join%20Community-7289da?logo=discord&logoColor=white)](https://discord.gg/gk8jAdXWmj)
## AI-Driven Agile Development That Scales From Bug Fixes to Enterprise
**Build More, Architect Dreams** — An AI-driven agile development framework with 21 specialized agents, 50+ guided workflows, and scale-adaptive intelligence that adjusts from bug fixes to enterprise systems.
**Build More, Architect Dreams** (BMAD) with **19 specialized AI agents** and **50+ guided workflows** that adapt to your project's complexity—from quick bug fixes to enterprise platforms.
## Why BMad?
> **🚀 v6 is a MASSIVE upgrade from v4!** Complete architectural overhaul, scale-adaptive intelligence, visual workflows, and the powerful BMad Core framework. v4 users: this changes everything. [See what's new →](#whats-new-in-v6)
Traditional AI tools do the thinking for you, producing average results. BMad agents act as expert collaborators who guide you through structured workflows to bring out your best thinking.
> **📌 v6 Alpha Status:** Near-beta quality with vastly improved stability. Documentation is being finalized. New videos coming soon to [BMadCode YouTube](https://www.youtube.com/@BMadCode).
- **Scale-Adaptive**: Automatically adjusts planning depth based on project complexity (Level 0-4)
- **Structured Workflows**: Grounded in agile best practices across analysis, planning, architecture, and implementation
- **Specialized Agents**: 12+ domain experts (PM, Architect, Developer, UX, Scrum Master, and more)
- **Complete Lifecycle**: From brainstorming to deployment, with just-in-time documentation
## 🎯 Why BMad Method?
## Quick Start
Unlike generic AI coding assistants, BMad Method provides **structured, battle-tested workflows** powered by specialized agents who understand agile development. Each agent has deep domain expertise—from product management to architecture to testing—working together seamlessly.
**✨ Key Benefits:**
- **Scale-Adaptive Intelligence** - Automatically adjusts planning depth from bug fixes to enterprise systems
- **Complete Development Lifecycle** - Analysis → Planning → Architecture → Implementation
- **Specialized Expertise** - 19 agents with specific roles (PM, Architect, Developer, UX Designer, etc.)
- **Proven Methodologies** - Built on agile best practices with AI amplification
- **IDE Integration** - Works with Claude Code, Cursor, Windsurf, VS Code
## 🏗️ The Power of BMad Core
**BMad Method** is actually a sophisticated module built on top of **BMad Core** (**C**ollaboration **O**ptimized **R**eflection **E**ngine). This revolutionary architecture means:
- **BMad Core** provides the universal framework for human-AI collaboration
- **BMad Method** leverages Core to deliver agile development workflows
- **BMad Builder** lets YOU create custom modules as powerful as BMad Method itself
With **BMad Builder**, you can architect both simple agents and vastly complex domain-specific modules (legal, medical, finance, education, creative) that will soon be sharable in an **official community marketplace**. Imagine building and sharing your own specialized AI team!
## 📊 See It In Action
<p align="center">
<img src="./src/modules/bmm/docs/images/workflow-method-greenfield.svg" alt="BMad Method Workflow" width="100%">
</p>
<p align="center">
<em>Complete BMad Method workflow showing all phases, agents, and decision points</em>
</p>
## 🚀 Get Started in 3 Steps
### 1. Install BMad Method
**Prerequisites**: [Node.js](https://nodejs.org) v20+
```bash
# Install v6 Alpha (recommended)
npx bmad-method@alpha install
# Or stable v4 for production
npx bmad-method install
```
### 2. Initialize Your Project
Follow the installer prompts to configure your project. Then run:
Load any agent in your IDE and run:
```
```bash
*workflow-init
```
This analyzes your project and recommends the right workflow track.
This analyzes your project and recommends a track:
### 3. Choose Your Track
| Track | Best For | Time to First Story |
| --------------- | ------------------------- | ------------------- |
| **Quick Flow** | Bug fixes, small features | ~5 minutes |
| **BMad Method** | Products and platforms | ~15 minutes |
| **Enterprise** | Compliance-heavy systems | ~30 minutes |
BMad Method adapts to your needs with three intelligent tracks:
## Modules
| Track | Use For | Planning | Time to Start |
| ------------------ | ------------------------- | ----------------------- | ------------- |
| **⚡ Quick Flow** | Bug fixes, small features | Tech spec only | < 5 minutes |
| **📋 BMad Method** | Products, platforms | PRD + Architecture + UX | < 15 minutes |
| **🏢 Enterprise** | Compliance, scale | Full governance suite | < 30 minutes |
| Module | Purpose |
| ------------------------------------- | -------------------------------------------------------- |
| **BMad Method (BMM)** | Core agile development with 34 workflows across 4 phases |
| **BMad Builder (BMB)** | Create custom agents and domain-specific modules |
| **Creative Intelligence Suite (CIS)** | Innovation, brainstorming, and problem-solving |
> **Not sure?** Run `*workflow-init` and let BMad analyze your project goal.
## Documentation
## 🔄 How It Works: 4-Phase Methodology
**[Full Documentation](http://docs.bmad-method.org)** — Tutorials, how-to guides, concepts, and reference
BMad Method guides you through a proven development lifecycle:
1. **📊 Analysis** (Optional) - Brainstorm, research, and explore solutions
2. **📝 Planning** - Create PRDs, tech specs, or game design documents
3. **🏗 Solutioning** - Design architecture, UX, and technical approach
4. ** Implementation** - Story-driven development with continuous validation
Each phase has specialized workflows and agents working together to deliver exceptional results.
## 🤖 Meet Your Team
**12 Specialized Agents** working in concert:
| Development | Architecture | Product | Leadership |
| ----------- | -------------- | ------------- | -------------- |
| Developer | Architect | PM | Scrum Master |
| UX Designer | Test Architect | Analyst | BMad Master |
| Tech Writer | Game Architect | Game Designer | Game Developer |
Each agent brings deep expertise and can be customized to match your team's style.
## 📦 What's Included
### Core Modules
- **BMad Method (BMM)** - Complete agile development framework
- 12 specialized agents
- 34 workflows across 4 phases
- Scale-adaptive planning
- [→ Documentation Hub](./src/modules/bmm/docs/README.md)
- **BMad Builder (BMB)** - Create custom agents and workflows
- Build anything from simple agents to complex modules
- Create domain-specific solutions (legal, medical, finance, education)
- Share your creations in the upcoming community marketplace
- [→ Builder Guide](./src/modules/bmb/README.md)
- **Creative Intelligence Suite (CIS)** - Innovation & problem-solving
- Brainstorming, design thinking, storytelling
- 5 creative facilitation workflows
- [→ Creative Workflows](./src/modules/cis/README.md)
### Key Features
- **🎨 Customizable Agents** - Modify personalities, expertise, and communication styles
- **🌐 Multi-Language Support** - Separate settings for communication and code output
- **📄 Document Sharding** - 90% token savings for large projects
- **🔄 Update-Safe** - Your customizations persist through updates
- **🚀 Web Bundles** - Use in ChatGPT, Claude Projects, or Gemini Gems
## 📚 Documentation
### Quick Links
- **[Quick Start Guide](./src/modules/bmm/docs/quick-start.md)** - 15-minute introduction
- **[Complete BMM Documentation](./src/modules/bmm/docs/README.md)** - All guides and references
- **[Agent Customization](./docs/agent-customization-guide.md)** - Personalize your agents
- **[All Documentation](./docs/index.md)** - Complete documentation index
- [Getting Started Tutorial](http://docs.bmad-method.org/tutorials/getting-started/getting-started-bmadv6/)
- [Upgrading from Previous Versions](http://docs.bmad-method.org/how-to/installation/upgrade-to-v6/)
### For v4 Users
- **[v4 Documentation](https://github.com/bmad-code-org/BMAD-METHOD/tree/V4)**
- **[v4 to v6 Upgrade Guide](./docs/v4-to-v6-upgrade.md)**
- **[v4 Documentation](https://github.com/bmad-code-org/BMAD-METHOD/tree/V4/docs)**
## 💬 Community & Support
## Community
- **[Discord Community](https://discord.gg/gk8jAdXWmj)** - Get help, share projects
- **[GitHub Issues](https://github.com/bmad-code-org/BMAD-METHOD/issues)** - Report bugs, request features
- **[YouTube Channel](https://www.youtube.com/@BMadCode)** - Video tutorials and demos
- **[Web Bundles](https://bmad-code-org.github.io/bmad-bundles/)** - Pre-built agent bundles
- [Discord](https://discord.gg/gk8jAdXWmj) — Get help, share ideas, collaborate
- [YouTube](https://www.youtube.com/@BMadCode) — Video tutorials and updates
- [GitHub Issues](https://github.com/bmad-code-org/BMAD-METHOD/issues) — Bug reports and feature requests
- [Discussions](https://github.com/bmad-code-org/BMAD-METHOD/discussions) — Community conversations
## 🛠️ Development
## Contributing
For contributors working on the BMad codebase:
We welcome contributions! See [CONTRIBUTING.md](CONTRIBUTING.md) for guidelines.
```bash
# Run all quality checks
npm test
## License
# Development commands
npm run lint # Check code style
npm run format:fix # Auto-format code
npm run bundle # Build web bundles
```
See [CONTRIBUTING.md](CONTRIBUTING.md) for full development guidelines.
## What's New in v6
**v6 represents a complete architectural revolution from v4:**
### 🚀 Major Upgrades
- **BMad Core Framework** - Modular architecture enabling custom domain solutions
- **Scale-Adaptive Intelligence** - Automatic adjustment from bug fixes to enterprise
- **Visual Workflows** - Beautiful SVG diagrams showing complete methodology
- **BMad Builder Module** - Create and share your own AI agent teams
- **50+ Workflows** - Up from 20 in v4, covering every development scenario
- **19 Specialized Agents** - Enhanced with customizable personalities and expertise
- **Update-Safe Customization** - Your configs persist through all updates
- **Web Bundles** - Use agents in ChatGPT, Claude, and Gemini
- **Multi-Language Support** - Separate settings for communication and code
- **Document Sharding** - 90% token savings for large projects
### 🔄 For v4 Users
- **[Comprehensive Upgrade Guide](./docs/v4-to-v6-upgrade.md)** - Step-by-step migration
- **[v4 Documentation Archive](https://github.com/bmad-code-org/BMAD-METHOD/tree/V4)** - Legacy reference
- Backwards compatibility where possible
- Smooth migration path with installer detection
## 📄 License
MIT License - See [LICENSE](LICENSE) for details.
**Trademarks:** BMAD and BMAD-METHOD are trademarks of BMad Code, LLC.
MIT License — see [LICENSE](LICENSE) for details.
---
<p align="center">
<a href="https://github.com/bmad-code-org/BMAD-METHOD/graphs/contributors">
<img src="https://contrib.rocks/image?repo=bmad-code-org/BMAD-METHOD" alt="Contributors">
</a>
</p>
**BMad** and **BMAD-METHOD** are trademarks of BMad Code, LLC.
<p align="center">
<sub>Built with ❤️ for the human-AI collaboration community</sub>
</p>
[![Contributors](https://contrib.rocks/image?repo=bmad-code-org/BMAD-METHOD)](https://github.com/bmad-code-org/BMAD-METHOD/graphs/contributors)

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---
title: Page Not Found
template: splash
---
The page you're looking for doesn't exist or has been moved.
[Return to Home](/docs/index.md)

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---
title: "Workflow Diagram Maintenance"
---
## Regenerating SVG from Excalidraw
When you edit `workflow-method-greenfield.excalidraw`, regenerate the SVG:
1. Open <https://excalidraw.com/>
2. Load the `.excalidraw` file
3. Click menu (☰) → Export image → SVG
4. **Set "Scale" to 1x** (default is 2x)
5. Click "Export"
6. Save as `workflow-method-greenfield.svg`
7. **Validate the changes** (see below)
8. Commit both files together
**Important:**
- Always use **1x scale** to maintain consistent dimensions
- Automated export tools (`excalidraw-to-svg`) are broken - use manual export only
## Visual Validation
After regenerating the SVG, validate that it renders correctly:
```bash
./tools/validate-svg-changes.sh path/to/workflow-method-greenfield.svg
```
This script:
- Checks for required dependencies (Playwright, ImageMagick)
- Installs Playwright locally if needed (no package.json pollution)
- Renders old vs new SVG using browser-accurate rendering
- Compares pixel-by-pixel and generates a diff image
- Outputs a prompt for AI visual analysis (paste into Gemini/Claude)
**Threshold**: <0.01% difference is acceptable (anti-aliasing variations)

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# Documentation Style Guide
Internal guidelines for maintaining consistent, high-quality documentation across the BMad Method project. This document is not included in the Starlight sidebar — it's for contributors and maintainers, not end users.
## Quick Principles
1. **Clarity over brevity** — Be concise, but never at the cost of understanding
2. **Consistent structure** — Follow established patterns so readers know what to expect
3. **Strategic visuals** — Use admonitions, tables, and diagrams purposefully
4. **Scannable content** — Headers, lists, and callouts help readers find what they need
## Validation Steps
Before submitting documentation changes, run these checks from the repo root:
1. **Fix link format** — Convert relative links (`./`, `../`) to site-relative paths (`/path/`)
```bash
npm run docs:fix-links # Preview changes
npm run docs:fix-links -- --write # Apply changes
```
2. **Validate links** — Check all links point to existing files
```bash
npm run docs:validate-links # Preview issues
npm run docs:validate-links -- --write # Auto-fix where possible
```
3. **Build the site** — Verify no build errors
```bash
npm run docs:build
```
## Tutorial Structure
Every tutorial should follow this structure:
```
1. Title + Hook (1-2 sentences describing the outcome)
2. Version/Module Notice (info or warning admonition as appropriate)
3. What You'll Learn (bullet list of outcomes)
4. Prerequisites (info admonition)
5. Quick Path (tip admonition - TL;DR summary)
6. Understanding [Topic] (context before steps - tables for phases/agents)
7. Installation (if applicable)
8. Step 1: [First Major Task]
9. Step 2: [Second Major Task]
10. Step 3: [Third Major Task]
11. What You've Accomplished (summary + folder structure if applicable)
12. Quick Reference (commands table)
13. Common Questions (FAQ format)
14. Getting Help (community links)
15. Key Takeaways (tip admonition - memorable points)
```
Not all sections are required for every tutorial, but this is the standard flow.
## Visual Hierarchy
### Avoid
| Pattern | Problem |
|---------|---------|
| `---` horizontal rules | Fragment the reading flow |
| `####` deep headers | Create visual noise |
| **Important:** bold paragraphs | Blend into body text |
| Deeply nested lists | Hard to scan |
| Code blocks for non-code | Confusing semantics |
### Use Instead
| Pattern | When to Use |
|---------|-------------|
| White space + section headers | Natural content separation |
| Bold text within paragraphs | Inline emphasis |
| Admonitions | Callouts that need attention |
| Tables | Structured comparisons |
| Flat lists | Scannable options |
## Admonitions
Use Starlight admonitions strategically:
```md
:::tip[Title]
Shortcuts, best practices, "pro tips"
:::
:::note[Title]
Context, definitions, examples, prerequisites
:::
:::caution[Title]
Caveats, potential issues, things to watch out for
:::
:::danger[Title]
Critical warnings only — data loss, security issues
:::
```
### Standard Admonition Uses
| Admonition | Standard Use in Tutorials |
|------------|---------------------------|
| `:::note[Prerequisites]` | What users need before starting |
| `:::tip[Quick Path]` | TL;DR summary at top of tutorial |
| `:::caution[Fresh Chats]` | Context limitation reminders |
| `:::note[Example]` | Command/response examples |
| `:::tip[Check Your Status]` | How to verify progress |
| `:::tip[Remember These]` | Key takeaways at end |
### Admonition Guidelines
- **Always include a title** for tip, info, and warning
- **Keep content brief** — 1-3 sentences ideal
- **Don't overuse** — More than 3-4 per major section feels noisy
- **Don't nest** — Admonitions inside admonitions are hard to read
## Headers
### Budget
- **8-12 `##` sections** for full tutorials following standard structure
- **2-3 `###` subsections** per `##` section maximum
- **Avoid `####` entirely** — use bold text or admonitions instead
### Naming
- Use action verbs for steps: "Install BMad", "Create Your Plan"
- Use nouns for reference sections: "Common Questions", "Quick Reference"
- Keep headers short and scannable
## Code Blocks
### Do
```md
```bash
npx bmad-method install
```
```
### Don't
````md
```
You: Do something
Agent: [Response here]
```
````
For command/response examples, use an admonition instead:
```md
:::note[Example]
Run `workflow-status` and the agent will tell you the next recommended workflow.
:::
```
## Tables
Use tables for:
- Phases and what happens in each
- Agent roles and when to use them
- Command references
- Comparing options
- Step sequences with multiple attributes
Keep tables simple:
- 2-4 columns maximum
- Short cell content
- Left-align text, right-align numbers
### Standard Tables
**Phases Table:**
```md
| Phase | Name | What Happens |
|-------|------|--------------|
| 1 | Analysis | Brainstorm, research *(optional)* |
| 2 | Planning | Requirements — PRD or tech-spec *(required)* |
```
**Quick Reference Table:**
```md
| Command | Agent | Purpose |
|---------|-------|---------|
| `*workflow-init` | Analyst | Initialize a new project |
| `*prd` | PM | Create Product Requirements Document |
```
**Build Cycle Table:**
```md
| Step | Agent | Workflow | Purpose |
|------|-------|----------|---------|
| 1 | SM | `create-story` | Create story file from epic |
| 2 | DEV | `dev-story` | Implement the story |
```
## Lists
### Flat Lists (Preferred)
```md
- **Option A** — Description of option A
- **Option B** — Description of option B
- **Option C** — Description of option C
```
### Numbered Steps
```md
1. Load the **PM agent** in a new chat
2. Run the PRD workflow: `*prd`
3. Output: `PRD.md`
```
### Avoid Deep Nesting
```md
<!-- Don't do this -->
1. First step
- Sub-step A
- Detail 1
- Detail 2
- Sub-step B
2. Second step
```
Instead, break into separate sections or use an admonition for context.
## Links
- Use descriptive link text: `[Tutorial Style Guide](./tutorial-style.md)`
- Avoid "click here" or bare URLs
- Prefer relative paths within docs
## Images
- Always include alt text
- Add a caption in italics below: `*Description of the image.*`
- Use SVG for diagrams when possible
- Store in `./images/` relative to the document
## FAQ Sections
Use a TOC with jump links, `###` headers for questions, and direct answers:
```md
## Questions
- [Do I always need architecture?](#do-i-always-need-architecture)
- [Can I change my plan later?](#can-i-change-my-plan-later)
### Do I always need architecture?
Only for BMad Method and Enterprise tracks. Quick Flow skips to implementation.
### Can I change my plan later?
Yes. The SM agent has a `correct-course` workflow for handling scope changes.
**Have a question not answered here?** Please [open an issue](...) or ask in [Discord](...) so we can add it!
```
### FAQ Guidelines
- **TOC at top** — Jump links under `## Questions` for quick navigation
- **`###` headers** — Questions are scannable and linkable (no `Q:` prefix)
- **Direct answers** — No `**A:**` prefix, just the answer
- **No "Related Documentation"** — Sidebar handles navigation; avoid repetitive links
- **End with CTA** — "Have a question not answered here?" with issue/Discord links
## Folder Structure Blocks
Show project structure in "What You've Accomplished":
````md
Your project now has:
```
your-project/
├── _bmad/ # BMad configuration
├── _bmad-output/
│ ├── PRD.md # Your requirements document
│ └── bmm-workflow-status.yaml # Progress tracking
└── ...
```
````
## Example: Before and After
### Before (Noisy)
```md
---
## Getting Started
### Step 1: Initialize
#### What happens during init?
**Important:** You need to describe your project.
1. Your project goals
- What you want to build
- Why you're building it
2. The complexity
- Small, medium, or large
---
```
### After (Clean)
```md
## Step 1: Initialize Your Project
Load the **Analyst agent** in your IDE, wait for the menu, then run `workflow-init`.
:::note[What Happens]
You'll describe your project goals and complexity. The workflow then recommends a planning track.
:::
```
## Checklist
Before submitting a tutorial:
- [ ] Follows the standard structure
- [ ] Has version/module notice if applicable
- [ ] Has "What You'll Learn" section
- [ ] Has Prerequisites admonition
- [ ] Has Quick Path TL;DR admonition
- [ ] No horizontal rules (`---`)
- [ ] No `####` headers
- [ ] Admonitions used for callouts (not bold paragraphs)
- [ ] Tables used for structured data (phases, commands, agents)
- [ ] Lists are flat (no deep nesting)
- [ ] Has "What You've Accomplished" section
- [ ] Has Quick Reference table
- [ ] Has Common Questions section
- [ ] Has Getting Help section
- [ ] Has Key Takeaways admonition
- [ ] All links use descriptive text
- [ ] Images have alt text and captions

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---
title: "Getting Started with BMad v4"
description: Install BMad and create your first planning document
---
Build software faster using AI-powered workflows with specialized agents that guide you through planning, architecture, and implementation.
:::note[Stable Release]
This tutorial covers BMad v4, the current stable release. For the latest features (with potential breaking changes), see the [BMad v6 Alpha tutorial](./getting-started-bmadv6.md).
:::
## What You'll Learn
- Install and configure BMad for your IDE
- Understand how BMad organizes work into phases and agents
- Initialize a project and choose a planning track
- Create your first requirements document
:::note[Prerequisites]
- **Node.js 20+** — Required for the installer
- **Git** — Recommended for version control
- **AI-powered IDE** — Claude Code, Cursor, Windsurf, or similar
- **A project idea** — Even a simple one works for learning
:::
:::tip[Quick Path]
**Install**`npx bmad-method install`
**Initialize** → Load Analyst agent, run `workflow-init`
**Plan** → PM creates PRD, Architect creates architecture
**Build** → SM manages sprints, DEV implements stories
**Always use fresh chats** for each workflow to avoid context issues.
:::
## Understanding BMad
BMad helps you build software through guided workflows with specialized AI agents. The process follows four phases:
| Phase | Name | What Happens |
|-------|------|--------------|
| 1 | Analysis | Brainstorm, research *(optional)* |
| 2 | Planning | Requirements — PRD or tech-spec *(required)* |
| 3 | Solutioning | Architecture, design decisions *(varies by track)* |
| 4 | Implementation | Build code story by story *(required)* |
Based on your project's complexity, BMad offers three planning tracks:
| Track | Best For | Documents Created |
|-------|----------|-------------------|
| **Quick Flow** | Bug fixes, simple features, clear scope | Tech-spec only |
| **BMad Method** | Products, platforms, complex features | PRD + Architecture + UX |
| **Enterprise** | Compliance, multi-tenant, enterprise needs | PRD + Architecture + Security + DevOps |
## Installation
Open a terminal in your project directory and run:
```bash
npx bmad-method install
```
The interactive installer guides you through setup:
- **Choose Installation Location** — Select current directory (recommended), subdirectory, or custom path
- **Select Your AI Tool** — Claude Code, Cursor, Windsurf, or other
- **Choose Modules** — Select **BMM** (BMad Method) for this tutorial
- **Accept Defaults** — Customize later in `_bmad/[module]/config.yaml`
Verify your installation:
```
your-project/
├── _bmad/
│ ├── bmm/ # Method module
│ │ ├── agents/ # Agent files
│ │ ├── workflows/ # Workflow files
│ │ └── config.yaml # Module config
│ └── core/ # Core utilities
├── _bmad-output/ # Generated artifacts (created later)
└── .claude/ # IDE configuration (if using Claude Code)
```
:::tip[Troubleshooting]
Having issues? See [Install BMad](../../how-to/installation/install-bmad.md) for common solutions.
:::
## Step 1: Initialize Your Project
Load the **Analyst agent** in your IDE:
- **Claude Code**: Type `/analyst` or load the agent file directly
- **Cursor/Windsurf**: Open the agent file from `_bmad/bmm/agents/`
Wait for the agent's menu to appear, then run:
```
Run workflow-init
```
Or use the shorthand: `*workflow-init`
The workflow asks you to describe:
- **Your project and goals** — What are you building? What problem does it solve?
- **Existing codebase** — Is this new (greenfield) or existing code (brownfield)?
- **Size and complexity** — Roughly how big is this? (adjustable later)
Based on your description, the workflow suggests a planning track. For this tutorial, choose **BMad Method**.
Once you confirm, the workflow creates `bmm-workflow-status.yaml` to track your progress.
:::caution[Fresh Chats]
Always start a fresh chat for each workflow. This prevents context limitations from causing issues.
:::
## Step 2: Create Your Plan
With your project initialized, work through the planning phases.
### Phase 1: Analysis (Optional)
If you want to brainstorm or research first:
- **brainstorm-project** — Guided ideation with the Analyst
- **research** — Market and technical research
- **product-brief** — Recommended foundation document
### Phase 2: Planning (Required)
**Start a fresh chat** and load the **PM agent**.
```
Run prd
```
Or use shortcuts: `*prd`, select "create-prd" from the menu, or say "Let's create a PRD".
The PM agent guides you through:
1. **Project overview** — Refine your project description
2. **Goals and success metrics** — What does success look like?
3. **User personas** — Who uses this product?
4. **Functional requirements** — What must the system do?
5. **Non-functional requirements** — Performance, security, scalability needs
When complete, you'll have `PRD.md` in your `_bmad-output/` folder.
:::note[UX Design (Optional)]
If your project has a user interface, load the **UX-Designer agent** and run the UX design workflow after creating your PRD.
:::
### Phase 3: Solutioning (Required for BMad Method)
**Start a fresh chat** and load the **Architect agent**.
```
Run create-architecture
```
The architect guides you through technical decisions: tech stack, database design, API patterns, and system structure.
:::tip[Check Your Status]
Unsure what's next? Load any agent and run `workflow-status`. It tells you the next recommended or required workflow.
:::
## Step 3: Build Your Project
Once planning is complete, move to implementation.
### Initialize Sprint Planning
Load the **SM agent** and run `sprint-planning`. This creates `sprint-status.yaml` to track all epics and stories.
### The Build Cycle
For each story, repeat this cycle with fresh chats:
| Step | Agent | Workflow | Purpose |
|------|-------|----------|---------|
| 1 | SM | `create-story` | Create story file from epic |
| 2 | DEV | `dev-story` | Implement the story |
| 3 | DEV | `code-review` | Quality validation *(recommended)* |
After completing all stories in an epic, load the **SM agent** and run `retrospective`.
## What You've Accomplished
You've learned the foundation of building with BMad:
- Installed BMad and configured it for your IDE
- Initialized a project with your chosen planning track
- Created planning documents (PRD, Architecture)
- Understood the build cycle for implementation
Your project now has:
```
your-project/
├── _bmad/ # BMad configuration
├── _bmad-output/
│ ├── PRD.md # Your requirements document
│ ├── architecture.md # Technical decisions
│ └── bmm-workflow-status.yaml # Progress tracking
└── ...
```
## Quick Reference
| Command | Agent | Purpose |
|---------|-------|---------|
| `*workflow-init` | Analyst | Initialize a new project |
| `*workflow-status` | Any | Check progress and next steps |
| `*prd` | PM | Create Product Requirements Document |
| `*create-architecture` | Architect | Create architecture document |
| `*sprint-planning` | SM | Initialize sprint tracking |
| `*create-story` | SM | Create a story file |
| `*dev-story` | DEV | Implement a story |
| `*code-review` | DEV | Review implemented code |
## Common Questions
**Do I need to create a PRD for every project?**
Only for BMad Method and Enterprise tracks. Quick Flow projects use a simpler tech-spec instead.
**Can I skip Phase 1 (Analysis)?**
Yes, Phase 1 is optional. If you already know what you're building, start with Phase 2 (Planning).
**What if I want to brainstorm first?**
Load the Analyst agent and run `*brainstorm-project` before `workflow-init`.
**Why start fresh chats for each workflow?**
Workflows are context-intensive. Reusing chats can cause the AI to hallucinate or lose track of details. Fresh chats ensure maximum context capacity.
## Getting Help
- **During workflows** — Agents guide you with questions and explanations
- **Check status** — Run `workflow-status` with any agent
- **Community** — [Discord](https://discord.gg/gk8jAdXWmj) (#bmad-method-help, #report-bugs-and-issues)
- **Video tutorials** — [BMad Code YouTube](https://www.youtube.com/@BMadCode)
## Key Takeaways
:::tip[Remember These]
- **Always use fresh chats** — Load agents in new chats for each workflow
- **Let workflow-status guide you** — Ask any agent for status when unsure
- **Track matters** — Quick Flow uses tech-spec; Method/Enterprise need PRD and architecture
- **Tracking is automatic** — Status files update themselves
- **Agents are flexible** — Use menu numbers, shortcuts (`*prd`), or natural language
:::
Ready to start? Install BMad, load the Analyst, run `workflow-init`, and let the agents guide you.

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# Custom Agent Installation
Install and personalize BMAD agents in your project.
## Quick Start
```bash
# From your project directory with BMAD installed
npx bmad agent-install
```
Or if you have bmad-cli installed globally:
```bash
bmad agent-install
```
## What It Does
1. **Discovers** available agent templates from your custom agents folder
2. **Prompts** you to personalize the agent (name, behavior, preferences)
3. **Compiles** the agent with your choices baked in
4. **Installs** to your project's `.bmad/custom/agents/` directory
5. **Creates** IDE commands for all your configured IDEs (Claude Code, Codex, Cursor, etc.)
6. **Saves** your configuration for automatic reinstallation during BMAD updates
## Options
```bash
bmad agent-install [options]
Options:
-p, --path <path> Direct path to specific agent YAML file or folder
-d, --defaults Use default values without prompting
-t, --target <path> Target installation directory
```
## Example Session
```
🔧 BMAD Agent Installer
Found BMAD at: /project/.bmad
Searching for agents in: /project/.bmad/custom/agents
Available Agents:
1. 📄 commit-poet (simple)
2. 📚 journal-keeper (expert)
Select agent to install (number): 1
Selected: commit-poet
📛 Agent Persona Name
Agent type: commit-poet
Default persona: Inkwell Von Comitizen
Custom name (or Enter for default): Fred
Persona: Fred
File: fred-commit-poet.md
📝 Agent Configuration
What's your preferred default commit message style?
* 1. Conventional (feat/fix/chore)
2. Narrative storytelling
3. Poetic haiku
4. Detailed explanation
Choice (default: 1): 1
How enthusiastic should the agent be?
1. Moderate - Professional with personality
* 2. High - Genuinely excited
3. EXTREME - Full theatrical drama
Choice (default: 2): 3
Include emojis in commit messages? [Y/n]: y
✨ Agent installed successfully!
Name: fred-commit-poet
Location: /project/.bmad/custom/agents/fred-commit-poet
Compiled: fred-commit-poet.md
✓ Source saved for reinstallation
✓ Added to agent-manifest.csv
✓ Created IDE commands:
claude-code: /bmad:custom:agents:fred-commit-poet
codex: /bmad-custom-agents-fred-commit-poet
github-copilot: bmad-agent-custom-fred-commit-poet
```
## Reinstallation
Custom agents are automatically reinstalled when you run `bmad init --quick`. Your personalization choices are preserved in `.bmad/_cfg/custom/agents/`.
## Installing Reference Agents
The BMAD source includes example agents you can install. **You must copy them to your project first.**
### Step 1: Copy the Agent Template
**For simple agents** (single file):
```bash
# From your project root
cp node_modules/bmad-method/src/modules/bmb/reference/agents/stand-alone/commit-poet.agent.yaml \
.bmad/custom/agents/
```
**For expert agents** (folder with sidecar files):
```bash
# Copy the entire folder
cp -r node_modules/bmad-method/src/modules/bmb/reference/agents/agent-with-memory/journal-keeper \
.bmad/custom/agents/
```
### Step 2: Install and Personalize
```bash
npx bmad agent-install
# or: bmad agent-install
```
The installer will:
1. Find the copied template in `.bmad/custom/agents/`
2. Prompt for personalization (name, behavior, preferences)
3. Compile and install with your choices baked in
4. Create IDE commands for immediate use
### Available Reference Agents
**Simple (standalone file):**
- `commit-poet.agent.yaml` - Commit message artisan with style preferences
**Expert (folder with sidecar):**
- `journal-keeper/` - Personal journal companion with memory and pattern recognition
Find these in the BMAD source:
```
src/modules/bmb/reference/agents/
├── stand-alone/
│ └── commit-poet.agent.yaml
└── agent-with-memory/
└── journal-keeper/
├── journal-keeper.agent.yaml
└── journal-keeper-sidecar/
```
## Creating Your Own
Place your `.agent.yaml` files in `.bmad/custom/agents/`. Use the reference agents as templates.
Key sections in an agent YAML:
- `metadata`: name, title, icon, type
- `persona`: role, identity, communication_style, principles
- `prompts`: reusable prompt templates
- `menu`: numbered menu items
- `install_config`: personalization questions (optional, at end of file)
See the reference agents for complete examples with install_config templates and XML-style semantic tags.

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# Document Sharding Guide
Comprehensive guide to BMad Method's document sharding system for managing large planning and architecture documents.
## Table of Contents
- [What is Document Sharding?](#what-is-document-sharding)
- [When to Use Sharding](#when-to-use-sharding)
- [How Sharding Works](#how-sharding-works)
- [Using the Shard-Doc Tool](#using-the-shard-doc-tool)
- [Workflow Support](#workflow-support)
- [Best Practices](#best-practices)
- [Examples](#examples)
## What is Document Sharding?
Document sharding splits large markdown files into smaller, organized files based on level 2 headings (`## Heading`). This enables:
- **Selective Loading** - Workflows load only the sections they need
- **Reduced Token Usage** - Massive efficiency gains for large projects
- **Better Organization** - Logical section-based file structure
- **Maintained Context** - Index file preserves document structure
### Architecture
```
Before Sharding:
docs/
└── PRD.md (large 50k token file)
After Sharding:
docs/
└── prd/
├── index.md # Table of contents with descriptions
├── overview.md # Section 1
├── user-requirements.md # Section 2
├── technical-requirements.md # Section 3
└── ... # Additional sections
```
## When to Use Sharding
### Ideal Candidates
**Large Multi-Epic Projects:**
- Very large complex PRDs
- Architecture documents with multiple system layers
- Epic files with 4+ epics (especially for Phase 4)
- UX design specs covering multiple subsystems
**Token Thresholds:**
- **Consider sharding**: Documents > 20k tokens
- **Strongly recommended**: Documents > 40k tokens
- **Critical for efficiency**: Documents > 60k tokens
### When NOT to Shard
**Small Projects:**
- Single epic projects
- Level 0-1 projects (tech-spec only)
- Documents under 10k tokens
- Quick prototypes
**Frequently Updated Docs:**
- Active work-in-progress documents
- Documents updated daily
- Documents where whole-file context is essential
## How Sharding Works
### Sharding Process
1. **Tool Execution**: Run `npx @kayvan/markdown-tree-parser source.md destination/` - this is abstracted with the core shard-doc task which is installed as a slash command or manual task rule depending on your tools.
2. **Section Extraction**: Tool splits by level 2 headings
3. **File Creation**: Each section becomes a separate file
4. **Index Generation**: `index.md` created with structure and descriptions
### Workflow Discovery
BMad workflows use a **dual discovery system**:
1. **Try whole document first** - Look for `document-name.md`
2. **Check for sharded version** - Look for `document-name/index.md`
3. **Priority rule** - Whole document takes precedence if both exist
### Loading Strategies
**Full Load (Phase 1-3 workflows):**
```
If sharded:
- Read index.md
- Read ALL section files
- Treat as single combined document
```
**Selective Load (Phase 4 workflows):**
```
If sharded epics and working on Epic 3:
- Read epics/index.md
- Load ONLY epics/epic-3.md
- Skip all other epic files
- 90%+ token savings!
```
## Using the Shard-Doc Tool
### CLI Command
```bash
# Activate bmad-master or analyst agent, then:
/shard-doc
```
### Interactive Process
```
Agent: Which document would you like to shard?
User: docs/PRD.md
Agent: Default destination: docs/prd/
Accept default? [y/n]
User: y
Agent: Sharding PRD.md...
✓ Created 12 section files
✓ Generated index.md
✓ Complete!
```
### What Gets Created
**index.md structure:**
```markdown
# PRD - Index
## Sections
1. [Overview](./overview.md) - Project vision and objectives
2. [User Requirements](./user-requirements.md) - Feature specifications
3. [Epic 1: Authentication](./epic-1-authentication.md) - User auth system
4. [Epic 2: Dashboard](./epic-2-dashboard.md) - Main dashboard UI
...
```
**Individual section files:**
- Named from heading text (kebab-case)
- Contains complete section content
- Preserves all markdown formatting
- Can be read independently
## Workflow Support
### Universal Support
**All BMM workflows support both formats:**
- ✅ Whole documents
- ✅ Sharded documents
- ✅ Automatic detection
- ✅ Transparent to user
### Workflow-Specific Patterns
#### Phase 1-3 (Full Load)
Workflows load entire sharded documents:
- `product-brief` - Research, brainstorming docs
- `prd` - Product brief, research
- `gdd` - Game brief, research
- `create-ux-design` - PRD, brief, architecture (if available)
- `tech-spec` - Brief, research
- `architecture` - PRD, UX design (if available)
- `create-epics-and-stories` - PRD, architecture
- `implementation-readiness` - All planning docs
#### Phase 4 (Selective Load)
Workflows load only needed sections:
**sprint-planning** (Full Load):
- Needs ALL epics to build complete status
**epic-tech-context, create-story, story-context, code-review** (Selective):
```
Working on Epic 3, Story 2:
✓ Load epics/epic-3.md only
✗ Skip epics/epic-1.md, epic-2.md, epic-4.md, etc.
Result: 90%+ token reduction for 10-epic projects!
```
### Input File Patterns
Workflows use standardized patterns:
```yaml
input_file_patterns:
prd:
whole: '{output_folder}/*prd*.md'
sharded: '{output_folder}/*prd*/index.md'
epics:
whole: '{output_folder}/*epic*.md'
sharded_index: '{output_folder}/*epic*/index.md'
sharded_single: '{output_folder}/*epic*/epic-{{epic_num}}.md'
```
## Best Practices
### Sharding Strategy
**Do:**
- ✅ Shard after planning phase complete
- ✅ Keep level 2 headings well-organized
- ✅ Use descriptive section names
- ✅ Shard before Phase 4 implementation
- ✅ Keep original file as backup initially
**Don't:**
- ❌ Shard work-in-progress documents
- ❌ Shard small documents (<20k tokens)
- Mix sharded and whole versions
- Manually edit index.md structure
### Naming Conventions
**Good Section Names:**
```markdown
## Epic 1: User Authentication
## Technical Requirements
## System Architecture
## UX Design Principles
```
**Poor Section Names:**
```markdown
## Section 1
## Part A
## Details
## More Info
```
### File Management
**When to Re-shard:**
- Significant structural changes to document
- Adding/removing major sections
- After major refactoring
**Updating Sharded Docs:**
1. Edit individual section files directly
2. OR edit original, delete sharded folder, re-shard
3. Don't manually edit index.md
## Examples
### Example 1: Large PRD
**Scenario:** 15-epic project, PRD is 45k tokens
**Before Sharding:**
```
Every workflow loads entire 45k token PRD
Architecture workflow: 45k tokens
UX design workflow: 45k tokens
```
**After Sharding:**
```bash
/shard-doc
Source: docs/PRD.md
Destination: docs/prd/
Created:
prd/index.md
prd/overview.md (3k tokens)
prd/functional-requirements.md (8k tokens)
prd/non-functional-requirements.md (6k tokens)
prd/user-personas.md (4k tokens)
...additional FR/NFR sections
```
**Result:**
```
Architecture workflow: Can load specific sections needed
UX design workflow: Can load specific sections needed
Significant token reduction for large requirement docs!
```
### Example 2: Sharding Epics File
**Scenario:** 8 epics with detailed stories, 35k tokens total
```bash
/shard-doc
Source: docs/bmm-epics.md
Destination: docs/epics/
Created:
epics/index.md
epics/epic-1.md
epics/epic-2.md
...
epics/epic-8.md
```
**Efficiency Gain:**
```
Working on Epic 5 stories:
Old: Load all 8 epics (35k tokens)
New: Load epic-5.md only (4k tokens)
Savings: 88% reduction
```
### Example 3: Architecture Document
**Scenario:** Multi-layer system architecture, 28k tokens
```bash
/shard-doc
Source: docs/architecture.md
Destination: docs/architecture/
Created:
architecture/index.md
architecture/system-overview.md
architecture/frontend-architecture.md
architecture/backend-services.md
architecture/data-layer.md
architecture/infrastructure.md
architecture/security-architecture.md
```
**Benefit:** Code-review workflow can reference specific architectural layers without loading entire architecture doc.
## Custom Workflow Integration
### For Workflow Builders
When creating custom workflows that load large documents:
**1. Add input_file_patterns to workflow.yaml:**
```yaml
input_file_patterns:
your_document:
whole: '{output_folder}/*your-doc*.md'
sharded: '{output_folder}/*your-doc*/index.md'
```
**2. Add discovery instructions to instructions.md:**
```markdown
## Document Discovery
1. Search for whole document: _your-doc_.md
2. Check for sharded version: _your-doc_/index.md
3. If sharded: Read index + ALL sections (or specific sections if selective load)
4. Priority: Whole document first
```
**3. Choose loading strategy:**
- **Full Load**: Read all sections when sharded
- **Selective Load**: Read only relevant sections (requires section identification logic)
### Pattern Templates
**Full Load Pattern:**
```xml
<action>Search for document: {output_folder}/*doc-name*.md</action>
<action>If not found, check for sharded: {output_folder}/*doc-name*/index.md</action>
<action if="sharded found">Read index.md to understand structure</action>
<action if="sharded found">Read ALL section files listed in index</action>
<action if="sharded found">Combine content as single document</action>
```
**Selective Load Pattern (with section ID):**
```xml
<action>Determine section needed (e.g., epic_num = 3)</action>
<action>Check for sharded version: {output_folder}/*doc-name*/index.md</action>
<action if="sharded found">Read ONLY the specific section file needed</action>
<action if="sharded found">Skip all other section files</action>
```
## Troubleshooting
### Common Issues
**Both whole and sharded exist:**
- Workflows will use whole document (priority rule)
- Delete or archive the one you don't want
**Index.md out of sync:**
- Delete sharded folder
- Re-run shard-doc on original
**Workflow can't find document:**
- Check file naming matches patterns (`*prd*.md`, `*epic*.md`, etc.)
- Verify index.md exists in sharded folder
- Check output_folder path in config
**Sections too granular:**
- Combine sections in original document
- Use fewer level 2 headings
- Re-shard
## Related Documentation
- [shard-doc Tool](../src/core/tools/shard-doc.xml) - Tool implementation
- [BMM Workflows Guide](../src/modules/bmm/workflows/README.md) - Workflow overview
- [Workflow Creation Guide](../src/modules/bmb/workflows/create-workflow/workflow-creation-guide.md) - Custom workflow patterns
---
**Document sharding is optional but powerful** - use it when efficiency matters for large projects!

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---
title: Downloads
---
Download BMad Method resources for offline use, AI training, or integration.
## Source Bundles
| File | Description |
|------|-------------|
| **[bmad-sources.zip](/downloads/bmad-sources.zip)** | Complete BMad source files |
| **[bmad-prompts.zip](/downloads/bmad-prompts.zip)** | Agent and workflow prompts only |
## LLM-Optimized Files
These files are designed for AI consumption - perfect for loading into Claude, ChatGPT, or any LLM context window.
| File | Description | Use Case |
|------|-------------|----------|
| **[llms.txt](/llms.txt)** | Documentation index with summaries | Quick overview, navigation |
| **[llms-full.txt](/llms-full.txt)** | Complete documentation concatenated | Full context loading |
### Using with LLMs
**Claude Projects:**
```
Upload llms-full.txt as project knowledge
```
**ChatGPT:**
```
Paste llms.txt for navigation, or sections from llms-full.txt as needed
```
**API Usage:**
```python
import requests
docs = requests.get("https://bmad-code-org.github.io/BMAD-METHOD/llms-full.txt").text
# Include in your system prompt or context
```
## Installation Options
### NPM (Recommended)
```bash
npx bmad-method@alpha install
```
## Version Information
- **Current Version:** See [CHANGELOG](https://github.com/bmad-code-org/BMAD-METHOD/blob/main/CHANGELOG.md)
- **Release Notes:** Available on [GitHub Releases](https://github.com/bmad-code-org/BMAD-METHOD/releases)
## API Access
For programmatic access to BMad documentation:
```bash
# Get documentation index
curl https://bmad-code-org.github.io/BMAD-METHOD/llms.txt
# Get full documentation
curl https://bmad-code-org.github.io/BMAD-METHOD/llms-full.txt
```
## Contributing
Want to improve BMad Method? Check out:
- [Contributing Guide](https://github.com/bmad-code-org/BMAD-METHOD/blob/main/CONTRIBUTING.md)
- [GitHub Repository](https://github.com/bmad-code-org/BMAD-METHOD)

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---
title: "Quick Flow Solo Dev Agent (Barry)"
---
**Agent ID:** `_bmad/bmm/agents/quick-flow-solo-dev.md`
**Icon:** 🚀
**Module:** BMM
---
## Overview
Barry is the elite solo developer who lives and breathes the BMad Quick Flow workflow. He takes projects from concept to deployment with ruthless efficiency - no handoffs, no delays, just pure focused development. Barry architects specs, writes the code, and ships features faster than entire teams. When you need it done right and done now, Barry's your dev.
### Agent Persona
**Name:** Barry
**Title:** Quick Flow Solo Dev
**Identity:** Barry is an elite developer who thrives on autonomous execution. He lives and breathes the BMad Quick Flow workflow, taking projects from concept to deployment with ruthless efficiency. No handoffs, no delays - just pure, focused development. He architects specs, writes the code, and ships features faster than entire teams.
**Communication Style:** Direct, confident, and implementation-focused. Uses tech slang and gets straight to the point. No fluff, just results. Every response moves the project forward.
**Core Principles:**
- Planning and execution are two sides of the same coin
- Quick Flow is my religion
- Specs are for building, not bureaucracy
- Code that ships is better than perfect code that doesn't
- Documentation happens alongside development, not after
- Ship early, ship often
---
## Menu Commands
Barry owns the entire BMad Quick Flow path, providing a streamlined 3-step development process that eliminates handoffs and maximizes velocity.
### 1. **quick-spec**
- **Workflow:** `_bmad/bmm/workflows/bmad-quick-flow/quick-spec/workflow.md`
- **Description:** Architect a technical spec with implementation-ready stories
- **Use when:** You need to transform requirements into a buildable spec
### 2. **quick-dev**
- **Workflow:** `_bmad/bmm/workflows/bmad-quick-flow/quick-dev/workflow.yaml`
- **Description:** Ship features from spec or direct instructions - no handoffs
- **Use when:** You're ready to ship code based on a spec or clear instructions
### 3. **code-review**
- **Workflow:** `_bmad/bmm/workflows/4-implementation/code-review/workflow.yaml`
- **Description:** Review code for quality, patterns, and acceptance criteria
- **Use when:** You need to validate implementation quality
### 4. **party-mode**
- **Workflow:** `_bmad/core/workflows/party-mode/workflow.yaml`
- **Description:** Bring in other experts when I need specialized backup
- **Use when:** You need collaborative problem-solving or specialized expertise
---
## When to Use Barry
### Ideal Scenarios
1. **Quick Flow Development** - Small to medium features that need rapid delivery
2. **Technical Specification Creation** - When you need detailed implementation plans
3. **Direct Development** - When requirements are clear and you want to skip extensive planning
4. **Code Reviews** - When you need senior-level technical validation
5. **Performance-Critical Features** - When optimization and scalability are paramount
### Project Types
- **Greenfield Projects** - New features or components
- **Brownfield Modifications** - Enhancements to existing codebases
- **Bug Fixes** - Complex issues requiring deep technical understanding
- **Proof of Concepts** - Rapid prototyping with production-quality code
- **Performance Optimizations** - System improvements and scalability work
---
## The BMad Quick Flow Process
Barry orchestrates a simple, efficient 3-step process:
```mermaid
flowchart LR
A[Requirements] --> B[quick-spec]
B --> C[Tech Spec]
C --> D[quick-dev]
D --> E[Implementation]
E --> F{Code Review?}
F -->|Yes| G[code-review]
F -->|No| H[Complete]
G --> H[Complete]
style A fill:#e1f5fe
style B fill:#f3e5f5
style C fill:#e8f5e9
style D fill:#fff3e0
style E fill:#fce4ec
style G fill:#f1f8e9
style H fill:#e0f2f1
```
### Step 1: Technical Specification (`quick-spec`)
**Goal:** Transform user requirements into implementation-ready technical specifications
**Process:**
1. **Problem Understanding** - Clarify requirements, scope, and constraints
2. **Code Investigation** - Analyze existing patterns and dependencies (if applicable)
3. **Specification Generation** - Create comprehensive tech spec with:
- Problem statement and solution overview
- Development context and patterns
- Implementation tasks with acceptance criteria
- Technical decisions and dependencies
4. **Review and Finalize** - Validate spec captures user intent
**Output:** `tech-spec-{slug}.md` saved to sprint artifacts
**Best Practices:**
- Include ALL context a fresh dev agent needs
- Be specific about files, patterns, and conventions
- Define clear acceptance criteria using Given/When/Then format
- Document technical decisions and trade-offs
### Step 2: Development (`quick-dev`)
**Goal:** Execute implementation based on tech spec or direct instructions
**Two Modes:**
**Mode A: Tech-Spec Driven**
- Load existing tech spec
- Extract tasks, context, and acceptance criteria
- Execute all tasks continuously without stopping
- Respect project context and existing patterns
**Mode B: Direct Instructions**
- Accept direct development commands
- Offer optional planning step
- Execute with minimal friction
**Process:**
1. **Load Project Context** - Understand patterns and conventions
2. **Execute Implementation** - Work through all tasks:
- Load relevant files and context
- Implement following established patterns
- Write and run tests
- Handle errors appropriately
3. **Verify Completion** - Ensure all tasks complete, tests passing, AC satisfied
### Step 3: Code Review (`code-review`) - Optional
**Goal:** Senior developer review of implemented code
**When to Use:**
- Critical production features
- Complex architectural changes
- Performance-sensitive implementations
- Team development scenarios
- Learning and knowledge transfer
**Review Focus:**
- Code quality and patterns
- Acceptance criteria compliance
- Performance and scalability
- Security considerations
- Maintainability and documentation
---
## Collaboration with Other Agents
### Natural Partnerships
- **Tech Writer** - For documentation and API specs when I need it
- **Architect** - For complex system design decisions beyond Quick Flow scope
- **Dev** - For implementation pair programming (rarely needed)
- **QA** - For test strategy and quality gates on critical features
- **UX Designer** - For user experience considerations
### Party Mode Composition
In party mode, Barry often acts as:
- **Solo Tech Lead** - Guiding architectural decisions
- **Implementation Expert** - Providing coding insights
- **Performance Optimizer** - Ensuring scalable solutions
- **Code Review Authority** - Validating technical approaches
---
## Tips for Working with Barry
### For Best Results
1. **Be Specific** - Provide clear requirements and constraints
2. **Share Context** - Include relevant files and patterns
3. **Define Success** - Clear acceptance criteria lead to better outcomes
4. **Trust the Process** - The 3-step flow is optimized for speed and quality
5. **Leverage Expertise** - I'll give you optimization and architectural insights automatically
### Communication Patterns
- **Git Commit Style** - "feat: Add user authentication with OAuth 2.0"
- **RFC Style** - "Proposing microservice architecture for scalability"
- **Direct Questions** - "Actually, have you considered the race condition?"
- **Technical Trade-offs** - "We could optimize for speed over memory here"
### Avoid These Common Mistakes
1. **Vague Requirements** - Leads to unnecessary back-and-forth
2. **Ignoring Patterns** - Causes technical debt and inconsistencies
3. **Skipping Code Review** - Missed opportunities for quality improvement
4. **Over-planning** - I excel at rapid, pragmatic development
5. **Not Using Party Mode** - Missing collaborative insights for complex problems
---
## Example Workflow
```bash
# Start with Barry
/bmad:bmm:agents:quick-flow-solo-dev
# Create a tech spec
> quick-spec
# Quick implementation
> quick-dev tech-spec-auth.md
# Optional code review
> code-review
```
### Sample Tech Spec Structure
```markdown
# Tech-Spec: User Authentication System
**Created:** 2025-01-15
**Status:** Ready for Development
## Overview
### Problem Statement
Users cannot securely access the application, and we need role-based permissions for enterprise features.
### Solution
Implement OAuth 2.0 authentication with JWT tokens and role-based access control (RBAC).
### Scope (In/Out)
**In:** Login, logout, password reset, role management
**Out:** Social login, SSO, multi-factor authentication (Phase 2)
## Context for Development
### Codebase Patterns
- Use existing auth middleware pattern in `src/middleware/auth.js`
- Follow service layer pattern from `src/services/`
- JWT secrets managed via environment variables
### Files to Reference
- `src/middleware/auth.js` - Authentication middleware
- `src/models/User.js` - User data model
- `config/database.js` - Database connection
### Technical Decisions
- JWT tokens over sessions for API scalability
- bcrypt for password hashing
- Role-based permissions stored in database
## Implementation Plan
### Tasks
- [ ] Create authentication service
- [ ] Implement login/logout endpoints
- [ ] Add JWT middleware
- [ ] Create role-based permissions
- [ ] Write comprehensive tests
### Acceptance Criteria
- [ ] Given valid credentials, when user logs in, then receive JWT token
- [ ] Given invalid token, when accessing protected route, then return 401
- [ ] Given admin role, when accessing admin endpoint, then allow access
```
---
## Related Documentation
- **[Quick Start Guide](/docs/tutorials/getting-started/getting-started-bmadv6.md)** - Getting started with BMM
- **[Agents Guide](/docs/explanation/core-concepts/agent-roles.md)** - Complete agent reference
- **[Four Phases](/docs/explanation/architecture/four-phases.md)** - Understanding development tracks
- **[Workflow Implementation](/docs/how-to/workflows/run-sprint-planning.md)** - Implementation workflows
- **[Party Mode](/docs/explanation/features/party-mode.md)** - Multi-agent collaboration
---
## Frequently Asked Questions
**Q: When should I use Barry vs other agents?**
A: Use Barry for Quick Flow development (small to medium features), rapid prototyping, or when you need elite solo development. For large, complex projects requiring full team collaboration, consider the full BMad Method with specialized agents.
**Q: Is the code review step mandatory?**
A: No, it's optional but highly recommended for critical features, team projects, or when learning best practices.
**Q: Can I skip the tech spec step?**
A: Yes, the quick-dev workflow accepts direct instructions. However, tech specs are recommended for complex features or team collaboration.
**Q: How does Barry differ from the Dev agent?**
A: Barry handles the complete Quick Flow process (spec → dev → review) with elite architectural expertise, while the Dev agent specializes in pure implementation tasks. Barry is your autonomous end-to-end solution.
**Q: Can Barry handle enterprise-scale projects?**
A: For enterprise-scale projects requiring full team collaboration, consider using the Enterprise Method track. Barry is optimized for rapid delivery in the Quick Flow track where solo execution wins.
---
**Ready to ship some code?** → Start with `/bmad:bmm:agents:quick-flow-solo-dev`

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---
title: "Understanding Agents"
description: Understanding BMad agents and their roles
---
Comprehensive guides to BMad's AI agents - their roles, capabilities, and how to work with them effectively.
---
## Agent Guides
### BMM Agents
- **[Agent Roles](/docs/explanation/core-concepts/agent-roles.md)** - Overview of all BMM agent roles and responsibilities
- **[Quick Flow Solo Dev (Barry)](/docs/explanation/agents/barry-quick-flow.md)** - The dedicated agent for rapid development
### BMGD Agents
- **[Game Development Agents](/docs/explanation/game-dev/agents.md)** - Complete guide to BMGD's specialized game dev agents
---
## Related
- **[What Are Agents?](/docs/explanation/core-concepts/what-are-agents.md)** - Core concept explanation
- **[Party Mode](/docs/explanation/features/party-mode.md)** - Multi-agent collaboration
- **[Customize Agents](/docs/how-to/customization/customize-agents.md)** - How to customize agent behavior

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---
title: "The Four Phases of BMad Method"
description: Understanding the four phases of the BMad Method
---
BMad Method uses a four-phase approach that adapts to project complexity while ensuring consistent quality.
---
## Phase Overview
| Phase | Name | Purpose | Required? |
|-------|------|---------|-----------|
| **Phase 1** | Analysis | Exploration and discovery | Optional |
| **Phase 2** | Planning | Requirements definition | Required |
| **Phase 3** | Solutioning | Technical design | Track-dependent |
| **Phase 4** | Implementation | Building the software | Required |
---
## Phase 1: Analysis (Optional)
Exploration and discovery workflows that help validate ideas and understand markets before planning.
**Workflows:**
- `brainstorm-project` - Solution exploration
- `research` - Market/technical/competitive research
- `product-brief` - Strategic vision capture
**When to use:**
- Starting new projects
- Exploring opportunities
- Validating market fit
**When to skip:**
- Clear requirements
- Well-defined features
- Continuing existing work
---
## Phase 2: Planning (Required)
Requirements definition using the scale-adaptive system to match planning depth to project complexity.
**Workflows:**
- `prd` - Product Requirements Document (BMad Method/Enterprise)
- `tech-spec` - Technical specification (Quick Flow)
- `create-ux-design` - Optional UX specification
**Key principle:**
Define **what** to build and **why**. Leave **how** to Phase 3.
---
## Phase 3: Solutioning (Track-Dependent)
Technical architecture and design decisions that prevent agent conflicts during implementation.
**Workflows:**
- `architecture` - System design with ADRs
- `create-epics-and-stories` - Work breakdown (after architecture)
- `implementation-readiness` - Gate check
**Required for:**
- BMad Method (complex projects)
- Enterprise Method
**Skip for:**
- Quick Flow (simple changes)
**Key principle:**
Make technical decisions explicit so all agents implement consistently.
---
## Phase 4: Implementation (Required)
Iterative sprint-based development with story-centric workflow.
**Workflows:**
- `sprint-planning` - Initialize tracking
- `create-story` - Prepare stories
- `dev-story` - Implement with tests
- `code-review` - Quality assurance
- `retrospective` - Continuous improvement
**Key principle:**
One story at a time, complete each story's full lifecycle before starting the next.
---
## Phase Flow by Track
### Quick Flow
```
Phase 2 (tech-spec) → Phase 4 (implement)
```
Skip Phases 1 and 3 for simple changes.
### BMad Method
```
Phase 1 (optional) → Phase 2 (PRD) → Phase 3 (architecture) → Phase 4 (implement)
```
Full methodology for complex projects.
### Enterprise
```
Phase 1 → Phase 2 (PRD) → Phase 3 (architecture + extended) → Phase 4 (implement)
```
Same as BMad Method with optional extended workflows.
---
## Related
- [Why Solutioning Matters](/docs/explanation/architecture/why-solutioning-matters.md)
- [Preventing Agent Conflicts](/docs/explanation/architecture/preventing-agent-conflicts.md)
- [Quick Start Guide](/docs/tutorials/getting-started/getting-started-bmadv6.md)

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---
title: "Preventing Agent Conflicts"
description: How architecture prevents conflicts when multiple agents implement a system
---
When multiple AI agents implement different parts of a system, they can make conflicting technical decisions. Architecture documentation prevents this by establishing shared standards.
---
## Common Conflict Types
### API Style Conflicts
Without architecture:
- Agent A uses REST with `/users/{id}`
- Agent B uses GraphQL mutations
- Result: Inconsistent API patterns, confused consumers
With architecture:
- ADR specifies: "Use GraphQL for all client-server communication"
- All agents follow the same pattern
### Database Design Conflicts
Without architecture:
- Agent A uses snake_case column names
- Agent B uses camelCase column names
- Result: Inconsistent schema, confusing queries
With architecture:
- Standards document specifies naming conventions
- All agents follow the same patterns
### State Management Conflicts
Without architecture:
- Agent A uses Redux for global state
- Agent B uses React Context
- Result: Multiple state management approaches, complexity
With architecture:
- ADR specifies state management approach
- All agents implement consistently
---
## How Architecture Prevents Conflicts
### 1. Explicit Decisions via ADRs
Every significant technology choice is documented with:
- Context (why this decision matters)
- Options considered (what alternatives exist)
- Decision (what we chose)
- Rationale (why we chose it)
- Consequences (trade-offs accepted)
### 2. FR/NFR-Specific Guidance
Architecture maps each functional requirement to technical approach:
- FR-001: User Management → GraphQL mutations
- FR-002: Mobile App → Optimized queries
### 3. Standards and Conventions
Explicit documentation of:
- Directory structure
- Naming conventions
- Code organization
- Testing patterns
---
## Architecture as Shared Context
Think of architecture as the shared context that all agents read before implementing:
```
PRD: "What to build"
Architecture: "How to build it"
Agent A reads architecture → implements Epic 1
Agent B reads architecture → implements Epic 2
Agent C reads architecture → implements Epic 3
Result: Consistent implementation
```
---
## Key ADR Topics
Common decisions that prevent conflicts:
| Topic | Example Decision |
|-------|-----------------|
| API Style | GraphQL vs REST vs gRPC |
| Database | PostgreSQL vs MongoDB |
| Auth | JWT vs Sessions |
| State Management | Redux vs Context vs Zustand |
| Styling | CSS Modules vs Tailwind vs Styled Components |
| Testing | Jest + Playwright vs Vitest + Cypress |
---
## Anti-Patterns
### ❌ Implicit Decisions
"We'll figure out the API style as we go"
→ Leads to inconsistency
### ❌ Over-Documentation
Every minor choice documented
→ Analysis paralysis, wasted time
### ❌ Stale Architecture
Document written once, never updated
→ Agents follow outdated patterns
### ✅ Correct Approach
- Document decisions that cross epic boundaries
- Focus on conflict-prone areas
- Update architecture as you learn
- Use `correct-course` for significant changes
---
## Related
- [Why Solutioning Matters](/docs/explanation/architecture/why-solutioning-matters.md)
- [Four Phases](/docs/explanation/architecture/four-phases.md)
- [Create Architecture](/docs/how-to/workflows/create-architecture.md)

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---
title: "Why Solutioning Matters"
description: Understanding why the solutioning phase is critical for multi-epic projects
---
Phase 3 (Solutioning) translates **what** to build (from Planning) into **how** to build it (technical design). This phase prevents agent conflicts in multi-epic projects by documenting architectural decisions before implementation begins.
---
## The Problem Without Solutioning
```
Agent 1 implements Epic 1 using REST API
Agent 2 implements Epic 2 using GraphQL
Result: Inconsistent API design, integration nightmare
```
When multiple agents implement different parts of a system without shared architectural guidance, they make independent technical decisions that may conflict.
---
## The Solution With Solutioning
```
architecture workflow decides: "Use GraphQL for all APIs"
All agents follow architecture decisions
Result: Consistent implementation, no conflicts
```
By documenting technical decisions explicitly, all agents implement consistently and integration becomes straightforward.
---
## Solutioning vs Planning
| Aspect | Planning (Phase 2) | Solutioning (Phase 3) |
| -------- | ----------------------- | --------------------------------- |
| Question | What and Why? | How? Then What units of work? |
| Output | FRs/NFRs (Requirements) | Architecture + Epics/Stories |
| Agent | PM | Architect → PM |
| Audience | Stakeholders | Developers |
| Document | PRD (FRs/NFRs) | Architecture + Epic Files |
| Level | Business logic | Technical design + Work breakdown |
---
## Key Principle
**Make technical decisions explicit and documented** so all agents implement consistently.
This prevents:
- API style conflicts (REST vs GraphQL)
- Database design inconsistencies
- State management disagreements
- Naming convention mismatches
- Security approach variations
---
## When Solutioning is Required
| Track | Solutioning Required? |
|-------|----------------------|
| Quick Flow | No - skip entirely |
| BMad Method Simple | Optional |
| BMad Method Complex | Yes |
| Enterprise | Yes |
**Rule of thumb:** If you have multiple epics that could be implemented by different agents, you need solutioning.
---
## The Cost of Skipping
Skipping solutioning on complex projects leads to:
- **Integration issues** discovered mid-sprint
- **Rework** due to conflicting implementations
- **Longer development time** overall
- **Technical debt** from inconsistent patterns
Catching alignment issues in solutioning is 10× faster than discovering them during implementation.
---
## Related
- [Four Phases](/docs/explanation/architecture/four-phases.md) - Overview of all phases
- [Preventing Agent Conflicts](/docs/explanation/architecture/preventing-agent-conflicts.md) - Detailed conflict prevention
- [Create Architecture](/docs/how-to/workflows/create-architecture.md) - How to do it

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---
title: "Custom Content"
---
BMad supports several categories of officially supported custom content that extend the platform's capabilities. Custom content can be created manually or with the recommended assistance of the BMad Builder (BoMB) Module. The BoMB Agents provides workflows and expertise to plan and build any custom content you can imagine.
This flexibility transforms the platform beyond its current capabilities, enabling:
- Extensions and add-ons for existing modules (BMad Method, Creative Intelligence Suite)
- Completely new modules, workflows, templates, and agents outside software engineering
- Professional services tools
- Entertainment and educational content
- Science and engineering workflows
- Productivity and self-help solutions
- Role-specific augmentation for virtually any profession
## Categories
- [Custom Stand-Alone Modules](#custom-stand-alone-modules)
- [Custom Add-On Modules](#custom-add-on-modules)
- [Custom Global Modules](#custom-global-modules)
- [Custom Agents](#custom-agents)
- [Custom Workflows](#custom-workflows)
## Custom Stand-Alone Modules
Custom modules range from simple collections of related agents, workflows, and tools designed to work independently, to complex, expansive systems like the BMad Method or even larger applications.
Custom modules are [installable](/docs/how-to/installation/install-custom-modules.md) using the standard BMad method and support advanced features:
- Optional user information collection during installation/updates
- Versioning and upgrade paths
- Custom installer functions with IDE-specific post-installation handling (custom hooks, subagents, or vendor-specific tools)
- Ability to bundle specific tools such as MCP, skills, execution libraries, and code
## Custom Add-On Modules
Custom Add-On Modules contain specific agents, tools, or workflows that expand, modify, or customize another module but cannot exist or install independently. These add-ons provide enhanced functionality while leveraging the base module's existing capabilities.
Examples include:
- Alternative implementation workflows for BMad Method agents
- Framework-specific support for particular use cases
- Game development expansions that add new genre-specific capabilities without reinventing existing functionality
Add-on modules can include:
- Custom agents with awareness of the target module
- Access to existing module workflows
- Tool-specific features such as rulesets, hooks, subprocess prompts, subagents, and more
## Custom Global Modules
Similar to Custom Stand-Alone Modules, but designed to add functionality that applies across all installed content. These modules provide cross-cutting capabilities that enhance the entire BMad ecosystem.
Examples include:
- The current TTS (Text-to-Speech) functionality for Claude, which will soon be converted to a global module
- The core module, which is always installed and provides all agents with party mode and advanced elicitation capabilities
- Installation and update tools that work with any BMad method configuration
Upcoming standards will document best practices for building global content that affects installed modules through:
- Custom content injections
- Agent customization auto-injection
- Tooling installers
## Custom Agents
Custom Agents can be designed and built for various use cases, from one-off specialized agents to more generic standalone solutions.
### BMad Tiny Agents
Personal agents designed for highly specific needs that may not be suitable for sharing. For example, a team management agent living in an Obsidian vault that helps with:
- Team coordination and management
- Understanding team details and requirements
- Tracking specific tasks with designated tools
These are simple, standalone files that can be scoped to focus on specific data or paths when integrated into an information vault or repository.
### Simple and Expert Agents
The distinction between simple and expert agents lies in their structure:
**Simple Agent:**
- Single file containing all prompts and configuration
- Self-contained and straightforward
**Expert Agent:**
- Similar to simple agents but includes a sidecar folder
- Sidecar folder contains additional resources: custom prompt files, scripts, templates, and memory files
- When installed, the sidecar folder (`[agentname]-sidecar`) is placed in the user memory location
- has metadata type: expert
The key distinction is the presence of a sidecar folder. As web and consumer agent tools evolve to support common memory mechanisms, storage formats, and MCP, the writable memory files will adapt to support these evolving standards.
Custom agents can be:
- Used within custom modules
- Designed as standalone tools
- Integrated with existing workflows and systems, if this is to be the case, should also include a module: <module name> if a specific module is intended for it to require working with
## Custom Workflows
Workflows are powerful, progressively loading sequence engines capable of performing tasks ranging from simple to complex, including:
- User engagements
- Business processes
- Content generation (code, documentation, or other output formats)
A custom workflow created outside of a larger module can still be distributed and used without associated agents through:
- Slash commands
- Manual command/prompt execution when supported by tools
At its core, a custom workflow is a single or series of prompts designed to achieve a specific outcome.

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---
title: "BMad Builder (BMB)"
description: Create custom agents, workflows, and modules for BMad
---
Create custom agents, workflows, and modules for BMad.
---
## Quick Start
- **[Agent Creation Guide](/docs/tutorials/advanced/create-custom-agent.md)** - Step-by-step guide to building your first agent
---
## Agent Architecture
Comprehensive guides for each agent type:
- **Simple Agent Architecture** - Self-contained, optimized, personality-driven
- **Expert Agent Architecture** - Memory, sidecar files, domain restrictions
- **Module Agent Architecture** - Workflow integration, professional tools
---
## Key Concepts
### YAML to XML Compilation
Agents are authored in YAML with Handlebars templating. The compiler auto-injects:
1. **Frontmatter** - Name and description from metadata
2. **Activation Block** - Steps, menu handlers, rules
3. **Menu Enhancement** - `*help` and `*exit` commands added automatically
4. **Trigger Prefixing** - Your triggers auto-prefixed with `*`
---
## Reference Examples
Production-ready examples available in the BMB reference folder:
### Simple Agents
- **commit-poet** - Commit message artisan with style customization
### Expert Agents
- **journal-keeper** - Personal journal companion with memory and pattern recognition
### Module Agents
- **security-engineer** - BMM security specialist with threat modeling
- **trend-analyst** - CIS trend intelligence expert
---
## Installation Guide
For installing standalone simple and expert agents, see:
- [Install Custom Modules](/docs/how-to/installation/install-custom-modules.md)
---
## Related
- [Custom Content Types](/docs/explanation/bmad-builder/custom-content-types.md) - Understanding content types
- [Create Custom Agent](/docs/tutorials/advanced/create-custom-agent.md) - Tutorial

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---
title: "BMM Documentation"
---
Complete guides for the BMad Method Module (BMM) - AI-powered agile development workflows that adapt to your project's complexity.
---
## 🚀 Getting Started
**New to BMM?** Start here:
- **[Quick Start Guide](/docs/tutorials/getting-started/getting-started-bmadv6.md)** - Step-by-step guide to building your first project
- Installation and setup
- Understanding the four phases
- Running your first workflows
- Agent-based development flow
**Quick Path:** Install → workflow-init → Follow agent guidance
### 📊 Visual Overview
**[Complete Workflow Diagram](../../tutorials/getting-started/images/workflow-method-greenfield.svg)** - Visual flowchart showing all phases, agents (color-coded), and decision points for the BMad Method standard greenfield track.
## 📖 Core Concepts
The BMad Method is meant to be adapted and customized to your specific needs. In this realm there is no one size fits all - your needs are unique, and BMad Method is meant to support this (and if it does not, can be further customized or extended with new modules).
First know there is the full BMad Method Process and then there is a Quick Flow for those quicker smaller efforts.
- **[Full Adaptive BMad Method](#workflow-guides)** - Full planning and scope support through extensive development and testing.
- Broken down into 4 phases, all of which are comprised of both required and optional phases
- Phases 1-3 are all about progressive idea development through planning and preparations to build your project.
- Phase 4 is the implementation cycle where you will Just In Time (JIT) produce the contextual stories needed for the dev agent based on the extensive planning completed
- All 4 phases have optional steps in them, depending on how rigorous you want to go with planning, research ideation, validation, testing and traceability.
- While there is a lot here, know that even this can be distilled down to a simple PRD, Epic and Story list and then jump into the dev cycle. But if that is all you want, you might be better off with the BMad Quick Flow described next
- **[BMad Quick Flow](/docs/explanation/features/quick-flow.md)** - Fast-track development workflow
- 3-step process: spec → dev → optional review
- Perfect for bug fixes and small features
- Rapid prototyping with production quality
- Implementation in minutes, not days
- Has a specialized single agent that does all of this: **[Quick Flow Solo Dev Agent](/docs/explanation/agents/barry-quick-flow.md)**
- **TEA engagement (optional)** - Choose TEA engagement: none, TEA-only (standalone), or integrated by track. See **[Test Architect Guide](/docs/explanation/features/tea-overview.md)**.
## 🤖 Agents and Collaboration
Complete guide to BMM's AI agent team:
- **[Agents Guide](/docs/explanation/core-concepts/agent-roles.md)** - Comprehensive agent reference
- 12 specialized BMM agents + BMad Master
- Agent roles, workflows, and when to use them
- Agent customization system
- Best practices and common patterns
- **[Party Mode Guide](/docs/explanation/features/party-mode.md)** - Multi-agent collaboration
- How party mode works (19+ agents collaborate in real-time)
- When to use it (strategic, creative, cross-functional, complex)
- Example party compositions
- Multi-module integration (BMM + CIS + BMB + custom)
- Agent customization in party mode
- Best practices
## 🔧 Working with Existing Code
Comprehensive guide for brownfield development:
- **[Brownfield Development Guide](/docs/how-to/brownfield/index.md)** - Complete guide for existing codebases
- Documentation phase strategies
- Track selection for brownfield
- Integration with existing patterns
- Phase-by-phase workflow guidance
- Common scenarios
## 📚 Quick References
Essential reference materials:
- **[Glossary](/docs/reference/glossary/index.md)** - Key terminology and concepts
- **[FAQ](/docs/explanation/faq/index.md)** - Frequently asked questions across all topics
## 🎯 Choose Your Path
### I need to...
**Build something new (greenfield)**
→ Start with [Quick Start Guide](/docs/tutorials/getting-started/getting-started-bmadv6.md)
**Fix a bug or add small feature**
→ Use the [Quick Flow Solo Dev](/docs/explanation/agents/barry-quick-flow.md) directly with its dedicated stand alone [Quick Bmad Spec Flow](/docs/explanation/features/quick-flow.md) process
**Work with existing codebase (brownfield)**
→ Read [Brownfield Development Guide](/docs/how-to/brownfield/index.md)
→ Pay special attention to documentation requirements for brownfield projects
## 📋 Workflow Guides
Comprehensive documentation for all BMM workflows organized by phase:
- **[Phase 1: Analysis Workflows](/docs/how-to/workflows/run-brainstorming-session.md)** - Optional exploration and research workflows (595 lines)
- brainstorm-project, product-brief, research, and more
- When to use analysis workflows
- Creative and strategic tools
- **[Phase 2: Planning Workflows](/docs/how-to/workflows/create-prd.md)** - Scale-adaptive planning (967 lines)
- prd, tech-spec, gdd, narrative, ux
- Track-based planning approach (Quick Flow, BMad Method, Enterprise Method)
- Which planning workflow to use
- **[Phase 3: Solutioning Workflows](/docs/how-to/workflows/create-architecture.md)** - Architecture and validation (638 lines)
- architecture, create-epics-and-stories, implementation-readiness
- V6: Epics created AFTER architecture for better quality
- Required for BMad Method and Enterprise Method tracks
- Preventing agent conflicts
- **[Phase 4: Implementation Workflows](/docs/how-to/workflows/run-sprint-planning.md)** - Sprint-based development (1,634 lines)
- sprint-planning, create-story, dev-story, code-review
- Complete story lifecycle
- One-story-at-a-time discipline
- **[Testing & QA Workflows](/docs/explanation/features/tea-overview.md)** - Comprehensive quality assurance (1,420 lines)
- Test strategy, automation, quality gates
- TEA agent and test healing
## 🌐 External Resources
### Community and Support
- **[Discord Community](https://discord.gg/gk8jAdXWmj)** - Get help from the community (#bmad-method-help, #report-bugs-and-issues)
- **[GitHub Issues](https://github.com/bmad-code-org/BMAD-METHOD/issues)** - Report bugs or request features
- **[YouTube Channel](https://www.youtube.com/@BMadCode)** - Video tutorials and walkthroughs
**Ready to begin?** → [Start with the Quick Start Guide](/docs/tutorials/getting-started/getting-started-bmadv6.md)

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---
title: "Agent Roles in BMad Method"
description: Understanding the different agent roles in BMad Method
---
BMad Method uses specialized AI agents, each with a distinct role, expertise, and personality. Understanding these roles helps you know which agent to use for each task.
---
## Core Agents Overview
| Agent | Role | Primary Phase |
|-------|------|---------------|
| **Analyst** | Research and discovery | Phase 1 (Analysis) |
| **PM** | Requirements and planning | Phase 2 (Planning) |
| **Architect** | Technical design | Phase 3 (Solutioning) |
| **SM** | Sprint orchestration | Phase 4 (Implementation) |
| **DEV** | Code implementation | Phase 4 (Implementation) |
| **TEA** | Test architecture | Phases 3-4 (Cross-phase) |
| **UX Designer** | User experience | Phase 2-3 |
| **Quick Flow Solo Dev** | Fast solo development | All phases (Quick Flow) |
---
## Phase 1: Analysis
### Analyst (Mary)
Business analysis and research specialist.
**Responsibilities:**
- Brainstorming and ideation
- Market, domain, and competitive research
- Product brief creation
- Brownfield project documentation
**Key Workflows:**
- `*brainstorm-project`
- `*research`
- `*product-brief`
- `*document-project`
**When to use:** Starting new projects, exploring ideas, validating market fit, documenting existing codebases.
---
## Phase 2: Planning
### PM (John)
Product requirements and planning expert.
**Responsibilities:**
- Creating Product Requirements Documents
- Defining functional and non-functional requirements
- Breaking requirements into epics and stories
- Validating implementation readiness
**Key Workflows:**
- `*create-prd`
- `*create-epics-and-stories`
- `*implementation-readiness`
**When to use:** Defining what to build, creating PRDs, organizing work into stories.
### UX Designer (Sally)
User experience and UI design specialist.
**Responsibilities:**
- UX specification creation
- User journey mapping
- Wireframe and mockup design
- Design system documentation
**Key Workflows:**
- `*create-ux-design`
- `*validate-design`
**When to use:** When UX is a primary differentiator, complex user workflows, design system creation.
---
## Phase 3: Solutioning
### Architect (Winston)
System architecture and technical design expert.
**Responsibilities:**
- System architecture design
- Architecture Decision Records (ADRs)
- Technical standards definition
- Implementation readiness validation
**Key Workflows:**
- `*create-architecture`
- `*implementation-readiness`
**When to use:** Multi-epic projects, cross-cutting technical decisions, preventing agent conflicts.
---
## Phase 4: Implementation
### SM (Bob)
Sprint planning and story preparation orchestrator.
**Responsibilities:**
- Sprint planning and tracking
- Story preparation for development
- Course correction handling
- Epic retrospectives
**Key Workflows:**
- `*sprint-planning`
- `*create-story`
- `*correct-course`
- `*epic-retrospective`
**When to use:** Organizing work, preparing stories, tracking progress.
### DEV (Amelia)
Story implementation and code review specialist.
**Responsibilities:**
- Story implementation with tests
- Code review
- Following architecture patterns
- Quality assurance
**Key Workflows:**
- `*dev-story`
- `*code-review`
**When to use:** Writing code, implementing stories, reviewing quality.
---
## Cross-Phase Agents
### TEA (Murat)
Test architecture and quality strategy expert.
**Responsibilities:**
- Test framework setup
- Test design and planning
- ATDD and automation
- Quality gate decisions
**Key Workflows:**
- `*framework`, `*ci`
- `*test-design`, `*atdd`, `*automate`
- `*test-review`, `*trace`, `*nfr-assess`
**When to use:** Setting up testing, creating test plans, quality gates.
---
## Quick Flow
### Quick Flow Solo Dev (Barry)
Fast solo development without handoffs.
**Responsibilities:**
- Technical specification
- End-to-end implementation
- Code review
**Key Workflows:**
- `*quick-spec`
- `*quick-dev`
- `*code-review`
**When to use:** Bug fixes, small features, rapid prototyping.
---
## Choosing the Right Agent
| Task | Agent |
|------|-------|
| Brainstorming ideas | Analyst |
| Market research | Analyst |
| Creating PRD | PM |
| Designing UX | UX Designer |
| System architecture | Architect |
| Preparing stories | SM |
| Writing code | DEV |
| Setting up tests | TEA |
| Quick bug fix | Quick Flow Solo Dev |
---
## Related
- [What Are Agents](/docs/explanation/core-concepts/what-are-agents.md) - Foundational concepts
- [Agent Reference](/docs/reference/agents/index.md) - Complete command reference
- [Quick Start Guide](/docs/tutorials/getting-started/getting-started-bmadv6.md)

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---
title: "BMad Core Concepts"
---
Understanding the fundamental building blocks of the BMad Method.
## The Essentials
| Concept | Description | Guide |
|---------|-------------|-------|
| **Agents** | AI assistants with personas, capabilities, and menus | [Agents Guide](/docs/explanation/core-concepts/what-are-agents.md) |
| **Workflows** | Structured processes for achieving specific outcomes | [Workflows Guide](/docs/explanation/core-concepts/what-are-workflows.md) |
| **Modules** | Packaged collections of agents and workflows | [Modules Guide](/docs/explanation/core-concepts/what-are-modules.md) |
## Getting Started
### New to BMad?
Start here to understand what BMad is and how it works:
1. **[Agents Guide](/docs/explanation/core-concepts/what-are-agents.md)** - Learn about Simple and Expert agents
2. **[Workflows Guide](/docs/explanation/core-concepts/what-are-workflows.md)** - Understand how workflows orchestrate tasks
3. **[Modules Guide](/docs/explanation/core-concepts/what-are-modules.md)** - See how modules organize functionality
### Installing BMad
- **[Installation Guide](/docs/how-to/installation/index.md)** - Set up BMad in your project
- **[Upgrading from v4](/docs/how-to/installation/upgrade-to-v6.md)** - Migrate from earlier versions
### Configuration
- **[BMad Customization](/docs/how-to/customization/index.md)** - Personalize agents and workflows
### Advanced
- **[Web Bundles](/docs/explanation/features/web-bundles.md)** - Use BMad in Gemini Gems and Custom GPTs
---
**Next:** Read the [Agents Guide](/docs/explanation/core-concepts/what-are-agents.md) to understand the core building block of BMad.

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---
title: "Agents"
---
Agents are AI assistants that help you accomplish tasks. Each agent has a unique personality, specialized capabilities, and an interactive menu.
## Agent Types
BMad has two primary agent types, designed for different use cases:
### Simple Agents
**Self-contained, focused, ready to use.**
Simple agents are complete in a single file. They excel at well-defined tasks and require minimal setup.
**Best for:**
- Single-purpose assistants (code review, documentation, commit messages)
- Quick deployment
- Projects that don't require persistent memory
- Getting started fast
**Example:** A commit message agent that reads your git diff and generates conventional commits.
### Expert Agents
**Powerful, memory-equipped, domain specialists.**
Expert agents have a **sidecar** - a companion folder containing additional instructions, workflows, and memory files. They remember context across sessions and handle complex, multi-step tasks.
**Best for:**
- Domain specialists (security architect, game designer, product manager)
- Tasks requiring persistent memory
- Complex workflows with multiple stages
- Projects that grow over time
**Example:** A game architect that remembers your design decisions, maintains consistency across sprints, and coordinates with other specialists.
## Key Differences
| Feature | Simple | Expert |
| ---------------- | -------------- | -------------------------- |
| **Files** | Single file | Agent + sidecar folder |
| **Memory** | Session only | Persistent across sessions |
| **Capabilities** | Focused scope | Multi-domain, extensible |
| **Setup** | Zero config | Sidecar initialization |
| **Best Use** | Specific tasks | Ongoing projects |
## Agent Components
All agents share these building blocks:
### Persona
- **Role** - What the agent does (expertise domain)
- **Identity** - Who the agent is (personality, character)
- **Communication Style** - How the agent speaks (tone, voice)
- **Principles** - Why the agent acts (values, decision framework)
### Capabilities
- Skills, tools, and knowledge the agent can apply
- Mapped to specific menu commands
### Menu
- Interactive command list
- Triggers, descriptions, and handlers
- Auto-includes help and exit options
### Critical Actions (optional)
- Instructions that execute before the agent starts
- Enable autonomous behaviors (e.g., "check git status before changes")
## Which Should You Use?
**Choose Simple when:**
- You need a task done quickly and reliably
- The scope is well-defined and won't change much
- You don't need the agent to remember things between sessions
**Choose Expert when:**
- You're building something complex over time
- The agent needs to maintain context (project history, decisions)
- You want the agent to coordinate workflows or other agents
- Domain expertise requires specialized knowledge bases
## Creating Custom Agents
BMad provides the **BMad Builder (BMB)** module for creating your own agents. See the [Agent Creation Guide](/docs/tutorials/advanced/create-custom-agent.md) for step-by-step instructions.
## Customizing Existing Agents
You can modify any agent's behavior without editing core files. See [BMad Customization](/docs/how-to/customization/index.md) for details. It is critical to never modify an installed agents .md file directly and follow the customization process, this way future updates to the agent or module its part of will continue to be updated and recompiled with the installer tool, and your customizations will still be retained.
---
**Next:** Learn about [Workflows](/docs/explanation/core-concepts/what-are-workflows.md) to see how agents accomplish complex tasks.

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---
title: "Modules"
---
Modules are organized collections of agents and workflows that solve specific problems or address particular domains.
## What is a Module?
A module is a self-contained package that includes:
- **Agents** - Specialized AI assistants
- **Workflows** - Step-by-step processes
- **Configuration** - Module-specific settings
- **Documentation** - Usage guides and reference
## Official Modules
### Core Module
Always installed, provides shared functionality:
- Global configuration
- Core workflows (Party Mode, Advanced Elicitation, Brainstorming)
- Common tasks (document indexing, sharding, review)
### BMad Method (BMM)
Software and game development:
- Project planning workflows
- Implementation agents (Dev, PM, QA, Scrum Master)
- Testing and architecture guidance
### BMad Builder (BMB)
Create custom solutions:
- Agent creation workflows
- Workflow authoring tools
- Module scaffolding
### Creative Intelligence Suite (CIS)
Innovation and creativity:
- Creative thinking techniques
- Innovation strategy workflows
- Storytelling and ideation
### BMad Game Dev (BMGD)
Game development specialization:
- Game design workflows
- Narrative development
- Performance testing frameworks
## Module Structure
Installed modules follow this structure:
```
_bmad/
├── core/ # Always present
├── bmm/ # BMad Method (if installed)
├── bmb/ # BMad Builder (if installed)
├── cis/ # Creative Intelligence (if installed)
└── bmgd/ # Game Dev (if installed)
```
## Custom Modules
You can create your own modules containing:
- Custom agents for your domain
- Organizational workflows
- Team-specific configurations
Custom modules are installed the same way as official modules.
## Installing Modules
During BMad installation, you choose which modules to install. You can also add or remove modules later by re-running the installer.
See [Installation Guide](/docs/how-to/installation/index.md) for details.
---
**Next:** Read the [Installation Guide](/docs/how-to/installation/index.md) to set up BMad with the modules you need.

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---
title: "Workflows"
---
Workflows are like prompts on steroids. They harness the untapped power and control of LLMs through progressive disclosure—breaking complex tasks into focused steps that execute sequentially. Instead of random AI slop where you hope for the best, workflows give you repeatable, reliable, high-quality outputs.
This guide explains what workflows are, why they're powerful, and how to think about designing them.
---
## What Is a Workflow?
A workflow is a structured process where the AI executes steps sequentially to accomplish a task. Each step has a specific purpose, and the AI moves through them methodically—whether that involves extensive collaboration or minimal user interaction.
Think of it this way: instead of asking "help me build a nutrition plan" and getting a generic response, a workflow guides you (or runs automatically) through discovery, assessment, strategy, shopping lists, and prep schedules—each step building on the last, nothing missed, no shortcuts taken.
## How do workflows differ from skills?
Actually they really do not - a workflow can be a skill, and a skill can be a workflow. The main thing with a BMad workflow is the suggestion to follow certain conventions, which actually are also skill best practices. A skill has a few optional and required fields to add as the main file workflow and get stored in a specific location depending on your tool choice for automatic invocation by the llm - whereas workflows are generally intentionally launched, with from another process calling them, or a user invoking via a slash command. In the near future, workflows will optionally be installable as skills also - but if you like, you can add front matter to your custom workflows based on the skill spec from Anthropic, and put them in the proper location your tool dictates.
### The Power of Progressive Disclosure
Here's why workflows work so well: the AI only sees the current step. It doesn't know about step 5 when it's on step 2. It can't get ahead of itself, skip steps, or lose focus. Each step gets the AI's full attention, completing fully before the next step loads.
This is the opposite of a giant prompt that tries to handle everything at once and inevitably misses details or loses coherence.
Workflows exist on a spectrum:
- **Interactive workflows** guide users through complex decisions via collaboration and facilitation
- **Automated workflows** run with minimal user input, processing documents or executing tasks
- **Hybrid workflows** combine both—some steps need user input, others run automatically
### Real-World Workflow Examples
**Tax Organizer Workflow**
A tax preparation workflow that helps users organize financial documents for tax filing. Runs in a single session, follows prescriptive IRS categories, produces a checklist of required documents with missing-item alerts. Sequential and compliance-focused.
**Meal Planning Workflow**
Creates personalized weekly meal plans through collaborative nutrition planning. Users can stop mid-session and return later because the workflow tracks progress. Intent-based conversation helps discover preferences rather than following a script. Multi-session, creative, and highly interactive.
**Course Creator Workflow**
Helps instructors design course syllabi. Branches based on course type—academic courses need accreditation sections, vocational courses need certification prep, self-paced courses need different structures entirely.
**Therapy Intake Workflow**
Guides mental health professionals through structured client intake sessions. Highly sensitive and confidential, uses intent-based questioning to build rapport while ensuring all required clinical information is collected. Continuable across multiple sessions.
**Software Architecture Workflow** (BMM Module)
Part of a larger software development pipeline. Runs after product requirements and UX design are complete, takes those documents as input, then collaboratively walks through technical decisions: system components, data flows, technology choices, architectural patterns. Produces an architecture document that implementation teams use to build consistently.
**Shard Document Workflow**
Nearly hands-off automated workflow. Takes a large document as input, uses a custom npx tool to split it into smaller files, deletes the original, then augments an index with content details so the LLM can efficiently find and reference specific sections later. Minimal user interaction—just specify the input document.
These examples show the range: from collaborative creative processes to automated batch jobs, workflows ensure completeness and consistency whether the work involves deep collaboration or minimal human oversight.
### The Facilitative Philosophy
When workflows involve users, they should be **facilitative, not directive**. The AI treats users as partners and domain experts, not as passive recipients of generated content.
**Collaborative dialogue, not command-response**: The AI and user work together throughout. The AI brings structured thinking, methodology, and technical knowledge. The user brings domain expertise, context, and judgment. Together they produce something better than either could alone.
**The user is the expert in their domain**: A nutrition planning workflow doesn't dictate meal plans—it guides users through discovering what works for their lifestyle. An architecture workflow doesn't tell architects what to build—it facilitates systematic decision-making so choices are explicit and consistent.
**Intent-based facilitation**: Workflows should describe goals and approaches, not scripts. Instead of "Ask: What is your age? Then ask: What is your goal weight?" use "Guide the user through understanding their health profile. Ask 1-2 questions at a time. Think about their responses before asking follow-ups. Probe to understand their actual needs."
The AI figures out exact wording and question order based on conversation context. This makes interactions feel natural and responsive rather than robotic and interrogative.
**When to be prescriptive**: Some workflows require exact scripts—medical intake, legal compliance, safety-critical procedures. But these are the exception, not the rule. Default to facilitative intent-based approaches unless compliance or regulation demands otherwise.
---
## Why Workflows Matter
Workflows solve three fundamental problems with AI interactions:
**Focus**: Each step contains only instructions for that phase. The AI sees one step at a time, preventing it from getting ahead of itself or losing focus.
**Continuity**: Workflows can span multiple sessions. Stop mid-workflow and return later without losing progress—something free-form prompts can't do.
**Quality**: Sequential enforcement prevents shortcuts. The AI must complete each step fully before moving on, ensuring thorough, complete outputs instead of rushed, half-baked results.
---
## How Workflows Work
### The Basic Structure
Workflows consist of multiple markdown files, each representing one step:
```
my-workflow/
├── workflow.md # Entry point and configuration
├── steps/ # Step files (steps-c/ for create, steps-e/ for edit, steps-v/ for validate)
│ ├── step-01-init.md
│ ├── step-02-profile.md
│ └── step-N-final.md
├── data/ # Reference materials, CSVs, examples
└── templates/ # Output document templates
```
The `workflow.md` file is minimal—it contains the workflow name, description, goal, the AI's role, and how to start. Importantly, it does not list all steps or detail what each does. This is progressive disclosure in action.
### Sequential Execution
Workflows execute in strict sequence: `step-01 → step-02 → step-03 → ... → step-N`
The AI cannot skip steps or optimize the sequence. It must complete each step fully before loading the next. This ensures thoroughness and prevents shortcuts that compromise quality.
### Continuable Workflows
Some workflows are complex enough that users might need multiple sessions. These "continuable workflows" track which steps are complete in the output document's frontmatter, so users can stop and resume later without losing progress.
Use continuable workflows when:
- The workflow produces large documents
- Multiple sessions are likely
- Complex decisions benefit from reflection
- The workflow has many steps (8+)
Keep it simple (single-session) when tasks are quick, focused, and can be completed in one sitting.
### Workflow Chaining
Workflows can be chained together where outputs become inputs. The BMM module pipeline is a perfect example:
```
brainstorming → research → brief → PRD → UX → architecture → epics → sprint-planning
implement-story → review → repeat
```
Each workflow checks for required inputs from prior workflows, validates they're complete, and produces output for the next workflow. This creates powerful end-to-end pipelines for complex processes.
### The Tri-Modal Pattern
For critical workflows that produce important artifacts, BMad uses a tri-modal structure: Create, Validate, and Edit. Each mode is a separate workflow path that can run independently or flow into the others.
**Create mode** builds new artifacts from scratch. But here's where it gets interesting: create mode can also function as a conversion tool. Feed it a non-compliant document—something that doesn't follow BMad standards—and it will extract the essential content and rebuild it as a compliant artifact. This means you can bring in existing work and automatically upgrade it to follow proper patterns.
**Validate mode** runs standalone and checks artifacts against standards. Because it's separate, you can run validation whenever you want—immediately after creation, weeks later when things have changed, or even using a different LLM entirely. It's like having a quality assurance checkpoint that's always available but never forced.
**Edit mode** modifies existing artifacts while enforcing standards. As you update documents to reflect changing requirements or new understanding, edit mode ensures you don't accidentally drift away from the patterns that make the artifacts useful. It checks compliance as you work and can route back to create mode if it detects something that needs full conversion.
All BMad planning workflows and the BMB module (will) use this tri-modal pattern. The pristine example is the workflow workflow in BMB—it creates workflow specifications, validates them against standards, and lets you edit them while maintaining compliance. You can study that workflow to see the pattern in action.
This tri-modal approach gives you the best of both worlds: the creativity and flexibility to build what you need, the quality assurance of validation that can run anytime, and the ability to iterate while staying true to standards that make the artifacts valuable across sessions and team members.
---
## Design Decisions
Before building a workflow, answer these questions:
**Module affiliation**: Is this standalone or part of a module? Module-based workflows can access module-specific variables and reference other workflow outputs. Also when part of a module, generally they will be associated to an agent.
**Continuable or single-session?**: Will users need multiple sessions, or can this be completed in one sitting?
**Edit/Validate support?**: Do you need Create/Edit/Validate modes (tri-modal structure)? Use tri-modal for complex, critical workflows requiring quality assurance. Use create-only for simple, one-off workflows.
**Document output?**: Does this produce a persistent file, or perform actions without output?
**Intent or prescriptive?**: Is this intent-based facilitation (most workflows) or prescriptive compliance (medical, legal, regulated)?
---
## Learning from Examples
The best way to understand workflows is to study real examples. Look at the official BMad modules:
- **BMB (Module Builder)**: Workflow and agent creation workflows
- **BMM (Business Method Module)**: Complete software development pipeline from brainstorming through sprint planning
- **BMGD (Game Development Module)**: Game design briefs, narratives, architecture
- **CIS (Creativity, Innovation, Strategy)**: Brainstorming, design thinking, storytelling, innovation strategy
Study the workflow.md files to understand how each workflow starts. Examine step files to see how instructions are structured. Notice the frontmatter variables, menu handling, and how steps chain together.
Copy patterns that work. Adapt them to your domain. The structure is consistent across all workflows—the content and steps change, but the architecture stays the same.
---
## When to Use Workflows
Use workflows when:
- **Tasks are multi-step and complex**: Break down complexity into manageable pieces
- **Quality and completeness matter**: Sequential enforcement ensures nothing gets missed
- **Repeatability is important**: Get consistent results every time
- **Tasks span multiple sessions**: Continuable workflows preserve progress
- **You need to chain processes**: Output of one workflow becomes input of another
- **Compliance or standards matter**: Enforce required steps and documentation
Don't use workflows when:
- **Tasks are simple and one-off**: A single prompt works fine for quick questions
- **Flexibility trumps structure**: Free-form conversation is better for exploration
Modified BMad Workflows
- **Tasks are truly one-step**
If there's only one thing to do and it can be explained in under about 300 lines - don't bother with step files. Instead, you can still have
a short single file workflow.md file.
---
## The Bottom Line
Workflows transform AI from a tool that gives variable, unpredictable results into a reliable system for complex, multi-step processes. Through progressive disclosure, sequential execution, guided facilitation, and thoughtful design, workflows give you control and repeatability that ad-hoc prompting alone can't match.
They're not just for software development. You can create workflows for any guided process - meal planning, course design, therapy intake, tax preparation, document processing, creative writing, event planning—any complex task that benefits from structure and thoroughness.
Start simple. Study examples. Build workflows for your own domain. You'll wonder how you ever got by with just prompts.

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---
title: "Core Module"
---
The Core Module is installed with all installations of BMad modules and provides common functionality that any module, workflow, or agent can take advantage of.
## Core Module Components
- **[Global Core Config](/docs/reference/configuration/global-config.md)** — Inheritable configuration that impacts all modules and custom content
- **[Core Workflows](/docs/reference/workflows/core-workflows.md)** — Domain-agnostic workflows usable by any module
- [Party Mode](/docs/explanation/features/party-mode.md) — Multi-agent conversation orchestration
- [Brainstorming](/docs/explanation/features/brainstorming-techniques.md) — Structured creative sessions with 60+ techniques
- [Advanced Elicitation](/docs/explanation/features/advanced-elicitation.md) — LLM rethinking with 50+ reasoning methods
- **[Core Tasks](/docs/reference/configuration/core-tasks.md)** — Common tasks available across modules
- [Index Docs](/docs/reference/configuration/core-tasks.md#index-docs) — Generate directory index files
- [Adversarial Review](/docs/reference/configuration/core-tasks.md#adversarial-review-general) — Critical content review
- [Shard Document](/docs/reference/configuration/core-tasks.md#shard-document) — Split large documents into sections

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# CIS - Creative Intelligence Suite
---
title: "Creative Intelligence Suite (CIS)"
description: AI-powered creative facilitation with the Creative Intelligence Suite
---
AI-powered creative facilitation transforming strategic thinking through expert coaching across five specialized domains.
## Table of Contents
- [Core Capabilities](#core-capabilities)
- [Specialized Agents](#specialized-agents)
- [Interactive Workflows](#interactive-workflows)
- [Quick Start](#quick-start)
- [Key Differentiators](#key-differentiators)
- [Configuration](#configuration)
---
## Core Capabilities
CIS provides structured creative methodologies through distinctive agent personas who act as master facilitators, drawing out insights through strategic questioning rather than generating solutions directly.
## Specialized Agents
---
[View detailed agent descriptions →](./agents/README.md)
## Specialized Agents
- **Carson** - Brainstorming Specialist (energetic facilitator)
- **Maya** - Design Thinking Maestro (jazz-like improviser)
@@ -25,74 +22,69 @@ CIS provides structured creative methodologies through distinctive agent persona
- **Victor** - Innovation Oracle (bold strategic precision)
- **Sophia** - Master Storyteller (whimsical narrator)
## Interactive Workflows
---
[View all workflows →](./workflows/README.md)
## Interactive Workflows
**5 Workflows** with **150+ Creative Techniques:**
### Brainstorming
36 techniques across 7 categories for ideation
36 techniques across 7 categories for ideation:
- Divergent/convergent thinking
- Lateral connections
- Forced associations
### Design Thinking
Complete 5-phase human-centered process
Complete 5-phase human-centered process:
- Empathize → Define → Ideate → Prototype → Test
- User journey mapping
- Rapid iteration
### Problem Solving
Systematic root cause analysis
Systematic root cause analysis:
- 5 Whys, Fishbone diagrams
- Solution generation
- Impact assessment
### Innovation Strategy
Business model disruption
Business model disruption:
- Blue Ocean Strategy
- Jobs-to-be-Done
- Disruptive innovation patterns
### Storytelling
25 narrative frameworks
25 narrative frameworks:
- Hero's Journey
- Story circles
- Compelling pitch structures
---
## Quick Start
### Direct Workflow
```bash
# Start interactive session
workflow brainstorming
# With context document
workflow design-thinking --data /path/to/context.md
```
### Agent-Facilitated
```bash
# Load agent
agent cis/brainstorming-coach
# Start workflow
> *brainstorm
```
---
## Key Differentiators
- **Facilitation Over Generation** - Guides discovery through questions
@@ -101,30 +93,7 @@ agent cis/brainstorming-coach
- **Persona-Driven** - Unique communication styles
- **Rich Method Libraries** - 150+ proven techniques
## Configuration
Edit `/{bmad_folder}/cis/config.yaml`:
```yaml
output_folder: ./creative-outputs
user_name: Your Name
communication_language: english
```
## Module Structure
```
cis/
├── agents/ # 5 specialized facilitators
├── workflows/ # 5 interactive processes
│ ├── brainstorming/
│ ├── design-thinking/
│ ├── innovation-strategy/
│ ├── problem-solving/
│ └── storytelling/
├── tasks/ # Supporting operations
└── teams/ # Agent collaborations
```
---
## Integration Points
@@ -134,6 +103,8 @@ CIS workflows integrate with:
- **BMB** - Creative module design
- **Custom Modules** - Shared creative resource
---
## Best Practices
1. **Set clear objectives** before starting sessions
@@ -142,12 +113,9 @@ CIS workflows integrate with:
4. **Take breaks** when energy flags
5. **Document insights** as they emerge
## Related Documentation
- **[Workflow Guide](./workflows/README.md)** - Detailed workflow instructions
- **[Agent Personas](./agents/README.md)** - Full agent descriptions
- **[BMM Integration](../bmm/README.md)** - Development workflow connection
---
Part of BMad Method v6.0 - Transform creative potential through expert AI facilitation.
## Related
- [Facilitation Over Generation](/docs/explanation/philosophy/facilitation-over-generation.md) - Core philosophy
- [Brainstorming Techniques](/docs/explanation/features/brainstorming-techniques.md) - Technique reference

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---
title: "Brownfield Development FAQ"
description: Common questions about brownfield development in the BMad Method
---
Quick answers to common questions about brownfield (existing codebase) development in the BMad Method (BMM).
## Questions
- [What is brownfield vs greenfield?](#what-is-brownfield-vs-greenfield)
- [Do I have to run document-project for brownfield?](#do-i-have-to-run-document-project-for-brownfield)
- [What if I forget to run document-project?](#what-if-i-forget-to-run-document-project)
- [Can I use Quick Spec Flow for brownfield projects?](#can-i-use-quick-spec-flow-for-brownfield-projects)
- [How does workflow-init handle old planning docs?](#how-does-workflow-init-handle-old-planning-docs)
- [What if my existing code doesn't follow best practices?](#what-if-my-existing-code-doesnt-follow-best-practices)
### What is brownfield vs greenfield?
- **Greenfield** — New project, starting from scratch, clean slate
- **Brownfield** — Existing project, working with established codebase and patterns
### Do I have to run document-project for brownfield?
Highly recommended, especially if:
- No existing documentation
- Documentation is outdated
- AI agents need context about existing code
- Level 2-4 complexity
You can skip it if you have comprehensive, up-to-date documentation including `docs/index.md`.
### What if I forget to run document-project?
Workflows will lack context about existing code. You may get:
- Suggestions that don't match existing patterns
- Integration approaches that miss existing APIs
- Architecture that conflicts with current structure
Run document-project and restart planning with proper context.
### Can I use Quick Spec Flow for brownfield projects?
Yes! Quick Spec Flow works great for brownfield. It will:
- Auto-detect your existing stack
- Analyze brownfield code patterns
- Detect conventions and ask for confirmation
- Generate context-rich tech-spec that respects existing code
Perfect for bug fixes and small features in existing codebases.
### How does workflow-init handle old planning docs?
workflow-init asks about YOUR current work first, then uses old artifacts as context:
1. Shows what it found (old PRD, epics, etc.)
2. Asks: "Is this work in progress, previous effort, or proposed work?"
3. If previous effort: Asks you to describe your NEW work
4. Determines level based on YOUR work, not old artifacts
This prevents old Level 3 PRDs from forcing Level 3 workflow for a new Level 0 bug fix.
### What if my existing code doesn't follow best practices?
Quick Spec Flow detects your conventions and asks: "Should I follow these existing conventions?" You decide:
- **Yes** → Maintain consistency with current codebase
- **No** → Establish new standards (document why in tech-spec)
BMM respects your choice — it won't force modernization, but it will offer it.
**Have a question not answered here?** Please [open an issue](https://github.com/bmad-code-org/BMAD-METHOD/issues) or ask in [Discord](https://discord.gg/gk8jAdXWmj) so we can add it!

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---
title: "Getting Started FAQ"
description: Common questions about getting started with the BMad Method
---
Quick answers to common questions about getting started with the BMad Method.
## Questions
- [Do I always need to run workflow-init?](#do-i-always-need-to-run-workflow-init)
- [Why do I need fresh chats for each workflow?](#why-do-i-need-fresh-chats-for-each-workflow)
- [Can I skip workflow-status and just start working?](#can-i-skip-workflow-status-and-just-start-working)
- [What's the minimum I need to get started?](#whats-the-minimum-i-need-to-get-started)
- [How do I know if I'm in Phase 1, 2, 3, or 4?](#how-do-i-know-if-im-in-phase-1-2-3-or-4)
### Do I always need to run workflow-init?
No, once you learn the flow you can go directly to workflows. However, workflow-init is helpful because it:
- Determines your project's appropriate level automatically
- Creates the tracking status file
- Routes you to the correct starting workflow
For experienced users: use the [Quick Start Guide](/docs/tutorials/getting-started/getting-started-bmadv6.md) to go directly to the right agent/workflow.
### Why do I need fresh chats for each workflow?
Context-intensive workflows (like brainstorming, PRD creation, architecture design) can cause AI hallucinations if run in sequence within the same chat. Starting fresh ensures the agent has maximum context capacity for each workflow. This is particularly important for:
- Planning workflows (PRD, architecture)
- Analysis workflows (brainstorming, research)
- Complex story implementation
Quick workflows like status checks can reuse chats safely.
### Can I skip workflow-status and just start working?
Yes, if you already know your project level and which workflow comes next. workflow-status is mainly useful for:
- New projects (guides initial setup)
- When you're unsure what to do next
- After breaks in work (reminds you where you left off)
- Checking overall progress
### What's the minimum I need to get started?
For the fastest path:
1. Install BMad Method: `npx bmad-method@alpha install`
2. For small changes: Load PM agent → run tech-spec → implement
3. For larger projects: Load PM agent → run prd → architect → implement
### How do I know if I'm in Phase 1, 2, 3, or 4?
Check your `bmm-workflow-status.md` file (created by workflow-init). It shows your current phase and progress. If you don't have this file, you can also tell by what you're working on:
- **Phase 1** — Brainstorming, research, product brief (optional)
- **Phase 2** — Creating either a PRD or tech-spec (always required)
- **Phase 3** — Architecture design (Level 2-4 only)
- **Phase 4** — Actually writing code, implementing stories
**Have a question not answered here?** Please [open an issue](https://github.com/bmad-code-org/BMAD-METHOD/issues) or ask in [Discord](https://discord.gg/gk8jAdXWmj) so we can add it!

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---
title: "Implementation FAQ"
description: Common questions about implementation in the BMad Method
---
Quick answers to common questions about implementation in the BMad Method.
## Questions
- [Does create-story include implementation context?](#does-create-story-include-implementation-context)
- [How do I mark a story as done?](#how-do-i-mark-a-story-as-done)
- [Can I work on multiple stories at once?](#can-i-work-on-multiple-stories-at-once)
- [What if my story takes longer than estimated?](#what-if-my-story-takes-longer-than-estimated)
- [When should I run retrospective?](#when-should-i-run-retrospective)
### Does create-story include implementation context?
Yes! The create-story workflow generates story files that include implementation-specific guidance, references existing patterns from your documentation, and provides technical context. The workflow loads your architecture, PRD, and existing project documentation to create comprehensive stories. For Quick Flow projects using tech-spec, the tech-spec itself is already comprehensive, so stories can be simpler.
### How do I mark a story as done?
After dev-story completes and code-review passes:
1. Open `sprint-status.yaml` (created by sprint-planning)
2. Change the story status from `review` to `done`
3. Save the file
### Can I work on multiple stories at once?
Yes, if you have capacity! Stories within different epics can be worked in parallel. However, stories within the same epic are usually sequential because they build on each other.
### What if my story takes longer than estimated?
That's normal! Stories are estimates. If implementation reveals more complexity:
1. Continue working until DoD is met
2. Consider if story should be split
3. Document learnings in retrospective
4. Adjust future estimates based on this learning
### When should I run retrospective?
After completing all stories in an epic (when epic is done). Retrospectives capture:
- What went well
- What could improve
- Technical insights
- Learnings for future epics
Don't wait until project end — run after each epic for continuous improvement.
**Have a question not answered here?** Please [open an issue](https://github.com/bmad-code-org/BMAD-METHOD/issues) or ask in [Discord](https://discord.gg/gk8jAdXWmj) so we can add it!

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---
title: "Frequently Asked Questions"
description: Frequently asked questions about the BMad Method
---
Quick answers to common questions about the BMad Method, organized by topic.
## Topics
- [Getting Started](/docs/explanation/faq/getting-started-faq.md) - Questions about starting with BMad
- [Levels & Tracks](/docs/explanation/faq/levels-and-tracks-faq.md) - Choosing the right level
- [Workflows](/docs/explanation/faq/workflows-faq.md) - Workflow and phase questions
- [Planning](/docs/explanation/faq/planning-faq.md) - Planning document questions
- [Implementation](/docs/explanation/faq/implementation-faq.md) - Implementation questions
- [Brownfield](/docs/explanation/faq/brownfield-faq.md) - Existing codebase questions
- [Tools & Advanced](/docs/explanation/faq/tools-faq.md) - Tools, IDEs, and advanced topics

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---
title: "Levels and Tracks FAQ"
description: Common questions about choosing the right level for your project
---
Quick answers to common questions about choosing the right level for your BMad Method project.
## Questions
- [How do I know which level my project is?](#how-do-i-know-which-level-my-project-is)
- [Can I change levels mid-project?](#can-i-change-levels-mid-project)
- [What if workflow-init suggests the wrong level?](#what-if-workflow-init-suggests-the-wrong-level)
- [Do I always need architecture for Level 2?](#do-i-always-need-architecture-for-level-2)
- [What's the difference between Level 1 and Level 2?](#whats-the-difference-between-level-1-and-level-2)
### How do I know which level my project is?
Use workflow-init for automatic detection, or self-assess using these keywords:
- **Level 0** — "fix", "bug", "typo", "small change", "patch" → 1 story
- **Level 1** — "simple", "basic", "small feature", "add" → 1-10 stories
- **Level 2** — "dashboard", "several features", "admin panel" → 5-15 stories
- **Level 3** — "platform", "integration", "complex", "system" → 12-40 stories
- **Level 4** — "enterprise", "multi-tenant", "multiple products" → 40+ stories
When in doubt, start smaller. You can always run create-prd later if needed.
### Can I change levels mid-project?
Yes! If you started at Level 1 but realize it's Level 2, you can run create-prd to add proper planning docs. The system is flexible — your initial level choice isn't permanent.
### What if workflow-init suggests the wrong level?
You can override it! workflow-init suggests a level but always asks for confirmation. If you disagree, just say so and choose the level you think is appropriate. Trust your judgment.
### Do I always need architecture for Level 2?
No, architecture is **optional** for Level 2. Only create architecture if you need system-level design. Many Level 2 projects work fine with just PRD created during planning.
### What's the difference between Level 1 and Level 2?
- **Level 1** — 1-10 stories, uses tech-spec (simpler, faster), no architecture
- **Level 2** — 5-15 stories, uses PRD (product-focused), optional architecture
The overlap (5-10 stories) is intentional. Choose based on:
- Need product-level planning? → Level 2
- Just need technical plan? → Level 1
- Multiple epics? → Level 2
- Single epic? → Level 1
**Have a question not answered here?** Please [open an issue](https://github.com/bmad-code-org/BMAD-METHOD/issues) or ask in [Discord](https://discord.gg/gk8jAdXWmj) so we can add it!

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---
title: "Planning Documents FAQ"
description: Common questions about planning documents in the BMad Method
---
Quick answers to common questions about planning documents in the BMad Method.
## Questions
- [Why no tech-spec at Level 2+?](#why-no-tech-spec-at-level-2)
- [Do I need a PRD for a bug fix?](#do-i-need-a-prd-for-a-bug-fix)
- [Can I skip the product brief?](#can-i-skip-the-product-brief)
### Why no tech-spec at Level 2+?
Level 2+ projects need product-level planning (PRD) and system-level design (Architecture), which tech-spec doesn't provide. Tech-spec is too narrow for coordinating multiple features. Instead, Level 2-4 uses:
- PRD (product vision, functional requirements, non-functional requirements)
- Architecture (system design)
- Epics+Stories (created AFTER architecture is complete)
### Do I need a PRD for a bug fix?
No! Bug fixes are typically Level 0 (single atomic change). Use Quick Spec Flow:
- Load PM agent
- Run tech-spec workflow
- Implement immediately
PRDs are for Level 2-4 projects with multiple features requiring product-level coordination.
### Can I skip the product brief?
Yes, product brief is always optional. It's most valuable for:
- Level 3-4 projects needing strategic direction
- Projects with stakeholders requiring alignment
- Novel products needing market research
- When you want to explore solution space before committing
**Have a question not answered here?** Please [open an issue](https://github.com/bmad-code-org/BMAD-METHOD/issues) or ask in [Discord](https://discord.gg/gk8jAdXWmj) so we can add it!

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---
title: "Tools and Advanced FAQ"
description: Common questions about tools, IDEs, and advanced topics in the BMad Method
---
Quick answers to common questions about tools, IDEs, and advanced topics in the BMad Method.
## Questions
**Tools and Technical**
- [Why are my Mermaid diagrams not rendering?](#why-are-my-mermaid-diagrams-not-rendering)
- [Can I use BMM with GitHub Copilot / Cursor / other AI tools?](#can-i-use-bmm-with-github-copilot--cursor--other-ai-tools)
- [What IDEs/tools support BMM?](#what-idestools-support-bmm)
- [Can I customize agents?](#can-i-customize-agents)
- [What happens to my planning docs after implementation?](#what-happens-to-my-planning-docs-after-implementation)
- [Can I use BMM for non-software projects?](#can-i-use-bmm-for-non-software-projects)
**Advanced**
- [What if my project grows from Level 1 to Level 3?](#what-if-my-project-grows-from-level-1-to-level-3)
- [Can I mix greenfield and brownfield approaches?](#can-i-mix-greenfield-and-brownfield-approaches)
- [How do I handle urgent hotfixes during a sprint?](#how-do-i-handle-urgent-hotfixes-during-a-sprint)
- [What if I disagree with the workflow's recommendations?](#what-if-i-disagree-with-the-workflows-recommendations)
- [Can multiple developers work on the same BMM project?](#can-multiple-developers-work-on-the-same-bmm-project)
- [What is party mode and when should I use it?](#what-is-party-mode-and-when-should-i-use-it)
**Getting Help**
- [Where do I get help if my question isn't answered here?](#where-do-i-get-help-if-my-question-isnt-answered-here)
- [How do I report a bug or request a feature?](#how-do-i-report-a-bug-or-request-a-feature)
## Tools and Technical
### Why are my Mermaid diagrams not rendering?
Common issues:
1. Missing language tag: Use ` ```mermaid` not just ` ``` `
2. Syntax errors in diagram (validate at mermaid.live)
3. Tool doesn't support Mermaid (check your Markdown renderer)
All BMM docs use valid Mermaid syntax that should render in GitHub, VS Code, and most IDEs.
### Can I use BMM with GitHub Copilot / Cursor / other AI tools?
Yes! BMM is complementary. BMM handles:
- Project planning and structure
- Workflow orchestration
- Agent Personas and expertise
- Documentation generation
- Quality gates
Your AI coding assistant handles:
- Line-by-line code completion
- Quick refactoring
- Test generation
Use them together for best results.
### What IDEs/tools support BMM?
BMM requires tools with **agent mode** and access to **high-quality LLM models** that can load and follow complex workflows, then properly implement code changes.
**Recommended Tools:**
- **Claude Code** — Best choice
- Sonnet 4.5 (excellent workflow following, coding, reasoning)
- Opus (maximum context, complex planning)
- Native agent mode designed for BMM workflows
- **Cursor**
- Supports Anthropic (Claude) and OpenAI models
- Agent mode with composer
- Good for developers who prefer Cursor's UX
- **Windsurf**
- Multi-model support
- Agent capabilities
- Suitable for BMM workflows
**What Matters:**
1. **Agent mode** — Can load long workflow instructions and maintain context
2. **High-quality LLM** — Models ranked high on SWE-bench (coding benchmarks)
3. **Model selection** — Access to Claude Sonnet 4.5, Opus, or GPT-4o class models
4. **Context capacity** — Can handle large planning documents and codebases
**Why model quality matters:** BMM workflows require LLMs that can follow multi-step processes, maintain context across phases, and implement code that adheres to specifications. Tools with weaker models will struggle with workflow adherence and code quality.
### Can I customize agents?
Yes! Agents are installed as markdown files with XML-style content (optimized for LLMs, readable by any model). Create customization files in `_bmad/_config/agents/[agent-name].customize.yaml` to override default behaviors while keeping core functionality intact. See agent documentation for customization options.
**Note:** While source agents in this repo are YAML, they install as `.md` files with XML-style tags — a format any LLM can read and follow.
### What happens to my planning docs after implementation?
Keep them! They serve as:
- Historical record of decisions
- Onboarding material for new team members
- Reference for future enhancements
- Audit trail for compliance
For enterprise projects (Level 4), consider archiving completed planning artifacts to keep workspace clean.
### Can I use BMM for non-software projects?
BMM is optimized for software development, but the methodology principles (scale-adaptive planning, just-in-time design, context injection) can apply to other complex project types. You'd need to adapt workflows and agents for your domain.
## Advanced
### What if my project grows from Level 1 to Level 3?
Totally fine! When you realize scope has grown:
1. Run create-prd to add product-level planning
2. Run create-architecture for system design
3. Use existing tech-spec as input for PRD
4. Continue with updated level
The system is flexible — growth is expected.
### Can I mix greenfield and brownfield approaches?
Yes! Common scenario: adding new greenfield feature to brownfield codebase. Approach:
1. Run document-project for brownfield context
2. Use greenfield workflows for new feature planning
3. Explicitly document integration points between new and existing
4. Test integration thoroughly
### How do I handle urgent hotfixes during a sprint?
Use correct-course workflow or just:
1. Save your current work state
2. Load PM agent → quick tech-spec for hotfix
3. Implement hotfix (Level 0 flow)
4. Deploy hotfix
5. Return to original sprint work
Level 0 Quick Spec Flow is perfect for urgent fixes.
### What if I disagree with the workflow's recommendations?
Workflows are guidance, not enforcement. If a workflow recommends something that doesn't make sense for your context:
- Explain your reasoning to the agent
- Ask for alternative approaches
- Skip the recommendation if you're confident
- Document why you deviated (for future reference)
Trust your expertise — BMM supports your decisions.
### Can multiple developers work on the same BMM project?
Yes! But the paradigm is fundamentally different from traditional agile teams.
**Key Difference:**
- **Traditional** — Multiple devs work on stories within one epic (months)
- **Agentic** — Each dev owns complete epics (days)
**In traditional agile:** A team of 5 devs might spend 2-3 months on a single epic, with each dev owning different stories.
**With BMM + AI agents:** A single dev can complete an entire epic in 1-3 days. What used to take months now takes days.
**Team Work Distribution:**
- **Recommended:** Split work by **epic** (not story)
- Each developer owns complete epics end-to-end
- Parallel work happens at epic level
- Minimal coordination needed
**For full-stack apps:**
- Frontend and backend can be separate epics (unusual in traditional agile)
- Frontend dev owns all frontend epics
- Backend dev owns all backend epics
- Works because delivery is so fast
**Enterprise Considerations:**
- Use **git submodules** for BMM installation (not .gitignore)
- Allows personal configurations without polluting main repo
- Teams may use different AI tools (Claude Code, Cursor, etc.)
- Developers may follow different methods or create custom agents/workflows
**Quick Tips:**
- Share `sprint-status.yaml` (single source of truth)
- Assign entire epics to developers (not individual stories)
- Coordinate at epic boundaries, not story level
- Use git submodules for BMM in enterprise settings
### What is party mode and when should I use it?
Party mode is a unique multi-agent collaboration feature where ALL your installed agents (19+ from BMM, CIS, BMB, custom modules) discuss your challenges together in real-time.
**How it works:**
1. Run `/bmad:core:workflows:party-mode` (or `*party-mode` from any agent)
2. Introduce your topic
3. BMad Master selects 2-3 most relevant agents per message
4. Agents cross-talk, debate, and build on each other's ideas
**Best for:**
- Strategic decisions with trade-offs (architecture choices, tech stack, scope)
- Creative brainstorming (game design, product innovation, UX ideation)
- Cross-functional alignment (epic kickoffs, retrospectives, phase transitions)
- Complex problem-solving (multi-faceted challenges, risk assessment)
**Example parties:**
- **Product Strategy** — PM + Innovation Strategist (CIS) + Analyst
- **Technical Design** — Architect + Creative Problem Solver (CIS) + Game Architect
- **User Experience** — UX Designer + Design Thinking Coach (CIS) + Storyteller (CIS)
**Why it's powerful:**
- Diverse perspectives (technical, creative, strategic)
- Healthy debate reveals blind spots
- Emergent insights from agent interaction
- Natural collaboration across modules
**For complete documentation:** See the [Party Mode Guide](/docs/explanation/features/party-mode.md)
## Getting Help
### Where do I get help if my question isn't answered here?
1. Search [Complete Documentation](https://github.com/bmad-code-org/BMAD-METHOD/blob/main/README.md) for related topics
2. Ask in [Discord Community](https://discord.gg/gk8jAdXWmj) (#bmad-method-help)
3. Open a [GitHub Issue](https://github.com/bmad-code-org/BMAD-METHOD/issues)
4. Watch [YouTube Tutorials](https://www.youtube.com/@BMadCode)
### How do I report a bug or request a feature?
Open a GitHub issue at: <https://github.com/bmad-code-org/BMAD-METHOD/issues>
Please include:
- BMM version (check your installed version)
- Steps to reproduce (for bugs)
- Expected vs actual behavior
- Relevant workflow or agent involved
**Have a question not answered here?** Please [open an issue](https://github.com/bmad-code-org/BMAD-METHOD/issues) or ask in [Discord](https://discord.gg/gk8jAdXWmj) so we can add it!

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---
title: "Workflows FAQ"
description: Common questions about BMad Method workflows and phases
---
Quick answers to common questions about BMad Method workflows and phases.
## Questions
- [What's the difference between workflow-status and workflow-init?](#whats-the-difference-between-workflow-status-and-workflow-init)
- [Can I skip Phase 1 (Analysis)?](#can-i-skip-phase-1-analysis)
- [When is Phase 3 (Architecture) required?](#when-is-phase-3-architecture-required)
- [What happens if I skip a recommended workflow?](#what-happens-if-i-skip-a-recommended-workflow)
- [How do I know when Phase 3 is complete?](#how-do-i-know-when-phase-3-is-complete)
- [Can I run workflows in parallel?](#can-i-run-workflows-in-parallel)
### What's the difference between workflow-status and workflow-init?
- **workflow-status** — Checks existing status and tells you what's next (use when continuing work)
- **workflow-init** — Creates new status file and sets up project (use when starting new project)
If status file exists, use workflow-status. If not, use workflow-init.
### Can I skip Phase 1 (Analysis)?
Yes! Phase 1 is optional for all levels, though recommended for complex projects. Skip if:
- Requirements are clear
- No research needed
- Time-sensitive work
- Small changes (Level 0-1)
### When is Phase 3 (Architecture) required?
- **Level 0-1** — Never (skip entirely)
- **Level 2** — Optional (only if system design needed)
- **Level 3-4** — Required (comprehensive architecture mandatory)
### What happens if I skip a recommended workflow?
Nothing breaks! Workflows are guidance, not enforcement. However, skipping recommended workflows (like architecture for Level 3) may cause:
- Integration issues during implementation
- Rework due to poor planning
- Conflicting design decisions
- Longer development time overall
### How do I know when Phase 3 is complete?
For Level 3-4, run the implementation-readiness workflow. It validates PRD + Architecture + Epics + UX (optional) are aligned before implementation. Pass the gate check = ready for Phase 4.
### Can I run workflows in parallel?
Most workflows must be sequential within a phase:
- **Phase 1** — brainstorm → research → product-brief (optional order)
- **Phase 2** — PRD must complete before moving forward
- **Phase 3** — architecture → epics+stories → implementation-readiness (sequential)
- **Phase 4** — Stories within an epic should generally be sequential, but stories in different epics can be parallel if you have capacity
**Have a question not answered here?** Please [open an issue](https://github.com/bmad-code-org/BMAD-METHOD/issues) or ask in [Discord](https://discord.gg/gk8jAdXWmj) so we can add it!

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---
title: "Advanced Elicitation"
---
**Push the LLM to rethink its work through 50+ reasoning methods—essentially, LLM brainstorming.**
Advanced Elicitation is the inverse of Brainstorming. Instead of pulling ideas out of you, the LLM applies sophisticated reasoning techniques to re-examine and enhance content it has just generated. It's the LLM brainstorming with itself to find better approaches, uncover hidden issues, and discover improvements it missed on the first pass.
---
## When to Use It
- After a workflow generates a section of content and you want to explore alternatives
- When the LLM's initial output seems adequate but you suspect there's more depth available
- For high-stakes content where multiple perspectives would strengthen the result
- To stress-test assumptions, explore edge cases, or find weaknesses in generated plans
- When you want the LLM to "think again" but with structured reasoning methods
---
## How It Works
### 1. Context Analysis
The LLM analyzes the current content, understanding its type, complexity, stakeholder needs, risk level, and creative potential.
### 2. Smart Method Selection
Based on context, 5 methods are intelligently selected from a library of 50+ techniques and presented to you:
| Option | Description |
| ----------------- | ---------------------------------------- |
| **1-5** | Apply the selected method to the content |
| **[r] Reshuffle** | Get 5 new methods selected randomly |
| **[a] List All** | Browse the complete method library |
| **[x] Proceed** | Continue with enhanced content |
### 3. Method Execution & Iteration
- The selected method is applied to the current content
- Improvements are shown for your review
- You choose whether to apply changes or discard them
- The menu re-appears for additional elicitations
- Each method builds on previous enhancements
### 4. Party Mode Integration (Optional)
If Party Mode is active, BMad agents participate randomly in the elicitation process, adding their unique perspectives to the methods.
---
## Method Categories
| Category | Focus | Example Methods |
| ----------------- | ----------------------------------- | -------------------------------------------------------------- |
| **Core** | Foundational reasoning techniques | First Principles Analysis, 5 Whys, Socratic Questioning |
| **Collaboration** | Multiple perspectives and synthesis | Stakeholder Round Table, Expert Panel Review, Debate Club |
| **Advanced** | Complex reasoning frameworks | Tree of Thoughts, Graph of Thoughts, Self-Consistency |
| **Competitive** | Adversarial stress-testing | Red Team vs Blue Team, Shark Tank Pitch, Code Review Gauntlet |
| **Technical** | Architecture and code quality | Decision Records, Rubber Duck Debugging, Algorithm Olympics |
| **Creative** | Innovation and lateral thinking | SCAMPER, Reverse Engineering, Random Input Stimulus |
| **Research** | Evidence-based analysis | Literature Review Personas, Thesis Defense, Comparative Matrix |
| **Risk** | Risk identification and mitigation | Pre-mortem Analysis, Failure Mode Analysis, Chaos Monkey |
| **Learning** | Understanding verification | Feynman Technique, Active Recall Testing |
| **Philosophical** | Conceptual clarity | Occam's Razor, Ethical Dilemmas |
| **Retrospective** | Reflection and lessons | Hindsight Reflection, Lessons Learned Extraction |
---
## Key Features
- **50+ reasoning methods** — Spanning core logic to advanced multi-step reasoning frameworks
- **Smart context selection** — Methods chosen based on content type, complexity, and stakeholder needs
- **Iterative enhancement** — Each method builds on previous improvements
- **User control** — Accept or discard each enhancement before proceeding
- **Party Mode integration** — Agents can participate when Party Mode is active
---
## Workflow Integration
Advanced Elicitation is a core workflow designed to be invoked by other workflows during content generation:
| Parameter | Description |
| ---------------------- | --------------------------------------------------------- |
| **Content to enhance** | The current section content that was just generated |
| **Context type** | The kind of content being created (spec, code, doc, etc.) |
| **Enhancement goals** | What the calling workflow wants to improve |
### Integration Flow
When called from a workflow:
1. Receives the current section content that was just generated
2. Applies elicitation methods iteratively to enhance that content
3. Returns the enhanced version when user selects 'x' to proceed
4. The enhanced content replaces the original section in the output document
### Example
A specification generation workflow could invoke Advanced Elicitation after producing each major section (requirements, architecture, implementation plan). The workflow would pass the generated section, and Advanced Elicitation would offer methods like "Stakeholder Round Table" to gather diverse perspectives on requirements, or "Red Team vs Blue Team" to stress-test the architecture for vulnerabilities.
---
## Advanced Elicitation vs. Brainstorming
| | **Advanced Elicitation** | **Brainstorming** |
| ------------ | ------------------------------------------------- | --------------------------------------------- |
| **Source** | LLM generates ideas through structured reasoning | User provides ideas, AI coaches them out |
| **Purpose** | Rethink and improve LLM's own output | Unlock user's creativity |
| **Methods** | 50+ reasoning and analysis techniques | 60+ ideation and creativity techniques |
| **Best for** | Enhancing generated content, finding alternatives | Breaking through blocks, generating new ideas |

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---
title: "Brainstorming"
---
**Facilitate structured creative sessions using 60+ proven ideation techniques.**
The Brainstorming workflow is an interactive facilitation system that helps you unlock your own creativity. The AI acts as coach, guide, and creative partner—using proven techniques to draw out ideas and insights that are already within you.
**Important:** Every idea comes from you. The workflow creates the conditions for your best thinking to emerge through guided exploration, but you are the source.
---
## When to Use It
- Breaking through creative blocks on a specific challenge
- Generating innovative ideas for products, features, or solutions
- Exploring a problem from completely new angles
- Systematically developing ideas from raw concepts to actionable plans
- Team ideation (with collaborative techniques) or personal creative exploration
---
## How It Works
### 1. Session Setup
Define your topic, goals, and any constraints.
### 2. Choose Your Approach
| Approach | Description |
|----------|-------------|
| **User-Selected** | Browse the full technique library and pick what appeals to you |
| **AI-Recommended** | Get customized technique suggestions based on your goals |
| **Random Selection** | Discover unexpected methods through serendipitous technique combinations |
| **Progressive Flow** | Journey systematically from expansive exploration to focused action planning |
### 3. Interactive Facilitation
Work through techniques with true collaborative coaching. The AI asks probing questions, builds on your ideas, and helps you think deeper—but your ideas are the source.
### 4. Idea Organization
All your generated ideas are organized into themes and prioritized.
### 5. Action Planning
Top ideas get concrete next steps, resource requirements, and success metrics.
---
## What You Get
A comprehensive session document that captures the entire journey:
- Topic, goals, and session parameters
- Each technique used and how it was applied
- Your contributions and the ideas you generated
- Thematic organization connecting related insights
- Prioritized ideas with action plans
- Session highlights and key breakthroughs
This document becomes a permanent record of your creative process—valuable for future reference, sharing with stakeholders, or continuing the session later.
---
## Technique Categories
| Category | Focus |
|----------|-------|
| **Collaborative** | Team dynamics and inclusive participation |
| **Creative** | Breakthrough thinking and paradigm shifts |
| **Deep** | Root cause analysis and strategic insight |
| **Structured** | Organized frameworks and systematic exploration |
| **Theatrical** | Playful, radical perspectives |
| **Wild** | Boundary-pushing, extreme thinking |
| **Biomimetic** | Nature-inspired solutions |
| **Quantum** | Quantum principles for innovation |
| **Cultural** | Traditional knowledge and cross-cultural approaches |
| **Introspective Delight** | Inner wisdom and authentic exploration |
---
## Key Features
- **Interactive coaching** — Pulls ideas *out* of you, doesn't generate them for you
- **On-demand loading** — Techniques loaded from a comprehensive library as needed
- **Session preservation** — Every step, insight, and action plan is documented
- **Continuation support** — Pause sessions and return later, or extend with additional techniques
---
## Workflow Integration
Brainstorming is a core workflow designed to be invoked and configured by other modules. When called from another workflow, it accepts contextual parameters:
| Parameter | Description |
|-----------|-------------|
| **Topic focus** | What the brainstorming should help discover or solve |
| **Guardrails** | Constraints, boundaries, or must-avoid areas |
| **Output goals** | What the final output needs to accomplish for the calling workflow |
| **Context files** | Project-specific guidance to inform technique selection |
### Example
When creating a new module in the BMad Builder workflow, Brainstorming can be invoked with guardrails around the module's purpose and a goal to discover key features, user needs, or architectural considerations. The session becomes focused on producing exactly what the module creation workflow needs.

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@@ -0,0 +1,112 @@
---
title: "Party Mode: Multi-Agent Collaboration"
---
**Get all your AI agents in one conversation**
## What is Party Mode?
Ever wanted to gather your entire AI team in one room and see what happens? That's party mode.
Type `/bmad:core:workflows:party-mode` (or `*party-mode` from any agent or at key workflow junctions when asked), and suddenly you've got **all your AI agents** in one conversation. PM, Architect, DEV, UX Designer and more that you can choose from.
**Why it's useful:**
- **After complex workflows** - Debrief with the whole team about what worked, what didn't
- **Big decisions with tradeoffs** - Get technical, creative, and strategic perspectives simultaneously
- **Brainstorming sessions** - Watch ideas evolve through cross-pollination
- **When things go wrong** - Call out failures, watch agents defend their decisions, let them debate whose fault it was (oddly therapeutic)
- **Sprint retrospectives** - Party mode powers the retrospective workflow
- **Sprint planning** - Multi-agent collaboration for planning sessions
---
## How It Works
**The basics:**
1. Party mode reads `_bmad/_config/agent-manifest.csv`
2. Loads ALL installed agents (already includes your customizations from install)
3. BMad Master orchestrates - picks 2-3 relevant agents per message based on topic
4. Agents respond in character, can agree/disagree/build on each other's ideas
5. Discussion continues until you type "exit" or reach natural conclusion
**That's it.** No complex merging, no runtime magic. Just agents talking.
---
## Quick Start
```bash
/bmad:core:workflows:party-mode
*party-mode
/bmad:core:workflows:party-mode and include also in the party Santa Clause and Einstein
Ask questions, respond to agents, direct the conversation
Type: exit
```
---
## Fun Examples
### Example 1: Calling Out Bad Architecture
**You:** "Okay team, our last sprint was a disaster. The authentication service went down three times. Who screwed this up?"
**Architect (Winston):** "The design was sound - distributed authentication with proper fallbacks. If implementation deviated from the spec..."
**DEV (Amelia):** "I followed the architecture doc exactly. The spec didn't account for concurrent session invalidation race conditions."
**PM (John):** "Both of you missed the bigger issue - we didn't validate session management requirements in the PRD. This is on me for not catching it."
**TEA (Murat):** "And I should've caught this in integration tests. The test scenarios didn't cover concurrent invalidation."
_(Watch them debate whose fault it really was - it's therapeutic)_
---
### Example 2: Creative Brainstorming
**You:** "How do we make onboarding feel magical instead of boring?"
**UX Designer (Sally):** "Start with progressive disclosure - reveal features as users need them, not all at once in a tutorial."
**Storyteller (CIS):** "What if onboarding was a story? Each step reveals a character's journey - the user IS the hero."
**Innovation Strategist (CIS):** "Take it further - gamify with unlockable achievements. But make them meaningful, not arbitrary badges."
**Game Designer:** "Building on that - what if the first 'quest' is actually solving a real user problem? They learn by doing something valuable."
_(Ideas cross-pollinate and evolve)_
---
### Example 3: Technical Decision
**You:** "Monolith or microservices for MVP?"
**Architect:** "Start monolith. Microservices add complexity you don't need at 1000 users."
**PM:** "Agree. Time to market matters more than theoretical scalability."
**DEV:** "Monolith with clear module boundaries. We can extract services later if needed."
**Innovation Strategist:** "Contrarian take - if your differentiator IS scalability, build for it now. Otherwise Architect's right."
_(Multiple perspectives reveal the right answer)_
## Related Documentation
- [Agents Reference](/docs/reference/agents/index.md) - Complete agent reference
- [Quick Start Guide](/docs/tutorials/getting-started/getting-started-bmadv6.md) - Getting started with BMM
- [Setup Party Mode](/docs/how-to/workflows/setup-party-mode.md) - How to use it
---
_Better decisions through diverse perspectives. Welcome to party mode._

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@@ -0,0 +1,169 @@
---
title: "Quick Spec Flow"
description: Understanding Quick Spec Flow for rapid development in BMad Method
---
Quick Spec Flow is a streamlined alternative to the full BMad Method for Quick Flow track projects. Instead of going through Product Brief → PRD → Architecture, you go straight to a context-aware technical specification and start coding.
**Perfect for:** Bug fixes, small features, rapid prototyping, and quick enhancements
**Time to implementation:** Minutes, not hours
---
## When to Use Quick Flow
### ✅ Use Quick Flow when:
- Single bug fix or small enhancement
- Small feature with clear scope (typically 1-15 stories)
- Rapid prototyping or experimentation
- Adding to existing brownfield codebase
- You know exactly what you want to build
### ❌ Use BMad Method or Enterprise when:
- Building new products or major features
- Need stakeholder alignment
- Complex multi-team coordination
- Requires extensive planning and architecture
💡 **Not sure?** Run `workflow-init` to get a recommendation based on your project's needs!
---
## Quick Flow Overview
```mermaid
flowchart TD
START[Step 1: Run Tech-Spec Workflow]
DETECT[Detects project stack]
ANALYZE[Analyzes brownfield codebase]
TEST[Detects test frameworks]
CONFIRM[Confirms conventions]
GENERATE[Generates context-rich tech-spec]
STORIES[Creates ready-to-implement stories]
IMPL[Step 2: Implement with DEV Agent]
DONE[DONE!]
START --> DETECT
DETECT --> ANALYZE
ANALYZE --> TEST
TEST --> CONFIRM
CONFIRM --> GENERATE
GENERATE --> STORIES
STORIES --> IMPL
IMPL --> DONE
style START fill:#bfb,stroke:#333,stroke-width:2px
style IMPL fill:#bbf,stroke:#333,stroke-width:2px
style DONE fill:#f9f,stroke:#333,stroke-width:3px
```
---
## What Makes It Quick
- ✅ No Product Brief needed
- ✅ No PRD needed
- ✅ No Architecture doc needed
- ✅ Auto-detects your stack
- ✅ Auto-analyzes brownfield code
- ✅ Auto-validates quality
- ✅ Story context optional (tech-spec is comprehensive!)
---
## Smart Context Discovery
Quick Spec Flow automatically discovers and uses:
### Existing Documentation
- Product briefs (if they exist)
- Research documents
- `document-project` output (brownfield codebase map)
### Project Stack
- **Node.js:** package.json → frameworks, dependencies, scripts
- **Python:** requirements.txt, pyproject.toml → packages, tools
- **Ruby:** Gemfile → gems and versions
- **Java:** pom.xml, build.gradle → Maven/Gradle dependencies
- **Go:** go.mod → modules
- **Rust:** Cargo.toml → crates
### Brownfield Code Patterns
- Directory structure and organization
- Existing code patterns (class-based, functional, MVC)
- Naming conventions
- Test frameworks and patterns
- Code style configurations
### Convention Confirmation
Quick Spec Flow detects your conventions and **asks for confirmation**:
```
I've detected these conventions in your codebase:
Code Style:
- ESLint with Airbnb config
- Prettier with single quotes
Test Patterns:
- Jest test framework
- .test.js file naming
Should I follow these existing conventions? (yes/no)
```
**You decide:** Conform to existing patterns or establish new standards!
---
## Auto-Validation
Quick Spec Flow **automatically validates** everything:
- ✅ Context gathering completeness
- ✅ Definitiveness (no "use X or Y" statements)
- ✅ Brownfield integration quality
- ✅ Stack alignment
- ✅ Implementation readiness
---
## Comparison: Quick Flow vs Full BMM
| Aspect | Quick Flow Track | BMad Method/Enterprise Tracks |
| --------------------- | ---------------------------- | ---------------------------------- |
| **Setup** | None (standalone) | workflow-init recommended |
| **Planning Docs** | tech-spec.md only | Product Brief → PRD → Architecture |
| **Time to Code** | Minutes | Hours to days |
| **Best For** | Bug fixes, small features | New products, major features |
| **Context Discovery** | Automatic | Manual + guided |
| **Validation** | Auto-validates everything | Manual validation steps |
| **Brownfield** | Auto-analyzes and conforms | Manual documentation required |
---
## When to Graduate to BMad Method
Start with Quick Flow, but switch to BMad Method when:
- ❌ Project grows beyond initial scope
- ❌ Multiple teams need coordination
- ❌ Stakeholders need formal documentation
- ❌ Product vision is unclear
- ❌ Architectural decisions need deep analysis
- ❌ Compliance/regulatory requirements exist
💡 **Tip:** You can always run `workflow-init` later to transition from Quick Flow to BMad Method!
---
## Related
- [Quick Spec](/docs/how-to/workflows/quick-spec.md) - How to use Quick Flow
- [Quick Start Guide](/docs/tutorials/getting-started/getting-started-bmadv6.md) - Getting started
- [Four Phases](/docs/explanation/architecture/four-phases.md) - Understanding the full methodology

View File

@@ -1,8 +1,14 @@
---
last-redoc-date: 2025-11-05
title: "Test Architect (TEA) Overview"
description: Understanding the Test Architect (TEA) agent and its role in BMad Method
---
# Test Architect (TEA) Agent Guide
The Test Architect (TEA) is a specialized agent focused on quality strategy, test automation, and release gates in BMad Method projects.
:::tip[Design Philosophy]
TEA was built to solve AI-generated tests that rot in review. For the problem statement and design principles, see [Testing as Engineering](/docs/explanation/philosophy/testing-as-engineering.md). For setup, see [Setup Test Framework](/docs/how-to/workflows/setup-test-framework.md).
:::
## Overview
@@ -10,6 +16,42 @@ last-redoc-date: 2025-11-05
- **Mission:** Deliver actionable quality strategies, automation coverage, and gate decisions that scale with project complexity and compliance demands.
- **Use When:** BMad Method or Enterprise track projects, integration risk is non-trivial, brownfield regression risk exists, or compliance/NFR evidence is required. (Quick Flow projects typically don't require TEA)
---
## Choose Your TEA Engagement Model
BMad does not mandate TEA. There are five valid ways to use it (or skip it). Pick one intentionally.
1. **No TEA**
- Skip all TEA workflows. Use your existing team testing approach.
2. **TEA-only (Standalone)**
- Use TEA on a non-BMad project. Bring your own requirements, acceptance criteria, and environments.
- Typical sequence: `*test-design` (system or epic) -> `*atdd` and/or `*automate` -> optional `*test-review` -> `*trace` for coverage and gate decisions.
- Run `*framework` or `*ci` only if you want TEA to scaffold the harness or pipeline.
3. **Integrated: Greenfield - BMad Method (Simple/Standard Work)**
- Phase 3: system-level `*test-design`, then `*framework` and `*ci`.
- Phase 4: per-epic `*test-design`, optional `*atdd`, then `*automate` and optional `*test-review`.
- Gate (Phase 2): `*trace`.
4. **Integrated: Brownfield - BMad Method or Enterprise (Simple or Complex)**
- Phase 2: baseline `*trace`.
- Phase 3: system-level `*test-design`, then `*framework` and `*ci`.
- Phase 4: per-epic `*test-design` focused on regression and integration risks.
- Gate (Phase 2): `*trace`; `*nfr-assess` (if not done earlier).
- For brownfield BMad Method, follow the same flow with `*nfr-assess` optional.
5. **Integrated: Greenfield - Enterprise Method (Enterprise/Compliance Work)**
- Phase 2: `*nfr-assess`.
- Phase 3: system-level `*test-design`, then `*framework` and `*ci`.
- Phase 4: per-epic `*test-design`, plus `*atdd`/`*automate`/`*test-review`.
- Gate (Phase 2): `*trace`; archive artifacts as needed.
If you are unsure, default to the integrated path for your track and adjust later.
---
## TEA Workflow Lifecycle
TEA integrates into the BMad development lifecycle during Solutioning (Phase 3) and Implementation (Phase 4):
@@ -20,20 +62,26 @@ graph TB
subgraph Phase2["<b>Phase 2: PLANNING</b>"]
PM["<b>PM: *prd (creates PRD with FRs/NFRs)</b>"]
PlanNote["<b>Business requirements phase</b>"]
NFR2["<b>TEA: *nfr-assess (optional, enterprise)</b>"]
PM -.-> NFR2
NFR2 -.-> PlanNote
PM -.-> PlanNote
end
subgraph Phase3["<b>Phase 3: SOLUTIONING</b>"]
Architecture["<b>Architect: *architecture</b>"]
EpicsStories["<b>PM/Architect: *create-epics-and-stories</b>"]
Framework["<b>TEA: *framework</b>"]
CI["<b>TEA: *ci</b>"]
TestDesignSys["<b>TEA: *test-design (system-level)</b>"]
Framework["<b>TEA: *framework (optional if needed)</b>"]
CI["<b>TEA: *ci (optional if needed)</b>"]
GateCheck["<b>Architect: *implementation-readiness</b>"]
Architecture --> EpicsStories
Architecture --> TestDesignSys
TestDesignSys --> Framework
EpicsStories --> Framework
Framework --> CI
CI --> GateCheck
Phase3Note["<b>Epics created AFTER architecture,</b><br/><b>then test infrastructure setup</b>"]
Phase3Note["<b>Epics created AFTER architecture,</b><br/><b>then system-level test design and test infrastructure setup</b>"]
EpicsStories -.-> Phase3Note
end
@@ -88,25 +136,29 @@ graph TB
style Waived fill:#9c27b0,stroke:#4a148c,stroke-width:3px,color:#000
```
**Phase Numbering Note:** BMad uses a 4-phase methodology with optional Phase 0/1:
**Phase Numbering Note:** BMad uses a 4-phase methodology with optional Phase 1 and documentation prerequisite:
- **Phase 0** (Optional): Documentation (brownfield prerequisite - `*document-project`)
- **Documentation** (Optional for brownfield): Prerequisite using `*document-project`
- **Phase 1** (Optional): Discovery/Analysis (`*brainstorm`, `*research`, `*product-brief`)
- **Phase 2** (Required): Planning (`*prd` creates PRD with FRs/NFRs)
- **Phase 3** (Track-dependent): Solutioning (`*architecture``*create-epics-and-stories` → TEA: `*framework`, `*ci``*implementation-readiness`)
- **Phase 3** (Track-dependent): Solutioning (`*architecture``*test-design` (system-level) → `*create-epics-and-stories` → TEA: `*framework`, `*ci``*implementation-readiness`)
- **Phase 4** (Required): Implementation (`*sprint-planning` → per-epic: `*test-design` → per-story: dev workflows)
**TEA workflows:** `*framework` and `*ci` run once in Phase 3 after architecture. `*test-design` runs per-epic in Phase 4. Output: `test-design-epic-N.md`.
**TEA workflows:** `*framework` and `*ci` run once in Phase 3 after architecture. `*test-design` is **dual-mode**:
Quick Flow track skips Phases 0, 1, and 3. BMad Method and Enterprise use all phases based on project needs.
- **System-level (Phase 3):** Run immediately after architecture/ADR drafting to produce `test-design-system.md` (testability review, ADR → test mapping, Architecturally Significant Requirements (ASRs), environment needs). Feeds the implementation-readiness gate.
- **Epic-level (Phase 4):** Run per-epic to produce `test-design-epic-N.md` (risk, priorities, coverage plan).
### Why TEA is Different from Other BMM Agents
Quick Flow track skips Phases 1 and 3.
BMad Method and Enterprise use all phases based on project needs.
When an ADR or architecture draft is produced, run `*test-design` in **system-level** mode before the implementation-readiness gate. This ensures the ADR has an attached testability review and ADR → test mapping. Keep the test-design updated if ADRs change.
---
## Why TEA is Different from Other BMM Agents
TEA is the only BMM agent that operates in **multiple phases** (Phase 3 and Phase 4) and has its own **knowledge base architecture**.
<details>
<summary><strong>Cross-Phase Operation & Unique Architecture</strong></summary>
### Phase-Specific Agents (Standard Pattern)
Most BMM agents work in a single phase:
@@ -138,43 +190,27 @@ Epic/Release Gate → TEA: *nfr-assess, *trace Phase 2 (release decision)
**Standard agents**: 1-3 workflows per phase
**TEA**: 8 workflows across Phase 3, Phase 4, and Release Gate
| Phase | TEA Workflows | Frequency | Purpose |
| ----------- | ----------------------------------------------------- | ---------------- | ---------------------------------------------- |
| **Phase 2** | (none) | - | Planning phase - PM defines requirements |
| **Phase 3** | *framework, *ci | Once per project | Setup test infrastructure AFTER architecture |
| **Phase 4** | *test-design, *atdd, *automate, *test-review, \*trace | Per epic/story | Test planning per epic, then per-story testing |
| **Release** | *nfr-assess, *trace (Phase 2: gate) | Per epic/release | Go/no-go decision |
| Phase | TEA Workflows | Frequency | Purpose |
| ----------- | --------------------------------------------------------- | ---------------- | ---------------------------------------------- |
| **Phase 2** | (none) | - | Planning phase - PM defines requirements |
| **Phase 3** | \*framework, \*ci | Once per project | Setup test infrastructure AFTER architecture |
| **Phase 4** | \*test-design, \*atdd, \*automate, \*test-review, \*trace | Per epic/story | Test planning per epic, then per-story testing |
| **Release** | \*nfr-assess, \*trace (Phase 2: gate) | Per epic/release | Go/no-go decision |
**Note**: `*trace` is a two-phase workflow: Phase 1 (traceability) + Phase 2 (gate decision). This reduces cognitive load while maintaining natural workflow.
### Unique Directory Architecture
TEA is the only BMM agent with its own top-level module directory (`bmm/testarch/`):
```
src/modules/bmm/
├── agents/
│ └── tea.agent.yaml # Agent definition (standard location)
├── workflows/
│ └── testarch/ # TEA workflows (standard location)
└── testarch/ # Knowledge base (UNIQUE!)
├── knowledge/ # 21 production-ready test pattern fragments
├── tea-index.csv # Centralized knowledge lookup (21 fragments indexed)
└── README.md # This guide
```
### Why TEA Gets Special Treatment
### Why TEA Requires Its Own Knowledge Base
TEA uniquely requires:
- **Extensive domain knowledge**: 21 fragments, 12,821 lines covering test patterns, CI/CD, fixtures, quality practices, healing strategies
- **Centralized reference system**: `tea-index.csv` for on-demand fragment loading during workflow execution
- **Cross-cutting concerns**: Domain-specific testing patterns (vs project-specific artifacts like PRDs/stories)
- **Optional MCP integration**: Healing, exploratory, and verification modes for enhanced testing capabilities
- **Extensive domain knowledge**: 30+ fragments covering test patterns, CI/CD, fixtures, quality practices, and optional playwright-utils integration
- **Cross-cutting concerns**: Domain-specific testing patterns that apply across all BMad projects (vs project-specific artifacts like PRDs/stories)
- **Optional integrations**: MCP capabilities (exploratory, verification) and playwright-utils support
This architecture enables TEA to maintain consistent, production-ready testing patterns across all BMad projects while operating across multiple development phases.
</details>
---
## High-Level Cheat Sheets
@@ -214,6 +250,9 @@ These cheat sheets map TEA workflows to the **BMad Method and Enterprise tracks*
- Use `*atdd` before coding when the team can adopt ATDD; share its checklist with the dev agent.
- Post-implementation, keep `*trace` current, expand coverage with `*automate`, optionally review test quality with `*test-review`. For release gate, run `*trace` with Phase 2 enabled to get deployment decision.
- Use `*test-review` after `*atdd` to validate generated tests, after `*automate` to ensure regression quality, or before gate for final audit.
- Clarification: `*test-review` is optional and only audits existing tests; run it after `*atdd` or `*automate` when you want a quality review, not as a required step.
- Clarification: `*atdd` outputs are not auto-consumed; share the ATDD doc/tests with the dev workflow. `*trace` does not run `*atdd`—it evaluates existing artifacts for coverage and gate readiness.
- Clarification: `*ci` is a one-time setup; recommended early (Phase 3 or before feature work), but it can be done later if it was skipped.
</details>
@@ -237,22 +276,22 @@ These cheat sheets map TEA workflows to the **BMad Method and Enterprise tracks*
**🔄 Brownfield Deltas from Greenfield:**
- Phase 0 (Documentation) - Document existing codebase if undocumented
- Documentation (Prerequisite) - Document existing codebase if undocumented
- Phase 2: `*trace` - Baseline existing test coverage before planning
- 🔄 Phase 4: `*test-design` - Focus on regression hotspots and brownfield risks
- 🔄 Phase 4: Story Review - May include `*nfr-assess` if not done earlier
| Workflow Stage | Test Architect | Dev / Team | Outputs |
| ----------------------------- | ---------------------------------------------------------------------------- | ----------------------------------------------------------------------------------- | ---------------------------------------------------------------------- |
| **Phase 0**: Documentation | - | Analyst `*document-project` (if undocumented) | Comprehensive project documentation |
| **Phase 1**: Discovery | - | Analyst/PM/Architect rerun planning workflows | Updated planning artifacts in `{output_folder}` |
| **Phase 2**: Planning | Run `*trace` (baseline coverage) | PM `*prd` (creates PRD with FRs/NFRs) | PRD with FRs/NFRs, coverage baseline |
| **Phase 3**: Solutioning | Run `*framework`, `*ci` AFTER architecture and epic creation | Architect `*architecture`, `*create-epics-and-stories`, `*implementation-readiness` | Architecture, epics/stories, test framework, CI pipeline |
| **Phase 4**: Sprint Start | - | SM `*sprint-planning` | Sprint status file with all epics and stories |
| **Phase 4**: Epic Planning | Run `*test-design` for THIS epic 🔄 (regression hotspots) | Review epic scope and brownfield risks | `test-design-epic-N.md` with brownfield risk assessment and mitigation |
| **Phase 4**: Story Dev | (Optional) `*atdd` before dev, then `*automate` after | SM `*create-story`, DEV implements | Tests, story implementation |
| **Phase 4**: Story Review | Apply `*test-review` (optional), re-run `*trace`, `*nfr-assess` if needed | Resolve gaps, update docs/tests | Quality report, refreshed coverage matrix, NFR report |
| **Phase 4**: Release Gate | (Optional) `*test-review` for final audit, Run `*trace` (Phase 2) | Capture sign-offs, share release notes | Quality audit, Gate YAML + release summary |
| Workflow Stage | Test Architect | Dev / Team | Outputs |
| --------------------------------- | --------------------------------------------------------------------------- | ----------------------------------------------------------------------------------- | ---------------------------------------------------------------------- |
| **Documentation**: Prerequisite | - | Analyst `*document-project` (if undocumented) | Comprehensive project documentation |
| **Phase 1**: Discovery | - | Analyst/PM/Architect rerun planning workflows | Updated planning artifacts in `{output_folder}` |
| **Phase 2**: Planning | Run `*trace` (baseline coverage) | PM `*prd` (creates PRD with FRs/NFRs) | PRD with FRs/NFRs, coverage baseline |
| **Phase 3**: Solutioning | Run `*framework`, `*ci` AFTER architecture and epic creation | Architect `*architecture`, `*create-epics-and-stories`, `*implementation-readiness` | Architecture, epics/stories, test framework, CI pipeline |
| **Phase 4**: Sprint Start | - | SM `*sprint-planning` | Sprint status file with all epics and stories |
| **Phase 4**: Epic Planning | Run `*test-design` for THIS epic 🔄 (regression hotspots) | Review epic scope and brownfield risks | `test-design-epic-N.md` with brownfield risk assessment and mitigation |
| **Phase 4**: Story Dev | (Optional) `*atdd` before dev, then `*automate` after | SM `*create-story`, DEV implements | Tests, story implementation |
| **Phase 4**: Story Review | Apply `*test-review` (optional), re-run `*trace`, `*nfr-assess` if needed | Resolve gaps, update docs/tests | Quality report, refreshed coverage matrix, NFR report |
| **Phase 4**: Release Gate | (Optional) `*test-review` for final audit, Run `*trace` (Phase 2) | Capture sign-offs, share release notes | Quality audit, Gate YAML + release summary |
<details>
<summary>Execution Notes</summary>
@@ -292,15 +331,15 @@ These cheat sheets map TEA workflows to the **BMad Method and Enterprise tracks*
- 🔄 Phase 4: `*test-design` - Enterprise focus (compliance, security architecture alignment)
- 📦 Release Gate - Archive artifacts and compliance evidence for audits
| Workflow Stage | Test Architect | Dev / Team | Outputs |
| -------------------------- | ------------------------------------------------------------------------ | ----------------------------------------------------------------------------------- | ------------------------------------------------------------------ |
| **Phase 1**: Discovery | - | Analyst `*research`, `*product-brief` | Domain research, compliance analysis, product brief |
| **Phase 2**: Planning | Run `*nfr-assess` | PM `*prd` (creates PRD with FRs/NFRs), UX `*create-design` | Enterprise PRD with FRs/NFRs, UX design, NFR documentation |
| **Phase 3**: Solutioning | Run `*framework`, `*ci` AFTER architecture and epic creation | Architect `*architecture`, `*create-epics-and-stories`, `*implementation-readiness` | Architecture, epics/stories, test framework, CI pipeline |
| **Phase 4**: Sprint Start | - | SM `*sprint-planning` | Sprint plan with all epics |
| Workflow Stage | Test Architect | Dev / Team | Outputs |
| -------------------------- | ----------------------------------------------------------------------- | ----------------------------------------------------------------------------------- | ------------------------------------------------------------------ |
| **Phase 1**: Discovery | - | Analyst `*research`, `*product-brief` | Domain research, compliance analysis, product brief |
| **Phase 2**: Planning | Run `*nfr-assess` | PM `*prd` (creates PRD with FRs/NFRs), UX `*create-ux-design` | Enterprise PRD with FRs/NFRs, UX design, NFR documentation |
| **Phase 3**: Solutioning | Run `*framework`, `*ci` AFTER architecture and epic creation | Architect `*architecture`, `*create-epics-and-stories`, `*implementation-readiness` | Architecture, epics/stories, test framework, CI pipeline |
| **Phase 4**: Sprint Start | - | SM `*sprint-planning` | Sprint plan with all epics |
| **Phase 4**: Epic Planning | Run `*test-design` for THIS epic 🔄 (compliance focus) | Review epic scope and compliance requirements | `test-design-epic-N.md` with security/performance/compliance focus |
| **Phase 4**: Story Dev | (Optional) `*atdd`, `*automate`, `*test-review`, `*trace` per story | SM `*create-story`, DEV implements | Tests, fixtures, quality reports, coverage matrices |
| **Phase 4**: Release Gate | Final `*test-review` audit, Run `*trace` (Phase 2), 📦 archive artifacts | Capture sign-offs, 📦 compliance evidence | Quality audit, updated assessments, gate YAML, 📦 audit trail |
| **Phase 4**: Story Dev | (Optional) `*atdd`, `*automate`, `*test-review`, `*trace` per story | SM `*create-story`, DEV implements | Tests, fixtures, quality reports, coverage matrices |
| **Phase 4**: Release Gate | Final `*test-review` audit, Run `*trace` (Phase 2), 📦 archive artifacts | Capture sign-offs, 📦 compliance evidence | Quality audit, updated assessments, gate YAML, 📦 audit trail |
<details>
<summary>Execution Notes</summary>
@@ -327,38 +366,85 @@ These cheat sheets map TEA workflows to the **BMad Method and Enterprise tracks*
</details>
## Command Catalog
---
## TEA Command Catalog
| Command | Primary Outputs | Notes | With Playwright MCP Enhancements |
| -------------- | --------------------------------------------------------------------------------------------- | ---------------------------------------------------- | ------------------------------------------------------------------------------------------------------------ |
| `*framework` | Playwright/Cypress scaffold, `.env.example`, `.nvmrc`, sample specs | Use when no production-ready harness exists | - |
| `*ci` | CI workflow, selective test scripts, secrets checklist | Platform-aware (GitHub Actions default) | - |
| `*test-design` | Combined risk assessment, mitigation plan, and coverage strategy | Risk scoring + optional exploratory mode | **+ Exploratory**: Interactive UI discovery with browser automation (uncover actual functionality) |
| `*atdd` | Failing acceptance tests + implementation checklist | TDD red phase + optional recording mode | **+ Recording**: AI generation verified with live browser (accurate selectors from real DOM) |
| `*automate` | Prioritized specs, fixtures, README/script updates, DoD summary | Optional healing/recording, avoid duplicate coverage | **+ Healing**: Pattern fixes enhanced with visual debugging + **+ Recording**: AI verified with live browser |
| `*test-review` | Test quality review report with 0-100 score, violations, fixes | Reviews tests against knowledge base patterns | - |
| `*nfr-assess` | NFR assessment report with actions | Focus on security/performance/reliability | - |
| `*trace` | Phase 1: Coverage matrix, recommendations. Phase 2: Gate decision (PASS/CONCERNS/FAIL/WAIVED) | Two-phase workflow: traceability + gate decision | - |
---
## Playwright Utils Integration
TEA optionally integrates with `@seontechnologies/playwright-utils`, an open-source library providing fixture-based utilities for Playwright tests. This integration enhances TEA's test generation and review workflows with production-ready patterns.
<details>
<summary><strong>Optional Playwright MCP Enhancements</strong></summary>
<summary><strong>Installation & Configuration</strong></summary>
**Package**: `@seontechnologies/playwright-utils` ([npm](https://www.npmjs.com/package/@seontechnologies/playwright-utils) | [GitHub](https://github.com/seontechnologies/playwright-utils))
**Install**: `npm install -D @seontechnologies/playwright-utils`
**Enable during BMAD installation** by answering "Yes" when prompted, or manually set `tea_use_playwright_utils: true` in `_bmad/bmm/config.yaml`.
**To disable**: Set `tea_use_playwright_utils: false` in `_bmad/bmm/config.yaml`.
</details>
<details>
<summary><strong>How Playwright Utils Enhances TEA Workflows</strong></summary>
1. `*framework`:
- Default: Basic Playwright scaffold
- **+ playwright-utils**: Scaffold with api-request, network-recorder, auth-session, burn-in, network-error-monitor fixtures pre-configured
Benefit: Production-ready patterns from day one
2. `*automate`, `*atdd`:
- Default: Standard test patterns
- **+ playwright-utils**: Tests using api-request (schema validation), intercept-network-call (mocking), recurse (polling), log (structured logging), file-utils (CSV/PDF)
Benefit: Advanced patterns without boilerplate
3. `*test-review`:
- Default: Reviews against core knowledge base (22 fragments)
- **+ playwright-utils**: Reviews against expanded knowledge base (33 fragments: 22 core + 11 playwright-utils)
Benefit: Reviews include fixture composition, auth patterns, network recording best practices
4. `*ci`:
- Default: Standard CI workflow
- **+ playwright-utils**: CI workflow with burn-in script (smart test selection) and network-error-monitor integration
Benefit: Faster CI feedback, HTTP error detection
**Utilities available** (10 total): api-request, network-recorder, auth-session, intercept-network-call, recurse, log, file-utils, burn-in, network-error-monitor, fixtures-composition
</details>
---
## Playwright MCP Enhancements
TEA can leverage Playwright MCP servers to enhance test generation with live browser verification. MCP provides interactive capabilities on top of TEA's default AI-based approach.
<details>
<summary><strong>MCP Server Configuration</strong></summary>
**Two Playwright MCP servers** (actively maintained, continuously updated):
- `playwright` - Browser automation (`npx @playwright/mcp@latest`)
- `playwright-test` - Test runner with failure analysis (`npx playwright run-test-mcp-server`)
**How MCP Enhances TEA Workflows**:
MCP provides additional capabilities on top of TEA's default AI-based approach:
1. `*test-design`:
- Default: Analysis + documentation
- **+ MCP**: Interactive UI discovery with `browser_navigate`, `browser_click`, `browser_snapshot`, behavior observation
Benefit: Discover actual functionality, edge cases, undocumented features
2. `*atdd`, `*automate`:
- Default: Infers selectors and interactions from requirements and knowledge fragments
- **+ MCP**: Generates tests **then** verifies with `generator_setup_page`, `browser_*` tools, validates against live app
Benefit: Accurate selectors from real DOM, verified behavior, refined test code
3. `*automate`:
- Default: Pattern-based fixes from error messages + knowledge fragments
- **+ MCP**: Pattern fixes **enhanced with** `browser_snapshot`, `browser_console_messages`, `browser_network_requests`, `browser_generate_locator`
Benefit: Visual failure context, live DOM inspection, root cause discovery
**Config example**:
```json
@@ -376,21 +462,36 @@ MCP provides additional capabilities on top of TEA's default AI-based approach:
}
```
**To disable**: Set `tea_use_mcp_enhancements: false` in `{bmad_folder}/bmm/config.yaml` OR remove MCPs from IDE config.
**To disable**: Set `tea_use_mcp_enhancements: false` in `_bmad/bmm/config.yaml` OR remove MCPs from IDE config.
</details>
<br></br>
<details>
<summary><strong>How MCP Enhances TEA Workflows</strong></summary>
| Command | Workflow README | Primary Outputs | Notes | With Playwright MCP Enhancements |
| -------------- | ------------------------------------------------- | --------------------------------------------------------------------------------------------- | ---------------------------------------------------- | ------------------------------------------------------------------------------------------------------------ |
| `*framework` | [📖](../workflows/testarch/framework/README.md) | Playwright/Cypress scaffold, `.env.example`, `.nvmrc`, sample specs | Use when no production-ready harness exists | - |
| `*ci` | [📖](../workflows/testarch/ci/README.md) | CI workflow, selective test scripts, secrets checklist | Platform-aware (GitHub Actions default) | - |
| `*test-design` | [📖](../workflows/testarch/test-design/README.md) | Combined risk assessment, mitigation plan, and coverage strategy | Risk scoring + optional exploratory mode | **+ Exploratory**: Interactive UI discovery with browser automation (uncover actual functionality) |
| `*atdd` | [📖](../workflows/testarch/atdd/README.md) | Failing acceptance tests + implementation checklist | TDD red phase + optional recording mode | **+ Recording**: AI generation verified with live browser (accurate selectors from real DOM) |
| `*automate` | [📖](../workflows/testarch/automate/README.md) | Prioritized specs, fixtures, README/script updates, DoD summary | Optional healing/recording, avoid duplicate coverage | **+ Healing**: Pattern fixes enhanced with visual debugging + **+ Recording**: AI verified with live browser |
| `*test-review` | [📖](../workflows/testarch/test-review/README.md) | Test quality review report with 0-100 score, violations, fixes | Reviews tests against knowledge base patterns | - |
| `*nfr-assess` | [📖](../workflows/testarch/nfr-assess/README.md) | NFR assessment report with actions | Focus on security/performance/reliability | - |
| `*trace` | [📖](../workflows/testarch/trace/README.md) | Phase 1: Coverage matrix, recommendations. Phase 2: Gate decision (PASS/CONCERNS/FAIL/WAIVED) | Two-phase workflow: traceability + gate decision | - |
1. `*test-design`:
- Default: Analysis + documentation
- **+ MCP**: Interactive UI discovery with `browser_navigate`, `browser_click`, `browser_snapshot`, behavior observation
**📖** = Click to view detailed workflow documentation
Benefit: Discover actual functionality, edge cases, undocumented features
2. `*atdd`, `*automate`:
- Default: Infers selectors and interactions from requirements and knowledge fragments
- **+ MCP**: Generates tests **then** verifies with `generator_setup_page`, `browser_*` tools, validates against live app
Benefit: Accurate selectors from real DOM, verified behavior, refined test code
3. `*automate` (healing mode):
- Default: Pattern-based fixes from error messages + knowledge fragments
- **+ MCP**: Pattern fixes **enhanced with** `browser_snapshot`, `browser_console_messages`, `browser_network_requests`, `browser_generate_locator`
Benefit: Visual failure context, live DOM inspection, root cause discovery
</details>
---
## Related Documentation
- [Setup Test Framework](/docs/how-to/workflows/setup-test-framework.md) - How to set up testing infrastructure
- [Run Test Design](/docs/how-to/workflows/run-test-design.md) - Creating test plans

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@@ -0,0 +1,35 @@
---
title: "Web Bundles"
---
Use BMad agents in Gemini Gems and Custom GPTs.
## Status
> **Note:** The Web Bundling Feature is being rebuilt from the ground up. Current v6 bundles may be incomplete or missing functionality.
## What Are Web Bundles?
Web bundles package BMad agents as self-contained files that work in Gemini Gems and Custom GPTs. Everything the agent needs - instructions, workflows, dependencies - is bundled into a single file for easy upload.
### What's Included
- Complete agent persona and instructions
- All workflows and dependencies
- Interactive menu system
- Party mode for multi-agent collaboration
- No external files required
### Use Cases
**Perfect for:**
- Uploading a single file to a Gemini GEM or Custom GPT
- Using BMad Method from the Web
- Cost savings (generally lower cost than local usage)
- Quick sharing of agent configurations
**Trade-offs:**
- Some quality reduction vs local usage
- Less convenient than full local installation
- Limited to agent capabilities (no workflow file access)

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@@ -0,0 +1,410 @@
---
title: "BMGD Agents Guide"
---
Complete reference for BMGD's six specialized game development agents.
---
## Agent Overview
BMGD provides six agents, each with distinct expertise:
| Agent | Name | Role | Phase Focus |
| ------------------------ | ---------------- | ----------------------------------------------------------- | ----------- |
| 🎲 **Game Designer** | Samus Shepard | Lead Game Designer + Creative Vision Architect | Phases 1-2 |
| 🏛️ **Game Architect** | Cloud Dragonborn | Principal Game Systems Architect + Technical Director | Phase 3 |
| 🕹️ **Game Developer** | Link Freeman | Senior Game Developer + Technical Implementation Specialist | Phase 4 |
| 🎯 **Game Scrum Master** | Max | Game Development Scrum Master + Sprint Orchestrator | Phase 4 |
| 🧪 **Game QA** | GLaDOS | Game QA Architect + Test Automation Specialist | All Phases |
| 🎮 **Game Solo Dev** | Indie | Elite Indie Game Developer + Quick Flow Specialist | All Phases |
---
## 🎲 Game Designer (Samus Shepard)
### Role
Lead Game Designer + Creative Vision Architect
### Identity
Veteran designer with 15+ years crafting AAA and indie hits. Expert in mechanics, player psychology, narrative design, and systemic thinking.
### Communication Style
Talks like an excited streamer - enthusiastic, asks about player motivations, celebrates breakthroughs with "Let's GOOO!"
### Core Principles
- Design what players want to FEEL, not what they say they want
- Prototype fast - one hour of playtesting beats ten hours of discussion
- Every mechanic must serve the core fantasy
### When to Use
- Brainstorming game ideas
- Creating Game Briefs
- Designing GDDs
- Developing narrative design
### Available Commands
| Command | Description |
| ---------------------- | -------------------------------- |
| `workflow-status` | Check project status |
| `brainstorm-game` | Guided game ideation |
| `create-game-brief` | Create Game Brief |
| `create-gdd` | Create Game Design Document |
| `narrative` | Create Narrative Design Document |
| `quick-prototype` | Rapid prototyping (IDE only) |
| `party-mode` | Multi-agent collaboration |
| `advanced-elicitation` | Deep exploration (web only) |
---
## 🏛️ Game Architect (Cloud Dragonborn)
### Role
Principal Game Systems Architect + Technical Director
### Identity
Master architect with 20+ years shipping 30+ titles. Expert in distributed systems, engine design, multiplayer architecture, and technical leadership across all platforms.
### Communication Style
Speaks like a wise sage from an RPG - calm, measured, uses architectural metaphors about building foundations and load-bearing walls.
### Core Principles
- Architecture is about delaying decisions until you have enough data
- Build for tomorrow without over-engineering today
- Hours of planning save weeks of refactoring hell
- Every system must handle the hot path at 60fps
### When to Use
- Planning technical architecture
- Making engine/framework decisions
- Designing game systems
- Course correction during development
### Available Commands
| Command | Description |
| ---------------------- | ------------------------------------- |
| `workflow-status` | Check project status |
| `create-architecture` | Create Game Architecture |
| `correct-course` | Course correction analysis (IDE only) |
| `party-mode` | Multi-agent collaboration |
| `advanced-elicitation` | Deep exploration (web only) |
---
## 🕹️ Game Developer (Link Freeman)
### Role
Senior Game Developer + Technical Implementation Specialist
### Identity
Battle-hardened dev with expertise in Unity, Unreal, and custom engines. Ten years shipping across mobile, console, and PC. Writes clean, performant code.
### Communication Style
Speaks like a speedrunner - direct, milestone-focused, always optimizing for the fastest path to ship.
### Core Principles
- 60fps is non-negotiable
- Write code designers can iterate without fear
- Ship early, ship often, iterate on player feedback
- Red-green-refactor: tests first, implementation second
### When to Use
- Implementing stories
- Code reviews
- Performance optimization
- Completing story work
### Available Commands
| Command | Description |
| ---------------------- | ------------------------------- |
| `workflow-status` | Check sprint progress |
| `dev-story` | Implement story tasks |
| `code-review` | Perform code review |
| `quick-dev` | Flexible development (IDE only) |
| `quick-prototype` | Rapid prototyping (IDE only) |
| `party-mode` | Multi-agent collaboration |
| `advanced-elicitation` | Deep exploration (web only) |
---
## 🎯 Game Scrum Master (Max)
### Role
Game Development Scrum Master + Sprint Orchestrator
### Identity
Certified Scrum Master specializing in game dev workflows. Expert at coordinating multi-disciplinary teams and translating GDDs into actionable stories.
### Communication Style
Talks in game terminology - milestones are save points, handoffs are level transitions, blockers are boss fights.
### Core Principles
- Every sprint delivers playable increments
- Clean separation between design and implementation
- Keep the team moving through each phase
- Stories are single source of truth for implementation
### When to Use
- Sprint planning and management
- Creating epic tech specs
- Writing story drafts
- Assembling story context
- Running retrospectives
- Handling course corrections
### Available Commands
| Command | Description |
| ----------------------- | ------------------------------------------- |
| `workflow-status` | Check project status |
| `sprint-planning` | Generate/update sprint status |
| `sprint-status` | View sprint progress, get next action |
| `create-story` | Create story (marks ready-for-dev directly) |
| `validate-create-story` | Validate story draft |
| `epic-retrospective` | Facilitate retrospective |
| `correct-course` | Navigate significant changes |
| `party-mode` | Multi-agent collaboration |
| `advanced-elicitation` | Deep exploration (web only) |
---
## 🧪 Game QA (GLaDOS)
### Role
Game QA Architect + Test Automation Specialist
### Identity
Senior QA architect with 12+ years in game testing across Unity, Unreal, and Godot. Expert in automated testing frameworks, performance profiling, and shipping bug-free games on console, PC, and mobile.
### Communication Style
Speaks like a quality guardian - methodical, data-driven, but understands that "feel" matters in games. Uses metrics to back intuition. "Trust, but verify with tests."
### Core Principles
- Test what matters: gameplay feel, performance, progression
- Automated tests catch regressions, humans catch fun problems
- Every shipped bug is a process failure, not a people failure
- Flaky tests are worse than no tests - they erode trust
- Profile before optimize, test before ship
### When to Use
- Setting up test frameworks
- Designing test strategies
- Creating automated tests
- Planning playtesting sessions
- Performance testing
- Reviewing test coverage
### Available Commands
| Command | Description |
| ---------------------- | --------------------------------------------------- |
| `workflow-status` | Check project status |
| `test-framework` | Initialize game test framework (Unity/Unreal/Godot) |
| `test-design` | Create comprehensive game test scenarios |
| `automate` | Generate automated game tests |
| `playtest-plan` | Create structured playtesting plan |
| `performance-test` | Design performance testing strategy |
| `test-review` | Review test quality and coverage |
| `party-mode` | Multi-agent collaboration |
| `advanced-elicitation` | Deep exploration (web only) |
### Knowledge Base
GLaDOS has access to a comprehensive game testing knowledge base (`gametest/qa-index.csv`) including:
**Engine-Specific Testing:**
- Unity Test Framework (Edit Mode, Play Mode)
- Unreal Automation and Gauntlet
- Godot GUT (Godot Unit Test)
**Game-Specific Testing:**
- Playtesting fundamentals
- Balance testing
- Save system testing
- Multiplayer/network testing
- Input testing
- Platform certification (TRC/XR)
- Localization testing
**General QA:**
- QA automation strategies
- Performance testing
- Regression testing
- Smoke testing
- Test prioritization (P0-P3)
---
## 🎮 Game Solo Dev (Indie)
### Role
Elite Indie Game Developer + Quick Flow Specialist
### Identity
Battle-hardened solo game developer who ships complete games from concept to launch. Expert in Unity, Unreal, and Godot, having shipped titles across mobile, PC, and console. Lives and breathes the Quick Flow workflow - prototyping fast, iterating faster, and shipping before the hype dies.
### Communication Style
Direct, confident, and gameplay-focused. Uses dev slang, thinks in game feel and player experience. Every response moves the game closer to ship. "Does it feel good? Ship it."
### Core Principles
- Prototype fast, fail fast, iterate faster
- A playable build beats a perfect design doc
- 60fps is non-negotiable - performance is a feature
- The core loop must be fun before anything else matters
- Ship early, playtest often
### When to Use
- Solo game development
- Rapid prototyping
- Quick iteration without full team workflow
- Indie projects with tight timelines
- When you want to handle everything yourself
### Available Commands
| Command | Description |
| ------------------ | ------------------------------------------------------ |
| `quick-prototype` | Rapid prototype to test if a mechanic is fun |
| `quick-dev` | Implement features end-to-end with game considerations |
| `quick-spec` | Create implementation-ready technical spec |
| `code-review` | Review code quality |
| `test-framework` | Set up automated testing |
| `party-mode` | Bring in specialists when needed |
### Quick Flow vs Full BMGD
Use **Game Solo Dev** when:
- You're working alone or in a tiny team
- Speed matters more than process
- You want to skip the full planning phases
- You're prototyping or doing game jams
Use **Full BMGD workflow** when:
- You have a larger team
- The project needs formal documentation
- You're working with stakeholders/publishers
- Long-term maintainability is critical
---
## Agent Selection Guide
### By Phase
| Phase | Primary Agent | Secondary Agent |
| ------------------------------ | ----------------- | ----------------- |
| 1: Preproduction | Game Designer | - |
| 2: Design | Game Designer | - |
| 3: Technical | Game Architect | Game QA |
| 4: Production (Planning) | Game Scrum Master | Game Architect |
| 4: Production (Implementation) | Game Developer | Game Scrum Master |
| Testing (Any Phase) | Game QA | Game Developer |
### By Task
| Task | Best Agent |
| -------------------------------- | ----------------- |
| "I have a game idea" | Game Designer |
| "Help me design my game" | Game Designer |
| "How should I build this?" | Game Architect |
| "What's the technical approach?" | Game Architect |
| "Plan our sprints" | Game Scrum Master |
| "Create implementation stories" | Game Scrum Master |
| "Build this feature" | Game Developer |
| "Review this code" | Game Developer |
| "Set up testing framework" | Game QA |
| "Create test plan" | Game QA |
| "Test performance" | Game QA |
| "Plan a playtest" | Game QA |
| "I'm working solo" | Game Solo Dev |
| "Quick prototype this idea" | Game Solo Dev |
| "Ship this feature fast" | Game Solo Dev |
---
## Multi-Agent Collaboration
### Party Mode
All agents have access to `party-mode`, which brings multiple agents together for complex decisions. Use this when:
- A decision spans multiple domains (design + technical)
- You want diverse perspectives
- You're stuck and need fresh ideas
### Handoffs
Agents naturally hand off to each other:
```
Game Designer → Game Architect → Game Scrum Master → Game Developer
↓ ↓ ↓ ↓
GDD Architecture Sprint/Stories Implementation
↓ ↓
Game QA ←──────────────────────────── Game QA
↓ ↓
Test Strategy Automated Tests
```
Game QA integrates at multiple points:
- After Architecture: Define test strategy
- During Implementation: Create automated tests
- Before Release: Performance and certification testing
---
## Project Context
All agents share the principle:
> "Find if this exists, if it does, always treat it as the bible I plan and execute against: `**/project-context.md`"
The `project-context.md` file (if present) serves as the authoritative source for project decisions and constraints.
---
## Next Steps
- **[Quick Start Guide](/docs/tutorials/getting-started/quick-start-bmgd.md)** - Get started with BMGD
- **[Workflows Guide](/docs/reference/workflows/index.md)** - Detailed workflow reference
- **[Game Types Guide](/docs/explanation/game-dev/game-types.md)** - Game type templates

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---
title: "BMGD vs BMM"
description: Understanding the differences between BMGD and BMM
---
BMGD (BMad Game Development) extends BMM (BMad Method) with game-specific capabilities. This page explains the key differences.
---
## Quick Comparison
| Aspect | BMM | BMGD |
| -------------- | ------------------------------------- | ------------------------------------------------------------------------ |
| **Focus** | General software | Game development |
| **Agents** | PM, Architect, Dev, SM, TEA, Solo Dev | Game Designer, Game Dev, Game Architect, Game SM, Game QA, Game Solo Dev |
| **Planning** | PRD, Tech Spec | Game Brief, GDD |
| **Types** | N/A | 24 game type templates |
| **Narrative** | N/A | Full narrative workflow |
| **Testing** | Web-focused | Engine-specific (Unity, Unreal, Godot) |
| **Production** | BMM workflows | BMM workflows with game overrides |
---
## Agent Differences
### BMM Agents
- PM (Product Manager)
- Architect
- DEV (Developer)
- SM (Scrum Master)
- TEA (Test Architect)
- Quick Flow Solo Dev
### BMGD Agents
- Game Designer
- Game Developer
- Game Architect
- Game Scrum Master
- Game QA
- Game Solo Dev
BMGD agents understand game-specific concepts like:
- Game mechanics and balance
- Player psychology
- Engine-specific patterns
- Playtesting and QA
---
## Planning Documents
### BMM Planning
- **Product Brief** → **PRD****Architecture**
- Focus: Software requirements, user stories, system design
### BMGD Planning
- **Game Brief** → **GDD****Architecture**
- Focus: Game vision, mechanics, narrative, player experience
The GDD (Game Design Document) includes:
- Core gameplay loop
- Mechanics and systems
- Progression and balance
- Art and audio direction
- Genre-specific sections
---
## Game Type Templates
BMGD includes 24 game type templates that auto-configure GDD sections:
- Action, Adventure, Puzzle
- RPG, Strategy, Simulation
- Sports, Racing, Fighting
- Horror, Platformer, Shooter
- And more...
Each template provides:
- Genre-specific GDD sections
- Relevant mechanics patterns
- Testing considerations
- Common pitfalls to avoid
---
## Narrative Support
BMGD includes full narrative workflow for story-driven games:
- **Narrative Design** workflow
- Story structure templates
- Character development
- World-building guidelines
- Dialogue systems
BMM has no equivalent for narrative design.
---
## Testing Differences
### BMM Testing (TEA)
- Web-focused (Playwright, Cypress)
- API testing
- E2E for web applications
### BMGD Testing (Game QA)
- Engine-specific frameworks (Unity, Unreal, Godot)
- Gameplay testing
- Performance profiling
- Playtest planning
- Balance validation
---
## Production Workflow
BMGD production workflows **inherit from BMM** and add game-specific:
- Checklists
- Templates
- Quality gates
- Engine-specific considerations
This means you get all of BMM's implementation structure plus game-specific enhancements.
---
## When to Use Each
### Use BMM when:
- Building web applications
- Creating APIs and services
- Developing mobile apps (non-game)
- Any general software project
### Use BMGD when:
- Building video games
- Creating interactive experiences
- Game prototyping
- Game jams
---
## Related
- [BMGD Overview](/docs/explanation/game-dev/index.md) - Getting started with BMGD
- [Game Types Guide](/docs/explanation/game-dev/game-types.md) - Understanding game templates
- [Quick Start BMGD](/docs/tutorials/getting-started/quick-start-bmgd.md) - Tutorial

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---
title: "BMGD Game Types Guide"
---
Reference for selecting and using BMGD's 24 supported game type templates.
---
## Overview
When creating a GDD, BMGD offers game type templates that provide genre-specific sections. This ensures your design document covers mechanics and systems relevant to your game's genre.
---
## Supported Game Types
### Action & Combat
#### Action Platformer
**Tags:** action, platformer, combat, movement
Side-scrolling or 3D platforming with combat mechanics. Think Hollow Knight, Celeste with combat, or Mega Man.
**GDD sections added:**
- Movement systems (jumps, dashes, wall mechanics)
- Combat mechanics (melee/ranged, combos)
- Level design patterns
- Boss design
---
#### Shooter
**Tags:** shooter, combat, aiming, fps, tps
Projectile combat with aiming mechanics. Covers FPS, TPS, and arena shooters.
**GDD sections added:**
- Weapon systems
- Aiming and accuracy
- Enemy AI patterns
- Level/arena design
- Multiplayer considerations
---
#### Fighting
**Tags:** fighting, combat, competitive, combos, pvp
1v1 combat with combos and frame data. Traditional fighters and platform fighters.
**GDD sections added:**
- Frame data systems
- Combo mechanics
- Character movesets
- Competitive balance
- Netcode requirements
---
### Strategy & Tactics
#### Strategy
**Tags:** strategy, tactics, resources, planning
Resource management with tactical decisions. RTS, 4X, and grand strategy.
**GDD sections added:**
- Resource systems
- Unit/building design
- AI opponent behavior
- Map/scenario design
- Victory conditions
---
#### Turn-Based Tactics
**Tags:** tactics, turn-based, grid, positioning
Grid-based movement with turn order. XCOM-likes and tactical RPGs.
**GDD sections added:**
- Grid and movement systems
- Turn order mechanics
- Cover and positioning
- Unit progression
- Procedural mission generation
---
#### Tower Defense
**Tags:** tower-defense, waves, placement, strategy
Wave-based defense with tower placement.
**GDD sections added:**
- Tower types and upgrades
- Wave design and pacing
- Economy systems
- Map design patterns
- Meta-progression
---
### RPG & Progression
#### RPG
**Tags:** rpg, stats, inventory, quests, narrative
Character progression with stats, inventory, and quests.
**GDD sections added:**
- Character stats and leveling
- Inventory and equipment
- Quest system design
- Combat system (action/turn-based)
- Skill trees and builds
---
#### Roguelike
**Tags:** roguelike, procedural, permadeath, runs
Procedural generation with permadeath and run-based progression.
**GDD sections added:**
- Procedural generation rules
- Permadeath and persistence
- Run structure and pacing
- Item/ability synergies
- Meta-progression systems
---
#### Metroidvania
**Tags:** metroidvania, exploration, abilities, interconnected
Interconnected world with ability gating.
**GDD sections added:**
- World map connectivity
- Ability gating design
- Backtracking flow
- Secret and collectible placement
- Power-up progression
---
### Narrative & Story
#### Adventure
**Tags:** adventure, narrative, exploration, story
Story-driven exploration and narrative. Point-and-click and narrative adventures.
**GDD sections added:**
- Puzzle design
- Narrative delivery
- Exploration mechanics
- Dialogue systems
- Story branching
---
#### Visual Novel
**Tags:** visual-novel, narrative, choices, story
Narrative choices with branching story.
**GDD sections added:**
- Branching narrative structure
- Choice and consequence
- Character routes
- UI/presentation
- Save/load states
---
#### Text-Based
**Tags:** text, parser, interactive-fiction, mud
Text input/output games. Parser games, choice-based IF, MUDs.
**GDD sections added:**
- Parser or choice systems
- World model
- Narrative structure
- Text presentation
- Save state management
---
### Simulation & Management
#### Simulation
**Tags:** simulation, management, sandbox, systems
Realistic systems with management and building. Includes tycoons and sim games.
**GDD sections added:**
- Core simulation loops
- Economy modeling
- AI agents/citizens
- Building/construction
- Failure states
---
#### Sandbox
**Tags:** sandbox, creative, building, freedom
Creative freedom with building and minimal objectives.
**GDD sections added:**
- Creation tools
- Physics/interaction systems
- Persistence and saving
- Sharing/community features
- Optional objectives
---
### Sports & Racing
#### Racing
**Tags:** racing, vehicles, tracks, speed
Vehicle control with tracks and lap times.
**GDD sections added:**
- Vehicle physics model
- Track design
- AI opponents
- Progression/career mode
- Multiplayer racing
---
#### Sports
**Tags:** sports, teams, realistic, physics
Team-based or individual sports simulation.
**GDD sections added:**
- Sport-specific rules
- Player/team management
- AI opponent behavior
- Season/career modes
- Multiplayer modes
---
### Multiplayer
#### MOBA
**Tags:** moba, multiplayer, pvp, heroes, lanes
Multiplayer team battles with hero selection.
**GDD sections added:**
- Hero/champion design
- Lane and map design
- Team composition
- Matchmaking
- Economy (gold/items)
---
#### Party Game
**Tags:** party, multiplayer, minigames, casual
Local multiplayer with minigames.
**GDD sections added:**
- Minigame design patterns
- Controller support
- Round/game structure
- Scoring systems
- Player count flexibility
---
### Horror & Survival
#### Survival
**Tags:** survival, crafting, resources, danger
Resource gathering with crafting and persistent threats.
**GDD sections added:**
- Resource gathering
- Crafting systems
- Hunger/health/needs
- Threat systems
- Base building
---
#### Horror
**Tags:** horror, atmosphere, tension, fear
Atmosphere and tension with limited resources.
**GDD sections added:**
- Fear mechanics
- Resource scarcity
- Sound design
- Lighting and visibility
- Enemy/threat design
---
### Casual & Progression
#### Puzzle
**Tags:** puzzle, logic, cerebral
Logic-based challenges and problem-solving.
**GDD sections added:**
- Puzzle mechanics
- Difficulty progression
- Hint systems
- Level structure
- Scoring/rating
---
#### Idle/Incremental
**Tags:** idle, incremental, automation, progression
Passive progression with upgrades and automation.
**GDD sections added:**
- Core loop design
- Prestige systems
- Automation unlocks
- Number scaling
- Offline progress
---
#### Card Game
**Tags:** card, deck-building, strategy, turns
Deck building with card mechanics.
**GDD sections added:**
- Card design framework
- Deck building rules
- Mana/resource systems
- Rarity and collection
- Competitive balance
---
### Rhythm
#### Rhythm
**Tags:** rhythm, music, timing, beats
Music synchronization with timing-based gameplay.
**GDD sections added:**
- Note/beat mapping
- Scoring systems
- Difficulty levels
- Music licensing
- Input methods
---
## Hybrid Game Types
Many games combine multiple genres. BMGD supports hybrid selection:
### Examples
**Action RPG** = Action Platformer + RPG
- Movement and combat systems from Action Platformer
- Progression and stats from RPG
**Survival Horror** = Survival + Horror
- Resource and crafting from Survival
- Atmosphere and fear from Horror
**Roguelike Deckbuilder** = Roguelike + Card Game
- Run structure from Roguelike
- Card mechanics from Card Game
### How to Use Hybrids
During GDD creation, select multiple game types when prompted:
```
Agent: What game type best describes your game?
You: It's a roguelike with card game combat
Agent: I'll include sections for both Roguelike and Card Game...
```
---
## Game Type Selection Tips
### 1. Start with Core Fantasy
What does the player primarily DO in your game?
- Run and jump? → Platformer types
- Build and manage? → Simulation types
- Fight enemies? → Combat types
- Make choices? → Narrative types
### 2. Consider Your Loop
What's the core gameplay loop?
- Session-based runs? → Roguelike
- Long-term progression? → RPG
- Quick matches? → Multiplayer types
- Creative expression? → Sandbox
### 3. Don't Over-Combine
2-3 game types maximum. More than that usually means your design isn't focused enough.
### 4. Primary vs Secondary
One type should be primary (most gameplay time). Others add flavor:
- **Primary:** Platformer (core movement and exploration)
- **Secondary:** Metroidvania (ability gating structure)
---
## GDD Section Mapping
When you select a game type, BMGD adds these GDD sections:
| Game Type | Key Sections Added |
| ----------------- | -------------------------------------- |
| Action Platformer | Movement, Combat, Level Design |
| RPG | Stats, Inventory, Quests |
| Roguelike | Procedural Gen, Runs, Meta-Progression |
| Narrative | Story Structure, Dialogue, Branching |
| Multiplayer | Matchmaking, Netcode, Balance |
| Simulation | Systems, Economy, AI |
---
## Next Steps
- **[Quick Start Guide](/docs/tutorials/getting-started/quick-start-bmgd.md)** - Get started with BMGD
- **[Workflows Guide](/docs/reference/workflows/bmgd-workflows.md)** - GDD workflow details
- **[Glossary](/docs/reference/glossary/index.md)** - Game development terminology

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@@ -0,0 +1,85 @@
---
title: "BMGD - Game Development Module"
description: AI-powered workflows for game design and development with BMGD
---
Complete guides for the BMad Game Development Module (BMGD) - AI-powered workflows for game design and development that adapt to your project's needs.
---
## Getting Started
**New to BMGD?** Start here:
- **[Quick Start Guide](/docs/tutorials/getting-started/quick-start-bmgd.md)** - Get started building your first game
- Installation and setup
- Understanding the game development phases
- Running your first workflows
- Agent-based development flow
**Quick Path:** Install BMGD module → Game Brief → GDD → Architecture → Build
---
## Core Documentation
- **[Game Types Guide](/docs/explanation/game-dev/game-types.md)** - Selecting and using game type templates (24 supported types)
- **[BMGD vs BMM](/docs/explanation/game-dev/bmgd-vs-bmm.md)** - Understanding the differences
---
## Game Development Phases
BMGD follows four phases aligned with game development:
### Phase 1: Preproduction
- **Brainstorm Game** - Ideation with game-specific techniques
- **Game Brief** - Capture vision, market, and fundamentals
### Phase 2: Design
- **GDD (Game Design Document)** - Comprehensive game design
- **Narrative Design** - Story, characters, world (for story-driven games)
### Phase 3: Technical
- **Game Architecture** - Engine, systems, patterns, structure
### Phase 4: Production
- **Sprint Planning** - Epic and story management
- **Story Development** - Implementation workflow
- **Code Review** - Quality assurance
- **Testing** - Automated tests, playtesting, performance
- **Retrospective** - Continuous improvement
---
## Choose Your Path
### I need to...
**Start a new game project**
→ Start with [Quick Start Guide](/docs/tutorials/getting-started/quick-start-bmgd.md)
→ Run `brainstorm-game` for ideation
→ Create a Game Brief with `create-brief`
**Design my game**
→ Create a GDD with `create-gdd`
→ If story-heavy, add Narrative Design with `create-narrative`
**Plan the technical architecture**
→ Run `create-architecture` with the Game Architect
**Build my game**
→ Use Phase 4 production workflows
→ Follow the sprint-based development cycle
**Quickly test an idea**
→ Use [Quick-Flow](/docs/how-to/workflows/bmgd-quick-flow.md) for rapid prototyping
---
## Related
- [Game Types Guide](/docs/explanation/game-dev/game-types.md) - Understanding game type templates
- [BMGD vs BMM](/docs/explanation/game-dev/bmgd-vs-bmm.md) - Comparison with core method
- [Glossary](/docs/reference/glossary/index.md) - Terminology reference

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---
title: "Facilitation Over Generation"
description: Understanding CIS's facilitation-first approach to creative work
---
The Creative Intelligence Suite (CIS) takes a fundamentally different approach from typical AI tools. Instead of generating solutions directly, CIS agents act as master facilitators who guide you to discover insights yourself.
---
## The Problem with Generation
Traditional AI approaches to creative work:
```
User: "Give me marketing ideas"
AI: "Here are 10 marketing ideas..."
```
This approach:
- Produces generic, predictable outputs
- Removes human ownership of ideas
- Misses context and nuance
- Limits creative exploration
---
## The Facilitation Approach
CIS agents use strategic questioning:
```
User: "I need marketing ideas"
CIS: "What makes your customers choose you over alternatives?
What's the one thing they always mention?"
User: "They say our support is exceptional"
CIS: "Interesting! How might you make that exceptional
support visible before they become customers?"
```
This approach:
- Draws out insights already within you
- Maintains human ownership of ideas
- Captures context and nuance
- Enables deeper creative exploration
---
## Key Principles
### 1. Questions Over Answers
CIS agents ask strategic questions rather than providing direct answers. This:
- Activates your own creative thinking
- Uncovers assumptions
- Reveals blind spots
- Builds on your domain knowledge
### 2. Energy-Aware Sessions
CIS monitors engagement and adapts:
- Adjusts pace when energy flags
- Suggests breaks when needed
- Changes techniques to maintain momentum
- Recognizes productive vs. unproductive struggle
### 3. Process Trust
CIS uses proven methodologies:
- Design Thinking's 5 phases
- Structured brainstorming techniques
- Root cause analysis frameworks
- Innovation strategy patterns
You're not just having a conversation—you're following time-tested creative processes.
### 4. Persona-Driven Engagement
Each CIS agent has a distinct personality:
- **Carson** - Energetic, encouraging
- **Maya** - Jazz-like, improvisational
- **Dr. Quinn** - Analytical, methodical
- **Victor** - Bold, strategic
- **Sophia** - Narrative, imaginative
These personas create engaging experiences that maintain creative flow.
---
## When Generation is Appropriate
CIS does generate when appropriate:
- Synthesizing session outputs
- Documenting decisions
- Creating structured artifacts
- Providing technique examples
But the core creative work happens through facilitated discovery.
---
## Benefits
### For Individuals
- Deeper insights than pure generation
- Ownership of creative outputs
- Skill development in creative thinking
- More memorable and actionable ideas
### For Teams
- Shared creative experience
- Aligned understanding
- Documented rationale
- Stronger buy-in to outcomes
---
## Related
- [Creative Intelligence Suite](/docs/explanation/creative-intelligence/index.md) - CIS overview
- [Brainstorming Techniques](/docs/explanation/features/brainstorming-techniques.md) - Available techniques

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---
title: "AI-Generated Testing: Why Most Approaches Fail"
description: How Playwright-Utils, TEA workflows, and Playwright MCPs solve AI test quality problems
---
AI-generated tests frequently fail in production because they lack systematic quality standards. This document explains the problem and presents a solution combining three components: Playwright-Utils, TEA (Test Architect), and Playwright MCPs.
:::note[Source]
This article is adapted from [The Testing Meta Most Teams Have Not Caught Up To Yet](https://dev.to/muratkeremozcan/the-testing-meta-most-teams-have-not-caught-up-to-yet-5765) by Murat K Ozcan.
:::
## The Problem with AI-Generated Tests
When teams use AI to generate tests without structure, they often produce what can be called "slop factory" outputs:
| Issue | Description |
|-------|-------------|
| Redundant coverage | Multiple tests covering the same functionality |
| Incorrect assertions | Tests that pass but don't actually verify behavior |
| Flaky tests | Non-deterministic tests that randomly pass or fail |
| Unreviewable diffs | Generated code too verbose or inconsistent to review |
The core problem is that prompt-driven testing paths lean into nondeterminism, which is the exact opposite of what testing exists to protect.
:::caution[The Paradox]
AI excels at generating code quickly, but testing requires precision and consistency. Without guardrails, AI-generated tests amplify the chaos they're meant to prevent.
:::
## The Solution: A Three-Part Stack
The solution combines three components that work together to enforce quality:
### Playwright-Utils
Bridges the gap between Cypress ergonomics and Playwright's capabilities by standardizing commonly reinvented primitives through utility functions.
| Utility | Purpose |
|---------|---------|
| api-request | API calls with schema validation |
| auth-session | Authentication handling |
| intercept-network-call | Network mocking and interception |
| recurse | Retry logic and polling |
| log | Structured logging |
| network-recorder | Record and replay network traffic |
| burn-in | Smart test selection for CI |
| network-error-monitor | HTTP error detection |
| file-utils | CSV/PDF handling |
These utilities eliminate the need to reinvent authentication, API calls, retries, and logging for every project.
### TEA (Test Architect Agent)
A quality operating model packaged as eight executable workflows spanning test design, CI/CD gates, and release readiness. TEA encodes test architecture expertise into repeatable processes.
| Workflow | Purpose |
|----------|---------|
| `*test-design` | Risk-based test planning per epic |
| `*framework` | Scaffold production-ready test infrastructure |
| `*ci` | CI pipeline with selective testing |
| `*atdd` | Acceptance test-driven development |
| `*automate` | Prioritized test automation |
| `*test-review` | Test quality audits (0-100 score) |
| `*nfr-assess` | Non-functional requirements assessment |
| `*trace` | Coverage traceability and gate decisions |
:::tip[Key Insight]
TEA doesn't just generate tests—it provides a complete quality operating model with workflows for planning, execution, and release gates.
:::
### Playwright MCPs
Model Context Protocols enable real-time verification during test generation. Instead of inferring selectors and behavior from documentation, MCPs allow agents to:
- Run flows and confirm the DOM against the accessibility tree
- Validate network responses in real-time
- Discover actual functionality through interactive exploration
- Verify generated tests against live applications
## How They Work Together
The three components form a quality pipeline:
| Stage | Component | Action |
|-------|-----------|--------|
| Standards | Playwright-Utils | Provides production-ready patterns and utilities |
| Process | TEA Workflows | Enforces systematic test planning and review |
| Verification | Playwright MCPs | Validates generated tests against live applications |
**Before (AI-only):** 20 tests with redundant coverage, incorrect assertions, and flaky behavior.
**After (Full Stack):** Risk-based selection, verified selectors, validated behavior, reviewable code.
## Why This Matters
Traditional AI testing approaches fail because they:
- **Lack quality standards** — No consistent patterns or utilities
- **Skip planning** — Jump straight to test generation without risk assessment
- **Can't verify** — Generate tests without validating against actual behavior
- **Don't review** — No systematic audit of generated test quality
The three-part stack addresses each gap:
| Gap | Solution |
|-----|----------|
| No standards | Playwright-Utils provides production-ready patterns |
| No planning | TEA `*test-design` workflow creates risk-based test plans |
| No verification | Playwright MCPs validate against live applications |
| No review | TEA `*test-review` audits quality with scoring |
This approach is sometimes called *context engineering*—loading domain-specific standards into AI context automatically rather than relying on prompts alone. TEA's `tea-index.csv` manifest loads relevant knowledge fragments so the AI doesn't relearn testing patterns each session.
## Related
- [TEA Overview](/docs/explanation/features/tea-overview.md) — Workflow details and cheat sheets
- [Setup Test Framework](/docs/how-to/workflows/setup-test-framework.md) — Implementation guide
- [The Testing Meta Most Teams Have Not Caught Up To Yet](https://dev.to/muratkeremozcan/the-testing-meta-most-teams-have-not-caught-up-to-yet-5765) — Original article by Murat K Ozcan
- [Playwright-Utils Repository](https://github.com/seontechnologies/playwright-utils) — Source and documentation

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---
title: "How to Add a Feature to an Existing Project"
description: How to add new features to an existing brownfield project
---
Add new functionality to your brownfield codebase while respecting existing patterns and architecture.
---
## When to Use This
- Adding a new feature to an existing codebase
- Major enhancements that need proper planning
- Features that touch multiple parts of the system
---
## Prerequisites
- BMad Method installed
- Existing project documentation (run `document-project` first if needed)
- Clear understanding of what you want to build
---
## Steps
### 1. Run workflow-init
```
Run workflow-init
```
The workflow should recognize you're in an existing project. If not, explicitly clarify that this is brownfield development.
### 2. Choose Your Approach
| Feature Scope | Recommended Approach |
|---------------|---------------------|
| Small (1-5 stories) | Quick Flow with tech-spec |
| Medium (5-15 stories) | BMad Method with PRD |
| Large (15+ stories) | Full BMad Method with architecture |
### 3. Create Planning Documents
**For Quick Flow:**
- Load PM agent
- Run tech-spec workflow
- The agent will analyze your existing codebase and create a context-aware spec
**For BMad Method:**
- Load PM agent
- Run PRD workflow
- Ensure the agent reads your existing documentation
- Review that integration points are clearly identified
### 4. Consider Architecture Impact
If your feature affects system architecture:
- Load Architect agent
- Run architecture workflow
- Ensure alignment with existing patterns
- Document any new ADRs (Architecture Decision Records)
### 5. Implement
Follow the standard Phase 4 implementation workflows:
1. `sprint-planning` - Organize your work
2. `create-story` - Prepare each story
3. `dev-story` - Implement with tests
4. `code-review` - Quality assurance
---
## Tips
- Always ensure agents read your existing documentation
- Pay attention to integration points with existing code
- Follow existing conventions unless deliberately changing them
- Document why you're adding new patterns (if any)
---
## Related
- [Brownfield Development Guide](/docs/how-to/brownfield/index.md)
- [Document Existing Project](/docs/how-to/brownfield/document-existing-project.md)
- [Quick Fix in Brownfield](/docs/how-to/brownfield/quick-fix-in-brownfield.md)

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@@ -0,0 +1,84 @@
---
title: "How to Document an Existing Project"
description: How to document an existing brownfield codebase using BMad Method
---
Use the `document-project` workflow to scan your entire codebase and generate comprehensive documentation about its current state.
---
## When to Use This
- Starting work on an undocumented legacy project
- Documentation is outdated and needs refresh
- AI agents need context about existing code patterns
- Onboarding new team members
---
## Prerequisites
- BMad Method installed in your project
- Access to the codebase you want to document
---
## Steps
### 1. Load the Analyst Agent
Start a fresh chat and load the Analyst agent.
### 2. Run the document-project Workflow
Tell the agent:
```
Run the document-project workflow
```
### 3. Let the Agent Scan Your Codebase
The workflow will:
- Scan your codebase structure
- Identify architecture patterns
- Document the technology stack
- Create reference documentation
- Generate a PRD-like document from existing code
### 4. Review the Generated Documentation
The output will be saved to `project-documentation-{date}.md` in your output folder.
Review the documentation for:
- Accuracy of detected patterns
- Completeness of architecture description
- Any missing business rules or intent
---
## What You Get
- **Project overview** - High-level description of what the project does
- **Technology stack** - Detected frameworks, libraries, and tools
- **Architecture patterns** - Code organization and design patterns found
- **Business rules** - Logic extracted from the codebase
- **Integration points** - External APIs and services
---
## Tips
- Run this before any major brownfield work
- Keep the documentation updated as the project evolves
- Use it as input for future PRD creation
---
## Related
- [Brownfield Development Guide](/docs/how-to/brownfield/index.md)
- [Add Feature to Existing Project](/docs/how-to/brownfield/add-feature-to-existing.md)

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@@ -0,0 +1,102 @@
---
title: "Brownfield Development"
description: How to use BMad Method on existing codebases
---
How to effectively use BMad Method when working on existing projects and legacy codebases.
## What is Brownfield Development?
**Brownfield** refers to working on existing projects with established codebases and patterns, as opposed to **greenfield** which means starting from scratch with a clean slate.
This tutorial covers the essential workflow for onboarding to brownfield projects with BMad Method.
---
## Prerequisites
- BMad Method installed (`npx bmad-method install`)
- An existing codebase you want to work on
- Access to an AI-powered IDE (Claude Code, Cursor, or Windsurf)
---
## Step 1: Clean Up Completed Planning Artifacts
If you have completed all PRD epics and stories through the BMad process, clean up those files. Archive them, delete them, or rely on version history if needed. Do not keep these files in:
- `docs/`
- `_bmad-output/planning-artifacts/`
- `_bmad-output/implementation-artifacts/`
---
## Step 2: Maintain Quality Project Documentation
Your `docs/` folder should contain succinct, well-organized documentation that accurately represents your project:
- Intent and business rationale
- Business rules
- Architecture
- Any other relevant project information
For complex projects, consider using the `document-project` workflow. It offers runtime variants that will scan your entire project and document its actual current state.
---
## Step 3: Initialize for Brownfield Work
Run `workflow-init`. It should recognize you are in an existing project. If not, explicitly clarify that this is brownfield development for a new feature.
### Choosing Your Approach
You have two primary options depending on the scope of changes:
| Scope | Recommended Approach |
| ------------------------------ | ----------------------------------------------------------------------------------------------------------------------------- |
| **Small updates or additions** | Use `quick-flow-solo-dev` to create a tech-spec and implement the change. The full four-phase BMad method is likely overkill. |
| **Major changes or additions** | Start with the BMad method, applying as much or as little rigor as needed. |
### During PRD Creation
When creating a brief or jumping directly into the PRD, ensure the agent:
- Finds and analyzes your existing project documentation
- Reads the proper context about your current system
You can guide the agent explicitly, but the goal is to ensure the new feature integrates well with your existing system.
### UX Considerations
UX work is optional. The decision depends not on whether your project has a UX, but on:
- Whether you will be working on UX changes
- Whether significant new UX designs or patterns are needed
If your changes amount to simple updates to existing screens you are happy with, a full UX process is unnecessary.
### Architecture Considerations
When doing architecture, ensure the architect:
- Uses the proper documented files
- Scans the existing codebase
Pay close attention here to prevent reinventing the wheel or making decisions that misalign with your existing architecture.
---
## Next Steps
- **[Document Existing Project](/docs/how-to/brownfield/document-existing-project.md)** - How to document your brownfield codebase
- **[Add Feature to Existing Project](/docs/how-to/brownfield/add-feature-to-existing.md)** - Adding new functionality
- **[Quick Fix in Brownfield](/docs/how-to/brownfield/quick-fix-in-brownfield.md)** - Bug fixes and ad-hoc changes
- **[Brownfield FAQ](/docs/explanation/faq/brownfield-faq.md)** - Common questions about brownfield development
---
## Related Documentation
- [Quick Start Guide](/docs/tutorials/getting-started/getting-started-bmadv6.md) - Getting started with BMM
- [Quick Spec Flow](/docs/explanation/features/quick-flow.md) - Fast path for small changes

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@@ -0,0 +1,94 @@
---
title: "How to Make Quick Fixes in Brownfield Projects"
description: How to make quick fixes and ad-hoc changes in brownfield projects
---
Not everything requires the full BMad method or even Quick Flow. For bug fixes, refactorings, or small targeted changes, you can work directly with the agent.
---
## When to Use This
- Bug fixes
- Small refactorings
- Targeted code improvements
- Learning about your codebase
- One-off changes that don't need planning
---
## Steps
### 1. Load an Agent
For quick fixes, you can use:
- **DEV agent** - For implementation-focused work
- **Quick Flow Solo Dev** - For slightly larger changes that still need a tech-spec
### 2. Describe the Change
Simply tell the agent what you need:
```
Fix the login validation bug that allows empty passwords
```
or
```
Refactor the UserService to use async/await instead of callbacks
```
### 3. Let the Agent Work
The agent will:
- Analyze the relevant code
- Propose a solution
- Implement the change
- Run tests (if available)
### 4. Review and Commit
Review the changes made and commit when satisfied.
---
## Learning Your Codebase
This approach is also excellent for exploring unfamiliar code:
```
Explain how the authentication system works in this codebase
```
```
Show me where error handling happens in the API layer
```
LLMs are excellent at interpreting and analyzing code—whether it was AI-generated or not. Use the agent to:
- Learn about your project
- Understand how things are built
- Explore unfamiliar parts of the codebase
---
## When to Upgrade to Formal Planning
Consider using Quick Flow or full BMad Method when:
- The change affects multiple files or systems
- You're unsure about the scope
- The fix keeps growing in complexity
- You need documentation for the change
---
## Related
- [Brownfield Development Guide](/docs/how-to/brownfield/index.md)
- [Add Feature to Existing Project](/docs/how-to/brownfield/add-feature-to-existing.md)
- [Quick Spec Flow](/docs/explanation/features/quick-flow.md)

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@@ -1,4 +1,7 @@
# Agent Customization Guide
---
title: "Agent Customization Guide"
---
Customize BMad agents without modifying core files. All customizations persist through updates.
@@ -9,7 +12,7 @@ Customize BMad agents without modifying core files. All customizations persist t
After installation, find agent customization files in:
```
{bmad_folder}/_cfg/agents/
_bmad/_config/agents/
├── core-bmad-master.customize.yaml
├── bmm-dev.customize.yaml
├── bmm-pm.customize.yaml
@@ -26,10 +29,8 @@ After editing, IT IS CRITICAL to rebuild the agent to apply changes:
```bash
npx bmad-method@alpha install # and then select option to compile all agents
# OR for individual agent only
npx bmad-method@alpha build <agent-name>
# Examples:
npx bmad-method@alpha build bmm-dev
npx bmad-method@alpha build core-bmad-master
npx bmad-method@alpha build bmm-pm
@@ -81,7 +82,7 @@ Add your own workflows to the agent's menu:
```yaml
menu:
- trigger: my-workflow
workflow: '{project-root}/custom/my-workflow.yaml'
workflow: '{project-root}/my-custom/workflows/my-workflow.yaml'
description: My custom workflow
- trigger: deploy
action: '#deploy-prompt'
@@ -119,7 +120,6 @@ prompts:
**Example 1: Customize Developer Agent for TDD**
```yaml
# {bmad_folder}/_cfg/agents/bmm-dev.customize.yaml
agent:
metadata:
name: 'TDD Developer'
@@ -135,20 +135,18 @@ critical_actions:
**Example 2: Add Custom Deployment Workflow**
```yaml
# {bmad_folder}/_cfg/agents/bmm-dev.customize.yaml
menu:
- trigger: deploy-staging
workflow: '{project-root}/.bmad-custom/deploy-staging.yaml'
workflow: '{project-root}/_bmad/deploy-staging.yaml'
description: Deploy to staging environment
- trigger: deploy-prod
workflow: '{project-root}/.bmad-custom/deploy-prod.yaml'
workflow: '{project-root}/_bmad/deploy-prod.yaml'
description: Deploy to production (with approval)
```
**Example 3: Multilingual Product Manager**
```yaml
# {bmad_folder}/_cfg/agents/bmm-pm.customize.yaml
persona:
role: 'Bilingual Product Manager'
identity: 'Expert in US and LATAM markets'
@@ -166,15 +164,15 @@ memories:
- **Start Small:** Customize one section at a time and rebuild to test
- **Backup:** Copy customization files before major changes
- **Update-Safe:** Your customizations in `_cfg/` survive all BMad updates
- **Update-Safe:** Your customizations in `_config/` survive all BMad updates
- **Per-Project:** Customization files are per-project, not global
- **Version Control:** Consider committing `_cfg/` to share customizations with your team
- **Version Control:** Consider committing `_config/` to share customizations with your team
## Module vs. Global Config
**Module-Level (Recommended):**
- Customize agents per-project in `{bmad_folder}/_cfg/agents/`
- Customize agents per-project in `_bmad/_config/agents/`
- Different projects can have different agent behaviors
**Global Config (Coming Soon):**
@@ -203,6 +201,8 @@ memories:
## Next Steps
- **[BMM Agents Guide](../src/modules/bmm/docs/agents-guide.md)** - Learn about all 12 BMad Method agents
- **[BMB Create Agent Workflow](../src/modules/bmb/workflows/create-agent/README.md)** - Build completely custom agents
- **[BMM Complete Documentation](../src/modules/bmm/docs/README.md)** - Full BMad Method reference
- **[Learn about Agents](/docs/explanation/core-concepts/what-are-agents.md)** - Understand Simple vs Expert agents
- **[Agent Creation Guide](/docs/tutorials/advanced/create-custom-agent.md)** - Build completely custom agents
- **[BMM Complete Documentation](/docs/explanation/bmm/index.md)** - Full BMad Method reference
[← Back to Customization](/docs/how-to/customization/index.md)

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@@ -0,0 +1,33 @@
---
title: "Workflow Customization Guide"
---
Customize and optimize workflows with step replacement and hooks.
## Status
> **Coming Soon:** Workflow customization is an upcoming capability. This guide will be updated when the feature is available.
## What to Expect
Workflow customization will allow you to:
- **Replace Steps** - Swap out specific workflow steps with custom implementations
- **Add Hooks** - Inject custom behavior before/after workflow steps
- **Extend Workflows** - Create new workflows based on existing ones
- **Override Behavior** - Customize workflow logic for your project's needs
## For Now
While workflow customization is in development, you can:
- **Create Custom Workflows** - Use the BMad Builder to create entirely new workflows
- **Customize Agents** - Modify agent behavior using [Agent Customization](/docs/how-to/customization/customize-agents.md)
- **Provide Feedback** - Share your workflow customization needs with the community
---
**In the meantime:** Learn how to [create custom workflows](/docs/explanation/bmad-builder/index.md) from scratch.
[← Back to Customization](/docs/how-to/customization/index.md)

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@@ -0,0 +1,27 @@
---
title: "BMad Customization"
---
Personalize agents and workflows to match your needs.
## Guides
| Guide | Description |
|-------|-------------|
| **[Agent Customization](/docs/how-to/customization/customize-agents.md)** | Modify agent behavior without editing core files |
| **[Workflow Customization](/docs/how-to/customization/customize-workflows.md)** | Customize and optimize workflows |
## Overview
BMad provides two main customization approaches:
### Agent Customization
Modify any agent's persona, name, capabilities, or menu items using `.customize.yaml` files in `_bmad/_config/agents/`. Your customizations persist through updates.
### Workflow Customization
Replace or extend workflow steps to create tailored processes. (Coming soon)
---
**Next:** Read the [Agent Customization Guide](/docs/how-to/customization/customize-agents.md) to start personalizing your agents.

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@@ -0,0 +1,125 @@
---
title: "Document Sharding Guide"
---
Comprehensive guide to BMad Method's document sharding system for managing large planning and architecture documents.
## Table of Contents
- [What is Document Sharding?](#what-is-document-sharding)
- [When to Use Sharding](#when-to-use-sharding)
- [How Sharding Works](#how-sharding-works)
- [Using the Shard-Doc Tool](#using-the-shard-doc-tool)
- [Workflow Support](#workflow-support)
## What is Document Sharding?
Document sharding splits large markdown files into smaller, organized files based on level 2 headings (`## Heading`). This enables:
- **Selective Loading** - Workflows load only the sections they need
- **Reduced Token Usage** - Massive efficiency gains for large projects
- **Better Organization** - Logical section-based file structure
- **Maintained Context** - Index file preserves document structure
### Architecture
```
Before Sharding:
docs/
└── PRD.md (large 50k token file)
After Sharding:
docs/
└── prd/
├── index.md # Table of contents with descriptions
├── overview.md # Section 1
├── user-requirements.md # Section 2
├── technical-requirements.md # Section 3
└── ... # Additional sections
```
## When to Use Sharding
### Ideal Candidates
**Large Multi-Epic Projects:**
- Very large complex PRDs
- Architecture documents with multiple system layers
- Epic files with 4+ epics (especially for Phase 4)
- UX design specs covering multiple subsystems
## How Sharding Works
### Sharding Process
1. **Tool Execution**: Run `npx @kayvan/markdown-tree-parser source.md destination/` - this is abstracted with the core shard-doc task which is installed as a slash command or manual task rule depending on your tools.
2. **Section Extraction**: Tool splits by level 2 headings
3. **File Creation**: Each section becomes a separate file
4. **Index Generation**: `index.md` created with structure and descriptions
### Workflow Discovery
BMad workflows use a **dual discovery system**:
1. **Try whole document first** - Look for `document-name.md`
2. **Check for sharded version** - Look for `document-name/index.md`
3. **Priority rule** - Whole document takes precedence if both exist - remove the whole document if you want the sharded to be used instead.
## Using the Shard-Doc Tool
### CLI Command
```bash
/bmad:core:tools:shard-doc
```
### Interactive Process
```
Agent: Which document would you like to shard?
User: docs/PRD.md
Agent: Default destination: docs/prd/
Accept default? [y/n]
User: y
Agent: Sharding PRD.md...
✓ Created 12 section files
✓ Generated index.md
✓ Complete!
```
### What Gets Created
**index.md structure:**
```markdown
## Sections
1. [Overview](./overview.md) - Project vision and objectives
2. [User Requirements](./user-requirements.md) - Feature specifications
3. [Epic 1: Authentication](./epic-1-authentication.md) - User auth system
4. [Epic 2: Dashboard](./epic-2-dashboard.md) - Main dashboard UI
...
```
**Individual section files:**
- Named from heading text (kebab-case)
- Contains complete section content
- Preserves all markdown formatting
- Can be read independently
## Workflow Support
### Universal Support
**All BMM workflows support both formats:**
- ✅ Whole documents
- ✅ Sharded documents
- ✅ Automatic detection
- ✅ Transparent to user

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@@ -0,0 +1,45 @@
---
title: "Workflow Vendoring, Customization, and Inheritance (Official Support Coming Soon)"
---
Vendoring and Inheritance of workflows are 2 ways of sharing or reutilizing workflows - but with some key distinctions and use cases.
## Workflow Vendoring
Workflow Vendoring allows an agent to have access to a workflow from another module, without having to install said module. At install time, the module workflow being vendored will be cloned and installed into the module that is receiving the vendored workflow the agent needs.
### How to Vendor
Lets assume you are building a module, and you do not want to recreate a workflow from the BMad Method, such as workflows/4-implementation/dev-story/workflow.md. Instead of copying all the context to your module, and having to maintain it over time as updates are made, you can instead use the exec-vendor menu item in your agent.
From your modules agent definition, you would implement the menu item as follows in the agent:
```yaml
- trigger: develop-story
exec-vendor: "{project-root}/_bmad/<source-module>/workflows/4-production/dev-story/workflow.md"
exec: "{project-root}/_bmad/<my-module>/workflows/dev-story/workflow.md"
description: "Execute Dev Story workflow, implementing tasks and tests, or performing updates to the story"
```
At install time, it will clone the workflow and all of its required assets, and the agent that gets built will have an exec to a path installed in its own module. The content gets added to the folder you specify in exec. While it does not have to exactly match the source path, you will want to ensure you are specifying the workflow.md to be in a new location (in other words in this example, dev-story would not already be the path of another custom module workflow that already exists.)
## Workflow Inheritance (Official Support Coming Post Beta)
Workflow Inheritance is a different concept, that allows you to modify or extend existing workflow.
Party Mode from the core is an example of a workflow that is designed with inheritance in mind - customization for specific party needs. While party mode itself is generic - there might be specific agent collaborations you want to create. Without having to reinvent the whole party mode concept, or copy and paste all of its content - you could inherit from party mode to extend it to be specific.
Some possible examples could be:
- Retrospective
- Sprint Planning
- Collaborative Brainstorming Sessions
## Workflow Customization (Official Support Coming Post Beta)
Similar to Workflow Inheritance, Workflow Customization will soon be allowed for certain workflows that are meant to be user customized - similar in process to how agents are customized now.
This will take the shape of workflows with optional hooks, configurable inputs, and the ability to replace whole at install time.
For example, assume you are using the Create PRD workflow, which is comprised of 11 steps, and you want to always include specifics about your companies domain, technical landscape or something else. While project-context can be helpful with that, you can also through hooks and step overrides, have full replace steps, the key requirement being to ensure your step replace file is an exact file name match of an existing step, follows all conventions, and ends in a similar fashion to either hook back in to call the next existing step, or more custom steps that eventually hook back into the flow.

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@@ -0,0 +1,98 @@
---
title: "How to Get Answers About BMad"
description: Use an LLM to quickly answer your own BMad questions
---
Point an LLM at BMad's source files and ask your question. That's the technique—the rest of this guide shows you how.
## See It Work
:::note[Example]
**Q:** "Tell me the fastest way to build something with BMad"
**A:** Use Quick Flow: Run `quick-spec` to write a technical specification, then `quick-dev` to implement it—skipping the full planning phases. This gets small features shipped in a single focused session instead of going through the full 4-phase BMM workflow.
:::
## Why This Works
BMad's prompts are written in plain English, not code. The `_bmad` folder contains readable instructions, workflows, and agent definitions—exactly what LLMs are good at processing. You're not asking the LLM to guess; you're giving it the actual source material.
## How to Do It
### What Each Source Gives You
| Source | Best For | Examples |
|--------|----------|----------|
| **`_bmad` folder** (installed) | How BMad works in detail—agents, workflows, prompts | "What does the PM agent do?" "How does the PRD workflow work?" |
| **Full GitHub repo** (cloned) | Why things are the way they are—history, installer, architecture | "Why is the installer structured this way?" "What changed in v6?" |
| **`llms-full.txt`** | Quick overview from documentation perspective | "Explain BMad's four phases" "What's the difference between levels?" |
:::note[What's `_bmad`?]
The `_bmad` folder is created when you install BMad. It contains all the agent definitions, workflows, and prompts. If you don't have this folder yet, you haven't installed BMad—see the "clone the repo" option below.
:::
### If Your AI Can Read Files (Claude Code, Cursor, etc.)
**BMad installed:** Point your LLM at the `_bmad` folder and ask directly.
**Want deeper context:** Clone the [full repo](https://github.com/bmad-code-org/BMAD-METHOD) for git history and installer details.
### If You Use ChatGPT or Claude.ai
Fetch `llms-full.txt` into your session:
```
https://bmad-code-org.github.io/BMAD-METHOD/llms-full.txt
```
You can also find this and other downloadable resources on the [Downloads page](/docs/downloads.md).
:::tip[Verify Surprising Answers]
LLMs occasionally get things wrong. If an answer seems off, check the source file it referenced or ask on Discord.
:::
## Still Stuck?
Tried the LLM approach and still need help? You now have a much better question to ask.
| Channel | Use For |
|---------|---------|
| `#bmad-method-help` | Quick questions (real-time chat) |
| `help-requests` forum | Detailed questions (searchable, persistent) |
| `#suggestions-feedback` | Ideas and feature requests |
| `#report-bugs-and-issues` | Bug reports |
**Discord:** [discord.gg/gk8jAdXWmj](https://discord.gg/gk8jAdXWmj)
## Found a Bug?
If it's clearly a bug in BMad itself, skip Discord and go straight to GitHub Issues:
**GitHub Issues:** [github.com/bmad-code-org/BMAD-METHOD/issues](https://github.com/bmad-code-org/BMAD-METHOD/issues)
---
*You!*
*Stuck*
*in the queue—*
*waiting*
*for who?*
*The source*
*is there,*
*plain to see!*
*Point*
*your machine.*
*Set it free.*
*It reads.*
*It speaks.*
*Ask away—*
*Why wait*
*for tomorrow*
*when you have*
*today?*
*—Claude*

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@@ -0,0 +1,15 @@
---
title: "Installation Guides"
description: How to install and upgrade BMad Method
---
How-to guides for installing and configuring the BMad Method.
## Available Guides
| Guide | Description |
|-------|-------------|
| **[Install BMad](/docs/how-to/installation/install-bmad.md)** | Step-by-step installation instructions |
| **[Install Custom Modules](/docs/how-to/installation/install-custom-modules.md)** | Add custom agents, workflows, and modules |
| **[Upgrade to v6](/docs/how-to/installation/upgrade-to-v6.md)** | Migrate from BMad v4 to v6 |

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@@ -0,0 +1,138 @@
---
title: "How to Install BMad"
description: Step-by-step guide to installing BMad in your project
---
Complete guide to installing BMad in your project.
---
## Prerequisites
- **Node.js** 20+ (required for the installer)
- **Git** (recommended)
- **AI-powered IDE** (Claude Code, Cursor, Windsurf, or similar)
---
## Steps
### 1. Run the Installer
```bash
npx bmad-method install
```
### 2. Choose Installation Location
The installer will ask where to install BMad files. Options:
- Current directory (recommended for new projects)
- Subdirectory
- Custom path
### 3. Select Your AI Tools
Choose which AI tools you'll be using:
- Claude Code
- Cursor
- Windsurf
- Other
The installer configures BMad for your selected tools.
### 4. Choose Modules
Select which modules to install:
| Module | Purpose |
|--------|---------|
| **BMM** | Core methodology for software development |
| **BMGD** | Game development workflows |
| **CIS** | Creative intelligence and facilitation |
| **BMB** | Building custom agents and workflows |
### 5. Add Custom Content (Optional)
If you have custom agents, workflows, or modules:
- Point to their location
- The installer will integrate them
### 6. Configure Settings
For each module, either:
- Accept recommended defaults (faster)
- Customize settings (more control)
---
## Verify Installation
After installation, verify by:
1. Checking the `_bmad/` directory exists
2. Loading an agent in your AI tool
3. Running `*menu` to see available commands
---
## Directory Structure
```
your-project/
├── _bmad/
│ ├── bmm/ # Method module
│ │ ├── agents/ # Agent files
│ │ ├── workflows/ # Workflow files
│ │ └── config.yaml # Module config
│ ├── core/ # Core utilities
│ └── ...
├── _bmad-output/ # Generated artifacts
└── .claude/ # IDE configuration
```
---
## Configuration
Edit `_bmad/[module]/config.yaml` to customize:
```yaml
output_folder: ./_bmad-output
user_name: Your Name
communication_language: english
```
---
## Troubleshooting
### "Command not found: npx"
Install Node.js 20+:
```bash
brew install node
```
### "Permission denied"
Check npm permissions:
```bash
npm config set prefix ~/.npm-global
```
### Installer hangs
Try running with verbose output:
```bash
npx bmad-method install --verbose
```
---
## Related
- [Quick Start Guide](/docs/tutorials/getting-started/getting-started-bmadv6.md) - Getting started with BMM
- [Upgrade to V6](/docs/how-to/installation/upgrade-to-v6.md) - Upgrading from previous versions
- [Install Custom Modules](/docs/how-to/installation/install-custom-modules.md) - Adding custom content

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@@ -0,0 +1,152 @@
---
title: "Custom Content Installation"
---
This guide explains how to create and install custom BMad content including agents, workflows, and modules. Custom content extends BMad's functionality with specialized tools and workflows that can be shared across projects or teams.
For detailed information about the different types of custom content available, see [Custom Content Types](/docs/explanation/bmad-builder/custom-content-types.md).
You can find example custom modules in the `samples/sample-custom-modules/` folder of the repository. Download either of the sample folders to try them out.
## Content Types Overview
BMad Core supports several categories of custom content:
- Custom Stand Alone Modules
- Custom Add On Modules
- Custom Global Modules
- Custom Agents
- Custom Workflows
## Making Custom Content Installable
### Custom Modules
To create an installable custom module:
1. **Folder Structure**
- Create a folder with a short, abbreviated name (e.g., `cis` for Creative Intelligence Suite)
- The folder name serves as the module code
2. **Required File**
- Include a `module.yaml` file in the root folder (this drives questions for the final generated config.yaml at install target)
3. **Folder Organization**
Follow these conventions for optimal compatibility:
```
module-code/
module.yaml
agents/
workflows/
tools/
templates/
...
```
- `agents/` - Agent definitions
- `workflows/` - Workflow definitions
- Additional custom folders are supported but following conventions is recommended for agent and workflow discovery
**Note:** Full documentation for global modules and add-on modules will be available as support is finalized.
### Standalone Content (Agents, Workflows, Tasks, Tools, Templates, Prompts)
For standalone content that isn't part of a cohesive module collection, follow this structure:
1. **Module Configuration**
- Create a folder with a `module.yaml` file (similar to custom modules)
- Add the property `unitary: true` in the module.yaml
- The `unitary: true` property indicates this is a collection of potentially unrelated items that don't depend on each other
- Any content you add to this folder should still be nested under workflows and agents - but the key with stand alone content is they do not rely on each other.
- Agents do not reference other workflows even if stored in a unitary:true module. But unitary Agents can have their own workflows in their sidecar, or reference workflows as requirements from other modules - with a process known as workflow vendoring. Keep in mind, this will require that the workflow referenced from the other module would need to be available for the end user to install, so its recommended to only vendor workflows from the core module, or official bmm modules.
2. **Folder Structure**
Organize content in specific named folders:
```
module-name/
module.yaml # Contains unitary: true
agents/
workflows/
templates/
tools/
tasks/
prompts/
```
3. **Individual Item Organization**
Each item should have its own subfolder:
```text
my-custom-stuff/
module.yaml
agents/
larry/larry.agent.md
curly/curly.agent.md
moe/moe.agent.md
moe/moe-sidecar/memories.csv
```
**Future Feature:** Unitary modules will support selective installation, allowing users to pick and choose which specific items to install.
**Note:** Documentation explaining the distinctions between these content types and their specific use cases will be available soon.
## Installation Process
### Prerequisites
Ensure your content follows the proper conventions and includes a `module.yaml` file (only one per top-level folder).
### New Project Installation
When setting up a new BMad project:
1. The installer will prompt: `Would you like to install a local custom module (this includes custom agents and workflows also)? (y/N)`
2. Select 'y' to specify the path to your module folder containing `module.yaml`
### Existing Project Modification
To add custom content to an existing BMad project:
1. Run the installer against your project location
2. Select `Modify BMad Installation`
3. Choose the option to add, modify, or update custom modules
### Upcoming Features
- **Unitary Module Selection:** For modules with `type: unitary` (instead of `type: module`), you'll be able to select specific items to install
- **Add-on Module Dependencies:** The installer will verify and install dependencies for add-on modules automatically
## Quick Updates
When updates to BMad Core or core modules (BMM, CIS, etc.) become available, the quick update process will:
1. Apply available updates to core modules
2. Recompile all agents with customizations from the `_config/agents` folder
3. Retain your custom content from a cached location
4. Preserve your existing configurations and customizations
This means you don't need to keep the source module files locally. When updates are available, simply point to the updated module location during the update process.
## Important Considerations
### Module Naming Conflicts
When installing unofficial modules, ensure unique identification to avoid conflicts:
1. **Module Codes:** Each module must have a unique code (e.g., don't use `bmm` for custom modules)
2. **Module Names:** Avoid using names that conflict with existing modules
3. **Multiple Custom Modules:** If creating multiple custom modules, use distinct codes for each
**Examples of conflicts to avoid:**
- Don't create a custom module with code `bmm` (already used by BMad Method)
- Don't name multiple custom modules with the same code like `mca`
### Best Practices
- Use descriptive, unique codes for your modules
- Document any dependencies your custom modules have
- Test custom modules in isolation before sharing
- Consider version numbering for your custom content to track updates

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@@ -0,0 +1,147 @@
---
title: "Upgrading from Previous Versions"
---
## Overview
The latest version of BMad represents a complete ground-up rewrite with significant architectural changes. This guide will help you migrate from version 4.
---
## Automatic V4 Detection
When you run `npm run install:bmad` on a project, the installer automatically detects:
- **Legacy v4 installation folder**: `.bmad-method`
- **IDE command artifacts**: Legacy bmad folders in IDE configuration directories (`.claude/commands/`, `.cursor/commands/`, etc.)
### What Happens During Detection
1. **Automatic Detection of v4 Modules**
1. Installer will suggest removal or backup of your .bmad-method folder. You can choose to exit the installer and handle this cleanup, or allow the install to continue. Technically you can have both v4 and v6 installed, but it is not recommended. All BMad content and modules will be installed under a .bmad folder, fully segregated.
2. **IDE Command Cleanup Recommended**: Legacy v4 IDE commands should be manually removed
- Located in IDE config folders, for example claude: `.claude/commands/BMad/agents`, `.claude/commands/BMad/tasks`, etc.
- NOTE: if the upgrade and install of v6 finished, the new commands will be under `.claude/commands/bmad/<module>/agents|workflows`
- Note 2: If you accidentally delete the wrong/new bmad commands - you can easily restore them by rerunning the installer, and choose quick update option, and all will be reapplied properly.
## Module Migration
### Deprecated Modules from v4
| v4 Module | v6 Status |
| ----------------------------- | ---------------------------------------------- |
| `_bmad-2d-phaser-game-dev` | Integrated into new BMGD Module |
| `_bmad-2d-unity-game-dev` | Integrated into new BMGD Module |
| `_bmad-godot-game-dev` | Integrated into new BMGD Module |
| `_bmad-*-game-dev` (any) | Integrated into new BMGD Module |
| `_bmad-infrastructure-devops` | Deprecated - New core devops agent coming soon |
| `_bmad-creative-writing` | Not adapted - New v6 module coming soon |
Aside from .bmad-method - if you have any of these others installed also, again its recommended to remove them and use the V6 equivalents, but its also fine if you decide to keep both. But it is not recommended to use both on the same project long term.
## Architecture Changes
### Folder Structure
**v4 "Expansion Packs" Structure:**
```
your-project/
├── .bmad-method/
├── .bmad-game-dev/
├── .bmad-creative-writing/
└── .bmad-infrastructure-devops/
```
**v6 Unified Structure:**
```
your-project/
└── _bmad/ # Single installation folder is _bmad
└── _config/ # Your customizations
| └── agents/ # Agent customization files
├── core/ # Real core framework (applies to all modules)
├── bmm/ # BMad Method (software/game dev)
├── bmb/ # BMad Builder (create agents/workflows)
├── cis/ # Creative Intelligence Suite
├── _bmad_output # Default bmad output folder (was doc folder in v4)
```
### Key Concept Changes
- **v4 `_bmad-core and _bmad-method`**: Was actually the BMad Method
- **v6 `_bmad/core/`**: Is the real universal core framework
- **v6 `_bmad/bmm/`**: Is the BMad Method module
- **Module identification**: All modules now have a `config.yaml` file once installed at the root of the modules installed folder
## Project Progress Migration
### If You've Completed Some or all Planning Phases (Brief/PRD/UX/Architecture) with the BMad Method:
After running the v6 installer, if you kept the paths the same as the installation suggested, you will need to move a few files, or run the installer again. It is recommended to stick with these defaults as it will be easier to adapt if things change in the future.
If you have any planning artifacts, put them in a folder called _bmad-output/planning-artifacts at the root of your project, ensuring that:
PRD has PRD in the file name or folder name if sharded.
Similar for 'brief', 'architecture', 'ux-design'.
If you have other long term docs that will not be as ephemeral as these project docs, you can put them in the /docs folder, ideally with a index.md file.
HIGHLY RECOMMENDED NOTE: If you are only partway through planning, its highly recommended to restart and do the PRD, UX and ARCHITECTURE steps. You could even use your existing documents as inputs letting the agent know you want to redo them with the new workflows. These optimized v6 progressive discovery workflows that also will utilize web search at key moments, while offering better advanced elicitation and part mode in the IDE will produce superior results. And then once all are complete, an epics with stories is generated after the architecture step now - ensuring it uses input from all planing documents.
### If You're Mid-Development (Stories Created/Implemented)
1. Complete the v6 installation as above
2. Ensure you have a file called epics.md or epics/epic*.md - these need to be located under the _bmad-output/planning-artifacts folder.
3. Run the scrum masters `sprint-planning` workflow to generate the implementation tracking plan in _bmad-output/implementation-artifacts.
4. Inform the SM after the output is complete which epics and stories were completed already and should be parked properly in the file.
## Agent Customization Migration
### v4 Agent Customization
In v4, you may have modified agent files directly in `_bmad-*` folders.
### v6 Agent Customization
**All customizations** now go in `_bmad/_config/agents/` using customize files:
**Example: Renaming an agent and changing communication style**
File: `_bmad/_config/agents/bmm-pm.customize.yaml`
```yaml
# Customize the PM agent
persona:
name: 'Captain Jack' # Override agent name
role: 'Swashbuckling Product Owner'
communication_style: |
- Talk like a pirate
- Use nautical metaphors for software concepts
- Always upbeat and adventurous
```
There is a lot more that is possible with agent customization, which is covered in detail in the [Agent Customization Guide](/docs/how-to/customization/customize-agents.md)
CRITICAL NOTE: After you modify the customization file, you need to run the npx installer against your installed location, and choose the option to rebuild all agents, or just do a quick update again. This always builds agents fresh and applies customizations.
**How it works:**
- Base agent: `_bmad/bmm/agents/pm.md`
- Customization: `_bmad/_config/agents/bmm-pm.customize.yaml`
- Rebuild all agents -> Result: Agent uses your custom name and style
## Document Compatibility
### Sharded vs Unsharded Documents
**Good news**: Unlike v4, v6 workflows are **fully flexible** with document structure:
- ✅ Sharded documents (split into multiple files)
- ✅ Unsharded documents (single file per section)
- ✅ Custom sections for your project type
- ✅ Mixed approaches
All workflow files are scanned automatically. No manual configuration needed.

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---
title: "BMGD Troubleshooting"
---
Common issues and solutions when using BMGD workflows.
---
## Installation Issues
### BMGD module not appearing
**Symptom:** BMGD agents and workflows are not available after installation.
**Solutions:**
1. Verify BMGD was selected during installation
2. Check `_bmad/bmgd/` folder exists in your project
3. Re-run installer with `--add-module bmgd`
---
### Config file missing
**Symptom:** Workflows fail with "config not found" errors.
**Solution:**
Check for `_bmad/bmgd/config.yaml` in your project. If missing, create it:
```yaml
output_folder: '{project-root}/docs/game-design'
user_name: 'Your Name'
communication_language: 'English'
document_output_language: 'English'
game_dev_experience: 'intermediate'
```
---
## Workflow Issues
### "GDD not found" in Narrative workflow
**Symptom:** Narrative workflow can't find the GDD.
**Solutions:**
1. Ensure GDD exists in `{output_folder}`
2. Check GDD filename contains "gdd" (e.g., `game-gdd.md`, `my-gdd.md`)
3. If using sharded GDD, verify `{output_folder}/gdd/index.md` exists
---
### Workflow state not persisting
**Symptom:** Returning to a workflow starts from the beginning.
**Solutions:**
1. Check the output document's frontmatter for `stepsCompleted` array
2. Ensure document was saved before ending session
3. Use "Continue existing" option when re-entering workflow
---
### Wrong game type sections in GDD
**Symptom:** GDD includes irrelevant sections for your game type.
**Solutions:**
1. Review game type selection at Step 7 of GDD workflow
2. You can select multiple types for hybrid games
3. Irrelevant sections can be marked N/A or removed
---
## Agent Issues
### Agent not recognizing commands
**Symptom:** Typing a command like `create-gdd` doesn't trigger the workflow.
**Solutions:**
1. Ensure you're chatting with the correct agent (Game Designer for GDD)
2. Check exact command spelling (case-sensitive)
3. Try `workflow-status` to verify agent is loaded correctly
---
### Agent using wrong persona
**Symptom:** Agent responses don't match expected personality.
**Solutions:**
1. Verify correct agent file is loaded
2. Check `_bmad/bmgd/agents/` for agent definitions
3. Start a fresh chat session with the correct agent
---
## Document Issues
### Document too large for context
**Symptom:** AI can't process the entire GDD or narrative document.
**Solutions:**
1. Use sharded document structure (index.md + section files)
2. Request specific sections rather than full document
3. GDD workflow supports automatic sharding for large documents
---
### Template placeholders not replaced
**Symptom:** Output contains `{{placeholder}}` text.
**Solutions:**
1. Workflow may have been interrupted before completion
2. Re-run the specific step that generates that section
3. Manually edit the document to fill in missing values
---
### Frontmatter parsing errors
**Symptom:** YAML errors when loading documents.
**Solutions:**
1. Validate YAML syntax (proper indentation, quotes around special characters)
2. Check for tabs vs spaces (YAML requires spaces)
3. Ensure frontmatter is bounded by `---` markers
---
## Phase 4 (Production) Issues
### Sprint status not updating
**Symptom:** Story status changes don't reflect in sprint-status.yaml.
**Solutions:**
1. Run `sprint-planning` to refresh status
2. Check file permissions on sprint-status.yaml
3. Verify workflow-install files exist in `_bmad/bmgd/workflows/4-production/`
---
### Story context missing code references
**Symptom:** Generated story context doesn't include relevant code.
**Solutions:**
1. Ensure project-context.md exists and is current
2. Check that architecture document references correct file paths
3. Story may need more specific file references in acceptance criteria
---
### Code review not finding issues
**Symptom:** Code review passes but bugs exist.
**Solutions:**
1. Code review is AI-assisted, not comprehensive testing
2. Always run actual tests before marking story done
3. Consider manual review for critical code paths
---
## Performance Issues
### Workflows running slowly
**Symptom:** Long wait times between workflow steps.
**Solutions:**
1. Use IDE-based workflows (faster than web)
2. Keep documents concise (avoid unnecessary detail)
3. Use sharded documents for large projects
---
### Context limit reached mid-workflow
**Symptom:** Workflow stops or loses context partway through.
**Solutions:**
1. Save progress frequently (workflows auto-save on Continue)
2. Break complex sections into multiple sessions
3. Use step-file architecture (workflows resume from last step)
---
## Common Error Messages
### "Input file not found"
**Cause:** Workflow requires a document that doesn't exist.
**Fix:** Complete prerequisite workflow first (e.g., Game Brief before GDD).
---
### "Invalid game type"
**Cause:** Selected game type not in supported list.
**Fix:** Check `game-types.csv` for valid type IDs.
---
### "Validation failed"
**Cause:** Document doesn't meet checklist requirements.
**Fix:** Review the validation output and address flagged items.
---
## Getting Help
### Community Support
- **[Discord Community](https://discord.gg/gk8jAdXWmj)** - Real-time help from the community
- **[GitHub Issues](https://github.com/bmad-code-org/BMAD-METHOD/issues)** - Report bugs or request features
### Self-Help
1. Check `workflow-status` to understand current state
2. Review workflow markdown files for expected behavior
3. Look at completed example documents in the module
### Reporting Issues
When reporting issues, include:
1. Which workflow and step
2. Error message (if any)
3. Relevant document frontmatter
4. Steps to reproduce
---
## Next Steps
- **[Quick Start Guide](/docs/tutorials/getting-started/quick-start-bmgd.md)** - Getting started
- **[Workflows Guide](/docs/reference/workflows/index.md)** - Workflow reference
- **[Glossary](/docs/reference/glossary/index.md)** - Terminology

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---
title: "BMGD Quick-Flow Guide"
---
Fast-track workflows for rapid game prototyping and flexible development.
---
## Game Solo Dev Agent
For dedicated quick-flow development, use the **Game Solo Dev** agent (Indie). This agent is optimized for solo developers and small teams who want to skip the full planning phases and ship fast.
**Switch to Game Solo Dev:** Type `@game-solo-dev` or select the agent from your IDE.
The Game Solo Dev agent includes:
- `quick-prototype` - Rapid mechanic testing
- `quick-dev` - Flexible feature implementation
- `quick-spec` - Create implementation-ready specs
- `code-review` - Quality checks
- `test-framework` - Automated testing setup
---
## Overview
Quick-flow workflows skip the full BMGD planning phases when you need to move fast. Use them for:
- Testing a game mechanic idea
- Implementing a small feature
- Rapid prototyping before committing to design
- Bug fixes and tweaks
```
Full BMGD Flow:
Brief → GDD → Architecture → Sprint Planning → Stories → Implementation
Quick-Flow:
Idea → Quick-Prototype → Quick-Dev → Done
```
---
## Quick-Prototype
**Command:** `quick-prototype`
**Agent:** Game Designer, Game Developer
**Purpose:** Rapidly test gameplay ideas with minimal setup
### When to Use
- You have a mechanic idea and want to test the "feel"
- You're not sure if something will be fun
- You want to experiment before committing to design
- You need a proof of concept
### Workflow Steps
1. **Define Scope** - What are you prototyping? (mechanic, feature, system)
2. **Set Success Criteria** - How will you know if it works?
3. **Rapid Implementation** - Build the minimum to test the idea
4. **Playtest and Evaluate** - Does it feel right?
### Prototype Principles
- **Minimum Viable Prototype** - Only what's needed to test the idea
- **Hardcode First** - Magic numbers are fine, extract later
- **Skip Edge Cases** - Happy path only for now
- **Placeholder Everything** - Cubes, debug text, temp sounds
- **Comment Intent** - Mark what's temporary vs keeper code
### Example Session
```
You: quick-prototype
Agent: What are you prototyping?
You: I want to test a grappling hook mechanic. Player should be
able to aim at surfaces and pull themselves toward the hook point.
Agent: What makes this prototype successful?
You: 1. Aiming feels responsive and intuitive
2. The pull movement feels satisfying, not floaty
3. Player can chain hooks without awkward pauses
Agent: [Implements minimal grappling hook]
Agent: Prototype complete! Playtest results:
- Aiming: Works, consider adding aim assist
- Movement: Pull is smooth, might need speed curve
- Chaining: Currently has 0.2s delay, feels sluggish
Next: [d] Develop further | [i] Iterate | [a] Archive
```
### After Prototyping
- **Develop** (`d`) - Use `quick-dev` to build production code
- **Iterate** (`i`) - Adjust and re-test the prototype
- **Archive** (`a`) - Keep as reference, move on to other ideas
---
## Quick-Dev
**Command:** `quick-dev`
**Agent:** Game Developer
**Purpose:** Flexible development with game-specific considerations
### When to Use
- Implementing a feature from a tech-spec
- Building on a successful prototype
- Making changes that don't need full story workflow
- Quick fixes and improvements
### Workflow Modes
**Mode A: Tech-Spec Driven**
```
You: quick-dev tech-spec-combat.md
Agent: [Loads spec, extracts tasks, implements]
```
**Mode B: Direct Instructions**
```
You: quick-dev implement double-jump for the player
Agent: [Evaluates complexity, offers planning options]
```
**Mode C: From Prototype**
```
You: quick-dev from the grappling hook prototype
Agent: [Loads prototype, productionizes code]
```
### Game-Specific Checks
Quick-dev includes automatic consideration of:
- **Performance** - No allocations in hot paths, object pooling
- **Feel** - Input responsiveness, visual/audio feedback
- **Integration** - Save/load, multiplayer sync, platform testing
### Example Session
```
You: quick-dev implement enemy patrol behavior
Agent: This looks like a focused feature. Options:
[t] Plan first - Create tech-spec (recommended)
[r] Prototype first - Test the idea
[e] Execute directly
You: e
Agent: Any additional guidance? (patterns, files, constraints)
You: Use the existing AIController base class. Enemies should
patrol between waypoints and return if player leaves range.
Agent: [Implements patrol behavior]
Agent: Implementation Complete!
Files Modified: EnemyAI.cs, PatrolBehavior.cs
Tests: Unit tests added for patrol state machine
Performance: No per-frame allocations
Recommended: Playtest the changes
```
### Complexity Routing
Quick-dev automatically detects complex requests and offers alternatives:
| Signals | Recommendation |
| -------------------------------------- | ---------------------- |
| Single mechanic, bug fix, tweak | Execute directly |
| Multiple systems, performance-critical | Plan first (tech-spec) |
| Platform/system level work | Use full BMGD workflow |
---
## Choosing Between Quick-Flows
| Scenario | Use |
| ----------------------- | ------------------------------- |
| "Will this be fun?" | `quick-prototype` |
| "How should this feel?" | `quick-prototype` |
| "Build this feature" | `quick-dev` |
| "Fix this bug" | `quick-dev` |
| "Test then build" | `quick-prototype``quick-dev` |
---
## Quick-Flow vs Full BMGD
### Use Quick-Flow When
- The scope is small and well-understood
- You're experimenting or prototyping
- You have a clear tech-spec already
- The work doesn't affect core game systems significantly
### Use Full BMGD When
- Building a major feature or system
- The scope is unclear or large
- Multiple team members need alignment
- The work affects game pillars or core loop
- You need documentation for future reference
---
## Checklists
### Quick-Prototype Checklist
**Before:**
- [ ] Prototype scope defined
- [ ] Success criteria established (2-3 items)
**During:**
- [ ] Minimum viable code written
- [ ] Placeholder assets used
- [ ] Core functionality testable
**After:**
- [ ] Each criterion evaluated
- [ ] Decision made (develop/iterate/archive)
### Quick-Dev Checklist
**Before:**
- [ ] Context loaded (spec, prototype, or guidance)
- [ ] Files to modify identified
- [ ] Patterns understood
**During:**
- [ ] All tasks completed
- [ ] No allocations in hot paths
- [ ] Frame rate maintained
**After:**
- [ ] Game runs without errors
- [ ] Feature works as specified
- [ ] Manual playtest completed
---
## Tips for Success
### 1. Timebox Prototypes
Set a limit (e.g., 2 hours) for prototyping. If it's not working by then, step back and reconsider.
### 2. Embrace Programmer Art
Prototypes don't need to look good. Focus on feel, not visuals.
### 3. Test on Target Hardware
What feels right on your dev machine might not feel right on target platform.
### 4. Document Learnings
Even failed prototypes teach something. Note what you learned.
### 5. Know When to Graduate
If quick-dev keeps expanding scope, stop and create proper stories.
---
## Next Steps
- **[Workflows Guide](/docs/reference/workflows/bmgd-workflows.md)** - Full workflow reference
- **[Agents Guide](/docs/explanation/game-dev/agents.md)** - Agent capabilities
- **[Quick Start Guide](/docs/tutorials/getting-started/quick-start-bmgd.md)** - Getting started with BMGD

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---
title: "How to Conduct Research"
description: How to conduct market, technical, and competitive research using BMad Method
---
Use the `research` workflow to perform comprehensive multi-type research for validating ideas, understanding markets, and making informed decisions.
---
## When to Use This
- Need market viability validation
- Choosing frameworks or platforms
- Understanding competitive landscape
- Need user understanding
- Understanding domain or industry
- Need deeper AI-assisted research
---
## Prerequisites
- BMad Method installed
- Analyst agent available
---
## Steps
### 1. Load the Analyst Agent
Start a fresh chat and load the Analyst agent.
### 2. Run the Research Workflow
```
*research
```
### 3. Choose Research Type
Select the type of research you need:
| Type | Purpose | Use When |
| --------------- | ------------------------------------------------------ | ----------------------------------- |
| **market** | TAM/SAM/SOM, competitive analysis | Need market viability validation |
| **technical** | Technology evaluation, ADRs | Choosing frameworks/platforms |
| **competitive** | Deep competitor analysis | Understanding competitive landscape |
| **user** | Customer insights, personas, JTBD | Need user understanding |
| **domain** | Industry deep dives, trends | Understanding domain/industry |
| **deep_prompt** | Generate AI research prompts (ChatGPT, Claude, Gemini) | Need deeper AI-assisted research |
### 4. Provide Context
Give the agent details about what you're researching:
- "SaaS project management tool"
- "React vs Vue for our dashboard"
- "Fintech compliance requirements"
### 5. Set Research Depth
Choose your depth level:
- **Quick** - Fast overview
- **Standard** - Balanced depth
- **Comprehensive** - Deep analysis
---
## What You Get
### Market Research Example
```
TAM: $50B
SAM: $5B
SOM: $50M
Top Competitors:
- Asana
- Monday
- etc.
Positioning Recommendation: ...
```
### Technical Research Example
Technology evaluation with:
- Comparison matrix
- Trade-off analysis
- Recommendations with rationale
---
## Key Features
- Real-time web research
- Multiple analytical frameworks (Porter's Five Forces, SWOT, Technology Adoption Lifecycle)
- Platform-specific optimization for deep_prompt type
- Configurable research depth
---
## Next Steps
After research:
1. **Product Brief** - Capture strategic vision informed by research
2. **PRD** - Use findings as context for requirements
3. **Architecture** - Use technical research in ADRs
---
## Tips
- Use market research early for new products
- Technical research helps with architecture decisions
- Competitive research informs positioning
- Domain research is valuable for specialized industries
---
## Related
- [Run Brainstorming Session](/docs/how-to/workflows/run-brainstorming-session.md) - Explore ideas before research
- [Create Product Brief](/docs/how-to/workflows/create-product-brief.md) - Capture strategic vision
- [Create PRD](/docs/how-to/workflows/create-prd.md) - Move to formal planning

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---
title: "How to Create Architecture"
description: How to create system architecture using the BMad Method
---
Use the `architecture` workflow to make technical decisions explicit and prevent agent conflicts during implementation.
---
## When to Use This
- Multi-epic projects (BMad Method, Enterprise)
- Cross-cutting technical concerns
- Multiple agents implementing different parts
- Integration complexity exists
- Technology choices need alignment
---
## When to Skip This
- Quick Flow (simple changes)
- BMad Method Simple with straightforward tech stack
- Single epic with clear technical approach
---
## Prerequisites
- BMad Method installed
- Architect agent available
- PRD completed
---
## Steps
### 1. Load the Architect Agent
Start a fresh chat and load the Architect agent.
### 2. Run the Architecture Workflow
```
*create-architecture
```
### 3. Engage in Discovery
This is NOT a template filler. The architecture workflow:
1. **Discovers** technical needs through conversation
2. **Proposes** architectural options with trade-offs
3. **Documents** decisions that prevent agent conflicts
4. **Focuses** on decision points, not exhaustive documentation
### 4. Document Key Decisions
Work with the agent to create Architecture Decision Records (ADRs) for significant choices.
### 5. Review the Architecture
The agent produces a decision-focused architecture document.
---
## What You Get
An `architecture.md` document containing:
1. **Architecture Overview** - System context, principles, style
2. **System Architecture** - High-level diagram, component interactions
3. **Data Architecture** - Database design, state management, caching
4. **API Architecture** - API style (REST/GraphQL/gRPC), auth, versioning
5. **Frontend Architecture** - Framework, state management, components
6. **Integration Architecture** - Third-party integrations, messaging
7. **Security Architecture** - Auth/authorization, data protection
8. **Deployment Architecture** - CI/CD, environments, monitoring
9. **ADRs** - Key decisions with context, options, rationale
10. **FR/NFR-Specific Guidance** - Technical approach per requirement
11. **Standards and Conventions** - Directory structure, naming, testing
---
## ADR Format
```markdown
## ADR-001: Use GraphQL for All APIs
**Status:** Accepted | **Date:** 2025-11-02
**Context:** PRD requires flexible querying across multiple epics
**Decision:** Use GraphQL for all client-server communication
**Options Considered:**
1. REST - Familiar but requires multiple endpoints
2. GraphQL - Flexible querying, learning curve
3. gRPC - High performance, poor browser support
**Rationale:**
- PRD requires flexible data fetching (Epic 1, 3)
- Mobile app needs bandwidth optimization (Epic 2)
- Team has GraphQL experience
**Consequences:**
- Positive: Flexible querying, reduced versioning
- Negative: Caching complexity, N+1 query risk
- Mitigation: Use DataLoader for batching
```
---
## Example
E-commerce platform produces:
- Monolith + PostgreSQL + Redis + Next.js + GraphQL
- ADRs explaining each choice
- FR/NFR-specific implementation guidance
---
## Tips
- Focus on decisions that prevent agent conflicts
- Use ADRs for every significant technology choice
- Keep it practical - don't over-architect
- Architecture is living - update as you learn
---
## Next Steps
After architecture:
1. **Create Epics and Stories** - Work breakdown informed by architecture
2. **Implementation Readiness** - Gate check before Phase 4
---
## Related
- [Create PRD](/docs/how-to/workflows/create-prd.md) - Requirements before architecture
- [Create Epics and Stories](/docs/how-to/workflows/create-epics-and-stories.md) - Next step
- [Run Implementation Readiness](/docs/how-to/workflows/run-implementation-readiness.md) - Gate check
- [Why Solutioning Matters](/docs/explanation/architecture/why-solutioning-matters.md)

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---
title: "How to Create Epics and Stories"
description: How to break PRD requirements into epics and stories using BMad Method
---
Use the `create-epics-and-stories` workflow to transform PRD requirements into bite-sized stories organized into deliverable epics.
---
## When to Use This
- After architecture workflow completes
- When PRD contains FRs/NFRs ready for implementation breakdown
- Before implementation-readiness gate check
---
## Prerequisites
- BMad Method installed
- PM agent available
- PRD completed
- Architecture completed
---
## Why After Architecture?
This workflow runs AFTER architecture because:
1. **Informed Story Sizing** - Architecture decisions affect story complexity
2. **Dependency Awareness** - Architecture reveals technical dependencies
3. **Technical Feasibility** - Stories can be properly scoped knowing the tech stack
4. **Consistency** - All stories align with documented architectural patterns
---
## Steps
### 1. Load the PM Agent
Start a fresh chat and load the PM agent.
### 2. Run the Workflow
```
*create-epics-and-stories
```
### 3. Provide Context
Point the agent to:
- Your PRD (FRs/NFRs)
- Your architecture document
- Optional: UX design artifacts
### 4. Review Epic Breakdown
The agent organizes requirements into logical epics with user stories.
### 5. Validate Story Quality
Ensure each story has:
- Clear acceptance criteria
- Appropriate priority
- Identified dependencies
- Technical notes from architecture
---
## What You Get
Epic files (one per epic) containing:
1. **Epic objective and scope**
2. **User stories with acceptance criteria**
3. **Story priorities** (P0/P1/P2/P3)
4. **Dependencies between stories**
5. **Technical notes** referencing architecture decisions
---
## Example
E-commerce PRD with FR-001 (User Registration), FR-002 (Product Catalog) produces:
- **Epic 1: User Management** (3 stories)
- Story 1.1: User registration form
- Story 1.2: Email verification
- Story 1.3: Login/logout
- **Epic 2: Product Display** (4 stories)
- Story 2.1: Product listing page
- Story 2.2: Product detail page
- Story 2.3: Search functionality
- Story 2.4: Category filtering
Each story references relevant ADRs from architecture.
---
## Story Priority Levels
| Priority | Meaning |
|----------|---------|
| **P0** | Critical - Must have for MVP |
| **P1** | High - Important for release |
| **P2** | Medium - Nice to have |
| **P3** | Low - Future consideration |
---
## Tips
- Keep stories small enough to complete in a session
- Ensure acceptance criteria are testable
- Document dependencies clearly
- Reference architecture decisions in technical notes
---
## Next Steps
After creating epics and stories:
1. **Implementation Readiness** - Validate alignment before Phase 4
2. **Sprint Planning** - Organize work for implementation
---
## Related
- [Create Architecture](/docs/how-to/workflows/create-architecture.md) - Do this first
- [Run Implementation Readiness](/docs/how-to/workflows/run-implementation-readiness.md) - Gate check
- [Run Sprint Planning](/docs/how-to/workflows/run-sprint-planning.md) - Start implementation

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---
title: "How to Create a PRD"
description: How to create a Product Requirements Document using the BMad Method
---
Use the `prd` workflow to create a strategic Product Requirements Document with Functional Requirements (FRs) and Non-Functional Requirements (NFRs).
---
## When to Use This
- Medium to large feature sets
- Multi-screen user experiences
- Complex business logic
- Multiple system integrations
- Phased delivery required
---
## Prerequisites
- BMad Method installed
- PM agent available
- Optional: Product brief from Phase 1
---
## Steps
### 1. Load the PM Agent
Start a fresh chat and load the PM agent.
### 2. Run the PRD Workflow
```
*create-prd
```
### 3. Provide Context
The workflow will:
- Load any existing product brief
- Ask about your project scope
- Gather requirements through conversation
### 4. Define Requirements
Work with the agent to define:
- Functional Requirements (FRs) - What the system should do
- Non-Functional Requirements (NFRs) - How well it should do it
### 5. Review the PRD
The agent produces a comprehensive PRD scaled to your project.
---
## What You Get
A `PRD.md` document containing:
- Executive summary
- Problem statement
- User personas
- Functional requirements (FRs)
- Non-functional requirements (NFRs)
- Success metrics
- Risks and assumptions
---
## Scale-Adaptive Structure
The PRD adapts to your project complexity:
| Scale | Pages | Focus |
|-------|-------|-------|
| **Light** | 10-15 | Focused FRs/NFRs, simplified analysis |
| **Standard** | 20-30 | Comprehensive FRs/NFRs, thorough analysis |
| **Comprehensive** | 30-50+ | Extensive FRs/NFRs, multi-phase, stakeholder analysis |
---
## V6 Improvement
In V6, the PRD focuses on **WHAT** to build (requirements). Epic and Stories are created **AFTER** architecture via the `create-epics-and-stories` workflow for better quality.
---
## Example
E-commerce checkout → PRD with:
- 15 FRs (user account, cart management, payment flow)
- 8 NFRs (performance, security, scalability)
---
## Best Practices
### 1. Do Product Brief First
Run product-brief from Phase 1 to kickstart the PRD for better results.
### 2. Focus on "What" Not "How"
Planning defines **what** to build and **why**. Leave **how** (technical design) to Phase 3 (Solutioning).
### 3. Document-Project First for Brownfield
Always run `document-project` before planning brownfield projects. AI agents need existing codebase context.
---
## Next Steps
After PRD:
1. **Create UX Design** (optional) - If UX is critical
2. **Create Architecture** - Technical design
3. **Create Epics and Stories** - After architecture
---
## Related
- [Create Product Brief](/docs/how-to/workflows/create-product-brief.md) - Input for PRD
- [Create UX Design](/docs/how-to/workflows/create-ux-design.md) - Optional UX workflow
- [Create Architecture](/docs/how-to/workflows/create-architecture.md) - Next step after PRD

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---
title: "How to Create a Product Brief"
description: How to create a product brief using the BMad Method
---
Use the `product-brief` workflow to define product vision and strategy through an interactive process.
---
## When to Use This
- Starting new product or major feature initiative
- Aligning stakeholders before detailed planning
- Transitioning from exploration to strategy
- Need executive-level product documentation
---
## Prerequisites
- BMad Method installed
- Analyst agent available
- Optional: Research documents from previous workflows
---
## Steps
### 1. Load the Analyst Agent
Start a fresh chat and load the Analyst agent.
### 2. Run the Product Brief Workflow
```
*product-brief
```
### 3. Answer the Interactive Questions
The workflow guides you through strategic product vision definition:
- What problem are you solving?
- Who are your target users?
- What makes this solution different?
- What's the MVP scope?
### 4. Review and Refine
The agent will draft sections and let you refine them interactively.
---
## What You Get
The `product-brief.md` document includes:
- **Executive summary** - High-level overview
- **Problem statement** - With evidence
- **Proposed solution** - And differentiators
- **Target users** - Segmented
- **MVP scope** - Ruthlessly defined
- **Financial impact** - And ROI
- **Strategic alignment** - With business goals
- **Risks and open questions** - Documented upfront
---
## Integration with Other Workflows
The product brief feeds directly into the PRD workflow:
| Analysis Output | Planning Input |
|-----------------|----------------|
| product-brief.md | **prd** workflow |
| market-research.md | **prd** context |
| technical-research.md | **architecture** (Phase 3) |
Planning workflows automatically load the product brief if it exists.
---
## Common Patterns
### Greenfield Software (Full Analysis)
```
1. brainstorm-project - explore approaches
2. research (market/technical/domain) - validate viability
3. product-brief - capture strategic vision
4. → Phase 2: prd
```
### Skip Analysis (Clear Requirements)
```
→ Phase 2: prd or tech-spec directly
```
---
## Tips
- Be specific about the problem you're solving
- Ruthlessly prioritize MVP scope
- Document assumptions and risks
- Use research findings as evidence
- This is recommended for greenfield projects
---
## Related
- [Run Brainstorming Session](/docs/how-to/workflows/run-brainstorming-session.md) - Explore ideas first
- [Conduct Research](/docs/how-to/workflows/conduct-research.md) - Validate ideas
- [Create PRD](/docs/how-to/workflows/create-prd.md) - Next step after product brief

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---
title: "How to Create a Story"
description: How to create implementation-ready stories from epic backlog
---
Use the `create-story` workflow to prepare the next story from the epic backlog for implementation.
---
## When to Use This
- Before implementing each story
- When moving to the next story in an epic
- After sprint-planning has been run
---
## Prerequisites
- BMad Method installed
- SM (Scrum Master) agent available
- Sprint-status.yaml created by sprint-planning
- Architecture and PRD available for context
---
## Steps
### 1. Load the SM Agent
Start a fresh chat and load the SM (Scrum Master) agent.
### 2. Run the Workflow
```
*create-story
```
### 3. Specify the Story
The agent will:
- Read the sprint-status.yaml
- Identify the next story to work on
- Or let you specify a particular story
### 4. Review the Story File
The agent creates a comprehensive story file ready for development.
---
## What You Get
A `story-[slug].md` file containing:
- Story objective and scope
- Acceptance criteria (specific, testable)
- Technical implementation notes
- References to architecture decisions
- Dependencies on other stories
- Definition of Done
---
## Story Content Sources
The create-story workflow pulls from:
- **PRD** - Requirements and acceptance criteria
- **Architecture** - Technical approach and ADRs
- **Epic file** - Story context and dependencies
- **Existing code** - Patterns to follow (brownfield)
---
## Example Output
```markdown
## Objective
Implement email verification flow for new user registrations.
## Acceptance Criteria
- [ ] User receives verification email within 30 seconds
- [ ] Email contains unique verification link
- [ ] Link expires after 24 hours
- [ ] User can request new verification email
## Technical Notes
- Use SendGrid API per ADR-003
- Store verification tokens in Redis per architecture
- Follow existing email template patterns in /templates
## Dependencies
- Story 1.1 (User Registration) - DONE ✅
## Definition of Done
- All acceptance criteria pass
- Tests written and passing
- Code review approved
```
---
## Tips
- Complete one story before creating the next
- Ensure dependencies are marked DONE before starting
- Review technical notes for architecture alignment
- Use the story file as context for dev-story
---
## Related
- [Run Sprint Planning](/docs/how-to/workflows/run-sprint-planning.md) - Initialize tracking
- [Implement Story](/docs/how-to/workflows/implement-story.md) - Next step
- [Run Code Review](/docs/how-to/workflows/run-code-review.md) - After implementation

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---
title: "How to Create a UX Design"
description: How to create UX specifications using the BMad Method
---
Use the `create-ux-design` workflow to create UX specifications for projects where user experience is a primary differentiator.
---
## When to Use This
- UX is primary competitive advantage
- Complex user workflows needing design thinking
- Innovative interaction patterns
- Design system creation
- Accessibility-critical experiences
---
## When to Skip This
- Simple CRUD interfaces
- Internal tools with standard patterns
- Changes to existing screens you're happy with
- Quick Flow projects
---
## Prerequisites
- BMad Method installed
- UX Designer agent available
- PRD completed
---
## Steps
### 1. Load the UX Designer Agent
Start a fresh chat and load the UX Designer agent.
### 2. Run the UX Design Workflow
```
*create-ux-design
```
### 3. Provide Context
Point the agent to your PRD and describe:
- Key user journeys
- UX priorities
- Any existing design patterns
### 4. Collaborate on Design
The workflow uses a collaborative approach:
1. **Visual exploration** - Generate multiple options
2. **Informed decisions** - Evaluate with user needs
3. **Collaborative design** - Refine iteratively
4. **Living documentation** - Evolves with project
### 5. Review the UX Spec
The agent produces comprehensive UX documentation.
---
## What You Get
The `ux-spec.md` document includes:
- User journeys
- Wireframes and mockups
- Interaction specifications
- Design system (components, patterns, tokens)
- Epic breakdown (UX stories)
---
## Example
Dashboard redesign produces:
- Card-based layout with split-pane toggle
- 5 card components
- 12 color tokens
- Responsive grid
- 3 epics (Layout, Visualization, Accessibility)
---
## Integration
The UX spec feeds into:
- PRD updates
- Epic and story creation
- Architecture decisions (Phase 3)
---
## Tips
- Focus on user problems, not solutions first
- Generate multiple options before deciding
- Consider accessibility from the start
- Document component reusability
---
## Related
- [Create PRD](/docs/how-to/workflows/create-prd.md) - Create requirements first
- [Create Architecture](/docs/how-to/workflows/create-architecture.md) - Technical design
- [Create Epics and Stories](/docs/how-to/workflows/create-epics-and-stories.md) - Work breakdown

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---
title: "How to Implement a Story"
description: How to implement a story using the dev-story workflow
---
Use the `dev-story` workflow to implement a story with tests following the architecture and conventions.
---
## When to Use This
- After create-story has prepared the story file
- When ready to write code for a story
- Story dependencies are marked DONE
---
## Prerequisites
- BMad Method installed
- DEV agent available
- Story file created by create-story
- Architecture and tech-spec available for context
---
## Steps
### 1. Load the DEV Agent
Start a fresh chat and load the DEV agent.
### 2. Run the Workflow
```
*dev-story
```
### 3. Provide Story Context
Point the agent to the story file created by create-story.
### 4. Implement with Guidance
The DEV agent:
- Reads the story file and acceptance criteria
- References architecture decisions
- Follows existing code patterns
- Implements with tests
### 5. Complete Implementation
Work with the agent until all acceptance criteria are met.
---
## What Happens
The dev-story workflow:
1. **Reads context** - Story file, architecture, existing patterns
2. **Plans implementation** - Identifies files to create/modify
3. **Writes code** - Following conventions and patterns
4. **Writes tests** - Unit, integration, or E2E as appropriate
5. **Validates** - Runs tests and checks acceptance criteria
---
## Key Principles
### One Story at a Time
Complete each story's full lifecycle before starting the next. This prevents context switching and ensures quality.
### Follow Architecture
The DEV agent references:
- ADRs for technology decisions
- Standards for naming and structure
- Existing patterns in the codebase
### Write Tests
Every story includes appropriate tests:
- Unit tests for business logic
- Integration tests for API endpoints
- E2E tests for critical flows
---
## After Implementation
1. **Update sprint-status.yaml** - Mark story as READY FOR REVIEW
2. **Run code-review** - Quality assurance
3. **Address feedback** - If code review finds issues
4. **Mark DONE** - After code review passes
---
## Tips
- Keep the story file open for reference
- Ask the agent to explain decisions
- Run tests frequently during implementation
- Don't skip tests for "simple" changes
---
## Troubleshooting
**Q: Story needs significant changes mid-implementation?**
A: Run `correct-course` to analyze impact and route appropriately.
**Q: Can I work on multiple stories in parallel?**
A: Not recommended. Complete one story's full lifecycle first.
**Q: What if implementation reveals the story is too large?**
A: Split the story and document the change.
---
## Related
- [Create Story](/docs/how-to/workflows/create-story.md) - Prepare the story first
- [Run Code Review](/docs/how-to/workflows/run-code-review.md) - After implementation
- [Run Sprint Planning](/docs/how-to/workflows/run-sprint-planning.md) - Sprint organization

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---
title: "How to Use Quick Spec"
description: How to create a technical specification using Quick Spec workflow
---
Use the `tech-spec` workflow for Quick Flow projects to go directly from idea to implementation-ready specification.
---
## When to Use This
- Bug fixes and small enhancements
- Small features with clear scope (1-15 stories)
- Rapid prototyping
- Adding to existing brownfield codebase
- Quick Flow track projects
---
## Prerequisites
- BMad Method installed
- PM agent or Quick Flow Solo Dev agent available
- Project directory (can be empty for greenfield)
---
## Steps
### 1. Load the PM Agent
Start a fresh chat and load the PM agent (or Quick Flow Solo Dev agent).
### 2. Run the Tech Spec Workflow
```
*quick-spec
```
Or simply describe what you want to build:
```
I want to fix the login validation bug
```
### 3. Answer Discovery Questions
The workflow will ask:
- What problem are you solving?
- What's the scope of the change?
- Any specific constraints?
### 4. Review Detected Context
For brownfield projects, the agent will:
- Detect your project stack
- Analyze existing code patterns
- Detect test frameworks
- Ask: "Should I follow these existing conventions?"
### 5. Get Your Tech Spec
The agent generates a comprehensive tech-spec with ready-to-implement stories.
---
## What You Get
### tech-spec.md
- Problem statement and solution
- Detected framework versions and dependencies
- Brownfield code patterns (if applicable)
- Existing test patterns to follow
- Specific file paths to modify
- Complete implementation guidance
### Story Files
For single changes:
- `story-[slug].md` - Single user story ready for development
For small features:
- `epics.md` - Epic organization
- `story-[epic-slug]-1.md`, `story-[epic-slug]-2.md`, etc.
---
## Example: Bug Fix (Single Change)
**You:** "I want to fix the login validation bug that allows empty passwords"
**Agent:**
1. Asks clarifying questions about the issue
2. Detects your Node.js stack (Express 4.18.2, Jest for testing)
3. Analyzes existing UserService code patterns
4. Asks: "Should I follow your existing conventions?" → Yes
5. Generates tech-spec.md with specific file paths
6. Creates story-login-fix.md
**Total time:** 15-30 minutes (mostly implementation)
---
## Example: Small Feature (Multi-Story)
**You:** "I want to add OAuth social login (Google, GitHub)"
**Agent:**
1. Asks about feature scope
2. Detects your stack (Next.js 13.4, NextAuth.js already installed!)
3. Analyzes existing auth patterns
4. Confirms conventions
5. Generates:
- tech-spec.md (comprehensive implementation guide)
- epics.md (OAuth Integration epic)
- story-oauth-1.md (Backend OAuth setup)
- story-oauth-2.md (Frontend login buttons)
**Total time:** 1-3 hours (mostly implementation)
---
## Implementing After Tech Spec
```bash
# Single change:
# Load DEV agent and run dev-story
# Multi-story feature:
# Optional: Load SM agent and run sprint-planning
# Then: Load DEV agent and run dev-story for each story
```
---
## Tips
### Be Specific in Discovery
- ✅ "Fix email validation in UserService to allow plus-addressing"
- ❌ "Fix validation bug"
### Trust Convention Detection
If it detects your patterns correctly, say yes! It's faster than establishing new conventions.
### Keep Single Changes Atomic
If your "single change" needs 3+ files, it might be a multi-story feature. Let the workflow guide you.
---
## Related
- [Quick Flow](/docs/explanation/features/quick-flow.md) - Understanding Quick Spec Flow
- [Implement Story](/docs/how-to/workflows/implement-story.md) - After tech spec
- [Create PRD](/docs/how-to/workflows/create-prd.md) - For larger projects needing full BMad Method

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---
title: "How to Run a Brainstorming Session"
description: How to run a brainstorming session using the BMad Method
---
Use the `brainstorm-project` workflow to explore solution approaches through parallel ideation tracks.
---
## When to Use This
- Very vague or seed kernel of an idea that needs exploration
- Consider alternatives or enhancements to an idea
- See your idea from different angles and viewpoints
- No idea what you want to build, but want to find some inspiration
---
## Prerequisites
- BMad Method installed
- Analyst agent available
---
## Steps
### 1. Load the Analyst Agent
Start a fresh chat and load the Analyst agent.
### 2. Run the Brainstorm Workflow
```
*brainstorm-project
```
### 3. Describe Your Idea
Tell the agent about your project idea, even if it's vague:
- "I want to build something that helps developers manage their context"
- "I have a game idea about resource management"
- "I need a tool for my team but I'm not sure what exactly"
### 4. Explore the Tracks
The workflow generates solution approaches through parallel ideation tracks:
- **Architecture track** - Technical approaches and patterns
- **UX track** - User experience possibilities
- **Integration track** - How it connects with other systems
- **Value track** - Business value and differentiation
### 5. Evaluate Options
Review the generated options with rationale for each approach.
---
## What You Get
- Multiple solution approaches with trade-offs
- Different architectural options
- UX and integration considerations
- Clear rationale for each direction
---
## Next Steps
After brainstorming:
1. **Research** - Validate ideas with market/technical research
2. **Product Brief** - Capture strategic vision
3. **PRD** - Move to formal planning
---
## Tips
- Don't worry about having a fully formed idea
- Let the agent guide the exploration
- Consider multiple tracks before deciding
- Use outputs as input for product-brief workflow
---
## Related
- [Conduct Research](/docs/how-to/workflows/conduct-research.md) - Validate your ideas
- [Create Product Brief](/docs/how-to/workflows/create-product-brief.md) - Capture strategic vision
- [Create PRD](/docs/how-to/workflows/create-prd.md) - Move to formal planning

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---
title: "How to Run Code Review"
description: How to run code review for quality assurance
---
Use the `code-review` workflow to perform a thorough quality review of implemented code.
---
## When to Use This
- After dev-story completes implementation
- Before marking a story as DONE
- Every story goes through code review - no exceptions
---
## Prerequisites
- BMad Method installed
- DEV agent available
- Story implementation complete
- Tests written and passing
---
## Steps
### 1. Load the DEV Agent
Start a fresh chat (or continue from dev-story) and load the DEV agent.
### 2. Run the Workflow
```
*code-review
```
### 3. Provide Context
Point the agent to:
- The story file
- Files changed during implementation
- Test files
### 4. Review Findings
The agent performs a senior developer code review and reports findings.
### 5. Address Issues
If issues are found:
1. Fix issues using dev-story
2. Re-run tests
3. Run code-review again
---
## What Gets Reviewed
The code review checks:
### Code Quality
- Clean, readable code
- Appropriate abstractions
- No code smells
- Proper error handling
### Architecture Alignment
- Follows ADRs and architecture decisions
- Consistent with existing patterns
- Proper separation of concerns
### Testing
- Adequate test coverage
- Tests are meaningful (not just for coverage)
- Edge cases handled
- Tests follow project patterns
### Security
- No hardcoded secrets
- Input validation
- Authentication/authorization proper
- No common vulnerabilities
### Performance
- No obvious performance issues
- Appropriate data structures
- Efficient queries
---
## Review Outcomes
### ✅ Approved
- Code meets quality standards
- Tests pass
- **Action:** Mark story as DONE in sprint-status.yaml
### 🔧 Changes Requested
- Issues identified that need fixing
- **Action:** Fix issues in dev-story, then re-run code-review
---
## Quality Gates
Every story goes through code-review before being marked done. This ensures:
- Consistent code quality
- Architecture adherence
- Test coverage
- Security review
---
## Tips
- Don't skip code review for "simple" changes
- Address all findings, not just critical ones
- Use findings as learning opportunities
- Re-run review after fixes
---
## After Code Review
1. **If approved:** Update sprint-status.yaml to mark story DONE
2. **If changes requested:** Fix issues and re-run review
3. **Move to next story:** Run create-story for the next item
---
## Related
- [Implement Story](/docs/how-to/workflows/implement-story.md) - Before code review
- [Create Story](/docs/how-to/workflows/create-story.md) - Move to next story
- [Run Sprint Planning](/docs/how-to/workflows/run-sprint-planning.md) - Sprint organization

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---
title: "How to Run Implementation Readiness"
description: How to validate planning and solutioning before implementation
---
Use the `implementation-readiness` workflow to validate that planning and solutioning are complete and aligned before Phase 4 implementation.
---
## When to Use This
- **Always** before Phase 4 for BMad Method and Enterprise projects
- After create-epics-and-stories workflow completes
- Before sprint-planning workflow
- When stakeholders request readiness check
---
## When to Skip This
- Quick Flow (no solutioning phase)
- BMad Method Simple (no gate check required)
---
## Prerequisites
- BMad Method installed
- Architect agent available
- PRD, Architecture, and Epics completed
---
## Steps
### 1. Load the Architect Agent
Start a fresh chat and load the Architect agent.
### 2. Run the Workflow
```
*implementation-readiness
```
### 3. Let the Agent Validate
The workflow systematically checks:
- PRD completeness
- Architecture completeness
- Epic/Story completeness
- Alignment between all documents
### 4. Review the Gate Decision
The agent produces a gate decision with rationale.
---
## Gate Decision Outcomes
### ✅ PASS
- All critical criteria met
- Minor gaps acceptable with documented plan
- **Action:** Proceed to Phase 4
### ⚠️ CONCERNS
- Some criteria not met but not blockers
- Gaps identified with clear resolution path
- **Action:** Proceed with caution, address gaps in parallel
### ❌ FAIL
- Critical gaps or contradictions
- Architecture missing key decisions
- Epics conflict with PRD/architecture
- **Action:** BLOCK Phase 4, resolve issues first
---
## What Gets Checked
### PRD/GDD Completeness
- Problem statement clear and evidence-based
- Success metrics defined
- User personas identified
- Functional requirements (FRs) complete
- Non-functional requirements (NFRs) specified
- Risks and assumptions documented
### Architecture Completeness
- System architecture defined
- Data architecture specified
- API architecture decided
- Key ADRs documented
- Security architecture addressed
- FR/NFR-specific guidance provided
- Standards and conventions defined
### Epic/Story Completeness
- All PRD features mapped to stories
- Stories have acceptance criteria
- Stories prioritized (P0/P1/P2/P3)
- Dependencies identified
- Story sequencing logical
### Alignment Checks
- Architecture addresses all PRD FRs/NFRs
- Epics align with architecture decisions
- No contradictions between epics
- NFRs have technical approach
- Integration points clear
---
## What You Get
An `implementation-readiness.md` document containing:
1. **Executive Summary** (PASS/CONCERNS/FAIL)
2. **Completeness Assessment** (scores for PRD, Architecture, Epics)
3. **Alignment Assessment** (PRD↔Architecture, Architecture↔Epics)
4. **Quality Assessment** (story quality, dependencies, risks)
5. **Gaps and Recommendations** (critical/minor gaps, remediation)
6. **Gate Decision** with rationale
7. **Next Steps**
---
## Example
E-commerce platform → CONCERNS ⚠️
**Gaps identified:**
- Missing security architecture section
- Undefined payment gateway
**Recommendation:**
- Complete security section
- Add payment gateway ADR
**Action:** Proceed with caution, address before payment epic.
---
## Tips
- Run this before every Phase 4 start
- Take FAIL decisions seriously - fix issues first
- Use CONCERNS as a checklist for parallel work
- Document why you proceed despite concerns
---
## Related
- [Create Architecture](/docs/how-to/workflows/create-architecture.md) - Architecture workflow
- [Create Epics and Stories](/docs/how-to/workflows/create-epics-and-stories.md) - Work breakdown
- [Run Sprint Planning](/docs/how-to/workflows/run-sprint-planning.md) - Start implementation

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---
title: "How to Run Sprint Planning"
description: How to initialize sprint tracking for implementation
---
Use the `sprint-planning` workflow to initialize the sprint tracking file and organize work for implementation.
---
## When to Use This
- Once at the start of Phase 4 (Implementation)
- After implementation-readiness gate passes
- When starting a new sprint cycle
---
## Prerequisites
- BMad Method installed
- SM (Scrum Master) agent available
- Epic files created from `create-epics-and-stories`
- Implementation-readiness passed (for BMad Method/Enterprise)
---
## Steps
### 1. Load the SM Agent
Start a fresh chat and load the SM (Scrum Master) agent.
### 2. Run the Workflow
```
*sprint-planning
```
### 3. Provide Context
Point the agent to your epic files created during Phase 3.
### 4. Review Sprint Organization
The agent organizes stories into the sprint tracking file.
---
## What You Get
A `sprint-status.yaml` file containing:
- All epics with their stories
- Story status tracking (TODO, IN PROGRESS, READY FOR REVIEW, DONE)
- Dependencies between stories
- Priority ordering
---
## Story Lifecycle States
Stories move through these states in the sprint status file:
| State | Description |
|-------|-------------|
| **TODO** | Story identified but not started |
| **IN PROGRESS** | Story being implemented |
| **READY FOR REVIEW** | Implementation complete, awaiting code review |
| **DONE** | Accepted and complete |
---
## Typical Sprint Flow
### Sprint 0 (Planning Phase)
- Complete Phases 1-3
- PRD/GDD + Architecture complete
- Epics+Stories created via create-epics-and-stories
### Sprint 1+ (Implementation Phase)
**Start of Phase 4:**
1. SM runs `sprint-planning` (once)
**Per Story (repeat until epic complete):**
1. SM runs `create-story`
2. DEV runs `dev-story`
3. DEV runs `code-review`
4. Update sprint-status.yaml
**After Epic Complete:**
- SM runs `retrospective`
- Move to next epic
---
## Tips
- Run sprint-planning only once at Phase 4 start
- Use `sprint-status` during Phase 4 to check current state
- Keep the sprint-status.yaml file as single source of truth
- Update story status after each stage
---
## Related
- [Create Story](/docs/how-to/workflows/create-story.md) - Prepare stories for implementation
- [Implement Story](/docs/how-to/workflows/implement-story.md) - Dev workflow
- [Run Code Review](/docs/how-to/workflows/run-code-review.md) - Quality assurance

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---
title: "How to Run Test Design"
description: How to create comprehensive test plans using TEA's test-design workflow
---
Use TEA's `*test-design` workflow to create comprehensive test plans with risk assessment and coverage strategies.
---
## When to Use This
**System-level (Phase 3):**
- After architecture is complete
- Before implementation-readiness gate
- To validate architecture testability
**Epic-level (Phase 4):**
- At the start of each epic
- Before implementing stories in the epic
- To identify epic-specific testing needs
---
## Prerequisites
- BMad Method installed
- TEA agent available
- For system-level: Architecture document complete
- For epic-level: Epic defined with stories
---
## Steps
### 1. Load the TEA Agent
Start a fresh chat and load the TEA (Test Architect) agent.
### 2. Run the Test Design Workflow
```
*test-design
```
### 3. Specify the Mode
TEA will ask if you want:
- **System-level** - For architecture testability review (Phase 3)
- **Epic-level** - For epic-specific test planning (Phase 4)
### 4. Provide Context
For system-level:
- Point to your architecture document
- Reference any ADRs (Architecture Decision Records)
For epic-level:
- Specify which epic you're planning
- Reference the epic file with stories
### 5. Review the Output
TEA generates a comprehensive test design document.
---
## What You Get
### System-Level Output (`test-design-system.md`)
- Testability review of architecture
- ADR → test mapping
- Architecturally Significant Requirements (ASRs)
- Environment needs
- Test infrastructure recommendations
### Epic-Level Output (`test-design-epic-N.md`)
- Risk assessment for the epic
- Test priorities
- Coverage plan
- Regression hotspots (for brownfield)
- Integration risks
- Mitigation strategies
---
## Test Design for Different Tracks
### Greenfield - BMad Method
| Stage | Test Design Focus |
|-------|-------------------|
| Phase 3 | System-level testability review |
| Phase 4 | Per-epic risk assessment and test plan |
### Brownfield - BMad Method/Enterprise
| Stage | Test Design Focus |
|-------|-------------------|
| Phase 3 | System-level + existing test baseline |
| Phase 4 | Regression hotspots, integration risks |
### Enterprise
| Stage | Test Design Focus |
|-------|-------------------|
| Phase 3 | Compliance-aware testability |
| Phase 4 | Security/performance/compliance focus |
---
## Tips
- Run system-level test-design right after architecture
- Run epic-level test-design at the start of each epic
- Update test design if ADRs change
- Use the output to guide `*atdd` and `*automate` workflows
---
## Related
- [TEA Overview](/docs/explanation/features/tea-overview.md) - Understanding the Test Architect
- [Setup Test Framework](/docs/how-to/workflows/setup-test-framework.md) - Setting up testing infrastructure
- [Create Architecture](/docs/how-to/workflows/create-architecture.md) - Architecture workflow

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---
title: "How to Set Up Party Mode"
description: How to set up and use Party Mode for multi-agent collaboration
---
Use Party Mode to orchestrate dynamic multi-agent conversations with your entire BMad team.
---
## When to Use This
- Exploring complex topics that benefit from diverse expert perspectives
- Brainstorming with agents who can build on each other's ideas
- Getting comprehensive views across multiple domains
- Strategic decisions with trade-offs
---
## Prerequisites
- BMad Method installed with multiple agents
- Any agent loaded that supports party mode
---
## Steps
### 1. Load Any Agent
Start with any agent that supports party mode (most do).
### 2. Start Party Mode
```
*party-mode
```
Or use the full path:
```
/bmad:core:workflows:party-mode
```
### 3. Introduce Your Topic
Present a topic or question for the group to discuss:
```
I'm trying to decide between a monolithic architecture
and microservices for our new platform.
```
### 4. Engage with the Discussion
The facilitator will:
- Select 2-3 most relevant agents based on expertise
- Let agents respond in character
- Enable natural cross-talk and debate
- Continue until you choose to exit
### 5. Exit When Ready
Type "exit" or "done" to conclude the session. Participating agents will say personalized farewells.
---
## What Happens
1. **Agent Roster** - Party Mode loads your complete agent roster
2. **Introduction** - Available team members are introduced
3. **Topic Analysis** - The facilitator analyzes your topic
4. **Agent Selection** - 2-3 most relevant agents are selected
5. **Discussion** - Agents respond, reference each other, engage in cross-talk
6. **Exit** - Session concludes with farewells
---
## Example Party Compositions
### Product Strategy
- PM + Innovation Strategist (CIS) + Analyst
### Technical Design
- Architect + Creative Problem Solver (CIS) + Game Architect
### User Experience
- UX Designer + Design Thinking Coach (CIS) + Storyteller (CIS)
### Quality Assessment
- TEA + DEV + Architect
---
## Key Features
- **Intelligent agent selection** - Selects based on expertise needed
- **Authentic personalities** - Each agent maintains their unique voice
- **Natural cross-talk** - Agents reference and build on each other
- **Optional TTS** - Voice configurations for each agent
- **Graceful exit** - Personalized farewells
---
## Tips
- Be specific about your topic for better agent selection
- Let the conversation flow naturally
- Ask follow-up questions to go deeper
- Take notes on key insights
- Use for strategic decisions, not routine tasks
---
## Related
- [Party Mode](/docs/explanation/features/party-mode.md) - Understanding Party Mode
- [Agent Roles](/docs/explanation/core-concepts/agent-roles.md) - Available agents

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---
title: "How to Set Up a Test Framework"
description: How to set up a production-ready test framework using TEA
---
Use TEA's `*framework` workflow to scaffold a production-ready test framework for your project.
---
## When to Use This
- No existing test framework in your project
- Current test setup isn't production-ready
- Starting a new project that needs testing infrastructure
- Phase 3 (Solutioning) after architecture is complete
---
## Prerequisites
- BMad Method installed
- Architecture completed (or at least tech stack decided)
- TEA agent available
---
## Steps
### 1. Load the TEA Agent
Start a fresh chat and load the TEA (Test Architect) agent.
### 2. Run the Framework Workflow
```
*framework
```
### 3. Answer TEA's Questions
TEA will ask about:
- Your tech stack (React, Node, etc.)
- Preferred test framework (Playwright, Cypress, Jest)
- Testing scope (E2E, integration, unit)
- CI/CD platform (GitHub Actions, etc.)
### 4. Review Generated Output
TEA generates:
- **Test scaffold** - Directory structure and config files
- **Sample specs** - Example tests following best practices
- **`.env.example`** - Environment variable template
- **`.nvmrc`** - Node version specification
- **README updates** - Testing documentation
---
## What You Get
```
tests/
├── e2e/
│ ├── example.spec.ts
│ └── fixtures/
├── integration/
├── unit/
├── playwright.config.ts # or cypress.config.ts
└── README.md
```
---
## Optional: Playwright Utils Integration
TEA can integrate with `@seontechnologies/playwright-utils` for advanced fixtures:
```bash
npm install -D @seontechnologies/playwright-utils
```
Enable during BMad installation or set `tea_use_playwright_utils: true` in config.
**Utilities available:** api-request, network-recorder, auth-session, intercept-network-call, recurse, log, file-utils, burn-in, network-error-monitor
---
## Optional: MCP Enhancements
TEA can use Playwright MCP servers for enhanced capabilities:
- `playwright` - Browser automation
- `playwright-test` - Test runner with failure analysis
Configure in your IDE's MCP settings.
---
## Tips
- Run `*framework` only once per repository
- Run after architecture is complete so framework aligns with tech stack
- Follow up with `*ci` to set up CI/CD pipeline
---
## Related
- [TEA Overview](/docs/explanation/features/tea-overview.md) - Understanding the Test Architect
- [Run Test Design](/docs/how-to/workflows/run-test-design.md) - Creating test plans
- [Create Architecture](/docs/how-to/workflows/create-architecture.md) - Architecture workflow

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# BMAD Method - Auggie CLI Instructions
## Activating Agents
BMAD agents can be installed in multiple locations based on your setup.
### Common Locations
- User Home: `~/.augment/commands/`
- Project: `.augment/commands/`
- Custom paths you selected
### How to Use
1. **Type Trigger**: Use `@{agent-name}` in your prompt
2. **Activate**: Agent persona activates
3. **Tasks**: Use `@task-{task-name}` for tasks
### Examples
```
@dev - Activate development agent
@architect - Activate architect agent
@task-setup - Execute setup task
```
### Notes
- Agents can be in multiple locations
- Check your installation paths
- Activation syntax same across all locations

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# BMAD Method - Claude Code Instructions
## Activating Agents
BMAD agents are installed as slash commands in `.claude/commands/bmad/`.
### How to Use
1. **Type Slash Command**: Start with `/` to see available commands
2. **Select Agent**: Type `/bmad-{agent-name}` (e.g., `/bmad-dev`)
3. **Execute**: Press Enter to activate that agent persona
### Examples
```
/bmad:bmm:agents:dev - Activate development agent
/bmad:bmm:agents:architect - Activate architect agent
/bmad:bmm:workflows:dev-story - Execute dev-story workflow
```
### Notes
- Commands are autocompleted when you type `/`
- Agent remains active for the conversation
- Start a new conversation to switch agents

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# BMAD Method - Cline Instructions
## Activating Agents
BMAD agents are installed as **toggleable rules** in `.clinerules/` directory.
### Important: Rules are OFF by default
- Rules are NOT automatically loaded to avoid context pollution
- You must manually enable the agent you want to use
### How to Use
1. **Open Rules Panel**: Click the rules icon below the chat input
2. **Enable an Agent**: Toggle ON the specific agent rule you need (e.g., `01-core-dev`)
3. **Activate in Chat**: Type `@{agent-name}` to activate that persona
4. **Disable When Done**: Toggle OFF to free up context
### Best Practices
- Only enable 1-2 agents at a time to preserve context
- Disable agents when switching tasks
- Rules are numbered (01-, 02-) for organization, not priority
### Example
```
Toggle ON: 01-core-dev.md
In chat: "@dev help me refactor this code"
When done: Toggle OFF the rule
```

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# BMAD Method - Codex Instructions
## Activating Agents
BMAD agents, tasks and workflows are installed as custom prompts in
`$CODEX_HOME/prompts/bmad-*.md` files. If `CODEX_HOME` is not set, it
defaults to `$HOME/.codex/`.
### Examples
```
/bmad-bmm-agents-dev - Activate development agent
/bmad-bmm-agents-architect - Activate architect agent
/bmad-bmm-workflows-dev-story - Execute dev-story workflow
```
### Notes
Prompts are autocompleted when you type /
Agent remains active for the conversation
Start a new conversation to switch agents

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# BMAD Method - Crush Instructions
## Activating Agents
BMAD agents are installed as commands in `.crush/commands/bmad/`.
### How to Use
1. **Open Command Palette**: Use Crush command interface
2. **Navigate**: Browse to `{bmad_folder}/{module}/agents/`
3. **Select Agent**: Choose the agent command
4. **Execute**: Run to activate agent persona
### Command Structure
```
.crush/commands/bmad/
├── agents/ # All agents
├── tasks/ # All tasks
├── core/ # Core module
│ ├── agents/
│ └── tasks/
└── {module}/ # Other modules
```
### Notes
- Commands organized by module
- Can browse hierarchically
- Agent activates for session

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# BMAD Method - Cursor Instructions
## Activating Agents
BMAD agents are installed in `.cursor/rules/bmad/` as MDC rules.
### How to Use
1. **Reference in Chat**: Use `@{bmad_folder}/{module}/agents/{agent-name}`
2. **Include Entire Module**: Use `@{bmad_folder}/{module}`
3. **Reference Index**: Use `@{bmad_folder}/index` for all available agents
### Examples
```
@{bmad_folder}/core/agents/dev - Activate dev agent
@{bmad_folder}/bmm/agents/architect - Activate architect agent
@{bmad_folder}/core - Include all core agents/tasks
```
### Notes
- Rules are Manual type - only loaded when explicitly referenced
- No automatic context pollution
- Can combine multiple agents: `@{bmad_folder}/core/agents/dev @{bmad_folder}/core/agents/test`

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# BMAD Method - Gemini CLI Instructions
## Activating Agents
BMAD agents are concatenated in `.gemini/bmad-method/GEMINI.md`.
### How to Use
1. **Type Trigger**: Use `*{agent-name}` in your prompt
2. **Activate**: Agent persona activates from the concatenated file
3. **Continue**: Agent remains active for conversation
### Examples
```
*dev - Activate development agent
*architect - Activate architect agent
*test - Activate test agent
```
### Notes
- All agents loaded from single GEMINI.md file
- Triggers with asterisk: `*{agent-name}`
- Context includes all agents (may be large)

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# BMAD Method - GitHub Copilot Instructions
## Activating Agents
BMAD agents are installed as chat modes in `.github/chatmodes/`.
### How to Use
1. **Open Chat View**: Click Copilot icon in VS Code sidebar
2. **Select Mode**: Click mode selector (top of chat)
3. **Choose Agent**: Select the BMAD agent from dropdown
4. **Chat**: Agent is now active for this session
### VS Code Settings
Configured in `.vscode/settings.json`:
- Max requests per session
- Auto-fix enabled
- MCP discovery enabled
### Notes
- Modes persist for the chat session
- Switch modes anytime via dropdown
- Multiple agents available in mode selector

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