mirror of
https://github.com/leonvanzyl/autocoder.git
synced 2026-03-19 11:53:09 +00:00
feat: add orchestrator observability to Mission Control
Add real-time visibility into the parallel orchestrator's decisions
and state in the Mission Control UI. The orchestrator now has its
own avatar ("Maestro") and displays capacity/queue information.
Backend changes (server/websocket.py):
- Add OrchestratorTracker class that parses orchestrator stdout
- Define regex patterns for key orchestrator events (spawn, complete, capacity)
- Track coding/testing agent counts, ready queue, blocked features
- Emit orchestrator_update WebSocket messages
- Reset tracker state when agent stops or crashes
Frontend changes:
- Add OrchestratorState, OrchestratorStatus, OrchestratorEvent types
- Add WSOrchestratorUpdateMessage to WSMessage union
- Handle orchestrator_update in useWebSocket hook
- Create OrchestratorAvatar component (Maestro - robot conductor)
- Create OrchestratorStatusCard with capacity badges and event ticker
- Update AgentMissionControl to show orchestrator above agent cards
- Add conducting/baton-tap CSS animations for Maestro
The orchestrator status card shows:
- Maestro avatar with state-based animations
- Current orchestrator state and message
- Coding agents, testing agents, ready queue badges
- Blocked features count (when > 0)
- Collapsible recent events list
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
@@ -2,12 +2,14 @@ import { Rocket, ChevronDown, ChevronUp, Activity } from 'lucide-react'
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import { useState } from 'react'
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import { AgentCard, AgentLogModal } from './AgentCard'
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import { ActivityFeed } from './ActivityFeed'
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import type { ActiveAgent, AgentLogEntry } from '../lib/types'
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import { OrchestratorStatusCard } from './OrchestratorStatusCard'
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import type { ActiveAgent, AgentLogEntry, OrchestratorStatus } from '../lib/types'
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const ACTIVITY_COLLAPSED_KEY = 'autocoder-activity-collapsed'
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interface AgentMissionControlProps {
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agents: ActiveAgent[]
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orchestratorStatus: OrchestratorStatus | null
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recentActivity: Array<{
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agentName: string
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thought: string
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@@ -20,6 +22,7 @@ interface AgentMissionControlProps {
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export function AgentMissionControl({
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agents,
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orchestratorStatus,
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recentActivity,
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isExpanded: defaultExpanded = true,
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getAgentLogs,
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@@ -45,8 +48,8 @@ export function AgentMissionControl({
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}
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}
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// Don't render if no agents
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if (agents.length === 0) {
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// Don't render if no orchestrator status and no agents
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if (!orchestratorStatus && agents.length === 0) {
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return null
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}
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@@ -63,7 +66,14 @@ export function AgentMissionControl({
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Mission Control
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</span>
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<span className="neo-badge neo-badge-sm bg-white text-neo-text ml-2">
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{agents.length} {agents.length === 1 ? 'agent' : 'agents'} active
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{agents.length > 0
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? `${agents.length} ${agents.length === 1 ? 'agent' : 'agents'} active`
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: orchestratorStatus?.state === 'initializing'
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? 'Initializing'
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: orchestratorStatus?.state === 'complete'
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? 'Complete'
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: 'Orchestrating'
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}
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</span>
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</div>
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{isExpanded ? (
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@@ -77,25 +87,32 @@ export function AgentMissionControl({
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<div
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className={`
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transition-all duration-300 ease-out overflow-hidden
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${isExpanded ? 'max-h-[500px] opacity-100' : 'max-h-0 opacity-0'}
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${isExpanded ? 'max-h-[600px] opacity-100' : 'max-h-0 opacity-0'}
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`}
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>
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<div className="p-4">
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{/* Orchestrator Status Card */}
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{orchestratorStatus && (
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<OrchestratorStatusCard status={orchestratorStatus} />
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)}
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{/* Agent Cards Row */}
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<div className="flex gap-4 overflow-x-auto pb-4 scrollbar-thin">
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{agents.map((agent) => (
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<AgentCard
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key={`agent-${agent.agentIndex}`}
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agent={agent}
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onShowLogs={(agentIndex) => {
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const agentToShow = agents.find(a => a.agentIndex === agentIndex)
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if (agentToShow) {
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setSelectedAgentForLogs(agentToShow)
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}
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}}
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/>
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))}
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</div>
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{agents.length > 0 && (
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<div className="flex gap-4 overflow-x-auto pb-4 scrollbar-thin">
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{agents.map((agent) => (
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<AgentCard
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key={`agent-${agent.agentIndex}`}
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agent={agent}
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onShowLogs={(agentIndex) => {
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const agentToShow = agents.find(a => a.agentIndex === agentIndex)
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if (agentToShow) {
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setSelectedAgentForLogs(agentToShow)
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}
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}}
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/>
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))}
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</div>
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)}
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{/* Collapsible Activity Feed */}
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{recentActivity.length > 0 && (
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178
ui/src/components/OrchestratorAvatar.tsx
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178
ui/src/components/OrchestratorAvatar.tsx
Normal file
@@ -0,0 +1,178 @@
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import type { OrchestratorState } from '../lib/types'
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interface OrchestratorAvatarProps {
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state: OrchestratorState
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size?: 'sm' | 'md' | 'lg'
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}
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const SIZES = {
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sm: { svg: 32, font: 'text-xs' },
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md: { svg: 48, font: 'text-sm' },
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lg: { svg: 64, font: 'text-base' },
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}
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// Maestro color scheme - Deep violet
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const MAESTRO_COLORS = {
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primary: '#7C3AED', // Violet-600
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secondary: '#A78BFA', // Violet-400
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accent: '#EDE9FE', // Violet-100
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baton: '#FBBF24', // Amber-400 for the baton
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gold: '#F59E0B', // Amber-500 for accents
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}
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// Maestro SVG - Robot conductor with baton
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function MaestroSVG({ size, state }: { size: number; state: OrchestratorState }) {
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// Animation transform based on state
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const batonAnimation = state === 'spawning' ? 'animate-conducting' :
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state === 'scheduling' ? 'animate-baton-tap' : ''
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return (
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<svg width={size} height={size} viewBox="0 0 64 64" fill="none">
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{/* Conductor's podium hint */}
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<rect x="22" y="54" width="20" height="6" rx="2" fill={MAESTRO_COLORS.primary} opacity="0.3" />
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{/* Robot body - formal conductor style */}
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<rect x="18" y="28" width="28" height="26" rx="4" fill={MAESTRO_COLORS.primary} />
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{/* Tuxedo front / formal vest */}
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<rect x="26" y="32" width="12" height="18" fill={MAESTRO_COLORS.accent} />
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<rect x="30" y="32" width="4" height="18" fill={MAESTRO_COLORS.secondary} />
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{/* Bow tie */}
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<path d="M27,30 L32,33 L37,30 L32,32 Z" fill={MAESTRO_COLORS.gold} />
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{/* Robot head */}
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<rect x="16" y="6" width="32" height="24" rx="4" fill={MAESTRO_COLORS.secondary} />
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{/* Conductor's cap */}
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<rect x="14" y="2" width="36" height="8" rx="2" fill={MAESTRO_COLORS.primary} />
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<rect x="20" y="0" width="24" height="4" rx="2" fill={MAESTRO_COLORS.primary} />
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<circle cx="32" cy="2" r="3" fill={MAESTRO_COLORS.gold} />
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{/* Eyes */}
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<circle cx="24" cy="16" r="4" fill="white" />
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<circle cx="40" cy="16" r="4" fill="white" />
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<circle cx="25" cy="16" r="2" fill={MAESTRO_COLORS.primary} />
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<circle cx="41" cy="16" r="2" fill={MAESTRO_COLORS.primary} />
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{/* Smile */}
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<path d="M26,24 Q32,28 38,24" stroke="white" strokeWidth="2" fill="none" strokeLinecap="round" />
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{/* Arms */}
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<rect x="8" y="32" width="10" height="4" rx="2" fill={MAESTRO_COLORS.primary} />
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<rect x="46" y="28" width="10" height="4" rx="2" fill={MAESTRO_COLORS.primary}
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className={batonAnimation}
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style={{ transformOrigin: '46px 30px' }} />
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{/* Hand holding baton */}
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<circle cx="56" cy="30" r="4" fill={MAESTRO_COLORS.secondary}
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className={batonAnimation}
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style={{ transformOrigin: '46px 30px' }} />
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{/* Baton */}
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<g className={batonAnimation} style={{ transformOrigin: '56px 30px' }}>
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<line x1="56" y1="26" x2="62" y2="10" stroke={MAESTRO_COLORS.baton} strokeWidth="2" strokeLinecap="round" />
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<circle cx="62" cy="10" r="2" fill={MAESTRO_COLORS.gold} />
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</g>
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{/* Subtle music notes when active */}
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{(state === 'spawning' || state === 'monitoring') && (
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<>
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<text x="4" y="20" fontSize="8" fill={MAESTRO_COLORS.secondary} className="animate-pulse">
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♪
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</text>
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<text x="58" y="48" fontSize="8" fill={MAESTRO_COLORS.secondary} className="animate-pulse" style={{ animationDelay: '0.3s' }}>
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♫
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</text>
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</>
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)}
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</svg>
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)
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}
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// Animation classes based on orchestrator state
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function getStateAnimation(state: OrchestratorState): string {
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switch (state) {
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case 'idle':
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return 'animate-bounce-gentle'
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case 'initializing':
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return 'animate-thinking'
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case 'scheduling':
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return 'animate-thinking'
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case 'spawning':
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return 'animate-working'
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case 'monitoring':
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return 'animate-bounce-gentle'
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case 'complete':
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return 'animate-celebrate'
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default:
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return ''
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}
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}
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// Glow effect based on state
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function getStateGlow(state: OrchestratorState): string {
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switch (state) {
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case 'initializing':
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return 'shadow-[0_0_12px_rgba(124,58,237,0.4)]'
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case 'scheduling':
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return 'shadow-[0_0_10px_rgba(167,139,250,0.5)]'
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case 'spawning':
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return 'shadow-[0_0_16px_rgba(124,58,237,0.6)]'
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case 'monitoring':
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return 'shadow-[0_0_8px_rgba(167,139,250,0.4)]'
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case 'complete':
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return 'shadow-[0_0_20px_rgba(112,224,0,0.6)]'
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default:
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return ''
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}
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}
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// Get human-readable state description for accessibility
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function getStateDescription(state: OrchestratorState): string {
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switch (state) {
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case 'idle':
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return 'waiting'
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case 'initializing':
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return 'initializing features'
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case 'scheduling':
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return 'selecting next features'
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case 'spawning':
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return 'spawning agents'
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case 'monitoring':
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return 'monitoring progress'
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case 'complete':
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return 'all features complete'
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default:
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return state
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}
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}
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export function OrchestratorAvatar({ state, size = 'md' }: OrchestratorAvatarProps) {
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const { svg: svgSize } = SIZES[size]
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const stateDesc = getStateDescription(state)
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const ariaLabel = `Orchestrator Maestro is ${stateDesc}`
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return (
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<div
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className="flex flex-col items-center gap-1"
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role="status"
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aria-label={ariaLabel}
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aria-live="polite"
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>
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<div
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className={`
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rounded-full p-1 transition-all duration-300
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${getStateAnimation(state)}
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${getStateGlow(state)}
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`}
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style={{ backgroundColor: MAESTRO_COLORS.accent }}
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title={ariaLabel}
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role="img"
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aria-hidden="true"
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>
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<MaestroSVG size={svgSize} state={state} />
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</div>
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</div>
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)
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}
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152
ui/src/components/OrchestratorStatusCard.tsx
Normal file
152
ui/src/components/OrchestratorStatusCard.tsx
Normal file
@@ -0,0 +1,152 @@
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import { useState } from 'react'
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import { ChevronDown, ChevronUp, Code, FlaskConical, Clock, Lock, Sparkles } from 'lucide-react'
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import { OrchestratorAvatar } from './OrchestratorAvatar'
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import type { OrchestratorStatus, OrchestratorState } from '../lib/types'
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interface OrchestratorStatusCardProps {
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status: OrchestratorStatus
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}
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// Get a friendly state description
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function getStateText(state: OrchestratorState): string {
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switch (state) {
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case 'idle':
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return 'Standing by...'
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case 'initializing':
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return 'Setting up features...'
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case 'scheduling':
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return 'Planning next moves...'
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case 'spawning':
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return 'Deploying agents...'
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case 'monitoring':
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return 'Watching progress...'
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case 'complete':
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return 'Mission accomplished!'
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default:
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return 'Orchestrating...'
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}
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}
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// Get state color
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function getStateColor(state: OrchestratorState): string {
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switch (state) {
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case 'complete':
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return 'text-neo-done'
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case 'spawning':
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return 'text-[#7C3AED]' // Violet
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case 'scheduling':
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case 'monitoring':
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return 'text-neo-progress'
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case 'initializing':
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return 'text-neo-pending'
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default:
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return 'text-neo-text-secondary'
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}
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}
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// Format timestamp to relative time
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function formatRelativeTime(timestamp: string): string {
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const now = new Date()
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const then = new Date(timestamp)
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const diffMs = now.getTime() - then.getTime()
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const diffSecs = Math.floor(diffMs / 1000)
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if (diffSecs < 5) return 'just now'
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if (diffSecs < 60) return `${diffSecs}s ago`
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const diffMins = Math.floor(diffSecs / 60)
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if (diffMins < 60) return `${diffMins}m ago`
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return `${Math.floor(diffMins / 60)}h ago`
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}
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export function OrchestratorStatusCard({ status }: OrchestratorStatusCardProps) {
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const [showEvents, setShowEvents] = useState(false)
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return (
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<div className="neo-card p-4 bg-gradient-to-r from-[#EDE9FE] to-[#F3E8FF] border-[#7C3AED]/30 mb-4">
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<div className="flex items-start gap-4">
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{/* Avatar */}
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<OrchestratorAvatar state={status.state} size="md" />
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{/* Main content */}
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<div className="flex-1 min-w-0">
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{/* Header row */}
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<div className="flex items-center gap-2 mb-1">
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<span className="font-display font-bold text-lg text-[#7C3AED]">
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Maestro
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</span>
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<span className={`text-sm font-medium ${getStateColor(status.state)}`}>
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{getStateText(status.state)}
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</span>
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</div>
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{/* Current message */}
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<p className="text-sm text-neo-text mb-3 line-clamp-2">
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{status.message}
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</p>
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{/* Status badges row */}
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<div className="flex flex-wrap items-center gap-2">
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{/* Coding agents badge */}
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<div className="inline-flex items-center gap-1.5 px-2 py-1 bg-blue-100 text-blue-700 rounded border border-blue-300 text-xs font-bold">
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<Code size={12} />
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<span>Coding: {status.codingAgents}</span>
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</div>
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{/* Testing agents badge */}
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<div className="inline-flex items-center gap-1.5 px-2 py-1 bg-purple-100 text-purple-700 rounded border border-purple-300 text-xs font-bold">
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<FlaskConical size={12} />
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<span>Testing: {status.testingAgents}</span>
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</div>
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|
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{/* Ready queue badge */}
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<div className="inline-flex items-center gap-1.5 px-2 py-1 bg-green-100 text-green-700 rounded border border-green-300 text-xs font-bold">
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<Clock size={12} />
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<span>Ready: {status.readyCount}</span>
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</div>
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{/* Blocked badge (only show if > 0) */}
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{status.blockedCount > 0 && (
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<div className="inline-flex items-center gap-1.5 px-2 py-1 bg-amber-100 text-amber-700 rounded border border-amber-300 text-xs font-bold">
|
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<Lock size={12} />
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<span>Blocked: {status.blockedCount}</span>
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</div>
|
||||
)}
|
||||
</div>
|
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</div>
|
||||
|
||||
{/* Recent events toggle */}
|
||||
{status.recentEvents.length > 0 && (
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||||
<button
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||||
onClick={() => setShowEvents(!showEvents)}
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||||
className="flex items-center gap-1 px-2 py-1 text-xs font-medium text-[#7C3AED] hover:bg-[#7C3AED]/10 rounded transition-colors"
|
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>
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<Sparkles size={12} />
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<span>Activity</span>
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||||
{showEvents ? <ChevronUp size={14} /> : <ChevronDown size={14} />}
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</button>
|
||||
)}
|
||||
</div>
|
||||
|
||||
{/* Collapsible recent events */}
|
||||
{showEvents && status.recentEvents.length > 0 && (
|
||||
<div className="mt-3 pt-3 border-t border-[#7C3AED]/20">
|
||||
<div className="space-y-1.5">
|
||||
{status.recentEvents.map((event, idx) => (
|
||||
<div
|
||||
key={`${event.timestamp}-${idx}`}
|
||||
className="flex items-start gap-2 text-xs"
|
||||
>
|
||||
<span className="text-[#A78BFA] shrink-0 font-mono">
|
||||
{formatRelativeTime(event.timestamp)}
|
||||
</span>
|
||||
<span className="text-neo-text">
|
||||
{event.message}
|
||||
</span>
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
)
|
||||
}
|
||||
Reference in New Issue
Block a user