* Godot Game Dev expansion pack for BMAD * Workflow changes * Workflow changes * Fixing config.yaml, editing README.md to indicate correct workflow * Fixing references to config.yaml, adding missing QA review to game-dev agent * More game story creation fixes * More game story creation fixes * Adding built web agent file * - Adding ability for QA agent to have preloaded context files similar to Dev agent. - Fixing stray Unity references in game-architecture-tmpl.yaml --------- Co-authored-by: Brian <bmadcode@gmail.com>
12 KiB
12 KiB
Validate Game Story Task
Purpose
To comprehensively validate a Godot game development story draft before implementation begins, ensuring it contains all necessary Godot-specific technical context (node architecture, GDScript/C# language strategy, 60+ FPS performance targets), TDD requirements (GUT/GoDotTest), and implementation details. This specialized validation prevents hallucinations, ensures Godot development readiness, and validates game-specific acceptance criteria and testing approaches.
SEQUENTIAL Task Execution (Do not proceed until current Task is complete)
0. Load Core Configuration and Inputs
- Load
.bmad-godot-game-dev/config.yamlfrom the project root - If the file does not exist, HALT and inform the user: "core-config.yaml not found. This file is required for story validation."
- Extract key configurations:
devStoryLocation,gdd.*,gamearchitecture.*,workflow.* - Identify and load the following inputs:
- Story file: The drafted game story to validate (provided by user or discovered in
devStoryLocation) - Parent epic: The epic containing this story's requirements from GDD
- Architecture documents: Based on configuration (sharded or monolithic)
- Game story template:
expansion-packs/bmad-godot-game-dev/templates/game-story-tmpl.yamlfor completeness validation
- Story file: The drafted game story to validate (provided by user or discovered in
1. Game Story Template Completeness Validation
- Load
expansion-packs/bmad-godot-game-dev/templates/game-story-tmpl.yamland extract all required sections - Missing sections check: Compare story sections against game story template sections to verify all Godot-specific sections are present:
- Godot Technical Context
- Node Architecture & Signal Flow
- Scene (.tscn) & Resource (.tres) Requirements
- Language Strategy (GDScript vs C#)
- Performance Requirements (60+ FPS target)
- Platform Export Settings
- Integration Points
- TDD Testing Strategy (GUT for GDScript, GoDotTest for C#)
- Placeholder validation: Ensure no template placeholders remain unfilled (e.g.,
{{EpicNum}},{{StoryNum}},{{GameMechanic}},_TBD_) - Game-specific sections: Verify presence of Godot development specific sections
- Structure compliance: Verify story follows game story template structure and formatting
2. Godot Project Structure and Resource Validation
- Godot file paths clarity: Are Godot-specific paths clearly specified (res://, scenes/, scripts/, resources/, etc.)?
- Plugin dependencies: Are required GDExtensions or addons identified and documented?
- Scene structure relevance: Is relevant node hierarchy and scene tree structure included?
- Scene organization: Are scene instancing and inheritance patterns clearly specified?
- Resource pipeline: Are texture imports, AnimationPlayer resources, and AudioStream assets properly planned?
- Directory structure: Do new Godot resources follow project structure according to architecture docs?
- Custom Resource requirements: Are Resource classes and export presets identified?
- Language compliance: Are GDScript static typing and C# optimization patterns enforced?
3. Godot Node Architecture Validation
- Node class specifications: Are custom node classes (extending Node2D, Control, etc.) sufficiently detailed?
- Node dependencies: Are node relationships and signal connections clearly mapped?
- Godot lifecycle usage: Are _ready(), _process(), _physics_process() methods appropriately planned?
- Signal system integration: Are signal emissions, connections, and custom signals specified?
- Export variable requirements: Are @export variables and inspector settings clear?
- Node interfaces: Are required node groups and inheritance patterns defined?
- Performance considerations: Are process modes optimized (_process vs _physics_process, static typing enforced)?
4. Game Mechanics and Systems Validation
- Core loop integration: Does the story properly integrate with established game core loop?
- Player input handling: Are InputMap actions and device handling requirements specified?
- Game state management: Are state transitions and save/load system requirements clear?
- UI/UX integration: Are Control nodes, anchoring, and theme system requirements defined?
- Audio integration: Are AudioStreamPlayer nodes, bus routing, and sound pooling specified?
- Animation systems: Are AnimationPlayer, AnimationTree, and transition requirements clear?
- Physics integration: Are RigidBody2D/3D, collision layers, and physics settings specified?
- Object pooling: Are pooling strategies defined for frequently spawned entities?
5. Godot-Specific Acceptance Criteria Assessment
- TDD testing: Are GUT (GDScript) and GoDotTest (C#) tests defined for all criteria?
- Visual validation: Are visual/aesthetic acceptance criteria measurable and testable?
- Performance criteria: Is 60+ FPS target specified with frame time <16.67ms?
- Platform compatibility: Are export template requirements for different platforms addressed?
- Input validation: Are InputMap actions for keyboard, gamepad, and touch covered?
- Audio criteria: Are audio bus levels, stream players, and audio pooling specified?
- Animation validation: Are AnimationPlayer smoothness, timing, and blend requirements defined?
6. Godot Testing and Validation Instructions Review
- TDD Framework: Are GUT and GoDotTest approaches with Red-Green-Refactor cycle specified?
- Performance profiling: Are Godot Profiler usage and 60+ FPS validation steps defined?
- Export testing: Are export template validation steps for target platforms specified?
- Scene testing: Are scene instancing, transitions, and signal flow testing approaches clear?
- Resource validation: Are texture compression, import settings, and pooling tests defined?
- Platform testing: Are platform-specific export settings and input methods specified?
- Memory leak testing: Are signal cleanup and node lifecycle validation steps included?
7. Godot Performance and Optimization Validation
- Frame rate targets: Is 60+ FPS minimum clearly specified for all platforms?
- Memory budgets: Are scene memory, resource memory, and pooling limits defined?
- Draw call optimization: Are rendering batches and viewport optimization approaches specified?
- Mobile performance: Are mobile export settings and touch optimization addressed?
- Resource optimization: Are import settings, compression, and preloading strategies clear?
- Language optimization: Are static typing (GDScript) and C# patterns (no LINQ) specified?
- Loading time targets: Are scene transitions <3 seconds and resource streaming defined?
8. Godot Platform and Export Considerations
- Export templates: Are platform-specific export templates and settings documented?
- Platform features: Are platform-specific Godot features properly configured?
- Data persistence: Are user:// path usage and save system requirements specified?
- Input handling: Are InputMap configurations for each platform defined?
- Performance targets: Are platform-specific 60+ FPS optimizations addressed?
- Export security: Are release vs debug export settings properly configured?
9. Godot Development Task Sequence Validation
- TDD workflow order: Do tasks follow TDD cycle (write tests first, then implement, then refactor)?
- Node hierarchy dependencies: Are parent nodes created before child nodes?
- Resource dependencies: Are resources created before scenes that use them?
- Signal connections: Are signal emitters created before receivers?
- Testing integration: Are GUT/GoDotTest creation tasks before implementation?
- Export integration: Are export preset configurations properly sequenced?
- Performance validation: Are profiling checkpoints placed throughout development?
10. Godot Anti-Hallucination Verification
- Godot API accuracy: Every Godot API reference must be verified against current Godot documentation
- Plugin verification: All GDExtension and addon references must be valid
- Node architecture alignment: Node relationships must match architecture specifications
- Performance claims verification: 60+ FPS targets must be realistic for target platforms
- Resource pipeline accuracy: All import settings and resource configurations must be valid
- Language strategy verification: GDScript vs C# choices must align with performance needs
11. Godot Development Agent Implementation Readiness
- Godot context completeness: Can the story be implemented without consulting external Godot documentation?
- Language specification clarity: Are GDScript/C# choices and patterns unambiguous?
- Resource requirements clarity: Are all resources, scenes, and import settings defined?
- Node relationship clarity: Are all node interactions and signal flows explicitly defined?
- TDD approach completeness: Are GUT/GoDotTest approaches fully specified?
- Performance validation readiness: Are 60+ FPS validation approaches clearly defined?
12. Generate Godot Game Story Validation Report
Provide a structured validation report including:
Game Story Template Compliance Issues
- Missing Godot-specific sections from game story template
- Unfilled placeholders or template variables specific to game development
- Missing node specifications or resource requirements
- Missing TDD test specifications (GUT/GoDotTest)
- Language strategy gaps (GDScript vs C# decisions)
Critical Godot Issues (Must Fix - Story Blocked)
- Missing essential Godot technical information for implementation
- No TDD test specifications (GUT/GoDotTest)
- Performance targets not meeting 60+ FPS requirement
- Missing language strategy (GDScript vs C# choices)
- Incomplete node architecture or signal flow
- Missing object pooling for spawned entities
Godot-Specific Should-Fix Issues (Important Quality Improvements)
- Unclear node hierarchy or signal connection patterns
- Missing static typing in GDScript specifications
- Incomplete resource pipeline or import settings
- Task sequencing not following TDD cycle
- Missing platform export template specifications
- Inadequate performance profiling checkpoints
Game Development Nice-to-Have Improvements (Optional Enhancements)
- Additional Godot performance optimization context
- Enhanced resource creation guidance and best practices
- Clarifications for Godot-specific patterns (signals, groups)
- Additional platform export considerations
- Enhanced profiler usage guidance
Godot Anti-Hallucination Findings
- Unverifiable Godot API claims or outdated references
- Wrong language choice justifications (GDScript vs C#)
- Inconsistencies with Godot project architecture documents
- Invented nodes, signals, or development patterns
- Performance claims not achieving 60+ FPS
- Missing static typing or optimization patterns
Godot Platform and Performance Validation
- Performance Assessment: 60+ FPS validation, frame time <16.67ms
- Platform Compatibility Check: Export templates, InputMap, platform features
- Resource Pipeline Validation: Import settings, compression, pooling strategies
- Godot Version Compliance: Compatibility with Godot 4.x or 3.x LTS
- Language Performance: Static typing enforcement, C# optimization patterns
Final Godot Game Development Assessment
- GO: Story ready for Godot implementation with TDD and 60+ FPS targets
- NO-GO: Story requires Godot-specific fixes before implementation
- TDD Readiness Score: 1-10 scale based on test coverage planning
- Performance Readiness: Can maintain 60+ FPS? Yes/No/Unknown
- Language Strategy Score: 1-10 scale for GDScript/C# appropriateness
- Platform Export Readiness: Assessment of export template preparedness
Recommended Next Steps
Based on validation results, provide specific recommendations for:
- Godot technical documentation improvements needed
- TDD test specifications (GUT/GoDotTest) to add
- Language strategy clarifications (GDScript vs C#)
- Performance profiling setup for 60+ FPS validation
- Platform export template configuration needs
- Object pooling implementation requirements