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@@ -2,6 +2,7 @@
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<critical>The workflow execution engine is governed by: {project-root}/bmad/core/tasks/workflow.xml</critical>
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<critical>You MUST have already loaded and processed: {installed_path}/workflow.yaml</critical>
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<critical>Communicate all responses in {communication_language}</critical>
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<workflow>
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@@ -34,33 +35,18 @@ What would you like to do?</ask>
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</step>
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<step n="1" goal="Initialize game brief session">
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<action>Welcome the user to the Game Brief creation process</action>
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<action>Explain this is a collaborative process to define their game vision</action>
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<ask>What is the working title for your game?</ask>
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<action>Welcome the user in {communication_language} to the Game Brief creation process</action>
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<action>Explain this is a collaborative process to define their game vision, capturing the essence of what they want to create</action>
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<action>Ask for the working title of their game</action>
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<template-output>game_name</template-output>
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</step>
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<step n="1" goal="Gather available inputs and context">
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<action>Check what inputs the user has available:</action>
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<ask>Do you have any of these documents to help inform the brief?
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1. Market research or player data
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2. Brainstorming results or game jam prototypes
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3. Competitive game analysis
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4. Initial game ideas or design notes
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5. Reference games list
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6. None - let's start fresh
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Please share any documents you have or select option 6.</ask>
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<action>Load and analyze any provided documents</action>
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<action>Extract key insights and themes from input documents</action>
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<ask>Based on what you've shared (or if starting fresh), tell me:
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- What's the core gameplay experience you want to create?
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- What emotion or feeling should players have?
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- What sparked this game idea?</ask>
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<action>Explore what existing materials the user has available to inform the brief</action>
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<action>Offer options for input sources: market research, brainstorming results, competitive analysis, design notes, reference games, or starting fresh</action>
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<action>If documents are provided, load and analyze them to extract key insights, themes, and patterns</action>
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<action>Engage the user about their core vision: what gameplay experience they want to create, what emotions players should feel, and what sparked this game idea</action>
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<action>Build initial understanding through conversational exploration rather than rigid questioning</action>
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<template-output>initial_context</template-output>
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</step>
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@@ -78,22 +64,11 @@ Which approach works best for you?</ask>
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</step>
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<step n="3" goal="Define game vision" if="collaboration_mode == 'interactive'">
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<ask>Let's capture your game vision.
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**Core Concept** - What is your game in one sentence?
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Example: "A roguelike deck-builder where you climb a mysterious spire"
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**Elevator Pitch** - Describe your game in 2-3 sentences as if pitching to a publisher or player.
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Example: "Slay the Spire fuses card games and roguelikes together. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and kill the Spire."
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**Vision Statement** - What is the aspirational goal for this game? What experience do you want to create?
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Example: "Create a deeply replayable tactical card game that rewards strategic thinking while maintaining the excitement of randomness. Every run should feel unique but fair."
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Your answers:</ask>
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<action>Help refine the core concept to be clear and compelling</action>
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<action>Ensure elevator pitch is concise but captures the hook</action>
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<action>Guide vision statement to be aspirational but achievable</action>
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<action>Guide user to articulate their game vision across three levels of depth</action>
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<action>Help them craft a one-sentence core concept that captures the essence (reference successful games like "A roguelike deck-builder where you climb a mysterious spire" as examples)</action>
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<action>Develop an elevator pitch (2-3 sentences) that would compel a publisher or player - refine until it's concise but hooks attention</action>
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<action>Explore their aspirational vision statement: the experience they want to create and what makes it meaningful - ensure it's ambitious yet achievable</action>
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<action>Refine through conversation, challenging vague language and elevating compelling ideas</action>
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<template-output>core_concept</template-output>
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<template-output>elevator_pitch</template-output>
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@@ -101,32 +76,11 @@ Your answers:</ask>
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</step>
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<step n="4" goal="Identify target market" if="collaboration_mode == 'interactive'">
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<ask>Who will play your game?
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**Primary Audience:**
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- Age range
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- Gaming experience level (casual, core, hardcore)
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- Preferred genres
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- Platform preferences
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- Typical play session length
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- Why will THIS game appeal to them?
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**Secondary Audience** (if applicable):
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- Who else might enjoy this game?
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- How might their needs differ?
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**Market Context:**
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- What's the market opportunity?
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- Are there similar successful games?
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- What's the competitive landscape?
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- Why is now the right time for this game?</ask>
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<action>Push for specificity beyond "people who like fun games"</action>
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<action>Help identify a realistic and reachable audience</action>
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<action>Document market evidence or assumptions</action>
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<action>Guide user to define their primary target audience with specific demographics, gaming preferences, and behavioral characteristics</action>
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<action>Push for specificity beyond generic descriptions like "people who like fun games" - challenge vague answers</action>
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<action>Explore secondary audiences if applicable and how their needs might differ</action>
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<action>Investigate the market context: opportunity size, competitive landscape, similar successful games, and why now is the right time</action>
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<action>Help identify a realistic and reachable audience segment based on evidence or well-reasoned assumptions</action>
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<template-output>primary_audience</template-output>
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<template-output>secondary_audience</template-output>
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@@ -134,32 +88,12 @@ Your answers:</ask>
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</step>
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<step n="5" goal="Define game fundamentals" if="collaboration_mode == 'interactive'">
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<ask>Let's define your core gameplay.
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**Core Gameplay Pillars (2-4 fundamental elements):**
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These are the pillars that define your game. Everything should support these.
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Examples:
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- "Tight controls + challenging combat + rewarding exploration" (Hollow Knight)
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- "Emergent stories + survival tension + creative problem solving" (RimWorld)
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- "Strategic depth + quick sessions + massive replayability" (Into the Breach)
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**Primary Mechanics:**
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What does the player actually DO?
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- Core actions (jump, shoot, build, manage, etc.)
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- Key systems (combat, resource management, progression, etc.)
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- Interaction model (real-time, turn-based, etc.)
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**Player Experience Goals:**
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What emotions and experiences are you designing for?
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Examples: tension and relief, mastery and growth, creativity and expression, discovery and surprise
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Your game fundamentals:</ask>
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<action>Ensure pillars are specific and measurable</action>
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<action>Focus on player actions, not implementation details</action>
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<action>Connect mechanics to emotional experience</action>
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<action>Help user identify 2-4 core gameplay pillars that fundamentally define their game - everything should support these pillars</action>
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<action>Provide examples from successful games for inspiration (Hollow Knight's "tight controls + challenging combat + rewarding exploration")</action>
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<action>Explore what the player actually DOES - core actions, key systems, and interaction models</action>
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<action>Define the emotional experience goals: what feelings are you designing for (tension/relief, mastery/growth, creativity/expression, discovery/surprise)</action>
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<action>Ensure pillars are specific and measurable, focusing on player actions rather than implementation details</action>
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<action>Connect mechanics directly to emotional experiences through guided discussion</action>
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<template-output>core_gameplay_pillars</template-output>
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<template-output>primary_mechanics</template-output>
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@@ -167,46 +101,13 @@ Your game fundamentals:</ask>
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</step>
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<step n="6" goal="Define scope and constraints" if="collaboration_mode == 'interactive'">
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<ask>Let's establish realistic constraints.
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**Target Platforms:**
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- PC (Steam, itch.io, Epic)?
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- Console (which ones)?
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- Mobile (iOS, Android)?
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- Web browser?
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- Priority order if multiple?
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**Development Timeline:**
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- Target release date or timeframe?
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- Are there fixed deadlines (game jams, funding milestones)?
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- Phased release (early access, beta)?
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**Budget Considerations:**
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- Self-funded, grant-funded, publisher-backed?
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- Asset creation budget (art, audio, voice)?
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- Marketing budget?
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- Tools and software costs?
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**Team Resources:**
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- Team size and roles?
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- Full-time or part-time?
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- Skills available vs. skills needed?
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- Outsourcing plans?
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**Technical Constraints:**
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- Engine preference or requirement?
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- Performance targets (frame rate, load times)?
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- File size limits?
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- Accessibility requirements?</ask>
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<action>Help user be realistic about scope</action>
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<action>Identify potential blockers early</action>
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<action>Document assumptions about resources</action>
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<action>Help user establish realistic project constraints across all key dimensions</action>
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<action>Explore target platforms and prioritization (PC, console, mobile, web)</action>
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<action>Discuss development timeline: release targets, fixed deadlines, phased release strategies</action>
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<action>Investigate budget reality: funding source, asset creation costs, marketing, tools and software</action>
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<action>Assess team resources: size, roles, availability, skills gaps, outsourcing needs</action>
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<action>Define technical constraints: engine choice, performance targets, file size limits, accessibility requirements</action>
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<action>Push for realism about scope - identify potential blockers early and document resource assumptions</action>
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<template-output>target_platforms</template-output>
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<template-output>development_timeline</template-output>
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@@ -216,34 +117,11 @@ Your game fundamentals:</ask>
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</step>
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<step n="7" goal="Establish reference framework" if="collaboration_mode == 'interactive'">
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<ask>Let's identify your reference games and position.
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**Inspiration Games:**
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List 3-5 games that inspire this project. For each:
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- Game name
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- What you're drawing from it (mechanic, feel, art style, etc.)
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- What you're NOT taking from it
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**Competitive Analysis:**
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What games are most similar to yours?
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- Direct competitors (very similar games)
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- Indirect competitors (solve same player need differently)
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- What they do well
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- What they do poorly
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- What your game will do differently
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**Key Differentiators:**
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What makes your game unique?
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- What's your hook?
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- Why will players choose your game over alternatives?
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- What can you do that others can't or won't?</ask>
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<action>Help identify genuine differentiation vs. "just better"</action>
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<action>Look for specific, concrete differences</action>
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<action>Validate differentiators are actually valuable to players</action>
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<action>Guide user to identify 3-5 inspiration games and articulate what they're drawing from each (mechanics, feel, art style) and explicitly what they're NOT taking</action>
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<action>Conduct competitive analysis: identify direct and indirect competitors, analyze what they do well and poorly, and define how this game will differ</action>
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<action>Explore key differentiators and unique value proposition - what's the hook that makes players choose this game over alternatives</action>
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<action>Challenge "just better" thinking - push for genuine, specific differentiation that's actually valuable to players</action>
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<action>Validate that differentiators are concrete, achievable, and compelling</action>
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<template-output>inspiration_games</template-output>
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<template-output>competitive_analysis</template-output>
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@@ -251,33 +129,11 @@ What makes your game unique?
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</step>
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<step n="8" goal="Define content framework" if="collaboration_mode == 'interactive'">
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<ask>Let's scope your content needs.
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**World and Setting:**
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- Where/when does your game take place?
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- How much world-building is needed?
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- Is narrative important (critical, supporting, minimal)?
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- Real-world or fantasy/sci-fi?
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**Narrative Approach:**
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- Story-driven, story-light, or no story?
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- Linear, branching, or emergent narrative?
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- Cutscenes, dialogue, environmental storytelling?
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- How much writing is needed?
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**Content Volume:**
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Estimate the scope:
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- How long is a typical playthrough?
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- How many levels/stages/areas?
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- Replayability approach (procedural, unlocks, multiple paths)?
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- Asset volume (characters, enemies, items, environments)?</ask>
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<action>Help estimate content realistically</action>
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<action>Identify if narrative workflow will be needed later</action>
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<action>Flag content-heavy areas that need planning</action>
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<action>Explore the game's world and setting: location, time period, world-building depth, narrative importance, and genre context</action>
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<action>Define narrative approach: story-driven/light/absent, linear/branching/emergent, delivery methods (cutscenes, dialogue, environmental), writing scope</action>
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<action>Estimate content volume realistically: playthrough length, level/stage count, replayability strategy, total asset volume</action>
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<action>Identify if a dedicated narrative workflow will be needed later based on story complexity</action>
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<action>Flag content-heavy areas that require detailed planning and resource allocation</action>
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<template-output>world_setting</template-output>
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<template-output>narrative_approach</template-output>
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@@ -285,33 +141,11 @@ Estimate the scope:
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</step>
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<step n="9" goal="Define art and audio direction" if="collaboration_mode == 'interactive'">
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<ask>What should your game look and sound like?
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**Visual Style:**
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- Art style (pixel art, low-poly, hand-drawn, realistic, etc.)
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- Color palette and mood
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- Reference images or games with similar aesthetics
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- 2D or 3D?
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- Animation requirements
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**Audio Style:**
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- Music genre and mood
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- SFX approach (realistic, stylized, retro)
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- Voice acting needs (full, partial, none)?
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- Audio importance to gameplay (critical or supporting)
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**Production Approach:**
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- Creating assets in-house or outsourcing?
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- Asset store usage?
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- Generative/AI tools?
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- Style complexity vs. team capability?</ask>
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<action>Ensure art/audio vision aligns with budget and team skills</action>
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<action>Identify potential production bottlenecks</action>
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<action>Note if style guide will be needed</action>
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<action>Explore visual style direction: art style preference, color palette and mood, reference games/images, 2D vs 3D, animation requirements</action>
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<action>Define audio style: music genre and mood, SFX approach, voice acting scope, audio's importance to gameplay</action>
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<action>Discuss production approach: in-house creation vs outsourcing, asset store usage, AI/generative tools, style complexity vs team capability</action>
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<action>Ensure art and audio vision aligns realistically with budget and team skills - identify potential production bottlenecks early</action>
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<action>Note if a comprehensive style guide will be needed for consistent production</action>
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<template-output>visual_style</template-output>
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<template-output>audio_style</template-output>
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@@ -319,38 +153,11 @@ Estimate the scope:
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</step>
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<step n="10" goal="Assess risks" if="collaboration_mode == 'interactive'">
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<ask>Let's identify potential risks honestly.
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**Key Risks:**
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- What could prevent this game from being completed?
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- What could make it not fun?
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- What assumptions are you making that might be wrong?
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**Technical Challenges:**
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- Any unproven technical elements?
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- Performance concerns?
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- Platform-specific challenges?
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- Middleware or tool dependencies?
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**Market Risks:**
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- Is the market saturated?
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- Are you dependent on a trend or platform?
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- Competition concerns?
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- Discoverability challenges?
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**Mitigation Strategies:**
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For each major risk, what's your plan?
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- How will you validate assumptions?
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- What's the backup plan?
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- Can you prototype risky elements early?</ask>
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<action>Encourage honest risk assessment</action>
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<action>Focus on actionable mitigation, not just worry</action>
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<action>Prioritize risks by impact and likelihood</action>
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<action>Facilitate honest risk assessment across all dimensions - what could prevent completion, what could make it unfun, what assumptions might be wrong</action>
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<action>Identify technical challenges: unproven elements, performance concerns, platform-specific issues, tool dependencies</action>
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<action>Explore market risks: saturation, trend dependency, competition intensity, discoverability challenges</action>
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<action>For each major risk, develop actionable mitigation strategies - how to validate assumptions, backup plans, early prototyping opportunities</action>
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<action>Prioritize risks by impact and likelihood, focusing on proactive mitigation rather than passive worry</action>
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<template-output>key_risks</template-output>
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<template-output>technical_challenges</template-output>
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@@ -359,38 +166,11 @@ For each major risk, what's your plan?
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</step>
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<step n="11" goal="Define success criteria" if="collaboration_mode == 'interactive'">
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<ask>What does success look like?
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**MVP Definition:**
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What's the absolute minimum playable version?
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- Core loop must be fun and complete
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- Essential content only
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- What can be added later?
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- When do you know MVP is "done"?
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**Success Metrics:**
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How will you measure success?
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- Players acquired
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- Retention rate (daily, weekly)
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- Session length
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- Completion rate
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- Review scores
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- Revenue targets (if commercial)
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- Community engagement
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**Launch Goals:**
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What are your concrete targets for launch?
|
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- Sales/downloads in first month?
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- Review score target?
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- Streamer/press coverage goals?
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- Community size goals?</ask>
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<action>Push for specific, measurable goals</action>
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<action>Distinguish between MVP and full release</action>
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<action>Ensure goals are realistic given resources</action>
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<action>Define the MVP (Minimum Playable Version) - what's the absolute minimum where the core loop is fun and complete, with essential content only</action>
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<action>Establish specific, measurable success metrics: player acquisition, retention rates, session length, completion rate, review scores, revenue targets, community engagement</action>
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<action>Set concrete launch goals: first-month sales/downloads, review score targets, streamer/press coverage, community size</action>
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<action>Push for specificity and measurability - challenge vague aspirations with "how will you measure that?"</action>
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<action>Clearly distinguish between MVP milestones and full release goals, ensuring all targets are realistic given resources</action>
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<template-output>mvp_definition</template-output>
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<template-output>success_metrics</template-output>
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@@ -398,36 +178,11 @@ What are your concrete targets for launch?
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</step>
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<step n="12" goal="Identify immediate next steps" if="collaboration_mode == 'interactive'">
|
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<ask>What needs to happen next?
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**Immediate Actions:**
|
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What should you do right after this brief?
|
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|
- Prototype a core mechanic?
|
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|
- Create art style test?
|
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|
- Validate technical feasibility?
|
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|
- Build vertical slice?
|
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|
|
- Playtest with target audience?
|
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|
**Research Needs:**
|
|
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|
|
What do you still need to learn?
|
|
|
|
|
|
|
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|
|
- Market validation?
|
|
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|
|
- Technical proof of concept?
|
|
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|
|
- Player interest testing?
|
|
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|
|
- Competitive deep-dive?
|
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|
**Open Questions:**
|
|
|
|
|
What are you still uncertain about?
|
|
|
|
|
|
|
|
|
|
- Design questions to resolve
|
|
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|
|
- Technical unknowns
|
|
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|
|
- Market validation needs
|
|
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|
|
- Resource/budget questions</ask>
|
|
|
|
|
|
|
|
|
|
<action>Create actionable next steps</action>
|
|
|
|
|
<action>Prioritize by importance and dependency</action>
|
|
|
|
|
<action>Identify blockers that need resolution</action>
|
|
|
|
|
<action>Identify immediate actions to take right after this brief: prototype core mechanics, create art style tests, validate technical feasibility, build vertical slice, playtest with target audience</action>
|
|
|
|
|
<action>Determine research needs: market validation, technical proof of concept, player interest testing, competitive deep-dive</action>
|
|
|
|
|
<action>Document open questions and uncertainties: unresolved design questions, technical unknowns, market validation needs, resource/budget questions</action>
|
|
|
|
|
<action>Create actionable, specific next steps - prioritize by importance and dependency</action>
|
|
|
|
|
<action>Identify blockers that must be resolved before moving forward</action>
|
|
|
|
|
|
|
|
|
|
<template-output>immediate_actions</template-output>
|
|
|
|
|
<template-output>research_needs</template-output>
|
|
|
|
|
@@ -529,7 +284,8 @@ What are you still uncertain about?
|
|
|
|
|
|
|
|
|
|
1. Review the entire document
|
|
|
|
|
2. Make final adjustments
|
|
|
|
|
3. Save and prepare for GDD creation
|
|
|
|
|
3. Generate an executive summary version (3-page limit)
|
|
|
|
|
4. Save and prepare for GDD creation
|
|
|
|
|
|
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|
|
This brief will serve as the primary input for creating the Game Design Document (GDD).
|
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|
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|
|
@@ -539,7 +295,12 @@ This brief will serve as the primary input for creating the Game Design Document
|
|
|
|
|
- Proceed to GDD workflow: `workflow gdd`
|
|
|
|
|
- Validate assumptions with target players</ask>
|
|
|
|
|
|
|
|
|
|
<check>If user chooses option 3 (executive summary):</check>
|
|
|
|
|
<action>Create condensed 3-page executive brief focusing on: core concept, target market, gameplay pillars, key differentiators, and success criteria</action>
|
|
|
|
|
<action>Save as: {output_folder}/game-brief-executive-{{game_name}}-{{date}}.md</action>
|
|
|
|
|
|
|
|
|
|
<template-output>final_brief</template-output>
|
|
|
|
|
<template-output>executive_brief</template-output>
|
|
|
|
|
</step>
|
|
|
|
|
|
|
|
|
|
<step n="16" goal="Update status file on completion">
|
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|
|
|
@@ -565,11 +326,11 @@ This brief will serve as the primary input for creating the Game Design Document
|
|
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|
|
- **{{date}}**: Completed game-brief workflow. Game brief document generated and saved. Next: Proceed to plan-project workflow to create Game Design Document (GDD).
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
<output>**✅ Game Brief Complete**
|
|
|
|
|
<output>**✅ Game Brief Complete, {user_name}!**
|
|
|
|
|
|
|
|
|
|
**Brief Document:**
|
|
|
|
|
|
|
|
|
|
- Game brief saved and ready for GDD creation
|
|
|
|
|
- Game brief saved to {output_folder}/game-brief-{{game_name}}-{{date}}.md
|
|
|
|
|
|
|
|
|
|
**Status file updated:**
|
|
|
|
|
|
|
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|
|
@@ -588,11 +349,11 @@ Check status anytime with: `workflow-status`
|
|
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|
|
</check>
|
|
|
|
|
|
|
|
|
|
<check if="status file not found">
|
|
|
|
|
<output>**✅ Game Brief Complete**
|
|
|
|
|
<output>**✅ Game Brief Complete, {user_name}!**
|
|
|
|
|
|
|
|
|
|
**Brief Document:**
|
|
|
|
|
|
|
|
|
|
- Game brief saved and ready for GDD creation
|
|
|
|
|
- Game brief saved to {output_folder}/game-brief-{{game_name}}-{{date}}.md
|
|
|
|
|
|
|
|
|
|
Note: Running in standalone mode (no status file).
|
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|