Files
BMAD-METHOD/expansion-packs/bmad-godot-game-dev/workflows/game-dev-greenfield.yaml
sjennings f20d572216 Godot Game Dev expansion pack for BMAD (#532)
* Godot Game Dev expansion pack for BMAD

* Workflow changes

* Workflow changes

* Fixing config.yaml, editing README.md to indicate correct workflow

* Fixing references to config.yaml, adding missing QA review to game-dev agent

* More game story creation fixes

* More game story creation fixes

* Adding built web agent file

* - Adding ability for QA agent to have preloaded context files similar to Dev agent.
- Fixing stray Unity references in game-architecture-tmpl.yaml

---------

Co-authored-by: Brian <bmadcode@gmail.com>
2025-09-06 13:49:21 -05:00

246 lines
9.9 KiB
YAML

workflow:
id: godot-game-dev-greenfield
name: Godot Game Development - Greenfield Project
description: Specialized workflow for creating games from concept to implementation using Godot Engine 4.x with GDScript and C#. Guides teams through Godot-specific design patterns, node-based architecture, scene composition, signal systems, and resource management. Emphasizes Godot's unique features like AnimationTree, shader language, and built-in physics while maintaining 60+ FPS performance targets.
type: greenfield
project_types:
- godot-2d-game
- godot-3d-game
- godot-mobile-game
- godot-web-export
- godot-vr-game
- godot-multiplayer-game
sequence:
- agent: game-designer
creates: project-brief.md
optional_steps:
- godot_genre_analysis
- godot_asset_store_research
- target_platform_capabilities
notes: "Define game concept with Godot's strengths in mind (2D pixel-perfect, procedural generation, shader effects). Consider Godot's export targets and platform-specific features. SAVE OUTPUT: Copy final project-brief.md to your project's docs/design/ folder."
- agent: game-designer
creates: game-design-doc.md
requires: project-brief.md
optional_steps:
- godot_node_system_planning
- scene_hierarchy_design
- input_map_configuration
notes: "Create Godot-specific GDD defining node hierarchies, scene transitions, input actions, and resource preloading strategies. Map mechanics to Godot's built-in nodes (Area2D, CharacterBody2D, RigidBody2D). SAVE OUTPUT: Copy final game-design-doc.md to your project's docs/design/ folder."
- agent: game-designer
creates: level-design-doc.md (optional)
requires: game-design-doc.md
optional_steps:
- tilemap_system_design
- scene_instancing_strategy
- godot_room_system_planning
notes: "OPTIONAL BUT RECOMMENDED: Design levels using Godot's TileMap, GridMap, or modular scene approach. Define scene instancing patterns, resource groups, and level streaming strategy. SAVE OUTPUT: Copy final level-design-doc.md to your project's docs/design/ folder."
- agent: game-pm
creates: prd.md
requires:
- project-brief.md
- game-design-doc.md
notes: "Creates PRD from project brief using game-prd-tmpl. SAVE OUTPUT: Copy final prd.md to your project's docs/ folder."
- agent: game-architect
creates: architecture.md
requires:
- game-design-doc.md
- prd.md
optional_steps:
- godot_autoload_architecture
- signal_bus_design
- resource_loading_strategy
- gdextension_evaluation
notes: "Design Godot-specific architecture: autoload singletons, signal bus patterns, scene tree organization, resource loading (preload vs load), and GDScript/C#/GDExtension strategy. Define custom nodes, resources, and editor tools. SAVE OUTPUT: Copy final architecture.md to your project's docs/architecture/ folder."
- agent: game-pm
updates: prd.md (if needed)
requires: architecture.md
condition: architecture_suggests_prd_changes
notes: "If game-architect suggests story changes, update PRD and re-export the complete unredacted prd.md to docs/ folder."
- agent: game-po
validates: all_artifacts
uses: po-master-checklist
notes: "Validates all documents for consistency and completeness. May require updates to any document."
- agent: various
updates: any_flagged_documents
condition: po_checklist_issues
notes: "If game-po finds issues, return to relevant agent to fix and re-export updated documents to docs/ folder."
- project_setup_guidance:
action: initialize_godot_project
notes: "Create Godot 4.x project with proper folder structure: scenes/, scripts/, resources/, shaders/, addons/. Configure project settings: rendering (Forward+/Mobile), physics tick rate, input map, autoloads. Install GUT for GDScript testing, configure export presets for target platforms."
- agent: game-po
action: shard_documents
creates: sharded_docs
requires: all_artifacts_in_project
notes: |
Shard documents for IDE development:
- Option A: Use PO agent to shard: @game-po then ask to shard docs/prd.md
- Option B: Manual: Drag shard-doc task + docs/prd.md into chat
- Creates docs/prd/ and docs/architecture/ folders with sharded content
- agent: game-sm
action: create_story
creates: story.md
requires: sharded_docs
repeats: for_each_epic
notes: |
Story creation cycle:
- SM Agent (New Chat): @game-sm → *create
- Creates next story from sharded docs
- Story starts in "Draft" status
- agent: game-qa
action: test_design
updates: story.md
requires: story.md
optional: true
condition: user_wants_test_design
notes: |
OPTIONAL: Design tests for draft story
- Analyze story for possible risks
- Create tests to mitigate those risks
- agent: game-po
action: review_draft_story
updates: story.md
requires: story.md
optional: true
condition: user_wants_story_review
notes: |
OPTIONAL: Review and approve draft story
- Review story completeness and alignment
- Update story status: Draft → Approved
- agent: game-dev
action: implement_story
creates: implementation_files
requires: story.md
notes: |
Dev Agent (New Chat): @game-dev
- Implements approved story
- Updates File List with all changes
- Marks story as "Review" when complete
- agent: game-qa
action: review_implementation
updates: implementation_files
requires: implementation_files
optional: true
notes: |
OPTIONAL: QA Agent (New Chat): @qa → review-story
- Senior dev review with refactoring ability
- Fixes small issues directly
- Leaves checklist for remaining items
- Updates story status (Review → Done or stays Review)
- agent: game-dev
action: address_qa_feedback
updates: implementation_files
condition: qa_left_unchecked_items
notes: |
If QA left unchecked items:
- Dev Agent (New Chat): Address remaining items
- Return to QA for final approval
- repeat_development_cycle: ""
action: continue_for_all_stories
notes: |
Repeat story cycle (SM → Dev → QA) for all epic stories
Continue until all stories in PRD are complete
- agent: game-po
action: epic_retrospective
creates: epic-retrospective.md
condition: epic_complete
optional: true
notes: |
OPTIONAL: After epic completion
- NOTE: epic-retrospective task coming soon
- Validate epic was completed correctly
- Document learnings and improvements
- workflow_end: ""
action: project_complete
notes: |
All stories implemented and reviewed!
Project development phase complete.
Reference: {root}/data/bmad-kb.md#IDE Development Workflow
flow_diagram: |
```mermaid
graph TD
A[Start: Greenfield Project] --> B[game-designer: project-brief.md]
B --> C[game-pm: prd.md]
C --> D[game-architect: architecture.md]
D --> E{Architecture suggests PRD changes?}
E -->|Yes| F[game-pm: update prd.md]
E-->|No| G[game-po: validate all artifacts]
F--> G
G --> I{game-po finds issues?}
I -->|Yes| J[Return to relevant agent for fixes]
I -->|No| K[game-po: shard documents]
J --> H
K --> L[game-sm: create story]
L --> M{Review draft story?}
M -->|Yes| N[game-po: review & approve story]
M -->|No| O[game-dev: implement story]
N --> O
O --> P{QA review?}
P -->|Yes| Q[game-qa: review implementation]
P -->|No| R{More stories?}
Q --> S{QA found issues?}
S -->|Yes| T[game-dev: address QA feedback]
S -->|No| R
T --> Q
R -->|Yes| L
R -->|No| U{Epic retrospective?}
U -->|Yes| V[game-po: epic retrospective]
U -->|No| W[Project Complete]
V --> W
B -.-> B1[Optional: brainstorming]
B -.-> B2[Optional: market research]
C -.-> C1[Optional: user research]
F -.-> D1[Optional: technical research]
style W fill:#90EE90
style K fill:#ADD8E6
style L fill:#ADD8E6
style O fill:#ADD8E6
style B fill:#FFE4B5
style C fill:#FFE4B5
style D fill:#FFE4B5
style E fill:#FFE4B5
style N fill:#F0E68C
style Q fill:#F0E68C
style V fill:#F0E68C
```
decision_guidance:
when_to_use:
- Building complex Godot games with multiple scenes
- Implementing networked multiplayer with Godot's high-level API
- Complex feature requirements
- Need comprehensive documentation
- Long-term maintenance expected
handoff_prompts:
analyst_to_pm: "Project brief is complete. Save it as docs/project-brief.md in your project, then create the PRD."
pm_to_ux: "PRD is ready. Save it as docs/prd.md in your project, then create the UI/UX specification."
ux_to_architect: "UI/UX spec complete. Save it as docs/front-end-spec.md in your project, then create the fullstack architecture."
architect_review: "Architecture complete. Save it as docs/architecture.md. Do you suggest any changes to the PRD stories or need new stories added?"
architect_to_pm: "Please update the PRD with the suggested story changes, then re-export the complete prd.md to docs/."
updated_to_po: "All documents ready in docs/ folder. Please validate all artifacts for consistency."
po_issues: "PO found issues with [document]. Please return to [agent] to fix and re-save the updated document."
complete: "All planning artifacts validated and saved in docs/ folder. Move to IDE environment to begin development."