# Validate Game Story Task ## Purpose To comprehensively validate a Unity 2D game development story draft before implementation begins, ensuring it contains all necessary Unity-specific technical context, game development requirements, and implementation details. This specialized validation prevents hallucinations, ensures Unity development readiness, and validates game-specific acceptance criteria and testing approaches. ## SEQUENTIAL Task Execution (Do not proceed until current Task is complete) ### 0. Load Core Configuration and Inputs - Load `{root}/core-config.yaml` from the project root - If the file does not exist, HALT and inform the user: "core-config.yaml not found. This file is required for story validation." - Extract key configurations: `devStoryLocation`, `gdd.*`, `gamearchitecture.*`, `workflow.*` - Identify and load the following inputs: - **Story file**: The drafted game story to validate (provided by user or discovered in `devStoryLocation`) - **Parent epic**: The epic containing this story's requirements from GDD - **Architecture documents**: Based on configuration (sharded or monolithic) - **Game story template**: `expansion-packs/bmad-2d-unity-game-dev/templates/game-story-tmpl.yaml` for completeness validation ### 1. Game Story Template Completeness Validation - Load `expansion-packs/bmad-2d-unity-game-dev/templates/game-story-tmpl.yaml` and extract all required sections - **Missing sections check**: Compare story sections against game story template sections to verify all Unity-specific sections are present: - Unity Technical Context - Component Architecture - Scene & Prefab Requirements - Asset Dependencies - Performance Requirements - Platform Considerations - Integration Points - Testing Strategy (Unity Test Framework) - **Placeholder validation**: Ensure no template placeholders remain unfilled (e.g., `{{EpicNum}}`, `{{StoryNum}}`, `{{GameMechanic}}`, `_TBD_`) - **Game-specific sections**: Verify presence of Unity development specific sections - **Structure compliance**: Verify story follows game story template structure and formatting ### 2. Unity Project Structure and Asset Validation - **Unity file paths clarity**: Are Unity-specific paths clearly specified (Assets/, Scripts/, Prefabs/, Scenes/, etc.)? - **Package dependencies**: Are required Unity packages identified and version-locked? - **Scene structure relevance**: Is relevant scene hierarchy and GameObject structure included? - **Prefab organization**: Are prefab creation/modification requirements clearly specified? - **Asset pipeline**: Are sprite imports, animation controllers, and audio assets properly planned? - **Directory structure**: Do new Unity assets follow project structure according to architecture docs? - **ScriptableObject requirements**: Are data containers and configuration objects identified? - **Namespace compliance**: Are C# namespaces following project conventions? ### 3. Unity Component Architecture Validation - **MonoBehaviour specifications**: Are Unity component classes sufficiently detailed for implementation? - **Component dependencies**: Are Unity component interdependencies clearly mapped? - **Unity lifecycle usage**: Are Start(), Update(), Awake() methods appropriately planned? - **Event system integration**: Are UnityEvents, C# events, or custom messaging systems specified? - **Serialization requirements**: Are [SerializeField] and public field requirements clear? - **Component interfaces**: Are required interfaces and abstract base classes defined? - **Performance considerations**: Are component update patterns optimized (Update vs FixedUpdate vs coroutines)? ### 4. Game Mechanics and Systems Validation - **Core loop integration**: Does the story properly integrate with established game core loop? - **Player input handling**: Are input mappings and input system requirements specified? - **Game state management**: Are state transitions and persistence requirements clear? - **UI/UX integration**: Are Canvas setup, UI components, and player feedback systems defined? - **Audio integration**: Are AudioSource, AudioMixer, and sound effect requirements specified? - **Animation systems**: Are Animator Controllers, Animation Clips, and transition requirements clear? - **Physics integration**: Are Rigidbody2D, Collider2D, and physics material requirements specified? ### 5. Unity-Specific Acceptance Criteria Assessment - **Functional testing**: Can all acceptance criteria be tested within Unity's Play Mode? - **Visual validation**: Are visual/aesthetic acceptance criteria measurable and testable? - **Performance criteria**: Are frame rate, memory usage, and build size criteria specified? - **Platform compatibility**: Are mobile vs desktop specific acceptance criteria addressed? - **Input validation**: Are different input methods (touch, keyboard, gamepad) covered? - **Audio criteria**: Are audio mixing levels, sound trigger timing, and audio quality specified? - **Animation validation**: Are animation smoothness, timing, and visual polish criteria defined? ### 6. Unity Testing and Validation Instructions Review - **Unity Test Framework**: Are EditMode and PlayMode test approaches clearly specified? - **Performance profiling**: Are Unity Profiler usage and performance benchmarking steps defined? - **Build testing**: Are build process validation steps for target platforms specified? - **Scene testing**: Are scene loading, unloading, and transition testing approaches clear? - **Asset validation**: Are texture compression, audio compression, and asset optimization tests defined? - **Platform testing**: Are device-specific testing requirements (mobile performance, input methods) specified? - **Memory leak testing**: Are Unity memory profiling and leak detection steps included? ### 7. Unity Performance and Optimization Validation - **Frame rate targets**: Are target FPS requirements clearly specified for different platforms? - **Memory budgets**: Are texture memory, audio memory, and runtime memory limits defined? - **Draw call optimization**: Are batching strategies and draw call reduction approaches specified? - **Mobile performance**: Are mobile-specific performance considerations (battery, thermal) addressed? - **Asset optimization**: Are texture compression, audio compression, and mesh optimization requirements clear? - **Garbage collection**: Are GC-friendly coding patterns and object pooling requirements specified? - **Loading time targets**: Are scene loading and asset streaming performance requirements defined? ### 8. Unity Security and Platform Considerations (if applicable) - **Platform store requirements**: Are app store guidelines and submission requirements addressed? - **Data privacy**: Are player data storage and analytics integration requirements specified? - **Platform integration**: Are platform-specific features (achievements, leaderboards) requirements clear? - **Content filtering**: Are age rating and content appropriateness considerations addressed? - **Anti-cheat considerations**: Are client-side validation and server communication security measures specified? - **Build security**: Are code obfuscation and asset protection requirements defined? ### 9. Unity Development Task Sequence Validation - **Unity workflow order**: Do tasks follow proper Unity development sequence (prefabs before scenes, scripts before UI)? - **Asset creation dependencies**: Are asset creation tasks properly ordered (sprites before animations, audio before mixers)? - **Component dependencies**: Are script dependencies clear and implementation order logical? - **Testing integration**: Are Unity test creation and execution properly sequenced with development tasks? - **Build integration**: Are build process tasks appropriately placed in development sequence? - **Platform deployment**: Are platform-specific build and deployment tasks properly sequenced? ### 10. Unity Anti-Hallucination Verification - **Unity API accuracy**: Every Unity API reference must be verified against current Unity documentation - **Package version verification**: All Unity package references must specify valid versions - **Component architecture alignment**: Unity component relationships must match architecture specifications - **Performance claims verification**: All performance targets must be realistic and based on platform capabilities - **Asset pipeline accuracy**: All asset import settings and pipeline configurations must be valid - **Platform capability verification**: All platform-specific features must be verified as available on target platforms ### 11. Unity Development Agent Implementation Readiness - **Unity context completeness**: Can the story be implemented without consulting external Unity documentation? - **Technical specification clarity**: Are all Unity-specific implementation details unambiguous? - **Asset requirements clarity**: Are all required assets, their specifications, and import settings clearly defined? - **Component relationship clarity**: Are all Unity component interactions and dependencies explicitly defined? - **Testing approach completeness**: Are Unity-specific testing approaches fully specified and actionable? - **Performance validation readiness**: Are all performance testing and optimization approaches clearly defined? ### 12. Generate Unity Game Story Validation Report Provide a structured validation report including: #### Game Story Template Compliance Issues - Missing Unity-specific sections from game story template - Unfilled placeholders or template variables specific to game development - Missing Unity component specifications or asset requirements - Structural formatting issues in game-specific sections #### Critical Unity Issues (Must Fix - Story Blocked) - Missing essential Unity technical information for implementation - Inaccurate or unverifiable Unity API references or package dependencies - Incomplete game mechanics or systems integration - Missing required Unity testing framework specifications - Performance requirements that are unrealistic or unmeasurable #### Unity-Specific Should-Fix Issues (Important Quality Improvements) - Unclear Unity component architecture or dependency relationships - Missing platform-specific performance considerations - Incomplete asset pipeline specifications or optimization requirements - Task sequencing problems specific to Unity development workflow - Missing Unity Test Framework integration or testing approaches #### Game Development Nice-to-Have Improvements (Optional Enhancements) - Additional Unity performance optimization context - Enhanced asset creation guidance and best practices - Clarifications for Unity-specific development patterns - Additional platform compatibility considerations - Enhanced debugging and profiling guidance #### Unity Anti-Hallucination Findings - Unverifiable Unity API claims or outdated Unity references - Missing Unity package version specifications - Inconsistencies with Unity project architecture documents - Invented Unity components, packages, or development patterns - Unrealistic performance claims or platform capability assumptions #### Unity Platform and Performance Validation - **Mobile Performance Assessment**: Frame rate targets, memory usage, and thermal considerations - **Platform Compatibility Check**: Input methods, screen resolutions, and platform-specific features - **Asset Pipeline Validation**: Texture compression, audio formats, and build size considerations - **Unity Version Compliance**: Compatibility with specified Unity version and package versions #### Final Unity Game Development Assessment - **GO**: Story is ready for Unity implementation with all technical context - **NO-GO**: Story requires Unity-specific fixes before implementation - **Unity Implementation Readiness Score**: 1-10 scale based on Unity technical completeness - **Game Development Confidence Level**: High/Medium/Low for successful Unity implementation - **Platform Deployment Readiness**: Assessment of multi-platform deployment preparedness - **Performance Optimization Readiness**: Assessment of performance testing and optimization preparedness #### Recommended Next Steps Based on validation results, provide specific recommendations for: - Unity technical documentation improvements needed - Asset creation or acquisition requirements - Performance testing and profiling setup requirements - Platform-specific development environment setup needs - Unity Test Framework implementation recommendations