Files
BMAD-METHOD/tools/cli/installers/lib/ide/codex.js
2026-01-25 03:56:40 -06:00

290 lines
8.7 KiB
JavaScript

const path = require('node:path');
const fs = require('fs-extra');
const os = require('node:os');
const chalk = require('chalk');
const { BaseIdeSetup } = require('./_base-ide');
const { UnifiedInstaller, NamingStyle, TemplateType } = require('./shared/unified-installer');
const { customAgentDashName } = require('./shared/path-utils');
const prompts = require('../../../lib/prompts');
/**
* Codex setup handler (CLI mode)
*
* Uses UnifiedInstaller for all artifact installation.
*/
class CodexSetup extends BaseIdeSetup {
constructor() {
super('codex', 'Codex', true);
}
/**
* Collect configuration choices before installation
*/
async collectConfiguration(options = {}) {
let confirmed = false;
let installLocation = 'global';
while (!confirmed) {
installLocation = await prompts.select({
message: 'Where would you like to install Codex CLI prompts?',
choices: [
{
name: 'Global - Simple for single project ' + '(~/.codex/prompts, but references THIS project only)',
value: 'global',
},
{
name: `Project-specific - Recommended for real work (requires CODEX_HOME=<project-dir>${path.sep}.codex)`,
value: 'project',
},
],
default: 'global',
});
console.log('');
if (installLocation === 'project') {
console.log(this.getProjectSpecificInstructions());
} else {
console.log(this.getGlobalInstructions());
}
confirmed = await prompts.confirm({
message: 'Proceed with this installation option?',
default: true,
});
if (!confirmed) {
console.log(chalk.yellow("\n Let's choose a different installation option.\n"));
}
}
return { installLocation };
}
/**
* Setup Codex configuration
*/
async setup(projectDir, bmadDir, options = {}) {
console.log(chalk.cyan(`Setting up ${this.name}...`));
const installLocation = options.preCollectedConfig?.installLocation || 'global';
const destDir = this.getCodexPromptDir(projectDir, installLocation);
await fs.ensureDir(destDir);
await this.clearOldBmadFiles(destDir);
// Use the unified installer - so much simpler!
const installer = new UnifiedInstaller(this.bmadFolderName);
const counts = await installer.install(
projectDir,
bmadDir,
{
targetDir: destDir,
namingStyle: NamingStyle.FLAT_DASH,
templateType: TemplateType.CODEX,
},
options.selectedModules || [],
);
console.log(chalk.green(`${this.name} configured:`));
console.log(chalk.dim(` - Mode: CLI`));
console.log(chalk.dim(` - ${counts.agents} agents installed`));
if (counts.workflows > 0) {
console.log(chalk.dim(` - ${counts.workflows} workflow commands generated`));
}
if (counts.tasks + counts.tools > 0) {
console.log(
chalk.dim(` - ${counts.tasks + counts.tools} task/tool commands generated (${counts.tasks} tasks, ${counts.tools} tools)`),
);
}
console.log(chalk.dim(` - ${counts.total} Codex prompt files written`));
console.log(chalk.dim(` - Destination: ${destDir}`));
return {
success: true,
mode: 'cli',
...counts,
destination: destDir,
installLocation,
};
}
/**
* Detect Codex installation by checking for BMAD prompt exports
*/
async detect(projectDir) {
const globalDir = this.getCodexPromptDir(null, 'global');
const projectDir_local = projectDir || process.cwd();
const projectSpecificDir = this.getCodexPromptDir(projectDir_local, 'project');
// Check global location
if (await fs.pathExists(globalDir)) {
const entries = await fs.readdir(globalDir);
if (entries.some((entry) => entry.startsWith('bmad'))) {
return true;
}
}
// Check project-specific location
if (await fs.pathExists(projectSpecificDir)) {
const entries = await fs.readdir(projectSpecificDir);
if (entries.some((entry) => entry.startsWith('bmad'))) {
return true;
}
}
return false;
}
getCodexPromptDir(projectDir = null, location = 'global') {
if (location === 'project' && projectDir) {
return path.join(projectDir, '.codex', 'prompts');
}
return path.join(os.homedir(), '.codex', 'prompts');
}
async clearOldBmadFiles(destDir) {
if (!(await fs.pathExists(destDir))) {
return;
}
const entries = await fs.readdir(destDir);
for (const entry of entries) {
if (!entry.startsWith('bmad')) {
continue;
}
const entryPath = path.join(destDir, entry);
const stat = await fs.stat(entryPath);
if (stat.isFile()) {
await fs.remove(entryPath);
} else if (stat.isDirectory()) {
await fs.remove(entryPath);
}
}
}
/**
* Get instructions for global installation
*/
getGlobalInstructions() {
const lines = [
'',
chalk.bold.cyan('═'.repeat(70)),
chalk.bold.yellow(' IMPORTANT: Codex Configuration'),
chalk.bold.cyan('═'.repeat(70)),
'',
chalk.white(' /prompts installed globally to your HOME DIRECTORY.'),
'',
chalk.yellow(' ⚠️ These prompts reference a specific _bmad path'),
chalk.dim(" To use with other projects, you'd need to copy the _bmad dir"),
'',
chalk.green(' ✓ You can now use /commands in Codex CLI'),
chalk.dim(' Example: /bmad-bmm-pm'),
chalk.dim(' Type / to see all available commands'),
'',
chalk.bold.cyan('═'.repeat(70)),
'',
];
return lines.join('\n');
}
/**
* Get instructions for project-specific installation
*/
getProjectSpecificInstructions() {
const isWindows = os.platform() === 'win32';
const commonLines = [
'',
chalk.bold.cyan('═'.repeat(70)),
chalk.bold.yellow(' Project-Specific Codex Configuration'),
chalk.bold.cyan('═'.repeat(70)),
'',
chalk.white(' Prompts will be installed to: ') + chalk.cyan('<project>/.codex/prompts'),
'',
chalk.bold.yellow(' ⚠️ REQUIRED: You must set CODEX_HOME to use these prompts'),
'',
];
const windowsLines = [
chalk.bold(' Create a codex.cmd file in your project root:'),
'',
chalk.green(' @echo off'),
chalk.green(' set CODEX_HOME=%~dp0.codex'),
chalk.green(' codex %*'),
'',
chalk.dim(String.raw` Then run: .\codex instead of codex`),
chalk.dim(' (The %~dp0 gets the directory of the .cmd file)'),
];
const unixLines = [
chalk.bold(' Add this alias to your ~/.bashrc or ~/.zshrc:'),
'',
chalk.green(' alias codex=\'CODEX_HOME="$PWD/.codex" codex\''),
'',
chalk.dim(' After adding, run: source ~/.bashrc (or source ~/.zshrc)'),
chalk.dim(' (The $PWD uses your current working directory)'),
];
const closingLines = [
'',
chalk.dim(' This tells Codex CLI to use prompts from this project instead of ~/.codex'),
'',
chalk.bold.cyan('═'.repeat(70)),
'',
];
const lines = [...commonLines, ...(isWindows ? windowsLines : unixLines), ...closingLines];
return lines.join('\n');
}
/**
* Cleanup Codex configuration
*/
async cleanup(projectDir = null) {
const globalDir = this.getCodexPromptDir(null, 'global');
await this.clearOldBmadFiles(globalDir);
if (projectDir) {
const projectSpecificDir = this.getCodexPromptDir(projectDir, 'project');
await this.clearOldBmadFiles(projectSpecificDir);
}
}
/**
* Install a custom agent launcher for Codex
*/
async installCustomAgentLauncher(projectDir, agentName, agentPath, metadata) {
const destDir = this.getCodexPromptDir(projectDir, 'project');
await fs.ensureDir(destDir);
const launcherContent = `---
name: '${agentName}'
description: '${agentName} agent'
---
You must fully embody this agent's persona and follow all activation instructions exactly as specified. NEVER break character until given an exit command.
<agent-activation CRITICAL="TRUE">
1. LOAD the FULL agent file from @${agentPath}
2. READ its entire contents - this contains the complete agent persona, menu, and instructions
3. FOLLOW every step in the <activation> section precisely
4. DISPLAY the welcome/greeting as instructed
5. PRESENT the numbered menu
6. WAIT for user input before proceeding
</agent-activation>
`;
const fileName = customAgentDashName(agentName);
const launcherPath = path.join(destDir, fileName);
await fs.writeFile(launcherPath, launcherContent, 'utf8');
return {
path: path.relative(projectDir, launcherPath),
command: `/${fileName.replace('.md', '')}`,
};
}
}
module.exports = { CodexSetup };