chore(extension): do not send if socket is already closed (#834)
* Remove debugger listeners if closed() is called as `ws.onclosed` is dispatched asynchronously * Tabs can be closed while update badge command is in flight * Inflight CDP commands fail if the tab closes, do not try to send their response to a closed socket
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@@ -43,6 +43,7 @@ export class RelayConnection {
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private _detachListener: (source: chrome.debugger.Debuggee, reason: string) => void;
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private _tabPromise: Promise<void>;
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private _tabPromiseResolve!: () => void;
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private _closed = false;
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onclose?: () => void;
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@@ -51,7 +52,7 @@ export class RelayConnection {
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this._tabPromise = new Promise(resolve => this._tabPromiseResolve = resolve);
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this._ws = ws;
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this._ws.onmessage = this._onMessage.bind(this);
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this._ws.onclose = () => this.onclose?.();
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this._ws.onclose = () => this._onClose();
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// Store listeners for cleanup
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this._eventListener = this._onDebuggerEvent.bind(this);
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this._detachListener = this._onDebuggerDetach.bind(this);
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@@ -66,9 +67,19 @@ export class RelayConnection {
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}
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close(message: string): void {
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this._ws.close(1000, message);
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// ws.onclose is called asynchronously, so we call it here to avoid forwarding
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// CDP events to the closed connection.
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this._onClose();
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}
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private _onClose() {
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if (this._closed)
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return;
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this._closed = true;
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chrome.debugger.onEvent.removeListener(this._eventListener);
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chrome.debugger.onDetach.removeListener(this._detachListener);
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this._ws.close(1000, message);
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this.onclose?.();
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}
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private _onDebuggerEvent(source: chrome.debugger.DebuggerSession, method: string, params: any): void {
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@@ -160,6 +171,7 @@ export class RelayConnection {
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}
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private _sendMessage(message: any): void {
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this._ws.send(JSON.stringify(message));
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if (this._ws.readyState === WebSocket.OPEN)
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this._ws.send(JSON.stringify(message));
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}
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}
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