357 lines
14 KiB
YAML
357 lines
14 KiB
YAML
template:
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id: game-brief-template-v3
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name: Game Brief
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version: 3.0
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output:
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format: markdown
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filename: docs/game-brief.md
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title: "{{game_title}} Game Brief"
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workflow:
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mode: interactive
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sections:
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- id: initial-setup
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instruction: |
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This template creates a comprehensive game brief that serves as the foundation for all subsequent game development work. The brief should capture the essential vision, scope, and requirements needed to create a detailed Game Design Document.
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This brief is typically created early in the ideation process, often after brainstorming sessions, to crystallize the game concept before moving into detailed design.
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- id: game-vision
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title: Game Vision
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instruction: Establish the core vision and identity of the game. Present each subsection and gather user feedback before proceeding.
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sections:
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- id: core-concept
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title: Core Concept
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instruction: 2-3 sentences that clearly capture what the game is and why it will be compelling to players
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- id: elevator-pitch
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title: Elevator Pitch
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instruction: Single sentence that captures the essence of the game in a memorable way
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template: |
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**"{{game_description_in_one_sentence}}"**
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- id: vision-statement
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title: Vision Statement
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instruction: Inspirational statement about what the game will achieve for players and why it matters
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- id: target-market
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title: Target Market
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instruction: Define the audience and market context. Apply `tasks#advanced-elicitation` after presenting this section.
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sections:
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- id: primary-audience
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title: Primary Audience
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template: |
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**Demographics:** {{age_range}}, {{platform_preference}}, {{gaming_experience}}
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**Psychographics:** {{interests}}, {{motivations}}, {{play_patterns}}
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**Gaming Preferences:** {{preferred_genres}}, {{session_length}}, {{difficulty_preference}}
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- id: secondary-audiences
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title: Secondary Audiences
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template: |
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**Audience 2:** {{description}}
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**Audience 3:** {{description}}
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- id: market-context
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title: Market Context
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template: |
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**Genre:** {{primary_genre}} / {{secondary_genre}}
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**Platform Strategy:** {{platform_focus}}
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**Competitive Positioning:** {{differentiation_statement}}
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- id: game-fundamentals
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title: Game Fundamentals
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instruction: Define the core gameplay elements. Each subsection should be specific enough to guide detailed design work.
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sections:
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- id: core-gameplay-pillars
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title: Core Gameplay Pillars
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instruction: 3-5 fundamental principles that guide all design decisions
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type: numbered-list
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template: |
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**{{pillar_name}}** - {{description_and_rationale}}
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- id: primary-mechanics
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title: Primary Mechanics
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instruction: List the 3-5 most important gameplay mechanics that define the player experience
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repeatable: true
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template: |
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**Core Mechanic: {{mechanic_name}}**
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- **Description:** {{how_it_works}}
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- **Player Value:** {{why_its_fun}}
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- **Implementation Scope:** {{complexity_estimate}}
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- id: player-experience-goals
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title: Player Experience Goals
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instruction: Define what emotions and experiences the game should create for players
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template: |
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**Primary Experience:** {{main_emotional_goal}}
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**Secondary Experiences:** {{supporting_emotional_goals}}
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**Engagement Pattern:** {{how_player_engagement_evolves}}
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- id: scope-constraints
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title: Scope and Constraints
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instruction: Define the boundaries and limitations that will shape development. Apply `tasks#advanced-elicitation` to clarify any constraints.
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sections:
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- id: project-scope
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title: Project Scope
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template: |
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**Game Length:** {{estimated_content_hours}}
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**Content Volume:** {{levels_areas_content_amount}}
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**Feature Complexity:** {{simple|moderate|complex}}
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**Scope Comparison:** "Similar to {{reference_game}} but with {{key_differences}}"
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- id: technical-constraints
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title: Technical Constraints
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template: |
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**Platform Requirements:**
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- Primary: {{platform_1}} - {{requirements}}
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- Secondary: {{platform_2}} - {{requirements}}
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**Technical Specifications:**
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- Engine: Unity & C#
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- Performance Target: {{fps_target}} FPS on {{target_device}}
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- Memory Budget: <{{memory_limit}}MB
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- Load Time Goal: <{{load_time_seconds}}s
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- id: resource-constraints
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title: Resource Constraints
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template: |
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**Team Size:** {{team_composition}}
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**Timeline:** {{development_duration}}
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**Budget Considerations:** {{budget_constraints_or_targets}}
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**Asset Requirements:** {{art_audio_content_needs}}
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- id: business-constraints
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title: Business Constraints
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condition: has_business_goals
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template: |
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**Monetization Model:** {{free|premium|freemium|subscription}}
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**Revenue Goals:** {{revenue_targets_if_applicable}}
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**Platform Requirements:** {{store_certification_needs}}
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**Launch Timeline:** {{target_launch_window}}
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- id: reference-framework
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title: Reference Framework
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instruction: Provide context through references and competitive analysis
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sections:
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- id: inspiration-games
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title: Inspiration Games
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sections:
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- id: primary-references
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title: Primary References
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type: numbered-list
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repeatable: true
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template: |
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**{{reference_game}}** - {{what_we_learn_from_it}}
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- id: competitive-analysis
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title: Competitive Analysis
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template: |
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**Direct Competitors:**
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- {{competitor_1}}: {{strengths_and_weaknesses}}
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- {{competitor_2}}: {{strengths_and_weaknesses}}
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**Differentiation Strategy:**
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{{how_we_differ_and_why_thats_valuable}}
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- id: market-opportunity
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title: Market Opportunity
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template: |
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**Market Gap:** {{underserved_need_or_opportunity}}
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**Timing Factors:** {{why_now_is_the_right_time}}
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**Success Metrics:** {{how_well_measure_success}}
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- id: content-framework
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title: Content Framework
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instruction: Outline the content structure and progression without full design detail
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sections:
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- id: game-structure
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title: Game Structure
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template: |
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**Overall Flow:** {{linear|hub_world|open_world|procedural}}
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**Progression Model:** {{how_players_advance}}
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**Session Structure:** {{typical_play_session_flow}}
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- id: content-categories
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title: Content Categories
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template: |
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**Core Content:**
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- {{content_type_1}}: {{quantity_and_description}}
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- {{content_type_2}}: {{quantity_and_description}}
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**Optional Content:**
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- {{optional_content_type}}: {{quantity_and_description}}
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**Replay Elements:**
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- {{replayability_features}}
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- id: difficulty-accessibility
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title: Difficulty and Accessibility
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template: |
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**Difficulty Approach:** {{how_challenge_is_structured}}
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**Accessibility Features:** {{planned_accessibility_support}}
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**Skill Requirements:** {{what_skills_players_need}}
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- id: art-audio-direction
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title: Art and Audio Direction
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instruction: Establish the aesthetic vision that will guide asset creation
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sections:
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- id: visual-style
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title: Visual Style
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template: |
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**Art Direction:** {{style_description}}
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**Reference Materials:** {{visual_inspiration_sources}}
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**Technical Approach:** {{2d_style_pixel_vector_etc}}
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**Color Strategy:** {{color_palette_mood}}
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- id: audio-direction
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title: Audio Direction
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template: |
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**Music Style:** {{genre_and_mood}}
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**Sound Design:** {{audio_personality}}
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**Implementation Needs:** {{technical_audio_requirements}}
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- id: ui-ux-approach
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title: UI/UX Approach
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template: |
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**Interface Style:** {{ui_aesthetic}}
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**User Experience Goals:** {{ux_priorities}}
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**Platform Adaptations:** {{cross_platform_considerations}}
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- id: risk-assessment
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title: Risk Assessment
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instruction: Identify potential challenges and mitigation strategies
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sections:
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- id: technical-risks
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title: Technical Risks
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type: table
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template: |
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| Risk | Probability | Impact | Mitigation Strategy |
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| ---- | ----------- | ------ | ------------------- |
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| {{technical_risk}} | {{high|med|low}} | {{high|med|low}} | {{mitigation_approach}} |
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- id: design-risks
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title: Design Risks
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type: table
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template: |
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| Risk | Probability | Impact | Mitigation Strategy |
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| ---- | ----------- | ------ | ------------------- |
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| {{design_risk}} | {{high|med|low}} | {{high|med|low}} | {{mitigation_approach}} |
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- id: market-risks
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title: Market Risks
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type: table
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template: |
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| Risk | Probability | Impact | Mitigation Strategy |
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| ---- | ----------- | ------ | ------------------- |
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| {{market_risk}} | {{high|med|low}} | {{high|med|low}} | {{mitigation_approach}} |
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- id: success-criteria
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title: Success Criteria
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instruction: Define measurable goals for the project
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sections:
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- id: player-experience-metrics
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title: Player Experience Metrics
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template: |
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**Engagement Goals:**
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- Tutorial completion rate: >{{percentage}}%
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- Average session length: {{duration}} minutes
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- Player retention: D1 {{d1}}%, D7 {{d7}}%, D30 {{d30}}%
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**Quality Benchmarks:**
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- Player satisfaction: >{{rating}}/10
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- Completion rate: >{{percentage}}%
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- Technical performance: {{fps_target}} FPS consistent
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- id: development-metrics
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title: Development Metrics
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template: |
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**Technical Targets:**
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- Zero critical bugs at launch
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- Performance targets met on all platforms
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- Load times under {{seconds}}s
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**Process Goals:**
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- Development timeline adherence
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- Feature scope completion
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- Quality assurance standards
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- id: business-metrics
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title: Business Metrics
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condition: has_business_goals
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template: |
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**Commercial Goals:**
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- {{revenue_target}} in first {{time_period}}
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- {{user_acquisition_target}} players in first {{time_period}}
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- {{retention_target}} monthly active users
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- id: next-steps
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title: Next Steps
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instruction: Define immediate actions following the brief completion
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sections:
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- id: immediate-actions
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title: Immediate Actions
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type: numbered-list
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template: |
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**{{action_item}}** - {{details_and_timeline}}
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- id: development-roadmap
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title: Development Roadmap
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sections:
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- id: phase-1-preproduction
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title: "Phase 1: Pre-Production ({{duration}})"
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type: bullet-list
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template: |
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- Detailed Game Design Document creation
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- Technical architecture planning
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- Art style exploration and pipeline setup
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- id: phase-2-prototype
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title: "Phase 2: Prototype ({{duration}})"
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type: bullet-list
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template: |
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- Core mechanic implementation
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- Technical proof of concept
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- Initial playtesting and iteration
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- id: phase-3-production
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title: "Phase 3: Production ({{duration}})"
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type: bullet-list
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template: |
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- Full feature development
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- Content creation and integration
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- Comprehensive testing and optimization
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- id: documentation-pipeline
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title: Documentation Pipeline
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sections:
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- id: required-documents
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title: Required Documents
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type: numbered-list
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template: |
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Game Design Document (GDD) - {{target_completion}}
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Technical Architecture Document - {{target_completion}}
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Art Style Guide - {{target_completion}}
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Production Plan - {{target_completion}}
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- id: validation-plan
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title: Validation Plan
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template: |
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**Concept Testing:**
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- {{validation_method_1}} - {{timeline}}
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- {{validation_method_2}} - {{timeline}}
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**Prototype Testing:**
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- {{testing_approach}} - {{timeline}}
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- {{feedback_collection_method}} - {{timeline}}
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- id: appendices
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title: Appendices
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sections:
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- id: research-materials
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title: Research Materials
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instruction: Include any supporting research, competitive analysis, or market data that informed the brief
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- id: brainstorming-notes
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title: Brainstorming Session Notes
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instruction: Reference any brainstorming sessions that led to this brief
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- id: stakeholder-input
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title: Stakeholder Input
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instruction: Include key input from stakeholders that shaped the vision
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- id: change-log
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title: Change Log
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instruction: Track document versions and changes
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type: table
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template: |
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| Date | Version | Description | Author |
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| :--- | :------ | :---------- | :----- |
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