fix: GHA fix

This commit is contained in:
Brian Madison
2025-07-26 22:35:23 -05:00
parent cce7a758a6
commit 62ccccdc9e
7 changed files with 88 additions and 32 deletions

2
dist/agents/pm.txt vendored
View File

@@ -74,6 +74,8 @@ commands:
- help: Show numbered list of the following commands to allow selection
- create-prd: run task create-doc.md with template prd-tmpl.yaml
- create-brownfield-prd: run task create-doc.md with template brownfield-prd-tmpl.yaml
- create-brownfield-epic: run task brownfield-create-epic.md
- create-brownfield-story: run task brownfield-create-story.md
- create-epic: Create epic for brownfield projects (task brownfield-create-epic)
- create-story: Create user story from requirements (task brownfield-create-story)
- doc-out: Output full document to current destination file

View File

@@ -3450,18 +3450,25 @@ npx bmad-method install
## Core Configuration for Game Development (core-config.yaml)
**New in V4**: The `bmad-core/core-config.yaml` file enables BMad to work seamlessly with any Unity project structure, providing maximum flexibility for game development.
**New in V4**: The `expansion-packs/bmad-2d-unity-game-dev/core-config.yaml` file enables BMad to work seamlessly with any Unity project structure, providing maximum flexibility for game development.
### Game Development Configuration
The expansion pack follows the standard BMad configuration patterns. Game-specific configurations would be added to your project's `core-config.yaml`:
The expansion pack follows the standard BMad configuration patterns. Copy your core-config.yaml file to expansion-packs/bmad-2d-unity-game-dev/ and add Game-specific configurations to your project's `core-config.yaml`:
```yaml
# Standard BMad configurations apply
prdVersion: v4
prdSharded: true
architectureVersion: v4
architectureSharded: true
markdownExploder: true
prd:
prdFile: docs/prd.md
prdVersion: v4
prdSharded: true
prdShardedLocation: docs/prd
epicFilePattern: epic-{n}*.md
architecture:
architectureFile: docs/architecture.md
architectureVersion: v4
architectureSharded: true
architectureShardedLocation: docs/architecture
gdd:
gddVersion: v4
gddSharded: true
@@ -3476,7 +3483,12 @@ gamearchitecture:
gamearchitectureShardedLocation: docs/game-architecture
gamebriefdocLocation: docs/game-brief.md
levelDesignLocation: docs/level-design.md
#Specify the location for your unity editor
unityEditorLocation: /home/USER/Unity/Hub/Editor/VERSION/Editor/Unity
customTechnicalDocuments: null
devDebugLog: .ai/debug-log.md
devStoryLocation: docs/stories
slashPrefix: bmad2du
#replace old devLoadAlwaysFiles with this once you have sharded your gamearchitecture document
devLoadAlwaysFiles:
- docs/game-architecture/9-coding-standards.md

View File

@@ -3147,18 +3147,25 @@ npx bmad-method install
## Core Configuration for Game Development (core-config.yaml)
**New in V4**: The `bmad-core/core-config.yaml` file enables BMad to work seamlessly with any Unity project structure, providing maximum flexibility for game development.
**New in V4**: The `expansion-packs/bmad-2d-unity-game-dev/core-config.yaml` file enables BMad to work seamlessly with any Unity project structure, providing maximum flexibility for game development.
### Game Development Configuration
The expansion pack follows the standard BMad configuration patterns. Game-specific configurations would be added to your project's `core-config.yaml`:
The expansion pack follows the standard BMad configuration patterns. Copy your core-config.yaml file to expansion-packs/bmad-2d-unity-game-dev/ and add Game-specific configurations to your project's `core-config.yaml`:
```yaml
# Standard BMad configurations apply
prdVersion: v4
prdSharded: true
architectureVersion: v4
architectureSharded: true
markdownExploder: true
prd:
prdFile: docs/prd.md
prdVersion: v4
prdSharded: true
prdShardedLocation: docs/prd
epicFilePattern: epic-{n}*.md
architecture:
architectureFile: docs/architecture.md
architectureVersion: v4
architectureSharded: true
architectureShardedLocation: docs/architecture
gdd:
gddVersion: v4
gddSharded: true
@@ -3173,7 +3180,12 @@ gamearchitecture:
gamearchitectureShardedLocation: docs/game-architecture
gamebriefdocLocation: docs/game-brief.md
levelDesignLocation: docs/level-design.md
#Specify the location for your unity editor
unityEditorLocation: /home/USER/Unity/Hub/Editor/VERSION/Editor/Unity
customTechnicalDocuments: null
devDebugLog: .ai/debug-log.md
devStoryLocation: docs/stories
slashPrefix: bmad2du
#replace old devLoadAlwaysFiles with this once you have sharded your gamearchitecture document
devLoadAlwaysFiles:
- docs/game-architecture/9-coding-standards.md

View File

@@ -2591,18 +2591,25 @@ npx bmad-method install
## Core Configuration for Game Development (core-config.yaml)
**New in V4**: The `bmad-core/core-config.yaml` file enables BMad to work seamlessly with any Unity project structure, providing maximum flexibility for game development.
**New in V4**: The `expansion-packs/bmad-2d-unity-game-dev/core-config.yaml` file enables BMad to work seamlessly with any Unity project structure, providing maximum flexibility for game development.
### Game Development Configuration
The expansion pack follows the standard BMad configuration patterns. Game-specific configurations would be added to your project's `core-config.yaml`:
The expansion pack follows the standard BMad configuration patterns. Copy your core-config.yaml file to expansion-packs/bmad-2d-unity-game-dev/ and add Game-specific configurations to your project's `core-config.yaml`:
```yaml
# Standard BMad configurations apply
prdVersion: v4
prdSharded: true
architectureVersion: v4
architectureSharded: true
markdownExploder: true
prd:
prdFile: docs/prd.md
prdVersion: v4
prdSharded: true
prdShardedLocation: docs/prd
epicFilePattern: epic-{n}*.md
architecture:
architectureFile: docs/architecture.md
architectureVersion: v4
architectureSharded: true
architectureShardedLocation: docs/architecture
gdd:
gddVersion: v4
gddSharded: true
@@ -2617,7 +2624,12 @@ gamearchitecture:
gamearchitectureShardedLocation: docs/game-architecture
gamebriefdocLocation: docs/game-brief.md
levelDesignLocation: docs/level-design.md
#Specify the location for your unity editor
unityEditorLocation: /home/USER/Unity/Hub/Editor/VERSION/Editor/Unity
customTechnicalDocuments: null
devDebugLog: .ai/debug-log.md
devStoryLocation: docs/stories
slashPrefix: bmad2du
#replace old devLoadAlwaysFiles with this once you have sharded your gamearchitecture document
devLoadAlwaysFiles:
- docs/game-architecture/9-coding-standards.md
@@ -14265,18 +14277,25 @@ npx bmad-method install
## Core Configuration for Game Development (core-config.yaml)
**New in V4**: The `bmad-core/core-config.yaml` file enables BMad to work seamlessly with any Unity project structure, providing maximum flexibility for game development.
**New in V4**: The `expansion-packs/bmad-2d-unity-game-dev/core-config.yaml` file enables BMad to work seamlessly with any Unity project structure, providing maximum flexibility for game development.
### Game Development Configuration
The expansion pack follows the standard BMad configuration patterns. Game-specific configurations would be added to your project's `core-config.yaml`:
The expansion pack follows the standard BMad configuration patterns. Copy your core-config.yaml file to expansion-packs/bmad-2d-unity-game-dev/ and add Game-specific configurations to your project's `core-config.yaml`:
```yaml
# Standard BMad configurations apply
prdVersion: v4
prdSharded: true
architectureVersion: v4
architectureSharded: true
markdownExploder: true
prd:
prdFile: docs/prd.md
prdVersion: v4
prdSharded: true
prdShardedLocation: docs/prd
epicFilePattern: epic-{n}*.md
architecture:
architectureFile: docs/architecture.md
architectureVersion: v4
architectureSharded: true
architectureShardedLocation: docs/architecture
gdd:
gddVersion: v4
gddSharded: true
@@ -14291,7 +14310,12 @@ gamearchitecture:
gamearchitectureShardedLocation: docs/game-architecture
gamebriefdocLocation: docs/game-brief.md
levelDesignLocation: docs/level-design.md
#Specify the location for your unity editor
unityEditorLocation: /home/USER/Unity/Hub/Editor/VERSION/Editor/Unity
customTechnicalDocuments: null
devDebugLog: .ai/debug-log.md
devStoryLocation: docs/stories
slashPrefix: bmad2du
#replace old devLoadAlwaysFiles with this once you have sharded your gamearchitecture document
devLoadAlwaysFiles:
- docs/game-architecture/9-coding-standards.md

View File

@@ -405,6 +405,8 @@ commands:
- help: Show numbered list of the following commands to allow selection
- create-prd: run task create-doc.md with template prd-tmpl.yaml
- create-brownfield-prd: run task create-doc.md with template brownfield-prd-tmpl.yaml
- create-brownfield-epic: run task brownfield-create-epic.md
- create-brownfield-story: run task brownfield-create-story.md
- create-epic: Create epic for brownfield projects (task brownfield-create-epic)
- create-story: Create user story from requirements (task brownfield-create-story)
- doc-out: Output full document to current destination file

View File

@@ -292,6 +292,8 @@ commands:
- help: Show numbered list of the following commands to allow selection
- create-prd: run task create-doc.md with template prd-tmpl.yaml
- create-brownfield-prd: run task create-doc.md with template brownfield-prd-tmpl.yaml
- create-brownfield-epic: run task brownfield-create-epic.md
- create-brownfield-story: run task brownfield-create-story.md
- create-epic: Create epic for brownfield projects (task brownfield-create-epic)
- create-story: Create user story from requirements (task brownfield-create-story)
- doc-out: Output full document to current destination file

View File

@@ -287,6 +287,8 @@ commands:
- help: Show numbered list of the following commands to allow selection
- create-prd: run task create-doc.md with template prd-tmpl.yaml
- create-brownfield-prd: run task create-doc.md with template brownfield-prd-tmpl.yaml
- create-brownfield-epic: run task brownfield-create-epic.md
- create-brownfield-story: run task brownfield-create-story.md
- create-epic: Create epic for brownfield projects (task brownfield-create-epic)
- create-story: Create user story from requirements (task brownfield-create-story)
- doc-out: Output full document to current destination file