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Major feature implementation for parallel agent execution with dependency-aware scheduling and an engaging multi-agent UI experience. Backend Changes: - Add parallel_orchestrator.py for concurrent feature processing - Add api/dependency_resolver.py with cycle detection (Kahn's algorithm + DFS) - Add atomic feature_claim_next() with retry limit and exponential backoff - Fix circular dependency check arguments in 4 locations - Add AgentTracker class for parsing agent output and emitting updates - Add browser isolation with --isolated flag for Playwright MCP - Extend WebSocket protocol with agent_update messages and log attribution - Add WSAgentUpdateMessage schema with agent states and mascot names - Fix WSProgressMessage to include in_progress field New UI Components: - AgentMissionControl: Dashboard showing active agents with collapsible activity - AgentCard: Individual agent status with avatar and thought bubble - AgentAvatar: SVG mascots (Spark, Fizz, Octo, Hoot, Buzz) with animations - ActivityFeed: Recent activity stream with stable keys (no flickering) - CelebrationOverlay: Confetti animation with click/Escape dismiss - DependencyGraph: Interactive node graph visualization with dagre layout - DependencyBadge: Visual indicator for feature dependencies - ViewToggle: Switch between Kanban and Graph views - KeyboardShortcutsHelp: Help overlay accessible via ? key UI/UX Improvements: - Celebration queue system to handle rapid success messages - Accessibility attributes on AgentAvatar (role, aria-label, aria-live) - Collapsible Recent Activity section with persisted preference - Agent count display in header - Keyboard shortcut G to toggle Kanban/Graph view - Real-time thought bubbles and state animations Bug Fixes: - Fix circular dependency validation (swapped source/target arguments) - Add MAX_CLAIM_RETRIES=10 to prevent stack overflow under contention - Fix THOUGHT_PATTERNS to match actual [Tool: name] format - Fix ActivityFeed key prop to prevent re-renders on new items - Add featureId/agentIndex to log messages for proper attribution Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
121 lines
3.8 KiB
TypeScript
121 lines
3.8 KiB
TypeScript
import { useCallback, useEffect, useState } from 'react'
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import { Sparkles, PartyPopper } from 'lucide-react'
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import { AgentAvatar } from './AgentAvatar'
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import type { AgentMascot } from '../lib/types'
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interface CelebrationOverlayProps {
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agentName: AgentMascot
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featureName: string
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onComplete?: () => void
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}
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// Generate random confetti particles
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function generateConfetti(count: number) {
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return Array.from({ length: count }, (_, i) => ({
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id: i,
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x: Math.random() * 100,
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delay: Math.random() * 0.5,
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duration: 1 + Math.random() * 1,
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color: ['#ff006e', '#ffd60a', '#70e000', '#00b4d8', '#8338ec'][Math.floor(Math.random() * 5)],
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rotation: Math.random() * 360,
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}))
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}
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export function CelebrationOverlay({ agentName, featureName, onComplete }: CelebrationOverlayProps) {
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const [isVisible, setIsVisible] = useState(true)
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const [confetti] = useState(() => generateConfetti(30))
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const dismiss = useCallback(() => {
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setIsVisible(false)
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setTimeout(() => onComplete?.(), 300) // Wait for fade animation
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}, [onComplete])
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useEffect(() => {
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// Auto-dismiss after 3 seconds
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const timer = setTimeout(dismiss, 3000)
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// Escape key to dismiss early
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const handleKeyDown = (e: KeyboardEvent) => {
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if (e.key === 'Escape') {
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dismiss()
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}
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}
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window.addEventListener('keydown', handleKeyDown)
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return () => {
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clearTimeout(timer)
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window.removeEventListener('keydown', handleKeyDown)
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}
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}, [dismiss])
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if (!isVisible) {
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return null
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}
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return (
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<div
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className={`
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fixed inset-0 z-50 flex items-center justify-center
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pointer-events-none
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transition-opacity duration-300
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${isVisible ? 'opacity-100' : 'opacity-0'}
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`}
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>
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{/* Confetti particles */}
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<div className="absolute inset-0 overflow-hidden">
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{confetti.map((particle) => (
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<div
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key={particle.id}
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className="absolute w-3 h-3 animate-confetti"
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style={{
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left: `${particle.x}%`,
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top: '-20px',
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backgroundColor: particle.color,
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animationDelay: `${particle.delay}s`,
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animationDuration: `${particle.duration}s`,
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transform: `rotate(${particle.rotation}deg)`,
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}}
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/>
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))}
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</div>
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{/* Celebration card - click to dismiss */}
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<button
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type="button"
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onClick={dismiss}
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className="neo-card p-6 bg-[var(--color-neo-done)] animate-bounce-in pointer-events-auto cursor-pointer hover:scale-105 transition-transform focus:outline-none focus:ring-2 focus:ring-neo-accent"
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>
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<div className="flex flex-col items-center gap-4">
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{/* Icons */}
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<div className="flex items-center gap-2">
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<Sparkles size={24} className="text-neo-pending animate-pulse" />
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<PartyPopper size={28} className="text-neo-accent" />
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<Sparkles size={24} className="text-neo-pending animate-pulse" />
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</div>
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{/* Avatar celebrating */}
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<AgentAvatar name={agentName} state="success" size="lg" />
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{/* Message */}
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<div className="text-center">
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<h3 className="font-display text-lg font-bold text-neo-text-on-bright mb-1">
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Feature Complete!
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</h3>
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<p className="text-sm text-neo-text-on-bright/80 max-w-[200px] truncate">
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{featureName}
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</p>
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<p className="text-xs text-neo-text-on-bright/60 mt-2">
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Great job, {agentName}!
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</p>
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</div>
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{/* Dismiss hint */}
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<p className="text-xs text-neo-text-on-bright/40 mt-1">
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Click or press Esc to dismiss
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</p>
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</div>
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</button>
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</div>
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)
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}
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