# Game Design Document (GDD) Workflow name: gdd description: "Game Design Document workflow for all game project levels - from small prototypes to full AAA games. Generates comprehensive GDD with game mechanics, systems, progression, and implementation guidance." author: "BMad" # Critical variables from config config_source: "{project-root}/bmad/bmm/config.yaml" output_folder: "{config_source}:output_folder" user_name: "{config_source}:user_name" date: system-generated # Workflow components installed_path: "{project-root}/bmad/bmm/workflows/2-plan/gdd" instructions: "{installed_path}/instructions-gdd.md" template: "{installed_path}/gdd-template.md" game_types_csv: "{installed_path}/game-types.csv" # Output configuration default_output_file: "{output_folder}/GDD.md" # Game type references (loaded based on game type selection) game_type_guides: "{installed_path}/game-types/" # Recommended input documents recommended_inputs: - game_brief: "{output_folder}/game-brief.md" - narrative_design: "{output_folder}/narrative-design.md" - market_research: "{output_folder}/market-research.md" # Claude Code integration points claude_code_enhancements: - injection_point: "game-design-subagents" - available_subagents: - game-designer: "Core game mechanics and systems design" - game-architect: "Technical architecture for game systems" - user-researcher: "Player experience and engagement" # Workflow configuration interactive: true # User checkpoints throughout autonomous: false # Requires user input allow_parallel: false # Sequential design process # Game frameworks available frameworks: - "MDA Framework (Mechanics, Dynamics, Aesthetics)" - "Core Loop Design" - "Progression Systems" - "Economy Design" - "Difficulty Curves" - "Player Psychology" - "Game Feel and Juice"