feat: remove hardcoding from installer for agents, improve expansion pack installation to its own locations, common files moved to common folder
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# Game Development BMAD Knowledge Base
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## Overview
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This game development expansion of BMAD-METHOD specializes in creating 2D games using Phaser 3 and TypeScript. It extends the core BMAD framework with game-specific agents, workflows, and best practices for professional game development.
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### Game Development Focus
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- **Target Engine**: Phaser 3.70+ with TypeScript 5.0+
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- **Platform Strategy**: Web-first with mobile optimization
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- **Development Approach**: Agile story-driven development
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- **Performance Target**: 60 FPS on target devices
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- **Architecture**: Component-based game systems
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## Core Game Development Philosophy
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### Player-First Development
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You are developing games as a "Player Experience CEO" - thinking like a game director with unlimited creative resources and a singular vision for player enjoyment. Your AI agents are your specialized game development team:
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- **Direct**: Provide clear game design vision and player experience goals
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- **Refine**: Iterate on gameplay mechanics until they're compelling
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- **Oversee**: Maintain creative alignment across all development disciplines
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- **Playfocus**: Every decision serves the player experience
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### Game Development Principles
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1. **PLAYER_EXPERIENCE_FIRST**: Every mechanic must serve player engagement and fun
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2. **ITERATIVE_DESIGN**: Prototype, test, refine - games are discovered through iteration
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3. **TECHNICAL_EXCELLENCE**: 60 FPS performance and cross-platform compatibility are non-negotiable
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4. **STORY_DRIVEN_DEV**: Game features are implemented through detailed development stories
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5. **BALANCE_THROUGH_DATA**: Use metrics and playtesting to validate game balance
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6. **DOCUMENT_EVERYTHING**: Clear specifications enable proper game implementation
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7. **START_SMALL_ITERATE_FAST**: Core mechanics first, then expand and polish
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8. **EMBRACE_CREATIVE_CHAOS**: Games evolve - adapt design based on what's fun
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## Game Development Workflow
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### Phase 1: Game Concept and Design
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1. **Game Designer**: Start with brainstorming and concept development
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- Use \*brainstorm to explore game concepts and mechanics
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- Create Game Brief using game-brief-tmpl
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- Develop core game pillars and player experience goals
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2. **Game Designer**: Create comprehensive Game Design Document
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- Use game-design-doc-tmpl to create detailed GDD
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- Define all game mechanics, progression, and balance
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- Specify technical requirements and platform targets
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3. **Game Designer**: Develop Level Design Framework
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- Create level-design-doc-tmpl for content guidelines
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- Define level types, difficulty progression, and content structure
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- Establish performance and technical constraints for levels
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### Phase 2: Technical Architecture
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4. **Solution Architect** (or Game Designer): Create Technical Architecture
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- Use game-architecture-tmpl to design technical implementation
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- Define Phaser 3 systems, performance optimization, and code structure
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- Align technical architecture with game design requirements
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### Phase 3: Story-Driven Development
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5. **Game Scrum Master**: Break down design into development stories
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- Use create-game-story task to create detailed implementation stories
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- Each story should be immediately actionable by game developers
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- Apply game-story-dod-checklist to ensure story quality
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6. **Game Developer**: Implement game features story by story
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- Follow TypeScript strict mode and Phaser 3 best practices
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- Maintain 60 FPS performance target throughout development
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- Use test-driven development for game logic components
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7. **Iterative Refinement**: Continuous playtesting and improvement
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- Test core mechanics early and often
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- Validate game balance through metrics and player feedback
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- Iterate on design based on implementation discoveries
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## Game-Specific Development Guidelines
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### Phaser 3 + TypeScript Standards
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**Project Structure:**
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```text
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game-project/
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├── src/
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│ ├── scenes/ # Game scenes (BootScene, MenuScene, GameScene)
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│ ├── gameObjects/ # Custom game objects and entities
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│ ├── systems/ # Core game systems (GameState, InputManager, etc.)
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│ ├── utils/ # Utility functions and helpers
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│ ├── types/ # TypeScript type definitions
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│ └── config/ # Game configuration and balance
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├── assets/ # Game assets (images, audio, data)
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├── docs/
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│ ├── stories/ # Development stories
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│ └── design/ # Game design documents
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└── tests/ # Unit and integration tests
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```
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**Performance Requirements:**
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- Maintain 60 FPS on target devices
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- Memory usage under specified limits per level
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- Loading times under 3 seconds for levels
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- Smooth animation and responsive controls
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**Code Quality:**
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- TypeScript strict mode compliance
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- Component-based architecture
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- Object pooling for frequently created/destroyed objects
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- Error handling and graceful degradation
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### Game Development Story Structure
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**Story Requirements:**
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- Clear reference to Game Design Document section
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- Specific acceptance criteria for game functionality
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- Technical implementation details for Phaser 3
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- Performance requirements and optimization considerations
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- Testing requirements including gameplay validation
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**Story Categories:**
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- **Core Mechanics**: Fundamental gameplay systems
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- **Level Content**: Individual levels and content implementation
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- **UI/UX**: User interface and player experience features
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- **Performance**: Optimization and technical improvements
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- **Polish**: Visual effects, audio, and game feel enhancements
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### Quality Assurance for Games
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**Testing Approach:**
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- Unit tests for game logic (separate from Phaser)
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- Integration tests for game systems
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- Performance benchmarking and profiling
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- Gameplay testing and balance validation
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- Cross-platform compatibility testing
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**Performance Monitoring:**
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- Frame rate consistency tracking
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- Memory usage monitoring
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- Asset loading performance
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- Input responsiveness validation
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- Battery usage optimization (mobile)
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## Game Development Team Roles
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### Game Designer (Alex)
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- **Primary Focus**: Game mechanics, player experience, design documentation
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- **Key Outputs**: Game Brief, Game Design Document, Level Design Framework
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- **Specialties**: Brainstorming, game balance, player psychology, creative direction
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### Game Developer (Maya)
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- **Primary Focus**: Phaser 3 implementation, technical excellence, performance
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- **Key Outputs**: Working game features, optimized code, technical architecture
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- **Specialties**: TypeScript/Phaser 3, performance optimization, cross-platform development
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### Game Scrum Master (Jordan)
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- **Primary Focus**: Story creation, development planning, agile process
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- **Key Outputs**: Detailed implementation stories, sprint planning, quality assurance
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- **Specialties**: Story breakdown, developer handoffs, process optimization
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## Platform-Specific Considerations
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### Web Platform
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- Browser compatibility across modern browsers
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- Progressive loading for large assets
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- Touch-friendly mobile controls
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- Responsive design for different screen sizes
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### Mobile Optimization
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- Touch gesture support and responsive controls
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- Battery usage optimization
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- Performance scaling for different device capabilities
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- App store compliance and packaging
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### Performance Targets
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- **Desktop**: 60 FPS at 1080p resolution
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- **Mobile**: 60 FPS on mid-range devices, 30 FPS minimum on low-end
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- **Loading**: Initial load under 5 seconds, level transitions under 2 seconds
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- **Memory**: Under 100MB total usage, under 50MB per level
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## Success Metrics for Game Development
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### Technical Metrics
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- Frame rate consistency (>90% of time at target FPS)
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- Memory usage within budgets
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- Loading time targets met
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- Zero critical bugs in core gameplay systems
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### Player Experience Metrics
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- Tutorial completion rate >80%
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- Level completion rates appropriate for difficulty curve
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- Average session length meets design targets
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- Player retention and engagement metrics
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### Development Process Metrics
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- Story completion within estimated timeframes
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- Code quality metrics (test coverage, linting compliance)
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- Documentation completeness and accuracy
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- Team velocity and delivery consistency
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## Common Game Development Patterns
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### Scene Management
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- Boot scene for initial setup and configuration
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- Preload scene for asset loading with progress feedback
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- Menu scene for navigation and settings
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- Game scenes for actual gameplay
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- Clean transitions between scenes with proper cleanup
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### Game State Management
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- Persistent data (player progress, unlocks, settings)
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- Session data (current level, score, temporary state)
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- Save/load system with error recovery
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- Settings management with platform storage
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### Input Handling
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- Cross-platform input abstraction
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- Touch gesture support for mobile
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- Keyboard and gamepad support for desktop
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- Customizable control schemes
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### Performance Optimization
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- Object pooling for bullets, effects, enemies
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- Texture atlasing and sprite optimization
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- Audio compression and streaming
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- Culling and level-of-detail systems
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- Memory management and garbage collection optimization
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This knowledge base provides the foundation for effective game development using the BMAD-METHOD framework with specialized focus on 2D game creation using Phaser 3 and TypeScript.
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