fix: GHA fix

This commit is contained in:
Brian Madison
2025-07-26 22:35:23 -05:00
parent cce7a758a6
commit 62ccccdc9e
7 changed files with 88 additions and 32 deletions

View File

@@ -2591,18 +2591,25 @@ npx bmad-method install
## Core Configuration for Game Development (core-config.yaml)
**New in V4**: The `bmad-core/core-config.yaml` file enables BMad to work seamlessly with any Unity project structure, providing maximum flexibility for game development.
**New in V4**: The `expansion-packs/bmad-2d-unity-game-dev/core-config.yaml` file enables BMad to work seamlessly with any Unity project structure, providing maximum flexibility for game development.
### Game Development Configuration
The expansion pack follows the standard BMad configuration patterns. Game-specific configurations would be added to your project's `core-config.yaml`:
The expansion pack follows the standard BMad configuration patterns. Copy your core-config.yaml file to expansion-packs/bmad-2d-unity-game-dev/ and add Game-specific configurations to your project's `core-config.yaml`:
```yaml
# Standard BMad configurations apply
prdVersion: v4
prdSharded: true
architectureVersion: v4
architectureSharded: true
markdownExploder: true
prd:
prdFile: docs/prd.md
prdVersion: v4
prdSharded: true
prdShardedLocation: docs/prd
epicFilePattern: epic-{n}*.md
architecture:
architectureFile: docs/architecture.md
architectureVersion: v4
architectureSharded: true
architectureShardedLocation: docs/architecture
gdd:
gddVersion: v4
gddSharded: true
@@ -2617,7 +2624,12 @@ gamearchitecture:
gamearchitectureShardedLocation: docs/game-architecture
gamebriefdocLocation: docs/game-brief.md
levelDesignLocation: docs/level-design.md
#Specify the location for your unity editor
unityEditorLocation: /home/USER/Unity/Hub/Editor/VERSION/Editor/Unity
customTechnicalDocuments: null
devDebugLog: .ai/debug-log.md
devStoryLocation: docs/stories
slashPrefix: bmad2du
#replace old devLoadAlwaysFiles with this once you have sharded your gamearchitecture document
devLoadAlwaysFiles:
- docs/game-architecture/9-coding-standards.md
@@ -14265,18 +14277,25 @@ npx bmad-method install
## Core Configuration for Game Development (core-config.yaml)
**New in V4**: The `bmad-core/core-config.yaml` file enables BMad to work seamlessly with any Unity project structure, providing maximum flexibility for game development.
**New in V4**: The `expansion-packs/bmad-2d-unity-game-dev/core-config.yaml` file enables BMad to work seamlessly with any Unity project structure, providing maximum flexibility for game development.
### Game Development Configuration
The expansion pack follows the standard BMad configuration patterns. Game-specific configurations would be added to your project's `core-config.yaml`:
The expansion pack follows the standard BMad configuration patterns. Copy your core-config.yaml file to expansion-packs/bmad-2d-unity-game-dev/ and add Game-specific configurations to your project's `core-config.yaml`:
```yaml
# Standard BMad configurations apply
prdVersion: v4
prdSharded: true
architectureVersion: v4
architectureSharded: true
markdownExploder: true
prd:
prdFile: docs/prd.md
prdVersion: v4
prdSharded: true
prdShardedLocation: docs/prd
epicFilePattern: epic-{n}*.md
architecture:
architectureFile: docs/architecture.md
architectureVersion: v4
architectureSharded: true
architectureShardedLocation: docs/architecture
gdd:
gddVersion: v4
gddSharded: true
@@ -14291,7 +14310,12 @@ gamearchitecture:
gamearchitectureShardedLocation: docs/game-architecture
gamebriefdocLocation: docs/game-brief.md
levelDesignLocation: docs/level-design.md
#Specify the location for your unity editor
unityEditorLocation: /home/USER/Unity/Hub/Editor/VERSION/Editor/Unity
customTechnicalDocuments: null
devDebugLog: .ai/debug-log.md
devStoryLocation: docs/stories
slashPrefix: bmad2du
#replace old devLoadAlwaysFiles with this once you have sharded your gamearchitecture document
devLoadAlwaysFiles:
- docs/game-architecture/9-coding-standards.md