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BMAD-METHOD/expansion-packs/bmad-2d-unity-game-dev/templates/game-brief-tmpl.yaml

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YAML

template:
id: game-brief-template-v3
name: Game Brief
version: 3.0
output:
format: markdown
filename: docs/game-brief.md
title: "{{game_title}} Game Brief"
workflow:
mode: interactive
sections:
- id: initial-setup
instruction: |
This template creates a comprehensive game brief that serves as the foundation for all subsequent game development work. The brief should capture the essential vision, scope, and requirements needed to create a detailed Game Design Document.
This brief is typically created early in the ideation process, often after brainstorming sessions, to crystallize the game concept before moving into detailed design.
- id: game-vision
title: Game Vision
instruction: Establish the core vision and identity of the game. Present each subsection and gather user feedback before proceeding.
sections:
- id: core-concept
title: Core Concept
instruction: 2-3 sentences that clearly capture what the game is and why it will be compelling to players
- id: elevator-pitch
title: Elevator Pitch
instruction: Single sentence that captures the essence of the game in a memorable way
template: |
**"{{game_description_in_one_sentence}}"**
- id: vision-statement
title: Vision Statement
instruction: Inspirational statement about what the game will achieve for players and why it matters
- id: target-market
title: Target Market
instruction: Define the audience and market context. Apply `tasks#advanced-elicitation` after presenting this section.
sections:
- id: primary-audience
title: Primary Audience
template: |
**Demographics:** {{age_range}}, {{platform_preference}}, {{gaming_experience}}
**Psychographics:** {{interests}}, {{motivations}}, {{play_patterns}}
**Gaming Preferences:** {{preferred_genres}}, {{session_length}}, {{difficulty_preference}}
- id: secondary-audiences
title: Secondary Audiences
template: |
**Audience 2:** {{description}}
**Audience 3:** {{description}}
- id: market-context
title: Market Context
template: |
**Genre:** {{primary_genre}} / {{secondary_genre}}
**Platform Strategy:** {{platform_focus}}
**Competitive Positioning:** {{differentiation_statement}}
- id: game-fundamentals
title: Game Fundamentals
instruction: Define the core gameplay elements. Each subsection should be specific enough to guide detailed design work.
sections:
- id: core-gameplay-pillars
title: Core Gameplay Pillars
instruction: 3-5 fundamental principles that guide all design decisions
type: numbered-list
template: |
**{{pillar_name}}** - {{description_and_rationale}}
- id: primary-mechanics
title: Primary Mechanics
instruction: List the 3-5 most important gameplay mechanics that define the player experience
repeatable: true
template: |
**Core Mechanic: {{mechanic_name}}**
- **Description:** {{how_it_works}}
- **Player Value:** {{why_its_fun}}
- **Implementation Scope:** {{complexity_estimate}}
- id: player-experience-goals
title: Player Experience Goals
instruction: Define what emotions and experiences the game should create for players
template: |
**Primary Experience:** {{main_emotional_goal}}
**Secondary Experiences:** {{supporting_emotional_goals}}
**Engagement Pattern:** {{how_player_engagement_evolves}}
- id: scope-constraints
title: Scope and Constraints
instruction: Define the boundaries and limitations that will shape development. Apply `tasks#advanced-elicitation` to clarify any constraints.
sections:
- id: project-scope
title: Project Scope
template: |
**Game Length:** {{estimated_content_hours}}
**Content Volume:** {{levels_areas_content_amount}}
**Feature Complexity:** {{simple|moderate|complex}}
**Scope Comparison:** "Similar to {{reference_game}} but with {{key_differences}}"
- id: technical-constraints
title: Technical Constraints
template: |
**Platform Requirements:**
- Primary: {{platform_1}} - {{requirements}}
- Secondary: {{platform_2}} - {{requirements}}
**Technical Specifications:**
- Engine: Unity & C#
- Performance Target: {{fps_target}} FPS on {{target_device}}
- Memory Budget: <{{memory_limit}}MB
- Load Time Goal: <{{load_time_seconds}}s
- id: resource-constraints
title: Resource Constraints
template: |
**Team Size:** {{team_composition}}
**Timeline:** {{development_duration}}
**Budget Considerations:** {{budget_constraints_or_targets}}
**Asset Requirements:** {{art_audio_content_needs}}
- id: business-constraints
title: Business Constraints
condition: has_business_goals
template: |
**Monetization Model:** {{free|premium|freemium|subscription}}
**Revenue Goals:** {{revenue_targets_if_applicable}}
**Platform Requirements:** {{store_certification_needs}}
**Launch Timeline:** {{target_launch_window}}
- id: reference-framework
title: Reference Framework
instruction: Provide context through references and competitive analysis
sections:
- id: inspiration-games
title: Inspiration Games
sections:
- id: primary-references
title: Primary References
type: numbered-list
repeatable: true
template: |
**{{reference_game}}** - {{what_we_learn_from_it}}
- id: competitive-analysis
title: Competitive Analysis
template: |
**Direct Competitors:**
- {{competitor_1}}: {{strengths_and_weaknesses}}
- {{competitor_2}}: {{strengths_and_weaknesses}}
**Differentiation Strategy:**
{{how_we_differ_and_why_thats_valuable}}
- id: market-opportunity
title: Market Opportunity
template: |
**Market Gap:** {{underserved_need_or_opportunity}}
**Timing Factors:** {{why_now_is_the_right_time}}
**Success Metrics:** {{how_well_measure_success}}
- id: content-framework
title: Content Framework
instruction: Outline the content structure and progression without full design detail
sections:
- id: game-structure
title: Game Structure
template: |
**Overall Flow:** {{linear|hub_world|open_world|procedural}}
**Progression Model:** {{how_players_advance}}
**Session Structure:** {{typical_play_session_flow}}
- id: content-categories
title: Content Categories
template: |
**Core Content:**
- {{content_type_1}}: {{quantity_and_description}}
- {{content_type_2}}: {{quantity_and_description}}
**Optional Content:**
- {{optional_content_type}}: {{quantity_and_description}}
**Replay Elements:**
- {{replayability_features}}
- id: difficulty-accessibility
title: Difficulty and Accessibility
template: |
**Difficulty Approach:** {{how_challenge_is_structured}}
**Accessibility Features:** {{planned_accessibility_support}}
**Skill Requirements:** {{what_skills_players_need}}
- id: art-audio-direction
title: Art and Audio Direction
instruction: Establish the aesthetic vision that will guide asset creation
sections:
- id: visual-style
title: Visual Style
template: |
**Art Direction:** {{style_description}}
**Reference Materials:** {{visual_inspiration_sources}}
**Technical Approach:** {{2d_style_pixel_vector_etc}}
**Color Strategy:** {{color_palette_mood}}
- id: audio-direction
title: Audio Direction
template: |
**Music Style:** {{genre_and_mood}}
**Sound Design:** {{audio_personality}}
**Implementation Needs:** {{technical_audio_requirements}}
- id: ui-ux-approach
title: UI/UX Approach
template: |
**Interface Style:** {{ui_aesthetic}}
**User Experience Goals:** {{ux_priorities}}
**Platform Adaptations:** {{cross_platform_considerations}}
- id: risk-assessment
title: Risk Assessment
instruction: Identify potential challenges and mitigation strategies
sections:
- id: technical-risks
title: Technical Risks
type: table
template: |
| Risk | Probability | Impact | Mitigation Strategy |
| ---- | ----------- | ------ | ------------------- |
| {{technical_risk}} | {{high|med|low}} | {{high|med|low}} | {{mitigation_approach}} |
- id: design-risks
title: Design Risks
type: table
template: |
| Risk | Probability | Impact | Mitigation Strategy |
| ---- | ----------- | ------ | ------------------- |
| {{design_risk}} | {{high|med|low}} | {{high|med|low}} | {{mitigation_approach}} |
- id: market-risks
title: Market Risks
type: table
template: |
| Risk | Probability | Impact | Mitigation Strategy |
| ---- | ----------- | ------ | ------------------- |
| {{market_risk}} | {{high|med|low}} | {{high|med|low}} | {{mitigation_approach}} |
- id: success-criteria
title: Success Criteria
instruction: Define measurable goals for the project
sections:
- id: player-experience-metrics
title: Player Experience Metrics
template: |
**Engagement Goals:**
- Tutorial completion rate: >{{percentage}}%
- Average session length: {{duration}} minutes
- Player retention: D1 {{d1}}%, D7 {{d7}}%, D30 {{d30}}%
**Quality Benchmarks:**
- Player satisfaction: >{{rating}}/10
- Completion rate: >{{percentage}}%
- Technical performance: {{fps_target}} FPS consistent
- id: development-metrics
title: Development Metrics
template: |
**Technical Targets:**
- Zero critical bugs at launch
- Performance targets met on all platforms
- Load times under {{seconds}}s
**Process Goals:**
- Development timeline adherence
- Feature scope completion
- Quality assurance standards
- id: business-metrics
title: Business Metrics
condition: has_business_goals
template: |
**Commercial Goals:**
- {{revenue_target}} in first {{time_period}}
- {{user_acquisition_target}} players in first {{time_period}}
- {{retention_target}} monthly active users
- id: next-steps
title: Next Steps
instruction: Define immediate actions following the brief completion
sections:
- id: immediate-actions
title: Immediate Actions
type: numbered-list
template: |
**{{action_item}}** - {{details_and_timeline}}
- id: development-roadmap
title: Development Roadmap
sections:
- id: phase-1-preproduction
title: "Phase 1: Pre-Production ({{duration}})"
type: bullet-list
template: |
- Detailed Game Design Document creation
- Technical architecture planning
- Art style exploration and pipeline setup
- id: phase-2-prototype
title: "Phase 2: Prototype ({{duration}})"
type: bullet-list
template: |
- Core mechanic implementation
- Technical proof of concept
- Initial playtesting and iteration
- id: phase-3-production
title: "Phase 3: Production ({{duration}})"
type: bullet-list
template: |
- Full feature development
- Content creation and integration
- Comprehensive testing and optimization
- id: documentation-pipeline
title: Documentation Pipeline
sections:
- id: required-documents
title: Required Documents
type: numbered-list
template: |
Game Design Document (GDD) - {{target_completion}}
Technical Architecture Document - {{target_completion}}
Art Style Guide - {{target_completion}}
Production Plan - {{target_completion}}
- id: validation-plan
title: Validation Plan
template: |
**Concept Testing:**
- {{validation_method_1}} - {{timeline}}
- {{validation_method_2}} - {{timeline}}
**Prototype Testing:**
- {{testing_approach}} - {{timeline}}
- {{feedback_collection_method}} - {{timeline}}
- id: appendices
title: Appendices
sections:
- id: research-materials
title: Research Materials
instruction: Include any supporting research, competitive analysis, or market data that informed the brief
- id: brainstorming-notes
title: Brainstorming Session Notes
instruction: Reference any brainstorming sessions that led to this brief
- id: stakeholder-input
title: Stakeholder Input
instruction: Include key input from stakeholders that shaped the vision
- id: change-log
title: Change Log
instruction: Track document versions and changes
type: table
template: |
| Date | Version | Description | Author |
| :--- | :------ | :---------- | :----- |