Files
autocoder/ui/src/components/AgentAvatar.tsx
Auto 85f6940a54 feat: add concurrent agents with dependency system and delightful UI
Major feature implementation for parallel agent execution with dependency-aware
scheduling and an engaging multi-agent UI experience.

Backend Changes:
- Add parallel_orchestrator.py for concurrent feature processing
- Add api/dependency_resolver.py with cycle detection (Kahn's algorithm + DFS)
- Add atomic feature_claim_next() with retry limit and exponential backoff
- Fix circular dependency check arguments in 4 locations
- Add AgentTracker class for parsing agent output and emitting updates
- Add browser isolation with --isolated flag for Playwright MCP
- Extend WebSocket protocol with agent_update messages and log attribution
- Add WSAgentUpdateMessage schema with agent states and mascot names
- Fix WSProgressMessage to include in_progress field

New UI Components:
- AgentMissionControl: Dashboard showing active agents with collapsible activity
- AgentCard: Individual agent status with avatar and thought bubble
- AgentAvatar: SVG mascots (Spark, Fizz, Octo, Hoot, Buzz) with animations
- ActivityFeed: Recent activity stream with stable keys (no flickering)
- CelebrationOverlay: Confetti animation with click/Escape dismiss
- DependencyGraph: Interactive node graph visualization with dagre layout
- DependencyBadge: Visual indicator for feature dependencies
- ViewToggle: Switch between Kanban and Graph views
- KeyboardShortcutsHelp: Help overlay accessible via ? key

UI/UX Improvements:
- Celebration queue system to handle rapid success messages
- Accessibility attributes on AgentAvatar (role, aria-label, aria-live)
- Collapsible Recent Activity section with persisted preference
- Agent count display in header
- Keyboard shortcut G to toggle Kanban/Graph view
- Real-time thought bubbles and state animations

Bug Fixes:
- Fix circular dependency validation (swapped source/target arguments)
- Add MAX_CLAIM_RETRIES=10 to prevent stack overflow under contention
- Fix THOUGHT_PATTERNS to match actual [Tool: name] format
- Fix ActivityFeed key prop to prevent re-renders on new items
- Add featureId/agentIndex to log messages for proper attribution

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-17 12:59:42 +02:00

262 lines
9.5 KiB
TypeScript

import { type AgentMascot, type AgentState } from '../lib/types'
interface AgentAvatarProps {
name: AgentMascot
state: AgentState
size?: 'sm' | 'md' | 'lg'
showName?: boolean
}
const AVATAR_COLORS: Record<AgentMascot, { primary: string; secondary: string; accent: string }> = {
Spark: { primary: '#3B82F6', secondary: '#60A5FA', accent: '#DBEAFE' }, // Blue robot
Fizz: { primary: '#F97316', secondary: '#FB923C', accent: '#FFEDD5' }, // Orange fox
Octo: { primary: '#8B5CF6', secondary: '#A78BFA', accent: '#EDE9FE' }, // Purple octopus
Hoot: { primary: '#22C55E', secondary: '#4ADE80', accent: '#DCFCE7' }, // Green owl
Buzz: { primary: '#EAB308', secondary: '#FACC15', accent: '#FEF9C3' }, // Yellow bee
}
const SIZES = {
sm: { svg: 32, font: 'text-xs' },
md: { svg: 48, font: 'text-sm' },
lg: { svg: 64, font: 'text-base' },
}
// SVG mascot definitions - simple cute characters
function SparkSVG({ colors, size }: { colors: typeof AVATAR_COLORS.Spark; size: number }) {
return (
<svg width={size} height={size} viewBox="0 0 64 64" fill="none">
{/* Robot body */}
<rect x="16" y="20" width="32" height="28" rx="4" fill={colors.primary} />
{/* Robot head */}
<rect x="12" y="8" width="40" height="24" rx="4" fill={colors.secondary} />
{/* Antenna */}
<circle cx="32" cy="4" r="4" fill={colors.primary} className="animate-pulse" />
<rect x="30" y="4" width="4" height="8" fill={colors.primary} />
{/* Eyes */}
<circle cx="24" cy="18" r="4" fill="white" />
<circle cx="40" cy="18" r="4" fill="white" />
<circle cx="25" cy="18" r="2" fill={colors.primary} />
<circle cx="41" cy="18" r="2" fill={colors.primary} />
{/* Mouth */}
<rect x="26" y="24" width="12" height="2" rx="1" fill="white" />
{/* Arms */}
<rect x="6" y="24" width="8" height="4" rx="2" fill={colors.primary} />
<rect x="50" y="24" width="8" height="4" rx="2" fill={colors.primary} />
</svg>
)
}
function FizzSVG({ colors, size }: { colors: typeof AVATAR_COLORS.Fizz; size: number }) {
return (
<svg width={size} height={size} viewBox="0 0 64 64" fill="none">
{/* Ears */}
<polygon points="12,12 20,28 4,28" fill={colors.primary} />
<polygon points="52,12 60,28 44,28" fill={colors.primary} />
<polygon points="14,14 18,26 8,26" fill={colors.accent} />
<polygon points="50,14 56,26 44,26" fill={colors.accent} />
{/* Head */}
<ellipse cx="32" cy="36" rx="24" ry="22" fill={colors.primary} />
{/* Face */}
<ellipse cx="32" cy="40" rx="18" ry="14" fill={colors.accent} />
{/* Eyes */}
<ellipse cx="24" cy="32" rx="4" ry="5" fill="white" />
<ellipse cx="40" cy="32" rx="4" ry="5" fill="white" />
<circle cx="25" cy="33" r="2" fill="#1a1a1a" />
<circle cx="41" cy="33" r="2" fill="#1a1a1a" />
{/* Nose */}
<ellipse cx="32" cy="42" rx="4" ry="3" fill={colors.primary} />
{/* Whiskers */}
<line x1="8" y1="38" x2="18" y2="40" stroke={colors.primary} strokeWidth="2" />
<line x1="8" y1="44" x2="18" y2="44" stroke={colors.primary} strokeWidth="2" />
<line x1="46" y1="40" x2="56" y2="38" stroke={colors.primary} strokeWidth="2" />
<line x1="46" y1="44" x2="56" y2="44" stroke={colors.primary} strokeWidth="2" />
</svg>
)
}
function OctoSVG({ colors, size }: { colors: typeof AVATAR_COLORS.Octo; size: number }) {
return (
<svg width={size} height={size} viewBox="0 0 64 64" fill="none">
{/* Tentacles */}
<path d="M12,48 Q8,56 12,60 Q16,64 20,58" fill={colors.secondary} />
<path d="M22,50 Q20,58 24,62" fill={colors.secondary} />
<path d="M32,52 Q32,60 36,62" fill={colors.secondary} />
<path d="M42,50 Q44,58 40,62" fill={colors.secondary} />
<path d="M52,48 Q56,56 52,60 Q48,64 44,58" fill={colors.secondary} />
{/* Head */}
<ellipse cx="32" cy="32" rx="22" ry="24" fill={colors.primary} />
{/* Eyes */}
<ellipse cx="24" cy="28" rx="6" ry="8" fill="white" />
<ellipse cx="40" cy="28" rx="6" ry="8" fill="white" />
<ellipse cx="25" cy="30" rx="3" ry="4" fill={colors.primary} />
<ellipse cx="41" cy="30" rx="3" ry="4" fill={colors.primary} />
{/* Smile */}
<path d="M24,42 Q32,48 40,42" stroke={colors.accent} strokeWidth="2" fill="none" strokeLinecap="round" />
</svg>
)
}
function HootSVG({ colors, size }: { colors: typeof AVATAR_COLORS.Hoot; size: number }) {
return (
<svg width={size} height={size} viewBox="0 0 64 64" fill="none">
{/* Ear tufts */}
<polygon points="14,8 22,24 6,20" fill={colors.primary} />
<polygon points="50,8 58,20 42,24" fill={colors.primary} />
{/* Body */}
<ellipse cx="32" cy="40" rx="20" ry="18" fill={colors.primary} />
{/* Head */}
<circle cx="32" cy="28" r="20" fill={colors.secondary} />
{/* Eye circles */}
<circle cx="24" cy="26" r="10" fill={colors.accent} />
<circle cx="40" cy="26" r="10" fill={colors.accent} />
{/* Eyes */}
<circle cx="24" cy="26" r="6" fill="white" />
<circle cx="40" cy="26" r="6" fill="white" />
<circle cx="25" cy="27" r="3" fill="#1a1a1a" />
<circle cx="41" cy="27" r="3" fill="#1a1a1a" />
{/* Beak */}
<polygon points="32,32 28,40 36,40" fill="#F97316" />
{/* Belly */}
<ellipse cx="32" cy="46" rx="10" ry="8" fill={colors.accent} />
</svg>
)
}
function BuzzSVG({ colors, size }: { colors: typeof AVATAR_COLORS.Buzz; size: number }) {
return (
<svg width={size} height={size} viewBox="0 0 64 64" fill="none">
{/* Wings */}
<ellipse cx="14" cy="32" rx="10" ry="14" fill={colors.accent} opacity="0.8" className="animate-pulse" />
<ellipse cx="50" cy="32" rx="10" ry="14" fill={colors.accent} opacity="0.8" className="animate-pulse" />
{/* Body stripes */}
<ellipse cx="32" cy="36" rx="14" ry="20" fill={colors.primary} />
<ellipse cx="32" cy="30" rx="12" ry="6" fill="#1a1a1a" />
<ellipse cx="32" cy="44" rx="12" ry="6" fill="#1a1a1a" />
{/* Head */}
<circle cx="32" cy="16" r="12" fill={colors.primary} />
{/* Antennae */}
<line x1="26" y1="8" x2="22" y2="2" stroke="#1a1a1a" strokeWidth="2" />
<line x1="38" y1="8" x2="42" y2="2" stroke="#1a1a1a" strokeWidth="2" />
<circle cx="22" cy="2" r="2" fill="#1a1a1a" />
<circle cx="42" cy="2" r="2" fill="#1a1a1a" />
{/* Eyes */}
<circle cx="28" cy="14" r="4" fill="white" />
<circle cx="36" cy="14" r="4" fill="white" />
<circle cx="29" cy="15" r="2" fill="#1a1a1a" />
<circle cx="37" cy="15" r="2" fill="#1a1a1a" />
{/* Smile */}
<path d="M28,20 Q32,24 36,20" stroke="#1a1a1a" strokeWidth="1.5" fill="none" strokeLinecap="round" />
</svg>
)
}
const MASCOT_SVGS: Record<AgentMascot, typeof SparkSVG> = {
Spark: SparkSVG,
Fizz: FizzSVG,
Octo: OctoSVG,
Hoot: HootSVG,
Buzz: BuzzSVG,
}
// Animation classes based on state
function getStateAnimation(state: AgentState): string {
switch (state) {
case 'idle':
return 'animate-bounce-gentle'
case 'thinking':
return 'animate-thinking'
case 'working':
return 'animate-working'
case 'testing':
return 'animate-testing'
case 'success':
return 'animate-celebrate'
case 'error':
case 'struggling':
return 'animate-shake-gentle'
default:
return ''
}
}
// Glow effect based on state
function getStateGlow(state: AgentState): string {
switch (state) {
case 'working':
return 'shadow-[0_0_12px_rgba(0,180,216,0.5)]'
case 'thinking':
return 'shadow-[0_0_8px_rgba(255,214,10,0.4)]'
case 'success':
return 'shadow-[0_0_16px_rgba(112,224,0,0.6)]'
case 'error':
case 'struggling':
return 'shadow-[0_0_12px_rgba(255,84,0,0.5)]'
default:
return ''
}
}
// Get human-readable state description for accessibility
function getStateDescription(state: AgentState): string {
switch (state) {
case 'idle':
return 'waiting'
case 'thinking':
return 'analyzing'
case 'working':
return 'coding'
case 'testing':
return 'running tests'
case 'success':
return 'completed successfully'
case 'error':
return 'encountered an error'
case 'struggling':
return 'having difficulty'
default:
return state
}
}
export function AgentAvatar({ name, state, size = 'md', showName = false }: AgentAvatarProps) {
const colors = AVATAR_COLORS[name]
const { svg: svgSize, font } = SIZES[size]
const SvgComponent = MASCOT_SVGS[name]
const stateDesc = getStateDescription(state)
const ariaLabel = `Agent ${name} is ${stateDesc}`
return (
<div
className="flex flex-col items-center gap-1"
role="status"
aria-label={ariaLabel}
aria-live="polite"
>
<div
className={`
rounded-full p-1 transition-all duration-300
${getStateAnimation(state)}
${getStateGlow(state)}
`}
style={{ backgroundColor: colors.accent }}
title={ariaLabel}
role="img"
aria-hidden="true"
>
<SvgComponent colors={colors} size={svgSize} />
</div>
{showName && (
<span className={`${font} font-bold text-neo-text`} style={{ color: colors.primary }}>
{name}
</span>
)}
</div>
)
}
// Get mascot name by index (cycles through available mascots)
export function getMascotName(index: number): AgentMascot {
const mascots: AgentMascot[] = ['Spark', 'Fizz', 'Octo', 'Hoot', 'Buzz']
return mascots[index % mascots.length]
}