refactor: optimize token usage, deduplicate code, fix bugs across agents

Token reduction (~40% per session, ~2.3M fewer tokens per 200-feature project):
- Agent-type-specific tool lists: coding 9, testing 5, init 5 (was 19 for all)
- Right-sized max_turns: coding 300, testing 100 (was 1000 for all)
- Trimmed coding prompt template (~150 lines removed)
- Streamlined testing prompt with batch support
- YOLO mode now strips browser testing instructions from prompt
- Added Grep, WebFetch, WebSearch to expand project session

Performance improvements:
- Rate limit retries start at ~15s with jitter (was fixed 60s)
- Post-spawn delay reduced to 0.5s (was 2s)
- Orchestrator consolidated to 1 DB query per loop (was 5-7)
- Testing agents batch 3 features per session (was 1)
- Smart context compaction preserves critical state, discards noise

Bug fixes:
- Removed ghost feature_release_testing MCP tool (wasted tokens every test session)
- Forward all 9 Vertex AI env vars to chat sessions (was missing 3)
- Fix DetachedInstanceError risk in test batch ORM access
- Prevent duplicate testing of same features in parallel mode

Code deduplication:
- _get_project_path(): 9 copies -> 1 shared utility (project_helpers.py)
- validate_project_name(): 9 copies -> 2 variants in 1 file (validation.py)
- ROOT_DIR: 10 copies -> 1 definition (chat_constants.py)
- API_ENV_VARS: 4 copies -> 1 source of truth (env_constants.py)

Security hardening:
- Unified sensitive directory blocklist (14 dirs, was two divergent lists)
- Cached get_blocked_paths() for O(1) directory listing checks
- Terminal security warning when ALLOW_REMOTE=1 exposes WebSocket
- 20 new security tests for EXTRA_READ_PATHS blocking
- Extracted _validate_command_list() and _validate_pkill_processes() helpers

Type safety:
- 87 mypy errors -> 0 across 58 source files
- Installed types-PyYAML for proper yaml stub types
- Fixed SQLAlchemy Column[T] coercions across all routers

Dead code removed:
- 13 files deleted (~2,679 lines): unused UI components, debug logs, outdated docs
- 7 unused npm packages removed (Radix UI components with 0 imports)
- AgentAvatar.tsx reduced from 615 -> 119 lines (SVGs extracted to mascotData.tsx)

New CLI options:
- --testing-batch-size (1-5) for parallel mode test batching
- --testing-feature-ids for direct multi-feature testing

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
Auto
2026-02-01 13:16:24 +02:00
parent dc5bcc4ae9
commit 94e0b05cb1
57 changed files with 1974 additions and 4300 deletions

View File

@@ -1,4 +1,10 @@
import { type AgentMascot, type AgentState } from '../lib/types'
import {
AVATAR_COLORS,
UNKNOWN_COLORS,
MASCOT_SVGS,
UnknownMascotSVG,
} from './mascotData'
interface AgentAvatarProps {
name: AgentMascot | 'Unknown'
@@ -7,515 +13,12 @@ interface AgentAvatarProps {
showName?: boolean
}
// Fallback colors for unknown agents (neutral gray)
const UNKNOWN_COLORS = { primary: '#6B7280', secondary: '#9CA3AF', accent: '#F3F4F6' }
const AVATAR_COLORS: Record<AgentMascot, { primary: string; secondary: string; accent: string }> = {
// Original 5
Spark: { primary: '#3B82F6', secondary: '#60A5FA', accent: '#DBEAFE' }, // Blue robot
Fizz: { primary: '#F97316', secondary: '#FB923C', accent: '#FFEDD5' }, // Orange fox
Octo: { primary: '#8B5CF6', secondary: '#A78BFA', accent: '#EDE9FE' }, // Purple octopus
Hoot: { primary: '#22C55E', secondary: '#4ADE80', accent: '#DCFCE7' }, // Green owl
Buzz: { primary: '#EAB308', secondary: '#FACC15', accent: '#FEF9C3' }, // Yellow bee
// Tech-inspired
Pixel: { primary: '#EC4899', secondary: '#F472B6', accent: '#FCE7F3' }, // Pink
Byte: { primary: '#06B6D4', secondary: '#22D3EE', accent: '#CFFAFE' }, // Cyan
Nova: { primary: '#F43F5E', secondary: '#FB7185', accent: '#FFE4E6' }, // Rose
Chip: { primary: '#84CC16', secondary: '#A3E635', accent: '#ECFCCB' }, // Lime
Bolt: { primary: '#FBBF24', secondary: '#FCD34D', accent: '#FEF3C7' }, // Amber
// Energetic
Dash: { primary: '#14B8A6', secondary: '#2DD4BF', accent: '#CCFBF1' }, // Teal
Zap: { primary: '#A855F7', secondary: '#C084FC', accent: '#F3E8FF' }, // Violet
Gizmo: { primary: '#64748B', secondary: '#94A3B8', accent: '#F1F5F9' }, // Slate
Turbo: { primary: '#EF4444', secondary: '#F87171', accent: '#FEE2E2' }, // Red
Blip: { primary: '#10B981', secondary: '#34D399', accent: '#D1FAE5' }, // Emerald
// Playful
Neon: { primary: '#D946EF', secondary: '#E879F9', accent: '#FAE8FF' }, // Fuchsia
Widget: { primary: '#6366F1', secondary: '#818CF8', accent: '#E0E7FF' }, // Indigo
Zippy: { primary: '#F59E0B', secondary: '#FBBF24', accent: '#FEF3C7' }, // Orange-yellow
Quirk: { primary: '#0EA5E9', secondary: '#38BDF8', accent: '#E0F2FE' }, // Sky
Flux: { primary: '#7C3AED', secondary: '#8B5CF6', accent: '#EDE9FE' }, // Purple
}
const SIZES = {
sm: { svg: 32, font: 'text-xs' },
md: { svg: 48, font: 'text-sm' },
lg: { svg: 64, font: 'text-base' },
}
// SVG mascot definitions - simple cute characters
function SparkSVG({ colors, size }: { colors: typeof AVATAR_COLORS.Spark; size: number }) {
return (
<svg width={size} height={size} viewBox="0 0 64 64" fill="none">
{/* Robot body */}
<rect x="16" y="20" width="32" height="28" rx="4" fill={colors.primary} />
{/* Robot head */}
<rect x="12" y="8" width="40" height="24" rx="4" fill={colors.secondary} />
{/* Antenna */}
<circle cx="32" cy="4" r="4" fill={colors.primary} className="animate-pulse" />
<rect x="30" y="4" width="4" height="8" fill={colors.primary} />
{/* Eyes */}
<circle cx="24" cy="18" r="4" fill="white" />
<circle cx="40" cy="18" r="4" fill="white" />
<circle cx="25" cy="18" r="2" fill={colors.primary} />
<circle cx="41" cy="18" r="2" fill={colors.primary} />
{/* Mouth */}
<rect x="26" y="24" width="12" height="2" rx="1" fill="white" />
{/* Arms */}
<rect x="6" y="24" width="8" height="4" rx="2" fill={colors.primary} />
<rect x="50" y="24" width="8" height="4" rx="2" fill={colors.primary} />
</svg>
)
}
function FizzSVG({ colors, size }: { colors: typeof AVATAR_COLORS.Fizz; size: number }) {
return (
<svg width={size} height={size} viewBox="0 0 64 64" fill="none">
{/* Ears */}
<polygon points="12,12 20,28 4,28" fill={colors.primary} />
<polygon points="52,12 60,28 44,28" fill={colors.primary} />
<polygon points="14,14 18,26 8,26" fill={colors.accent} />
<polygon points="50,14 56,26 44,26" fill={colors.accent} />
{/* Head */}
<ellipse cx="32" cy="36" rx="24" ry="22" fill={colors.primary} />
{/* Face */}
<ellipse cx="32" cy="40" rx="18" ry="14" fill={colors.accent} />
{/* Eyes */}
<ellipse cx="24" cy="32" rx="4" ry="5" fill="white" />
<ellipse cx="40" cy="32" rx="4" ry="5" fill="white" />
<circle cx="25" cy="33" r="2" fill="#1a1a1a" />
<circle cx="41" cy="33" r="2" fill="#1a1a1a" />
{/* Nose */}
<ellipse cx="32" cy="42" rx="4" ry="3" fill={colors.primary} />
{/* Whiskers */}
<line x1="8" y1="38" x2="18" y2="40" stroke={colors.primary} strokeWidth="2" />
<line x1="8" y1="44" x2="18" y2="44" stroke={colors.primary} strokeWidth="2" />
<line x1="46" y1="40" x2="56" y2="38" stroke={colors.primary} strokeWidth="2" />
<line x1="46" y1="44" x2="56" y2="44" stroke={colors.primary} strokeWidth="2" />
</svg>
)
}
function OctoSVG({ colors, size }: { colors: typeof AVATAR_COLORS.Octo; size: number }) {
return (
<svg width={size} height={size} viewBox="0 0 64 64" fill="none">
{/* Tentacles */}
<path d="M12,48 Q8,56 12,60 Q16,64 20,58" fill={colors.secondary} />
<path d="M22,50 Q20,58 24,62" fill={colors.secondary} />
<path d="M32,52 Q32,60 36,62" fill={colors.secondary} />
<path d="M42,50 Q44,58 40,62" fill={colors.secondary} />
<path d="M52,48 Q56,56 52,60 Q48,64 44,58" fill={colors.secondary} />
{/* Head */}
<ellipse cx="32" cy="32" rx="22" ry="24" fill={colors.primary} />
{/* Eyes */}
<ellipse cx="24" cy="28" rx="6" ry="8" fill="white" />
<ellipse cx="40" cy="28" rx="6" ry="8" fill="white" />
<ellipse cx="25" cy="30" rx="3" ry="4" fill={colors.primary} />
<ellipse cx="41" cy="30" rx="3" ry="4" fill={colors.primary} />
{/* Smile */}
<path d="M24,42 Q32,48 40,42" stroke={colors.accent} strokeWidth="2" fill="none" strokeLinecap="round" />
</svg>
)
}
function HootSVG({ colors, size }: { colors: typeof AVATAR_COLORS.Hoot; size: number }) {
return (
<svg width={size} height={size} viewBox="0 0 64 64" fill="none">
{/* Ear tufts */}
<polygon points="14,8 22,24 6,20" fill={colors.primary} />
<polygon points="50,8 58,20 42,24" fill={colors.primary} />
{/* Body */}
<ellipse cx="32" cy="40" rx="20" ry="18" fill={colors.primary} />
{/* Head */}
<circle cx="32" cy="28" r="20" fill={colors.secondary} />
{/* Eye circles */}
<circle cx="24" cy="26" r="10" fill={colors.accent} />
<circle cx="40" cy="26" r="10" fill={colors.accent} />
{/* Eyes */}
<circle cx="24" cy="26" r="6" fill="white" />
<circle cx="40" cy="26" r="6" fill="white" />
<circle cx="25" cy="27" r="3" fill="#1a1a1a" />
<circle cx="41" cy="27" r="3" fill="#1a1a1a" />
{/* Beak */}
<polygon points="32,32 28,40 36,40" fill="#F97316" />
{/* Belly */}
<ellipse cx="32" cy="46" rx="10" ry="8" fill={colors.accent} />
</svg>
)
}
function BuzzSVG({ colors, size }: { colors: typeof AVATAR_COLORS.Buzz; size: number }) {
return (
<svg width={size} height={size} viewBox="0 0 64 64" fill="none">
{/* Wings */}
<ellipse cx="14" cy="32" rx="10" ry="14" fill={colors.accent} opacity="0.8" className="animate-pulse" />
<ellipse cx="50" cy="32" rx="10" ry="14" fill={colors.accent} opacity="0.8" className="animate-pulse" />
{/* Body stripes */}
<ellipse cx="32" cy="36" rx="14" ry="20" fill={colors.primary} />
<ellipse cx="32" cy="30" rx="12" ry="6" fill="#1a1a1a" />
<ellipse cx="32" cy="44" rx="12" ry="6" fill="#1a1a1a" />
{/* Head */}
<circle cx="32" cy="16" r="12" fill={colors.primary} />
{/* Antennae */}
<line x1="26" y1="8" x2="22" y2="2" stroke="#1a1a1a" strokeWidth="2" />
<line x1="38" y1="8" x2="42" y2="2" stroke="#1a1a1a" strokeWidth="2" />
<circle cx="22" cy="2" r="2" fill="#1a1a1a" />
<circle cx="42" cy="2" r="2" fill="#1a1a1a" />
{/* Eyes */}
<circle cx="28" cy="14" r="4" fill="white" />
<circle cx="36" cy="14" r="4" fill="white" />
<circle cx="29" cy="15" r="2" fill="#1a1a1a" />
<circle cx="37" cy="15" r="2" fill="#1a1a1a" />
{/* Smile */}
<path d="M28,20 Q32,24 36,20" stroke="#1a1a1a" strokeWidth="1.5" fill="none" strokeLinecap="round" />
</svg>
)
}
// Pixel - cute pixel art style character
function PixelSVG({ colors, size }: { colors: typeof AVATAR_COLORS.Pixel; size: number }) {
return (
<svg width={size} height={size} viewBox="0 0 64 64" fill="none">
{/* Blocky body */}
<rect x="20" y="28" width="24" height="28" fill={colors.primary} />
<rect x="16" y="32" width="8" height="20" fill={colors.secondary} />
<rect x="40" y="32" width="8" height="20" fill={colors.secondary} />
{/* Head */}
<rect x="16" y="8" width="32" height="24" fill={colors.primary} />
{/* Eyes */}
<rect x="20" y="14" width="8" height="8" fill="white" />
<rect x="36" y="14" width="8" height="8" fill="white" />
<rect x="24" y="16" width="4" height="4" fill="#1a1a1a" />
<rect x="38" y="16" width="4" height="4" fill="#1a1a1a" />
{/* Mouth */}
<rect x="26" y="26" width="12" height="4" fill={colors.accent} />
</svg>
)
}
// Byte - data cube character
function ByteSVG({ colors, size }: { colors: typeof AVATAR_COLORS.Byte; size: number }) {
return (
<svg width={size} height={size} viewBox="0 0 64 64" fill="none">
{/* 3D cube body */}
<polygon points="32,8 56,20 56,44 32,56 8,44 8,20" fill={colors.primary} />
<polygon points="32,8 56,20 32,32 8,20" fill={colors.secondary} />
<polygon points="32,32 56,20 56,44 32,56" fill={colors.accent} opacity="0.6" />
{/* Face */}
<circle cx="24" cy="28" r="4" fill="white" />
<circle cx="40" cy="28" r="4" fill="white" />
<circle cx="25" cy="29" r="2" fill="#1a1a1a" />
<circle cx="41" cy="29" r="2" fill="#1a1a1a" />
<path d="M26,38 Q32,42 38,38" stroke="white" strokeWidth="2" fill="none" strokeLinecap="round" />
</svg>
)
}
// Nova - star character
function NovaSVG({ colors, size }: { colors: typeof AVATAR_COLORS.Nova; size: number }) {
return (
<svg width={size} height={size} viewBox="0 0 64 64" fill="none">
{/* Star points */}
<polygon points="32,2 38,22 58,22 42,36 48,56 32,44 16,56 22,36 6,22 26,22" fill={colors.primary} />
<circle cx="32" cy="32" r="14" fill={colors.secondary} />
{/* Face */}
<circle cx="27" cy="30" r="3" fill="white" />
<circle cx="37" cy="30" r="3" fill="white" />
<circle cx="28" cy="31" r="1.5" fill="#1a1a1a" />
<circle cx="38" cy="31" r="1.5" fill="#1a1a1a" />
<path d="M28,37 Q32,40 36,37" stroke="#1a1a1a" strokeWidth="1.5" fill="none" strokeLinecap="round" />
</svg>
)
}
// Chip - circuit board character
function ChipSVG({ colors, size }: { colors: typeof AVATAR_COLORS.Chip; size: number }) {
return (
<svg width={size} height={size} viewBox="0 0 64 64" fill="none">
{/* Chip body */}
<rect x="16" y="16" width="32" height="32" rx="4" fill={colors.primary} />
{/* Pins */}
<rect x="20" y="10" width="4" height="8" fill={colors.secondary} />
<rect x="30" y="10" width="4" height="8" fill={colors.secondary} />
<rect x="40" y="10" width="4" height="8" fill={colors.secondary} />
<rect x="20" y="46" width="4" height="8" fill={colors.secondary} />
<rect x="30" y="46" width="4" height="8" fill={colors.secondary} />
<rect x="40" y="46" width="4" height="8" fill={colors.secondary} />
{/* Face */}
<circle cx="26" cy="28" r="4" fill={colors.accent} />
<circle cx="38" cy="28" r="4" fill={colors.accent} />
<circle cx="26" cy="28" r="2" fill="#1a1a1a" />
<circle cx="38" cy="28" r="2" fill="#1a1a1a" />
<rect x="26" y="38" width="12" height="3" rx="1" fill={colors.accent} />
</svg>
)
}
// Bolt - lightning character
function BoltSVG({ colors, size }: { colors: typeof AVATAR_COLORS.Bolt; size: number }) {
return (
<svg width={size} height={size} viewBox="0 0 64 64" fill="none">
{/* Lightning bolt body */}
<polygon points="36,4 20,28 30,28 24,60 48,32 36,32 44,4" fill={colors.primary} />
<polygon points="34,8 24,26 32,26 28,52 42,34 34,34 40,8" fill={colors.secondary} />
{/* Face */}
<circle cx="30" cy="30" r="3" fill="white" />
<circle cx="38" cy="26" r="3" fill="white" />
<circle cx="31" cy="31" r="1.5" fill="#1a1a1a" />
<circle cx="39" cy="27" r="1.5" fill="#1a1a1a" />
</svg>
)
}
// Dash - speedy character
function DashSVG({ colors, size }: { colors: typeof AVATAR_COLORS.Dash; size: number }) {
return (
<svg width={size} height={size} viewBox="0 0 64 64" fill="none">
{/* Speed lines */}
<rect x="4" y="28" width="12" height="3" rx="1" fill={colors.accent} opacity="0.6" />
<rect x="8" y="34" width="10" height="3" rx="1" fill={colors.accent} opacity="0.4" />
{/* Aerodynamic body */}
<ellipse cx="36" cy="32" rx="20" ry="16" fill={colors.primary} />
<ellipse cx="40" cy="32" rx="14" ry="12" fill={colors.secondary} />
{/* Face */}
<circle cx="38" cy="28" r="4" fill="white" />
<circle cx="48" cy="28" r="4" fill="white" />
<circle cx="39" cy="29" r="2" fill="#1a1a1a" />
<circle cx="49" cy="29" r="2" fill="#1a1a1a" />
<path d="M40,36 Q44,39 48,36" stroke="#1a1a1a" strokeWidth="1.5" fill="none" strokeLinecap="round" />
</svg>
)
}
// Zap - electric orb
function ZapSVG({ colors, size }: { colors: typeof AVATAR_COLORS.Zap; size: number }) {
return (
<svg width={size} height={size} viewBox="0 0 64 64" fill="none">
{/* Electric sparks */}
<path d="M12,32 L20,28 L16,32 L22,30" stroke={colors.secondary} strokeWidth="2" className="animate-pulse" />
<path d="M52,32 L44,28 L48,32 L42,30" stroke={colors.secondary} strokeWidth="2" className="animate-pulse" />
{/* Orb */}
<circle cx="32" cy="32" r="18" fill={colors.primary} />
<circle cx="32" cy="32" r="14" fill={colors.secondary} />
{/* Face */}
<circle cx="26" cy="30" r="4" fill="white" />
<circle cx="38" cy="30" r="4" fill="white" />
<circle cx="27" cy="31" r="2" fill={colors.primary} />
<circle cx="39" cy="31" r="2" fill={colors.primary} />
<path d="M28,40 Q32,44 36,40" stroke="white" strokeWidth="2" fill="none" strokeLinecap="round" />
</svg>
)
}
// Gizmo - gear character
function GizmoSVG({ colors, size }: { colors: typeof AVATAR_COLORS.Gizmo; size: number }) {
return (
<svg width={size} height={size} viewBox="0 0 64 64" fill="none">
{/* Gear teeth */}
<rect x="28" y="4" width="8" height="8" fill={colors.primary} />
<rect x="28" y="52" width="8" height="8" fill={colors.primary} />
<rect x="4" y="28" width="8" height="8" fill={colors.primary} />
<rect x="52" y="28" width="8" height="8" fill={colors.primary} />
{/* Gear body */}
<circle cx="32" cy="32" r="20" fill={colors.primary} />
<circle cx="32" cy="32" r="14" fill={colors.secondary} />
{/* Face */}
<circle cx="26" cy="30" r="4" fill="white" />
<circle cx="38" cy="30" r="4" fill="white" />
<circle cx="27" cy="31" r="2" fill="#1a1a1a" />
<circle cx="39" cy="31" r="2" fill="#1a1a1a" />
<path d="M28,40 Q32,43 36,40" stroke="#1a1a1a" strokeWidth="2" fill="none" strokeLinecap="round" />
</svg>
)
}
// Turbo - rocket character
function TurboSVG({ colors, size }: { colors: typeof AVATAR_COLORS.Turbo; size: number }) {
return (
<svg width={size} height={size} viewBox="0 0 64 64" fill="none">
{/* Flames */}
<ellipse cx="32" cy="58" rx="8" ry="6" fill="#FBBF24" className="animate-pulse" />
<ellipse cx="32" cy="56" rx="5" ry="4" fill="#FCD34D" />
{/* Rocket body */}
<ellipse cx="32" cy="32" rx="14" ry="24" fill={colors.primary} />
{/* Nose cone */}
<ellipse cx="32" cy="12" rx="8" ry="10" fill={colors.secondary} />
{/* Fins */}
<polygon points="18,44 10,56 18,52" fill={colors.secondary} />
<polygon points="46,44 54,56 46,52" fill={colors.secondary} />
{/* Window/Face */}
<circle cx="32" cy="28" r="8" fill={colors.accent} />
<circle cx="29" cy="27" r="2" fill="#1a1a1a" />
<circle cx="35" cy="27" r="2" fill="#1a1a1a" />
<path d="M29,32 Q32,34 35,32" stroke="#1a1a1a" strokeWidth="1" fill="none" />
</svg>
)
}
// Blip - radar dot character
function BlipSVG({ colors, size }: { colors: typeof AVATAR_COLORS.Blip; size: number }) {
return (
<svg width={size} height={size} viewBox="0 0 64 64" fill="none">
{/* Radar rings */}
<circle cx="32" cy="32" r="28" stroke={colors.accent} strokeWidth="2" fill="none" opacity="0.3" />
<circle cx="32" cy="32" r="22" stroke={colors.accent} strokeWidth="2" fill="none" opacity="0.5" />
{/* Main dot */}
<circle cx="32" cy="32" r="14" fill={colors.primary} />
<circle cx="32" cy="32" r="10" fill={colors.secondary} />
{/* Face */}
<circle cx="28" cy="30" r="3" fill="white" />
<circle cx="36" cy="30" r="3" fill="white" />
<circle cx="29" cy="31" r="1.5" fill="#1a1a1a" />
<circle cx="37" cy="31" r="1.5" fill="#1a1a1a" />
<path d="M29,37 Q32,40 35,37" stroke="white" strokeWidth="1.5" fill="none" strokeLinecap="round" />
</svg>
)
}
// Neon - glowing character
function NeonSVG({ colors, size }: { colors: typeof AVATAR_COLORS.Neon; size: number }) {
return (
<svg width={size} height={size} viewBox="0 0 64 64" fill="none">
{/* Glow effect */}
<circle cx="32" cy="32" r="26" fill={colors.accent} opacity="0.3" />
<circle cx="32" cy="32" r="22" fill={colors.accent} opacity="0.5" />
{/* Body */}
<circle cx="32" cy="32" r="18" fill={colors.primary} />
{/* Inner glow */}
<circle cx="32" cy="32" r="12" fill={colors.secondary} />
{/* Face */}
<circle cx="27" cy="30" r="4" fill="white" />
<circle cx="37" cy="30" r="4" fill="white" />
<circle cx="28" cy="31" r="2" fill={colors.primary} />
<circle cx="38" cy="31" r="2" fill={colors.primary} />
<path d="M28,38 Q32,42 36,38" stroke="white" strokeWidth="2" fill="none" strokeLinecap="round" />
</svg>
)
}
// Widget - UI component character
function WidgetSVG({ colors, size }: { colors: typeof AVATAR_COLORS.Widget; size: number }) {
return (
<svg width={size} height={size} viewBox="0 0 64 64" fill="none">
{/* Window frame */}
<rect x="8" y="12" width="48" height="40" rx="4" fill={colors.primary} />
{/* Title bar */}
<rect x="8" y="12" width="48" height="10" rx="4" fill={colors.secondary} />
<circle cx="16" cy="17" r="2" fill="#EF4444" />
<circle cx="24" cy="17" r="2" fill="#FBBF24" />
<circle cx="32" cy="17" r="2" fill="#22C55E" />
{/* Content area / Face */}
<rect x="12" y="26" width="40" height="22" rx="2" fill={colors.accent} />
<circle cx="24" cy="34" r="4" fill="white" />
<circle cx="40" cy="34" r="4" fill="white" />
<circle cx="25" cy="35" r="2" fill={colors.primary} />
<circle cx="41" cy="35" r="2" fill={colors.primary} />
<rect x="28" y="42" width="8" height="3" rx="1" fill={colors.primary} />
</svg>
)
}
// Zippy - fast bunny-like character
function ZippySVG({ colors, size }: { colors: typeof AVATAR_COLORS.Zippy; size: number }) {
return (
<svg width={size} height={size} viewBox="0 0 64 64" fill="none">
{/* Ears */}
<ellipse cx="22" cy="14" rx="6" ry="14" fill={colors.primary} />
<ellipse cx="42" cy="14" rx="6" ry="14" fill={colors.primary} />
<ellipse cx="22" cy="14" rx="3" ry="10" fill={colors.accent} />
<ellipse cx="42" cy="14" rx="3" ry="10" fill={colors.accent} />
{/* Head */}
<circle cx="32" cy="38" r="20" fill={colors.primary} />
{/* Face */}
<circle cx="24" cy="34" r="5" fill="white" />
<circle cx="40" cy="34" r="5" fill="white" />
<circle cx="25" cy="35" r="2.5" fill="#1a1a1a" />
<circle cx="41" cy="35" r="2.5" fill="#1a1a1a" />
{/* Nose and mouth */}
<ellipse cx="32" cy="44" rx="3" ry="2" fill={colors.secondary} />
<path d="M32,46 L32,50 M28,52 Q32,56 36,52" stroke="#1a1a1a" strokeWidth="1.5" fill="none" />
</svg>
)
}
// Quirk - question mark character
function QuirkSVG({ colors, size }: { colors: typeof AVATAR_COLORS.Quirk; size: number }) {
return (
<svg width={size} height={size} viewBox="0 0 64 64" fill="none">
{/* Question mark body */}
<path d="M24,20 Q24,8 32,8 Q44,8 44,20 Q44,28 32,32 L32,40"
stroke={colors.primary} strokeWidth="8" fill="none" strokeLinecap="round" />
<circle cx="32" cy="52" r="6" fill={colors.primary} />
{/* Face on the dot */}
<circle cx="29" cy="51" r="1.5" fill="white" />
<circle cx="35" cy="51" r="1.5" fill="white" />
<circle cx="29" cy="51" r="0.75" fill="#1a1a1a" />
<circle cx="35" cy="51" r="0.75" fill="#1a1a1a" />
{/* Decorative swirl */}
<circle cx="32" cy="20" r="4" fill={colors.secondary} />
</svg>
)
}
// Flux - flowing wave character
function FluxSVG({ colors, size }: { colors: typeof AVATAR_COLORS.Flux; size: number }) {
return (
<svg width={size} height={size} viewBox="0 0 64 64" fill="none">
{/* Wave body */}
<path d="M8,32 Q16,16 32,32 Q48,48 56,32" stroke={colors.primary} strokeWidth="16" fill="none" strokeLinecap="round" />
<path d="M8,32 Q16,16 32,32 Q48,48 56,32" stroke={colors.secondary} strokeWidth="10" fill="none" strokeLinecap="round" />
{/* Face */}
<circle cx="28" cy="28" r="4" fill="white" />
<circle cx="40" cy="36" r="4" fill="white" />
<circle cx="29" cy="29" r="2" fill="#1a1a1a" />
<circle cx="41" cy="37" r="2" fill="#1a1a1a" />
{/* Sparkles */}
<circle cx="16" cy="24" r="2" fill={colors.accent} className="animate-pulse" />
<circle cx="48" cy="40" r="2" fill={colors.accent} className="animate-pulse" />
</svg>
)
}
// Unknown agent fallback - simple question mark icon
function UnknownSVG({ colors, size }: { colors: typeof UNKNOWN_COLORS; size: number }) {
return (
<svg width={size} height={size} viewBox="0 0 64 64" fill="none" xmlns="http://www.w3.org/2000/svg">
{/* Circle background */}
<circle cx="32" cy="32" r="28" fill={colors.primary} />
<circle cx="32" cy="32" r="24" fill={colors.secondary} />
{/* Question mark */}
<text x="32" y="44" textAnchor="middle" fontSize="32" fontWeight="bold" fill="white">?</text>
</svg>
)
}
const MASCOT_SVGS: Record<AgentMascot, typeof SparkSVG> = {
// Original 5
Spark: SparkSVG,
Fizz: FizzSVG,
Octo: OctoSVG,
Hoot: HootSVG,
Buzz: BuzzSVG,
// Tech-inspired
Pixel: PixelSVG,
Byte: ByteSVG,
Nova: NovaSVG,
Chip: ChipSVG,
Bolt: BoltSVG,
// Energetic
Dash: DashSVG,
Zap: ZapSVG,
Gizmo: GizmoSVG,
Turbo: TurboSVG,
Blip: BlipSVG,
// Playful
Neon: NeonSVG,
Widget: WidgetSVG,
Zippy: ZippySVG,
Quirk: QuirkSVG,
Flux: FluxSVG,
}
// Animation classes based on state
function getStateAnimation(state: AgentState): string {
switch (state) {
@@ -581,7 +84,7 @@ export function AgentAvatar({ name, state, size = 'md', showName = false }: Agen
const isUnknown = name === 'Unknown'
const colors = isUnknown ? UNKNOWN_COLORS : AVATAR_COLORS[name]
const { svg: svgSize, font } = SIZES[size]
const SvgComponent = isUnknown ? UnknownSVG : MASCOT_SVGS[name]
const SvgComponent = isUnknown ? UnknownMascotSVG : MASCOT_SVGS[name]
const stateDesc = getStateDescription(state)
const ariaLabel = `Agent ${name} is ${stateDesc}`