Solution Architecture Workflow
Status: Production-Ready | Scale-Adaptive Architecture Generation
Overview
This workflow generates comprehensive, scale-adaptive solution architecture documentation tailored to your project type, technology stack, and scale level (0-4).
Unique Features:
- ✅ Scale-adaptive: Level 0 = skip, Levels 1-4 = progressive depth
- ✅ Pattern-aware: 171 technology combinations across 12 project types
- ✅ Template-driven: 11 complete architecture document templates
- ✅ Engine-specific guidance: Unity, Godot, Phaser, and more
- ✅ GDD/PRD aware: Uses Game Design Doc for games, PRD for everything else
- ✅ ADR tracking: Separate Architecture Decision Records document
- ✅ Specialist integration: Pattern-specific specialist recommendations
When to Use
Run this workflow AFTER completing:
| Prerequisite | Required For | Location |
|---|---|---|
| plan-project workflow | All projects | /docs/project-workflow-analysis.md |
| PRD with epics/stories | Level 1+ projects | /docs/PRD.md |
| GDD (for games) | Game projects | /docs/GDD.md or /docs/PRD.md |
| UX Specification | UI projects (web/mobile/game) | /docs/ux-specification.md |
Quick Start
workflow solution-architecture
The workflow will:
- Load
project-workflow-analysis.md(from plan-project) - Check prerequisites (PRD/GDD, UX spec if needed)
- Read requirements (PRD for apps, GDD for games)
- Ask architecture pattern questions
- Load appropriate template and guide
- Generate architecture + ADR documents
- Run cohesion check validation
Outputs
Primary Documents
| File | Purpose | Notes |
|---|---|---|
solution-architecture.md |
Complete architecture document | Pattern-specific sections |
architecture-decisions.md |
Architecture Decision Records (ADRs) | Tracks all decisions, options considered, rationale |
Validation Outputs
| File | Purpose |
|---|---|
cohesion-check-report.md |
Validates 100% FR/NFR/Epic coverage |
epic-alignment-matrix.md |
Maps epics → components/tech/APIs |
Project Types and Templates
12 Project Types Supported
| Type | Examples | Template | Guide Examples |
|---|---|---|---|
| web | Next.js, Rails, Django | web-fullstack-architecture.md | (TBD) |
| mobile | React Native, Flutter, Swift | mobile-app-architecture.md | (TBD) |
| game | Unity, Godot, Phaser | game-engine-architecture.md | Unity, Godot, Phaser |
| embedded | ESP32, STM32, Raspberry Pi | embedded-firmware-architecture.md | (TBD) |
| backend | Express, FastAPI, gRPC | backend-service-architecture.md | (TBD) |
| data | Spark, Airflow, MLflow | data-pipeline-architecture.md | (TBD) |
| cli | Commander, Click, Cobra | cli-tool-architecture.md | (TBD) |
| desktop | Electron, Tauri, Qt | desktop-app-architecture.md | (TBD) |
| library | npm, PyPI, cargo | library-package-architecture.md | (TBD) |
| infra | Terraform, K8s Operator | infrastructure-architecture.md | (TBD) |
| extension | Chrome, VS Code plugins | desktop-app-architecture.md | (TBD) |
171 Technology Combinations
The workflow maintains a registry (templates/registry.csv) with 171 pre-defined technology stack combinations:
Examples:
web-nextjs-ssr-monorepo→ Next.js SSR, TypeScript, monorepogame-unity-3d→ Unity 3D, C#, monorepomobile-react-native→ React Native, TypeScript, cross-platformbackend-fastapi-rest→ FastAPI, Python, REST APIdata-ml-training→ PyTorch/TensorFlow, Python, ML pipeline
Each row maps to:
- template_path: Architecture document structure (11 templates)
- guide_path: Engine/framework-specific guidance (optional)
Architecture Flow
Step 0: Prerequisites and Scale Check
Load project-workflow-analysis.md:
- Extract:
project_level(0-4),project_type(web/game/mobile/etc.),field_type(greenfield/brownfield) - Validate: PRD exists, UX spec exists (if UI project)
- Skip if Level 0 (single atomic change)
Step 1: Requirements Analysis
For Games:
- Read GDD (Game Design Document)
- Extract: gameplay mechanics, engine (Unity/Godot/etc.), platform, multiplayer
For Everything Else:
- Read PRD (Product Requirements Document)
- Extract: FRs, NFRs, epics, stories, integrations
For UI Projects:
- Read UX Specification
- Extract: screens, flows, component patterns
Step 2: User Skill Level
Ask user: Beginner / Intermediate / Expert
- Affects verbosity of generated architecture
Step 3: Architecture Pattern
Determine:
- Architecture style (monolith, microservices, serverless, etc.)
- Repository strategy (monorepo, polyrepo, hybrid)
- Pattern-specific choices (SSR for web, native vs cross-platform for mobile)
Step 4: Epic Analysis
Analyze PRD epics:
- Identify component boundaries
- Map domain capabilities
- Determine service boundaries (if microservices)
Step 5: Project-Type Questions
Load: project-types/{project_type}-questions.md
- Ask project-type-specific questions (not yet engine-specific)
Step 6: Load Template + Guide
6.1: Search Registry
Read: templates/registry.csv
Match WHERE:
- project_types = {determined_type}
- languages = {preferred_languages}
- architecture_style = {determined_style}
- tags overlap with {requirements}
Get: template_path, guide_path
6.2: Load Template
Read: templates/{template_path}
Example: templates/game-engine-architecture.md
This is a COMPLETE document structure with:
- Standard sections (exec summary, tech stack, data arch, etc.)
- Pattern-specific sections (Gameplay Systems for games, SSR Strategy for web)
- All {{placeholders}} to fill
6.3: Load Guide (if available)
IF guide_path not empty:
Read: templates/{guide_path}
Example: templates/game-engine-unity-guide.md
Guide contains:
- Engine/framework-specific questions
- Architecture patterns for this tech
- Common pitfalls
- Specialist recommendations
- ADR templates
Example Flow for Unity Game:
- GDD says "Unity 2022 LTS"
- Registry match:
game-unity-3d→game-engine-architecture.md+game-engine-unity-guide.md - Load complete game architecture template
- Load Unity-specific guide
- Ask Unity-specific questions (MonoBehaviour vs ECS, ScriptableObjects, etc.)
- Fill template placeholders
- Generate
solution-architecture.md+architecture-decisions.md
Step 7: Cohesion Check
Validate architecture quality:
- 100% FR/NFR/Epic/Story coverage
- Technology table has specific versions
- No vagueness ("a library", "some framework")
- Design-level only (no implementation code)
- Generate Epic Alignment Matrix
File Structure
/solution-architecture/
├── README.md # This file
├── workflow.yaml # Workflow configuration
├── instructions.md # Main workflow logic
├── checklist.md # Validation checklist
├── ADR-template.md # ADR document template
├── templates/ # Architecture templates and guides
│ ├── registry.csv # 171 tech combinations → templates
│ ├── game-engine-architecture.md # Complete game architecture doc
│ ├── game-engine-unity-guide.md # Unity-specific guidance
│ ├── game-engine-godot-guide.md # Godot-specific guidance
│ ├── game-engine-web-guide.md # Phaser/PixiJS/Three.js guidance
│ ├── web-fullstack-architecture.md
│ ├── web-api-architecture.md
│ ├── mobile-app-architecture.md
│ ├── embedded-firmware-architecture.md
│ ├── backend-service-architecture.md
│ ├── data-pipeline-architecture.md
│ ├── cli-tool-architecture.md
│ ├── desktop-app-architecture.md
│ ├── library-package-architecture.md
│ └── infrastructure-architecture.md
└── project-types/ # Project type detection and questions
├── project-types.csv # 12 project types + detection keywords
├── game-questions.md
├── web-questions.md
├── mobile-questions.md
└── ... (12 question files)
Template System
Complete, Standalone Templates
Each template in templates/ is a complete architecture document structure:
Standard Sections (all templates):
- Executive Summary
- Technology Stack and Decisions (required table)
- Architecture Overview
- Repository and Service Strategy
- Data Architecture
- Component and Integration Overview 7-N. Pattern-Specific Sections (varies by template) N+1. Proposed Source Tree N+2. Getting Started (Human Setup) N+3. Implementation Patterns and Conventions (Agent Guidance) N+4. Testing Strategy N+5. Deployment and Operations N+6. Security N+7. Specialist Sections
Pattern-Specific Sections Examples:
Game Engine Template:
- Gameplay Systems (player controller, game state)
- Scene Architecture
- Asset Pipeline
- Audio Architecture
- Save System
- Multiplayer Architecture (if applicable)
Web Fullstack Template:
- Frontend Architecture
- Backend Architecture
- API Design (REST/GraphQL/tRPC)
- State Management
- SSR/Caching Strategy
- Performance Optimization
Embedded Firmware Template:
- Hardware Architecture
- Communication Protocols
- Power Management
- Sensor/Actuator Integration
- OTA Update Strategy
Guide System
Engine/Framework-Specific Guides
Guides are workflow instruction documents that:
- Ask engine-specific questions
- Provide architecture pattern recommendations
- Suggest what sections to emphasize
- Define ADRs to create
Guides are NOT:
- ❌ Reference documentation (use official docs)
- ❌ Tutorials (how to code)
- ❌ API references
Guides ARE:
- ✅ Question flows for architecture decisions
- ✅ Pattern recommendations specific to the tech
- ✅ Common pitfalls to avoid
- ✅ Specialist recommendations
Example: game-engine-unity-guide.md
## Unity Architecture Questions
- MonoBehaviour or ECS?
- ScriptableObjects for game data?
- Addressables or Resources?
## Unity Patterns
- Singleton GameManager (when to use)
- Event-driven communication
- Object pooling strategy
## Unity-Specific Sections to Include
- Unity Project Configuration
- Scene Architecture
- Component Organization
- Package Dependencies
## Common Pitfalls
- Caching GetComponent calls
- Avoiding empty Update methods
ADR Tracking
Architecture Decision Records are maintained separately in architecture-decisions.md.
ADR Format:
### ADR-001: [Decision Title]
**Date:** YYYY-MM-DD
**Status:** Accepted | Rejected | Superseded
**Decider:** User | Agent | Collaborative
**Context:**
What problem are we solving?
**Options Considered:**
1. Option A - pros/cons
2. Option B - pros/cons
3. Option C - pros/cons
**Decision:**
We chose Option X
**Rationale:**
Why we chose this over others
**Consequences:**
- Positive: ...
- Negative: ...
**Rejected Options:**
- Option A rejected because: ...
ADRs are populated throughout the workflow as decisions are made:
- Step 3: Architecture pattern ADR
- Step 5: Technology selection ADRs
- Step 6: Engine-specific ADRs (from guide)
Scale-Adaptive Behavior
| Level | Project Size | Architecture Depth | Specialist Sections |
|---|---|---|---|
| 0 | Single task | Skip architecture | N/A |
| 1 | Small feature (1-10 stories) | Lightweight, essential only | Inline guidance |
| 2 | Small project (5-15 stories) | Standard depth | Inline guidance |
| 3 | Standard project (12-40 stories) | Comprehensive | Specialist placeholders |
| 4 | Ambitious product (40+ stories) | Comprehensive + specialists | Specialist recommendations |
Specialist Integration
Pattern-specific specialists are recommended based on project characteristics:
Game Projects:
- Audio Designer (music, SFX, adaptive audio)
- Performance Optimizer (profiling, optimization)
- Multiplayer Architect (netcode, state sync)
- Monetization Specialist (IAP, ads, economy)
Web Projects:
- Frontend Architect (component design, state management)
- Backend Architect (API design, microservices)
- DevOps Specialist (CI/CD, deployment)
- Security Specialist (auth, authorization, secrets)
Embedded Projects:
- Hardware Integration (sensors, actuators, protocols)
- Power Management (battery, sleep modes)
- RF/Wireless (WiFi, BLE, LoRa)
- Safety Certification (if required)
Specialists are documented with:
- When they're needed
- What they're responsible for
- How they integrate with the workflow
Key Differences from Legacy HLA Workflow
| Aspect | Legacy HLA | New Solution Architecture |
|---|---|---|
| Templates | Fixed structure | 11 complete templates, pattern-specific |
| Tech Selection | Manual | 171 pre-defined combinations |
| Engine Guidance | Generic | Engine-specific guides (Unity/Godot/etc.) |
| ADRs | Inline | Separate document |
| GDD Support | No | Yes, for game projects |
| Guides | None | Pattern-specific workflow guidance |
| Scale | One size | Adaptive Levels 0-4 |
Validation and Quality Gates
Cohesion Check (Step 7)
Validates:
- ✅ 100% FR coverage (or gaps documented)
- ✅ 100% NFR coverage (or gaps documented)
- ✅ Every epic has technical foundation
- ✅ Every story can be implemented with current architecture
- ✅ Technology table complete with specific versions
- ✅ No vagueness detected
- ✅ Design-level only (no over-implementation)
Outputs:
cohesion-check-report.md- Pass/fail with detailed gapsepic-alignment-matrix.md- Mapping validation
If cohesion check fails:
- Document gaps
- Update architecture
- Re-run check
Getting Started for Implementers
For Games:
- Run
workflow plan-project→ Create GDD - Specify engine in GDD (Unity/Godot/Phaser/etc.)
- Run
workflow solution-architecture - System detects engine from GDD
- Loads game-engine template + engine-specific guide
- Generates Unity/Godot/Phaser-specific architecture
For Web Apps:
- Run
workflow plan-project→ Create PRD - Run
workflow ux-spec→ Create UX spec - Run
workflow solution-architecture - Answer: SSR or SPA? Monolith or microservices?
- System loads web-fullstack template
- Generates framework-specific architecture
For Other Projects:
- Run
workflow plan-project→ Create PRD - Run
workflow solution-architecture - Answer project-type questions
- System loads appropriate template
- Generates pattern-specific architecture
Extending the System
Adding a New Template
- Create
templates/new-pattern-architecture.md - Include all standard sections + pattern-specific sections
- Add rows to
templates/registry.csvpointing to new template
Adding a New Guide
- Create
templates/new-tech-guide.md - Include: questions, patterns, pitfalls, specialist recommendations
- Update
templates/registry.csvwithguide_pathcolumn
Adding a New Project Type
- Add row to
project-types/project-types.csv - Create
project-types/new-type-questions.md - Ensure templates exist for this type
- Update instructions.md if special handling needed (like GDD for games)
Questions?
- Validation: See
checklist.md - Workflow Logic: See
instructions.md - Configuration: See
workflow.yaml - Registry Format: See
templates/registry.csv - Example Guide: See
templates/game-engine-unity-guide.md
This workflow replaces the legacy HLA workflow with a modern, scale-adaptive, pattern-aware architecture generation system.