* Godot Game Dev expansion pack for BMAD * Workflow changes * Workflow changes * Fixing config.yaml, editing README.md to indicate correct workflow * Fixing references to config.yaml, adding missing QA review to game-dev agent * More game story creation fixes * More game story creation fixes * Adding built web agent file * - Adding ability for QA agent to have preloaded context files similar to Dev agent. - Fixing stray Unity references in game-architecture-tmpl.yaml --------- Co-authored-by: Brian <bmadcode@gmail.com>
7.8 KiB
Correct Course Task - Godot Game Development
Purpose
- Guide a structured response to Godot game development change triggers using the
.bmad-godot-game-dev/checklists/game-change-checklist. - Analyze the impacts of changes on game features, node systems, and performance targets (60+ FPS).
- Explore Godot-specific solutions (e.g., GDScript vs C# optimization, scene restructuring, platform export adjustments).
- Draft specific, actionable proposed updates to affected game artifacts (e.g., GDD sections, technical specs, Godot project settings).
- Produce a consolidated "Godot Game Development Change Proposal" document for review and approval.
- Ensure clear handoff path for changes requiring fundamental redesign, language migration, or architecture updates.
Instructions
1. Initial Setup & Mode Selection
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Acknowledge Task & Inputs:
- Confirm with the user that the "Godot Game Development Correct Course Task" is being initiated.
- Verify the change trigger (e.g., 60+ FPS performance issue, GDScript/C# migration need, node system refactor, platform export problem).
- Confirm access to relevant game artifacts:
- Game Design Document (GDD)
- Technical Design Documents
- Godot Architecture specifications (node hierarchy, signal flow)
- Performance budgets (60+ FPS minimum) and platform requirements
- Current sprint's game stories with TDD test coverage
- Asset import settings and resource management
- Language strategy documentation (GDScript vs C#)
- Confirm access to
.bmad-godot-game-dev/checklists/game-change-checklist.
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Establish Interaction Mode:
- Ask the user their preferred interaction mode:
- "Incrementally (Default & Recommended): Work through the game-change-checklist section by section, discussing findings and drafting changes collaboratively. Best for complex node restructuring, language migrations, or performance optimizations."
- "YOLO Mode (Batch Processing): Conduct batched analysis and present consolidated findings. Suitable for straightforward scene optimizations or export setting adjustments."
- Confirm the selected mode and inform: "We will now use the game-change-checklist to analyze the change and draft proposed updates specific to our Godot game development context with 60+ FPS targets and TDD practices."
- Ask the user their preferred interaction mode:
2. Execute Game Development Checklist Analysis
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Systematically work through the game-change-checklist sections:
- Change Context & Game Impact
- Feature/System Impact Analysis
- Technical Artifact Conflict Resolution
- Performance & Platform Evaluation
- Path Forward Recommendation
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For each checklist section:
- Present Godot-specific prompts and considerations
- Analyze impacts on:
- Godot scenes and node hierarchies
- Signal connections and dependencies
- Performance metrics (60+ FPS requirement, frame time, draw calls)
- GDScript vs C# language boundaries
- Resource loading and object pooling
- Platform export templates and settings
- TDD test coverage (GUT for GDScript, GoDotTest for C#)
- Discuss findings with performance profiler data
- Record status:
[x] Addressed,[N/A],[!] Further Action Needed - Document Godot-specific decisions and language choices
3. Draft Game-Specific Proposed Changes
Based on the analysis and agreed path forward:
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Identify affected game artifacts requiring updates:
- GDD sections (mechanics, systems, progression)
- Technical specifications (node architecture, 60+ FPS targets)
- Godot-specific configurations (project settings, export presets)
- Game story modifications (TDD requirements, language choices)
- Resource import settings and compression
- Platform export template configurations
- Test suite updates (GUT/GoDotTest coverage)
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Draft explicit changes for each artifact:
- Game Stories: Revise story text, TDD test requirements, GDScript/C# language selection
- Technical Specs: Update node hierarchies, signal architectures, 60+ FPS validation
- Godot Configurations: Propose project settings, rendering options, export templates
- GDD Updates: Modify feature descriptions, balance parameters, progression systems
- Resource Specifications: Adjust import settings, compression, pooling strategies
- Performance Targets: Ensure 60+ FPS minimum, frame time <16.67ms, draw call budgets
- Test Coverage: Update GUT tests for GDScript, GoDotTest for C# components
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Include Godot-specific details:
- Scene tree structure changes
- Node composition updates
- Signal refactoring needs
- Shader/material optimizations
- Language migration paths (GDScript ↔ C#)
- Object pooling implementations
- Export preset modifications
4. Generate "Godot Game Development Change Proposal"
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Create a comprehensive proposal document containing:
A. Change Summary:
- Original issue (60+ FPS violation, language inefficiency, node bottleneck)
- Godot systems affected (scenes, nodes, signals)
- Platform/performance implications (frame time impact)
- Chosen solution approach (GDScript optimization, C# migration, pooling)
B. Technical Impact Analysis:
- Godot node architecture changes needed
- Performance implications (profiler metrics, FPS measurements)
- Language strategy adjustments (GDScript vs C# boundaries)
- Resource loading and pooling modifications
- Platform export compatibility effects
- TDD test suite impacts (GUT/GoDotTest coverage)
C. Specific Proposed Edits:
- For each game story: "Change Story GS-X.Y from: [old] To: [new with TDD requirements]"
- For technical specs: "Update Godot Architecture Section X: [node/signal changes]"
- For GDD: "Modify [Feature] in Section Y: [updates with performance targets]"
- For project.godot: "Change [Setting] from [old_value] to [new_value]"
- For language strategy: "Migrate [System] from GDScript to C# for performance"
D. Implementation Considerations:
- Required Godot version (4.x vs 3.x LTS)
- Resource reimport with optimized settings
- Scene and node refactoring requirements
- GDScript static typing enforcement
- C# performance optimization needs
- Object pooling implementation
- Platform export template testing
- TDD test updates (Red-Green-Refactor cycle)
5. Finalize & Determine Next Steps
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Obtain explicit approval for the "Godot Game Development Change Proposal"
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Verify 60+ FPS targets are maintained post-change
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Provide the finalized document to the user
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Based on change scope:
- Minor adjustments (can be handled in current sprint):
- Confirm task completion
- Verify TDD tests are updated
- Suggest handoff to game-developer agent for implementation
- Note required performance profiling validation
- Major changes (require replanning):
- Clearly state need for deeper technical review
- Recommend engaging Game Architect for node restructuring
- Evaluate language migration complexity (GDScript ↔ C#)
- Provide proposal as input for architecture revision
- Flag any 60+ FPS risks or TDD coverage gaps
- Minor adjustments (can be handled in current sprint):
Output Deliverables
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Primary: "Godot Game Development Change Proposal" document containing:
- Godot-specific change analysis
- Technical impact assessment with node/signal context
- Language strategy implications (GDScript vs C#)
- Performance validation against 60+ FPS target
- Clearly drafted updates for all affected game artifacts
- TDD test coverage requirements
- Implementation guidance following Carmack's optimization principles
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Secondary: Annotated game-change-checklist showing:
- Technical decisions made (node architecture, language choices)
- Performance trade-offs considered (profiler data)
- Platform export accommodations
- Godot-specific implementation notes
- Required test updates (GUT/GoDotTest)