Files
BMAD-METHOD/expansion-packs/bmad-godot-game-dev/templates/market-research-tmpl.yaml
sjennings f20d572216 Godot Game Dev expansion pack for BMAD (#532)
* Godot Game Dev expansion pack for BMAD

* Workflow changes

* Workflow changes

* Fixing config.yaml, editing README.md to indicate correct workflow

* Fixing references to config.yaml, adding missing QA review to game-dev agent

* More game story creation fixes

* More game story creation fixes

* Adding built web agent file

* - Adding ability for QA agent to have preloaded context files similar to Dev agent.
- Fixing stray Unity references in game-architecture-tmpl.yaml

---------

Co-authored-by: Brian <bmadcode@gmail.com>
2025-09-06 13:49:21 -05:00

419 lines
17 KiB
YAML

template:
id: game-market-research-template-v3
name: Game Market Research Report
version: 3.0
output:
format: markdown
filename: docs/game-market-research.md
title: "Game Market Research Report: {{game_title}}"
workflow:
mode: interactive
elicitation: advanced-elicitation
custom_elicitation:
title: "Game Market Research Elicitation Actions"
options:
- "Expand platform market analysis (PC, Console, Mobile)"
- "Deep dive into a specific player demographic"
- "Analyze genre trends and player preferences"
- "Compare to successful games in similar genre"
- "Analyze monetization models (F2P, Premium, Hybrid)"
- "Explore cross-platform opportunities"
- "Evaluate streaming and content creator potential"
- "Assess esports and competitive gaming potential"
- "Analyze seasonal and regional market variations"
- "Proceed to next section"
sections:
- id: executive-summary
title: Executive Summary
instruction: Provide a high-level overview of key findings, target platforms, player demographics, monetization opportunities, and launch strategy recommendations. Write this section LAST after completing all other sections.
- id: research-objectives
title: Research Objectives & Methodology
instruction: This template guides the creation of a comprehensive game market research report. Begin by understanding target platforms, player demographics, genre positioning, and monetization strategies. Consider both direct competitors and substitute entertainment options.
sections:
- id: objectives
title: Research Objectives
instruction: |
List the primary objectives of this game market research:
- Target platform selection (PC/Console/Mobile/Cross-platform)
- Genre positioning and differentiation
- Player demographic identification
- Monetization model selection
- Launch timing and strategy
- Marketing channel prioritization
- id: methodology
title: Research Methodology
instruction: |
Describe the research approach:
- Data sources used (primary/secondary)
- Analysis frameworks applied
- Data collection timeframe
- Limitations and assumptions
- id: market-overview
title: Market Overview
sections:
- id: market-definition
title: Game Market Definition
instruction: |
Define the game market being analyzed:
- Genre and sub-genre classification
- Platform scope (PC/Steam, Console/PS5/Xbox, Mobile/iOS/Android)
- Geographic regions (NA, EU, Asia, Global)
- Player segments (Casual, Core, Hardcore)
- Age ratings and content restrictions
- id: market-size-growth
title: Game Market Size & Growth
instruction: |
Calculate market opportunity for the game. Consider:
- Global games market size by platform
- Genre-specific market share
- Regional market variations
- Seasonal trends (launch windows)
- Digital vs physical distribution
sections:
- id: tam
title: Total Addressable Market (TAM)
instruction: |
Calculate total game market opportunity:
- Platform market size (PC: $X, Console: $Y, Mobile: $Z)
- Genre market share (e.g., RPG: 15% of total)
- Geographic reach potential
- id: sam
title: Serviceable Addressable Market (SAM)
instruction: |
Define reachable market based on:
- Target platforms and distribution channels
- Language localization plans
- Age rating restrictions
- Technical requirements (minimum specs)
- id: som
title: Serviceable Obtainable Market (SOM)
instruction: |
Realistic capture estimates:
- Launch year projections
- Marketing budget constraints
- Competition intensity in genre
- Platform holder relationships
- id: market-trends
title: Gaming Industry Trends & Drivers
instruction: Analyze key trends shaping the gaming market including technology, player behavior, and business models
sections:
- id: key-trends
title: Key Gaming Trends
instruction: |
Identify 5-7 major gaming trends:
- Platform shifts (PC gaming growth, mobile dominance)
- Genre popularity cycles (Battle Royale, Roguelike, etc.)
- Monetization evolution (Battle Pass, NFTs, Subscriptions)
- Social/Streaming integration (Twitch, YouTube Gaming)
- Cross-platform play adoption
- Cloud gaming emergence
- VR/AR market development
- id: growth-drivers
title: Growth Drivers
instruction: |
Gaming market growth factors:
- Expanding player demographics
- Improved internet infrastructure
- Mobile device penetration
- Esports and streaming culture
- Social gaming trends
- Pandemic-driven adoption
- id: market-inhibitors
title: Market Inhibitors
instruction: |
Factors constraining growth:
- Market saturation in genres
- Rising development costs
- Platform holder fees (30% cut)
- Regulatory challenges (loot boxes, age ratings)
- Discovery challenges (Steam has 50k+ games)
- Player time constraints
- id: player-analysis
title: Player Analysis
sections:
- id: player-segments
title: Target Player Segments
instruction: For each player segment, create detailed profiles including demographics, play patterns, platform preferences, and spending behavior
repeatable: true
sections:
- id: segment
title: "Player Segment {{segment_number}}: {{segment_name}}"
template: |
- **Description:** {{player_type_overview}}
- **Size:** {{number_of_players_market_value}}
- **Demographics:** {{age_gender_location}}
- **Play Patterns:** {{hours_per_week_session_length}}
- **Platform Preference:** {{PC_console_mobile}}
- **Genre Preferences:** {{favorite_genres}}
- **Spending Behavior:** {{F2P_premium_whale_status}}
- **Social Behavior:** {{solo_coop_competitive}}
- id: player-motivations
title: Player Motivation Analysis
instruction: Understand why players engage with games using Bartle's taxonomy and SDT
sections:
- id: achievement-motivated
title: Achievers
instruction: Players who seek mastery, completion, high scores
- id: social-motivated
title: Socializers
instruction: Players who value interaction, community, cooperation
- id: exploration-motivated
title: Explorers
instruction: Players who enjoy discovery, lore, secrets
- id: competition-motivated
title: Killers/Competitors
instruction: Players who seek dominance, PvP, rankings
- id: player-journey
title: Player Journey Mapping
instruction: Map the player lifecycle from discovery to advocacy
template: |
For primary player segment:
1. **Discovery:** {{streamers_ads_friends_app_stores}}
2. **Evaluation:** {{reviews_gameplay_videos_demos}}
3. **Acquisition:** {{purchase_download_game_pass}}
4. **Onboarding:** {{tutorial_difficulty_curve}}
5. **Engagement:** {{core_loop_progression_social}}
6. **Retention:** {{updates_seasons_events}}
7. **Monetization:** {{DLC_MTX_battle_pass}}
8. **Advocacy:** {{streaming_reviews_word_of_mouth}}
- id: competitive-landscape
title: Game Competitive Landscape
sections:
- id: genre-competition
title: Genre Competition Analysis
instruction: |
Analyze the competitive environment:
- Direct genre competitors
- Substitute entertainment (other genres, media)
- Platform exclusives impact
- Indie vs AAA dynamics
- Release window competition
- id: competitor-analysis
title: Direct Competitor Analysis
instruction: |
For top 5-10 competing games:
- Game title and developer/publisher
- Platform availability
- Launch date and lifecycle stage
- Player count/sales estimates
- Metacritic/Steam reviews
- Monetization model
- Content update cadence
- Community size and engagement
- id: competitive-positioning
title: Competitive Positioning
instruction: |
Analyze positioning strategies:
- Unique gameplay mechanics
- Art style differentiation
- Narrative/IP strength
- Technical innovation (graphics, physics)
- Community features
- Monetization fairness
- Platform optimization
- id: gaming-industry-analysis
title: Gaming Industry Analysis
sections:
- id: gaming-five-forces
title: Gaming Industry Five Forces
instruction: Analyze forces specific to game development
sections:
- id: platform-power
title: "Platform Holder Power: {{power_level}}"
template: |
- Steam/Epic/Console manufacturers control
- 30% revenue share standard
- Certification requirements
- Featured placement influence
- id: player-power
title: "Player Power: {{power_level}}"
template: |
- Abundant game choices
- Review bombing capability
- Refund policies
- Community influence
- id: genre-rivalry
title: "Genre Competition: {{intensity_level}}"
template: |
- Number of similar games
- Release timing conflicts
- Marketing spend requirements
- Talent competition
- id: entry-barriers
title: "Barriers to Entry: {{barrier_level}}"
template: |
- Development costs
- Technical expertise requirements
- Marketing/visibility challenges
- Platform relationships
- id: entertainment-substitutes
title: "Entertainment Alternatives: {{threat_level}}"
template: |
- Other game genres
- Streaming services
- Social media
- Traditional entertainment
- id: genre-lifecycle
title: Genre Lifecycle Stage
instruction: |
Identify where your game genre is in its lifecycle:
- Emerging (new mechanics, small audience)
- Growth (expanding player base, innovation)
- Mature (established conventions, large market)
- Decline (decreasing interest, oversaturation)
- Revival potential (nostalgia, modernization)
- id: opportunity-assessment
title: Game Market Opportunity Assessment
sections:
- id: market-opportunities
title: Game Market Opportunities
instruction: Identify specific opportunities in the gaming market
repeatable: true
sections:
- id: opportunity
title: "Opportunity {{opportunity_number}}: {{name}}"
template: |
- **Description:** {{opportunity_description}}
- **Market Size:** {{player_base_revenue_potential}}
- **Platform Focus:** {{PC_console_mobile}}
- **Development Requirements:** {{time_budget_team}}
- **Technical Requirements:** {{engine_tools_infrastructure}}
- **Marketing Requirements:** {{budget_channels_influencers}}
- **Risks:** {{competition_timing_execution}}
- id: strategic-recommendations
title: Game Launch Strategic Recommendations
sections:
- id: go-to-market
title: Game Go-to-Market Strategy
instruction: |
Recommend game launch approach:
- Platform launch sequence (PC first, console later, etc.)
- Early Access vs Full Release
- Geographic rollout (soft launch regions)
- Marketing campaign timing
- Influencer/streamer strategy
- Community building approach
- Steam wishlist campaign
- id: monetization-strategy
title: Monetization Strategy
instruction: |
Based on player analysis and genre standards:
- Business model (Premium, F2P, Freemium, Subscription)
- Price points ($19.99, $39.99, $59.99)
- DLC/Season Pass strategy
- Microtransaction approach (cosmetic only, P2W, etc.)
- Battle Pass potential
- Platform fees consideration (30% cut)
- id: risk-mitigation
title: Game Development Risk Mitigation
instruction: |
Key game industry risks and mitigation:
- Launch window competition (AAA releases)
- Platform certification delays
- Streamer/influencer reception
- Review bombing potential
- Server/online infrastructure
- Post-launch content pipeline
- Community management needs
- Regulatory (ESRB, PEGI, loot boxes)
- id: platform-analysis
title: Platform-Specific Analysis
sections:
- id: platform-comparison
title: Platform Comparison
template: |
| Platform | Market Size | Competition | Dev Cost | Revenue Share |
|----------|------------|-------------|----------|---------------|
| Steam/PC | {{size}} | {{competition}} | {{cost}} | 30% |
| PlayStation | {{size}} | {{competition}} | {{cost}} | 30% |
| Xbox | {{size}} | {{competition}} | {{cost}} | 30% |
| Nintendo | {{size}} | {{competition}} | {{cost}} | 30% |
| iOS | {{size}} | {{competition}} | {{cost}} | 30% |
| Android | {{size}} | {{competition}} | {{cost}} | 30% |
- id: distribution-channels
title: Distribution Channel Analysis
template: |
**Digital Storefronts:**
- Steam: {{pros_cons_requirements}}
- Epic Games Store: {{12_percent_exclusivity}}
- GOG: {{DRM_free_considerations}}
- Itch.io: {{indie_friendly_revenue_share}}
- Platform stores: {{certification_requirements}}
**Subscription Services:**
- Game Pass: {{opportunity_requirements}}
- PlayStation Plus: {{tier_considerations}}
- Apple Arcade: {{exclusive_requirements}}
- id: marketing-channels
title: Game Marketing Channel Analysis
sections:
- id: channel-effectiveness
title: Marketing Channel Effectiveness
template: |
**Organic Channels:**
- Steam Discovery: {{algorithm_factors}}
- Platform Features: {{visibility_opportunities}}
- Word of Mouth: {{virality_potential}}
**Paid Channels:**
- Digital Ads: {{ROI_targeting_options}}
- Influencer Partnerships: {{cost_reach_engagement}}
- Gaming Media: {{PR_review_coverage}}
**Community Channels:**
- Discord: {{community_building}}
- Reddit: {{subreddit_engagement}}
- Social Media: {{platform_specific_strategies}}
- id: content-creator-strategy
title: Content Creator & Streaming Strategy
template: |
**Streaming Platforms:**
- Twitch: {{viewer_demographics_peak_times}}
- YouTube Gaming: {{long_form_content}}
- TikTok: {{viral_clips_potential}}
**Creator Engagement:**
- Early access keys: {{timing_selection}}
- Creator programs: {{incentives_support}}
- Stream-friendly features: {{built_in_tools}}
- id: appendices
title: Appendices
sections:
- id: data-sources
title: A. Data Sources
instruction: |
Game industry sources:
- Newzoo reports
- SteamSpy/SteamDB data
- App Annie/Sensor Tower mobile data
- NPD/GfK/GSD sales data
- Platform holder reports
- id: genre-benchmarks
title: B. Genre Success Benchmarks
instruction: |
Success metrics by genre:
- Sales thresholds
- Player retention rates
- Monetization benchmarks
- Review score correlations
- id: seasonal-analysis
title: C. Seasonal & Event Analysis
instruction: |
Release timing considerations:
- Holiday seasons
- Steam sales events
- Competition calendar
- Platform holder promotions