workflow: id: godot-game-dev-greenfield name: Godot Game Development - Greenfield Project description: Specialized workflow for creating games from concept to implementation using Godot Engine 4.x with GDScript and C#. Guides teams through Godot-specific design patterns, node-based architecture, scene composition, signal systems, and resource management. Emphasizes Godot's unique features like AnimationTree, shader language, and built-in physics while maintaining 60+ FPS performance targets. type: greenfield project_types: - godot-2d-game - godot-3d-game - godot-mobile-game - godot-web-export - godot-vr-game - godot-multiplayer-game sequence: - agent: game-designer creates: project-brief.md optional_steps: - godot_genre_analysis - godot_asset_store_research - target_platform_capabilities notes: "Define game concept with Godot's strengths in mind (2D pixel-perfect, procedural generation, shader effects). Consider Godot's export targets and platform-specific features. SAVE OUTPUT: Copy final project-brief.md to your project's docs/design/ folder." - agent: game-designer creates: game-design-doc.md requires: project-brief.md optional_steps: - godot_node_system_planning - scene_hierarchy_design - input_map_configuration notes: "Create Godot-specific GDD defining node hierarchies, scene transitions, input actions, and resource preloading strategies. Map mechanics to Godot's built-in nodes (Area2D, CharacterBody2D, RigidBody2D). SAVE OUTPUT: Copy final game-design-doc.md to your project's docs/design/ folder." - agent: game-designer creates: level-design-doc.md (optional) requires: game-design-doc.md optional_steps: - tilemap_system_design - scene_instancing_strategy - godot_room_system_planning notes: "OPTIONAL BUT RECOMMENDED: Design levels using Godot's TileMap, GridMap, or modular scene approach. Define scene instancing patterns, resource groups, and level streaming strategy. SAVE OUTPUT: Copy final level-design-doc.md to your project's docs/design/ folder." - agent: game-pm creates: prd.md requires: - project-brief.md - game-design-doc.md notes: "Creates PRD from project brief using game-prd-tmpl. SAVE OUTPUT: Copy final prd.md to your project's docs/ folder." - agent: game-architect creates: architecture.md requires: - game-design-doc.md - prd.md optional_steps: - godot_autoload_architecture - signal_bus_design - resource_loading_strategy - gdextension_evaluation notes: "Design Godot-specific architecture: autoload singletons, signal bus patterns, scene tree organization, resource loading (preload vs load), and GDScript/C#/GDExtension strategy. Define custom nodes, resources, and editor tools. SAVE OUTPUT: Copy final architecture.md to your project's docs/architecture/ folder." - agent: game-pm updates: prd.md (if needed) requires: architecture.md condition: architecture_suggests_prd_changes notes: "If game-architect suggests story changes, update PRD and re-export the complete unredacted prd.md to docs/ folder." - agent: game-po validates: all_artifacts uses: po-master-checklist notes: "Validates all documents for consistency and completeness. May require updates to any document." - agent: various updates: any_flagged_documents condition: po_checklist_issues notes: "If game-po finds issues, return to relevant agent to fix and re-export updated documents to docs/ folder." - project_setup_guidance: action: initialize_godot_project notes: "Create Godot 4.x project with proper folder structure: scenes/, scripts/, resources/, shaders/, addons/. Configure project settings: rendering (Forward+/Mobile), physics tick rate, input map, autoloads. Install GUT for GDScript testing, configure export presets for target platforms." - agent: game-po action: shard_documents creates: sharded_docs requires: all_artifacts_in_project notes: | Shard documents for IDE development: - Option A: Use PO agent to shard: @game-po then ask to shard docs/prd.md - Option B: Manual: Drag shard-doc task + docs/prd.md into chat - Creates docs/prd/ and docs/architecture/ folders with sharded content - agent: game-sm action: create_story creates: story.md requires: sharded_docs repeats: for_each_epic notes: | Story creation cycle: - SM Agent (New Chat): @game-sm → *create - Creates next story from sharded docs - Story starts in "Draft" status - agent: game-qa action: test_design updates: story.md requires: story.md optional: true condition: user_wants_test_design notes: | OPTIONAL: Design tests for draft story - Analyze story for possible risks - Create tests to mitigate those risks - agent: game-po action: review_draft_story updates: story.md requires: story.md optional: true condition: user_wants_story_review notes: | OPTIONAL: Review and approve draft story - Review story completeness and alignment - Update story status: Draft → Approved - agent: game-dev action: implement_story creates: implementation_files requires: story.md notes: | Dev Agent (New Chat): @game-dev - Implements approved story - Updates File List with all changes - Marks story as "Review" when complete - agent: game-qa action: review_implementation updates: implementation_files requires: implementation_files optional: true notes: | OPTIONAL: QA Agent (New Chat): @qa → review-story - Senior dev review with refactoring ability - Fixes small issues directly - Leaves checklist for remaining items - Updates story status (Review → Done or stays Review) - agent: game-dev action: address_qa_feedback updates: implementation_files condition: qa_left_unchecked_items notes: | If QA left unchecked items: - Dev Agent (New Chat): Address remaining items - Return to QA for final approval - repeat_development_cycle: "" action: continue_for_all_stories notes: | Repeat story cycle (SM → Dev → QA) for all epic stories Continue until all stories in PRD are complete - agent: game-po action: epic_retrospective creates: epic-retrospective.md condition: epic_complete optional: true notes: | OPTIONAL: After epic completion - NOTE: epic-retrospective task coming soon - Validate epic was completed correctly - Document learnings and improvements - workflow_end: "" action: project_complete notes: | All stories implemented and reviewed! Project development phase complete. Reference: {root}/data/bmad-kb.md#IDE Development Workflow flow_diagram: | ```mermaid graph TD A[Start: Greenfield Project] --> B[game-designer: project-brief.md] B --> C[game-pm: prd.md] C --> D[game-architect: architecture.md] D --> E{Architecture suggests PRD changes?} E -->|Yes| F[game-pm: update prd.md] E-->|No| G[game-po: validate all artifacts] F--> G G --> I{game-po finds issues?} I -->|Yes| J[Return to relevant agent for fixes] I -->|No| K[game-po: shard documents] J --> H K --> L[game-sm: create story] L --> M{Review draft story?} M -->|Yes| N[game-po: review & approve story] M -->|No| O[game-dev: implement story] N --> O O --> P{QA review?} P -->|Yes| Q[game-qa: review implementation] P -->|No| R{More stories?} Q --> S{QA found issues?} S -->|Yes| T[game-dev: address QA feedback] S -->|No| R T --> Q R -->|Yes| L R -->|No| U{Epic retrospective?} U -->|Yes| V[game-po: epic retrospective] U -->|No| W[Project Complete] V --> W B -.-> B1[Optional: brainstorming] B -.-> B2[Optional: market research] C -.-> C1[Optional: user research] F -.-> D1[Optional: technical research] style W fill:#90EE90 style K fill:#ADD8E6 style L fill:#ADD8E6 style O fill:#ADD8E6 style B fill:#FFE4B5 style C fill:#FFE4B5 style D fill:#FFE4B5 style E fill:#FFE4B5 style N fill:#F0E68C style Q fill:#F0E68C style V fill:#F0E68C ``` decision_guidance: when_to_use: - Building complex Godot games with multiple scenes - Implementing networked multiplayer with Godot's high-level API - Complex feature requirements - Need comprehensive documentation - Long-term maintenance expected handoff_prompts: analyst_to_pm: "Project brief is complete. Save it as docs/project-brief.md in your project, then create the PRD." pm_to_ux: "PRD is ready. Save it as docs/prd.md in your project, then create the UI/UX specification." ux_to_architect: "UI/UX spec complete. Save it as docs/front-end-spec.md in your project, then create the fullstack architecture." architect_review: "Architecture complete. Save it as docs/architecture.md. Do you suggest any changes to the PRD stories or need new stories added?" architect_to_pm: "Please update the PRD with the suggested story changes, then re-export the complete prd.md to docs/." updated_to_po: "All documents ready in docs/ folder. Please validate all artifacts for consistency." po_issues: "PO found issues with [document]. Please return to [agent] to fix and re-save the updated document." complete: "All planning artifacts validated and saved in docs/ folder. Move to IDE environment to begin development."