diff --git a/dist/agents/pm.txt b/dist/agents/pm.txt index f89fcfc1..8e62e509 100644 --- a/dist/agents/pm.txt +++ b/dist/agents/pm.txt @@ -74,6 +74,8 @@ commands: - help: Show numbered list of the following commands to allow selection - create-prd: run task create-doc.md with template prd-tmpl.yaml - create-brownfield-prd: run task create-doc.md with template brownfield-prd-tmpl.yaml + - create-brownfield-epic: run task brownfield-create-epic.md + - create-brownfield-story: run task brownfield-create-story.md - create-epic: Create epic for brownfield projects (task brownfield-create-epic) - create-story: Create user story from requirements (task brownfield-create-story) - doc-out: Output full document to current destination file diff --git a/dist/expansion-packs/bmad-2d-unity-game-dev/agents/game-architect.txt b/dist/expansion-packs/bmad-2d-unity-game-dev/agents/game-architect.txt index 3462b85c..b30a20fd 100644 --- a/dist/expansion-packs/bmad-2d-unity-game-dev/agents/game-architect.txt +++ b/dist/expansion-packs/bmad-2d-unity-game-dev/agents/game-architect.txt @@ -3450,18 +3450,25 @@ npx bmad-method install ## Core Configuration for Game Development (core-config.yaml) -**New in V4**: The `bmad-core/core-config.yaml` file enables BMad to work seamlessly with any Unity project structure, providing maximum flexibility for game development. +**New in V4**: The `expansion-packs/bmad-2d-unity-game-dev/core-config.yaml` file enables BMad to work seamlessly with any Unity project structure, providing maximum flexibility for game development. ### Game Development Configuration -The expansion pack follows the standard BMad configuration patterns. Game-specific configurations would be added to your project's `core-config.yaml`: +The expansion pack follows the standard BMad configuration patterns. Copy your core-config.yaml file to expansion-packs/bmad-2d-unity-game-dev/ and add Game-specific configurations to your project's `core-config.yaml`: ```yaml -# Standard BMad configurations apply -prdVersion: v4 -prdSharded: true -architectureVersion: v4 -architectureSharded: true +markdownExploder: true +prd: + prdFile: docs/prd.md + prdVersion: v4 + prdSharded: true + prdShardedLocation: docs/prd + epicFilePattern: epic-{n}*.md +architecture: + architectureFile: docs/architecture.md + architectureVersion: v4 + architectureSharded: true + architectureShardedLocation: docs/architecture gdd: gddVersion: v4 gddSharded: true @@ -3476,7 +3483,12 @@ gamearchitecture: gamearchitectureShardedLocation: docs/game-architecture gamebriefdocLocation: docs/game-brief.md levelDesignLocation: docs/level-design.md - +#Specify the location for your unity editor +unityEditorLocation: /home/USER/Unity/Hub/Editor/VERSION/Editor/Unity +customTechnicalDocuments: null +devDebugLog: .ai/debug-log.md +devStoryLocation: docs/stories +slashPrefix: bmad2du #replace old devLoadAlwaysFiles with this once you have sharded your gamearchitecture document devLoadAlwaysFiles: - docs/game-architecture/9-coding-standards.md diff --git a/dist/expansion-packs/bmad-2d-unity-game-dev/agents/game-designer.txt b/dist/expansion-packs/bmad-2d-unity-game-dev/agents/game-designer.txt index 6201b779..e50527a8 100644 --- a/dist/expansion-packs/bmad-2d-unity-game-dev/agents/game-designer.txt +++ b/dist/expansion-packs/bmad-2d-unity-game-dev/agents/game-designer.txt @@ -3147,18 +3147,25 @@ npx bmad-method install ## Core Configuration for Game Development (core-config.yaml) -**New in V4**: The `bmad-core/core-config.yaml` file enables BMad to work seamlessly with any Unity project structure, providing maximum flexibility for game development. +**New in V4**: The `expansion-packs/bmad-2d-unity-game-dev/core-config.yaml` file enables BMad to work seamlessly with any Unity project structure, providing maximum flexibility for game development. ### Game Development Configuration -The expansion pack follows the standard BMad configuration patterns. Game-specific configurations would be added to your project's `core-config.yaml`: +The expansion pack follows the standard BMad configuration patterns. Copy your core-config.yaml file to expansion-packs/bmad-2d-unity-game-dev/ and add Game-specific configurations to your project's `core-config.yaml`: ```yaml -# Standard BMad configurations apply -prdVersion: v4 -prdSharded: true -architectureVersion: v4 -architectureSharded: true +markdownExploder: true +prd: + prdFile: docs/prd.md + prdVersion: v4 + prdSharded: true + prdShardedLocation: docs/prd + epicFilePattern: epic-{n}*.md +architecture: + architectureFile: docs/architecture.md + architectureVersion: v4 + architectureSharded: true + architectureShardedLocation: docs/architecture gdd: gddVersion: v4 gddSharded: true @@ -3173,7 +3180,12 @@ gamearchitecture: gamearchitectureShardedLocation: docs/game-architecture gamebriefdocLocation: docs/game-brief.md levelDesignLocation: docs/level-design.md - +#Specify the location for your unity editor +unityEditorLocation: /home/USER/Unity/Hub/Editor/VERSION/Editor/Unity +customTechnicalDocuments: null +devDebugLog: .ai/debug-log.md +devStoryLocation: docs/stories +slashPrefix: bmad2du #replace old devLoadAlwaysFiles with this once you have sharded your gamearchitecture document devLoadAlwaysFiles: - docs/game-architecture/9-coding-standards.md diff --git a/dist/expansion-packs/bmad-2d-unity-game-dev/teams/unity-2d-game-team.txt b/dist/expansion-packs/bmad-2d-unity-game-dev/teams/unity-2d-game-team.txt index 1cb36fe4..161b496e 100644 --- a/dist/expansion-packs/bmad-2d-unity-game-dev/teams/unity-2d-game-team.txt +++ b/dist/expansion-packs/bmad-2d-unity-game-dev/teams/unity-2d-game-team.txt @@ -2591,18 +2591,25 @@ npx bmad-method install ## Core Configuration for Game Development (core-config.yaml) -**New in V4**: The `bmad-core/core-config.yaml` file enables BMad to work seamlessly with any Unity project structure, providing maximum flexibility for game development. +**New in V4**: The `expansion-packs/bmad-2d-unity-game-dev/core-config.yaml` file enables BMad to work seamlessly with any Unity project structure, providing maximum flexibility for game development. ### Game Development Configuration -The expansion pack follows the standard BMad configuration patterns. Game-specific configurations would be added to your project's `core-config.yaml`: +The expansion pack follows the standard BMad configuration patterns. Copy your core-config.yaml file to expansion-packs/bmad-2d-unity-game-dev/ and add Game-specific configurations to your project's `core-config.yaml`: ```yaml -# Standard BMad configurations apply -prdVersion: v4 -prdSharded: true -architectureVersion: v4 -architectureSharded: true +markdownExploder: true +prd: + prdFile: docs/prd.md + prdVersion: v4 + prdSharded: true + prdShardedLocation: docs/prd + epicFilePattern: epic-{n}*.md +architecture: + architectureFile: docs/architecture.md + architectureVersion: v4 + architectureSharded: true + architectureShardedLocation: docs/architecture gdd: gddVersion: v4 gddSharded: true @@ -2617,7 +2624,12 @@ gamearchitecture: gamearchitectureShardedLocation: docs/game-architecture gamebriefdocLocation: docs/game-brief.md levelDesignLocation: docs/level-design.md - +#Specify the location for your unity editor +unityEditorLocation: /home/USER/Unity/Hub/Editor/VERSION/Editor/Unity +customTechnicalDocuments: null +devDebugLog: .ai/debug-log.md +devStoryLocation: docs/stories +slashPrefix: bmad2du #replace old devLoadAlwaysFiles with this once you have sharded your gamearchitecture document devLoadAlwaysFiles: - docs/game-architecture/9-coding-standards.md @@ -14265,18 +14277,25 @@ npx bmad-method install ## Core Configuration for Game Development (core-config.yaml) -**New in V4**: The `bmad-core/core-config.yaml` file enables BMad to work seamlessly with any Unity project structure, providing maximum flexibility for game development. +**New in V4**: The `expansion-packs/bmad-2d-unity-game-dev/core-config.yaml` file enables BMad to work seamlessly with any Unity project structure, providing maximum flexibility for game development. ### Game Development Configuration -The expansion pack follows the standard BMad configuration patterns. Game-specific configurations would be added to your project's `core-config.yaml`: +The expansion pack follows the standard BMad configuration patterns. Copy your core-config.yaml file to expansion-packs/bmad-2d-unity-game-dev/ and add Game-specific configurations to your project's `core-config.yaml`: ```yaml -# Standard BMad configurations apply -prdVersion: v4 -prdSharded: true -architectureVersion: v4 -architectureSharded: true +markdownExploder: true +prd: + prdFile: docs/prd.md + prdVersion: v4 + prdSharded: true + prdShardedLocation: docs/prd + epicFilePattern: epic-{n}*.md +architecture: + architectureFile: docs/architecture.md + architectureVersion: v4 + architectureSharded: true + architectureShardedLocation: docs/architecture gdd: gddVersion: v4 gddSharded: true @@ -14291,7 +14310,12 @@ gamearchitecture: gamearchitectureShardedLocation: docs/game-architecture gamebriefdocLocation: docs/game-brief.md levelDesignLocation: docs/level-design.md - +#Specify the location for your unity editor +unityEditorLocation: /home/USER/Unity/Hub/Editor/VERSION/Editor/Unity +customTechnicalDocuments: null +devDebugLog: .ai/debug-log.md +devStoryLocation: docs/stories +slashPrefix: bmad2du #replace old devLoadAlwaysFiles with this once you have sharded your gamearchitecture document devLoadAlwaysFiles: - docs/game-architecture/9-coding-standards.md diff --git a/dist/teams/team-all.txt b/dist/teams/team-all.txt index 80b71c49..d59edc90 100644 --- a/dist/teams/team-all.txt +++ b/dist/teams/team-all.txt @@ -405,6 +405,8 @@ commands: - help: Show numbered list of the following commands to allow selection - create-prd: run task create-doc.md with template prd-tmpl.yaml - create-brownfield-prd: run task create-doc.md with template brownfield-prd-tmpl.yaml + - create-brownfield-epic: run task brownfield-create-epic.md + - create-brownfield-story: run task brownfield-create-story.md - create-epic: Create epic for brownfield projects (task brownfield-create-epic) - create-story: Create user story from requirements (task brownfield-create-story) - doc-out: Output full document to current destination file diff --git a/dist/teams/team-fullstack.txt b/dist/teams/team-fullstack.txt index 4d9bc1be..2500a30d 100644 --- a/dist/teams/team-fullstack.txt +++ b/dist/teams/team-fullstack.txt @@ -292,6 +292,8 @@ commands: - help: Show numbered list of the following commands to allow selection - create-prd: run task create-doc.md with template prd-tmpl.yaml - create-brownfield-prd: run task create-doc.md with template brownfield-prd-tmpl.yaml + - create-brownfield-epic: run task brownfield-create-epic.md + - create-brownfield-story: run task brownfield-create-story.md - create-epic: Create epic for brownfield projects (task brownfield-create-epic) - create-story: Create user story from requirements (task brownfield-create-story) - doc-out: Output full document to current destination file diff --git a/dist/teams/team-no-ui.txt b/dist/teams/team-no-ui.txt index 79315728..ff283e3f 100644 --- a/dist/teams/team-no-ui.txt +++ b/dist/teams/team-no-ui.txt @@ -287,6 +287,8 @@ commands: - help: Show numbered list of the following commands to allow selection - create-prd: run task create-doc.md with template prd-tmpl.yaml - create-brownfield-prd: run task create-doc.md with template brownfield-prd-tmpl.yaml + - create-brownfield-epic: run task brownfield-create-epic.md + - create-brownfield-story: run task brownfield-create-story.md - create-epic: Create epic for brownfield projects (task brownfield-create-epic) - create-story: Create user story from requirements (task brownfield-create-story) - doc-out: Output full document to current destination file