* Updated game-sm agent to match the new core framework patterns * feat:Created more comprehensive game story matching new format system as well * feat:Added Game specific course correct task * feat:Updated dod-checklist to match new DoD format * feat:Added new Architect agent for appropriate architecture doc creation and design * feat:Overhaul of game-architecture-tmpl template * feat:Updated rest of templates besides level which doesnt really need it * feat: Finished extended architecture documentation needed for new game story tasks * feat: Updated game Developer to new format * feat: Updated last agent to new format and updated bmad-kb. bmad-kb I did my best with but im not sure of it's valid usage in the expansion pack, the AI generated more of the file then myself. I made sure to include it due to the new core-config file * feat: Finished updating designer agent to new format and cleaned up template linting errors * Built dist for web bundle * Increased expansion pack minor verison number * Updated architecht and design for sharding built-in * chore: bump bmad-2d-unity-game-dev version (minor) * updated config.yaml for game-specific pieces to supplement core-config.yaml * Updated game-core-config and epic processing for game story and game design. Initial implementation was far too generic * chore: bump bmad-2d-unity-game-dev version (patch) * feat: Fixed issue with multi-configs being needed. chore: bump bmad-2d-unity-game-dev version (patch) * Chore: Built web-bundle * feat: Added the ability to specify the unity editor install location.\nchore: bump bmad-2d-unity-game-dev version (patch) * feat: core-config must be in two places to support inherited tasks at this time so added instructions to copy and create one in expansion pack folder as well. chore: bump bmad-2d-unity-game-dev version (patch)
201 lines
12 KiB
Markdown
201 lines
12 KiB
Markdown
# Validate Game Story Task
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## Purpose
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To comprehensively validate a Unity 2D game development story draft before implementation begins, ensuring it contains all necessary Unity-specific technical context, game development requirements, and implementation details. This specialized validation prevents hallucinations, ensures Unity development readiness, and validates game-specific acceptance criteria and testing approaches.
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## SEQUENTIAL Task Execution (Do not proceed until current Task is complete)
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### 0. Load Core Configuration and Inputs
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- Load `{root}/core-config.yaml` from the project root
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- If the file does not exist, HALT and inform the user: "core-config.yaml not found. This file is required for story validation."
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- Extract key configurations: `devStoryLocation`, `gdd.*`, `gamearchitecture.*`, `workflow.*`
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- Identify and load the following inputs:
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- **Story file**: The drafted game story to validate (provided by user or discovered in `devStoryLocation`)
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- **Parent epic**: The epic containing this story's requirements from GDD
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- **Architecture documents**: Based on configuration (sharded or monolithic)
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- **Game story template**: `expansion-packs/bmad-2d-unity-game-dev/templates/game-story-tmpl.yaml` for completeness validation
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### 1. Game Story Template Completeness Validation
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- Load `expansion-packs/bmad-2d-unity-game-dev/templates/game-story-tmpl.yaml` and extract all required sections
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- **Missing sections check**: Compare story sections against game story template sections to verify all Unity-specific sections are present:
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- Unity Technical Context
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- Component Architecture
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- Scene & Prefab Requirements
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- Asset Dependencies
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- Performance Requirements
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- Platform Considerations
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- Integration Points
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- Testing Strategy (Unity Test Framework)
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- **Placeholder validation**: Ensure no template placeholders remain unfilled (e.g., `{{EpicNum}}`, `{{StoryNum}}`, `{{GameMechanic}}`, `_TBD_`)
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- **Game-specific sections**: Verify presence of Unity development specific sections
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- **Structure compliance**: Verify story follows game story template structure and formatting
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### 2. Unity Project Structure and Asset Validation
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- **Unity file paths clarity**: Are Unity-specific paths clearly specified (Assets/, Scripts/, Prefabs/, Scenes/, etc.)?
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- **Package dependencies**: Are required Unity packages identified and version-locked?
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- **Scene structure relevance**: Is relevant scene hierarchy and GameObject structure included?
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- **Prefab organization**: Are prefab creation/modification requirements clearly specified?
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- **Asset pipeline**: Are sprite imports, animation controllers, and audio assets properly planned?
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- **Directory structure**: Do new Unity assets follow project structure according to architecture docs?
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- **ScriptableObject requirements**: Are data containers and configuration objects identified?
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- **Namespace compliance**: Are C# namespaces following project conventions?
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### 3. Unity Component Architecture Validation
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- **MonoBehaviour specifications**: Are Unity component classes sufficiently detailed for implementation?
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- **Component dependencies**: Are Unity component interdependencies clearly mapped?
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- **Unity lifecycle usage**: Are Start(), Update(), Awake() methods appropriately planned?
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- **Event system integration**: Are UnityEvents, C# events, or custom messaging systems specified?
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- **Serialization requirements**: Are [SerializeField] and public field requirements clear?
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- **Component interfaces**: Are required interfaces and abstract base classes defined?
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- **Performance considerations**: Are component update patterns optimized (Update vs FixedUpdate vs coroutines)?
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### 4. Game Mechanics and Systems Validation
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- **Core loop integration**: Does the story properly integrate with established game core loop?
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- **Player input handling**: Are input mappings and input system requirements specified?
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- **Game state management**: Are state transitions and persistence requirements clear?
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- **UI/UX integration**: Are Canvas setup, UI components, and player feedback systems defined?
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- **Audio integration**: Are AudioSource, AudioMixer, and sound effect requirements specified?
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- **Animation systems**: Are Animator Controllers, Animation Clips, and transition requirements clear?
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- **Physics integration**: Are Rigidbody2D, Collider2D, and physics material requirements specified?
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### 5. Unity-Specific Acceptance Criteria Assessment
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- **Functional testing**: Can all acceptance criteria be tested within Unity's Play Mode?
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- **Visual validation**: Are visual/aesthetic acceptance criteria measurable and testable?
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- **Performance criteria**: Are frame rate, memory usage, and build size criteria specified?
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- **Platform compatibility**: Are mobile vs desktop specific acceptance criteria addressed?
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- **Input validation**: Are different input methods (touch, keyboard, gamepad) covered?
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- **Audio criteria**: Are audio mixing levels, sound trigger timing, and audio quality specified?
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- **Animation validation**: Are animation smoothness, timing, and visual polish criteria defined?
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### 6. Unity Testing and Validation Instructions Review
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- **Unity Test Framework**: Are EditMode and PlayMode test approaches clearly specified?
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- **Performance profiling**: Are Unity Profiler usage and performance benchmarking steps defined?
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- **Build testing**: Are build process validation steps for target platforms specified?
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- **Scene testing**: Are scene loading, unloading, and transition testing approaches clear?
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- **Asset validation**: Are texture compression, audio compression, and asset optimization tests defined?
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- **Platform testing**: Are device-specific testing requirements (mobile performance, input methods) specified?
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- **Memory leak testing**: Are Unity memory profiling and leak detection steps included?
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### 7. Unity Performance and Optimization Validation
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- **Frame rate targets**: Are target FPS requirements clearly specified for different platforms?
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- **Memory budgets**: Are texture memory, audio memory, and runtime memory limits defined?
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- **Draw call optimization**: Are batching strategies and draw call reduction approaches specified?
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- **Mobile performance**: Are mobile-specific performance considerations (battery, thermal) addressed?
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- **Asset optimization**: Are texture compression, audio compression, and mesh optimization requirements clear?
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- **Garbage collection**: Are GC-friendly coding patterns and object pooling requirements specified?
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- **Loading time targets**: Are scene loading and asset streaming performance requirements defined?
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### 8. Unity Security and Platform Considerations (if applicable)
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- **Platform store requirements**: Are app store guidelines and submission requirements addressed?
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- **Data privacy**: Are player data storage and analytics integration requirements specified?
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- **Platform integration**: Are platform-specific features (achievements, leaderboards) requirements clear?
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- **Content filtering**: Are age rating and content appropriateness considerations addressed?
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- **Anti-cheat considerations**: Are client-side validation and server communication security measures specified?
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- **Build security**: Are code obfuscation and asset protection requirements defined?
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### 9. Unity Development Task Sequence Validation
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- **Unity workflow order**: Do tasks follow proper Unity development sequence (prefabs before scenes, scripts before UI)?
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- **Asset creation dependencies**: Are asset creation tasks properly ordered (sprites before animations, audio before mixers)?
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- **Component dependencies**: Are script dependencies clear and implementation order logical?
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- **Testing integration**: Are Unity test creation and execution properly sequenced with development tasks?
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- **Build integration**: Are build process tasks appropriately placed in development sequence?
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- **Platform deployment**: Are platform-specific build and deployment tasks properly sequenced?
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### 10. Unity Anti-Hallucination Verification
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- **Unity API accuracy**: Every Unity API reference must be verified against current Unity documentation
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- **Package version verification**: All Unity package references must specify valid versions
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- **Component architecture alignment**: Unity component relationships must match architecture specifications
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- **Performance claims verification**: All performance targets must be realistic and based on platform capabilities
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- **Asset pipeline accuracy**: All asset import settings and pipeline configurations must be valid
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- **Platform capability verification**: All platform-specific features must be verified as available on target platforms
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### 11. Unity Development Agent Implementation Readiness
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- **Unity context completeness**: Can the story be implemented without consulting external Unity documentation?
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- **Technical specification clarity**: Are all Unity-specific implementation details unambiguous?
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- **Asset requirements clarity**: Are all required assets, their specifications, and import settings clearly defined?
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- **Component relationship clarity**: Are all Unity component interactions and dependencies explicitly defined?
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- **Testing approach completeness**: Are Unity-specific testing approaches fully specified and actionable?
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- **Performance validation readiness**: Are all performance testing and optimization approaches clearly defined?
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### 12. Generate Unity Game Story Validation Report
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Provide a structured validation report including:
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#### Game Story Template Compliance Issues
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- Missing Unity-specific sections from game story template
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- Unfilled placeholders or template variables specific to game development
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- Missing Unity component specifications or asset requirements
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- Structural formatting issues in game-specific sections
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#### Critical Unity Issues (Must Fix - Story Blocked)
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- Missing essential Unity technical information for implementation
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- Inaccurate or unverifiable Unity API references or package dependencies
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- Incomplete game mechanics or systems integration
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- Missing required Unity testing framework specifications
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- Performance requirements that are unrealistic or unmeasurable
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#### Unity-Specific Should-Fix Issues (Important Quality Improvements)
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- Unclear Unity component architecture or dependency relationships
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- Missing platform-specific performance considerations
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- Incomplete asset pipeline specifications or optimization requirements
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- Task sequencing problems specific to Unity development workflow
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- Missing Unity Test Framework integration or testing approaches
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#### Game Development Nice-to-Have Improvements (Optional Enhancements)
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- Additional Unity performance optimization context
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- Enhanced asset creation guidance and best practices
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- Clarifications for Unity-specific development patterns
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- Additional platform compatibility considerations
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- Enhanced debugging and profiling guidance
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#### Unity Anti-Hallucination Findings
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- Unverifiable Unity API claims or outdated Unity references
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- Missing Unity package version specifications
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- Inconsistencies with Unity project architecture documents
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- Invented Unity components, packages, or development patterns
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- Unrealistic performance claims or platform capability assumptions
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#### Unity Platform and Performance Validation
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- **Mobile Performance Assessment**: Frame rate targets, memory usage, and thermal considerations
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- **Platform Compatibility Check**: Input methods, screen resolutions, and platform-specific features
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- **Asset Pipeline Validation**: Texture compression, audio formats, and build size considerations
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- **Unity Version Compliance**: Compatibility with specified Unity version and package versions
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#### Final Unity Game Development Assessment
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- **GO**: Story is ready for Unity implementation with all technical context
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- **NO-GO**: Story requires Unity-specific fixes before implementation
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- **Unity Implementation Readiness Score**: 1-10 scale based on Unity technical completeness
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- **Game Development Confidence Level**: High/Medium/Low for successful Unity implementation
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- **Platform Deployment Readiness**: Assessment of multi-platform deployment preparedness
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- **Performance Optimization Readiness**: Assessment of performance testing and optimization preparedness
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#### Recommended Next Steps
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Based on validation results, provide specific recommendations for:
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- Unity technical documentation improvements needed
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- Asset creation or acquisition requirements
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- Performance testing and profiling setup requirements
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- Platform-specific development environment setup needs
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- Unity Test Framework implementation recommendations
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