Files
autocoder/ui/src/components/OrchestratorAvatar.tsx
Auto a03d945fcd feat: add orchestrator observability to Mission Control
Add real-time visibility into the parallel orchestrator's decisions
and state in the Mission Control UI. The orchestrator now has its
own avatar ("Maestro") and displays capacity/queue information.

Backend changes (server/websocket.py):
- Add OrchestratorTracker class that parses orchestrator stdout
- Define regex patterns for key orchestrator events (spawn, complete, capacity)
- Track coding/testing agent counts, ready queue, blocked features
- Emit orchestrator_update WebSocket messages
- Reset tracker state when agent stops or crashes

Frontend changes:
- Add OrchestratorState, OrchestratorStatus, OrchestratorEvent types
- Add WSOrchestratorUpdateMessage to WSMessage union
- Handle orchestrator_update in useWebSocket hook
- Create OrchestratorAvatar component (Maestro - robot conductor)
- Create OrchestratorStatusCard with capacity badges and event ticker
- Update AgentMissionControl to show orchestrator above agent cards
- Add conducting/baton-tap CSS animations for Maestro

The orchestrator status card shows:
- Maestro avatar with state-based animations
- Current orchestrator state and message
- Coding agents, testing agents, ready queue badges
- Blocked features count (when > 0)
- Collapsible recent events list

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-23 13:02:36 +02:00

179 lines
5.7 KiB
TypeScript

import type { OrchestratorState } from '../lib/types'
interface OrchestratorAvatarProps {
state: OrchestratorState
size?: 'sm' | 'md' | 'lg'
}
const SIZES = {
sm: { svg: 32, font: 'text-xs' },
md: { svg: 48, font: 'text-sm' },
lg: { svg: 64, font: 'text-base' },
}
// Maestro color scheme - Deep violet
const MAESTRO_COLORS = {
primary: '#7C3AED', // Violet-600
secondary: '#A78BFA', // Violet-400
accent: '#EDE9FE', // Violet-100
baton: '#FBBF24', // Amber-400 for the baton
gold: '#F59E0B', // Amber-500 for accents
}
// Maestro SVG - Robot conductor with baton
function MaestroSVG({ size, state }: { size: number; state: OrchestratorState }) {
// Animation transform based on state
const batonAnimation = state === 'spawning' ? 'animate-conducting' :
state === 'scheduling' ? 'animate-baton-tap' : ''
return (
<svg width={size} height={size} viewBox="0 0 64 64" fill="none">
{/* Conductor's podium hint */}
<rect x="22" y="54" width="20" height="6" rx="2" fill={MAESTRO_COLORS.primary} opacity="0.3" />
{/* Robot body - formal conductor style */}
<rect x="18" y="28" width="28" height="26" rx="4" fill={MAESTRO_COLORS.primary} />
{/* Tuxedo front / formal vest */}
<rect x="26" y="32" width="12" height="18" fill={MAESTRO_COLORS.accent} />
<rect x="30" y="32" width="4" height="18" fill={MAESTRO_COLORS.secondary} />
{/* Bow tie */}
<path d="M27,30 L32,33 L37,30 L32,32 Z" fill={MAESTRO_COLORS.gold} />
{/* Robot head */}
<rect x="16" y="6" width="32" height="24" rx="4" fill={MAESTRO_COLORS.secondary} />
{/* Conductor's cap */}
<rect x="14" y="2" width="36" height="8" rx="2" fill={MAESTRO_COLORS.primary} />
<rect x="20" y="0" width="24" height="4" rx="2" fill={MAESTRO_COLORS.primary} />
<circle cx="32" cy="2" r="3" fill={MAESTRO_COLORS.gold} />
{/* Eyes */}
<circle cx="24" cy="16" r="4" fill="white" />
<circle cx="40" cy="16" r="4" fill="white" />
<circle cx="25" cy="16" r="2" fill={MAESTRO_COLORS.primary} />
<circle cx="41" cy="16" r="2" fill={MAESTRO_COLORS.primary} />
{/* Smile */}
<path d="M26,24 Q32,28 38,24" stroke="white" strokeWidth="2" fill="none" strokeLinecap="round" />
{/* Arms */}
<rect x="8" y="32" width="10" height="4" rx="2" fill={MAESTRO_COLORS.primary} />
<rect x="46" y="28" width="10" height="4" rx="2" fill={MAESTRO_COLORS.primary}
className={batonAnimation}
style={{ transformOrigin: '46px 30px' }} />
{/* Hand holding baton */}
<circle cx="56" cy="30" r="4" fill={MAESTRO_COLORS.secondary}
className={batonAnimation}
style={{ transformOrigin: '46px 30px' }} />
{/* Baton */}
<g className={batonAnimation} style={{ transformOrigin: '56px 30px' }}>
<line x1="56" y1="26" x2="62" y2="10" stroke={MAESTRO_COLORS.baton} strokeWidth="2" strokeLinecap="round" />
<circle cx="62" cy="10" r="2" fill={MAESTRO_COLORS.gold} />
</g>
{/* Subtle music notes when active */}
{(state === 'spawning' || state === 'monitoring') && (
<>
<text x="4" y="20" fontSize="8" fill={MAESTRO_COLORS.secondary} className="animate-pulse">
&#9834;
</text>
<text x="58" y="48" fontSize="8" fill={MAESTRO_COLORS.secondary} className="animate-pulse" style={{ animationDelay: '0.3s' }}>
&#9835;
</text>
</>
)}
</svg>
)
}
// Animation classes based on orchestrator state
function getStateAnimation(state: OrchestratorState): string {
switch (state) {
case 'idle':
return 'animate-bounce-gentle'
case 'initializing':
return 'animate-thinking'
case 'scheduling':
return 'animate-thinking'
case 'spawning':
return 'animate-working'
case 'monitoring':
return 'animate-bounce-gentle'
case 'complete':
return 'animate-celebrate'
default:
return ''
}
}
// Glow effect based on state
function getStateGlow(state: OrchestratorState): string {
switch (state) {
case 'initializing':
return 'shadow-[0_0_12px_rgba(124,58,237,0.4)]'
case 'scheduling':
return 'shadow-[0_0_10px_rgba(167,139,250,0.5)]'
case 'spawning':
return 'shadow-[0_0_16px_rgba(124,58,237,0.6)]'
case 'monitoring':
return 'shadow-[0_0_8px_rgba(167,139,250,0.4)]'
case 'complete':
return 'shadow-[0_0_20px_rgba(112,224,0,0.6)]'
default:
return ''
}
}
// Get human-readable state description for accessibility
function getStateDescription(state: OrchestratorState): string {
switch (state) {
case 'idle':
return 'waiting'
case 'initializing':
return 'initializing features'
case 'scheduling':
return 'selecting next features'
case 'spawning':
return 'spawning agents'
case 'monitoring':
return 'monitoring progress'
case 'complete':
return 'all features complete'
default:
return state
}
}
export function OrchestratorAvatar({ state, size = 'md' }: OrchestratorAvatarProps) {
const { svg: svgSize } = SIZES[size]
const stateDesc = getStateDescription(state)
const ariaLabel = `Orchestrator Maestro is ${stateDesc}`
return (
<div
className="flex flex-col items-center gap-1"
role="status"
aria-label={ariaLabel}
aria-live="polite"
>
<div
className={`
rounded-full p-1 transition-all duration-300
${getStateAnimation(state)}
${getStateGlow(state)}
`}
style={{ backgroundColor: MAESTRO_COLORS.accent }}
title={ariaLabel}
role="img"
aria-hidden="true"
>
<MaestroSVG size={svgSize} state={state} />
</div>
</div>
)
}