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https://github.com/leonvanzyl/autocoder.git
synced 2026-02-02 23:33:35 +00:00
feat: move autocoder runtime files into .autocoder/ subdirectory
Add centralized path resolution module (autocoder_paths.py) that consolidates all autocoder-generated file paths behind a dual-path strategy: check .autocoder/X first, fall back to root-level X for backward compatibility, default to .autocoder/X for new projects. Key changes: - New autocoder_paths.py with dual-path resolution for features.db, assistant.db, lock files, settings, prompts dir, and progress cache - migrate_project_layout() safely moves old-layout projects to new layout with SQLite WAL flush and integrity verification - Updated 22 files to delegate path construction to autocoder_paths - Reset/delete logic cleans both old and new file locations - Orphan lock cleanup checks both locations per project - Migration called automatically at agent start in autonomous_agent_demo.py - Updated markdown commands/skills to reference .autocoder/prompts/ - CLAUDE.md documentation updated with new project structure Files at project root that remain unchanged: - CLAUDE.md (Claude SDK reads from cwd via setting_sources=["project"]) - app_spec.txt root copy (agent templates reference it via cat) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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@@ -92,7 +92,8 @@ class AgentProcessManager:
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self._callbacks_lock = threading.Lock()
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# Lock file to prevent multiple instances (stored in project directory)
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self.lock_file = self.project_dir / ".agent.lock"
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from autocoder_paths import get_agent_lock_path
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self.lock_file = get_agent_lock_path(self.project_dir)
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@property
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def status(self) -> Literal["stopped", "running", "paused", "crashed"]:
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@@ -579,8 +580,18 @@ def cleanup_orphaned_locks() -> int:
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if not project_path.exists():
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continue
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lock_file = project_path / ".agent.lock"
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if not lock_file.exists():
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# Check both legacy and new locations for lock files
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from autocoder_paths import get_autocoder_dir
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lock_locations = [
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project_path / ".agent.lock",
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get_autocoder_dir(project_path) / ".agent.lock",
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]
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lock_file = None
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for candidate in lock_locations:
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if candidate.exists():
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lock_file = candidate
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break
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if lock_file is None:
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continue
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try:
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