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This PR addresses 53 design issues identified in the UI codebase, implementing a more consistent and polished neobrutalism design system. Typography: - Improved font stacks with proper fallbacks - Added font smoothing for crisp text rendering Color/Theme: - Added neutral scale (50-900) for consistent grays - Added semantic log level colors with dark mode variants - Added category colors for feature cards - Added GLM badge color variable - Full dark mode support for all new variables Design Tokens: - Spacing scale (xs to 2xl) - Z-index scale (dropdown to toast) - Border radius tokens - Inset shadow variants Animations: - New transition timing variables - New easing curves (bounce, smooth, out-back) - Slide-in animations (top/bottom/left) - Bounce, shake, scale-pop animations - Stagger delay utilities - Enhanced YOLO fire effect with parallax layers Components: - Button size variants (sm/lg/icon) and loading state - Input variants (error/disabled/textarea) - Badge color and size variants - Card elevation variants (elevated/flat/sunken) - Progress bar shimmer animation - Stronger modal backdrop with blur - Neobrutalist tooltips - Enhanced empty state with striped pattern Component Fixes: - Replaced hardcoded colors with CSS variables - Fixed ProgressDashboard percentage alignment - Improved ChatMessage role-specific styling - Consistent category badge colors in FeatureModal - Improved step input styling in forms Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>