* feat: add OpenCode integration implementation plan for BMAD-METHOD
* installer(opencode): add OpenCode target metadata in install.config.yaml
* chore(deps): add comment-json for JSONC parsing in OpenCode integration
* feat(installer/opencode): implement setupOpenCode with minimal instructions merge and BMAD-managed agents/commands
* feat(installer): add OpenCode (SST) to IDE selector and CLI --ide help
* fix(opencode): align generated opencode.json(c) with schema (instructions as strings; agent.prompt; command.template; remove unsupported fields)
* feat(installer): enhance OpenCode setup with agent selection and prefix options
* fix: update configuration file references from `bmad-core/core-config.yaml` to `.bmad-core/core-config.yaml` across multiple agent and task files for consistency and clarity.
* refactor: streamline OpenCode configuration prompts and normalize instruction paths for agents and tasks
* feat: add tools property to agent definitions for enhanced functionality. Otherwise opencode consders the subagents as readonly
* feat: add extraction of 'whenToUse' from agents markdown files for improved agent configuration in opencode
* feat: enhance task purpose extraction from markdown files with improved parsing and cleanup logic
* feat: add collision warnings for non-BMAD-managed agent and command keys during setup
* feat: generate and update AGENTS.md for OpenCode integration with agent and task details
* feat: add compact AGENTS.md generator and JSON-only integration for OpenCode
* chore(docs): remove completed OpenCode integration implementation plans
* feat: enable default prefixes for agent and command keys to avoid collisions
* fix: remove unnecessary line breaks in 'whenToUse' descriptions for QA agents to mathc the rest of the agents definitions and improve programatic parsing of whenToUse prop
* fix: update OpenCode references to remove 'SST' for consistency across documentation and configuration
* fix: update agent mode from 'subagent' to 'all' for consistency in agent definitions
* fix: consolidate 'whenToUse' description format for clarity and consistent parsing
- Change 'Dependencies map to root/type/name' to 'Dependencies map to {root}/{type}/{name}'
- Fixes path resolution issue where 'root' was treated as literal directory name
- Ensures proper variable interpolation for dependency file loading
- Resolves agent inability to find core-config.yaml and other project files
- Alphabetized all commands in agent files while maintaining help first and exit last
- Alphabetized all dependency categories (checklists, data, tasks, templates, utils, workflows)
- Alphabetized items within each dependency category across all 10 core agents:
- analyst.md: commands and dependencies reorganized
- architect.md: commands and dependencies reorganized
- bmad-master.md: commands and dependencies reorganized, fixed YAML parsing issue
- bmad-orchestrator.md: commands and dependencies reorganized
- dev.md: commands and dependencies reorganized
- pm.md: commands and dependencies reorganized
- po.md: commands and dependencies reorganized
- qa.md: commands and dependencies reorganized
- sm.md: commands and dependencies reorganized
- ux-expert.md: commands and dependencies reorganized
- Fixed YAML parsing error in bmad-master.md by properly quoting activation instructions
- Rebuilt all agent bundles and team bundles successfully
- Updated expansion pack bundles including new creative writing agents
This improves consistency and makes it easier to locate specific commands and dependencies
across all agent configurations.
- Remove 'root' property from YAML when building web bundles
- Remove 'IDE-FILE-RESOLUTION' and 'REQUEST-RESOLUTION' properties
- Filter out IDE-specific activation instructions
- Keep agent header minimal for web bundles
- Ensures web bundles are clean of IDE-specific configuration
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* feat: add expansion pack installation system with game dev and infrastructure expansion packs
- Added expansion pack discovery and installation to BMAD installer
- Supports interactive and CLI installation of expansion packs
- Expansion pack files install to destination root (.bmad-core)
- Added game development expansion pack (.bmad-2d-phaser-game-dev)
- Game designer, developer, and scrum master agents
- Game-specific templates, tasks, workflows, and guidelines
- Specialized for Phaser 3 + TypeScript development
- Added infrastructure devops expansion pack (.bmad-infrastructure-devops)
- Platform engineering agent and infrastructure templates
- Expansion pack agents automatically integrate with IDE rules
- Added list:expansions command and --expansion-packs CLI option
🤖 Generated with Claude Code
Co-Authored-By: Claude <noreply@anthropic.com>
* alpha expansion packs and installer update to support installing expansion packs optionally
* node20
---------
Co-authored-by: Brian Madison <brianmadison@Brians-MacBook-Pro.local>
Co-authored-by: Claude <noreply@anthropic.com>