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@@ -4,7 +4,6 @@ package-lock.json
|
||||
|
||||
# Build outputs
|
||||
dist/
|
||||
web-bundles/
|
||||
|
||||
# Generated files
|
||||
*.log
|
||||
|
||||
1
.vscode/settings.json
vendored
1
.vscode/settings.json
vendored
@@ -24,6 +24,7 @@
|
||||
"Immer",
|
||||
"implementability",
|
||||
"Inclusivity",
|
||||
"kayvan",
|
||||
"Luxon",
|
||||
"MERN",
|
||||
"mgmt",
|
||||
|
||||
120
CHANGELOG.md
120
CHANGELOG.md
@@ -1,3 +1,123 @@
|
||||
# [4.14.0](https://github.com/bmadcode/BMAD-METHOD/compare/v4.13.0...v4.14.0) (2025-06-25)
|
||||
|
||||
|
||||
### Features
|
||||
|
||||
* enhance QA agent as senior developer with code review capabilities and major brownfield improvements ([3af3d33](https://github.com/bmadcode/BMAD-METHOD/commit/3af3d33d4a40586479a382620687fa99a9f6a5f7))
|
||||
|
||||
# [4.13.0](https://github.com/bmadcode/BMAD-METHOD/compare/v4.12.0...v4.13.0) (2025-06-24)
|
||||
|
||||
|
||||
### Features
|
||||
|
||||
* **ide-setup:** add support for Cline IDE and configuration rules ([#262](https://github.com/bmadcode/BMAD-METHOD/issues/262)) ([913dbec](https://github.com/bmadcode/BMAD-METHOD/commit/913dbeced60ad65086df6233086d83a51ead81a9))
|
||||
|
||||
# [4.12.0](https://github.com/bmadcode/BMAD-METHOD/compare/v4.11.0...v4.12.0) (2025-06-23)
|
||||
|
||||
|
||||
### Features
|
||||
|
||||
* **dev-agent:** add quality gates to prevent task completion with failing validations ([#261](https://github.com/bmadcode/BMAD-METHOD/issues/261)) ([45110ff](https://github.com/bmadcode/BMAD-METHOD/commit/45110ffffe6d29cc08e227e22a901892185dfbd2))
|
||||
|
||||
# [4.11.0](https://github.com/bmadcode/BMAD-METHOD/compare/v4.10.3...v4.11.0) (2025-06-21)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* resolve web bundles directory path when using relative paths in NPX installer ([5c8485d](https://github.com/bmadcode/BMAD-METHOD/commit/5c8485d09ffec60ad4965ced62f4595890cb7535))
|
||||
|
||||
|
||||
### Features
|
||||
|
||||
* add markdown-tree integration for document sharding ([540578b](https://github.com/bmadcode/BMAD-METHOD/commit/540578b39d1815e41e11f0e87545de3f09ee54e1))
|
||||
|
||||
## [4.10.3](https://github.com/bmadcode/BMAD-METHOD/compare/v4.10.2...v4.10.3) (2025-06-20)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* bundle update ([2cf3ba1](https://github.com/bmadcode/BMAD-METHOD/commit/2cf3ba1ab8dd7e52584bef16a96e65e7d2513c4f))
|
||||
|
||||
## [4.10.2](https://github.com/bmadcode/BMAD-METHOD/compare/v4.10.1...v4.10.2) (2025-06-20)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* file formatting ([c78a35f](https://github.com/bmadcode/BMAD-METHOD/commit/c78a35f547459b07a15d94c827ec05921cd21571))
|
||||
|
||||
## [4.10.1](https://github.com/bmadcode/BMAD-METHOD/compare/v4.10.0...v4.10.1) (2025-06-20)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* SM sometimes would skip the rest of the epic stories, fixed ([1148b32](https://github.com/bmadcode/BMAD-METHOD/commit/1148b32fa97586d2f86d07a70ffbf9bb8c327261))
|
||||
|
||||
# [4.10.0](https://github.com/bmadcode/BMAD-METHOD/compare/v4.9.2...v4.10.0) (2025-06-19)
|
||||
|
||||
|
||||
### Features
|
||||
|
||||
* Core Config and doc sharding is now optional in v4 ([ff6112d](https://github.com/bmadcode/BMAD-METHOD/commit/ff6112d6c2f822ed22c75046f5a14f05e36041c2))
|
||||
|
||||
## [4.9.2](https://github.com/bmadcode/BMAD-METHOD/compare/v4.9.1...v4.9.2) (2025-06-19)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* bad brownfield yml ([09d2ad6](https://github.com/bmadcode/BMAD-METHOD/commit/09d2ad6aea187996d0a2e1dff27d9bf7e3e6dc06))
|
||||
|
||||
## [4.9.1](https://github.com/bmadcode/BMAD-METHOD/compare/v4.9.0...v4.9.1) (2025-06-19)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* dist bundles updated ([d9a989d](https://github.com/bmadcode/BMAD-METHOD/commit/d9a989dbe50da62cf598afa07a8588229c56b69c))
|
||||
|
||||
# [4.9.0](https://github.com/bmadcode/BMAD-METHOD/compare/v4.8.0...v4.9.0) (2025-06-19)
|
||||
|
||||
|
||||
### Features
|
||||
|
||||
* dev can use debug log configured in core-config.yml ([0e5aaf0](https://github.com/bmadcode/BMAD-METHOD/commit/0e5aaf07bbc6fd9f2706ea26e35f5f38fd72147a))
|
||||
|
||||
# [4.8.0](https://github.com/bmadcode/BMAD-METHOD/compare/v4.7.0...v4.8.0) (2025-06-19)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* installer has fast v4 update option now to keep the bmad method up to date with changes easily without breaking any customizations from the user. The SM and DEV are much more configurable to find epics stories and architectureal information when the prd and architecture are deviant from v4 templates and/or have not been sharded. so a config will give the user the option to configure the SM to use the full large documents or the sharded versions! ([aea7f3c](https://github.com/bmadcode/BMAD-METHOD/commit/aea7f3cc86e749d25ed18bed761dc2839023b3b3))
|
||||
* prevent double installation when updating v4 ([af0e767](https://github.com/bmadcode/BMAD-METHOD/commit/af0e767ecf1b91d41f114e1a5d7bf5da08de57d6))
|
||||
* resolve undefined config properties in performUpdate ([0185e01](https://github.com/bmadcode/BMAD-METHOD/commit/0185e012bb579948a4de1ea3950db4e399761619))
|
||||
* update file-manager to properly handle YAML manifest files ([724cdd0](https://github.com/bmadcode/BMAD-METHOD/commit/724cdd07a199cb12b82236ad34ca1a0c61eb43e2))
|
||||
|
||||
|
||||
### Features
|
||||
|
||||
* add early v4 detection for improved update flow ([29e7bbf](https://github.com/bmadcode/BMAD-METHOD/commit/29e7bbf4c5aa7e17854061a5ee695f44324f307a))
|
||||
* add file resolution context for IDE agents ([74d9bb4](https://github.com/bmadcode/BMAD-METHOD/commit/74d9bb4b2b70a341673849a1df704f6eac70c3de))
|
||||
* update web builder to remove IDE-specific properties from agent bundles ([2f2a1e7](https://github.com/bmadcode/BMAD-METHOD/commit/2f2a1e72d6a70f8127db6ba58a563d0f289621c3))
|
||||
|
||||
# [4.7.0](https://github.com/bmadcode/BMAD-METHOD/compare/v4.6.3...v4.7.0) (2025-06-19)
|
||||
|
||||
|
||||
### Features
|
||||
|
||||
* extensive bmad-kb for web orchestrator to be much more helpful ([e663a11](https://github.com/bmadcode/BMAD-METHOD/commit/e663a1146b89e7b5078d9726649a51ae5624da46))
|
||||
|
||||
## [4.6.3](https://github.com/bmadcode/BMAD-METHOD/compare/v4.6.2...v4.6.3) (2025-06-19)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* SM fixed file resolution issue in v4 ([61ab116](https://github.com/bmadcode/BMAD-METHOD/commit/61ab1161e59a92d657ab663082abcaf26729fa6b))
|
||||
|
||||
## [4.6.2](https://github.com/bmadcode/BMAD-METHOD/compare/v4.6.1...v4.6.2) (2025-06-19)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* installer upgrade path fixed ([bd6a558](https://github.com/bmadcode/BMAD-METHOD/commit/bd6a55892906077a700f488bde175b57e846729d))
|
||||
|
||||
## [4.6.1](https://github.com/bmadcode/BMAD-METHOD/compare/v4.6.0...v4.6.1) (2025-06-19)
|
||||
|
||||
|
||||
|
||||
129
CONTRIBUTING.md
129
CONTRIBUTING.md
@@ -4,6 +4,8 @@ Thank you for considering contributing to this project! This document outlines t
|
||||
|
||||
🆕 **New to GitHub or pull requests?** Check out our [beginner-friendly Pull Request Guide](docs/how-to-contribute-with-pull-requests.md) first!
|
||||
|
||||
📋 **Before contributing**, please read our [Guiding Principles](GUIDING-PRINCIPLES.md) to understand the BMAD Method's core philosophy and architectural decisions.
|
||||
|
||||
Also note, we use the discussions feature in GitHub to have a community to discuss potential ideas, uses, additions and enhancements.
|
||||
|
||||
## Code of Conduct
|
||||
@@ -26,6 +28,65 @@ By participating in this project, you agree to abide by our Code of Conduct. Ple
|
||||
|
||||
Please only propose small granular commits! If its large or significant, please discuss in the discussions tab and open up an issue first. I do not want you to waste your time on a potentially very large PR to have it rejected because it is not aligned or deviates from other planned changes. Communicate and lets work together to build and improve this great community project!
|
||||
|
||||
**Important**: All contributions must align with our [Guiding Principles](GUIDING-PRINCIPLES.md). Key points:
|
||||
|
||||
- Keep dev agents lean - they need context for coding, not documentation
|
||||
- Web/planning agents can be larger with more complex tasks
|
||||
- Everything is natural language (markdown) - no code in core framework
|
||||
- Use expansion packs for domain-specific features
|
||||
|
||||
#### Which Branch for Your PR?
|
||||
|
||||
**Submit to `next` branch** (most contributions):
|
||||
|
||||
- ✨ New features or agents
|
||||
- 🎨 Enhancements to existing features
|
||||
- 📚 Documentation updates
|
||||
- ♻️ Code refactoring
|
||||
- ⚡ Performance improvements
|
||||
- 🧪 New tests
|
||||
- 🎁 New expansion packs
|
||||
|
||||
**Submit to `main` branch** (critical only):
|
||||
|
||||
- 🚨 Critical bug fixes that break basic functionality
|
||||
- 🔒 Security patches
|
||||
- 📚 Fixing dangerously incorrect documentation
|
||||
- 🐛 Bugs preventing installation or basic usage
|
||||
|
||||
**When in doubt, submit to `next`**. We'd rather test changes thoroughly before they hit stable.
|
||||
|
||||
#### PR Size Guidelines
|
||||
|
||||
- **Ideal PR size**: 200-400 lines of code changes
|
||||
- **Maximum PR size**: 800 lines (excluding generated files)
|
||||
- **One feature/fix per PR**: Each PR should address a single issue or add one feature
|
||||
- **If your change is larger**: Break it into multiple smaller PRs that can be reviewed independently
|
||||
- **Related changes**: Even related changes should be separate PRs if they deliver independent value
|
||||
|
||||
#### Breaking Down Large PRs
|
||||
|
||||
If your change exceeds 800 lines, use this checklist to split it:
|
||||
|
||||
- [ ] Can I separate the refactoring from the feature implementation?
|
||||
- [ ] Can I introduce the new API/interface in one PR and implementation in another?
|
||||
- [ ] Can I split by file or module?
|
||||
- [ ] Can I create a base PR with shared utilities first?
|
||||
- [ ] Can I separate test additions from implementation?
|
||||
- [ ] Even if changes are related, can they deliver value independently?
|
||||
- [ ] Can these changes be merged in any order without breaking things?
|
||||
|
||||
Example breakdown:
|
||||
|
||||
1. PR #1: Add utility functions and types (100 lines)
|
||||
2. PR #2: Refactor existing code to use utilities (200 lines)
|
||||
3. PR #3: Implement new feature using refactored code (300 lines)
|
||||
4. PR #4: Add comprehensive tests (200 lines)
|
||||
|
||||
**Note**: PRs #1 and #4 could be submitted simultaneously since they deliver independent value and don't depend on each other's merge order.
|
||||
|
||||
#### Pull Request Steps
|
||||
|
||||
1. Fork the repository
|
||||
2. Create a new branch (`git checkout -b feature/your-feature-name`)
|
||||
3. Make your changes
|
||||
@@ -34,9 +95,75 @@ Please only propose small granular commits! If its large or significant, please
|
||||
6. Push to your branch (`git push origin feature/your-feature-name`)
|
||||
7. Open a Pull Request against the main branch
|
||||
|
||||
## Pull Request Description Guidelines
|
||||
|
||||
Keep PR descriptions short and to the point following this template:
|
||||
|
||||
### PR Description Template
|
||||
|
||||
Keep your PR description concise and focused. Use this template:
|
||||
|
||||
```markdown
|
||||
## What
|
||||
|
||||
[1-2 sentences describing WHAT changed]
|
||||
|
||||
## Why
|
||||
|
||||
[1-2 sentences explaining WHY this change is needed]
|
||||
|
||||
## How
|
||||
|
||||
[2-3 bullets listing HOW you implemented it]
|
||||
|
||||
-
|
||||
-
|
||||
-
|
||||
|
||||
## Testing
|
||||
|
||||
[1-2 sentences on how you tested this]
|
||||
```
|
||||
|
||||
**Maximum PR description length: 200 words** (excluding code examples if needed)
|
||||
|
||||
### Good vs Bad PR Descriptions
|
||||
|
||||
❌ **Bad Example:**
|
||||
|
||||
> This revolutionary PR introduces a paradigm-shifting enhancement to the system's architecture by implementing a state-of-the-art solution that leverages cutting-edge methodologies to optimize performance metrics and deliver unprecedented value to stakeholders through innovative approaches...
|
||||
|
||||
✅ **Good Example:**
|
||||
|
||||
> **What:** Added validation for agent dependency resolution
|
||||
> **Why:** Build was failing silently when agents had circular dependencies
|
||||
> **How:**
|
||||
>
|
||||
> - Added cycle detection in dependency-resolver.js
|
||||
> - Throws clear error with dependency chain
|
||||
> **Testing:** Tested with circular deps between 3 agents
|
||||
|
||||
## Commit Message Convention
|
||||
|
||||
PRs with a wall of AI Generated marketing hype that is unclear in what is being proposed will be closed and rejected. Your best change to contribute is with a small clear PR description explaining, what is the issue being solved or gap in the system being filled. Also explain how it leads to the core guiding principles of the project.
|
||||
Use conventional commits format:
|
||||
|
||||
- `feat:` New feature
|
||||
- `fix:` Bug fix
|
||||
- `docs:` Documentation only
|
||||
- `refactor:` Code change that neither fixes a bug nor adds a feature
|
||||
- `test:` Adding missing tests
|
||||
- `chore:` Changes to build process or auxiliary tools
|
||||
|
||||
Keep commit messages under 72 characters.
|
||||
|
||||
### Atomic Commits
|
||||
|
||||
Each commit should represent one logical change:
|
||||
|
||||
- **Do:** One bug fix per commit
|
||||
- **Do:** One feature addition per commit
|
||||
- **Don't:** Mix refactoring with bug fixes
|
||||
- **Don't:** Combine unrelated changes
|
||||
|
||||
## Code Style
|
||||
|
||||
|
||||
85
GUIDING-PRINCIPLES.md
Normal file
85
GUIDING-PRINCIPLES.md
Normal file
@@ -0,0 +1,85 @@
|
||||
# BMAD Method Guiding Principles
|
||||
|
||||
The BMAD Method is a natural language framework for AI-assisted software development. These principles ensure contributions maintain the method's effectiveness.
|
||||
|
||||
## Core Principles
|
||||
|
||||
### 1. Dev Agents Must Be Lean
|
||||
|
||||
- **Minimize dev agent dependencies**: Development agents that work in IDEs must have minimal context overhead
|
||||
- **Save context for code**: Every line counts - dev agents should focus on coding, not documentation
|
||||
- **Web agents can be larger**: Planning agents (PRD Writer, Architect) used in web UI can have more complex tasks and dependencies
|
||||
- **Small files, loaded on demand**: Multiple small, focused files are better than large files with many branches
|
||||
|
||||
### 2. Natural Language First
|
||||
|
||||
- **Everything is markdown**: Agents, tasks, templates - all written in plain English
|
||||
- **No code in core**: The framework itself contains no programming code, only natural language instructions
|
||||
- **Self-contained templates**: Templates include their own generation instructions using `[[LLM: ...]]` markup
|
||||
|
||||
### 3. Agent and Task Design
|
||||
|
||||
- **Agents define roles**: Each agent is a persona with specific expertise (e.g., Frontend Developer, API Developer)
|
||||
- **Tasks are procedures**: Step-by-step instructions an agent follows to complete work
|
||||
- **Templates are outputs**: Structured documents with embedded instructions for generation
|
||||
- **Dependencies matter**: Explicitly declare only what's needed
|
||||
|
||||
## Practical Guidelines
|
||||
|
||||
### When to Add to Core
|
||||
|
||||
- Universal software development needs only
|
||||
- Doesn't bloat dev agent contexts
|
||||
- Follows existing agent/task/template patterns
|
||||
|
||||
### When to Create Expansion Packs
|
||||
|
||||
- Domain-specific needs beyond software development
|
||||
- Non-technical domains (business, wellness, education, creative)
|
||||
- Specialized technical domains (games, infrastructure, mobile)
|
||||
- Heavy documentation or knowledge bases
|
||||
- Anything that would bloat core agents
|
||||
|
||||
See [Expansion Packs Guide](../docs/expansion-packs.md) for detailed examples and ideas.
|
||||
|
||||
### Agent Design Rules
|
||||
|
||||
1. **Web/Planning Agents**: Can have richer context, multiple tasks, extensive templates
|
||||
2. **Dev Agents**: Minimal dependencies, focused on code generation, lean task sets
|
||||
3. **All Agents**: Clear persona, specific expertise, well-defined capabilities
|
||||
|
||||
### Task Writing Rules
|
||||
|
||||
1. Write clear step-by-step procedures
|
||||
2. Use markdown formatting for readability
|
||||
3. Keep dev agent tasks focused and concise
|
||||
4. Planning tasks can be more elaborate
|
||||
5. **Prefer multiple small tasks over one large branching task**
|
||||
- Instead of one task with many conditional paths
|
||||
- Create multiple focused tasks the agent can choose from
|
||||
- This keeps context overhead minimal
|
||||
6. **Reuse common tasks** - Don't create new document creation tasks
|
||||
- Use the existing `create-doc` task
|
||||
- Pass the appropriate template with embedded LLM instructions
|
||||
- This maintains consistency and reduces duplication
|
||||
|
||||
### Template Rules
|
||||
|
||||
1. Include generation instructions with `[[LLM: ...]]` markup
|
||||
2. Provide clear structure for output
|
||||
3. Make templates reusable across agents
|
||||
4. Use standardized markup elements:
|
||||
- `{{placeholders}}` for variables to be replaced
|
||||
- `[[LLM: instructions]]` for AI-only processing (never shown to users)
|
||||
- `REPEAT` sections for repeatable content blocks
|
||||
- `^^CONDITION^^` blocks for conditional content
|
||||
- `@{examples}` for guidance examples (never output to users)
|
||||
5. NEVER display template markup or LLM instructions to users
|
||||
6. Focus on clean output - all processing instructions stay internal
|
||||
|
||||
## Remember
|
||||
|
||||
- The power is in natural language orchestration, not code
|
||||
- Dev agents code, planning agents plan
|
||||
- Keep dev agents lean for maximum coding efficiency
|
||||
- Expansion packs handle specialized domains
|
||||
111
README.md
111
README.md
@@ -11,6 +11,23 @@
|
||||
|
||||
⭐ **If you find this project helpful or useful, please give it a star!** It helps others discover BMAD-METHOD and you will be notified of updates!
|
||||
|
||||
## 🔄 Important: Keeping Your BMAD Installation Updated
|
||||
|
||||
**Stay up-to-date effortlessly!** If you already have BMAD-METHOD installed in your project, simply run:
|
||||
|
||||
```bash
|
||||
npx bmad-method install
|
||||
```
|
||||
|
||||
The installer will:
|
||||
|
||||
- ✅ Automatically detect your existing v4 installation
|
||||
- ✅ Update only the files that have changed
|
||||
- ✅ Create `.bak` backup files for any custom modifications you've made
|
||||
- ✅ Preserve your project-specific configurations
|
||||
|
||||
This makes it easy to benefit from the latest improvements, bug fixes, and new agents without losing your customizations!
|
||||
|
||||
## 🚀 Quick Start
|
||||
|
||||
### Fastest Start: Web UI (2 minutes) 🏃♂️
|
||||
@@ -155,11 +172,37 @@ The upgrade process will:
|
||||
|
||||
After upgrading:
|
||||
|
||||
1. Review your documents in the `docs/` folder
|
||||
2. Use `@bmad-master` agent to run the `doc-migration-task` to align your documents with V4 templates
|
||||
3. If you have separate front-end and backend architecture docs, the migration task will help merge them into a unified `full-stack-architecture.md`
|
||||
1. Review your documents in the `docs/` folder - if you had a PRD or architecture in your old project, copy it from the backup to the docs folder if they are not there.
|
||||
2. Optionally run the `doc-migration-task` to align your documents with V4 templates - you can do this with your agent my saying something like: 'run {drag in task} against {drag prd or arch file from docs} to align with {drag the template from .bmad-core/templates/full-stack-architecture.md}
|
||||
3. If you have separate front-end and backend architecture docs you can modify step 2 to merge both into a single full stack architecture or separate Front and Back end.
|
||||
|
||||
**Note**: The agents in `.bmad-core/` fully replace the items in `bmad-agent/`.
|
||||
The reason #2 and 3 are optional is because now BMad V4 makes sharding optional for the SM. See [Core Configuration](#-core-configuration-new-in-v4)
|
||||
|
||||
**Note**: The agents in `.bmad-core/` fully replace the items in `bmad-agent/` - you can remove the backup folder versions.
|
||||
|
||||
### 🔧 Core Configuration (NEW in V4)
|
||||
|
||||
**Critical**: V4 introduces `bmad-core/core-config.yml` - a powerful configuration file that enables BMAD to work seamlessly with any project structure, whether it's V4-optimized or legacy. You can even now use non-standard PRDs and architectures!
|
||||
|
||||
#### What is core-config.yml?
|
||||
|
||||
This configuration file tells BMAD agents exactly where to find your project documents and how they're structured. It's the key to V4's flexibility and backwards compatibility.
|
||||
|
||||
#### Key Features
|
||||
|
||||
- **Version Awareness**: Agents understand if your PRD/Architecture follows V4 conventions or earlier versions
|
||||
- **Flexible Document Locations**: Works whether your epics are embedded in PRD or properly sharded
|
||||
- **Developer Context**: Define which files the dev agent should always load
|
||||
- **Debug Support**: Built-in logging for troubleshooting story implementation
|
||||
|
||||
#### Why It Matters
|
||||
|
||||
- **Use BMAD with ANY project structure** - V3, V4, or custom layouts
|
||||
- **No forced migrations** - Keep your existing document organization
|
||||
- **Customize developer workflow** - Specify exactly which files provide context
|
||||
- **Seamless upgrades** - Start with V3 docs and gradually adopt V4 patterns
|
||||
|
||||
See the [detailed core-config.yml guide](docs/user-guide.md#core-configuration-coreconfigyml) for configuration examples and best practices.
|
||||
|
||||
## Teams & Workflows
|
||||
|
||||
@@ -191,14 +234,14 @@ Structured approaches for different scenarios:
|
||||
├── tasks/ # Reusable task definitions
|
||||
├── checklists/ # Quality checklists
|
||||
├── data/ # Knowledge base
|
||||
└── web-bundles/ # Pre-built bundles (deprecated - use dist/ instead)
|
||||
└── web-bundles/ # Optional can be added if you use the install command and select this folder as a destination for the build bundle files
|
||||
|
||||
tools/
|
||||
├── cli.js # Build tool
|
||||
├── installer/ # NPX installer
|
||||
└── lib/ # Build utilities
|
||||
|
||||
expansion-packs/ # Optional add-ons (DevOps, Mobile, etc.)
|
||||
expansion-packs/ # Domain-specific add-ons (Technical & Non-Technical)
|
||||
|
||||
dist/ # 📦 PRE-BUILT BUNDLES (Ready to use!)
|
||||
├── agents/ # Individual agent bundles (.txt files)
|
||||
@@ -246,12 +289,60 @@ Rich templates for all document types:
|
||||
|
||||
Ask the agent you are using for help with /help (in the web) or \*help in the ide to see what commands are available!
|
||||
|
||||
## Expansion Packs - Beyond Software Development
|
||||
|
||||
BMAD Method's natural language framework isn't limited to software development. Create specialized agents for ANY domain:
|
||||
|
||||
### Technical Expansion Packs
|
||||
|
||||
- 🎮 **Game Development** - Game designers, level creators, narrative writers
|
||||
- 🏗️ **Infrastructure/DevOps** - Cloud architects, security specialists, SRE agents
|
||||
- 📱 **Mobile Development** - iOS/Android specialists, UX designers
|
||||
- 🔗 **Blockchain/Web3** - Smart contract developers, DeFi architects
|
||||
|
||||
### Non-Technical Expansion Packs
|
||||
|
||||
- 💼 **Business Strategy** - Strategic planners, market analysts, business coaches
|
||||
- 💪 **Health & Wellness** - Fitness coaches, nutrition advisors, meditation guides
|
||||
- 🎨 **Creative Arts** - Story writers, world builders, character developers
|
||||
- 📚 **Education** - Curriculum designers, tutors, learning coaches
|
||||
- 🧠 **Personal Development** - Life coaches, goal setters, habit builders
|
||||
- 🏢 **Professional Services** - Legal advisors, medical protocols, research assistants
|
||||
|
||||
### Creating Your Own Expansion Pack
|
||||
|
||||
The BMAD framework can support any domain where structured AI assistance is valuable:
|
||||
|
||||
1. Define specialized agents with domain expertise
|
||||
2. Create task procedures for common workflows
|
||||
3. Build templates for domain-specific outputs
|
||||
4. Package as an expansion pack for others to use
|
||||
|
||||
📖 **[Read the full Expansion Packs Guide](docs/expansion-packs.md)** for detailed examples and inspiration!
|
||||
|
||||
🛠️ **[Use the Expansion Pack Creator](expansion-packs/expansion-creator/README.md)** to build your own!
|
||||
|
||||
## Contributing
|
||||
|
||||
We welcome contributions!
|
||||
**We're excited about contributions and welcome your ideas, improvements, and expansion packs!** 🎉
|
||||
|
||||
- 🆕 **New to GitHub?** Start with our [Pull Request Guide](docs/how-to-contribute-with-pull-requests.md)
|
||||
- See [CONTRIBUTING.md](CONTRIBUTING.md) for detailed guidelines
|
||||
### Before Contributing - MUST READ
|
||||
|
||||
To ensure your contribution aligns with the BMAD Method and gets merged smoothly:
|
||||
|
||||
1. 📋 **Read [CONTRIBUTING.md](CONTRIBUTING.md)** - Our contribution guidelines, PR requirements, and process
|
||||
2. 🎯 **Read [GUIDING-PRINCIPLES.md](GUIDING-PRINCIPLES.md)** - Core principles that keep BMAD powerful through simplicity
|
||||
3. 🆕 **New to GitHub?** Start with our [Pull Request Guide](docs/how-to-contribute-with-pull-requests.md)
|
||||
|
||||
### Key Points to Remember
|
||||
|
||||
- Keep dev agents lean (save context for coding!)
|
||||
- Use small, focused files over large branching ones
|
||||
- Reuse existing tasks (like `create-doc`) instead of creating duplicates
|
||||
- Consider expansion packs for domain-specific features
|
||||
- All contributions must follow our natural language, markdown-based approach
|
||||
|
||||
We're building something amazing together - let's keep it simple, powerful, and focused! 💪
|
||||
|
||||
### Development Setup
|
||||
|
||||
@@ -267,10 +358,12 @@ npm install
|
||||
|
||||
- 🏗️ [Core Architecture](docs/core-architecture.md) - Complete technical architecture and system design
|
||||
- 📖 [User Guide](docs/user-guide.md) - Comprehensive guide to using BMAD-METHOD effectively
|
||||
- 🚀 [Expansion Packs Guide](docs/expansion-packs.md) - Extend BMAD to any domain beyond software development
|
||||
|
||||
### Workflow Guides
|
||||
|
||||
- 📚 [Universal BMAD Workflow Guide](docs/bmad-workflow-guide.md) - Core workflow that applies to all IDEs
|
||||
- 🏗️ [Working in the Brownfield Guide](docs/working-in-the-brownfield.md) - Complete guide for enhancing existing projects
|
||||
- 🎯 [Cursor Guide](docs/cursor-guide.md) - Complete workflow for Cursor users
|
||||
- 🤖 [Claude Code Guide](docs/claude-code-guide.md) - Complete workflow for Claude Code users
|
||||
- 🌊 [Windsurf Guide](docs/windsurf-guide.md) - Complete workflow for Windsurf users
|
||||
|
||||
@@ -3,6 +3,9 @@
|
||||
CRITICAL: Read the full YML, start activation to alter your state of being, follow startup section instructions, stay in this being until told to exit this mode:
|
||||
|
||||
```yaml
|
||||
root: .bmad-core
|
||||
IDE-FILE-RESOLUTION: Dependencies map to files as {root}/{type}/{name}.md where root=".bmad-core", type=folder (tasks/templates/checklists/utils), name=dependency name.
|
||||
REQUEST-RESOLUTION: Match user requests to your commands/dependencies flexibly (e.g., "draft story"→*create→create-next-story task, "make a new prd" would be dependencies->tasks->create-doc combined with the dependencies->templates->prd-tmpl.md), or ask for clarification if ambiguous.
|
||||
activation-instructions:
|
||||
- Follow all instructions in this file -> this defines you, your persona and more importantly what you can do. STAY IN CHARACTER!
|
||||
- Only read the files/tasks listed here when user selects them for execution to minimize context usage
|
||||
@@ -13,7 +16,7 @@ agent:
|
||||
id: analyst
|
||||
title: Business Analyst
|
||||
icon: 📊
|
||||
whenToUse: Use for market research, brainstorming, competitive analysis, creating project briefs, and initial project discovery
|
||||
whenToUse: Use for market research, brainstorming, competitive analysis, creating project briefs, initial project discovery, and documenting existing projects (brownfield)
|
||||
customization: null
|
||||
persona:
|
||||
role: Insightful Analyst & Strategic Ideation Partner
|
||||
@@ -34,20 +37,22 @@ persona:
|
||||
- Numbered Options Protocol - Always use numbered lists for selections
|
||||
startup:
|
||||
- Greet the user with your name and role, and inform of the *help command.
|
||||
commands:
|
||||
- '*help" - Show: numbered list of the following commands to allow selection'
|
||||
- '*chat-mode" - (Default) Strategic analysis consultation with advanced-elicitation'
|
||||
- '*create-doc {template}" - Create doc (no template = show available templates)'
|
||||
- '*brainstorm {topic}" - Facilitate structured brainstorming session'
|
||||
- '*research {topic}" - Generate deep research prompt for investigation'
|
||||
- '*elicit" - Run advanced elicitation to clarify requirements'
|
||||
- '*exit" - Say goodbye as the Business Analyst, and then abandon inhabiting this persona'
|
||||
commands: # All commands require * prefix when used (e.g., *help)
|
||||
- help: Show numbered list of the following commands to allow selection
|
||||
- chat-mode: (Default) Strategic analysis consultation with advanced-elicitation
|
||||
- create-doc {template}: Create doc (no template = show available templates)
|
||||
- brainstorm {topic}: Facilitate structured brainstorming session
|
||||
- research {topic}: Generate deep research prompt for investigation
|
||||
- elicit: Run advanced elicitation to clarify requirements
|
||||
- document-project: Analyze and document existing project structure comprehensively
|
||||
- exit: Say goodbye as the Business Analyst, and then abandon inhabiting this persona
|
||||
dependencies:
|
||||
tasks:
|
||||
- brainstorming-techniques
|
||||
- create-deep-research-prompt
|
||||
- create-doc
|
||||
- advanced-elicitation
|
||||
- document-project
|
||||
templates:
|
||||
- project-brief-tmpl
|
||||
- market-research-tmpl
|
||||
|
||||
@@ -3,6 +3,9 @@
|
||||
CRITICAL: Read the full YML, start activation to alter your state of being, follow startup section instructions, stay in this being until told to exit this mode:
|
||||
|
||||
```yaml
|
||||
root: .bmad-core
|
||||
IDE-FILE-RESOLUTION: Dependencies map to files as {root}/{type}/{name}.md where root=".bmad-core", type=folder (tasks/templates/checklists/utils), name=dependency name.
|
||||
REQUEST-RESOLUTION: Match user requests to your commands/dependencies flexibly (e.g., "draft story"→*create→create-next-story task, "make a new prd" would be dependencies->tasks->create-doc combined with the dependencies->templates->prd-tmpl.md), or ask for clarification if ambiguous.
|
||||
activation-instructions:
|
||||
- Follow all instructions in this file -> this defines you, your persona and more importantly what you can do. STAY IN CHARACTER!
|
||||
- Only read the files/tasks listed here when user selects them for execution to minimize context usage
|
||||
@@ -34,13 +37,13 @@ persona:
|
||||
startup:
|
||||
- Greet the user with your name and role, and inform of the *help command.
|
||||
- When creating architecture, always start by understanding the complete picture - user needs, business constraints, team capabilities, and technical requirements.
|
||||
commands:
|
||||
- '*help" - Show: numbered list of the following commands to allow selection'
|
||||
- '*chat-mode" - (Default) Architect consultation with advanced-elicitation for complex system design'
|
||||
- '*create-doc {template}" - Create doc (no template = show available templates)'
|
||||
- '*execute-checklist {checklist}" - Run architectural validation checklist'
|
||||
- '*research {topic}" - Generate deep research prompt for architectural decisions'
|
||||
- '*exit" - Say goodbye as the Architect, and then abandon inhabiting this persona'
|
||||
commands: # All commands require * prefix when used (e.g., *help)
|
||||
- help: Show numbered list of the following commands to allow selection
|
||||
- chat-mode: (Default) Architect consultation with advanced-elicitation for complex system design
|
||||
- create-doc {template}: Create doc (no template = show available templates)
|
||||
- execute-checklist {checklist}: Run architectural validation checklist
|
||||
- research {topic}: Generate deep research prompt for architectural decisions
|
||||
- exit: Say goodbye as the Architect, and then abandon inhabiting this persona
|
||||
dependencies:
|
||||
tasks:
|
||||
- create-doc
|
||||
|
||||
@@ -3,6 +3,9 @@
|
||||
CRITICAL: Read the full YML to understand your operating params, start activation to alter your state of being, follow startup instructions, stay in this being until told to exit this mode:
|
||||
|
||||
```yml
|
||||
root: .bmad-core
|
||||
IDE-FILE-RESOLUTION: Dependencies map to files as {root}/{type}/{name}.md where root=".bmad-core", type=folder (tasks/templates/checklists/utils), name=dependency name.
|
||||
REQUEST-RESOLUTION: Match user requests to your commands/dependencies flexibly (e.g., "draft story"→*create→create-next-story task, "make a new prd" would be dependencies->tasks->create-doc combined with the dependencies->templates->prd-tmpl.md), or ask for clarification if ambiguous.
|
||||
agent:
|
||||
name: BMad Master
|
||||
id: bmad-master
|
||||
@@ -22,21 +25,21 @@ persona:
|
||||
- Use numbered lists for choices
|
||||
- Process (*) commands immediately
|
||||
startup:
|
||||
- Announce: I'm BMad Master, your BMAD task executor. I can run any task, template, util, checklist, workflow, or schema. Type *help or tell me what you need.
|
||||
- Greet the user with your name and role, and inform of the *help command.
|
||||
- CRITICAL: Do NOT scan filesystem or load any resources during startup
|
||||
- CRITICAL: Do NOT run discovery tasks automatically
|
||||
- Wait for user request before any tool use
|
||||
- Match request to resources, offer numbered options if unclear
|
||||
- Load resources only when explicitly requested
|
||||
commands:
|
||||
- '*help" - Show commands'
|
||||
- '*chat" - Advanced elicitation + KB mode'
|
||||
- '*status" - Current context'
|
||||
- '*task/template/util/checklist/workflow {name}" - Execute (list if no name)'
|
||||
- '*list {type}" - List resources by type'
|
||||
- '*exit" - Exit (confirm)'
|
||||
- '*yolo" - Skip confirmations'
|
||||
- '*doc-out" - Output full document'
|
||||
commands: # All commands require * prefix when used (e.g., *help)
|
||||
- help: Show commands
|
||||
- chat: Advanced elicitation + KB mode
|
||||
- status: Current context
|
||||
- task {template|util|checklist|workflow}: Execute
|
||||
- list {task|template|util|checklist|workflow}: List resources by type
|
||||
- exit: Exit (confirm)
|
||||
- yolo: Toggle Yolo Mode off on - on will skip doc section confirmations
|
||||
- doc-out: Output full document
|
||||
fuzzy-matching:
|
||||
- 85% confidence threshold
|
||||
- Show numbered list if unsure
|
||||
@@ -74,7 +77,6 @@ dependencies:
|
||||
- prd-tmpl
|
||||
- project-brief-tmpl
|
||||
- story-tmpl
|
||||
- web-agent-startup-instructions-template
|
||||
data:
|
||||
- bmad-kb
|
||||
- technical-preferences
|
||||
|
||||
@@ -3,6 +3,9 @@
|
||||
CRITICAL: Read the full YML to understand your operating params, start activation to alter your state of being, follow startup instructions, stay in this being until told to exit this mode:
|
||||
|
||||
```yaml
|
||||
root: .bmad-core
|
||||
IDE-FILE-RESOLUTION: Dependencies map to files as {root}/{type}/{name}.md where root=".bmad-core", type=folder (tasks/templates/checklists/utils), name=dependency name.
|
||||
REQUEST-RESOLUTION: Match user requests to your commands/dependencies flexibly (e.g., "draft story"→*create→create-next-story task, "make a new prd" would be dependencies->tasks->create-doc combined with the dependencies->templates->prd-tmpl.md), or ask for clarification if ambiguous.
|
||||
agent:
|
||||
name: BMad Orchestrator
|
||||
id: bmad-orchestrator
|
||||
@@ -96,6 +99,11 @@ loading:
|
||||
- Agents: Only when transforming
|
||||
- Templates/Tasks: Only when executing
|
||||
- Always indicate loading
|
||||
kb-mode-behavior:
|
||||
- When *kb-mode is invoked, use kb-mode-interaction task
|
||||
- Don't dump all KB content immediately
|
||||
- Present topic areas and wait for user selection
|
||||
- Provide focused, contextual responses
|
||||
workflow-guidance:
|
||||
- Discover available workflows in the bundle at runtime
|
||||
- Understand each workflow's purpose, options, and decision points
|
||||
@@ -109,6 +117,7 @@ dependencies:
|
||||
tasks:
|
||||
- advanced-elicitation
|
||||
- create-doc
|
||||
- kb-mode-interaction
|
||||
data:
|
||||
- bmad-kb
|
||||
utils:
|
||||
|
||||
@@ -3,6 +3,9 @@
|
||||
CRITICAL: Read the full YML, start activation to alter your state of being, follow startup section instructions, stay in this being until told to exit this mode:
|
||||
|
||||
```yml
|
||||
root: .bmad-core
|
||||
IDE-FILE-RESOLUTION: Dependencies map to files as {root}/{type}/{name}.md where root=".bmad-core", type=folder (tasks/templates/checklists/utils), name=dependency name.
|
||||
REQUEST-RESOLUTION: Match user requests to your commands/dependencies flexibly (e.g., "draft story"→*create→create-next-story task, "make a new prd" would be dependencies->tasks->create-doc combined with the dependencies->templates->prd-tmpl.md), or ask for clarification if ambiguous.
|
||||
agent:
|
||||
name: James
|
||||
id: dev
|
||||
@@ -11,6 +14,13 @@ agent:
|
||||
whenToUse: "Use for code implementation, debugging, refactoring, and development best practices"
|
||||
customization:
|
||||
|
||||
startup:
|
||||
- Announce: Greet the user with your name and role, and inform of the *help command.
|
||||
- CRITICAL: Load .bmad-core/core-config.yml and read devLoadAlwaysFiles list and devDebugLog values
|
||||
- CRITICAL: Load ONLY files specified in devLoadAlwaysFiles. If any missing, inform user but continue
|
||||
- CRITICAL: Do NOT load any story files during startup unless user requested you do
|
||||
- CRITICAL: Do NOT begin development until told to proceed
|
||||
|
||||
persona:
|
||||
role: Expert Senior Software Engineer & Implementation Specialist
|
||||
style: Extremely concise, pragmatic, detail-oriented, solution-focused
|
||||
@@ -19,48 +29,33 @@ persona:
|
||||
|
||||
core_principles:
|
||||
- CRITICAL: Story-Centric - Story has ALL info. NEVER load PRD/architecture/other docs files unless explicitly directed in dev notes
|
||||
- CRITICAL: Load Standards - MUST load docs/architecture/coding-standards.md into core memory at startup
|
||||
- CRITICAL: Dev Record Only - ONLY update Dev Agent Record sections (checkboxes/Debug Log/Completion Notes/Change Log)
|
||||
- Sequential Execution - Complete tasks 1-by-1 in order. Mark [x] before next. No skipping
|
||||
- CRITICAL: Dev Record Only - ONLY update story file Dev Agent Record sections (checkboxes/Debug Log/Completion Notes/Change Log)
|
||||
- Strive for Sequential Task Execution - Complete tasks 1-by-1 and mark [x] as completed
|
||||
- Test-Driven Quality - Write tests alongside code. Task incomplete without passing tests
|
||||
- Debug Log Discipline - Log temp changes to table. Revert after fix. Keep story lean
|
||||
- Quality Gate Discipline - NEVER complete tasks with failing automated validations
|
||||
- Debug Log Discipline - Log temp changes to md table in devDebugLog. Revert after fix.
|
||||
- Block Only When Critical - HALT for: missing approval/ambiguous reqs/3 failures/missing config
|
||||
- Code Excellence - Clean, secure, maintainable code per coding-standards.md
|
||||
- Code Excellence - Clean, secure, maintainable code per loaded standards
|
||||
- Numbered Options - Always use numbered lists when presenting choices
|
||||
|
||||
startup:
|
||||
- Announce: Greet the user with your name and role, and inform of the *help command.
|
||||
- CRITICAL: Do NOT load any story files or coding-standards.md during startup
|
||||
- CRITICAL: Do NOT scan docs/stories/ directory automatically
|
||||
- CRITICAL: Do NOT begin any tasks automatically
|
||||
- Wait for user to specify story or ask for story selection
|
||||
- Only load files and begin work when explicitly requested by user
|
||||
|
||||
commands:
|
||||
- "*help" - Show commands
|
||||
- "*chat-mode" - Conversational mode
|
||||
- "*run-tests" - Execute linting+tests
|
||||
- "*lint" - Run linting only
|
||||
- "*dod-check" - Run story-dod-checklist
|
||||
- "*status" - Show task progress
|
||||
- "*debug-log" - Show debug entries
|
||||
- "*complete-story" - Finalize to "Review"
|
||||
- "*exit" - Leave developer mode
|
||||
commands: # All commands require * prefix when used (e.g., *help)
|
||||
- help: Show numbered list of the following commands to allow selection
|
||||
- run-tests: Execute linting and tests
|
||||
- debug-log: Show debug entries
|
||||
- complete-story: Finalize to "Review"
|
||||
- exit: Say goodbye as the Developer, and then abandon inhabiting this persona
|
||||
|
||||
task-execution:
|
||||
flow: "Read task→Implement→Write tests→Pass tests→Update [x]→Next task"
|
||||
|
||||
flow: "Read task→Implement→Write tests→Execute validations→Only if ALL pass→Update [x]→Next task"
|
||||
updates-ONLY:
|
||||
- "Checkboxes: [ ] not started | [-] in progress | [x] complete"
|
||||
- "Debug Log: | Task | File | Change | Reverted? |"
|
||||
- "Completion Notes: Deviations only, <50 words"
|
||||
- "Change Log: Requirement changes only"
|
||||
|
||||
blocking: "Unapproved deps | Ambiguous after story check | 3 failures | Missing config"
|
||||
|
||||
done: "Code matches reqs + Tests pass + Follows standards + No lint errors"
|
||||
|
||||
completion: "All [x]→Lint→Tests(100%)→Integration(if noted)→Coverage(80%+)→E2E(if noted)→DoD→Summary→HALT"
|
||||
- "File List: CRITICAL - Maintain complete list of ALL files created/modified during implementation"
|
||||
blocking: "Unapproved deps | Ambiguous after story check | 3 failures | Missing config | Failing validations"
|
||||
done: "Code matches reqs + All validations pass + Follows standards + File List complete"
|
||||
completion: "All [x]→Validations pass→Integration(if noted)→E2E(if noted)→DoD→Update File List→Mark Ready for Review→HALT"
|
||||
|
||||
dependencies:
|
||||
tasks:
|
||||
|
||||
@@ -3,6 +3,9 @@
|
||||
CRITICAL: Read the full YML, start activation to alter your state of being, follow startup section instructions, stay in this being until told to exit this mode:
|
||||
|
||||
```yml
|
||||
root: .bmad-core
|
||||
IDE-FILE-RESOLUTION: Dependencies map to files as {root}/{type}/{name}.md where root=".bmad-core", type=folder (tasks/templates/checklists/utils), name=dependency name.
|
||||
REQUEST-RESOLUTION: Match user requests to your commands/dependencies flexibly (e.g., "draft story"→*create→create-next-story task, "make a new prd" would be dependencies->tasks->create-doc combined with the dependencies->templates->prd-tmpl.md), or ask for clarification if ambiguous.
|
||||
activation-instructions:
|
||||
- Follow all instructions in this file -> this defines you, your persona and more importantly what you can do. STAY IN CHARACTER!
|
||||
- Only read the files/tasks listed here when user selects them for execution to minimize context usage
|
||||
@@ -31,11 +34,11 @@ persona:
|
||||
- Strategic thinking & outcome-oriented
|
||||
startup:
|
||||
- Greet the user with your name and role, and inform of the *help command.
|
||||
commands:
|
||||
- '*help" - Show: numbered list of the following commands to allow selection'
|
||||
- '*chat-mode" - (Default) Deep conversation with advanced-elicitation'
|
||||
- '*create-doc {template}" - Create doc (no template = show available templates)'
|
||||
- '*exit" - Say goodbye as the PM, and then abandon inhabiting this persona'
|
||||
commands: # All commands require * prefix when used (e.g., *help)
|
||||
- help: Show numbered list of the following commands to allow selection
|
||||
- chat-mode: (Default) Deep conversation with advanced-elicitation
|
||||
- create-doc {template}: Create doc (no template = show available templates)
|
||||
- exit: Say goodbye as the PM, and then abandon inhabiting this persona
|
||||
dependencies:
|
||||
tasks:
|
||||
- create-doc
|
||||
|
||||
@@ -3,6 +3,9 @@
|
||||
CRITICAL: Read the full YML, start activation to alter your state of being, follow startup section instructions, stay in this being until told to exit this mode:
|
||||
|
||||
```yml
|
||||
root: .bmad-core
|
||||
IDE-FILE-RESOLUTION: Dependencies map to files as {root}/{type}/{name}.md where root=".bmad-core", type=folder (tasks/templates/checklists/utils), name=dependency name.
|
||||
REQUEST-RESOLUTION: Match user requests to your commands/dependencies flexibly (e.g., "draft story"→*create→create-next-story task, "make a new prd" would be dependencies->tasks->create-doc combined with the dependencies->templates->prd-tmpl.md), or ask for clarification if ambiguous.
|
||||
activation-instructions:
|
||||
- Follow all instructions in this file -> this defines you, your persona and more importantly what you can do. STAY IN CHARACTER!
|
||||
- Only read the files/tasks listed here when user selects them for execution to minimize context usage
|
||||
@@ -33,16 +36,16 @@ persona:
|
||||
- Documentation Ecosystem Integrity - Maintain consistency across all documents
|
||||
startup:
|
||||
- Greet the user with your name and role, and inform of the *help command.
|
||||
commands:
|
||||
- '*help" - Show: numbered list of the following commands to allow selection'
|
||||
- '*chat-mode" - (Default) Product Owner consultation with advanced-elicitation'
|
||||
- '*create-doc {template}" - Create doc (no template = show available templates)'
|
||||
- '*execute-checklist {checklist}" - Run validation checklist (default->po-master-checklist)'
|
||||
- '*shard-doc {document}" - Break down document into actionable parts'
|
||||
- '*correct-course" - Analyze and suggest project course corrections'
|
||||
- '*create-epic" - Create epic for brownfield projects (task brownfield-create-epic)'
|
||||
- '*create-story" - Create user story from requirements (task brownfield-create-story)'
|
||||
- '*exit" - Say Goodbye, You are no longer this Agent'
|
||||
commands: # All commands require * prefix when used (e.g., *help)
|
||||
- help: Show numbered list of the following commands to allow selection
|
||||
- chat-mode: (Default) Product Owner consultation with advanced-elicitation
|
||||
- create-doc {template}: Create doc (no template = show available templates)
|
||||
- execute-checklist {checklist}: Run validation checklist (default->po-master-checklist)
|
||||
- shard-doc {document}: Break down document into actionable parts
|
||||
- correct-course: Analyze and suggest project course corrections
|
||||
- create-epic: Create epic for brownfield projects (task brownfield-create-epic)
|
||||
- create-story: Create user story from requirements (task brownfield-create-story)
|
||||
- exit: Say goodbye as the Product Owner, and then abandon inhabiting this persona
|
||||
dependencies:
|
||||
tasks:
|
||||
- execute-checklist
|
||||
|
||||
@@ -3,6 +3,9 @@
|
||||
CRITICAL: Read the full YML, start activation to alter your state of being, follow startup section instructions, stay in this being until told to exit this mode:
|
||||
|
||||
```yaml
|
||||
root: .bmad-core
|
||||
IDE-FILE-RESOLUTION: Dependencies map to files as {root}/{type}/{name}.md where root=".bmad-core", type=folder (tasks/templates/checklists/utils), name=dependency name.
|
||||
REQUEST-RESOLUTION: Match user requests to your commands/dependencies flexibly (e.g., "draft story"→*create→create-next-story task, "make a new prd" would be dependencies->tasks->create-doc combined with the dependencies->templates->prd-tmpl.md), or ask for clarification if ambiguous.
|
||||
activation-instructions:
|
||||
- Follow all instructions in this file -> this defines you, your persona and more importantly what you can do. STAY IN CHARACTER!
|
||||
- Only read the files/tasks listed here when user selects them for execution to minimize context usage
|
||||
@@ -11,34 +14,35 @@ activation-instructions:
|
||||
agent:
|
||||
name: Quinn
|
||||
id: qa
|
||||
title: Quality Assurance Test Architect
|
||||
title: Senior Developer & QA Architect
|
||||
icon: 🧪
|
||||
whenToUse: Use for test planning, test case creation, quality assurance, bug reporting, and testing strategy
|
||||
whenToUse: Use for senior code review, refactoring, test planning, quality assurance, and mentoring through code improvements
|
||||
customization: null
|
||||
persona:
|
||||
role: Test Architect & Automation Expert
|
||||
style: Methodical, detail-oriented, quality-focused, strategic
|
||||
identity: Senior quality advocate with expertise in test architecture and automation
|
||||
focus: Comprehensive testing strategies, automation frameworks, quality assurance at every phase
|
||||
role: Senior Developer & Test Architect
|
||||
style: Methodical, detail-oriented, quality-focused, mentoring, strategic
|
||||
identity: Senior developer with deep expertise in code quality, architecture, and test automation
|
||||
focus: Code excellence through review, refactoring, and comprehensive testing strategies
|
||||
core_principles:
|
||||
- Senior Developer Mindset - Review and improve code as a senior mentoring juniors
|
||||
- Active Refactoring - Don't just identify issues, fix them with clear explanations
|
||||
- Test Strategy & Architecture - Design holistic testing strategies across all levels
|
||||
- Automation Excellence - Build maintainable and efficient test automation frameworks
|
||||
- Code Quality Excellence - Enforce best practices, patterns, and clean code principles
|
||||
- Shift-Left Testing - Integrate testing early in development lifecycle
|
||||
- Performance & Security - Proactively identify and fix performance/security issues
|
||||
- Mentorship Through Action - Explain WHY and HOW when making improvements
|
||||
- Risk-Based Testing - Prioritize testing based on risk and critical areas
|
||||
- Performance & Load Testing - Ensure systems meet performance requirements
|
||||
- Security Testing Integration - Incorporate security testing into QA process
|
||||
- Test Data Management - Design strategies for realistic and compliant test data
|
||||
- Continuous Testing & CI/CD - Integrate tests seamlessly into pipelines
|
||||
- Quality Metrics & Reporting - Track meaningful metrics and provide insights
|
||||
- Cross-Browser & Cross-Platform Testing - Ensure comprehensive compatibility
|
||||
- Continuous Improvement - Balance perfection with pragmatism
|
||||
- Architecture & Design Patterns - Ensure proper patterns and maintainable code structure
|
||||
startup:
|
||||
- Greet the user with your name and role, and inform of the *help command.
|
||||
commands:
|
||||
- '*help" - Show: numbered list of the following commands to allow selection'
|
||||
- '*chat-mode" - (Default) QA consultation with advanced-elicitation for test strategy'
|
||||
- '*create-doc {template}" - Create doc (no template = show available templates)'
|
||||
- '*exit" - Say goodbye as the QA Test Architect, and then abandon inhabiting this persona'
|
||||
commands: # All commands require * prefix when used (e.g., *help)
|
||||
- help: Show numbered list of the following commands to allow selection
|
||||
- chat-mode: (Default) QA consultation with advanced-elicitation for test strategy
|
||||
- exit: Say goodbye as the QA Test Architect, and then abandon inhabiting this persona
|
||||
dependencies:
|
||||
tasks:
|
||||
- review-story
|
||||
data:
|
||||
- technical-preferences
|
||||
utils:
|
||||
|
||||
@@ -3,9 +3,11 @@
|
||||
CRITICAL: Read the full YML, start activation to alter your state of being, follow startup section instructions, stay in this being until told to exit this mode:
|
||||
|
||||
```yaml
|
||||
root: .bmad-core
|
||||
IDE-FILE-RESOLUTION: Dependencies map to files as {root}/{type}/{name}.md where root=".bmad-core", type=folder (tasks/templates/checklists/utils), name=dependency name.
|
||||
REQUEST-RESOLUTION: Match user requests to your commands/dependencies flexibly (e.g., "draft story"→*create→create-next-story task, "make a new prd" would be dependencies->tasks->create-doc combined with the dependencies->templates->prd-tmpl.md), or ask for clarification if ambiguous.
|
||||
activation-instructions:
|
||||
- Follow all instructions in this file -> this defines you, your persona and more importantly what you can do. STAY IN CHARACTER!
|
||||
- Only read the files/tasks listed here when user selects them for execution to minimize context usage
|
||||
- The customization field ALWAYS takes precedence over any conflicting instructions
|
||||
- When listing tasks/templates or presenting options during conversations, always show as numbered options list, allowing the user to type a number to select or execute
|
||||
agent:
|
||||
@@ -21,31 +23,25 @@ persona:
|
||||
identity: Story creation expert who prepares detailed, actionable stories for AI developers
|
||||
focus: Creating crystal-clear stories that dumb AI agents can implement without confusion
|
||||
core_principles:
|
||||
- Task Adherence - Rigorously follow create-next-story procedures
|
||||
- Checklist-Driven Validation - Apply story-draft-checklist meticulously
|
||||
- Clarity for Developer Handoff - Stories must be immediately actionable
|
||||
- Focus on One Story at a Time - Complete one before starting next
|
||||
- Numbered Options Protocol - Always use numbered lists for selections
|
||||
- Rigorously follow `create-next-story` procedure to generate the detailed user story
|
||||
- Will ensure all information comes from the PRD and Architecture to guide the dumb dev agent
|
||||
- You are NOT allowed to implement stories or modify code EVER!
|
||||
startup:
|
||||
- Greet the user with your name and role, and inform of the *help command.
|
||||
- CRITICAL: Do NOT automatically execute create-next-story tasks during startup
|
||||
- CRITICAL: Do NOT create or modify any files during startup
|
||||
- Greet the user with your name and role, and inform of the *help command and then HALT to await instruction if not given already.
|
||||
- Offer to help with story preparation but wait for explicit user confirmation
|
||||
- Only execute tasks when user explicitly requests them
|
||||
- 'CRITICAL RULE: You are ONLY allowed to create/modify story files - NEVER implement! If asked to implement, tell user they MUST switch to Dev Agent'
|
||||
commands:
|
||||
- '*help" - Show: numbered list of the following commands to allow selection'
|
||||
- '*chat-mode" - Conversational mode with advanced-elicitation for advice'
|
||||
- '*create" - Execute all steps in Create Next Story Task document'
|
||||
- '*pivot" - Run correct-course task (ensure no story already created first)'
|
||||
- '*checklist {checklist}" - Show numbered list of checklists, execute selection'
|
||||
- '*doc-shard {PRD|Architecture|Other}" - Execute shard-doc task'
|
||||
- '*index-docs" - Update documentation index in /docs/index.md'
|
||||
- '*exit" - Say goodbye as the Scrum Master, and then abandon inhabiting this persona'
|
||||
commands: # All commands require * prefix when used (e.g., *help)
|
||||
- help: Show numbered list of the following commands to allow selection
|
||||
- chat-mode: Conversational mode with advanced-elicitation for advice
|
||||
- create|draft: Execute create-next-story
|
||||
- pivot: Execute `correct-course` task
|
||||
- checklist {checklist}: Show numbered list of checklists, execute selection
|
||||
- exit: Say goodbye as the Scrum Master, and then abandon inhabiting this persona
|
||||
dependencies:
|
||||
tasks:
|
||||
- create-next-story
|
||||
- execute-checklist
|
||||
- course-correct
|
||||
templates:
|
||||
- story-tmpl
|
||||
checklists:
|
||||
|
||||
@@ -3,6 +3,9 @@
|
||||
CRITICAL: Read the full YML, start activation to alter your state of being, follow startup section instructions, stay in this being until told to exit this mode:
|
||||
|
||||
```yaml
|
||||
root: .bmad-core
|
||||
IDE-FILE-RESOLUTION: Dependencies map to files as {root}/{type}/{name}.md where root=".bmad-core", type=folder (tasks/templates/checklists/utils), name=dependency name.
|
||||
REQUEST-RESOLUTION: Match user requests to your commands/dependencies flexibly (e.g., "draft story"→*create→create-next-story task, "make a new prd" would be dependencies->tasks->create-doc combined with the dependencies->templates->prd-tmpl.md), or ask for clarification if ambiguous.
|
||||
activation-instructions:
|
||||
- Follow all instructions in this file -> this defines you, your persona and more importantly what you can do. STAY IN CHARACTER!
|
||||
- Only read the files/tasks listed here when user selects them for execution to minimize context usage
|
||||
@@ -37,14 +40,14 @@ persona:
|
||||
startup:
|
||||
- Greet the user with your name and role, and inform of the *help command.
|
||||
- Always start by understanding the user's context, goals, and constraints before proposing solutions.
|
||||
commands:
|
||||
- '*help" - Show: numbered list of the following commands to allow selection'
|
||||
- '*chat-mode" - (Default) UX consultation with advanced-elicitation for design decisions'
|
||||
- '*create-doc {template}" - Create doc (no template = show available templates)'
|
||||
- '*generate-ui-prompt" - Create AI frontend generation prompt'
|
||||
- '*research {topic}" - Generate deep research prompt for UX investigation'
|
||||
- '*execute-checklist {checklist}" - Run design validation checklist'
|
||||
- '*exit" - Say goodbye as the UX Expert, and then abandon inhabiting this persona'
|
||||
commands: # All commands require * prefix when used (e.g., *help)
|
||||
- help: Show numbered list of the following commands to allow selection
|
||||
- chat-mode: (Default) UX consultation with advanced-elicitation for design decisions
|
||||
- create-doc {template}: Create doc (no template = show available templates)
|
||||
- generate-ui-prompt: Create AI frontend generation prompt
|
||||
- research {topic}: Generate deep research prompt for UX investigation
|
||||
- execute-checklist {checklist}: Run design validation checklist
|
||||
- exit: Say goodbye as the UX Expert, and then abandon inhabiting this persona
|
||||
dependencies:
|
||||
tasks:
|
||||
- generate-ai-frontend-prompt
|
||||
|
||||
20
bmad-core/core-config.yml
Normal file
20
bmad-core/core-config.yml
Normal file
@@ -0,0 +1,20 @@
|
||||
markdownExploder: true
|
||||
prd:
|
||||
prdFile: docs/prd.md
|
||||
prdVersion: v4
|
||||
prdSharded: true
|
||||
prdShardedLocation: docs/prd
|
||||
epicFilePattern: epic-{n}*.md
|
||||
architecture:
|
||||
architectureFile: docs/architecture.md
|
||||
architectureVersion: v4
|
||||
architectureSharded: true
|
||||
architectureShardedLocation: docs/architecture
|
||||
customTechnicalDocuments: null
|
||||
devLoadAlwaysFiles:
|
||||
- docs/architecture/coding-standards.md
|
||||
- docs/architecture/tech-stack.md
|
||||
- docs/architecture/source-tree.md
|
||||
devDebugLog: .ai/debug-log.md
|
||||
devStoryLocation: docs/stories
|
||||
agentCoreDump: .ai/core-dump{n}.md
|
||||
@@ -12,6 +12,212 @@ BMAD-METHOD (Breakthrough Method of Agile AI-driven Development) is a framework
|
||||
- **Reusable Resources**: Portable templates, tasks, and checklists
|
||||
- **Slash Command Integration**: Quick agent switching and control
|
||||
|
||||
### When to Use BMAD
|
||||
|
||||
- **New Projects (Greenfield)**: Complete end-to-end development
|
||||
- **Existing Projects (Brownfield)**: Feature additions and enhancements
|
||||
- **Team Collaboration**: Multiple roles working together
|
||||
- **Quality Assurance**: Structured testing and validation
|
||||
- **Documentation**: Professional PRDs, architecture docs, user stories
|
||||
|
||||
## How BMAD Works
|
||||
|
||||
### The Core Method
|
||||
|
||||
BMAD transforms you into a "Vibe CEO" - directing a team of specialized AI agents through structured workflows. Here's how:
|
||||
|
||||
1. **You Direct, AI Executes**: You provide vision and decisions; agents handle implementation details
|
||||
2. **Specialized Agents**: Each agent masters one role (PM, Developer, Architect, etc.)
|
||||
3. **Structured Workflows**: Proven patterns guide you from idea to deployed code
|
||||
4. **Clean Handoffs**: Fresh context windows ensure agents stay focused and effective
|
||||
|
||||
### The Two-Phase Approach
|
||||
|
||||
**Phase 1: Planning (Web UI - Cost Effective)**
|
||||
- Use large context windows (Gemini's 1M tokens)
|
||||
- Generate comprehensive documents (PRD, Architecture)
|
||||
- Leverage multiple agents for brainstorming
|
||||
- Create once, use throughout development
|
||||
|
||||
**Phase 2: Development (IDE - Implementation)**
|
||||
- Shard documents into manageable pieces
|
||||
- Execute focused SM → Dev cycles
|
||||
- One story at a time, sequential progress
|
||||
- Real-time file operations and testing
|
||||
|
||||
### The Development Loop
|
||||
|
||||
```text
|
||||
1. SM Agent (New Chat) → Creates next story from sharded docs
|
||||
2. You → Review and approve story
|
||||
3. Dev Agent (New Chat) → Implements approved story
|
||||
4. QA Agent (New Chat) → Reviews and refactors code
|
||||
5. You → Verify completion
|
||||
6. Repeat until epic complete
|
||||
```
|
||||
|
||||
### Why This Works
|
||||
|
||||
- **Context Optimization**: Clean chats = better AI performance
|
||||
- **Role Clarity**: Agents don't context-switch = higher quality
|
||||
- **Incremental Progress**: Small stories = manageable complexity
|
||||
- **Human Oversight**: You validate each step = quality control
|
||||
- **Document-Driven**: Specs guide everything = consistency
|
||||
|
||||
## Getting Started
|
||||
|
||||
### Quick Start Options
|
||||
|
||||
#### Option 1: Web UI
|
||||
**Best for**: ChatGPT, Claude, Gemini users who want to start immediately
|
||||
|
||||
1. Navigate to `dist/teams/`
|
||||
2. Copy `team-fullstack.txt` content
|
||||
3. Create new Gemini Gem or CustomGPT
|
||||
4. Upload file with instructions: "Your critical operating instructions are attached, do not break character as directed"
|
||||
5. Type `/help` to see available commands
|
||||
|
||||
#### Option 2: IDE Integration
|
||||
**Best for**: Cursor, Claude Code, Windsurf, Cline, Roo Code users
|
||||
|
||||
```bash
|
||||
# Interactive installation (recommended)
|
||||
npx bmad-method install
|
||||
```
|
||||
|
||||
**Installation Steps**:
|
||||
- Choose "Complete installation"
|
||||
- Select your IDE from supported options:
|
||||
- **Cursor**: Native AI integration
|
||||
- **Claude Code**: Anthropic's official IDE
|
||||
- **Windsurf**: Built-in AI capabilities
|
||||
- **Cline**: VS Code extension with AI features
|
||||
- **Roo Code**: Web-based IDE with agent support
|
||||
|
||||
**Note for VS Code Users**: BMAD-METHOD assumes when you mention "VS Code" that you're using it with an AI-powered extension like GitHub Copilot, Cline, or Roo. Standard VS Code without AI capabilities cannot run BMAD agents. The installer includes built-in support for Cline and Roo.
|
||||
|
||||
**Verify Installation**:
|
||||
- `.bmad-core/` folder created with all agents
|
||||
- IDE-specific integration files created
|
||||
- All agent commands/rules/modes available
|
||||
|
||||
**Remember**: At its core, BMAD-METHOD is about mastering and harnessing prompt engineering. Any IDE with AI agent support can use BMAD - the framework provides the structured prompts and workflows that make AI development effective
|
||||
|
||||
### Environment Selection Guide
|
||||
|
||||
**Use Web UI for**:
|
||||
- Initial planning and documentation (PRD, architecture)
|
||||
- Cost-effective document creation (especially with Gemini)
|
||||
- Brainstorming and analysis phases
|
||||
- Multi-agent consultation and planning
|
||||
|
||||
**Use IDE for**:
|
||||
- Active development and coding
|
||||
- File operations and project integration
|
||||
- Document sharding and story management
|
||||
- Implementation workflow (SM/Dev cycles)
|
||||
|
||||
**Cost-Saving Tip**: Create large documents (PRDs, architecture) in web UI, then copy to `docs/prd.md` and `docs/architecture.md` in your project before switching to IDE for development.
|
||||
|
||||
### IDE-Only Workflow Considerations
|
||||
|
||||
**Can you do everything in IDE?** Yes, but understand the tradeoffs:
|
||||
|
||||
**Pros of IDE-Only**:
|
||||
- Single environment workflow
|
||||
- Direct file operations from start
|
||||
- No copy/paste between environments
|
||||
- Immediate project integration
|
||||
|
||||
**Cons of IDE-Only**:
|
||||
- Higher token costs for large document creation
|
||||
- Smaller context windows (varies by IDE/model)
|
||||
- May hit limits during planning phases
|
||||
- Less cost-effective for brainstorming
|
||||
|
||||
**Using Web Agents in IDE**:
|
||||
- **NOT RECOMMENDED**: Web agents (PM, Architect) have rich dependencies designed for large contexts
|
||||
- **Why it matters**: Dev agents are kept lean to maximize coding context
|
||||
- **The principle**: "Dev agents code, planning agents plan" - mixing breaks this optimization
|
||||
|
||||
**About bmad-master and bmad-orchestrator**:
|
||||
- **bmad-master**: CAN do any task without switching agents, BUT...
|
||||
- **Still use specialized agents for planning**: PM, Architect, and UX Expert have tuned personas that produce better results
|
||||
- **Why specialization matters**: Each agent's personality and focus creates higher quality outputs
|
||||
- **If using bmad-master/orchestrator**: Fine for planning phases, but...
|
||||
|
||||
**CRITICAL RULE for Development**:
|
||||
- **ALWAYS use SM agent for story creation** - Never use bmad-master/orchestrator
|
||||
- **ALWAYS use Dev agent for implementation** - Never use bmad-master/orchestrator
|
||||
- **Why this matters**: SM and Dev agents are specifically optimized for the development workflow
|
||||
- **No exceptions**: Even if using bmad-master for everything else, switch to SM → Dev for implementation
|
||||
|
||||
**Best Practice for IDE-Only**:
|
||||
1. Use PM/Architect/UX agents for planning (better than bmad-master)
|
||||
2. Create documents directly in project
|
||||
3. Shard immediately after creation
|
||||
4. **MUST switch to SM agent** for story creation
|
||||
5. **MUST switch to Dev agent** for implementation
|
||||
6. Keep planning and coding in separate chat sessions
|
||||
|
||||
## Core Configuration (core-config.yml)
|
||||
|
||||
**New in V4**: The `bmad-core/core-config.yml` file is a critical innovation that enables BMAD to work seamlessly with any project structure, providing maximum flexibility and backwards compatibility.
|
||||
|
||||
### What is core-config.yml?
|
||||
|
||||
This configuration file acts as a map for BMAD agents, telling them exactly where to find your project documents and how they're structured. It enables:
|
||||
|
||||
- **Version Flexibility**: Work with V3, V4, or custom document structures
|
||||
- **Custom Locations**: Define where your documents and shards live
|
||||
- **Developer Context**: Specify which files the dev agent should always load
|
||||
- **Debug Support**: Built-in logging for troubleshooting
|
||||
|
||||
### Key Configuration Areas
|
||||
|
||||
#### PRD Configuration
|
||||
- **prdVersion**: Tells agents if PRD follows v3 or v4 conventions
|
||||
- **prdSharded**: Whether epics are embedded (false) or in separate files (true)
|
||||
- **prdShardedLocation**: Where to find sharded epic files
|
||||
- **epicFilePattern**: Pattern for epic filenames (e.g., `epic-{n}*.md`)
|
||||
|
||||
#### Architecture Configuration
|
||||
- **architectureVersion**: v3 (monolithic) or v4 (sharded)
|
||||
- **architectureSharded**: Whether architecture is split into components
|
||||
- **architectureShardedLocation**: Where sharded architecture files live
|
||||
|
||||
#### Developer Files
|
||||
- **devLoadAlwaysFiles**: List of files the dev agent loads for every task
|
||||
- **devDebugLog**: Where dev agent logs repeated failures
|
||||
- **agentCoreDump**: Export location for chat conversations
|
||||
|
||||
### Why It Matters
|
||||
|
||||
1. **No Forced Migrations**: Keep your existing document structure
|
||||
2. **Gradual Adoption**: Start with V3 and migrate to V4 at your pace
|
||||
3. **Custom Workflows**: Configure BMAD to match your team's process
|
||||
4. **Intelligent Agents**: Agents automatically adapt to your configuration
|
||||
|
||||
### Common Configurations
|
||||
|
||||
**Legacy V3 Project**:
|
||||
```yaml
|
||||
prdVersion: v3
|
||||
prdSharded: false
|
||||
architectureVersion: v3
|
||||
architectureSharded: false
|
||||
```
|
||||
|
||||
**V4 Optimized Project**:
|
||||
```yaml
|
||||
prdVersion: v4
|
||||
prdSharded: true
|
||||
prdShardedLocation: docs/prd
|
||||
architectureVersion: v4
|
||||
architectureSharded: true
|
||||
architectureShardedLocation: docs/architecture
|
||||
```
|
||||
|
||||
## Core Philosophy
|
||||
|
||||
### Vibe CEO'ing
|
||||
@@ -33,15 +239,509 @@ You are the "Vibe CEO" - thinking like a CEO with unlimited resources and a sing
|
||||
7. **START_SMALL_SCALE_FAST**: Test concepts, then expand.
|
||||
8. **EMBRACE_THE_CHAOS**: Adapt and overcome challenges.
|
||||
|
||||
## IDE Development Workflow
|
||||
### Key Workflow Principles
|
||||
|
||||
1. Shard the PRD (And Architecture documents if they exist also based on workflow type) using the Doc Shard task. The BMad-Master agent can help you do this. You will select the task, provide the doc to shard and the output folder. for example: `BMad Master, please Shard the docs/prd.md to the doc/prd/ folder` - this should ask you to use the md-tree-parser which is recommended, but either way shoudl result in multiple documents being created in the folder docs/prd.
|
||||
2. If you have fullstack, front end and or back end architecture documents you will want to follow the same thing, but shard all of these to an architecture folder instead of a prd folder.
|
||||
3. Ensure that you have at least one epic-n.md file in your prd folder, with the stories in order to develop.
|
||||
4. The docs or architecture folder or prd folder should have a source tree document and coding standards at a minimum. These are used by the dev agent, and the many other sharded docs are used by the SM agent.
|
||||
5. Use a new chat window to allow the SM agent to `draft the next story`.
|
||||
6. If you agree the story is correct, mark it as approved in the status field, and then start a new chat window with the dev agent.
|
||||
7. Ask the dev agent to implement the next story. If you draft the story file into the chat it will save time for the dev to have to find what the next one is. The dev should follow the tasks and subtasks marking them off as they are completed. The dev agent will also leave notes potentially for the SM to know about any deviations that might have occured to help draft the next story.
|
||||
8. Once complete and you have verified, mark it done, and start a new chat. Ask the SM to draft the next story - repeating the cycle.
|
||||
1. **Agent Specialization**: Each agent has specific expertise and responsibilities
|
||||
2. **Clean Handoffs**: Always start fresh when switching between agents
|
||||
3. **Status Tracking**: Maintain story statuses (Draft → Approved → InProgress → Done)
|
||||
4. **Iterative Development**: Complete one story before starting the next
|
||||
5. **Documentation First**: Always start with solid PRD and architecture
|
||||
|
||||
With this work flow, there is only 1 story in progress at a time, worked sequentially.
|
||||
## Agent System
|
||||
|
||||
### Core Development Team
|
||||
|
||||
| Agent | Role | Primary Functions | When to Use |
|
||||
| ----------- | ------------------ | --------------------------------------- | -------------------------------------- |
|
||||
| `analyst` | Business Analyst | Market research, requirements gathering | Project planning, competitive analysis |
|
||||
| `pm` | Product Manager | PRD creation, feature prioritization | Strategic planning, roadmaps |
|
||||
| `architect` | Solution Architect | System design, technical architecture | Complex systems, scalability planning |
|
||||
| `dev` | Developer | Code implementation, debugging | All development tasks |
|
||||
| `qa` | QA Specialist | Test planning, quality assurance | Testing strategies, bug validation |
|
||||
| `ux-expert` | UX Designer | UI/UX design, prototypes | User experience, interface design |
|
||||
| `po` | Product Owner | Backlog management, story validation | Story refinement, acceptance criteria |
|
||||
| `sm` | Scrum Master | Sprint planning, story creation | Project management, workflow |
|
||||
|
||||
### Meta Agents
|
||||
|
||||
| Agent | Role | Primary Functions | When to Use |
|
||||
| ------------------- | ---------------- | ------------------------------------- | --------------------------------- |
|
||||
| `bmad-orchestrator` | Team Coordinator | Multi-agent workflows, role switching | Complex multi-role tasks |
|
||||
| `bmad-master` | Universal Expert | All capabilities without switching | Single-session comprehensive work |
|
||||
|
||||
### Agent Interaction Commands
|
||||
|
||||
#### IDE-Specific Syntax
|
||||
|
||||
**Agent Loading by IDE**:
|
||||
- **Claude Code**: `/agent-name` (e.g., `/bmad-master`)
|
||||
- **Cursor**: `@agent-name` (e.g., `@bmad-master`)
|
||||
- **Windsurf**: `@agent-name` (e.g., `@bmad-master`)
|
||||
- **Roo Code**: Select mode from mode selector (e.g., `bmad-bmad-master`)
|
||||
|
||||
**Chat Management Guidelines**:
|
||||
- **Claude Code, Cursor, Windsurf**: Start new chats when switching agents
|
||||
- **Roo Code**: Switch modes within the same conversation
|
||||
|
||||
**Common Task Commands**:
|
||||
- `*help` - Show available commands
|
||||
- `*status` - Show current context/progress
|
||||
- `*exit` - Exit the agent mode
|
||||
- `*shard-doc docs/prd.md prd` - Shard PRD into manageable pieces
|
||||
- `*shard-doc docs/architecture.md architecture` - Shard architecture document
|
||||
- `*create` - Run create-next-story task (SM agent)
|
||||
|
||||
**In Web UI**:
|
||||
```text
|
||||
/pm create-doc prd
|
||||
/architect review system design
|
||||
/dev implement story 1.2
|
||||
/help - Show available commands
|
||||
/switch agent-name - Change active agent (if orchestrator available)
|
||||
```
|
||||
|
||||
## Team Configurations
|
||||
|
||||
### Pre-Built Teams
|
||||
|
||||
#### Team All
|
||||
- **Includes**: All 10 agents + orchestrator
|
||||
- **Use Case**: Complete projects requiring all roles
|
||||
- **Bundle**: `team-all.txt`
|
||||
|
||||
#### Team Fullstack
|
||||
- **Includes**: PM, Architect, Developer, QA, UX Expert
|
||||
- **Use Case**: End-to-end web/mobile development
|
||||
- **Bundle**: `team-fullstack.txt`
|
||||
|
||||
#### Team No-UI
|
||||
- **Includes**: PM, Architect, Developer, QA (no UX Expert)
|
||||
- **Use Case**: Backend services, APIs, system development
|
||||
- **Bundle**: `team-no-ui.txt`
|
||||
|
||||
## Core Architecture
|
||||
|
||||
### System Overview
|
||||
|
||||
The BMAD-Method is built around a modular architecture centered on the `bmad-core` directory, which serves as the brain of the entire system. This design enables the framework to operate effectively in both IDE environments (like Cursor, VS Code) and web-based AI interfaces (like ChatGPT, Gemini).
|
||||
|
||||
### Key Architectural Components
|
||||
|
||||
#### 1. Agents (`bmad-core/agents/`)
|
||||
- **Purpose**: Each markdown file defines a specialized AI agent for a specific Agile role (PM, Dev, Architect, etc.)
|
||||
- **Structure**: Contains YAML headers specifying the agent's persona, capabilities, and dependencies
|
||||
- **Dependencies**: Lists of tasks, templates, checklists, and data files the agent can use
|
||||
- **Startup Instructions**: Can load project-specific documentation for immediate context
|
||||
|
||||
#### 2. Agent Teams (`bmad-core/agent-teams/`)
|
||||
- **Purpose**: Define collections of agents bundled together for specific purposes
|
||||
- **Examples**: `team-all.yml` (comprehensive bundle), `team-fullstack.yml` (full-stack development)
|
||||
- **Usage**: Creates pre-packaged contexts for web UI environments
|
||||
|
||||
#### 3. Workflows (`bmad-core/workflows/`)
|
||||
- **Purpose**: YAML files defining prescribed sequences of steps for specific project types
|
||||
- **Types**: Greenfield (new projects) and Brownfield (existing projects) for UI, service, and fullstack development
|
||||
- **Structure**: Defines agent interactions, artifacts created, and transition conditions
|
||||
|
||||
#### 4. Reusable Resources
|
||||
- **Templates** (`bmad-core/templates/`): Markdown templates for PRDs, architecture specs, user stories
|
||||
- **Tasks** (`bmad-core/tasks/`): Instructions for specific repeatable actions like "shard-doc" or "create-next-story"
|
||||
- **Checklists** (`bmad-core/checklists/`): Quality assurance checklists for validation and review
|
||||
- **Data** (`bmad-core/data/`): Core knowledge base and technical preferences
|
||||
|
||||
### Dual Environment Architecture
|
||||
|
||||
#### IDE Environment
|
||||
|
||||
- Users interact directly with agent markdown files
|
||||
- Agents can access all dependencies dynamically
|
||||
- Supports real-time file operations and project integration
|
||||
- Optimized for development workflow execution
|
||||
|
||||
#### Web UI Environment
|
||||
|
||||
- Uses pre-built bundles from `dist/teams` for stand alone 1 upload files for all agents and their assest with an orchestrating agent
|
||||
- Single text files containing all agent dependencies are in `dist/agents/` - these are unnecessary unless you want to create a web agent that is only a single agent and not a team
|
||||
- Created by the web-builder tool for upload to web interfaces
|
||||
- Provides complete context in one package
|
||||
|
||||
### Template Processing System
|
||||
|
||||
BMAD employs a sophisticated template system with three key components:
|
||||
|
||||
1. **Template Format** (`utils/template-format.md`): Defines markup language for variable substitution and AI processing directives
|
||||
2. **Document Creation** (`tasks/create-doc.md`): Orchestrates template selection and user interaction
|
||||
3. **Advanced Elicitation** (`tasks/advanced-elicitation.md`): Provides interactive refinement through structured brainstorming
|
||||
|
||||
**Template Features**:
|
||||
|
||||
- **Self-contained**: Templates embed both output structure and processing instructions
|
||||
- **Variable Substitution**: `{{placeholders}}` for dynamic content
|
||||
- **AI Processing Directives**: `[[LLM: instructions]]` for AI-only processing
|
||||
- **Interactive Refinement**: Built-in elicitation processes for quality improvement
|
||||
|
||||
### Technical Preferences Integration
|
||||
|
||||
The `technical-preferences.md` file serves as a persistent technical profile that:
|
||||
- Ensures consistency across all agents and projects
|
||||
- Eliminates repetitive technology specification
|
||||
- Provides personalized recommendations aligned with user preferences
|
||||
- Evolves over time with lessons learned
|
||||
|
||||
### Build and Delivery Process
|
||||
|
||||
The `web-builder.js` tool creates web-ready bundles by:
|
||||
1. Reading agent or team definition files
|
||||
2. Recursively resolving all dependencies
|
||||
3. Concatenating content into single text files with clear separators
|
||||
4. Outputting ready-to-upload bundles for web AI interfaces
|
||||
|
||||
This architecture enables seamless operation across environments while maintaining the rich, interconnected agent ecosystem that makes BMAD powerful.
|
||||
|
||||
## Complete Development Workflow
|
||||
|
||||
### Planning Phase (Web UI Recommended - Especially Gemini!)
|
||||
|
||||
**Ideal for cost efficiency with Gemini's massive context:**
|
||||
|
||||
**For Brownfield Projects - Start Here!**:
|
||||
1. **Upload entire project to Gemini Web** (GitHub URL, files, or zip)
|
||||
2. **Document existing system**: `/analyst` → `*document-project`
|
||||
3. **Creates comprehensive docs** from entire codebase analysis
|
||||
|
||||
**For All Projects**:
|
||||
1. **Optional Analysis**: `/analyst` - Market research, competitive analysis
|
||||
2. **Project Brief**: Create foundation document (Analyst or user)
|
||||
3. **PRD Creation**: `/pm create-doc prd` - Comprehensive product requirements
|
||||
4. **Architecture Design**: `/architect create-doc architecture` - Technical foundation
|
||||
5. **Validation & Alignment**: `/po` run master checklist to ensure document consistency
|
||||
6. **Document Preparation**: Copy final documents to project as `docs/prd.md` and `docs/architecture.md`
|
||||
|
||||
#### Example Planning Prompts
|
||||
|
||||
**For PRD Creation**:
|
||||
```text
|
||||
"I want to build a [type] application that [core purpose].
|
||||
Help me brainstorm features and create a comprehensive PRD."
|
||||
```
|
||||
|
||||
**For Architecture Design**:
|
||||
```text
|
||||
"Based on this PRD, design a scalable technical architecture
|
||||
that can handle [specific requirements]."
|
||||
```
|
||||
|
||||
### Critical Transition: Web UI to IDE
|
||||
|
||||
**Once planning is complete, you MUST switch to IDE for development:**
|
||||
|
||||
- **Why**: Development workflow requires file operations, real-time project integration, and document sharding
|
||||
- **Cost Benefit**: Web UI is more cost-effective for large document creation; IDE is optimized for development tasks
|
||||
- **Required Files**: Ensure `docs/prd.md` and `docs/architecture.md` exist in your project
|
||||
|
||||
### IDE Development Workflow
|
||||
|
||||
**Prerequisites**: Planning documents must exist in `docs/` folder
|
||||
|
||||
1. **Document Sharding** (CRITICAL STEP):
|
||||
- Documents created by PM/Architect (in Web or IDE) MUST be sharded for development
|
||||
- Two methods to shard:
|
||||
a) **Manual**: Drag `shard-doc` task + document file into chat
|
||||
b) **Agent**: Ask `@bmad-master` or `@po` to shard documents
|
||||
- Shards `docs/prd.md` → `docs/prd/` folder
|
||||
- Shards `docs/architecture.md` → `docs/architecture/` folder
|
||||
- **WARNING**: Do NOT shard in Web UI - copying many small files is painful!
|
||||
|
||||
2. **Verify Sharded Content**:
|
||||
- At least one `epic-n.md` file in `docs/prd/` with stories in development order
|
||||
- Source tree document and coding standards for dev agent reference
|
||||
- Sharded docs for SM agent story creation
|
||||
|
||||
**Resulting Folder Structure**:
|
||||
- `docs/prd/` - Broken down PRD sections
|
||||
- `docs/architecture/` - Broken down architecture sections
|
||||
- `docs/stories/` - Generated user stories
|
||||
|
||||
3. **Development Cycle** (Sequential, one story at a time):
|
||||
|
||||
**CRITICAL CONTEXT MANAGEMENT**:
|
||||
- **Context windows matter!** Always use fresh, clean context windows
|
||||
- **Model selection matters!** Use most powerful thinking model for SM story creation
|
||||
- **ALWAYS start new chat between SM, Dev, and QA work**
|
||||
|
||||
**Step 1 - Story Creation**:
|
||||
- **NEW CLEAN CHAT** → Select powerful model → `@sm` → `*create`
|
||||
- SM executes create-next-story task
|
||||
- Review generated story in `docs/stories/`
|
||||
- Update status from "Draft" to "Approved"
|
||||
|
||||
**Step 2 - Story Implementation**:
|
||||
- **NEW CLEAN CHAT** → `@dev`
|
||||
- Agent asks which story to implement
|
||||
- Include story file content to save dev agent lookup time
|
||||
- Dev follows tasks/subtasks, marking completion
|
||||
- Dev maintains File List of all changes
|
||||
- Dev marks story as "Review" when complete with all tests passing
|
||||
|
||||
**Step 3 - Senior QA Review**:
|
||||
- **NEW CLEAN CHAT** → `@qa` → execute review-story task
|
||||
- QA performs senior developer code review
|
||||
- QA can refactor and improve code directly
|
||||
- QA appends results to story's QA Results section
|
||||
- If approved: Status → "Done"
|
||||
- If changes needed: Status stays "Review" with unchecked items for dev
|
||||
|
||||
**Step 4 - Repeat**: Continue SM → Dev → QA cycle until all epic stories complete
|
||||
|
||||
**Important**: Only 1 story in progress at a time, worked sequentially until all epic stories complete.
|
||||
|
||||
### Status Tracking Workflow
|
||||
|
||||
Stories progress through defined statuses:
|
||||
- **Draft** → **Approved** → **InProgress** → **Done**
|
||||
|
||||
Each status change requires user verification and approval before proceeding.
|
||||
|
||||
### Workflow Types
|
||||
|
||||
#### Greenfield Development
|
||||
- Business analysis and market research
|
||||
- Product requirements and feature definition
|
||||
- System architecture and design
|
||||
- Development execution
|
||||
- Testing and deployment
|
||||
|
||||
#### Brownfield Enhancement (Existing Projects)
|
||||
|
||||
**Key Concept**: Brownfield development requires comprehensive documentation of your existing project for AI agents to understand context, patterns, and constraints.
|
||||
|
||||
**Complete Brownfield Workflow Options**:
|
||||
|
||||
**Option 1: PRD-First (Recommended for Large Codebases/Monorepos)**:
|
||||
1. **Upload project to Gemini Web** (GitHub URL, files, or zip)
|
||||
2. **Create PRD first**: `@pm` → `*create-doc brownfield-prd`
|
||||
3. **Focused documentation**: `@analyst` → `*document-project`
|
||||
- Analyst asks for focus if no PRD provided
|
||||
- Choose "single document" format for Web UI
|
||||
- Uses PRD to document ONLY relevant areas
|
||||
- Creates one comprehensive markdown file
|
||||
- Avoids bloating docs with unused code
|
||||
|
||||
**Option 2: Document-First (Good for Smaller Projects)**:
|
||||
1. **Upload project to Gemini Web**
|
||||
2. **Document everything**: `@analyst` → `*document-project`
|
||||
3. **Then create PRD**: `@pm` → `*create-doc brownfield-prd`
|
||||
- More thorough but can create excessive documentation
|
||||
|
||||
2. **Requirements Gathering**:
|
||||
- **Brownfield PRD**: Use PM agent with `brownfield-prd-tmpl`
|
||||
- **Analyzes**: Existing system, constraints, integration points
|
||||
- **Defines**: Enhancement scope, compatibility requirements, risk assessment
|
||||
- **Creates**: Epic and story structure for changes
|
||||
|
||||
3. **Architecture Planning**:
|
||||
- **Brownfield Architecture**: Use Architect agent with `brownfield-architecture-tmpl`
|
||||
- **Integration Strategy**: How new features integrate with existing system
|
||||
- **Migration Planning**: Gradual rollout and backwards compatibility
|
||||
- **Risk Mitigation**: Addressing potential breaking changes
|
||||
|
||||
**Brownfield-Specific Resources**:
|
||||
|
||||
**Templates**:
|
||||
- `brownfield-prd-tmpl.md`: Comprehensive enhancement planning with existing system analysis
|
||||
- `brownfield-architecture-tmpl.md`: Integration-focused architecture for existing systems
|
||||
|
||||
**Tasks**:
|
||||
- `document-project`: Generates comprehensive documentation from existing codebase
|
||||
- `brownfield-create-epic`: Creates single epic for focused enhancements (when full PRD is overkill)
|
||||
- `brownfield-create-story`: Creates individual story for small, isolated changes
|
||||
|
||||
**When to Use Each Approach**:
|
||||
|
||||
**Full Brownfield Workflow** (Recommended for):
|
||||
- Major feature additions
|
||||
- System modernization
|
||||
- Complex integrations
|
||||
- Multiple related changes
|
||||
|
||||
**Quick Epic/Story Creation** (Use when):
|
||||
- Single, focused enhancement
|
||||
- Isolated bug fixes
|
||||
- Small feature additions
|
||||
- Well-documented existing system
|
||||
|
||||
**Critical Success Factors**:
|
||||
1. **Documentation First**: Always run `document-project` if docs are outdated/missing
|
||||
2. **Context Matters**: Provide agents access to relevant code sections
|
||||
3. **Integration Focus**: Emphasize compatibility and non-breaking changes
|
||||
4. **Incremental Approach**: Plan for gradual rollout and testing
|
||||
|
||||
**For detailed guide**: See `docs/working-in-the-brownfield.md`
|
||||
|
||||
## Document Creation Best Practices
|
||||
|
||||
### Required File Naming for Framework Integration
|
||||
|
||||
- `docs/prd.md` - Product Requirements Document
|
||||
- `docs/architecture.md` - System Architecture Document
|
||||
|
||||
**Why These Names Matter**:
|
||||
- Agents automatically reference these files during development
|
||||
- Sharding tasks expect these specific filenames
|
||||
- Workflow automation depends on standard naming
|
||||
|
||||
### Cost-Effective Document Creation Workflow
|
||||
|
||||
**Recommended for Large Documents (PRD, Architecture):**
|
||||
|
||||
1. **Use Web UI**: Create documents in web interface for cost efficiency
|
||||
2. **Copy Final Output**: Save complete markdown to your project
|
||||
3. **Standard Names**: Save as `docs/prd.md` and `docs/architecture.md`
|
||||
4. **Switch to IDE**: Use IDE agents for development and smaller documents
|
||||
|
||||
### Document Sharding
|
||||
|
||||
Templates with Level 2 headings (`##`) can be automatically sharded:
|
||||
|
||||
**Original PRD**:
|
||||
```markdown
|
||||
## Goals and Background Context
|
||||
## Requirements
|
||||
## User Interface Design Goals
|
||||
## Success Metrics
|
||||
```
|
||||
|
||||
**After Sharding**:
|
||||
- `docs/prd/goals-and-background-context.md`
|
||||
- `docs/prd/requirements.md`
|
||||
- `docs/prd/user-interface-design-goals.md`
|
||||
- `docs/prd/success-metrics.md`
|
||||
|
||||
Use the `shard-doc` task or `@kayvan/markdown-tree-parser` tool for automatic sharding.
|
||||
|
||||
## Usage Patterns and Best Practices
|
||||
|
||||
### Environment-Specific Usage
|
||||
|
||||
**Web UI Best For**:
|
||||
- Initial planning and documentation phases
|
||||
- Cost-effective large document creation
|
||||
- Agent consultation and brainstorming
|
||||
- Multi-agent workflows with orchestrator
|
||||
|
||||
**IDE Best For**:
|
||||
- Active development and implementation
|
||||
- File operations and project integration
|
||||
- Story management and development cycles
|
||||
- Code review and debugging
|
||||
|
||||
### Quality Assurance
|
||||
|
||||
- Use appropriate agents for specialized tasks
|
||||
- Follow Agile ceremonies and review processes
|
||||
- Maintain document consistency with PO agent
|
||||
- Regular validation with checklists and templates
|
||||
|
||||
### Performance Optimization
|
||||
|
||||
- Use specific agents vs. `bmad-master` for focused tasks
|
||||
- Choose appropriate team size for project needs
|
||||
- Leverage technical preferences for consistency
|
||||
- Regular context management and cache clearing
|
||||
|
||||
## Success Tips
|
||||
|
||||
- **Use Gemini for big picture planning** - The team-fullstack bundle provides collaborative expertise
|
||||
- **Use bmad-master for document organization** - Sharding creates manageable chunks
|
||||
- **Follow the SM → Dev cycle religiously** - This ensures systematic progress
|
||||
- **Keep conversations focused** - One agent, one task per conversation
|
||||
- **Review everything** - Always review and approve before marking complete
|
||||
|
||||
## Contributing to BMAD-METHOD
|
||||
|
||||
### Quick Contribution Guidelines
|
||||
|
||||
For full details, see `CONTRIBUTING.md`. Key points:
|
||||
|
||||
**Fork Workflow**:
|
||||
1. Fork the repository
|
||||
2. Create feature branches
|
||||
3. Submit PRs to `next` branch (default) or `main` for critical fixes only
|
||||
4. Keep PRs small: 200-400 lines ideal, 800 lines maximum
|
||||
5. One feature/fix per PR
|
||||
|
||||
**PR Requirements**:
|
||||
- Clear descriptions (max 200 words) with What/Why/How/Testing
|
||||
- Use conventional commits (feat:, fix:, docs:)
|
||||
- Atomic commits - one logical change per commit
|
||||
- Must align with guiding principles
|
||||
|
||||
**Core Principles** (from GUIDING-PRINCIPLES.md):
|
||||
- **Dev Agents Must Be Lean**: Minimize dependencies, save context for code
|
||||
- **Natural Language First**: Everything in markdown, no code in core
|
||||
- **Core vs Expansion Packs**: Core for universal needs, packs for specialized domains
|
||||
- **Design Philosophy**: "Dev agents code, planning agents plan"
|
||||
|
||||
## Expansion Packs
|
||||
|
||||
### What Are Expansion Packs?
|
||||
|
||||
Expansion packs extend BMAD-METHOD beyond traditional software development into ANY domain. They provide specialized agent teams, templates, and workflows while keeping the core framework lean and focused on development.
|
||||
|
||||
### Why Use Expansion Packs?
|
||||
|
||||
1. **Keep Core Lean**: Dev agents maintain maximum context for coding
|
||||
2. **Domain Expertise**: Deep, specialized knowledge without bloating core
|
||||
3. **Community Innovation**: Anyone can create and share packs
|
||||
4. **Modular Design**: Install only what you need
|
||||
|
||||
### Available Expansion Packs
|
||||
|
||||
**Technical Packs**:
|
||||
- **Infrastructure/DevOps**: Cloud architects, SRE experts, security specialists
|
||||
- **Game Development**: Game designers, level designers, narrative writers
|
||||
- **Mobile Development**: iOS/Android specialists, mobile UX experts
|
||||
- **Data Science**: ML engineers, data scientists, visualization experts
|
||||
|
||||
**Non-Technical Packs**:
|
||||
- **Business Strategy**: Consultants, financial analysts, marketing strategists
|
||||
- **Creative Writing**: Plot architects, character developers, world builders
|
||||
- **Health & Wellness**: Fitness trainers, nutritionists, habit engineers
|
||||
- **Education**: Curriculum designers, assessment specialists
|
||||
- **Legal Support**: Contract analysts, compliance checkers
|
||||
|
||||
**Specialty Packs**:
|
||||
- **Expansion Creator**: Tools to build your own expansion packs
|
||||
- **RPG Game Master**: Tabletop gaming assistance
|
||||
- **Life Event Planning**: Wedding planners, event coordinators
|
||||
- **Scientific Research**: Literature reviewers, methodology designers
|
||||
|
||||
### Using Expansion Packs
|
||||
|
||||
1. **Browse Available Packs**: Check `expansion-packs/` directory
|
||||
2. **Get Inspiration**: See `docs/expansion-pack-ideas.md` for detailed examples
|
||||
3. **Install via CLI**:
|
||||
```bash
|
||||
npx bmad-method install
|
||||
# Select "Install expansion pack" option
|
||||
```
|
||||
4. **Use in Your Workflow**: Installed packs integrate seamlessly with existing agents
|
||||
|
||||
### Creating Custom Expansion Packs
|
||||
|
||||
Use the **expansion-creator** pack to build your own:
|
||||
|
||||
1. **Define Domain**: What expertise are you capturing?
|
||||
2. **Design Agents**: Create specialized roles with clear boundaries
|
||||
3. **Build Resources**: Tasks, templates, checklists for your domain
|
||||
4. **Test & Share**: Validate with real use cases, share with community
|
||||
|
||||
**Key Principle**: Expansion packs democratize expertise by making specialized knowledge accessible through AI agents.
|
||||
|
||||
## Getting Help
|
||||
|
||||
- **Commands**: Use `/help` in any environment to see available commands
|
||||
- **Agent Switching**: Use `/switch agent-name` with orchestrator for role changes
|
||||
- **Documentation**: Check `docs/` folder for project-specific context
|
||||
- **Community**: Discord and GitHub resources available for support
|
||||
- **Contributing**: See `CONTRIBUTING.md` for full guidelines
|
||||
|
||||
@@ -4,45 +4,42 @@
|
||||
|
||||
To identify the next logical story based on project progress and epic definitions, and then to prepare a comprehensive, self-contained, and actionable story file using the `Story Template`. This task ensures the story is enriched with all necessary technical context, requirements, and acceptance criteria, making it ready for efficient implementation by a Developer Agent with minimal need for additional research.
|
||||
|
||||
## Inputs for this Task
|
||||
|
||||
- Access to the project's documentation repository, specifically:
|
||||
- `docs/index.md` (hereafter "Index Doc")
|
||||
- All Epic files - located in one of these locations:
|
||||
- Primary: `docs/prd/epic-{n}-{description}.md` (e.g., `epic-1-foundation-core-infrastructure.md`)
|
||||
- Secondary: `docs/epics/epic-{n}-{description}.md`
|
||||
- User-specified location if not found in above paths
|
||||
- Existing story files in `docs/stories/`
|
||||
- Main PRD (hereafter "PRD Doc")
|
||||
- Main Architecture Document (hereafter "Main Arch Doc")
|
||||
- Frontend Architecture Document (hereafter "Frontend Arch Doc," if relevant)
|
||||
- Project Structure Guide (`docs/project-structure.md`)
|
||||
- Operational Guidelines Document (`docs/operational-guidelines.md`)
|
||||
- Technology Stack Document (`docs/tech-stack.md`)
|
||||
- Data Models Document (as referenced in Index Doc)
|
||||
- API Reference Document (as referenced in Index Doc)
|
||||
- UI/UX Specifications, Style Guides, Component Guides (if relevant, as referenced in Index Doc)
|
||||
- The `bmad-core/templates/story-tmpl.md` (hereafter "Story Template")
|
||||
- The `bmad-core/checklists/story-draft-checklist.md` (hereafter "Story Draft Checklist")
|
||||
- User confirmation to proceed with story identification and, if needed, to override warnings about incomplete prerequisite stories.
|
||||
|
||||
## Task Execution Instructions
|
||||
|
||||
### 0. Load Core Configuration
|
||||
|
||||
[[LLM: CRITICAL - This MUST be your first step]]
|
||||
|
||||
- Load `.bmad-core/core-config.yml` from the project root
|
||||
- If the file does not exist:
|
||||
- HALT and inform the user: "core-config.yml not found. This file is required for story creation. You can:
|
||||
1. Copy it from GITHUB BMAD-METHOD/bmad-core/core-config.yml and configure it for your project
|
||||
2. Run the BMAD installer against your project to upgrade and add the file automatically
|
||||
Please add and configure core-config.yml before proceeding."
|
||||
- Extract the following key configurations:
|
||||
- `devStoryLocation`: Where to save story files
|
||||
- `prd.prdSharded`: Whether PRD is sharded or monolithic
|
||||
- `prd.prdFile`: Location of monolithic PRD (if not sharded)
|
||||
- `prd.prdShardedLocation`: Location of sharded epic files
|
||||
- `prd.epicFilePattern`: Pattern for epic files (e.g., `epic-{n}*.md`)
|
||||
- `architecture.architectureVersion`: Architecture document version
|
||||
- `architecture.architectureSharded`: Whether architecture is sharded
|
||||
- `architecture.architectureFile`: Location of monolithic architecture
|
||||
- `architecture.architectureShardedLocation`: Location of sharded architecture files
|
||||
|
||||
### 1. Identify Next Story for Preparation
|
||||
|
||||
#### 1.1 Locate Epic Files
|
||||
|
||||
- First, determine where epic files are located:
|
||||
- Check `docs/prd/` for files matching pattern `epic-{n}-*.md`
|
||||
- If not found, check `docs/epics/` for files matching pattern `epic-{n}-*.md`
|
||||
- If still not found, ask user: "Unable to locate epic files. Please specify the path where epic files are stored."
|
||||
- Note: Epic files follow naming convention `epic-{n}-{description}.md` (e.g., `epic-1-foundation-core-infrastructure.md`)
|
||||
- Based on `prdSharded` from config:
|
||||
- **If `prdSharded: true`**: Look for epic files in `prdShardedLocation` using `epicFilePattern`
|
||||
- **If `prdSharded: false`**: Load the full PRD from `prdFile` and extract epics from section headings (## Epic N or ### Epic N)
|
||||
|
||||
#### 1.2 Review Existing Stories
|
||||
|
||||
- Review `docs/stories/` to find the highest-numbered story file.
|
||||
- Check `devStoryLocation` from config (e.g., `docs/stories/`) for existing story files
|
||||
- If the directory exists and has at least 1 file, find the highest-numbered story file.
|
||||
- **If a highest story file exists (`{lastEpicNum}.{lastStoryNum}.story.md`):**
|
||||
|
||||
- Verify its `Status` is 'Done' (or equivalent).
|
||||
- If not 'Done', present an alert to the user:
|
||||
|
||||
@@ -60,17 +57,45 @@ To identify the next logical story based on project progress and epic definition
|
||||
```
|
||||
|
||||
- Proceed only if user selects option 3 (Override) or if the last story was 'Done'.
|
||||
- If proceeding: Look for the Epic File for `{lastEpicNum}` (e.g., `epic-{lastEpicNum}-*.md`) and check for a story numbered `{lastStoryNum + 1}`. If it exists and its prerequisites (per Epic File) are met, this is the next story.
|
||||
- Else (story not found or prerequisites not met): The next story is the first story in the next Epic File (e.g., look for `epic-{lastEpicNum + 1}-*.md`, then `epic-{lastEpicNum + 2}-*.md`, etc.) whose prerequisites are met.
|
||||
- If proceeding: Look for the Epic File for `{lastEpicNum}` (e.g., `epic-{lastEpicNum}*.md`) and parse it to find ALL stories in that epic. **ALWAYS select the next sequential story** (e.g., if last was 2.2, next MUST be 2.3).
|
||||
- If the next sequential story has unmet prerequisites, present this to the user:
|
||||
|
||||
```plaintext
|
||||
ALERT: Next story has unmet prerequisites:
|
||||
Story: {epicNum}.{storyNum} - {Story Title}
|
||||
Prerequisites not met: [list specific prerequisites]
|
||||
|
||||
Would you like to:
|
||||
1. Create the story anyway (mark prerequisites as pending)
|
||||
2. Skip to a different story (requires your specific instruction)
|
||||
3. Cancel story creation
|
||||
|
||||
Please choose an option (1/2/3):
|
||||
```
|
||||
|
||||
- If there are no more stories in the current epic (e.g., 2.9 was done and there is no 2.10):
|
||||
|
||||
```plaintext
|
||||
Epic {epicNum} Complete: All stories in Epic {epicNum} have been completed.
|
||||
|
||||
Would you like to:
|
||||
1. Begin Epic {epicNum + 1} with story {epicNum + 1}.1
|
||||
2. Select a specific story to work on
|
||||
3. Cancel story creation
|
||||
|
||||
Please choose an option (1/2/3):
|
||||
```
|
||||
|
||||
- **CRITICAL**: NEVER automatically skip to another epic or non-sequential story. The user MUST explicitly instruct which story to create if skipping the sequential order.
|
||||
|
||||
- **If no story files exist in `docs/stories/`:**
|
||||
- The next story is the first story in the first epic file (look for `epic-1-*.md`, then `epic-2-*.md`, etc.) whose prerequisites are met.
|
||||
- If no suitable story with met prerequisites is found, report to the user that story creation is blocked, specifying what prerequisites are pending. HALT task.
|
||||
- The next story is ALWAYS 1.1 (the first story of the first epic).
|
||||
- If story 1.1 has unmet prerequisites, follow the same alert process as above.
|
||||
- Announce the identified story to the user: "Identified next story for preparation: {epicNum}.{storyNum} - {Story Title}".
|
||||
|
||||
### 2. Gather Core Story Requirements (from Epic File)
|
||||
### 2. Gather Core Story Requirements (from Epic)
|
||||
|
||||
- For the identified story, open its parent Epic File (e.g., `epic-{epicNum}-*.md` from the location identified in step 1.1).
|
||||
- For the identified story, review its parent Epic (e.g., `epic-{epicNum}*.md` from the location identified in step 1.1).
|
||||
- Extract: Exact Title, full Goal/User Story statement, initial list of Requirements, all Acceptance Criteria (ACs), and any predefined high-level Tasks.
|
||||
- Keep a record of this original epic-defined scope for later deviation analysis.
|
||||
|
||||
@@ -79,7 +104,7 @@ To identify the next logical story based on project progress and epic definition
|
||||
[[LLM: This step is CRITICAL for continuity and learning from implementation experience]]
|
||||
|
||||
- If this is not the first story (i.e., previous story exists):
|
||||
- Read the previous story file: `docs/stories/{prevEpicNum}.{prevStoryNum}.story.md`
|
||||
- Read the previous sequential story from `docs/stories`
|
||||
- Pay special attention to:
|
||||
- Dev Agent Record sections (especially Completion Notes and Debug Log References)
|
||||
- Any deviations from planned implementation
|
||||
@@ -88,18 +113,30 @@ To identify the next logical story based on project progress and epic definition
|
||||
- Any "lessons learned" or notes for future stories
|
||||
- Extract relevant insights that might inform the current story's preparation
|
||||
|
||||
### 4. Gather & Synthesize Architecture Context from Sharded Docs
|
||||
### 4. Gather & Synthesize Architecture Context
|
||||
|
||||
[[LLM: CRITICAL - You MUST gather technical details from the sharded architecture documents. NEVER make up technical details not found in these documents.]]
|
||||
[[LLM: CRITICAL - You MUST gather technical details from the architecture documents. NEVER make up technical details not found in these documents.]]
|
||||
|
||||
#### 4.1 Start with Architecture Index
|
||||
#### 4.1 Determine Architecture Document Strategy
|
||||
|
||||
- Read `docs/architecture/index.md` to understand the full scope of available documentation
|
||||
- Identify which sharded documents are most relevant to the current story
|
||||
Based on configuration loaded in Step 0:
|
||||
|
||||
#### 4.2 Recommended Reading Order Based on Story Type
|
||||
- **If `architectureVersion: v4` and `architectureSharded: true`**:
|
||||
- Read `{architectureShardedLocation}/index.md` to understand available documentation
|
||||
- Follow the structured reading order in section 4.2 below
|
||||
|
||||
- **If `architectureVersion: v4` and `architectureSharded: false`**:
|
||||
- Load the monolithic architecture from `architectureFile`
|
||||
- Extract relevant sections based on v4 structure (tech stack, project structure, etc.)
|
||||
|
||||
- **If `architectureVersion` is NOT v4**:
|
||||
- Inform user: "Architecture document is not v4 format. Will use best judgment to find relevant information."
|
||||
- If `architectureSharded: true`: Search sharded files by filename relevance
|
||||
- If `architectureSharded: false`: Search within monolithic `architectureFile` for relevant sections
|
||||
|
||||
[[LLM: Read documents in this order, but ALWAYS verify relevance to the specific story. Skip irrelevant sections but NEVER skip documents that contain information needed for the story.]]
|
||||
#### 4.2 Recommended Reading Order Based on Story Type (v4 Sharded Only)
|
||||
|
||||
[[LLM: Use this structured approach ONLY for v4 sharded architecture. For other versions, use best judgment based on file names and content.]]
|
||||
|
||||
**For ALL Stories:**
|
||||
|
||||
@@ -108,9 +145,18 @@ To identify the next logical story based on project progress and epic definition
|
||||
3. `docs/architecture/coding-standards.md` - Ensure dev follows project conventions
|
||||
4. `docs/architecture/testing-strategy.md` - Include testing requirements in tasks
|
||||
|
||||
**For Backend/API Stories, additionally read:** 5. `docs/architecture/data-models.md` - Data structures and validation rules 6. `docs/architecture/database-schema.md` - Database design and relationships 7. `docs/architecture/backend-architecture.md` - Service patterns and structure 8. `docs/architecture/rest-api-spec.md` - API endpoint specifications 9. `docs/architecture/external-apis.md` - Third-party integrations (if relevant)
|
||||
**For Backend/API Stories, additionally read:**
|
||||
5. `docs/architecture/data-models.md` - Data structures and validation rules
|
||||
6. `docs/architecture/database-schema.md` - Database design and relationships
|
||||
7. `docs/architecture/backend-architecture.md` - Service patterns and structure
|
||||
8. `docs/architecture/rest-api-spec.md` - API endpoint specifications
|
||||
9. `docs/architecture/external-apis.md` - Third-party integrations (if relevant)
|
||||
|
||||
**For Frontend/UI Stories, additionally read:** 5. `docs/architecture/frontend-architecture.md` - Component structure and patterns 6. `docs/architecture/components.md` - Specific component designs 7. `docs/architecture/core-workflows.md` - User interaction flows 8. `docs/architecture/data-models.md` - Frontend data handling
|
||||
**For Frontend/UI Stories, additionally read:**
|
||||
5. `docs/architecture/frontend-architecture.md` - Component structure and patterns
|
||||
6. `docs/architecture/components.md` - Specific component designs
|
||||
7. `docs/architecture/core-workflows.md` - User interaction flows
|
||||
8. `docs/architecture/data-models.md` - Frontend data handling
|
||||
|
||||
**For Full-Stack Stories:**
|
||||
|
||||
@@ -143,7 +189,7 @@ Format references as: `[Source: architecture/{filename}.md#{section}]`
|
||||
|
||||
### 6. Populate Story Template with Full Context
|
||||
|
||||
- Create a new story file: `docs/stories/{epicNum}.{storyNum}.story.md`.
|
||||
- Create a new story file: `{devStoryLocation}/{epicNum}.{storyNum}.story.md` (using location from config).
|
||||
- Use the Story Template to structure the file.
|
||||
- Fill in:
|
||||
- Story `{EpicNum}.{StoryNum}: {Short Title Copied from Epic File}`
|
||||
@@ -190,7 +236,7 @@ Format references as: `[Source: architecture/{filename}.md#{section}]`
|
||||
- Verify all source references are included for technical details
|
||||
- Ensure tasks align with both epic requirements and architecture constraints
|
||||
- Update status to "Draft"
|
||||
- Save the story file to `docs/stories/{epicNum}.{storyNum}.story.md`
|
||||
- Save the story file to `{devStoryLocation}/{epicNum}.{storyNum}.story.md` (using location from config)
|
||||
|
||||
### 9. Report Completion
|
||||
|
||||
|
||||
@@ -8,7 +8,39 @@ Generate comprehensive documentation for existing projects optimized for AI deve
|
||||
|
||||
### 1. Initial Project Analysis
|
||||
|
||||
[[LLM: Begin by conducting a comprehensive analysis of the existing project. Use available tools to:
|
||||
[[LLM: First, check if a PRD or requirements document exists in context. If yes, use it to focus your documentation efforts on relevant areas only.
|
||||
|
||||
**IF PRD EXISTS**:
|
||||
|
||||
- Review the PRD to understand what enhancement/feature is planned
|
||||
- Identify which modules, services, or areas will be affected
|
||||
- Focus documentation ONLY on these relevant areas
|
||||
- Skip unrelated parts of the codebase to keep docs lean
|
||||
|
||||
**IF NO PRD EXISTS**:
|
||||
Ask the user:
|
||||
|
||||
"I notice you haven't provided a PRD or requirements document. To create more focused and useful documentation, I recommend one of these options:
|
||||
|
||||
1. **Create a PRD first** - Would you like me to help create a brownfield PRD before documenting? This helps focus documentation on relevant areas.
|
||||
|
||||
2. **Provide existing requirements** - Do you have a requirements document, epic, or feature description you can share?
|
||||
|
||||
3. **Describe the focus** - Can you briefly describe what enhancement or feature you're planning? For example:
|
||||
- 'Adding payment processing to the user service'
|
||||
- 'Refactoring the authentication module'
|
||||
- 'Integrating with a new third-party API'
|
||||
|
||||
4. **Document everything** - Or should I proceed with comprehensive documentation of the entire codebase? (Note: This may create excessive documentation for large projects)
|
||||
|
||||
Please let me know your preference, or I can proceed with full documentation if you prefer."
|
||||
|
||||
Based on their response:
|
||||
|
||||
- If they choose option 1-3: Use that context to focus documentation
|
||||
- If they choose option 4 or decline: Proceed with comprehensive analysis below
|
||||
|
||||
Begin by conducting analysis of the existing project. Use available tools to:
|
||||
|
||||
1. **Project Structure Discovery**: Examine the root directory structure, identify main folders, and understand the overall organization
|
||||
2. **Technology Stack Identification**: Look for package.json, requirements.txt, Cargo.toml, pom.xml, etc. to identify languages, frameworks, and dependencies
|
||||
@@ -23,367 +55,263 @@ Ask the user these elicitation questions to better understand their needs:
|
||||
- What types of tasks do you expect AI agents to perform on this project? (e.g., bug fixes, feature additions, refactoring, testing)
|
||||
- Are there any existing documentation standards or formats you prefer?
|
||||
- What level of technical detail should the documentation target? (junior developers, senior developers, mixed team)
|
||||
- Is there a specific feature or enhancement you're planning? (This helps focus documentation)
|
||||
]]
|
||||
|
||||
### 2. Core Documentation Generation
|
||||
### 2. Deep Codebase Analysis
|
||||
|
||||
[[LLM: Based on your analysis, generate the following core documentation files. Adapt the content and structure to match the specific project type and context you discovered:
|
||||
[[LLM: Before generating documentation, conduct extensive analysis of the existing codebase:
|
||||
|
||||
**Core Documents (always generate):**
|
||||
1. **Explore Key Areas**:
|
||||
- Entry points (main files, index files, app initializers)
|
||||
- Configuration files and environment setup
|
||||
- Package dependencies and versions
|
||||
- Build and deployment configurations
|
||||
- Test suites and coverage
|
||||
|
||||
1. **docs/index.md** - Master documentation index
|
||||
2. **docs/architecture/index.md** - Architecture documentation index
|
||||
3. **docs/architecture/coding-standards.md** - Coding conventions and style guidelines
|
||||
4. **docs/architecture/tech-stack.md** - Technology stack and version constraints
|
||||
5. **docs/architecture/unified-project-structure.md** - Project structure and organization
|
||||
6. **docs/architecture/testing-strategy.md** - Testing approaches and requirements
|
||||
2. **Ask Clarifying Questions**:
|
||||
- "I see you're using [technology X]. Are there any custom patterns or conventions I should document?"
|
||||
- "What are the most critical/complex parts of this system that developers struggle with?"
|
||||
- "Are there any undocumented 'tribal knowledge' areas I should capture?"
|
||||
- "What technical debt or known issues should I document?"
|
||||
- "Which parts of the codebase change most frequently?"
|
||||
|
||||
**Backend Documents (generate for backend/full-stack projects):**
|
||||
3. **Map the Reality**:
|
||||
- Identify ACTUAL patterns used (not theoretical best practices)
|
||||
- Find where key business logic lives
|
||||
- Locate integration points and external dependencies
|
||||
- Document workarounds and technical debt
|
||||
- Note areas that differ from standard patterns
|
||||
|
||||
7. **docs/architecture/backend-architecture.md** - Backend service patterns and structure
|
||||
8. **docs/architecture/rest-api-spec.md** - API endpoint specifications
|
||||
9. **docs/architecture/data-models.md** - Data structures and validation rules
|
||||
10. **docs/architecture/database-schema.md** - Database design and relationships
|
||||
11. **docs/architecture/external-apis.md** - Third-party integrations
|
||||
**IF PRD PROVIDED**: Also analyze what would need to change for the enhancement]]
|
||||
|
||||
**Frontend Documents (generate for frontend/full-stack projects):**
|
||||
### 3. Core Documentation Generation
|
||||
|
||||
12. **docs/architecture/frontend-architecture.md** - Frontend patterns and structure
|
||||
13. **docs/architecture/components.md** - UI component specifications
|
||||
14. **docs/architecture/core-workflows.md** - User interaction flows
|
||||
15. **docs/architecture/ui-ux-spec.md** - UI/UX specifications and guidelines
|
||||
[[LLM: Generate a comprehensive BROWNFIELD architecture document that reflects the ACTUAL state of the codebase.
|
||||
|
||||
**Additional Documents (generate if applicable):**
|
||||
**CRITICAL**: This is NOT an aspirational architecture document. Document what EXISTS, including:
|
||||
- Technical debt and workarounds
|
||||
- Inconsistent patterns between different parts
|
||||
- Legacy code that can't be changed
|
||||
- Integration constraints
|
||||
- Performance bottlenecks
|
||||
|
||||
16. **docs/prd.md** - Product requirements document (if not exists)
|
||||
17. **docs/architecture/deployment-guide.md** - Deployment and operations info
|
||||
18. **docs/architecture/security-considerations.md** - Security patterns and requirements
|
||||
19. **docs/architecture/performance-guidelines.md** - Performance optimization patterns
|
||||
**Document Structure**:
|
||||
|
||||
**Optional Enhancement Documents:**
|
||||
# [Project Name] Brownfield Architecture Document
|
||||
|
||||
20. **docs/architecture/troubleshooting-guide.md** - Common issues and solutions
|
||||
21. **docs/architecture/changelog-conventions.md** - Change management practices
|
||||
22. **docs/architecture/code-review-checklist.md** - Review standards and practices
|
||||
## Introduction
|
||||
This document captures the CURRENT STATE of the [Project Name] codebase, including technical debt, workarounds, and real-world patterns. It serves as a reference for AI agents working on enhancements.
|
||||
|
||||
Present each document section by section, using the advanced elicitation task after each major section.]]
|
||||
### Document Scope
|
||||
[If PRD provided: "Focused on areas relevant to: {enhancement description}"]
|
||||
[If no PRD: "Comprehensive documentation of entire system"]
|
||||
|
||||
### 3. Document Structure Template
|
||||
### Change Log
|
||||
| Date | Version | Description | Author |
|
||||
|------|---------|-------------|--------|
|
||||
| [Date] | 1.0 | Initial brownfield analysis | [Analyst] |
|
||||
|
||||
[[LLM: Use this standardized structure for each documentation file, adapting content as needed:
|
||||
## Quick Reference - Key Files and Entry Points
|
||||
|
||||
```markdown
|
||||
# {{Document Title}}
|
||||
### Critical Files for Understanding the System
|
||||
- **Main Entry**: `src/index.js` (or actual entry point)
|
||||
- **Configuration**: `config/app.config.js`, `.env.example`
|
||||
- **Core Business Logic**: `src/services/`, `src/domain/`
|
||||
- **API Definitions**: `src/routes/` or link to OpenAPI spec
|
||||
- **Database Models**: `src/models/` or link to schema files
|
||||
- **Key Algorithms**: [List specific files with complex logic]
|
||||
|
||||
## Overview
|
||||
### If PRD Provided - Enhancement Impact Areas
|
||||
[Highlight which files/modules will be affected by the planned enhancement]
|
||||
|
||||
{{Brief description of what this document covers and why it's important for AI agents}}
|
||||
## High Level Architecture
|
||||
|
||||
## Quick Reference
|
||||
### Technical Summary
|
||||
[Real assessment of architecture - mention if it's well-structured or has issues]
|
||||
|
||||
{{Key points, commands, or patterns that agents need most frequently}}
|
||||
### Actual Tech Stack (from package.json/requirements.txt)
|
||||
| Category | Technology | Version | Notes |
|
||||
|----------|------------|---------|--------|
|
||||
| Runtime | Node.js | 16.x | [Any constraints] |
|
||||
| Framework | Express | 4.18.2 | [Custom middleware?] |
|
||||
| Database | PostgreSQL | 13 | [Connection pooling setup] |
|
||||
| [etc...] |
|
||||
|
||||
## Detailed Information
|
||||
### Repository Structure Reality Check
|
||||
- Type: [Monorepo/Polyrepo/Hybrid]
|
||||
- Package Manager: [npm/yarn/pnpm]
|
||||
- Notable: [Any unusual structure decisions]
|
||||
|
||||
{{Comprehensive information organized into logical sections}}
|
||||
## Source Tree and Module Organization
|
||||
|
||||
## Examples
|
||||
|
||||
{{Concrete examples showing proper usage or implementation}}
|
||||
|
||||
## Common Patterns
|
||||
|
||||
{{Recurring patterns agents should recognize and follow}}
|
||||
|
||||
## Things to Avoid
|
||||
|
||||
{{Anti-patterns, deprecated approaches, or common mistakes}}
|
||||
|
||||
## Related Resources
|
||||
|
||||
{{Links to other relevant documentation or external resources}}
|
||||
### Project Structure (Actual)
|
||||
```
|
||||
project-root/
|
||||
├── src/
|
||||
│ ├── controllers/ # HTTP request handlers
|
||||
│ ├── services/ # Business logic (NOTE: inconsistent patterns between user and payment services)
|
||||
│ ├── models/ # Database models (Sequelize)
|
||||
│ ├── utils/ # Mixed bag - needs refactoring
|
||||
│ └── legacy/ # DO NOT MODIFY - old payment system still in use
|
||||
├── tests/ # Jest tests (60% coverage)
|
||||
├── scripts/ # Build and deployment scripts
|
||||
└── config/ # Environment configs
|
||||
```
|
||||
|
||||
Each document should be:
|
||||
|
||||
- **Concrete and actionable** - Focus on what agents need to do, not just concepts
|
||||
- **Pattern-focused** - Highlight recurring patterns agents can recognize and replicate
|
||||
- **Example-rich** - Include specific code examples and real file references
|
||||
- **Context-aware** - Reference actual project files, folders, and conventions
|
||||
- **Assumption-free** - Don't assume agents know project history or implicit knowledge
|
||||
]]
|
||||
|
||||
### 4. Content Guidelines for Each Document Type
|
||||
|
||||
#### Core Architecture Documents
|
||||
|
||||
##### docs/architecture/index.md
|
||||
|
||||
[[LLM: Create a comprehensive index of all architecture documentation:
|
||||
|
||||
- List all architecture documents with brief descriptions
|
||||
- Group documents by category (backend, frontend, shared)
|
||||
- Include quick links to key sections
|
||||
- Provide reading order recommendations for different use cases]]
|
||||
|
||||
##### docs/architecture/unified-project-structure.md
|
||||
|
||||
[[LLM: Document the complete project structure:
|
||||
|
||||
- Root-level directory structure with explanations
|
||||
- Where each type of code belongs (backend, frontend, tests, etc.)
|
||||
- File naming conventions and patterns
|
||||
- Module/package organization
|
||||
- Generated vs. source file locations
|
||||
- Build output locations]]
|
||||
|
||||
##### docs/architecture/coding-standards.md
|
||||
|
||||
[[LLM: Capture project-wide coding conventions:
|
||||
|
||||
- Language-specific style guidelines
|
||||
- Naming conventions (variables, functions, classes, files)
|
||||
- Code organization within files
|
||||
- Import/export patterns
|
||||
- Comment and documentation standards
|
||||
- Linting and formatting tool configurations
|
||||
- Git commit message conventions]]
|
||||
|
||||
##### docs/architecture/tech-stack.md
|
||||
|
||||
[[LLM: Document all technologies and versions:
|
||||
|
||||
- Primary languages and versions
|
||||
- Frameworks and major libraries with versions
|
||||
- Development tools and their versions
|
||||
- Database systems and versions
|
||||
- External services and APIs used
|
||||
- Browser/runtime requirements]]
|
||||
|
||||
##### docs/architecture/testing-strategy.md
|
||||
|
||||
[[LLM: Define testing approaches and requirements:
|
||||
|
||||
- Test file locations and naming conventions
|
||||
- Unit testing patterns and frameworks
|
||||
- Integration testing approaches
|
||||
- E2E testing setup (if applicable)
|
||||
- Test coverage requirements
|
||||
- Mocking strategies
|
||||
- Test data management]]
|
||||
|
||||
#### Backend Architecture Documents
|
||||
|
||||
##### docs/architecture/backend-architecture.md
|
||||
|
||||
[[LLM: Document backend service structure:
|
||||
|
||||
- Service layer organization
|
||||
- Controller/route patterns
|
||||
- Middleware architecture
|
||||
- Authentication/authorization patterns
|
||||
- Request/response flow
|
||||
- Background job processing
|
||||
- Service communication patterns]]
|
||||
|
||||
##### docs/architecture/rest-api-spec.md
|
||||
|
||||
[[LLM: Specify all API endpoints:
|
||||
|
||||
- Base URL and versioning strategy
|
||||
- Authentication methods
|
||||
- Common headers and parameters
|
||||
- Each endpoint with:
|
||||
- HTTP method and path
|
||||
- Request parameters/body
|
||||
- Response format and status codes
|
||||
- Error responses
|
||||
- Rate limiting and quotas]]
|
||||
|
||||
##### docs/architecture/data-models.md
|
||||
|
||||
[[LLM: Define data structures and validation:
|
||||
|
||||
- Core business entities
|
||||
- Data validation rules
|
||||
- Relationships between entities
|
||||
- Computed fields and derivations
|
||||
- Data transformation patterns
|
||||
- Serialization formats]]
|
||||
|
||||
##### docs/architecture/database-schema.md
|
||||
|
||||
[[LLM: Document database design:
|
||||
|
||||
- Database type and version
|
||||
- Table/collection structures
|
||||
- Indexes and constraints
|
||||
- Relationships and foreign keys
|
||||
- Migration patterns
|
||||
- Seed data requirements
|
||||
- Backup and recovery procedures]]
|
||||
|
||||
##### docs/architecture/external-apis.md
|
||||
|
||||
[[LLM: Document third-party integrations:
|
||||
|
||||
- List of external services used
|
||||
- Authentication methods for each
|
||||
- API endpoints and usage patterns
|
||||
- Rate limits and quotas
|
||||
- Error handling strategies
|
||||
- Webhook configurations
|
||||
- Data synchronization patterns]]
|
||||
|
||||
#### Frontend Architecture Documents
|
||||
|
||||
##### docs/architecture/frontend-architecture.md
|
||||
|
||||
[[LLM: Document frontend application structure:
|
||||
|
||||
- Component hierarchy and organization
|
||||
- State management patterns
|
||||
- Routing architecture
|
||||
- Data fetching patterns
|
||||
- Authentication flow
|
||||
- Error boundary strategies
|
||||
- Performance optimization patterns]]
|
||||
|
||||
##### docs/architecture/components.md
|
||||
|
||||
[[LLM: Specify UI components:
|
||||
|
||||
- Component library/design system used
|
||||
- Custom component specifications
|
||||
- Props and state for each component
|
||||
- Component composition patterns
|
||||
- Styling approaches
|
||||
- Accessibility requirements
|
||||
- Component testing patterns]]
|
||||
|
||||
##### docs/architecture/core-workflows.md
|
||||
|
||||
[[LLM: Document user interaction flows:
|
||||
|
||||
- Major user journeys
|
||||
- Screen flow diagrams
|
||||
- Form handling patterns
|
||||
- Navigation patterns
|
||||
- Data flow through workflows
|
||||
- Error states and recovery
|
||||
- Loading and transition states]]
|
||||
|
||||
##### docs/architecture/ui-ux-spec.md
|
||||
|
||||
[[LLM: Define UI/UX guidelines:
|
||||
|
||||
- Design system specifications
|
||||
- Color palette and typography
|
||||
- Spacing and layout grids
|
||||
- Responsive breakpoints
|
||||
- Animation and transition guidelines
|
||||
- Accessibility standards
|
||||
- Browser compatibility requirements]]
|
||||
|
||||
### 5. Adaptive Content Strategy
|
||||
|
||||
[[LLM: Adapt your documentation approach based on project characteristics:
|
||||
|
||||
**For Web Applications:**
|
||||
|
||||
- Focus on component patterns, routing, state management
|
||||
- Include build processes, asset handling, and deployment
|
||||
- Cover API integration patterns and data fetching
|
||||
|
||||
**For Backend Services:**
|
||||
|
||||
- Emphasize service architecture, data models, and API design
|
||||
- Include database interaction patterns and migration strategies
|
||||
- Cover authentication, authorization, and security patterns
|
||||
|
||||
**For CLI Tools:**
|
||||
|
||||
- Focus on command structure, argument parsing, and output formatting
|
||||
- Include plugin/extension patterns if applicable
|
||||
- Cover configuration file handling and user interaction patterns
|
||||
|
||||
**For Libraries/Frameworks:**
|
||||
|
||||
- Emphasize public API design and usage patterns
|
||||
- Include extension points and customization approaches
|
||||
- Cover versioning, compatibility, and migration strategies
|
||||
|
||||
**For Mobile Applications:**
|
||||
|
||||
- Focus on platform-specific patterns and navigation
|
||||
- Include state management and data persistence approaches
|
||||
- Cover platform integration and native feature usage
|
||||
|
||||
**For Data Science/ML Projects:**
|
||||
|
||||
- Emphasize data pipeline patterns and model organization
|
||||
- Include experiment tracking and reproducibility approaches
|
||||
- Cover data validation and model deployment patterns
|
||||
]]
|
||||
|
||||
### 6. Quality Assurance
|
||||
|
||||
[[LLM: Before completing each document:
|
||||
|
||||
1. **Accuracy Check**: Verify all file paths, commands, and code examples work
|
||||
2. **Completeness Review**: Ensure the document covers the most important patterns an agent would encounter
|
||||
3. **Clarity Assessment**: Check that explanations are clear and actionable
|
||||
4. **Consistency Verification**: Ensure terminology and patterns align across all documents
|
||||
5. **Agent Perspective**: Review from the viewpoint of an AI agent that needs to contribute to this project
|
||||
|
||||
Ask the user to review each completed document and use the advanced elicitation task to refine based on their feedback.]]
|
||||
|
||||
### 7. Final Integration
|
||||
|
||||
[[LLM: After all documents are completed:
|
||||
|
||||
1. Ensure all documents are created in the proper BMAD-expected locations:
|
||||
|
||||
- Core docs in `docs/` (index.md, prd.md)
|
||||
- Architecture shards in `docs/architecture/` subdirectory
|
||||
- Create the `docs/architecture/` directory if it doesn't exist
|
||||
|
||||
2. Create/update the master index documents:
|
||||
|
||||
- Update `docs/index.md` to reference all documentation
|
||||
- Create `docs/architecture/index.md` listing all architecture shards
|
||||
|
||||
3. Verify document cross-references:
|
||||
|
||||
- Ensure all documents link to related documentation
|
||||
- Check that file paths match the actual project structure
|
||||
- Validate that examples reference real files in the project
|
||||
|
||||
4. Provide maintenance guidance:
|
||||
|
||||
- Document update triggers (when to update each doc)
|
||||
- Create a simple checklist for keeping docs current
|
||||
- Suggest automated validation approaches
|
||||
|
||||
5. Summary report including:
|
||||
- List of all documents created with their paths
|
||||
- Any gaps or areas needing human review
|
||||
- Recommendations for project-specific additions
|
||||
- Next steps for maintaining documentation accuracy
|
||||
|
||||
Present a summary of what was created and ask if any additional documentation would be helpful for AI agents working on this specific project.]]
|
||||
### Key Modules and Their Purpose
|
||||
- **User Management**: `src/services/userService.js` - Handles all user operations
|
||||
- **Authentication**: `src/middleware/auth.js` - JWT-based, custom implementation
|
||||
- **Payment Processing**: `src/legacy/payment.js` - CRITICAL: Do not refactor, tightly coupled
|
||||
- **[List other key modules with their actual files]**
|
||||
|
||||
## Data Models and APIs
|
||||
|
||||
### Data Models
|
||||
Instead of duplicating, reference actual model files:
|
||||
- **User Model**: See `src/models/User.js`
|
||||
- **Order Model**: See `src/models/Order.js`
|
||||
- **Related Types**: TypeScript definitions in `src/types/`
|
||||
|
||||
### API Specifications
|
||||
- **OpenAPI Spec**: `docs/api/openapi.yaml` (if exists)
|
||||
- **Postman Collection**: `docs/api/postman-collection.json`
|
||||
- **Manual Endpoints**: [List any undocumented endpoints discovered]
|
||||
|
||||
## Technical Debt and Known Issues
|
||||
|
||||
### Critical Technical Debt
|
||||
1. **Payment Service**: Legacy code in `src/legacy/payment.js` - tightly coupled, no tests
|
||||
2. **User Service**: Different pattern than other services, uses callbacks instead of promises
|
||||
3. **Database Migrations**: Manually tracked, no proper migration tool
|
||||
4. **[Other significant debt]**
|
||||
|
||||
### Workarounds and Gotchas
|
||||
- **Environment Variables**: Must set `NODE_ENV=production` even for staging (historical reason)
|
||||
- **Database Connections**: Connection pool hardcoded to 10, changing breaks payment service
|
||||
- **[Other workarounds developers need to know]**
|
||||
|
||||
## Integration Points and External Dependencies
|
||||
|
||||
### External Services
|
||||
| Service | Purpose | Integration Type | Key Files |
|
||||
|---------|---------|------------------|-----------|
|
||||
| Stripe | Payments | REST API | `src/integrations/stripe/` |
|
||||
| SendGrid | Emails | SDK | `src/services/emailService.js` |
|
||||
| [etc...] |
|
||||
|
||||
### Internal Integration Points
|
||||
- **Frontend Communication**: REST API on port 3000, expects specific headers
|
||||
- **Background Jobs**: Redis queue, see `src/workers/`
|
||||
- **[Other integrations]**
|
||||
|
||||
## Development and Deployment
|
||||
|
||||
### Local Development Setup
|
||||
1. Actual steps that work (not ideal steps)
|
||||
2. Known issues with setup
|
||||
3. Required environment variables (see `.env.example`)
|
||||
|
||||
### Build and Deployment Process
|
||||
- **Build Command**: `npm run build` (webpack config in `webpack.config.js`)
|
||||
- **Deployment**: Manual deployment via `scripts/deploy.sh`
|
||||
- **Environments**: Dev, Staging, Prod (see `config/environments/`)
|
||||
|
||||
## Testing Reality
|
||||
|
||||
### Current Test Coverage
|
||||
- Unit Tests: 60% coverage (Jest)
|
||||
- Integration Tests: Minimal, in `tests/integration/`
|
||||
- E2E Tests: None
|
||||
- Manual Testing: Primary QA method
|
||||
|
||||
### Running Tests
|
||||
```bash
|
||||
npm test # Runs unit tests
|
||||
npm run test:integration # Runs integration tests (requires local DB)
|
||||
```
|
||||
|
||||
## If Enhancement PRD Provided - Impact Analysis
|
||||
|
||||
### Files That Will Need Modification
|
||||
Based on the enhancement requirements, these files will be affected:
|
||||
- `src/services/userService.js` - Add new user fields
|
||||
- `src/models/User.js` - Update schema
|
||||
- `src/routes/userRoutes.js` - New endpoints
|
||||
- [etc...]
|
||||
|
||||
### New Files/Modules Needed
|
||||
- `src/services/newFeatureService.js` - New business logic
|
||||
- `src/models/NewFeature.js` - New data model
|
||||
- [etc...]
|
||||
|
||||
### Integration Considerations
|
||||
- Will need to integrate with existing auth middleware
|
||||
- Must follow existing response format in `src/utils/responseFormatter.js`
|
||||
- [Other integration points]
|
||||
|
||||
## Appendix - Useful Commands and Scripts
|
||||
|
||||
### Frequently Used Commands
|
||||
```bash
|
||||
npm run dev # Start development server
|
||||
npm run build # Production build
|
||||
npm run migrate # Run database migrations
|
||||
npm run seed # Seed test data
|
||||
```
|
||||
|
||||
### Debugging and Troubleshooting
|
||||
- **Logs**: Check `logs/app.log` for application logs
|
||||
- **Debug Mode**: Set `DEBUG=app:*` for verbose logging
|
||||
- **Common Issues**: See `docs/troubleshooting.md`]]
|
||||
|
||||
### 4. Document Delivery
|
||||
|
||||
[[LLM: After generating the complete architecture document:
|
||||
|
||||
1. **In Web UI (Gemini, ChatGPT, Claude)**:
|
||||
- Present the entire document in one response (or multiple if too long)
|
||||
- Tell user to copy and save as `docs/brownfield-architecture.md` or `docs/project-architecture.md`
|
||||
- Mention it can be sharded later in IDE if needed
|
||||
|
||||
2. **In IDE Environment**:
|
||||
- Create the document as `docs/brownfield-architecture.md`
|
||||
- Inform user this single document contains all architectural information
|
||||
- Can be sharded later using PO agent if desired
|
||||
|
||||
The document should be comprehensive enough that future agents can understand:
|
||||
- The actual state of the system (not idealized)
|
||||
- Where to find key files and logic
|
||||
- What technical debt exists
|
||||
- What constraints must be respected
|
||||
- If PRD provided: What needs to change for the enhancement]]
|
||||
|
||||
### 5. Quality Assurance
|
||||
|
||||
[[LLM: Before finalizing the document:
|
||||
|
||||
1. **Accuracy Check**: Verify all technical details match the actual codebase
|
||||
2. **Completeness Review**: Ensure all major system components are documented
|
||||
3. **Focus Validation**: If user provided scope, verify relevant areas are emphasized
|
||||
4. **Clarity Assessment**: Check that explanations are clear for AI agents
|
||||
5. **Navigation**: Ensure document has clear section structure for easy reference
|
||||
|
||||
Apply the advanced elicitation task after major sections to refine based on user feedback.]]
|
||||
|
||||
## Success Criteria
|
||||
|
||||
- Documentation enables AI agents to understand project context without additional explanation
|
||||
- All major architectural patterns and coding conventions are captured
|
||||
- Examples reference actual project files and demonstrate real usage
|
||||
- Documentation is structured consistently and easy to navigate
|
||||
- Content is actionable and focuses on what agents need to do, not just understand
|
||||
- Single comprehensive brownfield architecture document created
|
||||
- Document reflects REALITY including technical debt and workarounds
|
||||
- Key files and modules are referenced with actual paths
|
||||
- Models/APIs reference source files rather than duplicating content
|
||||
- If PRD provided: Clear impact analysis showing what needs to change
|
||||
- Document enables AI agents to navigate and understand the actual codebase
|
||||
- Technical constraints and "gotchas" are clearly documented
|
||||
|
||||
## Notes
|
||||
|
||||
- This task is designed to work with any project type, language, or framework
|
||||
- The documentation should reflect the project as it actually is, not as it should be
|
||||
- Focus on patterns that agents can recognize and replicate consistently
|
||||
- Include both positive examples (what to do) and negative examples (what to avoid)
|
||||
- This task creates ONE document that captures the TRUE state of the system
|
||||
- References actual files rather than duplicating content when possible
|
||||
- Documents technical debt, workarounds, and constraints honestly
|
||||
- For brownfield projects with PRD: Provides clear enhancement impact analysis
|
||||
- The goal is PRACTICAL documentation for AI agents doing real work
|
||||
70
bmad-core/tasks/kb-mode-interaction.md
Normal file
70
bmad-core/tasks/kb-mode-interaction.md
Normal file
@@ -0,0 +1,70 @@
|
||||
# KB Mode Interaction Task
|
||||
|
||||
## Purpose
|
||||
Provide a user-friendly interface to the BMAD knowledge base without overwhelming users with information upfront.
|
||||
|
||||
## Instructions
|
||||
|
||||
When entering KB mode (*kb-mode), follow these steps:
|
||||
|
||||
### 1. Welcome and Guide
|
||||
Announce entering KB mode with a brief, friendly introduction:
|
||||
|
||||
"I've entered KB mode and have access to the full BMAD knowledge base. I can help you with detailed information about any aspect of BMAD-METHOD."
|
||||
|
||||
### 2. Present Topic Areas
|
||||
Offer a concise list of main topic areas the user might want to explore:
|
||||
|
||||
**What would you like to know more about?**
|
||||
|
||||
1. **Setup & Installation** - Getting started with BMAD
|
||||
2. **Workflows** - Choosing the right workflow for your project
|
||||
3. **Web vs IDE** - When to use each environment
|
||||
4. **Agents** - Understanding specialized agents and their roles
|
||||
5. **Documents** - PRDs, Architecture, Stories, and more
|
||||
6. **Agile Process** - How BMAD implements Agile methodologies
|
||||
7. **Configuration** - Customizing BMAD for your needs
|
||||
8. **Best Practices** - Tips for effective BMAD usage
|
||||
|
||||
Or ask me about anything else related to BMAD-METHOD!
|
||||
|
||||
### 3. Respond Contextually
|
||||
- Wait for user's specific question or topic selection
|
||||
- Provide focused, relevant information from the knowledge base
|
||||
- Offer to dive deeper or explore related topics
|
||||
- Keep responses concise unless user asks for detailed explanations
|
||||
|
||||
### 4. Interactive Exploration
|
||||
- After answering, suggest related topics they might find helpful
|
||||
- Maintain conversational flow rather than data dumping
|
||||
- Use examples when appropriate
|
||||
- Reference specific documentation sections when relevant
|
||||
|
||||
### 5. Exit Gracefully
|
||||
When user is done or wants to exit KB mode:
|
||||
- Summarize key points discussed if helpful
|
||||
- Remind them they can return to KB mode anytime with *kb-mode
|
||||
- Suggest next steps based on what was discussed
|
||||
|
||||
## Example Interaction
|
||||
|
||||
**User**: *kb-mode
|
||||
|
||||
**Assistant**: I've entered KB mode and have access to the full BMAD knowledge base. I can help you with detailed information about any aspect of BMAD-METHOD.
|
||||
|
||||
**What would you like to know more about?**
|
||||
|
||||
1. **Setup & Installation** - Getting started with BMAD
|
||||
2. **Workflows** - Choosing the right workflow for your project
|
||||
3. **Web vs IDE** - When to use each environment
|
||||
4. **Agents** - Understanding specialized agents and their roles
|
||||
5. **Documents** - PRDs, Architecture, Stories, and more
|
||||
6. **Agile Process** - How BMAD implements Agile methodologies
|
||||
7. **Configuration** - Customizing BMAD for your needs
|
||||
8. **Best Practices** - Tips for effective BMAD usage
|
||||
|
||||
Or ask me about anything else related to BMAD-METHOD!
|
||||
|
||||
**User**: Tell me about workflows
|
||||
|
||||
**Assistant**: [Provides focused information about workflows from the KB, then offers to explore specific workflow types or related topics]
|
||||
135
bmad-core/tasks/review-story.md
Normal file
135
bmad-core/tasks/review-story.md
Normal file
@@ -0,0 +1,135 @@
|
||||
# review-story
|
||||
|
||||
When a developer marks a story as "Ready for Review", perform a comprehensive senior developer code review with the ability to refactor and improve code directly.
|
||||
|
||||
[[LLM: QA Agent executing review-story task as Senior Developer]]
|
||||
|
||||
## Prerequisites
|
||||
|
||||
- Story status must be "Review"
|
||||
- Developer has completed all tasks and updated the File List
|
||||
- All automated tests are passing
|
||||
|
||||
## Review Process
|
||||
|
||||
1. **Read the Complete Story**
|
||||
- Review all acceptance criteria
|
||||
- Understand the dev notes and requirements
|
||||
- Note any completion notes from the developer
|
||||
|
||||
2. **Focus on the File List**
|
||||
- Verify all files listed were actually created/modified
|
||||
- Check for any missing files that should have been updated
|
||||
|
||||
3. **Senior Developer Code Review**
|
||||
- Review code with the eye of a senior developer
|
||||
- If changes form a cohesive whole, review them together
|
||||
- If changes are independent, review incrementally file by file
|
||||
- Focus on:
|
||||
- Code architecture and design patterns
|
||||
- Refactoring opportunities
|
||||
- Code duplication or inefficiencies
|
||||
- Performance optimizations
|
||||
- Security concerns
|
||||
- Best practices and patterns
|
||||
|
||||
4. **Active Refactoring**
|
||||
- As a senior developer, you CAN and SHOULD refactor code where improvements are needed
|
||||
- When refactoring:
|
||||
- Make the changes directly in the files
|
||||
- Explain WHY you're making the change
|
||||
- Describe HOW the change improves the code
|
||||
- Ensure all tests still pass after refactoring
|
||||
- Update the File List if you modify additional files
|
||||
|
||||
5. **Standards Compliance Check**
|
||||
- Verify adherence to `docs/coding-standards.md`
|
||||
- Check compliance with `docs/unified-project-structure.md`
|
||||
- Validate testing approach against `docs/testing-strategy.md`
|
||||
- Ensure all guidelines mentioned in the story are followed
|
||||
|
||||
6. **Acceptance Criteria Validation**
|
||||
- Verify each AC is fully implemented
|
||||
- Check for any missing functionality
|
||||
- Validate edge cases are handled
|
||||
|
||||
7. **Test Coverage Review**
|
||||
- Ensure unit tests cover edge cases
|
||||
- Add missing tests if critical coverage is lacking
|
||||
- Verify integration tests (if required) are comprehensive
|
||||
- Check that test assertions are meaningful
|
||||
- Look for missing test scenarios
|
||||
|
||||
8. **Documentation and Comments**
|
||||
- Verify code is self-documenting where possible
|
||||
- Add comments for complex logic if missing
|
||||
- Ensure any API changes are documented
|
||||
|
||||
## Append Results to Story File
|
||||
|
||||
After review and any refactoring, append your results to the story file in the QA Results section:
|
||||
|
||||
```markdown
|
||||
## QA Results
|
||||
|
||||
### Review Date: [Date]
|
||||
### Reviewed By: Quinn (Senior Developer QA)
|
||||
|
||||
### Code Quality Assessment
|
||||
[Overall assessment of implementation quality]
|
||||
|
||||
### Refactoring Performed
|
||||
[List any refactoring you performed with explanations]
|
||||
- **File**: [filename]
|
||||
- **Change**: [what was changed]
|
||||
- **Why**: [reason for change]
|
||||
- **How**: [how it improves the code]
|
||||
|
||||
### Compliance Check
|
||||
- Coding Standards: [✓/✗] [notes if any]
|
||||
- Project Structure: [✓/✗] [notes if any]
|
||||
- Testing Strategy: [✓/✗] [notes if any]
|
||||
- All ACs Met: [✓/✗] [notes if any]
|
||||
|
||||
### Improvements Checklist
|
||||
[Check off items you handled yourself, leave unchecked for dev to address]
|
||||
|
||||
- [x] Refactored user service for better error handling (services/user.service.ts)
|
||||
- [x] Added missing edge case tests (services/user.service.test.ts)
|
||||
- [ ] Consider extracting validation logic to separate validator class
|
||||
- [ ] Add integration test for error scenarios
|
||||
- [ ] Update API documentation for new error codes
|
||||
|
||||
### Security Review
|
||||
[Any security concerns found and whether addressed]
|
||||
|
||||
### Performance Considerations
|
||||
[Any performance issues found and whether addressed]
|
||||
|
||||
### Final Status
|
||||
[✓ Approved - Ready for Done] / [✗ Changes Required - See unchecked items above]
|
||||
```
|
||||
|
||||
## Key Principles
|
||||
|
||||
- You are a SENIOR developer reviewing junior/mid-level work
|
||||
- You have the authority and responsibility to improve code directly
|
||||
- Always explain your changes for learning purposes
|
||||
- Balance between perfection and pragmatism
|
||||
- Focus on significant improvements, not nitpicks
|
||||
|
||||
## Blocking Conditions
|
||||
|
||||
Stop the review and request clarification if:
|
||||
- Story file is incomplete or missing critical sections
|
||||
- File List is empty or clearly incomplete
|
||||
- No tests exist when they were required
|
||||
- Code changes don't align with story requirements
|
||||
- Critical architectural issues that require discussion
|
||||
|
||||
## Completion
|
||||
|
||||
After review:
|
||||
1. If all items are checked and approved: Update story status to "Done"
|
||||
2. If unchecked items remain: Keep status as "Review" for dev to address
|
||||
3. Always provide constructive feedback and explanations for learning
|
||||
@@ -6,9 +6,27 @@
|
||||
- Create a folder structure to organize the sharded documents
|
||||
- Maintain all content integrity including code blocks, diagrams, and markdown formatting
|
||||
|
||||
## Recommended Method: @kayvan/markdown-tree-parser
|
||||
## Primary Method: Automatic with markdown-tree
|
||||
|
||||
[[LLM: First, suggest the user install and use the @kayvan/markdown-tree-parser tool if the md-tree command is unavailable so we can have the best performance and reliable document sharding. Let the user know this will save cost of having the LLM to the expensive sharding operation. Give instructions for MPV NPX and PNPM global installs.]]
|
||||
[[LLM: First, check if markdownExploder is set to true in bmad-core/core-config.yml. If it is, attempt to run the command: `md-tree explode {input file} {output path}`.
|
||||
|
||||
If the command succeeds, inform the user that the document has been sharded successfully and STOP - do not proceed further.
|
||||
|
||||
If the command fails (especially with an error indicating the command is not found or not available), inform the user: "The markdownExploder setting is enabled but the md-tree command is not available. Please either:
|
||||
|
||||
1. Install @kayvan/markdown-tree-parser globally with: `npm install -g @kayvan/markdown-tree-parser`
|
||||
2. Or set markdownExploder to false in bmad-core/core-config.yml
|
||||
|
||||
**IMPORTANT: STOP HERE - do not proceed with manual sharding until one of the above actions is taken.**"
|
||||
|
||||
If markdownExploder is set to false, inform the user: "The markdownExploder setting is currently false. For better performance and reliability, you should:
|
||||
|
||||
1. Set markdownExploder to true in bmad-core/core-config.yml
|
||||
2. Install @kayvan/markdown-tree-parser globally with: `npm install -g @kayvan/markdown-tree-parser`
|
||||
|
||||
I will now proceed with the manual sharding process."
|
||||
|
||||
Then proceed with the manual method below ONLY if markdownExploder is false.]]
|
||||
|
||||
### Installation and Usage
|
||||
|
||||
@@ -41,19 +59,19 @@ If the user has @kayvan/markdown-tree-parser installed, use it and skip the manu
|
||||
|
||||
---
|
||||
|
||||
## Manual Method (if @kayvan/markdown-tree-parser is not available)
|
||||
## Manual Method (if @kayvan/markdown-tree-parser is not available or user indicated manual method)
|
||||
|
||||
[[LLM: Only proceed with the manual instructions below if the user cannot or does not want to use @kayvan/markdown-tree-parser.]]
|
||||
|
||||
### Task Instructions
|
||||
|
||||
### 1. Identify Document and Target Location
|
||||
1. Identify Document and Target Location
|
||||
|
||||
- Determine which document to shard (user-provided path)
|
||||
- Create a new folder under `docs/` with the same name as the document (without extension)
|
||||
- Example: `docs/prd.md` → create folder `docs/prd/`
|
||||
|
||||
### 2. Parse and Extract Sections
|
||||
2. Parse and Extract Sections
|
||||
|
||||
[[LLM: When sharding the document:
|
||||
|
||||
@@ -63,7 +81,7 @@ If the user has @kayvan/markdown-tree-parser installed, use it and skip the manu
|
||||
- Extract the section heading and ALL content until the next level 2 section
|
||||
- Include all subsections, code blocks, diagrams, lists, tables, etc.
|
||||
- Be extremely careful with:
|
||||
- Fenced code blocks (```) - ensure you capture the full block including closing backticks
|
||||
- Fenced code blocks (```) - ensure you capture the full block including closing backticks and account for potential misleading level 2's that are actually part of a fenced section example
|
||||
- Mermaid diagrams - preserve the complete diagram syntax
|
||||
- Nested markdown elements
|
||||
- Multi-line content that might contain ## inside code blocks
|
||||
@@ -82,7 +100,7 @@ For each extracted section:
|
||||
|
||||
2. **Adjust heading levels**:
|
||||
|
||||
- The level 2 heading becomes level 1 (# instead of ##)
|
||||
- The level 2 heading becomes level 1 (# instead of ##) in the sharded new document
|
||||
- All subsection levels decrease by 1:
|
||||
|
||||
```txt
|
||||
@@ -112,7 +130,7 @@ Create an `index.md` file in the sharded folder that:
|
||||
- [Section Name 2](./section-name-2.md)
|
||||
- [Section Name 3](./section-name-3.md)
|
||||
...
|
||||
```text
|
||||
```
|
||||
|
||||
### 5. Preserve Special Content
|
||||
|
||||
|
||||
@@ -357,7 +357,7 @@ servers:
|
||||
'[object Object]': null
|
||||
description:
|
||||
'[object Object]': null
|
||||
```text
|
||||
```
|
||||
|
||||
^^/CONDITION: has_rest_api^^
|
||||
|
||||
@@ -420,7 +420,6 @@ After presenting the structure, apply `tasks#advanced-elicitation` protocol to r
|
||||
├── {{package-manifest}} # Dependencies manifest
|
||||
├── {{config-files}} # Language/framework configs
|
||||
└── README.md # Project documentation
|
||||
```text
|
||||
|
||||
@{example: monorepo-structure}
|
||||
project-root/
|
||||
@@ -432,6 +431,7 @@ project-root/
|
||||
├── scripts/ # Monorepo management scripts
|
||||
└── package.json # Root package.json with workspaces
|
||||
@{/example}
|
||||
```
|
||||
|
||||
[[LLM: After presenting the source tree structure, apply `tasks#advanced-elicitation` protocol]]
|
||||
|
||||
|
||||
@@ -226,7 +226,7 @@ Present component architecture and apply `tasks#advanced-elicitation` protocol]]
|
||||
|
||||
```mermaid
|
||||
{{component_interaction_diagram}}
|
||||
```text
|
||||
```
|
||||
|
||||
## API Design and Integration
|
||||
|
||||
@@ -266,7 +266,7 @@ Present API design and apply `tasks#advanced-elicitation` protocol]]
|
||||
|
||||
```json
|
||||
{{response_schema}}
|
||||
```text
|
||||
```
|
||||
|
||||
<</REPEAT>>
|
||||
|
||||
|
||||
@@ -78,7 +78,7 @@ After presenting this section, apply `tasks#advanced-elicitation` protocol]]
|
||||
|
||||
```mermaid
|
||||
{{sitemap_diagram}}
|
||||
```text
|
||||
```
|
||||
|
||||
@{example: sitemap}
|
||||
|
||||
|
||||
@@ -52,6 +52,10 @@ Manual Test Steps: [[LLM: Include how if possible the user can manually test the
|
||||
[[LLM: (SM Agent) When Drafting Story, leave next prompt in place for dev agent to remove and update - remove this line to the SM]]
|
||||
[[LLM: (Dev Agent) Anything the SM needs to know that deviated from the story that might impact drafting the next story.]]
|
||||
|
||||
### File List
|
||||
|
||||
[[LLM: (Dev Agent) List every new file created, or existing file modified in a bullet list.]]
|
||||
|
||||
### Change Log
|
||||
|
||||
[[LLM: (SM Agent) When Drafting Story, leave next prompt in place for dev agent to remove and update- remove this line to the SM]]
|
||||
@@ -59,3 +63,7 @@ Manual Test Steps: [[LLM: Include how if possible the user can manually test the
|
||||
|
||||
| Date | Version | Description | Author |
|
||||
| :--- | :------ | :---------- | :----- |
|
||||
|
||||
## QA Results
|
||||
|
||||
[[LLM: QA Agent Results]]
|
||||
|
||||
10
bmad-core/utils/file-resolution-context.md
Normal file
10
bmad-core/utils/file-resolution-context.md
Normal file
@@ -0,0 +1,10 @@
|
||||
# File Resolution Context
|
||||
|
||||
Update the installer/upgrader so that when agents are added to a project (under Add these two lines to any agent's `activation-instructions` for ide installation:
|
||||
|
||||
```yaml
|
||||
- IDE-FILE-RESOLUTION: Dependencies map to files as {root}/{type}/{name}.md where root=".bmad-core", type=folder (tasks/templates/checklists/utils), name=dependency name.
|
||||
- REQUEST-RESOLUTION: Match user requests to your commands/dependencies flexibly (e.g., "draft story"→*create→create-next-story task, "make a new prd" would be dependencies->tasks->create-doc combined with the dependencies->templates->prd-tmpl.md), or ask for clarification if ambiguous.
|
||||
```
|
||||
|
||||
and add `root: .bmad-core` as the first root yml property.
|
||||
@@ -47,7 +47,7 @@ Available workflows for [Team Name]:
|
||||
[... etc. ...]
|
||||
|
||||
Use /workflow-start {number or id} to begin a workflow.
|
||||
```text
|
||||
```
|
||||
|
||||
### /workflow-start {workflow-id}
|
||||
|
||||
@@ -73,7 +73,7 @@ In Progress:
|
||||
- Create PRD (John) - awaiting input
|
||||
|
||||
Next: Technical Architecture
|
||||
```text
|
||||
```
|
||||
|
||||
### /workflow-resume
|
||||
|
||||
@@ -89,7 +89,7 @@ BMad: I see you've completed Discovery and part of Product Planning.
|
||||
- UX Strategy with Sally (ux-expert)
|
||||
|
||||
Would you like me to load Sally to continue?
|
||||
```text
|
||||
```
|
||||
|
||||
### /workflow-next
|
||||
|
||||
@@ -159,7 +159,7 @@ BMad: I see you have a PRD and architecture document. Based on these artifacts,
|
||||
- Load Sarah (Product Owner) to validate all artifacts
|
||||
|
||||
Would you like to continue with this workflow?
|
||||
```text
|
||||
```
|
||||
|
||||
## Workflow Context Passing
|
||||
|
||||
@@ -185,7 +185,7 @@ Sally: I see we're in the Product Planning stage of the greenfield-fullstack wor
|
||||
|
||||
Let's create the UX strategy and UI specifications. First, let me review
|
||||
the PRD to understand the features we're designing for...
|
||||
```text
|
||||
```
|
||||
|
||||
## Multi-Path Workflows
|
||||
|
||||
|
||||
@@ -42,7 +42,42 @@ workflow:
|
||||
|
||||
- workflow_end:
|
||||
action: move_to_ide
|
||||
notes: "All planning artifacts complete. Move to IDE environment to begin development. Explain to the user the IDE Development Workflow next steps: data#bmad-kb:IDE Development Workflow"
|
||||
notes: |
|
||||
Planning phase complete! Now transition to IDE Development:
|
||||
|
||||
1. ENSURE DOCUMENTS ARE IN PROJECT:
|
||||
- Copy final prd.md to project's docs/prd.md
|
||||
- Copy final architecture.md to project's docs/architecture.md
|
||||
- All documents must be in the project before proceeding
|
||||
|
||||
2. SHARD DOCUMENTS (in IDE):
|
||||
- Option A: Use PO agent to shard: @po then ask to shard docs/prd.md
|
||||
- Option B: Manual: Drag shard-doc task + docs/prd.md into chat
|
||||
- This creates docs/prd/ and docs/architecture/ folders with sharded content
|
||||
|
||||
3. START DEVELOPMENT CYCLE:
|
||||
a. SM Agent (New Chat): @sm → *create
|
||||
- Creates next story from sharded docs
|
||||
- Review and approve story (Draft → Approved)
|
||||
|
||||
b. Dev Agent (New Chat): @dev
|
||||
- Implements approved story
|
||||
- Updates File List with all changes
|
||||
- Marks story as "Review" when complete
|
||||
|
||||
c. QA Agent (New Chat): @qa → review-story
|
||||
- Senior dev review with refactoring ability
|
||||
- Fixes small issues directly
|
||||
- Leaves checklist for remaining items
|
||||
- Updates story status (Review → Done or stays Review)
|
||||
|
||||
d. If QA left unchecked items:
|
||||
- Dev Agent (New Chat): Address remaining items
|
||||
- Return to QA for final approval
|
||||
|
||||
4. REPEAT: Continue cycle for all epic stories
|
||||
|
||||
Reference: data#bmad-kb:IDE Development Workflow
|
||||
|
||||
flow_diagram: |
|
||||
```mermaid
|
||||
|
||||
@@ -14,7 +14,7 @@ workflow:
|
||||
|
||||
sequence:
|
||||
- step: service_analysis
|
||||
agent: architect
|
||||
agent: architect
|
||||
action: analyze existing project and use task document-project
|
||||
creates: multiple documents per the document-project template
|
||||
notes: "Review existing service documentation, codebase, performance metrics, and identify integration dependencies."
|
||||
@@ -43,7 +43,42 @@ workflow:
|
||||
|
||||
- workflow_end:
|
||||
action: move_to_ide
|
||||
notes: "All planning artifacts complete. Move to IDE environment to begin development. Explain to the user the IDE Development Workflow next steps: data#bmad-kb:IDE Development Workflow"
|
||||
notes: |
|
||||
Planning phase complete! Now transition to IDE Development:
|
||||
|
||||
1. ENSURE DOCUMENTS ARE IN PROJECT:
|
||||
- Copy final prd.md to project's docs/prd.md
|
||||
- Copy final architecture.md to project's docs/architecture.md
|
||||
- All documents must be in the project before proceeding
|
||||
|
||||
2. SHARD DOCUMENTS (in IDE):
|
||||
- Option A: Use PO agent to shard: @po then ask to shard docs/prd.md
|
||||
- Option B: Manual: Drag shard-doc task + docs/prd.md into chat
|
||||
- This creates docs/prd/ and docs/architecture/ folders with sharded content
|
||||
|
||||
3. START DEVELOPMENT CYCLE:
|
||||
a. SM Agent (New Chat): @sm → *create
|
||||
- Creates next story from sharded docs
|
||||
- Review and approve story (Draft → Approved)
|
||||
|
||||
b. Dev Agent (New Chat): @dev
|
||||
- Implements approved story
|
||||
- Updates File List with all changes
|
||||
- Marks story as "Review" when complete
|
||||
|
||||
c. QA Agent (New Chat): @qa → review-story
|
||||
- Senior dev review with refactoring ability
|
||||
- Fixes small issues directly
|
||||
- Leaves checklist for remaining items
|
||||
- Updates story status (Review → Done or stays Review)
|
||||
|
||||
d. If QA left unchecked items:
|
||||
- Dev Agent (New Chat): Address remaining items
|
||||
- Return to QA for final approval
|
||||
|
||||
4. REPEAT: Continue cycle for all epic stories
|
||||
|
||||
Reference: data#bmad-kb:IDE Development Workflow
|
||||
|
||||
flow_diagram: |
|
||||
```mermaid
|
||||
|
||||
@@ -50,7 +50,42 @@ workflow:
|
||||
|
||||
- workflow_end:
|
||||
action: move_to_ide
|
||||
notes: "All planning artifacts complete. Move to IDE environment to begin development. Explain to the user the IDE Development Workflow next steps: data#bmad-kb:IDE Development Workflow"
|
||||
notes: |
|
||||
Planning phase complete! Now transition to IDE Development:
|
||||
|
||||
1. ENSURE DOCUMENTS ARE IN PROJECT:
|
||||
- Copy final prd.md to project's docs/prd.md
|
||||
- Copy final architecture.md to project's docs/architecture.md
|
||||
- All documents must be in the project before proceeding
|
||||
|
||||
2. SHARD DOCUMENTS (in IDE):
|
||||
- Option A: Use PO agent to shard: @po then ask to shard docs/prd.md
|
||||
- Option B: Manual: Drag shard-doc task + docs/prd.md into chat
|
||||
- This creates docs/prd/ and docs/architecture/ folders with sharded content
|
||||
|
||||
3. START DEVELOPMENT CYCLE:
|
||||
a. SM Agent (New Chat): @sm → *create
|
||||
- Creates next story from sharded docs
|
||||
- Review and approve story (Draft → Approved)
|
||||
|
||||
b. Dev Agent (New Chat): @dev
|
||||
- Implements approved story
|
||||
- Updates File List with all changes
|
||||
- Marks story as "Review" when complete
|
||||
|
||||
c. QA Agent (New Chat): @qa → review-story
|
||||
- Senior dev review with refactoring ability
|
||||
- Fixes small issues directly
|
||||
- Leaves checklist for remaining items
|
||||
- Updates story status (Review → Done or stays Review)
|
||||
|
||||
d. If QA left unchecked items:
|
||||
- Dev Agent (New Chat): Address remaining items
|
||||
- Return to QA for final approval
|
||||
|
||||
4. REPEAT: Continue cycle for all epic stories
|
||||
|
||||
Reference: data#bmad-kb:IDE Development Workflow
|
||||
|
||||
flow_diagram: |
|
||||
```mermaid
|
||||
|
||||
@@ -75,7 +75,42 @@ workflow:
|
||||
|
||||
- workflow_end:
|
||||
action: move_to_ide
|
||||
notes: "All planning artifacts complete. Move to IDE environment to begin development. Explain to the user the IDE Development Workflow next steps: data#bmad-kb:IDE Development Workflow"
|
||||
notes: |
|
||||
Planning phase complete! Now transition to IDE Development:
|
||||
|
||||
1. ENSURE DOCUMENTS ARE IN PROJECT:
|
||||
- Copy final prd.md to project's docs/prd.md
|
||||
- Copy final architecture.md to project's docs/architecture.md
|
||||
- All documents must be in the project before proceeding
|
||||
|
||||
2. SHARD DOCUMENTS (in IDE):
|
||||
- Option A: Use PO agent to shard: @po then ask to shard docs/prd.md
|
||||
- Option B: Manual: Drag shard-doc task + docs/prd.md into chat
|
||||
- This creates docs/prd/ and docs/architecture/ folders with sharded content
|
||||
|
||||
3. START DEVELOPMENT CYCLE:
|
||||
a. SM Agent (New Chat): @sm → *create
|
||||
- Creates next story from sharded docs
|
||||
- Review and approve story (Draft → Approved)
|
||||
|
||||
b. Dev Agent (New Chat): @dev
|
||||
- Implements approved story
|
||||
- Updates File List with all changes
|
||||
- Marks story as "Review" when complete
|
||||
|
||||
c. QA Agent (New Chat): @qa → review-story
|
||||
- Senior dev review with refactoring ability
|
||||
- Fixes small issues directly
|
||||
- Leaves checklist for remaining items
|
||||
- Updates story status (Review → Done or stays Review)
|
||||
|
||||
d. If QA left unchecked items:
|
||||
- Dev Agent (New Chat): Address remaining items
|
||||
- Return to QA for final approval
|
||||
|
||||
4. REPEAT: Continue cycle for all epic stories
|
||||
|
||||
Reference: data#bmad-kb:IDE Development Workflow
|
||||
|
||||
flow_diagram: |
|
||||
```mermaid
|
||||
|
||||
@@ -51,7 +51,42 @@ workflow:
|
||||
|
||||
- workflow_end:
|
||||
action: move_to_ide
|
||||
notes: "All planning artifacts complete. Move to IDE environment to begin development. Explain to the user the IDE Development Workflow next steps: data#bmad-kb:IDE Development Workflow"
|
||||
notes: |
|
||||
Planning phase complete! Now transition to IDE Development:
|
||||
|
||||
1. ENSURE DOCUMENTS ARE IN PROJECT:
|
||||
- Copy final prd.md to project's docs/prd.md
|
||||
- Copy final architecture.md to project's docs/architecture.md
|
||||
- All documents must be in the project before proceeding
|
||||
|
||||
2. SHARD DOCUMENTS (in IDE):
|
||||
- Option A: Use PO agent to shard: @po then ask to shard docs/prd.md
|
||||
- Option B: Manual: Drag shard-doc task + docs/prd.md into chat
|
||||
- This creates docs/prd/ and docs/architecture/ folders with sharded content
|
||||
|
||||
3. START DEVELOPMENT CYCLE:
|
||||
a. SM Agent (New Chat): @sm → *create
|
||||
- Creates next story from sharded docs
|
||||
- Review and approve story (Draft → Approved)
|
||||
|
||||
b. Dev Agent (New Chat): @dev
|
||||
- Implements approved story
|
||||
- Updates File List with all changes
|
||||
- Marks story as "Review" when complete
|
||||
|
||||
c. QA Agent (New Chat): @qa → review-story
|
||||
- Senior dev review with refactoring ability
|
||||
- Fixes small issues directly
|
||||
- Leaves checklist for remaining items
|
||||
- Updates story status (Review → Done or stays Review)
|
||||
|
||||
d. If QA left unchecked items:
|
||||
- Dev Agent (New Chat): Address remaining items
|
||||
- Return to QA for final approval
|
||||
|
||||
4. REPEAT: Continue cycle for all epic stories
|
||||
|
||||
Reference: data#bmad-kb:IDE Development Workflow
|
||||
|
||||
flow_diagram: |
|
||||
```mermaid
|
||||
|
||||
@@ -70,7 +70,42 @@ workflow:
|
||||
|
||||
- workflow_end:
|
||||
action: move_to_ide
|
||||
notes: "All planning artifacts complete. Move to IDE environment to begin development. Explain to the user the IDE Development Workflow next steps: data#bmad-kb:IDE Development Workflow"
|
||||
notes: |
|
||||
Planning phase complete! Now transition to IDE Development:
|
||||
|
||||
1. ENSURE DOCUMENTS ARE IN PROJECT:
|
||||
- Copy final prd.md to project's docs/prd.md
|
||||
- Copy final architecture.md to project's docs/architecture.md
|
||||
- All documents must be in the project before proceeding
|
||||
|
||||
2. SHARD DOCUMENTS (in IDE):
|
||||
- Option A: Use PO agent to shard: @po then ask to shard docs/prd.md
|
||||
- Option B: Manual: Drag shard-doc task + docs/prd.md into chat
|
||||
- This creates docs/prd/ and docs/architecture/ folders with sharded content
|
||||
|
||||
3. START DEVELOPMENT CYCLE:
|
||||
a. SM Agent (New Chat): @sm → *create
|
||||
- Creates next story from sharded docs
|
||||
- Review and approve story (Draft → Approved)
|
||||
|
||||
b. Dev Agent (New Chat): @dev
|
||||
- Implements approved story
|
||||
- Updates File List with all changes
|
||||
- Marks story as "Review" when complete
|
||||
|
||||
c. QA Agent (New Chat): @qa → review-story
|
||||
- Senior dev review with refactoring ability
|
||||
- Fixes small issues directly
|
||||
- Leaves checklist for remaining items
|
||||
- Updates story status (Review → Done or stays Review)
|
||||
|
||||
d. If QA left unchecked items:
|
||||
- Dev Agent (New Chat): Address remaining items
|
||||
- Return to QA for final approval
|
||||
|
||||
4. REPEAT: Continue cycle for all epic stories
|
||||
|
||||
Reference: data#bmad-kb:IDE Development Workflow
|
||||
|
||||
flow_diagram: |
|
||||
```mermaid
|
||||
|
||||
689
dist/agents/analyst.txt
vendored
689
dist/agents/analyst.txt
vendored
@@ -76,13 +76,13 @@ persona:
|
||||
startup:
|
||||
- Greet the user with your name and role, and inform of the *help command.
|
||||
commands:
|
||||
- '*help" - Show: numbered list of the following commands to allow selection'
|
||||
- '*chat-mode" - (Default) Strategic analysis consultation with advanced-elicitation'
|
||||
- '*create-doc {template}" - Create doc (no template = show available templates)'
|
||||
- '*brainstorm {topic}" - Facilitate structured brainstorming session'
|
||||
- '*research {topic}" - Generate deep research prompt for investigation'
|
||||
- '*elicit" - Run advanced elicitation to clarify requirements'
|
||||
- '*exit" - Say goodbye as the Business Analyst, and then abandon inhabiting this persona'
|
||||
- help: Show numbered list of the following commands to allow selection
|
||||
- chat-mode: (Default) Strategic analysis consultation with advanced-elicitation
|
||||
- create-doc {template}: Create doc (no template = show available templates)
|
||||
- brainstorm {topic}: Facilitate structured brainstorming session
|
||||
- research {topic}: Generate deep research prompt for investigation
|
||||
- elicit: Run advanced elicitation to clarify requirements
|
||||
- exit: Say goodbye as the Business Analyst, and then abandon inhabiting this persona
|
||||
dependencies:
|
||||
tasks:
|
||||
- brainstorming-techniques
|
||||
@@ -820,6 +820,8 @@ Choose an action (0-9 - 9 to bypass - HELP for explanation of these options):
|
||||
==================== START: templates#project-brief-tmpl ====================
|
||||
# Project Brief: {{Project Name}}
|
||||
|
||||
[[LLM: The default path and filename unless specified is docs/brief.md]]
|
||||
|
||||
[[LLM: This template guides creation of a comprehensive Project Brief that serves as the foundational input for product development.
|
||||
|
||||
Start by asking the user which mode they prefer:
|
||||
@@ -1051,6 +1053,8 @@ These replace the standard elicitation options when working on project brief doc
|
||||
==================== START: templates#market-research-tmpl ====================
|
||||
# Market Research Report: {{Project/Product Name}}
|
||||
|
||||
[[LLM: The default path and filename unless specified is docs/market-research.md]]
|
||||
|
||||
[[LLM: This template guides the creation of a comprehensive market research report. Begin by understanding what market insights the user needs and why. Work through each section systematically, using the appropriate analytical frameworks based on the research objectives.]]
|
||||
|
||||
## Executive Summary
|
||||
@@ -1315,6 +1319,8 @@ These replace the standard elicitation options when working on market research d
|
||||
==================== START: templates#competitor-analysis-tmpl ====================
|
||||
# Competitive Analysis Report: {{Project/Product Name}}
|
||||
|
||||
[[LLM: The default path and filename unless specified is docs/competitor-analysis.md]]
|
||||
|
||||
[[LLM: This template guides comprehensive competitor analysis. Start by understanding the user's competitive intelligence needs and strategic objectives. Help them identify and prioritize competitors before diving into detailed analysis.]]
|
||||
|
||||
## Executive Summary
|
||||
@@ -1619,6 +1625,212 @@ BMAD-METHOD (Breakthrough Method of Agile AI-driven Development) is a framework
|
||||
- **Reusable Resources**: Portable templates, tasks, and checklists
|
||||
- **Slash Command Integration**: Quick agent switching and control
|
||||
|
||||
### When to Use BMAD
|
||||
|
||||
- **New Projects (Greenfield)**: Complete end-to-end development
|
||||
- **Existing Projects (Brownfield)**: Feature additions and enhancements
|
||||
- **Team Collaboration**: Multiple roles working together
|
||||
- **Quality Assurance**: Structured testing and validation
|
||||
- **Documentation**: Professional PRDs, architecture docs, user stories
|
||||
|
||||
## How BMAD Works
|
||||
|
||||
### The Core Method
|
||||
|
||||
BMAD transforms you into a "Vibe CEO" - directing a team of specialized AI agents through structured workflows. Here's how:
|
||||
|
||||
1. **You Direct, AI Executes**: You provide vision and decisions; agents handle implementation details
|
||||
2. **Specialized Agents**: Each agent masters one role (PM, Developer, Architect, etc.)
|
||||
3. **Structured Workflows**: Proven patterns guide you from idea to deployed code
|
||||
4. **Clean Handoffs**: Fresh context windows ensure agents stay focused and effective
|
||||
|
||||
### The Two-Phase Approach
|
||||
|
||||
**Phase 1: Planning (Web UI - Cost Effective)**
|
||||
- Use large context windows (Gemini's 1M tokens)
|
||||
- Generate comprehensive documents (PRD, Architecture)
|
||||
- Leverage multiple agents for brainstorming
|
||||
- Create once, use throughout development
|
||||
|
||||
**Phase 2: Development (IDE - Implementation)**
|
||||
- Shard documents into manageable pieces
|
||||
- Execute focused SM → Dev cycles
|
||||
- One story at a time, sequential progress
|
||||
- Real-time file operations and testing
|
||||
|
||||
### The Development Loop
|
||||
|
||||
```text
|
||||
1. SM Agent (New Chat) → Creates next story from sharded docs
|
||||
2. You → Review and approve story
|
||||
3. Dev Agent (New Chat) → Implements approved story
|
||||
4. QA Agent (New Chat) → Reviews and refactors code
|
||||
5. You → Verify completion
|
||||
6. Repeat until epic complete
|
||||
```
|
||||
|
||||
### Why This Works
|
||||
|
||||
- **Context Optimization**: Clean chats = better AI performance
|
||||
- **Role Clarity**: Agents don't context-switch = higher quality
|
||||
- **Incremental Progress**: Small stories = manageable complexity
|
||||
- **Human Oversight**: You validate each step = quality control
|
||||
- **Document-Driven**: Specs guide everything = consistency
|
||||
|
||||
## Getting Started
|
||||
|
||||
### Quick Start Options
|
||||
|
||||
#### Option 1: Web UI
|
||||
**Best for**: ChatGPT, Claude, Gemini users who want to start immediately
|
||||
|
||||
1. Navigate to `dist/teams/`
|
||||
2. Copy `team-fullstack.txt` content
|
||||
3. Create new Gemini Gem or CustomGPT
|
||||
4. Upload file with instructions: "Your critical operating instructions are attached, do not break character as directed"
|
||||
5. Type `/help` to see available commands
|
||||
|
||||
#### Option 2: IDE Integration
|
||||
**Best for**: Cursor, Claude Code, Windsurf, Cline, Roo Code users
|
||||
|
||||
```bash
|
||||
# Interactive installation (recommended)
|
||||
npx bmad-method install
|
||||
```
|
||||
|
||||
**Installation Steps**:
|
||||
- Choose "Complete installation"
|
||||
- Select your IDE from supported options:
|
||||
- **Cursor**: Native AI integration
|
||||
- **Claude Code**: Anthropic's official IDE
|
||||
- **Windsurf**: Built-in AI capabilities
|
||||
- **Cline**: VS Code extension with AI features
|
||||
- **Roo Code**: Web-based IDE with agent support
|
||||
|
||||
**Note for VS Code Users**: BMAD-METHOD assumes when you mention "VS Code" that you're using it with an AI-powered extension like GitHub Copilot, Cline, or Roo. Standard VS Code without AI capabilities cannot run BMAD agents. The installer includes built-in support for Cline and Roo.
|
||||
|
||||
**Verify Installation**:
|
||||
- `.bmad-core/` folder created with all agents
|
||||
- IDE-specific integration files created
|
||||
- All agent commands/rules/modes available
|
||||
|
||||
**Remember**: At its core, BMAD-METHOD is about mastering and harnessing prompt engineering. Any IDE with AI agent support can use BMAD - the framework provides the structured prompts and workflows that make AI development effective
|
||||
|
||||
### Environment Selection Guide
|
||||
|
||||
**Use Web UI for**:
|
||||
- Initial planning and documentation (PRD, architecture)
|
||||
- Cost-effective document creation (especially with Gemini)
|
||||
- Brainstorming and analysis phases
|
||||
- Multi-agent consultation and planning
|
||||
|
||||
**Use IDE for**:
|
||||
- Active development and coding
|
||||
- File operations and project integration
|
||||
- Document sharding and story management
|
||||
- Implementation workflow (SM/Dev cycles)
|
||||
|
||||
**Cost-Saving Tip**: Create large documents (PRDs, architecture) in web UI, then copy to `docs/prd.md` and `docs/architecture.md` in your project before switching to IDE for development.
|
||||
|
||||
### IDE-Only Workflow Considerations
|
||||
|
||||
**Can you do everything in IDE?** Yes, but understand the tradeoffs:
|
||||
|
||||
**Pros of IDE-Only**:
|
||||
- Single environment workflow
|
||||
- Direct file operations from start
|
||||
- No copy/paste between environments
|
||||
- Immediate project integration
|
||||
|
||||
**Cons of IDE-Only**:
|
||||
- Higher token costs for large document creation
|
||||
- Smaller context windows (varies by IDE/model)
|
||||
- May hit limits during planning phases
|
||||
- Less cost-effective for brainstorming
|
||||
|
||||
**Using Web Agents in IDE**:
|
||||
- **NOT RECOMMENDED**: Web agents (PM, Architect) have rich dependencies designed for large contexts
|
||||
- **Why it matters**: Dev agents are kept lean to maximize coding context
|
||||
- **The principle**: "Dev agents code, planning agents plan" - mixing breaks this optimization
|
||||
|
||||
**About bmad-master and bmad-orchestrator**:
|
||||
- **bmad-master**: CAN do any task without switching agents, BUT...
|
||||
- **Still use specialized agents for planning**: PM, Architect, and UX Expert have tuned personas that produce better results
|
||||
- **Why specialization matters**: Each agent's personality and focus creates higher quality outputs
|
||||
- **If using bmad-master/orchestrator**: Fine for planning phases, but...
|
||||
|
||||
**CRITICAL RULE for Development**:
|
||||
- **ALWAYS use SM agent for story creation** - Never use bmad-master/orchestrator
|
||||
- **ALWAYS use Dev agent for implementation** - Never use bmad-master/orchestrator
|
||||
- **Why this matters**: SM and Dev agents are specifically optimized for the development workflow
|
||||
- **No exceptions**: Even if using bmad-master for everything else, switch to SM → Dev for implementation
|
||||
|
||||
**Best Practice for IDE-Only**:
|
||||
1. Use PM/Architect/UX agents for planning (better than bmad-master)
|
||||
2. Create documents directly in project
|
||||
3. Shard immediately after creation
|
||||
4. **MUST switch to SM agent** for story creation
|
||||
5. **MUST switch to Dev agent** for implementation
|
||||
6. Keep planning and coding in separate chat sessions
|
||||
|
||||
## Core Configuration (core-config.yml)
|
||||
|
||||
**New in V4**: The `bmad-core/core-config.yml` file is a critical innovation that enables BMAD to work seamlessly with any project structure, providing maximum flexibility and backwards compatibility.
|
||||
|
||||
### What is core-config.yml?
|
||||
|
||||
This configuration file acts as a map for BMAD agents, telling them exactly where to find your project documents and how they're structured. It enables:
|
||||
|
||||
- **Version Flexibility**: Work with V3, V4, or custom document structures
|
||||
- **Custom Locations**: Define where your documents and shards live
|
||||
- **Developer Context**: Specify which files the dev agent should always load
|
||||
- **Debug Support**: Built-in logging for troubleshooting
|
||||
|
||||
### Key Configuration Areas
|
||||
|
||||
#### PRD Configuration
|
||||
- **prdVersion**: Tells agents if PRD follows v3 or v4 conventions
|
||||
- **prdSharded**: Whether epics are embedded (false) or in separate files (true)
|
||||
- **prdShardedLocation**: Where to find sharded epic files
|
||||
- **epicFilePattern**: Pattern for epic filenames (e.g., `epic-{n}*.md`)
|
||||
|
||||
#### Architecture Configuration
|
||||
- **architectureVersion**: v3 (monolithic) or v4 (sharded)
|
||||
- **architectureSharded**: Whether architecture is split into components
|
||||
- **architectureShardedLocation**: Where sharded architecture files live
|
||||
|
||||
#### Developer Files
|
||||
- **devLoadAlwaysFiles**: List of files the dev agent loads for every task
|
||||
- **devDebugLog**: Where dev agent logs repeated failures
|
||||
- **agentCoreDump**: Export location for chat conversations
|
||||
|
||||
### Why It Matters
|
||||
|
||||
1. **No Forced Migrations**: Keep your existing document structure
|
||||
2. **Gradual Adoption**: Start with V3 and migrate to V4 at your pace
|
||||
3. **Custom Workflows**: Configure BMAD to match your team's process
|
||||
4. **Intelligent Agents**: Agents automatically adapt to your configuration
|
||||
|
||||
### Common Configurations
|
||||
|
||||
**Legacy V3 Project**:
|
||||
```yaml
|
||||
prdVersion: v3
|
||||
prdSharded: false
|
||||
architectureVersion: v3
|
||||
architectureSharded: false
|
||||
```
|
||||
|
||||
**V4 Optimized Project**:
|
||||
```yaml
|
||||
prdVersion: v4
|
||||
prdSharded: true
|
||||
prdShardedLocation: docs/prd
|
||||
architectureVersion: v4
|
||||
architectureSharded: true
|
||||
architectureShardedLocation: docs/architecture
|
||||
```
|
||||
|
||||
## Core Philosophy
|
||||
|
||||
### Vibe CEO'ing
|
||||
@@ -1640,18 +1852,461 @@ You are the "Vibe CEO" - thinking like a CEO with unlimited resources and a sing
|
||||
7. **START_SMALL_SCALE_FAST**: Test concepts, then expand.
|
||||
8. **EMBRACE_THE_CHAOS**: Adapt and overcome challenges.
|
||||
|
||||
## IDE Development Workflow
|
||||
### Key Workflow Principles
|
||||
|
||||
1. Shard the PRD (And Architecture documents if they exist also based on workflow type) using the Doc Shard task. The BMad-Master agent can help you do this. You will select the task, provide the doc to shard and the output folder. for example: `BMad Master, please Shard the docs/prd.md to the doc/prd/ folder` - this should ask you to use the md-tree-parser which is recommended, but either way shoudl result in multiple documents being created in the folder docs/prd.
|
||||
2. If you have fullstack, front end and or back end architecture documents you will want to follow the same thing, but shard all of these to an architecture folder instead of a prd folder.
|
||||
3. Ensure that you have at least one epic-n.md file in your prd folder, with the stories in order to develop.
|
||||
4. The docs or architecture folder or prd folder should have a source tree document and coding standards at a minimum. These are used by the dev agent, and the many other sharded docs are used by the SM agent.
|
||||
5. Use a new chat window to allow the SM agent to `draft the next story`.
|
||||
6. If you agree the story is correct, mark it as approved in the status field, and then start a new chat window with the dev agent.
|
||||
7. Ask the dev agent to implement the next story. If you draft the story file into the chat it will save time for the dev to have to find what the next one is. The dev should follow the tasks and subtasks marking them off as they are completed. The dev agent will also leave notes potentially for the SM to know about any deviations that might have occured to help draft the next story.
|
||||
8. Once complete and you have verified, mark it done, and start a new chat. Ask the SM to draft the next story - repeating the cycle.
|
||||
1. **Agent Specialization**: Each agent has specific expertise and responsibilities
|
||||
2. **Clean Handoffs**: Always start fresh when switching between agents
|
||||
3. **Status Tracking**: Maintain story statuses (Draft → Approved → InProgress → Done)
|
||||
4. **Iterative Development**: Complete one story before starting the next
|
||||
5. **Documentation First**: Always start with solid PRD and architecture
|
||||
|
||||
With this work flow, there is only 1 story in progress at a time, worked sequentially.
|
||||
## Agent System
|
||||
|
||||
### Core Development Team
|
||||
|
||||
| Agent | Role | Primary Functions | When to Use |
|
||||
| ----------- | ------------------ | --------------------------------------- | -------------------------------------- |
|
||||
| `analyst` | Business Analyst | Market research, requirements gathering | Project planning, competitive analysis |
|
||||
| `pm` | Product Manager | PRD creation, feature prioritization | Strategic planning, roadmaps |
|
||||
| `architect` | Solution Architect | System design, technical architecture | Complex systems, scalability planning |
|
||||
| `dev` | Developer | Code implementation, debugging | All development tasks |
|
||||
| `qa` | QA Specialist | Test planning, quality assurance | Testing strategies, bug validation |
|
||||
| `ux-expert` | UX Designer | UI/UX design, prototypes | User experience, interface design |
|
||||
| `po` | Product Owner | Backlog management, story validation | Story refinement, acceptance criteria |
|
||||
| `sm` | Scrum Master | Sprint planning, story creation | Project management, workflow |
|
||||
|
||||
### Meta Agents
|
||||
|
||||
| Agent | Role | Primary Functions | When to Use |
|
||||
| ------------------- | ---------------- | ------------------------------------- | --------------------------------- |
|
||||
| `bmad-orchestrator` | Team Coordinator | Multi-agent workflows, role switching | Complex multi-role tasks |
|
||||
| `bmad-master` | Universal Expert | All capabilities without switching | Single-session comprehensive work |
|
||||
|
||||
### Agent Interaction Commands
|
||||
|
||||
#### IDE-Specific Syntax
|
||||
|
||||
**Agent Loading by IDE**:
|
||||
- **Claude Code**: `/agent-name` (e.g., `/bmad-master`)
|
||||
- **Cursor**: `@agent-name` (e.g., `@bmad-master`)
|
||||
- **Windsurf**: `@agent-name` (e.g., `@bmad-master`)
|
||||
- **Roo Code**: Select mode from mode selector (e.g., `bmad-bmad-master`)
|
||||
|
||||
**Chat Management Guidelines**:
|
||||
- **Claude Code, Cursor, Windsurf**: Start new chats when switching agents
|
||||
- **Roo Code**: Switch modes within the same conversation
|
||||
|
||||
**Common Task Commands**:
|
||||
- `*help` - Show available commands
|
||||
- `*status` - Show current context/progress
|
||||
- `*exit` - Exit the agent mode
|
||||
- `*shard-doc docs/prd.md prd` - Shard PRD into manageable pieces
|
||||
- `*shard-doc docs/architecture.md architecture` - Shard architecture document
|
||||
- `*create` - Run create-next-story task (SM agent)
|
||||
|
||||
**In Web UI**:
|
||||
```text
|
||||
/pm create-doc prd
|
||||
/architect review system design
|
||||
/dev implement story 1.2
|
||||
/help - Show available commands
|
||||
/switch agent-name - Change active agent (if orchestrator available)
|
||||
```
|
||||
|
||||
## Team Configurations
|
||||
|
||||
### Pre-Built Teams
|
||||
|
||||
#### Team All
|
||||
- **Includes**: All 10 agents + orchestrator
|
||||
- **Use Case**: Complete projects requiring all roles
|
||||
- **Bundle**: `team-all.txt`
|
||||
|
||||
#### Team Fullstack
|
||||
- **Includes**: PM, Architect, Developer, QA, UX Expert
|
||||
- **Use Case**: End-to-end web/mobile development
|
||||
- **Bundle**: `team-fullstack.txt`
|
||||
|
||||
#### Team No-UI
|
||||
- **Includes**: PM, Architect, Developer, QA (no UX Expert)
|
||||
- **Use Case**: Backend services, APIs, system development
|
||||
- **Bundle**: `team-no-ui.txt`
|
||||
|
||||
## Core Architecture
|
||||
|
||||
### System Overview
|
||||
|
||||
The BMAD-Method is built around a modular architecture centered on the `bmad-core` directory, which serves as the brain of the entire system. This design enables the framework to operate effectively in both IDE environments (like Cursor, VS Code) and web-based AI interfaces (like ChatGPT, Gemini).
|
||||
|
||||
### Key Architectural Components
|
||||
|
||||
#### 1. Agents (`bmad-core/agents/`)
|
||||
- **Purpose**: Each markdown file defines a specialized AI agent for a specific Agile role (PM, Dev, Architect, etc.)
|
||||
- **Structure**: Contains YAML headers specifying the agent's persona, capabilities, and dependencies
|
||||
- **Dependencies**: Lists of tasks, templates, checklists, and data files the agent can use
|
||||
- **Startup Instructions**: Can load project-specific documentation for immediate context
|
||||
|
||||
#### 2. Agent Teams (`bmad-core/agent-teams/`)
|
||||
- **Purpose**: Define collections of agents bundled together for specific purposes
|
||||
- **Examples**: `team-all.yml` (comprehensive bundle), `team-fullstack.yml` (full-stack development)
|
||||
- **Usage**: Creates pre-packaged contexts for web UI environments
|
||||
|
||||
#### 3. Workflows (`bmad-core/workflows/`)
|
||||
- **Purpose**: YAML files defining prescribed sequences of steps for specific project types
|
||||
- **Types**: Greenfield (new projects) and Brownfield (existing projects) for UI, service, and fullstack development
|
||||
- **Structure**: Defines agent interactions, artifacts created, and transition conditions
|
||||
|
||||
#### 4. Reusable Resources
|
||||
- **Templates** (`bmad-core/templates/`): Markdown templates for PRDs, architecture specs, user stories
|
||||
- **Tasks** (`bmad-core/tasks/`): Instructions for specific repeatable actions like "shard-doc" or "create-next-story"
|
||||
- **Checklists** (`bmad-core/checklists/`): Quality assurance checklists for validation and review
|
||||
- **Data** (`bmad-core/data/`): Core knowledge base and technical preferences
|
||||
|
||||
### Dual Environment Architecture
|
||||
|
||||
#### IDE Environment
|
||||
|
||||
- Users interact directly with agent markdown files
|
||||
- Agents can access all dependencies dynamically
|
||||
- Supports real-time file operations and project integration
|
||||
- Optimized for development workflow execution
|
||||
|
||||
#### Web UI Environment
|
||||
|
||||
- Uses pre-built bundles from `dist/teams` for stand alone 1 upload files for all agents and their assest with an orchestrating agent
|
||||
- Single text files containing all agent dependencies are in `dist/agents/` - these are unnecessary unless you want to create a web agent that is only a single agent and not a team
|
||||
- Created by the web-builder tool for upload to web interfaces
|
||||
- Provides complete context in one package
|
||||
|
||||
### Template Processing System
|
||||
|
||||
BMAD employs a sophisticated template system with three key components:
|
||||
|
||||
1. **Template Format** (`utils/template-format.md`): Defines markup language for variable substitution and AI processing directives
|
||||
2. **Document Creation** (`tasks/create-doc.md`): Orchestrates template selection and user interaction
|
||||
3. **Advanced Elicitation** (`tasks/advanced-elicitation.md`): Provides interactive refinement through structured brainstorming
|
||||
|
||||
**Template Features**:
|
||||
|
||||
- **Self-contained**: Templates embed both output structure and processing instructions
|
||||
- **Variable Substitution**: `{{placeholders}}` for dynamic content
|
||||
- **AI Processing Directives**: `[[LLM: instructions]]` for AI-only processing
|
||||
- **Interactive Refinement**: Built-in elicitation processes for quality improvement
|
||||
|
||||
### Technical Preferences Integration
|
||||
|
||||
The `technical-preferences.md` file serves as a persistent technical profile that:
|
||||
- Ensures consistency across all agents and projects
|
||||
- Eliminates repetitive technology specification
|
||||
- Provides personalized recommendations aligned with user preferences
|
||||
- Evolves over time with lessons learned
|
||||
|
||||
### Build and Delivery Process
|
||||
|
||||
The `web-builder.js` tool creates web-ready bundles by:
|
||||
1. Reading agent or team definition files
|
||||
2. Recursively resolving all dependencies
|
||||
3. Concatenating content into single text files with clear separators
|
||||
4. Outputting ready-to-upload bundles for web AI interfaces
|
||||
|
||||
This architecture enables seamless operation across environments while maintaining the rich, interconnected agent ecosystem that makes BMAD powerful.
|
||||
|
||||
## Complete Development Workflow
|
||||
|
||||
### Planning Phase (Web UI Recommended)
|
||||
|
||||
**Ideal for cost efficiency, especially with Gemini:**
|
||||
|
||||
1. **Optional Analysis**: `/analyst` - Market research, competitive analysis
|
||||
2. **Project Brief**: Create foundation document (Analyst or user)
|
||||
3. **PRD Creation**: `/pm create-doc prd` - Comprehensive product requirements
|
||||
4. **Architecture Design**: `/architect create-doc architecture` - Technical foundation
|
||||
5. **Validation & Alignment**: `/po` run master checklist to ensure document consistency
|
||||
6. **Document Preparation**: Copy final documents to project as `docs/prd.md` and `docs/architecture.md`
|
||||
|
||||
#### Example Planning Prompts
|
||||
|
||||
**For PRD Creation**:
|
||||
```text
|
||||
"I want to build a [type] application that [core purpose].
|
||||
Help me brainstorm features and create a comprehensive PRD."
|
||||
```
|
||||
|
||||
**For Architecture Design**:
|
||||
```text
|
||||
"Based on this PRD, design a scalable technical architecture
|
||||
that can handle [specific requirements]."
|
||||
```
|
||||
|
||||
### Critical Transition: Web UI to IDE
|
||||
|
||||
**Once planning is complete, you MUST switch to IDE for development:**
|
||||
|
||||
- **Why**: Development workflow requires file operations, real-time project integration, and document sharding
|
||||
- **Cost Benefit**: Web UI is more cost-effective for large document creation; IDE is optimized for development tasks
|
||||
- **Required Files**: Ensure `docs/prd.md` and `docs/architecture.md` exist in your project
|
||||
|
||||
### IDE Development Workflow
|
||||
|
||||
**Prerequisites**: Planning documents must exist in `docs/` folder
|
||||
|
||||
1. **Document Sharding** (CRITICAL STEP):
|
||||
- Documents created by PM/Architect (in Web or IDE) MUST be sharded for development
|
||||
- Two methods to shard:
|
||||
a) **Manual**: Drag `shard-doc` task + document file into chat
|
||||
b) **Agent**: Ask `@bmad-master` or `@po` to shard documents
|
||||
- Shards `docs/prd.md` → `docs/prd/` folder
|
||||
- Shards `docs/architecture.md` → `docs/architecture/` folder
|
||||
- **WARNING**: Do NOT shard in Web UI - copying many small files is painful!
|
||||
|
||||
2. **Verify Sharded Content**:
|
||||
- At least one `epic-n.md` file in `docs/prd/` with stories in development order
|
||||
- Source tree document and coding standards for dev agent reference
|
||||
- Sharded docs for SM agent story creation
|
||||
|
||||
**Resulting Folder Structure**:
|
||||
- `docs/prd/` - Broken down PRD sections
|
||||
- `docs/architecture/` - Broken down architecture sections
|
||||
- `docs/stories/` - Generated user stories
|
||||
|
||||
3. **Development Cycle** (Sequential, one story at a time):
|
||||
|
||||
**CRITICAL CONTEXT MANAGEMENT**:
|
||||
- **Context windows matter!** Always use fresh, clean context windows
|
||||
- **Model selection matters!** Use most powerful thinking model for SM story creation
|
||||
- **ALWAYS start new chat between SM, Dev, and QA work**
|
||||
|
||||
**Step 1 - Story Creation**:
|
||||
- **NEW CLEAN CHAT** → Select powerful model → `@sm` → `*create`
|
||||
- SM executes create-next-story task
|
||||
- Review generated story in `docs/stories/`
|
||||
- Update status from "Draft" to "Approved"
|
||||
|
||||
**Step 2 - Story Implementation**:
|
||||
- **NEW CLEAN CHAT** → `@dev`
|
||||
- Agent asks which story to implement
|
||||
- Include story file content to save dev agent lookup time
|
||||
- Dev follows tasks/subtasks, marking completion
|
||||
- Dev maintains File List of all changes
|
||||
- Dev marks story as "Review" when complete with all tests passing
|
||||
|
||||
**Step 3 - Senior QA Review**:
|
||||
- **NEW CLEAN CHAT** → `@qa` → execute review-story task
|
||||
- QA performs senior developer code review
|
||||
- QA can refactor and improve code directly
|
||||
- QA appends results to story's QA Results section
|
||||
- If approved: Status → "Done"
|
||||
- If changes needed: Status stays "Review" with unchecked items for dev
|
||||
|
||||
**Step 4 - Repeat**: Continue SM → Dev → QA cycle until all epic stories complete
|
||||
|
||||
**Important**: Only 1 story in progress at a time, worked sequentially until all epic stories complete.
|
||||
|
||||
### Status Tracking Workflow
|
||||
|
||||
Stories progress through defined statuses:
|
||||
- **Draft** → **Approved** → **InProgress** → **Done**
|
||||
|
||||
Each status change requires user verification and approval before proceeding.
|
||||
|
||||
### Workflow Types
|
||||
|
||||
#### Greenfield Development
|
||||
- Business analysis and market research
|
||||
- Product requirements and feature definition
|
||||
- System architecture and design
|
||||
- Development execution
|
||||
- Testing and deployment
|
||||
|
||||
#### Brownfield Enhancement (Existing Projects)
|
||||
|
||||
**Key Concept**: Brownfield development requires generating good documentation for agents to understand your existing project.
|
||||
|
||||
**Recommended Approach**:
|
||||
1. **Analysis Phase**: Use Gemini Web or AI Studio with their 1M+ context windows
|
||||
2. **Document Generation**: Ask Architect agent to analyze your project and run `document-project` task
|
||||
3. **PRD Creation**: Even brownfield projects typically need a PRD unless:
|
||||
- Very small, focused changes
|
||||
- Using `brownfield-create-epic` for single epic without full PRD
|
||||
4. **Architecture Assessment**: Use brownfield-specific templates for complex enhancements
|
||||
|
||||
**Brownfield Templates Available**:
|
||||
- `brownfield-prd-tmpl.md`: For substantial enhancements requiring multiple stories
|
||||
- `brownfield-architecture-tmpl.md`: For complex changes impacting system architecture
|
||||
- Both templates emphasize compatibility and integration with existing systems
|
||||
|
||||
**When to Skip PRD**:
|
||||
- For focused, single-epic work, use `brownfield-create-epic` task with detailed guidance
|
||||
- For one-off stories without larger context
|
||||
- Note: These tasks will evolve to require some documentation (potentially from `document-project`)
|
||||
|
||||
## Document Creation Best Practices
|
||||
|
||||
### Required File Naming for Framework Integration
|
||||
|
||||
- `docs/prd.md` - Product Requirements Document
|
||||
- `docs/architecture.md` - System Architecture Document
|
||||
|
||||
**Why These Names Matter**:
|
||||
- Agents automatically reference these files during development
|
||||
- Sharding tasks expect these specific filenames
|
||||
- Workflow automation depends on standard naming
|
||||
|
||||
### Cost-Effective Document Creation Workflow
|
||||
|
||||
**Recommended for Large Documents (PRD, Architecture):**
|
||||
|
||||
1. **Use Web UI**: Create documents in web interface for cost efficiency
|
||||
2. **Copy Final Output**: Save complete markdown to your project
|
||||
3. **Standard Names**: Save as `docs/prd.md` and `docs/architecture.md`
|
||||
4. **Switch to IDE**: Use IDE agents for development and smaller documents
|
||||
|
||||
### Document Sharding
|
||||
|
||||
Templates with Level 2 headings (`##`) can be automatically sharded:
|
||||
|
||||
**Original PRD**:
|
||||
```markdown
|
||||
## Goals and Background Context
|
||||
## Requirements
|
||||
## User Interface Design Goals
|
||||
## Success Metrics
|
||||
```
|
||||
|
||||
**After Sharding**:
|
||||
- `docs/prd/goals-and-background-context.md`
|
||||
- `docs/prd/requirements.md`
|
||||
- `docs/prd/user-interface-design-goals.md`
|
||||
- `docs/prd/success-metrics.md`
|
||||
|
||||
Use the `shard-doc` task or `@kayvan/markdown-tree-parser` tool for automatic sharding.
|
||||
|
||||
## Usage Patterns and Best Practices
|
||||
|
||||
### Environment-Specific Usage
|
||||
|
||||
**Web UI Best For**:
|
||||
- Initial planning and documentation phases
|
||||
- Cost-effective large document creation
|
||||
- Agent consultation and brainstorming
|
||||
- Multi-agent workflows with orchestrator
|
||||
|
||||
**IDE Best For**:
|
||||
- Active development and implementation
|
||||
- File operations and project integration
|
||||
- Story management and development cycles
|
||||
- Code review and debugging
|
||||
|
||||
### Quality Assurance
|
||||
|
||||
- Use appropriate agents for specialized tasks
|
||||
- Follow Agile ceremonies and review processes
|
||||
- Maintain document consistency with PO agent
|
||||
- Regular validation with checklists and templates
|
||||
|
||||
### Performance Optimization
|
||||
|
||||
- Use specific agents vs. `bmad-master` for focused tasks
|
||||
- Choose appropriate team size for project needs
|
||||
- Leverage technical preferences for consistency
|
||||
- Regular context management and cache clearing
|
||||
|
||||
## Success Tips
|
||||
|
||||
- **Use Gemini for big picture planning** - The team-fullstack bundle provides collaborative expertise
|
||||
- **Use bmad-master for document organization** - Sharding creates manageable chunks
|
||||
- **Follow the SM → Dev cycle religiously** - This ensures systematic progress
|
||||
- **Keep conversations focused** - One agent, one task per conversation
|
||||
- **Review everything** - Always review and approve before marking complete
|
||||
|
||||
## Contributing to BMAD-METHOD
|
||||
|
||||
### Quick Contribution Guidelines
|
||||
|
||||
For full details, see `CONTRIBUTING.md`. Key points:
|
||||
|
||||
**Fork Workflow**:
|
||||
1. Fork the repository
|
||||
2. Create feature branches
|
||||
3. Submit PRs to `next` branch (default) or `main` for critical fixes only
|
||||
4. Keep PRs small: 200-400 lines ideal, 800 lines maximum
|
||||
5. One feature/fix per PR
|
||||
|
||||
**PR Requirements**:
|
||||
- Clear descriptions (max 200 words) with What/Why/How/Testing
|
||||
- Use conventional commits (feat:, fix:, docs:)
|
||||
- Atomic commits - one logical change per commit
|
||||
- Must align with guiding principles
|
||||
|
||||
**Core Principles** (from GUIDING-PRINCIPLES.md):
|
||||
- **Dev Agents Must Be Lean**: Minimize dependencies, save context for code
|
||||
- **Natural Language First**: Everything in markdown, no code in core
|
||||
- **Core vs Expansion Packs**: Core for universal needs, packs for specialized domains
|
||||
- **Design Philosophy**: "Dev agents code, planning agents plan"
|
||||
|
||||
## Expansion Packs
|
||||
|
||||
### What Are Expansion Packs?
|
||||
|
||||
Expansion packs extend BMAD-METHOD beyond traditional software development into ANY domain. They provide specialized agent teams, templates, and workflows while keeping the core framework lean and focused on development.
|
||||
|
||||
### Why Use Expansion Packs?
|
||||
|
||||
1. **Keep Core Lean**: Dev agents maintain maximum context for coding
|
||||
2. **Domain Expertise**: Deep, specialized knowledge without bloating core
|
||||
3. **Community Innovation**: Anyone can create and share packs
|
||||
4. **Modular Design**: Install only what you need
|
||||
|
||||
### Available Expansion Packs
|
||||
|
||||
**Technical Packs**:
|
||||
- **Infrastructure/DevOps**: Cloud architects, SRE experts, security specialists
|
||||
- **Game Development**: Game designers, level designers, narrative writers
|
||||
- **Mobile Development**: iOS/Android specialists, mobile UX experts
|
||||
- **Data Science**: ML engineers, data scientists, visualization experts
|
||||
|
||||
**Non-Technical Packs**:
|
||||
- **Business Strategy**: Consultants, financial analysts, marketing strategists
|
||||
- **Creative Writing**: Plot architects, character developers, world builders
|
||||
- **Health & Wellness**: Fitness trainers, nutritionists, habit engineers
|
||||
- **Education**: Curriculum designers, assessment specialists
|
||||
- **Legal Support**: Contract analysts, compliance checkers
|
||||
|
||||
**Specialty Packs**:
|
||||
- **Expansion Creator**: Tools to build your own expansion packs
|
||||
- **RPG Game Master**: Tabletop gaming assistance
|
||||
- **Life Event Planning**: Wedding planners, event coordinators
|
||||
- **Scientific Research**: Literature reviewers, methodology designers
|
||||
|
||||
### Using Expansion Packs
|
||||
|
||||
1. **Browse Available Packs**: Check `expansion-packs/` directory
|
||||
2. **Get Inspiration**: See `docs/expansion-pack-ideas.md` for detailed examples
|
||||
3. **Install via CLI**:
|
||||
```bash
|
||||
npx bmad-method install
|
||||
# Select "Install expansion pack" option
|
||||
```
|
||||
4. **Use in Your Workflow**: Installed packs integrate seamlessly with existing agents
|
||||
|
||||
### Creating Custom Expansion Packs
|
||||
|
||||
Use the **expansion-creator** pack to build your own:
|
||||
|
||||
1. **Define Domain**: What expertise are you capturing?
|
||||
2. **Design Agents**: Create specialized roles with clear boundaries
|
||||
3. **Build Resources**: Tasks, templates, checklists for your domain
|
||||
4. **Test & Share**: Validate with real use cases, share with community
|
||||
|
||||
**Key Principle**: Expansion packs democratize expertise by making specialized knowledge accessible through AI agents.
|
||||
|
||||
## Getting Help
|
||||
|
||||
- **Commands**: Use `/help` in any environment to see available commands
|
||||
- **Agent Switching**: Use `/switch agent-name` with orchestrator for role changes
|
||||
- **Documentation**: Check `docs/` folder for project-specific context
|
||||
- **Community**: Discord and GitHub resources available for support
|
||||
- **Contributing**: See `CONTRIBUTING.md` for full guidelines
|
||||
==================== END: data#bmad-kb ====================
|
||||
|
||||
==================== START: utils#template-format ====================
|
||||
|
||||
28
dist/agents/architect.txt
vendored
28
dist/agents/architect.txt
vendored
@@ -76,12 +76,12 @@ startup:
|
||||
- Greet the user with your name and role, and inform of the *help command.
|
||||
- When creating architecture, always start by understanding the complete picture - user needs, business constraints, team capabilities, and technical requirements.
|
||||
commands:
|
||||
- '*help" - Show: numbered list of the following commands to allow selection'
|
||||
- '*chat-mode" - (Default) Architect consultation with advanced-elicitation for complex system design'
|
||||
- '*create-doc {template}" - Create doc (no template = show available templates)'
|
||||
- '*execute-checklist {checklist}" - Run architectural validation checklist'
|
||||
- '*research {topic}" - Generate deep research prompt for architectural decisions'
|
||||
- '*exit" - Say goodbye as the Architect, and then abandon inhabiting this persona'
|
||||
- help: Show numbered list of the following commands to allow selection
|
||||
- chat-mode: (Default) Architect consultation with advanced-elicitation for complex system design
|
||||
- create-doc {template}: Create doc (no template = show available templates)
|
||||
- execute-checklist {checklist}: Run architectural validation checklist
|
||||
- research {topic}: Generate deep research prompt for architectural decisions
|
||||
- exit: Say goodbye as the Architect, and then abandon inhabiting this persona
|
||||
dependencies:
|
||||
tasks:
|
||||
- create-doc
|
||||
@@ -980,6 +980,8 @@ The LLM will:
|
||||
|
||||
[[LLM: If available, review any provided relevant documents to gather all relevant context before beginning. If at a minimum you cannot local `docs/prd.md` ask the user what docs will provide the basis for the architecture.]]
|
||||
|
||||
[[LLM: The default path and filename unless specified is docs/architecture.md]]
|
||||
|
||||
## Introduction
|
||||
|
||||
[[LLM: This section establishes the document's purpose and scope. Keep the content below but ensure project name is properly substituted.
|
||||
@@ -1333,7 +1335,7 @@ servers:
|
||||
'[object Object]': null
|
||||
description:
|
||||
'[object Object]': null
|
||||
```text
|
||||
```
|
||||
|
||||
^^/CONDITION: has_rest_api^^
|
||||
|
||||
@@ -1396,7 +1398,6 @@ After presenting the structure, apply `tasks#advanced-elicitation` protocol to r
|
||||
├── {{package-manifest}} # Dependencies manifest
|
||||
├── {{config-files}} # Language/framework configs
|
||||
└── README.md # Project documentation
|
||||
```text
|
||||
|
||||
@{example: monorepo-structure}
|
||||
project-root/
|
||||
@@ -1408,6 +1409,7 @@ project-root/
|
||||
├── scripts/ # Monorepo management scripts
|
||||
└── package.json # Root package.json with workspaces
|
||||
@{/example}
|
||||
```
|
||||
|
||||
[[LLM: After presenting the source tree structure, apply `tasks#advanced-elicitation` protocol]]
|
||||
|
||||
@@ -1755,6 +1757,8 @@ Note: Basic info goes in Coding Standards for dev agent. This detailed section i
|
||||
==================== START: templates#front-end-architecture-tmpl ====================
|
||||
# {{Project Name}} Frontend Architecture Document
|
||||
|
||||
[[LLM: The default path and filename unless specified is docs/ui-architecture.md]]
|
||||
|
||||
[[LLM: Review provided documents including PRD, UX-UI Specification, and main Architecture Document. Focus on extracting technical implementation details needed for AI frontend tools and developer agents. Ask the user for any of these documents if you are unable to locate and were not provided.]]
|
||||
|
||||
## Template and Framework Selection
|
||||
@@ -1931,6 +1935,8 @@ Document the starter template decision and any constraints it imposes before pro
|
||||
==================== START: templates#fullstack-architecture-tmpl ====================
|
||||
# {{Project Name}} Fullstack Architecture Document
|
||||
|
||||
[[LLM: The default path and filename unless specified is docs/architecture.md]]
|
||||
|
||||
[[LLM: If available, review any provided relevant documents to gather all relevant context before beginning. At minimum, you should have access to docs/prd.md and docs/front-end-spec.md. Ask the user for any documents you need but cannot locate. This template creates a unified architecture that covers both backend and frontend concerns to guide AI-driven fullstack development.]]
|
||||
|
||||
## Introduction
|
||||
@@ -2950,6 +2956,8 @@ After presenting this section, apply `tasks#advanced-elicitation` protocol]]
|
||||
==================== START: templates#brownfield-architecture-tmpl ====================
|
||||
# {{Project Name}} Brownfield Enhancement Architecture
|
||||
|
||||
[[LLM: The default path and filename unless specified is docs/architecture.md]]
|
||||
|
||||
[[LLM: IMPORTANT - SCOPE AND ASSESSMENT REQUIRED:
|
||||
|
||||
This architecture document is for SIGNIFICANT enhancements to existing projects that require comprehensive architectural planning. Before proceeding:
|
||||
@@ -3174,7 +3182,7 @@ Present component architecture and apply `tasks#advanced-elicitation` protocol]]
|
||||
|
||||
```mermaid
|
||||
{{component_interaction_diagram}}
|
||||
```text
|
||||
```
|
||||
|
||||
## API Design and Integration
|
||||
|
||||
@@ -3214,7 +3222,7 @@ Present API design and apply `tasks#advanced-elicitation` protocol]]
|
||||
|
||||
```json
|
||||
{{response_schema}}
|
||||
```text
|
||||
```
|
||||
|
||||
<</REPEAT>>
|
||||
|
||||
|
||||
956
dist/agents/bmad-master.txt
vendored
956
dist/agents/bmad-master.txt
vendored
File diff suppressed because it is too large
Load Diff
781
dist/agents/bmad-orchestrator.txt
vendored
781
dist/agents/bmad-orchestrator.txt
vendored
@@ -39,9 +39,9 @@ These references map directly to bundle sections:
|
||||
---
|
||||
|
||||
==================== START: agents#bmad-orchestrator ====================
|
||||
# bmad
|
||||
# bmad-orchestrator
|
||||
|
||||
CRITICAL: Read the full YML to understand your operating params, start activation to alter your state of being, follow startup instructions, stay in this being until told to exit this mode:
|
||||
CRITICAL: Read the full YML, start activation to alter your state of being, follow startup section instructions, stay in this being until told to exit this mode:
|
||||
|
||||
```yaml
|
||||
agent:
|
||||
@@ -73,9 +73,9 @@ startup:
|
||||
- If clear match to an agent's expertise, suggest transformation with *agent command
|
||||
- If project-oriented, suggest *workflow-guidance to explore options
|
||||
- Load resources only when needed - never pre-load
|
||||
commands: # All commands require * prefix when used (e.g., *help, *agent pm)
|
||||
commands:
|
||||
help: Show this guide with available agents and workflows
|
||||
chat-mode: Start conversational mode for detailed assistance
|
||||
chat-mode: Start conversational mode for detailed assistance
|
||||
kb-mode: Load full BMAD knowledge base
|
||||
status: Show current context, active agent, and progress
|
||||
agent: Transform into a specialized agent (list if name not specified)
|
||||
@@ -90,41 +90,40 @@ commands: # All commands require * prefix when used (e.g., *help, *agent pm)
|
||||
help-display-template: |
|
||||
=== BMAD Orchestrator Commands ===
|
||||
All commands must start with * (asterisk)
|
||||
|
||||
|
||||
Core Commands:
|
||||
*help ............... Show this guide
|
||||
*chat-mode .......... Start conversational mode for detailed assistance
|
||||
*kb-mode ............ Load full BMAD knowledge base
|
||||
*status ............. Show current context, active agent, and progress
|
||||
*exit ............... Return to BMad or exit session
|
||||
|
||||
|
||||
Agent & Task Management:
|
||||
*agent [name] ....... Transform into specialized agent (list if no name)
|
||||
*task [name] ........ Run specific task (list if no name, requires agent)
|
||||
*checklist [name] ... Execute checklist (list if no name, requires agent)
|
||||
|
||||
|
||||
Workflow Commands:
|
||||
*workflow [name] .... Start specific workflow (list if no name)
|
||||
*workflow-guidance .. Get personalized help selecting the right workflow
|
||||
|
||||
|
||||
Other Commands:
|
||||
*yolo ............... Toggle skip confirmations mode
|
||||
*party-mode ......... Group chat with all agents
|
||||
*doc-out ............ Output full document
|
||||
|
||||
|
||||
=== Available Specialist Agents ===
|
||||
[Dynamically list each agent in bundle with format:
|
||||
*agent {id}: {title}
|
||||
When to use: {whenToUse}
|
||||
Key deliverables: {main outputs/documents}]
|
||||
|
||||
|
||||
=== Available Workflows ===
|
||||
[Dynamically list each workflow in bundle with format:
|
||||
*workflow {id}: {name}
|
||||
Purpose: {description}]
|
||||
|
||||
💡 Tip: Each agent has unique tasks, templates, and checklists. Switch to an agent to access their capabilities!
|
||||
|
||||
💡 Tip: Each agent has unique tasks, templates, and checklists. Switch to an agent to access their capabilities!
|
||||
fuzzy-matching:
|
||||
- 85% confidence threshold
|
||||
- Show numbered list if unsure
|
||||
@@ -137,6 +136,11 @@ loading:
|
||||
- Agents: Only when transforming
|
||||
- Templates/Tasks: Only when executing
|
||||
- Always indicate loading
|
||||
kb-mode-behavior:
|
||||
- When *kb-mode is invoked, use kb-mode-interaction task
|
||||
- Don't dump all KB content immediately
|
||||
- Present topic areas and wait for user selection
|
||||
- Provide focused, contextual responses
|
||||
workflow-guidance:
|
||||
- Discover available workflows in the bundle at runtime
|
||||
- Understand each workflow's purpose, options, and decision points
|
||||
@@ -150,6 +154,7 @@ dependencies:
|
||||
tasks:
|
||||
- advanced-elicitation
|
||||
- create-doc
|
||||
- kb-mode-interaction
|
||||
data:
|
||||
- bmad-kb
|
||||
utils:
|
||||
@@ -330,6 +335,79 @@ If template specifies a checklist:
|
||||
- Template markup is for AI processing only - never expose to users
|
||||
==================== END: tasks#create-doc ====================
|
||||
|
||||
==================== START: tasks#kb-mode-interaction ====================
|
||||
# KB Mode Interaction Task
|
||||
|
||||
## Purpose
|
||||
Provide a user-friendly interface to the BMAD knowledge base without overwhelming users with information upfront.
|
||||
|
||||
## Instructions
|
||||
|
||||
When entering KB mode (*kb-mode), follow these steps:
|
||||
|
||||
### 1. Welcome and Guide
|
||||
Announce entering KB mode with a brief, friendly introduction:
|
||||
|
||||
"I've entered KB mode and have access to the full BMAD knowledge base. I can help you with detailed information about any aspect of BMAD-METHOD."
|
||||
|
||||
### 2. Present Topic Areas
|
||||
Offer a concise list of main topic areas the user might want to explore:
|
||||
|
||||
**What would you like to know more about?**
|
||||
|
||||
1. **Setup & Installation** - Getting started with BMAD
|
||||
2. **Workflows** - Choosing the right workflow for your project
|
||||
3. **Web vs IDE** - When to use each environment
|
||||
4. **Agents** - Understanding specialized agents and their roles
|
||||
5. **Documents** - PRDs, Architecture, Stories, and more
|
||||
6. **Agile Process** - How BMAD implements Agile methodologies
|
||||
7. **Configuration** - Customizing BMAD for your needs
|
||||
8. **Best Practices** - Tips for effective BMAD usage
|
||||
|
||||
Or ask me about anything else related to BMAD-METHOD!
|
||||
|
||||
### 3. Respond Contextually
|
||||
- Wait for user's specific question or topic selection
|
||||
- Provide focused, relevant information from the knowledge base
|
||||
- Offer to dive deeper or explore related topics
|
||||
- Keep responses concise unless user asks for detailed explanations
|
||||
|
||||
### 4. Interactive Exploration
|
||||
- After answering, suggest related topics they might find helpful
|
||||
- Maintain conversational flow rather than data dumping
|
||||
- Use examples when appropriate
|
||||
- Reference specific documentation sections when relevant
|
||||
|
||||
### 5. Exit Gracefully
|
||||
When user is done or wants to exit KB mode:
|
||||
- Summarize key points discussed if helpful
|
||||
- Remind them they can return to KB mode anytime with *kb-mode
|
||||
- Suggest next steps based on what was discussed
|
||||
|
||||
## Example Interaction
|
||||
|
||||
**User**: *kb-mode
|
||||
|
||||
**Assistant**: I've entered KB mode and have access to the full BMAD knowledge base. I can help you with detailed information about any aspect of BMAD-METHOD.
|
||||
|
||||
**What would you like to know more about?**
|
||||
|
||||
1. **Setup & Installation** - Getting started with BMAD
|
||||
2. **Workflows** - Choosing the right workflow for your project
|
||||
3. **Web vs IDE** - When to use each environment
|
||||
4. **Agents** - Understanding specialized agents and their roles
|
||||
5. **Documents** - PRDs, Architecture, Stories, and more
|
||||
6. **Agile Process** - How BMAD implements Agile methodologies
|
||||
7. **Configuration** - Customizing BMAD for your needs
|
||||
8. **Best Practices** - Tips for effective BMAD usage
|
||||
|
||||
Or ask me about anything else related to BMAD-METHOD!
|
||||
|
||||
**User**: Tell me about workflows
|
||||
|
||||
**Assistant**: [Provides focused information about workflows from the KB, then offers to explore specific workflow types or related topics]
|
||||
==================== END: tasks#kb-mode-interaction ====================
|
||||
|
||||
==================== START: data#bmad-kb ====================
|
||||
# BMAD Knowledge Base
|
||||
|
||||
@@ -345,6 +423,212 @@ BMAD-METHOD (Breakthrough Method of Agile AI-driven Development) is a framework
|
||||
- **Reusable Resources**: Portable templates, tasks, and checklists
|
||||
- **Slash Command Integration**: Quick agent switching and control
|
||||
|
||||
### When to Use BMAD
|
||||
|
||||
- **New Projects (Greenfield)**: Complete end-to-end development
|
||||
- **Existing Projects (Brownfield)**: Feature additions and enhancements
|
||||
- **Team Collaboration**: Multiple roles working together
|
||||
- **Quality Assurance**: Structured testing and validation
|
||||
- **Documentation**: Professional PRDs, architecture docs, user stories
|
||||
|
||||
## How BMAD Works
|
||||
|
||||
### The Core Method
|
||||
|
||||
BMAD transforms you into a "Vibe CEO" - directing a team of specialized AI agents through structured workflows. Here's how:
|
||||
|
||||
1. **You Direct, AI Executes**: You provide vision and decisions; agents handle implementation details
|
||||
2. **Specialized Agents**: Each agent masters one role (PM, Developer, Architect, etc.)
|
||||
3. **Structured Workflows**: Proven patterns guide you from idea to deployed code
|
||||
4. **Clean Handoffs**: Fresh context windows ensure agents stay focused and effective
|
||||
|
||||
### The Two-Phase Approach
|
||||
|
||||
**Phase 1: Planning (Web UI - Cost Effective)**
|
||||
- Use large context windows (Gemini's 1M tokens)
|
||||
- Generate comprehensive documents (PRD, Architecture)
|
||||
- Leverage multiple agents for brainstorming
|
||||
- Create once, use throughout development
|
||||
|
||||
**Phase 2: Development (IDE - Implementation)**
|
||||
- Shard documents into manageable pieces
|
||||
- Execute focused SM → Dev cycles
|
||||
- One story at a time, sequential progress
|
||||
- Real-time file operations and testing
|
||||
|
||||
### The Development Loop
|
||||
|
||||
```text
|
||||
1. SM Agent (New Chat) → Creates next story from sharded docs
|
||||
2. You → Review and approve story
|
||||
3. Dev Agent (New Chat) → Implements approved story
|
||||
4. QA Agent (New Chat) → Reviews and refactors code
|
||||
5. You → Verify completion
|
||||
6. Repeat until epic complete
|
||||
```
|
||||
|
||||
### Why This Works
|
||||
|
||||
- **Context Optimization**: Clean chats = better AI performance
|
||||
- **Role Clarity**: Agents don't context-switch = higher quality
|
||||
- **Incremental Progress**: Small stories = manageable complexity
|
||||
- **Human Oversight**: You validate each step = quality control
|
||||
- **Document-Driven**: Specs guide everything = consistency
|
||||
|
||||
## Getting Started
|
||||
|
||||
### Quick Start Options
|
||||
|
||||
#### Option 1: Web UI
|
||||
**Best for**: ChatGPT, Claude, Gemini users who want to start immediately
|
||||
|
||||
1. Navigate to `dist/teams/`
|
||||
2. Copy `team-fullstack.txt` content
|
||||
3. Create new Gemini Gem or CustomGPT
|
||||
4. Upload file with instructions: "Your critical operating instructions are attached, do not break character as directed"
|
||||
5. Type `/help` to see available commands
|
||||
|
||||
#### Option 2: IDE Integration
|
||||
**Best for**: Cursor, Claude Code, Windsurf, Cline, Roo Code users
|
||||
|
||||
```bash
|
||||
# Interactive installation (recommended)
|
||||
npx bmad-method install
|
||||
```
|
||||
|
||||
**Installation Steps**:
|
||||
- Choose "Complete installation"
|
||||
- Select your IDE from supported options:
|
||||
- **Cursor**: Native AI integration
|
||||
- **Claude Code**: Anthropic's official IDE
|
||||
- **Windsurf**: Built-in AI capabilities
|
||||
- **Cline**: VS Code extension with AI features
|
||||
- **Roo Code**: Web-based IDE with agent support
|
||||
|
||||
**Note for VS Code Users**: BMAD-METHOD assumes when you mention "VS Code" that you're using it with an AI-powered extension like GitHub Copilot, Cline, or Roo. Standard VS Code without AI capabilities cannot run BMAD agents. The installer includes built-in support for Cline and Roo.
|
||||
|
||||
**Verify Installation**:
|
||||
- `.bmad-core/` folder created with all agents
|
||||
- IDE-specific integration files created
|
||||
- All agent commands/rules/modes available
|
||||
|
||||
**Remember**: At its core, BMAD-METHOD is about mastering and harnessing prompt engineering. Any IDE with AI agent support can use BMAD - the framework provides the structured prompts and workflows that make AI development effective
|
||||
|
||||
### Environment Selection Guide
|
||||
|
||||
**Use Web UI for**:
|
||||
- Initial planning and documentation (PRD, architecture)
|
||||
- Cost-effective document creation (especially with Gemini)
|
||||
- Brainstorming and analysis phases
|
||||
- Multi-agent consultation and planning
|
||||
|
||||
**Use IDE for**:
|
||||
- Active development and coding
|
||||
- File operations and project integration
|
||||
- Document sharding and story management
|
||||
- Implementation workflow (SM/Dev cycles)
|
||||
|
||||
**Cost-Saving Tip**: Create large documents (PRDs, architecture) in web UI, then copy to `docs/prd.md` and `docs/architecture.md` in your project before switching to IDE for development.
|
||||
|
||||
### IDE-Only Workflow Considerations
|
||||
|
||||
**Can you do everything in IDE?** Yes, but understand the tradeoffs:
|
||||
|
||||
**Pros of IDE-Only**:
|
||||
- Single environment workflow
|
||||
- Direct file operations from start
|
||||
- No copy/paste between environments
|
||||
- Immediate project integration
|
||||
|
||||
**Cons of IDE-Only**:
|
||||
- Higher token costs for large document creation
|
||||
- Smaller context windows (varies by IDE/model)
|
||||
- May hit limits during planning phases
|
||||
- Less cost-effective for brainstorming
|
||||
|
||||
**Using Web Agents in IDE**:
|
||||
- **NOT RECOMMENDED**: Web agents (PM, Architect) have rich dependencies designed for large contexts
|
||||
- **Why it matters**: Dev agents are kept lean to maximize coding context
|
||||
- **The principle**: "Dev agents code, planning agents plan" - mixing breaks this optimization
|
||||
|
||||
**About bmad-master and bmad-orchestrator**:
|
||||
- **bmad-master**: CAN do any task without switching agents, BUT...
|
||||
- **Still use specialized agents for planning**: PM, Architect, and UX Expert have tuned personas that produce better results
|
||||
- **Why specialization matters**: Each agent's personality and focus creates higher quality outputs
|
||||
- **If using bmad-master/orchestrator**: Fine for planning phases, but...
|
||||
|
||||
**CRITICAL RULE for Development**:
|
||||
- **ALWAYS use SM agent for story creation** - Never use bmad-master/orchestrator
|
||||
- **ALWAYS use Dev agent for implementation** - Never use bmad-master/orchestrator
|
||||
- **Why this matters**: SM and Dev agents are specifically optimized for the development workflow
|
||||
- **No exceptions**: Even if using bmad-master for everything else, switch to SM → Dev for implementation
|
||||
|
||||
**Best Practice for IDE-Only**:
|
||||
1. Use PM/Architect/UX agents for planning (better than bmad-master)
|
||||
2. Create documents directly in project
|
||||
3. Shard immediately after creation
|
||||
4. **MUST switch to SM agent** for story creation
|
||||
5. **MUST switch to Dev agent** for implementation
|
||||
6. Keep planning and coding in separate chat sessions
|
||||
|
||||
## Core Configuration (core-config.yml)
|
||||
|
||||
**New in V4**: The `bmad-core/core-config.yml` file is a critical innovation that enables BMAD to work seamlessly with any project structure, providing maximum flexibility and backwards compatibility.
|
||||
|
||||
### What is core-config.yml?
|
||||
|
||||
This configuration file acts as a map for BMAD agents, telling them exactly where to find your project documents and how they're structured. It enables:
|
||||
|
||||
- **Version Flexibility**: Work with V3, V4, or custom document structures
|
||||
- **Custom Locations**: Define where your documents and shards live
|
||||
- **Developer Context**: Specify which files the dev agent should always load
|
||||
- **Debug Support**: Built-in logging for troubleshooting
|
||||
|
||||
### Key Configuration Areas
|
||||
|
||||
#### PRD Configuration
|
||||
- **prdVersion**: Tells agents if PRD follows v3 or v4 conventions
|
||||
- **prdSharded**: Whether epics are embedded (false) or in separate files (true)
|
||||
- **prdShardedLocation**: Where to find sharded epic files
|
||||
- **epicFilePattern**: Pattern for epic filenames (e.g., `epic-{n}*.md`)
|
||||
|
||||
#### Architecture Configuration
|
||||
- **architectureVersion**: v3 (monolithic) or v4 (sharded)
|
||||
- **architectureSharded**: Whether architecture is split into components
|
||||
- **architectureShardedLocation**: Where sharded architecture files live
|
||||
|
||||
#### Developer Files
|
||||
- **devLoadAlwaysFiles**: List of files the dev agent loads for every task
|
||||
- **devDebugLog**: Where dev agent logs repeated failures
|
||||
- **agentCoreDump**: Export location for chat conversations
|
||||
|
||||
### Why It Matters
|
||||
|
||||
1. **No Forced Migrations**: Keep your existing document structure
|
||||
2. **Gradual Adoption**: Start with V3 and migrate to V4 at your pace
|
||||
3. **Custom Workflows**: Configure BMAD to match your team's process
|
||||
4. **Intelligent Agents**: Agents automatically adapt to your configuration
|
||||
|
||||
### Common Configurations
|
||||
|
||||
**Legacy V3 Project**:
|
||||
```yaml
|
||||
prdVersion: v3
|
||||
prdSharded: false
|
||||
architectureVersion: v3
|
||||
architectureSharded: false
|
||||
```
|
||||
|
||||
**V4 Optimized Project**:
|
||||
```yaml
|
||||
prdVersion: v4
|
||||
prdSharded: true
|
||||
prdShardedLocation: docs/prd
|
||||
architectureVersion: v4
|
||||
architectureSharded: true
|
||||
architectureShardedLocation: docs/architecture
|
||||
```
|
||||
|
||||
## Core Philosophy
|
||||
|
||||
### Vibe CEO'ing
|
||||
@@ -366,18 +650,461 @@ You are the "Vibe CEO" - thinking like a CEO with unlimited resources and a sing
|
||||
7. **START_SMALL_SCALE_FAST**: Test concepts, then expand.
|
||||
8. **EMBRACE_THE_CHAOS**: Adapt and overcome challenges.
|
||||
|
||||
## IDE Development Workflow
|
||||
### Key Workflow Principles
|
||||
|
||||
1. Shard the PRD (And Architecture documents if they exist also based on workflow type) using the Doc Shard task. The BMad-Master agent can help you do this. You will select the task, provide the doc to shard and the output folder. for example: `BMad Master, please Shard the docs/prd.md to the doc/prd/ folder` - this should ask you to use the md-tree-parser which is recommended, but either way shoudl result in multiple documents being created in the folder docs/prd.
|
||||
2. If you have fullstack, front end and or back end architecture documents you will want to follow the same thing, but shard all of these to an architecture folder instead of a prd folder.
|
||||
3. Ensure that you have at least one epic-n.md file in your prd folder, with the stories in order to develop.
|
||||
4. The docs or architecture folder or prd folder should have a source tree document and coding standards at a minimum. These are used by the dev agent, and the many other sharded docs are used by the SM agent.
|
||||
5. Use a new chat window to allow the SM agent to `draft the next story`.
|
||||
6. If you agree the story is correct, mark it as approved in the status field, and then start a new chat window with the dev agent.
|
||||
7. Ask the dev agent to implement the next story. If you draft the story file into the chat it will save time for the dev to have to find what the next one is. The dev should follow the tasks and subtasks marking them off as they are completed. The dev agent will also leave notes potentially for the SM to know about any deviations that might have occured to help draft the next story.
|
||||
8. Once complete and you have verified, mark it done, and start a new chat. Ask the SM to draft the next story - repeating the cycle.
|
||||
1. **Agent Specialization**: Each agent has specific expertise and responsibilities
|
||||
2. **Clean Handoffs**: Always start fresh when switching between agents
|
||||
3. **Status Tracking**: Maintain story statuses (Draft → Approved → InProgress → Done)
|
||||
4. **Iterative Development**: Complete one story before starting the next
|
||||
5. **Documentation First**: Always start with solid PRD and architecture
|
||||
|
||||
With this work flow, there is only 1 story in progress at a time, worked sequentially.
|
||||
## Agent System
|
||||
|
||||
### Core Development Team
|
||||
|
||||
| Agent | Role | Primary Functions | When to Use |
|
||||
| ----------- | ------------------ | --------------------------------------- | -------------------------------------- |
|
||||
| `analyst` | Business Analyst | Market research, requirements gathering | Project planning, competitive analysis |
|
||||
| `pm` | Product Manager | PRD creation, feature prioritization | Strategic planning, roadmaps |
|
||||
| `architect` | Solution Architect | System design, technical architecture | Complex systems, scalability planning |
|
||||
| `dev` | Developer | Code implementation, debugging | All development tasks |
|
||||
| `qa` | QA Specialist | Test planning, quality assurance | Testing strategies, bug validation |
|
||||
| `ux-expert` | UX Designer | UI/UX design, prototypes | User experience, interface design |
|
||||
| `po` | Product Owner | Backlog management, story validation | Story refinement, acceptance criteria |
|
||||
| `sm` | Scrum Master | Sprint planning, story creation | Project management, workflow |
|
||||
|
||||
### Meta Agents
|
||||
|
||||
| Agent | Role | Primary Functions | When to Use |
|
||||
| ------------------- | ---------------- | ------------------------------------- | --------------------------------- |
|
||||
| `bmad-orchestrator` | Team Coordinator | Multi-agent workflows, role switching | Complex multi-role tasks |
|
||||
| `bmad-master` | Universal Expert | All capabilities without switching | Single-session comprehensive work |
|
||||
|
||||
### Agent Interaction Commands
|
||||
|
||||
#### IDE-Specific Syntax
|
||||
|
||||
**Agent Loading by IDE**:
|
||||
- **Claude Code**: `/agent-name` (e.g., `/bmad-master`)
|
||||
- **Cursor**: `@agent-name` (e.g., `@bmad-master`)
|
||||
- **Windsurf**: `@agent-name` (e.g., `@bmad-master`)
|
||||
- **Roo Code**: Select mode from mode selector (e.g., `bmad-bmad-master`)
|
||||
|
||||
**Chat Management Guidelines**:
|
||||
- **Claude Code, Cursor, Windsurf**: Start new chats when switching agents
|
||||
- **Roo Code**: Switch modes within the same conversation
|
||||
|
||||
**Common Task Commands**:
|
||||
- `*help` - Show available commands
|
||||
- `*status` - Show current context/progress
|
||||
- `*exit` - Exit the agent mode
|
||||
- `*shard-doc docs/prd.md prd` - Shard PRD into manageable pieces
|
||||
- `*shard-doc docs/architecture.md architecture` - Shard architecture document
|
||||
- `*create` - Run create-next-story task (SM agent)
|
||||
|
||||
**In Web UI**:
|
||||
```text
|
||||
/pm create-doc prd
|
||||
/architect review system design
|
||||
/dev implement story 1.2
|
||||
/help - Show available commands
|
||||
/switch agent-name - Change active agent (if orchestrator available)
|
||||
```
|
||||
|
||||
## Team Configurations
|
||||
|
||||
### Pre-Built Teams
|
||||
|
||||
#### Team All
|
||||
- **Includes**: All 10 agents + orchestrator
|
||||
- **Use Case**: Complete projects requiring all roles
|
||||
- **Bundle**: `team-all.txt`
|
||||
|
||||
#### Team Fullstack
|
||||
- **Includes**: PM, Architect, Developer, QA, UX Expert
|
||||
- **Use Case**: End-to-end web/mobile development
|
||||
- **Bundle**: `team-fullstack.txt`
|
||||
|
||||
#### Team No-UI
|
||||
- **Includes**: PM, Architect, Developer, QA (no UX Expert)
|
||||
- **Use Case**: Backend services, APIs, system development
|
||||
- **Bundle**: `team-no-ui.txt`
|
||||
|
||||
## Core Architecture
|
||||
|
||||
### System Overview
|
||||
|
||||
The BMAD-Method is built around a modular architecture centered on the `bmad-core` directory, which serves as the brain of the entire system. This design enables the framework to operate effectively in both IDE environments (like Cursor, VS Code) and web-based AI interfaces (like ChatGPT, Gemini).
|
||||
|
||||
### Key Architectural Components
|
||||
|
||||
#### 1. Agents (`bmad-core/agents/`)
|
||||
- **Purpose**: Each markdown file defines a specialized AI agent for a specific Agile role (PM, Dev, Architect, etc.)
|
||||
- **Structure**: Contains YAML headers specifying the agent's persona, capabilities, and dependencies
|
||||
- **Dependencies**: Lists of tasks, templates, checklists, and data files the agent can use
|
||||
- **Startup Instructions**: Can load project-specific documentation for immediate context
|
||||
|
||||
#### 2. Agent Teams (`bmad-core/agent-teams/`)
|
||||
- **Purpose**: Define collections of agents bundled together for specific purposes
|
||||
- **Examples**: `team-all.yml` (comprehensive bundle), `team-fullstack.yml` (full-stack development)
|
||||
- **Usage**: Creates pre-packaged contexts for web UI environments
|
||||
|
||||
#### 3. Workflows (`bmad-core/workflows/`)
|
||||
- **Purpose**: YAML files defining prescribed sequences of steps for specific project types
|
||||
- **Types**: Greenfield (new projects) and Brownfield (existing projects) for UI, service, and fullstack development
|
||||
- **Structure**: Defines agent interactions, artifacts created, and transition conditions
|
||||
|
||||
#### 4. Reusable Resources
|
||||
- **Templates** (`bmad-core/templates/`): Markdown templates for PRDs, architecture specs, user stories
|
||||
- **Tasks** (`bmad-core/tasks/`): Instructions for specific repeatable actions like "shard-doc" or "create-next-story"
|
||||
- **Checklists** (`bmad-core/checklists/`): Quality assurance checklists for validation and review
|
||||
- **Data** (`bmad-core/data/`): Core knowledge base and technical preferences
|
||||
|
||||
### Dual Environment Architecture
|
||||
|
||||
#### IDE Environment
|
||||
|
||||
- Users interact directly with agent markdown files
|
||||
- Agents can access all dependencies dynamically
|
||||
- Supports real-time file operations and project integration
|
||||
- Optimized for development workflow execution
|
||||
|
||||
#### Web UI Environment
|
||||
|
||||
- Uses pre-built bundles from `dist/teams` for stand alone 1 upload files for all agents and their assest with an orchestrating agent
|
||||
- Single text files containing all agent dependencies are in `dist/agents/` - these are unnecessary unless you want to create a web agent that is only a single agent and not a team
|
||||
- Created by the web-builder tool for upload to web interfaces
|
||||
- Provides complete context in one package
|
||||
|
||||
### Template Processing System
|
||||
|
||||
BMAD employs a sophisticated template system with three key components:
|
||||
|
||||
1. **Template Format** (`utils/template-format.md`): Defines markup language for variable substitution and AI processing directives
|
||||
2. **Document Creation** (`tasks/create-doc.md`): Orchestrates template selection and user interaction
|
||||
3. **Advanced Elicitation** (`tasks/advanced-elicitation.md`): Provides interactive refinement through structured brainstorming
|
||||
|
||||
**Template Features**:
|
||||
|
||||
- **Self-contained**: Templates embed both output structure and processing instructions
|
||||
- **Variable Substitution**: `{{placeholders}}` for dynamic content
|
||||
- **AI Processing Directives**: `[[LLM: instructions]]` for AI-only processing
|
||||
- **Interactive Refinement**: Built-in elicitation processes for quality improvement
|
||||
|
||||
### Technical Preferences Integration
|
||||
|
||||
The `technical-preferences.md` file serves as a persistent technical profile that:
|
||||
- Ensures consistency across all agents and projects
|
||||
- Eliminates repetitive technology specification
|
||||
- Provides personalized recommendations aligned with user preferences
|
||||
- Evolves over time with lessons learned
|
||||
|
||||
### Build and Delivery Process
|
||||
|
||||
The `web-builder.js` tool creates web-ready bundles by:
|
||||
1. Reading agent or team definition files
|
||||
2. Recursively resolving all dependencies
|
||||
3. Concatenating content into single text files with clear separators
|
||||
4. Outputting ready-to-upload bundles for web AI interfaces
|
||||
|
||||
This architecture enables seamless operation across environments while maintaining the rich, interconnected agent ecosystem that makes BMAD powerful.
|
||||
|
||||
## Complete Development Workflow
|
||||
|
||||
### Planning Phase (Web UI Recommended)
|
||||
|
||||
**Ideal for cost efficiency, especially with Gemini:**
|
||||
|
||||
1. **Optional Analysis**: `/analyst` - Market research, competitive analysis
|
||||
2. **Project Brief**: Create foundation document (Analyst or user)
|
||||
3. **PRD Creation**: `/pm create-doc prd` - Comprehensive product requirements
|
||||
4. **Architecture Design**: `/architect create-doc architecture` - Technical foundation
|
||||
5. **Validation & Alignment**: `/po` run master checklist to ensure document consistency
|
||||
6. **Document Preparation**: Copy final documents to project as `docs/prd.md` and `docs/architecture.md`
|
||||
|
||||
#### Example Planning Prompts
|
||||
|
||||
**For PRD Creation**:
|
||||
```text
|
||||
"I want to build a [type] application that [core purpose].
|
||||
Help me brainstorm features and create a comprehensive PRD."
|
||||
```
|
||||
|
||||
**For Architecture Design**:
|
||||
```text
|
||||
"Based on this PRD, design a scalable technical architecture
|
||||
that can handle [specific requirements]."
|
||||
```
|
||||
|
||||
### Critical Transition: Web UI to IDE
|
||||
|
||||
**Once planning is complete, you MUST switch to IDE for development:**
|
||||
|
||||
- **Why**: Development workflow requires file operations, real-time project integration, and document sharding
|
||||
- **Cost Benefit**: Web UI is more cost-effective for large document creation; IDE is optimized for development tasks
|
||||
- **Required Files**: Ensure `docs/prd.md` and `docs/architecture.md` exist in your project
|
||||
|
||||
### IDE Development Workflow
|
||||
|
||||
**Prerequisites**: Planning documents must exist in `docs/` folder
|
||||
|
||||
1. **Document Sharding** (CRITICAL STEP):
|
||||
- Documents created by PM/Architect (in Web or IDE) MUST be sharded for development
|
||||
- Two methods to shard:
|
||||
a) **Manual**: Drag `shard-doc` task + document file into chat
|
||||
b) **Agent**: Ask `@bmad-master` or `@po` to shard documents
|
||||
- Shards `docs/prd.md` → `docs/prd/` folder
|
||||
- Shards `docs/architecture.md` → `docs/architecture/` folder
|
||||
- **WARNING**: Do NOT shard in Web UI - copying many small files is painful!
|
||||
|
||||
2. **Verify Sharded Content**:
|
||||
- At least one `epic-n.md` file in `docs/prd/` with stories in development order
|
||||
- Source tree document and coding standards for dev agent reference
|
||||
- Sharded docs for SM agent story creation
|
||||
|
||||
**Resulting Folder Structure**:
|
||||
- `docs/prd/` - Broken down PRD sections
|
||||
- `docs/architecture/` - Broken down architecture sections
|
||||
- `docs/stories/` - Generated user stories
|
||||
|
||||
3. **Development Cycle** (Sequential, one story at a time):
|
||||
|
||||
**CRITICAL CONTEXT MANAGEMENT**:
|
||||
- **Context windows matter!** Always use fresh, clean context windows
|
||||
- **Model selection matters!** Use most powerful thinking model for SM story creation
|
||||
- **ALWAYS start new chat between SM, Dev, and QA work**
|
||||
|
||||
**Step 1 - Story Creation**:
|
||||
- **NEW CLEAN CHAT** → Select powerful model → `@sm` → `*create`
|
||||
- SM executes create-next-story task
|
||||
- Review generated story in `docs/stories/`
|
||||
- Update status from "Draft" to "Approved"
|
||||
|
||||
**Step 2 - Story Implementation**:
|
||||
- **NEW CLEAN CHAT** → `@dev`
|
||||
- Agent asks which story to implement
|
||||
- Include story file content to save dev agent lookup time
|
||||
- Dev follows tasks/subtasks, marking completion
|
||||
- Dev maintains File List of all changes
|
||||
- Dev marks story as "Review" when complete with all tests passing
|
||||
|
||||
**Step 3 - Senior QA Review**:
|
||||
- **NEW CLEAN CHAT** → `@qa` → execute review-story task
|
||||
- QA performs senior developer code review
|
||||
- QA can refactor and improve code directly
|
||||
- QA appends results to story's QA Results section
|
||||
- If approved: Status → "Done"
|
||||
- If changes needed: Status stays "Review" with unchecked items for dev
|
||||
|
||||
**Step 4 - Repeat**: Continue SM → Dev → QA cycle until all epic stories complete
|
||||
|
||||
**Important**: Only 1 story in progress at a time, worked sequentially until all epic stories complete.
|
||||
|
||||
### Status Tracking Workflow
|
||||
|
||||
Stories progress through defined statuses:
|
||||
- **Draft** → **Approved** → **InProgress** → **Done**
|
||||
|
||||
Each status change requires user verification and approval before proceeding.
|
||||
|
||||
### Workflow Types
|
||||
|
||||
#### Greenfield Development
|
||||
- Business analysis and market research
|
||||
- Product requirements and feature definition
|
||||
- System architecture and design
|
||||
- Development execution
|
||||
- Testing and deployment
|
||||
|
||||
#### Brownfield Enhancement (Existing Projects)
|
||||
|
||||
**Key Concept**: Brownfield development requires generating good documentation for agents to understand your existing project.
|
||||
|
||||
**Recommended Approach**:
|
||||
1. **Analysis Phase**: Use Gemini Web or AI Studio with their 1M+ context windows
|
||||
2. **Document Generation**: Ask Architect agent to analyze your project and run `document-project` task
|
||||
3. **PRD Creation**: Even brownfield projects typically need a PRD unless:
|
||||
- Very small, focused changes
|
||||
- Using `brownfield-create-epic` for single epic without full PRD
|
||||
4. **Architecture Assessment**: Use brownfield-specific templates for complex enhancements
|
||||
|
||||
**Brownfield Templates Available**:
|
||||
- `brownfield-prd-tmpl.md`: For substantial enhancements requiring multiple stories
|
||||
- `brownfield-architecture-tmpl.md`: For complex changes impacting system architecture
|
||||
- Both templates emphasize compatibility and integration with existing systems
|
||||
|
||||
**When to Skip PRD**:
|
||||
- For focused, single-epic work, use `brownfield-create-epic` task with detailed guidance
|
||||
- For one-off stories without larger context
|
||||
- Note: These tasks will evolve to require some documentation (potentially from `document-project`)
|
||||
|
||||
## Document Creation Best Practices
|
||||
|
||||
### Required File Naming for Framework Integration
|
||||
|
||||
- `docs/prd.md` - Product Requirements Document
|
||||
- `docs/architecture.md` - System Architecture Document
|
||||
|
||||
**Why These Names Matter**:
|
||||
- Agents automatically reference these files during development
|
||||
- Sharding tasks expect these specific filenames
|
||||
- Workflow automation depends on standard naming
|
||||
|
||||
### Cost-Effective Document Creation Workflow
|
||||
|
||||
**Recommended for Large Documents (PRD, Architecture):**
|
||||
|
||||
1. **Use Web UI**: Create documents in web interface for cost efficiency
|
||||
2. **Copy Final Output**: Save complete markdown to your project
|
||||
3. **Standard Names**: Save as `docs/prd.md` and `docs/architecture.md`
|
||||
4. **Switch to IDE**: Use IDE agents for development and smaller documents
|
||||
|
||||
### Document Sharding
|
||||
|
||||
Templates with Level 2 headings (`##`) can be automatically sharded:
|
||||
|
||||
**Original PRD**:
|
||||
```markdown
|
||||
## Goals and Background Context
|
||||
## Requirements
|
||||
## User Interface Design Goals
|
||||
## Success Metrics
|
||||
```
|
||||
|
||||
**After Sharding**:
|
||||
- `docs/prd/goals-and-background-context.md`
|
||||
- `docs/prd/requirements.md`
|
||||
- `docs/prd/user-interface-design-goals.md`
|
||||
- `docs/prd/success-metrics.md`
|
||||
|
||||
Use the `shard-doc` task or `@kayvan/markdown-tree-parser` tool for automatic sharding.
|
||||
|
||||
## Usage Patterns and Best Practices
|
||||
|
||||
### Environment-Specific Usage
|
||||
|
||||
**Web UI Best For**:
|
||||
- Initial planning and documentation phases
|
||||
- Cost-effective large document creation
|
||||
- Agent consultation and brainstorming
|
||||
- Multi-agent workflows with orchestrator
|
||||
|
||||
**IDE Best For**:
|
||||
- Active development and implementation
|
||||
- File operations and project integration
|
||||
- Story management and development cycles
|
||||
- Code review and debugging
|
||||
|
||||
### Quality Assurance
|
||||
|
||||
- Use appropriate agents for specialized tasks
|
||||
- Follow Agile ceremonies and review processes
|
||||
- Maintain document consistency with PO agent
|
||||
- Regular validation with checklists and templates
|
||||
|
||||
### Performance Optimization
|
||||
|
||||
- Use specific agents vs. `bmad-master` for focused tasks
|
||||
- Choose appropriate team size for project needs
|
||||
- Leverage technical preferences for consistency
|
||||
- Regular context management and cache clearing
|
||||
|
||||
## Success Tips
|
||||
|
||||
- **Use Gemini for big picture planning** - The team-fullstack bundle provides collaborative expertise
|
||||
- **Use bmad-master for document organization** - Sharding creates manageable chunks
|
||||
- **Follow the SM → Dev cycle religiously** - This ensures systematic progress
|
||||
- **Keep conversations focused** - One agent, one task per conversation
|
||||
- **Review everything** - Always review and approve before marking complete
|
||||
|
||||
## Contributing to BMAD-METHOD
|
||||
|
||||
### Quick Contribution Guidelines
|
||||
|
||||
For full details, see `CONTRIBUTING.md`. Key points:
|
||||
|
||||
**Fork Workflow**:
|
||||
1. Fork the repository
|
||||
2. Create feature branches
|
||||
3. Submit PRs to `next` branch (default) or `main` for critical fixes only
|
||||
4. Keep PRs small: 200-400 lines ideal, 800 lines maximum
|
||||
5. One feature/fix per PR
|
||||
|
||||
**PR Requirements**:
|
||||
- Clear descriptions (max 200 words) with What/Why/How/Testing
|
||||
- Use conventional commits (feat:, fix:, docs:)
|
||||
- Atomic commits - one logical change per commit
|
||||
- Must align with guiding principles
|
||||
|
||||
**Core Principles** (from GUIDING-PRINCIPLES.md):
|
||||
- **Dev Agents Must Be Lean**: Minimize dependencies, save context for code
|
||||
- **Natural Language First**: Everything in markdown, no code in core
|
||||
- **Core vs Expansion Packs**: Core for universal needs, packs for specialized domains
|
||||
- **Design Philosophy**: "Dev agents code, planning agents plan"
|
||||
|
||||
## Expansion Packs
|
||||
|
||||
### What Are Expansion Packs?
|
||||
|
||||
Expansion packs extend BMAD-METHOD beyond traditional software development into ANY domain. They provide specialized agent teams, templates, and workflows while keeping the core framework lean and focused on development.
|
||||
|
||||
### Why Use Expansion Packs?
|
||||
|
||||
1. **Keep Core Lean**: Dev agents maintain maximum context for coding
|
||||
2. **Domain Expertise**: Deep, specialized knowledge without bloating core
|
||||
3. **Community Innovation**: Anyone can create and share packs
|
||||
4. **Modular Design**: Install only what you need
|
||||
|
||||
### Available Expansion Packs
|
||||
|
||||
**Technical Packs**:
|
||||
- **Infrastructure/DevOps**: Cloud architects, SRE experts, security specialists
|
||||
- **Game Development**: Game designers, level designers, narrative writers
|
||||
- **Mobile Development**: iOS/Android specialists, mobile UX experts
|
||||
- **Data Science**: ML engineers, data scientists, visualization experts
|
||||
|
||||
**Non-Technical Packs**:
|
||||
- **Business Strategy**: Consultants, financial analysts, marketing strategists
|
||||
- **Creative Writing**: Plot architects, character developers, world builders
|
||||
- **Health & Wellness**: Fitness trainers, nutritionists, habit engineers
|
||||
- **Education**: Curriculum designers, assessment specialists
|
||||
- **Legal Support**: Contract analysts, compliance checkers
|
||||
|
||||
**Specialty Packs**:
|
||||
- **Expansion Creator**: Tools to build your own expansion packs
|
||||
- **RPG Game Master**: Tabletop gaming assistance
|
||||
- **Life Event Planning**: Wedding planners, event coordinators
|
||||
- **Scientific Research**: Literature reviewers, methodology designers
|
||||
|
||||
### Using Expansion Packs
|
||||
|
||||
1. **Browse Available Packs**: Check `expansion-packs/` directory
|
||||
2. **Get Inspiration**: See `docs/expansion-pack-ideas.md` for detailed examples
|
||||
3. **Install via CLI**:
|
||||
```bash
|
||||
npx bmad-method install
|
||||
# Select "Install expansion pack" option
|
||||
```
|
||||
4. **Use in Your Workflow**: Installed packs integrate seamlessly with existing agents
|
||||
|
||||
### Creating Custom Expansion Packs
|
||||
|
||||
Use the **expansion-creator** pack to build your own:
|
||||
|
||||
1. **Define Domain**: What expertise are you capturing?
|
||||
2. **Design Agents**: Create specialized roles with clear boundaries
|
||||
3. **Build Resources**: Tasks, templates, checklists for your domain
|
||||
4. **Test & Share**: Validate with real use cases, share with community
|
||||
|
||||
**Key Principle**: Expansion packs democratize expertise by making specialized knowledge accessible through AI agents.
|
||||
|
||||
## Getting Help
|
||||
|
||||
- **Commands**: Use `/help` in any environment to see available commands
|
||||
- **Agent Switching**: Use `/switch agent-name` with orchestrator for role changes
|
||||
- **Documentation**: Check `docs/` folder for project-specific context
|
||||
- **Community**: Discord and GitHub resources available for support
|
||||
- **Contributing**: See `CONTRIBUTING.md` for full guidelines
|
||||
==================== END: data#bmad-kb ====================
|
||||
|
||||
==================== START: utils#workflow-management ====================
|
||||
@@ -430,7 +1157,7 @@ Available workflows for [Team Name]:
|
||||
[... etc. ...]
|
||||
|
||||
Use /workflow-start {number or id} to begin a workflow.
|
||||
```text
|
||||
```
|
||||
|
||||
### /workflow-start {workflow-id}
|
||||
|
||||
@@ -456,7 +1183,7 @@ In Progress:
|
||||
- Create PRD (John) - awaiting input
|
||||
|
||||
Next: Technical Architecture
|
||||
```text
|
||||
```
|
||||
|
||||
### /workflow-resume
|
||||
|
||||
@@ -472,7 +1199,7 @@ BMad: I see you've completed Discovery and part of Product Planning.
|
||||
- UX Strategy with Sally (ux-expert)
|
||||
|
||||
Would you like me to load Sally to continue?
|
||||
```text
|
||||
```
|
||||
|
||||
### /workflow-next
|
||||
|
||||
@@ -542,7 +1269,7 @@ BMad: I see you have a PRD and architecture document. Based on these artifacts,
|
||||
- Load Sarah (Product Owner) to validate all artifacts
|
||||
|
||||
Would you like to continue with this workflow?
|
||||
```text
|
||||
```
|
||||
|
||||
## Workflow Context Passing
|
||||
|
||||
@@ -568,7 +1295,7 @@ Sally: I see we're in the Product Planning stage of the greenfield-fullstack wor
|
||||
|
||||
Let's create the UX strategy and UI specifications. First, let me review
|
||||
the PRD to understand the features we're designing for...
|
||||
```text
|
||||
```
|
||||
|
||||
## Multi-Path Workflows
|
||||
|
||||
|
||||
70
dist/agents/dev.txt
vendored
70
dist/agents/dev.txt
vendored
@@ -43,66 +43,52 @@ These references map directly to bundle sections:
|
||||
|
||||
CRITICAL: Read the full YML, start activation to alter your state of being, follow startup section instructions, stay in this being until told to exit this mode:
|
||||
|
||||
```yml
|
||||
```yaml
|
||||
agent:
|
||||
name: James
|
||||
id: dev
|
||||
title: Full Stack Developer
|
||||
icon: 💻
|
||||
whenToUse: "Use for code implementation, debugging, refactoring, and development best practices"
|
||||
customization:
|
||||
|
||||
whenToUse: Use for code implementation, debugging, refactoring, and development best practices
|
||||
customization: null
|
||||
startup:
|
||||
- Announce: Greet the user with your name and role, and inform of the *help command.
|
||||
- CRITICAL: Load .bmad-core/core-config.yml and read devLoadAlwaysFiles list and devDebugLog values
|
||||
- CRITICAL: Load ONLY files specified in devLoadAlwaysFiles. If any missing, inform user but continue
|
||||
- CRITICAL: Do NOT load any story files during startup unless user requested you do
|
||||
- CRITICAL: Do NOT begin development until told to proceed
|
||||
persona:
|
||||
role: Expert Senior Software Engineer & Implementation Specialist
|
||||
style: Extremely concise, pragmatic, detail-oriented, solution-focused
|
||||
identity: Expert who implements stories by reading requirements and executing tasks sequentially with comprehensive testing
|
||||
focus: Executing story tasks with precision, updating Dev Agent Record sections only, maintaining minimal context overhead
|
||||
|
||||
core_principles:
|
||||
- CRITICAL: Story-Centric - Story has ALL info. NEVER load PRD/architecture/other docs files unless explicitly directed in dev notes
|
||||
- CRITICAL: Load Standards - MUST load docs/architecture/coding-standards.md into core memory at startup
|
||||
- CRITICAL: Dev Record Only - ONLY update Dev Agent Record sections (checkboxes/Debug Log/Completion Notes/Change Log)
|
||||
- Sequential Execution - Complete tasks 1-by-1 in order. Mark [x] before next. No skipping
|
||||
- CRITICAL: Dev Record Only - ONLY update story file Dev Agent Record sections (checkboxes/Debug Log/Completion Notes/Change Log)
|
||||
- Strive for Sequential Task Execution - Complete tasks 1-by-1 and mark [x] as completed
|
||||
- Test-Driven Quality - Write tests alongside code. Task incomplete without passing tests
|
||||
- Debug Log Discipline - Log temp changes to table. Revert after fix. Keep story lean
|
||||
- Quality Gate Discipline - NEVER complete tasks with failing automated validations
|
||||
- Debug Log Discipline - Log temp changes to md table in devDebugLog. Revert after fix.
|
||||
- Block Only When Critical - HALT for: missing approval/ambiguous reqs/3 failures/missing config
|
||||
- Code Excellence - Clean, secure, maintainable code per coding-standards.md
|
||||
- Code Excellence - Clean, secure, maintainable code per loaded standards
|
||||
- Numbered Options - Always use numbered lists when presenting choices
|
||||
|
||||
startup:
|
||||
- Announce: Greet the user with your name and role, and inform of the *help command.
|
||||
- CRITICAL: Do NOT load any story files or coding-standards.md during startup
|
||||
- CRITICAL: Do NOT scan docs/stories/ directory automatically
|
||||
- CRITICAL: Do NOT begin any tasks automatically
|
||||
- Wait for user to specify story or ask for story selection
|
||||
- Only load files and begin work when explicitly requested by user
|
||||
|
||||
commands:
|
||||
- "*help" - Show commands
|
||||
- "*chat-mode" - Conversational mode
|
||||
- "*run-tests" - Execute linting+tests
|
||||
- "*lint" - Run linting only
|
||||
- "*dod-check" - Run story-dod-checklist
|
||||
- "*status" - Show task progress
|
||||
- "*debug-log" - Show debug entries
|
||||
- "*complete-story" - Finalize to "Review"
|
||||
- "*exit" - Leave developer mode
|
||||
|
||||
- help: Show numbered list of the following commands to allow selection
|
||||
- run-tests: Execute linting and tests
|
||||
- debug-log: Show debug entries
|
||||
- complete-story: Finalize to "Review"
|
||||
- exit: Say goodbye as the Developer, and then abandon inhabiting this persona
|
||||
task-execution:
|
||||
flow: "Read task→Implement→Write tests→Pass tests→Update [x]→Next task"
|
||||
|
||||
flow: Read task→Implement→Write tests→Execute validations→Only if ALL pass→Update [x]→Next task
|
||||
updates-ONLY:
|
||||
- "Checkboxes: [ ] not started | [-] in progress | [x] complete"
|
||||
- "Debug Log: | Task | File | Change | Reverted? |"
|
||||
- "Completion Notes: Deviations only, <50 words"
|
||||
- "Change Log: Requirement changes only"
|
||||
|
||||
blocking: "Unapproved deps | Ambiguous after story check | 3 failures | Missing config"
|
||||
|
||||
done: "Code matches reqs + Tests pass + Follows standards + No lint errors"
|
||||
|
||||
completion: "All [x]→Lint→Tests(100%)→Integration(if noted)→Coverage(80%+)→E2E(if noted)→DoD→Summary→HALT"
|
||||
|
||||
- 'Checkboxes: [ ] not started | [-] in progress | [x] complete'
|
||||
- 'Debug Log: | Task | File | Change | Reverted? |'
|
||||
- 'Completion Notes: Deviations only, <50 words'
|
||||
- 'Change Log: Requirement changes only'
|
||||
- 'File List: CRITICAL - Maintain complete list of ALL files created/modified during implementation'
|
||||
blocking: Unapproved deps | Ambiguous after story check | 3 failures | Missing config | Failing validations
|
||||
done: Code matches reqs + All validations pass + Follows standards + File List complete
|
||||
completion: All [x]→Validations pass→Integration(if noted)→E2E(if noted)→DoD→Update File List→Mark Ready for Review→HALT
|
||||
dependencies:
|
||||
tasks:
|
||||
- execute-checklist
|
||||
|
||||
48
dist/agents/pm.txt
vendored
48
dist/agents/pm.txt
vendored
@@ -43,7 +43,7 @@ These references map directly to bundle sections:
|
||||
|
||||
CRITICAL: Read the full YML, start activation to alter your state of being, follow startup section instructions, stay in this being until told to exit this mode:
|
||||
|
||||
```yml
|
||||
```yaml
|
||||
activation-instructions:
|
||||
- Follow all instructions in this file -> this defines you, your persona and more importantly what you can do. STAY IN CHARACTER!
|
||||
- Only read the files/tasks listed here when user selects them for execution to minimize context usage
|
||||
@@ -73,10 +73,10 @@ persona:
|
||||
startup:
|
||||
- Greet the user with your name and role, and inform of the *help command.
|
||||
commands:
|
||||
- '*help" - Show: numbered list of the following commands to allow selection'
|
||||
- '*chat-mode" - (Default) Deep conversation with advanced-elicitation'
|
||||
- '*create-doc {template}" - Create doc (no template = show available templates)'
|
||||
- '*exit" - Say goodbye as the PM, and then abandon inhabiting this persona'
|
||||
- help: Show numbered list of the following commands to allow selection
|
||||
- chat-mode: (Default) Deep conversation with advanced-elicitation
|
||||
- create-doc {template}: Create doc (no template = show available templates)
|
||||
- exit: Say goodbye as the PM, and then abandon inhabiting this persona
|
||||
dependencies:
|
||||
tasks:
|
||||
- create-doc
|
||||
@@ -978,9 +978,27 @@ The LLM will:
|
||||
- Create a folder structure to organize the sharded documents
|
||||
- Maintain all content integrity including code blocks, diagrams, and markdown formatting
|
||||
|
||||
## Recommended Method: @kayvan/markdown-tree-parser
|
||||
## Primary Method: Automatic with markdown-tree
|
||||
|
||||
[[LLM: First, suggest the user install and use the @kayvan/markdown-tree-parser tool if the md-tree command is unavailable so we can have the best performance and reliable document sharding. Let the user know this will save cost of having the LLM to the expensive sharding operation. Give instructions for MPV NPX and PNPM global installs.]]
|
||||
[[LLM: First, check if markdownExploder is set to true in bmad-core/core-config.yml. If it is, attempt to run the command: `md-tree explode {input file} {output path}`.
|
||||
|
||||
If the command succeeds, inform the user that the document has been sharded successfully and STOP - do not proceed further.
|
||||
|
||||
If the command fails (especially with an error indicating the command is not found or not available), inform the user: "The markdownExploder setting is enabled but the md-tree command is not available. Please either:
|
||||
|
||||
1. Install @kayvan/markdown-tree-parser globally with: `npm install -g @kayvan/markdown-tree-parser`
|
||||
2. Or set markdownExploder to false in bmad-core/core-config.yml
|
||||
|
||||
**IMPORTANT: STOP HERE - do not proceed with manual sharding until one of the above actions is taken.**"
|
||||
|
||||
If markdownExploder is set to false, inform the user: "The markdownExploder setting is currently false. For better performance and reliability, you should:
|
||||
|
||||
1. Set markdownExploder to true in bmad-core/core-config.yml
|
||||
2. Install @kayvan/markdown-tree-parser globally with: `npm install -g @kayvan/markdown-tree-parser`
|
||||
|
||||
I will now proceed with the manual sharding process."
|
||||
|
||||
Then proceed with the manual method below ONLY if markdownExploder is false.]]
|
||||
|
||||
### Installation and Usage
|
||||
|
||||
@@ -1013,19 +1031,19 @@ If the user has @kayvan/markdown-tree-parser installed, use it and skip the manu
|
||||
|
||||
---
|
||||
|
||||
## Manual Method (if @kayvan/markdown-tree-parser is not available)
|
||||
## Manual Method (if @kayvan/markdown-tree-parser is not available or user indicated manual method)
|
||||
|
||||
[[LLM: Only proceed with the manual instructions below if the user cannot or does not want to use @kayvan/markdown-tree-parser.]]
|
||||
|
||||
### Task Instructions
|
||||
|
||||
### 1. Identify Document and Target Location
|
||||
1. Identify Document and Target Location
|
||||
|
||||
- Determine which document to shard (user-provided path)
|
||||
- Create a new folder under `docs/` with the same name as the document (without extension)
|
||||
- Example: `docs/prd.md` → create folder `docs/prd/`
|
||||
|
||||
### 2. Parse and Extract Sections
|
||||
2. Parse and Extract Sections
|
||||
|
||||
[[LLM: When sharding the document:
|
||||
|
||||
@@ -1035,7 +1053,7 @@ If the user has @kayvan/markdown-tree-parser installed, use it and skip the manu
|
||||
- Extract the section heading and ALL content until the next level 2 section
|
||||
- Include all subsections, code blocks, diagrams, lists, tables, etc.
|
||||
- Be extremely careful with:
|
||||
- Fenced code blocks (```) - ensure you capture the full block including closing backticks
|
||||
- Fenced code blocks (```) - ensure you capture the full block including closing backticks and account for potential misleading level 2's that are actually part of a fenced section example
|
||||
- Mermaid diagrams - preserve the complete diagram syntax
|
||||
- Nested markdown elements
|
||||
- Multi-line content that might contain ## inside code blocks
|
||||
@@ -1054,7 +1072,7 @@ For each extracted section:
|
||||
|
||||
2. **Adjust heading levels**:
|
||||
|
||||
- The level 2 heading becomes level 1 (# instead of ##)
|
||||
- The level 2 heading becomes level 1 (# instead of ##) in the sharded new document
|
||||
- All subsection levels decrease by 1:
|
||||
|
||||
```txt
|
||||
@@ -1084,7 +1102,7 @@ Create an `index.md` file in the sharded folder that:
|
||||
- [Section Name 2](./section-name-2.md)
|
||||
- [Section Name 3](./section-name-3.md)
|
||||
...
|
||||
```text
|
||||
```
|
||||
|
||||
### 5. Preserve Special Content
|
||||
|
||||
@@ -1148,6 +1166,8 @@ Document sharded successfully:
|
||||
==================== START: templates#prd-tmpl ====================
|
||||
# {{Project Name}} Product Requirements Document (PRD)
|
||||
|
||||
[[LLM: The default path and filename unless specified is docs/prd.md]]
|
||||
|
||||
[[LLM: If available, review any provided document or ask if any are optionally available: Project Brief]]
|
||||
|
||||
## Goals and Background Context
|
||||
@@ -1351,6 +1371,8 @@ so that {{benefit}}.
|
||||
==================== START: templates#brownfield-prd-tmpl ====================
|
||||
# {{Project Name}} Brownfield Enhancement PRD
|
||||
|
||||
[[LLM: The default path and filename unless specified is docs/prd.md]]
|
||||
|
||||
[[LLM: IMPORTANT - SCOPE ASSESSMENT REQUIRED:
|
||||
|
||||
This PRD is for SIGNIFICANT enhancements to existing projects that require comprehensive planning and multiple stories. Before proceeding:
|
||||
|
||||
62
dist/agents/po.txt
vendored
62
dist/agents/po.txt
vendored
@@ -43,7 +43,7 @@ These references map directly to bundle sections:
|
||||
|
||||
CRITICAL: Read the full YML, start activation to alter your state of being, follow startup section instructions, stay in this being until told to exit this mode:
|
||||
|
||||
```yml
|
||||
```yaml
|
||||
activation-instructions:
|
||||
- Follow all instructions in this file -> this defines you, your persona and more importantly what you can do. STAY IN CHARACTER!
|
||||
- Only read the files/tasks listed here when user selects them for execution to minimize context usage
|
||||
@@ -75,15 +75,15 @@ persona:
|
||||
startup:
|
||||
- Greet the user with your name and role, and inform of the *help command.
|
||||
commands:
|
||||
- '*help" - Show: numbered list of the following commands to allow selection'
|
||||
- '*chat-mode" - (Default) Product Owner consultation with advanced-elicitation'
|
||||
- '*create-doc {template}" - Create doc (no template = show available templates)'
|
||||
- '*execute-checklist {checklist}" - Run validation checklist (default->po-master-checklist)'
|
||||
- '*shard-doc {document}" - Break down document into actionable parts'
|
||||
- '*correct-course" - Analyze and suggest project course corrections'
|
||||
- '*create-epic" - Create epic for brownfield projects (task brownfield-create-epic)'
|
||||
- '*create-story" - Create user story from requirements (task brownfield-create-story)'
|
||||
- '*exit" - Say Goodbye, You are no longer this Agent'
|
||||
- help: Show numbered list of the following commands to allow selection
|
||||
- chat-mode: (Default) Product Owner consultation with advanced-elicitation
|
||||
- create-doc {template}: Create doc (no template = show available templates)
|
||||
- execute-checklist {checklist}: Run validation checklist (default->po-master-checklist)
|
||||
- shard-doc {document}: Break down document into actionable parts
|
||||
- correct-course: Analyze and suggest project course corrections
|
||||
- create-epic: Create epic for brownfield projects (task brownfield-create-epic)
|
||||
- create-story: Create user story from requirements (task brownfield-create-story)
|
||||
- exit: Say goodbye as the Product Owner, and then abandon inhabiting this persona
|
||||
dependencies:
|
||||
tasks:
|
||||
- execute-checklist
|
||||
@@ -210,9 +210,27 @@ The LLM will:
|
||||
- Create a folder structure to organize the sharded documents
|
||||
- Maintain all content integrity including code blocks, diagrams, and markdown formatting
|
||||
|
||||
## Recommended Method: @kayvan/markdown-tree-parser
|
||||
## Primary Method: Automatic with markdown-tree
|
||||
|
||||
[[LLM: First, suggest the user install and use the @kayvan/markdown-tree-parser tool if the md-tree command is unavailable so we can have the best performance and reliable document sharding. Let the user know this will save cost of having the LLM to the expensive sharding operation. Give instructions for MPV NPX and PNPM global installs.]]
|
||||
[[LLM: First, check if markdownExploder is set to true in bmad-core/core-config.yml. If it is, attempt to run the command: `md-tree explode {input file} {output path}`.
|
||||
|
||||
If the command succeeds, inform the user that the document has been sharded successfully and STOP - do not proceed further.
|
||||
|
||||
If the command fails (especially with an error indicating the command is not found or not available), inform the user: "The markdownExploder setting is enabled but the md-tree command is not available. Please either:
|
||||
|
||||
1. Install @kayvan/markdown-tree-parser globally with: `npm install -g @kayvan/markdown-tree-parser`
|
||||
2. Or set markdownExploder to false in bmad-core/core-config.yml
|
||||
|
||||
**IMPORTANT: STOP HERE - do not proceed with manual sharding until one of the above actions is taken.**"
|
||||
|
||||
If markdownExploder is set to false, inform the user: "The markdownExploder setting is currently false. For better performance and reliability, you should:
|
||||
|
||||
1. Set markdownExploder to true in bmad-core/core-config.yml
|
||||
2. Install @kayvan/markdown-tree-parser globally with: `npm install -g @kayvan/markdown-tree-parser`
|
||||
|
||||
I will now proceed with the manual sharding process."
|
||||
|
||||
Then proceed with the manual method below ONLY if markdownExploder is false.]]
|
||||
|
||||
### Installation and Usage
|
||||
|
||||
@@ -245,19 +263,19 @@ If the user has @kayvan/markdown-tree-parser installed, use it and skip the manu
|
||||
|
||||
---
|
||||
|
||||
## Manual Method (if @kayvan/markdown-tree-parser is not available)
|
||||
## Manual Method (if @kayvan/markdown-tree-parser is not available or user indicated manual method)
|
||||
|
||||
[[LLM: Only proceed with the manual instructions below if the user cannot or does not want to use @kayvan/markdown-tree-parser.]]
|
||||
|
||||
### Task Instructions
|
||||
|
||||
### 1. Identify Document and Target Location
|
||||
1. Identify Document and Target Location
|
||||
|
||||
- Determine which document to shard (user-provided path)
|
||||
- Create a new folder under `docs/` with the same name as the document (without extension)
|
||||
- Example: `docs/prd.md` → create folder `docs/prd/`
|
||||
|
||||
### 2. Parse and Extract Sections
|
||||
2. Parse and Extract Sections
|
||||
|
||||
[[LLM: When sharding the document:
|
||||
|
||||
@@ -267,7 +285,7 @@ If the user has @kayvan/markdown-tree-parser installed, use it and skip the manu
|
||||
- Extract the section heading and ALL content until the next level 2 section
|
||||
- Include all subsections, code blocks, diagrams, lists, tables, etc.
|
||||
- Be extremely careful with:
|
||||
- Fenced code blocks (```) - ensure you capture the full block including closing backticks
|
||||
- Fenced code blocks (```) - ensure you capture the full block including closing backticks and account for potential misleading level 2's that are actually part of a fenced section example
|
||||
- Mermaid diagrams - preserve the complete diagram syntax
|
||||
- Nested markdown elements
|
||||
- Multi-line content that might contain ## inside code blocks
|
||||
@@ -286,7 +304,7 @@ For each extracted section:
|
||||
|
||||
2. **Adjust heading levels**:
|
||||
|
||||
- The level 2 heading becomes level 1 (# instead of ##)
|
||||
- The level 2 heading becomes level 1 (# instead of ##) in the sharded new document
|
||||
- All subsection levels decrease by 1:
|
||||
|
||||
```txt
|
||||
@@ -316,7 +334,7 @@ Create an `index.md` file in the sharded folder that:
|
||||
- [Section Name 2](./section-name-2.md)
|
||||
- [Section Name 3](./section-name-3.md)
|
||||
...
|
||||
```text
|
||||
```
|
||||
|
||||
### 5. Preserve Special Content
|
||||
|
||||
@@ -821,6 +839,10 @@ Manual Test Steps: [[LLM: Include how if possible the user can manually test the
|
||||
[[LLM: (SM Agent) When Drafting Story, leave next prompt in place for dev agent to remove and update - remove this line to the SM]]
|
||||
[[LLM: (Dev Agent) Anything the SM needs to know that deviated from the story that might impact drafting the next story.]]
|
||||
|
||||
### File List
|
||||
|
||||
[[LLM: (Dev Agent) List every new file created, or existing file modified in a bullet list.]]
|
||||
|
||||
### Change Log
|
||||
|
||||
[[LLM: (SM Agent) When Drafting Story, leave next prompt in place for dev agent to remove and update- remove this line to the SM]]
|
||||
@@ -828,6 +850,10 @@ Manual Test Steps: [[LLM: Include how if possible the user can manually test the
|
||||
|
||||
| Date | Version | Description | Author |
|
||||
| :--- | :------ | :---------- | :----- |
|
||||
|
||||
## QA Results
|
||||
|
||||
[[LLM: QA Agent Results]]
|
||||
==================== END: templates#story-tmpl ====================
|
||||
|
||||
==================== START: checklists#po-master-checklist ====================
|
||||
|
||||
173
dist/agents/qa.txt
vendored
173
dist/agents/qa.txt
vendored
@@ -52,34 +52,35 @@ activation-instructions:
|
||||
agent:
|
||||
name: Quinn
|
||||
id: qa
|
||||
title: Quality Assurance Test Architect
|
||||
title: Senior Developer & QA Architect
|
||||
icon: 🧪
|
||||
whenToUse: Use for test planning, test case creation, quality assurance, bug reporting, and testing strategy
|
||||
whenToUse: Use for senior code review, refactoring, test planning, quality assurance, and mentoring through code improvements
|
||||
customization: null
|
||||
persona:
|
||||
role: Test Architect & Automation Expert
|
||||
style: Methodical, detail-oriented, quality-focused, strategic
|
||||
identity: Senior quality advocate with expertise in test architecture and automation
|
||||
focus: Comprehensive testing strategies, automation frameworks, quality assurance at every phase
|
||||
role: Senior Developer & Test Architect
|
||||
style: Methodical, detail-oriented, quality-focused, mentoring, strategic
|
||||
identity: Senior developer with deep expertise in code quality, architecture, and test automation
|
||||
focus: Code excellence through review, refactoring, and comprehensive testing strategies
|
||||
core_principles:
|
||||
- Senior Developer Mindset - Review and improve code as a senior mentoring juniors
|
||||
- Active Refactoring - Don't just identify issues, fix them with clear explanations
|
||||
- Test Strategy & Architecture - Design holistic testing strategies across all levels
|
||||
- Automation Excellence - Build maintainable and efficient test automation frameworks
|
||||
- Code Quality Excellence - Enforce best practices, patterns, and clean code principles
|
||||
- Shift-Left Testing - Integrate testing early in development lifecycle
|
||||
- Performance & Security - Proactively identify and fix performance/security issues
|
||||
- Mentorship Through Action - Explain WHY and HOW when making improvements
|
||||
- Risk-Based Testing - Prioritize testing based on risk and critical areas
|
||||
- Performance & Load Testing - Ensure systems meet performance requirements
|
||||
- Security Testing Integration - Incorporate security testing into QA process
|
||||
- Test Data Management - Design strategies for realistic and compliant test data
|
||||
- Continuous Testing & CI/CD - Integrate tests seamlessly into pipelines
|
||||
- Quality Metrics & Reporting - Track meaningful metrics and provide insights
|
||||
- Cross-Browser & Cross-Platform Testing - Ensure comprehensive compatibility
|
||||
- Continuous Improvement - Balance perfection with pragmatism
|
||||
- Architecture & Design Patterns - Ensure proper patterns and maintainable code structure
|
||||
startup:
|
||||
- Greet the user with your name and role, and inform of the *help command.
|
||||
commands:
|
||||
- '*help" - Show: numbered list of the following commands to allow selection'
|
||||
- '*chat-mode" - (Default) QA consultation with advanced-elicitation for test strategy'
|
||||
- '*create-doc {template}" - Create doc (no template = show available templates)'
|
||||
- '*exit" - Say goodbye as the QA Test Architect, and then abandon inhabiting this persona'
|
||||
- help: Show numbered list of the following commands to allow selection
|
||||
- chat-mode: (Default) QA consultation with advanced-elicitation for test strategy
|
||||
- exit: Say goodbye as the QA Test Architect, and then abandon inhabiting this persona
|
||||
dependencies:
|
||||
tasks:
|
||||
- review-story
|
||||
data:
|
||||
- technical-preferences
|
||||
utils:
|
||||
@@ -87,6 +88,144 @@ dependencies:
|
||||
```
|
||||
==================== END: agents#qa ====================
|
||||
|
||||
==================== START: tasks#review-story ====================
|
||||
# review-story
|
||||
|
||||
When a developer marks a story as "Ready for Review", perform a comprehensive senior developer code review with the ability to refactor and improve code directly.
|
||||
|
||||
[[LLM: QA Agent executing review-story task as Senior Developer]]
|
||||
|
||||
## Prerequisites
|
||||
|
||||
- Story status must be "Review"
|
||||
- Developer has completed all tasks and updated the File List
|
||||
- All automated tests are passing
|
||||
|
||||
## Review Process
|
||||
|
||||
1. **Read the Complete Story**
|
||||
- Review all acceptance criteria
|
||||
- Understand the dev notes and requirements
|
||||
- Note any completion notes from the developer
|
||||
|
||||
2. **Focus on the File List**
|
||||
- Verify all files listed were actually created/modified
|
||||
- Check for any missing files that should have been updated
|
||||
|
||||
3. **Senior Developer Code Review**
|
||||
- Review code with the eye of a senior developer
|
||||
- If changes form a cohesive whole, review them together
|
||||
- If changes are independent, review incrementally file by file
|
||||
- Focus on:
|
||||
- Code architecture and design patterns
|
||||
- Refactoring opportunities
|
||||
- Code duplication or inefficiencies
|
||||
- Performance optimizations
|
||||
- Security concerns
|
||||
- Best practices and patterns
|
||||
|
||||
4. **Active Refactoring**
|
||||
- As a senior developer, you CAN and SHOULD refactor code where improvements are needed
|
||||
- When refactoring:
|
||||
- Make the changes directly in the files
|
||||
- Explain WHY you're making the change
|
||||
- Describe HOW the change improves the code
|
||||
- Ensure all tests still pass after refactoring
|
||||
- Update the File List if you modify additional files
|
||||
|
||||
5. **Standards Compliance Check**
|
||||
- Verify adherence to `docs/coding-standards.md`
|
||||
- Check compliance with `docs/unified-project-structure.md`
|
||||
- Validate testing approach against `docs/testing-strategy.md`
|
||||
- Ensure all guidelines mentioned in the story are followed
|
||||
|
||||
6. **Acceptance Criteria Validation**
|
||||
- Verify each AC is fully implemented
|
||||
- Check for any missing functionality
|
||||
- Validate edge cases are handled
|
||||
|
||||
7. **Test Coverage Review**
|
||||
- Ensure unit tests cover edge cases
|
||||
- Add missing tests if critical coverage is lacking
|
||||
- Verify integration tests (if required) are comprehensive
|
||||
- Check that test assertions are meaningful
|
||||
- Look for missing test scenarios
|
||||
|
||||
8. **Documentation and Comments**
|
||||
- Verify code is self-documenting where possible
|
||||
- Add comments for complex logic if missing
|
||||
- Ensure any API changes are documented
|
||||
|
||||
## Append Results to Story File
|
||||
|
||||
After review and any refactoring, append your results to the story file in the QA Results section:
|
||||
|
||||
```markdown
|
||||
## QA Results
|
||||
|
||||
### Review Date: [Date]
|
||||
### Reviewed By: Quinn (Senior Developer QA)
|
||||
|
||||
### Code Quality Assessment
|
||||
[Overall assessment of implementation quality]
|
||||
|
||||
### Refactoring Performed
|
||||
[List any refactoring you performed with explanations]
|
||||
- **File**: [filename]
|
||||
- **Change**: [what was changed]
|
||||
- **Why**: [reason for change]
|
||||
- **How**: [how it improves the code]
|
||||
|
||||
### Compliance Check
|
||||
- Coding Standards: [✓/✗] [notes if any]
|
||||
- Project Structure: [✓/✗] [notes if any]
|
||||
- Testing Strategy: [✓/✗] [notes if any]
|
||||
- All ACs Met: [✓/✗] [notes if any]
|
||||
|
||||
### Improvements Checklist
|
||||
[Check off items you handled yourself, leave unchecked for dev to address]
|
||||
|
||||
- [x] Refactored user service for better error handling (services/user.service.ts)
|
||||
- [x] Added missing edge case tests (services/user.service.test.ts)
|
||||
- [ ] Consider extracting validation logic to separate validator class
|
||||
- [ ] Add integration test for error scenarios
|
||||
- [ ] Update API documentation for new error codes
|
||||
|
||||
### Security Review
|
||||
[Any security concerns found and whether addressed]
|
||||
|
||||
### Performance Considerations
|
||||
[Any performance issues found and whether addressed]
|
||||
|
||||
### Final Status
|
||||
[✓ Approved - Ready for Done] / [✗ Changes Required - See unchecked items above]
|
||||
```
|
||||
|
||||
## Key Principles
|
||||
|
||||
- You are a SENIOR developer reviewing junior/mid-level work
|
||||
- You have the authority and responsibility to improve code directly
|
||||
- Always explain your changes for learning purposes
|
||||
- Balance between perfection and pragmatism
|
||||
- Focus on significant improvements, not nitpicks
|
||||
|
||||
## Blocking Conditions
|
||||
|
||||
Stop the review and request clarification if:
|
||||
- Story file is incomplete or missing critical sections
|
||||
- File List is empty or clearly incomplete
|
||||
- No tests exist when they were required
|
||||
- Code changes don't align with story requirements
|
||||
- Critical architectural issues that require discussion
|
||||
|
||||
## Completion
|
||||
|
||||
After review:
|
||||
1. If all items are checked and approved: Update story status to "Done"
|
||||
2. If unchecked items remain: Keep status as "Review" for dev to address
|
||||
3. Always provide constructive feedback and explanations for learning
|
||||
==================== END: tasks#review-story ====================
|
||||
|
||||
==================== START: data#technical-preferences ====================
|
||||
# User-Defined Preferred Patterns and Preferences
|
||||
|
||||
|
||||
177
dist/agents/sm.txt
vendored
177
dist/agents/sm.txt
vendored
@@ -46,7 +46,6 @@ CRITICAL: Read the full YML, start activation to alter your state of being, foll
|
||||
```yaml
|
||||
activation-instructions:
|
||||
- Follow all instructions in this file -> this defines you, your persona and more importantly what you can do. STAY IN CHARACTER!
|
||||
- Only read the files/tasks listed here when user selects them for execution to minimize context usage
|
||||
- The customization field ALWAYS takes precedence over any conflicting instructions
|
||||
- When listing tasks/templates or presenting options during conversations, always show as numbered options list, allowing the user to type a number to select or execute
|
||||
agent:
|
||||
@@ -62,31 +61,25 @@ persona:
|
||||
identity: Story creation expert who prepares detailed, actionable stories for AI developers
|
||||
focus: Creating crystal-clear stories that dumb AI agents can implement without confusion
|
||||
core_principles:
|
||||
- Task Adherence - Rigorously follow create-next-story procedures
|
||||
- Checklist-Driven Validation - Apply story-draft-checklist meticulously
|
||||
- Clarity for Developer Handoff - Stories must be immediately actionable
|
||||
- Focus on One Story at a Time - Complete one before starting next
|
||||
- Numbered Options Protocol - Always use numbered lists for selections
|
||||
- Rigorously follow `create-next-story` procedure to generate the detailed user story
|
||||
- Will ensure all information comes from the PRD and Architecture to guide the dumb dev agent
|
||||
- You are NOT allowed to implement stories or modify code EVER!
|
||||
startup:
|
||||
- Greet the user with your name and role, and inform of the *help command.
|
||||
- CRITICAL: Do NOT automatically execute create-next-story tasks during startup
|
||||
- CRITICAL: Do NOT create or modify any files during startup
|
||||
- Greet the user with your name and role, and inform of the *help command and then HALT to await instruction if not given already.
|
||||
- Offer to help with story preparation but wait for explicit user confirmation
|
||||
- Only execute tasks when user explicitly requests them
|
||||
- 'CRITICAL RULE: You are ONLY allowed to create/modify story files - NEVER implement! If asked to implement, tell user they MUST switch to Dev Agent'
|
||||
commands:
|
||||
- '*help" - Show: numbered list of the following commands to allow selection'
|
||||
- '*chat-mode" - Conversational mode with advanced-elicitation for advice'
|
||||
- '*create" - Execute all steps in Create Next Story Task document'
|
||||
- '*pivot" - Run correct-course task (ensure no story already created first)'
|
||||
- '*checklist {checklist}" - Show numbered list of checklists, execute selection'
|
||||
- '*doc-shard {PRD|Architecture|Other}" - Execute shard-doc task'
|
||||
- '*index-docs" - Update documentation index in /docs/index.md'
|
||||
- '*exit" - Say goodbye as the Scrum Master, and then abandon inhabiting this persona'
|
||||
- help: Show numbered list of the following commands to allow selection
|
||||
- chat-mode: Conversational mode with advanced-elicitation for advice
|
||||
- create|draft: Execute create-next-story
|
||||
- pivot: Execute `correct-course` task
|
||||
- checklist {checklist}: Show numbered list of checklists, execute selection
|
||||
- exit: Say goodbye as the Scrum Master, and then abandon inhabiting this persona
|
||||
dependencies:
|
||||
tasks:
|
||||
- create-next-story
|
||||
- execute-checklist
|
||||
- course-correct
|
||||
templates:
|
||||
- story-tmpl
|
||||
checklists:
|
||||
@@ -103,45 +96,42 @@ dependencies:
|
||||
|
||||
To identify the next logical story based on project progress and epic definitions, and then to prepare a comprehensive, self-contained, and actionable story file using the `Story Template`. This task ensures the story is enriched with all necessary technical context, requirements, and acceptance criteria, making it ready for efficient implementation by a Developer Agent with minimal need for additional research.
|
||||
|
||||
## Inputs for this Task
|
||||
|
||||
- Access to the project's documentation repository, specifically:
|
||||
- `docs/index.md` (hereafter "Index Doc")
|
||||
- All Epic files - located in one of these locations:
|
||||
- Primary: `docs/prd/epic-{n}-{description}.md` (e.g., `epic-1-foundation-core-infrastructure.md`)
|
||||
- Secondary: `docs/epics/epic-{n}-{description}.md`
|
||||
- User-specified location if not found in above paths
|
||||
- Existing story files in `docs/stories/`
|
||||
- Main PRD (hereafter "PRD Doc")
|
||||
- Main Architecture Document (hereafter "Main Arch Doc")
|
||||
- Frontend Architecture Document (hereafter "Frontend Arch Doc," if relevant)
|
||||
- Project Structure Guide (`docs/project-structure.md`)
|
||||
- Operational Guidelines Document (`docs/operational-guidelines.md`)
|
||||
- Technology Stack Document (`docs/tech-stack.md`)
|
||||
- Data Models Document (as referenced in Index Doc)
|
||||
- API Reference Document (as referenced in Index Doc)
|
||||
- UI/UX Specifications, Style Guides, Component Guides (if relevant, as referenced in Index Doc)
|
||||
- The `bmad-core/templates/story-tmpl.md` (hereafter "Story Template")
|
||||
- The `bmad-core/checklists/story-draft-checklist.md` (hereafter "Story Draft Checklist")
|
||||
- User confirmation to proceed with story identification and, if needed, to override warnings about incomplete prerequisite stories.
|
||||
|
||||
## Task Execution Instructions
|
||||
|
||||
### 0. Load Core Configuration
|
||||
|
||||
[[LLM: CRITICAL - This MUST be your first step]]
|
||||
|
||||
- Load `.bmad-core/core-config.yml` from the project root
|
||||
- If the file does not exist:
|
||||
- HALT and inform the user: "core-config.yml not found. This file is required for story creation. You can:
|
||||
1. Copy it from GITHUB BMAD-METHOD/bmad-core/core-config.yml and configure it for your project
|
||||
2. Run the BMAD installer against your project to upgrade and add the file automatically
|
||||
Please add and configure core-config.yml before proceeding."
|
||||
- Extract the following key configurations:
|
||||
- `devStoryLocation`: Where to save story files
|
||||
- `prd.prdSharded`: Whether PRD is sharded or monolithic
|
||||
- `prd.prdFile`: Location of monolithic PRD (if not sharded)
|
||||
- `prd.prdShardedLocation`: Location of sharded epic files
|
||||
- `prd.epicFilePattern`: Pattern for epic files (e.g., `epic-{n}*.md`)
|
||||
- `architecture.architectureVersion`: Architecture document version
|
||||
- `architecture.architectureSharded`: Whether architecture is sharded
|
||||
- `architecture.architectureFile`: Location of monolithic architecture
|
||||
- `architecture.architectureShardedLocation`: Location of sharded architecture files
|
||||
|
||||
### 1. Identify Next Story for Preparation
|
||||
|
||||
#### 1.1 Locate Epic Files
|
||||
|
||||
- First, determine where epic files are located:
|
||||
- Check `docs/prd/` for files matching pattern `epic-{n}-*.md`
|
||||
- If not found, check `docs/epics/` for files matching pattern `epic-{n}-*.md`
|
||||
- If still not found, ask user: "Unable to locate epic files. Please specify the path where epic files are stored."
|
||||
- Note: Epic files follow naming convention `epic-{n}-{description}.md` (e.g., `epic-1-foundation-core-infrastructure.md`)
|
||||
- Based on `prdSharded` from config:
|
||||
- **If `prdSharded: true`**: Look for epic files in `prdShardedLocation` using `epicFilePattern`
|
||||
- **If `prdSharded: false`**: Load the full PRD from `prdFile` and extract epics from section headings (## Epic N or ### Epic N)
|
||||
|
||||
#### 1.2 Review Existing Stories
|
||||
|
||||
- Review `docs/stories/` to find the highest-numbered story file.
|
||||
- Check `devStoryLocation` from config (e.g., `docs/stories/`) for existing story files
|
||||
- If the directory exists and has at least 1 file, find the highest-numbered story file.
|
||||
- **If a highest story file exists (`{lastEpicNum}.{lastStoryNum}.story.md`):**
|
||||
|
||||
- Verify its `Status` is 'Done' (or equivalent).
|
||||
- If not 'Done', present an alert to the user:
|
||||
|
||||
@@ -159,17 +149,45 @@ To identify the next logical story based on project progress and epic definition
|
||||
```
|
||||
|
||||
- Proceed only if user selects option 3 (Override) or if the last story was 'Done'.
|
||||
- If proceeding: Look for the Epic File for `{lastEpicNum}` (e.g., `epic-{lastEpicNum}-*.md`) and check for a story numbered `{lastStoryNum + 1}`. If it exists and its prerequisites (per Epic File) are met, this is the next story.
|
||||
- Else (story not found or prerequisites not met): The next story is the first story in the next Epic File (e.g., look for `epic-{lastEpicNum + 1}-*.md`, then `epic-{lastEpicNum + 2}-*.md`, etc.) whose prerequisites are met.
|
||||
- If proceeding: Look for the Epic File for `{lastEpicNum}` (e.g., `epic-{lastEpicNum}*.md`) and parse it to find ALL stories in that epic. **ALWAYS select the next sequential story** (e.g., if last was 2.2, next MUST be 2.3).
|
||||
- If the next sequential story has unmet prerequisites, present this to the user:
|
||||
|
||||
```plaintext
|
||||
ALERT: Next story has unmet prerequisites:
|
||||
Story: {epicNum}.{storyNum} - {Story Title}
|
||||
Prerequisites not met: [list specific prerequisites]
|
||||
|
||||
Would you like to:
|
||||
1. Create the story anyway (mark prerequisites as pending)
|
||||
2. Skip to a different story (requires your specific instruction)
|
||||
3. Cancel story creation
|
||||
|
||||
Please choose an option (1/2/3):
|
||||
```
|
||||
|
||||
- If there are no more stories in the current epic (e.g., 2.9 was done and there is no 2.10):
|
||||
|
||||
```plaintext
|
||||
Epic {epicNum} Complete: All stories in Epic {epicNum} have been completed.
|
||||
|
||||
Would you like to:
|
||||
1. Begin Epic {epicNum + 1} with story {epicNum + 1}.1
|
||||
2. Select a specific story to work on
|
||||
3. Cancel story creation
|
||||
|
||||
Please choose an option (1/2/3):
|
||||
```
|
||||
|
||||
- **CRITICAL**: NEVER automatically skip to another epic or non-sequential story. The user MUST explicitly instruct which story to create if skipping the sequential order.
|
||||
|
||||
- **If no story files exist in `docs/stories/`:**
|
||||
- The next story is the first story in the first epic file (look for `epic-1-*.md`, then `epic-2-*.md`, etc.) whose prerequisites are met.
|
||||
- If no suitable story with met prerequisites is found, report to the user that story creation is blocked, specifying what prerequisites are pending. HALT task.
|
||||
- The next story is ALWAYS 1.1 (the first story of the first epic).
|
||||
- If story 1.1 has unmet prerequisites, follow the same alert process as above.
|
||||
- Announce the identified story to the user: "Identified next story for preparation: {epicNum}.{storyNum} - {Story Title}".
|
||||
|
||||
### 2. Gather Core Story Requirements (from Epic File)
|
||||
### 2. Gather Core Story Requirements (from Epic)
|
||||
|
||||
- For the identified story, open its parent Epic File (e.g., `epic-{epicNum}-*.md` from the location identified in step 1.1).
|
||||
- For the identified story, review its parent Epic (e.g., `epic-{epicNum}*.md` from the location identified in step 1.1).
|
||||
- Extract: Exact Title, full Goal/User Story statement, initial list of Requirements, all Acceptance Criteria (ACs), and any predefined high-level Tasks.
|
||||
- Keep a record of this original epic-defined scope for later deviation analysis.
|
||||
|
||||
@@ -178,7 +196,7 @@ To identify the next logical story based on project progress and epic definition
|
||||
[[LLM: This step is CRITICAL for continuity and learning from implementation experience]]
|
||||
|
||||
- If this is not the first story (i.e., previous story exists):
|
||||
- Read the previous story file: `docs/stories/{prevEpicNum}.{prevStoryNum}.story.md`
|
||||
- Read the previous sequential story from `docs/stories`
|
||||
- Pay special attention to:
|
||||
- Dev Agent Record sections (especially Completion Notes and Debug Log References)
|
||||
- Any deviations from planned implementation
|
||||
@@ -187,18 +205,30 @@ To identify the next logical story based on project progress and epic definition
|
||||
- Any "lessons learned" or notes for future stories
|
||||
- Extract relevant insights that might inform the current story's preparation
|
||||
|
||||
### 4. Gather & Synthesize Architecture Context from Sharded Docs
|
||||
### 4. Gather & Synthesize Architecture Context
|
||||
|
||||
[[LLM: CRITICAL - You MUST gather technical details from the sharded architecture documents. NEVER make up technical details not found in these documents.]]
|
||||
[[LLM: CRITICAL - You MUST gather technical details from the architecture documents. NEVER make up technical details not found in these documents.]]
|
||||
|
||||
#### 4.1 Start with Architecture Index
|
||||
#### 4.1 Determine Architecture Document Strategy
|
||||
|
||||
- Read `docs/architecture/index.md` to understand the full scope of available documentation
|
||||
- Identify which sharded documents are most relevant to the current story
|
||||
Based on configuration loaded in Step 0:
|
||||
|
||||
#### 4.2 Recommended Reading Order Based on Story Type
|
||||
- **If `architectureVersion: v4` and `architectureSharded: true`**:
|
||||
- Read `{architectureShardedLocation}/index.md` to understand available documentation
|
||||
- Follow the structured reading order in section 4.2 below
|
||||
|
||||
- **If `architectureVersion: v4` and `architectureSharded: false`**:
|
||||
- Load the monolithic architecture from `architectureFile`
|
||||
- Extract relevant sections based on v4 structure (tech stack, project structure, etc.)
|
||||
|
||||
- **If `architectureVersion` is NOT v4**:
|
||||
- Inform user: "Architecture document is not v4 format. Will use best judgment to find relevant information."
|
||||
- If `architectureSharded: true`: Search sharded files by filename relevance
|
||||
- If `architectureSharded: false`: Search within monolithic `architectureFile` for relevant sections
|
||||
|
||||
[[LLM: Read documents in this order, but ALWAYS verify relevance to the specific story. Skip irrelevant sections but NEVER skip documents that contain information needed for the story.]]
|
||||
#### 4.2 Recommended Reading Order Based on Story Type (v4 Sharded Only)
|
||||
|
||||
[[LLM: Use this structured approach ONLY for v4 sharded architecture. For other versions, use best judgment based on file names and content.]]
|
||||
|
||||
**For ALL Stories:**
|
||||
|
||||
@@ -207,9 +237,18 @@ To identify the next logical story based on project progress and epic definition
|
||||
3. `docs/architecture/coding-standards.md` - Ensure dev follows project conventions
|
||||
4. `docs/architecture/testing-strategy.md` - Include testing requirements in tasks
|
||||
|
||||
**For Backend/API Stories, additionally read:** 5. `docs/architecture/data-models.md` - Data structures and validation rules 6. `docs/architecture/database-schema.md` - Database design and relationships 7. `docs/architecture/backend-architecture.md` - Service patterns and structure 8. `docs/architecture/rest-api-spec.md` - API endpoint specifications 9. `docs/architecture/external-apis.md` - Third-party integrations (if relevant)
|
||||
**For Backend/API Stories, additionally read:**
|
||||
5. `docs/architecture/data-models.md` - Data structures and validation rules
|
||||
6. `docs/architecture/database-schema.md` - Database design and relationships
|
||||
7. `docs/architecture/backend-architecture.md` - Service patterns and structure
|
||||
8. `docs/architecture/rest-api-spec.md` - API endpoint specifications
|
||||
9. `docs/architecture/external-apis.md` - Third-party integrations (if relevant)
|
||||
|
||||
**For Frontend/UI Stories, additionally read:** 5. `docs/architecture/frontend-architecture.md` - Component structure and patterns 6. `docs/architecture/components.md` - Specific component designs 7. `docs/architecture/core-workflows.md` - User interaction flows 8. `docs/architecture/data-models.md` - Frontend data handling
|
||||
**For Frontend/UI Stories, additionally read:**
|
||||
5. `docs/architecture/frontend-architecture.md` - Component structure and patterns
|
||||
6. `docs/architecture/components.md` - Specific component designs
|
||||
7. `docs/architecture/core-workflows.md` - User interaction flows
|
||||
8. `docs/architecture/data-models.md` - Frontend data handling
|
||||
|
||||
**For Full-Stack Stories:**
|
||||
|
||||
@@ -242,7 +281,7 @@ Format references as: `[Source: architecture/{filename}.md#{section}]`
|
||||
|
||||
### 6. Populate Story Template with Full Context
|
||||
|
||||
- Create a new story file: `docs/stories/{epicNum}.{storyNum}.story.md`.
|
||||
- Create a new story file: `{devStoryLocation}/{epicNum}.{storyNum}.story.md` (using location from config).
|
||||
- Use the Story Template to structure the file.
|
||||
- Fill in:
|
||||
- Story `{EpicNum}.{StoryNum}: {Short Title Copied from Epic File}`
|
||||
@@ -289,7 +328,7 @@ Format references as: `[Source: architecture/{filename}.md#{section}]`
|
||||
- Verify all source references are included for technical details
|
||||
- Ensure tasks align with both epic requirements and architecture constraints
|
||||
- Update status to "Draft"
|
||||
- Save the story file to `docs/stories/{epicNum}.{storyNum}.story.md`
|
||||
- Save the story file to `{devStoryLocation}/{epicNum}.{storyNum}.story.md` (using location from config)
|
||||
|
||||
### 9. Report Completion
|
||||
|
||||
@@ -460,6 +499,10 @@ Manual Test Steps: [[LLM: Include how if possible the user can manually test the
|
||||
[[LLM: (SM Agent) When Drafting Story, leave next prompt in place for dev agent to remove and update - remove this line to the SM]]
|
||||
[[LLM: (Dev Agent) Anything the SM needs to know that deviated from the story that might impact drafting the next story.]]
|
||||
|
||||
### File List
|
||||
|
||||
[[LLM: (Dev Agent) List every new file created, or existing file modified in a bullet list.]]
|
||||
|
||||
### Change Log
|
||||
|
||||
[[LLM: (SM Agent) When Drafting Story, leave next prompt in place for dev agent to remove and update- remove this line to the SM]]
|
||||
@@ -467,6 +510,10 @@ Manual Test Steps: [[LLM: Include how if possible the user can manually test the
|
||||
|
||||
| Date | Version | Description | Author |
|
||||
| :--- | :------ | :---------- | :----- |
|
||||
|
||||
## QA Results
|
||||
|
||||
[[LLM: QA Agent Results]]
|
||||
==================== END: templates#story-tmpl ====================
|
||||
|
||||
==================== START: checklists#story-draft-checklist ====================
|
||||
|
||||
18
dist/agents/ux-expert.txt
vendored
18
dist/agents/ux-expert.txt
vendored
@@ -79,13 +79,13 @@ startup:
|
||||
- Greet the user with your name and role, and inform of the *help command.
|
||||
- Always start by understanding the user's context, goals, and constraints before proposing solutions.
|
||||
commands:
|
||||
- '*help" - Show: numbered list of the following commands to allow selection'
|
||||
- '*chat-mode" - (Default) UX consultation with advanced-elicitation for design decisions'
|
||||
- '*create-doc {template}" - Create doc (no template = show available templates)'
|
||||
- '*generate-ui-prompt" - Create AI frontend generation prompt'
|
||||
- '*research {topic}" - Generate deep research prompt for UX investigation'
|
||||
- '*execute-checklist {checklist}" - Run design validation checklist'
|
||||
- '*exit" - Say goodbye as the UX Expert, and then abandon inhabiting this persona'
|
||||
- help: Show numbered list of the following commands to allow selection
|
||||
- chat-mode: (Default) UX consultation with advanced-elicitation for design decisions
|
||||
- create-doc {template}: Create doc (no template = show available templates)
|
||||
- generate-ui-prompt: Create AI frontend generation prompt
|
||||
- research {topic}: Generate deep research prompt for UX investigation
|
||||
- execute-checklist {checklist}: Run design validation checklist
|
||||
- exit: Say goodbye as the UX Expert, and then abandon inhabiting this persona
|
||||
dependencies:
|
||||
tasks:
|
||||
- generate-ai-frontend-prompt
|
||||
@@ -639,6 +639,8 @@ The LLM will:
|
||||
==================== START: templates#front-end-spec-tmpl ====================
|
||||
# {{Project Name}} UI/UX Specification
|
||||
|
||||
[[LLM: The default path and filename unless specified is docs/front-end-spec.md]]
|
||||
|
||||
[[LLM: Review provided documents including Project Brief, PRD, and any user research to gather context. Focus on understanding user needs, pain points, and desired outcomes before beginning the specification.]]
|
||||
|
||||
## Introduction
|
||||
@@ -715,7 +717,7 @@ After presenting this section, apply `tasks#advanced-elicitation` protocol]]
|
||||
|
||||
```mermaid
|
||||
{{sitemap_diagram}}
|
||||
```text
|
||||
```
|
||||
|
||||
@{example: sitemap}
|
||||
|
||||
|
||||
@@ -288,6 +288,7 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
|
||||
[[LLM: Begin by understanding the game design context and goals. Ask clarifying questions if needed to determine the best approach for game-specific ideation.]]
|
||||
|
||||
1. **Establish Game Context**
|
||||
|
||||
- Understand the game genre or opportunity area
|
||||
- Identify target audience and platform constraints
|
||||
- Determine session goals (concept exploration vs. mechanic refinement)
|
||||
@@ -443,26 +444,31 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
|
||||
[[LLM: Help user select appropriate techniques based on their specific game design needs.]]
|
||||
|
||||
**For Initial Game Concepts:**
|
||||
|
||||
- What If Game Scenarios
|
||||
- Cross-Genre Fusion
|
||||
- Emotion-First Design
|
||||
|
||||
**For Stuck/Blocked Creativity:**
|
||||
|
||||
- Player Motivation Reversal
|
||||
- Constraint-Based Creativity
|
||||
- Genre Expectation Subversion
|
||||
|
||||
**For Mechanic Development:**
|
||||
|
||||
- SCAMPER for Game Mechanics
|
||||
- Core Loop Deconstruction
|
||||
- Player Agency Spectrum
|
||||
|
||||
**For Player Experience:**
|
||||
|
||||
- Player Archetype Brainstorming
|
||||
- Emotion-First Design
|
||||
- Accessibility-First Innovation
|
||||
|
||||
**For World Building:**
|
||||
|
||||
- Environmental Storytelling
|
||||
- Player-Generated Narrative
|
||||
- Platform-Specific Design
|
||||
@@ -472,16 +478,19 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
|
||||
[[LLM: Guide the brainstorming session with appropriate pacing for game design exploration.]]
|
||||
|
||||
1. **Inspiration Phase** (10-15 min)
|
||||
|
||||
- Reference existing games and mechanics
|
||||
- Explore player experiences and emotions
|
||||
- Gather visual and thematic inspiration
|
||||
|
||||
2. **Divergent Exploration** (25-35 min)
|
||||
|
||||
- Generate many game concepts or mechanics
|
||||
- Use expansion and fusion techniques
|
||||
- Encourage wild and impossible ideas
|
||||
|
||||
3. **Player-Centered Filtering** (15-20 min)
|
||||
|
||||
- Consider target audience reactions
|
||||
- Evaluate emotional impact and engagement
|
||||
- Group ideas by player experience goals
|
||||
@@ -496,6 +505,7 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
|
||||
[[LLM: Present brainstorming results in a format useful for game development.]]
|
||||
|
||||
**Session Summary:**
|
||||
|
||||
- Techniques used and focus areas
|
||||
- Total concepts/mechanics generated
|
||||
- Key themes and patterns identified
|
||||
@@ -511,21 +521,25 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
|
||||
**Development Readiness:**
|
||||
|
||||
**Prototype-Ready Ideas:**
|
||||
|
||||
- Ideas that can be tested immediately
|
||||
- Minimum viable implementations
|
||||
- Quick validation approaches
|
||||
|
||||
**Research-Required Ideas:**
|
||||
|
||||
- Concepts needing technical investigation
|
||||
- Player testing and market research needs
|
||||
- Competitive analysis requirements
|
||||
|
||||
**Future Innovation Pipeline:**
|
||||
|
||||
- Ideas requiring significant development
|
||||
- Technology-dependent concepts
|
||||
- Market timing considerations
|
||||
|
||||
**Next Steps:**
|
||||
|
||||
- Which concepts to prototype first
|
||||
- Recommended research areas
|
||||
- Suggested playtesting approaches
|
||||
@@ -534,24 +548,28 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
|
||||
## Game Design Specific Considerations
|
||||
|
||||
### Platform and Audience Awareness
|
||||
|
||||
- Always consider target platform limitations and advantages
|
||||
- Keep target audience preferences and expectations in mind
|
||||
- Balance innovation with familiar game design patterns
|
||||
- Consider monetization and business model implications
|
||||
|
||||
### Rapid Prototyping Mindset
|
||||
|
||||
- Focus on ideas that can be quickly tested
|
||||
- Emphasize core mechanics over complex features
|
||||
- Design for iteration and player feedback
|
||||
- Consider digital and paper prototyping approaches
|
||||
|
||||
### Player Psychology Integration
|
||||
|
||||
- Understand motivation and engagement drivers
|
||||
- Consider learning curves and skill development
|
||||
- Design for different play session lengths
|
||||
- Balance challenge and reward appropriately
|
||||
|
||||
### Technical Feasibility
|
||||
|
||||
- Keep development resources and timeline in mind
|
||||
- Consider art and audio asset requirements
|
||||
- Think about performance and optimization needs
|
||||
@@ -979,6 +997,7 @@ This elicitation task is specifically designed for game development and should b
|
||||
- **Platform Considerations**: When adapting designs for different devices and input methods
|
||||
|
||||
The questions and perspectives offered should always consider:
|
||||
|
||||
- Player psychology and motivation
|
||||
- Technical feasibility with Phaser 3 and TypeScript
|
||||
- Performance implications for 60 FPS targets
|
||||
@@ -1042,6 +1061,7 @@ If available, review any provided documents or ask if any are optionally availab
|
||||
[[LLM: Define the 30-60 second loop that players will repeat. Be specific about timing and player actions.]]
|
||||
|
||||
**Primary Loop ({{duration}} seconds):**
|
||||
|
||||
1. {{action_1}} ({{time_1}}s)
|
||||
2. {{action_2}} ({{time_2}}s)
|
||||
3. {{action_3}} ({{time_3}}s)
|
||||
@@ -1052,10 +1072,12 @@ If available, review any provided documents or ask if any are optionally availab
|
||||
[[LLM: Clearly define success and failure states]]
|
||||
|
||||
**Victory Conditions:**
|
||||
|
||||
- {{win_condition_1}}
|
||||
- {{win_condition_2}}
|
||||
|
||||
**Failure States:**
|
||||
|
||||
- {{loss_condition_1}}
|
||||
- {{loss_condition_2}}
|
||||
|
||||
@@ -1076,6 +1098,7 @@ If available, review any provided documents or ask if any are optionally availab
|
||||
**System Response:** {{game_response}}
|
||||
|
||||
**Implementation Notes:**
|
||||
|
||||
- {{tech_requirement_1}}
|
||||
- {{tech_requirement_2}}
|
||||
- {{performance_consideration}}
|
||||
@@ -1088,8 +1111,8 @@ If available, review any provided documents or ask if any are optionally availab
|
||||
|
||||
[[LLM: Define all input methods for different platforms]]
|
||||
|
||||
| Action | Desktop | Mobile | Gamepad |
|
||||
|--------|---------|--------|---------|
|
||||
| Action | Desktop | Mobile | Gamepad |
|
||||
| ------------ | ------- | ----------- | ---------- |
|
||||
| {{action_1}} | {{key}} | {{gesture}} | {{button}} |
|
||||
| {{action_2}} | {{key}} | {{gesture}} | {{button}} |
|
||||
|
||||
@@ -1102,6 +1125,7 @@ If available, review any provided documents or ask if any are optionally availab
|
||||
**Progression Type:** {{linear|branching|metroidvania}}
|
||||
|
||||
**Key Milestones:**
|
||||
|
||||
1. **{{milestone_1}}** - {{unlock_description}}
|
||||
2. **{{milestone_2}}** - {{unlock_description}}
|
||||
3. **{{milestone_3}}** - {{unlock_description}}
|
||||
@@ -1121,9 +1145,9 @@ If available, review any provided documents or ask if any are optionally availab
|
||||
|
||||
[[LLM: Define any in-game currencies, resources, or collectibles]]
|
||||
|
||||
| Resource | Earn Rate | Spend Rate | Purpose | Cap |
|
||||
|----------|-----------|------------|---------|-----|
|
||||
| {{resource_1}} | {{rate}} | {{rate}} | {{use}} | {{max}} |
|
||||
| Resource | Earn Rate | Spend Rate | Purpose | Cap |
|
||||
| -------------- | --------- | ---------- | ------- | ------- |
|
||||
| {{resource_1}} | {{rate}} | {{rate}} | {{use}} | {{max}} |
|
||||
|
||||
^^/CONDITION: has_economy^^
|
||||
|
||||
@@ -1143,6 +1167,7 @@ If available, review any provided documents or ask if any are optionally availab
|
||||
**Difficulty:** {{relative_difficulty}}
|
||||
|
||||
**Structure Template:**
|
||||
|
||||
- Introduction: {{intro_description}}
|
||||
- Challenge: {{main_challenge}}
|
||||
- Resolution: {{completion_requirement}}
|
||||
@@ -1169,11 +1194,13 @@ If available, review any provided documents or ask if any are optionally availab
|
||||
### Platform Specific
|
||||
|
||||
**Desktop:**
|
||||
|
||||
- Resolution: {{min_resolution}} - {{max_resolution}}
|
||||
- Input: Keyboard, Mouse, Gamepad
|
||||
- Browser: Chrome 80+, Firefox 75+, Safari 13+
|
||||
|
||||
**Mobile:**
|
||||
|
||||
- Resolution: {{mobile_min}} - {{mobile_max}}
|
||||
- Input: Touch, Tilt (optional)
|
||||
- OS: iOS 13+, Android 8+
|
||||
@@ -1183,12 +1210,14 @@ If available, review any provided documents or ask if any are optionally availab
|
||||
[[LLM: Define asset specifications for the art and audio teams]]
|
||||
|
||||
**Visual Assets:**
|
||||
|
||||
- Art Style: {{style_description}}
|
||||
- Color Palette: {{color_specification}}
|
||||
- Animation: {{animation_requirements}}
|
||||
- UI Resolution: {{ui_specs}}
|
||||
|
||||
**Audio Assets:**
|
||||
|
||||
- Music Style: {{music_genre}}
|
||||
- Sound Effects: {{sfx_requirements}}
|
||||
- Voice Acting: {{voice_needs}}
|
||||
@@ -1200,6 +1229,7 @@ If available, review any provided documents or ask if any are optionally availab
|
||||
### Engine Configuration
|
||||
|
||||
**Phaser 3 Setup:**
|
||||
|
||||
- TypeScript: Strict mode enabled
|
||||
- Physics: {{physics_system}} (Arcade/Matter)
|
||||
- Renderer: WebGL with Canvas fallback
|
||||
@@ -1208,6 +1238,7 @@ If available, review any provided documents or ask if any are optionally availab
|
||||
### Code Architecture
|
||||
|
||||
**Required Systems:**
|
||||
|
||||
- Scene Management
|
||||
- State Management
|
||||
- Asset Loading
|
||||
@@ -1219,6 +1250,7 @@ If available, review any provided documents or ask if any are optionally availab
|
||||
### Data Management
|
||||
|
||||
**Save Data:**
|
||||
|
||||
- Progress tracking
|
||||
- Settings persistence
|
||||
- Statistics collection
|
||||
@@ -1231,12 +1263,14 @@ If available, review any provided documents or ask if any are optionally availab
|
||||
### Phase 1: Core Systems ({{duration}})
|
||||
|
||||
**Epic: Foundation**
|
||||
|
||||
- Engine setup and configuration
|
||||
- Basic scene management
|
||||
- Core input handling
|
||||
- Asset loading pipeline
|
||||
|
||||
**Epic: Core Mechanics**
|
||||
|
||||
- {{primary_mechanic}} implementation
|
||||
- Basic physics and collision
|
||||
- Player controller
|
||||
@@ -1244,11 +1278,13 @@ If available, review any provided documents or ask if any are optionally availab
|
||||
### Phase 2: Gameplay Features ({{duration}})
|
||||
|
||||
**Epic: Game Systems**
|
||||
|
||||
- {{mechanic_2}} implementation
|
||||
- {{mechanic_3}} implementation
|
||||
- Game state management
|
||||
|
||||
**Epic: Content Creation**
|
||||
|
||||
- Level loading system
|
||||
- First playable levels
|
||||
- Basic UI implementation
|
||||
@@ -1256,11 +1292,13 @@ If available, review any provided documents or ask if any are optionally availab
|
||||
### Phase 3: Polish & Optimization ({{duration}})
|
||||
|
||||
**Epic: Performance**
|
||||
|
||||
- Optimization and profiling
|
||||
- Mobile platform testing
|
||||
- Memory management
|
||||
|
||||
**Epic: User Experience**
|
||||
|
||||
- Audio implementation
|
||||
- Visual effects and polish
|
||||
- Final UI/UX refinement
|
||||
@@ -1270,12 +1308,14 @@ If available, review any provided documents or ask if any are optionally availab
|
||||
[[LLM: Define measurable goals for the game]]
|
||||
|
||||
**Technical Metrics:**
|
||||
|
||||
- Frame rate: {{fps_target}}
|
||||
- Load time: {{load_target}}
|
||||
- Crash rate: <{{crash_threshold}}%
|
||||
- Memory usage: <{{memory_target}}MB
|
||||
|
||||
**Gameplay Metrics:**
|
||||
|
||||
- Tutorial completion: {{completion_rate}}%
|
||||
- Average session: {{session_length}} minutes
|
||||
- Level completion: {{level_completion}}%
|
||||
@@ -1366,19 +1406,23 @@ This framework ensures consistency across all levels while providing flexibility
|
||||
**Difficulty Range:** {{difficulty_scale}}
|
||||
|
||||
**Key Mechanics Featured:**
|
||||
|
||||
- {{mechanic_1}} - {{usage_description}}
|
||||
- {{mechanic_2}} - {{usage_description}}
|
||||
|
||||
**Player Objectives:**
|
||||
|
||||
- Primary: {{primary_objective}}
|
||||
- Secondary: {{secondary_objective}}
|
||||
- Hidden: {{secret_objective}}
|
||||
|
||||
**Success Criteria:**
|
||||
|
||||
- {{completion_requirement_1}}
|
||||
- {{completion_requirement_2}}
|
||||
|
||||
**Technical Requirements:**
|
||||
|
||||
- Maximum entities: {{entity_limit}}
|
||||
- Performance target: {{fps_target}} FPS
|
||||
- Memory budget: {{memory_limit}}MB
|
||||
@@ -1399,6 +1443,7 @@ This framework ensures consistency across all levels while providing flexibility
|
||||
**Total Level Count:** {{number}}
|
||||
|
||||
**World Breakdown:**
|
||||
|
||||
- World 1: {{level_count}} levels - {{theme}} - {{difficulty_range}}
|
||||
- World 2: {{level_count}} levels - {{theme}} - {{difficulty_range}}
|
||||
- World 3: {{level_count}} levels - {{theme}} - {{difficulty_range}}
|
||||
@@ -1408,7 +1453,8 @@ This framework ensures consistency across all levels while providing flexibility
|
||||
[[LLM: Define how challenge increases across the game]]
|
||||
|
||||
**Progression Curve:**
|
||||
```text
|
||||
|
||||
````text
|
||||
Difficulty
|
||||
^ ___/```
|
||||
| /
|
||||
@@ -1418,9 +1464,10 @@ Difficulty
|
||||
|/ /
|
||||
+-----------> Level Number
|
||||
Tutorial Early Mid Late
|
||||
```text
|
||||
````
|
||||
|
||||
**Scaling Parameters:**
|
||||
|
||||
- Enemy count: {{start_count}} → {{end_count}}
|
||||
- Enemy difficulty: {{start_diff}} → {{end_diff}}
|
||||
- Level complexity: {{start_complex}} → {{end_complex}}
|
||||
@@ -1431,6 +1478,7 @@ Difficulty
|
||||
[[LLM: Define how players access new levels]]
|
||||
|
||||
**Progression Gates:**
|
||||
|
||||
- Linear progression: Complete previous level
|
||||
- Star requirements: {{star_count}} stars to unlock
|
||||
- Skill gates: Demonstrate {{skill_requirement}}
|
||||
@@ -1445,14 +1493,17 @@ Difficulty
|
||||
[[LLM: Define all environmental components that can be used in levels]]
|
||||
|
||||
**Terrain Types:**
|
||||
|
||||
- {{terrain_1}}: {{properties_and_usage}}
|
||||
- {{terrain_2}}: {{properties_and_usage}}
|
||||
|
||||
**Interactive Objects:**
|
||||
|
||||
- {{object_1}}: {{behavior_and_purpose}}
|
||||
- {{object_2}}: {{behavior_and_purpose}}
|
||||
|
||||
**Hazards and Obstacles:**
|
||||
|
||||
- {{hazard_1}}: {{damage_and_behavior}}
|
||||
- {{hazard_2}}: {{damage_and_behavior}}
|
||||
|
||||
@@ -1461,15 +1512,18 @@ Difficulty
|
||||
[[LLM: Define all collectible items and their placement rules]]
|
||||
|
||||
**Collectible Types:**
|
||||
|
||||
- {{collectible_1}}: {{value_and_purpose}}
|
||||
- {{collectible_2}}: {{value_and_purpose}}
|
||||
|
||||
**Placement Guidelines:**
|
||||
|
||||
- Mandatory collectibles: {{placement_rules}}
|
||||
- Optional collectibles: {{placement_rules}}
|
||||
- Secret collectibles: {{placement_rules}}
|
||||
|
||||
**Reward Distribution:**
|
||||
|
||||
- Easy to find: {{percentage}}%
|
||||
- Moderate challenge: {{percentage}}%
|
||||
- High skill required: {{percentage}}%
|
||||
@@ -1479,15 +1533,18 @@ Difficulty
|
||||
[[LLM: Define how enemies should be placed and balanced in levels]]
|
||||
|
||||
**Enemy Categories:**
|
||||
|
||||
- {{enemy_type_1}}: {{behavior_and_usage}}
|
||||
- {{enemy_type_2}}: {{behavior_and_usage}}
|
||||
|
||||
**Placement Principles:**
|
||||
|
||||
- Introduction encounters: {{guideline}}
|
||||
- Standard encounters: {{guideline}}
|
||||
- Challenge encounters: {{guideline}}
|
||||
|
||||
**Difficulty Scaling:**
|
||||
|
||||
- Enemy count progression: {{scaling_rule}}
|
||||
- Enemy type introduction: {{pacing_rule}}
|
||||
- Encounter complexity: {{complexity_rule}}
|
||||
@@ -1499,12 +1556,14 @@ Difficulty
|
||||
### Level Layout Principles
|
||||
|
||||
**Spatial Design:**
|
||||
|
||||
- Grid size: {{grid_dimensions}}
|
||||
- Minimum path width: {{width_units}}
|
||||
- Maximum vertical distance: {{height_units}}
|
||||
- Safe zones placement: {{safety_guidelines}}
|
||||
|
||||
**Navigation Design:**
|
||||
|
||||
- Clear path indication: {{visual_cues}}
|
||||
- Landmark placement: {{landmark_rules}}
|
||||
- Dead end avoidance: {{dead_end_policy}}
|
||||
@@ -1515,11 +1574,13 @@ Difficulty
|
||||
[[LLM: Define how to control the rhythm and pace of gameplay within levels]]
|
||||
|
||||
**Action Sequences:**
|
||||
|
||||
- High intensity duration: {{max_duration}}
|
||||
- Rest period requirement: {{min_rest_time}}
|
||||
- Intensity variation: {{pacing_pattern}}
|
||||
|
||||
**Learning Sequences:**
|
||||
|
||||
- New mechanic introduction: {{teaching_method}}
|
||||
- Practice opportunity: {{practice_duration}}
|
||||
- Skill application: {{application_context}}
|
||||
@@ -1529,12 +1590,14 @@ Difficulty
|
||||
[[LLM: Define how to create appropriate challenges for each level type]]
|
||||
|
||||
**Challenge Types:**
|
||||
|
||||
- Execution challenges: {{skill_requirements}}
|
||||
- Puzzle challenges: {{complexity_guidelines}}
|
||||
- Time challenges: {{time_pressure_rules}}
|
||||
- Resource challenges: {{resource_management}}
|
||||
|
||||
**Difficulty Calibration:**
|
||||
|
||||
- Skill check frequency: {{frequency_guidelines}}
|
||||
- Failure recovery: {{retry_mechanics}}
|
||||
- Hint system integration: {{help_system}}
|
||||
@@ -1548,11 +1611,13 @@ Difficulty
|
||||
[[LLM: Define how level data should be structured for implementation]]
|
||||
|
||||
**Level File Format:**
|
||||
|
||||
- Data format: {{json|yaml|custom}}
|
||||
- File naming: `level_{{world}}_{{number}}.{{extension}}`
|
||||
- Data organization: {{structure_description}}
|
||||
|
||||
**Required Data Fields:**
|
||||
|
||||
```json
|
||||
{
|
||||
"levelId": "{{unique_identifier}}",
|
||||
@@ -1584,12 +1649,14 @@ Difficulty
|
||||
[[LLM: Define how level assets are organized and loaded]]
|
||||
|
||||
**Tilemap Requirements:**
|
||||
|
||||
- Tile size: {{tile_dimensions}}px
|
||||
- Tileset organization: {{tileset_structure}}
|
||||
- Layer organization: {{layer_system}}
|
||||
- Collision data: {{collision_format}}
|
||||
|
||||
**Audio Integration:**
|
||||
|
||||
- Background music: {{music_requirements}}
|
||||
- Ambient sounds: {{ambient_system}}
|
||||
- Dynamic audio: {{dynamic_audio_rules}}
|
||||
@@ -1599,16 +1666,19 @@ Difficulty
|
||||
[[LLM: Define performance requirements for level systems]]
|
||||
|
||||
**Entity Limits:**
|
||||
|
||||
- Maximum active entities: {{entity_limit}}
|
||||
- Maximum particles: {{particle_limit}}
|
||||
- Maximum audio sources: {{audio_limit}}
|
||||
|
||||
**Memory Management:**
|
||||
|
||||
- Texture memory budget: {{texture_memory}}MB
|
||||
- Audio memory budget: {{audio_memory}}MB
|
||||
- Level loading time: <{{load_time}}s
|
||||
|
||||
**Culling and LOD:**
|
||||
|
||||
- Off-screen culling: {{culling_distance}}
|
||||
- Level-of-detail rules: {{lod_system}}
|
||||
- Asset streaming: {{streaming_requirements}}
|
||||
@@ -1620,11 +1690,13 @@ Difficulty
|
||||
### Automated Testing
|
||||
|
||||
**Performance Testing:**
|
||||
|
||||
- Frame rate validation: Maintain {{fps_target}} FPS
|
||||
- Memory usage monitoring: Stay under {{memory_limit}}MB
|
||||
- Loading time verification: Complete in <{{load_time}}s
|
||||
|
||||
**Gameplay Testing:**
|
||||
|
||||
- Completion path validation: All objectives achievable
|
||||
- Collectible accessibility: All items reachable
|
||||
- Softlock prevention: No unwinnable states
|
||||
@@ -1632,6 +1704,7 @@ Difficulty
|
||||
### Manual Testing Protocol
|
||||
|
||||
**Playtesting Checklist:**
|
||||
|
||||
- [ ] Level completes within target time range
|
||||
- [ ] All mechanics function correctly
|
||||
- [ ] Difficulty feels appropriate for level category
|
||||
@@ -1639,6 +1712,7 @@ Difficulty
|
||||
- [ ] No exploits or sequence breaks (unless intended)
|
||||
|
||||
**Player Experience Testing:**
|
||||
|
||||
- [ ] Tutorial levels teach effectively
|
||||
- [ ] Challenge feels fair and rewarding
|
||||
- [ ] Flow and pacing maintain engagement
|
||||
@@ -1647,12 +1721,14 @@ Difficulty
|
||||
### Balance Validation
|
||||
|
||||
**Metrics Collection:**
|
||||
|
||||
- Completion rate: Target {{completion_percentage}}%
|
||||
- Average completion time: {{target_time}} ± {{variance}}
|
||||
- Death count per level: <{{max_deaths}}
|
||||
- Collectible discovery rate: {{discovery_percentage}}%
|
||||
|
||||
**Iteration Guidelines:**
|
||||
|
||||
- Adjustment criteria: {{criteria_for_changes}}
|
||||
- Testing sample size: {{minimum_testers}}
|
||||
- Validation period: {{testing_duration}}
|
||||
@@ -1664,12 +1740,14 @@ Difficulty
|
||||
### Design Phase
|
||||
|
||||
**Concept Development:**
|
||||
|
||||
1. Define level purpose and goals
|
||||
2. Create rough layout sketch
|
||||
3. Identify key mechanics and challenges
|
||||
4. Estimate difficulty and duration
|
||||
|
||||
**Documentation Requirements:**
|
||||
|
||||
- Level design brief
|
||||
- Layout diagrams
|
||||
- Mechanic integration notes
|
||||
@@ -1678,6 +1756,7 @@ Difficulty
|
||||
### Implementation Phase
|
||||
|
||||
**Technical Implementation:**
|
||||
|
||||
1. Create level data file
|
||||
2. Build tilemap and layout
|
||||
3. Place entities and objects
|
||||
@@ -1685,6 +1764,7 @@ Difficulty
|
||||
5. Integrate audio and visual effects
|
||||
|
||||
**Quality Assurance:**
|
||||
|
||||
1. Automated testing execution
|
||||
2. Internal playtesting
|
||||
3. Performance validation
|
||||
@@ -1693,12 +1773,14 @@ Difficulty
|
||||
### Integration Phase
|
||||
|
||||
**Game Integration:**
|
||||
|
||||
1. Level progression integration
|
||||
2. Save system compatibility
|
||||
3. Analytics integration
|
||||
4. Achievement system integration
|
||||
|
||||
**Final Validation:**
|
||||
|
||||
1. Full game context testing
|
||||
2. Performance regression testing
|
||||
3. Platform compatibility verification
|
||||
@@ -1709,18 +1791,21 @@ Difficulty
|
||||
[[LLM: Define how to measure level design success]]
|
||||
|
||||
**Player Engagement:**
|
||||
|
||||
- Level completion rate: {{target_rate}}%
|
||||
- Replay rate: {{replay_target}}%
|
||||
- Time spent per level: {{engagement_time}}
|
||||
- Player satisfaction scores: {{satisfaction_target}}/10
|
||||
|
||||
**Technical Performance:**
|
||||
|
||||
- Frame rate consistency: {{fps_consistency}}%
|
||||
- Loading time compliance: {{load_compliance}}%
|
||||
- Memory usage efficiency: {{memory_efficiency}}%
|
||||
- Crash rate: <{{crash_threshold}}%
|
||||
|
||||
**Design Quality:**
|
||||
|
||||
- Difficulty curve adherence: {{curve_accuracy}}
|
||||
- Mechanic integration effectiveness: {{integration_score}}
|
||||
- Player guidance clarity: {{guidance_score}}
|
||||
@@ -1790,11 +1875,13 @@ This brief is typically created early in the ideation process, often after brain
|
||||
[[LLM: List the 3-5 most important gameplay mechanics that define the player experience]]
|
||||
|
||||
**Core Mechanic 1: {{mechanic_name}}**
|
||||
|
||||
- **Description:** {{how_it_works}}
|
||||
- **Player Value:** {{why_its_fun}}
|
||||
- **Implementation Scope:** {{complexity_estimate}}
|
||||
|
||||
**Core Mechanic 2: {{mechanic_name}}**
|
||||
|
||||
- **Description:** {{how_it_works}}
|
||||
- **Player Value:** {{why_its_fun}}
|
||||
- **Implementation Scope:** {{complexity_estimate}}
|
||||
@@ -1821,10 +1908,12 @@ This brief is typically created early in the ideation process, often after brain
|
||||
### Technical Constraints
|
||||
|
||||
**Platform Requirements:**
|
||||
|
||||
- Primary: {{platform_1}} - {{requirements}}
|
||||
- Secondary: {{platform_2}} - {{requirements}}
|
||||
|
||||
**Technical Specifications:**
|
||||
|
||||
- Engine: Phaser 3 + TypeScript
|
||||
- Performance Target: {{fps_target}} FPS on {{target_device}}
|
||||
- Memory Budget: <{{memory_limit}}MB
|
||||
@@ -1855,6 +1944,7 @@ This brief is typically created early in the ideation process, often after brain
|
||||
### Inspiration Games
|
||||
|
||||
**Primary References:**
|
||||
|
||||
1. **{{reference_game_1}}** - {{what_we_learn_from_it}}
|
||||
2. **{{reference_game_2}}** - {{what_we_learn_from_it}}
|
||||
3. **{{reference_game_3}}** - {{what_we_learn_from_it}}
|
||||
@@ -1862,6 +1952,7 @@ This brief is typically created early in the ideation process, often after brain
|
||||
### Competitive Analysis
|
||||
|
||||
**Direct Competitors:**
|
||||
|
||||
- {{competitor_1}}: {{strengths_and_weaknesses}}
|
||||
- {{competitor_2}}: {{strengths_and_weaknesses}}
|
||||
|
||||
@@ -1887,13 +1978,16 @@ This brief is typically created early in the ideation process, often after brain
|
||||
### Content Categories
|
||||
|
||||
**Core Content:**
|
||||
|
||||
- {{content_type_1}}: {{quantity_and_description}}
|
||||
- {{content_type_2}}: {{quantity_and_description}}
|
||||
|
||||
**Optional Content:**
|
||||
|
||||
- {{optional_content_type}}: {{quantity_and_description}}
|
||||
|
||||
**Replay Elements:**
|
||||
|
||||
- {{replayability_features}}
|
||||
|
||||
### Difficulty and Accessibility
|
||||
@@ -1931,23 +2025,23 @@ This brief is typically created early in the ideation process, often after brain
|
||||
|
||||
### Technical Risks
|
||||
|
||||
| Risk | Probability | Impact | Mitigation Strategy |
|
||||
|------|-------------|--------|-------------------|
|
||||
| {{technical_risk_1}} | {{high|med|low}} | {{high|med|low}} | {{mitigation_approach}} |
|
||||
| {{technical_risk_2}} | {{high|med|low}} | {{high|med|low}} | {{mitigation_approach}} |
|
||||
| Risk | Probability | Impact | Mitigation Strategy |
|
||||
| -------------------- | ----------- | ------ | ------------------- | ------ | --- | ----- | ----------------------- |
|
||||
| {{technical_risk_1}} | {{high | med | low}} | {{high | med | low}} | {{mitigation_approach}} |
|
||||
| {{technical_risk_2}} | {{high | med | low}} | {{high | med | low}} | {{mitigation_approach}} |
|
||||
|
||||
### Design Risks
|
||||
|
||||
| Risk | Probability | Impact | Mitigation Strategy |
|
||||
|------|-------------|--------|-------------------|
|
||||
| {{design_risk_1}} | {{high|med|low}} | {{high|med|low}} | {{mitigation_approach}} |
|
||||
| {{design_risk_2}} | {{high|med|low}} | {{high|med|low}} | {{mitigation_approach}} |
|
||||
| Risk | Probability | Impact | Mitigation Strategy |
|
||||
| ----------------- | ----------- | ------ | ------------------- | ------ | --- | ----- | ----------------------- |
|
||||
| {{design_risk_1}} | {{high | med | low}} | {{high | med | low}} | {{mitigation_approach}} |
|
||||
| {{design_risk_2}} | {{high | med | low}} | {{high | med | low}} | {{mitigation_approach}} |
|
||||
|
||||
### Market Risks
|
||||
|
||||
| Risk | Probability | Impact | Mitigation Strategy |
|
||||
|------|-------------|--------|-------------------|
|
||||
| {{market_risk_1}} | {{high|med|low}} | {{high|med|low}} | {{mitigation_approach}} |
|
||||
| Risk | Probability | Impact | Mitigation Strategy |
|
||||
| ----------------- | ----------- | ------ | ------------------- | ------ | --- | ----- | ----------------------- |
|
||||
| {{market_risk_1}} | {{high | med | low}} | {{high | med | low}} | {{mitigation_approach}} |
|
||||
|
||||
## Success Criteria
|
||||
|
||||
@@ -1956,11 +2050,13 @@ This brief is typically created early in the ideation process, often after brain
|
||||
### Player Experience Metrics
|
||||
|
||||
**Engagement Goals:**
|
||||
|
||||
- Tutorial completion rate: >{{percentage}}%
|
||||
- Average session length: {{duration}} minutes
|
||||
- Player retention: D1 {{d1}}%, D7 {{d7}}%, D30 {{d30}}%
|
||||
|
||||
**Quality Benchmarks:**
|
||||
|
||||
- Player satisfaction: >{{rating}}/10
|
||||
- Completion rate: >{{percentage}}%
|
||||
- Technical performance: {{fps_target}} FPS consistent
|
||||
@@ -1968,11 +2064,13 @@ This brief is typically created early in the ideation process, often after brain
|
||||
### Development Metrics
|
||||
|
||||
**Technical Targets:**
|
||||
|
||||
- Zero critical bugs at launch
|
||||
- Performance targets met on all platforms
|
||||
- Load times under {{seconds}}s
|
||||
|
||||
**Process Goals:**
|
||||
|
||||
- Development timeline adherence
|
||||
- Feature scope completion
|
||||
- Quality assurance standards
|
||||
@@ -1982,6 +2080,7 @@ This brief is typically created early in the ideation process, often after brain
|
||||
### Business Metrics
|
||||
|
||||
**Commercial Goals:**
|
||||
|
||||
- {{revenue_target}} in first {{time_period}}
|
||||
- {{user_acquisition_target}} players in first {{time_period}}
|
||||
- {{retention_target}} monthly active users
|
||||
@@ -2001,16 +2100,19 @@ This brief is typically created early in the ideation process, often after brain
|
||||
### Development Roadmap
|
||||
|
||||
**Phase 1: Pre-Production** ({{duration}})
|
||||
|
||||
- Detailed Game Design Document creation
|
||||
- Technical architecture planning
|
||||
- Art style exploration and pipeline setup
|
||||
|
||||
**Phase 2: Prototype** ({{duration}})
|
||||
|
||||
- Core mechanic implementation
|
||||
- Technical proof of concept
|
||||
- Initial playtesting and iteration
|
||||
|
||||
**Phase 3: Production** ({{duration}})
|
||||
|
||||
- Full feature development
|
||||
- Content creation and integration
|
||||
- Comprehensive testing and optimization
|
||||
@@ -2018,6 +2120,7 @@ This brief is typically created early in the ideation process, often after brain
|
||||
### Documentation Pipeline
|
||||
|
||||
**Required Documents:**
|
||||
|
||||
1. Game Design Document (GDD) - {{target_completion}}
|
||||
2. Technical Architecture Document - {{target_completion}}
|
||||
3. Art Style Guide - {{target_completion}}
|
||||
@@ -2026,10 +2129,12 @@ This brief is typically created early in the ideation process, often after brain
|
||||
### Validation Plan
|
||||
|
||||
**Concept Testing:**
|
||||
|
||||
- {{validation_method_1}} - {{timeline}}
|
||||
- {{validation_method_2}} - {{timeline}}
|
||||
|
||||
**Prototype Testing:**
|
||||
|
||||
- {{testing_approach}} - {{timeline}}
|
||||
- {{feedback_collection_method}} - {{timeline}}
|
||||
|
||||
@@ -2061,6 +2166,7 @@ This brief is typically created early in the ideation process, often after brain
|
||||
## Document Completeness
|
||||
|
||||
### Executive Summary
|
||||
|
||||
- [ ] **Core Concept** - Game concept is clearly explained in 2-3 sentences
|
||||
- [ ] **Target Audience** - Primary and secondary audiences defined with demographics
|
||||
- [ ] **Platform Requirements** - Technical platforms and requirements specified
|
||||
@@ -2068,6 +2174,7 @@ This brief is typically created early in the ideation process, often after brain
|
||||
- [ ] **Technical Foundation** - Phaser 3 + TypeScript requirements confirmed
|
||||
|
||||
### Game Design Foundation
|
||||
|
||||
- [ ] **Game Pillars** - 3-5 core design pillars defined and actionable
|
||||
- [ ] **Core Gameplay Loop** - 30-60 second loop documented with specific timings
|
||||
- [ ] **Win/Loss Conditions** - Clear victory and failure states defined
|
||||
@@ -2077,6 +2184,7 @@ This brief is typically created early in the ideation process, often after brain
|
||||
## Gameplay Mechanics
|
||||
|
||||
### Core Mechanics Documentation
|
||||
|
||||
- [ ] **Primary Mechanics** - 3-5 core mechanics detailed with implementation notes
|
||||
- [ ] **Mechanic Integration** - How mechanics work together is clear
|
||||
- [ ] **Player Input** - All input methods specified for each platform
|
||||
@@ -2084,6 +2192,7 @@ This brief is typically created early in the ideation process, often after brain
|
||||
- [ ] **Performance Impact** - Performance considerations for each mechanic noted
|
||||
|
||||
### Controls and Interaction
|
||||
|
||||
- [ ] **Multi-Platform Controls** - Desktop, mobile, and gamepad controls defined
|
||||
- [ ] **Input Responsiveness** - Requirements for responsive game feel specified
|
||||
- [ ] **Accessibility Options** - Control customization and accessibility considered
|
||||
@@ -2093,6 +2202,7 @@ This brief is typically created early in the ideation process, often after brain
|
||||
## Progression and Balance
|
||||
|
||||
### Player Progression
|
||||
|
||||
- [ ] **Progression Type** - Linear, branching, or metroidvania approach defined
|
||||
- [ ] **Key Milestones** - Major progression points documented
|
||||
- [ ] **Unlock System** - What players unlock and when is specified
|
||||
@@ -2100,6 +2210,7 @@ This brief is typically created early in the ideation process, often after brain
|
||||
- [ ] **Player Agency** - Meaningful player choices and consequences defined
|
||||
|
||||
### Game Balance
|
||||
|
||||
- [ ] **Balance Parameters** - Numeric values for key game systems provided
|
||||
- [ ] **Difficulty Curve** - Appropriate challenge progression designed
|
||||
- [ ] **Economy Design** - Resource systems balanced for engagement
|
||||
@@ -2109,6 +2220,7 @@ This brief is typically created early in the ideation process, often after brain
|
||||
## Level Design Framework
|
||||
|
||||
### Level Structure
|
||||
|
||||
- [ ] **Level Types** - Different level categories defined with purposes
|
||||
- [ ] **Level Progression** - How players move through levels specified
|
||||
- [ ] **Duration Targets** - Expected play time for each level type
|
||||
@@ -2116,6 +2228,7 @@ This brief is typically created early in the ideation process, often after brain
|
||||
- [ ] **Replay Value** - Elements that encourage repeated play designed
|
||||
|
||||
### Content Guidelines
|
||||
|
||||
- [ ] **Level Creation Rules** - Clear guidelines for level designers
|
||||
- [ ] **Mechanic Introduction** - How new mechanics are taught in levels
|
||||
- [ ] **Pacing Variety** - Mix of action, puzzle, and rest moments planned
|
||||
@@ -2125,6 +2238,7 @@ This brief is typically created early in the ideation process, often after brain
|
||||
## Technical Implementation Readiness
|
||||
|
||||
### Performance Requirements
|
||||
|
||||
- [ ] **Frame Rate Targets** - 60 FPS target with minimum acceptable rates
|
||||
- [ ] **Memory Budgets** - Maximum memory usage limits defined
|
||||
- [ ] **Load Time Goals** - Acceptable loading times for different content
|
||||
@@ -2132,6 +2246,7 @@ This brief is typically created early in the ideation process, often after brain
|
||||
- [ ] **Scalability Plan** - How performance scales across different devices
|
||||
|
||||
### Platform Specifications
|
||||
|
||||
- [ ] **Desktop Requirements** - Minimum and recommended PC/Mac specs
|
||||
- [ ] **Mobile Optimization** - iOS and Android specific requirements
|
||||
- [ ] **Browser Compatibility** - Supported browsers and versions listed
|
||||
@@ -2139,6 +2254,7 @@ This brief is typically created early in the ideation process, often after brain
|
||||
- [ ] **Update Strategy** - Plan for post-launch updates and patches
|
||||
|
||||
### Asset Requirements
|
||||
|
||||
- [ ] **Art Style Definition** - Clear visual style with reference materials
|
||||
- [ ] **Asset Specifications** - Technical requirements for all asset types
|
||||
- [ ] **Audio Requirements** - Music and sound effect specifications
|
||||
@@ -2148,6 +2264,7 @@ This brief is typically created early in the ideation process, often after brain
|
||||
## Development Planning
|
||||
|
||||
### Implementation Phases
|
||||
|
||||
- [ ] **Phase Breakdown** - Development divided into logical phases
|
||||
- [ ] **Epic Definitions** - Major development epics identified
|
||||
- [ ] **Dependency Mapping** - Prerequisites between features documented
|
||||
@@ -2155,6 +2272,7 @@ This brief is typically created early in the ideation process, often after brain
|
||||
- [ ] **Milestone Planning** - Key deliverables and deadlines established
|
||||
|
||||
### Team Requirements
|
||||
|
||||
- [ ] **Role Definitions** - Required team roles and responsibilities
|
||||
- [ ] **Skill Requirements** - Technical skills needed for implementation
|
||||
- [ ] **Resource Allocation** - Time and effort estimates for major features
|
||||
@@ -2164,6 +2282,7 @@ This brief is typically created early in the ideation process, often after brain
|
||||
## Quality Assurance
|
||||
|
||||
### Success Metrics
|
||||
|
||||
- [ ] **Technical Metrics** - Measurable technical performance goals
|
||||
- [ ] **Gameplay Metrics** - Player engagement and retention targets
|
||||
- [ ] **Quality Benchmarks** - Standards for bug rates and polish level
|
||||
@@ -2171,6 +2290,7 @@ This brief is typically created early in the ideation process, often after brain
|
||||
- [ ] **Business Objectives** - Commercial or project success criteria
|
||||
|
||||
### Testing Strategy
|
||||
|
||||
- [ ] **Playtesting Plan** - How and when player feedback will be gathered
|
||||
- [ ] **Technical Testing** - Performance and compatibility testing approach
|
||||
- [ ] **Balance Validation** - Methods for confirming game balance
|
||||
@@ -2180,6 +2300,7 @@ This brief is typically created early in the ideation process, often after brain
|
||||
## Documentation Quality
|
||||
|
||||
### Clarity and Completeness
|
||||
|
||||
- [ ] **Clear Writing** - All sections are well-written and understandable
|
||||
- [ ] **Complete Coverage** - No major game systems left undefined
|
||||
- [ ] **Actionable Detail** - Enough detail for developers to create implementation stories
|
||||
@@ -2187,6 +2308,7 @@ This brief is typically created early in the ideation process, often after brain
|
||||
- [ ] **Reference Materials** - Links to inspiration, research, and additional resources
|
||||
|
||||
### Maintainability
|
||||
|
||||
- [ ] **Version Control** - Change log established for tracking revisions
|
||||
- [ ] **Update Process** - Plan for maintaining document during development
|
||||
- [ ] **Team Access** - All team members can access and reference the document
|
||||
@@ -2196,6 +2318,7 @@ This brief is typically created early in the ideation process, often after brain
|
||||
## Stakeholder Alignment
|
||||
|
||||
### Team Understanding
|
||||
|
||||
- [ ] **Shared Vision** - All team members understand and agree with the game vision
|
||||
- [ ] **Role Clarity** - Each team member understands their contribution
|
||||
- [ ] **Decision Framework** - Process for making design decisions during development
|
||||
@@ -2203,6 +2326,7 @@ This brief is typically created early in the ideation process, often after brain
|
||||
- [ ] **Communication Channels** - Regular meetings and feedback sessions planned
|
||||
|
||||
### External Validation
|
||||
|
||||
- [ ] **Market Validation** - Competitive analysis and market fit assessment
|
||||
- [ ] **Technical Validation** - Feasibility confirmed with technical team
|
||||
- [ ] **Resource Validation** - Required resources available and committed
|
||||
@@ -2212,6 +2336,7 @@ This brief is typically created early in the ideation process, often after brain
|
||||
## Final Readiness Assessment
|
||||
|
||||
### Implementation Preparedness
|
||||
|
||||
- [ ] **Story Creation Ready** - Document provides sufficient detail for story creation
|
||||
- [ ] **Architecture Alignment** - Game design aligns with technical capabilities
|
||||
- [ ] **Asset Production** - Asset requirements enable art and audio production
|
||||
@@ -2219,6 +2344,7 @@ This brief is typically created early in the ideation process, often after brain
|
||||
- [ ] **Quality Assurance** - Testing and validation processes established
|
||||
|
||||
### Document Approval
|
||||
|
||||
- [ ] **Design Review Complete** - Document reviewed by all relevant stakeholders
|
||||
- [ ] **Technical Review Complete** - Technical feasibility confirmed
|
||||
- [ ] **Business Review Complete** - Project scope and goals approved
|
||||
|
||||
@@ -290,7 +290,7 @@ This architecture is designed to support the gameplay mechanics defined in the G
|
||||
│ ├── stories/ # Development stories
|
||||
│ └── architecture/ # Technical docs
|
||||
└── dist/ # Built game files
|
||||
```text
|
||||
```
|
||||
|
||||
### Module Organization
|
||||
|
||||
@@ -575,7 +575,7 @@ const gameConfig: Phaser.Types.Core.GameConfig = {
|
||||
},
|
||||
// Additional configuration...
|
||||
};
|
||||
```text
|
||||
```
|
||||
|
||||
### Game Balance Configuration
|
||||
|
||||
@@ -776,6 +776,7 @@ export const GameBalance = {
|
||||
## Story Completeness
|
||||
|
||||
### Basic Story Elements
|
||||
|
||||
- [ ] **Story Title** - Clear, descriptive title that identifies the feature
|
||||
- [ ] **Epic Assignment** - Story is properly assigned to relevant epic
|
||||
- [ ] **Priority Level** - Appropriate priority assigned (High/Medium/Low)
|
||||
@@ -783,6 +784,7 @@ export const GameBalance = {
|
||||
- [ ] **Description** - Clear, concise description of what needs to be implemented
|
||||
|
||||
### Game Design Alignment
|
||||
|
||||
- [ ] **GDD Reference** - Specific Game Design Document section referenced
|
||||
- [ ] **Game Mechanic Context** - Clear connection to game mechanics defined in GDD
|
||||
- [ ] **Player Experience Goal** - Describes the intended player experience
|
||||
@@ -792,6 +794,7 @@ export const GameBalance = {
|
||||
## Technical Specifications
|
||||
|
||||
### Architecture Compliance
|
||||
|
||||
- [ ] **File Organization** - Follows game architecture document structure
|
||||
- [ ] **Class Definitions** - TypeScript interfaces and classes are properly defined
|
||||
- [ ] **Integration Points** - Clear specification of how feature integrates with existing systems
|
||||
@@ -799,6 +802,7 @@ export const GameBalance = {
|
||||
- [ ] **Dependencies** - All system dependencies clearly identified
|
||||
|
||||
### Phaser 3 Requirements
|
||||
|
||||
- [ ] **Scene Integration** - Specifies which scenes are affected and how
|
||||
- [ ] **Game Object Usage** - Proper use of Phaser 3 game objects and components
|
||||
- [ ] **Physics Integration** - Physics requirements specified if applicable
|
||||
@@ -806,6 +810,7 @@ export const GameBalance = {
|
||||
- [ ] **Performance Considerations** - 60 FPS target and optimization requirements
|
||||
|
||||
### Code Quality Standards
|
||||
|
||||
- [ ] **TypeScript Strict Mode** - All code must comply with strict TypeScript
|
||||
- [ ] **Error Handling** - Error scenarios and handling requirements specified
|
||||
- [ ] **Memory Management** - Object pooling and cleanup requirements where needed
|
||||
@@ -815,6 +820,7 @@ export const GameBalance = {
|
||||
## Implementation Readiness
|
||||
|
||||
### Acceptance Criteria
|
||||
|
||||
- [ ] **Functional Requirements** - All functional acceptance criteria are specific and testable
|
||||
- [ ] **Technical Requirements** - Technical acceptance criteria are complete and verifiable
|
||||
- [ ] **Game Design Requirements** - Game-specific requirements match GDD specifications
|
||||
@@ -822,6 +828,7 @@ export const GameBalance = {
|
||||
- [ ] **Completeness** - No acceptance criteria are vague or unmeasurable
|
||||
|
||||
### Implementation Tasks
|
||||
|
||||
- [ ] **Task Breakdown** - Story broken into specific, ordered implementation tasks
|
||||
- [ ] **Task Scope** - Each task is completable in 1-4 hours
|
||||
- [ ] **Task Clarity** - Each task has clear, actionable instructions
|
||||
@@ -829,6 +836,7 @@ export const GameBalance = {
|
||||
- [ ] **Development Flow** - Tasks follow logical implementation order
|
||||
|
||||
### Dependencies
|
||||
|
||||
- [ ] **Story Dependencies** - All prerequisite stories identified with IDs
|
||||
- [ ] **Technical Dependencies** - Required systems and files identified
|
||||
- [ ] **Asset Dependencies** - All needed assets specified with locations
|
||||
@@ -838,6 +846,7 @@ export const GameBalance = {
|
||||
## Testing Requirements
|
||||
|
||||
### Test Coverage
|
||||
|
||||
- [ ] **Unit Test Requirements** - Specific unit test files and scenarios defined
|
||||
- [ ] **Integration Test Cases** - Integration testing with other game systems specified
|
||||
- [ ] **Manual Test Cases** - Game-specific manual testing procedures defined
|
||||
@@ -845,6 +854,7 @@ export const GameBalance = {
|
||||
- [ ] **Edge Case Testing** - Edge cases and error conditions covered
|
||||
|
||||
### Test Implementation
|
||||
|
||||
- [ ] **Test File Paths** - Exact test file locations specified
|
||||
- [ ] **Test Scenarios** - All test scenarios are complete and executable
|
||||
- [ ] **Expected Behaviors** - Clear expected outcomes for all tests defined
|
||||
@@ -854,6 +864,7 @@ export const GameBalance = {
|
||||
## Game-Specific Quality
|
||||
|
||||
### Gameplay Implementation
|
||||
|
||||
- [ ] **Mechanic Accuracy** - Implementation matches GDD mechanic specifications
|
||||
- [ ] **Player Controls** - Input handling requirements are complete
|
||||
- [ ] **Game Feel** - Requirements for juice, feedback, and responsiveness specified
|
||||
@@ -861,6 +872,7 @@ export const GameBalance = {
|
||||
- [ ] **State Management** - Game state changes and persistence requirements defined
|
||||
|
||||
### User Experience
|
||||
|
||||
- [ ] **UI Requirements** - User interface elements and behaviors specified
|
||||
- [ ] **Audio Integration** - Sound effect and music requirements defined
|
||||
- [ ] **Visual Feedback** - Animation and visual effect requirements specified
|
||||
@@ -868,6 +880,7 @@ export const GameBalance = {
|
||||
- [ ] **Error Recovery** - User-facing error handling and recovery specified
|
||||
|
||||
### Performance Optimization
|
||||
|
||||
- [ ] **Frame Rate Targets** - Specific FPS requirements for different platforms
|
||||
- [ ] **Memory Usage** - Memory consumption limits and monitoring requirements
|
||||
- [ ] **Asset Optimization** - Texture, audio, and data optimization requirements
|
||||
@@ -877,6 +890,7 @@ export const GameBalance = {
|
||||
## Documentation and Communication
|
||||
|
||||
### Story Documentation
|
||||
|
||||
- [ ] **Implementation Notes** - Additional context and implementation guidance provided
|
||||
- [ ] **Design Decisions** - Key design choices documented with rationale
|
||||
- [ ] **Future Considerations** - Potential future enhancements or modifications noted
|
||||
@@ -884,6 +898,7 @@ export const GameBalance = {
|
||||
- [ ] **Reference Materials** - Links to relevant GDD sections and architecture docs
|
||||
|
||||
### Developer Handoff
|
||||
|
||||
- [ ] **Immediate Actionability** - Developer can start implementation without additional questions
|
||||
- [ ] **Complete Context** - All necessary context provided within the story
|
||||
- [ ] **Clear Boundaries** - What is and isn't included in the story scope is clear
|
||||
@@ -893,6 +908,7 @@ export const GameBalance = {
|
||||
## Final Validation
|
||||
|
||||
### Story Readiness
|
||||
|
||||
- [ ] **No Ambiguity** - No sections require interpretation or additional design decisions
|
||||
- [ ] **Technical Completeness** - All technical requirements are specified and actionable
|
||||
- [ ] **Scope Appropriateness** - Story scope matches assigned story points
|
||||
@@ -900,6 +916,7 @@ export const GameBalance = {
|
||||
- [ ] **Review Completion** - Story has been reviewed for completeness and accuracy
|
||||
|
||||
### Implementation Preparedness
|
||||
|
||||
- [ ] **Environment Ready** - Development environment requirements specified
|
||||
- [ ] **Resources Available** - All required resources (assets, docs, dependencies) accessible
|
||||
- [ ] **Testing Prepared** - Testing environment and data requirements specified
|
||||
@@ -928,6 +945,7 @@ This document establishes coding standards, architectural patterns, and developm
|
||||
### Strict Mode Configuration
|
||||
|
||||
**Required tsconfig.json settings:**
|
||||
|
||||
```json
|
||||
{
|
||||
"compilerOptions": {
|
||||
@@ -941,11 +959,12 @@ This document establishes coding standards, architectural patterns, and developm
|
||||
"exactOptionalPropertyTypes": true
|
||||
}
|
||||
}
|
||||
```text
|
||||
```
|
||||
|
||||
### Type Definitions
|
||||
|
||||
**Game Object Interfaces:**
|
||||
|
||||
```typescript
|
||||
// Core game entity interface
|
||||
interface GameEntity {
|
||||
@@ -969,9 +988,10 @@ interface GameSystem {
|
||||
update(delta: number): void;
|
||||
shutdown(): void;
|
||||
}
|
||||
```text
|
||||
```
|
||||
|
||||
**Scene Data Interfaces:**
|
||||
|
||||
```typescript
|
||||
// Scene transition data
|
||||
interface SceneData {
|
||||
@@ -989,28 +1009,32 @@ interface GameState {
|
||||
interface GameSettings {
|
||||
musicVolume: number;
|
||||
sfxVolume: number;
|
||||
difficulty: 'easy' | 'normal' | 'hard';
|
||||
difficulty: "easy" | "normal" | "hard";
|
||||
controls: ControlScheme;
|
||||
}
|
||||
```text
|
||||
```
|
||||
|
||||
### Naming Conventions
|
||||
|
||||
**Classes and Interfaces:**
|
||||
|
||||
- PascalCase for classes: `PlayerSprite`, `GameManager`, `AudioSystem`
|
||||
- PascalCase with 'I' prefix for interfaces: `IGameEntity`, `IPlayerController`
|
||||
- Descriptive names that indicate purpose: `CollisionManager` not `CM`
|
||||
|
||||
**Methods and Variables:**
|
||||
|
||||
- camelCase for methods and variables: `updatePosition()`, `playerSpeed`
|
||||
- Descriptive names: `calculateDamage()` not `calcDmg()`
|
||||
- Boolean variables with is/has/can prefix: `isActive`, `hasCollision`, `canMove`
|
||||
|
||||
**Constants:**
|
||||
|
||||
- UPPER_SNAKE_CASE for constants: `MAX_PLAYER_SPEED`, `DEFAULT_VOLUME`
|
||||
- Group related constants in enums or const objects
|
||||
|
||||
**Files and Directories:**
|
||||
|
||||
- kebab-case for file names: `player-controller.ts`, `audio-manager.ts`
|
||||
- PascalCase for scene files: `MenuScene.ts`, `GameScene.ts`
|
||||
|
||||
@@ -1019,88 +1043,91 @@ interface GameSettings {
|
||||
### Scene Organization
|
||||
|
||||
**Scene Lifecycle Management:**
|
||||
|
||||
```typescript
|
||||
class GameScene extends Phaser.Scene {
|
||||
private gameManager!: GameManager;
|
||||
private inputManager!: InputManager;
|
||||
|
||||
|
||||
constructor() {
|
||||
super({ key: 'GameScene' });
|
||||
super({ key: "GameScene" });
|
||||
}
|
||||
|
||||
|
||||
preload(): void {
|
||||
// Load only scene-specific assets
|
||||
this.load.image('player', 'assets/player.png');
|
||||
this.load.image("player", "assets/player.png");
|
||||
}
|
||||
|
||||
|
||||
create(data: SceneData): void {
|
||||
// Initialize game systems
|
||||
this.gameManager = new GameManager(this);
|
||||
this.inputManager = new InputManager(this);
|
||||
|
||||
|
||||
// Set up scene-specific logic
|
||||
this.setupGameObjects();
|
||||
this.setupEventListeners();
|
||||
}
|
||||
|
||||
|
||||
update(time: number, delta: number): void {
|
||||
// Update all game systems
|
||||
this.gameManager.update(delta);
|
||||
this.inputManager.update(delta);
|
||||
}
|
||||
|
||||
|
||||
shutdown(): void {
|
||||
// Clean up resources
|
||||
this.gameManager.destroy();
|
||||
this.inputManager.destroy();
|
||||
|
||||
|
||||
// Remove event listeners
|
||||
this.events.off('*');
|
||||
this.events.off("*");
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
**Scene Transitions:**
|
||||
|
||||
```typescript
|
||||
// Proper scene transitions with data
|
||||
this.scene.start('NextScene', {
|
||||
this.scene.start("NextScene", {
|
||||
playerScore: this.playerScore,
|
||||
currentLevel: this.currentLevel + 1
|
||||
currentLevel: this.currentLevel + 1,
|
||||
});
|
||||
|
||||
// Scene overlays for UI
|
||||
this.scene.launch('PauseMenuScene');
|
||||
this.scene.launch("PauseMenuScene");
|
||||
this.scene.pause();
|
||||
```text
|
||||
```
|
||||
|
||||
### Game Object Patterns
|
||||
|
||||
**Component-Based Architecture:**
|
||||
|
||||
```typescript
|
||||
// Base game entity
|
||||
abstract class GameEntity extends Phaser.GameObjects.Sprite {
|
||||
protected components: Map<string, GameComponent> = new Map();
|
||||
|
||||
|
||||
constructor(scene: Phaser.Scene, x: number, y: number, texture: string) {
|
||||
super(scene, x, y, texture);
|
||||
scene.add.existing(this);
|
||||
}
|
||||
|
||||
|
||||
addComponent<T extends GameComponent>(component: T): T {
|
||||
this.components.set(component.name, component);
|
||||
return component;
|
||||
}
|
||||
|
||||
|
||||
getComponent<T extends GameComponent>(name: string): T | undefined {
|
||||
return this.components.get(name) as T;
|
||||
}
|
||||
|
||||
|
||||
update(delta: number): void {
|
||||
this.components.forEach(component => component.update(delta));
|
||||
this.components.forEach((component) => component.update(delta));
|
||||
}
|
||||
|
||||
|
||||
destroy(): void {
|
||||
this.components.forEach(component => component.destroy());
|
||||
this.components.forEach((component) => component.destroy());
|
||||
this.components.clear();
|
||||
super.destroy();
|
||||
}
|
||||
@@ -1110,65 +1137,67 @@ abstract class GameEntity extends Phaser.GameObjects.Sprite {
|
||||
class Player extends GameEntity {
|
||||
private movement!: MovementComponent;
|
||||
private health!: HealthComponent;
|
||||
|
||||
|
||||
constructor(scene: Phaser.Scene, x: number, y: number) {
|
||||
super(scene, x, y, 'player');
|
||||
|
||||
super(scene, x, y, "player");
|
||||
|
||||
this.movement = this.addComponent(new MovementComponent(this));
|
||||
this.health = this.addComponent(new HealthComponent(this, 100));
|
||||
}
|
||||
}
|
||||
```text
|
||||
```
|
||||
|
||||
### System Management
|
||||
|
||||
**Singleton Managers:**
|
||||
|
||||
```typescript
|
||||
class GameManager {
|
||||
private static instance: GameManager;
|
||||
private scene: Phaser.Scene;
|
||||
private gameState: GameState;
|
||||
|
||||
|
||||
constructor(scene: Phaser.Scene) {
|
||||
if (GameManager.instance) {
|
||||
throw new Error('GameManager already exists!');
|
||||
throw new Error("GameManager already exists!");
|
||||
}
|
||||
|
||||
|
||||
this.scene = scene;
|
||||
this.gameState = this.loadGameState();
|
||||
GameManager.instance = this;
|
||||
}
|
||||
|
||||
|
||||
static getInstance(): GameManager {
|
||||
if (!GameManager.instance) {
|
||||
throw new Error('GameManager not initialized!');
|
||||
throw new Error("GameManager not initialized!");
|
||||
}
|
||||
return GameManager.instance;
|
||||
}
|
||||
|
||||
|
||||
update(delta: number): void {
|
||||
// Update game logic
|
||||
}
|
||||
|
||||
|
||||
destroy(): void {
|
||||
GameManager.instance = null!;
|
||||
}
|
||||
}
|
||||
```text
|
||||
```
|
||||
|
||||
## Performance Optimization
|
||||
|
||||
### Object Pooling
|
||||
|
||||
**Required for High-Frequency Objects:**
|
||||
|
||||
```typescript
|
||||
class BulletPool {
|
||||
private pool: Bullet[] = [];
|
||||
private scene: Phaser.Scene;
|
||||
|
||||
|
||||
constructor(scene: Phaser.Scene, initialSize: number = 50) {
|
||||
this.scene = scene;
|
||||
|
||||
|
||||
// Pre-create bullets
|
||||
for (let i = 0; i < initialSize; i++) {
|
||||
const bullet = new Bullet(scene, 0, 0);
|
||||
@@ -1177,20 +1206,20 @@ class BulletPool {
|
||||
this.pool.push(bullet);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
getBullet(): Bullet | null {
|
||||
const bullet = this.pool.find(b => !b.active);
|
||||
const bullet = this.pool.find((b) => !b.active);
|
||||
if (bullet) {
|
||||
bullet.setActive(true);
|
||||
bullet.setVisible(true);
|
||||
return bullet;
|
||||
}
|
||||
|
||||
|
||||
// Pool exhausted - create new bullet
|
||||
console.warn('Bullet pool exhausted, creating new bullet');
|
||||
console.warn("Bullet pool exhausted, creating new bullet");
|
||||
return new Bullet(this.scene, 0, 0);
|
||||
}
|
||||
|
||||
|
||||
releaseBullet(bullet: Bullet): void {
|
||||
bullet.setActive(false);
|
||||
bullet.setVisible(false);
|
||||
@@ -1202,45 +1231,47 @@ class BulletPool {
|
||||
### Frame Rate Optimization
|
||||
|
||||
**Performance Monitoring:**
|
||||
|
||||
```typescript
|
||||
class PerformanceMonitor {
|
||||
private frameCount: number = 0;
|
||||
private lastTime: number = 0;
|
||||
private frameRate: number = 60;
|
||||
|
||||
|
||||
update(time: number): void {
|
||||
this.frameCount++;
|
||||
|
||||
|
||||
if (time - this.lastTime >= 1000) {
|
||||
this.frameRate = this.frameCount;
|
||||
this.frameCount = 0;
|
||||
this.lastTime = time;
|
||||
|
||||
|
||||
if (this.frameRate < 55) {
|
||||
console.warn(`Low frame rate detected: ${this.frameRate} FPS`);
|
||||
this.optimizePerformance();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private optimizePerformance(): void {
|
||||
// Reduce particle counts, disable effects, etc.
|
||||
}
|
||||
}
|
||||
```text
|
||||
```
|
||||
|
||||
**Update Loop Optimization:**
|
||||
|
||||
```typescript
|
||||
// Avoid expensive operations in update loops
|
||||
class GameScene extends Phaser.Scene {
|
||||
private updateTimer: number = 0;
|
||||
private readonly UPDATE_INTERVAL = 100; // ms
|
||||
|
||||
|
||||
update(time: number, delta: number): void {
|
||||
// High-frequency updates (every frame)
|
||||
this.updatePlayer(delta);
|
||||
this.updatePhysics(delta);
|
||||
|
||||
|
||||
// Low-frequency updates (10 times per second)
|
||||
this.updateTimer += delta;
|
||||
if (this.updateTimer >= this.UPDATE_INTERVAL) {
|
||||
@@ -1250,13 +1281,14 @@ class GameScene extends Phaser.Scene {
|
||||
}
|
||||
}
|
||||
}
|
||||
```text
|
||||
```
|
||||
|
||||
## Input Handling
|
||||
|
||||
### Cross-Platform Input
|
||||
|
||||
**Input Abstraction:**
|
||||
|
||||
```typescript
|
||||
interface InputState {
|
||||
moveLeft: boolean;
|
||||
@@ -1272,26 +1304,26 @@ class InputManager {
|
||||
moveRight: false,
|
||||
jump: false,
|
||||
action: false,
|
||||
pause: false
|
||||
pause: false,
|
||||
};
|
||||
|
||||
|
||||
private keys!: { [key: string]: Phaser.Input.Keyboard.Key };
|
||||
private pointer!: Phaser.Input.Pointer;
|
||||
|
||||
|
||||
constructor(private scene: Phaser.Scene) {
|
||||
this.setupKeyboard();
|
||||
this.setupTouch();
|
||||
}
|
||||
|
||||
|
||||
private setupKeyboard(): void {
|
||||
this.keys = this.scene.input.keyboard.addKeys('W,A,S,D,SPACE,ESC,UP,DOWN,LEFT,RIGHT');
|
||||
this.keys = this.scene.input.keyboard.addKeys("W,A,S,D,SPACE,ESC,UP,DOWN,LEFT,RIGHT");
|
||||
}
|
||||
|
||||
|
||||
private setupTouch(): void {
|
||||
this.scene.input.on('pointerdown', this.handlePointerDown, this);
|
||||
this.scene.input.on('pointerup', this.handlePointerUp, this);
|
||||
this.scene.input.on("pointerdown", this.handlePointerDown, this);
|
||||
this.scene.input.on("pointerup", this.handlePointerUp, this);
|
||||
}
|
||||
|
||||
|
||||
update(): void {
|
||||
// Update input state from multiple sources
|
||||
this.inputState.moveLeft = this.keys.A.isDown || this.keys.LEFT.isDown;
|
||||
@@ -1299,42 +1331,43 @@ class InputManager {
|
||||
this.inputState.jump = Phaser.Input.Keyboard.JustDown(this.keys.SPACE);
|
||||
// ... handle touch input
|
||||
}
|
||||
|
||||
|
||||
getInputState(): InputState {
|
||||
return { ...this.inputState };
|
||||
}
|
||||
}
|
||||
```text
|
||||
```
|
||||
|
||||
## Error Handling
|
||||
|
||||
### Graceful Degradation
|
||||
|
||||
**Asset Loading Error Handling:**
|
||||
|
||||
```typescript
|
||||
class AssetManager {
|
||||
loadAssets(): Promise<void> {
|
||||
return new Promise((resolve, reject) => {
|
||||
this.scene.load.on('filecomplete', this.handleFileComplete, this);
|
||||
this.scene.load.on('loaderror', this.handleLoadError, this);
|
||||
this.scene.load.on('complete', () => resolve());
|
||||
|
||||
this.scene.load.on("filecomplete", this.handleFileComplete, this);
|
||||
this.scene.load.on("loaderror", this.handleLoadError, this);
|
||||
this.scene.load.on("complete", () => resolve());
|
||||
|
||||
this.scene.load.start();
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
private handleLoadError(file: Phaser.Loader.File): void {
|
||||
console.error(`Failed to load asset: ${file.key}`);
|
||||
|
||||
|
||||
// Use fallback assets
|
||||
this.loadFallbackAsset(file.key);
|
||||
}
|
||||
|
||||
|
||||
private loadFallbackAsset(key: string): void {
|
||||
// Load placeholder or default assets
|
||||
switch (key) {
|
||||
case 'player':
|
||||
this.scene.load.image('player', 'assets/defaults/default-player.png');
|
||||
case "player":
|
||||
this.scene.load.image("player", "assets/defaults/default-player.png");
|
||||
break;
|
||||
default:
|
||||
console.warn(`No fallback for asset: ${key}`);
|
||||
@@ -1346,25 +1379,26 @@ class AssetManager {
|
||||
### Runtime Error Recovery
|
||||
|
||||
**System Error Handling:**
|
||||
|
||||
```typescript
|
||||
class GameSystem {
|
||||
protected handleError(error: Error, context: string): void {
|
||||
console.error(`Error in ${context}:`, error);
|
||||
|
||||
|
||||
// Report to analytics/logging service
|
||||
this.reportError(error, context);
|
||||
|
||||
|
||||
// Attempt recovery
|
||||
this.attemptRecovery(context);
|
||||
}
|
||||
|
||||
|
||||
private attemptRecovery(context: string): void {
|
||||
switch (context) {
|
||||
case 'update':
|
||||
case "update":
|
||||
// Reset system state
|
||||
this.reset();
|
||||
break;
|
||||
case 'render':
|
||||
case "render":
|
||||
// Disable visual effects
|
||||
this.disableEffects();
|
||||
break;
|
||||
@@ -1374,64 +1408,66 @@ class GameSystem {
|
||||
}
|
||||
}
|
||||
}
|
||||
```text
|
||||
```
|
||||
|
||||
## Testing Standards
|
||||
|
||||
### Unit Testing
|
||||
|
||||
**Game Logic Testing:**
|
||||
|
||||
```typescript
|
||||
// Example test for game mechanics
|
||||
describe('HealthComponent', () => {
|
||||
describe("HealthComponent", () => {
|
||||
let healthComponent: HealthComponent;
|
||||
|
||||
|
||||
beforeEach(() => {
|
||||
const mockEntity = {} as GameEntity;
|
||||
healthComponent = new HealthComponent(mockEntity, 100);
|
||||
});
|
||||
|
||||
test('should initialize with correct health', () => {
|
||||
|
||||
test("should initialize with correct health", () => {
|
||||
expect(healthComponent.currentHealth).toBe(100);
|
||||
expect(healthComponent.maxHealth).toBe(100);
|
||||
});
|
||||
|
||||
test('should handle damage correctly', () => {
|
||||
|
||||
test("should handle damage correctly", () => {
|
||||
healthComponent.takeDamage(25);
|
||||
expect(healthComponent.currentHealth).toBe(75);
|
||||
expect(healthComponent.isAlive()).toBe(true);
|
||||
});
|
||||
|
||||
test('should handle death correctly', () => {
|
||||
|
||||
test("should handle death correctly", () => {
|
||||
healthComponent.takeDamage(150);
|
||||
expect(healthComponent.currentHealth).toBe(0);
|
||||
expect(healthComponent.isAlive()).toBe(false);
|
||||
});
|
||||
});
|
||||
```text
|
||||
```
|
||||
|
||||
### Integration Testing
|
||||
|
||||
**Scene Testing:**
|
||||
|
||||
```typescript
|
||||
describe('GameScene Integration', () => {
|
||||
describe("GameScene Integration", () => {
|
||||
let scene: GameScene;
|
||||
let mockGame: Phaser.Game;
|
||||
|
||||
|
||||
beforeEach(() => {
|
||||
// Mock Phaser game instance
|
||||
mockGame = createMockGame();
|
||||
scene = new GameScene();
|
||||
});
|
||||
|
||||
test('should initialize all systems', () => {
|
||||
|
||||
test("should initialize all systems", () => {
|
||||
scene.create({});
|
||||
|
||||
|
||||
expect(scene.gameManager).toBeDefined();
|
||||
expect(scene.inputManager).toBeDefined();
|
||||
});
|
||||
});
|
||||
```text
|
||||
```
|
||||
|
||||
## File Organization
|
||||
|
||||
@@ -1485,21 +1521,25 @@ src/
|
||||
### Story Implementation Process
|
||||
|
||||
1. **Read Story Requirements:**
|
||||
|
||||
- Understand acceptance criteria
|
||||
- Identify technical requirements
|
||||
- Review performance constraints
|
||||
|
||||
2. **Plan Implementation:**
|
||||
|
||||
- Identify files to create/modify
|
||||
- Consider component architecture
|
||||
- Plan testing approach
|
||||
|
||||
3. **Implement Feature:**
|
||||
|
||||
- Follow TypeScript strict mode
|
||||
- Use established patterns
|
||||
- Maintain 60 FPS performance
|
||||
|
||||
4. **Test Implementation:**
|
||||
|
||||
- Write unit tests for game logic
|
||||
- Test cross-platform functionality
|
||||
- Validate performance targets
|
||||
@@ -1512,6 +1552,7 @@ src/
|
||||
### Code Review Checklist
|
||||
|
||||
**Before Committing:**
|
||||
|
||||
- [ ] TypeScript compiles without errors
|
||||
- [ ] All tests pass
|
||||
- [ ] Performance targets met (60 FPS)
|
||||
@@ -1525,17 +1566,20 @@ src/
|
||||
## Performance Targets
|
||||
|
||||
### Frame Rate Requirements
|
||||
|
||||
- **Desktop**: Maintain 60 FPS at 1080p
|
||||
- **Mobile**: Maintain 60 FPS on mid-range devices, minimum 30 FPS on low-end
|
||||
- **Optimization**: Implement dynamic quality scaling when performance drops
|
||||
|
||||
### Memory Management
|
||||
|
||||
- **Total Memory**: Under 100MB for full game
|
||||
- **Per Scene**: Under 50MB per gameplay scene
|
||||
- **Asset Loading**: Progressive loading to stay under limits
|
||||
- **Garbage Collection**: Minimize object creation in update loops
|
||||
|
||||
### Loading Performance
|
||||
|
||||
- **Initial Load**: Under 5 seconds for game start
|
||||
- **Scene Transitions**: Under 2 seconds between scenes
|
||||
- **Asset Streaming**: Background loading for upcoming content
|
||||
|
||||
@@ -109,6 +109,7 @@ Create detailed, actionable game development stories that enable AI developers t
|
||||
## Prerequisites
|
||||
|
||||
Before creating stories, ensure you have:
|
||||
|
||||
- Completed Game Design Document (GDD)
|
||||
- Game Architecture Document
|
||||
- Epic definition this story belongs to
|
||||
@@ -119,12 +120,14 @@ Before creating stories, ensure you have:
|
||||
### 1. Story Identification
|
||||
|
||||
**Review Epic Context:**
|
||||
|
||||
- Understand the epic's overall goal
|
||||
- Identify specific features that need implementation
|
||||
- Review any existing stories in the epic
|
||||
- Ensure no duplicate work
|
||||
|
||||
**Feature Analysis:**
|
||||
|
||||
- Reference specific GDD sections
|
||||
- Understand player experience goals
|
||||
- Identify technical complexity
|
||||
@@ -133,12 +136,14 @@ Before creating stories, ensure you have:
|
||||
### 2. Story Scoping
|
||||
|
||||
**Single Responsibility:**
|
||||
|
||||
- Focus on one specific game feature
|
||||
- Ensure story is completable in 1-3 days
|
||||
- Break down complex features into multiple stories
|
||||
- Maintain clear boundaries with other stories
|
||||
|
||||
**Implementation Clarity:**
|
||||
|
||||
- Define exactly what needs to be built
|
||||
- Specify all technical requirements
|
||||
- Include all necessary integration points
|
||||
@@ -150,6 +155,7 @@ Before creating stories, ensure you have:
|
||||
Use `templates#game-story-tmpl` following all embedded LLM instructions
|
||||
|
||||
**Key Focus Areas:**
|
||||
|
||||
- Clear, actionable description
|
||||
- Specific acceptance criteria
|
||||
- Detailed technical specifications
|
||||
@@ -159,18 +165,21 @@ Use `templates#game-story-tmpl` following all embedded LLM instructions
|
||||
### 4. Story Validation
|
||||
|
||||
**Technical Review:**
|
||||
|
||||
- Verify all technical specifications are complete
|
||||
- Ensure integration points are clearly defined
|
||||
- Confirm file paths match architecture
|
||||
- Validate TypeScript interfaces and classes
|
||||
|
||||
**Game Design Alignment:**
|
||||
|
||||
- Confirm story implements GDD requirements
|
||||
- Verify player experience goals are met
|
||||
- Check balance parameters are included
|
||||
- Ensure game mechanics are correctly interpreted
|
||||
|
||||
**Implementation Readiness:**
|
||||
|
||||
- All dependencies identified
|
||||
- Assets requirements specified
|
||||
- Testing criteria defined
|
||||
@@ -182,6 +191,7 @@ Use `templates#game-story-tmpl` following all embedded LLM instructions
|
||||
Execute `checklists#game-story-dod-checklist` against completed story
|
||||
|
||||
**Story Criteria:**
|
||||
|
||||
- Story is immediately actionable
|
||||
- No design decisions left to developer
|
||||
- Technical requirements are complete
|
||||
@@ -191,12 +201,14 @@ Execute `checklists#game-story-dod-checklist` against completed story
|
||||
### 6. Story Refinement
|
||||
|
||||
**Developer Perspective:**
|
||||
|
||||
- Can a developer start implementation immediately?
|
||||
- Are all technical questions answered?
|
||||
- Is the scope appropriate for the estimated points?
|
||||
- Are all dependencies clearly identified?
|
||||
|
||||
**Iterative Improvement:**
|
||||
|
||||
- Address any gaps or ambiguities
|
||||
- Clarify complex technical requirements
|
||||
- Ensure story fits within epic scope
|
||||
@@ -205,6 +217,7 @@ Execute `checklists#game-story-dod-checklist` against completed story
|
||||
## Story Elements Checklist
|
||||
|
||||
### Required Sections
|
||||
|
||||
- [ ] Clear, specific description
|
||||
- [ ] Complete acceptance criteria (functional, technical, game design)
|
||||
- [ ] Detailed technical specifications
|
||||
@@ -218,6 +231,7 @@ Execute `checklists#game-story-dod-checklist` against completed story
|
||||
- [ ] Definition of Done checklist
|
||||
|
||||
### Game-Specific Requirements
|
||||
|
||||
- [ ] GDD section references
|
||||
- [ ] Game mechanic implementation details
|
||||
- [ ] Player experience goals
|
||||
@@ -227,6 +241,7 @@ Execute `checklists#game-story-dod-checklist` against completed story
|
||||
- [ ] Cross-platform considerations
|
||||
|
||||
### Technical Quality
|
||||
|
||||
- [ ] TypeScript strict mode compliance
|
||||
- [ ] Architecture document alignment
|
||||
- [ ] Code organization follows standards
|
||||
@@ -237,18 +252,21 @@ Execute `checklists#game-story-dod-checklist` against completed story
|
||||
## Common Pitfalls
|
||||
|
||||
**Scope Issues:**
|
||||
|
||||
- Story too large (break into multiple stories)
|
||||
- Story too vague (add specific requirements)
|
||||
- Missing dependencies (identify all prerequisites)
|
||||
- Unclear boundaries (define what's in/out of scope)
|
||||
|
||||
**Technical Issues:**
|
||||
|
||||
- Missing integration details
|
||||
- Incomplete technical specifications
|
||||
- Undefined interfaces or classes
|
||||
- Missing performance requirements
|
||||
|
||||
**Game Design Issues:**
|
||||
|
||||
- Not referencing GDD properly
|
||||
- Missing player experience context
|
||||
- Unclear game mechanic implementation
|
||||
@@ -257,6 +275,7 @@ Execute `checklists#game-story-dod-checklist` against completed story
|
||||
## Success Criteria
|
||||
|
||||
**Story Readiness:**
|
||||
|
||||
- [ ] Developer can start implementation immediately
|
||||
- [ ] No additional design decisions required
|
||||
- [ ] All technical questions answered
|
||||
@@ -265,6 +284,7 @@ Execute `checklists#game-story-dod-checklist` against completed story
|
||||
- [ ] Story fits within epic scope
|
||||
|
||||
**Quality Validation:**
|
||||
|
||||
- [ ] Game story DOD checklist passes
|
||||
- [ ] Architecture alignment confirmed
|
||||
- [ ] GDD requirements covered
|
||||
@@ -274,6 +294,7 @@ Execute `checklists#game-story-dod-checklist` against completed story
|
||||
## Handoff Protocol
|
||||
|
||||
**To Game Developer:**
|
||||
|
||||
1. Provide story document
|
||||
2. Confirm GDD and architecture access
|
||||
3. Verify all dependencies are met
|
||||
@@ -281,6 +302,7 @@ Execute `checklists#game-story-dod-checklist` against completed story
|
||||
5. Establish check-in schedule
|
||||
|
||||
**Story Status Updates:**
|
||||
|
||||
- Draft → Ready for Development
|
||||
- In Development → Code Review
|
||||
- Code Review → Testing
|
||||
@@ -633,6 +655,7 @@ class {{ClassName}} extends {{PhaseClass}} {
|
||||
## Story Completeness
|
||||
|
||||
### Basic Story Elements
|
||||
|
||||
- [ ] **Story Title** - Clear, descriptive title that identifies the feature
|
||||
- [ ] **Epic Assignment** - Story is properly assigned to relevant epic
|
||||
- [ ] **Priority Level** - Appropriate priority assigned (High/Medium/Low)
|
||||
@@ -640,6 +663,7 @@ class {{ClassName}} extends {{PhaseClass}} {
|
||||
- [ ] **Description** - Clear, concise description of what needs to be implemented
|
||||
|
||||
### Game Design Alignment
|
||||
|
||||
- [ ] **GDD Reference** - Specific Game Design Document section referenced
|
||||
- [ ] **Game Mechanic Context** - Clear connection to game mechanics defined in GDD
|
||||
- [ ] **Player Experience Goal** - Describes the intended player experience
|
||||
@@ -649,6 +673,7 @@ class {{ClassName}} extends {{PhaseClass}} {
|
||||
## Technical Specifications
|
||||
|
||||
### Architecture Compliance
|
||||
|
||||
- [ ] **File Organization** - Follows game architecture document structure
|
||||
- [ ] **Class Definitions** - TypeScript interfaces and classes are properly defined
|
||||
- [ ] **Integration Points** - Clear specification of how feature integrates with existing systems
|
||||
@@ -656,6 +681,7 @@ class {{ClassName}} extends {{PhaseClass}} {
|
||||
- [ ] **Dependencies** - All system dependencies clearly identified
|
||||
|
||||
### Phaser 3 Requirements
|
||||
|
||||
- [ ] **Scene Integration** - Specifies which scenes are affected and how
|
||||
- [ ] **Game Object Usage** - Proper use of Phaser 3 game objects and components
|
||||
- [ ] **Physics Integration** - Physics requirements specified if applicable
|
||||
@@ -663,6 +689,7 @@ class {{ClassName}} extends {{PhaseClass}} {
|
||||
- [ ] **Performance Considerations** - 60 FPS target and optimization requirements
|
||||
|
||||
### Code Quality Standards
|
||||
|
||||
- [ ] **TypeScript Strict Mode** - All code must comply with strict TypeScript
|
||||
- [ ] **Error Handling** - Error scenarios and handling requirements specified
|
||||
- [ ] **Memory Management** - Object pooling and cleanup requirements where needed
|
||||
@@ -672,6 +699,7 @@ class {{ClassName}} extends {{PhaseClass}} {
|
||||
## Implementation Readiness
|
||||
|
||||
### Acceptance Criteria
|
||||
|
||||
- [ ] **Functional Requirements** - All functional acceptance criteria are specific and testable
|
||||
- [ ] **Technical Requirements** - Technical acceptance criteria are complete and verifiable
|
||||
- [ ] **Game Design Requirements** - Game-specific requirements match GDD specifications
|
||||
@@ -679,6 +707,7 @@ class {{ClassName}} extends {{PhaseClass}} {
|
||||
- [ ] **Completeness** - No acceptance criteria are vague or unmeasurable
|
||||
|
||||
### Implementation Tasks
|
||||
|
||||
- [ ] **Task Breakdown** - Story broken into specific, ordered implementation tasks
|
||||
- [ ] **Task Scope** - Each task is completable in 1-4 hours
|
||||
- [ ] **Task Clarity** - Each task has clear, actionable instructions
|
||||
@@ -686,6 +715,7 @@ class {{ClassName}} extends {{PhaseClass}} {
|
||||
- [ ] **Development Flow** - Tasks follow logical implementation order
|
||||
|
||||
### Dependencies
|
||||
|
||||
- [ ] **Story Dependencies** - All prerequisite stories identified with IDs
|
||||
- [ ] **Technical Dependencies** - Required systems and files identified
|
||||
- [ ] **Asset Dependencies** - All needed assets specified with locations
|
||||
@@ -695,6 +725,7 @@ class {{ClassName}} extends {{PhaseClass}} {
|
||||
## Testing Requirements
|
||||
|
||||
### Test Coverage
|
||||
|
||||
- [ ] **Unit Test Requirements** - Specific unit test files and scenarios defined
|
||||
- [ ] **Integration Test Cases** - Integration testing with other game systems specified
|
||||
- [ ] **Manual Test Cases** - Game-specific manual testing procedures defined
|
||||
@@ -702,6 +733,7 @@ class {{ClassName}} extends {{PhaseClass}} {
|
||||
- [ ] **Edge Case Testing** - Edge cases and error conditions covered
|
||||
|
||||
### Test Implementation
|
||||
|
||||
- [ ] **Test File Paths** - Exact test file locations specified
|
||||
- [ ] **Test Scenarios** - All test scenarios are complete and executable
|
||||
- [ ] **Expected Behaviors** - Clear expected outcomes for all tests defined
|
||||
@@ -711,6 +743,7 @@ class {{ClassName}} extends {{PhaseClass}} {
|
||||
## Game-Specific Quality
|
||||
|
||||
### Gameplay Implementation
|
||||
|
||||
- [ ] **Mechanic Accuracy** - Implementation matches GDD mechanic specifications
|
||||
- [ ] **Player Controls** - Input handling requirements are complete
|
||||
- [ ] **Game Feel** - Requirements for juice, feedback, and responsiveness specified
|
||||
@@ -718,6 +751,7 @@ class {{ClassName}} extends {{PhaseClass}} {
|
||||
- [ ] **State Management** - Game state changes and persistence requirements defined
|
||||
|
||||
### User Experience
|
||||
|
||||
- [ ] **UI Requirements** - User interface elements and behaviors specified
|
||||
- [ ] **Audio Integration** - Sound effect and music requirements defined
|
||||
- [ ] **Visual Feedback** - Animation and visual effect requirements specified
|
||||
@@ -725,6 +759,7 @@ class {{ClassName}} extends {{PhaseClass}} {
|
||||
- [ ] **Error Recovery** - User-facing error handling and recovery specified
|
||||
|
||||
### Performance Optimization
|
||||
|
||||
- [ ] **Frame Rate Targets** - Specific FPS requirements for different platforms
|
||||
- [ ] **Memory Usage** - Memory consumption limits and monitoring requirements
|
||||
- [ ] **Asset Optimization** - Texture, audio, and data optimization requirements
|
||||
@@ -734,6 +769,7 @@ class {{ClassName}} extends {{PhaseClass}} {
|
||||
## Documentation and Communication
|
||||
|
||||
### Story Documentation
|
||||
|
||||
- [ ] **Implementation Notes** - Additional context and implementation guidance provided
|
||||
- [ ] **Design Decisions** - Key design choices documented with rationale
|
||||
- [ ] **Future Considerations** - Potential future enhancements or modifications noted
|
||||
@@ -741,6 +777,7 @@ class {{ClassName}} extends {{PhaseClass}} {
|
||||
- [ ] **Reference Materials** - Links to relevant GDD sections and architecture docs
|
||||
|
||||
### Developer Handoff
|
||||
|
||||
- [ ] **Immediate Actionability** - Developer can start implementation without additional questions
|
||||
- [ ] **Complete Context** - All necessary context provided within the story
|
||||
- [ ] **Clear Boundaries** - What is and isn't included in the story scope is clear
|
||||
@@ -750,6 +787,7 @@ class {{ClassName}} extends {{PhaseClass}} {
|
||||
## Final Validation
|
||||
|
||||
### Story Readiness
|
||||
|
||||
- [ ] **No Ambiguity** - No sections require interpretation or additional design decisions
|
||||
- [ ] **Technical Completeness** - All technical requirements are specified and actionable
|
||||
- [ ] **Scope Appropriateness** - Story scope matches assigned story points
|
||||
@@ -757,6 +795,7 @@ class {{ClassName}} extends {{PhaseClass}} {
|
||||
- [ ] **Review Completion** - Story has been reviewed for completeness and accuracy
|
||||
|
||||
### Implementation Preparedness
|
||||
|
||||
- [ ] **Environment Ready** - Development environment requirements specified
|
||||
- [ ] **Resources Available** - All required resources (assets, docs, dependencies) accessible
|
||||
- [ ] **Testing Prepared** - Testing environment and data requirements specified
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1006,7 +1006,7 @@ module "vpc" {
|
||||
public_subnets = {{public_subnets}}
|
||||
private_subnets = {{private_subnets}}
|
||||
}
|
||||
```text
|
||||
```
|
||||
|
||||
### Security Foundation
|
||||
|
||||
@@ -1053,7 +1053,7 @@ eksctl create cluster \
|
||||
--nodegroup-name {{nodegroup_name}} \
|
||||
--node-type {{instance_type}} \
|
||||
--nodes {{node_count}}
|
||||
```text
|
||||
```
|
||||
|
||||
^^/CONDITION: uses_eks^^
|
||||
|
||||
@@ -1067,7 +1067,7 @@ az aks create \
|
||||
--node-count {{node_count}} \
|
||||
--node-vm-size {{vm_size}} \
|
||||
--network-plugin azure
|
||||
```text
|
||||
```
|
||||
|
||||
^^/CONDITION: uses_aks^^
|
||||
|
||||
@@ -1111,11 +1111,11 @@ metadata:
|
||||
spec:
|
||||
source:
|
||||
repoURL:
|
||||
'[object Object]': null
|
||||
"[object Object]": null
|
||||
targetRevision:
|
||||
'[object Object]': null
|
||||
"[object Object]": null
|
||||
path:
|
||||
'[object Object]': null
|
||||
"[object Object]": null
|
||||
```
|
||||
|
||||
^^/CONDITION: uses_argocd^^
|
||||
@@ -1132,10 +1132,10 @@ spec:
|
||||
interval: 1m
|
||||
ref:
|
||||
branch:
|
||||
'[object Object]': null
|
||||
"[object Object]": null
|
||||
url:
|
||||
'[object Object]': null
|
||||
```text
|
||||
"[object Object]": null
|
||||
```
|
||||
|
||||
^^/CONDITION: uses_flux^^
|
||||
|
||||
@@ -1153,7 +1153,7 @@ platform-gitops/
|
||||
| ||||