fix: GHA fix
This commit is contained in:
2
dist/agents/pm.txt
vendored
2
dist/agents/pm.txt
vendored
@@ -74,6 +74,8 @@ commands:
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- help: Show numbered list of the following commands to allow selection
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- create-prd: run task create-doc.md with template prd-tmpl.yaml
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- create-brownfield-prd: run task create-doc.md with template brownfield-prd-tmpl.yaml
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- create-brownfield-epic: run task brownfield-create-epic.md
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- create-brownfield-story: run task brownfield-create-story.md
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- create-epic: Create epic for brownfield projects (task brownfield-create-epic)
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- create-story: Create user story from requirements (task brownfield-create-story)
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- doc-out: Output full document to current destination file
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@@ -3450,18 +3450,25 @@ npx bmad-method install
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## Core Configuration for Game Development (core-config.yaml)
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**New in V4**: The `bmad-core/core-config.yaml` file enables BMad to work seamlessly with any Unity project structure, providing maximum flexibility for game development.
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**New in V4**: The `expansion-packs/bmad-2d-unity-game-dev/core-config.yaml` file enables BMad to work seamlessly with any Unity project structure, providing maximum flexibility for game development.
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### Game Development Configuration
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The expansion pack follows the standard BMad configuration patterns. Game-specific configurations would be added to your project's `core-config.yaml`:
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The expansion pack follows the standard BMad configuration patterns. Copy your core-config.yaml file to expansion-packs/bmad-2d-unity-game-dev/ and add Game-specific configurations to your project's `core-config.yaml`:
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```yaml
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# Standard BMad configurations apply
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prdVersion: v4
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prdSharded: true
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architectureVersion: v4
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architectureSharded: true
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markdownExploder: true
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prd:
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prdFile: docs/prd.md
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prdVersion: v4
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prdSharded: true
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prdShardedLocation: docs/prd
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epicFilePattern: epic-{n}*.md
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architecture:
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architectureFile: docs/architecture.md
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architectureVersion: v4
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architectureSharded: true
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architectureShardedLocation: docs/architecture
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gdd:
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gddVersion: v4
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gddSharded: true
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@@ -3476,7 +3483,12 @@ gamearchitecture:
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gamearchitectureShardedLocation: docs/game-architecture
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gamebriefdocLocation: docs/game-brief.md
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levelDesignLocation: docs/level-design.md
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#Specify the location for your unity editor
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unityEditorLocation: /home/USER/Unity/Hub/Editor/VERSION/Editor/Unity
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customTechnicalDocuments: null
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devDebugLog: .ai/debug-log.md
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devStoryLocation: docs/stories
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slashPrefix: bmad2du
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#replace old devLoadAlwaysFiles with this once you have sharded your gamearchitecture document
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devLoadAlwaysFiles:
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- docs/game-architecture/9-coding-standards.md
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@@ -3147,18 +3147,25 @@ npx bmad-method install
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## Core Configuration for Game Development (core-config.yaml)
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**New in V4**: The `bmad-core/core-config.yaml` file enables BMad to work seamlessly with any Unity project structure, providing maximum flexibility for game development.
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**New in V4**: The `expansion-packs/bmad-2d-unity-game-dev/core-config.yaml` file enables BMad to work seamlessly with any Unity project structure, providing maximum flexibility for game development.
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### Game Development Configuration
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The expansion pack follows the standard BMad configuration patterns. Game-specific configurations would be added to your project's `core-config.yaml`:
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The expansion pack follows the standard BMad configuration patterns. Copy your core-config.yaml file to expansion-packs/bmad-2d-unity-game-dev/ and add Game-specific configurations to your project's `core-config.yaml`:
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```yaml
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# Standard BMad configurations apply
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prdVersion: v4
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prdSharded: true
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architectureVersion: v4
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architectureSharded: true
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markdownExploder: true
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prd:
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prdFile: docs/prd.md
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prdVersion: v4
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prdSharded: true
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prdShardedLocation: docs/prd
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epicFilePattern: epic-{n}*.md
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architecture:
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architectureFile: docs/architecture.md
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architectureVersion: v4
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architectureSharded: true
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architectureShardedLocation: docs/architecture
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gdd:
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gddVersion: v4
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gddSharded: true
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@@ -3173,7 +3180,12 @@ gamearchitecture:
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gamearchitectureShardedLocation: docs/game-architecture
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gamebriefdocLocation: docs/game-brief.md
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levelDesignLocation: docs/level-design.md
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#Specify the location for your unity editor
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unityEditorLocation: /home/USER/Unity/Hub/Editor/VERSION/Editor/Unity
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customTechnicalDocuments: null
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devDebugLog: .ai/debug-log.md
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devStoryLocation: docs/stories
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slashPrefix: bmad2du
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#replace old devLoadAlwaysFiles with this once you have sharded your gamearchitecture document
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devLoadAlwaysFiles:
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- docs/game-architecture/9-coding-standards.md
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@@ -2591,18 +2591,25 @@ npx bmad-method install
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## Core Configuration for Game Development (core-config.yaml)
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**New in V4**: The `bmad-core/core-config.yaml` file enables BMad to work seamlessly with any Unity project structure, providing maximum flexibility for game development.
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**New in V4**: The `expansion-packs/bmad-2d-unity-game-dev/core-config.yaml` file enables BMad to work seamlessly with any Unity project structure, providing maximum flexibility for game development.
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### Game Development Configuration
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The expansion pack follows the standard BMad configuration patterns. Game-specific configurations would be added to your project's `core-config.yaml`:
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The expansion pack follows the standard BMad configuration patterns. Copy your core-config.yaml file to expansion-packs/bmad-2d-unity-game-dev/ and add Game-specific configurations to your project's `core-config.yaml`:
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```yaml
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# Standard BMad configurations apply
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prdVersion: v4
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prdSharded: true
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architectureVersion: v4
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architectureSharded: true
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markdownExploder: true
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prd:
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prdFile: docs/prd.md
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prdVersion: v4
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prdSharded: true
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prdShardedLocation: docs/prd
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epicFilePattern: epic-{n}*.md
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architecture:
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architectureFile: docs/architecture.md
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architectureVersion: v4
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architectureSharded: true
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architectureShardedLocation: docs/architecture
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gdd:
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gddVersion: v4
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gddSharded: true
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@@ -2617,7 +2624,12 @@ gamearchitecture:
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gamearchitectureShardedLocation: docs/game-architecture
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gamebriefdocLocation: docs/game-brief.md
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levelDesignLocation: docs/level-design.md
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#Specify the location for your unity editor
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unityEditorLocation: /home/USER/Unity/Hub/Editor/VERSION/Editor/Unity
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customTechnicalDocuments: null
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devDebugLog: .ai/debug-log.md
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devStoryLocation: docs/stories
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slashPrefix: bmad2du
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#replace old devLoadAlwaysFiles with this once you have sharded your gamearchitecture document
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devLoadAlwaysFiles:
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- docs/game-architecture/9-coding-standards.md
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@@ -14265,18 +14277,25 @@ npx bmad-method install
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## Core Configuration for Game Development (core-config.yaml)
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**New in V4**: The `bmad-core/core-config.yaml` file enables BMad to work seamlessly with any Unity project structure, providing maximum flexibility for game development.
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**New in V4**: The `expansion-packs/bmad-2d-unity-game-dev/core-config.yaml` file enables BMad to work seamlessly with any Unity project structure, providing maximum flexibility for game development.
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### Game Development Configuration
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The expansion pack follows the standard BMad configuration patterns. Game-specific configurations would be added to your project's `core-config.yaml`:
|
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The expansion pack follows the standard BMad configuration patterns. Copy your core-config.yaml file to expansion-packs/bmad-2d-unity-game-dev/ and add Game-specific configurations to your project's `core-config.yaml`:
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```yaml
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# Standard BMad configurations apply
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prdVersion: v4
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prdSharded: true
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architectureVersion: v4
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architectureSharded: true
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markdownExploder: true
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prd:
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prdFile: docs/prd.md
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prdVersion: v4
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prdSharded: true
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prdShardedLocation: docs/prd
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epicFilePattern: epic-{n}*.md
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architecture:
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architectureFile: docs/architecture.md
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architectureVersion: v4
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architectureSharded: true
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architectureShardedLocation: docs/architecture
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gdd:
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gddVersion: v4
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gddSharded: true
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@@ -14291,7 +14310,12 @@ gamearchitecture:
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gamearchitectureShardedLocation: docs/game-architecture
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gamebriefdocLocation: docs/game-brief.md
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levelDesignLocation: docs/level-design.md
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#Specify the location for your unity editor
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unityEditorLocation: /home/USER/Unity/Hub/Editor/VERSION/Editor/Unity
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customTechnicalDocuments: null
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devDebugLog: .ai/debug-log.md
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devStoryLocation: docs/stories
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slashPrefix: bmad2du
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#replace old devLoadAlwaysFiles with this once you have sharded your gamearchitecture document
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devLoadAlwaysFiles:
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- docs/game-architecture/9-coding-standards.md
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2
dist/teams/team-all.txt
vendored
2
dist/teams/team-all.txt
vendored
@@ -405,6 +405,8 @@ commands:
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- help: Show numbered list of the following commands to allow selection
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- create-prd: run task create-doc.md with template prd-tmpl.yaml
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- create-brownfield-prd: run task create-doc.md with template brownfield-prd-tmpl.yaml
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- create-brownfield-epic: run task brownfield-create-epic.md
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- create-brownfield-story: run task brownfield-create-story.md
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- create-epic: Create epic for brownfield projects (task brownfield-create-epic)
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- create-story: Create user story from requirements (task brownfield-create-story)
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- doc-out: Output full document to current destination file
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2
dist/teams/team-fullstack.txt
vendored
2
dist/teams/team-fullstack.txt
vendored
@@ -292,6 +292,8 @@ commands:
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- help: Show numbered list of the following commands to allow selection
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- create-prd: run task create-doc.md with template prd-tmpl.yaml
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- create-brownfield-prd: run task create-doc.md with template brownfield-prd-tmpl.yaml
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- create-brownfield-epic: run task brownfield-create-epic.md
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- create-brownfield-story: run task brownfield-create-story.md
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- create-epic: Create epic for brownfield projects (task brownfield-create-epic)
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- create-story: Create user story from requirements (task brownfield-create-story)
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- doc-out: Output full document to current destination file
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2
dist/teams/team-no-ui.txt
vendored
2
dist/teams/team-no-ui.txt
vendored
@@ -287,6 +287,8 @@ commands:
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- help: Show numbered list of the following commands to allow selection
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- create-prd: run task create-doc.md with template prd-tmpl.yaml
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- create-brownfield-prd: run task create-doc.md with template brownfield-prd-tmpl.yaml
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- create-brownfield-epic: run task brownfield-create-epic.md
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- create-brownfield-story: run task brownfield-create-story.md
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- create-epic: Create epic for brownfield projects (task brownfield-create-epic)
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- create-story: Create user story from requirements (task brownfield-create-story)
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- doc-out: Output full document to current destination file
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